9/34 PS4 Trophies
9/34 PS4 Trophies
It’s time to look at a video game I just managed to complete today. It’s not a title that I was familiar with before playing so it’s always fun to enter a game blind. It’s definitely got a very cryptic environment which works well like Bendy or Undertale. Like those games there is a deep plot that you’ll understand if you pay attention and do a lot of the bonus content, but if not then you’ve got the dedicated fans who will spell it out for you online. It’s a fun experience although I do have to give the ending a thumbs down.
The movie starts off with the lead Red as she wakes up next to someone who’s been stabbed. The enemy had tried to destroy her, but they ended up getting this guy instead. When she takes the sword out it talks to her and reveals his name to be Transistor. Red’s voice was unfortunately damaged so she can no longer talk. Red used to be a singer so this was pretty tragic. The whole city (Maybe the whole world?) has been taken over by a robotic army led by the Camerata. Red needs to take them all down and steal their souls to try and find a way to revive Transistor. Unfortunately the entire city is basically a ghost town at this point so she has to wonder how much progress she is actually making.
If you want a more detailed plot definitely check out Wikipedia as they’ve got it all down there. You’ll get the basic plot as you play the game, but don’t expect to learn it all right away since it is part mystery. The pieces start to add up and you’ll come across a lot of news articles and blogs in the game. There are terminals that can be found just about anywhere. You get extra trophies for interacting with everything so it’s not a bad idea to check them all out. Now lets talk about the gameplay. You are able to hum with one button and another lets you sweep a bit. You’ll never need to use either technique, but it’s nice to have them around.
The actual gameplay is Xcom style, but with a dash of real time action. You manuever your character through a sealed off area as you try to eliminate all of the enemies. You can attack in real time with one hit at a time or you can freeze time and use a few actions as a combo. The latter is pretty much mandatory as you progress through the game. Hitting an enemy from behind will deal more damage but then you have to try and calculate their trajectory to land the follow-up hit. There’s a ton of strategy to consider here which is pretty cool. Then you’ve got a robust level up system which unlocks more powers. You have to choose which ones to equip and which to keep on standby as you have very limited space. You also have limiters you can put on which further restricts your memory, but gives you more XP per fight. I turned on every limiter I had until the very final boss.
It was fun to take off my limiters as if this was DBZ and then go wild on the guy. It will ensure you have more of a challenge throughout the game, but in my opinion it’s worth it because every level up helps you out considerably. This is the kind of game where level ups make a huge difference. You also have a beach house you can go to in order to do extra fights and grind some XP as well. There’s no need to do it as the game is challenging, but not crazy. Still, the option is there so you will want to keep it in mind. Also make sure to destroy the enemy cores after you beat the minions since they will revive within 5-8 seconds otherwise.
The actual game is fairly short at about 3-4 hours. You can stretch this out to around 8 or so if you go for everything. I think one of the trophies is for beating the game twice as well so getting the Platinum will take quite a lot of time. It’s a short title, but a fun one so I expect you’ll have a fun time regardless. The deciding factor here will likely be how you enjoy the gameplay. I liked it a lot since strategy is my thing. It’s the kind of “puzzle” in a sense that I can actually enjoy. I also did like the cryptic plot. In a way games can be extra fun when they never tell you what’s going on. You get to fill in all the blanks and whenever a game/film/any kind of media hides things rather than spelling it out I think it works really well. It just adds on to that mystery angle.
The graphics here look pretty good. It’ll remind you of some of the alien games for the Wii. Naturally this isn’t going to look at high end as the average AAA PS4 game, but it’s all still very smooth and leak. I also like the illustrations that pop up after each level. They look quite grand and I’m sure quite a lot of effort was put into them. Some of these are interactive as well so always be sure to stay sharp. As for the soundtrack, I can’t say that it was very memorable. It was cool that we got actual songs though. The song that played during the first level was quite good. I was surprised that we didn’t get many more after that, but considering that it has a full soundtrack I imagine there are a ton more that were created for the game.
