Mobile Update

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It’s time for the next Mobile Update! This time the bulk of the news is in Dragon Ball Legends which has been updating quite frequently with new story updates and characters. Pokemon Go consistently stays up as well while Fruits Mania and Lollipop saw a huge decline as I just haven’t played them much lately. I think those games are nearing their end.

In Fire Emblem Heroes I got 2 new characters and I did beat the new story chapter. That’s got to count for something right? Yeah, this game definitely seems to be on its last legs, I need something cool to really whip it into shape! The new heroes were Jeorge and Olwen.

In Lollipop I beat the next 7 levels and am now up to 675. Most impressive I’ll admit but that’s not much when you think about it.

In Fruits Mania I beat the next 60 levels and am up to 516. This one is definitely gaining on Lollipop.

In Pokemon Go I finally caught Regirock! Now I can say that I have all 3 of the Regi’s. I also have Lunatone as well so I’m all set for Sinnoh. I now have 366/375 Pokemon. I only caught 2000 Pokemon this time around. I maxed out Vileplume, Snorlax, Breloom, Manectric, and Salamance. I also got Shiny Eevee along with all 3 of his base elemental forms. It’s definitely cool to see him doing so well. By the next update I should definitely have Celebi at the ready!

In Dragon Ball Legends I’ve done a massive amount. I gained 12 Z levels and am now 40. I also got 16 new characters and am only missing 5 now. I’m at 62/75. I finished up the second part of the Main story as well as the Android 19 saga. I was able to get everyone to at least Level 600 while I also managed to get my top 3 to Level 1500 and another one is closing in on that. The story levels are becoming increasingly difficult but now I can say that I am absolutely ready for them! There were too many level ups to single out every character, but thanks to the EXP event I got well over 2000 levels when you count everyone. Probably more like 10,000 because it was over 300 levels per character with some going from 0-600 or 1000 to 1500.
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That’s it for this month so lets see what happens next time! I expect Dragon Ball and Pokemon Go will still have news but Fire Emblem Heroes probably won’t have any since I’ll probably give that game a break for a long while. Lollipop and Fruits will likely have something I suppose.

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Peewee Piranha vs Villager



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Suggested by Destroyer Peewee Piranha is an underrated Mario villain who has a great design and packs a punch. The Villager is a great handyman who is loaded with various weapons to help him out, but he just doesn’t have enough good ones to win this fight. His bowling ball will be swatted away and Peewee will be able to land the fishing blow with ease. Peewee Piranha wins.

Gorilla Grodd vs Ultra Humanite




Suggested by Sonic Both of these fighters are pretty similar when it comes to movesets. They each possess super strength and telepathic abilities. However, Ultra Humanite is Grodd’s superior in both areas. In physical strength he was able to take on heavyweights like Power Girl and Superman. I don’t see Grodd matching that level of ability anytime soon. Humanite’s a lot stronger than you would think and that’s likely because he simply isn’t very popular. Ultra Humanite wins.

Clover vs Chunk




Suggested by Destroyer Clover is an incredibly powerful monster and one that won’t be fazed by Chunk’s attacks. The Chunk has some mild gravity abilities at his disposal but they don’t pose a threat to Clover. Spitting out gems won’t be useful either so when you think about it the Chunk has no real defense here. He will definitely be going down for the count. Clover wins.

Bizarro vs Flash


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Suggested by Sonic Wally has had a lot of cool outfits over the years. While his DCAU one is still the best I also liked the Rebirth one quite a lot. While this may seem like a stomp at first glance, Flash is quick enough to do some serious damage. When going all out his hits really pack a punch and flying is less of an advantage when your opponent can get a running start good enough to jump to almost any height. That being said, Bizarro only needs to land one really serious punch to completely turn the tides and he is fast enough to do so. Bizarro wins.

Sakura Samurai: Art of the Sword Review

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It’s time to look at another one of the MyNintendoReward games that I got recently. With this, the only one that I haven’t completed yet is the Legend of Zelda one which admittedly could be a while. It’s been a fun ride and these small games have been a nice break from the big ones. To say that this game is short would be an understatement, but since it was only 2-3 dollars that really isn’t bad. Naturally it isn’t quite as spectacular as Freedom Planet, but it’s a very unique game with a gimmick that works quite well.

The plot is fairly basic as the princess is kidnapped by some villains. The poor Kappa is the only one who remembers her getting kidnapped, but he isn’t a fighter so he waits until someone can back him up. Hundreds of years pass and no one is worthy, but finally a samurai shows up. The Kappa gives him petal powers which allow him to slice and dice the zombies. Finally, a hero has emerged. Still, will this kid really be able to stand up to the evil armies that are before him?

