9 Star Games, Game Reviews, Games, Reviews

Star Wars: Jedi Fallen Order Review


It’s time to look at a Star Wars game that I’ve been hyped for as soon as the first trailer came out. This looked like a really good return to the Force Unleashed games and it does deliver. It’s not quite able to match the complete masterpieces of that duology, but comes close and definitely solidifies itself as a great title. It’s one of the best Star Wars games of all time and I would definitely like to see a sequel.

Carl used to be a Jedi in training, but after some tragic events he now lives in hiding. It’s hard to stay out of view for long during such turbulent times though and he soon finds himself back in the fight. There exists a holocron with the names of every kid who currently has some force abilities. Naturally the Empire wants this, but so do some rebels to bring back the Jedi order. It’s now a race against time to get to the cube first. The journey will span several planets and Carl will have to face his own inner demons along the way.

The gameplay is that of a 3D platformer with a lot of combat. If you’ve played The Force Unleashed then imagine that with some Spider-Man type gameplay. You’ll have some quick time events, but the bulk of the combat gameplay revolves around precise swings and parries. This makes the game pretty difficult at some points, particularly the boss fights but it’s also why the game is so much fun. It never feels unfair or difficult due to bad level design. It’s all quite fair and helps you nail down the timing. If anything this game is probably really good for improving your reaction times. In particular the final boss is incredibly difficult and took me many tries, but it’s great to see your progress as you go through the attempts.

The gameplay also makes it so you can’t just ignore the minions. They’ll actually deal some considerable damage if you try to run past them and you can’t blindly attack either. You’re going to need to block and parry with them as well. The exception are the storm troopers who you can stop any which way. It is fun to perfect block their shots to reflect them though and this is where the upgrades come in handy. One upgrade allows you to block automatically while running which makes it feel even more like you’re a Jedi. Then there is the upgrade where you do a combo attack which allows you to break almost any minion’s guard. It is extremely handy and was even critical against the second to last boss.

I recommend going for the upgrades that increase your base stats first though like improving your health and force abilities. I don’t even need to explain why those are handy to have. In most games my first objective is always to increase stats and then I go for combo moves. I figure it’s best to have top notch fundamentals first and then you have fun with the flashy stuff. There are also upgrades that increase your health shots, health, and force in the wild so keep a lookout for those. I found enough to increase my health and shot once, but didn’t find the rest in time. They are very helpful as well.

The platforming gameplay was a little weaker for me even though it was pretty ambitious. I think my main issue here was the fact that the jumps didn’t always go very far so I would fall to my doom. Even when doing a normal jump from vine to vine I wouldn’t always make it. Then you can get locked in hit-stun when you’re attacked so you lose your double jump. I died quite a few times for things like this, but fortunately you have a very quick re-spawn system so you never really lose much time there.

The one real negative in the game are the very long loading screens. Whenever you turn on the game you have to sit through a bunch of unskippable company logos. Then when you go from planet to planet there are long periods of time you have to wait as everyone buckles in. Couple that with the long time it takes to respawn after a complete death or all the menus you have to get through to save and it adds up. It might be that the game added so much content the game has a hard time loading it up right away. If that’s the case then it’s a worthy trade off but it is very noticeable. We’re almost talking Sonic 2006 at times.

As for the story, Carl makes for a good main character. Keep in mind that he is no Starkiller so don’t expect this guy to be running around defeating Sith lords and knocking out Vader. Carl is more of an in-training Jedi so he is still getting used to his various Force abilities. Still he does come up with some good wins as the game progresses. He makes the right decision in the end even if it took him a while to get to that point. Then we have Cere who used to be a Jedi, but due to some stuff in her past has put away her Force abilities. You never truly lose them even if you hide from the Force, but you can’t use them without accepting it once again.

She’s not quite as good. For starters another character had some valid points about how this is all her fault. The heroic sacrifice move doesn’t work if you aren’t truly powerful. It would have been better for them all to have left together. Live or die, at least you’re together right? Cere does do her best to get back up from this in the climax where she looks good. It was one scene where I disagreed with Carl, but I can’t go into depth without spoilers. Needless to say it involves using the Dark side and depending on the situation that’s not something you should be opposed to using.

Many Star Wars characters in the expanded universe have shown that you can use the Dark side without turning evil. Ultimately the Force is just a power and it’s all in how you use it. Once again I point to Starkiller who mastered both sides of this ability. He was a prodigy, but that doesn’t mean that the others can’t do it as well. The Sith abilities are very powerful so if you can master them then it will be helpful for the heroes as well.

We’ve also got some supporting characters like Merrin who appears near the end. The fact that she has powers already set her off to a good start. She’s fun to have around, but appears quite late in the game. It makes for a fun tag team fight like Link and Zelda vs Ganondorf though. Then there is the mysterious stranger in one of the final planets. He ends up having a pretty big role. Between his hype design and strong abilities he was one of the best characters here. Obviously the guy is pretty shady and sort of insane, but he is the kind of character who spices things up. I like when a new antagonist shows up out of nowhere and changes everyone’s plans.

Of course the main villain is the Second Sister from all of the trailers. She has a lot of pretty great scenes and fights with us quite a few times. Between the fun design and her character I would say that she is one of the better villains. It helps that I have also always liked the Sisters group. They tend to be on the evil side, but it’s nice to have a third faction who aren’t necessarily Sith or Jedi. The third sister in the game gets the smallest role and doesn’t really do much though.

Finally I also like how some of the fights feel real before you actually realize that you can’t win. The health bar is going down slowly but the boss just feels so insanely powerful. Typically you have to actually get the boss down to 50% but when you don’t know that and you have them down to 60% while you’re at 1%…you wonder how you can make a comeback. It’s a good way to build up tension and the game handles it quite excellently. The game developers really did a great job here.

The graphics are definitely top notch as well. The cinematics are quite striking. It’s pretty much movie quality here and the graphics during normal gameplay are really good as well. It’s all very high level although I’d expect nothing less from EA. Even with the sport games they churn out every year the graphics are always incredibly impressive. I also enjoyed the soundtrack. It’s not super memorable, but it has that classic Star Wars vibe. You’ll feel pretty hyped during all of the boss fights.

The actual campaign here is pretty long. You should be busy for around 15 hours or so and then there is a lot of replay value. You can go back to all of the old planets to get the last transmission logs and max out your character level. Platinuming the game should take you an extra 20 hours if not a little more. There are a lot of collectibles out there and the planets are quite large. It’s one of those games that would be fun to Platinum though as none of the trophies are tedious or have forced grinding in them.

