Crash Bandicoot 2: N-Tranced Review


Looks like it’s time for another Crash adventure. The last two games were both pretty short and the same is true of this one. You can beat it in under 90 minutes so I wonder how you would be feeling about that if you bought it on launch day. Granted, if you paid full price then perhaps you would go ahead and grab all of the collectibles to get the true ending. As it stands, this one is very similar to the last Crash game. It’s a pretty fun adventure that may be brief, but the gameplay is quite sound. It also has more of a plot than the last one so I was all for that.

The game starts with the Mask finally deciding that Cortex has failed him for the last time. He turns to one of the other members of the Cabal, a Time Master. The Master is pretty confident that he can stop Crash so he hires a mind control villain to kidnap everyone. The guy succeeds except for Crash who gets lucky thanks to his own Mask protecting him. The villains now have all of Crash’s friends + an evil version of Crash. Can Crash really save all of his friends and defeat someone who manipulates time with such ease? One thing’s for sure, this is not going to be an easy win for our young Bandicoot. Crash is going to need some kind of plan here.

It’s a pretty epic plot and unlike the last one we do get more cutscenes throughout each world. You get that sense of danger after clearing each world and I do like the idea of fighting all of Crash’s allies. I was a little surprised to see Crash among them though. I guess he was actually a good guy? Based on his dialogue it seems like he was mind controlled the whole time so he’s always been a hero. You can certainly color me surprised on that twist but it was good to see him again. As with last time the bosses are pretty well varied. The final boss even has two phases this time which makes him a true threat. You’ll want to really memorize his movement patterns or you’re in for a tough time. I would recommend sliding under him after every two jumps and then in phase two if he starts shooting the fast energy blasts go directly under him. He can’t shoot at that angle so you’ll be safe and then you can just hope he doesn’t fire off the homing energy blast instead. At that point you’re pretty much just plain ole doomed.

As for the levels, they’re mainly your usual Crash 2D Platforming levels. The actual levels feel a little shorter than the last game’s, but it’s pretty close so that could just be placebo. Either way the controls are smooth and one thing that I liked was how you have all of the power ups from the start this time. It does make the game as a whole considerably easier than the last one, but I really enjoy the double jump. It’s just hard not to play with it so I’m fine with the game being a little easier if that’s what it takes. Just go through the level cautiously and you should be fine. If you’ve made it this far in the series you’ll definitely be okay and if not the game actually has a pretty helpful tutorial at the beginning.

One of the alternate gameplay styles that made a return here is the Monkey Ball style. It’s my least favorite style in this game though. The levels have too many obstacles so you end up having to go really slow the whole time. As a result you don’t get to really capture that fun Monkey Ball spirit. Another gameplay style is the space missions where you have to boost through the levels and blast alien ships. I don’t think the boost mechanic was necessary here but I’m always up for some space blasting. There are only 2-3 of these levels in the game so make them count. Finally you also have the boat levels where you have to try and escape Jaws. These levels are a bit random but pretty fun. I consider them to be an upgrade over the running towards the screen levels from the earlier games.

So I don’t really have any complaints with this game except for one. Naturally that’s the length. 1 hour is pretty short for any console, but especially for one as modern as the GBA. Clearly the goal is to get you to replay it a few times until you collect everything, but I think the main campaign still could have been longer. If it was between the game being short or padding it out though then they made the right move. Collectibles should always be optional so I’m glad that the game made them that way. Forcing you to grab everything has always been a risky gamble and not one that I was a fan of.

As for the soundtrack, I’m finally starting to recognize the tunes after hearing them so much. The music in the game is pretty fun. It may not be the most dynamic, but the tunes are easy to listen to and help capture that Adventure spirit. You feel like you’re on a fun quest with Crash and the gang. Who can ask for more than that right? The graphics are also pretty good. They’re about the same as the last installment, but if it isn’t broken don’t fix it right? The character models are still on point and the whole thing looks pretty good.

