Play Time 39h 51m
Play Time 39h 51m
Battlestar Galactica is one of those games that should have been good by all accounts. It’s a Sci-Fi game like Star Fox with a direct plot involving aliens and a main character who’s already showing some sass in the first level. How could it fumble the ball this hard? Well, unfortunately the controls are pretty bad and the game design is even worse. You have to be prepared for an incredibly long level and if you die at any point during it there are no checkpoints. That’s exactly the kind of thing that you don’t want to do.
The game starts off with a bunch of alien robots showing up. They want to destroy the Galactica. Your mission is to stop them and prevent the Galactica from being destroyed. Simple enough right? Unfortunately not really and this was the last level I would see. I gave it a whirl for around 3-4 hours but it was just not enough to get through. You have to see the same cutscenes and dialogue each time too which can get old. The main character constantly saying that he’s not a cadet but the other characters mock him anyway gets old pretty quick. It’s a shame because the main guy had some potential here.
The core gameplay is that you’re in a 3D environment where you have to fly in and start taking names. You have your main weapon, your sub weapon, boosters, and a few other tricks up your sleeve. You can reallocate your stats to increase attack or speed. Additionally you have charge missiles and other weapons by holding down each button. I think this may have been part of the problem though. The game just got a little too ambitious with all of this. At the end of the day the main issue here is there are too many controls. You have so many different attacks and movement options that none of them are actually reliable.
Then you have the fact that the levels are massive so it feels like you are never making any progress. I’m telling you, I’ve gone through that exact same intro so many times in this game that it’s incredibly old at this point. It’s just the same dialogue options over and over and over again. You really need a checkpoint system in this game or in any game with long levels for that matter. The worst feeling is dumping a few hours into something without anything to show for it. While minor, I’d say at least adding a play time ticker somewhere in the game would do it wonders. Then I could at least put that down somewhere as a quick achievement. Without it, the game feels like an empty experience.
The graphics are really good at least. The game looks surprisingly solid for the PS2 era and you could make a case for this looking like a PS3 game. It’s got full voice acting and the soundtrack is on point as well. On a technical level this game can hold its own and that’s more than I can say for other games at this level. That’s part of why the whole situation is tragic since at least some of the departments working on this game seemed to try hard. Just not hard enough to really make this a good game.
So, how would I fix this? Well, aside from adding checkpoints I would remove some of the control options. We shouldn’t have 3 different ways to boost. Make R1 the boost option and otherwise you are accelerating by default. L1 will be to slow down. Square button will fire the homing rockets. No need to have it twice. I would make the lock-on system a whole lot more pronounced so you don’t have to be wondering where the enemies are. Remove the team strategy options or just make it something you control from the pause menu. Same for redistributing your skills in the level, that should be through the pause menu. Now with this we’re cooking with gas.
Next up, instead of making each level 20-30 minutes and only having 7 levels in the game, make it 21 shorter levels. Each level is the objective so the length is more akin to what an average Star Wars or Star Fox level is like. Bite sized levels like that are perfect for objective based games like this one. For that matter they make a lot more sense as well. With these changes I think you can instantly bump this game all the way up to a 7. It would feel like a completely different game in a good way.
Of course at the end of the day that’s all just wish fulfillment. The game exists and nothing’s really going to change that. Perhaps if the developers see this they can use it for context on their next game though. For some reason sci-fi games just tend to have a lot of issues I’ve noticed. Star Trek hasn’t exactly hit it out of the park and then you had that game about visiting planets a while back. Star Wars has had its hits but it’s also definitely had some titles that didn’t hit people the way you would have hoped they did. I don’t get what’s so hard to make about a space shooter. Just look at Star Fox Assault for a good idea of how to handle it. That game is quite old by now and yet to this day it is easily the best sci-fi shooter I’ve ever seen. It could handle both aerial combat as well as on the ground. It’s a true legend.
Overall, Battlestar Galactica is not a franchise that I’ve ever started and this game definitely wouldn’t help me to turn around on that. It’s just not a very well developed game with the level designs being too long and the controls are overly complex. The series in general always seemed like an alternate version of Star Trek so there’s a lot of potential there. We just need a modern game version to really adapt the series and give it more respect with the fundamentals. I think if you handle this right then you may definitely have something here. Until then though, stay far away from this game and buy Star Fox Assault instead. You’ll be glad you did.
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Time to continue the Tales of Series with Legendia as my next stop. It doesn’t exactly seem to be one of the more popular titles in the series but it’s a great title in its own right. It doesn’t quite match up to the Symphonia titles but then again what does right? The gameplay is on point and we have a good story here so at the end of the day that’s all you need. This is definitely not a game that you can try to just knock out real quickly.
