Project Hail Mary Review


It’s time to check out a sci-fi film that came out a while back and got a ton of buzz. Sci-Fi is one of those genres that can be really good when used right. You get to see characters running around with giant energy guns, using advanced suits of armor, etc. It all blends together to make for a really good experience but then you have other titles which forego all of the cool elements and try to go for some deep storytelling and lore. Unfortunately this one unsuccessfully tries for that angle a whole lot and ends up being a bit of a drawn out mess.

The movie begins by explaining that the Sun is slowly being taken down by an army of powerful organisms. They are smaller than the normal eye can see but they are shutting down every star in the system. Ryland is contacted by the world’s unified agency which is trying to save the planet. After all if the Sun goes out, then Earth has no more hope left. Ryland is super skeptical about going to space but when he wakes up after stasis, he is the final survivor. It is all up to him now but can he really claim victory here?

You can tell that the government was desperate since it’s not like Ryland really had too many answers here. He just has one breakthrough but sometimes that is where science can start. So a lot of the film is really split between a bunch of flashbacks where we see what happened and how Ryland got into space. He has amnesia in the present which is always a convenient way to avoid spoiling the flashbacks. Then in the present he takes a while to get used to the gameplan after some initial panicking.

I feel like the story was mostly concealed for the trailers so I’ll avoid too many of the specifics but the film’s story takes a pretty big change when he is no longer struggling by himself in space. Unfortunately I would say it wasn’t a great development to turn things around. This is actually a film where I dare say it could have been improved by a bit of romance or at least some banter with another humanoid running around. The romance would have probably been rushed so the latter would be preferable.

This film falls into the issues that most films have when there is only one main character. It can be rather boring. This is a long film that feels like a very long film and that’s always a problem. You will have very long scenes of the film trying to show off is special effects or panning around the spaceship to show you how accurate it is. That will probably appeal to some space fans but I’m really just here for a lot of excitement and quick pacing. It never goes to the absurd lengths of 2001: A Space Odyssey at least.

That will always go down as being the worst sci-fi film. That said, this one could have easily shaved off 30-40 minutes and been in a better space. Any Ryland scene from when he first wakes up is annoying as he just acts drunk the whole time. Again this is the film trying to show how realistic it is since you would be out of sorts with amnesia waking up after a super long coma but these are the kinds of details that you don’t need.

The pacing is at a glacial pace and again that is because we didn’t have other characters to bounce off of. This is one of those few examples where I can say that the flashbacks were far more interesting than the present day stuff. We got to see the governments working together, some shady stuff, and most importantly just a lot of dialogue back and forth. I would have liked it if every scene was on Earth and we just direct the people in space on how to save the Sun. You could still have a lot of tension with communications going out or the countries starting to fight each other which causes a lot of issues.

In space the best chance for you to enjoy the film is if you enjoy a friendship that occurs up there. Unfortunately the character they chose just isn’t all that interesting. This is one of those cases where I would say the design is partially at fault here because there is just nothing you can really do with that. You’ll just be shaking your head at the big reveal. It’s not like this is the first time a story has gone in this direction. There are a decent amount of similar designs out there but they never really tend to be all that cool.

At least I didn’t really have any issues with the main character. He did pretty well in his experiments and I also thought he made the right call in running for it during one of the flashbacks. I do think he could have fought a whole lot harder but it’s not like this guy is a trained fighter. So I didn’t want to be too harsh on him or anything like that.

Ultimately the film is going for a bit of an upbeat vibe. There is a body count to be sure and you could say it’s implied that things are much worse than what we see but the characters never lose hope. Ryland keeps his head down and works hard throughout. He may have personally lost hope at some points but would still get back up there. Personally being in a space ship so far away from home would be absolutely terrifying so just being able to get past that is a good look for him.

The advice I’d give for this film is just similar to what I put for After-Earth. In any sci-fi film you should try to keep at least some of the basic concepts around or you are wasting the whole point of being a sci-fi. There should be cool aliens, great looking backgrounds of sci-fi locations that don’t exist in real life, cool weapons, etc.

This film doesn’t have much of that. In many ways you could do this film without the sci-fi part The whole Sun part could still be around with normal radiation hitting it or something and then the rocket ride. So if you are going to go the sci-fi route, then I’d say go all the way and just make it a blast. Also we don’t need the lingering shots in space and all that. Space all tends to look the same after a while and we need the pacing to stay fast.

Overall, I would definitely give this one a pass. The plot has an interesting premise with the Sun going out but then the rest of the execution just falls apart. The film is way too long and loses sight of the number one objective, which is to remain entertaining at all times. It just doesn’t prioritize being fun and doesn’t make for a satisfying watch. I did appreciate the Football terminology though. I would always go for the Hail Mary in Madden and it’s honestly a great play to run on 1st and 10 because nobody ever expects it.

Overall 4/10

After Earth Review


It’s time for a sci-fi film that has aliens and everything. In theory you’d think that would be a winning formula but this film does not capitalize on that at all. Will Smith is also written out for most of the adventure which was not a good idea. No matter how you slice it, this was not the way to go about things. It ended up lower than my expectations in the end.

The movie takes place in the future where humanity was chased off of their home world. Cypher is known as humanity’s greatest fighter because he has eliminated his emotion of fear. This allows him to slay the powerful human hunting beasts. These beasts cannot use their eyes to see and so humans become completely invisible to them except for when they have fear in their hearts. His son Kitai wants to be a powerful warrior as well some day but doesn’t end up doing so well in the exams. He ends up missing the mark to become a full fledged ranger once again.

Cypher’s wife asks him to take Kitai on an adventure anyway. Cypher agrees and hopes that perhaps the two of them can get closer but an accident occurs which destroys the whole crew. Cypher is gravely injured and cannot move so Kitai will have to get a distress signal. It is 100KM away and this is dangerous territory. Of all the planets they could have landed on, it happened to be Earth which is still overrun by those terrible beasts. A single misstep could prove to be fatal here. Unfortunately Kitai is really not ready for this either so it is going to be a difficult journey.

Right off the gate I feel like the movie made a mistake with how Kitai is portrayed. You’re supposed to feel bad for the guy since he has great stats in the training simulation but always freezes up during the field tests. It’s why he was rejected from promotion again when the film starts. You figure that this is the perfect kind of situation to get over his fears and yet right away he starts to panic.

