Taito Legends Power-Up Review


This is a game that I sort of got out of the blue because I wanted to finally check out the original Legend of Kage. Not only did this collection have the original but it also had the remade version that had a more 3D look to it. There’s a pretty solid collection of games here as well so it’s got some pretty decent value. At the end of the day it’s hard to really deny that this title has a lot of replay value. Surely you should be able to enjoy most if not all of the titles here.

None of the games really have much of a story mode of course since these are really arcade titles. Mainly the point of the game is to play all of these titles out and get your high scores in there. You’ve got sci-fi games, ninja titles, and even a game that’s sort of like Monkey Ball. The amount of variety here is impressive and while you may not put these games up against the true classics like Mario and Pac-Man, they hold up well enough.

Super old games are usually not really my thing since I can only play them so long before I need a break. That being said, I’ll still have fun while I’m along for the ride. Since Legend of Kage is the reason I was buying the game in the first place lets lead off with that. The game involves you throwing stars and slashing away at the enemies. The goal is to make it to the end of the game before they take you down. It’s a rather difficult game but with enough tries you should be able to conquer it. When you lose you can restart as many times as needed so you don’t need to worry about getting a game over. That would have definitely hurt the momentum.

You’ve got games that feature skiing, monkey ball, a bunch of sci-fi shooters, and a game that works a lot like Pac-Man. Basically you have to race around the stage and get all of the pellets before these opposing airships tag you. It’s very difficult because they are much faster than you. I don’t want to say that the game is luck based…but it sure feels that way at times. Escaping these guys is really hard to be sure.

As a collection Taito Legends accomplished what it set out to do. None of the games may stand out on their own but when together they make for a decent game. The graphics are pretty solid here so the quality of the old sprites is on point. The soundtracks are good too. I wouldn’t say they are particularly notable but they do have a lot of energy so they fit right in while you’re playing through the game. You probably won’t even notice the tracks a lot of the time. Maybe if there was some extra rock or something.

Since a few of the games have the original version as well as the enhanced remake it’ll be interesting to see if any of the originals can beat their powered up versions. I find it is usually very difficult to beat a newer version but that doesn’t mean it’s impossible. Sometimes the new version may try too hard in trying to be better and miss something that gave the original its charm. This title allows you to try both versions back to back to see how it really stands up.

There isn’t a whole lot more to say about the collection due to the nature of the game. Really this will either be your style or it won’t be but you should know right away based on the kinds of games you enjoy. That is really the deciding factor here. I’m not sure I would buy a future Taito collection but if they ever decided to bundle up a lot of very new games that could have a lot of potential.

Overall, Taito Legends Power-Up is a good game. I’d recommend checking it out if you like playing the classic Arcade Games. Naturally you would want to skip it if you’re more into the modern titles with story and cinematics. That’s mainly where I’m at but at the same time it can be fun to relive how the games used to be. After all, for their time I’m sure these were considered to be top notch.

Overall 6/10

Ninja JaJaMaru-kun Review


This is one of those games that is quietly very good. It has a bit of a Donkey Kong feel to it as you run through vertical levels as you take the enemy ninjas down. The main villain has the heroine trapped up at the top so when you reach her it becomes your job to take this guy down. The game loops very quickly so it’s pretty short but still makes for a fun little time. The length would be more of an issue if this was a newer game.

The gameplay essentially has 2 controls. You can throw shurikens up or in front of you and you can jump. That’s pretty much it so from there it’s up to you to use your abilities as quickly as you can. It can be difficult to take on some of the enemies straight up so I recommend retreating often. For example you can only shoot one shuriken at a time while most of the enemies can shoot two. So wait until they are nearly off screen and then shoot since they probably won’t be able to react. Additionally you can also jump on most enemies which makes them unable to use their attacks.

Jumping gets more and more useful as you go through the levels to the point where you probably won’t use many other options after a while. Jumping is just the best course of action. At times the villains move so quickly that you can expect to die a lot before you get used to the speed. Fortunately that’s what the rewinding and access points are for. It must have been quite the challenge when it first came out though. Reacting to those guys is really difficult.

The graphics are pretty good. It’s not super detailed or anything but you do see what they are going for here and you always know what is happening. At the end of the day that is definitely the important part. The soundtrack is fairly limited but the main theme is catchy which is really what matters in the end. Ultimately it’s a good package.

