City Connection Review

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I realized that I had a ton of coins on MyNintendo Rewards and they were all about to go to waste so it was time to make a move. I don’t buy digital games all that often, but when I do you can bet that they will be quality titles. Well, City Connection isn’t all that good to be honest and it’s not very well known for a good reason, but the actual gameplay is fairly unique. With modern tech it probably could have even been very good. As it stands, the game is very forgettable and won’t be remembered as well as something like Mario or Legend of Zelda.

The game starts you off right away as you drive through town. The levels are all on what is essentially 3 screens worth of ground to cover. You have to drive on everything to make the stage all white which clears the level. The stages typically have 3-4 levels of height to go through and you will have to dodge the cops and an evil cat as you do this. All you can do is drive back and forth as well as jumping. Once you master the controls you will also find that jumping and then changing directions is incredibly handy. The game is rather fast so it is very difficult not to bump into anything. One bump costs a life though so be careful as 3 bumps means that you are out.

The game has roughly 5 levels before it starts looping back to the beginning forever and ever. There is no story or ending to be found so watch out or you’ll be playing old levels. I was nearly done with beating the game a second time before I realized this. It’s rather disheartening since it means that the game was really slapped together without a care in the world. I only made it through the game because of the save points that you can exploit with the Wii U. Prepare to save it every other second here as cars will teleport out of nowhere and the cat likes to move around as well. The cat is invincible so just don’t mess with him. He will chase you if you stay on any layer of the stage too long so do a lot of jumping. Of course, when you jump you are vulnerable as a car can easily jump out of nowhere to intercept you so watch out for that.

You only counter to the cars is that you can fire back with some oil bullets. This won’t work on cars that teleport though so watch out for that as they aren’t fully materialized into this plane of existence. Again, I like the concept of having to paint a whole town. It’s sort of like De Blob, the execution just wasn’t on point. The Police Cars just seem unfair with how they teleport around and there is almost no way you can win without the extra save points. There isn’t any incentive to win either since the game has absolutely no replay value or even a real ending to congratulate you on a job well done.

There isn’t much to say about the graphics either. They are just really old and I suppose you can’t fault the game for that. It’s all right I guess, but probably one of the worst animated games that I have seen in a while. The little screencaps after each level are okay if not for the fact that they reuse them very quickly. Those couldn’t have been very expensive so I think the game could have added many more of them. There is really only one theme in the game so you better enjoy it or that will hurt the game as well. It’s not bad, but there isn’t any real personality to the theme either so it’s just there. It’s kind of like elevator music in that respect. This game needs a modern reboot to help restart the franchise.

Overall, I can’t say that the game is very fun. It’s unique and is good to play for a few minutes, but it’s not a game that I would recommend spending money on. It just isn’t worth that kind of attention and I’ve seen free games that had a lot more heart and depth to them. If you really want a good challenge then I guess this could be the ticket for you, but there are better options out there like Ninja Gaiden. I’d never heard of this game before I bought it and I can now see why.

Overall 5/10

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Final Fantasy Crystal Chronicles Review

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It’s time to take a look at the Crystal Chronicles. Final Fantasy has had a lot of different game lines over the years and they all seem to perform fairly well. You’ve got Tactics, Chocobo, Crystal Chronicles, The Rhythym music games, and the main line. By completing this game I have finally been introduced to another segment of the series but it certainly pales in comparison to the classic style.

There isn’t much of a plot in this game but I’ll give you the general premise. You start out by picking what kind of job you want to have and in turn what kind of creature you are. After that you travel with a little circus troupe as you purify the world of Miasma. To do this you must go to each area and take a drop from the Legendary tree. You get to the tree automatically by clearing the level and beating the boss. Eventually you will be able to reach the final stage where you must successfully defeat numerous phases of a final boss until you save the world. There are a bunch of subplots and lore that you will run across over the course of the game as you meet with new people. It’s luck based on when you encounter them so just keep running back and forth in the overworld until this happens. One such plot is a black knight who is going around beating people up. From what I could gather, the big boss known as Raem has been eating his memories which is making him go crazy. There’s also a mysterious little fellow who is always lying and stealing whenever he is around. Most of this is filler as you can guess. You never even get to fight the Black Knight even though he is mentioned and hyped up quite a lot.

The gameplay is that of a 3D action title. You hit opponents with your sword/staff or fire off some magic bolts at them in real time. This also means that you can dodge their counter attacks. By all accounts this should be a real good decision on the game’s part since who doesn’t like fighting in real time? Well, it is good but not all that great. Your hits never feel like they have a lot of weight behind them. It’s a more limited version of the .Hack style. Still, it works well enough in the game and nothing is more satisfying than walking into a room with a bunch of enemies and still managing to pick them all off. Divide and Conquer is crucial here.

I think what really hurts this game at times is how much the multiplayer aspect of the game is stressed. You’re meant to play this with a few others as everyone takes a different occupation and you go through the world. You can do this on your own but then it’s like playing the game 4 times over. You also better make sure your allies are as strong as you since the game stacks the difficulty up accordingly for each player. I played solo and can assure you that it took a lot of grinding to get through the final boss. I had to bear virtually every level twice and a few levels for a 3rd time before I finally got strong enough win. Part of the reason why it takes so long is because it doesn’t go by a traditional level up system like most Final Fantasy titles. Instead you obtain artifacts at the end of each level and you choose which one to keep. This will give you a +1,+3 for one specific stat. There are 3 stats in the game, Attack, Defense, and Magic. Alternately sometimes you can choose to get another heart or another command slot which is essentially a quick select for spells and Phoenix Downs. I highly recommend the latter 2 so unless it’s vs a +5 or something then it’s the best bet. You can’t get any artifact twice so only replay each level a few times. Eventually there will be no artifacts left so you’ll be wasting your time. You only get a new memory from each area once every 3 years so you could replay it for equipment, but it’s usually best to do both in one shot so switch up the areas as best you can.