The game starts with Senel and Shirley crash landing on the Legacy. The Legacy is a huge boat that is so big it serves as the hub world of the entire game. See, this ship is bigger than most countries combined to the point where it is practically the planet. It’s an interesting concept. Well, Shirley and Senel are on the run from a powerful group of villains led by Vaclav. Naturally the reasons for this are rather secret and Senel doesn’t intend on telling anyone. Unfortunately Shirley ends up getting kidnapped by the group. Senel meets up with a local authority figure named Will and a self proclaimed hero named Chloe. Eventually they also team up with a cheerful girl named Norma, a bandit named Moses, and a scholar named Jay. Together perhaps they can take this villain group down for the count.
In a 30+ hour RPG like this you can expect a whole lot of twists and turns. This is just the basic premise. Every character is keeping at least a few secrets in the back pocket for later on. The climax is a lot of fun and there are even a few loose ends which are likely either handled in the post game or left for a sequel. I didn’t really go into the postgame so I wouldn’t know if anything big occurred there. I wouldn’t be surprised if that was the case for at least some though.
Senel’s a good character. He is quick to get into fights which is always a quality you want to see in a hero. He has his own character arc of course so he will change a bit as the game goes on. Naturally one thing that will make his life a little tricky is that 4 of the heroines seem to like him so there will be a bit of tension there. Mainly his goal is to help Shirley out though and everything else is secondary. As long as he saves her then the rest will all come into place eventually.
Shirley’s a solid heroine as well although things definitely get a little dicey with her. She starts to weaken in the second half due to a lot of dicey decisions that she made. It almost turns into a bit of a guilt trip against Senel with the paths she ultimately went on. It makes her not always appear as selfless as you would think. I preferred her sister Stella although her role is a lot smaller than Shirley’s. Stella is more powerful and also just seems more heroic in general.
Then we have Will who may have the biggest role from all of the side characters. My main issue with him is that he seems to think he’s better than the other characters a lot of the time. He spends a lot of time lecturing the other characters and if they don’t agree with him then he will just smack them. Not exactly the kind of leadership you want to see from one of your allies right? He never quite got into my good graces by the end. Chloe’s a much more developed character. Her goals of being a true hero as well as her revenge plot are handled well. She definitely gets a ton of development as well and is really a key player in all of this. The fact that Chloe is a good warrior from the start is also important.
Then you have Norma who is mainly here to throw a bit of levity into the scenes. She is always having a good time and doesn’t take things as seriously as the other members. I thought her character was handled really well and she was consistent in being the voice of hope in the game. Whenever things were dire she would think of something to do. Norma also likes trolling the rest of the characters quite a lot which I can definitely appreciate. Moses is another member of the group but he’s a little more forgettable. The characters always give him a hard time and yell at the poor guy but at the end of the day he is a loyal ally. He’ll help out as much as needed.
Next up is Jay but I didn’t care for this guy. He’s not loyal in the slightest as he plays the field and tried to keep on grabbing more and more intel to stay ahead of the pack. Someone like that isn’t someone you can trust to have your back. Additionally by the end of the game he is quick to decide that he is cool being on his own. This guy was usually more trouble than he’s worth. Finally you have Grune but I’m still not sure what the point of her character is. She shows up near the end of the game as a playable character and then proceeds to do nothing for the rest of the game. If you ask me she could and should have been cut out. It feels like there must have been a big plot for her that was cut out or something because otherwise her whole role here just doesn’t make any kind of real sense.
Then we have the villains such as Vaclav and his 3 generals. They make for a solid villain group. Definitely not the most memorable ones around but the armor was fun. They had better designs than character personalities but they did manage to be a real threat when they arrived. There are a number of villains and factions here as well so the heroes always have to watch their back or risk being attacked while they’re busy. The soundtrack is pretty good. It may not be Symphonia level but the tunes we get are reasonable. There’s enough of an assortment where you are bound to enjoy at least one or two of them. It could be better but I’m satisfied with what we got.
Naturally there is a lot of replay value here. The base game is already around 30 hours and then after that you have the post game which involves character stories for each member of your party. I don’t know exactly how long this is but coupled with what you already have you are going to have a lot of content to play through here. It’s always one of the big advantages of being an RPG, the fun never really has to end. The graphics are also solid of course. We get a few fully animated cutscenes and for the rest there is a good amount of voice acting as well as details to the backgrounds.
