Mario vs Donkey Kong Review

2217989-mario_vs_dk
After many years, I have finally been able to play the legendary Mario vs DK game. I actually always thought that it was in the same style as the original Donkey Kong and was surprised to see whole levels and puzzles in this one. The final boss is the only level that is just like the old game. It was cool to see such variety though and it’s a pretty fun game. There is also quite a bit of bonus content to be found here as well. I have one issue with how you obtain stars in this game, but beyond that it’s a solid experience.

The plot is that DK has decided to steal all of the toys for himself. Mario doesn’t take too kindly to this and calls DK a big monkey as an insult several times. Seeing as how this doesn’t work, Mario decides to beat DK down until the monkey finally gives in. Will DK let go of his toys or will Mario have to hit him with a clean uppercut? Only time will tell. Meanwhile, the Mario toys are fairly advanced and seem to have some rudimentary A.I. going for them.

There are 6 main worlds to the game and each one has 8 levels. This makes for a decently long campaign. It should take you a few hours to complete the game in total and add a few depending on how difficult the puzzles can get. There is an extensive amount of replay value to be found as well since beating the game unlocks 6 Plus worlds. After this you unlock the X levels. Once you complete those, then you can face the true final boss and unlock the ultimately true ending. I believe you need to get all of the Stars to make it this far so that should really take a while. The game has an unbelievable amount of bonus content in it so you’ll b getting your moneys worth.

Now, I originally thought that to get a star for a level you just had to complete it while holding onto the three bags in the level. It turns out that you actually have to beat the level’s high score to do it which is a little annoying. It’s hard to know how to do such a thing so repetition is your best bet. Just keep playing until you can really ace the level. It’s a little harder than I’d like and I still think grabbing the bags will be enough. It does help raise the difficulty once again though.

The graphics are pretty solid for the GBA. It’s certainly a AAA title as the competitors wouldn’t really be able to match this. It’s that golden era in Nintendo where all of the character models are right. There was only one boss level where I couldn’t even see the ladder so I died a few times. It was more of an optical illusion than an issue with the graphics though. As you’d expect from a Mario game, the soundtrack is quite solid. I particularly like the Fire Mountain themes, but the game has a good variety to it. Most of the level themes are quite good and it certainly amplifies the quality of the game. You’re able to play the level over and over again because you have good beats to listen too. It helps that the loading times here are great so you never have to wait for long.

Even the story felt like it had more effort to it than you’d expect. Mario talks quite a bit here, certainly more than I expected. He may be a bit meaner than usual as he calls DK a big monkey at times, but this is the plumber who calls you stinky in Mario Party. It’s easy to forget that Mario wasn’t always the very chipper guy that he is today. Even the Mini Marios rub the loss in DK’s face as they laugh at him quite a bit. You end up almost feeling bad for the monkey by the end. He certainly didn’t ask for this. Of course, DK is a robber so he ultimately did bring this upon himself. You gotta just live with the consequences. I only got the first ending, but at least it gives DK a fighting chance as he grabs more toys and runs. Mario’s going to need to hire more security even if it hurts the whole budget cuts angle.

The gameplay is sort of like a 2D Mario adventure, but you’re stuck in a limited space. There are two acts to each level. The first act has you hit a bunch of switches and get past obstacles to bring a key over to the door. In the second act you just need to get to the Mini Mario. The gameplay is actually quite spread out and diverse. You have an array of many different jumps to use. I personally liked spamming the dash dance jump as it would give you a lot of height and you could cheese many levels with this. I’m sure that the developers really thought the level designs through but with this many different options it makes sense that you would be able to cheese parts of it. They just can’t expect to cover for every contingency.

There are also the Mini Mario levels. There is one of them in every world and they’re a nice change of pace. The little guys get lost rather easily so you have to make sure not to go too fast or you’ll leave them behind. I enjoyed the levels in this format that I played and while the main ones were certainly more fun, it’s always satisfying to lead the little guys to the goal. The Mini Marios have heart.