Also, the equipment is very important here aside from the artifacts so try to get yourself a master class weapon and at least a Mythril level Defense & Belt. That’s like getting multiple upgrades so it will save you a lot of time. Getting to the final boss only took around 10 hours, but it took around 5 more hours to get to a level where I could beat him. As it so happens with many RPG games like this one, by the time I grinded high enough to beat him it seems like I went overboard so I didn’t even have to use any of my Phoenix Downs. I ended with about 20 extra, but it’s always better to be safe than sorry right? The bosses can be tricky so you just want to figure out what the best approach is. The game isn’t very straight forward so sometimes it will be handy to look online to see what you need to do. For example you need to use Cure on the memories in the final level to unlock your super attacks and the minions only respawn in the second last phase if you beat both so just take down one of them. Be warned in the final phase that you can accidentally heal the boss with your cures so definitely try to avoid that.

I dare say that the game’s biggest weakness here is the plot. You can make a case for the terrible level up system as well of course, but you really expect a dynamic plot from Final Fantasy. Sure, we get little cutscenes before each level as a narrator talks about how great the places used to be, but it’s just all very dull and boring. The actual characters have no personality and everyone is just going through the motions. There is never a sense of danger at all and the game simply isn’t cinematic, but at the same time it isn’t colorful like a Nintendo game either. It’s like playing a game full of exposition with nothing ever coming out of it. If you look really hard at the mini cutscenes and optional side quests then sure you’ll probably understand the lore, but there’s still nothing epic about it. I want a real plot, whether it be a slice of life one like in Sword Art Online or an end of the world adventure like Sonic The Hedgehog 2006. At least give me something.

There is a good amount of content here so I can’t really critique the game on that aspect. You can keep playing this game for a very long time if you want to get all of the artifacts. Especially since you won’t know what the level’s mission is until you beat it and that affects which artifacts you get. If you want to see the mission then you need to get your GBA ready and connect to the game. Again, they put too much of an emphasis on this connection part if you ask me. If the game had decided to be a little more self contained then I really think that it would have ended up being a whole lot better. Instead it just limits itself. I can’t see myself going back to the game for any of this, but if you really enjoyed the experience then go for it.

The graphics aren’t very good, but it’s mainly because of the artistic direction that the game went in than with the actual effort. The character designs are on the chibi design and none of the creatures look particularly threatening aside from the final boss. At least that guy seems pretty intense and it’s a monster design that is memorable. Unfortunately the soundtrack isn’t particularly good either. I can’t think of a single good theme in the game and that’s really a bad sign. Final Fantasy is known for its stellar soundtracks so I was actually rather surprised that this one didn’t hold up so well.

Overall, Final Fantasy Crystal Chronicles really wasn’t for me. The gameplay isn’t bad, but I did have an issue with the level up system and the sheer amount of grinding to beat the game. I’m not usually opposed to grinding, but when your upgrades depend on luck and the game doesn’t tell you much then it can be rather annoying. It becomes a bit of a chore to play the game once you enter the end game as even the old levels get buffed to the point where the enemies are stronger than the ones in the final dungeon. Throw in the fact that the plot was so weak and there isn’t much reason to play this RPG. If you want a good action game then check out Legend of Zelda. If you want a big plot experience then play a main Final Fantasy title. There’s just no room for the Crystal Chronicles and I’m hoping that the Wii game is a little more fun.

Overall 5/10

Domino’s Piece of the Pie Pursuit Review

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After a lot of procrastinating I finally got around to playing the new Domino’s game. After all if it’s something that will help you earn Pizza points how could I refuse? It’s definitely got a little effort put into it but I wouldn’t say that the game is all that amusing. I don’t see myself ever replaying it after all. Still, if you’re looking for a motion game where you have to move carefully through the obstacles then this will be right up your alley.

There are 6 levels here and each one is a little different. For example one of them plays out like a Monkey Ball level as you try to avoid the holes in the ground and roll to the goal. It’s probably the most well thought out level. I’ve always liked that game series as it can get quite difficult but never unfair. Some points in this level are incredibly difficult but fortunately there are constant checkpoints so you never have to go too far back. That’s something that I definitely appreciated from the game. Without the checkpoint I’m sure that the game wouldn’t have been nearly as enjoyable.

Another level has you controlling a balloon as you glide from place to place. It’s a pretty interesting concept as you use the fans to keep it on course. It seems difficult to win this level without dying though as the balloon has a tendency to get into bad angles but fortunately the checkpoint fixes that.

Next to we have a level where you manipulate really small balls to try and go down the tunnel. You have to get 10 balls into the correct hole in multiple phases. It’s a pretty fun level although it’s also rather easy as you appear to have an infinite amount of balls. The level is less interesting than the last 2.

The most bland level in the game is probably one where you have to roll sideways from platform to platform. You’ll certainly get there eventually, you just gotta keep going. There’s also a 3D roller where you move from side to side. It’s pretty similar to the Monkey Ball level but with less control so it’s not quite as good. Still not a bad level though.

As far as the graphics go the game looks okay. It’s like what you would expect from a tech demo or something. The colors are clear and everything looks as it should but the actual objects are super basic. Nothing wrong with that but of course it does make it fairly easy for the graphics to look good so don’t go thinking that it’s because this is a AAA game or anything.

There isn’t really a soundtrack here. There is one static theme that keeps showing up a lot but that’s about it. It’s fairly calm and peaceful though so it fit the levels well. Let’s talk about the real trouble here though. There is basically no replay value to be found here. That’s because the 6 levels is all the content in the game. You can’t earn any extra rewards either so the only possible reason to play the games again is to increase your star rank. I don’t know about you but I don’t think that is a good enough incentive to keep me playing. The game is free so it’s not like you lose any money but make no mistake, you’ll only be playing around for about 10 minutes and then after that the game will be over.

Overall, It’s cool that Domino’s made their own game. All things considered I think that they put a decent amount of effort into it. As most people will be playing it for the coupon I’m glad that it doesn’t take too much effort to get it. It’s not a game that I expect I will ever play again but I’d recommend downloading it. Pizza doesn’t get much better than Domino’s so this coupon is definitely pretty handy.

