Pac Man World: Re Pac Stats and Records

Stats time!

Play Time 2h 41m
PS4 Trophies 10/41
Game Completion 56%
High Score Total 198940
5/6 Residents saved

Pac Man and the Ghostly Adventures 2 Stats and Records

Stats time!

16/26 PS3 Trophies

Level Stats

Pac Patrol Silver
Just Chillin Bronze
Cyli Skies Gold
Gotta Bounce Bronze
Dribble and Freeze Bronze
Magnetic Personality Silver
Tick Tock Bronze
Flip Flop Bronze
Spiral Chopper Gold
Robot Rampage Bronze
Pac Zilla Gold
Viva Paclantis Bronze
Hot and Humid Bronze
Jellyfish Junction Bronze
Granite Grotto Bronze
Shipwreck Shoals Bronze
Firerock Cavern Bronze
Downtown Paclantis Bronze
Minefield Mayhem Bronze
The Pactopus Gold
Rocket Pac Gold
Vertically Challenged Bronze
Orbital Mechanics Bronze
Welcome Aboard Bronze
Gravity Games Silver
Magnetic Worth Bronze
Spaceball Bronze
Space Dock Swing Bronze
Robo-Guts Bronze
Head Games Bronze
Jurassic Pac Bronze
Roll Away Bronze
Fire Glider Bronze
Geysers and Mammoths Bronze
Flipped Out Bronze
Spinner Canyon Bronze
On a Roll Bronze
Kong Berry Cliffs Bronze
Pacasaurus Wrecks Silver
Through the Wringer Bronze
In the Lick of Time Bronze
Cyli Netherworld Gold
Icy Hot Bronze
Swing Bounce Gauntlet Bronze
Granite Ball-istic Bronze
The Lava Pits Bronze
Lava Spiral Gold
Bounce Mania Bronze
Swinging and Clinging Gold
Pac Pong Beat Down Gold

Pac Man and the Ghostly Adventures 2 Review


I had this game on my list for so many years before finally taking the plunge and buying it. The TV show wasn’t great to say the least but the series always had a lot of potential in video game format. How can you mess up a solid platformer experience right? In the end this one’s not great by any means and just goes through the motions but I would say it’s a smooth experience and a title you’ll want to check out.

The story starts with Betrayus plotting a whole new scheme. This time he really may take over the entire planet. Pac Man and his friends will have to try and take this guy down a few steps but when it turns out that Pac’s parents may be hostages that changes things. Pac will have to handle some fairly high stakes here and make difficult decisions but whether he makes the right ones remains to be seen.

The story’s definitely not going to be the selling point here. I mean it’s cool that the cutscenes are fully animated and all but at the same time it’s still going for the show’s vibe which is a comedy that’s not super funny. At times it can be just campy enough where it turns into being funny though. This may not be the proudest version of Pac Man for his fans but at least he’s a good kid at heart. If he was just a little smarter then things would have been easier for him. At least one credit you can give to the guy is that he’s always ready to jump into action.

There are 5 worlds here and each one has about 10 levels. Then you have challenge levels in most of the worlds and also a hub world where you can talk to people. So there’s a reasonable amount of gameplay here but I still wouldn’t call the game very long. I beat it in about 2 batches. Each level is bite sized so even though there are a lot of them, you shouldn’t have too much trouble here. At most the glitches might slow you down. I ran into level ending glitches 2-3 times where I was caught in an eternal death loop and just had to quit out. Another time I jumped far enough where I made it to the next checkpoint but I bypassed the power up I needed. So with no way to go forward or backwards I was just stuck.

I would say the gameplay is very smooth outside of the glitches though so you could say I just had a little case of bad luck here. The various power up forms do help to spice up the gameplay. I’m not a big fan of the magnetic form as I felt like it would just slow things down whenever it appeared but the rest are fun. The bosses all have actual strategies and unique features to them so those were handled well. You may even find yourself losing a life or two here and there.

You’re never in danger of a game over though as you accumulate lives faster than you can lose them. In that way I think the game was a little too generous. I’m sure it was aiming fairly young given how the story is but you could ramp up the game’s difficulty level just a bit if you ask me. The Platinum trophy looks easy to obtain though which I’m glad about. One day I see myself going back to this one to get that Platinum.

In terms of graphics I would say the game holds up well. It has a colorful atmosphere to it that just tends to age well. The character designs are good and the levels are on point. Then for the soundtrack it’s a bit limited but you’ll remember the songs from the show which is certainly nostalgic. The series really did well on a technical level, it just wasn’t able to ultimately seal the deal and that’s why it works better as a game. There is less to mess up you could say.

