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It’s time to look at an old beat em up game for the NES. I’m pretty familiar at least with the title because this was a pretty popular game back in the day. Who doesn’t like a good 2D beat em up right? The only thing holding this game back is that it randomly decides to throw an infinitely looping level at you during the campaign. Why would a game even add that? I feel like there is no real benefit to doing so and it just throws you out of your rhythm. Still, the game is definitely fun and it has an actual plot which is always nice.
The game starts with a girl being kidnapped by a gang of thugs. The main character decides to save her, but to do so he will have to travel across cities and mountains to their base. He is also up against an entire city’s worth of thugs who are out to get him. It won’t be easy to stop all of them, but that’s fine. The main character is ready to do whatever it takes in order to win and he is clearly not opposed to getting into some fights. If anything he looks forward to the action.
The controls are pretty simple. You can punch, kick, and do a flying kick. You can also grab the opponent to get some extra pummel damage in which is pretty handy. To continue to going through the level you have to defeat all of the enemies you currently see. After a few waves of this you will make it to the next level. Most of the enemies are pretty easy to dispatch. I recommend kicking over punching as it has a longer range so it’s just a lot more efficient. They will have a hard time landing a counter hit on you.
The toughest enemies are the big dudes who show up to smash your health away. The trick to beating them is to kick when they are the maximum distance away from you. That way you can unleash all 3 kicks in time to knock them down. That’s absolutely your best bet here and if you do that then you will certainly be in a great spot. It’s easier said than done though so you will likely need to work on the timing a bit. A lot of times enemies show up out of nowhere too and throw things at you which are hard to react to in time. These items take a lot of health away so you’ll likely need a few restarts. Still, eventually you will have beaten the game. There are only 4 levels if I recall correctly so that won’t take you very long at all.
The gameplay is straight forward as I mentioned, but the one thing holding it back is level 3. I don’t see why a level loop was necessary. It’s really just penalizing the player for going ahead and kicking everyone around. There’s no reason you should be looking for a secret exit because you haven’t needed one throughout the game. Up til now all you had to do was just beat people up and that worked really well. I feel like this was just to extent the game a bit and it didn’t really age well.
The graphics are pretty solid though. I like the various level backgrounds. You can use quite a few objects throughout the game and it’s always easy to tell what you’re using. The character models are good and the main music theme is pretty solid as well. I definitely didn’t have any complaints with this. There isn’t much replay value since the game is so short and there is no post game content to try and tackle so this is definitely a game that you just play through once and call it a day.
Overall, Double Dragon is a pretty fun game. It may not be the game of the year material you may expect it to be, but you’ll have a good time. It’s fairly short but should still last you for around 30 minutes. Maybe even longer if you get tricked into the infinite level for a while before realizing what is going on. The levels all have time limits which is the main indicator that something is wrong. The time limit is around 2-3 minutes so if you’re still running and there isn’t much time left then you know that something isn’t adding up. If you have the Nintendo Switch Online then there is no reason not to check this one out. The Switch Online even has Double Dragon II already so then you can see if that one does a good job of following up the original.
It’s time to take a look at the final Professor Layton game. This one’s been on my list to buy for a very long time so it’s nice to finally have it. It’s a nice conclusion to the series and I hope to see more games come out at some point. I’ll need to get the spinoff for the Switch soon. The Azran Legacy hits all the right notes that you’ve come to expect from the Layton series and it even added some platforming puzzles which was pretty cool. Throw in a lot of twists and turns and you’re in for a fun ride.
The heroes receive a letter from Sycamore asking for their help in solving the Azran legacy. The heroes need to find out what the ancient civilization left for the modern generation and if this is a good thing or not. Unfortunately there is a villain group known as Targent which is after the Azran legacy as well. Layton manages to save a girl named Aurora from their clutches. She has been in stasis for hundreds of years and is the Azran messenger although most of her memories are gone. Perhaps they will return as the heroes collect more of the Azran relics. If the heroes gain them all they will be able to open the door to the future. Time is not on their side though.
This game definitely goes more into fantasy/sci-fi territory than the previous ones. The Azran have technology that is quite advanced including lasers, robots, and the ability to keep people alive for hundreds of years. You can reasonably say that this is technology we will have in the future though. The Azran don’t seem like the nicest people out there even if they may have a lot of good points about how humans are still corrupt in the present. The Targent officials don’t paint the brightest picture of humanity. There are two main members of the group who function like Team Rocket. They’re not really a threat to Layton, but they always get up for another go at things.
The gameplay is the same as the other installments. You travel across different lands and gather information on the mystery. Typically people will only give you clues if you solve their mysteries. Once you do that then they become a lot more receptive to your cause. The puzzles come in all shapes and sizes and they’re pretty fair for the most part. On occasion you may see a puzzle that doesn’t make sense from the description, but it makes sense in hindsight after seeing the solution. Trial and error will get you far, but you’ve also got puzzle coins for the ones that really stump you. So long as you activate the coins you are given hints which make the puzzle a lot more manageable.
