007 First Light Review


This was a game that looked like a blast right from the start. In a way First Light was kind of like a successor to the old Uncharted franchise. Yes this would be about James Bond but there was more of a focus on the hand to hand combat than on the gun gameplay. Can’t really say I minded that all that much. After all I love the hand to hand gameplay. Throw in a compelling story and you really have a great title here.

The game is essentially an origin story for James Bond as we start the game with him being a soldier. After one mission goes haywire, Bond ends up joining M16 and trains to become a numbered agent. Along the way he will have to deal with powerful rival agents and an information leak that could end the civilized world. Fortunately Bond is ready for all of this. He’s never been the kind of guy to shy away from a fight after all.

Bond is one of those characters that I don’t generally like. I feel like he tends to lose far too quickly in most films and gets outsmarted all the time. He’s also way too girl crazy and this comes at the expense of the mission. While those traits still exist in this game, they are certainly not played nearly as much as in the movies. Bond is much more focused here for the most part even if he still makes time for a few one night stands every now and again. That keeps him from being a great character but at least he came a lot closer here than he ever did in the movies.

The game is fairly long so you won’t beat the campaign too quickly. It’s certainly not 20 hours but is easily in the double digits and I was satisfied with the campaign. There are 10 main chapters here and there are a lot of collectibles and extra dialogue options in each level. Unfortunately the simulator mode is online only which is a shame since that part is supposed to be a whole lot of fun. I guess I will work on playing through that during a free PSN weekend or something like that.

For the gameplay, the action part has you focusing on lots of punches and grabs. Grabs are completely broken in this game. They go through any attack and you can trap enemies in unescapable combos. They only don’t work on bosses who are immune to physical attacks and you must use the environment against them. Not a problem, there are always a lot of things to throw everywhere. You also have your gadgets which can short change any fight. Each gadget can one shot the opponent standing in your way.

I think the goal was to make sure that the game is accessible to everyone and for that reason it is a little bit on the easier side. Tere are times you will die though. I definitely died in quite a few of the shootouts which are the toughest part s of the game. The stealth and hand to hand parts though? You will breeze through those.

For the stealth there isn’t much of a punishment to failing thanks to the bluff mechanics that are around. Just back up and start again or use one of your gadgets to stun the guy and walk past him. Likewise for the punching parts, if they manage to land a blow on you then you can just run away. Your health regenerates really quickly so you can go back to full health and then fight again. So if you really want a challenge then you should probably start on hard mode.

I gotta say that I approved of these mechanics though. It’s going to be hard going back to normal stealth after this since all of the bluffing just feels so satisfying. Additionally you feel the impact from every punch. The combat is super satisfying all the way around. I really don’t have anything bad to say about the gameplay. It is always consistently top tier and you have a whole lot of freedom to attack the levels in any way that you want to. I certainly have a lot of fun with freedom like that.

If I had any kind of nitpick with the game it could be that at times the story could move a bit slowly. I really enjoyed the intro, the climax, and a lot of stuff in between but then sometimes things would go a bit slowly. Walking through the villain HQ in the arctic for example was a bit on the slow side as you must maintain your cover and can’t just go in blasting. I know why we had to be subtle but I just wanted to get on with it. If anything I wish that the final part could have been longer since having to play as Bond without any gadgets or special powers was fun. It lets you see just how strong he still is even without any kind of backup like that.

I’m betting that the sequels will only continue to add new gameplay styles and gadgets to the mix so I’m sure things will only get better from here. Of course with a different game studio coming in that may not be as much of a guarantee as I was thinking. Either way I have high hopes though. This is definitely the kind of game that you should play right away. The story is still very good even if I thought it had some pacing issues. The villains also end up being quite memorable. The best boss fight in the game is pretty early on though where you have to take on two assassins at once. That was a great fight, wish we could have gotten more like that. Later on the bosses are all immune to physical attacks like I mentioned before so they are a bit more gimmicky than the usual battles.

Overall, The term “AAA” may have taken some shots over the years but this is exactly the kind of game that you would think of for this acronym. First Light feels like a game that had a lot of development time put into it and this was not wasted. Every part of the game is treated with a lot of care and dedication. The gameplay is smooth and every technical element is accounted for. There may have been one or two times where the game crashed but it auto saves constantly so you don’t lose much progress. All of the classic quality of life features are in this game as well which is another credit to its favor.

Overall 8/10

Hollow Knight: Silksong Review


It hasn’t been super long since I played Hollow Knight so I was definitely ready to check this one out. Silksong is known as being even more difficult than Hollow Knight so I was really excited for that. There was a patch though so the gap has definitely been reduced. On the whole I think it is safe to say that Silksong may be a little more difficult….maybe. Honestly it was really close. The final boss is definitely easier though.

The game centers around Hornet, who is abruptly kidnapped from her land and taken to the mysterious Citadel. She wants out of this place and intends to slaughter everyone in her way. If anyone surrenders then that is fine but most of these creatures just want to fight it out anyway. Fortunately Hornet is no stranger to combat and I just love how aggressive she is throughout the whole game.

It’s a major reason why this one beats the first Hollow Knight for me. Hornet just has such great dialogue throughout the game and that adds so much depth to the title. The plot feels a lot more detailed as a result and she even has her own rival to deal with. A lot of the characters like to talk very vaguely like in the first game but Hornet just throws in a few threats and they cease all of that foolishness.

As for the gameplay, special attacks are much less of a thing than in the first game. You are instead using a bunch of loadouts based on your crest. There are around 8-9 different styles to use. I unlocked most of them by the end but mostly stuck to the power crest the whole time. It’s a bit slower but the downwards slash covers such a wide area. I was able to use that to successfully trounce just about every boss. The only time I had to switch was in the final rival battle where the Beast Crest carried me to victory. Each crest has its pros and cons so it will all depend on your battle style.

