Poppy Playtime Chapter 5 Review


It’s time to return to Poppy Playtime! I think the biggest mandela effect here is that it’s Poppy Playtime vs Poppy’s Playtime. I dunno I’m used to the latter version but apparently it’s never been like that. The adventure continues on here as the lead is still stuck in this facility with no way out. This place sure was huge and it looks like the journey to the end is going to get a bit longer for him. If you thought that the villains were out of cards, think again!

The game picks up where the last one left off with Huggy Wuggy about to finish you off for good. There is no escape, no way out. Only death awaits but fortunately it turns out that there was a door behind you so you escape with that. At this point it’s hard to say if there is anyone left to save so you just have to get out of the facility but there appear to be more creatures across every corner. Additionally we learn a bit more about the origins of these creatures.

Chapter 5 brings in the main gloves from the first 3 games but changes out a few of the ones from game 4 for new controls. You now have a steam hand that can be used to overload doors and push objects as well as an elemental hand that can control the powers of fire and ice. It allows the game to have fun with more puzzle variations outside of the usual hand movements. As a result this is the first time I’ve completed the game without needing to use my grabbers over 200-300 times and got that bonus trophy. So that was pretty neat.

As always there is going to be a big mix of chase scenes and puzzles. The chases tend to be my favorite as they can get legitimately difficult and force you to really memorize the map. The toughest part is always transitioning from crouching to running. I tend to get eaten a few times during the chases but the check points are spaced well so retrying isn’t a big problem. At most I can say it would be nice not to have to sit through the quotes every time you die but that’s a staple of the series.

Most deaths are also spaced after an unskippable cutscene so you don’t have to wait too long. The only exception is during a tense game of green light/red light. Although it’s not like I died a ton of times so maybe there are other tricky death points. As for the puzzles, they are consistently better than other games. Puzzles can be really hit or miss for me but most of these felt rather balanced. There are maybe a few that are super unclear but most of them you can brute force your way out of when needed.

This may be the darkest game in some respects. It’s hard to say though, maybe that should be the earlier part with the hour of joy. You get to see a lot more of what the kids and toys had to go through here. While it is done stylistically with the toys, the whole intro is pretty disturbing with the outimals. The game uses your imagination as the scare factor here which is how it can keep to a T rating. So you are given enough tools to picture what happened without seeing anything. The better your imagination, the darker it gets. All in all, nothing too crazy but the game does want to really remind you how tough things are.

We don’t have the kid in your ear trying to tell you that everything will be okay this time after all of the twists in the 4th game. So this time you have a little guy here as your moral support but he wanders off for most of the game anyway. As a result the game is a little quieter even with the various audio tapes around. This was nearly the first game where I got all of the audio tapes on my first playthrough but unfortunately I missed one which held me back. I saw the VCR and everything but could not find the tape.

The graphics have definitely improved from the last game. I would say without a doubt that this is the best looking out of the Poppy games. They’ve done a great job with the colors and designs. I would also say that the sound effects are nice and eerie for the game. There isn’t much of a soundtrack here but I’ll give it a bit of a pass given the horror vibes of the game. Not a full pass mind you since horror games should still have great music but at least I understand where it’s coming from.

The game is fairly short like most Poppy titles but does last for 5 hours which I believe does make it the longest game in the series. It’s a bit easier than some of the earlier parts but still has enough difficulty where I would expect you to lose several times during the playthrough. There is an extra trophy in it for you if you can beat the game without dying though. Getting the platinum would be very difficult in this game because of how specific the trophies are. You would need to complete the game under a certain time limit and without dying. Given the constant auto saves, it’s a bit tough to get around that but there is probably some trick to it.

Every game has a big boss and of course this one is no different. She has a fairly strong powerset even if her design isn’t quite as scary as most of the previous enemies. They’re going for more of a crazy angle with her. I’d say she leaves more of an impression than the crazy doctor from a while back and even beats Doughy but is not on the level of Huggy Wuggy or Catnap. Those bosses are definitely all time threats.

Overall, I definitely recommend checking Poppy out. There are a few glitches that will cause you to have to restart the game but that’s normal for while it is new. A patch will probably fix this. Just try not to go too fast, the glitches tend to happen if you do something before the game is ready for it. This especially happens during one of the flashbacks where you have to pick some toys up. You never lose too much progress though. As we get closer to the end, we’ll see what the main character can do to finally get a win here. He is probably going to need a full on hand gun at this point. The game ends on a pretty weak cliffhanger but I’m sure there will be a lot of fun theories to come out of this. Either way I will definitely be there once episode 6 is out.