I understand a little panic when things get crazy but when the ship is hit, Kitai starts panicking. An animal shows up on Earth? Kitai panics again. He just panics way too quickly and the worst part is that Cypher is able to talk to him through the headset. So Cypher tells him what to do and what not to do but Kitai just doesn’t listen to him. That has to be the worst part here because if Kitai was completely isolated then that would make more sense. For example Cypher tells him not to throw a rock at the money creature. Kitai throws one anyway and yells out to leave him alone but that makes no real sense.

You could make a stronger argument for it if Kitai was some random kid but he’s been training for years to be a Ranger. He should be able to handle this much. The panicking just never stops and even near the end he is still yelling at Cypher and not realizing what kind of situation he is in. It’s not a good look for him at all and so the character was not particularly likable. I really wish we had Cypher be the main character instead.

Cypher looks good for the most part. He is really harsh towards Kitai for an event that happened when he was even younger but is otherwise the voice of reason here. He has been at this for a long time and is ready to adapt to any situation. Since Cypher has conquered fear, he is also able to handle these unforeseen situations better than most others could. Being stuck in this chair is probably super frustrating for that reason since he knows that this situation could be handled a lot smoother.

I also have to say that 100KM doesn’t sound all that crazy. I understand that the terrain is a lot rougher but I don’t see why it would be such a big journey. Part of the tension here is that the atmosphere is not breathable by humans. So Kitai has to bring these oxygen discs with him and each one lets you breath for 24 hours. He has around 10 discs at first but after an accident he goes down to 4. After a while we see that it won’t be enough and he will be stuck, but why? For reference I have walked 40KM in a single day and that wasn’t even anywhere close to a 24 hour period.

It was around 11-12 hours max. So you have to do double that and you’ve got days to spare. It just felt like the math wasn’t adding up and they should have said it was 300KM or something like that. It’s a bit of a nitpick though so that’s not something I would blame the film big time on. The film’s biggest mistake is adding in a bunch of animal violence. It’s been a little while since I’ve seen it be this blatant. You have baby birds being murdered and then a bunch of monkeys are slaughtered as well.

It’s all to try and hype the beast up as being a huge threat but it definitely as needless as it gets. The various humans being hung up on trees was already enough for all of that. It’s always going to be the risk/downside of having a film take place in the jungle or uninhabited areas like this. Films just can’t resist the urge to throw in a bunch of dead animals which is absolutely crazy.

The monster has a pretty decent design, albeit a bit generic. It would be nice if the creature was a bit smarter though. Surely it can at least keep on throwing blows when a human just vanishes due to there being no fear. I guess these things can’t smell either since it seems like they are completely at a loss by this point. All in all, not the most intimidating monster out there by a longshot.

What the film was also lacking was more interactions. This was a big problem with keeping Kitai by himself the whole time. That just doesn’t make for a very interesting premise. You need some other characters to be around at least for banter. There’s not a whole lot going on here. I would say to the film’s credit, it doesn’t drag on a ton or anything like that. The pacing is reasonable, Kitai just isn’t a likable main character so he doesn’t really amp up his scenes.

Overall, The most justified character in the film was definitely the instructor. He was absolutely right that Kitai was not ready to be a ranger. The guy panicked constantly throughout the film at every little thing. You are definitely going to be a lot more interested in the lore around the world involving the aliens rather than on this survival story though. It is certainly not bad by any means but it is far from being really engaging. I would recommend skipping this one and checking out a different sci-fi film. Stranding someone on a planet with no access to energy guns and other high tech goodies sorta takes the fun out of the genre.

Overall 3/10

Time Limit Review


It’s time for a film that really pushes is characters to the limit. How far can a soldier be pushed before succumbing to the enemy? Ultimately this will depend entirely on who the soldier is of course but the film raises up some good questions around that. This is a solid movie all around and definitely one that I could recommend. There isn’t really any action so you need to really be watching this film for the strong writing.

The movie starts by introducing us to William who is in charge of investigating a soldier who is said to have betrayed America. The evidence against him is really strong. This man (Harry) has his signature on different documents and his voice plays over the airways with propaganda for the enemy. Finally, he doesn’t even resist any of the charges and just says that he is guilty. Everyone says William should just end the case as guilty and recommend Harry for a court martial but it all feels too easy. William feels like something shady is going on and is determined to look into this more.

Now it is definitely good for William to check all the bases and not immediately just say guilty if he thinks that this isn’t conclusive. That said, not everything is a conspiracy. Now there would be no movie if this was the case but usually the other characters would probably be right here. It’s not like it is only circumstantial evidence, having the guy’s actual voice and signature be around paints a very definitive picture. As for why he is declaring guilt, well you could say that his conscience caught up to him.

Throughout the film, William’s right hand man is particularly upset about this. By taking such a stand, William is putting his whole career in jeopardy and if you are black listed from the army then getting another job can be very difficult. As a result the friend has to play the heel and apply a lot of pressure to Harry. Whether you like the character or not will probably depend on if you think he went too far in the movie or if you think he was just being a good friend. You probably want to have a friend who will have your back like this but of course there are pros and cons to this.

Sometimes the only way to help your friend out is to go against their wishes but that’s not always going to go over well. William’s secretary takes a much more measured approach but also tends to think William is making the wrong move here. Even William is unsure of himself at times but at least he does manage to get the full story by the end. He will have no regrets now about leaving any knowledge on the table. The film also ends early so you don’t know if his efforts were successful or not. It is ultimately up to you to wonder about that.

Without going into details, the explanation is essentially what you might have figured here. The enemy put a lot of pressure on Harry and threatened lives until Harry ended up working for their side. This is a classic tactic to break an enemy soldier from any country. You either torture them directly or bring in some others and see how much pain you can inflict until the guy cracks. For this reason, some are not sympathetic to Harry’s plight. As they would say, this is just part of what you signed up for.

If you can save 10 people by making a compromise with the enemy while potentially hurting 100 others, did you make the right call? You will never see the other 100 but you can directly see the 10 that you saved. It’s the tough kind of moral call that you can never predict until you are actually in the situation. It’s easy to backseat drive it but that will always be one of the toughest kinds of decisions out there.

