Final Fantasy Fables: Chocobo’s Dungeon Review

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It’s time to look at a recent Final Fantasy spinoff I got to play. This game has been sitting on the back burner for a very long time at this point. It always looked pretty fun, but I figured it would be pretty long so shorter games kept jumping it in line. Well, no more! I finally took the plunge and it’s definitely a fun game. While I’m not a fan of all the mechanics, I can say that the game was pretty well made. It certainly does the Chocobo character justice.

The game starts with Chocobo and Cid trying to grab the Timeless Power stone from some kind of ruins. Unfortunately Cid’s rival shows up and nabs it first. Before she can gloat, the whole group is transported to another dimension and the rival vanishes. This town is a little odd as nobody remembers anything including what their names are. A bell rings every few hours which makes the memory loss even worse. Fortunately, Chocobo seems to have the ability to go inside someone’s mind which allows him to restore their memories. There is also a baby named Rafaello who seems to have something to do with it. Chocobo starts on his mission to get everyone’s memories back, but everyone keeps telling him that this is a bad idea. Even the gods of the world tell him that he will only bring despair. Is this really the right thing to do?

Chocobo’s Dungeon is the kind of game where a large part of the story doesn’t really seem to have much of a plot. You go around restoring memories, but beyond that nothing much happens. Still, it’s a pleasant enough game. Right away you can see how much content is here as there are a bunch of side missions and sub quests to fulfill. The towns people seem nice enough as well. Still, you get the sense that something isn’t right since as I mentioned everyone is against Chocobo. The bosses you have to defeat in order to save the memories are also characters like the guardians of Light and Flame. Are they really villains or are you the villain?

All of these questions are answered in the climax which is definitely intense. It’s a climax that wouldn’t feel out of place in a main installment like Final Fantasy VII. The Destroyer, who is the final boss even looks a little like Sephiroth. We get a nice cutscene towards the end where this character even takes on Chroma and I wasn’t expecting such a fight. It was cool and I’d be up for seeing this game get a remake or be turned into a movie. I know there is a sequel for the DS so maybe I’ll get that one pretty soon.

Now lets talk about the gameplay as that is the bulk of the game. It’s a 3D turn based dungeon explorer type game where you have to navigate through the many floors until you get to the boss. Each step you take counts as a turn so you will have to quickly decide whether you want to move, attack, or use an item. I do really enjoy the strategy here. Most dungeons are only 8-10 floors while the larger ones are around 20. The final dungeon is 50 floors so get ready for that. Fortunately there is a check point every 10 floors so you don’t have to worry about starting all the way from the beginning. That would have been annoying.

The game does add in some stakes here though. For one, if you die you lose all of your money and all non equipped items. This encourages you not to take unrealistic risks. Make sure you have an exit strategy in mind or at least store your money in the bank before going on a tough quest. You’ll definitely want to do some leveling up before you get to the end of the game since the final bosses see a considerable increase in difficulty. Don’t underestimate them or your items will be sorry. When going into a dungeon you also have to choose what class you want to play as. Each new dungeon unlocks a new form for you. I highly recommend the Knight and White Mage forms. The Knight has great special attacks and gives you extra defense which is always good. I used him for the first 3 and a half chapters. However, eventually he simply wasn’t cutting it so I switched to the White Mage and never looked back. This form has a lot of great healing abilities so you no longer have to worry about carrying potions. Then he also has the best ability in the game which is the fact that he can cast a revive on himself. You can also use the escape ability to just get out of the dungeon if things look impossible. The Dark Knight is typically considered to be the best, but by the time I unlocked him the game was almost over so I couldn’t really verify that.

Now, I mentioned that not all of the mechanics were my favorite. In particular I am referring to the fact that enemies can rot your weapons. It works like in Breath of the Wild where your weapons just get weaker as you use them. They don’t actually break in this version but they do get weaker which is annoying since the only way to power them up further is to spend more money. What you want to do is find a weapon with an anti rust upgrade and then fuse that to your main weapon to ensure that nobody can weaken it. At that point you are all set. There are others for extra EXP and money, but I never found the former. It would have certainly come in handy though.

