Pac Man World 3 Review

It’s been years since I played Pac Man World 2 and this game has always been on my list. It just never made the cut and finally my bro ended up purchasing a copy. Does this game live up to the 10+ years of hype? Well, it’s tough for any game to do that and this one is a good game, but it’s not quite as enjoyable as the last installment…despite some fun additions. Time to see why it didn’t click!

The game takes place on Pac Man’s 25th Birthday. The festivities are cut short when Pac Man is whisked away into the Spectral Realm by Orson. Orson tells him that a new villain by the name off Erwin has kidnapped the four main ghosts and he’s wrecking both planets through his siphons. Once he has gained enough energy, then both planets will collide and the outcome will be devastating. Pac Man (extremely) reluctantly agrees to help, but he’s not too pleased about this scenario. Erwin is determined to stop him and he has the Spectral Fiend by his side to ensure success. In light of this, Pac Man gets some help from Clyde and Pinky.

Pac Man is the main hero in this game, but I’m sure that you expected that. He’s always the main hero in this series after all. He finally gets to talk in this game, which is a big gamble from the writers. We all come into the game with certain expectations of how cool Pac Man will be and this gives us less freedom for interpretation. He’s a little on the mean side and he believes in insulting first and fighting later. He’s an experienced veteran at this point, but he does complain a lot.

What might really get Pac Man fans is the ending. It’s not just Pac Man as Ms. Pac Man and Pac Man Jr look pretty mean as well. Let’s just say that if you’ve just been through a tough ordeal and you helped a hero save two worlds…don’t think that you’re invited to stay over. The situation ends up escalating very quickly and Pac Man decides to eat some people. Pac Man may have been a little on the mean side during the game, but that scene may have been overdoing it a little.

Pac Man did have his moments though and he gets a lot of witty comebacks. He typically outsmarts the villains and distracts them through discussion as they end up setting up their ultimate demise. Pac Man is definitely very crafty, but he arguably sacrifices his heroics in the process. I have to say that the character personality isn’t terrible, but it’s really not Pac Man. I’m sure that Mario fans would be outraged if he ever looked like this. Pac Man’s portrayal could have been worse though and we have a current example of that in the media…..

Orson is the helpful ghost who aids Pac Man throughout the game. “I’m sure there are many things that you don’t understand Pac Man” is one of his better lines as he insults Pac Man to his face. Usually, his insults aren’t quite that direct. He typically starts off every sentence by saying “Sorry Pac Man” right before stating what negative thing is happening this time. He typically teleports the hero into dangerous circumstances and you have to wonder whether it is intentional or not. The whole game he tells Pac Man that the worlds will be destroyed if they collide….and then the villain points out that this isn’t the case towards the end of the game. Orson quickly agrees and we find out that he knew this all along. Of course, most of that isn’t to be taken seriously as he’s a hero through and through, but his character was definitely interesting. He was a solid ally for Pac Man and he provided us with some necessary banter and epic lines.

Erwin is the main villain of the game and unfortunately, he’s not a very good one. He’s a comic relief scientist who is good at building robots and that’s about it for his character arc. Pac Man loves to humiliate him verbally whenever they meet. He’s supposed to be humorous through their chats, but while I do like Orson and Pac Man’s lines, Erwin’s aren’t really my style. They really needed a better villain to make the story more interesting. Erwin just isn’t very powerful and threats won’t be enough to stop the legendary Pac Man!

The Spectral Fiend doesn’t really get much of a name, but he’s a solid character. He’s tricky and he doesn’t mind a little deceit if it means that it will help him win the fight. He doesn’t seem to be much of a fighter as he talks a good game, but he quickly crumbles when things get dangerous. That being said, he was a fun villain and his voice is catchy. This is someone that I could root for and I wish that he could have been the main villain instead of Erwin. This guy’s design was also pretty great and he reminded me of a Sonic character.

The gameplay for Pac Man is your average 3D platformer. You walk and jump to the place where you need to be and solve puzzles along the way. Pac Man can ground pound and he can also punch in this game. Punching is pretty fun and it’s a great addition to the series. I definitely used it a lot at first, but ground pounding tends to be a lot more effective. There are also several orbs in the game that give him powers like thunder and circle explosions. They are pretty good and they can help to take out the villains a lot quicker than you could have otherwise. The gameplay itself is pretty fun and I just don’t care for the parts where you have to stop and fight a bunch of villains. There was something about the gameplay that made it a little less fun. It may have been the speed or something. That being said, it’s still a very good form of gameplay by any standard.

Once in a while, you have to enter the arcade and then the gameplay goes back to how it was in the original game. The only difference is that the gameplay isn’t quite as smooth and the levels are very small. You get 4 lives, but most of them are a cakewalk with one as you just grab a Power Pellet, regular pellets, and then repeat the formula. The ghosts will never even be able to recover and you’ll be set. If the levels were not so easy, then it could have been a challenge since the animation didn’t work well with the gameplay. It was hard to tell when you were being chased or not.

The gameplay itself shouldn’t be that bad, but it’s just not as great as it could have been. Each level is around 30 minutes and that’s not necessarily a bad thing although it is definitely a big threat when you are not a beat em up style game like Dynasty Warriors. Getting through a level can feel like a big challenge because the game typically leaves you to your own devices. I got lost or temporarily stuck several times because I was unsure of what to do next. Because of that, the game lasted for quite a while and I’d say that the game was around 7-8 hours long. It could have been a whole lot shorter though since 3 our of the 15 levels were very short. There are times where you get to play as the ghosts, but I can’t say that it really added a lot of depth to the game.

This game puts a lot of emphasis on fighting so there are many rooms where you simply have to stop and fight the enemies. Defeating the enemies isn’t really that fun because the gameplay simply wasn’t built for it. Beating an enemy can take a little too long at times and defeating the ghosts requires you to run to a power pellet and just eat them. The only problem is that they only come out 4 at a time instead of all at once so you have to keep running back to the power pellet.

There are also two levels where you get to play as Toc Man. His gameplay is fun although it’s a little too easy and simplistic. Just keep on punching away at the villains until they go down and then the level is over after a few minutes. I would have liked more of these levels since they were a pretty nice change of pace. They could have added in some more challenges and then I’d be set.

Pac Man’s graphics holds up pretty well. The ghosts can be a little hard to take seriously with their big mittens and all, but they don’t look bad. The level designs can be a little dark so it’s hard to see, but it’s not really an issue with the graphics. Older games just tend to come out dark on my TV. It’s good to see Pac Man have his classic design back as well. The graphics aren’t the next Super Smash Bros Melee, but they are very good.

I enjoyed the soundtrack in the game since it could be pretty catchy. Unfortunately, most of the good tracks aren’t in the actual gameplay, but around it. I like the theme that plays when you jump into the arcade and battle it out with the ghosts in a retro fashion. Losing always brings about a classic sound and the stages within the game were supported by the peaceful music. You’ll forget the in game music instantly, but the arcade one never fades.

The game has a decent amount of replay value to it. You can replay a level to get a higher score or to get more of the collectibles that are scattered across the stages. Doing all of this will take some time and you can always keep on playing the retro stages for points as well. The replay value is there, but there isn’t a whole lot of incentive to getting all of the collectibles.

The difficulty of the game is pretty low as you continue from where you were even if you lose a life. So, you can die during a boss fight and wake up in time to beat him. He won’t regain any health and building up lives is pretty easy. I had over 10 left when I completed the game. One area that separates this game from Pac Man World 2 is the boss fights. World 2 had several of them and they were all fairly interesting. This game only has two bosses and the second one is just a recoloring of the first. Since this game was more fight heavy, I was expecting a whole lot more in that department. When I saw the final boss, I couldn’t help, but feel like it was a wasted opportunity. We need a boss for Pac Man to punch!

Overall, This was a good Pac Man game, but it didn’t have the usual aura of fun that the classic game and World 2 had. World 3 had too many stop and fight moments and the stage designs weren’t that good or unique. You were typically locked inside a pretty small place and you wouldn’t get to see the sun in all its glory. There are a lot less levels in this game than World 2, but they are longer. I prefer a lot of short levels to a few long ones, but it’s a matter of preference I suppose. Pac Man’s portrayal was unique and he didn’t really feel like a hero or Pac Man anymore. His family wasn’t much better and the ghosts were all right, but Clyde is really the only one who got a big role. Orson is a good supporting character, but Erwin isn’t a great villain. The writing can be pretty cheesy at times, but I definitely liked all of the insults that were thrown around by the heroes and villains alike. The graphics and soundtrack are solid and it’s still a nice way to end the trilogy. There may not have been a lot of closure at the end, but there was enough. I recommend this to fans of the platforming genre and especially if you like challenging yourself to solving tough puzzles. They definitely gave me a run for my money at times. Considering that the price for the game is pretty low, this is definitely a worthwhile investment and a chance to see the classic Pac Man one last time.

Overall 6/10

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Geometry Wars Galaxies Review

After Chaosfield, I feared that I would never again play such a chaotic shooter filled with terror and honor. Luckily, I saw Geometry Wars in the 5 dollar bin at Gamestop and I snagged it. You have to make a move on a game like this quickly if you want to end up with it. It looked intriguing from the back, but I can’t say that I really knew what to expect from it. Suffice to say, the game was much more enjoyable than I had thought it would be.