Overall, Crash Bandicoot strikes again with another quality game that is just held back by the length. At around an hour to an hour and 20 minutes this game won’t really last you for very long. You could go and grab the collectibles to extend the game though. The levels are quick so playing them all 2-3 times isn’t a big deal if you’re interested in seeing how it ends. It’s always a tempting offer once I have less games on my backlog but at the moment I mainly just play the games to their original completion and just go from there. If you’re a big platforming fan or just want to relive the good ole days of the GBA then this is a solid adventure to check out. The fundamentals are all here so you should have a good time.

Overall 6/10

Crash Bandicoot: The Huge Adventure Review


It’s time to look at another Crash title. This one is the first portable Crash title I’ve played so I was ready to see what it was like. I did see him briefly in the Spyro crossover but I bought the Spyro version so I don’t recall if you actually played as Crash at all. Well, this game is solid and keeps in most of the gameplay from the console games. You can’t help but feel like it’s a pale imitation though. The Gamecube version was already short and this one’s even shorter which is a bit tricky to get around. I beat the game in a little over an hour which is pretty crazy. I guess there is a bit of replay value to work with here, but that’s still pretty crazy.

So the plot is that Cortex has come up with his latest invention to defeat Crash. It’s a device that shrinks the planet to the size of a grapefruit which sounds like a pretty sophisticated piece of equipment. I was certainly impressed at any rate. There’s a lot of pressure on Cortex because the Mask has warned him that he isn’t allowed any more failures. Cortex does tend to fail the guy a lot so you can understand where he’s coming from, but I personally think it’s a bluff to get Cortex working. Crash doesn’t have time to worry about that though. His goal now is to find a way to restore the planet back to its original size and save the entire planet. Can he do it?

The main gameplay here is that of a 2D platformer. You jump over obstacles and smash enemies as you head to the end of the level. At first you only have a few abilities like rolling, slide, jump, and spin. After each world you unlock new abilities though including the really handy double jump. The game becomes infinitely easier once you obtain this skill. That’s because almost the whole game is built around trying to get through it with 1 jump even to the final world so you’re in a pretty good position as a result. Just be warned that the second jump destroys your momentum in the air so be prepared to not cover as much distance as you might think with the jump.

The gameplay is definitely pretty fun. I think the Crash style is good at bringing in some difficult levels that will test your fundamentals without going overboard. Even the toughest of sections will be cleared before long. The game also has some other gameplay styles here like swimming. The underwater levels are greatly improved here from the Gamecube game so I’ll give the title some props there. It’s still not quite as fun as the traditional levels though. Then you’ve got the running to the screen levels. Those still seem to be a bit luck based if you ask me since you can’t see where you’re going. They’re fun enough though.

Finally you have the aerial levels which are definitely a lot of fun. You fly through the air and blast away at all of the objects that stand in your way. It can be hard to dodge the obstacles while still landing hits on the opponents. To that my best advice is to just stay in place while blasting. You can actually deal far more damage than they can so this works in all levels until the final aerial one. There you need to move a bit. So keep in mind that you still dodge minions but for the checkpoint bosses just stand still and blast away at them. It works pretty well. There is one world boss which is in this style and that one’s pretty fun. I recommend knocking out the machine gun on the bottom first since that makes the boss a whole lot more manageable.

When it comes to the graphics Crash looks pretty good. The character models are solid and the illustrations look nice as well. They make Cortex look even sadder than usual but that’s pretty much in character so I can’t really say that there are any issues there. The level designs don’t have a lot of variety though and it feels like the game re-uses the backgrounds quite a bit. Unlike the other Crash games where each world has a theme, pretty much every world in this game is either a forest or a science lab. I think more levels would have been nice.

When it comes to the soundtrack, it’s pretty fun. I wouldn’t say that any of the themes are all that memorable though. If anything the sound effects are really the memorable part of this game and you probably won’t be forgetting those anytime soon. As I mentioned, the length of the game is under 2 hours though so keep that in mind when buying this game. You can extend your playtime a bit though by going back to all of the levels and getting all of the collectibles. It sounds like that would trigger a bonus level or some kind of extra cutscene I suppose. Hopefully it’s something good because collecting everything seems like it would be pretty difficult and take a while.

