Cursed to Golf Review


Golf has never really been my thing. The game doesn’t move fast enough for me and the gameplay didn’t translate well onto the video game screen. The only exception to this has really been the Gamecube Mario Golf which was rather good. I figured this one could change things since it has the whole rogue genre going for it so I figured that would entail some fun gameplay. Unfortunately while there are a lot of gimmicks and items here, none of them really help to make Golf any more fun than it usually is. Instead I dare say that it may have been weaker than normal.

There is a general plot here which is that the main character was about to go and win the world championships when unfortunately he died and is now in the underworld. He will have to try and climb his way back to the surface but the only way to do that is to complete the 18 hole set in the underworld. If he can’t get the golf ball into the hole fast enough in any of the holes then he will be sent all the way back to the start. The stakes are high but hey the main character has his entire after life to figure this out. So he definitely has time on his side.

The general gameplay is your classic Golf of course. You have to use one of your 3 clubs in order to hit the ball into the hole before all of your turns are done. You may start with 10 balls for example, then that means you have 10 turns to sink it. Your clubs each have different specialties. One is good for ground balls, one to launch balls in the air, etc. Using them effectively will really determine just how far you get here. If you mess up then that will be it for you.

You will want to take a good look around the stage though or you may end up hitting your ball into the water or a ditch. If that happens then you will have really wasted a turn. You also have cards which work as special abilities. These cards can grant you extra turns, stop time, split your ball into multiple copies, etc. There are a whole lot of possibilities here so you will want to use them efficiently. As you progress through the stages you will bump into shops where you can buy more items or get other bonuses. Then there are the boss rooms which have a lot of holes and you have to figure out which one to use. This is the one I couldn’t figure out though. You have unlimited balls so running out isn’t a concern but I felt like I used every hole more than once and I still couldn’t win. There’s probably some kind of trick to it but I wasn’t a big fan.

You really need to like Golf to play through this game though because otherwise there isn’t much to keep you focused here. It’s really just golf with a bunch of items and special abilities but that makes things more chaotic without solving the main issue of making golf more fun. I would put a lot of the blame on how long each of the levels are though. It takes forever to actually get through each level and that’s a problem. I’d rather start off with half the balls but the levels are half length. That would be a much better balance. The length of the levels here make the whole game a lot more daunting than it really needs to be. It would take so many different attempts to win the whole thing and losing at the end would be absolutely demoralizing.

In general I’ve always been very pro check points though. Keep them coming fast and often. That is the best way to handle a game like this. It makes the whole experience better, maybe they could do that for a sequel. In the meantime to beat this one you will need a lot of training because the game is really difficult. Unless you get a lot of permanent upgrades which to be fair is standard for a rogue title, you are going to be in a lot of trouble here.

The graphics are really good though. It’s got that cute indie style which works well and all of the character models are sharp. The backgrounds all look sharp and I like all of the effects. The soundtrack is a bit more on the forgettable side though. It’s fairly calm and that works well with the golf gameplay but I’d definitely have preferred something with a lot more energy to it. That could have helped to energize the gameplay at least a little.

Overall, Cursed to Golf is a game with a really interesting premise but that’s enough to carry it to safety. The actual gameplay is just not very fun and the levels are way too long. Mix that in with the very heavy penalty of having to start from scratch when you lose and that’s it. The all time best rogue game has easily been TMNT Splintered Fate but I’ve heard good things about many other titles over the years. I just haven’t played many games in the genre but so far they’ve all been pretty solid except this one. This one I definitely do need to give a thumbs down to. Of course if you like Golf then you should definitely check it out.

Overall 4/10

Star Wars: Demolition Review


It’s time for another old school title. This one deals with the Star Wars verse before there were too many huge characters. The character roster is really interesting because the only character I actually recognized was Boba Fett. I assume the bigger characters are hidden somewhere in there behind unlockables but you would expect at least a handful of other big players right? Maybe the game was trying to be accurate to the lore but in my opinion that’s taking things a bit far.

So the general plot is that Jabba The Hut is flexing on the empire once again. He has decided to continue doing some underground races despite this being illegal and now it’s even more dangerous than it used to be. Everyone is to test their mettle in these life or death races. A single mistake will mean the end of everything. Who dares throw themselves into the ring for money, status, and power? Well, Boba Fett is certainly in the running and he’s absolutely got the skills to do well here. Do not underestimate him!

The gameplay is really where the game falls apart for me though. There are two main types of gameplay. One of them is where you hunt a bunch of droids and see how many you can blow up in 3 minutes. Fairly simple but without someone else to play with there’s not much to this mode. There’s no progression or unlockables to be found here. Then you have the main gameplay which is fighting other ships. You are thrown into a map with a bunch of other players and have to take them down. This one actually had a lot of potential, but alas it could not live up to this. Here’s why that is the case…the game is too easy to run away from. When you appear on the map you can just drive in circles and escape the opponent.

Sure, he will hit you a few times but it takes dozens and dozens of hits to actually bring the other player down so there is never a worry about losing. Unfortunately the same thing goes for when you are trying to win here. No matter how many times you hit the opponent, he continues to get up again and again. It just never ends and that’s what will make you shake your head here. A single match really takes forever and at one point I ran into a glitch where the enemy ran inside a wall and I had to wait until a time out occurred.

