Jeremy McGrath Super Cross 98 Review

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It’s time to look at a very old PS1 game. I actually have a few of them that have been waiting for their chance, but since the bulk of them don’t have any story modes and aren’t even recognized on the backlog there isn’t much of an incentive to playing them. Still, while I wait for Undertale to show up it’s a great opportunity to blast through this one. It’s a fairly fun game although it’s one that is naturally quite limited.

There are a few main modes here like Time Trials and Single race, but you’ll be spending most of your time in the quick career mode. There are 11 races in this mode, but you only get to keep going if you have enough points. I had to retry one of the races real quick since I didn’t qualify so make sure you save after each race in case the next one doesn’t go as you planned. As long as you average in the top 3 out of 6 you will typically be okay to keep going. I ended up with 3rd in the tournament but apparently that wasn’t quite good enough so then you get a cutscene of the main character crashing. It feels pretty bad, but I like how the game has a sense of humor. Even when you pause the game there are extra options in case you are confused and the game tells you to make up your mind or go ask a friend.

There aren’t enough stages for 11 levels though so a few of the levels are used twice. I think there were maybe 8 unique levels which isn’t too bad I suppose. To make the final 2 stages a little harder they made them take place at night time. I don’t think that was the best move as it’s just super hard to see where you’re going. If a computer is going to beat me then I want it to be legit, not because I’m just crashing into everything. Still, I guess I appreciate the fact that they did something to make the level experience a little unique. That’s still pretty cool of them.

The graphics are really old. This game certainly doesn’t hold up nearly as well as the original Spider Man game but I guess it doesn’t look bad either. Everyone just seems a little blurry and of course it can be hard to see the turns in the level in time. When it comes to the soundtrack it is fairly generic. The game once again adds a little personality with how enthusiastic the announcer is. I think the game did a good job there.

I don’t think I really need to describe the gameplay here as you could understand it with a glance. You are driving a motorcycle/bike and trying to be the fastest to make it through the course by the end of the laps. You can go for style points by pulling off tricks after jumps, but it is risky since if you mess up you will crash and lose a lot of time. You can also target players by performing a wheelie but if you don’t hit them at just the right angle then you’ll be the one who crashes. I couldn’t quite get the angle right so I gave up after a while, but it does give some nice depth to the gameplay. If you manage to master all of the extra gameplay techniques and such then I think you will be quite ready to take on these computer opponents.

There isn’t much replay value here though. Most of it will come from the multiplayer mode of course, but your friends will probably be playing some other racing games instead so I’m not sure if it’ll be enough. The single player content is only good enough for around 1-2 hours so you just need to make sure that you’re getting a good price. If so, then it’s time to pull the trigger on this game.

Overall, I think the game is reasonably fun. It may not be a racing game that you will particularly remember after playing it, but there’s nothing wrong with it. It’s just a situation where there are now many more solid options to play for racing games. If you can find this game for a dollar or two then by all means you should check it out. It’s a good game and I’d recommend it. I do think that I should have gotten a medal or something for 3rd place though.

Overall 6/10

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Dragalia Lost Review

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It’s time to take a look at Nintendo’s latest mobile adventure. Just like Pokemon Go Nintendo seems to be here to provide the promotion while they handled every other aspect of the game to a third party. It’s a good strategy since I’m sure it takes up less manpower this way and the third party has more experience with mobile titles. The game is well made and quite polished although it’s one that I won’t be sticking around for. It has its weaknesses, but as long as you have the time it makes for quite the investment.

The plot is a little generic though as you are a prince who didn’t want to be King. Unfortunately all 7 of your brothers have turned evil and the same goes for your father The King. It’s hinted that they are being mind controlled but either way it is time for the main character to rise to the occasion. In this world all proper fighters need to have a dragon companion so his first order of business is to tame one. Now he has to go save the world, but can he do it?

As this is a mobile game the answer to that question is likely a flat no. These games just never seem to end which is one of the main things that ends up deterring you from playing after a while. It’s all a matter of preference though. I typically play console games but those always have a start and an end. If I wasn’t a big console fan then I’d probably stick around for this one. As it is the only games I’m actively keeping up with are Dragon Ball Legends and Pokemon Go. That’s enough to keep me busy, but it’s always fun to at least check these other games out for a bit.

The gameplay is an overhead real time combat system. You swing your sword by tapping the screen and you can use super attacks once you have charged up enough energy meter. There is also a separate energy meter for turning into a dragon. Turning into a dragon gives you a huge boost in health and attack power so I highly advise doing so. Each level is typically a short run where you beat up a bunch of enemies and then the boss room at the end of it. The fact that the levels are so short is definitely a good thing since it makes it very easy to play the game in batches. Of course it also highlights the fact that the story moves so slowly so that’s the only drawback.

The graphics are very good. They wouldn’t look out of place in a home console title. The character designs are smooth and the colors are very vibrant. Likewise, the soundtrack is pretty solid as well. It’s very fast paced and makes the game feel energetic as well. These aspects of the game are just as well polished as the gameplay and keeps up the appearance that this could be a AAA title for the Switch.