Overall 6/10

Ball X Pit Review


I’m a really big fan of roguelike games at this point. As long as there is some way to get stronger while you are playing then I am definitely game. So by all accounts this one would be up my alley. To an extent that is the case and I had a good time but it does feel like the game made a few key missteps. One of them is adding in a gardening/town building mechanic. Lets keep that stuff in Animal Crossing! As far as this game is concerned, I just wanted to dive into the action.

This is essentially an endless runner in terms of gameplay except there is an ending so that’s not quite right. Basically you start off with your baseball that you shoot at enemies automatically. It will bounce off of the enemy based on the angle and then go back to you. You will want to catch the Baseball and then send it right back at the enemies. This will save you a few seconds per throw. As you progress into the level you will get level ups and new powers. They all reset once you lose or complete the level but you keep some permanent stat boosts through the XP that you got at the very end. Each level is around 10-15 minutes in length.

I got to play this game thanks to the Nintendo Game Trial which is a super cool feature. It’s not something they do super often but it’s always great to see and makes a real difference if you are unsure about a game. Or in my case, if it’s something where you can play the game enough to do a review without having to buy it. This game makes sense for a trial since it is virtually endless but without a story there wasn’t a reason for me to keep going. I made sure to eventually beat level 1 after about 15-16 tries and then I was satisfied.

Once you beat a level, you cannot move to the next one until you beat it with a second character which means a lot of rinse and repeat there. Based on the icons for the next levels this would grow each time. So soon you would have to beat the level with 4 characters for example. It’s an interesting mechanic that forces you to try everyone out. It’s the first time I’ve seen such a mechanic be mandatory though.

Let me not make it sound like I’ve played a ton of these though. I’ve played Vampire Survivor and a Justice League mobile game which had the same concept. Both of those were vastly superior to this game though. The movesets were more fun and the games had a lot more variety. It feels like the budget was a bit lower on this one and so the repetition becomes more obvious. It still takes a lot of strategy and memorization though so this game isn’t for the faint of heart.

Yes, you have permanent power ups so eventually you will win without a doubt. That’s the appeal of the genre but how quickly you progress is really up to you and your talents within the game. You’ll gradually see which power ups are worth obtaining and which ones aren’t. There are a lot of different weapon and ability combinations as well and I imagine those you will have to learn through classic trial and error.

So why don’t I like the building aspect? Well for starters it is throwing another grind on top of the main game’s which is already considerable. You have to find logs and stones in order to make houses which allow you to unlock new characters. You then have to play a pinball minigame to break the houses and can only play it once per run. It all just feels like a distraction from the main game. For this genre the most enjoyable part is just getting into the action. The building parts feel a whole lot clunkier.

If you’re going to do it, there shouldn’t be a pinball game. Just let me make the houses and watch them grow over time. That would be so much more satisfying and would just make for a better form of side content in the long run. The main gameplay is pretty fun as it is and the title could stand up with that alone. I would remove the need to beat every stage with every character though. I feel like the game should just put some good rewards to make you want to do that without forcing you into it. Then down the road I would do it and the game wouldn’t feel as repetitive.

The graphics are fairly decent. Nothing as good as the cover art/promotional images for the game which are incredible. Still good though, you won’t lose yourself in all of the explosions or anything like that. The developers clearly have a flair for the dramatic which works well for this kind of title. The soundtrack is more on the forgettable side though, nothing like Hades. I feel like more Indie games should invest in having a great soundtrack or some customizable music options. It would really help to support the gameplay quite well.

Of course you can’t knock this one for a lack of replay value. The stages being at 10-15 minutes long in length is great for replaying. You will be going through them a lot after all so having the levels be 20+ minutes or anything like that would have been a mistake. This feels like the right amount of time and it’s also clear that the game has hundreds of hours of content in it. If you want to beat everything then it is going to take you an extremely long time to get there. This game gives you a lot of bang for your buck.

Overall, I feel like this game is entering a heated market right now with the genre being so popular. It is unfortunately not going to be up to the task of conquering its rivals but I do think this is a fun game. It is a title that I would play a lot more if it was free. If it had a real story, I dare say that I would have purchased it on the spot. Alas that wasn’t meant to be. I would definitely recommend picking it up if you are looking for a fun game to play on the side though. It is the perfect palette cleanser.

Overall 6/10

The Phantom Review


This is one of those games that didn’t make a ton of waves when it came out but it centers around one of the original superheroes out there. The Phantom basically predates any of the big heroes that you’ve heard about. So it’s cool to play a game based on this guy. The gameplay’s fun enough and I like the overall presentation but what hurts the title is the short length. You can complete the game in a little over an hour. There are only 5 stages in the game, which total to 14 levels. Most levels aren’t very long either so yeah that’s why this goes by quickly.