For the records, I was on the boss’s side here. Ultimately you can’t crack because you will be hurting untold masses by working with the enemy. It doesn’t mean that I would have the strength to resist but I do think it would be the wrong move to work with the enemy. Their general was clearly not bluffing so he would have murdered the whole squad but they would know that they stuck true to their ideals the whole way through.

I don’t think William will ultimately be able to sway a jury on this one. As for Harry, I don’t fault him for his decision. Even if I don’t agree with it, I couldn’t bring myself to slam him for having to make such a tough call. It’s just too high stakes for all of that. I do think he could have been a lot more co-operative during the movie though. I understand that he wanted to keep the events secret after several promises were made but by being so tight lipped he instead caused more scrutiny to go into the case. If he wanted to take the fall without fighting back, then he could have explained in more general terms what happened.

He also ended up carrying the guilt to such a degree that it hurt his wife and anyone around him as well. There had to be a better way of handling this. It’s a burden that is hard to really understand from afar but staying quiet is never the right answer here. The film’s cast is pretty small overall so you really have a lot of time to think about the story and what was going on here. This is a film that is definitely timeless since war is eternal and this kind of situation will always appear. Like the general says, rules are ultimately there for a reason though. If you start to doubt them then you’re going to be in a weaker space right away.

Overall, I’m not always for following the rules in these kinds of films but this time the army creed actually held up. The rules were set up for good reason and have withstood the test of time. I’d definitely recommend checking this one out if you’re up for a film with debates and conversations about ethics. It’s not exactly a feel good movie though so you should be prepared for drama and an ending that is only potentially going to wind up being a happy one.

Overall 7/10

I Can Only Imagine 2


It’s time for the big sequel to the original hit that came out a while back. Sequels are always going to have a tough time because in theory you covered everything in the first film. This one does run into some of those issues as a result like with throwing in a ton of drama. I thought it was a bit overplayed here but ultimately it still leads you down the road to a good moral. Additionally since this film is based on something that did happen, it probably limits what you can do to a degree.

The film kicks off with showing how Bart’s time at the top didn’t stop more troubles from piling on. He had a kid with Shannon but he grows up with a strong case of diabetes which can only be controlled through daily shots. Sam doesn’t particularly like taking the shots though and tends to put it off as he works on the music. Unfortunately this got him into dangerous situations more than once which makes Bart feel like he has to watch over him 24/7. This has caused some rather serious rifts between the two of them and it feels like Bart is at risk of losing this connection forever. Can he find a better way to handle this?

The film does make Bart look pretty bad throughout as a result of this though. Particularly with what he went through as a kid, you’d think that he would be a whole lot more careful here. It is a dangerous situation but he just blows up at Sam way too much and basically has 0 tact. It’s always going to be easier to backseat drive and of course in real life it may not have played out like that but in the movie Bart does look rather unreasonable the whole time. Even when things are going well he finds it hard to give Sam any complements.

Meanwhile Sam is going through his rebellious phase as he pushes himself to his limits to try and prove himself. This causes him to misjudge his limits and faint at one point so that was also a pretty bad look for him. You can’t plan for every contingency of course but since there’s a whole plot about convincing his father that no extra surveillance is needed….it really blew the point up in Sam’s face.

Then Tim has it the roughest as he’s dealing with some health issues throughout the film but doesn’t let these issues define him. He is determined to plunge ahead and keep on making music. This easily helps him be one of the best characters in the film. He also helps to solve a lot of the issues going on with Bart and Sam. Without Tim the group would have absolutely fell apart.

In the end there are always times where you need someone else’s help and so the film really shows that group teamwork in action. The songs are also pretty good as you’d expect. They are really well known and it shows that Mercy Me had more than one all star song. It’s certainly not easy to pull something like that off but this band was up to the task. Since this is more of a bio pic than a musical there aren’t a lot of songs but the ones that we do get are solid.

The writing and pacing are pretty good here as well. We even get a few flashbacks to flesh out the final days for one character before he got written out. There is a lot going on here and so by the end you should find each character to be at least tolerable. I still think that some of the drama ends up being forced with characters making the wrong moves but at least at the end of the day it’s not like any of the characters had bad intentions.

While the film has a pretty serious tone throughout, there is still some time for humor here. The pranks tend to be really intense though so I do not recommend trying any of them out in real life. While some would be okay with it, I dare say the majority would take it pretty personal and really try to take you out. The golden rule here is absolutely to know your audience at all times. One misstep and it’s all over. Same with trolling or making adjustments on the fly during a live performance. Those things can definitely backfire.

There’s a saying about how you shouldn’t let your dreams be memes and it’s always an inspiring one. Many would say that Sam may not have had much of a chance to live the music life on the road because he could have a diabetic episode at any point. Others might have said that Tim was being too ambitious when he didn’t know how much time he had left. At the end of the day there isn’t much point to worrying about stuff like that. The characters just put their faith in God and kept it moving. If they were not able to finish the journey, then so be it but in the meantime there is no room for giving up. Bart almost threw in the towel but by sticking around he was able to churn out one more big song that would go on to change a lot of lives.

Overall, I Can Only Imagine 2 is a worthy follow up to the original film. It may not feel like the most necessary sequel out there but if you think that you have enough content for another story then you really ought to go for it. If they made a third film in this series then I would check that out as well. Hopefully it can just have a bit of a happier tone though. This one could just be so dreary at times and granted, the topics are very serious. You’re just hoping for more of an upbeat kind of film to relax with. If you are not familiar with the band Mercy Me, then you should really get a lot out of this one.

Donkey Kong 64 Review


It’s time to play a very infamous DK game from a long while back. This is one of those games that you either love for how ambitious it is or it quickly begins to feel overwhelming. I’m not often a big fan of these old Rare titles but this one was actually pretty good. I definitely get how switching between characters so often feels unnecessary, but the character points are close together. Ultimately the fun gameplay and smooth controls helped to make up for some quality of life features that were not present.

The game starts with he DK crew being kidnapped by the powerful King K. Rool. DK will now have to save his friends and put a stop to all of the madness. He will need to gather 100 Golden Bananas along with a host of other items. It won’t be easy but DK is not the kind of guy to back down from a fight. King K. also has many minions at his disposal so fighting through all of them won’t be easy.