The gameplay is a reaction game which is the first of its kind that I’ve played. I don’t even know of any others. Basically you are in a 3D environment surrounded by enemies in each level. You have to wait for them to attack you and then you either dodge to the left/right or backwards. After you dodge you rush in and land a counter blow. If you time the dodge right you will get to strike back twice. However, if you attempt a second strike but didn’t dodge quickly enough then your sword will take damage instead. Mess up too many times and your sword will quickly become worthless. Sharpening the sword is pricey so if you aren’t sure about going for the 2nd strike just be satisfied with 1. The more you fight the enemies the more you will master the timing.

You can also buy kunai which you can use to preemptively attack with or a frog that distracts the enemy while you strike. The best items in the game are the rice balls and revive though since they can help back you up against the stronger enemies. There is also a gold cloth that works the same way as in Saint Seiya and it will give you absolute protection against any attack. It won’t last forever though so use it wisely. Each level typically consists of around 5 enemies, but the boss level on each land is comprised of 6-8 rooms with the same amount of enemies so bring a lot of health items for those.

The final boss is definitely very tough and the game jumps a few levels there. The game is never easy but that’s likely the only part where you will have serious trouble. I had to do some minor grinding to quickly stock up on enough gold to buy the maximum amount of every item. Even then I just barely won. If this doesn’t work out for you, try to complete a bunch of the side missions in town to increase the amount of health items that you can hold. This game is pretty fair in how it rewards repetition so as long as you keep playing you will definitely be able to vanquish the boss sooner or later.

The graphics aren’t the best, but they’re not bad. I just don’t care much for the main character’s design as it has the crushed nose look which hasn’t aged well. The villains look reasonable even if none of them are all that memorable. I do like the petal effects whenever you hit an opponent. I can’t really recall the soundtrack all that well either so you’re mainly in this for the gameplay. Of course, at the end of the day that’s the reason you’re playing any game right? The gameplay holds up quite well and makes the 3 hours fly by. I ended up playing the whole game in one sitting except for the final boss where I had to put the game down for a bit.

There isn’t much in the way of replay value though. You can beat the challenges as I mentioned, but that’s about it and it won’t take you very long at all. You also unlock some survival modes in the main menu which can be handy. They’re pretty simple tasks like beat 30-100 enemies and shouldn’t be too much of a challenge for you. Maybe the 100 one depending on how strong they allow your sword to be. Pro tip, upgrade your sword as soon as possible whenever you get the chance. It makes slicing through the armies a whole lot quicker and in general it is just more convenient. It’s a permanent upgrade so it’s better than buying something that will just go away. Don’t be afraid to lose either, whenever you fail the Kappa appears to help you earn some gold.

Make sure to go into town and save from time to time as well. I couldn’t figure out how to save the first time around so I made it to the castle and then ended up losing my progress. It won’t delete your data unless you attempt to go to the main menu, but that’s still not something you want to risk. Going into town is always handy in general as well. If you land a good combo without getting hit you can sell the combo to the local shop for some money as well. It’s a good way of rewarding your dodging skills.

Overall, Sakura Samurai was a pretty fun game. It’s definitely short, but at a rate of an hour per dollar that’s not bad at all. I’d recommend checking it out even if just to test your reflexes. Are they as sharp as you think they are? If so then this game will be a breeze, but if not then you could be in for some trouble. Now it’s going to be time to finally check out the critically acclaimed Sonic Mania. I’m ready for those fast paced levels!

Overall 7/10

Pop Team Epic Review

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It’s time to look at another one of the worst anime out there. This one definitely holds its own against titles like FLCL. I’ve never been a big fan of anthologies and I’m even less of a fan of this kind of art style. Mix the two together and you’ve got yourself a show that was doomed right from the start. There just isn’t anything really good about this show so what ends up happening is that you just wait for it to end. Each episode is only around 10 minutes before it repeats so it isn’t even all that long but it feels long.

There’s no plot so we don’t have to worry about that I guess. There are two characters here Pipimi and Popuko. They just like walking around and doing crazy things. Most of the shorts don’t have anything to do with the others. Since there is no continuity to keep or logic to follow the series can get as absolutely crazy as it wants. There’s just no end to it. In particular there are 3 kinds of shorts that pop up frequently.

First is Bob’s Epic Team. The whole point of these specials is that each of the characters look incredibly deformed and they go around doing more crazy stuff. The voices are annoying and much like the rest of the show it just isn’t funny. It usually gets 2 segments in each episode so brace yourself for those. The second kind of short is Pop Team Cooking. In these the characters usually start to cook or just talk until the segment ends. Nothing ever really happens but at least I can say that the title is kind of catchy.