The story begins with the Phantom’s son being stolen by a gang. He does not take this well at all to the point where his wife is really worried about the nonstop rage that she is seeing. The Phantom intends to save his son at any cost and may want to destroy these villains in order to prove a point. Will he be able to calm down in time and can his son really be saved?

It’s not like this is a super deep story or anything like that but I was just glad to have one with some story updates after each stage. The game is fully voice acted which is always a good thing and it adds to the intensity of the game. The way the cutscenes are advanced is a little odd though as you have to click X to go forward every few lines but the icon used is the same as for the skip button so it was always very nerve racking. I don’t see why they didn’t just push everything forward automatically.

So as 2D beat em up you’re going to be familiar with the drill here. You punch and kick at the enemies until they all go down. At that point you can continue and then fight the next batch of fighters. Rinse and repeat until you have made it to the very end of the stage. The only exceptions here are when you have a boat/car level and have to blast away at your enemies. Coming up with a second gameplay style was probably not easy so I can appreciate that level of effort.

I don’t think the gameplay was play tested too much though because you have way too much hit stun on all of your attacks. What that means is you can infinite combo every character in the game. Yes, that includes all bosses including the final boss. That’s a bit rough because then they never stand a chance. For that reason the bosses have a checkpoint system so if you do too much damage in one combo, the damage eventually stops at 0 for him to summon some enemies and rest up.

It doesn’t make the bosses more difficult, this only serves to drag them out more. I suppose that will just have to be good enough this time around and the game is still super short so clearly this didn’t make it too long or anything like that. The gameplay is smooth though. It may not be balanced but it does play well. Then you also have the Phantom yelling out his catch phrase every time you use the super attack. He has maybe 3 stock lines so you will be hearing those quite a lot. They work really well though. It’s the right amount of cheesy and campy if you ask me.

After you beat the game, there is technically some replay value by playing arcade mode or doing story mode on hard difficulty. There is no platinum trophy in the game this time though so you will have to settle for just getting the normal 100% completion clear here. Still not bad of course, that will be a feather in your cap but I admit that I would have liked seeing the Platinum on display. I probably would have beaten had mode right away if that had been the case.

In terms of gameplay hints, I will just say in the boat levels you don’t want to spam the gun. You actually do run out of ammo and then you might not have enough bullets when it is time to fire the gun. So shoot strategically and wait for an opening. Then when you have the opening, that is your time to pounce. In the normal levels, shooting is actually not recommended. It does less damage than your hand to hand combat and it knocks the opponents to the ground after 2 hits so they get their temporary invincibility back again. It just makes the fights longer and you’re better off powering up your super move to use instead.

Overall, 2D retro beat em ups are really in right now. It feels like everybody is getting in on this genre. Typically games in this genre are going to be short but the key is in putting a lot of bonus content for multiple runs. Maybe you have some different modes or something like that. This one desperately needed some more content and then I think everyone would have looked on it a whole lot more favorably. It is still a fun game though and that gives it enough of a nod to stay in the green. If you can get this game for cheap then you should do it. It’s not every day that you get to play as the Phantom after all! You may even be surprised at how big a fan of him you are.

Overall 6/10

PAC & Roll Review


It’s time for a classic Pac-Man adventure. I completely forget that this game even exists 90% of the time. I give it some props for having a real story mode but that’s about all that I can say in its defense. At the end of the day it still has some pretty major flaws. The game is fun to play through but only because I got it for a great price. If you paid top dollar for this back in the day then you would really be in trouble. There would just be no coming back from that so it would probably affect the score.

The general plot is that the ghosts of Pac Land conspire together to bring back the ultimate evil. A powerful ghost that had to be sealed away before he would destroy everything. He wastes no time in declaring battle against Pac-Man. Fortunately a fairy shows up and she knows how to handle this guy. All of Pac’s friends are taken down so Pac-Man is the last fighter on the planet. If he loses, then the world will truly be doomed.

You shouldn’t think too hard on the story though because it is absolutely true that it makes no sense. The fairy seems so powerful that she could defeat the main villain on her own so why is she even asking Pac-Man for help? It’s a little hard to gauge what is actually happening here when you take away the gameplay mechanics as well. I suppose none of that matters too much at the end of the day. Pac has a job to do and he’s gonna do it! Unfortunately in this tile which appears to be a full on reboot, Pac is more of a rookie and is super scared/startled the whole time. He’s really not sure what to do and is always on the back foot here.

The sound effects don’t do him any favors here as he sounds really whiny. The soundtrack in general is only okay. There are no tunes that you will be looking up later on. As for the graphics, at least those are okay. I like the various character illustrations and the effects within the actual gameplay are good too. The technical efforts aren’t as underwhelming as you may have guessed initially.