Overall, Fallen Order definitely lived up to the hype. It’s a very complete game with an engaging story and top notch gameplay. I really like the trend of cinematic style gameplay like this where you are in control the whole time, but do get treated to little cutscenes depending on how precise your movements are. All of the boss fights are excellent and while the platforming could get a bit iffy at times, it’s certainly the best we’ve gotten in the series. The Clone Wars Republic Heroes isn’t even close and that was really the last big platforming title. If you haven’t bought this game yet then you should definitely change that as soon as possible!

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

Astral Chain Review


It’s time to look at one of Nintendo’s most recent games. This one looked like a day 1 purchase right away. It really had everything I could want from a game through its solid gameplay, epic soundtrack, cinematic story, etc. Astral Chain was pretty much guaranteed to be a home run hit and I’m glad to say that it did not disappoint. I definitely hope the game gets a sequel and it continues to show why Platinum is so good at making quality titles. The game will last you for around 14 hours to complete the main story which is pretty good.

The basic plot is that the world is under attack by invisible monsters. The only way to see them is to equip a Legion which is effectively a captured monster that you fight with. This helps to even the playing field with the evil monsters. The main character is one of those silent assassin types who gets the job done without complaint. His sister Akira is the more vocal member of the group who isn’t afraid to speak her mind. The two are selected to be in the Legion program and now work to make the world a safer place. Still, it is odd how there are so many portals with monsters showing up lately and their boss seems rather shady. Akira and the lead will have to stay sharp.

I picked the guy to play as, but if you had chosen to play as Akira then the guy would probably be doing the talking while you are silent. I’m definitely never a big fan of the silent lead, but I suppose it’s not like it hurts the story all that much. It just makes him really lacking in personality. Also, even though I named him Terry nobody actually called me that and in two different cutscenes they called him something else which I’m guessing is his actual name. Still, while the lead has no character the heroine is mostly solid. She’s quick to stand up to the bosses and jumps into action. Her character arc does go in some dicey directions such as her final fight with us which really came out of nowhere. Akira was solid for the most part though and that’s what counts in the end.

The gameplay is that of a 3D brawler. You can fight up close with the sword or hang back and use your gun. The gun is significantly weaker than the sword so it’s not something you’ll want to use very often. A big part of the gameplay is also in controlling your Legion. It’s effectively like an A.I. ally who comes in to help you. His attacks deal massive damage and you can also use him to jump across large distances or for combo moves. The gameplay has a lot of depth to it, but it’s explained well so you’ll quickly get the hang of it. There is also a training room with a lot of tutorials you can go to if you ever forget how to do something. The game also helpfully reminds you of the key abilities whenever you’re in a puzzle which I definitely appreciate.

The soundtrack is definitely quite solid. The main boss theme is rock based and really gets you into the zone. The whole game just clicks really well and it goes without saying that the graphics are really good as well. You can customize your character’s look a lot as well which sticks around for the cutscenes. I had fun changing up my character depending on what was happening. I started out as a hopeful cadet, then I switched to a casual slacker, and then finally to a very cynical rogue. It was a fun little side thing for sure.

I’d say that the only weak part of the game (relatively speaking. This is still a 9 star title so there wasn’t anything seriously weak here) was the investigation parts. I don’t really think this ended up adding much to the game. I suppose it helps the immersion since you’re a cop and there should be a lot of investigating going around. It’s just a lot slower than the actual combat and while you’re finding clues all you can think of it continuing the story a little more. Other than that, the game is very fast paced from start to finish with a lot of twists and turns all around.

I would say that there are enough loose ends here to have a sequel come up. Really it feels like the humans are still the shady ones here, but either way the threat isn’t over. Two plans have already been put into action without results so the heroes are going to have to think of what to do next. If there is no sequel the ending here can still be seen as definitive, but I think a sequel would be a good idea. I’m also glad that the main character stayed strong all the way through to the end even if his legion did not have similar resolve in his actions. One is better than none.

Assuming you’re playing on the Platinum difficulty then I recommend buying upgrades to your Legolas right away. Doing so gives you extra batteries which are effectively extra lives. They are incredibly handy when fighting with the bosses. The game is reasonably difficult so you’ll also want to have items on hand. They’re a little expensive but you want to be maxed out on battery chargers at all times. I barely took down the final boss and that’s considering that I came prepared with around 10 batteries and a bunch of full heals. If you come in with anything less then you’re definitely going to possibly be in some trouble. For replay value you can work on maxing out all of your legions after beating the game. There are also a bunch of side quests and achievements to complete as well. This will definitely take you some time and I expect you will be well acquainted with the world by the end of your adventures.

Overall, Astral Chain is definitely an excellent game and I highly recommend checking it out. The menu screens are all very intuitive. Leveling up is pretty easy and never feels like a drag. Obtaining enough premium codes to max everyone out seems like it’ll take a long time, but the replay value is good. It’s not forced so you only have to keep going if you want to. With all of the difficulty levels here you never have to feel like you’re truly stuck. As you learn the boss patterns you can also put up a much better fight the longer you train. If you don’t have this game yet then you’re going to want to change that.

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

Madden 18 G.O.A.T. Edition Review


It’s time to look at the next Madden title. I’m really close to being caught up now, but I’ll likely wait a year before getting 19 so it drops down to the 5 dollar bin. The Madden games have historically been great. They’re consistently solid across the board and 18 is naturally no exception. This one even added a story mode of sorts although I didn’t try it this time. Basically you start out as a college kid who gets signed on to a team and during the game you rise up the ranks. It’s a pretty cool concept and while I would mainly be sticking with the tried and true quickplay battles, more options is never a bad thing.

Madden 18 has really got everything you can ask for. You can practice, play online, start a franchise, play the story, etc. They even added more options for the gameplay. You can now choose between arcade style, basic, or online for glory mode. I choose the last option of course because I want to be ready to take down an opponent at any time. It was definitely a lot of fun too and they finally brought speed back into the equation. Yes, you can run fast again and that is huge. I’m wondering if Madden 17 might have had some option in the back end where you could have switched the style. Either way, 18 definitely gets credit for showing you how to do it. It makes running the ball a lot more fun when you can just take off like this.

The gameplay is the same as it has been for the last 18 years so there isn’t much to say about it. The goal is to get across the opponent’s end zone to score some points. Score enough and you’re home free. On Offense I really like passing the ball, but it is always a lot riskier. Thanks in part to the whole “aggressive ball” mechanics you never really know if your guy is going to make the pass. There’s an equal chance that the other team’s player is just going to rocket from across the sidelines and knock the wind out of you. If that happens then you’re gonna fumble or you’ll end up throwing a pick 6. You want to only throw bullet passes and you want to do it when your guy is wide open. As a result I have to be really careful about where I throw it. You just can’t toss the ball in the air and make a play anymore.