As I mentioned the ending isn’t very satisfying though. I can’t really talk about it at all without spoilers, but it didn’t really work. I will say that it’s not all that selfish on Red’s part since as I mentioned there aren’t a lot of people around anymore. I was just against it on principal, but in her shoes its not as if the decision doesn’t make sense. It makes sense for sure, but in the same logic that a lot of villains tend to use in various series. It was unexpected though, I’ll definitely grant the game that. I did not think it was heading in that direction at all.
Overall, Transistor is a fun game. It’s definitely one of those titles that is a lot of fun for the experience. Once you know how things are going to end up I don’t think you would be able to play it through for a second time. At least not for a long while. At the same time the new game + may give you extra story details which would be cool. There is a lot of post game content here as well as you try to max out your level. If you haven’t played this game yet then I’d recommend checking it out. I don’t think you should really be paying more than $20 for it though considering the short length. Once you start you will definitely be sucked into it and hopefully we do get a sequel someday. It doesn’t feel very likely based on the ending though.
It’s time to look at a recent game known as the Messenger. This one takes your classic 2D platformer genre and throws in some Metroidvania mechanics. It’s also part parody so it pokes fun at a lot of the usual tropes. It’s a pretty solid game, but one that would have risen up to great status if it had just not added in the Metroidvania aspect. The title didn’t really need it to be a complete title as the story and length would have still been pretty sufficient.
The game starts with the main character’s village being attacked by demons. The lead had been complaining about how boring the place was so he starts to feel a little regret as everyone is slain and he is powerless before the Demon King. Fortunately there is a prophecy that a legendary hero will arrive to save everyone. Unfortunately the hero was late so he gives you a letter to deliver to someone on top of a mountain to really save the day. You are now the Messenger and the fate of the planet rests on you. If you don’t deliver this letter then everyone is truly doomed.
That’s the basic plot but of course there’s a lot more to it than that. The second half of the game in particular really throws in a lot of other elements like time travel and other dimensions. It’s all explained pretty well though so you’ll have no trouble getting what is going on. There is also a long cutscene near the end of the game to explain the origins of how this all happened. It’s pretty interesting and the game has a nice vibe to it. The main character has more personality than I would have expected.
The writing is particularly strong here. As I hinted at earlier with the parody elements, the script is a lot of fun. The characters are constantly throwing shade around and insulting each other. For the soundtrack, it’s pretty calming. The best theme in the game is the shop tune. There are 2 themes that are randomly selected when you go to the shop, but at least 50% of the time. You’ll be hearing the really hype tune. Then for the graphics it’s all very clear. It’s got that classic sprite vibe, but it’s not blurry or retro in the slightest. It’s like a very modern version of a sprite game and that’s definitely okay by me. You always feel like you’re in the driver’s seat.
Meanwhile the gameplay is just as solid. You run and jump through the levels and are armed with your sword as well as Shuriken. Those are the only weapons you have, but they get the job done. Then you have the interesting air mechanic which is basically an extra jump you get whenever you hit an opponent or an obstacle while in the air. This leads to some pretty intense platforming sections during the later parts of the game. You’ll actually have to try quite a bit if you want to clear those levels. It’s no longer a walk in the park. It’s a satisfying level of difficulty and there are constant checkpoints so you are never worried about being sent too far back. The game design was quite solid.
So far this is sounding like an amazing game right? Well, that’s because it was quite great throughout. From the start of the game all the way to the big confrontation with the demon king’s right hand man it was a fast paced adventure filled with great platforming and a solid level up system. After that is where the game hit a big hurdle. Up til this point it was a straight forward adventure, but after beating the demon you are sent back to the time chamber and must now go back through all of the old levels to find some music notes. Keep in mind that going through these levels took hours the first time. You are given some portal shortcuts to jump around, but not nearly enough. Get ready to spend 4-5 hours just running around collecting. To get a music note you must first do other things like helping explorers and dragons.
This part was pretty tedious. It’s handled far better than a game like Metroid since you at least know where to go thanks to hints from the shop owner. Of course that will cost you quite a few shards so it’ll keep you from buying other power ups for a while. You’ll be crossing the same levels over and over again multiple times as you try to near the end. This part just felt like it was here to stall for time and I think it shouldn’t have done that. I definitely prefer when things are linear or if you’re back tracking with a purpose. At the very least you should have the ability to quickly get to where you want to go instead of having to hoof it the old fashioned way.