There isn’t a whole lot of plot here outside of the opening although that isn’t really unheard of on the GBA. You’re in it purely for the gameplay after all. Hopefully the next game will have a bit more story though. As for the boss fights, they were all different so that was one of the best parts of the game. The most enjoyable boss fight would have to be taking on the giant fox as he jumped from platform to platform. It was a fun idea for a boss fight and I don’t believe I’ve fought one quite like it before. I always like seeing a creative new approach to a battle.

Overall, Crash The Huge Adventure is a pretty solid Crash game. It definitely could have benefited from a few more hours of runtime but what we do get is solid. It really just holds the game back a star, but that’s all. At the end of the day if a game is fun then it’ll still earn itself more of a decent star. Maybe if it was something even more excessive like 10 minutes that’d be another story like some of the NES games, but at around 1 hour it could be worse. I look forward to seeing how N’Tranced fares. It’s listed as being a little longer than the Huge Adventure so we’ll see if that is true as my Crash marathon continues.

Overall 6/10

Megaman Zero Review


It’s time to look at the original Megaman Zero game. I’ve always thought that the Zero games had some of the most dynamic covers in the series. The overall art style helps you feel like the games do take place a lot farther in the future than the X titles. The plots were awesome and in many ways the games were ahead of their time. That being said, what holds this one back are some mechanics that fortunately didn’t make their way into the sequels. As a result while this game is good, it could have been way better.

The game starts with Zero being revived into a new body. It has been many years since he was active to the point where he is known as a relic of the past. Ciel is the lady who has revived him and she explains that X has gone on a rampage trying to murder all reploids. Zero doesn’t think this sounds right, but is quick to agree that X has to be destroyed. He’ll do what he can, but the resistance is fairly small and X has legions of powerful mavericks on his side. If Zero can’t defeat them all in time then there won’t be much of a planet left to save.

The idea of X turning rogue is definitely an interesting one. The guy was always so heroic that it’s hard to picture him turning evil, but being resurrected does tend to have a pretty big effect on a person’s psyche. X would hardly be the first person to turn evil from the experience. A game actually adapting the Elf Wars would be awesome, but Megaman Zero gets to start you off with a lot of suspense which is always a good thing if you ask me. The stakes are also high as you see guys in the background getting destroyed quite a bit as the game goes on. While the ESRB doesn’t list any blood in the game you may think otherwise as you look in the various level backgrounds. It’s clear that the mavericks aren’t pulling any punches in this game. The Zero saga is easily the darkest one in the Mega Man franchise.

The gameplay is pretty easy to get used to, but difficult to master. You have two main weapons, a buster and a Z saber. You can use these weapons to slay your enemies. You can also dash and jump so be careful to get out of enemy range. Of course, that will cause minions to re-spawn if you go too far back so always charge forward. The bosses are very difficult so the best thing to do is dodge their attacks entirely. Play it safe until you master their attack strategies and you’ll be fine. They all move very quickly so you’ve really got to get it all down to muscle memory. If you do that then you’ll be in good shape.

You can level up your weapons by using them a lot on minions. One easy way to max them out is to go back to one of the first levels and attack the tower that never moves. Just keep attacking it for about 40-50 minutes and you’ll have the weapons maxed out. They don’t learn a whole lot of new skills, but the Z Saber has a charge attack that’s neat and the buster gets to charge faster which is handy. You can also farm Elves this way which you can then use in the levels. An Elf aids you either in a direct way or through a supportive role. These can mean the difference between life or death in a fight. Just remember to activate them manually or they won’t take effect. You also lose the Elf whether you win or lose in the level.

This brings us to the mechanic that slows the game down though. You have 3 lives in the game and you don’t get any more. The only way is to beat a lot of enemies and hope they drop a life. I beat many enemies and I never saw a single extra life but apparently it is possible for them to drop one. It’s just really rare. This is a very difficult game so you’re going to really need those lives. The final level is one of those classics where you have to fight all of the bosses again. I was able to beat 2 bosses, but then I lost to the 3rd. Doing all of this with a single life is pretty crazy hard. Additionally you have to click through the cutscenes each time you re-start since the file loads you to before the conversations.