There are also a lot of minigames and other little features to have fun with. A new addition to this game is the newspaper which you can use to read about various events. The main game should take you around 15 hours or so to complete and the post game content of completing every puzzle will likely extend this to around 20 hours. It’s a pretty good deal for your buck and it could also take over 20 hours depending on how you’re able to handle the final puzzles. Some of them certainly get really difficult by the end.
As always the game doesn’t cheap out on the graphics. We get fully animated cutscenes which is a lot of fun and in general the graphics are quite clear. It all feels very polished which is always a good thing. The soundtrack brings a lot of the familiar tunes back. Although I would have liked some new themes too, these worked well enough for the scenes. It’s all got a very peaceful air to it.
Layton is a very solid protagonist as always. He’s a quick thinker and can usually stay one step ahead of the villains. He can also fight when necessary like when he got into a sword duel with the main villain. He was able to win despite having the inferior weapon. Layton also manages to stay as a gentleman no matter what is thrown at him and that’s absolutely crucial. You can’t break down when the going gets tough. Luke’s a good trainee to have as always. While he isn’t quite old enough to really help Layton out in all of the cases, he does what he can. He’s not the kind of kid to hesitate.
Emmy is a lot of fun and has really helped the group’s dynamic in this trilogy. She’s always upbeat and ready for a good puzzle. She has a bit of a rivalry going with Luke as she likes to mess with him quite a bit. As Layton’s official assistant she is also quite adept at puzzles and her martial arts are second to none. Then you’ve got Sycamore who is a puzzle genius like Layton. The guy is rich and resourceful so he is quite helpful in this game as well. He seems to have a solid honor code and is always ready to put the mission on hold to save people in trouble. He may have shown up out of nowhere, but is very important to the game’s plot.
Aurora has been in stasis for a long time so she doesn’t know a whole lot about human culture. Fortunately the game doesn’t play that up to a crazy extent so she’s not a bad character. I felt bad for her near the end when everyone just watches as someone gets ready to stab her. Couldn’t someone have manned up to stop this from happening? If I were Aurora I’d be pretty sore at this whole chain of events. She took the situation well and didn’t take things personally…even if perhaps she should have. Then we have the main villain Bronev. He’s a fun villain leader although his screen time is incredibly short despite being the head honcho. I think adding in some more scenes would have helped to make him more memorable. It’s hard to have any sympathy for him even when he gets his origin story though. His actions make 0 sense and so I’m glad that Layton shut him down even if he wasn’t as merciless as he could have been. I’d have had Layton end with his first line and not say the last few.
The game is a mystery so we have a few twists and turns. There are 2 main ones. One of them you’ll likely have figured out from the opening level depending on how you’ve been watching the patterns. You may not guess the exact twist, but it’s one that the series has already used 2-3 times so you’re almost expecting it. The second twist was a lot more unexpected though and worked pretty well. The game really put Layton through the ringer having to deal with all of this. The twist does hurt the second character a lot though. The first character was never truly changed so that’s one thing, but for this character it’s a 180. It’s just hard to come back from something like that and it’s probably why the character got written out. (And because the series ended)
Overall, Layton and the Azran Legacy is a very solid installment in the series which can hold its own against the others. My favorite is still the time travel adventure but after that most of them are pretty neck and neck. One thing I’ve liked about the prequel trilogy is how all of the games tie into each other pretty well. The Azran were referenced quite early on in the prior games. Emmy also adds a lot to the dynamic so it’s hard to go back to just Luke and Layton in the present timeline games. Layton can fight, but usually chooses not to so having someone like Emmy who isn’t afraid to throw down definitely helps the group quite a bit. If you haven’t played this game yet then you can change that. The games work well as stand alone adventures so you don’t need to play the previous 5 games to understand this one although it would certainly help you know the characters more.
Play Time 17h 14m
Puzzles Completed 90/150
Puzzle Points 3017
It’s time to take a look at the final Phi Brain season. The first two seasons were pretty great so I was ready to jump into the next season. This one is also very good although I would say that it is the weakest season of the 3. It just has a hard time keeping up with the first two because of Jin’s antics. His character gets flushed away here, but fortunately Kaito still makes for a pretty epic main character. We also get to see a lot of the big characters from the first two seasons show up which is always cool. All in all, it makes for a good wrap up to the series.
The season starts with Kaito solving another puzzle as per usual. It’s a little odd that there was still a puzzle around since they should have all been solved, but he doesn’t think too much of it. This changes when a girl named Raetsel shows up and kidnaps Jin. Kaito gives chase while the rest of the Phi Brain children are attacked by a man named Enigma. He is the leader of the Master Brains, a group who is dedicated to destroying all puzzlers. He states that the group is doing this under Jin’s orders. Up til now Kaito has known Jin as his trusted master who loved all puzzles and was a hero through and through. Is it possible that this was all a lie?
Why not ask Jin? Well, they try this, but Jin is no help since he is still missing most of his memories after getting steam rolled by the main villain in season 1. Jin never truly recovered from that in future seasons and even now he is being affected. He spends most of the season teetering like a rag doll between sides as he lets everyone speak for him. Jin is effectively an echo chamber or a mindless monster who follows whatever people say. He has no will of his own and unless he is being possessed you can’t expect him to do much of anything here. He’s a bit of a dull character who is always getting everyone in trouble. He never really shapes up so hopefully you enjoy his character more than I did. He’s the weakest one in the season.