Overall 5/10

Donkey Kong Barrel Blast Review

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It’s time to look at Nintendo’s biggest mistake when it comes to the racing genre. A DK racer practically writes itself and just has a ton of potential. It’s a shame that the game squandered this so readily. Motion controls are what hold this game back and while it was an attempt by Nintendo it completely backfired. Sometimes just because an idea makes sense in concept doesn’t mean that it should be implemented. This is most certainly one of those times.

There is no story mode of course but we do have a few different tournaments at the ready. There are 4 main tournaments and 2 bonus ones. The bonus tournaments allow you to pick your own stages to have a tournament with friends and another one allows you to randomize the stages. Both are handy when playing with friends but you don’t get a trophy for clearing them so there is no single player incentive. The main tournaments start out at 3 races and eventually go to 5. There are multiple difficulty levels but you are forced to start with Rookie so I just stayed at that level. Even then the game is surprisingly difficult. You have to stay at top speed and use a lot of boosts if you want to come out on top here. Of course, the Mario Party luck factor is around here so sometimes you’ll just get blasted by other racers behind you which is out of your control. Not much can be done about that.

Each racer is using a pair of drums instead of a car. It is for this reason that instead of accelerating like normal you must beat the drums to keep going fast. You have to make the motion of hitting the drums constantly to stay at peak levels and just hit one drum to turn. Hit both at the same time to jump and hold down on the Nunchuk to activate your boost. Your boost is the most important skill that you have here. It can change a whole race and just know that you can extend your boost by hitting enemies or normal barrels. If you time the boost right you can keep it going for a very long time. Just focus on the combo and don’t use your boost unless you see something to bump into.

There are a lot of games that can be called painful while you are playing them, but there aren’t many which you can say that in a literal sense. Your wrists will be absolutely exhausted after playing this game and I am convinced that it wouldn’t be healthy if you played this game long term. You can even expect some neck and back pain if you were straining a lot and too rigid while playing. Naturally the trick is to simply not play too hard but that’s easy to say until one of the computers passes you. Then it’s back to hitting the drums as quickly as you can.

When it comes to the graphics then this game finally gets to shine. The character models are definitely on point and are appropriately high quality. The levels all look great and there is a lot of variety to be found here. Whether it be Jungles, Volcanoes, or even Space DK has you covered. The final level in the game is the hype space one and it is as cool as you may expect. I was pleasantly surprised at how much effort Nintendo put into some parts of this game, but maybe I shouldn’t be. In theory this was supposed to be their next big racer. The stage themes are pretty solid as well even if they aren’t all that memorable. I suppose you can’t have every game be quite as legendary as Mario right?

Aside from the tournaments which won’t keep you busy for very long, the game has other modes at its disposal as well. One of those is the challenge mode where you attack various missions and see if you can accomplish them. The missions are actually reasonably difficult as you can easily lose a stage if you’re not entirely sure how to approach it. Take one wrong shortcut and it’s time to retry. Between the various unlockables and the main tournaments, I think you’ll find that the game has a reasonable amount of content to back the pricing.

All of this is only if you can get past the gameplay though. None of the other stuff will ultimately matter if you wrists simply can’t take the pressure. The items are fun though and if you use them right they will help you take a break. Build up some good boosts and just use it when you know that you’ll be able to keep it going for a while. During this time you don’t need to beat the drums. You have other items like armor and missiles but you have to keep shaking the controllers during this. Interestingly enough, the descriptions in the game say that you can stop shaking once you’re at max speed, but they must have meant that you could stop shaking for a moment because after that the car will immediately start slowing down again. So much for that I suppose.

Overall, Barrel Blast really could have been a good game. It had a lot of the right pieces in place like the animation, soundtrack, and array of content to keep you busy. The one area where it went wrong was with the controls and you’d think that this wouldn’t be a big deal. It’s just so drastic that it ends up bringing the whole game down with it and that’s the unfortunate part. You actually feel like the game isn’t healthy to play. If you want some exercise for your wrist and don’t think that it will end up having a detrimental effect instead, then I suppose you may want to give this game a chance. However, if you’re playing this game in the first place because you want to relax while cruising through the levels then this isn’t the right game to add to your collection. There is nothing relaxing about constantly beating the drums.

Overall 5/10

Batman Dark Tomorrow Review

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Batman has had quite a few video games over the years. I’ve yet to play one that was truly spectacular though. The other games were fairly solid but I’m waiting for a game that will be the next big thing. I got Dark Tomorrow in the hopes that this would be it as the comic driven plot and early 2000s aesthetic would be just what the series needed. Unfortunately a truly dreadful opening ends up severely limiting the game’s potential even though the ending is fantastic.

The game starts off by spoiling the final twist as we see very obvious silhouettes of Ra’s Al Ghoul and Talia. They plan to cleanse the world of humanity. To proceed with this goal they free all of the villains in Arkham to distract Batman. Batman also has to deal with a turf war going on in Gotham and the fact that Commissioner Gordon has also gone missing. Robin and Oracle are ready as backup but Batman decides to handle this alone, that’s how dangerous these villains are.

There’s always a debate about which is more important, gameplay or story. Well, gameplay will always be the most important part of a game and it is certainly what holds this game back. The game just doesn’t tell you anything about the controls and puts in so many red herrings that you aren’t sure what to do. You have extra gadgets that are basically pointless like the flashlight. You can barely move while that thing is one and the light it emits is comically small. You’ve got night vision goggles which are good for a small handful of segments when trying to dodge the trip lasers but you don’t even need to bother with them. I ran through all of the lasers for fun and honestly I didn’t notice a big difference in the amount of enemies that popped up. Then you’ve got the bat grapple 2 different times as one lets you swing and the other lets you shoot up. They are also used quite sparingly. This really feels like the game was meant for pure hand to hand combat and the gadgets were only added since someone in development thought Batman should have them. The Batarangs never get useful and the same goes for the smoke bombs which really don’t fool the villains for a second. The health packs are great though.

The game uses an interesting auto save feature. Basically, you have an unlimited amount of lives and typically wake up in the area that you died instead of going all the way back to when you last saved. However, while the game keeps a local record of your progress, you do still have to save on your own if you want to turn the game off. So just don’t make the mistake of thinking that the game is auto saving even if it does seem that way.

