Moonraker Review


Moonraker continues the James Bond marathon as we actually get some sci-fi elements this time around. Personally I would say it does continue with the classic Bond vibe despite this. To me this is a very familiar kind of adventure so you shouldn’t worry about the space stuff feeling a bit off. The climax is certainly explosive to be sure but it’s not even one of the longer Bond climaxes.

The film starts with Moonraker, a space station being taken by a mysterious foe and so James Bond is called in. James Bond is known as 007, the top British secret service operative in the entire world. He also has a license to kill as needed. Surely Bond should be the man for the job, but it turns out that M16 isn’t the only agency interested in what’s going on in space. The CIA send in an agent named Holly and this provides Bond with someone that he can finally show off for. Bond is usually one step behind the villains and get clowned on consistently, but tends to fare better with other agents. Can he keep his mind on the task at hand or will his endless weakness for women be his demise?

Bond is one of those guys that you don’t really want in your corner. Yes, I recognize that he ultimately gets the job done but it certainly tends to be at a high price. A lot of bodies will roll by the time he stops the villain here and that is true in this case as well. You can’t always blame him for every event but it would be easier to sympathize with Bond if he wasn’t constantly distracted. The “romance” with Holly definitely won’t be impressing you as each one is just manipulating the other. There isn’t really any passion or development here.

It did lead to the best scene in the film though where Bond walks through her room and calmly disables every trap possible. It was one of the only scenes in a minute where Bond actually looked like the top ranked professional that he is supposed to be. That was absolutely impressive. I just wish we could see more of that Bond. In terms of fighting ability, Bond is pretty good without the film portraying him as invincible or anything like that. For example he is usually not going to defeat someone like Jaws and has to just try and get out of the area.

On one hand that is a good look for Jaws but not so much for Bond. Surely his mastery of the martial arts and other deadly forms of combat should be enough to make up for a strength difference right? This may just be an issue with the films not being more modern but Bond always seems to fight like a normal guy. He is always willing to step into the fight though so I’ll give him that and he does have a lot of confidence. You can always count on him to deliver with a strong one liner as needed.

I don’t like the guy but at least he has the charisma to hold a film. Meanwhile the heroine Holly is more proactive than some of the others. She may fall to Bond’s charms like the rest but at least she can fight. It would be smarter for her to carry a gun so that she can properly defend herself but at least she has a knife. I always like when they add in a second agency to these films so having her be from the CIA was a good move. Bond got to have a little backup in that way.

It was also nice to see Jaws return as the big villain here. He is definitely a true threat with how powerful he is. I do think his character switch at the end was pushing things though. I would have liked to have kept him as fully evil, just unwilling to listen to Drax out of self survival. That would have made more sense and unfortunately I wouldn’t have added his new girlfriend either since that whole plotline was too rushed. It just didn’t really make a lot of sense and someone like Jaws isn’t going to change so drastically in such a short amount of time.

Drax is more of a forgettable main villain. He’s definitely not very smart though with how easily he allows Bond to draw a rift between him an Jaws. You’d think that Drax would have been able to see through the bait but I guess he’s just not socially aware of what’s going on. Other villains wouldn’t have gone down so easily. Drax isn’t a fighter at any rate so he won’t end up being all that memorable anyway.

The action and special effects are good as always. The Star Wars type energy climax may come out of nowhere but it does look good so I can say that in favor of the film. The soundtrack isn’t particularly noteworthy but as always I do like the classic Bond theme. No matter how many times it plays or gets remixed, I’ll always find it to be pretty impressive. If the film could just stay away from all the fanservice and rushes romances then this could actually be a good series. Unfortunately as it stands, the Bond films tend to all get absolutely crushed when you’re watching them.

The film also gets some props for being long but never feeling all too drawn out. The action is consistent and the different set pieces are all unique so it’s not like the film starts blending into itself either. The pacing is good and the writing is nice. I always like when Bond bumps into another M16 base and all of the big shots happen to be there. In a way it feels like magic with how quickly they set everything up but I’ll chalk it up to their intelligence gathering truly being first rate.

Overall, Moonraker is one of those films that I wouldn’t recommend but it’s not as if it is significantly worse than the average Bond film. On the contrary it holds up to the others just fine and the space climax really isn’t bad. It’s just a shame that this is known as the outer space Bond film and yet they don’t actually leave Earth for a good chunk of the runtime. If the film really wanted to be bold, it should have made the majority of it take place out there.

Overall 4/10

Spider-Man: Miles Morales Update


I finally have the Platinum trophy! Always feels good to snag one of those because they really aren’t easy to achieve. At this time I still have less than a 50% completion rate in general (47%) so I’ve got a ways to go. This was a fun ride though and I look forward to trying to get more Platinums in the future.

Pokemon Go Update


I have now reached level 74! Those 250 quests really took a super long time to get done so it feels good to have that accomplished. The next level shouldn’t be quite as hard since the great throws will go by quickly. Should have it done sometime in April and then I’m one step closer to the final max of Level 80!