Fortunately to counter that the other villains are pretty solid. One of the new ones here is Raetsel and she claims that she’s known Jin back during the “missing” year he had and that he does in fact despise puzzles. She is a talented solver which isn’t surprising since she was trained by Jin himself. Raetsel definitely doesn’t like Kaito since from her point of view he basically took Jin away from her. It wasn’t really his fault as Jin was just a jerk, but as a kid it was hard for her to know better. Raetsel does tend to get manipulated a bit as the series goes on and I would have liked her to defect early on, but she still has a strong showing overall. She’s another great rival for Kaito and we even got a duel involving her, Rook, Gammon, Freecell, and Kaito which was pretty amazing. Pretty much all of the big rivals were there.
Enigma is another big villain here and he was fun. He’s not as solid as the other master strategist from season 2, but he’s got the smug demeanor down pat. You always want to have a villain with a lot of confidence like this. He’s also good at what he does as shown by how he easily betrays so many other villains in the process. That’s not exactly an easy thing for anyone to pull off. I don’t think anyone expected him to be the final boss or anything like that, but he definitely does last for quite a while.
Unfortunately in this season Gammon doesn’t get to do much. In the first two seasons he was one of Kaito’s biggest rivals, but you can tell that he’s slowly stopped being able to catch up to the lead. Gammon is seen as more of an after thought and only gets 2-3 big puzzles during the whole season. It’s a shame but he did get a really big role in the first two seasons so I suppose eventually he had to slow down. He still talks tough to an extent, but is more on automatic mode than anything else. Gammon’s really just going through the motions at this point rather than actively trying to be the best.
The rest of the Phi Brain children also don’t get to do much here. Cubik gets wrecked in the very first episode of the season which is quite good foreshadowing of how useful he will be for the rest of the season. He’s never been the best solver though so it’s not as if it is out of the blue. He does his best when he appears, but I’ve never been a particularly big fan of his. Ana was also one of the more quirky solvers who relies on mind games more than skill. There isn’t really anyone here with personal ties to her which limits her abilities. Nonoha was never a solver anyway so she doesn’t get to do much of course, but she’s always around for moral support which is important. She’s a nice character as always.
Kaito is a top notch lead as always. It’s pretty rough for him since in every season the villains use mind games to get to him. It’s established early on that Kaito is one of the greatest solvers of all time. He’s only lost maybe 2-3 duels in the entire show in fair fights. Usually the only other way he will lose is if someone is messing with his mind or if there is some kind of device limiting his abilities. The latter doesn’t get to happen this time, but the mind games are still present. Jin and Raetsel do a number on him and he also gets more visions of how the world will end depending on his actions. It’s a lot of pressure but he does a good job of getting past it.
At the end of the day Kaito just loves solving puzzles and the villains aren’t able to take that away from him. He jumps into every battle and is quite impulsive so he just leaps in without a plan. Kaito’s a bit of a loner despite the group he usually travels with and isn’t opposed to fighting a villain one on one. I definitely liked him quite a lot and while Gammon was fighting neck and neck with him for the earlier seasons, it’s clear that Kaito is the best at least in this season.
Meanwhile Rook has now become one of the big executives of the puzzles group that used to be evil. He is now more of a planner than an active participant although he does get to have a few duels regardless. He looks pretty solid although there was one point where I disagreed with him. He basically told all of the heroes that they weren’t allowed to go after the villains. He figured it was a trap and so they needed to stay put. It’s not the worst idea I’ve ever heard, but time was of the essence and they needed to free Jin. Not going wasn’t going to solve anything and so Kaito rightfully ditched Rook. Rook tried forcing the issue with a lethal duel and I was just not on his side the whole time. Also by fighting each other it was playing into the villain’s hands. I do like the idea of having all 5 of the super geniuses across the 3 seasons fighting each other to awaken their true powers. Since it’s been such a long time and you had characters from different seasons (3 from season 1, 1 from season 2, and 1 from season 3) it was a nice balance. I think everyone would expect Kaito and Raetsel to be the final survivors, but I won’t confirm if that was the case.
Freecell had really hoped not to have to duel anymore and I don’t blame him since it was never his passion. Compared to the other characters in the show who just live for puzzles, Freecell was just mainpulated into using them. Once he regained his sanity it was time for retirement, but it was not to me. He made some powerful enemies in season 2 and one of them ended up coming back for revenge. Freecell ultimately embraces his abilities and has some pretty good duels near the end of the season. I do like him as a character. He was at his best as a villain, but is still portrayed as a skilled solver which I appreciated. He’s a step below some of the others, but really does his best to keep up and comes across as the most sympathetic hero. He could have walked away from all of this, but stayed behind to help his friend Melancholy.