So, why is the gameplay so broken? Well for starters, the game has some really bad puzzle sections that just don’t make sense. The first level has most of these. In one section of the burning street you will try going forward but are quickly riddled with bullets. It doesn’t matter what tactic you try, you will never be able to get through there. You have to instead go through a side road and walk through some burning cars. There’s a small gap there that just seems cheesy. In another level, you are stuck next to a fence and your lock pick inexplicably does not work on the door. The lock pick is another negative as it’s called an ultimate something instead and the game doesn’t even tell you what it does. You will just find out that it’s a lock pick once you use it towards the end of the game. Here’s the problem, the game makes a big deal about it during this gate section as if you are supposed to use it, but you never do in this level. Instead you have to jump on a car and then jump on the roof with perfect precision. If you are slightly off or the game glitches again then you will miss the jump. Due to this, you will likely believe that the jump isn’t possible unless you know beforehand that it is.

Even the combat system is hidden from you. You have two attack options, punches and kicks. You use them to knock the enemies down and then you handcuff them. If you don’t handcuff them, then they will simply keep getting up forever. It’s an odd mechanic especially since you can’t skip the long handcuffing cutscene. What the game doesn’t tell you is that if you hold onto the L button you will unleash a series of rapid kicks and punches which deal a considerably higher damage output and make the bosses child’s play in comparison. You can certainly beat the game without this knowledge and sometimes it’s actually better not to go for a combo since it leaves you vulnerable if the opponent blocks it. I do think that information should be somewhere in the game though.

These are the reasons why the game got off to a rough start. The design of the opening levels where you are stuck in a death loop and the jump over the gate mixed in with the rather choppy combat controls if you don’t know how to combo the hits. However, once you get past the level and master the combat system, then things get fun. The second half of the hand feels like a whole different game. The Arkham level in particular is a lot of fun as you go through a marathon of bosses including Mr Freeze, Killer Croc, Szaz , and Poison Ivy. The bosses are a lot of fun. This is one time where the poor camera angles and the overused cutscenes can be quite fun. It’s pretty satisfying to knock the boss down since you get the full cutscene. Of course, it’s also fun when he knocks you over as well. Once you learn the combos the combat system becomes genuinely fun as well. It’s like an old school arcade game.

Some aspects of the game also shined from the start like the graphics. They are way ahead of their time and look considerably better than any of the other GameCube Batman games. It has a certain comic aesthetic that just works really well with the character models. The first cutscene sets the game on a positive note as it just feels very theatrical. You would not be blamed for thinking that it was a clip from a film. I can’t say as much for the soundtrack unfortunately. I suppose they didn’t put in quite as much effort into this section of the game compared to the others.

The level designs are really large and well thought out. You can be wandering for quite a long time from room to room. Fortunately the game remembers who you have handcuffed until you turn the game off so you don’t have to worry about beating them every time. Unfortunately you aren’t always able to appreciate the levels because of the really bad camera angles. It just keeps on turning whenever you move which really causes you to stop in your tracks or take more hits than you would have liked. It’s pretty distracting and I died a few times thanks to that, but at least there are constant checkpoints.

Then there is the plot which is probably the best plot from any Batman game. We get to see an onslaught of Batman villains throughout and Ra’s can make for a good villain. As par for the course Batman certainly does give him a whole lot of credit but I don’t consider him to be quite as impressive as many of Batman’s other rogues. Oracle did doubt Batman quite a bit in the cutscenes and it was too bad Robin couldn’t help out more, but I suppose the developers really wanted to keep this as a Batman solo game.

There isn’t any real replay value to be had in this game. It’s the kind of title that locks you in next to the final boss so you couldn’t go back and get collectibles even if you wanted too. You could play the whole game again for that, but that’s a little drastic. The value in this game will be in the main story which is really a 50/50 gamble. It’s tough because the climax is so amazing, but I just can’t forget the opening.

I should also mention that the game has around 4-5 endings. I actually ended up with one of the bad endings as I ran into the villains and knocked them all out, but I didn’t deactivate the apocalyptic machine. Apparently that was in the next door over. I also lost to Ra’s once so I actually got to see both endings. Getting to the good ending wouldn’t take very long but I was rather satisfied with the ending I got so I stuck with this one. It’s actually a fairly realistic look at how the situation usually goes if your opponent has a deadman‘s switch.

Overall, Dark Tomorrow is going to have to stay squarely in the middle. The two parts of the game neatly cancel each other out. Dark Tomorrow certainly seems to have divided its team up into various sections and some worked harder than others. If you’re a big Batman fan then I’d recommend checking this game out. Just watch out for the burning level and try to find the truck right away. It’s the best chance you’ve got!

Overall 5/10

Pirate’s Quest: Hunt for Blackbeard’s Booty Review

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It’s time for another Wii party game. It’s actually been quite a while since I got to play one so this was nostalgic. The actual games are better than most in this genre although that is fought back by the limited content in this game. Seriously, the game only has 5-6 minigames which is significantly less than pretty much any other party game. Name a title that has less minigames, I’ll wait. I give the game some kudos for actually getting a story together with actual cutscenes though. It’s not much but it shows that this game has more of a budget than the rest.

So the main mode is story mode of course. You can also just play the minigames freely in multiplayer mode as well which is where you’ll likely spend most of your time after beating the game. After all, there is nothing else to do. The main story mode has 3 worlds which each have the 5-6 minigames. It’s just the same ones that get recycled so this is an obvious ploy to extend the game without actually coming up with new content. It’s a little sloppy and forced if I’m being honest, but at least it’s only 3 worlds so it could have been much worse. The cutscenes explain how Blackbeard found his treasure. They’re fairly low budget, but not half bad. The story should last you for a full 2 hours. Multiplayer can be infinite but considering that you’ll likely switch to Mario Party before long, I doubt you’ll be sticking around. There’s really almost nothing to do in this game so buying it at full price would have been crazy. For only around 2 dollars though, it’s really not a terrible bargain.