With arcade type games like this the most important factor is always making sure that the game is fun and has a lot of replay value. I would say this is achieved here so it gets a positive score in the end. It would be nice to have a little more depth to it but at the end of the day this is effectively an arcade game after all. It’s not like you could add everything to it.

While the game does loop almost immediately it is worth pointing out that new enemies continue to show up until you get to around the 3rd loop. Not saying that’s enough to keep on playing but it’s at least good to know. The enemies continue getting tougher and tougher by the end. There’s even a loose fireball that starts to show up and naturally letting it hit you is fatal so definitely don’t do that. You want to stay one step ahead at all costs.

Overall, This is a solid game that I would recommend if you have the Switch Online service. It really does feel like an alternate version of Donkey Kong which is pretty interesting. The throwing stars makes for a good weapon while keeping in the Mario jumping mechanics. When you have all of those options at your disposal you really can’t go wrong right? I could see there being some potential in a 3D remake of this someday. In the meantime, playing through this title at least once is a good idea.

Overall 6/10

Dragon Ball GT: Transformation Review


A long time ago I got to play the classic Legacy of Goku games but I wasn’t quite able to get the GT title. Well, I’ve finally gotten to play it and it’s certainly a very different take on the series. It’s a retro styled game that I haven’t played in quite a while but my main issue here would have to be the length. Clocking in at around 2 hours or even a bit less, you’ll have this game completed in the blink of an eye.

The game adapts the first arc of Dragon Ball GT. Goku and Uub were training when Emperor Pilaf shows up and uses the dragon balls to turn Goku into a kid again. The hero really isn’t all that concerned about this but the main issue is that the heroes have to find the dragon balls quickly or the Earth will blow up. They’ve been sent across the galaxy so the team will have to find them within a year. The team consists of Goku, Trunks, and Pan. Hopefully they are up to the task!

As for the gameplay, if you’ve played the old TMNT arcade games or Reign of Apocalypse for the GBA then you’ll recognize this one. It’s an auto scrolling 2D beat em up game where you use your hand to hand moves, ki blasts, and throws to take opponents down. You also have your super attack which comes at the expense of all your energy so it’s a risky move but one that is pretty useful. In a rather unique twist compared to the others though this game lets you have all 3 fighters in each level.

This adds a little strategy since you can quickly switch out to one of the other members if you’re low on health. While the fighter is on the bench they will start to regain their health although they won’t regain their energy meter. Still, if you play your cards right you should never lose a member since swapping in and out is pretty seamless. I like this addition for sure.

There are around 13 levels or so. I forget the exact amount but it’s nothing too large. I completed all the levels including a few that were off the main path so if those weren’t required you could probably shave a little more time off of the game. The bosses are fun and we do get little text cutscenes to further the plot. At the same time, with the short run time you can see how there isn’t a whole lot of time for a plot. The final level in particular blasts through a lot of story elements really quickly.

I suppose the hook of the game should be its replay value. After beating the game you unlock single player mode which allows you to play through the levels at will while using more characters. Using your Zennys which you earn from completing levels you can buy more characters. I bought Super Saiyan Goku for example and I see there are around 5-6 more characters after that. There are a lot of other hidden unlockables in the secrets screen like other modes and such so the game did throw in a decent amount of content here.

It’s not exactly the most tempting bonus content but it’s something I suppose. My issue is that the money seems hard to earn. Completing the game only got me enough money to buy 1 character so you’re going to have to beat the same levels over and over again to get everyone. That’s a little too tedious for me but I guess it’s worth noting that this will extend the replay value without a doubt.

As for the soundtrack, the game only has maybe 2-3 different tunes. The main rock one is very catchy though so it’s always fun to see. The graphics are fairly solid. The sprites are on point and all of the characters are easily recognizable. You can tell that it’s a bit lazy with how each character only has a single character portrait though. Everyone’s always glaring even if it’s a fairly happy scene. I don’t imagine it’s too hard to come up with the portraits so giving everyone at least 2 would have been nice.

At its core I’d say the main issue with the game is just that it feels a little lazy. Sort of low budget next to the other games which had proper hub worlds and felt like RPGs that could match other titles. This one transitioned to an action title which is by no means a bad thing but when it seems like this was done exclusively so they could cut corners then there was no way this could match the others.