Oh yeah I almost didn’t talk about the gameplay. It’s fairly standard for Tales of. You play as the heroes in a 3D or at least 2.5D gameplay style. You can hit the opponents in real time and use basic attacks as well as items and super attacks. The gameplay flows pretty smoothly and there’s a decent strategy element here as you have to decide which enemy to attack and how to go about it. There are numerous options for each scenario so it’s not as simple as just deciding to run and gun it. That may work for a while but eventually you will need to do some level grinding to keep that sustainable.
Overall, Tales of Legendia is a great game with a lot of emotional moments. You should be pretty well attached to all of the characters by the time you end things off. The gameplay is smooth and the graphics are on point. The game is just a strong experience that I could recommend to any gamer. Whether you’re a fan of RPG titles or action games, you should enjoy this one. I’d definitely be down with a sequel coming out someday to revisit the cast.
Play Time 25h 20m
Senel Eres Mastered 22/23
Sun Quan Level 56
Ginchiyo Level 11
Motochika Level 6
Level 1 13m 4s 432 KOs
Level 2 9m 42s 430 KOs
Level 3 15m 43s 465 KOs
Level 4 12m 47s 507 KOs
Level 5 3m 54s 95 KOs
Level 6 13m 33s 248 KOs
Level 7 9m 34s 223 KOs
Level 8 9m 41s 281 KOs
After many years it was finally time to jump into the second Warriors Orochi title. The first one had definitely been a lot of fun so I was eager to see how the sequel would respond. Once again this is definitely a great title. I do think there’s a bit more they could have done with the story to highlight the crossover aspect but on the whole you should be very satisfied here.
The game lets you choose between playing as the Dynasty Warrior series, Samurai, or Orochi. I went for Dynasty and it’s fun that the fire team gets to be the head fighters here. The Sun clan is always a fun team to get behind even if the leader Sun Jian doesn’t look his best this time. He is determined to keep the kingdom at peace so he doesn’t make a move against the new villains until he is effectively forced into doing so. Then he is ready for action but it all feels a bit late in the game.
With Orochi destroyed everyone is just trying to get used to living in this strange world since there appears to be no way back. Unfortunately peace isn’t something that will be maintained for long as Lu Bu has returned along with one of Orochi’s trusted followers and they intend to plunge the world into chaos once more. Meanwhile, a bunch of other villains from Samurai Warriors and Dynasty have decided to use the confusion to take over as well. It’s going to be a tough few days for the Sun clan but they have to take them all down without mercy.
The gameplay is pretty self explanatory but I’ll quickly run over it anyway. The goal of the level is to take down the enemy generals. You have to do this without letting your own men be destroyed. You have your standard attacks, power moves, and super attacks. Use them wisely as you take opponents down. As this is a hack n slash there are hundreds of opponents to defeat to the point where they are practically never ending. Never let yourself get distracted in any one area too long or your partners will die pretty quickly. I died in the first level but never after that. As long as you stay sharp you’ll be fine. It’s also worth noting that this is a rare game where you keep your EXP even when you lose a level. I was really glad to see that.
There are 8 levels in the game and on average you should complete them between 10-13 minutes. The levels feel fairly short but that’s because they are a lot of fun. Your attacking speed is a little on the slow side but you can call up your horse to move great distances when needed. Initially you’ll want to beat a lot of the minions to gain EXP but then in latter levels you can run straight for the enemy generals. Once I unlocked the 5 hit combo which burned my opponents I was definitely ready to go with a more aggressive strategy. This combo could even be used repeatedly if the opponent didn’t block the launcher move which would result in a lot of damage Without that move the levels would have certainly been a lot more difficult to navigate.
The graphics here definitely look good as expected. The character models are on point and the stages are suitably ominous. I like how everything looks, the game just has an epic feel from start to finish. It feels like a grand crossover and that’s exactly how this game is supposed to be. The character roster is also impressive although not surprising since the warrior games usually shine like this. The soundtrack is always very good. Optic Lines is the most memorable track (The name is at least something like that) but there are a lot of good tunes throughout.
Naturally there is a lot of replay value here. You can play the other story modes and really perfect your skills. Maxing out all of the characters is bound to take a lot of time as well since there are so many and level ups can take some time. I think I got my character to around Level 50 by the end though so that was a pretty reasonable jump. You’ll easily be able to find 20+ hours here by the time you do everything.
One unfortunate thing though was that in the end I beat Orochi before I could even see his little pre rendered cutscene. I had too many backed up by this point as I ran through the level so it wasn’t quite up to his I suppose. Unless he didn’t have one but I would be surprised since every other boss has one. It was definitely cool to see him there though. I’m wondering how Orochi 3 will handle the plot since I’m sure they don’t want to go for the same angle of him reviving again and yet it feels like that is what they will have to do. A lot of tough decisions there to be sure.