Ah well, that’s really the only gripe with the game that slows it down quite a bit. Once you have the music notes then you enter the climax and things get pretty exciting again. All in all, the game had a lot of really fun ideas. The shop owner was definitely one of the best characters in the game but I also liked the lead a lot. The game throws a quick fake ending at you twice and both times it worked really well. I actually think it would have been awesome if the game ended with the first ending as it would have subverted everything so convincingly. It still works without ending there of course, but it shows that the writers really knew what they were doing. They made the game in a way where you would be satisfied no matter what.
As for replay value, there are some things to do here. When you beat the game you can start a New Game +. Additionally you can work to getting the Platinum Trophy in this game which certainly won’t be easy to do. I managed to get most of the trophies in the game but there are 2 tough ones that I feel would take a long time which is the dark cave one and another where you have to beat most of the game without dying. That’s a pretty tough thing to do, but if you’re dedicated to clearing the game then you’ll manage. I definitely recommend getting as many of the upgrades as you can early on. Earning money isn’t very tough so you shouldn’t have much of a problem. Getting the upgrade that gives you triple attack is extremely handy.
Overall, I’d recommend checking out The Messengers. It’s around 10 hours long so it’ll definitely last you for a while and it’s just a fun look at the platforming genre. Keep in mind that the second half of the game will slow things down, but all in all the first half and the climax should still keep things up. The game does end with a “To be Continued” message so maybe someday we’ll get a sequel. I’d be down with checking that out and it would be interesting to see where the plot goes from here. The ending was fairly definitive if you ask me so I’m thinking it’ll either be a totally new main character or he is just thrown into some crazy situation that the blue cloaked warriors didn’t tell him about.
5/49 PS4 Trophies
It’s time to look at a sequel to a game that came out quite a long time ago. I know the name of Toe Jam & Earl because of how crazy a title that sounds. Beyond that I can’t say that I know almost anything else about the franchise. You don’t really need to know much else though because the plot isn’t all that expansive. It doesn’t seem to matter whether or not you played the other games as you’ll quickly understand what is happening anyway. The gameplay is definitely pretty unique, I wouldn’t say that it’s all that good, but I suppose I can see the appeal if you’re playing with friends or something.
The basic plot of the game is that Jam and Earl are on a spaceship with the two heroines. They’re ready to finally head back to Earth, but by mistake they press the black hole button and end up sending themselves and the planet into another dimension. They must now recover all of their rocket parts in order to head back home, but that will not be an easy ordeal. No, if anything it may just be the hardest thing they’ve ever had to do, but the toughest choices require the strongest wills. They will have to be careful as the humans would like nothing better than to destroy the aliens who messed up Earth.
Now I’ll describe the gameplay so follow along as best you can. The game starts you off on a level with an overhead view. On the level you have a bunch of interact-able objects which include humans, demons, creatures, bushes, trees, houses, phones, etc. To get off of the level and onto the next one you have to hop in an elevator. It will take you to the next level. Also, keep in mind that the levels are used much like in the real world so by “Level 2” I’m saying that you are one floor higher. The game has 25 levels and the goal is to reach the end while obtaining 10 rocket parts. If you don’t have the 10 rocket parts by the time you reach the top then you have to go back down to find them. To get back to an earlier level just keep jumping off the level and one by one you’ll get down. You can also take an evil elevator to go down by one, but that’ll hurt your health a lot. Keep in mind that villains can also knock you back down floors so then you have to run to the elevators again.
The levels each have a map which automatically appears when you start, but it is all covered in fog until you move around. Every square of the map that you explore will give you 50 XP. When you level up you randomly get an increase to 3 of your stats from the local wiseman. These stats include speed, (Easily the most important stat) health, luck, present skill, and a few others. You get 300 XP every time you open a present, but they are always risky. One present is a bomb that will cause you to instantly lose a life. Another one is a thunder cloud that will follow you around for a long period of time until you lose a life, etc. Others are good as they give you a speed boost or some health back.
These are just the tip of the iceberg when it comes to the gameplay mechanics. It’s a lot easier to understand once you’re actually playing compared to when you hear about it. Basically the goal is to go through all of these levels and dodge the enemies. You can’t fight back except for when you have certain items so really it’s like a stealth game. Just dodge everyone and try not to get hit. Problem is that you’re slower than just about all of the enemies so you need to always be prepared to jump into the water to avoid them. Don’t drown though as your air meter goes down real quick.