As for the replay value it’s basically infinite with everything going on here. New content is added all the time through online levels and new characters. As it is the actual story is quite long as well and with all of the bonus raids you can’t run out of things to do. You do have a stamina meter so you can’t play for too long in a row without breaks. While it is a lot more lenient than the Dragon Ball Legends one, it’s not quite as long as Fire Emblem Heroes. Still, it’s certainly enough energy for you to play for fairly long sessions.

Honestly at this point I wish we could get a full Super Smash Bros gatcha game for mobile. See, the only reason I’m not sticking around with this one as long as I stuck around with Fire Emblem and Dragon Ball is because all of the characters are OCs and naturally I’m less invested in them. If the story was about Nintendo mascots I wouldn’t care that 90% of it is stalling for time and not going anywhere. It would still be priceless just to see the Super Smash characters interacting and everything. Hopefully one day we get that.

Ironically I’d say that the mobile games that are less complex and complete tend to work better. I’m looking forward to the Mario Kart app and I’m sure I’ll stick with that one for a while. RWBY is also coming up although I don’t think that one will last. I can’t think of any other mobile games that are coming up soon, but I’m sure some will pop up. Those games seem very simple to the point of almost just being point and click. Even Dragon Ball Legends which has a lot going on seems simpler than Dragalia Lost. Dragalia is just a little too complex. If you want to actually get all of the mechanics in the game you’re going to need to dive into Reddit. Otherwise you’re gonna get hopelessly lost with the dozens of mechanics and such going on here. It’s all a little overwhelming. If you do decide to play this game, I highly recommend not spending any of your orbs and materials for the first few weeks of the game. Wait and see who you want to actually power up since these materials are often going to get scarce as the game goes on.

Overall, Dragalia Lost is a fun game. It’ll probably take a long while to get invested in the plot, but at the same time the game did launch with a ton of story levels to sift through so that’ll help. An impressive aspect is also that every single character has an individual story mode as well which consist of a few cutscenes. Since there are going to be hundreds of characters by the end of this that is a lot of content. I can’t stress enough that this is basically a full RPG on the phone. It’s probably the most convincing one I’ve seen since Sword Art Online Integral Factor. That one had the better plot, but this one has the better level designs and less filler.

Overall 7/10

Twisted Metal: Head-On Review

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It’s time to look at my first ever Twisted Metal game! It felt good to finally be able to open the door on this franchise. It always looked pretty interesting and who doesn’t like car combat? Naturally the game’s likely a little more limited than the main installments would be, but it gives you a pretty good look at what the franchise is all about. (I assume) There is even a story even if it was rather brief so that’s cool. It’s a fun game and one that you will remember down the line.

The game starts with a mysterious being announcing that the entire planet is going to be the battleground for a tournament that he is hosting. The objective is to use your vehicle to destroy everyone else’s. If you are successful then he shall grant you a wish. If you don’t want to participate in the tournament…too bad. Each character gets their own story but at first you only have 2 characters unlocked so I chose the biker dude. He’s not thrilled about this, but if someone’s going to win this thing it may as well be him. There aren’t really any more cutscenes until the end of the game where you fight a giant car that is all but indestructible. Then you are treated to the ending. The guy’s reaction to it wasn’t great though. You get a wish of course, but the main character is just super confused and starts yelling about how this must all be a nightmare. The villain zaps him a bit, but the guy won’t budge so the announcer takes this as his wish and decides to stop with the tournaments for a little while. However, he does say that this is wish that he cannot grant so it was pretty pointless. The main guy should have asked for something a little more valuable. The options are pretty much endless to be honest.

When it comes to the gameplay, you’ll likely pick it up very quickly. You drive around in the car and try to blow the others up. You have a machine gun built into the car that you can spam although you have to let it recharge from time to time. It does almost no damage but it’s still good to have. Around the stage there are a few different power ups like Fire missiles, power missiles, upgrades, etc. The best ones are the homing missiles as they deal a lot of damage and are easy to hit with. Most levels will have you try to destroy 4-5 cars. You get 3 lives to do so or you have to restart. I died once, but after that I realized the perfect way to cheese. Look for a health power up somewhere in the level. It’ll keep respawning there so whenever you’re low on health just head for that place.

However, the most important thing to do is to grab the upgrades. There are 6 upgrades. I’m not sure if it was a glitch or not, but once I got them all my car became completely invincible. This was really handy for the final boss since I literally couldn’t lose health. Getting the 6 upgrades can be tough because if you lose a life you lose all of your upgrades and earning them back takes a while since you get them only when you destroy cars. Still, it’s worth it and without that invincibility I get the feeling that the final boss would have been a whole lot more challenging.