Overall, I am one step closer to being caught up with all of the Warrior Orochi games now. Orochi 2 was definitely a blast and I expect the rest will be as well. It’s a fairly simple/direct game so there isn’t much more to say on it. If you like the main Warrior games then of course you’ll like this one. The more you’ve played the other two series, the more you will really enjoy the unique interactions here as well. I’d like to see more interactions in future games but as it is, it was fun seeing the final boss of Samurai Warriors Katana show up here since I just beat that game the other day.
Play Time 1h 48m
Kojiro Sasaki Level 22
Arena Rank: 42
This is a game that I’ve owned for an incredibly long time. I made it pretty deep into the game a while around 10 years ago but I could never make it to the end. The game was just so difficult and the way it always moves forward added another wrinkle to the whole thing. Well, I finally started the game over and managed to conquer the game in the last instant. That final level is crazy tough. I think the game had a lot of promise but the gameplay mechanics end up really holding it back in the long term.
The plot involves a group of bounty hunters known as Ravens. You are one of these guys and your suit is pretty powerful. You accomplish missions on behalf of your benefactors and it is a pretty good gig to be honest with money coming in like crazy. Still, there’s something shady about the group and you become less and less sure about your goals as the game goes on. Perhaps its time to just get out of this job while you still can? Only time will tell if you are able to make the right move in time or if it will be game over by then.
The gameplay is that of a 3D Shooter. You can equip your robot with all kinds of weaponry and supporting weapons as well. Money doesn’t grow on trees here and there is no way to go back and earn money so that means you have to decide what to buy very carefully. You’ll want to have good weapons of course but also fundamental parts that will let your robot jump and move around without consuming too much energy. Naturally it can be difficult to balance all of this together so that’s definitely something to keep in mind. If you buy the wrong item then you’re definitely going to end up regretting it. The toughest thing to get used to is probably aiming. You have to use the L2 and R2 buttons to do this instead of looking around as you usually would. There is also no lock on feature which is unfortunate. Only missiles will lock on by themselves. Everything else requires you to do the ground work.
There are a decent amount of levels here so the game should take you 7-10 hours I would expect. There is also the Arena Mode you can play to have fun with. The objective there is to take down robots in 1 on 1 battles. Each win moves you up a spot and it also helps you unlock new weapons and such. Now this would have been a great way to earn money but you only get money the first time you complete a level. That part’s definitely unfortunate but I will admit that it’s a fun bonus mode.
I’ve already referenced this, but my main issue with the game is how restricted you are. As you lose you will end up in the final stretch of levels. The issue is that you will also be out of money so there is no real way to earn more. If you’ve got a bad loadout then that means you are basically stuck with nowhere to go. There should always be a way to earn money or replay old levels to continue improving. Locking that mechanic away just strikes me as being a bad idea right from the jump. It makes the game feel a lot more like a grind since you can’t even lose in peace. You have to quickly load the old file up again since otherwise you’re stuck in a worse position. The one thing you never want a game to do is lose the fun factor and unfortunately that’s something that Armored Core 2 is definitely guilty of.
At least the graphics are really good. The cutscenes are really ahead of their time. The story also seems pretty engaging. The final bosses were really intense as the final guy even had more than one form. It made for a very intense boss battle. Some of the levels could be a bit too ambiguous on what you were supposed to do and ironically the best option is sometimes to skip the enemies and just rush to the goal. Not really something you would expect from this game but battling minions only depletes your health and there is no way to gain any back during a level so why bother with them in the first place right? This is definitely a game where you learn as you play.
Overall, Armored Core 2 has a nice premise but really ended up underperforming in every area. While the gameplay is okay, it’s definitely weaker than all of the other big mech series if you ask me. Then you’ve got the level mechanics where they keep going even if you lose and there’s no way to earn money. That’s the part that really bites. At least in most games you could play older levels to get better but in this one you’re just stuck. That just seems like such a bad mechanic to me. I don’t understand what’s going on there. It’s a mechanic that has never worked and I really don’t expect that to change anytime soon. It’s unfortunately just the way that it is. If the game could have fixed this and given you a way to grind it would have easily jumped 2 stars. In a way that’s the most tragic thing about this one. If you’re looking for a fun PS2 game to play then I would recommend almost anything else. You’re bound to have a better time rolling with a different title like the Transformers PS2 game or one of the many Gundam adventures.