Overall, I wouldn’t call this a bad game though. The gameplay will give you some fun as you power through the game. The story holds up and the rock theme is nice. I’m mainly deducting a point for how short the game is. The replay value is almost nonexistent to me because even if you unlock more characters, you’re just having them around to fight the same levels and bosses again. It would have been nice if the game could have been just a little bit longer. At the end there’s a stinger that leaves room for a sequel but clearly that never happened. Maybe if the Kakarot series gets far enough they will adapt GT one day. With all the planet hopping and everything it would certainly make for a fun exploration title.

Overall 6/10

Frogger Beyond Review


Frogger is one of those franchises where you figure all of the games should be extremely solid. The gameplay is iconic at this point as you hop away from buses and such. It’s a tried and true formula that should always be amazing and yet the games always try to add bonus gameplay modes that just don’t end up feeling right. This game makes that mistake which holds it back from its full potential but in the end I would still say this is a good game.

The story follows Frogger as he has to take a bunch of challenges from the council of elders. Doing this will prove that he is a boy no longer. He will have ascended into being a full fledged man. To do this, he has to travel to volcanos, the future, a jungle, and many other lands as he conquers their bosses. It’s not something he really wants to do, but it’s something that he will do It’s what separates the heroes from the super heroes after all. Frogger will always rise to the occasion…or so we hope.

Most of the gameplay is classic Frogger style. You can move up, left, down, and right in terms of one square per movement. The idea is to get to the goal before an enemy tags you. You can press A to jump 2 squares at once which is helpful for dodging enemies. At that point you’ve effectively got all of the controls at the ready so mainly you just need to make sure that you move strategically. A lot of times you can overthink your movements so it’s important to move with as much speed as possible. If you go fast enough then you really have nothing to fear.

The more you play the better you will get at the gameplay. I do like this style because it relies so heavily on timing and feels very rewarding when you get it right. That being said, lets talk about the bonus gameplay modes because that’s where things get tricky. One of them is where you have to ride a go cart. You can turn to each side or jump over obstacles. The issue here is that the timing is extremely tight and your speed is constantly changing. You would hope that the go cart would always move at the same speed but that just isn’t the case. It’s always being altered which feels a little cheap to me. There’s no reason for the speed to be so variable.

There’s also a snowboarding level which is very similar. Turning is rather dicey there although at least you can jump really high. I would put it above the go kart, but it still feels like an addition that wasn’t needed. The game is at its best when it’s focusing on the core gameplay that is what Frogger is known for. At those points you feel like you’re having a good bit of fun here. Then you have the boss battles which are actually quite tricky. In particular there is a fire boss that was really hard to defeat and took many tries. That one felt like it was partially RNG with how the boss would attack.

Surprisingly there is no final boss in the game which is a shame. Instead it’s just one last big level. Nothing wrong with that of course but it doesn’t feel as grand as you would have expected due to that. I figured things would be a little more grand at the end. A final boss is an unspoken rule in video games after all. Instead the final level just feels like any typical one so it wasn’t all that grand.

The graphics are pretty decent though. The character models are on point and the level designs are good. You feel like you’re right there in the mix at all times. It’s aged well in those respects. The game has no replay value though since when you beat the game there is nothing to do. There are no collectibles in the game, no post game content or any of that. When you beat the game, you have completely conquered it. Not a big deal I suppose, but something worth noting.

As for the soundtrack, it’s okay I suppose. I wouldn’t say there are any tunes you will be jamming to later on or looking up for fun. It’s the kind of soundtrack that will just pass you by which is a fair comparison to the game as well. The story is decent, the levels are fine…what you have here is a fairly average platformer. Perhaps that is why Frogger never broke out the way that Mario and Sonic did. He simply couldn’t keep up with them in a head to head battle…at least for now.

Overall, Frogger Beyond is a decent platformer but one that you probably wouldn’t play over a different title in the genre. Frogger is clearly still trying to find its identity as a platformer. Hopefully it will be able to find this soon. I don’t think it’ll be a very long time until I get the next Frogger title so I look forward to seeing how it stacks up. Ideally it’ll be onwards and upwards for this franchise. At least I’ll give this one credit for having a real story mode too. Next time we probably need an actual villain though just to raise the stakes a tad. Bring back Dark Frogger, now that would be hype.

Overall 6/10

Yugioh GX: Spirit Caller Review


When I play a game like Lunar: Dragon Song I figure that the days of bad gameplay mechanics are behind me. Then I play Spirit Caller and I remember that there is no end to this. Here’s the problem with Spirit Caller right off the bat, you can’t duel the person you want to without RNG and a lot of luck. That’s a big issue but I’ll go more into that in a moment. Anytime RNG dominates your game like this without a specific purpose you know that things are about to go sour and it’s just a shame.