There is no plot in the game and you are just launched onto the level select screen. Every Galaxy has 3-8 levels and you must earn money to buy the stages. When you buy a Galaxy, you are given two stages and then you must buy the other 6. Rinse and repeat for quite a few galaxies and then you have the game. There must be at least 40-60 stages in this game and completing them all is a true challenge. There is also a secret world at the end, which acts as on disc DLC. Instead of paying 5 dollars to open it, you must buy the DS game and use it to unlock them. One could argue that this is a more expensive form of DLC, but maybe you’ll like the game so much that you have to get both! (I like the game, but I won’t be getting it on the DS)

Geometry Wars Galaxy also brings a mini version of it called Retro Evolved. It’s a nice tribute to the fans, although I mainly stayed with the Galaxies part of the game. I’m glad for extra options, but it’s a lot more fun to launch into the main game and start earning those records and medals. The gameplay is the same except that you don’t have a robot to back you up and the exp bonuses take much longer to build up so your score will likely be considerably lower.

The gameplay in the main game is pretty simple, but describing it is tough. It’s essentially Galaga, but you are allowed to move throughout the space that you are in. The shape and size of the area will vary depending on the stage and the important thing is to simply stay alive. You have an endless supply of ammunition so you’ll want to keep your finger on the button for the duration of the battle. (With a few exceptions such as the block level. Shooting at the wrong time can bring out more enemies than you can handle)

You are allowed to bring an ally with you during the battles. There are several types of robots to choose from and it can be an Attack, Defense, Turret, Collector, or another kind of ally. It’s pretty self explanatory as to what they will do and the only three that I would use were the Collector, Turret, and Attack. The Attack bot saw me through the first few galaxies, then I turned to the Collector for a while and I would sporadically use the Collector. Those are the three best robots in my opinion (I have not obtained the final two though) and I made sure to max them all out.

Now, Attack and Turret may make sense, but why would the Collector be so useful? Simply put, as I mentioned, you will need to keep on destroying the enemies and rack up points. There is no timer and no end to the monsters so you just need to survive. At first beating an enemy may grant you 100 points. After you defeat him, the enemy will drop a yellow orb, which will increase your EXP bonus to 2X. You can go all the way up to 150 and you can see how much of a help that is. That same enemy will now give you 15000 points instead of 100 and that’s one of the cheaper enemies. Later on, some enemies will give you almost one million points in a single shot if you are that maxed out so the Collector is pretty awesome. That being said, he doesn’t fire at the enemies so you are truly on your own at that point. The Attack and Turret bots will give you a whole lot of backup, but then you must dash for the orbs yourself. Getting them is important because staying at 2X bonus or less isn’t very efficient.

Sometimes the enemies will just be too vast to overcome. In those cases, you will have bombs to help out. A bomb will take out every enemy in the area or at least most of them if it’s a very large arena. The bombs do not give you any points though so it’s truly a last resort if you are about to die. Otherwise, it’s simply not worth using one of them. They are certainly good in a pinch though.

The gameplay itself is masterful and it really provides you with a challenge. It’s easily one of the hardest games that I’ve played in a while and some of the levels can take many tries. If the gameplay was boring, beating this game would have been pretty painful. I’ve earned well over 400 million points at this point and I still don’t find the gameplay repetitive. It’s simply a lot of fun and I could keep on playing it over and over again. There is really nothing that drags the game down except for one factor.

This factor would be the Wii Remotes. The game is sensor based and I’m sure that we are aware of how sketchy the Wii Remotes can be at times. The nunchuk is perfectly all right, but the main remote has a tendency to destroy you when you are about to win. It happened to me several times and I would have to let the console rest for a few hours. This game would be so much better if I could use a Gamecube remote. The classic controller is compatible I believe so that would fix this negative. It really helps your reflexes out and the levels would be a whole lot easier. It would still be a challenging game, but you would feel like you were battling on even grounds.

There is one other part that affects the game, but it’s more of an annoyance than a total negative thing. That would be the money system. As I mentioned earlier, you do have to buy the future levels in order to play them. Earning money is by no means an easy task. Getting a medal for the first time gets a lot of money and if you end up getting a lot of Golds, then it won’t be a problem for you at all. For me, I finally had to start replaying a lot of the levels by the final galaxy because I just needed the money. Eventually, I just kept on replaying the same level since I would always get at least 10000 a shot and I would earn around 50000 if I managed to win. The final levels were 200000 and around 130000 so I had to play the level quite a few times. It’s not as much of a grind as in other games since the gameplay is always fun, but it’s an artificial way of lengthening the game.

The graphics are pretty good. They aren’t all star material, but the graphics are definitely important in a game like this one. You’ll constantly be blowing up dozens of enemies when playing and the screen is filled with tons of bright colors and pellets for the EXP bonus. If the graphics were bad, then the game would be much harder to play. Luckily, the gameplay is very bright so you won’t bang into an enemy by mistake and every object looks pretty sharp. This isn’t Final Fantasy of Sonic Adventure 2 Battle, but it’s good enough. The soundtrack is pretty forgettable though. I don’t even recall hearing any music amidst all of the explosions and chaos. It’s something that you just forget by the end as the sound effects are what you’re focusing on. The sound of getting an extra life or bomb is pretty great!

Overall, this is a very good game. I dare say that it may even be better than Chaosfield. Gamecube remotes would have helped the game out even more and getting rid of the money system would have been great. It likely would not have jumped up to a 9 if those things had been appropriately changed, but it would still help the experience. The game is decently long thanks to the need for money, but you should still be able to beat it in under a week. Any fan of shooters or Chaosfield will enjoy this title and it’s a timeless classic like Pac Man. (The gameplay, not necessarily the game) The soundtrack could be better, but you can always mute the game and play a cool track from the computer. (At the risk of being unaware of a seeker alien coming out of nowhere) Hopefully, this game gets a sequel for the Wii U or PS4 someday. I do wish that something could have happened after the final level like a message or some bonus money to show that you’ve beaten the game, but nothing happens. Ah well, maybe I need to get all Gold Medals to unlock a message.

Overall 8/10

The Sly Collection Review

This is a fairly large game time wise and it’s also a memorable one. It was the final game that I got to complete on the old PS3 (Game 1) and then I finally got to go back to it on the newer one. Three whole video games in a single package is a very good deal and the price was right. I enjoy the Ratchet and Clank series as well as the Jak titles so I was sure that Sly would be fun. As expected, it was an enjoyable experience.

The first game is Sly Cooper and the Thievius Raccoonus. We are introduces to Sly, Bentley, and Murray as they make a pretty solid team. They’ve been friends for many years and are known for stealing artifacts and having fun on vacations. Now, they’ve uncovered a lead onto the gang that took out Sly’s parents and stole the Thievius Raccoonus. The trio decides to recover the chapters from the respective gang members and take down the leader. It will be tough, as a special agent by the name of Carmelita Fox is hunting them and she won’t stop until Sly’s behind bars. Looks like Sly Cooper is in for a rough ride!

The first game’s gameplay is unique as the next two games go for a more traditional route. In this game, you have to avoid detection as you make it to the goal. One hit will essentially finish Sly off so you have to be careful about how you handle it. The stealth part is pretty interesting and it’s like playing as Spiderman Noir in Shattered Dimensions, but without all of the athletics and webbing. That’s not to say that Sly isn’t athletic though. You will have to use his skills to jump from place to place and hang on to a ledge when needed.

It is pretty novel gameplay, but I am glad that they ended up switching it. I believe that stealth works best when you have it for a few levels as opposed to the entire game. Having to re do an entire section because you were spotted can be pretty rough. The game was a solid start to the series and Clockwerk made for a powerful adversary. The story is good and the banter between Sly and Carmelita was in top form. The replay value for the game isn’t incredibly high, but getting the Platinum and finding all of the bottles/clues will take a little extra time.

The second game’s plot picks up from the first since someone has stolen the parts to Clockwerk. Sly remembers how dangerous that foe can be and the gang must quickly get ready so they can find the culprits and stop Clockwerk from being revived. Will they be able to do this? Meanwhile, a new face joins the police force by the name of Constable Neyla. Together with Carmelita…they may finally be able to take out the Cooper gang!

This is where the gameplay becomes finalized for the franchise. There is still a lot of stealth involved, but not as much since you can afford to just tackle your opponents. It’s not really advisable for large groups, but it’s still an option. Sly now has a health bar and it feels a lot like the original Jak game. No guns, it’s just classic hand to hand combat with some athletics. I’m a fan of the gameplay and it’s good to see how the series has progressed. Of course, I would love a laser gun, but it’s not completely necessary.

The third game takes place after a long time has passed since the previous installment. The gang has parted ways and things had been going slowly. Then Sly finds the ancient base of his ancestors and a villain by the name of Dr. M is heading there to get the treasure. Sly will need to bring his old partners back to the team while also recruiting a few new (and old) faces to help with the task. It’ll be the toughest mission yet, but Sly is ready! Carmelita isn’t far behind and she’s ready to take Sly down for the count.

This one experimented with a lot of concepts. We got to control a pirate ship and board other ships to steal a lot of money. This is great for when you need some money to buy everything in the shop. The gameplay could be a little on the tricky side for this mode, but it was pretty fun. There are also airplane battles, which are handled very well and car battles, which are just as exciting. You also get to play as the Panda King and shoot fireworks at the opponents. Dimitri gets his own level where you scuba dive and get to see some action. The Guru’s gameplay involves possessing the enemies and causing them to ram into something or get corralled somewhere.

Carmelita also gets her own gameplay where the game becomes a third person shooter. It’s naturally not as well developed as PN03 or Star Fox, but the gameplay is still fun. Beyond that, we still have the usual Bentley programming game and the Murray smashing part. Sly’s gameplay is also true to form and there is one boss fight that suddenly transforms the game into DBZ. You get to charge with immense speed at the boss and blows are exchanged. It was a very entertaining boss fight and maybe the best (Or top 3 anyway) in the trilogy.