Then we also have the french segments which are great if you like recycled animation and nothing ever happening. These definitely don’t help the show’s case either. Then we’ve got the random segments that have nothing to do with anything as well. Those are about as bad as you may expect. The only ones that are even kind of good are the long ones at the beginning of every episode. Each episode gets 1 long segment and this allows the segment to get an actual plot. We had an action one, a Detective Conan one, a supernatural murder one, etc. At least these plots were trying to be okay. Of course the show can’t help but go off the deep end here as well as one segment decides to have a romance plot within the family which gets to be about as bad as you would expect. Hey, at least nobody can ever accuse the show of being classy right?

Surprisingly the show doesn’t have a lot of fanservice since I wouldn’t have been surprised from this kind of title. With the animation being this bad though I guess it didn’t want to even try. The soundtrack is basically nonexistent, but I suppose the opening isn’t bad. The images are pretty boring but the tune can be catchy. This kind of show just doesn’t have much in the way of music during the episodes. I already talked about how terrible the animation is so we don’t have to go over that. It’s just painfully bad.

I did like the episode previews at the end because they hint at what kind of show this could have been. The hypothetical story in those bits already look a whole lot more interesting than this one. It seems like a real show with actual animation. You just can’t go wrong there am I right? The show looks rather generic intentionally of course, but I would still take it over this one in a heart beat.

The only 2 real characters here are Popuko and Pipimi but of course their personalities do tend to change based on the short. No matter how the show up the two characters are always pretty annoying though. I definitely wouldn’t consider myself a fan of them. Without a good cast or a reasonable plot a show is never going to go anywhere and that’s exactly what happened to this title.

At the end of the day Pop Team Epic is a comedy show. It tries for very outlandish and abstract humor which doesn’t land. Since that is the whole point of the show it was rather doomed right from the start. It’s very focus just wasn’t good enough to keep your attention and there just isn’t anything for it to fall back on from that point. I almost feel bad for the show, but it really has no one to blame but itself. From the very first episode you could tell that it was not going to be good. Making half of the show recycled animation is also incredibly lazy. I can’t imagine how this ever got to be on TV with such lazy production values behind it. In the end you could say that it just didn’t deserve to succeed.

Overall, This is a short review, but Pop Team Epic is basically only 6 episodes so it’s a rather short show. There is no cast or plot either so there just isn’t much to talk about. It’s essentially a long joke that keeps losing its focus and forgetting the punch lines. I’m sure it had a lot of plans initially but in the end the show just couldn’t bring them to fruition. All it did for me was reaffirm the fact that anthology series don’t have a whole lot of potential. Especially when the shorts are only around 2 minutes or less on average. There is really nothing you can do in such a short amount of time. If this sounds interesting to you then by all means check it out. Still, I can’t say that I’m hyped for the next season. Hopefully it is able to do something because the references aren’t enough to help this show overcome its terrible sense of humor and nonexistent plot. Maybe we could just get a full reboot with a different group of staff behind it. Surely an overhaul would ensure that the season is better…right?

Overall 1/10

Paper Mario Color Splash Stats and Records

Play Time 24h 37m
3/6 Luigis
Paint 380
Roshambo Temples completed 1/8

Stage Stats

Port Prisma 99%
Ruddy Road 100%
Cherry Lake 69%
Indigo Underground 65%
Bloo Bay Beach 89%
Daffodil Peak 98%
Crimson Tower 57%
Sunglow Ridge 76%
Chateau Chanterelle 66%
Mondo Woods 79%
Marmalade Valley 33%
Kiwano Temple 33%
Golden Coliseum 15%
Dark Bloo Inn 30%
Sacred Forest 75%
Cobalt Base 0%
Fort Cobalt 32%
Violet Passage 75%
Vortex Island 30%
Lighthouse Island 37%
Fortune Island 26%
Mustard Cafe 55%
Toad Trainworks 33%
Tangerino Grill 16%
Sunset Express 44%
Redpepper Volcano 86%
Redpepper Crater 61%
Green Energy Plant 0%
Mossrock Theater 68%
Emerald Circus 100%

Paper Mario Color Splash Review

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It’s time to look at a big Mario game from back in the day. This was the finale for the Paper Mario franchise and Nintendo wanted to end it with a bang. Crossovers and the like would still happen but we weren’t going to get another Paper Mario game for a long time. Supposedly the ending was so sad that you would be crying in the end. Well, I knew that this wouldn’t be the case, but I was hopeful that this meant we would be getting a super crazy awesome story. Unfortunately that was not the case and the game started off better than it ended.