One Hundred and One Dalmatians Review


This is one of those films where its reputation definitely precedes it. I dare say that the film even increased the popularity of the dog breed itself. It’s a movie that holds up pretty well with fun characters and solid pacing. It has quite a bit of action as well and a good amount of stakes. As long as you find dogs to be charming then you should have a good time with this one.

The movie starts with a dog named Pongo trying to find a wife for his owner Roger. Roger is always busy with his music and so the guy hasn’t made any kind of a real effort in order to find someone. Pongo doesn’t want this guy to end up being lonely so he takes Roger to the park and gets him married to a lady named Anita. Roger marries Perdita as well and they have a lot of cubs, but unfortunately the villain Cruella shows up and demands the puppies. Roger is able to block her but she has two hooligans break in to steal them anyway. The cops are unable to find any leads and so Pongo figures that it is all up to him and Perdita. Will they be able to catch the criminals or is this really game over?

As always with these classic Disney films, they do a great job with the color and vibrant tone of the world. There is always something going on here. The characters are very expressive and so the animation looks far better than something you would expect from the 60s. Although at this point I say that for a lot of old films so perhaps I just need to start thinking of the 60s as a great time for pure animation. The soundtrack is more on the forgettable side but you won’t see me complaining about the fact that they decided not to go the musical route with this one.

Pongo makes for a good lead because of his sheer confidence. It’s rare to see the main character being the one to play matchmaker. Pongo wasn’t embarrassed or overly shy; he was just out there getting results. That is exactly what you want to see from a character like this. He was also quick to fight when he had to defend the little pups from the enemies. All in all a very strong performance and he absolutely ends up being one of the more memorable leads.

Perdita also did well. She was right there with Pongo fighting off all of the enemies. While Pongo was the one with the plans, she was always there as good support. So she gets full credit all the way. The owners are a little less impressive, but hey that’s why they aren’t the main characters. Roger did well in standing up to Cruella even if he was super nervous the whole time. In his own house he really ought to be able to muster up a bit more courage than that. Perhaps I’m being a little greedy here.

Anita had less of a role but unfortunately it wasn’t a very strong one for her since she wasn’t taking Cruella’s threats very seriously. Cruella isn’t exactly a subtle character after all so you just have to follow your gut there. What Anita could have used was one really standout scene where she confronts Cruella and shows how aggressive she can be.

The romance may have been on the weak side but as it’s mostly off screen we can try to say that a lot of it was just not seen by the audience. I don’t have any big quarrels with it at any rate since it’s not a big focus on the film. Cruella appears far less than I would have expected though considering how popular she is as a villain. The design is certainly memorable and it can be nice to just have an overt antagonist like this. She has no dreams of helping the planet or some kind of random sob story. No, she just wants more fur coats and is willing to murder everyone in order to get it. That’s just her style.

Her two henchmen get a big role but they’re your general bruisers. They aren’t too smart and are just good at throwing things and picking fights. Technically that’s more or less all that you need for henchmen though so in a way I’d say they do their job well. They had accumulated quite a lot of Dalmatians as well although apparently the rest of the owners had just sold them so I guess that’s less impressive. Either way, it’s good that the main dogs could fight or this would have gotten real ugly real fast.

The puppies didn’t tend to be the smartest guys around but they’re young so I’ll cut them a bit of slack. It was also fun to see them all watching the cartoon early on in the movie. It was a rare chance for the characters to all catch their breath and we got to see some happy scenes as a family. Generally, in a film like this the plot is moving at all times so there isn’t much downtime. I appreciated having this scene before things got crazy. The movie also did a good job of showing how powerful community can be with every dog pitching in to help out and do their best.

Now while the soundtrack may have mostly been forgettable, I did enjoy the Cruella song near the beginning. It was a very catchy song and using all of the lyrics just to bash her was pretty fun. You get the feeling that Roger wouldn’t be brave enough to say it to her face but the thought is what counts here.

Overall, One Hundred and One Dalmatians is definitely a fun film. It’s the kind of title that has a lot of replay value and really goes by quickly. The characters are all handled well and the film’s animation is super clear. The movie never drags on nor does it have any real weak points. I could easily recommend this to anybody and it ends up being a really timeless film. It’ll be tough for the other Dalmatian films to try and top this one so we’ll see how that goes. In the meantime don’t let the 1960s date scare you, the film certainly doesn’t feel old and the writing is on point from start to finish.

Overall 7/10

Infamous Collection Review


Infamous is another one of those games that I’ve always known about but never got to play before. Now thanks to the collection I get to play two of them at once so that’s pretty cool. The games definitely hold up really well as great 3D action games with a whole lot going on. They are the kind of games that you want to keep on replaying until you have completed all of the missions around.