For example, the beast crest does not allow you to heal but you can use a primal attack that drains your opponent’s health while you fight. So it’s really risky but you do deal a ton of damage. That was key against the rival because I just couldn’t dodge her attacks consistently so trading blows was my best chance there. You also have a lot of accessories that you unlock throughout the game but they tend to be a whole lot weaker than the Hollow Knight ones. Aside from the map and collecting beads along the way, the rest of them don’t tend to do much.

I would have liked some stronger items to really incentivize you while walking through the map but I guess they didn’t want the game to get too easy. As it is, there is still a good amount of variety as you play through the game with your gear. Some abilities also tend to be huge game changers like when you get the double jump. Of course I got that after beating the final boss so it sure felt pretty late in the game.

There is a good amount of replay value to be had here as beating the game is just the stat. You will unlock a third act when you go down the true ending path which adds new bosses and such. Considering that the game was $20, this is really a steal. It’s just hard to beat that kind of a deal. The main campaign took me around 20 hours and getting the Platinum would likely be at least another 20-30.

The bosses are also well crafted. They’re all very different so one boss that might be super difficult for me might be easy for you and vice versa. It just depends a lot on your fighting style. In general I would say the best thing to do is fight slow and methodically look for counter strikes. That’s not generally how I play games but in this game it makes sense because their attacks deal a ton of damage. Just eating one attack will significantly set you back so you don’t want that to happen.

Go slow and you’ll eventually win. If I have a small nitpick it is that there should have been a few more quick travel points. Based on where you want to go, there will be times where you have to cross a long distance on foot and it’s a journey that you will have already done many times before. So you don’t really want to do it yet again. Not a big deal overall but you do start to feel the repetition a little bit by the end. Just one or two more train stops could have solved that issue.

As for the graphics, the game looks great like you would expect. The characters are really striking and the special effects are on point. I like the mini cutscenes that play every now and again as well. These are all small things that helped to pass the first game. This was really a worthy sequel. The soundtrack is a bit more on the forgettable side though so that’s one thing that this game does not have in its favor.

Overall, Silksong is definitely a game that I would recommend. It’s a great game with a whole lot of content and it was all crafted very carefully. there is a lot of replay value here and I will definitely be hyped when they announce the next big title. I know everyone is hyped for the Sea of Sorrow expansion in the meantime though. I’m sure that will be great as well but nothing beats a whole new game. Perhaps a crossover where you play as both characters or something like that. If you haven’t played the game yet and are worried about the difficulty, I would advise you to play it anyway. The difficulty level is high but it’s always in a air way. When you die to an attack, it is one that you definitely had the opportunity to dodge.

Overall 8/10

Annie Hall Review


Woody Allen films are consistently about a whole lot of rambling and characters talking in a way that just doesn’t make sense. They fill the air but none of the lines have any real substance behind them. They’re just creating more and more problems where no character ends up being likable by the end. There’s not a whole lot of plot going on here either so the story is forced to throw in a bunch of flashbacks and third wall breaks. You’re definitely in for an adventure of some kind here.

The movie starts with Alvy reflecting on when he used to have a strong relationship with Annie before things fell apart. He has already been married twice but in both of these relationships things did not go well. Annie was someone who actually understood him and they had some fun but it seemed to be very surface level. After some time had passed, they would grow further and further apart. Wait…so we already know the ending? Yes, this is one of those films that spoils the ending immediately so the movie is about the events that take you there. I never liked that cinematic plot device but what are you going to do right?

From the start you can see why it would be hard to stay with Alvy though. He is constantly depressed and complains about everything. He tends to be a complete doomer and you can barely even tell when he is having fun because he is still finding time to complain. That’s not the kind of attitude that is really going to get him far. Alvy’s a comedian but one who lacks in confidence so he gets stage fright and panics about every little thing.

For some movies there may be a bit of a mystery on why the big romance falls apart but it’s obvious from the start here. They are just way too different. Annie is more sociable and wants to hang out while Alvy’s idea of a good time is staying cooped up indoors. While some modern couples think it makes their relationship stronger to be able to still flirt around with other people to make the partner jealous, it’s just a terrible strategy in reality. They were both friends with people who were definitely the type to mess around and that increases the chances of it happening to them as well. You become the kinds of people that you hang around after all.

Towards the end they can’t even be intimate without Annie having to get high the whole time. They just have to casually use drugs and there doesn’t seem to be anything romantic about the relationship. They satisfy their physical desires and that’s it. You’re never going to have a meaningful relationship that way. None of the side romances are any better in this film.

As for Annie, well I can’t really give her any props either. The way she and Woody meet just makes her look a bit desperate. She clearly has ambition and drive in her life so staying with someone like Woody who has already given up on his future is not a smart play. Annie also tends to be a little too scattered like how she starts seeing a psychiatrist because Woody recommended one and then takes all of the advice in without thinking about it. She starts attending school classes because Woody suggested them and that leads to meeting with the teacher and starting more drama. She kept on starting new tasks because Woody would recommend them without really thinking about it.

Needless to say, it’s hard to picture either character being a reliable friend here. They would both just be annoying you to bits the whole time. You could also rest assured that they would be talking about you behind your back right away. That’s just how they operate and again that’s not the healthiest kind of personality to be associated with. I’m sure there are people like this but these are the kinds of social circles that you want to avoid. Everyone is two faced and fake with no real sincerity anywhere.

Now that isn’t to say that the film is devoid of humor. I actually think that Woody’s fast way of talking has some appeal to it. It certainly tends to miss a lot more than it hits but there will be some fun moments in the dialogue. A few jokes that will hit or a wisecrack that feels good. I tend to like fast, snappy kind of dialogue for humor and that is what this film is going for. With a stronger writer then this could have been a good recipe for success. To be really funny you should be hitting on around half of your jokes though, not 10%.