It’s relatively simple gameplay which is likely what makes it so fun. It’s only half brain teaser while the other half of the puzzle is having the ability to physically get through the obstacles. It’s a great blend and a lot of fun to play. The game does a good job of bringing in many different enemies and obstacles so that the levels don’t feel the same. It would have been nice to have seen classic characters like Luigi and Peach, but I suppose even Mario has to work alone sometimes. It’s probably nostalgic for him to be the lone hero like in the original Donkey Kong game.

Overall, I’d definitely recommend this title. It’s easy to see why it became so popular. The game’s just a lot of fun and it even has some cutscenes. It’s pretty impressive since the game is so old. The graphics and soundtrack are both on point as well as the level designs. There is a lot of replay value here and my only complaint is that getting the stars in the levels to unlock the final bonus ones is maybe a little too tedious. I’d like to have a clear metric so I know exactly what I have to do in order to clear the level. That seems a little more fair if you ask me. Maybe they’ll implement that in the sequel. I’ll certainly buy that one although it could be a little while until I do. In the mean time, buy this one and let me know what you thought of it.

Overall 8/10

Advertisements

Rabbids Go Home Review

51ZI1J6PRjL
It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10

Dragon Ball Fusions Stats and Records

Stats time!

Play Time 18h 10m
Red Energy 850
Blue Energy 850
Purple Energy 600
Yellow Energy 850
Green Energy 550
Training 55/115
Allies :52

Character Levels
Terry 71
Oatsee 78
Super Pinich 76
Super Goten 72
Stabba 68
EX Gotenks 64
Super Trunks 63
Pan 62
Halda 62
Kid Goku 57
Sirami 54
Litee 54
Cital 54
Manell 53
Nox 53
Rubee 53
Bongo 53
Android 76 53
Uzma 53
Martoh 53
Eeyan 53
Powatar 53
Besabi 53
Chokly 52
Chiwak 52
Chapp 52
Tumeric 52
Calao 52
Snei 52
Pappamad 52
Plauto 51
Yunaly 51
Hirica 47
Mekuji 44
Kalpochof 43
Basco 35
Mustard 35

Dragon Ball Fusions Review

91RueEt9sML
It’s time for a big Dragon Ball game. The concept of fusing characters together to form even stronger ones is certainly nothing new. People have thought about that for years with Marvel and DC even getting in on the act. Until now fusions were quite limited though, but this game changes things on that regard. It’s finally a game built around the concept so you can fuse everyone together for quite a lot of interesting results. While it’s a very different kind of Dragon Ball game compared to the others, it certainly ends up working out quite well.

The story follows a Saiyan Warrior named Terry. (At least that’s his name in my version) His rival is Pinich and they have decided to enter the Intergalactic tournament. Fighters from across time and space have been invited to attend but each group must have 5 members. Terry decides to form his team with Goku from the original Dragon Ball series, Pan from Dragon Ball GT, Goten, and Trunks. It’s a pretty potent team and they will be the ones who appear in all of the cutscenes but you will be able to switch them out pretty early in the story. Alas, getting to the tournament will be difficult as the heroes must get a lot stronger to prove that they are ready. To this end, they must recruit a great number of fighters and shatter all of the sky barrier preventing them from reaching the tournament. Legendary villains like Broly, Omega Shenron, Frieza, Cell, Buu, Janemba, and many others seek to block their way. Fortunately Terry has more potential than the whole franchise put together so there’s no way that these guys could hope to stop him. Will they win the tournament or does Pinich have a good plan up his sleeve?

The stakes may not be very high until the end, but the story is still fun. The game certainly chose some unique members to be on the main team. I can see why Goku and Vegeta didn’t make it since they’d probably be a little too strong. The series seems to take place around the Resurrection F arc of Dragon Ball Super. It’s cool seeing Terry have allies from the various Dragon Ball titles. We got to cover the original, Z, and GT. I suppose we didn’t get any Super characters because most of them are still technically DBZ characters. The climax is pretty fun as we get a really cool super form for one of the fighters. It was also a very challenging boss fight. The real final boss wasn’t quite as difficult compared to that one since nobody had healing abilities, but it was still tricky.