Both games are a similar length. They’re not all that long but will still keep your attention at all times. The first one introduces us to Cole who was at the epicenter of a giant explosion. This destroyed thousands of humans in the area but Cole survived and now has super powers. Other people have also gained abilities so the city is in a terrible state. Cole has to decide whether he should use his powers for good or for evil. If he chooses the dark side, then he will be able to do whatever he wants but if he chooses the light side then he will need to start protecting the humans from all of the villains around. It won’t be easy.

The game has you choose between the light and dark options for every story decision so those tend to come around very quickly. Then at the end of the game, your choices will start being locked in depending on how good or evil you are. There are no takebacks here for the most part. You could do a bunch of normal missions to try and shift courses but the game intentionally makes this difficult so you can live with your decisions. You can’t really trust anyone in this game, every person has their own selfish motivations for either helping you or standing in your way.

Cole’s specialty is lightning so you are able to shoot bolts of it or even shoot out thunder grenades. You can absorb electricity from any object near you to power up when you are running low. You also have hand to hand attacks but for the most part that’s not something you will really need to worry about. Hand to hand simply isn’t as effective as ranged attacks although the sequel changes this a bit. There is also a pretty large hub world where you will be helping people out at different points in time.

In some ways I would even compare the game to Spider-Man in how the plot progression works. You can always choose to go right to the next story mission or clear some side missions first. You have a clear upgrade system as well which lets you get stronger and stronger. As always I would recommend beefing up your attacks as soon as possible but realistically you don’t need to go for all of them. As you play through the game you will quickly find your favorite and least favorite attacks to use after all.

The graphics are definitely solid. By now the game has certainly aged quite a bit but to me it holds up pretty well. The soundtrack also isn’t bad but it’s a little generic. I wouldn’t really recall any specific themes by the end. The sequel updates the graphics pretty well although the soundtrack is about the same. I guess some things can’t be easily upgraded to the next level in a single sequel.

The second Infamous is very similar but the small changes stand out more since I played them back to back. For example there is a much bigger emphasis on melee so your hand to hand attacks are actually useful this time around. The upgrade system was made to be a lot more convoluted which was annoying. Aside from the EXP needed to buy the upgrades, you now must have completed some conditions first which can be a bit of a grind. I ended up beating the game without a lot of the upgrades as a result of that.

For the most part it is all more streamlined than the first game though and a general improvement across the board which is what you want to see from any sequel. Even the story is a lot more intricate now as we have several main characters who all have powers. The whole story is about stopping the Beast, a being of unlimited power who is set to destroy humanity. It was cool that you get to fight him at the beginning of the game to see how outclassed Cole is and then to contrast that with his new powers at the very end of the game.

By the time you’re done with the first two games you are super hyped to get out there and play the third one which is exactly what I imagine the intent was from the start. I’ll certainly be there at some point. Outside of the main story content which should take you around 15 hours or so, the games have a good amount of replay value. You need to beat the game under both light and dark modes for each title. In the first game that means beating the entire story for a second time while for the second one you are able to quickly just re-complete the last level. Still, a lot of the other trophies will take time as well.

The best thing I can really say about the game is that it’s a lot of fun. The hub world is handle perfectly which plays a large role in this. With some games you can feel afraid to start a side mission because it’s going to take forever and be boring. The average side mission here takes less than 5 minutes and immediately rewards you with EXP and more territory so it just feels worth it. Likewise with finding the various birds across the city. All of the side content really adds onto the main story and just feels like a part of the overall experience.

Overall, This collection gives you a lot of bang for your buck and is also just a lot of fun. I had a blast using my superpowers everywhere. This feels like a full fledged superhero game all the way through and shows just how many things you can do with electricity. The blueprint is there now if they ever want to make a Static Shock game. That said, you don’t have to be a superhero fan to enjoy this game. As long as you really like 3D action titles then this one will be right up your alley. I would definitely recommend checking it out at any time and the price is generally really cheap nowadays.

Overall 8/10

Hollow Knight Review


Hollow Knight is one of those games that I have been waiting to play for quite a long while now. It has been waiting and waiting for its chance to shine and that time is finally now. The gameplay and style are both well known for being distinctive and I’d agree with that. It’s a lot of fun to play through the game and there is plenty to explore. I have no real complaints on the gameplay front with the only weak aspect being the lack of a real thorough story. There is enough lore for you to build something out of it though.

The game follows the little Hollow Knight as he seeks to destroy all the monsters in his way. He must wake up the souls of three sleeping guardians from around the world and then face his final trial. Along the way he meets Hornet, the heroine from the legendary game known as Silksong. She tests his might on several occasions before letting him go on to the next challenge. Hollow Knight will have to gain more and more strength if he wants to end this quest in victory.

You start out with your basic jumping ability and a short sword. As is the case with most Metroidvanias you will gain more abilities as you play through the game. For example you will get energy blasts, double jumps, wall jumps, etc. You will feel quite powerful by the end of it all and that sense of power progression is absolutely important in a game like this. That’s because you will be doing a lot of backtracking and going across the same areas 50 times. So by getting stronger, you can go through the rooms a lot quicker than you could before. You will also gradually create shortcuts.