The basic plot is that you are a new transfer student to Slifer Academy. You joined up a few days after Jaden and pals so now you will be around for the events of the TV show. I believe this covers the first two seasons. You have a fairly small map world that is divided into about 6 areas. You can jump into each area and then wander around for duels. After fulfilling specific criteria that is not mentioned anywhere in the game, you can trigger story events. Good luck triggering them without a walkthrough by the way. Keep on going until you have defeated all of the enemies.

So here’s problem number 1, at first you will just have to click on each red circle and hope it’s the right duelist. NPCs give off the same frequency as duelists so you’ll have to waste time bumping into the same guy time and time again when looking for an opponent. Also, until you register an opponent in your PDA he is completely anonymous so you may end up fighting someone you’ve already beaten. How do you get them registered? Well, you have to beat the opponent a bunch of times but there is no exact number. So just keep on defeating these guys until their icon eventually shows up over an area so you know how to avoid them.

Also, there’s a day and night system here. You only have time to check out a few spots before it goes dark and it’s time for bed. This is definitely a shame since you may want to play more than that. The whole day and night system is always really bad if you ask me. Particularly as there seems to be no point to it here. The amount of days and nights are endless anyway and the only difference is that once a week or every other week you have to do a test that has no impact on the story or on your stats anyway.

Some story events also take a really long time to trigger. For example, one event was I needed to just keep going to sleep until Jaden randomly wakes me up for a duel. The problem is that it took several cycles before he did that and there’s no way to speed up the time except to keep on visiting areas over and over again. The quickest way is to pick an empty area and then another one across town. It’s all rather tedious though.

So those are my main issues with the game. I don’t like that you have to just wait for story events to come to you or that the day will run out so you are forced into bed. Also, just let me duel whoever I want instead of having to search the forest to fight a random opponent. It just doesn’t make any sense if you ask me. The World Championship games may not usually have a plot but at least you can jump in and duel whoever you want whenever you want. Now isn’t that a much more balanced system? I would certainly say it is.

The actual gameplay is good though. The duels go very smoothly with fast loading times and a lot of interesting decks. Some Yugioh games suffer from being a little slow but this isn’t one of them so that’s good. I think you can definitely have a good time with this if you focus on the duels. The problem is that there are other Yugioh games which can give you a similar experience with less hassle. Still, at least it’s an incentive to buy the game since the gameplay is at least good which is important..

It’s hard to say how long the game is, but at my current pace it would easily take around 30+ hours I would say. It’ll take you a long while to earn up enough money to buy all of the best cards as well and you will need that if you want to take on the future duelists who will appear. Also, EXP allows you to level up which includes more card packs and dueling opportunities so it’s important to keep battling as much as possible. There is definitely a lot of content here.

At least you can expect to have a true challenge here. The game starts you off with a truly terrible deck and since buying new cards comes down to luck you will definitely be held back for a while before you can get a really solid deck. Once you do though, then the sky’s the limit. Creating and managing your deck is one of the most enjoyable parts of Yugioh after all since you get the satisfaction of really getting to build from scratch and knowing that each card was carefully placed into the mix. That is definitely the way to go.

Overall, Spirit caller is one of those games that tried to get a little too fancy for its own good. As a Yugioh game all this title needed to do was supply the duels and give a fun plot/story to work off of. That’s really it. Just have a nice hub world to walk around or put it in an arcade mode kind of setting. The whole time system and constant RNG have no place here. Think about it, you’re already going to be using a lot of RNG for the actual duels so do we need it in the hub world as well? I would say definitely not personally.

Overall 6/10

Wario World Review


Wario World is one of those games that I had been meaning to get for a very long time. After all, who wouldn’t want to experience this platformer in all its glory? Well, I can see why it never got big. It’s a good game, but it’s not a very good one. It makes some key errors in gameplay and level design that hold it back. It’s also worth mentioning that the game is quite short which is definitely not a good thing. You’d expect it to be a little longer.

The basic plot is that Wario was enjoying his riches when a dark star arrives which blows the whole thing up. Wario now needs to reunite the 4 keys in order to open up a Treasure Chest and then take the star down for good. Can Wario really manage to pull this off though or is he going to need to call in Mario to end things before it gets too serious? One thing’s for sure, he is going to make sure to grab a whole lot of treasure on the way.

