Digimon All Star Rumble Review


2688191-0586239610-71NBU
After all these years, Digimon has finally gotten itself another fighting game. I had a lot of fun back in the day playing Rumble Arena 2 and I just barely missed out on the original one. This is essentially the Rumble Arena 3 that we’ve been waiting for all these years and it’s definitely worth it. The game didn’t get a whole lot of publicity before it came out so hopefully the sales are still strong since this could be the start of a new series!

The game actually has a small plot. It’s not much of a story, but it certainly beats not having one. Essentially, a tournament is starting and a lot of Digimon want to enter it to win. They don’t know exactly why they want to enter…it’s almost like it’s destiny! They follow their primal instincts and quickly get ready for the fight of their life, but is there something more to this tournament? Then you pick the fighter that you want to play as and you’re set. I naturally played the game with Agumon the first time around, but I’ll beat it with everyone at some point for that shiny Platinum trophy!

The roster is pretty small considering that it’s a PS3 game. I think they definitely could have doubled or tripled the character selection, but with a limited budget I suppose that it would have been difficult. What would have helped is if they let some of the Mega Level Digimon be playable from the Get Go. I have unlocked all of the characters except for 3 starters and I do not have access to nearly any of the alternate Mega Digimon. Those will likely pop up along the way in the Story Mode paths. Counting all of those figures, the roster looks a lot better.

The gameplay is like Rumble Arena, but it’s in 3D. I suppose that you can picture Naruto Ninja Storm as an example. It’s a 3D playing field and you have your standard attacks, power attacks, and your projectiles. You can mix and match to make various combos and the goal is typically to defeat your opponent. (Although other modes feature games like capturing the flag so vary up the action) Once your meter is charged you can transform into an immensely powerful Mega Digimon. Once you’re in that form, you’re basically ready to rock and roll!

There are also items of course and they can really change the course of a battle. One of the items makes a twister form around the player. Another one lets you turn the opponent into a ball of living slime and the best item in the game allows you to instantly Digivolve. You cannot begin to compare that to any of the other items because it is so great. A thunderbolt is probably the second best item as it does some serious damage and it also stuns the opponent. It’s like a double effect for the price of one!

Surprisingly, the game actually goes up to 4 players. I don’t know many people who actually have 4 remotes, but it’s great that we are actually given the option. It’s certainly something to consider and I do have 3 remotes over here so at least I can go almost all the way. Every fighting game gets more and more fun as you increase the amount of players. It’s just common video game logic! Things get more chaotic and it will definitely test your mastery over the game.

The computer A.I. is decent, but it’s not great. You should be able to crush the hard difficulty level with ease after a handful of battles. Ah well, that’s not so bad since we have multiplayer mode and the computer is not downright easy either. I’m sure that a case can be made for it being just right.

The graphics are very bright and it works pretty well for the game. It may not be the most stylish game, but you would never mistake it for a last gen title. All of the character models are sharp and they really stand out no matter which stage you are on. I’m satisfied with the amount of stages as well as there are around 10-12 of them. Some of them even have gimmicks like a fog that will damage your fighter if you go near it.

The soundtrack is pretty nonexistent. I suppose that it would have been pretty tough to have had a pretty memorable one alongside everything else, but it certainly would not have hurt. There aren’t any real battle themes either, which is odd considering that it is a fighting game. How awesome would it have been to have had the Digimon theme song for the first few seasons included during the battles? That would have definitely been a lot of fun!

Surprisingly, there is no online capabilities in this game. I’m fine with that since it’s not the kind of game where I would play online a whole lot, (Madden and Smash Bros are really where I have fun online. Other than that, I typically stay local) but it’s still pretty surprising. Maybe they just didn’t think that enough people would be playing it right away to warrant a purchase of a few servers to run it on.

Some of the trophies are a bit of a grind, but none of them are really that hard. Waiting for the 50 hours to show up on your PS3 may be the toughest part or collecting the Digi cards, but it’s only a matter of time. The toughest trophy to get skill wise is probably beating the game with every character, but I’m sure that you’re up to the task. I only need 13 trophies left so that should be a breeze.

Overall, Digimon All Star Rumble is a solid addition to the Digimon franchise. The campaign mode is very short, but the multiplayer mode makes up for it. This gives it infinite replay value and that’s more than enough for you to be content. While the character roster may be pretty limited we do get fan favorites like Agumon and Guilmon. Old timers may be disappointed that some of the Season 1 stars were cut out, but maybe they’ll make the sequel. I’m sure that they would since a sequel would likely fill out the rest of the spots for the main characters from season 1 and season 3. No guarantees on season 2 of course, but those guys likely wouldn’t be missed quite as much. This is definitely a title worth obtaining if you want some solid action!

Overall 8/10

NCAA Football 2011 Review


NCAA-Football-11_PS3_US_ESRB
This is the first college Football game that I’ve really gotten to play extensively. I own quite a few of the other titles, but I have so many sport games that I typically just play them for a game or two and then move on to the next one. That’s why I love the trophy system on the PS3. It gives me a good reason to keep on playing long past the point where I would have stropped otherwise. The gameplay style may take a teeny bit of adjustment at first if you’re used to Madden, but it’s still EA so the control scheme is similar. It’s a pretty great and while I’ll always prefer Madden, I’ll always be up for a game here!

The gameplay style is a little faster than the average Madden game. You can pick what kind of offensive style you want before hand and then it’s off to the races. That’s actually a very cool gimmick to have and I got to test a few of the offensive formations out. I don’t remember all of the names, but I do like the Spread Offense and the Air Raid team is the best. In case you didn’t guess…I’m a pretty big passing fan. The problem with running the ball is that there’s more chance involved then when you’re passing it. For the most part, you can tell if you just threw a possible TD or a pick six right after you throw it.

I haven’t tackled the strongest A.I. level yet so I can’t comment on how difficult it is, but based on the previous levels it’s sure to be a nice challenge! Running the ball with your QB is easier in this game than usual and that’s a good thing since I love to do that. It’s good that it’s not too easy of course, but it’s a really effective way to move the ball when your receivers are covered. It can be tough to know when to look to run and when to pass, but the challenge of finding a nice mix is what makes this move so deadly!

I’ve gotten quite a few trophies so far although I’m probably not going to end up Platinuming this title. I won’t rule it out, but a few of the Dynasty/Career trophies seem like they would be a little too much work. I applaud EA for resisting the urge to add online trophies to the game so that the Platinum trophy is still a possibility. It was a pretty good move on their part and it’s one that I shall not forget very soon.

The game has your usual modes like Play Now that Madden has and there’s also it’s equivalent to Franchise Mode in Dynasty. There’s also a Road to Glory mode where you start out in Highschool and it looked interesting so I decided to go for it. It’s only four games long and it was pretty fun. The gameplay will certainly get you into the action very quickly and I still like the new style where you can pick a player to progress as you go through the career and then you just play when he’s on the field.

That being said, it’s a nice thing to give yourself a change of pace, but I still like to be in control for every facet of the game. You won’t catch me missing the point after attempts quite as much as the CPU and their defense tends to crumble when the going gets tough. This game has a ton of replay value since it’s Football and there are always more games to play. It’s tough for any title to even dream of matching it in replay value and the only other game that can give it an even fight is probably Super Smash Bros.

The graphics are pretty good. I’ve always thought that EA’s games looked very good and they definitely spend more time perfecting the graphics than the average game. It can be seen as excessive or underwhelming depending on the player, but it just looks great for me. The plays are always clear and you can see who’s open and who isn’t with a single glance.

If I had to list a negative for the game, it may be the soundtrack. At times, trumpets will sound and all of the music will instantly be obliterated. That’s not a bad thing per say, but the game can be more fun at times with a nice background theme. If the game is going to be silent then I think that cutting out the trumpets would help. It just doesn’t work with the style of gameplay. To counter this, NCAA has an exclusive feature where you get to run to the mascot for a celebration after each scoring play. That’s pretty cool and it’s a nice way to motivate your opponent as well.

This may have been the first NCAA game that I got to play a lot, but that won’t be the case for very long. I am planning to dig out the previous year’s game shortly to gather some trophies and then I’ll be sure to review that one as well. I expect it to be pretty good as well, but this one will likely stay on top. Where do I go from here? Well, I’m planning on tackling the full season soon so this game won’t be biting the dust just yet!

Overall, NCAA Football is a pretty great title to play and it’s one of those games that will continue to be fun long after you’ve played your 100th game. It’s just hard not to get excited while playing it and especially when the score gets tight. You just need to remember your training and you’ll be fine. The servers are down, which unfortunately halts online play, but it’s a game that is actually still a lot of fun to play with computers. If the price is right, you may still want to buy the latest version, but if not…2011 is the way to go!

Overall 8/10

Sonic Boom Rise of Lyric Review


SB_Rise_of_Lyric_NA_Box_Art
Sonic Boom brought a lot of controversy with it when they first showed the character designs for this reboot. Why did America need to have its own version of Sonic and why was Knuckles so well built? These were questions that plagued the minds of many Americans as we eagerly awaited the game. Evidently, many people are not pleased with this title. It’s pretty sad since the game is a unique take on Sonic that we won’t be forgetting anytime soon. So, this is me telling Sega not to hit the panic button as the Big Red Button may be on to something. I would actually take a sequel to this title…let’s find out why!