Meanwhile Melancholy gets a big role here as she signs up with the villains just to get revenge on Freecell. She has a lot to avenge at this point since he took down her boss in the last season and nearly broke her with his vague optical powers. Melancholy does pretty good and still never lost sight of herself. She didn’t actually aim to murder the heroes most of the time although some of her puzzles seemed pretty dangerous anyway. Her main mistake was allowing the other villains to have control over her puzzles as well. In the end I wouldn’t say she was the smartest villain because she got manipulated quite a bit, but she was a fun wild card to have around. I always love having a third party here to shake things up and she fulfilled that role.
In a way Elena could have been in this role as well (only as a hero) except unfortunately she doesn’t really get to duel here. It’s a shame because we know she is quite skilled, but she only offers her support financially and through planning this time around. It is helpful to have her around though as she finds out a lot about Raetsel. Although in general the Raetsel thing was a little odd since she kept trying to murder the heroes, but they were pretty relaxed around her anyway. How can you hang out with someone who’s always trying to murder you? I know Kaito doesn’t really fear anything, but even for him it’s pretty bold.
Herbert seems to appear in every season as one of those villains who just doesn’t want to stay down. You have to give him some props for that even if you never really think that he’s going to come out on top. He’s just a fun guy to go up against and here he gets a brief power up which makes him even more of a threat. Herbert doesn’t last long, but you’ll remember him. Then you have Lovushka who is mentioned a whole lot more than her actual screen time would suggest. She’s the main reason why the villains are going through the plan so she’s important in that sense. I can’t say that I was a fan, but she didn’t really appear enough for me to have much of an opinion on her.
Finally we have Orpheus who makes for a solid end boss. It was also nice to see Jin finally leave for the rest of the season which helped me like Orpheus even more. He’s fairly standard as far as Phi Brain end bosses go, but it was a nice way to tie in season 2. It gave the Orpheus Order a little more credibility here. Orpheus has a pretty cool final form and the shadow eyes effect is always a nice one. I would have liked to have seen him fight more directly though as he usually chooses to go through intermediaries.
Each season of Phi Brain always has a terrific climax and this one was no exception. As I mentioned earlier I really liked the big duel between the 5 strongest solvers in the series. It was a pretty good way to let them all have one last crack at a puzzle and those kind of stakes are just fun. It’s like the 4 way duel from Battle City in the Yugioh series. It’s a lot of fun because it does make it a little harder to know where everyone will place. You may know who will win, but it’s hard to guess aside from that. Aside from the main plot I also liked all of the duels with the Master Brains. Their competency level varied for sure, but it did bring us more puzzles which is what the whole series is about. I like to see the puzzles and watching the heroes try to solve them is fun. The series does a good job of really thinking of a lot of different combinations.
The writing is sound as well and that’s important because the puzzles are naturally going to rely on having strong writing at the ready. Weak writing would result in puzzles that don’t make a lot of sense or have convenient answers. I’d make the case that the first season still had the best puzzles with answers that you could actually solve on your own but these were good as well. My favorite puzzle was probably one of the ones from early in the season where the heroes had to find the correct door while Raetsel would snap her fingers causing the doors to shuffle. The idea is to memorize which direction her snaps cause the doors to move and then go from there. It was a very logical puzzle with an answer that made sense. It was definitely an extremely tough one, but one that followed a set of rules.
As always the animation for the season is quite good. I like the character designs and energy effects the series has. It’s looked quite solid from day 1 and that’s never changed. The first episode of the series may still have had some of the most impressive scenes with Kaito first getting his powers, but it’s been pretty consistent since then. This season is no different. Then you’ve got the top notch soundtrack. Most if not all of the tunes are from previous seasons, but the show had already established itself as having a top tier music selection so I can see why they would want to bring them back. The songs can range from being pretty emotional and ominous to having straight up battle tunes. These music selections are part of what makes the puzzles so intense and are definitely necessary for the full experience.
Overall, Phi Brain season 3 is a fun end to the saga. I may not be the biggest fan of Jin, but since his plot had started back in season 1 I suppose it was about time we wrapped that up. On a technical level the series delivered as expected with great animation and a really solid soundtrack. The old characters didn’t get to shine as much, but as they had all already finished their character arcs I suppose their time was simply up at this point. The new characters were fun and I was glad to see old favorites like Rook and Freecell again. I’d definitely like to see a revival of this series someday, but it’s probably a little too recent for that. Even so, a 3 season show about puzzles is quite unique and hopefully more and more people will find out about this title.
It’s time to take a look at a Wario game that I hadn’t gotten around to purchasing until very recently. It’s always nice to see him take the center stage. While Mario is certainly the more heroic character, Wario’s definitely a guy that doesn’t let everyone push him around. He just goes at the villains with all he’s got and makes for an entertaining lead. Shake It is a solid game that is slightly held back by the treasure mechanic, but does bring a breath of fresh air into the usual Nintendo platformer.
The basic plot is that a mysterious pirate has kidnapped a bunch of fairies. One of them manages to escape and convinces Wario to help in exchange for a bunch of treasurer. The fairy also heads to a local pirate for help as well and she decides to come along. Can this trio really stop such a powerful adversary or are their stories about to come to an abrupt end here? Only time will tell, but this could get dangerous.