The gameplay is that of your classic 3D platformer. You will run through various worlds looking for collectibles. Each world has a set formula. There are 25 Golden Bananas in a world, each Kong can get up to 5 of them. Each Kong can also get up to 100 normal bananas, reaching 75 of them gets you a medal. You need 15 medals to unlock a sci-fi game that you have to beat in order to get a coin that lets you complete the game. So this title is definitely not shying away from its genre of being a true collectathon. Of course that was never really in doubt.

What this game does well is not force you to come anywhere close to 100% in order to beat the game. That should always be reserved for people who really want to do that and you can reward them with a secret ending or something. For example you only need 100/200 Golden Bananas and 15/35 Gold Medals in order to clear the game. I like those odds pretty well so I never felt like I had to be really exhaustive when playing through the game.

That said, I did manage to beat most of the opening worlds because in a way you save some time there. You are already familiar with the layouts after all so you may as well just finish them off right? Then for the final worlds I could go a lot faster and ignore most of the Golden Bananas as I raced to the boss. It’s just a really good balance and it’s clear that a lot of time and effort was put into these level designs.

Naturally I liked some worlds more than others but that will probably vary based on the player. For example my least favorite world was easily the underwater one. Swimming just takes too long and it’s really hard to tell where you are going. Then my favorite world was either the forest or the haunted house. There was a lot going on there but it never felt too overwhelming. In short it was the perfect balance for what the game was trying to do here.

One quality of life feature I would switch is how the power ups worked. So basically each Kong gets a power up or two in every level. You have to find the huts and get stronger. Then when you recruit a new Kong, you have to go back to the old worlds and get the power ups. Once you are in the final worlds then you can do this at one time but this did require a lot of back tracking throughout the game.

In some ways I guess you could call it a Metroidvania in that sense. Again, the game was pretty good about this. Backtracking doesn’t feel as bad as it could have since there are a lot of quick travel points. The game also does a good job of pointing out where you haven’t been yet. It’s not perfect as some mechanics are really not explained well but you can’t win them all. On the whole the game does a lot more things right than wrong.

The difficulty is fairly high though. Without rewind you can actually expect to lose quite a few times. Specifically the minigames are really unforgiving. You have to complete several tasks under a strict time limit and I dare say that I would have lost at least half of them on my first try. The final level is also intense with another strict time limit. The more blue prints you unlock ahead of time, the easier this will be. Each one unlocks another minute which is handy. You’ll likely get a ton of them just from playing the game normally though.

On the technical aspects the game holds up really well too. The graphics are colorful and really pop out at you. These were the Kongs in their ultimate designs. The levels are really colorful and this title must have pushed the Nintendo 64 to its limits back in the day. The soundtrack is also far better than I expected. I have to be honest and say that I was not expecting much. The DK games tend to sound okay but usually don’t have too many stand out themes. This one actually sounds really good throughout. Additionally even the jingles are really catchy. So yeh I was definitely very impressed with this one all the way through.

Naturally there is a lot of replay value here. I beat the main game in under 20 hours but getting the rest of the collectibles will likely double the playtime. This is the kind of game that gives you a lot of bang for your buck so you definitely wouldn’t want to miss out on it. If you’re worried about the backtracking and all, just know that it is considerably less time consuming than the Bano-Kazooie game. It’s also just really lenient with how low the game completion requirements are.

Overall, Donkey Kong 64 is a reminder that some of these older games have really withstood the test of time. It may be no Bananza, but it can hold its own with most of the other DK games. It was also nice to see a full fledged story with some actual voice acting. It’s not like the story is ultra deep or anything but honestly it’s just something that I can’t help but appreciate because it’s really not a guarantee in the present day. I look forward to seeing what other gams Nintendo adds to the online service.

Overall 7/10

Trigun Stargaze Review


It’s time for a really crazy finale to the Trigun adventure. In a way it’s fun to see how things went because you really couldn’t predict what was going to happen next but at the same time it did feel like the show was just running through without a big plan at times. Vash also looks consistently terrible throughout so ultimately the negatives did prevail. This is probably the weakest Trigun season all around even if it does end up having some really excellent fights during the adventure.

A lot of time has passed since the last season and Vash is currently knocked out. (which will be his status for most of the season) Meryl and Millie are driving around doing their reporter jobs when they find out that another colony of humans is approaching the planet. They will help evacuate humanity from this crazy plant world and maybe this will finally end all of the craziness. Unfortunately it won’t be easy as Knives is close to achieving his final form and his minions need more plants to power him up. That means they will be shredding a lot of humans in the process. Vash cannot be depended on so Wolfwood will have to fight them off but each fight accelerates the last of his lifespan so this will not be easy.

It is a bold move to sideline the main character from the final season of his own adventure so I have to give the show some props there. What I can’t give it any credit for is Vash’s absolutely terrible showing throughout though. Vash’s pacifism has consistently been a negative throughout the reboot and he just continues to double down on it here. Forget destroying the mass murderers, Vash won’t even hit them with a flesh wound half the time because it’s too risky and might end up costing their lives. Vash is content to just hesitate in every fight and constantly gets himself captured.

One thing you need to understand here is that these villains are going to be very difficult to take in alive. One of them can use telekinesis to move people and crush their very bones. He is shown to be able to impact an entire tank as well as a large group of people so this power operates at a very high level. No prison can hurt him. Another one is a nearly invulnerable superweapon like Wolfwood, we have Knives who is nearly unstoppable, a music fighter whose audio can destroy you from the inside out, etc.

These guys aren’t bluffing either in case you were hoping that could be a slight cope. Throughout the series they have murdered hundreds of humans. Humanity was already nearly extinct when the series started and that number has been severely reduced. Wolfwood wisely tells Vash that every time he spares these guys, he is causing countless other deaths and is proven right over and over again. Despite that, the show forces Wolfwood to have to try and emulate Vash’s lifestyle by the end which doesn’t make any sense. I much prefer Wolfwood as a full contrast to Vash who is ready to do what needs to be done.

The No Kill rule is a good one for heroes to aspire to but there have to be exceptions depending on the circumstances. The biggest problem with Vash is that he doesn’t believe in having any exceptions at all. He just continues to spare every villain no matter how many lives it causes. The worst part is that he is often the last line of defense for a whole group of powerless humans so letting himself get captured directly causes them all to be doomed. There’s just nothing heroic about Vash and I dare say that he is one of the worst anime protags I’ve seen in quite a while. As the show goes on he just gets worse and worse and worse so maybe it’s for the best that he’s unconscious for most of the season.