Sonic and friends are just having fun when they are cornered by Metal Sonic and forced to retreat into a mysterious area. It’s like a big dungeon and it seems old. Unfortunately, Sonic ends up freeing the mighty Lyric from his eternal tomb. Lyric is able to fend Sonic off as he escapes to conquer the planet. To stop him, Sonic will need to gather the 7 8 Chaos Emeralds Crystals to stop his dastardly plans. Will the Hedgehog be fast enough or will his constant banter with his friends slow him down? His toughest challenge is now upon him!

So, this isn’t your average Sonic game. It’s a complete reboot for American Audiences to be introduced to the Sonic franchise since the last few installments haven’t exactly rocked our world in terms of sales. You’ll certainly be able to tell that it’s American since there is a lot more dialogue during the gameplay. Think Spiderman Edge of Time. The heroes are constantly insulting and putting each other down as they ultimately strengthen their bonds of friendship. It’s something that we see a lot in Pac Man or in your average, current American animation. It’s not a bad thing per say. See, it does make all of the characters act out of character, but it’s still cool in its own way. I like Sonic as the overconfident Hedgehog of the 90’s, The Epic Sonic from the 2000’s, and I don’t mind the Sarcastic Sonic from this game. They’re pretty different versions of the same character, but they all tend to work out.

A lot of people have criticized Sonic lately for being too slow. Sonic Lost World was made to be more of a platformer like Mario and this game is Ratchet and Clank style so it’s the slowest Sonic game in years. Their complaints are valid if you really miss the Sonic speed, but we can always dig out Sonic Adventure 2 Battle for that. The game desperately does try to convince you that it is a speed game though through various “Speed Segments” that pop up from time to time. It’s like in Sonic 06 where various levels would just have you power your way to the goal line between levels. However, the segments are pretty small and you can only move from side to side like in a retro speed game. The segments are pretty fun, but you can hardly say that it makes the game move any faster. The characters continue to comment on how fast that they’re going, but in your head you can just picture Sega’s PR division trying to force feed you that message.

As I mentioned earlier, I don’t mind a slower game, but my main problem was with the Hub World. You are forced to walk very slowly through it, which makes navigating very tedious. It takes a long time to get from place to place and if you wander into the wrong place you will have to teleport back to another location and begin the trek anew. Trust me…it gets old pretty fast. The Hub World certainly adds replay value, but Sonic should be allowed to run. It’s sort of his thing…Which, you cannot run in regular levels either. Walking is simply here to stay.

Each of the characters have their own gimmick. Knuckles can grab onto walls, Amy can do a triple jump, Tails can glide while over a fan and Sonic can use his homing attack to get over large gaps. It’s a classic teamwork exercise and it works decently well. It does help to slow down the pacing as you switch characters, but that’s just its style.

Lyric is the new villain here and he’s probably going to be remembered as a one and done character unless he makes another appearance on the home console front soon. He’s portrayed as a serious threat and he’s never used for comic relief, but he is just not that powerful. His design ensures that he cannot fight in hand to hand combat and he’s too slow to be considered as a real threat. Ironically, the minions may pose a bigger threat, but I’ll get into that in a moment. I’d say that Lyric beats most of the villains in Lost World, but I do prefer the final boss from that game. Maybe Lyric will grow on me if he appears in the next Sega racing title.

The soundtrack is not so good when you compare it to most Sonic games. The narration probably helped me forget the tunes since it overshadows the music, but I can’t really recall almost any of the level themes. The Hub World music is pretty generic so you won’t find the next City Escape theme there. You can tell that it has an American twist in it and it certainly didn’t help in this case.

The graphics are pretty good. They probably won’t strike you as “Next Gen” but it’s still Sonic and the colorful landscapes look great. It’s good to see that Sonic’s character model survived the Sonic Boom that hit the franchise and he still looks great. Shadow will also strike out at you when he appears and the animations in gameplay are solid. It may not be revolutionary, but I would say that it’s better than average. Sonic just needs to keep up this level!

The tributes to the golden age of the Sonic adventure definitely help to make the story more exciting in the forms of Metal Sonic and Shadow. I think the game would have been even better if they had appeared more. Shadow’s voice actor is terrible, but that’s an unfortunate side effect of the big roster change. The other voices are all pretty decent, but none of them can match the classics. Play through Adventure 2 Battle if you want true voice acting! Metal Sonic means business as per usual and he’s so much faster than Sonic that it’s pretty scary. Shadow’s chaos abilities are also as formidable as ever and he won’t be going down without a fight.

I do have to comment on the power levels since they’re a little wonky in this title. Sonic’s famous speed is all but gone as he just doesn’t move at very impressive speeds. His friends are all decently quick and Sonic’s a few steps ahead of them, but you don’t see anything to support him being massively hyper sonic to light speed levels. Eggman casually outruns him and Sonic can’t even dodge a simple energy blast. Metal Sonic’s speed isn’t even comparable to Sonic’s anymore so Sonic really got the short end of the stick.

The heroes are also pretty under powered as a few ordinary robots are enough to scare them out of their minds. Just a glimpse of Metal Sonic is enough to force the heroes to utilize their tactical retreat options. That’s always pretty sad to see since these are heroes. I don’t think that you would see Link or Samus backing off from these odds. That being said, this will make Mario fans pretty happy as they can make a better argument that Mario can win. This version of Sonic is definitely beatable.

Unfortunately, Eggman doesn’t look very good since he’s around to make Lyric look tough. Metal Sonic is forcibly taken away from Eggman, which I didn’t buy for a second. Lyric basically has control over all electronics, which is a cool ability, but Metal Sonic isn’t your average robot. Eggman does get a few good moments though and I’d say that he’s still a better villain than Lyric. It’s too bad that this game is really just trying to make fun of him rather than making him a serious threat. Technically, he should easily be able to take out Lyric with his mecha. The comic relief is just too much for him at times.

Going back to the gameplay, it’s very similar to Ratchet and Clank, but with less shooting. You’ll do a lot of punching, but you can alternate with homing attacks and ground pounds. Punching is just the most effective way to fight if you want to take out the enemies quickly. Everyone comes equipped with an energy whip to get across various sections of the game. I’ll admit that this part is rather unnecessary and just drags out the game, but at least you can use it to throw the enemies away. It’s a pretty fun game style where I just have one serious complaint.

Beating up on the villains can actually get annoying. They have a lot of invincibility moments where you have to wait until they attack to start pounding into them again. It doesn’t make them any tougher, but it certainly prolongs the battle. You’ll be fighting well over a hundred mechs by the time that the game’s over and they are especially numerous in the climax. You’ll definitely get tired of fighting them by then and you’ll want a break. The bosses are unaffected by this though as they’re all fun to challenge. Unfortunately, they are extremely easy (Either punch or throw things at the bosses…that’s literally it) but that’s to be expected. The Final Boss doesn’t have anything grand added to it, which can be anti climatic, but it’s still a good fight.

The game got a lot of attention for its glitches and bugs, but there aren’t a whole lot of them. Several cutscenes played without audio and I jumped through a wall once, but at least I was able to jump back to the screen. Also, it came in handy during one part where I tried jumping into oblivion, but ended up teleporting onto an enemy ship. Glitches can actually help out like that! The one glitch that does occur frequently is when the frame rate drops. Lagging when playing online is one thing, but you don’t typically expect that in story mode. It happens a whole lot when you’re in the hub world, but it’s also present for the field. It can be comical or annoying depending on how you look at it.

Sonic and Tails are portrayed fairly accurately compared to their real selves. They’re just a little more extreme as Tails criticizes Sonic’s jokes and Sonic likes to insult Eggman more. Amy is pretty good as she’s solidifying herself as more of a rival/ally to Sonic as she can keep up with him and she also has the hammer. Knuckles is really the only character who looks really bad here as he’s portrayed to be very unintelligent. He can’t comprehend simple sentences and he can barely think without hurting himself. I think that the writers went wayyyyyy to far there since he’s usually a pretty likable character. I think that they need to back up a little and rethink the whole situation. Shadow’s portrayal is just odd and it makes you think that they just threw him in at the last second. He attacks Sonic and his friends for literally no reason and then he backs off at the end because the heroes saved the day. Wasn’t he about to stop them from doing just that? Of course, his voice makes me naturally dislike his role, but it still did not make a whole lot of sense.

Overall, Sonic Boom is a pretty fun game and a nice start to a new section of the franchise. It certainly has its share of flaws, but the first title in a series usually needs some work. Just look at Sonic Spinball and Sonic DX or Mario Golf and Mario Galaxy. Those may not be relevant examples, but they’ll still cause you to think. The bugs aren’t quite as numerous as you may think and the gameplay is ultimately fun, which is the important part. Hopefully they can just portray Eggman a little tougher in the sequel and make Sonic a whole lot faster. This is definitely a solid title to buy and you can expand your Wii U collection at the same time! Also, if you want some hype for debating sites, “Nobody has ever dodged my Spin Dash before!” will be a good line to remember when people try to say that someone’s reaction times are enough to stop Sonic. It just won’t work against good ole Lyric.

Overall 7/10

M&M’s Kart Racing Review


M&M's_Kart_Racing
I’ll admit that this was a title that I have been wanting to buy for some time now. Who here didn’t grow up with the famous M&M candies? They were and still are awesome. I feel like having a bag of them right now. They’re just sooo good. Well, that was one of the reasons why I wanted this game, but I also noticed that the reviews for it were rather negative. I like games that tend to get poor scores (especially on the Wii) and I like the M&M’s so throwing in the racing genre was an added bonus. It was about as good as I had expected although it should have been 4 players.