At the end of the day this is a fairly simple platformer and not one that you would buy over Mario and Sonic. That said, it is certainly a good game and if you can find it for a good price then it’s worth it. I’ll never forget seeing it compared to Mario Galaxy way back in the day. I wouldn’t say this one is quite as good and polished as Mario but it’s a platformer that should be able to hold its head high. Throw in a more engaging story and I dare say it could have really started to do some numbers. At the end of the day the story just wasn’t super engaging here.

Overall, Pac Man and the Ghostly Adventures is a period in time that is pretty much forgotten at this point. Now Pac has gone back to his roots with the World series and I don’t see the Ghostly Adventures ever playing much of a part again. I’m afraid that this era is probably completely over and technically that’s a good thing. It would have been nice if we could have gotten just one more game to end the saga though. That would have been enough to tie everything together instead of the loose ends. I suppose you can always imagine how it would have played out though.

Overall 7/10

Tomb Raider: Anniversary Review


I’ve never played a full Tomb Raider game before so with this I got to finally say that I’ve entered the series. That said, I can’t say that I was a big fan of it. The dungeon experience wasn’t the best and the way the auto save points worked would actually harm you at times. I think this game could have used a bit more polish which would have helped a great deal. Ultimately it’s not a bad game but it’s not really a good one either.

The story starts with Lara being tasked with finding an ancient Atlantean relic. Little does she realize that this will put her right in the mix of an ancient feud among 3 gods. One of them wants total global annihilation and there’s a whole group of mercenaries after Lara. She will have to outwit all of them if she wants to stay alive here, but that shouldn’t be a big problem for a professional like Lara. She is ready to do whatever it takes in order to win here.

First off I have to say that the story is excellent. It’s considerably better than what I was expecting going in. Battles with gods? Count me in! The story is very engaging whenever the cutscenes show up and it started off on the right foot too with a big T Rex showing up early on. That really set the stage for how this game was not going to be afraid to go supernatural. Things just kept on escalating.

We even got a serious plot point with Lara having to decide if she was willing to take a life in the process of saving the world. The villains were really solid and there were also a lot of quick time events for all of the bosses. Now this was a nice touch and really made the whole game feel a bit more cinematic. I’d give that a full thumbs up all the way, that was really impressive.

Unfortunately a video game cannot survive on the story alone. That may be easier for a movie or a show where it can survive poor effects and graphics if the story is good. Gameplay is the top factor in any video game so if that isn’t good then the rest of the areas will have a very hard time keeping it afloat. That’s exactly what happened here. A lot of areas in the game are good but the gameplay isn’t and that’s the whole point of the title.

On the surface level this is just another classic 3D platformer. You run and jump through the levels as you use your gadgets to get to the end. Each dungeon has a ton of puzzles to solve so you have to get past them in order to get to the end of the game. Once you’ve pulled that off then the sky is the limit. The level endings are really smooth with the transitions so you’ll just be walking when suddenly the level is over. It’s a fairly long game as well so don’t expect to coast through this one. The puzzles are much too difficult for that.

You may jump in the wrong direction once or twice but for the most part there isn’t anything wrong with those mechanics. Lets talk about the first issue which is the auto save feature. It’s as it sounds, when you move somewhere the game will auto save so that you respawn there. Sounds simple enough right? Here’s the catch, lets say you’re going through one of those long platforming sections and you fall? You better hope you die because if Lara clings to the wall and you land safely then it’s going to auto save you from down there since there are almost always checkpoints by the entrances. Now you have to do the whole platforming angle again but if you die for real then you respawn back on the ground.

This made one level take super long because I had to keep running over to where the complicated jumps were and the time added up real quick. This seems like a quick quality of life feature that just didn’t go the way the devs intended. I love auto save but maybe it just shouldn’t work backwards or you should be able to warp to other quick save locations. Those are just two quick ideas I would have on that subject.

Speaking of jumps, some of them can be a bit iffy. There’s a certain jump where you have to swing around on a cable and then do a reverse jump. This is really difficult because the camera angle has to match exactly or Lara won’t jump the way you want her to. This should have been cleaned up since jumping should be based on direction and not the camera work. That just makes a lot more sense.