The game is very well done on the quality of life front. Whether it be checkpoints or maps, you will consistently be able to make things easier on yourself. There is also a very in depth customization system which lets you choose what you want to power up. Sometimes you may want to amp up strength while other times you want to amp up your speed instead. You have to choose carefully because you don’t have many slots. You can buy more slots as you go through the game but will always have to settle for just a few badges.

My lineup was to use the shield, expanded map, and orb gatherer. I found those to be the most helpful and for the very end of the game I got to use my longer sword. The game will be difficult regardless, in many ways you could even say that’s the whole point of the game. It’s not meant to be the kind of title that you breeze through. I certainly lost to some bosses over and over again.

I’d say the best thing to do is take it slow and learn the attack patterns. Eventually you will be able to dodge pretty well. You could even go for parrying but I found the timing to be tight, even for me. So personally I would say to not bother with that unless you are feeling incredibly confident. Jumping and dodging is the best way to go. You can also heal health by staying in one place but the bosses are all programmed to attack even more intensely when you stop moving so you want to be careful about that.

The minions can also be tough at times due to the sheer numbers. Make sure you don’t let them surround you and skipping a minion is a bad idea if you aren’t by an exit because it will eventually catch up to you. Dispatch the enemies as soon as possible when going forward and only skip the ones that you are sure you can outrun. As long as you keep on doing that then you should be good. This also may be obvious but I highly recommend prioritizing buying the maps as soon as possible every time they appear. This will save you an incredible amount of time.

Like I mentioned the only weak point here is the story. It’s really complete lore with very few cutscenes. The dialogue we get from characters like Hornet is pretty good but these scenes are rare. It is possible to just have a game be so atmospheric that it works without a story but I dare say that it is nearly an impossible task. The atmosphere here was good for example and I liked the surroundings but I still missed my in depth plot. Ultimately I just really wanted to see that. The sound effects for the various characters you walk past could be a little extra loud too.

The soundtrack is good though. Several good boss themes in there and the music always helps to enhance the scene. The graphics are also really good. Everything is polished and so the game feels modern all the way through. There is also a ton of content crammed within the game. I was able to clear it after about 15 hours but my completion% was only in the 70s. There is plenty more content to be played through beyond that including a ton of boss fights and extra rooms. One day it would definitely be worth going through more of the game to get some trophies. The price point for Hollow Knight is incredibly considering how much content you get.

Overall, Hollow Knight is a game that I would definitely recommend. The content and replay value really speaks for itself. The gameplay style is also a lot of fun as it tests your abilities greatly. There is no RNG here at all. Whether you win or lose is completely based on your own merits. There are plenty of checkpoints everywhere so you don’t feel bad when you lose. It doesn’t take long to return to where you fell in battle. I personally would enjoy an instant rematch button but I understand how that might make things a bit too easy. The exploring is part of the fun after all and if you’re seriously stuck then you can always double back and try another route. I definitely look forward to trying out Silksong at some point and seeing how it stacks up to Hollow Knight. By playing the first game so late I got to avoid a whole lot of the wait that fans had to put up with.

Overall 7/10

Mega Man Star Force (Re)Birthday Review


It’s always good to see Mega Man coming up with a new manga even if it’s just a oneshot in this case. Star Force was always a fun trilogy and now with the collection it can reach a whole new generation of fans. This story has the heroes getting to team up against an old threat for one last hurrah. It definitely goes by quickly but still manages to be very nostalgic and satisfying all the way through.

The title starts off with Geo’s birthday being celebrated by his friends. He has saved the world 3 times in the past so it’s about time that he gets to relax a bit. Well, it doesn’t all go according to plan when the Crimson Dragon returns. This creature intends to destroy everything and so Geo is called in one last time to help out. The others tried to beat the Crimson Dragon on their own, but he’s too powerful. Mega Man is needed!

Now if I’m splitting hairs here, I feel like Ace and Bly should be enough to take the dragon out. He was really powerful as a final boss of course, but these guys are true power hitters. Maybe I am underestimating the Crimson Dragon though. Personally I never expected to see him again so that was a fun surprise. This also gave us a chance to see the whole cast show up and start throwing blows. It’s always fun to be reminded of just how fast the main characters can move with how they were in space right away. It may be the last time that Geo gets to really have a proper fight like this though so I’m sure he enjoyed it. If anything that makes the birthday more exciting.

There isn’t much more going on beyond that but it’s still enough to be a fun chapter. The artwork was excellent and I’ve come to expect nothing less from the Mega Man titles. Each page pops out and the action is drawn well. The characters have a good relationship between each other so it’s easy to root for them here. I don’t really have any negatives. While there isn’t much to say just because of the size of the chapter, it is a good time.