If the gameplay were better then the whole experience would be saved but there’s not much that you can do once the gameplay is busted. The only thing that I can say for it is that it would probably be fairly entertaining with another player. Sort of one of those games where you mock it as you are playing it. That’s all I can think of there. It’s a shame because the game put in a lot of work in every other area. The soundtrack is nice and the graphics look pretty good for its time.

Then you have the death animation which is really hype. This happens in tournament mode, so if you lose a battle there is a whole cutscene that plays before the game over screen. You are brought over to Jabba the Hut and executed. It turns out that the penalty for losing really is death. I thought this was a nice attention to detail and in theory they rendered a cutscene like this for every playable character. Well done I must say. The fact that the game has a full opening and everything is cool too. It may not be the same as having a story mode but it’s still an extra detail that shows the level of effort that went into this one. It feels like this game was not meant to be some cheap tie-in even if the gameplay makes it feel that way.

It’s not exactly AAA though since the game is very limited in content but at least what is there was well polished. So this feels like a game of missed opportunities because I could have easily seen this being really good. It just wasn’t meant to be which is unfortunate. Maybe next time right? I mean it’s been many years so this is likely not getting a sequel but nowadays you never know.

Overall, Star Wars: Demolition is a game that’s okay but I can’t really see myself going back to it. It doesn’t really have a hook to keep you and the gameplay should have been way better than it was. The fact that it could not surpass that was definitely unfortunate. On the PS2 I played a few Star Wars racing games which were fun although this one is really about the combat so it’s a bit different. I think racing games are easier to pull off but the fighting ones can be a blast. You just have to really nail the timing, weapons, and how you want the rules to operate. This one didn’t quite get that taken care of which is what hurt it in the end.

Overall 5/10

Tekken 2 Review


It almost feels a bit strange to be playing Tekken when it looks so retro like this. I’m used to the big and bold plots and all of the electronic music hype. This one still does sound really great to be sure but it is rather basic. You’ll be playing arcade mode and that’s about it. I suppose you can’t ask for much more out of the PS1 era though. That’s just how things were back then. The game’s difficulty is impressively high as well.

When you boot up the game you are given the options to go with arcade mode or multiplayer mode. There might be a practice mode as well but I’m not sure if I saw that there. Either way your main time will be spent across these two modes. The Arcade mode is a classic of course. You go through 10 levels as you beat up on a bunch of opponents and get to see a little ending. It’s good fun but like I wrote earlier the difficulty level is really unforgiving. A few hits are enough to take you down for the count.

The opponent is also really good at creating distance. While I was fighting him, the a.i. would always maintain a perfect distance to dodge my attacks while immediately countering. It was definitely not something to be underestimated. So I actually went ahead and tried on easy mode as well and let me tell you that this was no picnic. The computer was still extremely difficult to defeat and had a lot of tricks up their sleeve. I was definitely taken off guard there. So it’s fair to say that the newer Tekken games are absolutely easier. They have not retained the incredible difficulty jump.

I played through Tekken 7 recently after all and it was nowhere near this tricky. The final boss was super tough, that part is true but it wasn’t the whole game the way that Tekken 2 is. That’s a whole other monster right there. The graphics are also good. Again they are dated, but in a fun way. The blocky style is fun and the game still went out of its way to have a full opening and everything. There are a lot of good attack animations all the way through. Then you have the soundtrack which is really good. It nails the electronic feel that the newer games have and that was probably a very rare thing for back in the day.

The replay value is really as long as you have someone to play with. This isn’t the kind of game that you stick around to just play single player for very long. I suppose you could do arcade mode with every character but there aren’t a ton of them so that won’t take you very long either. You’re here for the combat and the gameplay is on point as always so there is no problem there. You have your various moves plus the throw. What has always separated Tekken from the other fighting game titles is how much damage you deal. You can completely eliminate someone in just a few moves which is always insanely impressive. Just memorize a combo for any of the characters and you will be leaving your opponents dazed.

A big part of the combat is really about memorizing each character’s options. That is how you can dodge in time while landing counter blows of your own. Otherwise you will really just be guessing a lot. Reaction times are also very important to be sure because someone could just button mash and still do well if you aren’t able to react to their random moves. Tekken is definitely a game that really tests your skills and I wouldn’t have it any other way. There aren’t really any gimmicks here, it just comes down to you and your opponent’s skills. Do you have what it takes to bring them down?

Overall, Tekken 2 is a pretty good fighting game. It may be more on the basic side but back in the day that would be the case for all of these titles. It’s definitely a fun blast to the past to see all of the characters back in their earlier days so that’s enough of a reason to pop this one back in and play a few rounds. I don’t see you sticking with it for very long like one of the newer ones but it does age well as a novelty title. If you are able to get your hands on this one for free or for a good price then it’s worth the playthrough.

Overall 7/10

Spider-Man 2 Review


It’s time to continue the Spider-Man run. This time we’re at the full on sequel that takes place after Miles. If you skipped the middle game then you definitely don’t have much context on some of the Miles’ sub plots but for the most part you should be able to follow along from the main game either way. It’s definitely another excellent title that slightly switches up the gameplay in a few ways. Some of them positive and some of them negative which is how things always go but in the end I would definitely give it a thumbs up either way.