There’s not a whole lot to do here though which is the big issue for the game. As I mentioned there are 25 levels, but that’s it. Some levels can take you seconds to beat while others are significantly longer. I managed to beat all of the levels in what’s considered the tutorial arrangement, made it to 13 in Fixed Mode and 15 in Random. Still, even as the names switch it is the same levels each time. It has the feel of an arcade game as you just play it over and over to get a high score. It’s not necessarily a bad thing, but the game feels a lot more like a free to play than a modern PS4 title that you would pay for. You can potentially finish this game in around an hour.
There’s no real replay value unless you really love the gameplay style. Your progress is always deleted once you get a game over so aside from remembering your level or how quickly you beat them all there isn’t even a record to try and break. That’s one of the things you would at least expect to have when you’re playing the same campaign over and over. After the opening cinematic the plot is also over so you won’t see anything else until you beat the game. You also won’t see the ending unless you beat the game in Fixed or Random mode. Basically, it would be fair to say that the game doesn’t really have a story.
Based on the trophies it does seem like the game is mostly geared for multiplayer though. You can play the levels online which allows randoms to join your game. That should make the levels a lot easier to beat even if it will make things more chaotic. I wonder how the screens would work there like if the 4 players have to stay on the same level or if you can divide and conquer. I’m sure that would add a little more flavor to the game, but multiplayer can theoretically do that with any game.
I think at the very least there are 3 main improvements I would have the game do to really make a difference. One it to get rid of the auto death from the presents. The presents shouldn’t have the risk of destroying you in one hit for using them. Why make the presents that risky? It’s very hard to live without them especially since they are your main source of XP, but completely dying from one seems unfair. (Yeah, I died from one…) Another part that is lacking a bit is the constant loading screens. This may be unavoidable depending on the budget, but every time you go inside the elevator you have to sit through a long loading screen as the elevator goes up and the hero makes some snarky comments about it. These are unskippable and while they aren’t quite Sonic 2006 level, they happen a lot more frequently. Put it this way, every playthrough you are guaranteed at least 25 loading screens minimum. That’s a bit much. For number 3, I would add actual save points. I don’t think dying should erase all of your progress. I understand that this is a game decision though, but it’s one that I would have changed.
As far as the graphics go, they look like the online computer games you would play as McAfee. (Probably spelled a little different) You could easily see these kind of graphics in online computer games form 10-15 years ago and definitely can’t compete with modern ones. To an extent the graphics are likely intentionally old to mirror the retro style the game is going for though. It’s extremely undetailed and looks more like a NES game than a PS4 title, but as an artistic choice it’s not terrible. It won’t take you out of the game or anything. The soundtrack is pretty limited, but the tunes aren’t bad. It definitely gives you the feel of the game right away.
Overall, Toe Jam & Earl is definitely a unique game as I mentioned. The name is still a little hard to actually say with a straight face so I’ll mostly be sticking to calling it Jam & Earl IRL. It feels more like an experience game or one of those really old arcade style titles but without the high scores. The gameplay is fun enough, but there wasn’t a lot of incentive to keep going. At least it’s not really my cup of tea but if you want a shot of nostalgia and grew up with the series then I’m sure you’ll like it. While there isn’t a whole lot of content the game can still last you for quite a long while if you just keep replaying it a lot. I’d sooner recommend Asdivine Hearts and Owlboy though. I’ll wait for the next re imagining of Jam & Earl to see if this franchise can really make its mark on the industry.
Ps4 Trophies 10/24
Health Bars 4
Level Stats: Coins
Vellie Cave 178/300
Owl Temple Entrance 12/100
Owl Temple 276/400
FLoating Continent Jungle 231/300
Floating Continent Molten 261/300
Mesos Passage 9/100
It’s time to look at another one of the Christmas titles. Owlboy is a classic side scroller that you may or may not have heard of. It’s an indie title that managed to make a pretty good name for itself. In this era of nostalgia it’s easy to see how this game could succeed, but even without that element it’s just a sound game through and through. The gameplay is solid and the plot is good. At the end of the day those are the key ingredients in making a solid video game.