There are 4 worlds in the game and each one has 2 levels and then a boss. Right away you can see how this would be shorter than the average game because that’s not really a whole lot of levels to get through. You can blast through that with ease. The individual levels are longer than the average platformer but it’s still not quite enough to completely balance things out.

The gameplay is that of a 3D platformer. You can punch enemies out or slam into them. Additionally you can pick them up after stunning an enemy and throw them into something else. The goal of each level is to grab some red gems which can be found in trap doors where you have to solve a puzzle. How many crystals you need definitely varies but on average you want to have around 5-6. Just don’t skip any trap doors and you’re good. If the trap door is glowing then that means there is a crystal in there.

Make sure you go through the trap doors that have a closed door symbol on them. Initially I didn’t go through them since it didn’t seem necessary but I found out the hard way that you need those as well. In order to enter those you need to ground pound while holding an enemy and then you are able to get in. At the end of each level is a boss so make sure you go for their weak points. The little guys you rescue during each level will give you hints on how to beat the boss. How many of them you collect also determined how your ending plays out in the game so it’s something to consider. It seems like I got the second best ending which is pretty nice.

The gameplay is decently solid although the controls definitely feel a lot more slippery than the average Mario game. Some of the jumps can be tougher than they look as a result. I liked the combat aspects of it though. Being able to punch out your enemies is pretty nice and feels like something Wario would do. I didn’t appreciate the fact that you have to collect gems though. One thing I’ve never liked is when you have to collect things because it just doesn’t feel right to me. Can’t I just breeze through the levels at my leisure?

Meanwhile the graphics are good. It definitely has that retro Gamecube feel which is always so amazing. No other console has managed to hit with quite the same level of emotional value. The boss designs are also pretty intense like the guy who looks like DK. Now there’s a power hitter if I’ve ever seen one before. He had to be a homage to DK just like we had a boss later who was like King K Rool. The designs were definitely on point.

As for the soundtrack, it’s like a Bizarro version of the Mario themes. You have Wario doing his best to make the themes sound like the classic tunes but it doesn’t really work. His singing voice simply isn’t up to par and neither are the stage instrumental themes. Ultimately this definitely isn’t one of the game’s strengths. As for replay value, at least there is some of that I suppose. You can go back to try and grab all of the upgrades and collectibles. Only issue is that aside from the ending which is less than 30 seconds anyway, there isn’t much of an incentive to doing that beyond just a general feeling that you 100% completed the game. Maybe that’s all you need I guess. So if you really like the game then it’s an added bonus.

Overall, Wario World is a good game but you can tell the studio hadn’t quite found their footing on this one yet. It feels like there are just a lot of chinks in the armor that still need to be straightened out. It had a lot of potential but as a result this title can’t beat the average platformer. Right now the going price for this game is around 70-80 bucks so I would not recommend it for that price. Even if just because the game is so short. If you find it for a good price though then it’s worth a look as such an old school title.

Overall 6/10

ABZÛ Review


Abzu is one of those games where you’re going to be doing a lot of exploring. The very premise of the game is effectively that you are underwater and just trying to have a good time. Unfortunately as things go on you can expect to face off against some powerful foes and this may be a deadlier swim than you had ever intended. The fact that the game has some lore and a bit of a story is always a nice bonus. The game isn’t very long but the time could definitely end up extending if you get lost or something which is very easy since there is no map.

The first half of the game is really focused on just swimming around but there is usually a general pattern. You have to find a way to power up the two chains leading into the main statue. To do this, you will have to usually find either a generator to turn on or have your robot blast through something. Your little drone robots are incredibly handy I should add so if you find one on the ground, make sure to pick it up. That being said, I think it may be mandatory anyway so you’ll find yourself doing that at some point.

The only active button you need to use in the game is the square button which allows you to interact with objects. This is how you progress items and get farther in the game. If you see an orange triangle show up anywhere then you have found exactly what you were looking for. That is your ticket. There are also meditation zones where you can space out for a while. It’s an interesting concept to be sure but….I don’t think you really need to worry about that one for too long outside of trophies.

The soundtrack is fairly mild here as it’s going for a very laidback array of music where you don’t even notice it half the time. I’d love some more rock themes or something of course but I do get why they didn’t go that way. The graphics are good. They don’t look quite as solid as the Thumper levels of course but all things considered I think they did a good job here. The explosions from the enemy squares were also good.