There’s not really a plot in this game so you’ll probably just jump into the tournament mode. There is only one tournament, but it is over 10 races long so it should last you a good 30-40 minutes. The first stages were pretty dicey, but the backgrounds get more interesting during the later levels. You actually get to go to space as well as a chocolate mountain. That sounds pretty fun right? Most of the levels are around 2-5 minutes so they shouldn’t take you very long to complete. One of the levels was especially funny since it’s basically just a generic circle as you follow the road and there’s no danger of bumping into anything. You can just coast along and chuckle at your brilliance.

There’s not much to say about the gameplay. You accelerate with one of the buttons and then you head for the goal. There is only one item in this game and it takes the form of a cup of tea. (It looks like tea anyway) If you run over it, your character will get a slight boost in speed, but your kart will also start shaking a lot so it’s a gamble. It’s great on the easy stages without many turns, but it’s typically not worth it on the earlier levels.

I liked the final 5 stages much more than the first 5 ones. The main reason is that the camera is pretty bad and you won’t be able to see where you’re going until it’s too late. I crashed quite a few times on those levels, but I still managed to squeak out a first place finish every time….except for one level. It was a boat level and I got stuck for so long that I was firmly in last. I quickly redid the level and nailed it, but it’s nice to know that the computers do have a little fight in them. My recommendation to beat the camera is to put on the brakes a lot and keep your foot off the gas when you see any kind of turn approaching.

Don’t worry folks, this isn’t the next Casper! Once you beat the Tournament there is still one thing to do. You have to keep on racing the levels over and over again until you get enough coins to get every kart with every character. It shouldn’t take too long since 30 races will be enough to get enough coins for one character so you just need to enter the tournament like 20 times. Of course, that’s the long way. The best way is to just find the level with the most coins and keep on playing it until you have them all. I’ll probably attempt this someday……if video games stop coming out. I have too much on my plate to worry about this at the moment so it’s going to have to take a back seat.. (Smash Bros on the 21st, DBZ early next year, Big Naruto game late next year…etc)

I got enough coins to unlock one or two cars for the blue (or yellow) M&M and that’s good enough for me at the moment. You can tell that the game was made rather quickly due to the lack of replay value. There really isn’t anything else to do in single player mode and that’s where the multiplayer mode comes in. This is the kind of game that will only have a lot of replay value if you have someone to play it with. The gameplay definitely pales in comparison to the other racing titles, but it’s not that bad when you’re actually playing it. It’s actually fun and you just don’t want to play it in super large batches. As long as you keep this in mind…you’re set! Of course, one flaw in the multiplayer mode is the fact that it only goes up to 2 players. In this day and age, that’s a little unacceptable. It’s the kind of game that would be perfect for 4 players so I don’t see why they didn’t do that. It would be hard to see where you’re going, but that’s already the case in single player mode.

The graphics are definitely not that good. They are better than some of the other Wii games from the bottom of the barrel, but they’re definitely not the next Mario Galaxy. I would actually compare the graphics to some of the older DS games like Alex Rider. While you are going through the course, it’s usually still loading. So, you’ll see parts of the wall not be there in one moment and then they’ll suddenly appear. You’re simply going too fast for the actual game to keep up so the animations are a step behind. It’s a pretty bad sign to be honest, but it’s mostly just hilarious. I imagine that there are a ton of glitches here just waiting to be found.

There’s not really much of a soundtrack here. I seriously don’t recall any specific themes during the races. Maybe I was too excited to notice them, but I’m assuming that they were just unmemorable. I quickly turned on the game as I was writing this review so at least get the theme song (And my stats post) ready to go and it’s not bad. It’s just ultimately generic so you will forget it instantly. I should also mention that the loading times can be rather long so you should hope that you don’t dislike the music since you will be listening to it a whole lot. There is no opening or ending cinematic in the game for beating the tournament so there’s no chance for music at those points.

Finally, you can rest assured that this game does provide each character with a few taunts. Feel free to use them while racing since it won’t slow you down and the voice acting may cause your opponent to crash into a wall while they try to cover their ears. The M&M’s are very sure of themselves and you should hear how confidently they insult the others. The character designs did make me pick the blue (or yellow) one by default since they all looked pretty bad, but at least they mean business. It should be noted that while you are driving at over 200mph, the gameplay speed is very slow. You’re basically going through the stage as if you were on a real toy cart. Since some of the stages are only about 2 minutes, this means that the scenery is pretty limited. (30-40 seconds per lap after all) So, that can be interesting, but maybe it just makes the game more strategic.

Overall, M&M’s Kart Racing won’t last for very long, but it’s not an unpleasant experience. I may not actually play it again until around Christmas, (If at all) but I knew what I was getting when I bought it. It was a little over the usual 5 dollars that I’m willing to shell out for a game, but I knew that it was worth it. If you are going to use the multiplayer option then feel free to add an extra number to the score and if you’re by yourself, then you may want to keep it as you see it. I had a tough time deciding whether this game deserved a 5 or a 6, but I went with the latter in the end. After all, the game is still entertaining and there is a little replay value thanks to the coin collecting. I would sooner recommend Mario Kart 8 or F Zero GX, but this is a fun title if you’re looking for a Wii Racing game that you can get for a few bucks. How can you go wrong with eatable main characters? Also, don’t fall for the hype! There are 15 levels, not 10. Everyone reports it as 10 and it’s the most false advertising that I’ve seen in a while. It’s good for the game not to spoil the secret levels, but everyone else should catch on. We don’t want to underscore the game now do we?

Overall 6/10

Madden 2003 Review


1277815790-00
I managed to find a store that was still selling Gamecube games so you can bet that I dashed to pick up this title! I currently own Madden 2002, 2004, 2006, 2007, 2009, 2010, 2011, 2012, and 2013. Now that I have this title, I’m just missing 2005 and 2008. After that I can finally say that I own all of the titles in the series. (Up to 2013 of course, I’ll get Madden 25 and Madden 15 once the price dips a little) This title is nostalgia gold and it may even bring tears to your eyes. I can certainly say that it’s one of the best Madden titles!

Right when you turn the game on, you’re greeted by the great color scheme that was present in Madden 2002. It’s all so retro and impossible to put into words. I grew up with Madden 2002 and played it a lot until I got Madden 2004. (The ultimate Madden) It’s just awesome to see the old menu’s and colors again. It’s easy to pick up and play as you grab your favorite team and you get to face off against any other team. You can play in a season or join the minicamps to have fun with drills. I decided to see how I’d stack up right off the bat in Play Now.

I beat the CPU on Pro, but I lost on All Madden and All Pro. I’m confident that I can win on those levels though and it shouldn’t take many tries. It’s a good feeling since other games practically cheat to make the A.I. better. Madden is guilty of this to an extent as your receivers tend to drop more passes, but it still feels pretty fair. I made some hasty decisions on some throws and the game really got out of hand once I was down by 10. Win or lose, it makes for a fun challenge.

This was the first title to bring in the Mini Camp mode and I loved that feature in 2004. It’s pretty similar here and it’s a fun way to get better in the various aspects of the game. I didn’t really get a chance to do more than check out the feature since I have a lot of games to go through, but I highly recommend giving this mode a spin. It’s pretty cool and it’s probably the best Madden feature that is no longer around.

The graphics are pretty good. It’ll definitely seem pretty different from a title like Madden 13, but that could be in a good way depending on how you look at it. The graphics help for the nostalgia and it’s a top contender amongst the Gamecube titles. (That’s saying a lot) Once you play NFL 2K3, you really appreciate these graphics as well. The soundtrack is pretty fun while you’re getting ready to play if you don’t listen to the lyrics. Once you notice them, they can be a little off putting, but it’s easily remedied through the settings. Also, it won’t really affect you during game time, which is the important part!

The gameplay is a little faster than 2012, but it’s slower than 2004. I’d say that Madden 2004 was probably the fastest Madden that ever came out and even the modern ones aren’t quite as quick. (Especially with the commercials and extra loading times) I’m fine with the speed here since it can also portray the real deal a little more accurately. For the record, the faster the better is my motto, but I can find a lot of positives with both aspects. You’ll be happy to know that quarterback scrambles are still very effective here as I had a tendency to gain more yards on the ground with Quincy Carter than I did with Emmett Smith. I was able to pull off traditional runs no problem, but it is more effective to run with your QB when he’s about as fast as your running back and the defense is not expecting such a play.

EA has gotten a pretty bad reputation in the video game industry and that’s too bad. I still prefer their Sport titles to the competitors despite the fact that many prefer the NFL 2K games. I finally got one of them and I’ll be reviewing it shortly, but I easily prefer Madden. Keep in mind that I grew up with Madden and have been playing it since I was a child, but it’s just more fun for me. NFL 2K can be a little too slow at times and while that’s not necessarily a bad thing, it makes it very difficult to run the ball of pick up big yards on a play. Of course, I’ll get into that in the NFL 2K3 review.