Fortunately as I mentioned they brought the running game back. My favorite thing to do is pick a Hail Mary play and then run it with my quarterback. Most of the time you can gain an easy 10 yards. I average 10-11 yards per run with the quarterback. He almost always gets 100 yards by the time the game is over. It may feel a little broken at times, but I think a quarterback should be really mobile like that. It really opens up the offense. I get how it makes the defense a lot trickier to control, but I think it’s a fair trade considering how much better the ball covering is now. Running the ball traditionally is also good. You tend to pick up 2-3 yards. Madden continues to feel more and more like the real deal. I even get final scores that are like real games like 10-7.

On defense I’m mostly still at the mercy of the computer. I always pick a guy to try and sack the quarterback, but I only get 1-2 sacks a game. Otherwise I just hope I’m in the right place at the right time to make the stop. Otherwise I just get to watch and weep as the guy shakes a bunch of tackles and breaks an 80 yard run for a touchdown. In my defense, I usually shut the run down pretty well but when it comes time to pass then it’s all up to the luck of the draw. The computer either runs right through me or they throw some terrible passes and punt.

Special Teams is always fun even if it’s very brief. You get to do some free style running and that never gets old. Kicking the field goal and punting are still not my favorite with the new system though. It’s a lot harder since you have to press the X button at just the right time multiple times to launch a kick. It definitely does make kicking a little riskier so if that was the goal then the game succeeded. I just don’t think it was necessary. Ah well, it’s not like that really hurts the game all that much at all. A large part of the Madden experience still comes down to how quickly you can react. On any given play there is always an avenue for success when you’re on the offense. The defense’s job is to give you as little time as possible to make the right call. It’s just really hard to keep track of so many guys running on the field at the same time, but it’s exactly what you’ve got to do if you want to secure the win.

The graphics here definitely look quite amazing as expected. The players are all so lifelike and the presentation is still quite amazing. I enjoy the sound effects and the music doesn’t seem bad. You won’t really notice it aside from the main menu though so unless you stick around there for a while you really won’t notice it. The game has limitless replay value with the online mode and all the other content it has got. It’s always hard to see how you’d be ready to switch up to the next game in the following year. I suppose if you’re playing this full time then maybe you can get through it, but otherwise it probably feels like the next title is right around the corner.

Overall, Madden 18 is definitely an excellent title. Sadly the G.O.A.T. version doesn’t really change anything for me since I don’t have the online and it’s all expired by now, but the vanilla version will do quite fine. For 5 bucks you also can’t go wrong here. It’s a big upgrade over the last Madden I played and this one will rank up there with some of the classics that I’ve played. If you even remotely like Football then you’ll love this game. EA may not have the best rep, but I can say that they’ve never phoned in a Madden title. They give it their all year after year.

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

Madden 17 Deluxe Edition Review


All right guys, it’s finally time to take a look at one of the newer Madden titles. Madden is easily still my favorite sports title out of all the big EA games and 17 continues to impress. While this installment isn’t quite as impressive as some of the older ones, it still had all of the positive fundamentals that we have come to expect from the series. It’s certainly a steal considering it was only 3-4 bucks.

The gameplay is the same Football mechanics as the older ones at least in a grand scope kind of view. The goal is to score more points than the other team by getting a player with the football into the opponent’s end zone. Alternatively you can just kick the ball in. You’re really going to need to be able to survey different parts of the screen at once especially when throwing passes. It’s a very intricate game and you do need great reactions to pull this off. Part of why the game is so satisfying is because it needs all of those skills. You can’t pick up the game and suddenly become good, you’re going to need to work on it. There’s definitely a lot to learn too since you’ve also got other sides of the ball like defense, kicking, and running.

While not much has changed since the last Madden they did retool the kicking gameplay once again. Now you’ve got a meter that goes up and down which you have to stop twice. I definitely preferred the old system where you would just flick a lever up and down. I suppose this one is a lot trickier though, but I don’t think you need to over complicate field goals. It also makes the meter pretty crazy when you increase the difficulty. That’s not new, but I still disagree with it since I want a challenge on the field when upping the stakes, not a challenge to fight myself!

Accelerating is a little less obvious here so the game is a little more like a simulation than arcade style. I miss zooming around the field, but I do get the logic and it works well enough. The tackling is still on point and you can see how the game is really well polished in all areas. The gameplay is just a lot of fun provided that you like the sport of Football. It accurately portrays how the game goes down. When you’re playing you feel like you’re in total control so the game succeeds here.

It goes without saying that the graphics are pretty incredible as always. Everything is just so lifelike and while EA may not have the best reputation they do always deliver on this front. As for the soundtrack, it’s less obvious than usual. You’re really not going to be paying it much attention anyway since you’ll be in the game by that point. Now the presentation is where its at and the game is stunning there. It really feels like a real game with how the announcers introduce the teams and we get a nice pre game set up. Likewise you get a good set up for the playoffs and super bowl.

There are a lot of modes beyond the quick games of course. You can practice or jump into the online modes. There are a lot of ranks to go through so if you play online then you’ll probably be around for quite a while. Learning all of the playbooks will take a while and naturally obtaining the Platinum is quite difficult. These games may come out every year, but one title is enough to hold you for several years to be honest since there is just so much to do. There’s also the fact that every game is different so like a fighting game there is basically unlimited replay value here.

Due to the nature of the game there isn’t a whole lot to say but I’ll end off with my tips on how to take the computers down a few pegs. I was able to take them down until All Madden difficulty after all although at that point they cheesed me out. One thing I don’t like about All Madden is that your players start to choke. They begin dropping passes and fumbling all over the place which doesn’t feel like a real difficulty spike. It’s more like your players start breaking down as if they’re 1st year rookies going into their first playoff game. So ignoring that, my strategy for winning was a bland but effective ground game. I’d run it on 1st and 2nd down and then pick up the final 3 yards over the place. Then I’d mix it up with a first yard pass sometimes. I would win in very low scoring games like 17-10 or something like that. The computer has a hard time fully shutting down the run so you’re almost guaranteed to get 2-3 yards up the middle each time.

On the other hand, if you go around then you’re more likely to lose yardage but you have a decent shot of getting a big gain. I prefer consistency so I go up the middle and you’ve also got the shot of making a big gain so the way I see it there isn’t much of a downside to this. Just keep plugging away and eventually you’ll get some kind of win. Defense is also important, but I don’t really have any tips for that. What’ll happen will happen with that one.