The story starts off with Harry finally feeling better thanks to the experimental symbiote that was put on him. He no longer has to be confined to his bed or a stasis tube so that’s great and he’s even ready to help Spider-Man on his journey. The tricky part here is that a new villain is in town though. His name is Kraven and he is slowly hunting all of Spider-Man’s most dangerous opponents. Once he is done with them then it may be time to go after Spider-Man himself. This guy has to be stopped but can Peter really juggle being Spider-Man and Peter Parker?

So lets start off with all of the positives first. The hub world is still huge with a whole lot to do. You can swing through the buildings really quickly so it never feels like a burden though. Instead it’s just a lot of fun and so you will likely find yourself very quickly going through the bonus content even as you complete the story. It’s the kind of game that really rewards this by increasing your stats and abilities accordingly. You actually do feel a lot stronger as you level up and that’s a good thing. The side quests also have a good amount of variety so if you’re bored of beating up on the enemies then this will help to reset your gameplay. Some missions involve controlling a robot, zipping around, and even playing as Peter Parker and using your bike.

The gameplay is also really smooth as you would expect. You have a lot of great hand to hand combat skills up your arsenal along with the web abilities. You get much stronger special abilities here than in either of the first two games so that definitely helps you to really pack up the enemies. If anything you may start to get sloppy as you rely on them so be careful about that. They do take a long time to load so when you’re up against big bosses then things can be tricky. You also have 4 different web abilities that you will want to throw into the mix as well. Everything can be leveled up and of course there are different customizations possible.

One change to the gameplay that I didn’t care for is the new parry system. Basically this is a mechanic so that you can’t dodge some attacks. Your spider sense simply isn’t good enough and in these moments you have to just block as best you can. So what’s the problem with this? The symbol for parrying is the same as the symbol for command grabs and if you try to block one of those then you take a lot of damage. These grabs can’t be dodged either, you have to jump out of the way. It definitely adds some complexity to the gameplay but it was in more of an annoying way. I didn’t think that it ended up helping the experience.

This is still a top tier gameplay style of course but it makes the system a bit weaker than the last two games. I bet if I hadn’t played them back to back it would feel more natural since I would be used to parrying already but that just wasn’t the case here. You can still choose to heal or use a special attack but in this game it’s almost always worth healing instead since the super attacks don’t do enough damage to justify their use. Keep the heal ready instead and just use a special move as soon as you are able to do so. Also once you have symbiote powers, you will be hard pressed to ever want to use anything else. They’re just way too good.

The story here is definitely a lot of fun as well. It’s nice to see all of the villains showing up although you have a hard time believing that Kraven would do nearly as well as he did. That’s a stretch. The beginning can be a little slow as we get flashbacks to Peter’s old days but once the story really starts you are all set. Even though I am not a Black Cat fan I will say that her role was really underwhelming here. The game seemed to be setting up a big role for her only to stop that short. Maybe it’s a subversion but not one that helped the story out. Ah well, at least we have a bonus story of sorts involving the Flame cult which is real interesting.

There are a bunch of different side quests but for the most part they’re a bit on the dull side otherwise. You have to find an old man who is lost in the park, you share memories with someone else, take photos, etc. There is just one mission that I would say was really downright bad though where you have to help someone set up a prom date. The problem is that the game goes rather PC on this one and the whole thing feels rigged because not only is it easily one of the longer missions but you can’t look away at any part of it or the mission stops. So that’s really the game forcing you to watch the terrible dialogue and saying that you cannot escape. It’s the only mission like this at least from the ones I’ve completed and I’ve done most. It’s just way too forced so the whole time you know exactly what they are doing which is rather iffy at best. The other elements of this present in the game tend to be more subtle and at least aren’t stuffed in your face.

The graphics are naturally top tier. Some of the character models may not be as good as older ones but there’s nothing that will take you out of the experience. It is still as if you are watching a movie and even if the game isn’t quite 20 hours, it feels like you’re playing this for a really long time because of just how much dedication they put into the project. This is clearly not just your average title. The soundtrack is also really good, I have to give the Kraven some credit here. The ominous music that plays whenever he is on screen is really great.

So naturally there is a ton of replay value here due to the content I mentioned before. After the story mode itself which is already reasonably long, you have a lot of different bonus missions to complete and collectibles to accomplish. The Platinum trophy itself should be rather easy to get from what I’ve heard but it will still take time. So you definitely shouldn’t underestimate it. There’s a lot of bang for your buck here and this still sets the standard of what a AAA game should play like. They pull out all the stops for this one.

Overall, Spider-Man 2 is definitely another great game. It’s really cinematic and has a ton of content within it. This is not a game that you will just knock out in a day or two. You will definitely be here for the long haul and there are a lot of fun memories to create. It’s a game you won’t forget anytime soon. While the ending may not be the best, I am interested in the Flame plot for the next game. I’m also interested in what Osborn will do next. The guy writing the final chapter? I really don’t care about that. As for Peter, I still hope he has a big role in the next game. We have to see how that goes but it wouldn’t feel in character for him to not be doing much, no matter what the ending implies. Hey, we’ll just have to see how it goes I suppose.