As for the gameplay, well it is a clear inspiration from Monkey Ball. You have to guide the ball that Pac is in through a variety of courses. It’s a cool concept but unfortunately this is controlled by the Stylus which does take some of the fun out of it. I’m sure it was hard to resist using this gimmick since the game was on the DS but man would it have been more fun without the stylus. You have to move really quickly through some areas so you are swiping at your screen a whole lot.

The game starts out real easy but I gotta admit that the fire world actually gets rather difficult near the end. Nothing that will stop you for long but at least the game isn’t a total walk in the park. There still isn’t a whole lot of replay value here but the game does have a few bonus levels and collectibles to grab. So if you want to 100% the game then you do have some bonus content here at least. The main campaign won’t take you longer than 3-4 hours so maybe this can buff the whole thing to around 6 hours.

Aside from the normal rolling around gameplay, you also unlock two power ups later on. One of them makes you heavy so you sink into the water for ocean levels and the other one makes you light so you can actually glide around a bit. They don’t change things up too much but at least it’s something. The game also does have boss fights. You fight the same ghost the whole time but the battles themselves are different each time. You have to grab 3 power pellets and then tag the ghost.

The fact that you need 3 of them at once to deal any damage to him does give the villain some extra hype. He squanders it all by the end naturally but up until that point at least the reputation is deserved. This is also one of the only games I can think of where the villain has a game over theme. Every time you defeat him it plays and this isn’t just one note or anything like that. It’s an entire jingle so that was absolutely funny no matter how you slice it.

The game is a complete comedy so you shouldn’t expect any of the characters to look particularly cool. Gone are the days of the classic World series which had its share of humor but also balanced things out with a real plot. Maybe that’ll come back at some point and in that case I would be there day 1. There are a lot of things you can do with Pac-Man and yet the company is basically content to just make a bunch of remakes right now. Digging up ancient spinoffs is all that I can really do in the meantime.

Overall, This isn’t the kind of game I can really recommend but if you see it around for $5-$10 then you may as well pick it up. There’s no real downside to it at least and the gameplay itself is fun. The stylus may hurt but the core concept is still solid. The title is just so short though, you should make sure that you really understand this before you pick up the title. Then you know the risks and are all set to make the purchase. I really hope we get a real new Pac-Man game one of these days though.

Overall 6/10

Turning Point: Fall of Liberty Review


It’s time to look at a shooter that a lot of people probably haven’t even heard of. The game is one I only found because I was looking for poorly reviewed titles. It can always be fun to give them a whirl and these games tend to be dirt cheap anyway. Well, I can safely say that this one is a trip. I can understand the bad reviews because there are noticeable glitches here and that tends to weigh heavily. So long as my game isn’t crashing though, glitches aren’t going to limit my adventure too much. I had a pretty good time with this one and it just really lacked some quality of life features.

The game starts by introducing us to an alternate history where Chamberlain died in his car accident and so the Nazi’s ran unopposed for a long while. They also launched a pre-emptive strike on the USA and managed to take over the country. You play as a construction worker who survives the initial assault and decides to help the resistance fight back. It won’t be an easy fight, nor will it be a short one but this is a battle that he can’t turn his back from. One way or another, America will be united once more!

The gameplay is your classic first person shooter style. You go around blasting away at all of the enemies as you get closer to the goal in each level. Occasionally there is a little bit of platforming but these sections are few and far between. Generally you will be sticking to the shooter gameplay here. You can hold up to two weapons at once and will be switching between them a whole lot as you go through the levels. Keep a close eye on your ammo as well since you can run out at the worst times.

You can also carry grenades but the enemy tends to survive them while they pose a lethal threat to you so I recommend avoiding them. As you play through the game you will quickly find out which weapons you like to use and which ones hold you back. I recommend getting a favorite weapon quickly so you have it ready for the more difficult fights. The game’s difficulty level is considerably high so you don’t want to underestimate it.

The toughest part of the game is that checkpoints tend to be few and far between. So you could be having a great run but then die right before the checkpoint and have to redo a large portion of the level again. This is easily the game’s biggest issue because it adds a lot of unnecessary repetition. You will be dying quite often in this game so then it makes you want to speed through the level on your next attempt rather than taking your time which can make things even trickier.

Additionally, your health meter isn’t visible so you can only tell how close to death you are based on how gray the screen is. This is an interesting mechanic but it also means that sometimes it appears to be very inconsistent. There are times where I would die to a quick pair of bullets when I had survived 5 prior to that. Additionally there are explosions that happen randomly with RNG during some levels so if you get hit by one then you die right away. There’s nothing you can really do to defend against that.

