Metroid Prime Pinball Stats and Records

No stats I’m afraid. I couldn’t nab any of the high scores and it’s one of those cases where the game was already completed when I got it. You’d have to be pretty good at Pinball to top these scores.

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Metroid Prime Pinball Review

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It’s been a while since I played a Metroid game so what better way than to go back and finally check out Metroid Pinball? I’ve had the game for a long time, but the cartridge never worked. Well, it finally did so I wasted no time in scoping it out before it decided to break again. It’s a pretty solid Pinball game that fans of the genre will enjoy, but it’s not as if the title does a whole lot with the genre. Effectively it’s just the same old Pinball with a new paint job.

There’s not really a plot here although there could have been the first time around. See, I got this game used so it was already completed. For the sake of the review I just went through the level select and tried them out. It’s not as if there are a lot of levels so it was pretty easy. There are only 4-5 levels if I’m remembering correctly. There are actual bosses so that’s pretty neat. It means that there is certainly some kind of story here. I’ll assume that Samus has been charged with destroying all of the Metroids in her way.

If you don’t know how Pinball works, effectively you have a ball inside of a field and you have to keep it there as long as possible. You control two flippers that you use to block the ball from exiting the field. The longer you survive, the more points you get. There’s also a layer of strategy as you try to hit the ball at certain angles to get your points as quickly as possible. That’s how all of the normal levels play out, but with the Metroid background. This means that the levels are very tech based and there are even Metroids running around. You even get to turn into your robot mode to blast away at them once in a while if you hit the right switch. I think that could have made for a good game to be honest since those segments were always a lot of fun.

The graphics look pretty good. I feel like the company actually put quite a bit of effort into this one since the character designs are on point. You really feel like this is a Metroid Prime game and not some pinball game leaning on its legacy. The soundtrack is also quite good as a result. This game definitely benefited from the fact that it is from the Metroid Prime series as opposed to simply being a Metroid title. Since Pinball is fairly passive the matches can take a long time. While waiting for the ball there isn’t much you can actually do so it’s nice to at least be able to listen to good music in the meanwhile.

Back to the bosses, the gameplay for those is still like normal Pinball except you want to hit them with it. They’re not all that difficult but you’ll still have to get used to the ball and knowing where you’ll hit it before you can claim victory. At least there really isn’t much luck involved here as it’s all in the angles. In a rare occasion the ball will land perfectly in the middle so you can’t block it but that is extremely rare.

There’s not a lot of replay value depending on how you look at it. I mean, it’s Pinball so technically you can play it forever, but there aren’t a lot of game specific reasons to keep on playing. You can beat the “story” in 40 minutes and even if the levels take you a while it won’t be longer than a few hours. You can keep on trying to beat your high scores, but there just isn’t a lot of content in this one. It’s one of the reasons why I don’t own many Pinball games. It’s one of those games that’s a little more fun in real life than in a game.

Overall, There’s not much more to say about this title since in general there’s not too much for me to talk about Pinball. Pinball fans will get a kick out of this one. It’s certainly a lot better than the Pokemon Pinball game. Mario Pinball is still the definitive title, but Metroid is likely the second best portable Pinball title. I can’t imagine getting this for the full price back in the day, but it’s only a dollar or two nowadays so you can’t go wrong with that price. Once you purchase it, prepare for the nostalgia as you hear the classic Prime tunes again. We do have Metroid Prime 4 coming out at some point so the series isn’t dead yet! I’m not the biggest Pinball fan but don’t get me wrong, playing the game is fun. It’s one of those titles that you can easily pop into the console whenever you want and play a few rounds. It’s always nice to have an easy option like that one at the ready for whenever you need it. I’d love a Super Smash Bros pinball game someday. now that would be a lot of fun.

Overall 6/10

Yugioh Ultimate Masters World Championship 2007 Stats and Records

Stats time!