The second half of the game definitely picks up in the excitement factor since we get some actual action scenes and a sense of danger. It’s still nothing too high end of course as the focus is ultimately on exploration but it was a nice way to make things more interesting. There are a lot of paintings to establish some kind of lore and my personal guess is that humanity was wiped out by these robotic aliens. The main character managed to escape but he’s just not sure what to do anymore. That’s why he’s wondering around all over the place. I assume perhaps he has amnesia or something like that which I think would make sense in the context of the story.

I’ll definitely give Abzu credit for having large levels though. Part of why you can get lost in the first place is because the levels are absolutely massive. You can just be running around for ages and ages as you get used to the place. While you are in the water for 99% of the game, there are brief moments where you get to go on land. That was definitely fun and I wouldn’t have minded more sections like that. Land based movement is ultimately still the best if you ask me although 3D flying comes at a close second. Being able to do both kinds of movement like in Superman for Gamecube is ideal.

Overall, Abzu is a very low key game. My first impressions of it weren’t great but the game did soften me up as it went along. It ultimately became a game that could stand up on its own. Slowly but surely it got more interesting and that’s a good way to go out. Better to have an unimpressive opening and a solid ending than vice versa. Things got a little dicey for a minute there when it seemed like something was going to happen to the Shark but fortunately that was not the case. It’s not really the kind of game I would go out of my way to buy personally, but when it’s free like this I certainly wouldn’t turn it down. If you’re up for a game about exploring then this is as good a title as any to check out. That said, if you want something that’s a lot more plot focused involving water then you’re going to want to check out Super Mario Sunshine which to this day may be the definitive water based game.

Overall 6/10

Doomsday Warrior Review


The SNES certainly had quite a few fighting games back in the day. Doomsday Warrior is one of those titles that you probably won’t remember for very long because it doesn’t do a whole lot to stand out. I’ll give it props for having a real story though so you at least have a little something aside from the actual combat. The game is also a lot more difficult than you would first suspect as well. It’ll take a lot of fundamentals to complete the game. Still, it’s a good game in the end and worth playing through.

You get to choose from several different characters. I picked the one who looked the most like he would be the lead. Then like in a Mega Man game you choose who you will want to fight. After you beat the main 8 enemies that’s where things get interesting. You get to fight a dark version of yourself as well as two cosmic beings. Then you face off with the final boss who suspiciously looks like he may be your father. That leads to a solid epilogue. So the story is rather good. It’s basic of course and there aren’t a whole lot of cutscenes but I don’t expect you would have really been thinking it would be more than that. For its time and given the genre I was pretty satisfied with this. The climax actually felt like a real one you could see in an RPG.

The gameplay is a bit of a weak link for the game though and that’s not good when you’re a fighting game. I would say the main issue is just that it is not very inspired. The attacks are all rather cookie cutter and plain. There isn’t anything that really helps this game stand out. Part of the difficulty is also in the fact that the attacks have a very short range and the computer is always able to jump in and land the right blow at the right time. Short of stopping time and freezing them in each encounter you won’t be able to do a whole lot. Some characters at least have one basic special move though which I appreciate. It at least spices things up a little bit. Maybe making the gameplay a little faster would have helped too. At the end of the day all I can say is that it didn’t click as well as you would expect.

I still enjoyed the style but as it felt weaker that is the main thing that kept this game from getting the solid 7. Additionally I wouldn’t say the replay value is incredibly high. You can beat the game as the rest of the characters I suppose which should be pretty fun in itself but I’m not sure if that would be quite enough to push it into the next tier. Most likely after you complete the game with one character you will be ready to call it a day and move onto the next game.

As for the graphics, those are fairly decent. The illustrations at the end of the game have good art which is nice. In the actual gameplay there isn’t a ton of detail but what we have there looks good. The soundtrack is a little forgettable but it’s not bad. That’s really what describes most of the game. It’s not bad and it is good in the end but it just doesn’t stick out. Only being good when there are so many other fighting games to try out is a pretty dangerous spot to be in. You really need to stick out at this point.

Overall, Doomsday Warrior is a good fighting game, but one that won’t last you a whole lot of time. The character roster is fairly small and there isn’t a whole lot of reason to go back and replay the game more than once. I will say that the characters had fun designs though. One of them reminded me of Chaos Zero from Sonic. These guys all feel rather different which is especially important if the game only has a handful of characters to choose from. If you have the Switch Online service then I would recommend checking this game out. If you don’t have it then I would say that it’s probably time to keep moving. This isn’t the kind of game you would buy a whole service for. I do think there’s a lot of potential here for a remake or a film someday. The core plot seems interesting and any action plot that involves robots, aliens, and monsters has to have potential.