Lets talk about the gameplay. Instead of the typical beat em up DBZ style, this game is more of a strategy title. Think the Mario/Rabbids game coming up or Yu Yu Hakusho. You move the characters around and attack. When you attack, you decide what direction to launch them in and the opponent gets to guess which way he should block. You always have to tactfully decide which direction is best based on where you think the opponent will block. Bouncing opponents off of each other will get you bonus damage. YOu also have an Ultimate Fusion attack which can defeat most foes in a single hit, but be warned that it means all of you teammates lose a turn so you have to fend off 5-10 consecutive attacks. I’d recommend only using it when you know it will defeat at least one character. You also have Zenkai Attacks which quickly turn the game into a 3D Brawler like Tenkaichi 3 for 10-20 seconds. It’s pretty neat although it clearly wasn’t the game’s focus so it feels hastily put together. You must defeat an opponent with this attack to recruit him/her to your team.

What makes the gameplay a lot more exciting than other tactic styled games is that you aren’t limited to moving your characters one turn at a time. You can attack from anywhere with a few exceptions so the game is very fast paced. The weakness of this style is typically that battles can take forever, but this one feels more exciting. Yes, the battles still can be quite long so you’ll have to have a lot of patience with the game, but it’s usually very fun. The only matches that I don’t really enjoy are when the opponents have instant regeneration. Then you have to win in one turn which can take a while to set up. Sadly the later levels started spamming this quite a bit, but the battles like this are still few when looking at the grand scheme of things. I definitely got hooked on the gameplay by the end.

The graphics are quite good as well. There are a lot of character models in the game and they did a good job of making most of them look unique. The made up characters do look like rip offs at times, but some of them weren’t bad. It was cool seeing so many characters from Dragon Ball history as well. Everyone’s chibi style worked well without being too cartoony. I can’t say that I was as impressed with the soundtrack though. It’s pretty limited and since the game isn’t too short you’ll hear the tunes a little too often. It would help if I liked the themes, but I didn’t for the most part. I liked the epic theme for the final boss though. (Not the actual final boss, but the one that threatened the multiverse)

There’s a lot of replay value here so you’ll have a lot to do. Doing everything in the game should easily take you 40-50 hours I’d say. The main story mode is about 18 hours long. After that, you can get to work recruiting everybody. There are a ton of actual characters to recruit and then all of the NPCs as well. Then you can fulfill all of the training requirements, buy all of the clothes, and beat all of the secret bosses. I wouldn’t bother with some of these things, but recruiting everybody sounds like a lot of fun. I recruited over 50 people by the end of the game, but no named characters. I didn’t actually do any side quests although I imagine most of them will be quite easy at the moment. I certainly would have done it already if there were trophies involved and as it stands I’d probably like to go ahead and do some more of the bonus content someday. Likely not anytime soon though.

It feels pretty good to play a high quality title like this one after a lot of average-below average games lately. This one I would play for fun to level up and prepare for future bosses or just recruit extra people. It’s a game that I would look forward to playing each time. It may not be up there as the best DBZ game because there’s just too much competition but it may be the best DS/GBA/3DS DBZ game aside from Extreme Butoden and even then this game could claim victory. That one had the better gameplay but it was a little limited due to the 3DS control scheme. Fusions was just handled really well and having a full original story certainly helped. While Terry didn’t have much of a personality, Pinich felt like a real character by the end and he wasn’t bad. Perhaps a tad generic and lacking in honor, but at least he never went down the dark path or blamed Terry for anything. He took his losses better than expected. There are some power level issues in the story, but we’ll just say that Goku and friends were holding back so they wouldn’t hurt Terry’s feelings. Then everything makes more sense. I am a little upset that Terry never became a super saiyan though. That was a huge missed opportunity since everyone else basically could by the end.