The plot starts with an owl named Otus. He’s had a pretty rough time of it as his mentor constantly puts him down with insults. Otus tries hard, but he just can’t seem to get anything right. He is put on watch duty one day but leaves his post and then invaders show up. The kingdom is quickly taken down and naturally Otus is blamed. To be fair, he does deserve some blame here, but based on how quickly the kingdom went down it would not have mattered much anyway. Now Otus must try to secure the 4 relics before the villains do or the entire planet may suffer the consequences. Otus isn’t really a go getter but fortunately his best friend is here to help. Together, along with a few more allies along the way, Otus is ready to finally make a name for himself and prove that anyone can make a difference.
The gameplay is sort of like your typical 2D platformer, but with a twist. The twist is quite massive as you can fly. As Otus, you can zoom across the stage and your main attack is a spin move. You can also carry your partner around which will give you a new attack based on who you are carrying. Whether you obtain a gun, fire, or another attack it definitely increases your options. You can quickly switch from one partner to the next throughout a level based on who will be the most effective to use. The controls when flying are quite smooth and you definitely won’t hear any complaints from me. I will say that the town is a little hard to navigate with how huge it is though. I couldn’t find the shop to get my health upgrade after the tutorial so I had to fight the final boss with the default stats. I still won of course, but the health would have been nice. My game ended up freezing at the end, but fortunately it was after winning so I could end without any doubts.
As the game is named Owlboy you’d probably assume that it is referring to Otus right? Well, that ends up not being the case and it’s interesting to see who the Owlboy really is. With a limited number of characters you’ll probably be able to guess before long, but it’s a good twist nonetheless. The cast is reasonably solid. The best character for me was certainly the main villain. That’s why it’s a bit of a shame that you never get to take him on. He ends up getting his plot resolved through a cutscene so the final boss is someone else who isn’t quite as cool. The main villain’s design was just so solid so maybe he’ll show up again in a sequel or something.
I was less impressed with Otus though. As you may know, I’ve never been a big fan of the more timid characters. I like the aggressive fighters who rush into danger constantly and are always ready for some big fights. That just doesn’t describe Otus even if he does get his big moments at the end. His best friend is also a bit sketchy since he was quick to ditch the cause and tends to panic a lot. I won’t go as far as to say I was rooting for the villains, but I do admit that they were the more interesting characters. Nonetheless, the game will keep you entertained with its story.
Owlboy is fairly short so the plot starts up very quickly. The enemies waste no time in attacking and the plot is always moving. The main game will take you 4-7 hours I’d say but if you try to get all of the gems and such along the way you can extend the time a bit. As a result, there isn’t a whole lot of replay value though. Grabbing all of the trophies in the game will naturally help though and grabbing all of the gems will take a good amount of patience. The game doesn’t sell for $60 though so the reduced price helps complete the package and make it worth the purchase. A good, but quick game is better than a long, but tedious one.
The graphics look pretty nice. The sprites are very clean and polished while the level designs are varied and original. It’s easy to keep up with what’s happening on screen. I thought the soundtrack was decent as well, perhaps not the most memorable but it worked well enough. Owlboy succeeds in its technical merits and as I mentioned the character designs could be quite good. Some nice lighting techniques were used for the main villain to really show how intimidating he was.
Overall, Owlboy is definitely a fun game. While it may not be quite as loud and energetic as something like Shantae, it has its own charm. It’s a very peaceful game to have fun with and the gameplay is pretty unique. Being able to fly almost indefinitely is always tough for the level designers and I think they did a good job of not letting it become too OP. They definitely deserve some kudos there. If you haven’t played this game yet then I’d recommend changing that. This is a solid game that I could recommend to anyone.
It’s time to look at what is likely my first Rogue game. The genre is definitely pretty interesting since it’s so unique compared to others. Here if you die you lose everything. Forget about keeping things like items, level ups, money, etc. If you die you start from scratch with nothing to show for it. It’s an interesting dynamic. Honestly I think I would prefer it if you got to at least get level ups or something since you would eventually be able to power your way to the end. Still, it’s steady stream of quick levels can be pretty addicting and you’ll find yourself wanting to keep playing “1 more round” over and over again.