Also the film really needed more of a plot. To me this feels like an Abbott and Costello setup. Woody Allen films I mean. They all have him being really nervous and panicking the whole time but so far without much of a plot to back it up. Abbot and Costello would be about two guys joking around with some light plot in the background but it works because they are really funny. Additionally they would also tie the plot into something throughout the movie even if it was slight. I’ve got a mystery review coming up which addresses this to an extent at least.

So if you had some cool hook like the main two were stuck on a boat or travelling to space then you would have something there. You could keep the same tone but at least there is a real story to sink your teeth into. It’s not like this would have totally saved the film or anything like that but it would absolutely be a whole lot more watchable. As it stands, the film just doesn’t have any reason to make you watch it and you are desperately waiting for the characters to get more likable but it never happens.

Overall, Annie Hall is not a film that I would recommend. It’s a bit of a dreary watch with no real end point in mind. There can be a kind of humor in the way the dialogue goes but for every laugh you will have a number of groan worthy moments. This kind of film desperately needs direction and an end point. Without that or a good romance, there is no reason to get really invested in the film. I would definitely advise staying away from this one, it’s just too mindless the whole time with a lot writing standard. I’m still waiting for Woody to deliver on making a really good film.

Overall 2/10

Poppy Playtime Chapter 5 Review


It’s time to return to Poppy Playtime! I think the biggest mandela effect here is that it’s Poppy Playtime vs Poppy’s Playtime. I dunno I’m used to the latter version but apparently it’s never been like that. The adventure continues on here as the lead is still stuck in this facility with no way out. This place sure was huge and it looks like the journey to the end is going to get a bit longer for him. If you thought that the villains were out of cards, think again!

The game picks up where the last one left off with Huggy Wuggy about to finish you off for good. There is no escape, no way out. Only death awaits but fortunately it turns out that there was a door behind you so you escape with that. At this point it’s hard to say if there is anyone left to save so you just have to get out of the facility but there appear to be more creatures across every corner. Additionally we learn a bit more about the origins of these creatures.

Chapter 5 brings in the main gloves from the first 3 games but changes out a few of the ones from game 4 for new controls. You now have a steam hand that can be used to overload doors and push objects as well as an elemental hand that can control the powers of fire and ice. It allows the game to have fun with more puzzle variations outside of the usual hand movements. As a result this is the first time I’ve completed the game without needing to use my grabbers over 200-300 times and got that bonus trophy. So that was pretty neat.

As always there is going to be a big mix of chase scenes and puzzles. The chases tend to be my favorite as they can get legitimately difficult and force you to really memorize the map. The toughest part is always transitioning from crouching to running. I tend to get eaten a few times during the chases but the check points are spaced well so retrying isn’t a big problem. At most I can say it would be nice not to have to sit through the quotes every time you die but that’s a staple of the series.

Most deaths are also spaced after an unskippable cutscene so you don’t have to wait too long. The only exception is during a tense game of green light/red light. Although it’s not like I died a ton of times so maybe there are other tricky death points. As for the puzzles, they are consistently better than other games. Puzzles can be really hit or miss for me but most of these felt rather balanced. There are maybe a few that are super unclear but most of them you can brute force your way out of when needed.

This may be the darkest game in some respects. It’s hard to say though, maybe that should be the earlier part with the hour of joy. You get to see a lot more of what the kids and toys had to go through here. While it is done stylistically with the toys, the whole intro is pretty disturbing with the outimals. The game uses your imagination as the scare factor here which is how it can keep to a T rating. So you are given enough tools to picture what happened without seeing anything. The better your imagination, the darker it gets. All in all, nothing too crazy but the game does want to really remind you how tough things are.

We don’t have the kid in your ear trying to tell you that everything will be okay this time after all of the twists in the 4th game. So this time you have a little guy here as your moral support but he wanders off for most of the game anyway. As a result the game is a little quieter even with the various audio tapes around. This was nearly the first game where I got all of the audio tapes on my first playthrough but unfortunately I missed one which held me back. I saw the VCR and everything but could not find the tape.

The graphics have definitely improved from the last game. I would say without a doubt that this is the best looking out of the Poppy games. They’ve done a great job with the colors and designs. I would also say that the sound effects are nice and eerie for the game. There isn’t much of a soundtrack here but I’ll give it a bit of a pass given the horror vibes of the game. Not a full pass mind you since horror games should still have great music but at least I understand where it’s coming from.

The game is fairly short like most Poppy titles but does last for 5 hours which I believe does make it the longest game in the series. It’s a bit easier than some of the earlier parts but still has enough difficulty where I would expect you to lose several times during the playthrough. There is an extra trophy in it for you if you can beat the game without dying though. Getting the platinum would be very difficult in this game because of how specific the trophies are. You would need to complete the game under a certain time limit and without dying. Given the constant auto saves, it’s a bit tough to get around that but there is probably some trick to it.

Every game has a big boss and of course this one is no different. She has a fairly strong powerset even if her design isn’t quite as scary as most of the previous enemies. They’re going for more of a crazy angle with her. I’d say she leaves more of an impression than the crazy doctor from a while back and even beats Doughy but is not on the level of Huggy Wuggy or Catnap. Those bosses are definitely all time threats.

Overall, I definitely recommend checking Poppy out. There are a few glitches that will cause you to have to restart the game but that’s normal for while it is new. A patch will probably fix this. Just try not to go too fast, the glitches tend to happen if you do something before the game is ready for it. This especially happens during one of the flashbacks where you have to pick some toys up. You never lose too much progress though. As we get closer to the end, we’ll see what the main character can do to finally get a win here. He is probably going to need a full on hand gun at this point. The game ends on a pretty weak cliffhanger but I’m sure there will be a lot of fun theories to come out of this. Either way I will definitely be there once episode 6 is out.