The graphics are pretty underwhelming but what else is new right? It’s what I’d expect from a Wii game of this caliber. There isn’t much of a soundtrack either so just focus on the minigames. On a technical level the game does not surpass expectations and merely meets them half heartedly. So far this review has been pretty tough on the game eh? It’s time for the actual games then to see if they can save the title. First off is Poloball which is actually my favorite. It’s like Golf, but actually exciting and with more stakes. Essentially you have to hit a ball through about 10-16 checkpoints. Once you cross them all, then you get a poison ball and want to hit all of the other balls. Whoever gets the poison ball first naturally has a huge advantage over the others. The game can theoretically take a long time if everyone is good though. This is because the gates are narrow and if you bump another ball then you can shoot it far away. As a result, everyone could keep shooting each other’s balls away for a while which would make for a big stalemate. Hopefully that doesn’t happen.

The swordfighting game is probably the weakest one. It’s about swinging your Wii remote as the sword so you can see why this didn’t work out too well. The remote just won’t listen to you half of the time and it feels like the computer always has the edge. You’ll just want to keep swinging and hope for the best, but it doesn’t make for a very balanced minigame. It was generic at best. We had the tag team boat racing where one character controls the cannons while the other steers. This one is pretty fun although I don’t like the fact that if you get too far ahead of the opponent he is brought up to where you are. Kind of defeats the whole purpose of the minigame don’t you think? That felt like a big flaw.

Another minigame is treasure hunting. It’s also 2 on 2 which the game seemed to love. You have to dig for chests while the other team tries to whack you on the head. Then you switch placed after a certain amount of time or it happens instantly if they get both of you at the same time. This game has a lot of strategy behind it and I definitely enjoyed the game. You really have to try and stay one step ahead of your opponent throughout the game. Teamwork is also important because if both players go after one person then the other one has free reign. It’s pretty well done for the game. As you can see, in general the minigames are actually pretty good. They’re just really limited and you can only play a minigame for so long before you grow tired of it. I doubt I’d want to play too many games of poloball back to back after all.

Technically there are a bunch of a costumes, weapons, and characters to unlock. You’ll just notice very quickly that they don’t make for much of an incentive to grab them all. I was happy to grab some along the way with the in game currency but they’re way too pricey. I would have to play the game for a very long time to get them all and I’m not willing to make such an investment in time. Not on this game anyway and especially without any trophies for my efforts.

Overall, This game ranks up there with Casper as one of the shorter games. Perhaps the campaign is longer than the others since it is 2 hours, but in terms of actual content this one is way shorter than that. The lack of minigames just can’t be ignored. While there are unlockables they seem purely cosmetic so it’s not as if they really add a dimension to the game. If you find this title for 2 dollars then you should probably snag it but otherwise I’d advise getting a better party game instead. There is no shortage of other options to be honest as even the newest Mario Parties are better games than this one. Sorry Blackbeard, but my treasure is in another title.

Overall 5/10

Rabbids Go Home Review

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It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10

Digimon World Next Order Review

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It’s time for the big, hyped return to the Digimon franchise! I’ve been waiting for Digimon to make its return to the big screen for quite a while at this point. Unfortunately, I can’t say that the Digimon World series is my favorite from what I’ve heard. The idea of growing and raising Digimon just doesn’t strike my fancy. That being said, World 4 was pretty hype so surely this would be hype as well right? Unfortunately, it is the worst Digimon game so far. It has its moments, but the overall gameplay mechanics are just bad.

Lets start from the top since there is definitely a lot to discuss at this point. The plot is about a kid who finds himself in the Digi world for some reason. The actual reason isn’t important and the game doesn’t really address it either. “Stuff happens” is the best explanation really and it’s all because the kid entered a Digi tournament and came in the top 5. The other contestants also made it to the Digi World, but it seems like the top ranked fighter is evil. The other top fighter might also be a traitor. Luckily, Terry (That’s what I called the main character anyway) still has two other friends to help him out. The problem is that one of them is always bragging about herself and the other guy has self confidence issues. Terry basically has to defend the world on his own. To do that, we need to find a lot of Digimon and force them to move to our town. After we’re confident enough, then we can head for the villain stronghold.

Here’s where the problems start off. The actual gameplay revolves around you walking through various habitats and recruiting Digimon. Some of them will join you instantly while others will have you find sticks and stones, or other materials. Others will have you fight them, but most will just tell you to back off and you have to wait until you’re progressed further in the game. The kicker is that you can’t progress further without getting more Digimon so you’ll spend a good amount of time just looking around. The exploration is big in this game like with Legend of Zelda. The problem is that you can’t actually take your time since you have Digimon partners.

The game really tries its best to make the Digimon like realistic kids, but they went too far. They can’t go 5 minutes without yelling at you to bring them food, take them to a toilet, or that they want to go to sleep. If you don’t have the items on hand, then they’ll refuse to fight in order to spite you or they’ll get sick. Once they get sick, you have to spend a bunch of money to make them better again and that’s only if the Hospital is open. You probably won’t get that for the first 20+ hours though so good luck until then. Another issue is that your Digimon are constantly dying all of the time which reverts all of their stats back and you have to train them from the beginning. The whole system is made to be as aggravating as possible.

Now, I think the intent of this game was to feel like Shantae or Breath of the Wild. Everything is difficult at first, but as you progress through the game it feels a lot better since you have upgrades which are effectively quality of life upgrades to the game. The problem is that the whole Digimon death system works against that to a solid extent. While you can get upgrades later on that extent their life a bit and help them regain some stats through each reincarnation, you’ll still have to waste hours in the gym powering them up. The gym is as tedious as you’d expect since it is just about mashing the X button. You also can’t train for very long before your Digimon get tired and take a break, get hungry, or get sleepy. You have to listen to them since you need their Digibond for EXE fusion.

Did I mention that this game does a terrible job of explaining everything? I learned about most of the techniques and tricks online. The game never even tells you about EXE fusion. I’m sure an NPC mentions it somewhere, but I never ran across it. Without EXE, beating the game would be really difficult. It is only possible when you have maxed out your bonds with both of your partners, have 1 Mega, and both have 150 Order Points. It basically makes you invincible. Granted, I only got to use it once, but it was awesome. For the final boss, I just spent a whole generation fishing until I had 3 million bucks and then I did the gym and bought food at the Restaurant for 10 days. By that time, the final boss went down without even putting up a struggle so I didn’t need to bother with EXE. It was a glaring change from how tough the rest of the game was.