Finally, a lot of the puzzles are difficult but in an annoying way as opposed to being endearing. So as a result you just feel like the game is grating on you. The combat sections are a lot of fun, I liked fighting off the bad guys and doing the quick time events but the exploration parts were no good. Sometimes you could be playing for an hour or more and nothing would happen because you’d be on the same puzzle for ages. Some of them barely even give you any direction. You just have to go in and hope for the best which is not what you want to see in any kind of puzzle adventure.

The graphics and soundtrack are good at least. Really, the game shines in every area that isn’t the gameplay. That’s an area where I’m sure the modern games have cleaned it up a whole lot. Now if you want to play the game for the story then that’s still not a bad idea because the story is really good. Just brace yourself for the actual gameplay because there will be several sections where it just isn’t fun. You’ll be plugging away at the levels but more automatically as the dungeons break your spirit.

Overall, Tomb Raider: Anniversary is still a nice milestone for me because it was one of the biggest video game series that I hadn’t started yet. Now I can say that I really know how it goes but I would say the Indiana Jones games are winning for now. Those are fairly similar in some ways but it’s a more simple game design so no big quick time events but the puzzles weren’t so bad. I can’t say I would recommend this one too wholeheartedly but you know what you’re getting into. So if you like puzzles then by all means you should jump in.

Overall 5/10

New Super Lucky’s Tale Review


This is a platformer that got a whole lot of hype back in the day. It looked very polished but also retro in a sense as it would be a simple platformer filled with a lot of fun and no real gimmicks. I’d say it delivers on that too, you’ve got a solid amount of level variety. Each level is rather short but they all feel different and are very fast paced. You shouldn’t have any problems playing through it and there is also a good amount of replay value.

Lucky has to try and get the chapters of the legendary book back before it’s too late. There’s a dark overlord scheming to use this for evil and the whole world is pretty much in jeopardy. This is perhaps an oversimplification of the plot to be fair but it’s a classic story that will get you right into the mix to try and save the world. Most of the other characters can’t talk in English voice acting at least so it’s going to be up to you to confront the villains and save the day.

Lucky’s a fun lead. There isn’t a whole lot to his personality as I couldn’t tell you much beyond him being a nice guy but he gets the job done. He has two jumps and can do a spin in the air. I always like when platformers let you spin in the air because it really helps you work on your timing as you try to dodge enemy attacks. Every game that has this feature has really benefited from it. There is also some combat in the game as you can attack with a tail swipe but aside from one boss fight you won’t really need to use this very much. It’s nice to have but never feels super necessary. A lot of enemies you can just stomp on anyway.

There are also puzzles here but this is one of the rare games that actually gets them right. The puzzles tend to be about pushing statues into the right spots. It takes a bit of work but you’ll find out the right answer if you keep at it. It reminds me of something out of Professor Layton and has that very calm appeal to it. You can reset the puzzle at any point to try it again from the beginning as well.

Most of the levels are traditional style but then you also have a few auto runner type levels where you just start running and have to try and be at the right place at the right time. These levels fit in well with the normal ones I’d say. I tend to enjoy that kind of gameplay as well. There’s a good amount of variety here and each of the styles control rather well which is important too. I would say the strongest part of the game is just how smooth it is. I doubt you’ll encounter any true glitches or issues that make you do a double take. It’s as smooth as butte and that’s what you like to see in a platformer like this. It’s critically important you could say.

Now if the game has any issue it’s that it can be a bit short. Yes, platformers are often short but this one feels even shorter than usual. I believe it’s because of how the worlds are set up. In a lot of platformers you have to complete every level to get to the end but in this one you don’t have to do that. In fact, a ton of the levels are optional. The reason for this is each world has a boss level at the end and you have to get a certain number of leaves in order to access it. Typically this number is 10 while each world has about 22. Each level has 3-4 leaves in it. So for example if you get all 4 leaves in the level then you only need to complete 3 levels instead of completing more like 7 or so.

It puts you in the driver seat of how quickly you want to complete each of the worlds. I quickly got the hang of how to obtain all 4 in a level and once I did that was it. I was getting 4 on each one so I was blasting through the worlds. Typically you get one leaf for beating the level, 1 for 300 coins, 1 secret page somewhere in the level, and one for getting all 5 letter of the word Lucky. Getting the coins and the letters are real easy once you start paying attention to them so at the very least you should get 3 each time but eve the secret one’s usually not super hidden or anything. That’s your chance to grab it as soon as possible.