Wolfwood is the MVP here because he is the one constantly having to fight for humanity. This often means injecting himself with more juice to keep fighting even though it is destroying his future. Unfortunately he is simply not powerful enough to stop someone like Knives and has a tough time with most of the executives. After a point there is only so much you can do with battle experience when you don’t have the raw stats to get over the hump. His weapon is as cool as ever though.

Ignoring the part where he actually tries to say that Vash has a point, Wolfwood operates as the realist that the series needed. He is there to take care of the villains and protect people as much as he can. It’s often not enough and that’s part of the tragedy for his character but at least he is trying. Without him the show would definitely have lost a whole lot of steam.

Meryl and Milly consistently have a decent role in this one complete with action scenes. They are completely out of their depth in terms of power levels though so they mostly have to rely on the villains going absolutely crazy. Meryl’s a fun character with how proactive she is. Every duo needs at least one tough member and that’s her role. Milly is definitely the contrast here and well I wouldn’t say she’s all that good. Not really my kind of character. For a second there, I thought they show did a twist where she was one of the sentient bugs which would have been really cool but it was just an oddly phrased sentence that was clarified right away.

The Puppetmaster is one of the first villains to make a big move. He’s technically pretty tough but only when all of the conditions are right. If you get past his puppets then the guy is doomed. He mainly lasts in the Vash fight since the hero refuses to hurt anybody. He’s definitely the weakest out of the main villains and I wouldn’t trust him around the base. I dunno it just seems like he was flipped way too easily.

Midvalley is another guy who flips quickly. Sure he was working for Knives out of fear but it doesn’t change the fact that he did go along with the villains. He really tried to destroy Wolfwood during their fight as well. The villains tend to get off way too easily in the show. He did make for a really good fight scene though so I have to give him some props there. I always did think that sound makes for an incredibly deadly weapon since it is so hard to dodge.

Then we have Elendira who spends most of the show in the background. It’s a little too late by the time she is ready to act. Decent powerset but it’s obvious that she is not on the level of the other executives. Vash or Wormwood could take her down with ease but for the most part everyone ignores her so she gets to land a lot of cheap shots. I feel like she mainly exists so that the crazy professor has somebody to talk to back at the base.

Then we have Knives’ most loyal follower: Legato. This guy is completely broken because his telekinesis appears to work at any range and he is also an exceptional close quarters fighter. He seems to be the most powerful fighter in the series because his abilities even work on Vash so they would probably work on Knives as well. It would just be hard for him to land the killing blow so it would be a long drawn out fight. I appreciate that Legato is just super evil. He’s not misunderstood or anything like that.

Legato just really thinks that humanity should be destroyed and every action is towards that goal. The guy is straight forward and sometimes you need a character like that instead of just throwing more ambiguity everywhere. If anything Knives is lucky that Legato was so loyal that he was never thinking straight. Legato just couldn’t believe that Knives had any imperfections and so he wasn’t expecting a cheap shot. Although he didn’t exactly seem broken up about it in the end….

Razlo sort of comes out of nowhere near the end but he does actually have a full character arc and all. He makes for a good opponent and is a solid counterpart to Wolfwood. It all goes a bit fast but on the whole I thought he was a good character. The heroes needed one more fighter with how badly they were outnumbered and he was really useful. It would have been nice if his powerset was a bit more different than Wolfwood’s just so he could stand out more but I was glad at least something good happened for the guy. Most of the show is rather brutal for Wolfwood.

As for Knives, well you could say that he’s the biggest double standard in the show. He wants to destroy humanity for what they are doing to the plants, yet he has to murder tons of plants in order to stay alive. During the first half of the show he doesn’t know this is happening so I can give him a pass on that but then by the end of the show he doesn’t care anymore. He considers this an “ends justify the means” kind of situation and so he keeps on absorbing them in order to get great power. It just makes his whole message hollow.

If you have to destroy all of the planets in order to save them from the humans then your goal doesn’t make sense. The show also has the audacity to try and make him sympathetic by the end which is crazy. Maybe I could take it seriously if he wasn’t having his group torture Vash for months on end and just generally murdering everybody. You have to have some kind of a standard here and this guy was evil through and through. I would have just focused on how crazy he was.

The show has a very interesting concept with the plants being sentient. Imagine if all of a sudden every vegetable was sentient but only 2-5 people in the whole world could hear their voices? Most people probably would just call them crazy and keep on eating vegetables. So for the 5 people I can understand why they would want to amass an army to stop the plants. That’s about where my sympathies with Knives ends. Once Knives begins to “eat” the plants to gain strength then it completely undercuts his arguments.

It also makes Vash look bad as well since he still tries to reason with Knives up through the very end. I can’t help it, the whole show is about bashing Vash so he seems to come up constantly. Vash had multiple chances to end this or at least to put massive holes into Knives’ plan and refuses to do so. Vash is just suicidally empathic the whole time and that’s not a good trait for a character to have. You can understand that the situation absolutely sucks for all parties while still making a move. I forget which character calls Vash a coward to his face about this (Probably Wormwood) but that character was right. It is cowardly to sit back and do nothing because you just don’t know what to do. Particularly in a situation where people are actively being hunted and killed the whole time.

Also while it can be funny in an ironic kind of way, I do think the show has Vash being kidnapped way too often. It just kills the pacing of the series when this same story beat is trotted out over and over. Keep in mind that Knives is unconscious for a lot of the story too so the show just has nowhere to go at times. If you’re going to do that then you need to have a super interesting debate going on and that’s often not the case. I don’t really care about the researchers or the villains talking about the plants all that much. The show just didn’t add enough interesting hooks during the slow moments which also hurt it in the longrun.

The animation is pretty good for a CG title. It does use a whole lot of bright colors so the fights stand out and there is a ton of movement. Trigun definitely pushes the medium pretty hard and so I can definitely recommend those fights quite a lot. The soundtrack isn’t quite as impressive. The opening’s all over the place although I wouldn’t call it bad and the in-show ost is good enough. The animation definitely stands out more than the soundtrack in this case but it works well enough during the battles.

The show can definitely be pretty violent so you’ll want to watch out if you’re expecting a lighter adventure. The scene of Legato throwing a bunch of people into the equivalent of a human blender was particularly disturbing. It’s not like the show is regularly violent but it just has those occasional scenes that really stand out. Vash getting tortured for example isn’t particularly violent so it doesn’t hit as hard even if you can tell that it’s all super painful though.