If there’s such a thing as too much content, I’d maybe say that there are too many attacks in the game. It’s not such a bad thing, but you get to learn new attacks after every fight. You can save them for later, learn them, or just drop them. I usually learned the ones that looked good and dropped the rest because saving them felt like such a hassle. There are various loading screens for each action and I just didn’t feel it was worth it. The problem is that each attack has a ton of different variations. There can be over 10 different Kamehamehas that have different special abilities. That isn’t even counting other versions like the Super Kamehameha. It would be nice if you could just level up your abilities instead of hoping an enemy can drop you a better one at some point. It’s not a big deal though because you can ignore this for the most part and do quite well. It’s not really something that you have to worry about.

Overall, I would definitely recommend Dragon Ball Fusions. It may not look like it would be your thing from afar since the whole strategy turn based combat thing isn’t for everyone, but it’s pretty fast paced. I think they did as good a job with this game as they possibly could have. The huge amount of content in the game is also quite impressive as well as it assures that you won’t run out of stuff to do. It’s going to be a little rough not having a DBZ game to play for a while, but maybe it’ll be time to finally go back to the Card games that I own for the GBA and DS. That gameplay may not be quite as good as Fusions, but maybe it’ll have aged better than I gave it credit for. Perhaps…..

Overall 9/10

Luigi’s Mansion: Dark Moon Stats and Records

Stats time!

Play Time 19h 12m
Gold 26731
Boos: 18
Ghost Container 5672W
Gloomy Manor Gems 12/13
Haunted Tower Gems 6/13
Old Clockworks Gems 4/13
Secret Mine Gems 1/13
Treacherous Mansion Gems 3/13

Level Stats Clear Time, Ghosts Captured, Rank

A1 9m 25s 6 2Star
A2 13m 37s 17 2Star
A3 11m 36s 10 2Star
A4 26m 48s 15 1Star
A5 16m 15s 14 2Star
AB 4m 6s 1 2Star
A6 10m 36s 18 2Star
B1 19m 25s 11 1Star
B2 47m 4s 20 1Star
B3 10m 2s 9 2Star
B4 12m 51s 16 2Star
B5 9m 19s 13 2Star
BB 11m 37s 14 3Star
B6 –
C1 11m 11s 10 1Star
C2 11m 21s 16 1Star
C3 15m 12 2Star
C4 10m 35s 6 2Star
C5 31m 59s 22 1Star
CB 13m 20s 31 2Star
C6 –
D1 38m 31s 9 1Star
D2 11m 12s 8 2Star
D3 22m 28s 12 1Star
DB 4m 43s 1 2Star
D4 –
E1 9m 30s 11 2Star
E2 21m 47s 17 1Star
E3 16m 46s 13 2Star
E4 7m 30s 0 1Star
E5 12m 8s 52 2Star
EB 2m 15s 1 3Star
E6 –

Luigi’s Mansion: Dark Moon Review

2628220-lmdm
Luigi’s Mansion was one of the first video games that I ever played. It came along with the Gamecube and while I did play on the Super Nintendo/N64/Game Boy, this was one of the first games that I really remember playing with my full gamer skills intact. It was a tough game and had a lot of replay value as I went through it many times. This sequel can’t fully match the original’s true greatness in part because of the nostalgia and also the fact that the Gamecube really made the most of the game. The original had more features and took greater advantage of the concept. That being said, this is still a great sequel and everyone’s favorite Mario villain finally gets to take center stage once again after a rather disappointing appearance in Super Mario Sunshine. (The one time Mario really took it to the guy)

The game starts off with Mr. Luigi “I do it” Luigi resting at his summer cottage. Unfortunately, E Gadd kidnaps him and tells Luigi that he has to liberate the city since all of the ghosts have turned evil after King Boo blasted it into multiple pieces. Luigi barely got away with his life the last time so he isn’t thrilled about getting a rematch, but he doesn’t really have any way of getting out of this. Luigi grabs his flashlight and prepares himself, but King Boo isn’t playing around this time. He has already kidnapped Mario and a bunch of the toads…Luigi may be next!