Overall Duel Record 96-88 (I stayed in the green)
Duel Record against monsters W-L
Winged Kuriboh 5-0
Fox Fire 5-2
Des Wombat 5-2
Snipe Hunter 5-3
Eria the Water Charmer 5-6
Dark Red Enchanter 5-1
Ultimate Tyranno 5-4
Dark Ruler Ha Des 5-6
Tualatin 5-3
Hilta the Fire Charmer 5-6
Frostosaurus 5-8
Ancient Gear Beast 5-4
Yamata Dragon 5-7
Neo=Parshath the Sky Paladin 5-12
Allure Queen Lv 5 5-2
Infernal Dragon 5-5
The End of Anubis 5-4
Fusilier Dragon, The Dual Mode Beast 5-3
Levia Dragon 1-3
Sacred Phoenix of Nephthys 1-0
Cyber End Dragon 1-4
Horus the Black Flame Dragon Lv 8 1-0
Thestalos the Firestorm Monarch 1-0
Destiny Hero Dogma 1-3

Cards Collected 381

% of Decks completed below
Legend of the White Dragon 18%
Powerful Seal 14%
Established Chaos 7%
Shadow Magicians 61%
Scarlet Firestorm 10%
Summoning Thunder 9%
Ultimate Power 10%
Requirements of a Hero 98%
Confusion Envoy 5%
Toon Revenge 1%
Machines Unleashed 3%
Reboot Electronics 33%
Eternal Mentor 20%
Thirst for Victory 1%
Ominous Fiends 39%
War Against Dragons 75%
Gravekeeper’s Destiny 45%
Union Strength 1%
Sword and Sorcery Combo 24%
Messenger from the Sky 43%
Temple of the King 41%
Destroyer from Light 3%
Wrath of Evil 65%
Destruction and Rebirth 3%
Light into Darkness 48%
Deep Shadows 1%
Dark World Invasion 5%
Dark Collection 1 56%

Yugioh Ultimate Masters World Championship 2007 Review

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It’s been a long while, but now I can finally jump onto the next installment in the Yugioh World Championships. I believe I am only missing around 4 of them now. The games lasted for quite a while back then and it’s a shame that they’ve stopped. Imagine how many cards a World Championship 2017 would have had. I suppose that with Duel Links the franchise may be wondering how they can top that, but I’d still like to see an attempt. While I prefer humanoid opponents to monsters in the WC series, this game holds up as well as any of the others. It’s pretty well optimized and the load times are nonexistent so that’s a win-win.

The main mode you’ll be playing here is the campaign. Essentially you start off at Level 1 where there are 6 opponents. To unlock the next level you must defeat each opponent 5 times. Fortunately this is now the only requirement to unlock the next level as previous games forced you to achieve a specific victory ratio. That required you to keep on resetting the game right before defeat which was tedious so this is a big improvement. There were opponents in this game that I had a losing record against so I am definitely glad that I don’t have to worry about that now. It makes gathering money a little easier since you actually get to keep it even through defeat.

There are 5-6 levels in the game, but only the first 4 are accessible without having to enter other modes so that’s where I stopped. My final record at the end was 96 wins and 88 losses which isn’t so bad if you ask me. I was just glad to stay above a 50% win ratio so that was satisfying enough. This main mode will likely take you at least 10 hours, but it’ll certainly depend on the deck that you create. Naturally there is a large amount of luck involved on which cards you get and such, but mitigating the risk is part of what makes you a good deck builder. Try to build a lot of combos into your deck so that no matter what you draw it’ll be a good one.

I focused my deck on Elemental Heroes. Sure, it may be borrowed from Jaden, but that’s exactly why I went with the deck. If it was good enough for him to wreck everybody then it’s good enough for me. I added in some extra spells and traps to make the deck a lot easier to counter with so at times it did backfire. Let me say that getting a hand with all traps and no monsters is no good. You always want to have a monster ready to summon or you’re really going to be in a pickle. At the same time, the final opponents all have very cheesy summons and combos so having a trap that automatically destroys the monster and wastes the last 5 minutes of their effort is a must.

The graphics are pretty clean. It’s not as if they’re doing anything too special but it’s easy to look at. The duel field isn’t cluttered and it’s always easy to see what is going on. As for the soundtrack, it’s okay. I think Tag Force has spoiled me a little as the themes there were just super awesome throughout, but the peaceful World Championship score isn’t bad. Honestly I’m usually way too focused on playing my trap cards and going through memes in my mind to actually notice it all that much.