I will end on a solid note for the season which is that it does have some pretty interesting debates within it. At what point should you be allowed to take a life? Not in self defense, but proactively taking a life in order to help others out. I think it’s really an interesting topic and I like those discussions but Vash basically refuses to consider any argument other than “Never!”. That’s always the worst kind of response to this situation and gives me Attack on Titan flashbacks. At least try and discuss the topic. The villains also make it super easy by giving the ultimate layup situations in front of Vash like actively murdering people right in front of him and Vash is still hesitating the whole time.

There’s one episode near the end where he finally relents and attempts to shoot a villain. It just took the villain ages of choking a character to death and burning countless others before Vash makes a move. So I was glad that Vash made a decision but it should not have taken quite that long. He’s got to be one of the most stubborn characters I’ve ever seen. The show’s apocalyptic atmosphere is also pretty interesting. At times it doesn’t feel like the characters are taking the extinction of the human race for the dire threat that it is, but it makes for a tense backdrop. The heroes are also on the backfoot in this adventure throughout. It’s just not always able to capitalize on this. I also would have liked to have seen the insects do a little more but I get that they didn’t really care who won. Insects will continue to thrive no matter what but they could have been a great wildcard.

Overall, This show was really annoying throughout. The pacing could be really slow at times too. Maybe uneven is the better way to put it. You would go a whole episode of Vash acting crazy while the others walk around, then an episode of nonstop fighting, rinse and repeat. I think there was enough time to cover everything evenly but the episodes had weird priorities at times. I’d say the show has virtually 0 replay value as well. It’s the kind of show where I would definitely Youtube the fights but I wouldn’t want to go through all of the melodrama again. The ending is also deeply unsatisfying. If you’ve made it this far in the Trigun mythos then you should finish it up but don’t expect a great ending here.

Overall 5/10

Fire Emblem Engage Review


I remember having a great time with the Fire Emblem Engage video game for the Switch. It was cool to see all of the old FE main characters teaming up even if I hadn’t played through almost any of the original titles at the time. The manga does a good job of adapting the full experience as well and was quite detailed. If you are unable to buy the game then this is a good way to experience the journey. Hopefully the new game coming up will get a solid manga adaption as well.

The game started by introducing us to a guy named Alear. He has complete amnesia but when he wakes up the guy is told that he is the legendary hero who will save the world. Alear seems to be completely immortal and has the ability to interact with the souls of legendary warriors. Alear may not know what is going on but he wants to do his part to save the world. There are powerful threats everywhere and Alear does not intend to give up or allow for any of the chaos to proceed. He will need to recruit powerful allies to stop the Fell Dragon and his army of corrupted warriors.

Right away I remember liking Alear’s design from the game and of course it translates well into the manga as well. To an extent you could say that his character is fairly generic but that’s also due in part to the amnesia. He doesn’t really know what is going on and is just trying to do the responsible thing in every situation. Alear is quick to act and doesn’t hesitate so I appreciated that. At times he can be a little timid though and it takes a while for him to obtain a true level of resolve. That’s something that Marth and the other Emblems have to beat into him for a while there.

Alear may not come close to the level of Roy, Ike, or Marth in terms of being a leader but does well enough. His abilities also make him a real force to be reckoned with on the battlefield. He gets overshadowed a bit by his mother who really gets several standout scenes. She probably should have told Alear certain truths before it was too late though. I really think he would have been able to handle the truth sooner and it could have avoided a lot of manipulation from the villain side. I suppose you can’t account for every eventuality but she had to suspect that this would come up at some point. I would have liked an extra fight scene for her but the manga did have to cover a lot of content in 40 chapters.

As far as the pacing goes, one thing that is always tough for adaptions is balancing out the side characters. The game has over 20-30 hours to flesh out each of the characters and give them all kinds of fun interactions. The manga has to be a lot more selective here and so things move at a very fast pace. Not a bad thing, but it does mean that most of the characters don’t get to do a whole lot. If you played the game then you’ll just be happy to see them but if you are a manga only reader then you’re going to start mixing some of the characters up. Most of their character arcs also take place off screen.

Ironically the villains get far more screentime and each of them gets their full origin story here. In a sense it might be more important to cover them since there are less villains and that is a more achievable goal. These are all tough choices though and at the end of the day I do think that the manga did a good job here. The Emblems themselves didn’t get to do a whole lot even in the game so it’s not like that has changed all that much. It’s just cool to see them but realistically only Marth does anything. Marth looks solid and has always been a great face of the franchise even if I’m a bigger Roy and Ike fan.

The artwork is pretty solid, it’s going for a not so detailed approach that makes every page really easy to read. The ink shows up for all of the fight scenes though so those definitely still get a lot of focus. It’s better than the average adaption art I would say. Additionally this makes it pretty new reader friendly. The writing is on point as with the game of course. Fire Emblem has always been a pretty classy series so there aren’t any big issues throughout the story either. This is what I would call a straight forward read. It may not have super strong highs but there are no lows so it ends up being a pretty good read all the way through.

As for the rest of the characters, the series has a pretty decent supporting cast even if their roles are smaller. I always enjoyed Yunaka who plays out a bit like a wild card. That aspect of her character is dialed back in the manga but she’s a bit of a thief with a shady past so the heroes do have to be careful on just how much they trust her. Her side plot was the most interesting back in the game. Vander’s role drops significantly once the story gets going but was a good guardian/body guard for Alear back in the intro. His years of experience on the battlefield definitely come in handy throughout.

Alfred and Celine are good examples of characters who had a big role in the game but don’t do as much in the manga. They are generally supportive throughout though. Fogado and Timerra are the same way. Basically each kingdom has a prince and a princess who join the party. In the game you will usually get a full chapter to each character and then they’re around for all the bonus content and conversations between missions. They technically stick around here too but don’t get much dialogue. I think you will still understand their general personalities well enough though.

On the villain side Hyacinth is definitely a pretty imposing figure. Initially it is definitely unclear on why he is even helping the Fell Dragon at all. Likewise most of his comrades are unsure about their directions but follow as loyal soldiers. It is definitely the big downside to being loyal like this because just following someone out of duty to the crown is not a good excuse. You always need to have a strong moral compass and the ability to make your own decisions if you ask me.