Overall 6/10

Interiors Review


It’s time for one of those dreary films where all of the characters are unlikable so there isn’t anyone to really root for. This film was really doomed on arrival as a result because I can’t really see any way that it could have turned out to be good in the longrun. There are definitely ways that it could have been a little better than the end product but not too many ways where it could have landed in the green. You at least need some humor or positive story beats other than the drama. This one didn’t really have any of that and your only chance of enjoying it is either ironically or if you also think that people are super annoying so the film wins back the realism points that it loses very quickly otherwise.

The film introduces us to Arthur and Eve who have had a very rocky marriage for a long time. Eve appears to have gone completely crazy and Arthur seems to want a fresh start. Well, it turns out that they are getting a divorce so now it is time for the three sisters to see how they can handle the situation. I can tell you that it won’t be easy because none of them are really having satisfying lives of their own either. The situation only seems to grow worse and worse so without even the possibility of a happy ending here, what can be done?

First off even though this is about the 3 daughters, the youngest one doesn’t get much of a role. It takes a long while for Flyn to even show up into the main story and nothing goes right for her there as well. She is attacked in her van by Frederick, one of the drunk villains who had a lot of red flags from the start. Aside from this being a needless scene that hurried to keep dragging the film lower and lower, it doesn’t make sense that nothing ever came of this. While the characters are all in toxic situations and seem so worldly that they may let such an attack go, the film ought to have at least addressed it.

Flyn never really gets any wins in the film and ultimately it seems like her decision to be far away from the others was probably for the best. In general if she had not come home, that would have ended up working out way better for her. There’s nothing much more to say about Frederick since being a villain is really his only role. He likes to insult everyone constantly without taking any responsibility for his own actions. He just keeps on getting more and more drunk as the film goes on and you wonder what Renata ever saw in him.

Renata is the oldest of the 3 daughters and constantly fight with her younger sister Joey. There’s always been a one sided competition here as their father only ever wants Joey’s opinion and Renata can never really seem to match her. No matter how much success Renata gets, it is ultimately used against her. Now she is in a toxic marriage of her own and so things are not looking any better. Her way of coping with these constant issues is to essentially encourage her mother in the delusions that the parents may get back together again. Not a good idea but in general no response would be very helpful there.

Joey gets the biggest role out of all the characters but does end up being one of the most annoying characters as a result. She has done her best to get close to her mother over the years but all of the attempts have been futile. She is stabbed in the back every single time so her problem is essentially the flip side of Renata’s. Clearly everybody is just in a tough situation here.

Joey’s problems are largely self inflicted though. She tends to get bored of all her jobs and so she jumps around a whole lot. Joey seems to have a lot of confidence issues and also doesn’t want to start a family with her boyfriend so that starts up a lot of fights as well. Joey just allows her mother to call the shots at all times even when it means wasting a whole lot of money. She then takes her frustrations out on the new step mom. There’s just nothing likable about Joey. You understand her actions during the story and see why she is upset but Joey always manages to handle these situations in the worst possible way.

Mike tries to be the most reasonable one around. He isn’t a pushover like Joey and the others but at the same time he does want their relationship to last so he does his best to make her happy. He just can’t seem to do enough as she always has a bunch of complaints around. I don’t see how they can possibly be happy long term but he’s trying so I have to give him some credit there. It’s definitely not an easy circumstance.

As for Eve, well I’m afraid she loses the sympathy points rather early on. She is going through a lot and that is sad but she just never stops complaining. You can see where Joey gets it from. Eve is never happy and will always find the negative in a situation. She’s the kind of character where if you helped her out 99 times but couldn’t do so once, she would always bring up that one time. She’s the kind of person you would generally try to avoid or at least make sure you weren’t in the same social circles with. So it’s no wonder that Arthur wanted to get away from her, although he is far from blameless. Ultimately Eve makes the wrong decisions all the way to the end.

As for Arthur, well the guy got tired of Eve and decided to split up. That’s always going to be the wrong decision there. I can only defend that if there is serious abuse going on, whether physical or verbal. Then to compound the issue he immediately gets married to his rebound pick and brings her over to show off. It all makes him look quite selfish. If he was going to rebound then at the very least he needs to be more discreet about it. I’m afraid the time to show her off to the family may never come but he has to accept that. For what it’s worth, she seemed fine. A lot of red flags with how Arthur would be her third husband but that’s his business.

It’s not as though the relationship seemed any weaker than the others. All of the romances in the film were quite dreadful. Meanwhile the writing is pretty bad as the characters talk a lot but don’t have a great deal to say. The whole film is just so jaded like this is how you imagine people are talking behind closed doors. There are probably some who are like this but they would be far from the majority. The film was also way too determined to be a sad drama the whole time. I get not wanting to have some humor but just a few jokes could have gone a long way.

For any film the main goal is going to be to entertain the audience. You’re not going to be entertained with this one and the pacing is much too slow. It’s also hard to feel bad for anyone because it’s hard to imagine being friends with any of the characters in this film. They would all be talking behind your back constantly and slipping insults into every sentence. The film’s ending doesn’t help matters either as it is an extremely weak one. The film just fumbled everything from start to finish. One little thing the film could have done at least as a fun little easter egg would be to have mentioned there were 4 sisters but the 4th one decided not to show up. I could have at least written a paragraph about how that was the smartest character in the movie.