So, where would I rank Madden 2003 among the titles? It’s very difficult since I didn’t play some of the Madden games as much as the others and they can sometimes start to blur in with each other. Roughly, I would say that the rankings go: Madden 2004>Madden 2013>Madden 2006>Madden 2002>Madden 2012>Madden 2003>Madden 2007>Madden 2011>Madden 2010>Madden 2009. Again, note that I barely played Madden 2006-07, I don’t own Madden 2005 or 2008, and that my recollection of Madden 2009 is pretty vague. I’m mostly familiar with Madden 2010 through 2013 and Madden 2002 through 2004. Maybe I’ll pick up some of the others again to review them at some point, but I’ll wait until I’ve gotten through most of my backlog in terms of reviews.

Another aspect of Madden that many fans don’t care for is the commentary. Supposedly it gets very repetitive and annoying. I definitely don’t agree with this either. I think they do a great job calling the game and it makes the experience that much more authentic. By now, you’ve seen that I really like just about every part of the game. Madden is great and I dare say that it is now officially my favorite video game series of all time. Madden 2004 has taken the title of the ultimate game from DBZ Tenkaichi 3 (Which got leap frogged since Brawl also passed it for second) and I don’t think it will be relinquishing that title anytime soon. I have high hopes for Madden 25 and Madden 15, but it would be just about impossible for them to win.

Overall, Madden 2003 is easily one of the best titles in the series. It’s easy to pick up and play and you should be totally ready to take on any level of difficulty so long as you understand the rules. It can be a little annoying to see your kicker randomly kick the ball out of bounds during kickoffs, but you are in complete control for the other situations. The gameplay speed is solid and there are no real negatives in this title. You’re guaranteed to just have a blast when turning the game on and that’s not a feat that just any title accomplish.

Overall 9/10

Backyard Football 2009 Review


DS_Football09_cvr_ESRB
I really wanted a quick Football game to play on the go and if Smash Bros can pull it off…why not right? I needed that experience so I ran to Gamestop and made the intriguing decision to buy this for the DS instead of Madden 2009. Madden is probably the better game, but it was also 3X the price….I made the right move. It’s a simple and easy Football game, but it’s still pretty fun and you won’t get bored of it for a while.

There aren’t a whole lot of modes to choose from. We have multiplayer, quick “Play Now” games and the Season Mode. I ran for the Season Mode and that’s where I spent about 90% of my time. I set the difficulty to Hard (Although it seems like it still went back to Normal for some reason) and turned off powers. It was pretty fun and I was undefeated as I crushed the opposition with really lopsided scores. The season ends once you complete it and there’s no continuing on to the next year as with the Madden titles. Instead, you’re free to just give it a whirl again with another team.

After I finished Season Mode, I went back to the quick matches and decided to play a Hard battle with items on. The games are insanely easy with items since you can literally steamroll right through the defenders or cause them to fumble whenever they make contact with you. Items are interesting, but I prefer sport and car games that don’t have them. It’s just more fun without the gimmicks.

Ultimately, the A.I. isn’t very good. Even on Hard Mode, you’ll be able to crush the CPU with relative ease. They cannot stop the run and throwing the ball will almost always work. You do have to watch out for the occasional interception, but they aren’t much of a factor here. This is the kind of game where you’ll need multiplayer since the CPU doesn’t provide you with a threat. Defeating them over and over again will eventually start to bore you. Towards the end, I just started rushing the games so I could finish. It was fairly easy since you can just run rings around the stadium to take out an entire quarter or more with a single play.

The graphics are decent. As far as DS games go, they’re not downright bad, but I’ve never found the DS to be very impressive in this regard. We have the 3DS if we want true portable graphics. Everyone is in chibi mode though so it’s hard to tell how much is intentional or not. It’s cool to see everyone as kids and the graphics won’t distract from the gameplay so I give them a pass there.

I didn’t really discuss the gameplay. I’ll let you look at the NFL rules on your own. The main thing to note is that you can only dash for short periods of time and pressing Y/X while near the ball will usually result in an interception. A more efficient method is to just rush the quarterback and get some sacks. Once you get a sack, it’s easier to get more since the CPU will keep on trying for some deep balls. The offense is fairly simple to handle since you just run on handoffs and press the button over your intended receiver to throw it. It’s simplicity itself and this is more like how the old Madden games would play. They were still more in depth, but they were easy to pick up. I’ve been buying each Madden as they come out so I have fun with the new upgrades, but this came around the peak of Madden. (Slightly after though since 2004 is where it’s at.)

The soundtrack isn’t anything special and you’ll probably start to tune it out by the 4th game. It’s just very uninspired and you want something a little more fast paced for a Football game. These themes just don’t get you very excited and you want to be thrilled about facing off against new teams. I think there might only be one theme in the game, but there must be more so I’m just going to assume that they all sounded the same to me.

There are a few made up teams in this game as well as some made up players. Each of the real teams basically get one player to represent them and then you put them together for your dream team. Since each of the players have reverted back to their kid years, it’s like putting together a team on the sandlot. A trust system is in place, which means that there are no penalties to slow you down. Just get ready for some fun Football action!

Overall, Backyard Football 2009 is a pretty good game to get. As far as Football games go, just about any other title is superior, but it’s fun to have on the mobile. The gameplay is more like the classic arcade games than the current sport titles and it may remind you of the Techmo Bowl. (I may get that one someday) For a little under 5 dollars, you can’t go wrong with this title. If you play the whole season, it should last you around 5-8 hours. If you’re willing to shell out 15, then I guess I would sooner recommend Madden 2009 for the DS. This is a good title, but it’s a little lacking in content and it just gets beaten by the other titles. The big edge that this game has is that all of the players are kids of course. You can’t go wrong there.

Overall 6/10

Super Smash Bros 3DS Review


smash_bros_3ds_box_art
All right, it’s time for another big Nintendo review! We just got through playing with Hyrule Warriors and that game gave Nintendo another 9 star title. Now, the next Super Smash Bros is upon us and I can safely say that this one is worthy of the 9 star rating as well. There is a lot of content within this title and you’ll find yourself with things to do for days to weeks to months. For reasons that I will explain soon, it cannot really beat Melee or Brawl, but that’s the Wii U’s job anyway. Nintendo made the right choice in deciding to go to the portable market. Now, let’s see what this game is made of!

It’s been a long time since Brawl so we’ve all been pretty psyched for this game. It’s the first title that I’ve ever pre ordered and I’ll make sure to do the same for the Wii U version. That means that I took a break from the 5 dollar bin for once. At 9 stars, you can tell that this game is a cut above the rest. There are tons of positives, but there will also be some negatives or things that I think the game could have improved on. Before we get into the detailed topics, let’s take a look at the gameplay.

It’s a little harder to describe this game if you’ve never played a Super Smash game before, but it’s essentially a 2D “sprite” brawler. I’m using the word sprite to remind you of the classic GBA games. Mario, Sonic, Mega Man. Picture that style of running and jumping and then add combo attacks from a classic fighting game. Each character can attack 4 different way as you input their standard attacks with the control pad. Right, Left, Up, and Down. This also applies to their 4 special attacks and 4 smash attacks. There are many different combos for each character and you’re guaranteed a unique experience every time. There has never been a game quite like Super Smash Bros although many other titles have tried and failed. (TMNT Smash Up and Playstation All Stars come to mind. They weren’t bad of course, but they’re just not as good as Super Smash Bros.)

Typically, many of the stages will have gimmicks to make the battles more fun. Some stages may have enemies that attack or a stage that is constantly moving. There are dozens of items to also impact the battle, but you will still want to be skilled at close quarters (Or long range) combat for when there are no items to protect you. The game is very fast paced and it’s as strategic as it is action packed. Super Smash Bros is as deep as a game gets when it comes to gameplay and that’s why it’s a title that always ends up getting a lot of play time. Melee got well over 300 hours and Brawl had reached 999 at one point before my system data crashed. These games are built to last!

The graphics never really looked impressive online, but the 3DS isn’t meant to be viewed that way. The games always look better on the actual screen and this title is no exception. I don’t use the 3D because it hasn’t really helped any game, but it doesn’t need that affect. It’s very flashy and the effects definitely look like a 2014 title. It’s not overdone to the point where your eyes hurt, but everything does make sure to pop out at you so you won’t get bored of the scenario. Each level has been done with a lot of detail and the stages are very pleasing to compete in. None of them can really be called boring.

The soundtrack definitely earns a 5 star rating from me. (Out of 5 of course) Some of the themes aren’t as climatic as the ones from Melee and Brawl, but the large selection ensures that you will still find a lot of great tunes. I like the level theme from the Kid Icarus Uprising (The Reset Bomb level) stage. Now that is what I call climatic and it would have been very cool to hear that play during the final battle against the Master Hand. The Final Destination theme just isn’t as intense as I would have expected from the other games. Metroid and the Legend of Zelda likely have the best themes overall, but Pokemon and Kid Icarus definitely give them a run for their money. (The 3 big guest stars also have some great themes, but they aren’t quite as numerous, which is why they aren’t at the top. If it was just a contest for best theme in the game, it would be pretty interesting!)