Veyle is a character who I can give a pass to because she has a lot going on with mind control and different things like that. Ordinarily she would have been moving very differently in the story and you feel bad for her as well because bad things keep happening to her and she doesn’t even know what is going on. I always feel like you should be able to just resist mind control outright but in the meantime it can be a tragic plot device. The villains do tend to look rather dumb with how obvious they act though. It would have been super easy to keep on manipulating Veyle but they couldn’t help themselves with the classic villain laughter and explaining their goals within earshot.

Zelestia is a big example of this as she is supposed to be a super strategist and yet she makes the biggest rookie mistakes. I also think that her redemption arc is really late in the game. She gets a big emotional ending and all but she has already committed so many crimes by that point. It’s just a little late for all of that. Griss goes down a similar route but it’s even more unbelievable because his whole persona is being sadistic and crazy. A bit late for second thoughts eh?

There is a difficult line to walk where you could make a character who is super evil just because that’s the only thing he/she knows and didn’t grow up in a normal environment. That can absolutely be effective but it didn’t really work here. Mauvier is the most reasonable villain as he used to be an honorable knight but he still ends up working with the villains. No real way to get around that fact in the end. I still did appreciate him and his honor code though.

Ivy and Hortensia are two other crazy type villains who get more of a redemption arc but theirs is much more impressive. The manga at least allows them moments of doubt throughout the story so it doesn’t come across as something out of nowhere. This makes a huge difference and so it didn’t feel abrupt when they decided to help the heroes. They were able to see past their usual sense of loyalty which was good. Well, Ivy more than Hortensia since Ivy was much easier to convince.

Even from the summaries you can see how the villains got much more development but I don’t want to totally undersell the heroes. They are still around and make for good characters. The manga just has to go on with the story and it’s a very classic story of the heroes trying to topple an enemy empire. Whether you’ve read a Fire Emblem story before or not, you should be able to enjoy this one pretty well. I was also glad that it answered the question of whether Alear can be summoned since he will eventually be an Emblem. The title really uses all of the concepts that it introduces instead of doing so half heartedly. A story like this will be enjoyable in any medium, maybe one day we will get a proper Fire Emblem anime to adapt some of these titles.

The story also does have time to really hit the emotional beats like Alear saying goodbye to his mother and pretty much all of the scenes with Veyle. That’s something that helps it stand out as something more than just being a basic defeat the kingdom story. The story would still be 100X better if all of the Emblems of legend were around as physical bodies instead of being spirits but I do get how they would quickly take over the story. Hopefully they can do that next time. In a longer series you probably could have given them some subplots as well.

Overall, Fire Emblem Engage is a series that I would recommend checking out. It’s a pretty good story and I always like seeing Fire Emblem content. The setting and feel of the story is much different than most of the other adventures though because it has more of a sci-fi feel to it with the various gizmos and the locations as a whole. There are a few standard kingdoms but it’s not like a lot of the older Fire Emblem stories where they are very clearly told from the perspective of the far past. This one is mixing in elements from different time periods all the way through. I’d like to see a sequel some day or a Fire Emblem game that is more of a true crossover between the characters instead of keeping them as spirits the whole time.

Overall 7/10

The Crowded Sky Review


It’s time for another big airplane thriller. This one deals with the extra stress of knowing just how crowded the sky is with other vehicles. One wrong move and you could be in for a deadly crash. This film is definitely going for a very dramatic feel with a solid amount of humor so in theory this should have been a winner but doesn’t end up winning the day. I’d put it around the middle, it gets some stuff right but never really turns the corner. It’s a decent adventure but never manages to keep any momentum for very long.

There are two plots going on here. The first is with Dale who is a pilot but some blame him for an event earlier where he turned up and another plane ended up crashing with its passengers. Along the way his wife has been openly cheating on him but Dale is trying to keep the marriage together for his daughter. It’s not easy though and he essentially needs to bribe his wife into not doing anything drastic. It’s just a miserable life for him right now but t lest he has his plane.

Dale’s a realist, he knows that things can go wrong during the flight and is just hoping that this won’t be the case here. Unfortunately his radio stops working early on and he experiences a lot of technical errors. This can’t be a good sign. I respect Dale trying to keep things together for his daughter but sticking with an open cheater like that is absolutely a recipe for disaster. If he wants to keep any self respect, Dale just needs to get out of there.

I couldn’t tell if the film was trying to make his wife even slightly sympathetic or not but I can definitely say that it didn’t work for me. For starters, her excuses about being lonely and everything are just as weak as can be. That’s a terrible reason to be cheating and definitely not one that I would ever accept. Spoiler alert, I wouldn’t accept virtually any reason for cheating.

Then we have the other plot where Barnett is piloting a plane with a bunch of passengers. he has to ride with co-pilot Mike and there are a lot of tensions here. Barnett is the reason that Mike never got promoted after all and there is a lot of bitterness between them. Barnett’s also been having trouble connecting with his son. Barnett basically pushed him away by being far too stern and never being positive. Barnett looks pretty bad in all of the flashbacks and basically took it all out on Mike.

Ultimately this causes him to intentionally break rules while flying the plane as he tries to goad Mike into fighting with him. The whole film is not a good look for Barnett even if he gradually starts to learn his lesson by the end. It’s just far too late by that point and he has caused far too much pain and suffering by this point. This is a film that is not afraid to have a body count or have some characters completely lose out after all.

In fact the deaths really hit hard in the film because there is no slow-mo or introspection. It stands out because otherwise the film loves to pause for dramatic effect. This made for a pretty good contrast and is something that the film did right. The whole film is building up the tension of how even a single mistake can be fatal in the air and the movie doesn’t back down from this theme.

As for Mike, well he’s not the most likable guy either. Naturally there is nothing wrong with wanting to be a pilot and a painter. So I had no issues with the guy there. Where I was more annoyed was with how he would treat his stewardess girlfriend. Mike would just turn off at times and brush her off while thinking about his own troubles. I never like that kind of character because it just makes him come off as a total jerk. He could have still been talking to her the whole time and giving actual reasons for why they couldn’t be married. Their romance just didn’t seem to be great in this one.

I think if we stuck to these plots then the film probably could have done some effective things here. You can balance those 3 main plots well enough even if a lot of the characters come off as being super unlikable. The problem is that the film also adds a drama plot for every pair of characters on the plane. You have one critical lady who is sitting next to an actor for example. She makes fun of how he stresses on everything and there isn’t much to this plot. The dialogue is super repetitive the whole time and just feels pointless.