So moments like that will feel a bit cheesy. Parts of the game’s difficulty are completely legitimate and then other parts like this tend to feel quite cheesy. The game does its best to make the best out of it but it does feel rushed at times. Just remember to do a lot of running and gunning. Your health completely restores if you can avoid taking damage for about 2 seconds so you need to try and buy that time.

Meanwhile the graphics are pretty decent. The game has full on cutscenes between each level and the graphics within the game are pretty solid. One unfortunate effect is that the flash on your gun is so high that you will have a hard time seeing where you are firing depending on the gun. It’s another reason why you have to pick your gun very carefully because the wrong option will actually cost you some lives.

The soundtrack is more on the forgettable side. I wouldn’t say that any of the tracks are particularly memorable. The story is really the driving force of the game and fortunately that part is really good. This is just a very fun what if and it’s also a good excuse to be the hero and save your country. You can’t really go wrong on that account. There isn’t any replay value as there are no trophies or a multiplayer mode to keep you afloat. So the main campaign has to tide you over at all times. It’s fairly short but the difficulty might add an hour to round the experience to around 5 hours or so.

My final tip here will be that the hand to hand combat attack is actually an effective strategy. If you are running out of bullets then you should run up to an enemy and take him out. One hit will defeat any opponent so the key is to only do this when you are in a one on one combat situation. Definitely do not do this when it’s 2 v 1 as the other fighter will shoot you during the long animation of you fighting the first guy. You are fully open during that period.

Overall, Turning Point is a good game. I had fun with the story and the gameplay is good enough for me even if I’m not a big fan of the FPS genre. That said, it does have noticeable bugs involving the health bar and how explosions will hit you out of nowhere. A few more checkpoints could have also gone a long way to getting the game to the next level. So long as you don’t despise fps titles or anything like that, I think you’ll have a reasonably good time here.

Overall 6/10

Balloon Kid Review


Balloon Kid is one of those games that is perfectly serviceable. There’s nothing really wrong with it but it also doesn’t have enough actual good elements to really get it going. So what you end up with is a rather forgettable experience. A modern remake of the game could really end up being a whole lot of fun as it would at least be a bit longer. This game is under an hour long with no real replay value in terms of a post game or anything like that. So that puts it behind the action right from the jump.

The game starts with a little boy being carried off into the winds on his balloons. His sister must now rescue him by using her own mastery of balloons in order to follow him. Alas, this will not be very easy. There are a lot of monsters running around and different natural obstacles. The world itself appears as an enemy and balloons are rather unpredictable. Can she destroy all of the monsters and save her brother in time? She will have to really push her own abilities to their very limit.

The game doesn’t really have many cutscenes or anything like that so for the most part you’re just going through the levels until you clear the game. The controls themselves are rather simple. You want to hold onto the balloons and use them to go above and under objects. At times you will need to discard the balloons entirely so that you can pass a tight space. Then you will put them on once again. You do this by digging into the ground. Or at least that’s what it looks like, technically you are probably pressing air into the balloons.

I didn’t actually realize this at first so I died a few times until I realized what was going on. The game has some reasonable difficulty as a result of this because you have to be reacting quickly. If you are slow to react then you will really be in danger here. So keep your guard up at all times because if you don’t, then you’re gonna be in a jam.

I did appreciate that we had real boss fights here. For a little while there I was not expecting any so that was a welcome treat. The boss battles feel a bit like a Mario or Sonic fight as you have to jump on the enemy and then use your momentum to dodge their counter attacks. That’s why if the game had just been longer then this could have probably reached the next level as a 7.

The graphics are okay at best but not really my style. It’s all due to the color though as you don’t get to see all of the fun colors the way that a GBC title would have been able to unleash. The soundtrack is also more on the forgettable side. So you’re really here for the gameplay 100%. The rest of the areas will just have to suffice in the end.

If you have the Nintendo Switch Online then you should check the game out since it’s free with the service anyway. That said, if you are looking to pick this game up, then I wouldn’t really recommend that. You are just not going to have enough content to really justify it in the end. You’d have to be a really incredible game to be worth it even at lasting less than an hour. In a way it just goes to show how high the expectations are. Most people wouldn’t bat an eye to spend $10 on a quick lunch that will only last 15 minutes as opposed to a 60 minute game that you can replay as much as you want in the future. It’s just different expectations there.

Overall, I had a good time with Balloon Kid but it was definitely a brief time. I can see the vision of how this kind of gameplay would be fun for a whole title though. Just look at Flappy Bird. In a lot of ways this game is super similar because you are trying to go above and below the obstacles. If you bump into something or go too low then you lose. It’s a really creative style and you can’t 100% cheese it the way that you can for some Kirby games. I’ll definitely be ready if we get any more Balloon titles.