It goes without saying that there is a ton of replay value in this game. After beating all of the main opponents you can go to the other modes that I referenced earlier. One such mode is the Limited Duel. Essentially you have to beat an opponent while adhering to certain limitations. Another one is the Duel Puzzle. You’ll be thrown in the middle of a duel and have to figure out how to win it in one turn. Despite the fact that there are only so many ways you can play your turn, this can actually be extremely difficult. Seriously, don’t underestimate just how tough this is. It’s pretty entertaining though so while it’ll take a while, you’ll have fun trying it out. Honestly it could probably take you as long as an RPG’s game length to tackle everything in this game. I won’t even count collecting all of the hundreds of cards since that would be even crazier. I have around 400 cards and I don’t think I’m even halfway there yet. Not to mention that you buy them lottery style so there is some luck at play there.

You couldn’t really ask for a better Yugioh simulator. Since the game even has mini animations for the big monsters, you really feel like you’re in the duel. The music will also change if you destroy your opponent’s ace monster. As I mentioned, the controls are really smooth so you’re not going to attack the wrong person by mistake. The turns are pretty quick so it’s not as if the long loading times exist to deter you. The amount of cards at play is also pretty good and earning money is quick so you are always ready to buy your next pack. As such I don’t really have any complaints for this game. A minor nitpick would be that I’d prefer to have fought some of Jaden’s opponents from the show instead of generic monsters. The classic Yugioh games all had you fight with iconic characters like Kaiba and Pegasus. There weren’t cutscenes or anything, but at least it would feel more like you were fighting an actual opponent. As you went up the levels you would fight stronger/more popular fighters. Here…I guess having Cyber End Dragon in World 4 makes a lot of sense, but I didn’t even know a bunch of the other monsters. It was just an odd change although the last Yugioh GX game did that as well so maybe it’s just GX’s gimmick or something.

One of these days I’m definitely going to have to make a list where I place all of the Yugioh Games from best to worst. Such a list would be super hype and perhaps I should make that an article. Keep your eyes out for that even if it may not have the clickbait headline that I usually try to have accompanying it. The highest game for Yugioh on my backburner is Duelist of the Rose, which will likely come up pretty soon. It technically is pretty short since there are only about 7-8 duels as opposed to close to 200 in this one, but I’ve heard they are super tough to compensate for that.

Pro tip for when you fight the opponents. Stalling them usually won’t work. I was able to really take advantage of that in the Wii game, but here they always have some kind of fancy combo to wipe the field so they can usually outlast you. If you have the edge in battle, just throw out an attack. Odds are that it will succeed and you’ll be glad that you did. Surprisingly most opponents don’t have a trap card to punish your attack in the later levels as mostly it’s just the intro opponents who will do that.

Overall, If you’re into Yugioh, then this is a solid game to get. My personal favorite World Championship game may still be 2006 because I felt the gameplay was the best from all of them, but I also may be bias because that game had my favorite deck. I went through all of the options for hours in that game and finally came out with a really hype fire deck. Every card had a lot of power behind it and I cruised through the game. Still, I made a pretty solid deck in the end through this game as well and it would be fun if I could fight myself with it. 2010 is also a pretty great title since that one did actually have a main story as well. I’m not sure which WC game I’ll get next, but 2005 is definitely the cheapest one which sounds good to me. I believe it is the final classic Yu-Gi-Oh title that I have not purchased yet.

Overall 8/10

Percy Jackson and the The Olympians: The Lightning Thief Stats and Records

Only one stat in this game!

Level 56

That’s all I needed to clear the game. Pro tip, keep your attack items handy until the final bosses, then you can just spam them.

Percy Jackson and the The Olympians: The Lightning Thief Review

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Time to look at a movie tie in that came out for the DS. I actually miss these games. For a while (The Gamecube era) just about every movie got a video game adaption almost instantly. They were usually short and fairly low budget, but there were some really good ones like the Spider-Man games and the Matrix. Typically none of them were downright terrible or anything either so it fun to have them around. Lightning Thief is one of the last movie games left or at least comparatively so. It’s naturally not a AAA title, but it is pretty fun and I enjoyed playing through it.

The plot starts off with a bang as Percy is chased by a Minotaur. It ends up destroying his Mom and Percy is taken to a school for demi gods like himself. Percy doesn’t care about fitting in with the other kids and doing his studies though as he wants to go to the under world and save his Mom. The problem is that he has been framed by someone for stealing the Master Bolt. If he doesn’t find it within 24 hours to clear his name, Zeus will start a huge war among the gods and millions will perish. Percy decides this is important enough to make a sub goal on the way, but saving his Mom is the priority. Mission start!