The graphics look pretty good. Naturally I was impressed that it had full voice acting and everything. I shouldn’t be surprised since the PSP always did a good job of feeling like a big console. It’s a shame that it didn’t end up selling better because I do think a lot of passion was put into the PSP. It really could have ended up being one of the big ones and instead it ended up fading into obscurity. The soundtrack is also pretty good for the most part. Naturally there is a lot of rock music which is fun. I can’t really vouch for the lyrical themes because I didn’t understand anything they were saying, but the instrumental themes are definitely quite good.

As for replay value, I wouldn’t say that there is a ton here. There is probably a multiplayer mode for if you have two PSPs, but that’s tough to find nowadays. You can try beating the game with everyone to get all of the endings. That will take you around 10 hours I’d say. Beyond that there isn’t much else. If the price was higher then it probably wouldn’t be worth it, but if you can get the game for a few bucks then the initial playthrough probably still justifies the cost. It’s a car game that you’ll want to add to your collection.

Overall, Twisted Metal was fun. The plot twist about who the main character at the end was is pretty intense. I’m not sure exactly how straightforward it was though as it’s possible that the guy is actually someone else. I just get the feeling that there is more to the clown than meets the eye, but I really don’t know enough about the franchise to say one way or the other. If you play this game, make sure to keep an eye out for those final cutscenes. They’re pretty fun. With this game completed, I have finally gotten the video game backlog down to 100 games. Definitely a pretty emotional moment.

Overall 7/10

Metal Arms Glitch in the System Review

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It’s time to look at a third person sci-fi shooter. That likely sounds pretty good, but I’m afraid that the game was certainly more on the underwhelming side. The levels were poorly designed and the game isn’t always clear on what the objective is. Throw in the game’s crazy difficulty level and you have a title that is best left on the shelf. The 10 hours it takes you to complete the game will feel like forever, but at least you will get some satisfaction out of this achievement.

The story focuses on a robot named Glitch. All of his friends and family have been taken down by the Mills. This is a different robot faction that wants to conquer the whole universe. So far their plan has gone over quite well, but Glitch will fight to the last man. To do that he must find the leader of the enemies and also destroy as many bases and factories along the way as possible. It won’t be easy, but this guy has spunk and the will to make it happen.

First off, I have to say that the story is quite bad. One of the game’s big selling points is the strong language where almost everything has to get beeped out in certain cutscenes because of how intense everyone is. It’s certainly not a joke that works well and it’s stretched out so long that it simply never had a chance. It’s rare for me to say that the writing in a video game was bad, but this was definitely one of those times. You couldn’t wait for the cutscenes to end in these instances. I guess the only good part would be the stinger that sets up the sequel. The odds of us getting a sequel are virtually 0 at this point, but a person can dream right? A sequel could be good if the game was fixed from the ground up and I have a feeling that it would be. The plot and characters are another story of course, but there’s always a chance.

The main villain is wrecked by the end as well. For the whole game you are convinced that he is a very cunning and powerful leader. He had a secret agent infiltrate our ranks and considering his large army the guy must know what he is doing right? Well, we find out by the end that the guy can’t talk and just likes to beat his chest like King Kong. He has no real character and can’t think too well. It turns out that the right hand man was the real brains behind the operation but the game could have done that without wrecking the final boss. Meanwhile none of the heroes are any good except for Glitch. I’ll say that he was a reasonable lead. The game lightly tries to make him a Hal Jordan/Han Solo kind of guy except he rarely gets to talk so it’s hard to see that. With more of a presence in the story I think he would have worked quite well.

As for the gameplay, as I mentioned it’s a TPS. When you first start you only have Glitch’s main arm cannon. As the game goes on you get a variety of weapons including the 3 best ones, a Gatling Gun, Rockets, and a Sniper Explosive. There’s also the Shotgun, but it’s basically useless until you upgrade it to level 3. At that point it becomes the best weapon in the game, but the ammo runs out almost instantly. I highly recommend upgrading all of your weapons, but getting the parts to do it can be tricky. You also always want to keep some money on hand in case you need to buy some health during a level. The levels are typically platformer style so you have to get to the end while fulfilling some kind of objectives. Keep blasting and the way will be known to you. If you pause the game you will also see a vague mission outline as well which can help you if you’re stuck. The game’s pretty dark so make sure your TV screen has a nice brightness level or you’ll really be in a pickle.

There are 42 levels in the game and it should take you around 10 hours to complete them. After that you can go back and find all of the secret chips to unlock extra multiplayer levels. Naturally as this game has such a multiplayer mode the replay value here is basically limitless. I’m sure it’ll be a blast too since the only thing holding the single player mode back was really the insane difficulty and glitches so the title could live up to its name. If you leave your vehicle behind be prepared to restart the level. Same thing happens if you leave an explosive behind. Also watch out for making it to a checkpoint with low health because you may end up dying quite a lot as you try to survive. Sometimes it’s better to just re-start the whole level. I actually had to replay the first 5 levels again because I initially played the game on normal mode before having to go back to Easy. This game simply didn’t play.