I was also glad that this takes place after the trilogy. You don’t always get to see what the main characters are up to once the main quest ends so this was a good way around that. The time skip isn’t very large so the characters still look the way that you remember them but it helps to work as a sort of epilogue. Maybe someday we will get a 4th Star Force game. In general I just want more Mega Man content because it feels like this tends to happen way too slowly.

Overall, This was a good one shot. If I had my way, every series would get a oneshot at some point so the franchise doesn’t have to be totally over. Of course a new game or ongoing series would be even better but I’ll take what I can get. It’s also cool that Capcom actually released this in English officially. So if you haven’t checked it out yet then you should change that. It only takes around 5 minutes to read it after all so it’s not like you are going to be missing out on anything. You owe it to yourself to read this and remind yourself why Mega Man is such a cool series.

Overall 7/10

Moriarty the Patriot: The Remains Review


It’s time to look at the Moriarty spinoff. It’s always interesting to check out the spinoff of a title that has completed while the main one is still ongoing. So you’ll see the more in depth thoughts on Moriarty and the crew once that title is done with. It is fun to see the cast all having fun in rather low key cases compared to the main series though. Each adventure is a fairly cozy that shows how daily life is improved thanks to Moriarty and his crew. The 3 volumes definitely go by real fast.

The general premise for the main series is that Moriarty has decided to be the world’s ultimate villain in order to destroy the class system that has taken over the country. In the meantime he helps out those that he can. He’s certainly not the most heroic soul with how many murders are necessary for his grand plan. In this spinoff, we see a few day to day adventures so I’ll dive into those as I discuss the series.

The first story is about Moriarty finding out that his teammate Moran lost a game of cards. Not only did he lose, but he was found to be cheating and will be losing a great deal of money. Moran’s only hope is a double or nothing game against another cheater who has a lot of sway within the gambling circuit. Moriarty is forced to jump in and figure out a way that he can cheat without the cheater finding out. This is naturally a bit of a logic puzzle so it’s something that’s right up his alley.

It’s already a fun twist to know that Moran was cheating as well. The other guy was just able to prove it quicker than Moran could. So this isn’t a case where Moran is innocent or anything but Moriarty is always ready to help his friends. It’s a simple enough 2 part adventure here. There isn’t a ton of danger but it shows how close the group is for Moriarty to show up personally to help out here. This wasn’t something that he was going to let go on for very long. He is the lord of crime after all.

The second story is a prequel about how Jack the Ripper trained Moriarty and his brothers. Jack made a deal where he would train them on how to be excellent fighters if they could win a game of tag against him. Basically they have to tag him three times before he murders them. Yes, he is actually trying to destroy them all which is a part of the deal. If they are unable to survive then it just means that they were not ready for this level of competition. Moriarty and the others are absolutely ready to handle this threat head on but it won’t be easy.

Naturally, as good as Moriarty is at thinking, this will take some plot armor to really survive such a situation. You won’t really be able to buy into this but I give the manga credit for trying to write this as realistically as they could. Moriarty uses every kind of trick in the book and even then they only barely claim victory. I know they’re all villains but I always find it a bit iffy when the training involves a chance of dying. Always seemed counterproductive to me.

After that we have a story where Moriarty was doing some shopping when he runs into a girl with the power to see a person’s true soul. Her rainbow eyes can detect evil people from good ones. It’s not quite as perfect an ability as it sounds but it can still help her avoid total troublemakers. Unfortunately a group of robbers attack the mall and are holding everyone hostage. Moiarty will have to find a way to take all of these guys down without letting slip the fact that he is the lord of crime and an incredibly powerful figure in the underworld.

Since the girl can see into him, she notices the fire within his soul but is fine with it since she can tell that he’s not fully evil. I’d treat this like a spider sense where she knows that he isn’t targeting her at the very least. It’s a pretty fun story where Moriarty really gets to use his intellect in such a way where he can even manipulate the little girl into making the right moves. It’s also a story where he is really on his own for a lot of it which works well. I always like to see just how much Moriarty can achieve without any real backup.

Then in the next story the girl actually returns. Moriarty and his crew decide to host a survival game where they have to shoot each other with paint balls and see who the last man standing is. So you’ve got Moran, James Bond, and all of the other big shots around. Isn’t this a little too frivolous even for a spinoff? Well, it would be except that Moriarty is also doing this to drag a corrupted rich person out from the shadows. In that sense this story is the most similar to the main series where that is usually what’s going on. In the meantime it’s fun to see all the characters competing although it can be hard to tell just how hard they are going at each other while keeping the plan in mind.

The characters say they are going all out but it’s hard to say. In a life or death match I imagine Moriarty would come in first, followed by Moran and Bond. Jack would probably be in 4th and then after that it’s tricky for the rest. The girl got to use her spirit powers once again to do pretty well in the game. She even managed to make a friend so that was pretty wholesome. The adventure is a fairly long one as they really had to set up a big trap for the villain and we got some extended fights in the meantime. From all the cases this was probably my favorite one. Even if calling it a “case” may be a bit misleading.