Once you’re in combat, you have to watch as your Digimon try and attack. You can give them orders to attack or block which helps, but they don’t listen to you if they don’t feel like it. Also, they may obey your order once they’re out of range so the attack will miss or they’ll block, but let it go before the attack lands. I definitely prefer to control the Digimon myself or to at least have a proper turn based system instead. The gameplay is absolutely not my cup of tea. To be clear, it’s not bad though, it just could be a whole lot better. The game could have easily gotten a 7 in spite of it had the rest of the game been good.

The problem is that it isn’t. I can’t stress enough just how bad the Digimon death system is. It gets incredibly tedious during the early part of the game. You’ll also have to just let the Digimon die sometimes because you know that they won’t get strong enough in the end. At least one good thing is that your Tamer upgrades are permanent since he never dies. His EXP is based on how far you walk and for how long you stayed out. The best EXP trick is to then just walk in circles over and over again and you’ll be getting level ups in no time. It’s cheesy and feels cheesy as well, but you can’t deny the results.

Also, make sure that you pick the easy difficulty setting. It doesn’t actually affect the enemy strength or anything. The only real change is that training in the gym is a lot quicker so Normal mode is literally just in existence to make the game more of a grind. I don’t see any reason to ever even consider playing that mode. As it is you’ll be grinding a lot for materials, training, and just general walking around. This review’s been pretty negative since I want to make sure you understand what’s limiting the game. It’s hard to really do it justice even now as you have to play the game to really understand. Now let’s talk about the positives.

The graphics are decently good. They’re not quite PS4 level, but they don’t look bad either. I’m guessing they just couldn’t make the graphics look too good because of how many character models are in the game or something. Either way, they suffice. The levels all look pretty clear and the character designs are good. The soundtrack is okay. Cyber Sleuth certainly spoiled me on that, but it goes well enough with the scenes. I would have liked one hype lyrical song, but maybe for next time.

I do have to say that the plot ends in one of the worst ways possible. It always felt like the story was just something added so it could have one, but wasn’t the main focus. There’s not much to it, but there was always that feeling in the back of your mind that something hype was gonna happen. After all, most RPGs take a while to really get going. The problem here is that there’s no payoff. The final twists with the main villain don’t make any sense and actually just hurt the character. I didn’t want a sympathetic villain, I just wanted a tough one! It just eliminated the hype. The post story boss was pretty fun though. I wasn’t initially planning to do any of the post game stories, but my Digimon were so overpowered at the end that I couldn’t resist. I went and fought Diaboromon along with quite a few bonus quests to help out the stat sheet at the end.

That’s actually where the game comes full circle and I have to admit that it can be addicting. It’s strange since on the surface, it sounds like the game wasn’t all that good right? Maybe it’s just one of those “Time sink” issues but I did grow attached to it by the end. The beginning of the game was very brutal. Nothing’s worse than playing for an hour or two and not really accomplishing. On the other hand, once you do start to accomplish in the game, you don’t want to start. How I see it, the game really gets going once you are near the end of the game. That may seem to be a bit late, but from there on, the game works quite well. The quality of life improvements are just that massive. Your Digimon will finally get stronger at a rapid pace and you will be able to keep them alive for a very long time due to the new partners that you can recruit. The whole thing is time consuming and the game never stops being a grindfest but you can’t help but want to play the game again. I even briefly entertained the thought of getting the Platinum here. My Digimon are certainly strong enough now and I just need to keep extending their lives and they’ll live forever. Still, it’s not something that I’d be doing anytime soon, it would just take too long.

Overall, This is one of those games where you have to be prepared to invest a whole lot of time into it. You won’t be completing this game in under 40 hours or at least it’s not very likely. Of those 40+ hours, probably around 10 will be on the story and the rest will be side quests and grinding. You’ll want to keep completing the side quests though because every Digimon that you recruit has a unique ability and helps your city become a better place. Furthermore, you can’t beat the game without getting your town’s reputation to 100+. Each Digimon that you recruit gives you an extra 2-3 reputation. There’s enough replay value here to last you around 80+ hours as well so it’s certainly worth the money. Know what you’re getting yourself into and you’ll enjoy the game more. The final half and the post game segment isn’t enough for me to give the game a positive score, but it’s certainly a very deep game. I could play it for 20 more hours and still not quite understand all of the mechanics. You’ll have to tear yourself away at the end if you can survive the first 30 hours. I’d recommend just playing Cyber Sleuth if you want a game that’s dynamite from start to finish.

Overall 5/10

Super Mario Bros: The Lost Levels (VC) Review

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It’s time for a really retro Mario game! I typically don’t use the virtual console all that much since I’m a physical game collector, but when a title has no alternative then it’s time to take the plunge. I got this one on the Wii U Eshop and it works pretty well. One advantage that this digital copy has is the ability to save at any point in the game. I can’t really imagine completing this game otherwise since I died over and over again many times. That’s because of the controls though so more on that in a bit.

It’s a classic retro Mario game from start to finish. There are 8 worlds with 4 levels each. There’s also a 9th world if you really want to test your mettle, but you get to see the ending after World 8. Each level is fairly short so you could easily complete the game in a few hours if you don’t die all that much. Of course, not dying is far easier said than done in this game. I’m not sure if it’s just this version or not, but as I mentioned earlier, the controls are terrible. I’m talking Ninjabread Man levels of bad which is actually crazy. You just don’t expect something like this from Nintendo and it makes you wonder if the Emulator guys were able to make the controls smoother..not that I’d try it tho!

The VC is a nice re-release of the original Lost Levels as the graphics are as old as you can get. It feels nice and retro to look at the sprites. The soundtrack isn’t quite as inspiring as usual, but it’s not bad either. It’s pretty good for its time on the technical merits. The level designs are also on point and I like the game’s attempt to make a snow level by making the background white. I can definitely roll with that and it’s something that I’d do in one of my sprite videos as well. Whatever works right? I really need to make another sprite video….one of these days.