Overall 9/10

Spider-Man: Miles Morales Review


Time to look at the big spinoff to that iconic Spider-Man game. This one’s definitely quite a bit shorter and so it feels like a lean version. Gone are all of the science minigames and civilian levels. Instead you are really Spider-Man the whole time and some of the map navigation has changed a little. Some of these are positive changes while others are not but it works really well in this pocket setting. Ultimately I would say that it’s another top tier game and really does a great job of continuing the saga. I may not have been as thrilled if I paid $60 for it but otherwise it definitely does the job.

The game starts off with Spider-Man being defeated by the Rhino so Miles has to save him. Peter figures it’s about time for a good vacation so he heads off to be with Mary Jane for a while as Miles takes center stage to fill in. He doesn’t just want to fill in though, he wants to prove that he has what it takes to be the true Spider-Man and he may get his chance now. The new villain group known as the Underground is so powerful that they took out the Demons gang and they are planning something big that could destroy the city. Can Miles stop them even if it means taking on some former friends?

The story is around 6-8 hours give or take although it can be a bit longer if you spend more time on side quests. I didn’t do as many as in the first Spider-Man game in part because there were less of them so I wouldn’t pass them by in pursuit of the story mission. Also in part because in this game the crimes are endless compared to the first Spider-Man game where they would end. So as a result I didn’t feel like there was much of an incentive to working on those. Eventually there is a trophy that is crime related but that will be showing up later on. The trophies for this game don’t look all that hard and actually seem easier than the first Spider-Man title but the one that will take a while is beating the game again on New Game+. I suppose not that it’ll take a super long while or anything but noticeably more intense than the rest of them.

It gives you some good replay value though. I mentioned some changes earlier so of course the endless crimes was one so what about the others? Well, now you can turn invisible which is super helpful for getting the drop on enemies and landing more stealth takedowns. I will admit that it makes the game much easier as well. You can turn invisible mid combo to confuse the enemies and then keep on beating them up. Additionally Miles comes with his electric abilities which all land a real big punch. It makes for a satisfying way to beat down the enemies of course but it’s also another way to get yourself out of a tight spot.

So you should really be breezing through this game. That said, it’s a worthy trade off because I really like the venom abilities. They help to make the combos flashier and it’s like having special attacks in addition to the standard moves. The upgrade tree has been simplified so there aren’t as many upgrades. With far less collectibles as well, cleaning up the city has never been easier. I doubt it will take all that long after completing the game all the way through.

The combat speed itself feels faster with all of the combos but that might just be more of a feel and less of a fact. It’s hard to say for sure but I was definitely racking up the blows. Navigating the map is more or less the same as in the first game and moving the side missions to a separate screen feels about the same even if the location is different. The game has removed the quick time events which is too bad but I can’t say that I missed the human stealth missions. You don’t have a camera or anything like that this time which I’m also fine with.

These are things that show how this game is more like a mini version of the first but the important thing is that it still has a lot of content. It has less costumes for example but it still has a good amount of them. So there’s less of everything but compare this to another big game and it probably still comes out favorably. So I would say that’s pretty impressive. Meanwhile the graphics are still really good. It’s likely using the same engine which makes sense. Some costumes don’t always work as well in the cinematics like the cartoon one I wore but that’s to be expected since the art style is so different. I just chose it anyway because I like that costume a lot.

The soundtrack is more on the forgettable side. It’s good and all for the moment but there are no tunes that you would actually go and look up. I would have liked some rock themes or at least one when you fought the Prowler. That may be the best boss fight yet in these two Spiderman games. I like how you had to really rely on your spider sense. It’s something that hasn’t been utilized a whole lot yet so that was really nice. You had to trust in your reaction times and get the job done. Yes, the timing isn’t super tight so it’s a little on the easy side, but regardless the concept was really cool.

Naturally the game does lead into the big sequel with the ending so that’s definitely real exciting. As a whole the story did a good job of setting Miles up for the big leagues since he will need the experience here. At times the drama with Tinkerer could feel a little forced perhaps but all in all you were engaged the whole time. The stakes may not have been Earth shattering but that’s for the main games, not the spinoffs per say. It also will help and make Spider-Man 2 feel more like a crossover now that both characters have had their own games. I assume each one will keep their respective combat systems but we’ll see if that is really the case. I’m also curious on how switching between the characters will go.

Overall, Miles Morales really delivers with a superb game here. The original game set up the groundwork and this one took it all the way. I love these kinds of games with massive free roam over the city. It’s handled so well even to the basic things like movement. I actually want to go and grab the collectibles because the game is so fun. You’re encouraged to just get out there and have a good time which I appreciate. The more I play through these games, the more I’m curious to check out the final outstanding ones that I haven’t played like Web of Shadows or the home console version of Spider-Man 3. All in good time I suppose.

Overall 9/10

Dragon Ball Xenoverse Review


Xenoverse quickly became a sensation around the globe for all of the cool time travel antics and I can absolutely see why. It’s a really fun game even if I have some questions about the gameplay itself. It’s cool to see all of the characters around and in general it’s a fighting game with a lot of effort put into it. Definitely a game that you won’t soon forget and I’m eager to see how the second game goes.