Overall, Madden 17 is definitely a game that you’re going to want to jump into. It’s only 2-3 dollars so there is really no downside to making the purchase. By the same token you can also just skip to 18 which is basically the same price and have close to the same experience. It’s really up to you to see what you want to do, but there’s no bad option. While I do think they should speed up the gameplay a bit like in the old days it is still very balanced. I think the problem of the low acceleration is that the running back feels like just an ordinary player as opposed to the speedster. It also gets rid of the quarterback advantage which is too bad because I loved scrambling for every play and getting a bunch of yards. I guess it was pretty broken to be honest though. The quarterback was unbeatable in some of the older games.

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

NCAA Football 12 Review


It’s time for my NCAA Football marathon to come to a close. It’s been a good run but they must all end someday. This one actually does change the gameplay up quite drastically compared to the last games which were pretty much identical. Unfortunately I don’t think it works quite as well as the last few. This one slows down the pacing so it’s more of a classic football simulator. Not a bad idea, but after playing the fast paced ones it is just hard to go back.

The array of game modes are pretty much the same as always. I’m not sure why they listed quick play as a new mode inside of the game, but I’ll assume that was a quick misdirect to try and get more sales in and trick people into thinking there is more content. It wouldn’t exactly be the most sinister thing that EA ever did after all. There’s franchise mode, practice, and a bunch of other options. I believe the servers are likely down for this one so don’t expect to be getting into some crispy online battles just yet.

Either way the majority of your time in the game will be playing full Football matches which is why the gameplay is key. You can’t just cheese the game by running in with your quarterback anymore. This game really encourages you to run the ball with your running back as you would typically do in real life. It works well enough and for the record I was still able to win against the computer on Heisman level. It just meant playing very patiently and working on getting used to how this game rolls. For the first few drives I actually wasn’t able to score so I definitely did have to take a step back and re-evaluate how I was playing. Once I got the hang of it then it was off to the races. I found that the best plays were still slants and crossing patterns. The computer always seems to have a tough time with those no matter what year it is.

Surprisingly the computer wasn’t so good on offense this time around which is the only reason I was able to stay in the game. I was able to stop them many times. It almost felt like a glitch at points as the computers would try the same screen pass over and over again. They’d either run it or screen it, but they never really went for real throws. It happened so infrequently and that worked out for me since it’s hard to protect against the longer shots. I kept holding them to field goals so that was pretty cool. I still think something didn’t seem right. When zooming out to see the play it would also flicker at times so there may be something up with my copy after all.

Regardless, the gameplay is still a lot of fun. It may not be as fast as the others, but every aspect of the gameplay is still very polished. You have a lot of control over the player and there are so many different plays you can run. Each game will never feel quite the same as the last one with so many variables intact. Part of why I love the Football games is because of how fun and peaceful they are. You can get lost in these games for a long time as you just go play by play. Before you know it you’ll have gone through the full season. This definitely reminds me that I need to go and play the next Madden soon.

As for the graphics, they’re definitely on point as you would expect. Everything looks pretty sharp and while it isn’t a big change from the other games, this series has never looked bad. EA is always proud of their graphics so that doesn’t really come as a surprise. The sound effects are on point and the game holds up as well as you would expect it to on a technical level. There’s a lot of content here as I already mentioned so you don’t need to worry about replay value. Considering that you can get this game for a dollar now, that’s more than enough content to keep you busy.

Overall, NCAA Football continues to impress. It’s certainly the best ongoing sport series aside from Madden. If the games are still coming out then I’m pretty behind at this point since this is the latest saga in the series that I own. I’ll definitely take a look and see if I notice any newer ones next time I’m at Gamestop. I definitely recommend this game if you like Football and naturally I’d skip on it if you don’t. It’s the kind of game that completely depends on whether you enjoy the sport so you’ll likely know right away whether this is the game for you or not. Now I’ve gotten my sport backlog down to 37 games which is pretty cool. You’ll be seeing it at 0 before you know it!

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

NCAA Football 10 Review


I know that was fast, but it’s time to jump right into the next NCAA Football title! As expected there really aren’t a lot of noticeable differences in this game. I do think that they nerfed the QB speed a bit which is understandable. It forced me to play the game a little more like how it was actually designed instead of just cheesing along as with last time. I still schooled the computer on the highest difficulty in the game though so no matter what they can’t take away my Football mix-ups!

The gameplay is the same as with the other Football games. Basically there are two teams on the field and the goal is to score more points than the other team. You earn points by kicking a Football through the uprights of the goal at the end of the field or physically running into the end zone with the ball in your hands. As a result you’ll be playing Offense and Defense at different times. Then there’s also Special Teams which can make the difference between a win and a loss. The game does a good job of incorporating all of the different mechanics into the game and providing you with an authentic Football experience.

The graphics seem really identical here so I really can’t say that I noticed any kind of change. I’m thinking that a year just doesn’t make a whole lot of difference even if you play them back to back. Still, they hold up just as well as 09’s did and that’s no small feat. The rest of the technical aspects are on point here as well. I even tried playing a match on super windy and snowy at the same time and you can feel the difference in the gameplay. I’d say that it was definitely executed well.

Then we’ve got the massive amount of content here that equals 09. All of the usual modes are still in place like training, quick games, and franchise mode. You can watch your team and custom player grow and get better as the years progress. There is an online mode, but the servers are long gone so you’ll be wanting to get the full experience in your local mode journeys. Fear not, that’s still plenty and since you can get the game for a few bucks it’s really a steal either way.

One slight difference I noticed in the gameplay is that the defense stays a lot closer to your receivers than last time. This is mostly noticeable when you decide to take off as the Quarterback. Even once you’re approaching the line of scrimmage they won’t leave their post so you have a much better chance at breaking off a really good gain. That’s why I went back to the Hail Mary pass and once the receivers are far enough I’d dash through. There’s a lot more nuance to this than I’m saying, but you’ll understand once you get into the actual game. The camera angle also changes a bit when you’re in running mode which may take a little getting used to, but I’d say that it worked out really well.

Once again special teams seems pretty good as I returned another kick for a touchdown. The best way to do that seems to be running straight at the other team and making one guy miss. Do that and it’s off to the races! Usually your returner is the team’s fastest player so you don’t have to worry about someone catching him from behind. That’s still the worst feeling in any game. You never want someone to actually catch you once you had already been going full steam ahead.