There are many modes to play so let’s start with the most popular one. I’m referring to Classic Mode! Unlike the previous games where you went 8-12 levels, this one is only 6 battles long. I really don’t mind that though since beating 12 levels with 40+ characters would likely get tedious after a while. Classic Mode has really changed here as there are 2-3 paths per battle. You can take the easy way, medium way, or the difficult path to really test your skills. Moreover, you can decide how difficult the mode will be as a whole from the start. You can start at level 1 and go all the way to level 9! (I haven’t completed level 9 yet, but I’m working on it! Level 7 is currently my record) The final boss with Master Hand really gets difficult as you increase the difficulty setting. I was pretty surprised at the final boss so I’m not going to spoil it here. Although, SPOILER ALERT, I will be mentioning all of the secret characters in the game later so you have been warned. Let’s just say that the final boss has multiple phases like a Final fantasy game and the boss fight is so dark and disturbing that you may think that you have wandered into Resident Evil or Slender Man! Nintendo definitely outdid themselves there.
super-smash-bros-3ds-pit-screenshot-2
We’ve also got All Star Mode. (The mode that was always stuck in Classic’s shadow) It’s still pretty fun and the gimmick is that you are fighting all of the other characters without gaining health. (Although you are given 3 items to replenish your power) It really didn’t feel like you were fighting the rest of the characters though since it’s over very quickly. Perhaps that part was changed here. You can switch difficulties here as well and you fight the characters by their order of origin. That’s pretty fun since you can see which characters originated before the others.

Stage Builder has been taken away, but it has been replaced by a character customizer. Each character will have a few attacks that you can customize so that you really get your “perfect” version of that fighter. You can also equip badges and other items to make the fighter stronger. This is mostly useful in Smash Run, which I shall talk about shortly. There is a shop to buy trophies and it seems to be updated either once a day or every few hours. It’s a good way to pick up a few trophies from time to time and luckily they have all been new so far. There is also a Trophy Block Smash mode where you break Trophy blocks as a timer ticks down. It’s a fun minigame and it’s a good way to spend some coins and quickly earn some trophies. You usually earn most of your coins back as well so it’s a very good investment to make.

We’ve also got some classic minigames like Target Test and the Home Run Contest. They’re both pretty fun to play and it’s a good way to learn how to deal maximum damage as quickly as possible. I do prefer the old target test though. This one is not luck based per say, but it’s a little harder to aim for your very best since it’s very hard to aim your Sandbag with precision. There is also the Multi Man(Mii) Brawl, where you face many weak or skilled opponents. For example, 10-100 Man Brawl has you face that number of Miis. One hit will typically finish them and the mode is really about seeing how quickly you can dispatch them. On the other hand, we have Cruel Brawl (I keep saying Brawl, but that may not be the exact title anymore. Either way, it’s close enough) where the opponents are extremely hard to defeat and their attacks are devastating. Just defeating one of them is a pretty good feat in itself.

All right, let’s talk about Smash Run! Smash Run is essentially this game’s version of Adventure Mode. It’s really meant for group play, but it’s still good on your own. You are given 4 minutes to go around and find as many power ups as possible. They are hidden in treasure chests and you can also get some by beating the local minions. Finding a boss will net you some huge rewards as well. After that, you are faced with a Final Battle. It may be a standard fight or it could be a ground race. Maybe even a tree climbing race. I’ve tried this one 3 times so far and I got two regular matches and one race. It’s decently fun, but it’s not really a great substitute for Story Mode or Adventure Mode. It’s nice and short, which helps the replay value, but the other ones were a little more fun. At least the scenery in Smash Run changes each time you play it.

I think it’s time that we talked about the characters. Again, I will be mentioning the secret characters so you’ll want to skip this paragraph if you don’t want to know about them. This will be the only place where I shall mention them so skipping this paragraph and any of the ones coming up with a SPOILER ALERT sign at the front shall keep you safe. Some of the character decisions were intriguing. They can make you a little sad, but not so much because of who made it in. You’re really just sad about who didn’t make it. So, first let’s talk about the newcomers to this series.
Super_Smash_Bros._screenshot_9
SPOILER ALERT. There are 14 newcomers to the series not counting Miis and Pallette Swaps. First up would be Bowser Jr. It may seem a little disappointing to have another Mario character in the mix, but you can’t deny that his control scheme is very unique. He’s not the greatest character to play as, but I don’t mind his controls. I doubt that I’ll be playing as him much on the 3DS, but who would have thought that you would end up fighting in a Clown Car during a Super Smash game? I was surprised at the addition and I’ll give him a B rank overall. I haven’t tested out his final smash, but I’m sure that it’s solid.

Spoiler Alert. Dark Pit is next and he’s essentially a clone character as is Lucina. Lucina is a clone of Marth and Dark Pit is naturally a clone of Pit. Both of these play like their normal counterparts so there isn’t much to say about them. I give Pit a B+ and Marth an A so these characters stay true to those ranks. I am pretty glad to see both of them even if they are clones. Fire Emblem needed more reps and Lucina seems like she’s a good character. Likewise, Dark Pit was one of the big positives about Kid Icarus Uprising and he deserves to be in the game. My stance on clone characters is that they’re a good idea as long as they aren’t keeping other characters out of the mix. It’s like if James bond was in the game and James Bourne was a clone of him. That would be great for me since I refuse to play as James Bond.

Spoiler Alert. Duck Hunt is probably the most shocking addition to Super Smash Bros. I really can’t get into his attacks so far. He has the potential to be good and I’ve played an online opponent who used him already. He can definitely make for a good fighter, but his attacks don’t seem to be my style so far. He would probably rank in the bottom tiers for me at the moment, but maybe I’ll get used to him. I would give his gameplay a D for now, but the actual addition is very good! We needed a solid throwback character like this.

Palutena is a pretty good fighter. I can’t really say that many of her attacks really stand out to me at the moment. I would give out a C+ or a B- until I really start playing as her. Her moveset seems to be acceptable, but I don’t see myself becoming a Palutena pro anytime soon. It’s good to have more Kid Icarus fighters joining the fray though.

Rosalina’s moveset is pretty interesting since it’s like playing as the Ice Climbers if they had a completely different moveset. I would also give her a C+ or a B-. I haven’t really played as her in an official match (Home Run Contest or Target Attack I believe) but she seems to be decent. I may need to get used to her as well and she’s a little on the slow side, which can be a little dicey.

The Wii Fit Trainer got a lot of hype since she was just randomly revealed after some big events when Sakurai played as her. She seemed like another random addition that nobody could have expected, but I thought that her attack set looked pretty sweet from the get go. I love hand to hand fighters and that’s exactly what she is! I would definitely give her moveset a B for now. I almost bumped it up to a B+, but she does seem to be a bit slow so I’ll have to check on that. Nevertheless, The Wii Fit Trainer is a solid character and a welcome addition to the game. (I may as well say now that they are all welcome additions to the game. Most Nintendo characters are likable, which helps a lot)

Shulk is one of the best new fighters and I would easily give him an A. I love sword fighters and his controls are pretty easy to just pick up and play. Learning all of the signs and maximizing the use of his sword will take more time, but his attacks have a good reach and they deal a lot of damage. He seems like a really good all around character and that’s always good to see. He’s a character that I will likely use a lot.

Villager is unfortunately one of the most disappointing newcomers when it comes to his attack set. He’s not great at scoring KOs and I found it pretty difficult to win with him. He’s very slow and his attacks have a very small range. Trying to hit anyone with his cannonball smash is tough. It’s only good as a way to stop people from climbing back onto the stage and you need to have had the advantage to try something like that. I’ve got to give him an F at the moment. He’s seriously the worst character to play as, but I can think of it as a challenge. I’ll just have to learn how to crush opponents with him!

Mega Man is easily the biggest newcomer to join the fray and he lives up to his name as the Blue Bomber. Just about all of his attacks are long range. It makes me a little nervous to use him online though since any fighter with a reflect attack can have a field day. You have to use a lot of strategic thinking to use him in that scenario. Of course, I loved using Snake for this reason and Mega Man has even more projectiles at his disposal. Really getting good with Mega Man could take some time, but he is definitely a lot of fun to play as. He’s definitely getting an A.
image_60419_thumb_wide610
Pac Man’s another solid fighter whose array of attacks is befitting such a legend. I would give him a B+ or an A-. The reason why he scores a little lower than some of the other high tiers is because I love some of his attacks, but I don’t like some of the others. It’s a bit of a give and take with Pac Man. His Pac Charge and his aerial maneuvers are very useful, but I’m going to have to be careful when using him since he’s just tricky to play as. It’s hard to explain, but I feel like his attacks leave him a little more open and it’s hard to finish off an opponent. Definitely another great character to add to Super Smash though.

Now it’s time for the best newcomer to Super Smash! I’m talking about Little Mac and he instantly gets an S. He may just be my 2nd favorite character to play as behind Fox. I’m probably still better with Mario, (My old number 2) but Little Mac is insanely fast so playing as him always give you a rush. His KO attack can come in handy as well if you time it right. His grabs are a little weak, but I suppose that it’s to be expected since we wouldn’t want him to be too overpowered. If I really get used to his physical attacks, he can definitely replace Mario as my backup fighter. I look forward to using him a lot in the future.

As far as the Pokemon fighters go, Greninja is a decent fighter. As with Palutena, I find that his attacks don’t really stand out that much. He’s quick though and his Water Shruiken is a great long range technique. I’ll give him a B rank for now. Being quick is always a plus and his attacks don’t really leave him open for long. He’s certainly not the Pokemon that I would have chosen to add, but he’s a solid addition nonetheless.

Finally, we’ve got Robin. I’ll give him an A since he’s another really good sword fighter. His Thor attack is really powerful like ROB’s laser and charging it up is pretty easy. He’s not lacking in close combat techniques either so Robin is a real threat in all situations. I haven’t played as him that much yet, but I can see myself playing as him pretty often.