The graphics are pretty decent. It’s certainly a step below most of the other Final Fantasy games, but it still looks pretty good I’d say. It’s just using a different style. It’s sort of like World of Final Fantasy but not quite as polished. It does have each character keep up a motion throughout the game which is cool though like Chocobo’s power squats. He is doing squats during the entire game which is pretty impressive. Then we have the soundtrack which is pretty ordinary for the most part, but I do like the Chrome boss theme. That one’s definitely hype and will pump you up for the actual battle. It’s just that kind of high energy theme. So this game ultimately definitely delivered when it counted.

Overall, I’d recommend checking this game out. It’s a pretty fun RPG and one where you really feel like you got a lot of value for the price. The story took me 18 hours and that’s certainly a good amount of time. As I mentioned, the plot does take a while to get going, but as long as you’re fine with that then this is a slam dunk. With this game gone now I’ll be eagerly awaiting the Spyro trilogy. In the meanwhile I’ll work on Ridge Racer, but those turns are definitely real tough. I need some more training before I can be a master at the game like Chocobo. They always start out tough, but get enough level up and any RPG is cake. Sadly there are no level ups in something like Ridge Racer.

Overall 7/10

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Dagedar Stats and Records

Stats time!

Play Time 9h 12m
18 Dagedars

Tournaments Completed 4/7
Set 1 3/20
Set 2 5/20
Set 3 3/20
Set 4 2/20
Set 5 5/20

Time Attacks Completed 1/35

Dagedar Review

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It’s time to look at a very obscure racing game known as Dagedar. I’ve had this one on the backburner for a very long time because it was just hard to get into the game. I couldn’t even beat the first level for a super long time. It doesn’t help that the only way to clear a level/tournament is to win at least 3/5 races. The game doesn’t really help you out with learning the controls so that’s something you’ll need to figure out on the fly. Interestingly it’s the kind of game that gets easier as you play it since you just need a fast car in order to win. It had a very shaky start, but I suppose it was okay by the end.

So there aren’t too many modes to play in this one. You can jump into the Grand Prix adventures or go to Time Attack. I believe there is also a multiplayer option but good luck finding someone else who has the game. Time Attack can be fun if you want to train and it also helps you unlock Dagedar along the way. I was able to unlock one by beating one of the levels which helped me go back to the Championship. Naturally the championship mode is where you will be spending most of your time as you aim to become the best of the best. There are 7 tournaments which each have 5 races so that’s a lot of track to cover.

Technically each stage is only around 2 minutes long so you could theoretically beat the game in less than 3 hours. However, as I mentioned the game is extremely difficult. It probably took me about 5-7 hours just to beat the first tournament. I had significantly less trouble with the other tournaments. They finally got tough again near the end, but by then I had played enough of the game to have a pretty good idea of what it was all about. I had taken the game to the brink of what it could offer me. The levels also started to become pretty similar by then and the only way it could get tougher was to mess with the tracks. Eventually they would start reversing or you would have to do very precise jumps. Mess one up by hitting the electricity and catching up to the other car would be nearly impossible.

Lets backtrack to the gameplay real quick. You move by moving the control pad of course and you can jump with the B button. You also have access to a boost button which you get from orbs in the road. I recommend using them for the big wheels you have to enter like the song games as the extra speed will make them a breeze. Once you get a fast enough car as long as you play well victory will be guaranteed. That’s where the tight turns and such come in. At the end of the day it will all be about your fundamentals and how good you are at the stage. Just try them out in Time Attack until you’re comfortable enough to win. Since there’s no story mode or anything like that I didn’t feel much pressure to do so, but if you really want to prove yourself then this is a good game to do so.

As far as the graphics are concerned I would say that the game looks pretty decent. It’s nothing award winning or anything or that nature, but it gets the job done. You can typically see what is going on except for when the game is being cheesy and you don’t see a trap until it’s too late. The soundtrack is super generic though and I guarantee that you won’t even remember a single tune by the time you finish. Naturally the budget just didn’t seem to go into the music department at all which is a shame. Perhaps for a sequel. (Heh…as if a sequel would come out)

I suppose the game does have a good amount of replay value though. You could easily get 10+ hours in this game trying to get all of the Dagedar and clearing all of the tournaments. If you take to the gameplay better than I did you could certainly clear the game quicker, but don’t underestimate the difficulty level of this title. It’s not the kind of game that you can just pop in and clear with your eyes closed. It will definitely take a lot of skill and finesse to get the job done here. It’s a good challenge though and one where practice is rewarded.