There really isn’t any replay value to be found here aside from playing the levels. Usually that would be enough, but Mario Maker basically invalidates this game. You can just replay the levels over there, but with superior controls and graphics. It’s fun enough and still worth the money since the game is pretty cheap, but you probably won’t be coming back to this one. I’m also not sure what happens if you get a Game Over. I didn’t risk it so I kept saving before I would lose, but if you go back to the beginning then that would be pretty tragic. I was under the impression that this was the case, but I don’t remember actually reading about it so it could just be an incorrect assumption on my part.

I heard that you’re better off playing Luigi in this game and I can see why. Jumping a little higher would definitely be useful a lot of the time although the controls getting even more slippery doesn’t sound like my idea of a fun time. To elaborate on the iffy controls, it’s like the game added a gravity mechanic. You have to time your jump at just the right point so that you can cover a good amount of distance. Too short and Mario will barely turn and if you’re too far then he’ll float too far and you’ll die. It’s just really hard to take everything into account and a simple jump can take up to 10 tries or maybe even more. It gets a little tedious after a while. Luckily, the actual gameplay style is something that I’m still a fan of so it’s not as bad as it could have been. Without the instant saves on the VC version, it’s safe to say that this game actually would have gotten a negative score.

That’s due in part to the fact that the game doesn’t play fair. There are a lot of Mario Maker tricks included here like invisible blocks right before a jump and poison mushrooms that will destroy you if you make contact. Blind jumps are also around and it really does feel like Mario Maker users borrowed from this game. I never expected to actually see this stuff in a real Mario game. It can be a little funny here since I just restart, but imagine starting the level all over again because of it? There are also never ending mazes that don’t end unless you complete a level in exactly the right way. A little ping sound will let you know if you’re doing it right, but the VC version seems to have cut that out.

As such, it would be just about impossible to have beaten the level without knowing the trick. There are so many paths and trying them all would drive you crazy. I don’t see why a maze should be added to the game either. It just feels cheesy and almost like cheating. The level is literally changing depending on where you go and that just doesn’t feel right. There are only two levels like this, but the fact that they pop up out of nowhere makes it just that much trickier.

Overall, I forgot the exact origins of this game, but I think America skipped it for a while. I can safely say that we made the right move in that case. This is easily the worst Mario 2-D sidescroller out there. The levels aren’t really fair and the controls are just painfully bad. I died well over 100 times during the course of the game but I feel like I would have only died maybe 10% of those times if the controls were smoother. If you’re a huge Mario fan then it’s probably worth buying this one. You should see the one time that Nintendo messed up the classic formula. Still, I can’t call it a bad game. It has a reasonable amount of levels and playing the game is still fun. Once I started, I couldn’t stop until I had completely taken it down. It still has that addictive feel to it, but with only a fraction of the usual Mario fun. Soon I’ll be playing Metroid on the Virtual Console as well so we’ll see how that one fairs. The controls are certainly better which is already a nice improvement.

Overall 5/10

Final Fantasy VII Review

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Well, it’s time for the big one. I started this game ages ago and have finally completed it. Final Fantasy VII is a legendary game that just about everyone has heard of. I became a big fan of this timeline thanks to the Advent Children film which was a complete and utter success. Unfortunately, the game was unable to live up to this level of hype. I was prepared for an amazing game, but ended up with a rather disappointing game. In many ways, FF VII was ahead of its time and was certainly high budget. In other ways, it was simply not up to snuff and really held itself back from a better score.

The plot involves a soldier named Cloud. He doesn’t really remember his past and the villain likes to mess with him quite a lot. He meets up with some resistance members and they decide to take down the corrupt government and save the day. This gets a little complicated when Sephiroth shows himself. He is a being of near limitless power who wants to end the planet. Cloud and his friends are just normal joes, how can they deal with this? They’ll need a lot of Materia (Summoning/Magic crystals) and allies if they want to overcome him. It’s a race against time now.

That’s probably not the best plot summary, but the game is very long with a plot that is constantly adapting as new stories come into play. There are also a lot of side quests and bonus content t hat flesh out the story even more. It’s a legendary game for its plot and this holds up very well. I actually didn’t know much at all about the game despite being a rather big fan of the series in general. A lot of it was all new to me, which was certainly a blast. Cloud’s origin was definitely nice and convoluted and there were so many twists that even I was a little confused by the end. It was in a good way though as it was well thought out and you can understand it as long as you give it enough thought.

The game was also a little more intense than I had been expecting. To be honest, I didn’t notice that the game had blood in it until I stumbled into the lab level where the staff had been viciously attacked. It really came out of nowhere. I will admit that this level was extremely atmospheric and if anything this element made it all the scarier. This was also when the game’s plot started to pick up and get a little more exciting. The beginning of the game is fairly laid back and FF VII likes to slowly build towards the plot. That’s an element that all Final Fantasy games go for as it lets then plot develop the characters and get you to sympathize with them. It’s a good tactic so long as the payoff is really good.

The payoff was worth the wait. Sephiroth is still the best Final Fantasy villain and both of his themes are incredible. The One Winged Angel theme is extremely iconic and it’s certainly great to see the original version of the song. It has all of the memorable beats and is not something that you’d expect from such an old game. Rock/Opera themes like this didn’t really seem to get mainstream until a lot later. Sephiroth also had another theme, which was the surprise hit of the game. It’s a horror theme through and through and with Sephiroth fading in and out like a ghost the whole time, it was really fitting for him.

Final Fantasy is easily the most tense game that I’ve played. It’s the closest to a horror game at these points and as I’ve never played a full horror game before (Or if I have then I can’t recall at the moment) Final Fantasy VII was a nice glimpse of what that would be like. A horror game done well can certainly be good if handled right as this game showed. Even the final bosses had very intense designs as I don’t think you’ll be forgetting Jenova anytime soon.