Overall, Interiors is a film that I would definitely avoid. It’s much too dreary and the characters are so bad. Usually they’d just be bad in a super unlikable way but then you have Frederick who becomes an actual villain and this is never addressed. He should have been in prison by the end at the very least. There were simply no chances to enjoy the film as every moment that would even hint at being light hearted was immediately slammed down. A movie just can’t survive on those kinds of negative vibes. The characters are all written to be as unlikable as possible and that’s already a hard enough issue to get past without all of the other problems.

Overall 1/10

Ball X Pit Review


I’m a really big fan of roguelike games at this point. As long as there is some way to get stronger while you are playing then I am definitely game. So by all accounts this one would be up my alley. To an extent that is the case and I had a good time but it does feel like the game made a few key missteps. One of them is adding in a gardening/town building mechanic. Lets keep that stuff in Animal Crossing! As far as this game is concerned, I just wanted to dive into the action.

This is essentially an endless runner in terms of gameplay except there is an ending so that’s not quite right. Basically you start off with your baseball that you shoot at enemies automatically. It will bounce off of the enemy based on the angle and then go back to you. You will want to catch the Baseball and then send it right back at the enemies. This will save you a few seconds per throw. As you progress into the level you will get level ups and new powers. They all reset once you lose or complete the level but you keep some permanent stat boosts through the XP that you got at the very end. Each level is around 10-15 minutes in length.

I got to play this game thanks to the Nintendo Game Trial which is a super cool feature. It’s not something they do super often but it’s always great to see and makes a real difference if you are unsure about a game. Or in my case, if it’s something where you can play the game enough to do a review without having to buy it. This game makes sense for a trial since it is virtually endless but without a story there wasn’t a reason for me to keep going. I made sure to eventually beat level 1 after about 15-16 tries and then I was satisfied.

Once you beat a level, you cannot move to the next one until you beat it with a second character which means a lot of rinse and repeat there. Based on the icons for the next levels this would grow each time. So soon you would have to beat the level with 4 characters for example. It’s an interesting mechanic that forces you to try everyone out. It’s the first time I’ve seen such a mechanic be mandatory though.

Let me not make it sound like I’ve played a ton of these though. I’ve played Vampire Survivor and a Justice League mobile game which had the same concept. Both of those were vastly superior to this game though. The movesets were more fun and the games had a lot more variety. It feels like the budget was a bit lower on this one and so the repetition becomes more obvious. It still takes a lot of strategy and memorization though so this game isn’t for the faint of heart.

Yes, you have permanent power ups so eventually you will win without a doubt. That’s the appeal of the genre but how quickly you progress is really up to you and your talents within the game. You’ll gradually see which power ups are worth obtaining and which ones aren’t. There are a lot of different weapon and ability combinations as well and I imagine those you will have to learn through classic trial and error.

So why don’t I like the building aspect? Well for starters it is throwing another grind on top of the main game’s which is already considerable. You have to find logs and stones in order to make houses which allow you to unlock new characters. You then have to play a pinball minigame to break the houses and can only play it once per run. It all just feels like a distraction from the main game. For this genre the most enjoyable part is just getting into the action. The building parts feel a whole lot clunkier.

If you’re going to do it, there shouldn’t be a pinball game. Just let me make the houses and watch them grow over time. That would be so much more satisfying and would just make for a better form of side content in the long run. The main gameplay is pretty fun as it is and the title could stand up with that alone. I would remove the need to beat every stage with every character though. I feel like the game should just put some good rewards to make you want to do that without forcing you into it. Then down the road I would do it and the game wouldn’t feel as repetitive.

The graphics are fairly decent. Nothing as good as the cover art/promotional images for the game which are incredible. Still good though, you won’t lose yourself in all of the explosions or anything like that. The developers clearly have a flair for the dramatic which works well for this kind of title. The soundtrack is more on the forgettable side though, nothing like Hades. I feel like more Indie games should invest in having a great soundtrack or some customizable music options. It would really help to support the gameplay quite well.

Of course you can’t knock this one for a lack of replay value. The stages being at 10-15 minutes long in length is great for replaying. You will be going through them a lot after all so having the levels be 20+ minutes or anything like that would have been a mistake. This feels like the right amount of time and it’s also clear that the game has hundreds of hours of content in it. If you want to beat everything then it is going to take you an extremely long time to get there. This game gives you a lot of bang for your buck.

Overall, I feel like this game is entering a heated market right now with the genre being so popular. It is unfortunately not going to be up to the task of conquering its rivals but I do think this is a fun game. It is a title that I would play a lot more if it was free. If it had a real story, I dare say that I would have purchased it on the spot. Alas that wasn’t meant to be. I would definitely recommend picking it up if you are looking for a fun game to play on the side though. It is the perfect palette cleanser.

Overall 6/10

Dragonite and the Special Delivery Review


It’s time for a fun little Pokemon short. They’ve made a decent amount of these so it’s always fun to see another one come out. Dragonite was always a well known Pokemon for being one of the first ever pseudo legendaries. I would even say that in the present day he still lives up to the hype. This special doesn’t have him fighting or anything but is a fun enough adventure.

The short begins by introducing us to a mail system where Dragonite delivers mail around the world. He can deliver throughout any kind of weather situations and at great speeds so he is the perfect Pokemon for the job. A girl named Hana would like to be out there making deliveries along with him but she was hired as a cadet and has to go through some training first. She finds this training to be absolutely boring but can’t convince her supervisor to make an exception and let her get out there early. It’s all quite depressing but when a letter gets rejected for not having an address listed, Hana realizes that she has a chance to stand out. This is her moment and nobody will be able to keep this from her!

So we see Hana searching the town for a while and eventually she does stumble upon the sender and his sad story. Ultimately Hana realizes that she doesn’t have the power to save the day on her own and needs Dragonite. So it makes for a pretty wholesome story that doesn’t need a bunch of twists and turns. Hana does what she needs to do and we get the happy ending. I do feel like the dilemma was a little forced in a Pokemon world though.