Finally it was looking like Holmes would miss out but he’s in the final adventure. It actually continues directly where the last one left off. Moriarty and crew managed to get their man but now they need a proper cover story and a “hero” to take the villain down. So they create some evidence which lures Sherlock Holmes into the mix. Once again you could say Holmes is one step behind Moriarty as usually was the case in their games of cat and mouse. Holmes still has to do a good job of putting all the pieces together though.

In a way it’s a real feather in Moriarty’s cap because he has to plan everything so thoroughly that he also anticipates every single action that Holmes will make. In that way it may sound like Moriarty is way smarter than Holmes but Holmes is often able to do a similar amount of deducing. As Holmes mentions in the main series, Moriarty just has the advantage since he is the one committing the crimes while Holmes has to solve them afterwards. It would be a completely different story if Holmes were a crook.

So the stories had a good amount of variety here. There may have been some danger in the hostage case but for the most part these were all just calm stories to look at while waiting for the main series. It’s a quality spinoff that can hold its own even if you aren’t familiar with the main series. Granted, it would probably be a bit less impactful since you wouldn’t know any of these characters at all. It’s not like the series goes out of its way to reintroduce them although characters like Holmes and Moriarty are fairly popular in pop culture so that shouldn’t be too confusing.

Moriarty is a fun main character as always. It’s nice to see him always in control here and you can see how he is far superior to the average crook running around. Moriarty always sees the big picture here and doesn’t miss a beat. Holmes also works well as the rival who is incredibly confident and knows that he can hold his own at all times. We don’t have time for banter between them this time but that is always the best part of their interactions.

The artwork is definitely solid as well. The angles are all very dynamic and the characters really stand out. It’s not like there is a lot of action here but the paint ball survival case got to do some pseudo fight scenes. Same with the mission against Jack and each one looked good so I don’t have any issues there. The series definitely delivers on the technical aspects. This may not be a series that you think about all that often but it serves its purpose as a fun spinoff.

Overall, This is one of those really safe spinoffs. Nothing particularly big is happening nor are any of the characters really challenged a lot. It’s just an excuse to see your favorite characters in some new cases. Fortunately that’s right up my alley. It makes for an easy read at any time and the quality of the writing is still really good. Each case will keep your interest throughout so I can easily recommend this to anyone. I’d be game for more spinoffs in the future.

Overall 7/10

Magic Knight Rayearth Review


It’s been many years since I read the manga for this series so it was fun to see the animated side of things. Season 1 covers the main arc with the heroes heading off to save an entire world. The pacing is good and the arc goes by real fast. The characters and fights are good with a soundtrack that pops out more than you would expect. Whether you like magical girl anime or just a classic adventure then you should be satisfied here.

The series begins by introducing us to Hikaru, Umi, and Fuu who are on a class field trip. Hikaru stands out for having a lot of fun and enjoying the experience while everyone else just goes through the motions. All of a sudden the three of them are transported into a whole new world. They are told that the world will be coming to an end soon because Queen Emeraude has been kidnapped and she is the pillar which holds the world together. These three girls will need to quickly become friends and learn how to fight at a high enough level to stop the enemies that have conspired to keep Emeraude from saving the planet. Umi and Fuu aren’t so sure about this but Hikaru is eager to save the day. Will her determination be enough here?

Right away I can say that Hikaru is the best of the three heroines because of how quickly she focuses here. Hikaru wastes no time in wanting to be of help and throughout the show she is always very enthusiastic. It’s probably good that the three main characters are all very different for the contrast but at the same time it’s no surprise that Hikaru stands out the most. She gets quite a few scenes where everyone else has been defeated but Hikaru keeps on fighting. Without her the heroes would have really been doomed.

She just has good battle sense and so she is able to always put up a fight even though it takes a long time to get her own mecha. Other characters might have lost heart but not Hikaru. Umi mainly wants to go home and from the three leads it takes her the longest time to adapt to this world. She just doesn’t think it is their problem and wants to get back so she can be in the fencing competition. I was a little surprised at how long she stays on that point but it does show how seriously she takes her school commitments.

In terms of ability I would say she is second in strength to Hikaru. She clearly has a lot of talent but it doesn’t always translate as smoothly. As Umi begins to focus more fully on the world, she does better. She’s not quite as stuck-up or arrogant as you might have expected with her dignified background either. You could see her making a lot of friends real easily.

Finally we have Fuu and well I guess someone had to be in last place. Fuu is certainly not a bad character. She tends to be more soft spoken and her abilities aren’t offensive in nature so there’s a lot she has to deal with there. She also has a bit of a romance plot going on with Ferio so she tends to be a bit more distracted at times. They fight quite a bit when first getting to know each other and with the world at stake, there isn’t a whole lot of time for that. So Fuu is good but a big step below the other two.