All right, there are still some characters who really should have been in it. I’m talking about Mewtwo, Lucas, Roy, Dark Samus, and Ridley. These guys have proven time and time again that they deserve a spot here. Each of these fighters could have beaten most of the newcomers that were not included. Of course, it also gives you someone to wish for the next game so it’s not all bad. It’s pretty sad that the Ice Climbers didn’t make it though since they were one of my best fighters in Brawl. One move that makes up for most of these instances is the return of Dr Mario. Now, that’s what I’m talking about here! Dr Mario is awesome and a nice twist from the regular Mario. Have you seen his final smash? This is one of the guys that I missed the most from Melee so it is good to have him back with us.

There’s not much to say about the old characters. Some fighters like Pit and Link were changed and I like their current controls. Other like Zero Suit Samus and Sheik are now recognized as their own characters. I think that was a good change and now Zero Suit has a really awesome Final Smash to use. Meta Knight’s final smash was definitely nerfed, but it’s hard to tell whether his attacks are less overpowered or not. We likely won’t know until the Wii U version comes out.

I’ll admit that it’s been hard to get in stride with Fox so far. I can’t rely on his drill kick to up smash combo anymore since the drill kick launches an opponent upwards. He’s still a great character, but I’m going to have to consider the chance that Fox may not be my best character in this game. I’ll still use him the most with honor, but that would definitely be a pretty big twist.

There are a good amount of stages to choose from and they’re pretty great. The Boxing Ring is like a new version of Final Destination and the Reset Bomb gives you plenty of options for how you want to attack the opponent. The Living Room is super spacious and it feels like Temple or the Bridge from Brawl. I definitely don’t have any qualms with the stage selection and Final Destination is still the best and that will likely always be the case.

There are many other factors that I haven’t even touched upon like the new Pokemon, Assist Trophies, and Items. Those are fun to experience and there’s not a whole lot to say about them. It’s always thrilling to see a new one and some are more thrilling than others. I do think that a good amount of the Pokemon are a little too easy to dodge, but the Assist Trophies help to make up for that since they can be pretty tough. Ghirahim is definitely a really good one. From the new items, my favorite is easily the cannon that fires a giant laser blast. You really can’t beat that!

Negatives? Well, there are definitely some to be mentioned, but they are pretty minor since the game is still getting a 9. Some are decently major, but not in the sense that I would take away a point for it. One is the lack of a Story Mode. It’s definitely a step back and I’m sure that they could have squeezed it in if they really wanted too. Just take out Target Test and the Multi Man modes if you really had too. I wouldn’t even mind if All Star Mode was thrown out or the Smash Run.

Not really a negative, but I dare say that the game was a little more similar to Brawl than Brawl was to Melee. By that, I mean that several of the Assist Trophies have stayed the same as well as the Final Smashes. Some character models like Zelda and Ganondorf really feel ripped from Brawls. It just seems like this game took a few shortcuts so that it could come out sooner. I’m fine with the Assist Trophies, but I do think that they could have put some more effort into the character models. Maybe played around with the abilities some more and also given everyone a new Final Smash. Even if it’s the same, change the animations around. Final Smashes are one of the big things that we all look forward too after all. I won’t even mention the alternate costumes since that is a given. They could have done so much more with it.

Super Smash Bros is definitely a lot of fun and I don’t know why the waiting line was so short. When, I went to Gamestop the second it opened, there was only one other guy waiting for the title. They must have been at the Nintendo Center for the midnight screening. Well, I ended up playing that game with my bro nonstop from 9:30 all the way until around 8. It was an epic 10 hours and there are very few games that I could play for 10 hours straight. Both because that’s a lot of time to spend on a title and also because most games would start to get a little repetitive or tedious by then. Not Super Smash Bros and that’s all I really need to say for the Replay Value factor. There are few games with as much content as this title.

Nintendo finally added some online rankings, but I can’t say that it’s the best addition. You can now play real ranked matches in the “For Glory” section, but you don’t get a rank. You can Global Smash Points of course, but it only shows how many people you are better than, not how many are ahead of you. In this day and age, they really could have put in the effort to have a real rankings system so that was pretty disappointing. I’ll still be playing online a lot, but Nintendo really dropped the ball there.

One final thing to mention are the challenges. As with Brawl, there are many challenges. When you complete one, you unlock a stage, a trophy, or something else. There are 105-108 challenges in the game and we’ve completed around 70-80 at the moment. Completing them all will definitely take some time because you have to complete various modes with every character in the game. Still, they’re pretty fun to do so you won’t find it to be a drag and it adds to the replay value.
fox2
Overall, This is one of the greatest games out there and it’s easily the best portable game of all time. Due to the 3DS being a lot smaller, the controls can be a bit of an issue. Because of this, I don’t see myself reaching elite status as quickly as in Melee or Brawl if at all. I’ll definitely play it a lot and I aim to be a master of course, but it’s definitely not the same as on a home console. That’s why this game is still not quite as good as Melee or Brawl. The Gamecube controllers are really a must at this point and you have to be careful with the circle pad since there have been so many reports of it breaking for people. It’s great for what it is, but this still won’t be replacing the Wii U Super Smash Bros. Either way, I highly recommend this title to all gamers. It will really keep you busy for a long time and I’m not exaggerating when I say that it’s the best game that has come out for the portable market. The only thing that can really surpass it is if a sequel were to come out soon. Now, get ready to Smash and I accept all Challengers!!!

Overall 9/10

Hyrule Warriors Review


HyruleWarriorsboxart
It’s been a while since I played a good hack and slash game. The last title would likely be One Piece Unlimited World Red, but you could also consider that one to be more of a hybrid between an action game and a beat em up. The last big one that I played would likely be Devil Kings or the PSP version of Dynasty Warriors. It makes sense that this one would be really chaotic like the classic Dynasty Warrior games since it’s from the same people. They’re still the best at making beat em up games and I can safely say that Hyrule Warriors is the best game on the Wii U right now! (Smash Bros will change this in time, but Hyrule Warriors can enjoy the view from the top at the moment)

The plot involves an evil sorceress named Cia. She is descending upon the land of Hyrule with her dark legions and they’ve already enslaved most of the planet as well. Princess Zelda is forced to recruit one of the soldiers to help her and Impa as they fight on. This soldier is pretty courageous and his name happens to be Link. Once he dawns the legendary hero’s get up..he is ready to claim victory! The situation won’t get any easier for the heroes as the fight continues across whole dimensions. Old enemies like Zant, Dark Link, and Ghirahim show up while old allies like Princess Ruto and Agitha appear as well. Amidst all of the chaos, you can count on Ganondorf showing up at some point as well. The heroes will have to muster up all of their strength to defend the universe and luckily they have a skilled warrior aiding them by the name of Lana. What secrets is she keeping from them?

I am glad that Hyrule Warriors only has one main story as opposed to the usual format where each character gets their own adventure. The latter can get old pretty quickly and a lot of the scenes tend to be shared or similar so everything takes a lot longer to complete. This way, you can enjoy the true story and watch the heroes interact. Different stages will require you to play as different characters, but Link naturally stays as the lead for most of them. There are 17 levels in the game. Each of them can take 15-20 minutes and I usually tried to shoot for the former since that almost guarantees you an A rank in Adventure Mode. (Good practice for the future right?)

I already mentioned that the game is a hack and slash, but I’ll still explain what that means for the gameplay. You will typically wield a sword, but other characters also use magic spells and short blades. You are then launched into a giant area where you work to secure certain spots as you attack the army. You will have many allies as well who will help you secure the enemy’s territory. It is crucial to invade the strong hold of the enemy before they reach yours. There will also be sub missions during the level at times, which are typically helpful in winning the battle. Sometimes, the victory conditions will change as well so you should always be on your guard.

In essence, this means that you’ll be doing a lot of button mashing. After all, you’ll defeat over 1000 enemies in each level so you need to really enjoy this kind of gameplay. Luckily, it’s definitely one of my favorite types as it would only lose to something like Budokai Tenkaichi 3’s epic style of fighting. Of course, I tend to like most action genres so they’re all pretty high up in the ranks, but especially so in the case of hack and slash titles. Each character will have a super attack as well as a few combos to unleash during gameplay. You will be equipped with an endless supply or arrows, bombs, hookshots, and boomerangs to help you overcome obstacles as well.

There are also a lot of things to do once you beat the game. First off, you can go into Free Mode to replay the levels with other characters. Each level has 2 Gold Spiders (1 is not available until you complete the story) as well as two heart pieces hidden inside. The Gold Spiders are used to unlock illustrations, which unlock other things. (I believe that a stage is one of the unlockables) After you’ve beefed up your characters a little more, then you can hit Challenge Mode or Adventure Mode.

Adventure Mode is very long and it’s even longer than Story Mode. There are well over 50 levels to be found here and they are considerably more difficult than what you would have encountered before them. You unlock more characters, heart pieces, and gold spiders here. You also get the chance to find some great weapons and earn more rupees. I’ve only played one level here so far, but it seems to be pretty fun. Anything’s worth it for extra characters right? Challenge Mode is similar since you will have to complete several challenges during a level. It’s not bad, but I don’t see the point at the moment. It’s a new DLC that was added into the game though so they may add more incentives for playing this mode.