Of course the good part about this is even if you complete the game quickly, you can always go back to try and get the leaves that you didn’t get. It’ll certainly take a while to nab them all and to get the Platinum trophy for this game so that would be worth a shot. It definitely looks very achievable after all so you’ll just have to hunker down and try to knock it out. Pull that off and you’ll have another nice achievement to your name.

The graphics are really solid here. It all feels like true HD and goes hand in hand with how good the levels look. As for the soundtrack, that is a bit more forgettable. I wouldn’t say that it particularly stood out to me. It’s absolutely not bad in any way but there wasn’t a single tune that I found to be really catchy. This is something that I think they could improve upon in the sequel. Get some really fast paced tuned and maybe even a rock theme or two. You really can’t go wrong there.

Overall, New Super Lucky’s Tale is certainly a fun game to check out. It’s got the right balance of action, adventure, and puzzles. I definitely didn’t think I’d be complementing puzzles anytime soon but this game just pulls it off. Honestly if all of the games would handle it like this then I dare say we would be in a really good spot but unfortunately I know that this is more of a one time deal. For every game that gets puzzles right, 9 more show up with really annoying gimmicks that don’t make any sense. You definitely need to play this game if you want to see a platformer that’s solid around the board.

Overall 7/10

Balan Wonderworld Review


Balan Wonderworld is a game that got fairly infamous right after it came out. People had been expecting the next big thing but instead the game turned out to be a very sloppy production on all sides of the ball. Due to that I was able to find it for a really good price at 6 bucks though so was it really as bad as all that? In a lot of ways it is. There are some areas here where you see some potential but on the whole this just isn’t a good game and I can’t imagine dropping $60 on it. I’d be feeling pretty sad at that point.

The game starts by showing us two kids who are not having a good day. They end up getting taken into Balan’s world and now they have to help various people who are dying or have fallen into the darkness. They can do this by defeating the evil monster personified through the person and collect some statues along the way. Can the kids manage to achieve eternal peace or are they just doomed at this point?

Now the game doesn’t have much dialogue at all so this is my interpretation here but you can probably look at things a bit differently as well. Balan has an archnemesis running around who is causing these nightmares and monsters to appear so we have to take him down for the count as well. Along the way the kids learn what it means to have a good time and enjoy themselves. The game is clearly trying to have a moving story but without voice acting or better cutscenes it is just hard to get that across. At no point will you be particularly interested/engaged in the story. It just never pops out at you.

I really think of the game itself as Ninjabread Man but with a bigger budget. The actual platforming is even a bit weaker than Ninjabread Man, good luck on some of the jumps here! Balan Wonderworld’s main gimmick is that it’s a one button game. At no point in the campaign do you need to do more than press one button. That’s it. Whichever button you press allows you to jump or use whatever ability your costume has. It makes this game rather easy to master of course but there will be less depth within the title as a result so it’s really a true tradeoff.

So in each level the objective is to get to the end but you also have to try and grab some golden statues along the way. Each level has 7 gold statues and you want to average around 3 when you complete a level so that you don’t get stuck. That’s because every world has a statue requirement so if you beat the level without getting enough statues then it will definitely come back to haunt you. I never particularly appreciate having to go and grab collectibles so that didn’t do the game any favors either. The game also does everything it can to slow you down.

For example, some statues are only obtainable for a short potion of the level so if you miss it or beat the minions too quickly then it will disappear. Others are locked in areas that you can’t reach without a costume that you would unlock in a future world. As a result the game is really just doing its best to waste your time or at least it feels like that a lot of the time. The collectibles really were regrettable. Then you have eggs and gems you can grab in the level but they don’t do much of anything. I suppose they help you construct the clock tower in the hub world but there’s no benefit to doing so aside from a trophy and that takes a while.

You just sort of stand there and let the minions build the tower which gets old very quickly. It should have been a more active experience where you get to jump in and everything. The levels and bosses may have some annoying parts but ultimately the platforming gameplay is not terrible. It’s basic but you can have a calming experience just running around at some points in the game. The final boss was not developed well though. There is a glitch where if you bump into the final boss you end up losing all of your lives immediately and have to replay the whole climax from the start. Not a great look if you ask me.

Because of that the final boss took me more tries than it should have. Now I will give the game credit for having decent graphics. I thought all of the screens were colorful and the character designs were on point. There were actual cutscenes which is good and the main villain had a great design even if he couldn’t really manage to do anything. At no point do you ever think that he is a threat to Balan. Why would you when Balan humiliates him over 20 times before you reach the end of the game?