One thing you’ll notice straight away in the game is that the format is a little different. It’s not the free roam environment that you may be used to from the first game. Instead it is divided into linear levels among the various worlds. Each level will tell you to do something and then you’re beamed home afterwards. It’s different, but I’ll take it since we’ve been getting a lot of big free roam games lately like Breath of the Wild and Mario Odyssey lately so it’s good to keep things varied. The game is still reasonably long as some levels can take upwards of 40 minutes. Others are finished in under 10 though so it varies quite intensely. You should expect the game to last you at least around 10-13 hours.

The game’s difficulty is pretty low so you shouldn’t have much trouble against the actual ghosts. The power ups that you get during the game make this even easier. I only lost twice if I recall correctly. Once was to the Giant suit of armor and I also lost to the boss where you had to slide a few times. Beyond that, it didn’t feel like a cakewalk or anything, but you won’t feel too threatened. You are given a lot of health and it’s always easy to find more hearts.

There is some replay value here as you can go back to all of the old levels and grab all of the Boos/Gems. It may not be a whole lot, but it’s something to do and it won’t take an insane amount of time to do it. Hopefully you get something cool like an extra ending or picture. I think the first game let you upgrade your mansions based on how much money you had so that was a nice incentive. I thought there would be more power ups so I could list that under the replay value, but we maxed out before the final chapter even started. Between the solid length of the story and getting all of the collectibles, there is certainly a lot of content here.

The graphics are pretty good. Some elements are pretty stunning like the energy blasts, King Boo’s design, and one of the final cinematics as Luigi’s destination is forcibly changed. The game really put in a lot of effort towards the final levels with all of the cool designs. The soundtrack is mostly forgettable to be honest, but I did enjoy the final boss theme for King Boo. That one sounded really good and worked quite well to build up the tension. One good theme can always go a long way.

I do have to call the game out for being a little lazy with the sound effects and cutscenes though. We get the same recycled scene of Luigi being transported, landing, using his vacuum, and picking up the DS throughout the game. Adding insult to injury is the fact that we also get the same sound effects in the same order. Luigi grunts 4-5 times every time he lands which starts out as rather painful gasps to tired ones. After a while you sort of hope that Luigi will just get his game on and save the world. He also randomly utters one of the phrases that they recorded once in a while like “I do it” even if they aren’t totally relevant at the moment. I think Nintendo did phone it in to an extent in this department and could have certainly recorded more lines. That or they could use text like with what they did for King Boo. It just felt like someone was always talking throughout the game, but not in a fun Spider-Man kind of way, but in a forced “Lets play another grunt” way.

I was a little surprised that we didn’t get back some classic features like shooting fire or ice in this one, but we got a black light flashlight so that was neat. It lets you see invisible things and is immensely useful once you obtain it. The controls are simple so you’ll get used to them right away. You have your flashlight and your Vacuum Cleaner. Those are really the main 2 weapons that you’ll be using during the game.

Naturally we can’t end the game without talking about King Boo. He’s easily one of the strongest Mario villains even if he isn’t talked about quite as often as you’d expect. He defeated Mario even when the hero was aided by the Power Star and in this game he has done it again. He seems to have some reasonable reality warping abilities or at the very least advanced telekinetic abilities. His power lasers are great as well and he’s just a pretty intimidating villain. I actually feel kind of bad for him since his arch nemesis isn’t quite as intense. It was nice to see King Boo and I’m glad that the first game was mentioned so as to keep the continuity straight. It does kind of hint further that the Sunshine King Boo was different since he went straight from the first game’s painting to here, but I still think the Sunshine appearance needs to be looked into a little further.