Overall, Dagedar is one of those racing games that takes a lot of time to really get going. At first your car is simply too slow and the computer goes through the course almost perfectly. In fact, I’d argue that the A.I. plays at the same level for all tournaments. The only difference is that once you get a car that is faster than the A.I.’s it no longer matters quite as much. Don’t worry about the control stat since it doesn’t matter much and just go for pure speed. As long as your reaction times are on point you will then be able to blow your opponents out of the water. You’ll also enjoy the game a lot more. If you can find this game for a few bucks then it’s worth taking the plunge. If not, just buy a better racing game like Mario Kart that also has a lot more replay value.

Overall 6/10

Rayman 10th Anniversary Review

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It’s time to take a quick look at the Rayman collection I recently beat for the GBA. This one made the interesting decision of merging the first and third games in the series. I don’t really understand why they would skip the 2nd game. Maybe it just wasn’t formatted in a way that would be easy to port to the GBA the way that the others were. Either way, it’s no big loss since I’m guessing it should be rather similar to the others. This is my first real venture into the Rayman series so that was neat. I’d say that it holds up pretty well though the third game definitely more so than the first. If you are a sidescroller fan then you need to check Rayman out.

The first game is pretty intense with how difficult it is. You get 10 continues and you have to be sure to not lse a life too easily. If you died too much on a level consider restarting your system right away so you can win without that hapening. I just barely made it as I finished the game with no continues left. Of course, if I was going for the secret ending by finding all cages then that would have been another matter entirely. The controls are good, but I can’t say as much for the level designs. There are a lot of blind jumps and cheesy sections where the game just stacks the deck against you. That’s fine, but then we should get unlimited continues like in most games. I never like when the game has a limit and then you just have to start over. That doesn’t seem very fair and will just become tedious after a while.

The plot of the game is a little weak though and that’s one thing that seems true for both titles so far. It’s just that Rayman himself isn’t nearly as interesting as most of the other colorful protagonists in these kind of games. I’m assuming he will get more personality soon but right now the cast doesn’t really jump off the page so to speak. They’re all just going through the motions so to speak. Since you don’t even get to see the ending without getting the 100+ cages then it’s not even much of a satisfying end. This game is fortunately supported by the next one.

Rayman 3 is a noticeable improvement in just about every way. For starters the gameplay is a lot faster and smoother. You really feel like you are in control this time around. None of the enemies scare you and if they ever start to get a little rowdy you can quickly take them out. Your lives are quite abundant and there is no limit on retries so no worries there. There is also more of an actual story this time as we get text boxes and the villains have more of a goal. The story still isn’t at the point where it could actually be considered as a selling point, but it’s getting closer which is the important thing. Just a few more steps and it will be ready for the big leagues. Regardless, this is a title that I could recommend a lot sooner than the other one. It’s just a solid side scroller and one that holds up well as it isn’t clunky.

The graphics for both games look pretty good. Naturally the 3rd game is a little brighter and more detailed, but it’s not a huge difference. Both games are quite clear and you can tell that effort was put behind them. Likewise the soundtracks for both games are pretty similar. There are some memorable tunes in there, but nothing super intense. Either way you’ll probably be too absorbed into the levels to notice much. The levels require a lot of concentration or you will be doomed to lose quite a lot.

As far as replay value goes I’d say there is quite a bit here. In the third game I was able to get most of the collectibles naturally so the bulk of your play time will be in the first game. The third one is also shorter in general, but every bit helps. It should last you a few hours. Then the first game will definitely last a few hours and obtaining everything will extend the time even more. Just keep a look out for those lives and continues since they are very previous. Once lost they will not be returned. That’s why the stakes are so high in the first Rayman.