Aside from the three games, we also have a few minigames. They weren’t very memorable and I only gave them a quick try so I could snag the trophies. (Well, I would have played them anyway, but only once a piece) They are relatively basic and you should have no trouble getting solid scores on them. They’re entertaining enough, but they don’t add to the replay value because you won’t really find yourself replaying them. One or two shots per game is typically enough to feel satisfied.

Sly is the protagonist of the Sly Collection and he’s actually pretty cool. See, he actually does flirt with Carmelita and some of the other characters, but he’s always classy about it. It’s more of a game to him and he never goes too far. It’s just light banter and both parties know it. So, instead of having a forced romance subplot or a James Bond character, we get a very interesting hero. He is a thief, but he (typically) only steals from those who have already stolen something. Calling him a hero may be a stretch, but he does bring many criminals to justice Batman style. He always has a few comebacks at the ready and he basically made the series. I can safely say that the trilogy wouldn’t have been half as good without him as the lead character.

He continues to improve throughout the trilogy and he’s essentially a master by the second game. He may have been a little nerfed in the third game since he couldn’t take out the giant mech, but it happens. I didn’t care for his decision at the end of the third game since it was almost a bit of a betrayal to his friends. One scene cannot negate a whole trilogy of solid acts so Sly is still one of the better protagonists in gaming. He’s an example of a romantic who doesn’t let it bog him down. The Cooper Gang is his creation and they shall go far.

Bentley is the tactical member of the group and he makes all of the plans. He gets a small subplot where he starts to get a little jealous of Sly, but luckily he snaps out of it in time so I won’t count it as a negative. His voice is catchy and it’s the most memorable part of his character. He does get into a romance, which was pretty unnecessary and not very enjoyable. It definitely helped to drop him and this occurred during the third game. (Along with Murray’s drop) His gadgets are interesting, but he’s not not a very intriguing character. He just doesn’t have any traits that make him stand out (apart from the voice) and he could easily be replaced with any other genius. Sly is definitely the one carrying the group as far as personality goes.

The Murray started out as a solid character for the first two games and then he went downhill fast. He’s the opposite of Sly in that he’s not very smart or cunning and he never has a good comeback at the ready. He makes up for this with his fists and he’s the power hitter of the group. (I would easily take Sly in a fight against him though) He likes to refer to himself as The Murray and that’s why I liked him a lot. Then, he decided to abandon his fighting methods thanks to The Guru and he started a lot of meditation. So, most of his lines in the third game were pretty annoying since he wasn’t a convincing pacifist and most of his “wise” sayings just weren’t funny. He has a classic rage moment at one point where he turns back into the original “The Murray” but it came a little too late. He still beats Daxter, but Murray definitely dropped as far as characters go.

Carmelita is Sly’s biggest rival and they always get to share a lot of epic dialogue. She makes sure that the police are in top shape and she has risen to a very high position. Her skills with a blaster are definitely worth mentioning and she’s able to take down the bosses that even gave Sly’s gang a tough time. I do miss the days when capturing Sly was her only goal, but the ending is happy for her. A little too much romance if you ask me though. It’ll be interesting to see what her role is in the next game. She’s definitely an integral part of the franchise and her rivalry with Sly is what makes the banter so much fun.

Dimitri is easily one of the more unlikable villains, but it seems like he was well received by the fans so he got to return for the third game. It’s too bad because I just don’t see why he is supposed to be cool. He spends some time flirting in the third game, which isn’t cool and his only good scene that I can recall is the fact that he didn’t succumb to Sly’s black mailing attempts. Beyond that, he’s just another enemy who turns into a hero and then forgets to have any significant character development. I’m hoping that he won’t return for the next game.

The Guru is easily one of the most annoying characters in the trilogy. The fact that he only makes sounds and then everyone can understand him is a trend that I really don’t like. (Just look at Bumblebee) This way, the characters get to say things like “Whoa, impressive thinking Guru” or “I like the way you think Guru” It’s a cop out because we don’t know what he is actually saying and I just can’t root for him. He’s supposed to be immensely hardcore based on the reactions from the characters, but I need to hear it to believe it. His subplot just wasn’t enlightening and he prolonged the game just so that he could be at one with nature. Yeah….that’s a no go for me.
Penelope is one of the new members to join the gang in the third installment and she’s all right. She beats most of the other new recruits, but I couldn’t get myself to become a fan of hers. She’s also pretty smart and she has her remotely controlled vehicles, which makes for solid gameplay. That being said, I just can’t get behind the forced romance subplot between her and Bentley. It didn’t do wonders for any of them…that’s for sure.

The Panda King started out as one of the big villains in the first game. His boss fight was pretty fun and his flame attacks were brutal. He made for a solid villain and he was definitely one of the more memorable bosses. After that, he became a hero in the third game and changed his ways. That’s where he went downhill for me. His new meditation personality was too similar to Murray’s change and he just wasn’t believable. I have to agree with Sly that it’s a little hard to overlook his deeds from the original title. His mannerisms can also be a little tough and you just wait for his scenes to be over. In the end, I’m definitely not a fan of him anymore.

Clockwerk is the big boss from the first game and he shouldn’t be underestimated. The Cooper Clan has feared him for many generations and that’s because of his overwhelming power. The boss fight was pretty interesting and it was fun to test my metal (get it?) against his. His character is solid and he kind of reminded me of Unicron. Maybe it’s just his commanding demeanor, but he’s a solid villain and easily one of the most memorable ones in the franchise. It would be no stretch of the imagination to say that he is my favorite villain in the franchise and it will be reasonably difficult to pass him.

Muggshot is an example of a hardcore villain who stayed as a villain. He appears in the third game and I believe that he was in the original as well. He’s pretty hardcore and we get to witness a battle between him and Carmelita. He has a lot of muscle power while Carmelita is good from long range. I have to admire his raw power and there aren’t many fighters who could take him down for the count. He’s not an amazing villain, but he’s good enough and he has no annoying gimicks. He just works to pound his opponents with simple (yet effective) brute strength. That’s my kind of villain.

Constable Neyla is the new face on the police staff and she’s the only one to get any development aside from Carmelita. I can’t say that she’s very likable because she’s the reasonable, heroic officer. She doesn’t mind teaming up with Sly if it means that they will nab the culprit and she’s just not as fun as Carmelita. Her fighting skills aren’t quite up to par either and you have to wonder why she didn’t just grow up to be a nameless officer like the others. She also seems to be tricking Carmelita…could she have a secret agenda?

The Contessa is one of the bosses in the second game and she’s mainly memorable because she’s involved in a rather large (but expected) plot twist. She’s pretty crafty and she can also engage in classic fisticuffs when necessary. Her design was interesting and the boss fight was pretty good. There’s not much more to say about her, but the Contessa isn’t someone that you want to mess with. Her hypnotic machinery can be powerful and she takes no prisoners.

General Tsao isn’t a likable villain by any stretch of the imagination, but I really did like his boss battle so he deserved a mention. Dueling with him in the forest was good, but the battle on top of the forest was in a completely different league. That’s a battle that I won’t forget and the developers definitely had fun implementing the new gameplay. Personality wise, this guy definitely didn’t rank. He was likely a one shot character so I don’t need to worry about him appearing again.

Doctor M is the big villain from the third game, but he’s easily the most dull compared to the previous two final bosses. He just comes out of nowhere and I have to say that the evil scientist character is really getting old at this point. No…it is already old! He does have a mech to help him out, but the boss fight isn’t terribly fun and trying to finish it in a short time can be brutal. (But worth the trophy) I really could have done without him and he didn’t add anything to the franchise.

It’s also fun to see how the graphics have changed from game to game. The first game is very bright and definitely more cartoony than the other two. I actually think that it looked the best from the three and it’s just fun to look at. The second installment gets a little darker, but you can also see how much newer it is. The third one is basically as modern as it will get and the character models look solid. The graphics are technically “better” I suppose, but the first game still looks the best to me. I just won’t be forgetting that art style!

One bonus that occurs from older games getting to the PS3 is that we can get trophy support! The trophies for all three games are very reasonable and I obtained all three Platinums. I have to say that I’m pretty proud of this and the developers did a solid job. Some may say that the Platinums were too easy, but they were tough enough to present you with a mild challenge during the third game. The minigames also contain trophies, but no Platinum comes along with them. Ah well, you can’t win em all. Either way, this could be another incentive to buy the collection. Who doesn’t want to add three more Platinums to the collection?

The soundtrack for all three games is a little on the generic side. Sly’s main theme from the first game is pretty memorable, but that’s about it. Ratchet and Clank typically doesn’t have a lot of memorable tracks either so it may just be a company thing. (Although Jak’s was pretty solid) It could be argued that I was so into the game at that point that I couldn’t hear the music, but I’m sure that I would have remembered a dynamic boss theme. Well, at least the music isn’t bad.

I do have to say that the ending to the third game isn’t that good. One can definitely see how it didn’t get a sequel for so long, but it really feels like Sly gave his teammates the short end of the stick. It’s almost a tragic ending if you didn’t believe their happy stories at the end. I definitely wasn’t satisfied with such a conclusion, which is why I can’t wait for the next one. The Cooper Gang must never be allowed to split up!