Then you have a guy who is determined not to look at the girl next to him because he thinks that she’s ugly. She is also having a crisis of confidence at the moment and believes the same thing. As the film goes on and they are all in danger of crashing, he decides to settle because he’s getting older and maybe she’s not so bad looking. That’s hardly romantic at all and just comes off as a pity pairing. Both characters needed to be a whole lot more confident.

After that is the worst subplot where one girl wants to really stick it to this guy she is sitting next to. Apparently she has history with him from the past and so she has completely redesigned herself. The plan is to make his trip absolutely miserable…somehow. Her plan never really makes any sense and then by the halfway point she begins to fall for him for some reason. I don’t see how that’s possible when she was already burned once. By the very end of the film she gets her head back on straight but it was a terrible look and the writing was just confusing here. She was on the back foot for the entire duration of the film.

I like the idea of the zoom ins as every character has an internal monologue but you have to save that for really interesting moments. The film overdoes it and often times there just isn’t much for the characters to say. This film was just trying way too hard by adding all of these plots in and ends up faltering. You can pull this off with great writing but the film wasn’t quite at that level. The writing is generally good but the characters don’t end up being likable and I feel like some of these subplots must have left scenes on the cutting floor because they just don’t flow very well.

Overall, A Crowded Sky works in the sense that the film is very crowded. The movie has a whole lot of characters and there isn’t much breathing room. Not a bad idea at all but then you have to really be able to execute on a high level and this movie couldn’t pull it off. There is a solid sense of danger throughout but the characters could not capitalize on this. It’s not a bad film but I would much sooner recommend the average airplane film over this one. Only check this one out if you’ve already seen all of the popular ones and just want to see another plane title.

Overall 5/10

Summer Rental Review


It’s time for a short beach adventure film. This one isn’t even 90 minutes so you can imagine how quickly the whole adventure goes through. For the most part it’s a harmless film but there’s no real hook to go along with it. Throw in the usual fanservice shenanigans of a beach film and this one doesn’t quite get up to par. You’re actually rooting for the main villain during the final battle because the heroes aren’t given enough reasons for you to root for them. Sometimes that’s just how things go I suppose but yeah that’s just how these things go sometimes.

Jack’s had a hard life where everything always seems to go badly for him. Well, he aims to change that and takes his family on a big trip for the Summer. They can all just hang out as a family and get some much needed R&R. Sounds like a pretty good idea right? Well, unfortunately they run into a lot of issues like Jack entering the wrong house and then getting a huge heat rash during the vacation. He initially meant this to be a fun vacation for everyone and instead it is all blowing up in his face. Is it too late to turn this around?

I think you’ll be able to tell what kind of film this is after 5 minutes and from there you can just decide if it’s your kind of film or not. Jack really just bumbles his way through every situation possible. It has the feel of your average Adam Sandler film but a lot more family friendly in general. Some of the gags can definitely get iffy but on the whole this is very tame. You just have to see how funny Jack’s antics are for you.

I would say the film has a decent sense of humor but none of the gags are laugh out loud funny. They just tend to be all over the place and very hit or miss by nature. At least Jack does have a loving family who want to help but by the middle of the film he has decided to ditch them for an old guy who is helping to teach him about boats. See, Jack wants to really impress his son by becoming a master driver who can win the big boat competition.

That’s all well and good but making this a surprise is where he went wrong. He should be enjoying the vacation with his family. You know…the whole point of this vacation. Instead he just keeps on making excuses for why he can’t join them and just acts as more of a downer to the vacation itself. This all felt very counter intuitive to the vacation and makes this another example where Jack is really creating his own hole. They all forgive him of course and have fun with the boat race but I’d be mad if I was the rest of the family.

The film ultimately can’t help itself and adds in one crazy character who likes to flash men to get their opinions. Naturally this happens to Jack too and the biggest problem is that Jack put himself in this situation. The lady appeared with obvious ulterior motives to get him to follow her back to her place. He should have obviously said no because there was one reason for that. So no matter how much he protested later on, it was just a bad look.

In general it’s also why I never think it’s a good idea for the married couple to be flirting with other people for kicks. It’s treated as a joke where the wife and daughter are hanging out with the lifeguards and there are plenty of times where the reverse happens but it just seems like a terrible idea. Some people buy into a concept where if your marriage/relationship is strong enough then you should be able to joke around about crushing on other people and things like that but it’s always going to be in bad taste. It’s important not to overestimate your own defenses.

There is a bit of a possible romance going on with the daughter and it’s definitely another reason for Jack to want to bring everyone home. Clearly the beach is not the right environment for these guys. I think the best gag was when the characters realized that they were in the wrong summer house. If anything I would have made that part a little longer. A lot of fun jokes you can do about that. So the film had some good gags here and there but there were just not enough of them to keep this in the green.

Maybe the main villain could have used more screentime. All of his scenes were the best ones like when he would threaten Jack or talk about his own top tier boat experience. He won the big race many years in a row after all so it’s not like he’s just spitting out hot air or anything like that. His confidence is well founded and for good reason. It would feel undeserved for him to lose to Jack…..

A beach film is usually not going to rank all that high for me though. There are plenty of things that can always go wrong here without a whole lot of upside. I’ll take a winter vacation anytime. Jack is also just not likable enough as a main character. He’s just way too dumb the whole time so he is really getting himself into these messes and then aside from that going to the neighbor’s house shows a lack of resolve as well. No matter how you slice it, this is all very bad for the main character. To succeed in a film like this, you absolutely need to be giving us a main character to root for.

Overall, This is one of those films that makes for a very peaceful watch. You can really check it out at any point without issue. It’s not like there is a big plot to have to remember either. That said, there’s nothing particularly strong about it either. The film has some decent jokes. You can’t help but laugh at Jack sometimes but there’s not a ton of variety and it’s not super funny or anything. A film like this is banking the entire experience on being able to make you laugh after all. There is no other hook to grab you with. I feel like the film had a decent amount of potential that just didn’t work out for it. it’s one of those films where you can probably find dozens of similar titles and I would just say to try and find one like this title that seems to have had more effort put behind it. This is a film that you can safely skip.

Overall 4/10