The NCAA games really have no negatives so you may be wondering what gives the Madden games their edge over this series. Really the only substantial difference is the amount of promotions and presentation that Madden has. They give the commentators more to do and there are always a lot of interesting stats you see before the game starts that are likely dug up from the previous year in real life. As a result the whole thing feels a lot more genuine than NCAA could hope to match. Then throw in the fact that the teams are all ones that I’ve grown up with in the NFL and the bigger stadiums and NCAA is really doomed. It just feels like a smaller version of Madden. It’s still got the same level of quality but when asked which game I prefer I would be able to very quickly tell you Madden with no hesitation.

Overall, NCAA Football is another keeper. I am continuously reminded how much I enjoy these Football games. From all of the sport titles EA cranks out these are definitely my favorites. I’m gonna be sad once these are gone and I’m back to something like NHL or another sport. All of the sports are solid in their own right of course, but they definitely don’t have the same energy and excitement that Football possesses. I think it’s because even if I’m not the biggest fan of playing defense in these games at least it feels like I’m doing something. In other sports like Baseball I feel like I’m just waiting to see how many runs the computer is going to score on me. In FIFA I’m just waiting for the game to end so we can do the overtime kickoff since nobody gets to score there. Football feels the most balanced, but I am a big Football fan so take that into account.

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

NCAA Football 09 Review


With the FIFA marathon over it’s time to finally take a look at a different sport. Usually you save the best one for last but I was in the mood for something epic so I jumped over to NCAA Football. Right away I feel like I’m back on my home turf. There aren’t a whole lot of differences between Madden and NCAA after all so the skills transfer over. I made sure to squeeze in a match against the computer on Heisman difficulty (Highest level) and was able to win so I’ve still got it. It’s a game that really holds up to the test of time.

One thing you’ll notice right away is that the Quarterback moves very quick. Maybe it’s just a coincidence, after all Madden had some fast quarterbacks as well like Vick in 2004. Still, the ones I played here were fast like that as well which made my offense unstoppable. One of the best plays to run is the screen pass. You can treat it like an option play as you start running and gauge the defense right away. If the defenders start running at you then you can flip it to the running back, but if they don’t you can really run. I managed to get quite a few runs of over 10 yards and even broke away for one 20+ gain. Running the ball normally is also pretty effective at times. I averaged about 7 yards a pop.

Really the only part that is always tricky is passing it. Unless the receiver is wide open it feels like the pass will always get picked off or the guy will drop it. Typically the best chance to make the catch seems to be on a slant route or a crossing pattern. I also like the Hail Mary play. For some reason they usually don’t cover the TE right away so if you throw it almost immediately you’ll get around 10 yards easy. Occasionally they do defend him though so you do want to stay sharp and not just flip it on instinct.

I sort of skipped the gameplay rules here, but it’s classic Football. That means there are a lot of rules here. Sort of like how FIFA went over my head, this will likely be very tough for someone if it’s their first NCAA game. Still, if you know the rules of the real sport then you’ll be ready for action here. One difference from the NFL seems to be in how the play clock will stop even if you’re tackled in-bounds at times. I’m sure there’s some kind of explanation for this, but I’m not sure what it is. There are 2 main sides to the game, Offense and Defense. Naturally I prefer playing Offense for the most part as I get to think on the fly and try every trick in the book to secure the edge. Defense can be good, but at times it may feel futile as the computer runs all over you. I’m sure there are more tricks to this side than what I know which is probably the issue, but offense just feels a whole lot more satisfying. You can have the other team at your mercy.

Special Teams happens after every score or punt and that’s when you get a chance to run across as much of the field as you can before you’re tackled. I feel like they may have actually made this part a little easier as I ran back 3 kicks for touchdowns. Typically this is an extremely rare event, but you wouldn’t know that from NCAA 09. It did feel pretty satisfying I must admit though. I don’t think this summary really does the gameplay justice so I suggest just reading up the rules online before jumping in. It is a complex game for sure.

The graphics are definitely pretty solid as you’d expect. By this point EA wasn’t going in too hard with the cutscenes and animations so the game is pretty fast paced. You go from play to play seamlessly. Every play is very clear and you can see the amount of care and detail that went into this game. There isn’t much of a soundtrack but the effects are on point. The commentary may not be there in the same way as Madden, but overall you feel like you’re in a real Football game while playing through this game.

It almost goes without saying that the amount of content here is through the roof. You can jump into quick games, go for full franchise mode or even play some minigames. The online may not work anymore, but the local content is still more than enough to keep you going for a very long time. This is one of those games that never technically has to end as each game is a fresh experience. I don’t imagine you’ll stay with this game for too long as you move on to newer ones, but you’ve got a lot of value here.

Overall, NCAA Football 09 is definitely a game that you’ll want to get. I know that these sport titles are known for being the same year after year but you have to recognize that this is because you never want to fix something that isn’t broken. EA knows that they’ve got a winning system here so changing that definitely wouldn’t be a good idea. It’ll be fun to see how the next games improve on this one and I’m sure that they’l find ways to do so, but there’s only so much you can do at this point. Whether you’ve played the others or not, this one is only 1-2 dollars so it’s not going to break the bank should you decide to take the plunge with it.

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

Kingdom Hearts III Review


It’s time to look at a game that fans has kept fans waiting over 10 years. There have been a lot of spinoffs and such after KH2 which were all pretty solid but everyone was ready for 3. After all, this one was going to end the arc and wrap up the organization plot. It’s definitely a fantastic game and an excellent end to the trilogy.

Following the events of KH2 Sora and Riku took the mark of mastery exam so that they would be strong enough to stop the mastermind Xehanort now that he has returned from the grave. Unfortunately Sora failed and lost all of his powers. To reclaim them he must go to a bunch of Disney worlds and reaffirm his reason for fighting. Riku and King Mickey head to the world of shadows to save Aqua and to begin gathering the 7 Keyblade masters. Will that be enough to stop the newly resurrected Organization XIII?

As always the gameplay here is a blast. I always enjoy a good 3D action game and the combat is very well done here. There are a bunch of different mechanics to learn and utilize as well so you always feel like you have a lot of options. It’s all very fast paced and one big change is instead of forms like Master, Final, you have temporary super attacks or weapon changes. It’s effectively pretty similar although I liked the outfit changes that the forms had. The super moves range from things like boats to cars, tanks, etc. They’re all pretty handy although their damage output never seems to get any better so towards the end of the game I’d like to have turned them off as the would take up space in my combat zone. (I’m sure there’s a way to select a different super attack when you have more than one option but I was not able to find that out.

To make the worlds a little more special in this game, each of them have their own unique gameplay element. In Toy Story you can control a robot, in pirates a ship, etc. It’s pretty cool that they developed so many game modes for this title. It does help to make the whole experience feel even more polished. While playing through the game everything is really sharp. I don’t think you’ll have any gameplay complaints. It’s pretty much perfect and all that you could expect here.