The big question is…could the Sly series defeat Jak or Ratchet and Clank? Well, I would still take both of those series over this one, but they’re a little more out there and the guns advantage almost makes it unfair. Ratchet is the best main character from the three, but Sly’s partners beat the counterparts from the other series. It’s fun to compare the three series and it does appear that Sly has outlasted Jak. Maybe it’ll end up giving Ratchet and Clank a run for their money eventually. (The film is coming out soon for both series after all. Can’t wait to see them compete!)
Overall, this was a fun trilogy and it holds up well against the famous Mario Galaxy series. Completing all three games and getting the Platinum definitely means that you are getting a lot of value for your purchase. Replay value is not an issue and you’ll be glad that you purchased the game. The graphics are good and the banter between Sly and Carmelita can be pretty awesome. The rest of the dialogue is typically well done as well and the writers must have been very focused when working on it. The levels can get a little repetitive in the second and third games, but it’s really not bad and nothing compared to the DS Prince of Persia game. Bentley’s levels are scarce, but I love the Pac Man/Galaga levels where you have to destroy the viruses. The first game allows you to free roam through the levels and the third one has a lot of challenges that are fun since it is basically a way to replay any minigame or stage. Fans of the platforming genre should greatly enjoy the game and the writing is superb as well. All in all, you can’t help but give the collection a thumbs up!

Overall 7/10

Prince of Persia The Fallen King Review

The Prince of Persia franchise is a pretty good one. I enjoyed the film that came out and both games for the PS3 were very well done. I enjoyed the GBA installment as well and the only one that left much to be desired was the “Battles” spinoff for the DS. This is another Nintendo DS spinoff so there was definitely a reason to be a little worried. I’ve actually been working on this game for years and I finally got around to beating it. It’s definitely a decent game, but nothing more than that.

The plot is pretty convoluted and while it is a sequel to the PS3 game, it’s back to just being the Prince. (Evidently the epilogue explains why this is why, but I wasn’t about to spend money to buy the DLC) The Prince is basically looking for the King so that he can help out to stop the dark forces that he unleashed in the last game. He finds a mysterious being by the name of Zal, who is also dealing with some issues at the moment. Pieces of the puzzle have been stolen and villains are running rampant with all of their newfound power. The Prince agrees to help out Zal since he’s such a nice guy. Can they find out who the mastermind is and stop him before it’s too late? (The plot is a little vague because my recollection of it isn’t too good. Good ole Wikipedia definitely helped for the early parts.)

The gameplay for the game is essentially the traditional 2D Prince of Persia style from the good ole days. What’s the problem? Well, you should always be able to jump in a 2D side scroller. Always! Unfortunately, you can’t do this. The stylus is used to control everything and it’s very sensitive. A single misstep will cause you to lose and be forced to go through a long part again. I’m guessing that’s why the developers decided to give the player infinite lives. The only way to jump is if you are leaving a platform and tap the air or the next platform. This will cause the prince to do a little jump, which may destroy you when he jumps unexpectedly. Your partner (Zal) is around to fire energy blasts that can’t hurt your opponents or to disarm them. He grabs onto the purple energy, which is used to finish off puzzles. He can do all sorts of things that are just variations of each other throughout the game.

The actual combat is pretty rough. You have to tap the enemy and hope that the Prince won’t roll and leave you open for attack. The enemies are generally pretty easy since you just need to attack, block, attack, over and over again. It’s a winning cycle, but a tedious one at times. You really don’t feel like you’re fighting at all since you’re just tapping the same part of the screen a lot of times. Thanks to the infinite lives, nothing will really be a challenge for long. The final boss took some time because I couldn’t figure out what the game wanted to do, but I eventually solved it. (Hint…some giant swords can be stuck for a while.)

The Prince is all right, but definitely nothing special. He talks a good game and saving the world is a cool goal to chase after. He just doesn’t do anything noteworthy and The Prince is really along for the ride. I’m sure that he can fight, but there isn’t anyone for him to fight. Most of the game is just banter between him and Zal, but it’s not very good banter. The writers could learn a thing or two from the Sly Cooper writers.

Zal is really the only character in the game aside from the Prince, or at least the only notable one. I did not like him because it felt as if he was constantly making things harder for the Prince. They just need to hash out their differences and team up long enough to go and save the world. Zal may have some noble sentiments in there, but it’s hard to root for him. It doesn’t help that the plot is so vague and the story isn’t that well told. He’s just a really unmemorable guy who happened to be around for most of the game.

Graphically, the game isn’t very impressive, but the cutscenes aren’t bad. The “cutscenes” are stills where we get to see the plot advance. The artwork may not be top tier, but you do know what is happening and how to get there. While in gameplay, you’ll really just see a pixelated figure running around. The Megaman Battle Network games would put this one to shame. The Prince’s super form is awesome, but you can only see this thanks to the illustrations. In gameplay, it’s just not that effective. I don’t think a whole lot of effort was put into it.

There isn’t really a soundtrack. Sure, there is music in the game, but it’s just generic desert music. Nothing special and you won’t be remembering it after a while. This is unfortunate, but just how it has to be. I don’t believe that the music even changed all that much for the boss battles, but maybe it was a little different. Either way, I typically don’t expect much out of the DS games in terms of music, but this won’t win the game any stars. (Now, the GBA had some incredible tunes!)

Uh oh, this is not sounding like a positive game is it? It definitely fails as far as sequels go and it’s really just filler. I think the game was quickly made for a few bucks and you can tell that the quality control just wasn’t there. That being said, the game was pretty long so you definitely got what you paid for. (I got it for 5-10 dollars, which wasn’t bad) I forgot how many levels there were, but around the same as a typical Mario game. Unlike Mario, you cannot go back to play previous levels and you are permanently stuck to the world that you are up to. This means that I can only play the final three levels if I wanted to relive the good ole days. Trust me, I have better games to play so I wasn’t planning on it, but it’s disappointing that the option isn’t even there.

Overall, this is easily one of the worst Prince of Persia games. I’m tempted to say that it is the worst, but I’ll have to go and play the other one a little more first to be sure of this. The story is pretty dull and the characters aren’t very interesting, but the gameplay length is good. The actual gameplay could be much better, but it could also be a lot worse. I would say that the game isn’t very good and it gets repetitive very quickly. Still, the game is decent and I would never say that it was a downright bad game. I do wish that the stylus didn’t have to be used because the controls are definitely prone to cause unnecessary deaths because any movement will have the Prince running or jumping to his doom. I can’t say that I recommend this game and buy the New Super Mario Bros game if you want a true 2D side scroller.

Overall 5/10

Roogoo Twisted Towers Review

Roogoo is a game that I had never heard of before and I was surprised to see that it won an award from E3. It must have been before my time since I only started keeping up with E3 in detail last year. I don’t own a whole lot of puzzle games and I typically just go with a game of another genre, but the cover intrigued me. (As well as the 2 dollar price tag at Gamestop) Knowing that you really can’t go wrong with a 2 dollar game, I ended up purchasing it and I was ready for epicness! (My journey of buying the game was long and arduous as I left it the first time to do some research on Youtube. What sold me was the Airship mode and then I went back after the weekend was over)

There is a plot heavily concealed within the video game, but it’s almost impossible to decipher. There is a quick cutscene at the very end of the game and one at the end of the first world. Beyond that, you have to try and figure out what is happening and the little text bubbles at the beginning of a level do not help. They are all tutorial based with only one of them referencing the fact that you have to save the world. We know that the hero is on a mission of global significance, but that is about all that we can understand. Perhaps…that is all that we are meant to understand at this point in time!

Either way, the plot isn’t quite as important as the gameplay. This is especially true for a Puzzle game where it is easy to mess up and make the puzzles too easy. Just as dangerous is the possibility of making the puzzles too long and tedious. Roogoo does a good job of steering clear of this although the game is definitely on the easy side. I never lost a shape level and only lost a flight battle once. (I’m not even sure if you can lose in Roogoo since I let the timer go and then I still got to play. I believe that it revolves around getting too many of them in the wrong shapes, but I didn’t go and prove that theory. Not this time!

There are two forms of gameplay in this game. The shape levels and the airplane levels. I shall talk about the Airplane levels first as it was the best part, but unfortunately, there are very few of them in the game. You get to control a pilot and you move around as if you are the rim of a soda cup. You can’t go in the center and you can only go around the rim. It’s a very unique way to play. This game is pretty easy for the most part, but I did manage to lose once so maybe I was underestimating it. You mostly just have to collect jewels and survive until the finish line, but there’s also the occasional boss or minion that you’ll want/have to defeat. I really would have loved another 10+ Airplane levels, but it wasn’t meant to be.

The other mode is the Shapes part. In this one, you have to make the shape go through the shake on the bottom. For example, you are given a square. Then you’re taken to a wheel that has several shapes. You must keep on turning the wheel until the hole on the bottom matches the shape that you are holding. It takes a lot of dedication and time since there are around 80+ levels of this. It’s pretty intense when you think about it. After all, you’ll likely lose the round if you end up dozing off. The levels get more complicated as villains try to obscure your view or steal puzzle pieces. You can fight back by capturing them in a net or just knocking them out so we can tell that the main character is definitely a fighter.

One of the complaints that I would have had is the low difficulty level of the game, but that’s actually not an issue since the game has two harder modes. Roogoo mode and I forgot the name of the other one. I can definitely see how this game might get harder so you’ll definitely find a nice challenge in this game when all’s said and done.