The game also made it so if you lose a level then it vanishes completely. You only get 1 chance for all of the levels except the big ones like the intro, finale, and a level near the middle. Otherwise the bosses just get away and Ciel thanks you for trying to stop them. It’s an interesting mechanic to have the game continue, but I don’t personally like it. I can’t think of a game where I was glad such a system was implemented. It didn’t work in Armored Core or Pikmin and it didn’t work for this one. It’s the main reason why this is the weakest Zero game for me. Between that and not getting any more lives it feels like the game is being way too harsh.

As for the graphics, Megaman Zero is definitely top tier there. The colors are very nice and the effects are ahead of their time. This could easily pass for a DS game. It’s sprites at their finest and so it can challenge the earlier shaded style of the DS and 3DS. It all looks perfectly dark and dreary to match the tone while still using a lot of colors. Zero is more of a dark purple than a light red like in the old games for example. Then the soundtrack is top tier as well. A lot of the tunes here would go on to be fan favorites and I often enjoy listening to them online.

Overall, Megaman Zero is a fun game, but one that does have its share of issues. The game is very short and you would be done with it in about an hour if you actually manage to win the levels. I got to the final level in about an hour after all and it would have been sooner if I didn’t stop to grind out the weapon levels. The difficulty should make this longer than an hour of course, but it feels artificial to an extent. The lives should not be limited and should replenish when you get a game over like in other titles. The soundtrack and smooth gameplay ensure that you’ll still have a lot of fun. You’ll probably end up watching the cutscenes online so you actually see how it ends. It’s all very engaging. If you don’t mind only experiencing some of the game then I definitely recommend buying it. Otherwise you should start with Zero 2.

Overall 6/10

Mario Golf Advance Tour Review


It’s time to take a look at a Mario game that I’ve had on the backburner for many years. Golf is already not one of my favorite sport games to play so even with the Mario factor I wasn’t sure this would be a hype one. I would play a few rounds here and there but the game just didn’t click. Well, now that I’ve played through the whole game I can say that it is better than the average Golf game. I think Nintendo did a reasonable job of making this as accessible as possible. That being said, it still wasn’t quite ready for the big leagues.

There isn’t much of a story beyond the intro. You’re playing as a kid who is trying to get into the game of golf. It’s tough though because you are in a world where everyone is really good for some reason. You’ll have to improve your skills before you can even challenge the top tournaments. There are 4-5 tournaments in the game and every time you clear one you unlock another. Once you’ve beaten all of the human tournaments you will finally be given the opportunity to take on Mario and friends. It’s the ultimate goal and a one in a life time opportunity. You can’t let this chance pass you by.

I’ve got to give the game credit for the amount of content in this game. There is really a lot to do at all times. Aside from the tournaments there are a bunch of mini games in each area. You can work on landing your shots next to the pole in one hit or exploring different tracks. Additionally you can upgrade your racket although I’m not sure how you get the guy to build you more after the first one. The game seems like it’s going for an RPG angle so talking to everyone is a good idea. There’s just a lot going on and this will also help you get more of a story out of the game. If that’s not your thing then no worries, you can just enter the tournaments and ignore everything else. Each tournament has a singles mode and a doubles option. I just did all of the Singles but I wonder how Doubles works in this context.

Each tournament has 18 holes. Your score is tallied over the course of these shots and the goal is to have the lowest amount of points at the end. The quicker you get the ball into the hole, the lower your score will be. When you finish a tournament you gain EXP which you can use to improve your stats. I always improved my maximum shooting distance. The others are things like control and spin. Just be careful because as you increase your skills it can be harder to control yourself. This is rarely an issue in anything beyond racing games but it is something you will want to keep in mind for this game. Especially since learning the controls isn’t the easiest thing in the world.

