Lunar: Dragon Song Stats and Records

Stats time!

Play Time 19h 43m

Character Levels

Jian 29
Gabryel 27
FLora 27

Yugioh GX: Spirit Caller Stats and Records

Stats time!

Play Time 7h 9m
Battle Record 24-7

Deck Stats

Legend of the White Dragon 12% Complete
Powerful Seal 7% Complete
Established Chaos 59% Complete
Shadow Magicians 52% Complete
Scarlet Firestorm 52% Complete
Ultimate Power 52% Complete

ABZÛ Review


Abzu is one of those games where you’re going to be doing a lot of exploring. The very premise of the game is effectively that you are underwater and just trying to have a good time. Unfortunately as things go on you can expect to face off against some powerful foes and this may be a deadlier swim than you had ever intended. The fact that the game has some lore and a bit of a story is always a nice bonus. The game isn’t very long but the time could definitely end up extending if you get lost or something which is very easy since there is no map.

The first half of the game is really focused on just swimming around but there is usually a general pattern. You have to find a way to power up the two chains leading into the main statue. To do this, you will have to usually find either a generator to turn on or have your robot blast through something. Your little drone robots are incredibly handy I should add so if you find one on the ground, make sure to pick it up. That being said, I think it may be mandatory anyway so you’ll find yourself doing that at some point.

The only active button you need to use in the game is the square button which allows you to interact with objects. This is how you progress items and get farther in the game. If you see an orange triangle show up anywhere then you have found exactly what you were looking for. That is your ticket. There are also meditation zones where you can space out for a while. It’s an interesting concept to be sure but….I don’t think you really need to worry about that one for too long outside of trophies.

The soundtrack is fairly mild here as it’s going for a very laidback array of music where you don’t even notice it half the time. I’d love some more rock themes or something of course but I do get why they didn’t go that way. The graphics are good. They don’t look quite as solid as the Thumper levels of course but all things considered I think they did a good job here. The explosions from the enemy squares were also good.

The second half of the game definitely picks up in the excitement factor since we get some actual action scenes and a sense of danger. It’s still nothing too high end of course as the focus is ultimately on exploration but it was a nice way to make things more interesting. There are a lot of paintings to establish some kind of lore and my personal guess is that humanity was wiped out by these robotic aliens. The main character managed to escape but he’s just not sure what to do anymore. That’s why he’s wondering around all over the place. I assume perhaps he has amnesia or something like that which I think would make sense in the context of the story.

I’ll definitely give Abzu credit for having large levels though. Part of why you can get lost in the first place is because the levels are absolutely massive. You can just be running around for ages and ages as you get used to the place. While you are in the water for 99% of the game, there are brief moments where you get to go on land. That was definitely fun and I wouldn’t have minded more sections like that. Land based movement is ultimately still the best if you ask me although 3D flying comes at a close second. Being able to do both kinds of movement like in Superman for Gamecube is ideal.

Overall, Abzu is a very low key game. My first impressions of it weren’t great but the game did soften me up as it went along. It ultimately became a game that could stand up on its own. Slowly but surely it got more interesting and that’s a good way to go out. Better to have an unimpressive opening and a solid ending than vice versa. Things got a little dicey for a minute there when it seemed like something was going to happen to the Shark but fortunately that was not the case. It’s not really the kind of game I would go out of my way to buy personally, but when it’s free like this I certainly wouldn’t turn it down. If you’re up for a game about exploring then this is as good a title as any to check out. That said, if you want something that’s a lot more plot focused involving water then you’re going to want to check out Super Mario Sunshine which to this day may be the definitive water based game.

Overall 6/10

Thumper Review


Thumper is one of the last of the big Playstation games that I wrapped up. I have to say that it was one of the more enjoyable ones. It also has a high difficulty level so don’t expect to breeze through it. That being said, with infinite lives and constant checkpoints, you can certainly get through it with enough persistence.

This is really everything that I imagine a future F Zero game would be like. Really this is exactly what they should be thinking about long term. There isn’t much of a plot as the game is very interpretive but it seems like a very powerful alien creature is after you so you have to use your car to bounce back the shockwaves and defeat this monster. Rinse and repeat for each level. This is clearly far in the future so perhaps you are humanity’s last hope.

One thing that you will notice pretty much immediately is how stunning the graphics are. This game is a cut above the average racing game and that’s actually quite impressive. The whole game takes place in space so the levels look like something out of Crazy Gadget. The visuals are always moving and if anything it can be difficult to keep up with your eyes because of how fast the stage moves. The game is part rhythm based so you have to move your car in tune with the music. It’s sort of like a non physical version of DDR at times.

Hitting the right corners at the right times triggers a beat which you can subtly use to keep up the flow of your moves. There are 4 main moves, turning sideways, Jumping, Accelerating, and then a ground pound. Use these as you progress through the levels. The game will teach you how to perform each move as you go through the levels normally. Each chapter has around 20-40 levels in it. No worries, this is where the infinite lives come into play because otherwise it would be really difficult to conquer all of this without a game over.

The first few chapters aren’t so bad but the game does get more difficult after that. It’s the kind of game that feels really challenging even as you’re conquering it so that part is definitely pretty fun. It also just feels like a lot of thought went into the game. The gameplay is smooth and the length is pretty decent considering that the game is free right now. It’s definitely worth picking up before that deal goes away.

As for the soundtrack, it’s not very memorable but it does have that classic sci-fi feeling. It works really well within the levels as you work to get to the next stage. The whole game meshes well with that atmosphere. Beyond that, there isn’t a whole lot to talk about with the game since it is a very straight forward racing game. Either you enjoy blasting through the levels and dodging the obstacles or you don’t.

If anything this could even help you practice your timing if you are a musician. After all, timing is crucial to playing any instrument and this game is built entirely around that concept. So it’s a game that can definitely help to improve your skills while you also have a blast. In that way you’re cooking two skills with one bill. Not a bad deal if I do say so myself.

It would be fun to be able to race other cars in the story but taking on these giant bosses is certainly a blast as well. They come at you relentlessly and you’ll likely lose quite a few lives on your first encounters. It also took me a minute to realize that to damage them you have to properly go through each boost point. For a while there I was ignoring them and just accelerating as much as possible. This is one of those times where accelerating isn’t necessarily the right approach to take.

Overall, Thumper is a really fun game. It’s a nice futuristic look at a car game and F-Zero should take some notes. I’m always up for some virtual driving so when you throw in some lore and boss fights I’m definitely all in. It’d be cool if they could make a sequel to this one with a heavier emphasis on the story at some point. I’d definitely be excited to give it a whirl since there is certainly a lot you can do with this one. If you haven’t played it yet then I would definitely recommend checking it out.

Overall 7/10