The gameplay has your usual end goal. You have to get to the end of the level only that’s not where the level stops this time. You have to free the fairy there and then dash back to the beginning of the level with a 2-3 minute time limit. If you don’t make it then you’ll have lost. You get to keep whatever treasure you grabbed on the way to the start. You have a few different control options like the usual jumping and ground pounding, but also new ones like slamming into opponents or throwing them at obstacles. You’ll get the hang of these controls pretty quick and from there on it’s just a matter of plunging through.
Each world has 4 levels and there are 5 worlds here. You may think this sounds extremely short right? Well, it’s not a particularly long game, but it’s almost as long as the usual platformer. (Most platformers are around 6-7 hours) I’d put this game in at 5 hours personally. Each level won’t take you longer than a few minutes. So you may wonder why you can’t just beat this game in 2-3 hours or something right? Well, the game forces you to collect a ton of treasure in order to unlock each world. You’ll need 200K for World 5, 150K for World 4, etc. It’s around 700K in total I believe. I usually got around 20-30K per level so I only had to do a little grinding for the final world. If I didn’t have to worry about treasure I could beat the levels way sooner. As if the mock you each level has a very direct route from start to finish. However, if you want to get the treasure you’ll have to go through a bunch of alternate paths to get at it. The levels don’t become super long or anything like that, but you do realize the time you’re wasting throughout.
I’ve never been a big fan of forced items. I don’t like the idea of the game telling me how I have to play it because you are effectively being penalized for blasting through the game. As a bit of a speed runner myself I like conquering the games and just showing them what’s up. I can’t do that if the game is holding my hand the whole time and taking me down the various paths. Since the game does show enough restraint not to make the counts too obsessive it doesn’t hurt much, but it just limits the game from being quite as fun as it could have been. At least its upfront about how much treasure you’ll need for each world at the beginning so you can plan it out as you’re going through the game.
The graphics here are definitely really good. I was also impressed that we got a full opening anime movie to start the game off with and one at the end as well. Why does Wario get all this fanfare rather than Mario who is supposed to be the company’s mascot? It doesn’t make any sense to me and I was thinking about it for quite a long while. I’m sure there is some rationale to this and I’m thinking it’s that Nintendo can experiment more with Wario, but I’d love this treatment for the next big Mario platformer. The soundtrack for Shake It! isn’t quite as impressive as in Yoshi or Mario, but it’s a decent array of songs. None of them really stood out to me though.
Then we have the bosses which are pretty inspired. One of the final ones does get a little cheesy with the only way to beat it being a move that you were never formally taught to do in this situation. Ignoring that, all of the bosses have unique designs and ways to defeat them. There are no recycled fights like you would see in most of Nintendo’s other big games. In part this is because each world only has 1 boss instead of 2 and I think that makes sense to keep each fight fresh. They’re all a lot of fun, but the best boss has to be the final one. Not only does he have a proper two phases like a Mega Man villain, but his design and moveset are really something special. The guy can fire off giant energy blasts and makes it look easy. Additionally he just feels like a final boss. The guy has his own throne. I’d love to see him make a comeback at some point. He’s one of the few Nintendo villains I’ve seen who is played completely straight. He has no comedy moments to speak of.
There’s a good amount of replay value here after beating the game. You can work to find all of the treasure chests or even complete all of the bonus missions. Then with that treasure you can buy some extra heart containers or the opening movie to re-watch at your leisure. I don’t think the game will still last for much longer after all of this, but it’s a fair amount of content that really helps justify the price even further. The game goes for around 15-20 nowadays which is a fair price in my opinion. It’s rare that Wario gets his own game so I’m glad Nintendo put some real effort into it.
Overall, Wario Land Shake It! is a pretty fun game. It was more enjoyable than I expected as the motion controls were actually handled well here. You don’t use them much at all except for aiming and it was pretty responsive. Wario makes for a fun lead and the game just feels very unique. It can’t be compared to Nintendo’s other titles so easily. Hopefully we get a new Wario Land game at some point, I think there is still a lot that can be done with it. I also think Nintendo should consider a crossover game someday with Mario, Yoshi, DK, and Wario mixing and matching all 4 of the styles. That would have the potential to be Nintendo’s best platformer yet!
It’s time to take a look at season 2 of Phi Brain. The first season was definitely a rock solid show. We got a bunch of great puzzles and in general it was a pretty unique show. I haven’t seen many like it so it was good to have the title return. While season 2 does retread some ground from the first season it’s definitely a great follow up. It’s not quite as good as the first season of course, but the quality is very close to that of the original.
The season also does start off with a bang. Kaito and the rest of the Phi Brains are hanging out at school when they are challenged by a new villain group. They call themselves the Orpheus Order and right off the bat they challenge the heroes to a group battle. Kaito and Gammon can handle themselves well enough but can the rest hold their own? The leader of the Orpheus Order is named Freecell (Or is he the leader?) and he seems to have some ties to Kaito from the past. Kaito doesn’t remember this guy or the promise he supposedly made. Either way Kaito has to stop these guys, but the Orpheus Order is more expansive than they can imagine. Kaito may need to call on his old friends from the POG for assistance.