The gameplay is a pretty simple turn based system. You have to tap on the screen at the right time to reduce damage from enemy attacks so that makes it a little interactive. If you land a critical attack then you draw on the screen to increase the damage. Each character can have 3 different attacks equipped and instead of everyone getting a turn, each party gets a turn. This means that you can just stick to using one character and the other 2 can act as shields in the meantime. Interestingly, Grover was the strongest character in the game so I rarely ever used Percy. I’m assuming that was an accidental game design choice.

To progress through the story, you go from level to level via a map. There are no random encounters like in a traditional RPG as you see each circle before you cross it. You’ll only be forced intro a non story encounter once in a blue moon so for the most part you’re always progressing through the story. That being said, the game does add a lot of henchmen and random bosses for you to fight in the story to pad the game out a little. It’s still not a terribly long story and you’ll probably end up beating it in around 10 hours or so. It feels a little artificial when you’re fighting the same enemies over and over again, but fortunately I like turn based combat so it wasn’t too bad.

There’s not much in the way of replay value though. You can level yourself up to 99 I suppose. There’s not much point to doing so, but I suppose it’ll feel good. There are post game bosses that you can track down as well and eventually you can clear the map. It doesn’t personally interest me, but it’s better than not having any post game stuff to do.

The soundtrack is rather limited, but it isn’t bad. I liked the main theme well enough. It may not have been quite as high effort as the average title, but I like to think it tried its best. The graphics are also rather underwhelming as the sprites can be really blurry. It looks slightly worse than the average PS1 game, but I like to think that it would have looked better if the developers had been given a few more months to work with.

One thing to keep in mind during the game is that items are extremely valuable. They usually don’t count as a turn so you can still attack afterwards and they also deal as much, if not more damage than your best attacks. I ended up saving all of the items I had earned until the final 3 bosses and I’m really glad that I did. I was able to beat them extremely fast thanks to this strategy as I just spammed the items. The final boss was only able to get in one shot thanks to my item spam. You get items with each level up so just follow that strategy. In the meantime, use your upgrade points to improve strength and accuracy.

My favorite combo that I used for the whole game was Percy’s Accuracy increase ability on Grover and then I’d use his heavy slash to take out the opponents. It’s full proof and will work without exception for the first 80% of the game. After that you may need other strategies at the ready since the villains really love to spam status effects against you. They’ll blind you, burn you, etc. You just gotta press on or use the overpowered healing ability which cures you of everything and also restores a bunch of health. Clearly this game wasn’t balanced all that well.

The game did a good job of making Percy a really likable main character in this game. He doesn’t back down from a fight and is always making the right calls. He goes to save his Mom even when everyone else tells him to back off and he handles the traitor twist pretty calmly. He’s pretty much the ideal main character and while in part that may be due to the game’s limited level of story telling it worked out well so I can’t complain. The other characters were around, but none of them were as likable or charismatic as Percy.

Overall, The Lightning Thief was a fun game. It’s not a masterpiece and the story is stretched out a little too much at times, but you won’t get bored. It’s repetitive, but after catching over 50000 Pokemon in Go, I chuckle at the average game’s repetition. It’s pretty easy so it’s not much of a challenge, but it doesn’t feel insulting either. I wish the game would chill a bit with the status effects as they barely hurt you and just stretch the battle out. At the end of the day though, it’s a solid portable game to keep you entertained for a few hours. I’d recommend checking it out and maybe it’ll inspire you to watch the movie.

Overall 7/10

Professor Layton and the Last Specter Review

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It’s time to take a look at the start of the Professor Layton prequel trilogy! It’s always fun to see the characters first meeting up so I was ready for the big Layton/Luke team up. There’s no chance for them to fight as in most classic prequels, but Luke did manage to be rather mysterious for a little while. Aside from a dreadfully terrible ending that makes you want to delete the game, this is another solid title in the consistent series. It always reminds me of how puzzles are actually a lot of fun if they’re handled correctly.