You don’t need to worry about replay value because this game is definitely a long experience. There are 10 worlds and they total in about 90 levels. That’s definitely a huge amount and you can’t even compare it to the Casper game for the Wii, which had around 5-8. After you finish the 90 levels you can try beating them on hard mode or buying the DS version to unlock a few bonus missions. The replay value may not be insanely high, but definitely high enough that your two dollars were well spent.

The graphics aren’t exactly outstanding, but this is the Wii and I doubt that the game had an incredible budget at its disposal like Super Smash Bros or Skyward Sword. The game looks decently good, but nothing will stand out. The graphics are terribly average and maybe a little less so, but they’re definitely view able and it shouldn’t hurt your overall experience.

The soundtrack is essentially blank or it may as well be since I can’t recall a single tune. That’s never a great sign for a game. Now, there is one big thing that kept the game from getting a 7 or higher. That is the fact that there are only two modes of play. It gets tedious after around 60 levels of placing the objects in their correct shapes. Having 90+ levels is certainly a good thing because it increases the length, but there should have been more ways to play or at least a better way of dividing up the shape and air levels. There are only around 10 or less air levels and the puzzles got the other 80. At least make it a 50-30 level split since that would be a lot more fair.

Overall, Roogoo is a fun game to play. It’s best in short batches of 5-10 levels since it can get a little repetitive if you play all of them at once. There are 11 worlds, but the amount of levels inside differs from world to world. It’s currently going for around 2 dollars at Gamestop so there is really no reason not to buy it as soon as possible. I recommend it to all puzzle fans and I would also recommend that action gamers give it a shot. It’s definitely not going to be the next Titanfall or Call of Duty as far as quick mainstream games go, but it can be pretty fun if you give the game a chance. How many games can say that they have over 90 levels? A little more plot would have been nice though.

Overall 6/10

Flingsmash Review

I really love the 5 dollar bargain bin over at Gamestop. I decided to get another 4 Wii games over there, which was a steal. This is the first out of the 4 games that I’ve managed to complete and I can say that it was totally worth the 3 dollars (Slightly less) that I paid for it. It’s not bad and I believe that the game could have been even better if it had Gamecube controller support or had been on the PS3. It’s a fun idea, but it doesn’t work to 100% just yet.

The plot is…intriguing. A kingdom is attacked by a villain by the name of Omminus. This guy means business and his abilities are truly frightening. The royalty is backed into a corner and forced to fight fire with fire. Long ago, a hero saved their people, but he was then locked up for unknown reasons. What if they unleash a monster who’s even worse than Omminus? The King decides to take this risk and he opens the box, unleashing Zip. Can Zip stop Omminus? More importantly…does he want too!? Things could get dicey for the heroes.

The gameplay is your traditional Mario/Sonic 2D experience, but with a big twist. Zip cannot walk or run around as you are always suspended in the air. To move around, you must yank the Wii Remote in a direction and then Zip will charge that way. Waiting a second before charging will allow you to go faster and break stronger blocks. The screen moves on its own so you have to wait until the screen is far enough to continue, but you can’t hang back for too long or you’ll be eaten by a dragon. It’s a delicate art. There are 8 Worlds like in a typical Mario game, but there are only 3 levels and then a boss like the classic Sonic Advance series. (Like I said, it’s similar to both Mario and Sonic!) You need to collect three out of 5 Bronze Medals through the level to complete it and secure the pearl.

Through the levels, you can eat fruits that give you power ups like turning giant or splitting into three different Zips. These abilities are very useful and I highly recommend using them whenever possible. So, that’s essentially the gameplay in a nutshell. Just focus on grabbing those medals and making it to the end of the goal in one piece.

Why didn’t this gameplay ultimately work? The gameplay had a lot of potential, but what most gamers and game developers learned the hard way is that motion controls aren’t ready yet. Thus, the game can get a little difficult as Zip won’t go where you want him to go. The motion plus doesn’t really help and Zip was flying all over the place. Several times I lost a level because he made me miss one of the bronze medals. It’s also a little hard on the wrist and I’m glad that I won’t need to move like that again for a while. I haven’t used the motion controls so extensively since Barrel Blast and Wii Sports. (Both of which did a better job of using it) With a gamecube remote, it would have been a lot of fun to shoot around and it makes for a nice platformer with a little strategy built in. I can safely say that the game would have risen to a solid 7 and matched up against Mario Galaxy. (Mario Galaxy is clearly better, but they would both be 7s all the same) That being said, at least the motion controls make the game a little more difficult.

Zip is the main character and he started out as a great guy. He gets scared very easily and he’s definitely no Link or Megaman when it comes to bravery. Still, he fights for what’s right and you can’t help, but root for the poor guy. One can totally sympathize with him because being locked up for so long must be tough. Unfortunately, that goes out the window at the very end of the game as we find out why he was locked up. It’s a classic hero to zero moment as I lost all of my respect for Zip. Zip’s no hero and now I know why he was so worried against the villains. He’s never had to actually fight such a tough opponent before! It’s all been a lie and nobody was able to figure this out until it was too late.

Omminus is the main villain of the game and he’s pretty cool. He reminds me of one of the Super Paper Mario villains, Dimentio. Their powers are similar as well since Omminus has basic reality warping skills or something similar as he keeps on changing Zip’s physical appearance. That not only takes skills, but guts since nobody wants to mess with Zip. Omminus keeps his cool throughout the game and he’s a fun villain. I wouldn’t say that he’s a very tough villain, but Zip isn’t very powerful either so they couldn’t let the gap get too wide. His final forms are pretty scary and I can imagine people being at the edge of their seats when first fighting him at his best.

The graphics for the game are decent. It definitely doesn’t look bad by any stretch of the imagination, but there is nothing that you will find amazing either. Zip’s facial expressions can be a little intriguing, but that’s intentional. His grin is huge and you can’t help but grin as he goes after the villain. I definitely liked his character design even if I didn’t care for his character. I guess I’d say that the graphics were about average and leave it at that.

The soundtrack for the game is surprisingly brilliant. The boss theme is very catchy and that’s a good thing because it plays for every boss fight including the final one. It’s just fun to listen to and it never gets old. The main theme music for the main menu is great as well. It’s happy without overdoing it and the cheerful theme really makes you want to take the win.

Is there any Replay Value? I’d say that there’s a good amount since you’ll want to play all of the stages until you’ve gotten A ranks in them all. (I’m sure that S ranks will also unlock something) You obtain minigames for this and while I only unlocked one so far, it’s pretty fun. That should already be a good reason for a person to replay the levels and that’s really all you need. There are 32 levels in all and only 28 of them are needed for the A ranks. That may not sound like a lot, but this game will definitely last you for a while.

Overall, Flingsmash is a fun game and I don’t see why it’s already down to 2-3 dollars. I guess it fell under the radar and I’m sure that many people would enjoy it if they happened to come across the game. It’s not your standard platformer and it’s a nice concept, but the Wii remote can zap the fun out of just about anything. It still works, but the Wii Remote prevents Flingsmash from getting to the next level. I recommend getting the game if you don’t mind using the motion controls and the price definitely makes it affordable. I beat the game in 3 hours so don’t expect a long playthrough, but the replay value helps to make up for it. 3 hours of fun for 3 dollars isn’t a bad deal right? I found the game to be a little tedious during Worlds 2 and 3, but the game stepped up after that as the future worlds were a lot more interesting. Zip isn’t that great so you may want to play as the female counterpart. She definitely has more composure. Let me know how you enjoyed this game if you ever give it a shot!

Overall 6/10

Transformers Rise of The Dark Spark Review

We are nearing the opening of the new Transformers film so excitement is certainly in the air. (Unless you’re a Jetfire fan) Likely to celebrate, Hasbro came out with a time travel game that features the heroes from the films and their older counterparts from the War For Cybertron games. In this game, they are of the same continuity and the Cybertron era merely takes place thousands of years before the current days. It’s nice to see both versions fight on the big screen. I can definitely say that this game holds up against the tough Transformers legacy. This legacy is powerful because all of the Transformers games that I’ve played (Minus Animated) have been awesome. I can safely say that they’ve all been 8s or very strong 7s. Transformers tends to have amazing gameplay and that’s what I expected from this game. Luckily, I was not disappointed!

The plot involves a man machine being by the name of Lockdown. He arrives on Earth and then decides that the Dark Spark will be his. The Autobots don’t know what he intends to do with this power, but they must stop him and put an end to these dangerous plans. Optimus Prime will have the help of his classic pal Bumblebee and the honor bound Drift. The three of them will foil Lockdown’s plans once and for all! Meanwhile, thousands of years ago, the Decepticons learn of the Dark Spark after becoming aware of the existence of the Insecticons. Optimus Prime realizes that if Megatron obtains such power, it could be the end of everything. Prime’s allies in this quest are Sideswipe, Jetfire, and Jazz among others. They face heavier resistance than their future counterparts as Megatron is aided by legendary figures like Starscream, Shockwave, and Soundwave. One Shall Find The Dark Spark and One Shall Fall To The Dark Spark!

Lockdown makes his big appearance in this game. I haven’t really seen him before now so it was interesting to see his personality. He’s definitely a little more..chipper compared to the other villains. That’s not the best word to describe him though. Maybe sarcastic or old? Either way, I can’t say that I’m a fan of Lockdown, but he makes for a decent final boss. His character design is humanoid, which is always good because bosses are much more fun to face off against when they’re your own size. His plan is intriguing and it makes a lot more sense than the average villain plan so I give him props for it. It’s an ingenious way to use the Dark Spark.