The plot is pretty basic. There are a group of heroes who used to be quite impressive back in their day. Unfortunately for them they have grown old and people barely even remember them anymore. Well, they’ve been given one last mission. They have to escort these two princesses over to another kingdom. That should be easy enough but the world is overcome with monsters so maybe this won’t be quite as easy as they thought. Don’t worry about the plot much though as it doesn’t return again until you’ve beaten the game 6-7 times as you get the true ending. The rest of the endings don’t even finish the plot as they just unlock another character.
The gameplay uses a 3 lane system. You have a hero on the top lane, middle, and bottom. Each one can attack when his gauge is full. This is how you drain away at enemy’s stamina and then their health. You have to time it just right so you finish off the stamina and then damage the opponent in order to chip away at the gauge. Otherwise you won’t be making a whole lot of progress in the fights. It’s a very interesting system for sure and a complex one. Throw in the spells and then you’ve really got a lot to think about during the fights. Fortunately you can pause the game to think about your options but pause too often and you’ll just be taking up too much time. That’s the way I see it at least.
One nice thing about the game being so complex is that you can feel yourself improving as you go through the game. I lost my first 10 games before finally reaching one of the endings. From there it took me about 5 more tries to get the 2nd ending and then another 3 or so for the third one. There are 12 endings but if I kept up that pace maybe it wouldn’t have taken much longer. At the same time, it’s like Pac-Man as the more endings you get the longer the game becomes. That’s because the levels stack on top of each other so at first the game is 3 areas long, then 4, then 5, etc until it reaches 8. Naturally you can see why losing when you’re at area 6 or 7 during a late playthrough can be pretty rough. The bosses shuffle each time so you never really know who you are going to be up against.
There is also some luck involved as the shops and chests change each playthrough. On my final victory playthrough I got a good line up as I got the mind control spell, 2 water spells, and 2 little minions who would help me blast the enemies. On other playthroughs I just didn’t have enough money to do much of anything so I ended up falling behind the curve. My best recommendation is to fight as many battles as you can on the way to the boss to stock up on money so you can get as many items as possible. If you run out of money then you’re basically sunk. Always have a plan when going into a boss fight as well and don’t be afraid to pause if necessary. How you start a fight could very well determine how you end it. For my tip of the game I would recommend getting any spell that does direct damage to the opponents like the water blast. It’s incredibly different and can make all the difference in a fight.
The graphics aren’t bad. I like the illustrations we get for each ending. There was a reasonable amount of skill put into the drawings. The actual animations during gameplay aren’t anything amazing, but it looks pretty clear. You can usually tell what is happening. The only exception is the status effects that play whenever you hit a villain. There are way too many words and they go too fast so you can’t really tell what they are saying. That seems to maybe be intentional but certainly worth mentioning. The soundtrack is actually quite solid though. It has a good variety depending on the levels and is soothing enough to enhance the gameplay experience. The later levels seem to decline a bit based on the tracks I heard online, but it’s still quite good all around.
Naturally there is a lot of replay value here. If you want to get all 12 endings prepare to be here for over 20 hours. It depends on how quickly you get used to the gameplay and learn the tricks of the trade of course, but I wouldn’t expect to get the hang of it too soon. I can’t stress enough that this is a pretty difficult game. It’s no walk in the park by any stretch of the imagination. You’ll learn best through trial and error. There are also bonus modes like Challenge Mode, Seed Mode, etc. Getting through with everything will take a long time. I believe I got this game for around 10 bucks so that’s a lot of value for that price.
Overall, Has-Been Heroes is a pretty fun game. The story certainly takes a back seat as this is the kind of game that barely even has a plot, but the gameplay is the main thing here. The gameplay is smooth and a lot of fun. It may not be the most enjoyable experience at the very beginning if you just don’t get what you have to do, but as soon as you figure it out the sky’s the limit. I’d be up for trying more Rogue games out, but I still believe that they would be more fun with some actual progression. I want to feel like I’m getting closer to the goal with in-game features as opposed to just mastering the style more and more. It makes the whole experience just feel more rewarding.