I always like it when the villains make a move right away. Why bother waiting 20+ episodes to appear when you can storm the hero stronghold in under 10 minutes? It’s really impressive just how quickly they move. I also really like the idea of a team battle. It’s basically a 5 on 5 match as everyone plays a square related game. It’d be even cooler to have everyone moving at once, but logistically that’d probably be a nightmare so this makes sense. It’s still super tense because even if Kaito wins his round there is no guarantee that the whole team will win.
One advantage the season immediately has over the last one is that Kaito isn’t sidelined for every other puzzle. In season 1 there kept being a ton of different circumstances that would keep him out of a fight. First we had Cubik come out with something that prevented Kaito’s brain from activating, then he went through an emotional breakdown where he forgot how to do puzzles, etc. There were so many episodes where Kaito could have solved the puzzle easily but then something happened and he had a hard time. Here the only times Kaito is having a difficult experience solving the puzzle is because his opponent is that good. In season 1 a lot of the puzzles were 1 player, most of the ones in season 2 are vs puzzles so you’re actively fighting someone. It makes a huge difference on how you go about solving it this way. Even Nonoha gets to duel in one puzzle which was definitely interesting. Her photographic memory unfortunately isn’t too helpful in most cases, but she always tries which is good.
The Orpheus Order has quite a few members so lets quickly talk about them. First up is Freecell who serves as the main antagonist here. He blames Kaito for the death of his mother, but gradually we learn more and more about his full backstory. He makes for a good villain, but typically he’s at his best when Kaito isn’t around. For example, his confrontation with Klondike is his best scene. It’s awesome and one of the best moments in the whole show. When he’s with Kaito he gets a little more delusional and in some ways is just Rook 2.0. Overall I did think he made for a pretty great villain though. He may not have been the most original villain in the series, but the execution was on point. If anything it’s too bad we didn’t get to see him fight more. I wanted to see his new powers in action.
Then we have Pinochle who is definitely the worst of the group. He’s the kind of guy who goes for mindgames and intimidation right off the bat, but can’t pull it off. As a result he seems more like a try hard and never becomes all that interesting. It’s a shame since he gets some of the most development out of the characters. Next is Mizerka who also isn’t too great, but she’s a step up from Pinochle. She needs to have a use and so that probably makes her the most loyal out of all the members. So long as the leader gives her a task she is happy to complete it. Her character is tied pretty closely to Melancholy so you can probably expect that things don’t go too well for her. She also tends to get psyched out by Ana as Mizerka takes everything very seriously.
Next up is Doubt and since he’s Gammon’s rival you can imagine that he’s pretty solid. (For the most part all of the Orpheus Order members have a natural rival) He can fight which is handy and he always struck me as the strongest main member behind Freecell. By the end of the series it is strongly implied that this isn’t the case. Things actually get pretty dicey for Doubt in general in the second half. Still, I liked his confidence and as the tough guy of the group he served in his role pretty well. It took a while for me to realize that his name was literally “Doubt” though.
Then we have Melancholy who is pretty young compared to the other characters. Still, that isn’t to say that her talent is lacking in any way next to the others. She’s always confident and sarcastic aside from her final scene. I don’t think she really got any closure compared to the rest of the group so it’s a shame that Melancholy couldn’t have gotten one more puzzle battle. Likewise, Whist gets a lot of hype throughout but ultimately doesn’t really get to do anything at the end. He does have a lot of hype moments in between, but at the end of the day he didn’t have the breakout duel that you’d expect. The butler from season 1 was definitely more impressive in that regard.
Klondike is the head of the Orpheus Order so you definitely expect a lot out of him. His role is pretty small, but definitely very powerful. He instantly became one of my favorite villains in the series. The guy’s so good at puzzles that he reached Kaito’s level during his first time even trying one out. The guy’s potential is nearly limitless. He’s another character that I would have liked to spend more time with. I suppose there are just too many characters for them all to keep on appearing, but it’d be nice if he could appear again. I suspect this was probably it for him.
That wraps up the new villains here. Well, we have Ana’s sister, but she really didn’t add anything to the show. I didn’t even realize Ana still needed a backstory although I suppose maybe it was hinted in season 1? She has her big moment at the end of course, but for the most part she’s pretty forgettable. We do see the return of an old villain from the POG arc. I won’t say who, but his role here is pretty fun. Despite the fact that this guy is always whining, he can apparently fight as he actually takes down Doubt. It was definitely intense to see him again even if I don’t really get why the villains humored him for so long anyway. I suppose testing the villains’ loyalty and Kaito’s progression is always good, but I feel like there were other ways to do this.
Rook and Bishop may be on a quest to destroy all the puzzles of fools, but they do take the time to quickly show up here when Kaito is in trouble. Bishop never really gets to duel, but Rook has some nice moments. His tag team duel with Kaito was definitely pretty cool. It’s always fun seeing the old villain show up as more of a rival in the present. It’s a nice character development moment. It would have been nice to see Rook fight with Freecell, but I think that may have ultimately been too much for him. The other POG members show up, but only the celebrity member really gets to do anything. The rest just panic a whole lot.