Optimus Prime gets a large role of course and now you can finally decide which Prime is more likable. The one from the movies or the one from the games. It’s fun because the movie version has had three games while the game version has had two, but they’ve both gotten to appear a lot. I prefer the game version slightly as he seems to be a lot more…intense. He’s in the middle of a war so he’s more serious and it’s great to see him ripping down doors whenever you go through a level. I can easily agree with the many fans of Optimus Prime that he is one of the best characters in the franchise. He takes Megatron on directly (At last!) and he certainly fights pretty well.

This is really the first that I get to see of Drift’s cinematic personality. The mask makes for an interesting twist and it probably takes his character a little too seriously, but I thought that they did a good job with Drift. He still follows his honor code and he’s kept his legendary speed and sword wielding. He’s one of my favorite characters to play as and I’m definitely looking forward to seeing him in the film. This could be the push that he needs to make it into the top 10 most popular Transformers. I hope so since he’s definitely one of the better ones.

Megatron surprisingly gets a small role in this game. He appears at the very end of the past storyline. He does still manage to take on Optimus Prime in a one on one fight, but you wouldn’t become an instant fan of his through this game. He’s not quite as threatening as he was in War For Cybertron. I still like his design in this game, but I would have preferred that they went with a classic G1 appearance of the one from Prime.

Bumblebee’s role is also surprisingly small, but they still manage to give him a lot of hype. He immediately figures out the villain’s plan and then it’s all up to him to save the day. That certainly takes a lot of character, but I wish that he could talk. Remember his epic voice from War For Cybertron? Ah well, I still like his movie design so that’s great to see.

There were naturally many other fighters, but their personalities are more or less what you’d expect. Jetfire seems like a likable character even if his accent can be a little tricky. Starscream is as likable as usual and he still tends to get the best moments. Soundwave actually gets his own level, which will certainly be fun for fans. The insecticons are decently cool in their roles and Shockwave remains as one of the best Decepticons. He’s powerful and he tends to take command when Megatron isn’t around. Cliffjumper is still around, but he continues to lose at every opportunity. I wonder if he’ll ever look really good again.
The gameplay is essentially what you would expect from the other Transformers games, but I shall talk about it in case you haven’t played them. It’s a third person shooter and you typically have to destroy all of the enemy robots. You’re playing as a robot, which can be a little dicey at times, but also epic as well. Believe it or not, the robot genre is probably one of my weakest ones aside from Golf. Games like Armored Core and Gundam have had me stumped in the past. (Albeit, not for long except for Armored Core) Luckily, it’s easy to move your robot around and it just takes a little getting used too at first.

I love third person shooting games and it’s easily one of my favorite genres. I would say that the only genre that I prefer to it is third person fighting like Dragon Ball Z/Dynasty Warriors. Third place would be 2D fighters. This one performs well for the gameplay as everything is smooth. Flying is always fun and it adds that extra dynamic to the game. Who doesn’t want to soar through the skies and defeat all who oppose you? It’s just a blast! I highly recommend using vehicle mode whenever possible since it’s great to just blast away at opponents with your rockets or missiles.

The gameplay is largely the same for all levels, but there are two times where you get to control large characters. Grimlock and Bruticus. Playing as them can be fun since the game essentially turns into a beat em up. You just hack and slash your way through all of the opponents and get to the goal. Two factors to the gameplay that I forgot to mention are the hacks and tech. The tech is essentially an item that activates for a little while 6X EXP, or maybe a little battle droid. The hacks aren’t the gameshark kind, but they make the game more challenging for extra EXP. One way in which this occurs is letting enemies do extra damage so that you can get double EXP. It lasts for the entire level or until you die from the overwhelming power. It’s a nice element to add to the game and it makes it a lot easier to reach level 25.

The game can also be a little difficult at times since the enemies deal a lot of damage. Once the blasts get through your shield, then it’s time to retreat for a while until they replenish. I died a few times through the story and it’s a nice change of pace to have some difficulty. It means that you’ll have to actually plan out your moves a bit instead of charging in and attacking all of the Decepticons.

The game got rid of the multiplayer fighting modes that we had in War For Cybertron and Escalation is all that’s left. (Online co-op story mode is around I suppose) Well, fighting against other players is certainly more fun, but I’ve always liked Escalation Mode so this is cool as well. There are 15 waves and you need to survive them all to secure a nice gold trophy. It was a little easy as my team beat the whole thing in my first try, but maybe they had already been playing for a while so they knew the ropes. I still managed 104 kills in the battle so I definitely contributed my part.

I haven’t gotten all of the trophies yet, but I’m about halfway and I can say that it seems fair enough. The multiplayer trophies aren’t as much of a grind as they were in War For Cybertron. I’ve already gotten just about all of them at this point. They all seem reasonable and a few of them merely involve finding collectibles or blowing up certain objects in a level. It will likely require you to play each level a few times, but that’s not much of a grind since you can accomplish with a few trophies at once as you go through the level. I’m definitely satisfied with these trophies.

The replay value in Transformers is strong thanks to the trophies, but the campaign mode is a little on the short side. It took around 7 hours to complete the 14 levels. Their were more levels than War For Cybertron, but they were also quicker so both games ended up being more or less equal as far as time is concerned. 10 levels is my minimum so with 14, Rise of The Dark Spark is clearly safe from being too short. The levels are pretty engaging and aside from the fact that you can’t skip cutscenes, going through them again shouldn’t feel like a drag. Another element for the replay value is the fact that you need to get all challenges, guns, fighters, and more. Obtaining all of that should take even the most serious gamers quite a bit of time.

The soundtrack is pretty good. There aren’t any really memorable tunes in it, but they’re all good while you’re battling against all of the cons. So, I would likely give it a 3/5. It’s a solid soundtrack, but nothing that you’ll write home about like Super Smash Bros. It’s just how it goes sometimes.

One thing that needs to be mentioned is the audio. It can be a little inconsistent which makes setting it up difficult. The narration is much lower than the sound effects and music, so I lowered those to hear the narration. The problem is that they all lower for cutscenes so I have to choose between too loud gameplay or soft cutscenes. I chose the latter, but the audio could have been a little better.

The graphics for the game are solid and the levels that really stood out for me were the ones in the movie timeline. I actually preferred them because what they lacked in tech, they made up for in scale. You’ve just got to love fighting other robots in such a large city and it’s a lot of fun. The gameplay is definitely the same, but I can safely say that the experience is much different in the movie levels than the game ones. Either way, the graphics are solid for both sections and you shouldn’t have any problem with it.

Surprisingly, I prefer most of the designs from the movie verse. Optimus Prime and Bumblebee simply look a lot more intense. They’re taller and more sleek in their builds. You can tell that they’re hand to hand combatants as the old versions are more boxy. Of course, you can’t top Starscream or Soundwave’s designs so both universes get their wins. The designs are all great in the long run and playing as any of the characters can be fun.

Overall, Rise of The Dark Spark is a great Transformers game and it can certainly hold its own against any of the others. The story was engaging and the game never felt as if it was dragging on. It may have been a little towards the short side, but there is a lot of replay value through the online escalation mode and getting all of the PS3 Trophies. The movie characters felt as if they got the shaft compared to the game ones, but they technically had around the same amount of levels. the game did freeze up twice, but I suppose that it would be hard not too with all of the action that was going on. The game has a pretty epic ending as a certain continuity gets involved, which makes things interesting. It would be awesome to see this character in a possible sequel. There’s no reason not to get this game and I’d say that there is every reason to purchase it right away. The gameplay is just about perfect and you won’t regret buying it. I highly recommend the game to all gamers!

Overall 8/10

White Knight Chronicles International Edition Review

I’m always up for a good RPG. I don’t tend to buy as many of them as your typical action, fighting, or sports game because of how long it takes to beat one. That being said, all of the RPGs that I’ve played lately have been great. The Last Story, Final Fantasy XIII and XIII-2, Kingdom Hearts II, etc. I can’t say that I had outrageously high hopes for White Knight Chronicles at first, but this is also part of the RPG style of thinking. I usually don’t really get into it until the plot is underway. Because of this, White Knight Chronicles has been in my backlog for possibly over 2 years. I died instantly in the first level and never went back. Now, I finally got around to going back and completing it. White Knight Chronicles is certainly an RPG that I’d recommend to anyone and it’s one of the best that I’ve experienced.

The plot in White Knight Chronicles is surprisingly basic for an RPG. Of course, there are many subplots and other plots introduced to make the game longer, but I am covering the game as a whole so it’s pretty basic from the way that I am discussing it. Leonard, Terry, and Yulie deliver some wine to a castle during a party, but they are late as per usual. That’s when another army attacks and monsters invade the place. They are driven off, but not before the Black Knight murders the King. Much more importantly, the princess is kidnapped and Leonard quickly goes to protect her. The heroes ultimately lose the Princess and now the three of them must team up with a strange man named Eldore to rescue her. The adventure takes them through many areas and there are several plot twists. Seriously, there are about a dozen twists in the final few cutscenes.

The plot is fun enough and the open world feeling of the game makes it all cool. It’s typically sunny out so the game is actually very light hearted despite the calamities and the deaths. We have a subplot where a few guards are sad about this and go on a journey, but this goes nowhere. The end of the game shows that they are still walking so that unsubtlely hints that it would be covered in the sequel. The concept of saving the princess may be pretty old at this point, but it’s still good enough. There is also the fact that Leonard has the power of the White Knight within him and he can transform. There are 5 Knights in the prophecy and the heroes need to make sure that none of them fall into the hands of the villains. Let the games begin!