Basically there is a kid who wanted to send a card to his father but didn’t tell his mother ahead of time and so he messed up. That whole thing could have been avoided with a proper address. Additionally though, how come the father can’t travel over there? We have many Pokemon who can learn teleport, others which have hypersonic speeds, etc. This guy also seems to be a big shot in the world of science so it’s not like he would be without the resources to do so. It may be a bit beyond the scope of what the special was all about but I had to think about these things during the adventure. Either way the adventure is fun though.

Hana isn’t the most likable protagonist with how impatient she is but you can tell that she is a nice kid overall. Hana learned a whole lot during this adventure so I don’t think she will take the mail duties for granted anymore. Now she knows that all of the duties are quite important. Meanwhile Dragonite was awesome as always.

On the technical elements, the special holds up. The animation is solid and the pacing is good on the whole. I wouldn’t say that there is a memorable soundtrack but this is a very short adventure so there is only so much you can do on that front. There are pros and cons to having such a short adventure. One pro is that the adventure isn’t likely to drag itself out or make many mistakes but a con is that there isn’t much of a chance to show off either. So this adventure isn’t one that will end up being very memorable but I can easily recommend it to anyone.

Overall, It’s always good to see more Pokemon adventures. Small scale stories like this one also help to flesh out the world and environment as a whole. You can see how day to day tasks like delivering the mail gets handled. A capable writer could easily take this concept and make a nice ongoing series about it. So I’d say to watch this with the mindset of it being a pilot episode and that adds a little fun to it. Regardless I would say to check this out whenever you’ve got about 10 minutes to spare. It’s also a good reminder for any kids watching to make sure your mail has an address on it because the mail office isn’t psychic.

Overall 6/10

Love Through a Prism Review


It’s time for a classic Netflix romance anime. Romance is one of those genres that is incredibly difficult to master because there are so many ways it can go wrong. Did you make sure there were no rebounds? Did the characters get a lot of time to develop the relationship or did it rush straight to the end point? There are a lot of things to consider and ultimately this one wasn’t quite up to the job. The slice of life parts are entertaining enough so I can say this is a good show but the romances are all rather poor.

The show follows a girl named Lili who has always really loved painting. Her parents run a kimono shop though and she is expected to inherit this in due time. It’s not her passion though and so Lili gets her parents to allow her to travel to an art school in London. There is a catch though, Lili must become the number 1 painter within 6 months or she must return and take up the family business. Lili is rather talented so this usually shouldn’t be a problem, except she must surpass Kit who just so happens to be the greatest painter in the world. Why must this happen to her???

Poor Lili definitely had some real bad luck here. I do think that her parents were a bit harsh though. Specifically her mother since she is the one who is really calling all of the shots here though. I get that painting can often be a dead end career so you don’t want to see anyone get stuck there but at the same time 6 months is way too tight. Maybe they were thinking that she would totally bomb out and lose interest in this hobby.

Lili tries to keep an upbeat attitude at all times and is a fun main character. She also likes to talk about how athletic she is but unfortunately tends to crash at all physical activities. I couldn’t figure out if the show was having some fun with this by showing that she wasn’t as athletic as she thought or maybe riding a bike and climbing a castle are just too difficult for anyone. Lili’s biggest weakness though is in how much importance she puts in social obligations.

This gets to become a problem with the romance as the show goes on. It becomes clear that Lili is not going to be the one to make the decisive move and keeps on waiting for Kit to do something. Then later on she moves to the 2nd choice in Shin and is basically allowing herself to be pulled along into a situation that doesn’t excite her. Romance is not an area where you should ever be settling and yet it feels like that is what Lili does here. She’s not the only character to do this either and it tends to especially be an issue in titles that take place in the past like this one. You have to follow your heart, not some unwritten rules.

As for the painting, at least Lili is consistently able to perform near the top of her class there. It would be nice if she could stand up to the bullies more though. Naturally this wouldn’t be a school based show without a few of those and they do a number on Lili. She does not seem to really have a way to stop them and has to get saved each time. Lili had a hard time standing up for herself throughout the show and unfortunately never really grew out of that. She put up with way too much and that kept her from being a better character than what she was.

One of these bullies is a lady named Catherine who ironically became the better character. Catherine was Kit’s fiancé and so she was quite upset when he started taking a fancy to Lili. Catherine figured she could scare the lead off by being as mean as possible and in a way she was succeeding but only in half the battle. Kit didn’t actually like her and there was no real way to fix that. Over time Catherine stopped her petty attacks on Lili and they actually became friends. By the end Catherine was a fun character to have around and part of the reason for that is because she did have a backbone. She wasn’t the type to get bullied or anything like that.

It’s also tough to be in an arranged marriage where the partner wants nothing to do with you romantically. So Catherine was able to get out of that situation even though the social impact was fairly big. It’s what helps keep her as a really solid character. Lili could have definitely learned a few things from her in that area.

Lili’s other friend Dorothy is also more of the strong-willed kind of character. She is more willing to confront the bullies straight up and is always looking out for Lili. Dorothy does tend to falter in matters of the heart though like when she decides not to go after Joffrey because she feels like their social classes are too different. That’s not a very brave approach to have and settling for another guy is never the answer. By all accounts she still had a happy life and family but I can’t abide by the decision to go with a rebound. That’s never a good idea.

Then we have Peter who is probably the pettiest member of the main cast. He wants to be the best but doesn’t have the natural talent that Kit possesses. This causes him to have a whole episode where he blows up at the cast and blames them for everything instead of taking any accountability. That is definitely not the way to go. He does apologize by the end but never quite goes back to the level where he was at before. In the end not just anyone can handle the stress of fighting for the top spot in a competitive art school all the time. Peter was just another casualty there.