Naturally the graphics are quite good as well. The opening is extremely sharp (Although 0.2’s intro is probably still the best animated one) and the graphics in game are also still very impressive. Square is always at the forefront when it comes to graphics and this game does not disappoint. It’s all very detailed and bright throughout. Then we’ve got the soundtrack which is also very solid. The new intro may not be quite as good as the older ones but it’s almost impossible to top those. We still get quite a few solid battle themes here and the final boss theme is pretty intense.

The story mode lasted a little over 20 hours, but typically is seems like it usually lasts around 30. III does feel shorter than the first two games and was one of our least played KH titles, but I have to factor in the fact that I was dashing through the game for the most part. I haven’t gone back and done all of the bonus content. Once you do that the game will definitely get very long. The Platinum trophy could take as long as 60-90 hours which is crazy. There’s no shortage of content here, that’s for sure. You’ll also want to make sure that you unlock the secret ending or at least watch it on Youtube since there’s more to the story than meets the eye.

While III is a near perfect game, it still does have some issues which keep it from beating KH 2. I’d also say that in terms of the plot it’s the third strongest behind Chain of Memories as well although as a complete package I would put it as the second best KH title. As I mentioned, the game does feel a bit short. This isn’t really a complaint because once a game is 20+ hours it is certainly long enough. I just feel that given how long this game took to come out it could have been longer. If anything it feels like they probably just had this game on hold for most of that time because development wise it doesn’t feel like it should have taken much longer than the usual 3 years for a new game. It took so long that I wouldn’t be surprised if some of the code got outdated for the older gen and they had to restart development at times.

The story also doesn’t always go in the direction I’d have wanted it to go. I think adding the dolls was maybe not a good move although this technically started a few games back. By creating a life like doll, a soul can go into it and the character is effectively reborn. As such, you’ll see a bunch of old characters in this game. For the villains it can feel a little redundant because we already dealt with these guys a while back. Do we really need to deal with all of them again? Even more than that though, the villains all seem way too strong. The heroes never seem to even stand a chance against them.

You know that things are getting dicey when one enemy is able to take out all 7 Keyblade masters. How can they beat 13 Organization members then? The power levels definitely seem more than a bit wonky here. Going back to the plot, I also thought Aqua’s plot was a little off. It seems to me like she could and should have left the dark realm a long time ago. There wasn’t much of a reason for her to stay and doing so almost backfired. Finally, I didn’t care for the ending. Granted, the after credits scene certainly saves it, but otherwise the normal ending will definitely be very unfulfilling when you see it. It makes the whole journey less satisfying because try as he might, one character couldn’t outrun his destiny which sort of proves the villains right from the start.

That’s enough of that though. This is still the climax of the arc so we’ve got a bunch of hype moments throughout. If anything you’ll be blasting through the Disney worlds extra fast here because you just want to get to the plot stuff. Typically something plot related happens whenever you leave a world. Naturally the climax is pretty intense as it’s fight after fight. We finally get to see Roxas again which is one of the best scenes in the game. Dark Aqua was also cool and Riku gets his moments even if he does get wrecked quite a bit here. You’ll quickly see why the Heartless tornado is probably the strongest character in the franchise. You’ll be engaged from start to finish during this game. The Frozen section was also impressive as we got the full Let It Go song. I wasn’t expecting that.

Lets talk about some of the characters. Sora’s come a long way from the old days and is mostly past his shaken confidence. Still, he has lost most of his powers and has to train up once again. He does begin to lose his way towards the end of the game, but stays strong when it counts. I do think he was right to suggest trying to save Aqua sooner. Without him the others were definitely doomed. Goofy gets a lot of hype in this game as he’s constantly making the most sense. I think the writers were going for some irony here as Goofy appears to be the smartest of the heroes despite the character not usually having that rep. Then we have Donald who is a good ally as always. He gets slightly less to do but his flare spell near the end was definitely hype.

King Mickey is solid as usual but he has been heavily nerfed. Roxas is a scene stealer and whenever he shows up you can feel the hype. The guy can dual wield Keyblades so you know that he is serious. If anything it’s too bad that he couldn’t appear more, but I do like the possibilities of him being more of a main character in future games. Axel gets quite a bit of screen time here, but at the same time he doesn’t really do anything. He sort of gets hit by the hero curse where now that he is a hero it seems like he can’t really fight all that well. I think he should go back to using his twin discs instead of a Keyblade.

Kairi fans will probably be pretty disappointed with her role. She doesn’t do much of anything and is mainly just a liability. Meanwhile it is nice to see Aqua and the gang also showing up. Aqua definitely looks solid here and Terra has his key moment. Ventus doesn’t do quite as much but he’s always eager to help out, even if everyone tries to stop him. For the villains, most of them don’t get to do a whole lot. They basically just follow orders or pay the price. Two of them start talking about possibly betraying Xemnas, but they never get around to it. Ansem from game 1 doesn’t do much but he’s always a cool villain regardless. Just showing up is neat. Xemnas’ voice feels even deeper than usual and he always makes for an epic boss. Then we have Xehanort who may not be as cool as the first two Ansem versions but he makes for a good final boss as well. I do think there is some plot hax with Sora being able to take him on, but maybe Xehanort underestimated the kid’s potential.

Either way, with the organization gone now that means that new villains will be showing up. The game’s ending does give us a glimpse at who these guys will be. I think the heroes can probably school them if it’s a fair fight, but this is Kingdom Hearts so that is unlikely. There will probably be a bunch of mental battles as well as emotional ones. I also get the feeling that we won’t see the 7 Keyblade masters teaming up for quite a while. The villains will probably separate the team and without Sora they’ll all be lost. Sora, Roxas, and Aqua are probably the 3 strongest Keyblade masters at the moment so the rest could all be in danger.

Overall, Sora takes the line “My heart’s a battleground” to the next level. Things are constantly happening to him and his friends and their battles aren’t always limited to traditional planets. One of the big bosses is literally fought inside of a heart. It’s definitely refreshing to play a Kingdom Hearts game again and hopefully the wait for 4 isn’t nearly as long this time. I’m ready to continue the saga and hopefully this time we’ll get some actual Final Fantasy representation like Cloud or Lightning to show up and help out.

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

Madden 16 Review


It’s time to look at a game that I forgot to review a long time ago. That game is Madden 16. I bought it ages ago but somehow I just didn’t write a review for it. Well, better late than never right? The Madden series is one that I’ve always considered to be one of the very best. There’s a ton of detail put into the game and while it may not change much from year to year, you can still see a noticeable difference if you skip a few games so the changes are there.

