
After the interesting Star Fox Zero experience, I walked into this game with slightly leveled expectations. Luckily, Guard accomplishes what it set out to do and plays out like a fun little minigame adventure. It is similar to the Captain Toad game in the way that it doesn’t feel like a full title, but is still fun. It even has a little plot which is always fun to have and there are actually some online features which add to the replay value. Need I also mention that the game’s main story is longer than Zero’s campaign? Zero took 2 hours and 52 minutes while this one took 3 hours and 9 minutes. Close of course, but Guard took the win here.
You play as an original character who has been hired to help defend some mines. Slippy and Grippy offer some “helpful” advice once in a while, but in the end your skills are the only thing keeping the alien robots from conquering your precious metals. Are you up to the task? There are 50 Story Mode missions with there being 10 per world. Each world has a cutscene for the very first level and for the last one, which is typically a big boss fight. There are actually one or two cinematic cutscenes as we see Team Star Fox arrive to lend a hand. It is always pretty hype to see the main characters. “Fox here” never gets old as Fox’s opening line to the other characters. I still don’t understand why he was so quiet in Zero for most of the game though. In most titles you would expect some banter, but Fox likes to just tune out the villains I suppose.
The gameplay is fairly original. You have the Gamepad for the aerial display of your cameras and the TV lets you actually see what is happening. Your 12 cameras all have laser guns inside of them and you have to blast away all of the enemy robots before they can reach your generator. If they hit it even once, then it is all over for you. Each stage is similar to a Pac Man maze and the generator is always in the center. You can choose to start the level with the default camera layout or move them around to your own preferences. Typically I recommend moving them a little since the A.I. intentionally leaves a blind spot or two, but you should be fine either way. The game isn’t all that hard, but does require a good amount of concentration.
As you progress through the game, you’ll get level ups, which unlock new cameras. For example, you’ll have a camera that can stop time and one that can lock onto a few opponents at once. These really come in handy and especially the time slow one. That one is almost overpowered against bosses if you ask me. The time slow lasts for so long and recharges so quickly! Level ups also allow you to access more bonus levels. There are 50 levels total and I made it to 20 by the end of the game. You’ll definitely need to grind a little to make it to 50, but it should be a fairly painless endeavor.
Surprisingly, the Gamepad is actually utilized rather well in this game. The rest of Nintendo’s titles should take some notes here. The Gamepad screen shows you the cameras as mentioned earlier, but you still need the TV screen to accurately shoot at the enemies. It’s not tedious and it doesn’t feel forced. This gimmick is something that the Gamepad can naturally make use of and while you can theoretically complete the levels with only one screen, using both of them helps a great deal.
I like the look of the graphics. They are at the same level as Star Fox Zero so even though Guard is really a minigame, it looks and feels like a big budget title. There aren’t a whole lot of character models and levels so the ones that are there can have quite a lot of detail. It’s all very flashy and the cinematics that show up from time to time look quite good as well. As far as the music goes, it is all decently catchy I guess. None of the themes will be all that memorable, but we have some good heroic themes and some tense ones as well. It helps complete the experience.
As for the villains, I enjoyed the boss designs. The first boss was a King and he fit into the lore pretty well as Mario 64 had quite a few of those as well. There was a giant bird that was intense and the final boss was a blast to fight as well. It is tough to design a boss like this, but there is nothing more thrilling than facing off against a boss and just barely managing to take the win. That’s how the final boss of Guard was as I just barely beat him, only to find that he had another form. I kept on clutching the win through his 4 forms and it always felt satisfying. The bosses weren’t “cheap” or artificially difficult. They were just right.
Guard also has a good amount of replay value at its disposal. Aside from the 50 main levels, there are an additional 50 bonus missions which are harder than the story based ones. They will test your mastery over the game. There is a level system as well with the highest level being 50. It’s always fun to get some level ups and I could see that being a good incentive to replay levels until you max out. There is even some online capabilities which always helps out a little. That’s because there is one aspect of the game that I haven’t even touched on yet.
You can build your own levels sort of like Mario Maker. You don’t touch the actual design or layout as far as I know…although it is certainly possible. I sorta skipped the tutorial for building a level and haven’t gotten around to making one yet. I uploaded a tutorial level which is actually doing well online, but I need to sit down and really try to make something glorious one of these days. You can also go online and play other people’s levels which is always fun and competitive. You even have a global rank sort of like Street Fighter which is awesome. The downside is that when someone defeats your level you end up losing points. I’m not crazy about that and would prefer if each side (Building and Playing) had different ranks. I suppose you could just decide to not make a stage if you’re worried about that, but it’s not really a big deal. Just a slight suggestion for Nintendo.
Overall, Star Fox Guard is a blast. It remembered the most important quality that all games have to possess in order to be successful. Guard has the fun factor. It’s the kind of game that you can easily just boot up and start playing at any time. There is a lot of replay value here so I would actually say that it’s worth more than Star Fox Zero although neither are worth the 60. Even with Zero as a combo pack, I don’t think this is all that worth your money for 60, but 40 would be another story. It is certainly a blast though so you don’t have to worry about completely regretting your purchase. If you get the game look up Terry20 and prepare yourself for a dangerous level!
Overall 7/10