Overall, The Rayman 10th Anniversary game is pretty solid. Since it brings 2 games for the price of one it is already a pretty good bargain. If you haven’t played the series before then it’s the perfect way to start I’d say. It may be tough goings for a little while but you’ll certainly get a lot of experience in how to handle a platformer by the end of this. It’s why I would be a little hesitant to recommend this to a kid but given enough time I’m sure anyone would be able to clear these levels. It’s just all about repetition and trying to learn some strategies. Now I can finally go and play some of the newer Rayman games. I’ll definitely snag them at some point and we’ll see if they can possibly match these two or if they are doomed from the start. No guarantees on just how soon “at some point” means though.

Overall 7/10

Dragalia Lost Stats and Records

Stats time!

Player Level 4
Characters unlocked 21/?

Character Levels
Althemia 29
DReager1 18
Berserker 16
Elisanne 16
Ranzal 16
Celliera 10
Cleo 7
Luca 7
Orion 6
Malka 6
Erik 1
Zace 1
Johanna 1
Nicolas 1
Raemond 1
Hope 1
Cibella 1
Ricardt 1
Jurota 1
Rex 1
Vanessa 1

Metal Arms Glitch in the System Stats and Records

Stats time!

Play Time 9h 48m
Total Chips 38

Level Stats Secret Chips Best Time
Level 1 0/2 5m 35s
Level 2 0/3 17m 49s
Level 3 0/3 10m 13s
Level 4 2/4 21m 6s
Level 5 0/0 4m 19s
Level 6 0/4 8m 45s
Level 7 0/3 10m 19s
Level 8 0/0 1m 44s
Level 9 0/1 9m 49s
Level 10 1/5 18m 16s
Level 11 1/2 14m 37s
Level 12 1/3 9m 45s
Level 13 0/0 10m 14s
Level 14 2/5 11m 37s
Level 15 1/3 40m 16s
Level 16 0/0 7m 45s
Level 17 1/6 34m 48s
Level 18 0/1 5m 12s
Level 19 1/3 11m 27s
Level 20 0/2 10m 10s
Level 21 1/4 9m 28s
Level 22 0/0 11m 17s
Level 23 0/4 43m 50s
Level 24 0/3 11m 32s
Level 25 0/1 12m 4s
Level 26 0/4 13m 51s
Level 27 1/4 10m
Level 28 2/4 20m 49s
Level 29 0/4 31m
Level 30 0/3 22m 54s
Level 31 0/4 28m 2s
Level 32 1/2 14m 2s
Level 33 0/1 5m 17s
Level 34 1/2 3m 48s
Level 35 0/1 4m 15s
Level 36 0/0 5m 6s
Level 37 0/2 4m 16s
Level 38 3/5 21m 20s
Level 39 1/2 13m 7s
Level 40 0/0 16m 41s
Level 41 0/0 19m 17s
Level 12 0/4 3m 56s

Gunpey DS Review

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It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.

The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.

Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.

You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.

As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.

Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.

Overall 5/10

Digimon World Championship Stats and Records

Stats time!

Play Time 4h 39m
Tamer Rank: Bronze/Level 6
Training Lic. Ultimate
Max Capacity 160
Cage Space 18
Titles 32%
Digipedia 12%
Map 64%
Battles 40
Win Ratio 70%
Cages 19/19
Memory 4/4
Tool Checker 4/4
Analyzer 6/6
Radar 7/12

Digimon World Championship Review

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It’s time to look at a Digimon game that I’ve kept on the backburner for quite a while. This one sounded pretty interesting at first since you could have the Digimon fight each other in real time combat. The problem was that this isn’t the case at all. It’s actually a computer fighting game. By that I mean that the A.I. control the Digimon in combat and all you do is look out for them. It’s a similar mechanic to the Digimon World series, but to a much harsher extent. It’s a game that gets better as you play it, but ultimately you just feel like it’s a bit of a waste. It’s a game that could have been significantly better.