The gameplay follows the rules of the real life version of the game. It’s the kind of title that is fairly easy to pick up and play but hard to master. The series grew more difficult with each game as new mechanics are added each time. You used to be able to just throw the ball where you wanted and then tackle other players. Now you have multiple ways to throw and tackle to the point where you often are not sure which one to use. They all have their weaknesses and strengths. Personally I think the simpler style controls work better but that’s probably because I’m a casual player. I realize that more times than not, complicated controls are the way to go because it leads to a higher skill ceiling. There’s just a lot to take in.

As always, being on offense is the best part. You’re just really in control of the game when you’re playing quarterback. You throw it where you want and it’s not like the computer can force you to toss it. Sometimes a defender will make a crazy play to get at the ball but for the most part any play that goes badly is likely your fault. You’ll realize as soon as you threw the ball that it was a bad idea. Small things like that are what makes this such a legitimate experience. Running the ball seems a little harder than in the old days, particularly in breaking away for super long runs. However you will often pick up at least a few yard which makes for more realistic football.

There is one more realistic thing added although I could have done without this. There are a lot of flags in this game. At one point I thought I was watching the NFL because there were flags on almost every play. It always feels pretty iffy when it’s on your team. I had a long touchdown taken back because of a flag like that. Seemed rigged and I wasn’t playing in Cowboys stadium this time so maybe the developers added some extra Home Field Advantage in this one.

Playing defense isn’t my favorite thing in the world because you often feel helpless against the computer. It’s mitigated a little by the new mechanics of being on the line and trying to shake the offensive player but at he end of the day it still isn’t quite as exciting. I don’t think it’s an issue with the game though, it’s just a personal preference. At least I appreciate that it is easier to try and make a play on the b-ball instead of jumping helplessly like in previous games. Also you can use super sim to just skip all defensive drives completely. It’d be nice if you could have that feature as a saveable option. Meanwhile special teams is probably the least changed from all of the sections but there really isn’t much to change here.

As always the graphics in Madden are very impressive. There’s a lot of detail in every play and the facial expressions are on point. There’s even a nice pre game show and a lot of nice moments throughout that may slow the game a bit but ultimately make the experience that much more realistic. It all feels like a big production and I can say that you will be satisfied when you finally get to jump in.

The soundtrack is not very noticeable since the majority of the time you’ll be in the middle of a game where there really isn’t any music. What’s there is the typical EA mash. The tunes are very catchy and all but the lyrics aren’t always the best. It’s pretty much a non factor in the game but better to have it than not I suppose.

There are many ways to enjoy this game aside from normal matches. You can go through franchise mode and re-enact a bunch of seasons. You can also go online and prove yourself against a plethora of opponents. There are some rage quitters here which can get a bit iffy though. Sometimes it seems like you don’t get the points that you should have. There are also modes to practice and buy trading cards. The replay value here is basically endless.

Overall, Madden 16 continues the series on an elite level. There have been many great Football titles over the years but none have come all that close to Madden as the definitive Football product. It feels like an insurmountable hurdle for any company to hope to achieve. Of course that works out quite well for the players since it’s just such a complete product.

Overall 9/10

9 Star Games, Game Reviews, Games, Reviews

Super Smash Bros Ultimate Review


It’s time to look at a game that could go down in history as the greatest of them all. That may sound like hyperbole, but at the moment the Super Smash Bros Wii U title currently holds that spot so it’s not unreasonable to imagine a world where this one surpasses it. I’ve been hyped for this game for many months now. A new Super Smash Bros title always brings with it a certain level of expectations like that and even more so for this one since it was touted as being the ultimate Smash title. It’s effectively an upgraded port of the Wii U game while bringing in all of the previous characters and most of the stages. I’ve already put in close to 50 hours here and that number’s only going to keep on rising.

First off lets talk about the gameplay even though by now it is fairly iconic. The goal of the game is to get the opponent’s damage% up. The higher it is the farther they will be launched when you attack them. Once you’ve knocked the opponent off the stage entirely they lose a life. Once you’ve taken all of their lives away the match is over and you will have claimed victory. While the goal is simple, it’s still a fairly complicated game. I imagine that if this is your first Smash title that you’ll have a pretty steep learning curve at first. Nevertheless you’ll definitely get the hang of it.

Multiplayer is definitely where you’ll spend the most time in this game. The battles are legendary here and with over 70 playable characters and 100+ stages you can keep the matches feeling fresh the whole time. Online definitely helps the replay value even further if you have no friends. Fortunately even just fighting the computers can present a really nice challenge. There are certainly some online issues you will want to be aware of though. Currently the match settings allow you a preference but you can still be sent into types that you did not ask for. If that happens watch out because it will still affect your GSP which is effectively your online rank. I wouldn’t get too attached to it though because that may make you afraid to keep on playing when you see your score go down. It’ll definitely go up and down as you go through more matches, but the important thing is watching your skills improve which won’t happen if you are too nervous the whole time. What you should be most excited about is the fact that this will ensure you fight tougher and tougher opponents as you get better.

Meanwhile there are a ton of other modes to play. While we sadly don’t see the return of a story mode like what Brawl had, we do get a new adventure mode which is similar to Melee’s in the sense that there is a basic story but not too many cutscenes. You are placed in a large overhead map where you have to get to the end. You do this by freeing all of the fighters who have been possessed by the cosmic being. Each fight you go through has some kind of gimmick or element that makes it unique. These can be quite challenging for a new player so I recommend taking a look at the spirits. They will help you overcome these battles but they can be a little overwhelming at times so take it slow.

There’s also the Spirit Board mode which lets you get new spirits by completing more event battles. It’s basically the same as Adventure Mode but without the story behind it. There are over 1200 spirits in the game so this should definitely help you get a lot of play time in. The actual story is around 10-11 hours if you rush it and to 100% the story you’ll probably need more like 20 hours. There are also a few other single player modes like All Star and 100 Man Brawl. You fight hordes of enemies in this mode and see how quickly you are able to finish them off. The single player options are a little more limited than in past options, but compared to the average game it is still a ton of content. As mentioned, most of your time will probably be spent in multiplayer mode anyway.

As expected the graphics are absolutely top notch here. Everything looks really clear and pristine. It’s all so colorful and amazing. A lot of things are always happening on screen at once but you’ll never feel lost. Super Smash always shows up as the best looking Nintendo game on each console and the Switch looks like it won’t be an exception. You’ll be hard pressed to find any game that looks better than this one. The soundtrack is also extremely impressive as there are over 800 songs to be found. I think its safe to say that this game easily has the best ost of all time. There are just so many songs to choose from. You’ll start out with most of them and then you get to unlock the last few hundred. I will add that I think the developers did a good job of letting you start out with all the stages and most of the music while leaving all the characters to be unlocked. The challenger approaching screen has always been one of the most enjoyable parts of the game after all.