Overall 6/10

Kid Icarus: Of Myths and Monsters Review


Kid Icarus may have had an amazing 3DS game but before that he had rather humble beginnings with the earlier titles. This one is a pretty interesting game to play after the big 3DS adventure. It ends up being a fun title even if parts of it are certainly dated. That’s just going to be the reality for any Game Boy game but I had a good time with it. I can’t imagine how kids would have beaten the bosses back in the day though.

The story starts off with Pit needing to go find the 3 Legendary Treasures. With them he will be able to protect Palutena but standing in his way are an army of powerful monsters. It certainly won’t be easy to defeat them all but Pit is prepared to do what he has to in order to win. As the player you better have some good stamina as well because let me tell you, these boss battles are really long! You can expect each one to take close to 20 minutes.

The game is longer than you’d expect as a result although you’ll still clear it in under 3 hours. The levels themselves are easy, it’s just those boss fights which really take things to the next level. Part of why they take so long is each of the bosses like to fly around the levels like crazy with super speed. As soon as you think you’ve caught up, they dash away again. So you have to try and get in a few blows each time as quickly as you can and then rinse/repeat.

It’s a rather brutal cycle all things considered. The boss fights are creative but they definitely could have been improved with a little less movement. The actual levels tend to be more straight forward on the platforming side. You have your arrows to blast away at enemies with and you can jump around. You can use power ups to fly as well and then in the final level you unlock the ability to fly for real. I can see why they wouldn’t have added that power from the beginning though as it would have been pretty overpowered.

There was one level where I actually got lost for a few moments. To counter your ability to flight, they added a bunch of blocks in the air and you have to go through a specific path in order to avoid them all. So it’s kind of like one of those hedge mazes. I eventually got out, but let me tell you it was definitely not easy. I also died tons of times during the game with how fast the minions run around. The difficulty level is quite high here, more than what I would have initially expected from Nintendo. Clearly the Nintendo of old was a force to be reckoned with.

Usually my advice would be to go very slow and navigate your way around the obstacles but that’s probably not going to work very well for you here. You will get punished for not moving since several of the enemies infinitely respawn and move with a whole lot of speed. Instead you are going to really want to stay one step ahead of the competition and actively look for hiding spots. Find a place that is easy to defend while you think of where to go next. Alternately, pausing is actually a good strategy here to give yourself time to think.

The graphics are all green because of the Gameboy but overall I would say it looked good. The character sprites are all solid and have a lot of expressions going for them. The soundtrack is also decent even if it doesn’t have a lot of the energy that the 3DS Kid Icarus game had. This one still gets the job done when the chips are down. The length isn’t all that extensive for the game but considering the era I would say it did well enough for itself.

Overall, Kid Icarus is a reasonably fun game. The boss fights are a bit more exaggerated than they should be but you can still feel the solid fundamentals of the game. The gameplay itself is handled well and this is a title that had a lot of care put into every aspect. I suppose if you played the levels enough times then you would eventually be able to push through but yeah it’s not a relaxing experience. With this I am one step closer to playing all of the Nintendo origin games. So if you have the Switch Online then you should check this game out. There isn’t a whole lot to it, but the game did help to set the stage for future Nintendo titles and it’s not every day that you get to fly in a platformer. Even if it is only for a brief portion of the game.

Overall 6/10

Ninja Gaiden II: The Dark Sword of Chaos Review


This is easily one of the toughest games that I’ve ever played. It’s clear that this is the kind of game that would take many, many hours in order to really master. My hat’s off to anyone who actually beat this one without any rewinding or anything like that. It feels like a near impossible task to me and I like to think that I’m pretty good at platformers. This one will absolutely take you to the edge and back. By the time you conquer it, the title will have either driven you mad or you will have high respect for it.

The game follows Ryu as he ends up going on his toughest journey yet. His friend Irene is kidnapped by a mysterious demon lord and a special agent with a gun warns Ryu that there is something extra dangerous about this mission. Ryu isn’t going up against mere ninja this time, but instead he will be fighting demons and deities. Fortunately Ryu isn’t the kind of guy to ever back down from a fight.

You may be surprised at just how cosmic the game gets. It really isn’t afraid to have Ryu go up against foes that are out of this world. This may as well be a full on sci-fi title. The core gameplay is the same as always though. It’s a 2D platformer where you have to slice away at your opponents as you gradually gain ground to the end of the level. You can avoid enemies but often times that may wind up getting you taken out. The villains also respawn almost immediately if you retreat and then go forward.

The combat itself is fairly straight forward. You have a sword and can slice right in front of you, you can also crouch and hit enemies who are trying to go low. You have a basic jump and can climb up on walls. There is also a whole item system but it really confused me so I didn’t invest much time in it. Basically there are tons of bubbles in the air throughout the level and when you slice them, a power up falls out. Sometimes it will summon an energy clone, other times it will let you shoot out fireballs. Each power up has a symbol but there are so many of them that it is really hard to keep track. You will quickly be overwhelmed unless you really take a lot of time to test them all out.