Making matters worse is the fact that 1-2 levels can’t be completed if you go in swinging. You had to play the levels with no guns equipped so the robots wouldn’t shoot at you. There’s almost no way to know that in advance so it feels a little cheap. I cheesed a few levels by just making a beeline for the goal. I had quite a few close shaves there. Now, this isn’t to say that difficulty is a bad thing. Games should be hard and you want a good challenge. However, this difficulty just feels cheap as you die to a few hits or the enemies infinitely respawn. If you don’t have the right grenade to mind control the robots then you’ll be stuck there for a while. I think this game just wasn’t nearly as polished as it should have been and will ultimately go down as one of the worst shooters that I’ve played. The gameplay could possibly be overlooked a little more if the story was any good, but it’s not.

The soundtrack is pretty solid at least. When you hear the main menu theme playing near the climax you know that things are finally getting serious. It was a pretty emotional moment and the other sci-fi themes aren’t bad. The graphics I won’t really fault either. It’s hard for me to say one way or the other if the game is too dark because my TV is always pretty iffy there, but it definitely could have been brighter. The destruction effects are pretty solid. Technically the controls are fairly good as well. You won’t miss a shot that you don’t want too.

Overall, Metal Arms is a bit of a missed opportunity. The game could and should have been amazing. The story of a robot rebellion rising up against its oppressors should be a classic. At the same time, it just missed every easy opportunity that it possibly could and by the end of this game it’ll be hard to remember the good times. The developers were slick by having the best levels be the final ones, but it’s simply too little too late. Unless you’re a huge fan of shooters and want to test your skills here, I would recommend avoiding this game. It’s simply not worth the pain and effort of trying to clear it since the story won’t even act as a reward.

Overall 4/10

Gunpey DS Review

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It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.

The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.

Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.

You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.

As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.

Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.

Overall 5/10

Digimon World Championship Review

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It’s time to look at a Digimon game that I’ve kept on the backburner for quite a while. This one sounded pretty interesting at first since you could have the Digimon fight each other in real time combat. The problem was that this isn’t the case at all. It’s actually a computer fighting game. By that I mean that the A.I. control the Digimon in combat and all you do is look out for them. It’s a similar mechanic to the Digimon World series, but to a much harsher extent. It’s a game that gets better as you play it, but ultimately you just feel like it’s a bit of a waste. It’s a game that could have been significantly better.

There is no plot here so we can get right to the meat of the game. Naturally that is the tournaments. The game runs on a calendar system (Which is always a terrible idea) so as you play the in game timer moves on. Each hour seems to pass by in about a minute or less. You’ll be running through the days which have no end. There are 4 seasons in the year and they keep on repeating. The first thing you need to do is catch some Digimon. You do this by going into the hunting ground and using your rope to catch them. It’s similar to the Pokemon Ranger system, but a little more tedious and annoying. This is because the Digimon tend to break free of the rope and run away. The screen isn’t always very responsive either so good luck chasing them. Still, eventually you’ll get the Digimon you want. If you want to catch stronger ones then you’ll need a better rope, but for that you need money. You get money by winning fights. These can either be Title Fights, Free Fights, or Championship bouts. Don’t worry about the final category since you need a team of Megas to even attempt such a thing. Title Fights is where I spent 90% of my time but Free Battles is a great way to get started.

Once you finally get your Digimon you have to realize that this is quite the responsibility. Your Digimon need food to eat and they need it at least once a day. They also do their business all over your cages so you have to keep cleaning them or the Digimon feel bad. They catch colds if you don’t put them in the Medical corner too often and they can’t handle 2 attributes at once. This means that if you are increasing their attack power you are weakening their defense and vice versa. The game is made so that there is always a catch which makes training take forever. Whenever you actually have a spare moment you’re expected to run to the store and buy more food and bandages since the Digimon go through them so quickly. They also get depressed for no reason and if they get scared in combat they will refuse to attack. This is always terrible since your Digimon may be strong enough to win, but doesn’t feel like he can so he won’t even try. It’s just such a terrible mechanic and it’s why I rarely like to leave it all in the hands of the A.I.

Well, somehow or other you will finally get around to getting involved in Title Fights. At first your Tamer Rank is 1, but the more medals you earn from these Titles, the more your rank increases. As your rank increases you’ll be able to buy a lot of extra items to make everything easier. It’s made to be one of those games that really encourages you to just keep playing. Get over the initial hump and you’ll really be ready for success. The first few battles are tough, the middle ones are easy, and then the last ones are tough again. I made it all the way to Tamer Rank 5 and won about 20 Titles so I figured that was good enough for the review. Towards the end the tournaments started having a lot of unnecessary conditions like “Only Rookies allowed” or only Holy Digimon allowed. If you don’t have one then you’re sunk since it means training one from scratch or catching it in the wild. Often times these fights are 3 v 3 so you would need to get 3 more. The problem is that you can’t keep too many Digimon in the cage with you or you’ll run out of space. You can see why the game is so frustrating.