From the supporting characters, Tamaki probably gets the biggest role. She has to step in as student body president and naturally the villains make a move. The season is long enough where there are several sections in the plot. At one point what the villains would do is go around mind controlling people. Tamaki ends up being one of those targets. Jikukawa as well, although his was a lot more epic. It made for an excellent cliffhanger when he showed up and challenged Kaito. The guy always had an interesting history as he was close to being a Phi Brain, but decided not to do so. I guess this was his chance to test all of that. I do think his plan to put on the ring was a little sloppy, but it all worked out in the end which is what counts.
From the Phi Brain children they mostly just get a role in the first half of the season. By the end they aren’t really able to help out at all and just stay on the sidelines. Ana’s role near the beginning is to annoy Mizerka and of course the whole thing with her sister. Cubik is heavily involved with trying to figure out how the rings work and Gammon tries to teach Doubt a lesson for involving his sister. They’re all pretty consistent with how they were in the first season. In that respect, Gammon’s the only disappointing one here just because he had such a big role in season 1. He was Kaito’s rival while now he is treated more like an underling. It’s clear that they are no longer on the same level. I suppose it was inevitable to an extent but it’s still a shame.
Nonoha still gets a big role of course as she is always ready to support Kaito. She also helps get Freecell to sort through his emotions in time for the final boss. She’s definitely an integral part of the story. Finally we have Kaito. As always he’s definitely a great main character. He doesn’t really suffer from the same levels of doubt he had in season 1. The mindgames still shake him up a bit from time to time, but for the most part he’s gotten past all of that. He’s now in a spot where he can just enjoy puzzles again. He’s definitely a fun main character and his aggressive nature towards solving puzzles has served him well. I’m glad he chose to do the puzzles without the armlet as well. In season 1 he basically surpassed it so that would have felt like a step back.
Naturally the soundtrack is still great as we have a lot of old themes that return. I do miss the classic samba type music that played though. I don’t even know what style of music it was, maybe Mexican? It fit really well for the tombs, but I guess with the change of scenery for season 2 the directors thought it wouldn’t be a good fit. Still, on the whole we get the rest of the epic tunes. Then for the animation it’s pretty consistent with season 1. The visuals are still nice and shiny. It doesn’t stand out too much in particular, but it all looks good I’d say. Most of these puzzles aren’t exactly made to look super flashy anyway.
I think one difference here compared to the first season which does hurt a bit is that it’s more up and down. I feel like season 1 was consistently excellent with high stakes while this one could fluctuate. At its best the hype moments were even better than season 1’s. The Klondike duel, Jikukawa turning evil, the big duels with Freecell, Rook jumping in, etc. These are all show stopping moments with how amazing they are. At the same time, then we have the episodes that feel like they’re just trying to buy time. These include moments like: Ana’s sister, Tamaki turning evil, the puzzle adventures on the island, etc. Not to say that any of these episodes are bad. They just feel like filler thrown in the middle to buy some for the villains to make another serious move. Since season 1’s episodes were mostly all introducing the characters and getting us to know them even the “filler” felt important. It’s a perk that season 1 has which is supposed to be countered by the fact that season 2 can just jump right in. It’s a good balance and as I mentioned before, the seasons are still very close.
Overall, Season 2 is definitely quite solid. I do like the idea of a villain group of geniuses. We do get some cop outs in terms of the whole group being Phi Brains, but the higher ups still delivered with the fights. Phi Brain will continue to succeed as long as they keep thinking of fun puzzles. Season 1’s were still more creative, but this season definitely had enough hype scenes to match 1. I look forward to seeing how season 3 stacks up. Who can possibly challenge Kaito and friends now right? Maybe there’ll be a super Armlet of Orpheus or something like that.
It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.
The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.
Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.
You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.
As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.
Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.
Play Time 17h 33m
Paper Mario has always been pretty ambitious for a Mario series. The plots could get pretty serious and were certainly darker than the main series as they selves into Luigi’s psyche and had Peach turn evil. The Thousand Year Door was the peak of the series and could hold its own as an rpg against the mainstream ones like Final Fantasy. Then….this game came out. It’s basically a Mario game masquerading as a Paper Mario title.
The plot is paper thin compared to the old ones as Peach is kidnapped. Bowser has taken her away to his castle and Mario is going to need some help if he wants to save her this time. Fortunately he had a pal named Kersti who is some kind of Princess I think. I can’t remember to be honest but she talks a really good game and insults anyone who gets in her way. She reminds Mario that he will need to obtain the 6 World Crown Stickers to save the world and stop Bowser’s evil plan once and for all. Can Mario do it or will he end up panicking throughout the entire game!?
Right away the game’s main problem presents itself in the form of the stickers. Not only is the entire game built around them, but the mechanics aren’t even fun. You need them to perform any kind of action in combat from jumping to using your hammer. This means you really do need to take the time to pluck them off the walls or you’ll run out during a boss fight. The stage will throw you a few extra ones when you’re empty but only cheap stickers that won’t do a lot of damage. This gets very tedious very quickly. It doesn’t help that the bosses have an enormous amount of hp so the fights drag on for eternity. That’s also why running out of stickers becomes a legitimate concern since you will need a lot of stickers to finish them off.