The game really doesn’t have many negatives to talk about. The actual gameplay is simple, but well constructed. You won’t be running into random glitches here or poor level designs. One thing about the various mansions is it allows the game to give each one a different design which is nice. My one complaint is probably that Luigi’s a little too scared the whole time even if that is the point. I always imagine a game where Luigi is actually really hardcore and eagerly fights the villains, but maybe you could make the case that it wouldn’t be the same character. I still think it’s worth the risk and maybe it’s about time they announce a Luigi’s Mansion 3. Honestly, I’ve love to see a big budget one with a long campaign. (Think equivalent length to a big Mario platformer) It could have an array of side characters, maybe even a level or two where you play as Mario and physically try to fight King Boo. Of course, King Boo would need to be in it or the fans would riot.

Overall, I put off getting this game for many years as it kept sinking below other games that would come out. Well, I finally got to nab it and it was certainly a really fun game. I’d definitely recommend buying it, especially since it goes for only about 15-20 dollars now. That’s a really great deal and it’s why the Nintendo Selects tag is always a welcome addition to any game. Be prepared though as the game may be more intense than you’d expect and you’ll have to make some tough calls.

Overall 8/10

Pokemon the Movie: I Choose You! Review

cimg001_022
It’s time for a one shot manga that helps get you ready for the latest Pokemon movie. I’m definitely looking forward to seeing that one get dubbed since it’s going to bring back all of the old Pokemon nostalgia. The manga takes the interesting choice of making it a flashback that Alola Ash is having. It would sure be some twist if the movie is just a dream that Ash is having, but fans would certainly not like that. It’s a fun enough story and does what it can with the 20 pages that it was allotted.

Lets start with the story in the current timeline. Ash is still a little too happy and comic relief esque in the new region if you ask me. He doesn’t have a lot of time for his shenanigans, but still manages to get consistently wrecked by the Totem guardian. It seems like these Pokemon are effectively the gym leaders of the region. Still, Pikachu doesn’t go down so easily and manages to take the opponent down in one hit. This is how I picture every fight with Pikachu to go down by the way as he isn’t known as one of the strongest Pokemon of all time for nothing. He’s in a whole other league and has certainly been trained long enough to be ready for this. I’m not sure about the whole Z move thing that the heroes spam nowadays though. The pose isn’t really necessary and seems like it’ll just leave you open during a fight. I also don’t think Pikachu should even need it.

In the flashback, the chapter plays it pretty straight regarding Ash’s origin. He wakes up real late and after struggling to get out of bed finds out that all of the Pokemon have already been taken. Pikachu is still here though so Ash decides to take him, but the Thunder Mouse doesn’t like Pokeballs. Honestly, I can totally understand the sentiment since it takes away your freedom. Ash allows this since he doesn’t have much of a choice and picks a fight with a Spearow by accident. Ash gets wrecked again, but fortunately Pikachu saves him just like in the modern day timeline. Pikachu was always the MVP of the Pokemon anime and it’s good to be reminded of this. Where would we be now without the little guy eh? It’s a fun story and while they didn’t change anything, it’s been a while since I’ve seen this so that’s cool. I definitely wouldn’t mind a faithful manga adaption of the anime that follows Ash and pals. That would have a lot of potential.

The art is all right. You can tell that this is a tie in as it isn’t anything all that special or detailed. The characters are easily recognizable and the art is simple which helps with the fights. That’s about all that I can say for it though. It just doesn’t feel like there was a whole lot of effort behind it. I have a feeling that this chapter was churned out really quick to make it in time fr the movie. That’s not necessarily a bad thing and I’m glad that we have it, but I always feel like they should at least make this into a full volume as opposed to just one chapter.

Overall, If you’re a big Pokemon fan then you should check this out. It’s a good way to get you hyped for the movie. It’s essentially your standard Pokemon story so it’s not going to change your world or anything, but just seeing the familiar faces and environment again should be enough. I’m ready for a big Pokemon manga as the Adventure chapters only come out once in a while and most of the other titles are either finished or in the same boat. I want a weekly Pokemon manga that I can look forward to every week. Considering how popular the franchise is, I’m surprised that we don’t have one yet. Ah well, maybe one day.

Overall 7/10