The graphics are pretty nice and I dare say that they are one of the game’s highlights. Everything is bright and colorful which is always good. The presentation is really nice and if you lose a match you definitely can’t blame the graphics. Then the soundtrack may not be the most memorable but it works pretty well if you ask me. It’s all just got a very calm/peaceful feel to it.

In terms of replay value the game also has a lot to offer. The main tournaments probably won’t take you much longer than an hour, but then you’ve still got the minigames and doubles tournaments to play through. You’ve also got the post game tournament which is sure to be pretty difficult. Finally you can max out your character’s level. I’m sure this will still be around 10 hours or less, but it’s a pretty good deal. I don’t think you can really ask for much more in the end. It took Golf about as far as you could on the GBA.

If I have any complaints with this game it is that the Mario characters should appear more. I’d say that the Mario Tennis for GBA game did a better job with this. They felt like end boss characters and had a presence. That isn’t really the case here largely due to the fact that the story really doesn’t get to happen. If we had gotten Bowser to show up or another villain I think that would have done a lot to make the game a little more memorable.

Overall, Mario Golf Advance Tour is impressive. The gameplay is pretty smooth and the loading times are virtually nonexistent. That being said, it is still Golf so there is a hard limit on how far it can go. In the end it’s just not my thing. It’s fun enough in short doses but I can’t see myself going back to this one. If you like Golf then this is a must buy. If you’re not really into Golf then the only reason to get this title would be to see Mario and the others, but you don’t see them much at all so I don’t think that would be the best option. With Mario Golf you should know what you’re getting yourself into. It delivers on everything it is trying to be.

Overall 6/10

Mario Golf Advance Tour Stats and Records

Stats time!

Tournament Stats

Marion Course Best Score 1 Average 73.0 Best Drive 205
Palms Course Best Score -1 Average 72.5 Best Drive 230
Dunes Course Best Score -3 Average 69.0 Best Drive 220
Links Course Best Score -7 Average 65.0 Best Drive 267.0

Yugioh Double Pack Review


It’s time to look at a Yugioh game that has been on the backburner for an extremely long amount of time. I remember playing this game for ages a super long time ago. I wish it kept track of the play time because it must have been at least 20 hours. Neither one of these games are short and they are both quite challenging. Reshef of Destruction in particular is extremely difficult and it’s a game with an almost impossible final boss. This is definitely one of the best Yugioh games I’ve ever played though and the duo probably has the best plot.

First up is The Sacred Cards. This game basically has the Battle City plot from Yugioh. A big tournament is underway which Kaiba is using to get the 3 Egyptian God Cards as well as to prove that he’s better than Yugi. The main character of the game enters the tournament as well and slowly but surely he begins to wreck every single character in the series. One fun thing about games where they make up an original character is that he is always unbelievably broken. Seriously, there is nobody who can even begin to challenge him which is pretty crazy. Can the main character stop Marik and his plans?

In the Reshef of Destruction game we get a completely original story which takes place after The Sacred Cards. It’s pretty cool that the games have a continuity. Well, the lead has saved the day but a mysterious villain known as Reshef is quickly approaching and threatens to plunge the world into darkness. Pegasus seems to be involved in this somehow and even Kaiba/Yugi are unable to stop him. It looks like they’ll have to call in the real champ to solve this issue, but can even Terry take this guy down? Seeing as how I was unable to beat the final boss I suppose the answer to that will have to be no this time. I’ll go more into that final boss in a second, but needless to say he is completely broken.

Both games have effectively the same gameplay and style which is why I figured I would go over both plots first. The gameplay is about as smooth as I’ve ever seen Yugioh. To date my favorite game in terms of gameplay is World Championship 2004 or 06 while my favorite aesthetic is Tag Force. This one isn’t quite able to top both of those, but it is able to keep up. One nice enhancement is that the game quickly auto scans the field after every turn instead of giving you prompts so it only gives you the option to use a spell card when it’s applicable. The turns go by very quickly as well. Using the back button to look at the details is a little odd so that takes some getting used to, but it’s fine.