The final boss in particular has around 5 phases and keeps healing between each phase. This just drags on the fight more and more as opposed to being exciting. You can’t jump on this opponent either so even though I made it to the final phase with a lot of stickers left, I couldn’t do anything. None of my jumps would do anything but hurt me and so I had to watch as my efforts went to waste. The game is built around trial and error to a large extent which is certainly not how a game should be if you ask me. You should be able to reasonably guess what to expect and win if you thought about it enough as opposed to just needing more stickers from the shop.
You’ll likely need to farm some coins at one point or another so I’d recommend 4-1 for that. There’s a shiny goomba right when you enter the level and a ice flower in the box next to him. Grab the flower and you can beat him in one hit which will get you around 100 coins. You can do this very quickly so just keep at it. I saved to about 2500 coins for the final boss and it was certainly worth it. The super stickers do have cutscenes that are unskippable which is unfortunate but they are worth it for the damage they dish out.
Another massive problem with the game are the puzzles. You probably know this if you’ve been reading my reviews but one thing I’m really not a big fan of are poorly made puzzles. It’s to the point where they can easily lower a game’s score on their own like Final Fantasy VII, Metroid, and Majora’s Mask. The same thing happens here but to a larger extent. Some puzzles require you to go all the way back from world 5 to 2 for example as you look for an ice sticker that can freeze the volcano. I had to resort to Gamefaqs a few times here because these puzzles are absolutely terrible. How could you possibly think to search a new world? Why would the ice be in the desert world instead of…..the ice world? The game is actively trying to troll you which I don’t appreciate and there are so many puzzles here that don’t make any sense. I think the only way you would figure some of these out is if you were planning to 100% the game anyway so you investigate every book and cranny. Even then, the same thing happens with the bosses as you have to try and figure out how to deal with them. My sticker “pal” mocked me after every fight as she pointed out that I used too many stickers so certainly don’t use my tactics.
This game just wasn’t all that fun and it’s a shame because the gameplay minus the stickers was good. Some of the levels had a little platforming so you would jump around and try to reach the goal. It gives you a small glimpse of what the game could have been like without the odd gameplay style. It also makes you wonder what the point of the stickers was because at the end of the day it is still basically a turn based style of gameplay. It’s just far more limited than the usual ones since you always have to worry about running out of stickers which is a really pointless feature. Throw out all of the many, many puzzles and this could maybe will be a good game even with the sticker system. Of course, then we are looking at a completely different game since this one was really built with all of those puzzles in mind.
As far as the characters are concerned, this Mario game plays it by the books. Mario is your classic lead who is always ready for a good time but really does panic at just about everything. Peach gets kidnapped as per usual, but gives a pretty nice speech at the end so that was cool. Bowser essentially gets controlled by the stickers so it wasn’t his best appearance. Seeing all of the old bosses was pretty cool like Gooper Blooper and Petey Piranha. Bowser Jr and Kamek also has pretty solid roles. The main heroine Kersti was also pretty decent even if she was rather generic the whole time. The big sacrifice at the end was certainly a pretty emotional moment when you think about it. Mario didn’t really put up much resistance to the plan but I guess we can assume that he knew about the true power of the stickers and figured it would all work out. The climax was pretty intense and in a main Mario game it would have looked awesome since Mario effectively got Super Saiyan mode at long last. If you ask me, it’s about time.
As far as the presentation goes, Paper Mario’s graphics hold up pretty well. They’re certainly. not amazing or anything like that, but they are good enough and get the job done. The character models are solid and the level environments are pretty striking as well. It’s a oh as good as I’d expect a modern Paper Mario game to look. The soundtrack is certainly less impressive compared to the average Mario games but it’s not bad. At the very least the main menu theme is quite iconic after hearing it so many times. I’m not likely to forget it anytime soon.
In terms of the replay value Paper Mario is fairly decent. There is a set amount of large stickers to obtain so gathering them all would be an accomplishment. You can also try to find Luigi in his 5 appearances which will hopefully trigger some kind of cutscene. The main game is around 15 hours of more if you get stuck so that’s a very good amount right off the bat as well. So technically there is a lot to do here but you probably just won’t be all that tempted to accomplish all of this since the fun factor isn’t quite there. The post game is st least more enjoyable than the main game since the puzzles are already taken care of. It becomes a little more of a straight job from start to finish while you complete everything. Prepare for a lot of back and forth either way.
Overall, it’s rare for me to say that a game is actually bad. Over 90% of the games I’ve reviewed at least make it to 5 and most are over 6. This one just goes way too far with the sticker mechanics and the problem that the game isn’t fun. It’s not really a title that you look forward to playing which is the problem. It has its moments but every time you think the game is hitting its stride it comes back at you with another puzzle. They just keep on coming and never stop so the game could not save itself. I highly recommend playing the other Paper Mario games first as this one will really give you the wrong impression of the series. I can only hope that the next Paper Mario game has improved a lot from this one.