Each level has what are called “Balan Bouts” where you get to beat up the villain through some quick time events. Much like the rest of the game this is a section that has potential but is dragged out way too much. You have to go through the whole sequence in every level and you have to get a perfect score to get the gold statue. Mess up the sequence at all and you may as well close your eyes for the rest since it doesn’t matter. Each cutscene sequence is rather long and drawn out which doesn’t help matters either.

That brings me to the cutscene that plays after beating each boss. There are like 3 songs that cycle over and over as you dance with the characters. The character models do the same drawn out dance each time with the only changes being the character models. It feels rather lazy and if you want to do a celebration after each level then you have to make it quick or iconic. Kirby is an example of how you do this really effectively. It’s short enough where you find it fun rather than repetitive. I’ll give the game some credit for having a real soundtrack filled with songs here but the whole time you just know that it could have done better so as not to make you tired of the songs.

As mentioned, there is just a whole lot of things that went wrong here. Ultimately it’s fair to say that one of the biggest problems is how the game just goes about wasting your time. Having to re-enter a level to grab a statue if you messed up the Balan bout is pretty bad. The statues being required to enter each world is unfortunate and so when you beat the game and unlock a bunch of new levels there is no anticipation on you side. There’s no drive to go and complete the levels because you just aren’t interested enough. Obtaining the platinum is very achievable but it’s a time consuming one so I don’t see myself going back for it anytime soon.

Overall, Balan Wonderworld is about what I expected if not a little worse. It’s really known as a bad game and when a title drops in price so drastically you know that you have to pick it up. Ultimately I would say it’s a little better than the reputation. I mean, it’s not good but it’s not all that bad either and so I’d put it in the middle. You can absolutely play this for a while as a way to pass the time but there are countless platforming titles that are better which you should spend your time on instead.

Overall 5/10

One Piece: World Seeker Stats and Records

Stats time!

Play Time 12h 33m
PS4 Trophies 30/44
Pirate Rank 60
Items Acquired 109
Materials Acquired 614
Equipment Made 1
Explore Requests 3
Chests Opened 76
Enemies Defeated 435
Most Enemies Defeated Simultaneously 6
Objects Broken 26
Longest Gum-Gum Rocket Air Time 13s
Total Gum-Gum Rocket Air Time 11m 6s
Longest Continuous Air Time 38s
Perfect Guards 32
Perfect Dodges 32
Critical Shots 288
Enemies Defeated with Takedowns 54
Damage Inflicted 952021
Distance Traveled 141612

Grandia II Review


It’s time to take a look at an RPG that’s a part of a series I know the name of but that’s about it. I certainly had no idea on the plot or anything like that. It’s certainly a great RPG and one that has lasted throughout time. You’ll have a good time with this one as there are a bunch of likable characters and solid gameplay throughout.

The game starts out by introducing us to Ryudo. He’s effectively a solo hunter/bounty hunter that nobody likes. His career choice isn’t exactly a popular one and Ryudo isn’t known for his winning personality either. Well, one day he finds himself in a village where his next assignment will be difficult. He has to guard a girl named Elena as she heads off to a mysterious castle to perform a ceremony. It doesn’t go well though and she ends up absorbing the Wings of Valmar.

Elena is now considered corrupted and must find a her way to the master church in order to cure her affliction. It won’t be easy though so Ryudo will have to stay on the job a while longer. He doesn’t believe in either Granas or Valmar as the two gods and just wants to live his life as best he can. The two heroes will ultimately run into several allies, enemies, and even a whole conspiracy. All they will have is each other as the group of heroes prepare for their ultimate confrontation.

The story goes through a whole lot of twists and turns so this is really more of a basic summary. The main thing to remember here is to always watch your back. Ryudo has a pretty good sense of danger about him and usually suspects everyone at first. It’s a wise policy since most of these characters always have some kind of agenda at the ready. It’s impressive just how antagonistic Ryudo is at first. He insults everyone and is clearly not having any fun.

As the game goes on we learn more about his past and why Ryudo is the way that he is. He gets a lot of memorable dialogue throughout the game including a variation of Bully Maguire’s famous line “You missed the part where that’s my problem.” Ryudo is a very different kind of protagonist and is written very well. He’s memorable and not a lead that you are likely to forget anytime soon.

As for Elena, she’s a bit of a weaker heroine. I wasn’t on board for her during most of the game as she always follows the bosses even when they’re acting rather suspect. She’s slow on the uptake in that front and just takes a lot of time to get used to the real world. She finally does, but not until the very end of the game so it took some time.