I decided to just plunge ahead. The bosses are all incredibly difficult but the final boss is in a league of his own. He has multiple phases, each one more deadly than the last. If you want to take them all down, it is not going to be an easy adventure for you. The one thing keeping you going will be the story itself which is really impressive. I would even say that the technicals around the board are super impressive here as it doesn’t look or feel like an NES title. It’s all about a generation above that.

The graphics have aged really well for starters. The colors are striking and the backgrounds are really good. The soundtrack is also better than it ought to be. The game has actual cutscenes and quite a lot of them as you get near the end of the game. So what you’ve got here is a very compelling title but I imagine most people did not make it to the end because of how punishing the game is. You essentially have to be frame perfect a lot of the time and a few good mistakes will completely take you out of the fight. There isn’t an easy checkpoint system here either so you will be seriously sent back if you end up losing.

It’s a little too brutal for my liking. I enjoy a difficult game to a degree but it does need to have quality of life features. I never want to be sent too far back and I like for there to be a way to get stronger. You at least need one or the other and this one doesn’t really have either of those. So without the Switch Online, I don’t really expect this is a game that I would have devoted a whole lot of time to.

Still, if you have the Switch Online then it makes for a perfect chance to play this one. One tip I will give is that the final boss has so much health that it can’t fit on screen. So you must keep on attacking. It may feel like you are not dealing any damage, but you actually are. You have to attack for several minutes before you can see the health go down and then from there you are set. I still expect you will die hundreds of times during this experience though.

Overall, Ninja Gaiden II is a really impressive game. It is obvious that a whole lot of care and detail was put into this game. You will get an enormous sense of satisfaction if you can beat the game without rewinding but you will definitely have to put a lot of heart into it. It’s not my favorite title but I can definitely say that the gameplay is smooth. It’s a fun ride even if it goes too far in being as unrelenting as possible.

Overall 6/10

Super Bomberman R 2 Review


It’s been quite a long while since I played the first Bomberman R. I can’t say this one was too high on my list but I ended up with a gift card to Best Buy thanks to the McDonalds monopoly event. So at that point this game was basically free and so that meant it was really time to have a little fun with this. The gam decided to add quite a bit of gimmicks and minigames to the usual Bomberman formula. I wouldn’t say they landed too well. It’s a decent game but this prevents it from being pretty good. The only thing that will help the game to stand on its own would be to get a lot of value out of the multiplayer mode.

The story starts with the Bomberman brothers being called into action once more as a dark force is taking over multiple planets. It quickly threatens to destroy life as we know it. Fortunately there are nice life forms made out of energy that want to help and can power up multiple objects and landmarks to help out the heroes. With these creatures, victory should be close at hand. But is there something that the main characters have not yet accounted for?

The story gets surprisingly dark by the end. For 90% of the story it’s all sunshine and comic relief as everyone is messing around but the dark truth behind the situation is what really ends up hitting hard. I would say that the heroes even make the wrong call here. They continue to go down a path that will lead to more deaths in order to save a bunch of people in the end. Sure, it makes sense if you’re purely looking at this in terms of the greatest good achieved, but sacrificing everyone along the way just feels like a really rough thing to do. I feel like most protagonists would end up trying to save the day on their own in order to spare everyone else.

As with the last game, Bomberman’s brothers are all on the very annoying side though. They really feel like they are just here to hold him back in a big way. Without them, Bomberman would be taking center stage and fighting without distraction. The game tries a bit too hard to make them all very quirky and likable. They end up being quirky but purely in an annoying way.

Now for the gameplay, it’s pretty standard Bomberman stuff. You walk around the levels and blow stuff up. Eventually you get to the end of the area which leads to a boss battle or to another area. There are 3 main worlds which each have 15 areas and then a fourth world which is basically a boss rush. The actual platforming is fairly fun. It feels like the retro days of Bomberman and works out well.

I also liked the castle boss levels where you have to run through a level as you try to grab a key to steal the crown. Along the way you have to dodge bombs from your allies as well as the enemies. It ends up being pretty easy as the AI isn’t very good but the concept was definitely very solid. So these two gameplay styles are very good but where things go sideways is when you get to the defense levels. In those levels, you have to defend a crown from a bunch of enemies who want to grab it. The problem is you really have to rely on the enemies making mistakes because otherwise this mode is heavily skewed to the attacker. You have control over how the level is set up so that’s where you really need to put most of your effort. I would always aim to funnel the enemies through one path by putting a lot of cannons.