The basic plot is that Terry ends up getting recruited into the time patrol. Trunks desperately needs his help in order to correct the timestream and stop a bunch of nefarious villains from doing whatever they want with the world. It won’t be easy but he is ready to do what needs to be done. The villains have plans of their own though and all it takes is for us to slip up once and then it’s all over. Time as we know it will be finished! While there are some gameplay mechanics at work, it is funny how Trunks has the main character doing all the work though. He almost never steps in to help even though that’s his entire job. Like what is he even doing? I don’t really get it, it just seems like an oversight. I would have put him in to do something at least.

The actual story is really fun though. I do wish they would go a bit more out there with the story though. Think of it as less of a what if and more like the villains just power up the iconic DBZ villains in critical moments. So you beat them up and then things go as planned. The only exceptions to this are when you battle Mira and Towa which are always a lot of fun. You should ignore the power levels for these things like the main character holding his own here when they’re at least SSJ3 level but you are still having trouble with Saibamen. One head canon I’ve always had is that your strength scales to the era that you’re in. I actually think this would make perfect sense and be rather brilliant.

Then we have the gameplay which on its surface looks like the Budokai Tenkaichi series but it’s actually quite different. It’s hard to describe but there’s not much hit stun on the attacks and your special moves have less build up. So it’s all in real time without the quick animations to halt progress. That works well enough but it does mean that they feel a bit less special. I also feel like I was not playing the game properly because I would pretty much never use special attacks. I mainly focused on hand to hand the whole time all the way through the whole game. I had to stop several times to grind out level ups but that’s how I played the entire campaign. I know there is no way the game intends for your standard punches to be the most effective attack so something went wrong there.

It definitely made for a lot of tense battles though since all it takes is for the enemy to land a surprise hit once and you lose half your health bar. So definitely keep that in mind the whole time because things can get very ugly very quickly. Make sure you buy the latest equipment to increase your stats and always have some potions equipped. When you level up you get 3 attribute points as well so I recommend putting it all into one stat. If you split it up then it doesn’t make enough of a difference to be worth it. You really just have to commit and go all in on something. Trust me, it’s really the only way to make any of this work for you. You can certainly still win of course but it’ll be tougher and you will need more skill.

In team fights, make good use of your teammate as a distraction and then hit the opponent from behind. This helped me a whole lot in some of the fights. Another thing to note is that you shouldn’t go too fast. At times I would take the enemy’s health all the way down but I couldn’t win until the heroes finished their speech and so the villain had time to land lots of extra blows. Be careful about that and in general the super armor is hard to deal with. The toughest levels are when you are outnumbered since it is really hard to hit an enemy without someone else hitting you. So for these moments I recommend a lot of run and gun tactics.

The graphics are definitely really good here. The game actually looks significantly better than Jump Force and yes that is a bit of a direct shot on my end. What really impressed me though was the soundtrack. There are so many incredible themes here, I have to Youtube more of them later on. It holds its own against Budokai Tenkaichi 3 in that area and I never thought I would be saying that. There are a lot of good rock themes and danger type tracks that fit in perfectly with the series. Trust me, you’re in good hands with this one.

It goes without saying that there are tons of modes for replay value here. The multiplayer mode is obviously a huge one with limitless content but then you’ve also got dozens and dozens of parallel quests to work through with other story scenarios. You don’t want to miss out on those and there’s also a lot of DLC type quests if you’re interested in that. Basically, this game has dozens and dozens of hour of fun and is the kind of game you will keep on picking up from time to time.

Overall, Dragon Ball Xenoverse is definitely an elite game. The gameplay is top tier and there are tons of villains and opponents to take out. I didn’t even touch on most of the bonus content during my playthrough so it’ll be fun to go back to all of that at some point. The game really pays solid homage to all DBZ fans and you will not be disappointed here. It’s a high quality game through and through. I am definitely looking forward to seeing how the second game fares. From what I’ve heard it is one of the definitive titles in all of Dragon Ball so I’ve got to see this!

Overall 9/10

Spider-Man Review


After all these years I have finally played the big Spider-Man game that came out many years ago. This one really made a whole lot of waves and it’s easy to see why. They clearly put a lot of budget into it and the world is very expansive. There are so many different collectibles and side missions to go through. I guarantee you will be playing this game for a very long time, you can trust me on that.

The game starts off with introducing us to a very experienced Spider-Man. He’s been at the game for a very long time and has saved the world more times than we can count. Well, he’s going to be up at bat once more because the Demons have shown up to take control of the city now that the Kingpin is behind bars. This new gang is absolutely ruthless and they have dangerous plans for the city. They have a beef with Norman Osborne and its one that threatens to destroy even the innocent civilians who have nothing to do with this. Can Spider-Man save everyone this time?

It’s really nice to see an older Peter Parker who already has a handle on things. The game puts a lot of emphasis on his scientific knowledge as well so you can definitely expect to see him inventing a lot of things and generally being a handy guy. The game works these in as minigames which are fun enough. Admittedly I was always ready to just go out there and enjoy the combat some more but the minigames are fairly short so it’s not a big deal. The story itself is definitely excellent and you are going to have a good time here. It’s a fairly sizable campaign too so you won’t be completing it too quickly.