Overall 6/10

Fire ‘n Ice Review


It’s always fun when the Nintendo Switch Online adds some more games to the service. It’s at a pretty slow feed at the moment but each new game tells a story. This one is apparently a prequel/sequel (Seems to be debates on this) to Solomon’s Key which is neat. I’m not sure why the name was changed for the American version. Needless to say the gameplay is pretty much the same as the original only this time there is an emphasis on a fire vs ice theme. This was pretty nice to see as those two elements are naturally polar opposites and work well against each other.

The game starts with the kingdom calling you in need of some services. Every capable warrior in the kingdom answers the summons but ultimately they choose a magician in training as their chosen fighter. You will have to use your magic scepter to conjure up ice blocks and vanquish the fire monsters in your path. Doing so will allow you to ascend to the next limit of your abilities. More importantly, it will keep the kingdom safe. That’s the general formula of the game. There are 9-10 worlds which each have 10 levels in them. Clearing them all will result in your clearing the game.

The controls are very simple. You can move from left to right and conjure up ice blocks that are one square down and to the left/right of you. You can also cause them to vanish. Additionally you can push individual ice cubes into the enemies in order to take them down. The goal of each level is to take down all of the fireballs. The initial levels are a walk in the park of course but then the difficulty really expands. I was able to beat all of the levels to the first two worlds with ease but world 3 got tricky. I beat around half of those levels and then settled for beating the first level of the remaining worlds. I didn’t go any farther than that.

The difficulty is certainly real and that means if you decide to play this game to the end you will really have to think each puzzle through. There are no easy answers here. You must have a great amount of determination and fire to get to the end. If you can pull this off then my hat’s definitely off to you. The fact that the controls are so simple is also what makes the game impressive because these puzzles are crafted really well in spite of this. It never feels unfair because you know the full extent of the controls from the start. There are no hidden secrets or anything. You just have to think things through rationally in order to proceed.

Graphically the game holds up well. I was happy to see that we had some real cutscenes here. I don’t believe the original game had anything like that so this was cool. Additionally the hub world is great. You have the tree from the Kirby games and the Power Star from Mario. It made you feel like this game was actually part of some secret crossover. The main villain also has a pretty decent design. Ultimately this game looks a whole lot more like a SNES title than a NES one so major kudos to the developers on this. The soundtrack is more on the bland side though. You may even forget it is there while playing through the game because of how subtle it is. That may be intentional but I’d like for the game to have had a little more pop personally.

It’s hard to say how long the game is since it heavily depends on how well you do at the puzzles. With roughly 100 puzzles in the game I went to say this should take you around 3-4 hors to clear the whole thing. If you do 1 world an hour then I guess it would be 10 which would also be very impressive to be sure. Most NES games can’t even come close to touching that level of time. I’m not always a big fan of puzzle games as I tend to have my qualms with the execution but I have nothing bad to say about this one’s. My only thing is it can be a bit repetitive and without a stronger plot it would be hard to incentivize me to play through the whole thing.

Overall, Fire n Ice is definitely a good game. With the entire game being focused on the puzzles it is possible that you could grow bored at some points through. It’s impassive the way the game was developed and the difficulty is legitimate, however you may find yourself just wanting something more by the end. Keeping yourself to 1 world a batch would probably be the easiest way to get through this. If you already have the Switch Online then this is a good title to add to your collection. You’ll be one step closer to having played all of the games on the collection. Hopefully soon we get either some bigger games (If there are any left) or we finally enter the next console. I think it’s about time Game Boy and Gamecube get to jump in.

Overall 6/10

The Legend of Zelda: Tri Force Heroes Review


Tri Force Heroes is definitely an interesting Legend of Zelda title. It’s far different from most of the ones that come out. I would say it’s closest to Four Swords in terms of gameplay. You’ve got the classic overhead view back but this time you’re controlling 3 Links. It is held back to an extent though in how much this is built for multiple people to play it as opposed to a 1 player experience. It also ramps up the difficulty levels quite a bit to the point where this is one of the few games that took me longer to complete than the average time from the Howlongtobeat site.