Naturally the game also brings back the concept of your Digimon dying. When that happens they are turned back into an egg and you have to start the training back from scratch. Why even put something like that in the game right? It’s a big thing that is in a lot of Digimon games and ultimately ends up holding them back. I just don’t think that it’s a good idea and it makes you not want to invest too much time into any partner. From the start I decided I would stop either when I got enough titles or when my Digimon died. The former happened first, but I was definitely getting close with my guy since he’s been with me for around 3 years I believe.

The graphics aren’t bad. They’re fairly zoomed out though and don’t look as good as the average mobile game. It takes a lot for me to say that a game looks bad, but I will concede that it is well below average. You could easily make a game that looks better than this one with just about any company’s budget. The looks aren’t that important, but it doesn’t set a good first impression. As for the soundtrack, it’s as bland as can be. There are only a few themes and none of them are particularly noteworthy. At least they’re not bad though.

As for replay value, the game technically has a lot there. With your Digimon constantly dying or needing your attention, you could play this game for many hours. That being said, I don’t imagine that you would have a ton of fun with this so I wonder how long you would last. This is probably the weakest Digimon game yet which is unfortunate. Hopefully the Digimon World series is basically over or gets an overhaul since it just doesn’t seem to hit the right notes. Only Digimon World 4 seems to have been really well made and that one was a radical change from the others.

Overall, Digimon World Championship will test your baby sitting skills. It’s basically the only way to keep the Digimon in line. I’ve ranted about the game long enough though. It still isn’t a bad game and I did have fun grabbing the titles once I got more powerful Digimon. The problem is that in order to get all of the titles you would have to repeat this process many times over which is just something that I wouldn’t plan on doing. Even when you have a strong enough team to win, a large part of the battle depends on luck and the whims of the A.I. I just don’t think that would work for me. If this sounds like your cup of tea then by all means go for it. It’s definitely a fairly unique game I suppose.

Overall 5/10

James Bond 007: Everything or Nothing Review

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It’s time to look at the final James Bond game that I own. It’s been a good run, but even this agent has to run out of games eventually right? The games have all been fairly solid thus far though. I may not be the biggest fan of FPS titles, but I’ve warmed up to them over the years. Then we have this game which is a third person shooter so you really can’t go wrong there at all. It’s a fun game even if some parts feel a little cheesy when it comes to the gameplay mechanics.

The plot involves a rogue scientist deciding to team up with Jaws so they can destroy the world. He has a spy working for him who gets behind Bond’s defenses and helps to advance the villain’s plans. Bond must put aside his love for being a terrible agent so that he can finally become the fighter that he always dreamed of being. Can Bond actually pull this off or is it time for him to finally call it quits and take a step back?

Yeah, there’s really not much to the plot to be honest. Although while it is a little on the generic side, I do appreciate the fact that it is an ongoing story that continues throughout the game. That helps it feel more like a proper movie adventure than just having snippets of plot here and there. We have full cutscenes and voice acting so honestly it was actually quite high budget. The graphics are on point, but you’d expect nothing less since this is on the Nintendo Gamecube. Then we’ve also got the soundtrack which may not be the most inspired out there, but it’s not terrible. On a technical level this game succeeded.

Then we’ve got the gameplay which is also solid. For most levels you’ll be running with your guns at the ready. At first you can get away with just running into a room and initiating the fight, but as you get closer to the end of the game you’ll have to switch to a far more tactical approach like hiding behind objects. You can temporarily slow time while looking across the room to spot a path through the villains as well. Then you’ve also got a bunch of tech at your disposal like an invisibility suit, grenades, spider bots, and more. I rarely used them since the villains would be on you in a heart beat, but the thermo suit turned out to be very useful in the final level. Seriously, winning without that would have been almost impossible.

Then you have other gameplay styles like when you have to drive a motorcycle, car, or a tank. The driving levels (Aside from the tank) were a blast and a nice break from the shooting. Of course, adding in alternate forms of gameplay like this can be risky since it can take away from the experience, but the gameplay was just as polished and it was just fun so I can’t say that I had any problem with it. When it comes to the gameplay the only thing I really did have an issue with was the final level. That one was just not executed well.

I’m fine with it being super difficult and riddled with enemies of course. As the final level in the game I’d expect nothing less. What wasn’t good though was the fact that the level was incredibly long without any checkpoints until the actual boss fight. I spent nearly 2 hours on this level. I’d make it so far only for something cheesy to happen or an enemy would get a lucky hit. If every level had been like that things could have gotten dicey for the game. Fortunately that was the only level to not have well placed checkpoints.

As far as the game’s content goes, it’s at a good length. The main story has around 27 levels in it and after that you can feel free to have fun in multiplayer mode for a while. It’s 4 player so that will give you a lot to have fun with. The replay value never really has to end and even without it the main campaign is sufficiently long. I’m not sure what the going price for it is nowadays, but I can’t imagine that it would be all that pricey. It’s so old…unless it’s out of print of course, but I’ll hope that this is not the case.