Then you have the primary gameplay which is definitely really solid. The game makes incredible use of the spider sense as you weave in and out of attacks. It’s all very fast paced and you can approach the game in many different ways. The combat just gives you a lot of freedom and of course you can imagine that I tend to go for a more hyper aggressive style. I just want to take down every enemy in my way and that’s sometimes going to be more of a challenge. The game does want you to opt for stealth sometimes and I try but I usually get spotted anyway. Most of the levels are about being Spider-Man and generally dominating but you do have the occasional level as Mary Jane or Miles which are complete stealth missions.

I didn’t mind them but I’m sure I would have gotten more tired of them if these levels popped up too often. As it is, they were a solid change of pace. Each level can be beaten quickly if you want to get to the end or you can explore a bit and pick up a lot of easter eggs/foreshadowing for the future. I’m impressed at how interactive every part of the game is. This is exactly the kind of title you think about when you hear the words “AAA game”. It’s a term that has gotten a bit watered down over the years but this is a great example of a title that had a lot of effort and care put into it.

It goes without saying that the graphics are excellent here. It is going for a more movie/cinematic type of artstyle so it may not quite look as sharp as the more colorful titles but it still works really well. It’s always fun to see New York City in a big game like this as well. They got in so many different landmarks and it’s really impressive. The soundtrack is a bit less noticeable. It’s good and all but not great so I wouldn’t expect it to be knocking you out of the park or anything. It performs its job well and that’s what counts though.

In terms of replay value, well where should I even start? There are tons of suits and powers to unlock. You can upgrade your tech, and of course gather all of the trophies associated with the game. It’ll take a while to really do all of that even if the trophies themselves aren’t super difficult. I imagine you’ll be playing for 30 hours minimum so you’re getting a whole lot of bang for your buck. The game has aged really well so it’s still not too late if you want to purchase it now.

Probably the area I’d give the most credit to within the game is how seamless the whole hub world is. You can be on your way to fight the next story mission when a crime breaks out a few blocks away. You can choose to ignore it or go over there and fight. I decided not to ignore crimes early on since they would help for trophies down the road and it’s just really smooth. After I stop the criminals I go to where I was supposed to go. On the way to objectives I would stop by to pick up backpacks and other collectibles as well. No loading times or anything like that to break up the flow. You also get faster as you level up which makes going through the city a breeze. So I rarely ever used the quick travel except for the trophy associated with it although I am glad that it is an option. It is easily one of the best hub worlds I’ve ever seen.

Overall, Spider-Man is an elite game. It’s definitely the kind of title that you think about when you are expecting a top tier comic book game. Fans of the character should be very pleased and I will be back in the world of spiders very quickly since I got the Miles Morales and Spider-Man 2 games in the same batch. So 3 big titles all in a row. We’ll see how they stack up to the original here. It’s definitely a tall act to follow after all.

Overall 9/10

Kaiju Run Review


So with a title like Kaiju Run you are expecting big things right? Well unfortunately this is the bottom of the shovelware barrel. Seriously it’s one of the worst app games I’ve played and I can explain why that is very quickly. The game has full screen, unskippable ads. Yes, they show up when you beat a level, when you lose a level, if you pause for too long, etc. It’s really bad and I think that’s the biggest taboo for an app game. You should never do this. I don’t mind playing ads to get an extra life or some kind of boost where it’s optional, but mandatory video ads? Nahhhh that’s not going to fly.

Obviously you are going to be entering this game with rather measured expectations right out of the gate anyway. It is a game built on deception since it advertises playing as Godzilla, King Kong, Sonic, and Goku but you know that’s not really going to happen. Surprisingly for King Kong they actually use his name and have a character model that looks like him. For Goku he has SSJ3 mode where he looks really out of proportion but hey he’s in the game under a fake name which is interesting. For Godzilla they switched it to Zilla which is sort of clever and Sonic is more like the human fan version, Sanic.

The character roster is fairly impressive which is why it’s a shame that it fell for the video ads trap. It’s not a ton of characters, I mean you can unlock them all in a few hours, but the fact that so many notable ones there is pretty cool. There are different items and such you can get but in general the game doesn’t have much content. The levels are endless but they’re all basically the same for a while. If you really like the gameplay then it wouldn’t matter. I actually think it is rather fun to play. Take away the ads and I would actually have a very good time here. I would be blasting through and everything but alas it wasn’t meant to be.

So the gameplay is your average 3D endless runner. You go through the game catching as many pellets as you can to get huge. Your controls are to move left or right. Then when you get to the boss you fight. If you got enough pellets then you will definitely win and if you didn’t then you will lose and can watch another ad to build your strength up. This gets more and more rigged as you go through the game of course. They really need that ad revenue after all! So the most tragic part of this game is that the gameplay is well done. It’s super basic for sure but the kind of style that can be addicting in a mobile setting. In fact, that is exactly why it does so well. A mobile game should be really simple, that’s the kind of structure that works extremely well for it.

What the game should have done to enhance this would be to stick to a bunch of currency ads like in Miraculous Ladybug. I’ve played a lot of endless runners that were extremely good because they really understood the assignment. We’re here to have fun and if the game is good then the rest will fall into place. The graphics aren’t even bad. They look a little messy but I think that is intentional on the art side. At least that’s what it felt like to me. It’s passable for being a mobile game at least, it’s not like I’m expecting AAA material or anything like that.