Joffrey tends to try and cut the tension by goofing off the whole time. He’s pretty talented but never tends to sniff the top spot either. He handles this in a healthy way though. Joffrey still studies hard and keeps on practicing but knows that it’s not the end of the world if he loses. He will just enjoy the adventures as they come and was one of the most well rounded characters in the series. He was always a lot of fun to watch even if he may have had a bit of a sadder ending than the other characters.

Then we have Shin who seemed to like Lili early on but seemed to realize that he had no chance as long as Kit was around. So Shin played the role of the good friend for a while until he saw an opening to get married. Unfortunately that is what hurts the character in my eyes. I never liked that kind of character. To me it makes the friendship feel fake because one party is taking advantage of the other. Lili enjoys hanging out with Shin and they have common roots over in Japan but she doesn’t realize that he is in love with her the whole time.

Shin is a nice character by all accounts so it’s not like he’s secretly a creep or a jerk though. He plans to be a great husband and also looks after his younger sister who lost the ability to speak for a while. He does all the right things but shouldn’t be satisfied as the #2 option. He should have been able to move on and then been content as her best friend. That would have been a considerably more satisfying climax to his character arc. Instead I’d argue that the whole climax just forces him to have to run around in a circle and fall back to 2nd once again.

Kit is the main guy of the show and so a big part of the adventure really rides on this guy. Romance aside, I’d say he is a decent character. That said, the romance scenes do hurt him a bit because the guy comes off as being incredibly selfish. He dashes off on his own more than once and almost never gives the characters a heads up. It feels like he only thinks of himself during a lot of these big moments. He may be the best artist out there but that hasn’t really helped his people skills.

He’s never really portrayed as being antagonistic but other people just don’t show up in his thinking process. He is concerned with being the best artist and that’s it. At least until he starts to get close with Lili but even then he tends to ditch her with no warning. It’s another reason why I couldn’t root for the romance. He does his best to watch her back but that’s not quite good enough to redeem him. I liked Kit better than Peter but he’s not one of my favorite characters in the show.

There were also a few side characters who were always around for a good scene or two. I liked the principal of the school, he did a good job of appraising all of the artwork. Art is certainly not my subject so I wouldn’t really be able to do that. After a while it all looks the same to me. He also runs a tight ship and it takes a whole lot to convince him to change his views on something once he has made a decision. Then we have Kit’s older brother Richard. Richard takes life very seriously and does his best to run the company after his father no longer can.

This leads to a lot of conflict with Kit who tends to be more absent minded and doesn’t like responsibility all that much. I was on Richard’s side for some things. He was obviously wrong about the arranged marriage part though. It was good that Catherine stood up to him on that one. Once Kit was ready to start taking the business seriously, then Richard did let up quite a lot. He just wanted to make sure that the company was in a good place which makes sense.

The soundtrack for the show is fairly light to keep in with the show’s tone. None of the themes are going to be all that memorable for you. Meanwhile the animation is decent but nothing special. I would say that the technical elements in general are passable but none of them are going to go down as strengths. The opening song is also okay but also not anything that is particularly strong.

The writing is stronger though since it is trying to mimic the old days with everyone talking very politely. I’m always a real sucker for that kind of thing. It holds up really well and is stuffy in the right ways without being annoying like Shakespeare. The show is also more of a drama than a comedy I’d say. It’s not a particularly funny show even though it does try to throw in some jokes and facial expressions every now and then. You’re not going to be laughing out loud or anything like that. The slice of life stuff and painting scenes are definitely stronger.

Although it does feel like the painting becomes less and less important as the show goes on. Later on in the show we find out about a big war that is about to happen which is part of what causes a lot of trouble for Kit and his family. It just feels so sudden that you feel like the show wasn’t really prepared for this. It was a good way to add more drama but I’d have preferred to end the story with a painting tournament or something. The way the painting plot ends just feels very abrupt. This is probably by design because nobody chooses when a war will take place but it felt like there was a lot of meat left on the bone there. The final episodes have multiple time skips as it is so things were really moving at a breakneck pace.

Ignoring those last episodes though, this one is really what you’d call a calming show. While there are bullies and such, there are no truly evil characters here. Nobody is getting seriously sick or injured either so the show is more about following Lili’s adventures and having fun along the way. You get to imagine what it would be like to live in London as you paint all of the fun sceneries. The show may not be a home run hit but it’s also why this title was never going to be downright bad. It’s a safe title that you could watch at any time and is just short enough at 20 episodes where it isn’t a big investment to watch it all.

Overall, Love Through a Prism is a good show. It’s definitely one of those very quiet ones though. Unless you are really interested in the characters it will run the risk of being a tad bit boring. So that’s one thing to keep in mind here but on the whole it avoids that. The characters are fun and while the romance doesn’t really land, the slice of life parts are good enough. There isn’t a ton of replay value here but the show delivers on what you are expecting in this adventure.

Overall 6/10

Rayearth Review


It’s time for another journey into the world of Rayearth! It’s a really chaotic adventure this time as they have to squeeze in a whole lot through only 3 episodes. The episodes are around double length but that’s still a tall order. While it’s certainly not as good as the full length TV shows, I thought this was pretty fun. It’s a very different take on the series and one that really isn’t bad. Sort of like watching an abridged version with everything compressed as much as possible. I’d like to have more alternate universe adventures like this.

Rayearth starts with a mysterious fairy appearing on Earth. It heralds the beginning of the end as a bunch of space invaders show up. They want to destroy everyone on Earth in some crazy attempt to save their home world of Cephiro. Only three girls can stop them, Hikaru, Umi, and Fuu. They have the qualifications to become defenders of humanity by enacting a pact with 3 legendary deities. This will be very risky though as they are still outnumbered and have no real way to practice for this fight. They will have to learn on the job and their only ally is Master Mage Clef, a man of unbelievable power in theory but never in reality.