One difference in this game compared to others is that you have to get strong enough to use various cards. Your duelist level and deck capacity goes up as you win duels. So for example you may need 250 deck space to use someone like the Summoned Skull and your Duelist level would need to be at least 50. I suppose this is to prevent you from going to the shop and assembling an intense deck but I don’t really care for this mechanic. Maybe I should specify that it is the execution which is a little dodgy. The concept could have worked but by the end game your level only goes up by one per duel and same for the capacity. It would take forever at that rate to ever get anywhere near where you would need to be to get some good cards. It’s pretty sad to have so many cards sitting in the trunk just waiting for their turn at bat. I had some great cards in Reshef which I never got to use because they were so high leveled. Keep in mind that I got to level 200+ but that still wasn’t enough.

The Sacred Cards was a difficult game but not an unfair one. With enough strategies and planning you could really end up having your way with the villains. That was more up my speed and I can tell you that it worked out quite nicely. I built a fire deck with a health amount of trap cards and I was set. As for Reshef, from early on you can tell it’l be tricky. For starters, your health points don’t regenerate between duels. This means that in some sections of the game you will have to beat up to 4 duelists in a row without gaining life points. This means you have to destroy them and even with a great deck it’s hard to show that much dominance. It took me ages to get to that point.

There’s also a new mechanic added into the game which are the type advantages. Effectively how it works is they surpass attack points. If you’ve got a fire monster with 4000 attack points and I have a water one with 200, my water type will bypass damage calculation and just destroy yours automatically. I’m guessing the game did this to counter how powerful some of the monsters are, but I don’t think it was a good idea. At the end of the day all it really did was widen the gap because the computers would really take advantage of this. I think now’s a good time to talk about the final boss and why he is easily the toughest boss I have ever faced. First off, this guy has 10,000 lift points. Next up, he has the Change of Heart spell which he will always save to snipe one of your strongest monsters. It’s hard to have any counter play to this and he can usually win the match here since it comes at such a dangerous point in the duel.

He’s also got a second version of this where he absorbs your monster and adds it to his own. Then he’s got two copies of Swords of Revealing Light which prevent all of your monsters from attacking for 3 turns. Good luck surviving this long because he can still attack during this period which can go up to 6 turns. He’s also got the wave trap which erases all of your spells and traps as well as a card that wipes out your hand. Basically no card you have anywhere is safe which adds another layer of stress. So good luck trying to beat this guy when odds are that you won’t have a high enough duelist level to use most of those abilities. They’re all just too broken and the fact that he has all of them at once is crazy.

Nevertheless, after about 50-60 rounds with him I won…or did I? After you wipe out his 10,000 life points he instantly revives. This time he has 20,000 life points. He’s got all of the cards he had before except there is one big change. He now has the God Cards in his deck. If he summons one then it’s basically game over for you. God Cards have more attack power than anything in your deck and they can’t be affected by spells or trap cards. How does a villain have this in his deck when you should possess the only copies of those cards? The whole thing is crazy and your life points don’t recover as I mentioned earlier so you’re fighting a guy at 2X power while you may be at half strength. I only made it up to this guy 2-3 times total and I got blasted away each time. Outside of codes and such he seems almost impossible to defeat nowadays. You’d need an incredible deck to put him down.

The graphics are fun enough. It’s got a nice chibi style that flows well with the story. The illustrations we get are nice and there are a good amount of backgrounds to enjoy. I do think a solid amount of effort was put into these two games and they’ve aged really well. The soundtrack is a little more on the forgettable side though. Despite the shows having excellent soundtracks I feel like the games have always been quite a few steps behind. Only Tag Force had an awesome soundtrack all the way through.

You don’t need to worry about length. As I mentioned both of the games are pretty long. You’ll be playing for a very long while as you increase your level and improve your deck. Your deck has to be incredibly powerful to even stand a chance against the villains at the end of the game. For replay value there are a bunch of post game duelists to contend with and naturally you can expect those guys to be crazy strong as well. If you are able to take them down then you will have really proven your Yugioh skills beyond a doubt.