Overall, Everything or Nothing is a solid James Bond game. It focuses less on the Bond aspects of the franchise and more on the fun action scenes. It’s certainly not perfect, but as far as shooters go it can hold its own against any other realistic TPS. If you haven’t played a Bond game before then this is definitely one that I would recommend checking out. It’s a good way to start off and it’ll allow you to get used to the shooting aspect. Since you don’t have any cool super powers to back you up, you’ll have to train yourself on the fundamentals. Once you’ve gotten those down, this skill will help you for future games.

Overall 7/10

Black Clover Quartet Knights Review

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It’s rare that I pre order games. Honestly there are probably only around 10 or so that I can think of at the moment. I’m only counting games that I actually paid for so pre orders for Christmas or my Birthday don’t count. Off the top the games that I can think of are Super Smash Bros 3DS, Super Smash Bros Wii U, Pokken, Street Fighter V, Star Fox Zero, Black Clover Quartet Knights, Blazblue Cross Tag Battle, Sonic Forces, and Sword Art Online Fatal Bullet. There may be a few more that I’m missing but that’s basically it. Considering that this spans a time frame of around 10 years, you can see that I basically only started pre-ordering recently. It’s definitely fun to get a game at launch, but it’s also risky if the game ends up being underwhelming or just not worth the money. I wouldn’t go as far as to say that I actively regret any of these or anything like that, but some were certainly more rewarding than others. I’d probably say that (not counting Super Smash since those would be the easy answers) Pokken was probably my favorite one. I definitely spent a lot of time with that game and the PVP was just a lot of fun. Definitely good times remembering when you didn’t have to pay to go online. Getting off topic though, lets talk about Black Clover.

The story has our heroes head to a cavern after stopping a villain named Mars when they are split up from Captian Yami. Asta and Noelle break through the rounds of enemies and find him, but now he has de-aged 14 years. What could have happened to him in the moments it took them to find him? They don’t have much time to rest though as a group of terrorists known as the Eye of the Morning Star have decided to team up with a mysterious lady from Yami’s past. Asta doesn’t have time to worry about the specifics here as he has a kingdom to save.

The story is extremely short as it is just 10 battles long and you’ll clear it in around 2 hours. I was a little dubious after finishing up the story. Naturally I know that the main point of this game is the online play so I wasn’t going to harsh on it too much, but only 10 levels? Fortunately by beating the game you unlock an alternate route with Yami which adds 8 more levels. After that you also get 2 “extra” levels so in total the game is a little closer to 4 hours which is nice. That definitely makes a difference. There are also other offline modes to play which extends the length. Each character has a challenge tutorial which is fairly easy and lets you get used to the characters. I’ll definitely try doing all of them at some point, but that may not happen for a while yet. Still, it does extend the game’s length.

Of course, this may go without saying, but you will enjoy the game a lot more if you have online play activated. After all, this game’s not exactly as mainstream as Naruto or DBZ so if you want to fight a bunch of people online you’ll want to do it right away. If you want until everyone is gone then it will certainly be way too late at that point. The offline content may last you around 6 hours and a little more if you decide to beat every level on hard mode. That may not seem like enough for your $60 dollar purchase, but the quality of the game is high so I don’t think you’ll feel bad about it afterwards.

For example, this game does have fully animated cutscenes which was definitely a blast. Not many games do that so I can only imagine how difficult it must be. We also get a bunch of CGI cutscenes and still illustrations as well. I definitely think that quite a bit of care was put into this game. The story is short but memorable. The graphics are definitely quite solid and are in the familiar Bandai style. If you like how the Naruto/Seven Deadly Sins game looks then you’ll enjoy this one as well. The soundtrack is a little less impressive though as there is only one really rocking theme. The lyrical song for the final boss is all kinds of hype. The other themes are all very forgettable. I think the game should have just brought in a bunch of themes from the anime, that would have certainly worked out well.

I haven’t even talked about the gameplay yet so I should get on that. It’s a pretty fast paced fighting game. It’s in squads format so you go 3 v 3. You want to construct your team carefully as you have mages, fighters, healers, and a different kind of fighter. My favorite characters to play as are definitely fighters and healers are the worst, but naturally you want a balanced squad. It plays a bit like a beat em up I’d say or Dissidia if you are familiar with that game. You have roughly 4-5 attack options so there isn’t a crazy amount of options to use, but this’ll help you memorize them quickly. The game is easy to start while being difficult to master which is definitely a good balance. I definitely enjoyed the gameplay a lot although I am definitely a sucker for fighters. They always just manage to hit the right notes which is why I always try to snag them right away.