Layton may be a mild mannered professor during the day, but he is also a master sleuth and archaeologist. He receives a letter from an old friend of his requesting some help. As he is about to head off, a girl named Emmy shows up and claims she is now his assistant. Layton tries to get out of this situation, but she won’t take no for an answer. The two of them head to the town where a giant monster shows up and knocks over a lot of buildings. Clearly this is an enemy that Layton is not going to want to underestimate, but is there really a monster or is it just a fake? A kid named Luke seems to be able to predict whenever it will appear which is rather suspect. Between the suspicious mayor, the underground gangs, and the corrupt police, Layton will have his work cut out for him.

Emmy’s a great addition to the cast in this game. I like her more than her current timeline counterpart and the fact that she can fight is really great. We get several cutscenes of her taking down gangs and defending Layton. A gentleman resorts to violence as a last resort of course and as such Layton doesn’t have a whole lot of combat training. I’m definitely going to be interested in seeing why she decides to leave Layton by the end of the trilogy. Maybe she’ll end up appearing in the new 3DS game that is coming out soon.

Layton is a solid main character as always. He stays firm even as he gets threatened by various characters. He’s always tipping his cap when greeting others which is nice of him and has many plans at the ready. Villains rarely catch him off guard. There’s not much more to say about him that I haven’t already said in the older games. Luke is also pretty similar to the other games even though he is quite a bit younger. He’s not really ready to solve too many puzzles this time around, but always manages to try his best regardless. Luke’s father didn’t look very good the whole time. He just seems awfully shady without and never seems like a nice guy. Everything is a mystery though so keep an open mind.

The graphics are pretty good of course. As always we get a number of fully animated cutscenes at the ready which was great. The fact that we had multiple action scenes during them was also pretty neat. The scene of the monster destroying the town of Emmy comboing the gang were both quite exciting. I’d also say that the soundtrack is pretty good, but I’d like some new themes. I felt like they were all recycled from previous games. I can get the nostalgia appeal of course, but new themes help to keep the games fresh and relying on old ones can be a bit lazy.

I enjoyed the array of puzzles. A lot of them follow the same style as older ones, but there are some new ones as well. It’s not as if there are a whole lot of different ways to make a puzzle after all so you’ll inevitably have some recycled ones. Still, they’re always enjoyable to get through and the game does its best to make them all different in some way or another. The game will last you around 12 hours and there is a lot of replay value as you work to solve the rest of the puzzles and complete the minigames. It’ll probably take you around 20-30 hours to do all of that so it’s really worth the price. Even without the replay value, the main game has a lot of value.

Unfortunately there is one thing that holds the game back…the ending. Spoilers will commence so skip this paragraph if you want to avoid that. I always figured that the mysterious monster wasn’t actually a monster so that was no big deal. If anything, I was surprised we got a monster at all, but it turns out that there was one hanging around. He was fighting the robot at night and immense plot hax made this look like a giant monster to the audience. Honestly, the game didn’t try too hard with this moment as there’s just no way it could have happened. Beyond that, the big issue is that at the end the monster dies from overexerting itself. It keeps hitting the walls of the town until it finally shatters them and the little girl is saved from her disease. It’s an emotional tale, but why did the monster have to die? He should have lived and then the ending would have been perfect. As it is, the story took a rather gritty turn there and instantly made this the worst of the Layton adventures. It really is a shame since the rest of the game is so solid, but I couldn’t overlook this. The game crossed a line that it should not have crossed.

The game is definitely leading up to something big in the next one as the villain gets an after credits scene. He’s not bad so far and should make for a good antagonist. I prefer him to the guy from the first two games, but Future Luke is still the best villain in the series. I aim to get the next game fairly soon so prepare for that, it shall be Epic! There’s not much more to say about the game. The gameplay is all as streamlined as it can be at this point and you can tell that the company is very experienced with the Layton game. It’s easy to pick up and play at any time and while the story is fairly long it never gets dull. Something is always happening.

Overall, This game is a lot more low key than the last one as this is only the start of the trilogy. It still gets off to a more exciting start than the first ever Layton though. Unfortunately the gritty ending does shave off 2 whole stars from the game. An ending is supposed to make you feel glad that you played the whole game, not make you shake your head in disbelief. I’m confident that the next two games will go back to the quality that I’ve come to expect though as the rest of the game is quite sound. I’d still recommend this game to all gamers, just watch out for the ending. See how many puzzles you can solve before you have to resort to the hint coins. I’d be immensely impressed if anyone could solve all of the main puzzles without hint coins since that honestly seems almost impossible. Before the next Layton game, it’s going to be time to play something a little less intellectually stimulating.