There’s not much replay value though or any other modes to keep you busy. So you’re just here in the literal endless levels running through everything. What you see is what you get in that way, this is called Kaiju Run after all so you are expecting to do a lot of running right? If nothing else, I would say that the game is honest with the title. Perhaps not with the graphics and characters compared to the ads but I can give it some props.

Overall, Kaiju Run is disappointing even when I didn’t expect much. It’s a clear cash grab all the way. They’re desperately trying to get your money with all of these ads and its all just way too shameless. Do not download this game folks. I’ve got two more Kaiju type app games coming up so we’ll see if they fare any better but this is the kind of game you’ll play for a bit and then realize that it’s a scam. Full video ads will never be a good idea. They just suck the immersion out and it will feel like the longest 30 seconds of your life each time.

Overall 2/10

Freedom Planet 2 Review


It’s time to take a look at the big sequel to the original Freedom Planet. It’s cool to see all of the characters again and they do a good job of keeping the story really hype and exciting. There’s full voice acting here and a fun story which goes a long way. I’ll definitely be up for another game to wrap up the trilogy at some point. There’s definitely more you can do with the world building here but if not I can still be content with the big adventure here.

The game kicks off with a new threat emerging into the world. Her name is Merga and she is a water dragon like Lilac. No longer is the heroine the last of her kind but Merga explains that there was no accident or anything like that. Their people were wiped out by the Earth Dragons and she intends to have her revenge on the planet. Lilac knows that she has to save the world but defeating Merga would ensure that she is the last of her kind once more. Is there any way to prevent this from being the case?

I tend to give platformers a lot of grief for not having much of a story but I can safely say that it isn’t a concern this time around. This game has quite a lot of story within it and full voice acting like I mentioned earlier. This goes a looooong way to making the game extra memorable. You’re really eager to see what is going on with the case and how they will handle this. The story has twists and turns, it has drama and action. It’s a complete narrative that really pushes the characters.

Lilac is a great heroine as always and this game really let us see her leadership qualities. While the rest of the characters would be fighting and getting in each other’s way, she wasn’t getting distracted. Ultimately you can count on Lilac to make the right calls as needed. Meanwhile Carol is fun as always. Her big focus on being a free spirit does often put the characters in a bad spot but she is a loyal friend through it all. Milla has improved a great deal from the first game. She is still one of the weaker characters for me but there is a lot of potential with her banter with Serpentine.

Neera is a whole lot of fun on the hero side as well. She’s all on business which makes for a lot of arguments. Neera wants to protect the world at any cost and that absolutely makes for a great for a great contrast. The Magister that she serves is far less impressive though. He could definitely stand to be a more likable character. He strikes me as that shady guy who makes a ton of mistakes and doesn’t always pay for them. I mainly found him annoying here.

One character who gets the shaft this time is Spade. He basically shows up to get wrecked and doesn’t contribute much. I can get why Lilac is still mad at the guy because he is the opposite of reliable. Always ready to make a quick escape and look out for himself instead of helping the rest of the heroes out. The guy isn’t even a hero to be honest. I’d consider Serpentine to be more dependable at this point.

Serpentine is a great character all the way though. He has the best theme in the game and is an unpredictable wild card. You want to talk about a guy with aura and great one liners? He is the absolute best character in the game and I always looked forward to his theme song playing. You knew that fun things were in store. A true scene stealer all the way.

As for the villains, the roster was pretty strong here. The best villain was Merga which makes sense. She had some strong ideals and made for a very compelling character. Obviously she is evil and the game doesn’t try to make you think anything else but I can always go for a villain who is at least fighting for something they believe in as opposed to just being totally random. Then you have Askal who is a strong fighter and gets a good role here. I may not have liked how it ended but he was another powerful villain who helped to even things out here.

Aaa is the only villain that I didn’t care for. He panics a lot and is super weak so I didn’t think that we actually needed him here. He doesn’t add anything to the dynamic which is my main problem. Captain Kalaw was fun though. He could maybe be a bit over the top but I tend to like this character type. Finally you have Cory, whose role is much smaller than you would expect but she is still really solid. Definitely another fighter you can’t underestimate although she definitely had less personal stakes for helping the villains out.

I didn’t really talk about the gameplay much yet but it’s basically a 2D platformer like Sonic. I think that’s probably oversimplifying it a little bit though. You can also use an aerial spin move that’s like a boost which makes you temporarily invincible. It’s a huge part of how the gameplay here works so you need to use it a lot. You can also use martial arts with your attack button. There are way more boss fights than the average 2D platformer so get ready for that combat.

The game can be reasonably difficult as well so make sure you buy some good items. I personally liked the water damage upgrade a lot since the damage sticks with the enemy even after you have finished landing your hits. It’s extremely useful without a doubt. The final boss has like 10+ forms also so I hope that you have managed to save up a lot of gems. You’re definitely going to need them for this part. I’m not always a huge fan of the speed based 2D titles but the level designs here were pretty good. I may have gotten lost once or twice since they can be rather large but it worked out well enough.