Overall, Black Clover Quartet Knights is definitely a great game. It is on the short side which is unfortunate, but it’s a short game that really excelled in its presentation and pacing. For example, I’d say that a lot more effort was put into the actual story than Blazblue. It’s around the same length but ends up feeling a lot more like a complete adventure. I’d still be pretty hyped for a sequel after playing this one. It’s a shame that there isn’t a local multiplayer though. It seems like that would have been really easy to program in even if it would be tough to keep track of everything on only half a screen. Better a crunched option than none at all right? (Well, I guess critics would take shots at it anyway, but the devs can ignore those) If you don’t have the game yet then I definitely recommend checking it out. If you don’t have online and feel that the length is too short, then I get that and you should probably go get a different fighting game. Any of the old Naruto Ninja Storms would work in that case and will be cheaper by now.

Overall 8/10

Final Fantasy Crystal Chronicles Crystal Bearer Review

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It’s time to look at a Final Fantasy title. I wasn’t a huge fan of the previous Crystal Chronicles title that I played so I was a little worried when I first realized that I had the next installment. I watched the trailer and quickly changed my tune though since this one actually looked pretty solid and promising. Fortunately it lived up to the trailer and is actually a spin-off that you can be proud of.

You don’t need to have played the first one to get into this title since Crystal Bearers takes place 1000 years after the first. Additionally the first game didn’t really have a conventional plot so you weren’t gonna miss much either way. The plot follows a kid named Layle who is a Bearer. This means that he has special abilities (In this case Telekinesis) and is also built to be a lot more durable than the average human. There are only a few Bearers left since humanity hunted them down and they don’t get along with the humans. Layle is a mercenary who takes whatever job he and his partner are given.

At first this is a simple task but on one protection mission he is attacked by a mysterious robot. This robot is a part of the Yuke tribe which was eradicated years ago. She wishes to bring them back and Layle isn’t even sure if that is a bad thing. The government definitely doesn’t want that though since it would mean conceding power and territory. Either way both sides need the 3 legendary jewels to meet their objectives so regardless Layle is tasked with obtaining them. He will have to outwit a mischievous Selkie in order to do so though. Once he gets the jewels, who should Layle give them to?

I thought the game did a good job of making the plot engaging right from the start. The opening cutscene is a lot of fun and gives more action than the entirety of the last game. This title has fun with the motion controls and uses them for a bunch of different mini game style levels. You could be sure to find many different gameplay styles which always kept the game fresh. Naturally I still prefer traditional controls to motion based anytime but this one was definitely smoother than many others that I’ve tried.

The graphics are pretty solid. The characters appear to be on point and the energy effects look good. The hub world is nice and bright and makes for a pretty good forest kind of landscape. It’s not going to go down as the best looking Wii game but is definitely solid enough to be noted. As for the soundtrack, it is mostly low key, but we do get two hype boss battle themes. I’d also say that the soundtrack never feels dull outside of the hub world so it definitely works well.

The game is reasonably long at around 10 hours. It may not sound all that big for a Final Fantasy type game, but I did skip all of the enemies and certainly didn’t get any powerful equipment. I actually didn’t buy anything at all since naturally I didn’t have enough money for anything good. It did feel satisfying though to just coast through the game at the equivalent of level 1. The reason why this is feasible is because aside from the initial tutorial enemy mob he rest are all completely optional. Aside from them there are only two bosses. That will be the most difficult obstacle to overcome and it will take you many lives but the bosses keep whatever damage you dealt so eventually you will find a way to claim victory.

As per Final Fantasy tradition the final boss does suddenly become rather high tier and cosmic. It’s always a nice treat to get a flashy climax like that as not only does it make the game more memorable in the long run, but it’s always fun to have a space battle like that. It’s good that Layle was so powerful since he could take it in stride. It’s also a fun change of pace to be the overpowered character for a change. You’ll notice right away that he seems a lot stronger than the rest of the cast and you’d be right. By the end only one character can actually give him a real fight and even then Layle still has the edge.

The only real flaw that the game has is the map. It’s one of those maps that is really zoomed out the whole time so you never truly know where you are. Honestly I still fail to see the point of it in general since it certainly won’t be helping you get to your objective. You will likely end up wasting some extra time during these moments but stick with it and you’ll be just fine. Of course when the map is the only serious issue that you have you know that the game is quite solid.

The controls may not be amazing but they get the job done. To use your TK abilities you have to point at the screen and then twist the remote in the direction you want to throw someone. This does allow the TK abilities to be a little more intricate than someone like Silver, but I’d certainly be cool with just having one button be what activated the power. Then based on what you press next is where you will throw them. There are also racing levels where you will really want to make sure you turn effectively. The toughest mini game is certainly the one where you have to help the heroine win a game if volleyball though. Those bullies were tough!

I didn’t really touch on the characters so let’s look at the big ones. I didn’t trust Layle’s friend the whole time since you just got the feeling that he would end up being a traitor. Well, it didn’t happen so I have to say that he was quite good. He risked his career for Layle and even held his own against a Crystal user. The guy is often out of the loop but still helps out whenever he can.