The rupees can be really helpful once you go to the shop. You can unlock badges for each character based off of the materials that you own. (It costs money to use them) You can make some potions, which can help during battle. (You shouldn’t waste your rupees on this in my opinion. I didn’t buy any of them since the money would be better spent on the next option) The best way to use the rupees is to level up other characters. If you only play as Link and get him to around level 50, the other characters won’t have gotten any stronger. Instead of going back to play as them, you can simply level them up with rupees. The only catch involved is that you can never level up a character past your strongest character’s highest level. Meaning that you couldn’t level up Impa to level 51 through rupees until you got Link to that level. Of course, if you played as Impa and got her to level 51, then you could just level up Link accordingly.

Cia is the big villain to debut in this game and she’s a decent antagonist. I definitely find her to be more interesting than Zant and Ghirahim. Aside from Ganondorf, she is probably the best main villain. Her magical abilities are definitely powerful and she’s probably one of the only villains to ever talk back to Ganondorf and actually surpass him in fighting ability. There are circumstances involved of course, but it’s very impressive. She has a pretty sad ending, but such is the fate for all villains in the end.

Lana is a pretty cool hero. She’s infinitely more interesting than most of the allies in this game. Her story also has a few sad twists, but she stays pretty optimistic about her circumstances for the most part. She’s a solid addition to the Legend of Zelda series and it would be cool to see her appear in more titles. I don’t care for her gameplay that much since she’s a magic user, but her attacks definitely have good range.

I’m glad that they chose the Skyward Sword version of Impa to show since that is definitely her best incarnation. It’s good to see her as a hero. I didn’t really care for some of the allies like Princess Ruto, Darunia, or Midna. They don’t really do much during the game and I think that Hyrule Warriors could have presented us with more interesting allies.

One of the newer characters from the game that I didn’t care for was Agitha. She’s definitely the kind of character that I don’t care for. She’s not much of a fighter and she’s a little too oblivious about the whole situation. I could definitely have selected a better character to put in her place, (A Wind Waker sage would be cool) but at least her role is pretty small.

We also have the two main villains that work for Cia. Wizzro is a dark magician and he seems to be pretty weak physically so he has to rely on his spells. I was pretty surprised at how confident he was when he went up against Link, but some villains just don’t realize their true limitations until it’s too late. His design is definitely pretty cool and he’s a solid villain. He would be even better if he was a fighter.

That is why Volga is the superior minion. He’s works as a rival to Link and while he is evil..he does have honor. Volga wants to defeat Link in a fair fight and he is one of the more powerful Link villains. He has everything that I could want in a villain and that’s why it’s safe to say that he’s easily in my top 5 of all time. He’s probably even higher, but I haven’t really gone back to think of all of the opponents that have appeared before. Needless to say, he’s a pretty great character. Hyrule Warriors did a good job of making the new characters likable as I enjoyed Cia, Lana, Volga, and Wizzro and Agitha is the only one that I didn’t like.

An assortment of bosses also appeared briefly, but they didn’t really get to stay around for character development. Ganondorf is as tough as ever and this game definitely portrays him pretty accurately. He never retreats and he continues to dominate his opponents with pure power. He takes over a good chunk of the land with ease and it doesn’t take him long to bend Ghirahim and Zant to his will. His new character design really works as well. You get a sense that he is definitely Link’s biggest threat and while he may have suffered defeat by the game’s main villain, he definitely comes back from that. His true form is as tough looking as ever, but I still prefer him in humanoid mode.

Link is pretty true to character. He started from humble beginnings and eventually showed Princess Zelda and the others that he is a true hero. I still say that he’s much more heroic than Mario and he really could be the most heroic character of all time. Of course, it certainly helps a lot that he never talks. He does have a moment where the Master Sword’s power goes to his head, but I can’t say that I disagreed with his actions. I think Link made the right move in attacking the enemy fortress by himself since he is the most skilled hero. Even then, Link never gave up until the bitter end.

Princess Zelda also looks pretty good. I’m glad that she didn’t just hide in the castle and decided to infiltrate enemy lines as Sheik. Sheik’s character design was pretty sleek here and I think the graphics did a good job of depicting it. She’s one of the few characters that I’ve played as aside from Link. (The only others would be Lana, Impa,(Maybe…I’m not positive) and Ganondorf) I do like Sheik more than Zelda, but they’re technically the same character so they’re both pretty good. Zelda is just suck in her leadership role more than Sheik so it limits her actions. Sheik is really free to do whatever she wants.

It’s easy to see why this is an all star title. The developers put a lot of effort into it as they added many easter eggs for the series. Compared to the average Dynasty Warriors game, Hyrule Warriors is lacking a little in content, (Especially the character roster) but that’s okay. It only looks bad when compared to that game. Compare it to almost any other title and Hyrule Warriors really looks good. Counting all of the modes, there are well over 60 levels and there are many other replay value factors to consider. Gathering all of the heart containers, Gold Spiders, and maxing out everyone’s levels will still take a very long time. This game easily has over 30-50 hours of content within it and the developers continue to add more. Challenge Mode only has one level in it so far so we can be pretty confident that more will be added in the near future.

The graphics are pretty solid for the game. Obviously, you shouldn’t expect Final Fantasy levels of animation here since a hack and slash game is typically known to have worse graphics than an RPG title. That’s because of how many enemies are constantly loaded onto the screen. We still do get a few big cutscenes that look really good. I definitely would say that the graphics are 2014 worthy and you won’t be wincing at anything. You can really take in the scenary and enjoy your visits to the various universes relating to the franchise. Twilight Princess, Ocarina of Time, and Skyward Sword levels are all featured in one game. I doubt we’ll ever see that again. (Unless this game gets a sequel, which would be pretty cool)

Naturally, this is a Legend of Zelda game so the soundtrack is very good. A lot of the tunes are very fast paced to keep up with the action and that’s what I like to hear as I shred the armies that stand in my way. You’ll hear many tunes that you recognize from older titles and the atmosphere will make you feel like you’re in one of the main titles for the series.

The only thing that could come close to a negative would be that the game’s opening level is a bit of a tease. We get a pretty grand cutscene that makes the game feel like an RPG. It almost hints at character development for everyone and a grand story. We do get a story of course, but it’s more of a backdrop to the fighting. It would be comparable to a Tekken story, but a little deeper than that. It’s still not the next Final Fantasy there. We only get 4-7 big cutscenes after that and the game became more of a hack and slash through and through. I still did enjoy the story a lot, but the first level really had an RPG feel to it and it will make you think about the next big LoZ title. Hopefully the tone is more like this game’s opening than the last few games. (Meaning that the enemies get to attack right away and the hero is already a pretty good fighter) I still wouldn’t call this a negative though since I did enjoy the story and just got a glimpse of how it could be even better.

Overall, I definitely consider this to be the Wii U’s top title. It had everything that I could want in a hack and slash title. I wouldn’t say that I had any real negatives with the game. Everything performed to my satisfaction and it’s an all around complete title. The gameplay is the smoothest that I’ve played in the genre although Dynasty Warriors Gundam is still my favorite since the moves are more devastating and colorful thanks to all of the explosions. Hyrule Warriors is currently one of the only true hack and slash games that I’ve gotten to experience and it’s nice to see how a brand new, 2014 one fares. This game also gave me a chance to dust off the Wii U and give it all of the new updates. I definitely recommend this title and I actually enjoyed it more than the main installments. (That being said, I will always remember Wind Waker as the greatest Legend of Zelda title due to its replayability and the sheer joy of playing it) If you’ve been waiting to buy a Wii U due to a “lack of games,” I would suggest picking one up now. (Hopefully this inspires Nintendo to really do a big crossover story with the Legend of Zelda series)

Overall 9/10

Championship Foosball Review


foosball
It’s time for another game review! “2 in one day…that’s insane!” That may be the case, but this game is only around 30 minutes long…maybe less. It was easy to quickly complete it and then get back to you guys with this review. It’s the latest game from the infamous 5 dollar bin and it really holds up well to the hype….sort of. This isn’t the kind of game that you should expect to keep you busy for a while. It’s a short experience and it’s not spectacular. Let’s see how it really fared!

There’s actually not a whole lot to say about it. There’s no plot of course. When you begin the game, the main menu is rather empty. You have your standard exhibition battle against a CPU or another player and then you have the tournament mode. There’s also a tutorial mode that features a lot of “Challenges” to help you learn the game. I always skip tutorials unless there are trophies involved so I ran for the tournament. The tournament has about 5 rounds and each one is a best 3 of 5 games set. Each game requires you to win 5 points. So, that sounds like it should stretch out the game right? It better because there’s nothing else to do!

Do you guys remember Table Soccer or Foosball? If not, I’ll quickly explain the gameplay. You are using Soccer rules, but on a small table. So, your players are tied to a line. 3 on 1, 3 on another, and so on. You get around 3-4 lines. You just have to kick the ball into the opponent’s net. Sounds easy enough right? Well….