Leonard is the main character of the game and I can’t say that I really cared for him. He definitely wasn’t a bad character, but he didn’t have much of a personality and it was hard to root for him. Luckily, his worst scene was reversed as there was a plot twist behind it. He wants to rescue Princess Cisna and he’s earnest about it, but he’s more into romance than most leads. I just couldn’t really take him seriously and it got worse when he constantly let the villains get away with murder (literally) and never stops them. Why is Leonard so slow when it counts? (This also applies to the rest of the heroes for the most part)

Kara is introduced at around the middle of the story or perhaps a little earlier. She’s really serious compared to the rest of the cast and she is always exchanging hostility with Eldore. The party members may not always get along, but at least Kara isn’t petty about it. She usually just sticks to glaring as the group goes about their business. She’s skilled with a sword and also comes attached with a sad origin. She’s a good member of the group and definitely more likable than some of the others as she can fight pretty well.

Terry is easily the best character in the game, but that goes without saying. Terry is the avatar that you create and add into the story. Not only was Terry a whole lot stronger than the other heroes, but his design was incredible. He had a beard and he looked as if he was in his 70’s instead of being a teenager. Terry really stole the show for me and he towered over the other characters. It’s just too bad that he couldn’t talk.

Cisna is the main reason as to why the game lasted so long. It’s a classic save the Princess story and Cisna takes it all pretty well. She gets friendly with Leonard a little too quickly I’m afraid, but I suppose that it was inevitable. Cisna vaguely has some abilities, but unfortunately, she doesn’t have any real attack magic. It would have come in handy in so many different scenes, but I suppose that it was just not meant to be. I wasn’t a fan of Cisna, but she wasn’t a bad character either. She just didn’t get enough screen time to actually get a substantial personality

Yulie is one of the main characters, but her role is very minimal. She gets a smaller role because she doesn’t have any big plot twist moments and doesn’t contribute to the plot. She has her own subplot as she’s sad that Leonard is being more distant lately, but there are no time for friendships during war. She is all right, but Yulie really didn’t get much of a personality as the game went on.

Eldore is one of the original members in White Knight Chronicles and he’s around from the start. He always sounds like he’s very tired or just completely bored so I can’t say that he was one of the more likable characters. I really could have done without him and Eldore is always very vague even when he doesn’t have to be. He can fight, but one has to wonder how much help he will be since he’s so advanced in age. Eldore isn’t a bad character, but as with some of the others, he’s not really a good character either.

Caesar joins the group a little later into the story, but he definitely lightens the atmosphere. He’s always talking and his skills are very impressive. He never really backs down when the villains appear and he’s brimming with confidence. Caesar isn’t the best member of the group, but he’s much better than what I had been expecting when he first appeared. He was very useful and he had a strong personality.

Grazel is the main villain and he actually gets introduced pretty late into the story. He is really the only good villain in the entire series who doesn’t hide his identity. He wants to be ruler of all and he’s very direct about this. His abilities are solid and one can understand his motivations. He may not be a villain that I’ll find very memorable in the long run, but he’s infinitely more interesting than most of the other characters. Grazel can also back up his tough talk, which is always an added bonus.

The Black Knight is a mysterious figure who appears throughout the story. After he took out the King, it was safe to say that few could match his incredible power. The Black Knight is one of the few characters who takes the heroes seriously at first and he gives it his all. The Black Knight reminded me a little of Darth Vader. I guess the big question is who’s behind the mask? It’s a question that you will be wondering about as the Black Knight faces off with the heroes from time to time. They never get a break! He’s definitely a pretty solid villain and someone who you can root for.

Belcitane is one of the big villains and he always acts like he’s in charge even if that assumption could be fatal. He’s definitely not likable as he can hardly fight and he’s really just an overweight politician who has gotten in over his head. He’s seriously not my kind of villain and there’s nothing menacing about him. He could have been cut out of the villain and nobody would be any the wiser.

Shapur is the right hand man of Grazel and he doesn’t do a whole lot in this game. I assume that he will do a lot more in the sequel to explain what his purpose is and why he has some interesting powers. Grazel should definitely watch his back whenever Shapur is around. Shapur makes for a cool boss fight design wise even if he wasn’t much of a challenge. I’m definitely waiting for an explanation as to how Shapur could obtain that form because it may have looked cool, but it didn’t make sense. Shapur isn’t really likable, but it’s always good to have more villains.

The gameplay for White Knight Chronicles is very similar to the .Hack series. Essentially, it’s a turn based system like Pokemon, but you can get into big battles of 10 against 3. When it is your turn to attack, you need to be close enough to hit your target or you can also use the turn to heal or transform. You are able to run around during battles and fleeing requires you do run far away from the battle that is taking place. I still prefer the typical RPG (Pokemon) style gameplay, but this one can be very fun as well. I have played the game for over 30 hours and I’m still ready for more. The gameplay doesn’t really get old during combat and you can fight for a long time without getting bored. I plan on getting the trophy for beating 3000 enemies and I likely wouldn’t try if the gameplay wasn’t fun. Outside of combat, you run from area to area and some of the locations can be long. That is really my only complaint and I wish that they could have shrunk the areas a bit. It is simply this large so that you can take your time getting through the levels and it can be fun, but not when you’re in a hurry. Still, the negatives could have been a lot worse so I’d say that this is ok.

In terms of the soundtrack, the game isn’t as good as you may expect. There were no really memorable tunes in the game and even the boss fight themes weren’t that good if they were around at all. I really only recall the minion theme and that’s about it. It’s definitely possible that the game just didn’t have a wide selection of music to play and that’s why I can’t remember them.

White Knight Chronicles’ graphics are not extremely impressive, but they will have to do. We get a few large scale CGI cutscenes that look impressive and get to show off what the game can do when it’s serious. We don’t get a whole lot of them, but they aren’t bad. Most of the cutscenes are really just the gameplay models moving around, which is still good, but not great. The characters aren’t very detailed, but look good enough so that the transformation scenes never get old. This is good because you’ll have to experience them a bunch of times. I do give the animators props in that we get quite a few battles in the cutscenes. They may not look amazing, but I’m still glad to have them. The graphics are certainly bearable and won’t take away from the experience.

One area where White Knight Chronicles excels in is replay value. It’s almost unlimited and you could end up playing this game for months or even a year if you tried to do everything. After completing the story mode, (Which took me 30 hours) you can complete it again. This is recommended because you can get some extremely impressive gear. After that, you are ready to enter the world of 50+ missions. The first few are decently easy once you are at around level 30. After that, the missions get pretty tough. I’ve only completed around 5-6 missions and the rest are mostly beyond me at this point. Without all of the legendary gear that you could have obtained online, it’s very difficult. Still, you can keep on leveling up and rebirthing until you have mastered all roles and have a very impressive fighter at your side. Just doing this will likely take weeks unless you get to some tough missions where you get a whole lot of exp. Just going to the stores and trying to get all of the gear to upgrade them to bind more gear will take hours as you have to keep going back and forth unless you get a checklist. (Highly recommended) Most of the missions can take anywhere from 20-50 minutes and you need to hope that you beat them off the bat. Either way, time is not an issue in this game and you can be certain that you got a lot of content for the price that you paid. (9 dollars in my case)

Of course, another factor involved in replay value are the PS3 Trophies. Unfortunately, this is one of those games where the trophies aren’t really well done. It’s all a matter of perspective of course, but there aren’t enough of them and you should at least get one trophy for completing the game. Completing the game and not getting any story related trophies is a little dicey. I got a decent amount of trophies considering that many of them are really made when considering that you would be in a group. The trophies are just too time consuming and some are borderline impossible at this point. I’m not going to spend the hundreds of hours needed to get the final trophies. It’s just not worth it to me. Of course, that is a lot of replay value so I suppose that it can be seen as a positive.

Overall, this was an excellent game and it was fairly close to getting a 9. Transforming into the Knight form is always fun and it really increases your attack power. The gameplay stays fun throughout the whole game and the plot is nice and light. It’s fun to experience the world and there aren’t many boring moments. There are definitely a few of them scattered around, but nothing too drastic. The heroes can get very annoying as they constantly watch in horror as the villains murder their friends or just let them escape to fight another day. The game ends rather abruptly on a cliffhanger, which is great news for those who plan on buying the sequel. Having such large amounts of replay value is great as well and I definitely recommend this to all RPG fans. You’ll love it and get hooked right away as the plot thickens.

Overall 8/10

Jumper Griffin’s Story Review

It’s games like this that really make me flex my reviewing muscles! It was a really hard decision between giving Jumper a 5 or a 6. I could certainly make some decent arguments to back either decision and I don’t believe in half stars on this site so that wasn’t an option. Let’s look at why I’m thinking about swinging the game either way and we will make a decision by the end. It’s a tough one, but at least Jumper is forcing us to think!

So, has anyone ever watched the film Jumper? I saw it a while back and it was actually quite good. A lot better than I had anticipated and it almost feels like a superhero film that wasn’t from Marvel or DC. I”m always up for some action, but you have to be careful when teleporting is involved. I don’t want this to become a review of the film so let’s get back on topic. The game’s story is….convoluted at best. Now, I don’t mind the fact that the game expects you to have watched the film, but the story should still hold up well on its own. There is a basic plot, but thanks to audio issues (Addressed later on) it can be a little overwhelming.