Then of course you have the soundtrack which is definitely top tier. A lot of great tunes around every corner in this game. We also can’t forget the graphics which are well above average. The game looks very well polished. They didn’t skimp out on any of the technical aspects here. I guess in a way I focused mostly on the story because I was so impressed but the whole game was on point here. There isn’t a ton of replay value to be honest though so I guess the only issue could be that there isn’t a ton of content here. Still, it’s not like the game goes for $60 or anything like that though so it evens out well enough.

Overall, Freedom Planet 2 was definitely a great game. It really went a long way to maximizing the hype and enjoyment that you would expect after the first game. The story was excellent and I had a good time with the gameplay. This is definitely a game that you should pick up as soon as possible. You definitely will not regret it, I can tell you that! Gotta see what the next Switch game to get with the Eshop gift cards will be. Always lots of fun options out there.

Overall 8/10

Bomberman Jetters Review


We’re back in the world of Bomberman with this next adventure. It’s pretty fun to finally be getting back into the swing of things as this series is always pretty good. Platforming with the bomb explosions is unique and you can’t really compare this to very many other titles. I would actually say this one even improves upon the last title because of various quality of life updates. Less missable collectibles/monsters this time around. In fact you’d have to try in order to actually miss any of the creatures. The collectibles can be a little more difficult though, I actually missed two of them and had to head back. Technically you don’t necessarily need every material but I didn’t know that until the end.

The basic plot is that the villains are causing a lot of trouble once again. This time they have powered up a rocket that will either ram into a planet and destroy it or it is going to fire some kind of laser. Either way Bomberman’s mission is clear, he has to destroy the ship right away. If he can do that, then the worlds will be safe and perhaps this villain group will forever stop trying to get in the way. The main villain is protected by the elemental bombers though. You’ve got a fire bomberman, water, ice, etc. They’re all working for the villains so I guess the main Bomberman is one of the only heroes left at this point. There is also Max who is around but don’t expect him to say anything.

The graphics are really solid here and I wanted to jump into that right away. It’s super impressive how many fully animated cutscenes we have here. I was super happy about that because not many titles did this back in the day. There are 2 big cutscenes in every world which establish the boss and set the stage up very well. Meanwhile the soundtrack is fairly decent. A little less memorable I will admit but it still works well so the technicals for this game were on point. Then we have the gameplay which was really solid too which makes for a balanced game. I will jump into that now.

In each level you have to get to the goal in order to complete it. To do that, you typically have to find some kind of switch or blow some enemies up. Each world has 6 levels at first although the latter worlds tend to be 4 levels instead. The first, second, fourth, and fifth levels are classic stages. You run and jump over obstacles. Then stages 3 and 6 are the boss fights of the area. Usually the third level’s boss is fairly easy and you can use any bomb to beat him while the 6th level’s boss is more difficult and only one element will be particularly useful here. So if you miss an ingredient for one of the bombs, the level will get tricky.

This is where Max comes in. He can hurt every boss with the exception of 1 with his unique power. It takes an extremely long time to charge but has the largest range in the game. It deals a quarter of 1 heart per hit so you can beat a boss with around 20 of those. I can see this working as a self imposed hard mode of sorts. If you get hit while charging then the energy ball drops and you have to start again. It makes it so Max is actually a rather difficult character to use but I did have to resort to him twice. You can also switch to him at any point during the normal levels but there isn’t really a reason to do that. Typically Bomberman is better for every situation.

There are only 12 different monsters to recruit in this game but they are all pretty interesting. The level up system is a bit basic this time as you can only go up to level 3. So at that point you will have maxed out the monster and there isn’t much more to be done there. You level up fairly quick so I maxed out around 5 of them before I beat the game. I don’t think it would take long to max out the rest. It looks like you can also unlock a bonus world but I’m not sure how you would do that. It’s probably connected to at least one of the collectibles that you can grab. So there is a decent amount of replay value here. The main campaign’s not all that long so you’ll have it completed in under 10 hours but with the replay value it might make it up to the double digits.

I appreciated that the collectibles weren’t fully mandatory for completing the game though. This one could be fairly difficult at times but in a very fair way. You just had to really apply yourself and be good at using the bombs and not rushing. Often times you will only get yourself into trouble if you try going too fast and start bumping into enemies. That’s really where the trouble starts but if you go slow then you shouldn’t really be getting hit. Some levels can take a while, one took me close to an hour although in part that’s because I got lost.

Each level does have a map but it’s fairly zoomed out so you can still end up bumping around a lot. Level 5-1 was easily the most difficult if you ask me. You have to activate statues and play a little minigame to determine your route and there is a lot of backtracking so that often meant I would pick the wrong path and have to start again When in doubt just go back to the start of the level and retrace your steps. The good thing is that the enemies don’t respawn so feel free to knock them out and then decide on a plan. That way you have no real distractions.

Overall, Bomberman Jetters is a pretty fun game. The actual gameplay is fun and the level designs clearly had a lot of effort put into them. The sheer size of some levels could be rather daunting but the game was really fair about everything. The way that the monsters and bombs are handled was better than in previous Bomberman games as well so this leads to a very smooth experience. It’s an easy game to pick up and play and I can safely say that it did exceed my expectations. The full anime cutscenes were just another boost to add to the top. So I would definitely say to pick up this game as soon as possible. You won’t regret it!

Overall 7/10