Overall 6/10

Beyblade: Metal Fusion Battle Fortress Review

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It’s been a long time since I let a game play me instead of the other way around. It may sound impossible, but this is one of those games where you are encouraged to put down the Wii remote once the battle starts. There is even a bonus you get for winning rounds without using the controller at all. It’s really a unique way to play the game, but not in a positive way. If I wanted to watch the game I’d check out a Let’s Play or watch the TV show adaption. Fortunately the fun story and solid soundtrack help save the game, but this ended up being a real missed opportunity.

The main characters of the Beyblade Metal Fusion series have been kidnapped and brought to an alien spaceship. The aliens want to absorb their Beyblading abilities through matches so they can then destroy the planet. A lot of humans are also helping them in exchange for “Molecular Powers” which will apparently help them exceed the skill levels of the normal humans. Gingka doesn’t like this since he says that all a Beyblader needs is a determined spirit and prepares to stop them all.

Lets dive right into the gameplay. Through the years the Beyblade games have experimented with a bunch of different gameplay styles. From Turn Based to Monkey Ball to the classic Gamecube Beyblade where you rotate your tops on a field and try to knock the others off, the series has been places. This one tries to be like the Gamecube one. Your Beyblades (Which are effectively tops) are placed on a field and you try to knock the other one off. When you have enough meter you can use a super attack which covers a fixed range which either comes from your Beyblade or from the center. Knocking your opponent out of the ring gives you two points while destroying it or outlasting the spin just gives you one point. Getting to 3 is the goal for most levels.

That’s no problem. This gameplay is what Beyblade is supposed to be. There’s just one big problem….You Can’t Move. That’s the only problem, but it is a massive one. Who thought it would be a good idea to make it so that you can’t move at all in the game? It’s like playing a DBZ game where you can choose when to use the special abilities, but otherwise the characters do whatever they like. It would get irritating very quickly since they keep getting hit by basic bread and butter combos that you know you would dodge. That is definitely the worst part about the situation. The fact that you know you could do a better job. As a result, you’ll find that your Beyblade is knocked out of the ring many times. I customized my Beyblade beautifully so that it could wreck all of the others quite easily. I basically never lost a head to head fight. The problem is that they would just knock me out of bounds instead and there wasn’t anything I could do about it. You can use a mini boost but it always just sends you off the stage as well.

One stage took me close to an hour at one point. I was able to get some good reading done in the meantime, but it’s not exactly the most entertaining experience. The game actually took quite a while because while most levels were quick and easy, the ones that were tough took many, many tries. The story could also get a little repetitive at times as they make the same speeches over and over again as you meet new bladers. It was a little funny just how often Gingka would start talking about a Blader’s spirit. He would mention it before and after virtually every fight. At the very least, you can’t say that Gingka isn’t serious about the subject. He will never hesitate to let everyone know what’s up.

The story will get you interested in the show since it seems to have quite a lot of “hype” characters. You’ve got Gingka’s first rival Kyoya who was tempted by the power but got knocked out of it. Hikaru who may have defeated Gingka in the past (Story was vague on that) but fights with honor. Hyoma, Tsubasa, Ryuga, etc. The cast is very solid and I’m sure they all get quite a lot of intense fights in the anime. Unfortunately, the story’s original characters weren’t all that great. I liked the designs for the robot killers and their various super forms, but there’s not too much to say about them besides that. Once you’ve fought one robot blader you’ve fought them all. The old man scientist wasn’t a very interesting villain either and it was hard to buy his character arc of turning good again so quickly. Mariko was okay as at least she had a character arc that was a lot more developed than the others. She was pretty shady from the start, but at least she fooled the heroes for a while. She’s also pretty powerful so she can hold her own in a fight.

The graphics are pretty good. It’s the kind of game where all of the cutscenes are just recycled pictures of everyone as they yell and point fingers, but the actual images look pretty sharp. The gameplay shots are also fairly decent although the quality certainly does end up taking a hit. As far as the music goes, that is even better. We really only have a small handful of tunes, but one of them is quite excellent. That really helps to seal the deal here since I got to hear it a bunch of times during the story. One good tune can always go a long way.