The story begins with Mario and Peach deciding to take a vacation since their last outing in Mario Sunshine did not go so well. Unfortunately Bowser shows up and kidnaps Peach. He also steals all of the paint from the world. Mario meets up with a Paint Can named Huey who explains that the only way to bring the color back into the world is to grab the 6 legendary Paint Stars. Once they do that they can worry about saving Peach. Mario isn’t thrilled about putting off his quest to save Peach, but he quickly gets on board just in time!

As you can see this game probably has the weakest plot among the Paper Mario games. The 3DS game gives it some competition but considering that this game basically ripped the plot from it, I’ll have to give the original the edge. The thing is, Paper Mario’s usually been solid because it could have ambitious plots and threw in things that you would never see in the main series. It’s just a shame that this has been taken away from it and now it’s just like the main games, but with the gameplay not being as good.

Yes, this game decided to follow Sticker Star’s example. The only difference is that instead of using stickers you have stamps in this game. For all intents and purposes they are quite similar but the main difference is that obtaining the stamps is a lot easier here which is good. We even have the “Things” back from the 3DS game which are large objects that you use to interact with the levels. You better grab them all since the game forces you to put them to use right away.

What wrecks the boss fights in this game is that they each have a moment where it is impossible to hurt them. The only way to clear each boss fight is to have a very specific thing in your hand to overcome the villain. If you don’t have it then you are doomed to lose and the game will never tell you that you need it until you are near the end of the fight. That can be a little annoying since by then you’ve already spent quite a lot of time on it. The levels suffer from this as well since the same thing happens a lot. You spend a great deal of time in the game just travelling back and forth among the old levels when you just want to proceed. Some also force you to redo obstacles whenever you go back which throws you into a bunch of extra fights.

The core gameplay isn’t bad, it’s just that these puzzle aspects really hold it back. Running around the levels is fun enough as it’s just like a traditional 3D Mario game. The turn based combat also works as well as ever. The paint is what’s unnecessary along with the stamps. I just want to be able to fight like the good ole days of the Thousand Year Door. There are too many limitations in the newer Paper Mario game and the puzzles punish you for moving too quickly and not finding every possible Thing in each level.

Now, what I will give the game a lot of praise for is its stellar soundtrack. This is easily the best soundtrack I’ve heard in a Mario game and it can hold its own against any title. The boss themes are a lot of fun and so are the various remixes like the one Bowser gets as well as a certain Kaiju one. The music is always very fast paced and works well for what is happening on screen. It’s just very lively and is really what you want to see in such a game. The graphics are also fairly good. They’re not great since the game is made to look like paper so everything is slightly worse than it could be, but it’s intentional. The character models as well as the stages are still quite clear.

Huey is the game’s original character, but he’s definitely no good. He’s essentially given the personality of a very little kid and is Nintendo’s way of trying to play to the audience. He always exaggerates every emotion and seems to be feeling what you are supposed to feel during the game. When something bad happens he gets super upset or he’ll start crying when it’s something sad. He’s just unrealistically emotional and is just annoying the whole time. He can’t even be straight with everyone at the end of the game. Huey is super dramatic and not in a good way.

How about that super sad ending Nintendo talked about? I wouldn’t say that it was very sad at all. Again, it’s ripped off from the 3DS game, but not even handled as well. Sticker Star’s ending was more emotional but also a lot better and still kept in the sad element while not being overly tragic. This one was just less emotional and also came across as rather forced. It also makes Peach look pretty bad because she doesn’t care at all and Mario’s the only one who shows any emotion the whole time. The ending should have just been the gang inviting Bowser over for tea and biscuits.

At least the dialogue can still be pretty fun like in the other Paper Mario titles. There are a lot of parodies or homages to old Mario titles throughout. The characters all have more personality than normal and the writing can be clever. As I mentioned some of the writing is just a little too obvious with Huey but everyone else seems pretty reasonable in comparison.

After completing the game there is still a bunch of stuff to do. There is one more star you can obtain and there are also the 8 Roshambo temples. Since those temples are purely luck by the end you’ll need a lot of tries to complete them. You can also build up your paint meter in the meantime as well. Actually, I guess the replay value isn’t amazing when you think about it, but it’s a start and since the main story is so long you don’t need much of a post game.

Overall, Paper Mario is really just held back by its gimmick. If you take away the Things and the paint then this would be a very solid title. As it stands, those aspects make it very hard to enjoy the game. Every time you have to go back to an old level to find something it completely destroys any momentum you may have had. The game is over 20 hours long which is usually great, but instead the game seriously starts to drag on in the second half. You’re just ready for the gang to claim the win already. I’d recommend checking out the Thousand Year Door before this one. That game will be more fulfilling in the end.

Overall 5/10