As for Ferio, well he’s one of those charmers where it’s hard to say when he’s really being genuine or not. He works well in being the rival who shows up to change the situation but if I was Fuu it would be a bit hard to trust him after a while. He has more than one deceptive moment included here after all. He also tends to get discouraged when the going gets tough and just runs off to be by himself. I do like his fighting style though and he actually could hold his own for quite a while.

Presea is a supporting character who doesn’t appear much but has a good role in encouraging the heroes and being someone who could drop some exposition as needed. She didn’t last long but seemed like a powerful fighter. This tracks as the strongest characters tend to go out quickly like Clef. Clef is the ultimate super sage and yet he stood no chance against the villains. It’s why the prophecy about the three magical girls was so important because without them it is clear that the villains had an overwhelming edge here. The heroes were rarely in the same ballpark in terms of abilities and would have quickly been stomped. Clef has to come across as one of the most underwhelming characters because of all the hype though.

The first villain to go up against the heroes is Alcyone. Typically you could say that the first villain will always end up being the weakest. Well, in this case I think she was stronger than Ascot but it is safe to say that she wasn’t very powerful since a day 1 Hikaru was able to push her back and overwhelm her main spell. Alcyone has a one sided romance plot going on as well but it doesn’t do her any favors. You definitely have to be careful who you fall in love with, even if that’s not easy.

She at least had a strong presence though. Ascot has to be the most underwhelming villain because he can’t fight at all really. He just relies on his various monster summons and then gets mad when the heroes blow them up. At one point he yells about the magic knights almost 4-5 times for the episode cliffhanger with an echo in there and it just showed how helpless he was. If he really wants to stop this, then he needed to get into the ring and fight himself. Anything short of that and he doesn’t deserve to be one of the big monster commanders.

Caldina is a bit harder to scale because she also isn’t the most direct fighter. She likes manipulating the humans to assist her and then had Ascot as backup as well. She seemed reasonably tough but left as soon as she appeared. She actually got off rather easily considering she was a total accomplice to the villains here. She had a good personality and I liked the gambling gimmick. Her battle with Ferio was certainly a fun one.

Rafaga was a fun villain. He’s being mind controlled for most of it so that’s why I’d say it’s fair to refer to him as a villain. His abilities are clearly way ahead of the others and so only the main characters could really handle him. Well, naturally the main villain as well which is why he fell into this mess. He feels like a Fire Emblem character and I like everything about this guy. His powers, outfit, and personality are all very becoming of a knight. I would have liked to have even seen more action scenes out of this guy but he made every bit of screen time count.

Then you have Innova who is Zagato’s right hand man. This guy is definitely a really good fighter and his first battle with the heroines really showed what he could do. His barriers are able to nullify any attack and then he can launch attacks of his own. If anything it felt like he was a bit nerfed in his true monster form since he suddenly lost all strategies and just ran around like a mindless beast. Not a good idea when you’re fighting monster hunters like the main characters.

A good right hand man can always go a long way in an adventure like this and so I’m glad to say that he lived up to the hype. Then we have the main villain Zagato who is very good. He tends to win most of his fights with absolute ease. His goals also make a lot of sense and are dare I say admirable? He made a lot of great points and you could draw similarities to Homura Akemi from Madoka Magica. The system was broken and so he decided to make a move. It is a move that would destroy the planet but when you learn what the alternative is, it suddenly doesn’t sound so bad.

This may sound like madness to the average reader so you’ll need to watch the show to get the full context here. It comes down to the classic dilemma of sacrificing someone to save a group people. At what point are the numbers worth it, if ever? At least Zagato did something about this while everyone else was aware and chose to stay on the sidelines. It’s another reason why I give Zagato major points there. He ends up being the kind of main villain that you will not soon forget.

As for Queen Emeraude, well she has a lot more character than the average queen in these things. For starters it is also nice that she can fight. She has incredible powers at her disposal which is how she kept the whole planet stable. She isn’t some figurehead, but an actual leader who can be on the battlefield. I’d say her actions in the end will probably be questionable for some as well but ultimately I was on board with this. She had to make a lot of difficult decisions all throughout her life and finally made one last one in this show.

The animation is definitely pretty good. There are a solid amount of action scenes and the colors are always very striking. I’d say the show feels more high effort than you would expect from a magical girl title but then again it makes sense since this one loops all the way around to feeling like a true shonen. Meanwhile the soundtrack is also quite good. In particular there is a battle theme that is really solid and I’ve listened to it many times by now. It has a sense of danger that really supports the battles.

Good technical effects like this can always help to enhance a title. So like I said, the show is very good all around. We’re talking good writing, solid fights, good animation, etc. The ending is also a lot more intense than you would have expected. Of course there is a second season but on its own this would probably end up being known as one of the more depressing endings. Certainly not what you’d expect from a title that looks more like a feel good adventure.