Play Time 3h 5m
It’s time to look at what was considered to be the greatest game of all time according to Gamefaqs. Of course that isn’t something I’d agree with since I don’t see any game topping Super Smash Bros or Madden unless it’s a game in a similar genre. Still, Undertale is a fun game and I’m glad that it got some recognition. It’s a short, but sweet experience that reminds you how much fun developers can have with making the gameplay a unique experience. I’d be up for Undertale getting a sequel. Maybe the main character could do a little more in the sequel.
So the game starts off with you plummeting to the monster world. You must now try to get back to the human world, but it’s going to be very difficult since to do so you must find King Asgore and destroy him. The problem is that he will also be out to destroy you so this won’t be easy. My advice? Just go in swinging! Well, along the way the hero runs into a bunch of quirky characters and they help him get to the goal. Throughout your adventure you have to decide if you want to destroy all of the opponents in your way or if you will spare them. Whatever you do, you cannot allow yourself to fall in this fight.
A big part of this game is all about deciding whether you want to spare the enemies or not. If you decide to do so then your level won’t raise any higher so dodging the enemy attacks will become more crucial. At the same time it will give you a sense of satisfaction which is always nice I suppose. The ending won’t change the first time, but after that you can keep on playing the game to try and get all of the endings. As the game is fairly short at only 3 hours that won’t be a problem. Technically it took me 5 minutes longer than that, but either way that’s roughly the game’s length. While it is quite short, that doesn’t take away from the game being pretty solid.
The gameplay is part of what makes the experience fun. You run around a bunch of tunnels and corredors until you make it to the next boss. If you are blasting through to the end of the game all you have to do is keep running straight half of the time. There are a few puzzles but for the most part there are no distractions. However, if you want to hear more of the lore and meet up with the characters then you are able to do so as well. There are a lot of areas to explore and have fun with. The levels seemed rather big to me at least and there are quite a few people to talk to. Then we have the combat gameplay where you play as a heart and have to dodge enemy attacks. When it’s your turn then it becomes more of a traditional turn based combat system as you pick your attack and time it so you strike when the line is above the center of the opponent. You’ll get the timing down in no time.
I certainly enjoyed the soundtrack as well. There are a lot of good boss themes here and the music is very atmospheric. The whole thing is very retro while also trying to also add a bit of a creepy edge to it. The music definitely fits the scenes pretty well. The graphics are also fairly decent. The game uses sprites so there isn’t anything particularly fancy about the game’s looks, but that’s where the game’s originality comes in. It did a good job with the final boss by adding in a bunch of cool visuals for its attacks. It was a solid way to end the game and was certainly one of the better climaxes that I’ve seen as of late for such a retro game.
A fun part of the story here is that you never really know what’s going to happen next. I didn’t know much about the story before playing the game so it was fun to see what would happen next. The characters were all a little different from how I pictured them since I had no context previously. They were all pretty solid for the most part although I think that the levels with the genius and the robot may have dragged on a bit. Their gimmicks weren’t nearly as entertaining as the ones that the other characters had. Papyrus and Sans were certainly a lot cooler and I would have been up for seeing more of them. Since I got Sans pretty upset though maybe he could end up being the villain for a sequel. It would be nice if it had multiple starts based on how you acted in this game.
The character designs were on point and I definitely would have liked to have seen Undyne fight a little more. She was a solid fighter and definitely a great fighter to match swords with. Asgore was less impressive although once he entered battle mode he was pretty neat as well. Flowey definitely makes for a great mastermind and he’s a big part of why the game is so interesting. He brings in most of the wrinkles and twists that the game really needs to make a name for itself. If we get a sequel hopefully he would return.
Overall, Undertale is a fun game. It’s a very memorable one so I can see why it is so well liked. The sound effects such as Flowey’s laugh are excellent. The music is on point and the gameplay is also a lot of fun. It’s a game that is reasonably challenging but never tries to get tedious. The gameplay is easy to pick up but mastering the game will take some time. While the game is very short, there is also some nice replay value if you go back and beat the game multiple times or trying to get the Platinum if you got the PS4 version. So, I’d recommend this game. I believe the going price right now isn’t too high so it’s a pretty good value. Once you play it you can decide if the game is amazing or at the very least a solid experience.