There is no plot here so we can get right to the meat of the game. Naturally that is the tournaments. The game runs on a calendar system (Which is always a terrible idea) so as you play the in game timer moves on. Each hour seems to pass by in about a minute or less. You’ll be running through the days which have no end. There are 4 seasons in the year and they keep on repeating. The first thing you need to do is catch some Digimon. You do this by going into the hunting ground and using your rope to catch them. It’s similar to the Pokemon Ranger system, but a little more tedious and annoying. This is because the Digimon tend to break free of the rope and run away. The screen isn’t always very responsive either so good luck chasing them. Still, eventually you’ll get the Digimon you want. If you want to catch stronger ones then you’ll need a better rope, but for that you need money. You get money by winning fights. These can either be Title Fights, Free Fights, or Championship bouts. Don’t worry about the final category since you need a team of Megas to even attempt such a thing. Title Fights is where I spent 90% of my time but Free Battles is a great way to get started.

Once you finally get your Digimon you have to realize that this is quite the responsibility. Your Digimon need food to eat and they need it at least once a day. They also do their business all over your cages so you have to keep cleaning them or the Digimon feel bad. They catch colds if you don’t put them in the Medical corner too often and they can’t handle 2 attributes at once. This means that if you are increasing their attack power you are weakening their defense and vice versa. The game is made so that there is always a catch which makes training take forever. Whenever you actually have a spare moment you’re expected to run to the store and buy more food and bandages since the Digimon go through them so quickly. They also get depressed for no reason and if they get scared in combat they will refuse to attack. This is always terrible since your Digimon may be strong enough to win, but doesn’t feel like he can so he won’t even try. It’s just such a terrible mechanic and it’s why I rarely like to leave it all in the hands of the A.I.

Well, somehow or other you will finally get around to getting involved in Title Fights. At first your Tamer Rank is 1, but the more medals you earn from these Titles, the more your rank increases. As your rank increases you’ll be able to buy a lot of extra items to make everything easier. It’s made to be one of those games that really encourages you to just keep playing. Get over the initial hump and you’ll really be ready for success. The first few battles are tough, the middle ones are easy, and then the last ones are tough again. I made it all the way to Tamer Rank 5 and won about 20 Titles so I figured that was good enough for the review. Towards the end the tournaments started having a lot of unnecessary conditions like “Only Rookies allowed” or only Holy Digimon allowed. If you don’t have one then you’re sunk since it means training one from scratch or catching it in the wild. Often times these fights are 3 v 3 so you would need to get 3 more. The problem is that you can’t keep too many Digimon in the cage with you or you’ll run out of space. You can see why the game is so frustrating.

Naturally the game also brings back the concept of your Digimon dying. When that happens they are turned back into an egg and you have to start the training back from scratch. Why even put something like that in the game right? It’s a big thing that is in a lot of Digimon games and ultimately ends up holding them back. I just don’t think that it’s a good idea and it makes you not want to invest too much time into any partner. From the start I decided I would stop either when I got enough titles or when my Digimon died. The former happened first, but I was definitely getting close with my guy since he’s been with me for around 3 years I believe.

The graphics aren’t bad. They’re fairly zoomed out though and don’t look as good as the average mobile game. It takes a lot for me to say that a game looks bad, but I will concede that it is well below average. You could easily make a game that looks better than this one with just about any company’s budget. The looks aren’t that important, but it doesn’t set a good first impression. As for the soundtrack, it’s as bland as can be. There are only a few themes and none of them are particularly noteworthy. At least they’re not bad though.

As for replay value, the game technically has a lot there. With your Digimon constantly dying or needing your attention, you could play this game for many hours. That being said, I don’t imagine that you would have a ton of fun with this so I wonder how long you would last. This is probably the weakest Digimon game yet which is unfortunate. Hopefully the Digimon World series is basically over or gets an overhaul since it just doesn’t seem to hit the right notes. Only Digimon World 4 seems to have been really well made and that one was a radical change from the others.

Overall, Digimon World Championship will test your baby sitting skills. It’s basically the only way to keep the Digimon in line. I’ve ranted about the game long enough though. It still isn’t a bad game and I did have fun grabbing the titles once I got more powerful Digimon. The problem is that in order to get all of the titles you would have to repeat this process many times over which is just something that I wouldn’t plan on doing. Even when you have a strong enough team to win, a large part of the battle depends on luck and the whims of the A.I. I just don’t think that would work for me. If this sounds like your cup of tea then by all means go for it. It’s definitely a fairly unique game I suppose.

Overall 5/10