The graphics are exceptional. In gameplay the character models all hold up well. They are kinda pixely and you can really see that when you play the mods of them in Super Smash Bros, but they are really good for this day and age. Even more impressive is the fact that it had fully animated cutscenes. They weren’t short either as some were quite long. Even the super attacks had them although that’s an iffy point. It goes without saying that the soundtrack is absolutely top notch. You’re not going to find any game that can completely destroy this one in that area as it’s just very solid.

I haven’t touched on the gameplay yet. It’s classic turn based style and that has always aged well. I do miss it to an extent in modern gaming, but if the alternative is that all future Final Fantasy games will go with Kingdom Hearts gameplay….then I have to say that Square Enix made the right call. Real time gameplay is absolutely better although I really love them both. There is a lot of depth to the gameplay as your level isn’t the only thing to think about. Your Limit Level, Equipment, and Summons are all absolutely crucial. A pro tip for any gamers who haven’t played this yet is to make sure that you switch Limit Levels when you unlock a new one. Having a strong Limit Level 3 or even a Level 2 will make a big difference when compared to level 1. I apparently unlocked Level 3 a while back, but I never realized it so I played the whole game on level 1 until the very end. It was a sad moment.

There is a lot of replay value to be found here. You can easily spend over 100 hours on this game and maybe even more. There are numerous pieces of equipment to find and leveling everyone up to the max will take a very long time. There’s a lot of exploring to be done and side quests to complete. Some aren’t even accessible if you wait too long so then you’ll need to start over again. This is the kind of game that never really ends for you unless you put in a crazy amount of time. Even if you just want to play the main story, that’ll last you a while as well.

So…this sounds like a really positive review at the moment right? Well, lets get into the negatives now. One problem with the game is that it got a little too focused on showing off its graphics. Every time you summon a monster, you have to watch a very long and unskippable cutscene. As you’ll be going for many summons, this really ends up dragging out the fight. You’re gonna get sick of watching these cutscenes and there is seriously enough time to go to the kitchen and grab a snack since you can have all 3 of your characters prepare a summon. This means that you have to watch all 3 back to back to back which can take almost 5 minutes. Lets not forget that Sephiroth has his infamous solar system attack which is the longest one in the game.

The first negative was just a mild inconvenience next to this one. This negative is the fact that the map is very bad. Nothing is labelled so you’ll want to have a note pad on hand to write down what all of the islands stand for. Otherwise, you end up being lost for a while as you try to find the location. Wait, it gets worse. There are times in the game where you are given nothing to go on. I got stuck 3 different times in the game and I spent around 10 hours working to get unstuck. I was victorious the first two times, but in the end I finally cracked and ran to Gamefaqs to see what they had to say. I never would have guessed that I had to go into the ocean and find a secret cave towards the top where there were some designs for a cool mech that would lead me to the robot that would break into Sephiroth’s lair. There was absolutely nothing to even suggest this and this felt like a very unfair puzzle. The game had quite a few moments like this and it made the whole experience lose a lot of its enjoyment.

It’s also not very fun to be attacked by minions constantly for taking even a single step. The minions are everywhere and they just keep on coming over and over again. If you made a wrong turn, too bad. You’re gonna have to fight yet another monster. You can run, but then you will still be taking some damage in the mean time. Did I mention that leveling up in this game takes forever? Seriously, don’t expect to get to level 100 anytime soon. The minions are pretty durable and don’t give all that much EXP anyway. That’s why your top priority is developing your limit and finding cool weapons. Those will ultimately make the difference along with some ribbons to protect you from status attacks.

This game can also be a little mean spirited. If you made the mistake of saving once you were in the area of the final bosses and didn’t make another file…then you’re stuck. If you’re at too low a level to defeat Sephiroth, there is now nowhere to safely train and gather your health back. Luckily, I made around 5 files to be on the safe side and gathered a lot of supplies before attempting the boss again. It took me 2 tries, but I managed to secure the hard fought win. I was pretty proud of myself to be honest even if the area before the final boss gauntlet was way too long.

In the end, my main problem with the game is parts of its design. It was just lacking in some basic areas like the map and quality of life concerns. I shouldn’t have to wait through really long battles thanks to the cutscenes and getting lost for hours because the game sent me on a random goose chase is no fun. It’s a shame because the game is a technical masterpiece and the plot is solid. It’s like an AAA game that just didn’t get a great deal of quality control to back it up. I need my quality control which is why I can safely say that Deca Sports was the more enjoyable game. “But that’s crazy!” I’m not saying that Final Fantasy VII is a bad game, but it just wasn’t a fun game most of the time. I was expecting to have a lot more fun with it.

Overall, Final Fantasy VII was a little disappointing. It’s probably my fault for skipping ahead and playing the glorious FF XIII games though. The tough question here is whether to give the game a 5 or a 6. On one hand, my main negative is alleviated if you just buy a guide book or use online resources to get through the puzzles. On the other hand, that’s kind of a cop out. On the other hand, how can you give a game with 5 star graphics/soundtrack/plot and good gameplay a measly out of 10? It’s definitely one of the tougher decisions that I’ve had to make. It also brings Majora’s Mask into the picture as it’s in a very similar situation to FF VII. It has many of the same negatives with regards to the unfair puzzles, but its strengths are a bit weaker. That game I had been leaning towards a 5 on as well, but that puzzle wasn’t even as unfair as FF VII’s. The 3 day system is madness, but at least you can still make it if you keep on practicing long enough and looking for clues. It’s still a poorly conceived puzzle to be clear, but it’s not as drastic since you at least know where to look. Why can’t more games be like Layton? I was stuck there for around the same time as this game, but it never got upsetting as the puzzle was just very fair. Well, I gotta go with my gut here. Being enjoyable is still a game’s top priority. FF VII messed that up and so I can’t really cut it any slack. It will join other legendary titles like Star Fox Zero, Mario Party 10, Sword Art Online Lost Song, Frogger, and Nintendogs in the 5 star ranks. Hey, it’s still not a bad game and if you don’t mind wandering around for a while and being constantly attacked by enemies, then this is right up your alley. In the mean time, I’ll be looking forward to the remake as the gameplay shift should end up helping out a lot.

Overall 5/10