Overall, This is definitely a pretty good series. I’d recommend checking it out. The show doesn’t need to have a giant cast or anything like that. It crafts a good adventure with monsters of the week as each villain gets a few shots before moving onto the next one. It always feels like the show is moving forward. Also a show like this is really dependent on the main cast being very charming and energetic. Hikaru is able to handle that side of the show with ease. There’s really nothing to dislike here and if you watch it you may find yourself being on Zagato’s side. In the end this isn’t as straight forward a threat as you would have assumed going into the show.

Overall 7/10

Seven Pounds Review


It’s time for a film about someone who made a massive mistake and wants to find a way to stone. Films like that can always get tricky because some things are just tough to atone from. Ultimately the answer the lead comes up with is not the right one and so the film isn’t able to stick the landing, although I wouldn’t say it had been all that good even up to that point.

The film begins by spoiling the entire film with its opening scene so I’m going to ignore that in the summary. Definitely a bizarre way to open up the film, it reminded me of Tomrorrow Land. Anytime you do this narrative tactic, it’s a bad idea imo. Tim works for the IRS and he has to collect from a number of individuals. Unfortunately they are all down on their luck with rough circumstances and medical/personal issues. Tim wants to see if he can help them but it won’t be easy.

This is one of those sad farm films where it just keeps on upping the ante of how bad things are getting. One lady is in an abusive relationship that is continuing to escalate. Without some escape she will be dead before long. Another lady is slowly dying from a defective heart, etc. Tim is only one guy so there is only so much that he can do. Time is also not on his side since these problems need to be fixed really quickly or it’ll all be over.

As the film goes on we learn about Tim’s backstory and why he is so reluctant to talk about his past. It definitely makes for a tragic origin, particularly with how avoidable it was. So this has given him a bit of survivor’s guilt and so he wants to help an equal amount of people to how many died in the accident. It’s a noble goal but the issue is that he has completely devalued his life now as he feels like it doesn’t matter.

I wouldn’t say that the film handles this particularly well. Ultimately he needed some characters to try and stop him but for the most part the only one who could have talked him out of it ended up being an accomplice. In a sense I don’t need the film to be the moral police here, as long as the viewer knows that it’s wrong to throw away their life then I don’t fault the film too hard for not making the case against it. A scene or two showing that Tim came to the wrong conclusion would have been nice though.

So as the film builds to the ending, it doesn’t do the movie any favors. The film’s ending just isn’t satisfying. However, the film was already sinking by adding a big romance plot early on with Tim and Emily. You need to remember that Tim had a fiancée before tragedy struck so this is moving awfully fast. A rebound romance like this was never going to work. Moreover, it doesn’t really feel like equal circumstances here as he basically saved her from being homeless by waiving the IRS fee and she knows that death is imminent.

I don’t think either of them are in the right headspace for a romance here and so the whole thing goes way too quickly. Emily’s not a bad character, it seemed like she was trying to make the best of it in terms of dealing with her condition. I give her a little more leeway here and tend to blame Tim more. He should have kept things professional while trying to look after her. As for his final decision, well it’s rough but it’s why you always have to talk with people about death early on. So they can cope with it and not try to change things. Everyone dies, some sooner and some later but the more you try to fight it off, the worse the situation will get.

The film is about Tim being selfless but since a lot of that is out of guilt, it’s hard to give him full credit there. As for the rest of his donations, well those are shakier but you can make an argument for them at least. There are times when self sacrifice works out and it’s a tough line to always follow. I won’t say there are easy answers here but either way it just doesn’t make this film a fun watch.

It is very melodramatic and sad throughout the whole runtime. Mix that in with the sad ending and you’re just wondering when you are supposed to be having fun here. Contrary to popular opinion, films are around to have fun with. If you aren’t having fun during a film, then it has lost sight of the ultimate objective here. The characters who got happy endings still had to go through a whole lot so everything always came at a price. Tim had to test a blind salesperson at one point to make sure he was worthy of recovery and the way he tested him was quite extreme with a lot of verbal abuse. The salesman handled it really well though. It’s hard to even imagine how difficult it is to live without eyesight. From the 5 senses I’ve always thought that would be the toughest one to live without.

Overall, 7 Pounds is really trying to test the limits of self sacrifice. In a way this is an interesting way to go about it but the movie could have absolutely done this with a lighter tone. I’d say it should have dialed back the scale of tragedy here and just focused on the main one. Have Emily be the only character who needs help and then the film can spend a chunk of time having Tim give arguments for why a sacrifice is needed here. The argument just can’t be one out of guilt. From there you have a pretty interesting film. Perhaps it may seem dry to some but I believe it would be engaging and you don’t need all the extra trauma. The movie would be way more focused at the very least. Still, that’s not how it played out so I would say to avoid this movie. It’s just a little too exhausting with how unrelenting the film can be with everything going sour for the characters involved.

Overall 3/10