The first world was really rocky but then I got the hang of it. Still, the tower defense levels just aren’t particularly fun. You are trying to survive them as opposed to just having a bunch of fun the whole time. it feels like this was rather forced and shouldn’t have been in the Bomberman adventure. Tower defense can be handled well but this game clearly didn’t have the chops to pull it off.

Meanwhile the graphics are pretty solid. There isn’t a ton of animation here but the art style works really well. Additionally the soundtrack isn’t bad. It’s mainly forgettable but then you have a really intense credits song that hits you with a whole wave of emotions. I was absolutely not expecting that at all. It really showed that you can’t underestimate the series at all. Bomberman was ready to take on any AAA title in that regard. It was real catchy and I will definitely listen to it again.

There isn’t much replay value n the single player experience. Most of the content is built around the online portion of the game. Likewise most of the trophies are online based so if you want to get the Platinum trophy then you will be out of luck there. Of course if you have PS+, then you get a lot more content right out of the gate. The character roster is also fairly large so that gives you some variety in gameplay since they all have unique skill. It’s one of those areas where it felt like the game put in quite a bit of effort. The developers feel pretty random in that regard as some thing are polished and other areas are not.

Overall, Bomberman R2 is a good game but the developers should have had more confidence in the actual bomb gameplay. If the whole game was a mix of the platforming and boss levels, then this would have been an absolute success. Instead, the game tried doing a whole lot of other things and they didn’t work out. We also have plenty of puzzles which appear during the game and for some of those I don’t know how you were supposed to solve it. I would just put bombs everywhere until I got an opening. I know that wasn’t the way the puzzle was meant to be defeated though. That’s the problem there. Hopefully a third game returns to the basics.

Overall 6/10

Bubsy in Claws Encounters of the Furred Kind Review


Uncle Bubsy has returned! It’s always fun to play another title in the franchise, even if this one does end up feeling a little more dated than the last few. The game doesn’t have the best gimmicks and is a reminder of why sometimes the platformers should really play it straight. When you start to get into all of these gimmicks, it distracts from what could have been a better game. Ah well, that’s just how it goes sometimes though.

The general format here is that of a 2D platformer. You are trying to get to the yarn ball at the end of the level but along the way you will have to dodge several obstacles and take on enemies. Bubsy himself is very fragile so a single hit will take out his life. Yes, there are no rings to protect you or a bigger form to absorb one hit. If you get hit at all then it’s curtains and it is very difficult not to get hit here. I’m afraid that puts you in a rough spot because there are a ton of obstacles here.

The game does not hold back in terms of difficulty. This is the kind of game where you really have to concentrate at all times because if your concentration slips at any moment, then it is curtains for you. There will be no coming back from all of that. Of course that is where the rewind feature comes in handy. Without that, it would be incredibly difficult to defeat this game. You would certainly have to be going slow which is what the developers intended. My problem is that this goes against the genre.

Now this might just be me, but I like to be zooming through levels. I don’t want to have to be going really slow and watching out for things at all times. I want to be having fun going through the levels. This is hardly the only game to do that though so it’s really just a debate between me and the genre itself. If you can get past that, then the game is fundamentally sound. I can’t really give any big negatives against it.

The graphics are also pretty solid and that’s in large part because they have a really fun artstyle here. It’s the kind of artstyle that will continue to look really good even 20 years from now. So Bubsy did good there and the soundtrack is decent although I will say it is a lot more forgettable. I couldn’t recall any of the tunes for you right here but during the gameplay they certainly sounded good enough.

There isn’t a lot of replay value because the game itself is fairly short. Not like there is an extended postgame here or anything like that. Of course that is fairly par for the course when it comes to platformers. Ultimately it’s a game that I would recommend checking out but only because it’s on the Switch Online. If you had to buy it, then I’d say to make sure you could get it for around $10-$15. Purely because you won’t be playing it for very long and you want to make sure not to overdo it.

One of the ways I’d improve this game aside from removing the maze like structure would be to fix the jumping. The mechanics here are way too floaty and it makes things difficult for you when it comes to momentum. The jumps are harder than they should be and naturally that just results in more deaths. Seeing as how platforming is all about jumping and crisp movements, this ends up hurting the game as a whole and should be a top priority to tighten up. I would also say you should be able to endure at least one hit and adding more checkpoints would be a nice addition as well.

Overall, Bubsy is a good game but definitely not a great one. There are too many obstacles to have to run around and the mazes can get rather old. The bosses are also a bit glitchy with one of them just dying and nothing happened so I had to restart the battle. If they had stuck to pure platforming then this would have probably worked but the back tracking and dying to every obstacle really takes its toll here. I will still be hyped for a more modern adventure though because you can see the potential here. It’s just a little dated in multiple ways.

Overall 6/10