Between all the spirits and gameplay this title has unlimited replay value. At the time of writing this review I currently have 4 challenges left to complete. I expect to have those done by the end of the week. I’ll certainly still keep on playing this title daily but I guess it may be time to tag in another title. It won’t have much time before the Christmas batch gets in though which is why I’m still pretty undecided on how to go about that. Ah well, I’ll have time.

I guess the question you may be asking now is..why hasn’t this game passed the Wii U one yet? We can ignore all of the modes and just get to the gameplay because that’s the deciding factor when it comes to Smash. This game series is in a league of its own to the point where all modes are thrown to the wayside in favor of the gameplay. Whoever has the best gameplay wins, it’s that simple. Smash 4 prioritized combos over everything else. Once you learned each character’s combos you would try to get in place to land them. It made you have to learn how to study everything and get into position. In comparison, Smash Ultimate is all about the neutral game. Attacking is now prioritized over defense, but most hits don’t combo into other moves so you simply have to keep out thinking your opponent until you land enough hits for the win.

This results in both players throwing out quite a lot of attacks as most of them are safe now. As someone who likes playing aggressively this is definitely a lot of fun. It’s really tough to fight against though as it can sometimes feel like there are no openings (Especially when fighting a quick ranged character like Roy) but there will always be one somewhere. It’ll take some getting used to. I do think eventually this game will likely surpass the Wii U one, but I don’t think it’ll happen for a little while. I put in over 2200 hours into Super Smash Bros Wii U so it makes sense that I can’t drop it so quickly. I also just prefer doing a lot of fancy combos to the one hit moves but again, I think that’ll change.

I really have no meaningful negatives about the game at all. As mentioned, the online is definitely lacking at present. You’re thrown into matches that you didn’t want and there is no way to team up with a friend locally against other friends online. Hopefully they will be able to resolve that as well as adding in other features like stage morphing and Squad Strike. The latter is something I had been particularly looking forward to in the game so it was a shame to see that it is offline only. In the meantime I’ve had fun growing my GSP with the characters. I got most of them to over a million with my only elite fighters currently being Bayonetta, Marth, Lucina, and Pac-Man. Naturally they are also my 4 mains at the moment since I figure I’ll let the game help me decide that. Usually I end up maining a bunch of characters so this will help me whittle that list down a bit.

Meanwhile I should also talk a bit about some of the new items and assists. For the items, my favorite new weapon is probably the Death Scythe. I believe if you hit someone with it when they are over 100% they will instantly lose a stock which is cool. Likewise, I like the Rage Blaster for its similar function although in this case it gets stronger as you grow weaker. The banana gun is also a fun weapon that may not be super powerful or anything, but it’s just a great concept. I think unlike the characters and stages we did lose a lot of items over the years, but I guess it makes sense not to make the list too huge or you’ll never see some items.

For the Assists, we finally have Knuckles! Along with the fact that most assist trophies can now be destroyed they feel more like pseudo fighters than ever. Some are incredibly flashy as well like the Moon from Majora’s Mask. I can see how fans get a little upset when their fighters shows up as an assist, but never lose hope. All they need is a patch at some point and the character can be playable at any moment. For the Pokemon we also have Solgaleo who is one of the strongest creatures in the game. It’s very hard to dodge his fire charges while avoiding the other players. In general I think the game has heavily buffed these assists so now most of them are lethal. That’s a good thing as it is a lot more rewarding to grab them. Don’t worry, you’ve still got the trolls like Goldeen.

Finally, lets talk about the newcomers. First off we have echos which is the official term used by the game for the clone characters. This was a great way to bolster the character size with requested characters who are similar to their main counterparts. Two very good ones are Dark Samus and Ken. These echos have some slight differences from their main counterparts while being similar enough where you can easily use both versions. My only regret is that we didn’t get more echos. I think this could be a landmine of cash for the company if they reconsider their stance. Imagine having over 50 echos in the game? I’d certainly break out the cash for them.

Then we have the full blown newcomers. One has gotten a lot of hype and naturally that is Ridley. After Project M was able to get him into the game Sakurai had no more excuses so he relented and allowed him to join the party. His moveset is a blast. He may be pretty heavy so getting stuck in repeated attacks will happen, but his massive power is a good counter to that. The game seemed to like adding heavyweights as we also have King K Rool. He’s an iconic DK villain who also looks pretty good. His moveset is pretty fun and you won’t want to underestimate him in the ring.

Repping the newer Splatoon is Inkling. She’s a speed character who is looking incredibly good, but also very complex. I think once players master her various ink gimmicks she will be even more of a force to be reckoned with. With Bayonetta being severely nerfed it will be tough for any character to stop this squid kid’s reign of terror. As a surprising addition we also have Simon and Richter from Castlevania. They are as annoying to fight as you can imagine with their projectile spam being even tougher to get around than Link’s. They’re fun to play as though. Isabelle feels like an echo but is actually treated as a full character. She’s a nice alternative to Villager and her fishing rod is a fun attack to use. It’s pretty hard to avoid when you’re on the ledge.

Finally we have Incineroar. He’s a pretty tough boxing Pokemon who has a lot of power and a pretty cool revenge mechanic. With it he can deal massive damage with a single blow. All in all, I’m pretty happy with our new characters so far. It’s hard to be upset when we already have so many options to choose from. The characters all have their fans for sure. While I would have liked some other characters to make the cut as well like Isaac and Waluigi, maybe DLC is their chance. The first 2 DLC characters we know of are Piranha Plant and Joker. They will definitely be great additions as well with the latter especially being very exciting. I can’t wait to play as him, I’m thinking that his moveset is going to be amazing. With that said though, while the new characters are super cool for now I’m still going for the wins with my classic Marth.

Overall, Super Smash Bros Ultimate is indeed the ultimate experience for Super Smash fans in terms of content. It’s got just about everything here. While we had to say goodbye to some fan favorite modes like Target Attack and Home Run Contest, I wouldn’t be surprised if those are added in at a later date. With how patches come into play nowadays you wouldn’t want to rule such things out. We also have more characters and stages coming through DLC as well so this game is going to stay active for a very long time. If you’re afraid of getting into the series because of the high learning curve, I’d say not to worry about it. We all have to start somewhere and you’ll definitely be having a blast before long.

Overall 9/10