The story this time revolves around a princess who is so beautiful that she ends up being cursed by another person who is jealous. She is now forced to wear a skintight suit at all times so she can no longer put on the fancy dresses she once had. A kid is instructed to destroy the monsters in 8 key worlds and break the curse on the Princess. He dons the name of Link as well as the classic gear and gets ready to accomplish this. Can Link really save the day or is he ultimately doomed to be crushed here?

Interestingly both Zelda and Ganondorf don’t appear in this game. I’m surprised they didn’t just make Zelda the princess but that’s probably for the best because I can’t really picture her just taking the curse sitting down like this. It was a good move not to make her the damsel but it would have been fun to maybe see Zelda appear as a supporting character. I was also waiting for the big twist that Ganondorf was the big villain all along but that one didn’t actually end up panning out. The actual villain who doesn’t even have a true name beyond “The Lady” is decent at best. She is a little on the petty side since the whole reason she did this is because she’s jealous of the princess. It’s not exactly the best motive.

Her role is also small but that’s the way the story is in general. You can go through the game without seeing much of the story at all. See, there are 8 worlds to complete and each world has 4 levels. Each level has 4 sections in it. You can clear all of these in one shot or break them up as much as you want. if you turn the game off after any world or leave the room then you’ll get a quick cutscene of encouragement from the King or some information from the wardrobe owner. However, if you just beat the game right up front then you won’t get these cutscenes and instead will get a lot of them back to back at the end. That’s what happened to me and it’s an odd tactic.

I feel like the plot was thrown together more as a formality but the game didn’t actually care about it all that much. As for the gameplay, it’s fairly basic. You have to get to the end of each area by solving a puzzle or defeating an enemy. You can move and swing your sword as well as using a power up specific to the level. You will need to use multiple Links to clear these levels as well like throwing Links onto higher levels or holding them up so they can slice away at enemies who are too tall to be hit normally. That’s the way to clear a lot of the puzzles since the multi links is a big part of the game’s theme.

Here’s the thing though, if you’re playing multiplayer then everyone controls a Link. In one player mode the other two are Totems so they can’t move or do anything. You have to constantly switch between them to solve the puzzles on your own which takes a lot of extra time. Additionally for bosses where you have to distract them with one Link and attack with another, it can be tough to switch that quickly. So the game is absolutely meant for multiplayer. If the other Links would move on their own as A.I. or something I think that would be a lot better. That could potentially work. Like this it can get a bit rough although the challenge was fun.

The game flies by pretty quickly. It took me a little over 8 hours to conquer it so around 1 hour a world. Part of that is just because the levels can be tricky though as they are usually pretty short otherwise. It’s worth mentioning that the game allows you to skip levels as well by using the fairy. Each level has 4 areas as I mentioned and you get 3 skips for each level. So what you can do is clear area 1 and then skip the rest of the level. If you do this then you only have to clear 32 areas in the game or effectively just 8 levels. It’s definitely an effective way to speedblitz the game but at that point are you really getting the full experience? It seems like it wouldn’t be all that worth it but at the same time if you have a level that’s particularly annoying at least you have it as an option I guess.

The graphics are pretty decent. It’s going for a pretty retro look here but everything does appear to be in HD with a lot of detail. The art style is charming and definitely gets you into the flow of the game. The soundtrack is a little more forgettable but I wouldn’t say it’s bad. It may not have the iconic theme you would expect to walk away with but it does have that classic LoZ charm to be sure. The boss theme would probably be the most memorable one if I had to choose one theme to walk away with.

As for replay value, there is definitely more to do here. For starters you can go back to the levels you completed and clear the Challenger Mode. Each level essentially has another version to play so that could last you another 8 hours. You can also try to obtain all of the clothes from the shop. I didn’t explore the hub world much at all but there is also an items shop which I could see being pretty handy. All in all I wouldn’t call it a ton of replay value but the content is absolutely there. The going price nowadays is also very low so that helps make this a bargain as well.

Overall, Tri Force Heroes is a good game. It can be a bit repetitive due to the puzzle style it has. You will be doing the same actions over and over a lot of the time which can get a bit dull so you don’t want to play this in super large batches. The fact that the game is really built around being a multiplayer experience also makes things feel a little clunky at times. Still, at the end of the day I would recommend this game if you like LoZ. It’s not quite up to the standard of the main games but as a spinoff it does accomplish its duty of being a game you can rally behind and to see the classic characters one last time.

Overall 6/10