The game actually gave me a bit of a tough time at first because this is the kind of game that is tough on the Wii Remote. Let’s face it, AAA games have trouble utilizing it so would a 2 dollar, low budget game really be able to refine the controls? I didn’t think so! Turning the guys on the field to hit the ball can be very difficult. I lost the first match because of this and it looked like the game was going to be surprisingly difficult. Luckily, I quickly realized that the 1 button was the key to success. Just hold B and spam the 1 button for the entire match. It allows all of your players to perform an infinity kick so you just need to keep moving and only worry about kicking the ball. This easily made me breeze through the championship. That being said, it’s pretty hard to land a sure goal. The ball moves incredibly fast when you hit it and you just have to keep on smacking the ball as you run up and down to eventually try and score. Your eyes will probably not be able to keep up. That part was actually pretty intense since that’s a pretty good feat for the game’s speed. I’m not sure if it’s because of all the colors flying around or the speed, but it’s still pretty cool.

The graphics are decent, but they aren’t great. The humans look downright terrible and this could give Balls of Fury some competition there. Luckily, the actual gameplay is pretty sharp and it’s what you would want from a Foosball title. The colors around the ball when it’s shot look pretty good and you really feel like you’re in the game. It’s rather surreal and it can be pretty enjoyable to watch a match. There isn’t really a soundtrack so it automatically loses points in that area.

Overall, it was actually difficult deciding if I should give this game a 4 or a 5. See, the game still does have multiplayer mode and the gameplay really wasn’t that bad once I found out about the 1 trick. I’d actually say that the gameplay is downright fun, but I lot of it almost feels like chance because of how fast it is. These are decent reasons to give the game a 5. On the other hand, the game was basically over in 30 minutes and then there is nothing else to do. There are shirts and stuff to unlock, but they don’t make much of a difference. In the end, the lack of replay value ended up hurting the game and I went with the first score. 30 minutes is way too short for any game, even if you do count multiplayer. It’s not as if this is the next Super Smash Bros! I think you could have some decent fun with this game if you’ve never played Foosball before, but the sport definitely has the potential to be a much better game. Once the novelty is worn out, the game loses its charm. You will be better off just getting Madden 15 or the latest FIFA….choose Madden. I would still consider this game to be a success for the 5 dollar bin though. Simply because it was pretty fun and a good way to spend 30 minutes on a rainy day. (It was literally raining the whole day while I was playing! It’s still raining right now I believe)

Overall 4/10

Muramasa The Demon Blade Review


Muramasa_The_Demon_Blade
Muramasa is a game that I’ve had on the backlog for quite a while now. Luckily, I’ve been on a Wii roll lately so this game was bound to pop up sooner or later. Part of the reason why is took so long is because it was also easy to forget that I had the game. Well, no more of that! I can safely say that I won’t be forgetting this game anytime soon and it was a pretty fun title. You can tell that a lot of effort was put into it.

There are two stories to choose from in this game. You can play as Momohime or Kisuke. I opted to go for the Kisuke story and I may go back to do the other one someday. It could be a while until that happens though. Kisuke has lost his memory and all he remembers is that he’s a world class swordsman. Everybody that he meets calls Kisuke a traitor and that’s not very cool. Kisuke eventually starts to regain his memories and the stakes have definitely risen. If he doesn’t stop the big boss, the planet may not make it out in one piece. Kisuke will have to struggle to completely regain his memories as he gets ready for the ultimate showdown. After all, he doesn’t want to pick the wrong side!

The gameplay can be pretty fast paced. Picture your average Mario or Sonic side scroller except that you have a sword. You go from area to area, striking down any opponent that gets in your way. It’s pretty rare to have a side scrolling slasher and this game does a good job with it. You can unleash some pretty cool combos on the ground or in the air and each sword that you possess has a unique special ability. The combat system is pretty fluid and I definitely wouldn’t mind seeing more games with this style.

You are allowed to carry three swords at one time. I recommend going for the 3 strongest ones, but don’t forget to watch out for speed as well. Some swords also have passive special abilities that don’t damage the enemy, but perform more useful tasks. (Like extra EXP) In any game that has a level up system, always look for the EXP boosters. Trust me, that advice has helped me through every RPG and I don’t think that it’ll stop now. Defeating enemies and eating food gives you spirit energy which you can combine with spirit power to make new swords. This is highly recommended since the swords really make all the difference against opponents. It’ll make your battles nice and quick. Some swords are not available even after you buy them because you have to gain some more levels to use them. Don’t worry, it’s still worth it!

Aside from your health bar, you’ll have three others to worry about. They belong to your swords. When one goes down, the sword will temporarily shatter and you’ll be defenseless. It only takes about a minute or two to come back together, but that can be a dangerous amount of time. It’s important to switch up swords whenever possible to keep all three of them in top condition. Also, switching will allow you to get a free area hit once in a while which is useful. (Area Hit = Attack that does damage to all opponents on the screen)

The soundtrack for the game is pretty solid. The boss themes are decently memorable and they’re pretty fast paced to match the gameplay speed. It’s not an all star selection of themes, but it’s certainly above average. The graphics are mainly using sprites and they do look rather dated, but I suppose that it’s just the style. This game would be more comparable to an indie game than a AAA title, but it was made to be like one I suppose. I’m not sure how long ago it came out, but it’s about GBA level in terms of graphics. It’s easy to watch though and that’s the important part. I never considered the graphics to be bad or anything like that.

There is a lot of replay value in this game and it’s one of Muramasa’s strong points. As I mentioned, I was impressed with the depth of the game. The combat system is very well done and it’s the kind of game that makes you want to keep on playing it. Unlocking all of the swords is a pretty fun goal to have while also taking down all of the secret bosses. The level up system isn’t too easy, but it still moves fast enough for you to feel like you really have a chance at reaching Level 99. I made it up to 30, which is pretty decent. Typically, you beat the game with a level in the 40s or 60s, but I’m fine with 30. It’s also possible that the maximum level is 50 and not 100, but I wouldn’t be so sure about this. We also can’t forget that the game has a second story, which instantly doubles the content as well as a secret ending to attain once we beat the game with both characters.

That being said, this game isn’t perfect or it would have gotten a higher score. What is stopping it from getting 9 or a 10? One of the areas where I believe the game could have greatly improved is the travel area. You have to walk from area to area constantly. Act 1 may take place in one land and then Act 2 will take place halfway across the globe. Since each area can have around 15-30 rooms in it, it takes a very long time to get to where you want to go. One also has to consider that many rooms have enemies that you must defeat before you move on. They respawn so you can’t just win once and hope that they’ll be gone on your next travel. Once you beat the game, you are allowed to warp from shrine to shrine, but that should have been implemented from the get go. You should be allowed to warp to shrines that you have already passed. That’s how it works in most games like this and the only reason I can think of for now allowing it at the beginning is to extend the journey.

The game took me around 5 hours to complete, but it would be closer to 4 or a little below that without all of the excess travelling. It’s hard to say for certain because I would likely have still needed to grind out a few levels ups before the boss, but I would have saved some time. This could be a way for the developers to make sure that the player gets to a decently high level, but they underestimate the gamer. We are always prepared for the ultimate foes and grinding is simply how you do things here. We are all prepared for such an adventure.

One other part of the game that I wasn’t crazy about was the jump mechanics. I’m not sure if this is the Wii Remote’s problem or the game, but it’s really hard to jump from tree to tree. Jumping up and down is easy, but trying to land on a small spot sideways is tough. The controls are just a little too sensitive and you’ll keep overshooting the goal. This doesn’t matter all that much because you never have to make precision jumps, but it makes gathering the souls a little more time consuming. It’s a rather small qualm, but I still felt it was worth mentioning. Overall, the Wii Remotes did a pretty good job with this game. Nothing beats the GC type of controls, but it performed well enough.

Kisuke is the main lead and he definitely reminded me of Kirito/Rin Okumura a lot. The blue color scheme for his sword and the personality certainly helped matters as well. He’s a pretty good hero for the most part and he’s someone that you can root for. He definitely falls into the romance part a lot towards the end and his final act is pretty awful. He doesn’t have the greatest ending from your average hero, but he’s still a good character through and through. He’s not an all star, but he’s better than what you would expect for the main character of a game.

The Princess is pretty tough and it’s good to see that she can fight. That’s always the first step towards becoming a likable character. Her horse makes for a great ally and it would have been fun to have played as her. She’s another solid character, but her fight record is pretty bad in the game. She usually ends up getting defeated by the powerful foes.

Those two are really the only characters that get a lot of development. We have a helpful fox lady and a fox who watch over the heroes. They’re pretty nice and definitely an improvement over the all powerful being at the end. She didn’t stop Kisuke from making his big decision! The villains mostly pop out of nowhere and disappear just as quickly. The final boss had a pretty cool super form where he turned into a dog, although the sprite didn’t look very real since it was so big. We also had an intense Spider Kaiju and a Dragon. The bosses were nice and varied so I have no qualms against them. The Princess’ allies are pretty weak though. They’re always knocked out or on the ground as they beg Kisuke for help. So much for the guards!
muramasa-the-demon-blade-20090904101505641
Overall, Muramasa was another obscure game that turned out to be pretty great like Oni or Eve of Extinction. It’s one of the reasons why I continue to scour the 5 dollar bins or even work my way up to the 10 dollar ones. You never know what gems you’ll find hidden in the rough. This game had a great combat system and it was just a lot of fun to play. It’s a game that has a lot of replay value and you’ll never feel bored with it. In that sense, it’s like playing one of the older Mario or Mega Man games. It brought me back to the Gamecube years and beyond. It would be great to see this game get a sequel and I would certainly be ready for it. I recommend this game if you like 2D swordfighters or if you’re just looking for a fun adventure. You can’t go wrong here.

Overall 8/10