Overall, Yugioh Double Pack is really a steal. It’s bringing two RPGs inside one cartridge for a very small price. It’s just hard to beat that, especially when both games are top tier even if the final boss for Reshef is a little too powerful. I’m sure it will feel great when you do eventually defeat him, but that’ll probably take a very long time. He’s not the kind of enemy you can just show up and defeat without a plan.

Overall 8/10

Yugioh 7 Trials to Glory: World Championship Tournament 2005 Review


It’s time for another Yugioh game as I get closer to playing through them all. This one goes back to the whole calendar system which still should not be a thing if you ask me. It’s one of the World Championship titles too which is odd because those are usually all about just taking out all of the duelists a bunch of times and calling it a day. Why mess with a good thing? The actual gameplay is still pretty solid but it feels like there just isn’t a whole lot to do here so you’re spinning your wheels a lot.

There really isn’t much of a plot to be found here. You are playing as a new kid on the block who is going around dueling everyone. As you beat more and more players you feel a sense of pride and accomplishment. There are also tournaments you can enter on the weekend. That’s really just about it as far as plot goes. Keep on dueling and having fun. Unlike the other Yugioh game a day doesn’t end here until you click on the bed and go to sleep. That means you can have a ton of duels in a single day if you’d like. There really isn’t much of a rush either as you can’t even see the calendar so it’s hard to say if there is an end game. There didn’t seem to be any kind of change for me even after playing through a few weeks. It was the same tournaments every weekend and the same duelists on the block.

So I went around town dueling as many people as I could. For the most part the duelists around town are made to be very easy so you can beat them with your starter deck. It makes sense since our deck isn’t all that powerful. You’ve got some great spells and traps like Trap Hole and Change of Heart but most of your monsters are pretty bottom of the barrel so it’s hard to deal with stronger opponents. A good example of this was in the tournament when I fought Mako. That guy’s cards were just way above my own. My spells carried me to a victory in one round but he won the set 2-1.

Around town the characters have monsters with numbers like 800 attack points so there isn’t much of a threat. You don’t directly get cards for winning in this game but you do get money after every duel so that is very helpful. I bought a bunch of packs and in theory the best way to really get a good deck in this game is to keep farming wins off of the weaker opponents. Do this long enough and you should have a winning combo before long.

The problem again is that there isn’t too much of an incentive to doing so. I assume that winning tournaments and beating duelists enough will cause new ones to appear or do something but without knowing that for sure there isn’t a great reason for continuing to duel. That’s often the problem with no story mode. At least nowadays you can duel online to still feel like there is some kind of end game but that wasn’t really an option back in the day. I’d say making some kind of internal goal for yourself like beating every duelist once makes sense, but it’s not quite the same.

The graphics are pretty solid here. There’s not a whole lot for the game to really do with them since not a lot is happening on screen, but I’d say what we do have looks solid. You certainly won’t be confused as to what is happening at any given point or anything like that. The music is also catchy enough to enhance your dueling experience which is all that I would ask of it. It’s not the most impressive Yugioh game out there, but still a solid way to learn the game and have some fun in the mean-time. The actual UI is better than some of the other titles.

Again, it’s hard to really talk about the length since it’ll depend on how you handle this. I’d say that the game is probably about 2-3 hours if you just want to go and duel a bunch of people. If you want to get good enough cards to win some tournaments then you’ll probably need to increase that to around 10 hours. It will really depend on a ton of factors though like what cards you get from the shop or how good you are at building your deck. I imagine that most people’s decks will look incredibly different as they go through the game.

Overall, Yugioh 7 Trials to Glory is a fun game. It may not have changed the world the way that some of the other Yugioh games did, but I’d make the case that it is still a fair experience. You can buy this game for a few dollars at this point so you really can’t go wrong here. That being said, I’d advise you to get one of the other World Championship titles instead. I prefer having the tier system where as you get more and more wins you unlock stronger duelists. It makes for more of a linear campaign and that’s something I always like to see. Now I’ve only got one more GBA Yugioh game to work on, but it is by far the hardest Yugioh game I’ve played so beating this one should be tricky.

Overall 6/10