The Selkie is a nice character to have around as well since she always provides a lot of witty banter. She may not have powers but she gets by well enough with her wits. You almost feel bad for her by the end since she is searching for someone who doesn’t care to be found. That’ll probably feel like a big let down. I can’t say that the main villain was all that inspired but he isn’t bad. At worst he is just rather generic and doesn’t stand out as much as the others. His abilities are definitely very good though and the guy is persistent. He is absolutely not backing down without a fight. The Princess felt like a waste in comparison though so nothing really needs to be sad about her. She didn’t add anything to the story.

Layle was a fun character as expected. He’s definitely not the nicest chap around but he is certainly very direct and to the point. Layle knows that he is ultra strong and just rolls with it. Nobody ever pushes him around and he only does what he wants to do. He’s certainly not your average main character and that’s a good thing. This guy’s definitely got quite a lot of personality to him. I certainly found him to be a more engaging character than the mysterious Yuke. He will end up going down as one of the more likable Final Fantasy leads alongside Cloud and Lightning.

Overall, Crystal Bearers was a lot of fun. It’s definitely the kind of game that is certainly going to age very well long term. While the map is a bit of a hindrance at least you have the moogles who do their best to put you back on the right path to victory. The gameplay is fun and the story is on point so you really can’t ask for much more than that. You certainly don’t need to be a Final Fantasy fan to enjoy this game and I’d recommend it to any platforming fan. Even though I played without beating any enemies I would probably recommend beating a few just to stay on the safe side. That final boss is no joke.

Overall 8/10

GoldenEye: Rogue Agent Review

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It’s time for a very interesting game review. The reason why I say that is because this review isn’t 100% complete. This game came in two discs and the only problem is that I don’t have the two discs. I only bought the first and I’m not about to go and try to buy the other one so I’m reviewing the game based on the first half. That’s reasonable though since the first disc has over half of the levels since the second one focuses on the multiplayer aspect of the title. It’s a fun game and feels rather polished. It may not be my favorite Bond game as that honor belongs to one that I’ll be reviewing shortly, but it is definitely a solid game in its own right.

The game manages to bring together most of the biggest villains from the classic Bond films. They have all united to try and take the agent down for good which is certainly bad news for this operative. Fortunately he has the help of Agent Terry, a fighter so powerful that even 007 has to acknowledge his abilities. Together these two agents will do their best to fight against the forces of evil. Can they succeed or will they fail? It all comes down to the skills of you, the player.

The gameplay is pretty straight forward. You try to shoot the enemies ahead of you and ultimately you have to survive at any cost. Your mission will typically be to activate something after you’ve cleared out the guards. You have your hand weapon when starting a level but you can also pick up weapons that are scattered across the room from the various minions. You can also engage in fisticuffs when you are out of ammo, but I can’t really say that I would advise this. Just try to have some ammo on hands so don’t waste your shots. The gameplay is quite technical all things considered and you’ll want to try and remember as much of it as possible.

Also, it should be noted that this game is quite difficult. I’m not great at the FPS genre so that should be taken into account, but the levels are very unforgiving. Shots from the enemy take up a lot of damage so even with your health being able to regenerate it is hard to proceed through a level. The enemies also bring the fight to you so you can only hide for so long. It’s definitely not a game for newcomers to the genre or kids in general as they won’t stand a chance. It helps the game last longer for sure though so that’ll help it be worth the price you paid. The main game length should take you around 10 hours which is solid. There’s not really anything else in the way of replay value single player wise. There is a nice multiplayer option though so that’ll give you enough fun for a very long while. Be sure that you have the 2nd disc or you won’t be able to play it though.

I’d say that the graphics look pretty good. They’re not super amazing or anything like that, but they get the job done. The levels look good and the game does give us a solid amount of cinematics which is refreshing. You can tell that some real effort was put behind this game and that’s definitely a good thing. It’s also impressive that Bond got at least 3 different games for the Gamecube. Not just any character can pull that off. It’s a little hard to compare FPS titles to each other since they’re so similar so I couldn’t tell you if this game is as good as Agent Under Fire or not. I’m inclined to say that it isn’t but it’s probably pretty close.

The plot was reasonably engaging. It didn’t have as many one liners as the last Bond game, but that’s because Bond isn’t the lead so it makes sense that Terry is a lot more withdrawn. After all, he’s here to help save the day, not to trade barbs. It’s hard to say how likable the main character is either of course since he’s rather silent and doesn’t do anything but fire at the enemies. Not a bad thing, but I like when the games aren’t afraid to give the original character a little more personality than that.

Overall, GoldenEye is a fun Bond game. It’s a shame that I won’t be able to see the ending, but rebuying the disc just doesn’t seem worth it and I’m not interested enough to look it up on Youtube either. It’s just going to have to live with the knowledge of only being worth half a playthrough. Honestly that’s not such a sad fate though right? Half a game is still better than none and at the end of the day at least you could say that the game was interesting enough to get through that. If you like FPS titles then this is a good game for you but otherwise skip it. Your enjoyment depends entirely on how you like the genre because it doesn’t try for much more than that. That’s just the kind of genre an FPS is.

Overall 7/10