Her counterpart Millenia was a lot more fun. Effectively this fighter is the embodiment of the Wings of Valmar and one of the most powerful demons around. Naturally that means that someone like Elena who is incredibly focused on the church of Granas does not take too kindly to her. They are polar opposites in personality as Millenia is very forceful and takes what she wants while Elena is a lot more passive.

Roan is a kid who joins the group as well and he’s got quite a few secrets to hide. He’s a nice enough kid even if you feel like he’s too young for this adventure for a while. Ultimately he does end up helping out the group when it counts though. He was also one of the first characters to really trust Millenia which was great for her character arc.

Then you have Mareg who is the power member of the group. He wants to destroy Melfice no matter what due to a tragedy that happened in his origin story. Mareg is always speaking in riddles and trying to be fancy. It may make his dialogue a little stiff but I wouldn’t say they overplay this angle too much. He may not rank quite up there with some of the other characters but he gets the job done.

The final main hero is Tio and she’s an android who has to try and develop a heart. That’s not an easy tasks for anyone but she gives it her all. She comes a bit late in the game but makes the most of her screen time and quickly became one of the more enjoyable members. It always makes for a powerful character arc to have a robot truly become alive like this.

There’s also Ryudo’s pet bird Skye but he doesn’t do as much as you would expect despite technically being around for the whole game. He likes to tease Ryudo once in a while. Selene is one of the big members of the Church of Granas so she gets a sizable role here. From the start she comes off as very forceful in trying to keep people safe so you don’t want to be near her when the knights come strolling in. I’ll give her this, she was very dedicated to the cause.

Then you have Melfice, Ryudo’s long laost brother. This guy was a difficult fighter and certainly not someone to take lightly. He’s one of the more interesting villains even if he isn’t around for a big part of the game. Ultimately he chosse power over everything which is rarely ever a good decision. It was interesting to see how in his village this was a popular idea though in the sense that you can’t create justice without power. To an extent that is true but it’s definitely easy to lose focus and start obsessing over power too much.

Zera is a big player in the story for sure. I’d say he’s your classic old guys in one of these RPGs. He has big plans and will do anything in order to make it to the end. Not the kind of guy you want to trust and he loves showing off with his big speeches and everything. It’s just what he does.

Towards the end of the game things get rather cosmic. One of the best cutscenes is when we actually got to see the origin of the big battle between Valmar and Granas. Typically this is the kind of thing you’d expect to hear about but never actually see so I was impressed when the game threw me a curve ball and actually showed this on screen. That was very impressive and a prequel could easily work with this concept. There’s a lot you could do for that war.

Throughout the game the graphics are definitely impressive. We even get some good soundtrack themes during the game. I like the battle themes and boss music. It’s not surprising that a big RPG like this could have a solid soundtrack but it’s always worth noting. It makes the battles all go smoothly as you would expect.

In the end the game took me over 30 hours to complete which is a very solid length. I had to train for several hours before the final bosses because of how difficult they were though. Once I got a certain character back into my party then things eased up though. I’m not sure if there is any replay value here though as it seems it’s the kind of game that takes you back to right before the final boss when you load it up. So this will be a game you just aim to beat all the way through.

The only two areas in the game that could be improved are that the cutscenes can’t be skipped as well as the attack options. The latter may not sound like a big deal but quite a few of the attacks here are very fancy so during the final battles you’ll be having to wait for many attacks to go trough. I would usually have reddit open or a manga while I was waiting between attacks. So if the game is ever remade they should definitely add a skip feature in and that would be perfect.

It may go without saying but the combat system is that of a turn based combat mode. It’s a lot like Mega Man X Command Mission where your turns are based on speed as opposed to things always going in the same order. So that makes investing in quick equipment well worth your while. Each character can also equip 6 skills from the books you collect as well as an egg which grants you the ability to use magic. Leveling all of your techniques up takes time so I recommend saving your points for the abilities that you will really want to use.

Overall, Grandia II is a great game. It’s got a very satisfying story to it and a good cast or characters. It’s also fairly long at over 30 hours so this is certainly not the kind of game that you can just complete in an instant. You’ll really have to apply yourself here and I recommend fighting enemies as often as you can because it will certainly catch up to you by the end. I cleared the game at around level 57 and it was still fairly difficult. So I definitely recommend this to any RPG fan.

Overall 8/10