The main character is…..Griffin! His parents were assassinated when he was a kid and Griffin barely escaped with his life. As he grew up, Griffin learned that he could teleport from place to place and he could go anywhere that he remembered. There was nowhere on the planet that was too far for him. Then, he decided to get revenge on the group that took out his parents. Led by Roland, this group has hundreds of members and Griffin is on his own. (There are other teleporters and this is actually mentioned in the game, (Albeit so briefly that you would only know this if you knew the main character of the film and played close attention) but they aren’t helpful because they keep dying and getting Griffin in trouble. Griffin mainly needs to take out Roland and his two assistants who helped in the act. Finding them is pretty easy since the group is after Griffin. They’ll come to him…and he’ll be ready.

The gameplay for Jumper is pretty basic. You’re thrown into a 3D environment to fight that is similar to any other movie tie in game. As I always mention, it’s a tried and true formula. It’s almost guaranteed to be fun and you know what to expect. Adding in the fact that you could teleport in this game and we may have a winner….right? Well, we may be using a 3D fighting gameplay, but it can consist of a little more button mashing than usual. You teleport by using the right joystick to aim where you want to go and let go, but it is completely useless in a fight. I suppose that it’s good for running away, but your top speed is enough to escape from all minions and bosses with no exceptions.

You could play the game without teleporting and you wouldn’t really notice a difference. (Except for a handful of moments where they force you to use it) The actual hand to hand combat moments may seem impressive because you notice that Griffin is teleporting everywhere. However, it is merely an optical illusion. Teleporting is merely how how Griffin fights the opponents. It’s typically more of a hindrance than a help because you never know where he will appear next. The best way to fight is simply to keep on smashing the square and x buttons until the opponent goes down. It’s not 100% full proof, but if you begin to lose health…just fall back and regroup. I do give the game props with the level designs. They were nice and expansive without feeling as if you were playing the same level over and over again. Each of them were completely different and there was a lot of room to run.

See, your health replenishes itself very quickly in this game. When you consider the fact that Griffin is a fast runner and the arenas are huge during all boss and minion fights…you can’t lose. Sure, you may lose a few times, but you shouldn’t if you play your cards right. Never let your health dip too low and retreat at the first sign of danger. Wait a few seconds to recharge and go fight again. Rinse and repeat until you defeat all of the bosses. The bosses may have had patterns, but I didn’t notice any aside from the final boss so I just kept spamming my attacks until the went down. The final boss is actually the easiest. Hit him when he stabs the ground with his staff. Get away when he tries to attack again and then rinse and repeat. The boss is insanely easy, but it’s all about timing. So, the gameplay is one of the weaker 3D fighters and it is really just hitting two buttons together for the whole game. That being said, it was still decently fun and I ended up beating around 400 enemies before I knew it. The gameplay could have helped the game to get around a 7 if the rest of it had been as good.

The graphics are pretty weak. The character models vaguely represent the characters that you are supposed to see, but there isn’t a whole lot of detail placed into them. The graphics aren’t downright terrible, but I would say that they are sub par. The cutscenes are comic styled panels that don’t look half bad and it beats having cutscenes that are using the gameplay animation. I would have liked moving cutscenes, but it also beats the option of just using live action clips. (Which wouldn’t work anyway since this is Griffin’s Story)

The soundtrack is about as generic as you can get in a game. I walked away remembering absolutely none of the tracks in the game. I would have liked at least one good boss theme, but I suppose that it was too much to hope for this time. Maybe the developers figured that the music wouldn’t be that important or maybe others actually like the soundtrack. Only time will tell.

This is likely the first time that I’ve ever had to address the audio in a game. It’s not the first game of all time to have a problem with this, but I believe that it’s the first game that I’ve reviewed where I’ve encountered this. Nothing is wrong with the sound effects or the music, but the scale is off. During cutscenes, you can barely hear the characters speaking because of how loud the music is. (Or you can say that the voices are too long) It can take away from the scenes because you’re really straining to hear what is going on and you shouldn’t need to put in the effort. We want to hear the witty dialogue. Ah well…maybe next time.

This game also suffers from pretty bad lighting. Like with Indiana Jones, The Mummy, and other older PS2 games. Perhaps it’s just my console, but many of the older PS2 games are really dark. I can fix this by making the TV screen brighter, but it still makes noticing collectibles and such a little harder. It’s not a huge problem, but definitely worth noting.

Finally, I have to say that the game is too short. There are only 5 levels in the game and I beat it in under 5 hours. I’m sure that speed runners could beat it in around half of that time if they skipped cutscenes and ran right through it. 5 Levels is simply unacceptable for any game and 10 is the minimum that I find acceptable. There are a few collectibles scattered around for replay value, but I’m not sure how many of you would actually want to go back to find them. It is nice to include since some replay value beats none, but I can’t say that it will be high on my to do list.

Overall, Jumper is maybe slightly worse than I had imagined, but I had basically pictured this level of quality when I decided to purchase this game for my birthday. Games based on movies are rarely great, but they are typically fun. If nothing else, the gameplay was pretty fun, but it didn’t last for long. I definitely did expect more than 5 levels. So, the factors that would attribute to a 5/10 rating are the length and audio. The gameplay ultimately helps it to rise up, but a 7 is definitely out of the question. The game also had a glitch, which made me have to die on purpose to make the enemies reappear, but maybe it was a one time thing. I recommend this game if you want a nostalgic blast to the past of movie based video games. It was definitely a fun time. Just be warned that the game is very short. If you want a retro movie based game, check out the original Spider Man game for Gamecube!

Overall 6/10

Green Lantern Rise of The Manhunters Review

This was one of the highest games on my list. I’ve wanted it for ages since it had such easy trophies and it was a superhero tie in. They may not be known to be all stars, but they’ve always been fun for me and the gameplay is guaranteed to be good. It’s a tried and true formula that is very hard to wreck. 3D fighting can be spectacular or it can be good. Very rarely is it ever bad. The game was essentially as good as I expected!

The plot is pretty basic so that the emphasis can be on the action. Hal Jordan is still learning the ropes on how to be a good Green Lantern when the Manhunters attack. Hal realizes that their plan is a little deeper than a simple attack and he is going to have to find out what their ultimate goal is before they destroy OA. Not to mention that there may be someone leaking information to these villains. It’s going to take everything that Hal has and more…but he’s up for the challenge.

The gameplay is what you would expect from a superhero game. It’s essentially a duplicate of the Thor game that came out for the PS3 a while back. The way that they fly to the next area and land is about the same as well so it almost feels like they had the same developers or reused part of the game. (Like how Daniel X and Ultimate Spiderman feel identical for the DS) This is not a bad thing since I know what to expect. You can unlock a lot of different constructs to use in the game. Luckily, most of them are pretty useful so you can keep on switching weapons or just find one that you like and stick to it. The Mech suit and the Gatling Gun are definitely two of the most fun weapons to use.

The graphics are pretty average for Green Lantern. It’s decently low for a PS3 game, but it’s good enough. I’m not expecting Final Fantasy for this game anyway. As long as the graphics aren’t downright terrible like Chaotic…then I’m all set. They really tried to match the character designs to the movie counterparts. I’m pretty cool with that and it is helpful for those who just finished the film. There is a brief fight scene at the end of the game, which was a welcome surprise since we don’t get a whole lot of those in cinematic anymore. I shall skip the soundtrack section because there essentially isn’t one in this game.

The trophies for Green Lantern are a cake walk. It’s definitely one of the easiest platinums that I have (almost) obtained. I should officially have it by the end of the day since I just need to finish two more levels. There are no outrageous trophies that will require a lot of grinding unless you start the game on hard mode. Then you’ll have to replay a lot of levels, but it’s short compared to the kind of grind that you see in Bleach or White Knight Chronicles. One of the great things about having trophies is that it gives Green Lantern some much needed replay value.

After all, Green Lantern barely keeps itself from being too short because it has exactly 10 levels. The ground levels can take a while, but the flying ones are completed very quickly. One of the trophies requires that you buy all of the items and that will likely take a little over 20 levels. So, that means that you’ll basically be playing the game twice and then retrying an extra pair of levels. I am so glad that Green Lantern has a level select since it’s much more efficient to just replay the level that way.

While the gameplay is pretty fun since it’s a classic 3D beat em up; I did have some complaints with it. For one thing, defeating the enemies was a little too time consuming after a while. This is especially noticeable during the second play through as you just want to blast through it, but you have to beat the enemies first. You also can’t turn the camera around, which was an interesting twist. I can’t say that I was very fond of this.

While all of the characters were essentially in character, Hal Jordan could be a ltitle irritating at times. In an attempt to make him hardcore, Hal Jordan constantly says “What the —-” and “How the —-” over and over and over again. It really feels artificial because he is completely overreacting. There’s one cutscene where that is essentially all that he says. When he charges up it is interesting because Hal only says “In Brightest Day…In Blackest Night” before yelling to beware his power. The only problem is that his voice dies down every time when he says the blackest night part so it feels like they tacked in the last part at the end. Hal also suspects that there is a traitor, but he acts as if it’s his idea right after Kilowog voiced these concerns. It isn’t to steal his credit either; it just seems as if Hal forgot that he said that. Anyway, it’s not a terribly large complaint and it shouldn’t affect your gaming enjoyment all that much.

Overall, Green Lantern is a fun game. That’s really the bottom line. It’s not going to be remembered as an all star, but I also won’t remember it as a boring game that I couldn’t wait to finish. The gameplay was solid and the story was interesting enough to keep me occupied. The only reason why one would want to be hesitant of the game is the fact that it only has 10 levels, but that’s not a bad number. It’s the minimum amount of levels that I would consider acceptable…but it is still acceptable. Finding a few scattered collectibles and obtaining the trophies fixes this as well. I definitely recommend this to all gamers who are looking for a nice action game.

Overall 7/10