There is a pretty good amount of content here to keep you busy. The actual story has around 5 worlds and each world has 5-6 battles. I doubt you’ll beat them all in one go but even if you do that should last a few hours. I’d imagine that this game should last you 6-10 hours. There’s no real replay value after finishing the game but odds are that you’ll have had enough of the gameplay style by then. You’ll be ready for something new and fresh. At least there is multiplayer mode so with the luck system in place it should make for some pretty entertaining matches.

Overall, This is a good Beyblade game, but one that could have been so much better. You’ll mainly just want to play it to hype yourself up for the show. I’ve never been a big fan of luck based gameplay so a title where it is almost 100% luck is just not going to be up my ally. Especially as there is one event where you have to win 3 matches in a row or get sent back to the first and various 1 vs 3 rounds where you just need luck to save you. With enough time you will beat them all as a result, but I don’t really want to wait to get to the end. Skill should be the only thing to have to worry about. I’d definitely recommend the Gamecube game instead of this one as that is the definitive Beyblade game. That being said, if you really prefer the Metal Fusion cast to the old characters then it isn’t a bad one to get. Just focus on the story instead of the gameplay.

Overall 6/10

Fire Emblem Heroes Stats and Records

Stats time!
Heroes 71/172
Feathers 24710
Orbs 2
Castle Level = Max
Story (Normal) 13/13 Complete
Story (Hard) 12/13 Complete
Story (Lunatic) 8/13 Complete
Paralogue (Normal) 13/13 Complete
Paralogue (Hard) 13/13 Complete
Paralogue (Lunatic) 3/13 Complete

Hero stats

Ike Level max Grade max
Roy Level max Grade max
Tharja Level max Grade max
Eliwood Level max Grade 4
Anna Level max Grade 2
Eirika Level max Grade max
Mathilda Level 36+3 Grade 4
Olivia Level 30 Grade 4
Peri Level 29 Grade Max
Roy Level 31 Grade Max
“Marth” Level 28 Grade Max
Caeda Level 25+2 Grade 4
Selena Level 22+1 Grade 4
Bartre Level 21+1 Grade 4
Roderick Level 21+1 Grade 4
Hinata Level 20 Grade 4
Stahl Level 18+1 Grade 4
Camilla Level 23 Grade 4
Niles Level 1+3 Grade 3
Donnel Level 14+1 Grade 4
Clair Level 1+1 Grade 4
Beruka Level 28+1 Grade 4
Leon Level 28+1 Grade 4
Clarine Level 1+1 Grade 4
Seliph Level 14 Grade 4
Henry Level 1 Grade 4
Lukas Level 17 Grade 4
Oboro Level 1 Grade 4
Est Level 1 Grade 4
Subaki Level 1 Grade 4
Mae Level 1 Grade 4
Arthur Level 1 Grade 4
Frederick Level 1 Grade 4
Merric Level 1 Grade 4
Rebecca Level 1 Grade 4
Felicia Level 1 Grade 4
Jakob Level 1 Grade 4
Kagero Level 1 Grade 4
Maria Level 1 Grade 4
Serra Level 1 Grade 4
Sakura Level 1 Grade 4
Priscilla Level 1 Grade 4
Fir Level 1 Grade 3
Lon’qu Level 1 Grade 3
Hana Level 1 Grade 3
Laslow Level 1 Grade 3
Sophia Level 1 Grade 3
Jagen Level 1 Grade 3
Sully Level 1 Grade 3
Shanna Level 1 Grade 3
Odin Level 1 Grade 3
Barst Level 1 Grade 3
Cherche Level 1 Grade 3
Nino Level 1 Grade 3
Robin Level 1 Grade 3
Cecilla Level 1 Grade 3
Virion Level 1 Grade 3
Setsuna Level 1 Grade 3
Matthew Level 4 Grade 3
Gaius Level 1 Grade 3
Azama Level 1 Grade 3
Alfonse Level 1 Grade 2
Raigh Level 1 Grade 2
Gunter Level 1 Grade 2
Narcian Level 1 Grade 2
Lissa Level 1 Grade 2