Right away you can tell that the vibe is a whole lot different than the TV show. It’s less fantastical and more dread filled. You never know when the next casualty is going to arrive and quite a few people are wiped out. I know by the end of the OVA they make sure to mention that there were surprisingly few casualties but it doesn’t feel like that in the intro. Additionally there was a lot of destruction across the whole city so repairing it all will take a while. The members of Cephiro may not all be evil but they are definitely willing to wipe out all of the humans so you’re not going to be coexisting with them.

There is also much less time for Hikaru and her friends to try talking of peace with them. The only option is to go on the offensive right away. Hikaru is really the leader of the group like always and does well. She is the first hero to enter the fight and while she ultimately isn’t able to take too many Ws before being taken down, the bravery is what counts here. She wasn’t going to back down without a fight and her confidence never wavers.

There isn’t a whole lot of time to delve into her character but that was always going to be the case with how short this title is. Hikaru’s a very direct person so you get what the series is going for here. Meanwhile her friend Umi does really well. She won her fight with the greatest amount of ease not counting some resurrection shenanigans. While she was not brave enough to help Hikaru in the past, she made up for it in the present. She even had time to save Fuu from her opponent so Umi made the most of her screentime.

Fuu looked like the weakest as always but to balance that, the OVA made her the strongest of heart. She’s not the most outgoing kind of person but still got up the courage to reach out to Hikaru back when she was ostracized at school. She also still fights to the end like the other two. Ultimately all of the characters were pretty solid there. The most annoying hero would probably be Master Mage Clef because the guy just seems a little too helpless. I would have liked him to have actually fought back at least one of the villains. He spends most of his time giving up or telling the girls to run.

The villains tend to suffer a bit more from how fast paced everything is though. Initially you have some of the villains talking about how they love tormenting weaker opponents and all that but later on it seems like a bunch of this is dumped as just being due to their queen’s dark influence. I’m definitely more than a little skeptical of this. I just wouldn’t have done the redemption arc for Fario here, let him stay on the side of the villains.

Eagle was a really big villain here even if Lantis could have taken him out at any point. Letting him hang around definitely backfired with how close he came to destroying everything. It was fun to see him as a true threat though. As a hero he was a really difficult mastermind to deal with so it makes sense that as a villain he would be just as dangerous. Then Lantis works well as a guardian type figure who is ready to help. You do feel like he probably could and should have helped out sooner though. Aside from not taking out Eale, he had the speed and teleportation needed to take down any of the other villains.

I think he probably just couldn’t force himself to hurt these former friends but you have to take big steps when they are this far gone. Lantis still gets the MVP throughout the OVA for being the reason that the heroes won though. Without him, the heroines would not have had a chance. His sword was critical and he was the only one able to fight off the evil spirits. The deck was really stacked on the side of the villains before and Lantis was the only one who was able to start balancing those scales.

Emeraude ends up looking rather mindless for most of this series though. She can’t stop singing but is also trapped within her own mind. She was not able to handle the present situation and so that’s why she retreated. It’s all a really bad look for her. By the very end of this saga she has finally woken up but man did it take her a long while. I don’t think it would be possible to forgive her by that point. Of course there is no tie to go into the pillar system in this version but it would definitely be another strike against it.

The animation is definitely pretty good here. I wouldn’t say that it is flat out better than the main TV series per say but it does have a very theatrical feeling to it. I like the way that the colors look and of course taking place in a big city is a big win. It gives the fights more weight to them and that sense of danger is always all the way up. The colors and attacks are all striking while still giving you that ominous feeling that the villains could be around any corner. The soundtrack is less memorable though as it is a big step below the show. It can sound rather dramatic but a lot of the music tends to sound more like public domain themes than anything really striking. Still, it’s enough to keep you on the edge of your seat here.

The way the deity fusions work feels like it was changed to add in a bit of fanservice for no real reason. It’s nothing crazy though and only stands out because of how different the transformed forms are. In terms of violence, there definitely tends to be a bit more blood with how the magical girls feel every injury from their deity form. Alcyone also ends up getting the worst end from the characters but none of it is all that bad. It’s just enough to keep up the serious atmosphere of the heroes being in trouble without going too far in any direction.

A final complement I have to give to the OVA is how it throws you into the action without overly explaining a lot of things. You’re really left to your own devices to figure out what’s going on and that’s a good thing. They don’t make a whole lot of these nowadays. The quick story beats you get within the episode just have to be enough and I’d say that they are. You can reason out the rest and then just follow the adventure. It feels a little more like a mystery box this way.

Think of it like you’re one of the main characters. You don’t really need to know the whole story, just enough so that you can fight off the invaders. The primary concern here is about protecting Earth and so it would be nice if Master Mage Clef would at least be able to share some weaknesses with you. Unfortunately, that doesn’t happen but I suppose in this case the villains maybe didn’t have many real weaknesses. Mix that in with having the strongest Deities around and it’s no surprise that they have had so much success up to this point.


Overall, This was a fun watch. It’s nothing that’ll change your life but I would recommend giving it a whirl. I’d even think of it more like a quick anime movie than a full on OVA since the 3 episodes combined would roughly get you to that point in terms of length. Everything moves very quickly here so you don’t need a whole lot of context here. There will be a lot of unanswered questions but that can be left for a sequel someday…maybe. This works as a stand alone and the heroines could essentially be called Magic Knights with how they mix spells and physical abilities. The ending is a bit rushed but it’s a worthy price for having a lot of nonstop action scenes.

Overall 7/10