Pokemon The Power of Us Review


It’s time to look at the latest Pokemon film. This one is the follow up to the last adventure which was a reboot of the series. That one was the worst Pokemon film to date though which limited my excitement for this one. Furthering that was the fact that the promotion for this film was about how it would be an ensemble cast this time so it wouldn’t just be Ash stealing the show. That’s definitely not what I was hoping to hear at this point. It is unfortunately another weak Pokemon installment, but still an improvement over the last one. Put it this way, as a film it is decently good, it’s just not up to the usual Pokemon standard.

The film revolves around a few characters as I mentioned. One of the main ones is a girl named Risa. She doesn’t have any Pokemon, but is asked to catch one by her sickly brother. Heroically Risa decides to go catch one, but she gets bad advice from the local liar Callahan which causes her to waste a lot of time. Fortunately she runs into Ash who just finished saving a little girl named Margo. Ash shows her how to catch the Pokemon, but now they have bigger problems. The flame lighting the village has disappeared and without it Lugia won’t know to show up and save the village with another year of wind. Ash and friends must unite to fix this situation but can they do it?

Right away you’ll feel a little bad for the village here since it must be rough living on the edge like this every year. If Lugia doesn’t show up even once then it seems like everyone in the village will die. That just doesn’t seem like the most enjoyable living situation. You’d think Lugia could improve the town a bit or maybe give them wind for multiple years at a time. It’s also been so many years that you’d think he could find the village from memory. Ah well, either way Ash and the others have got this.

The film goes out of its way to show you how mean the villagers are early on though. For example, we have the bullies who try beating up Margo. They would have seriously attacked her if Ash hadn’t stepped in which is pretty crazy. Then you have the old lady who doesn’t like Pokemon and is constantly trying to shoo them away. She has a backstory which explains this of course, but it doesn’t help her current disposition all that much. The backstory was also a little too dark. No reason a Pokemon had to die there. It’s like the film is trying to bump off a Pokemon in each of the new films. As we are only two installments into the series it is hard to tell so far though. We’ll know more as the series goes on. Needless to say, the old lady wasn’t all that good.

Then we have Callahan. His whole gimmick is that he’s always lying which is pretty dicey. A lot of fun characters have been invented this way of course, but to effectively pull off this cliche the character has to be quick on his/her feet. Look at Hercule or King. Both characters work so well because they do a good job of hiding their lies. This guy doesn’t even try. Part of the reason for this of course is that we need to wrap up the plot before the end of the movie so it has to go wrong almost immediately as opposed to dragging it out for the entire series. Ultimately Callahan does end up getting past his lying ways, but he sure put a lot of people in danger in the meantime.

Then we have the scientist. His problem is that the film makes him way too timid. Not only does he have a hard time speaking in public, he can’t even talk to an old lady without shaking in fear and crumpling to the ground. The former is realistic while the latter is just trying too hard to be funny. Even during his big speech at the end where he finally mans up the character ends up getting scared. That’s not how you finish a character arc. That just cements the fact that the character’s arc didn’t have a good ending. He finished as he started. The worst part for him was when he put in the wrong tape during the presentation though. At the very least he should be good with the technology. That should be the one area where he is confident and knows what to do even if he panics for the rest. Otherwise he really doesn’t have any business being one of the professionals.

So those supporting characters didn’t work so well. Lets talk about the ones that were good. I did like Risa. She did a good job of helping out and taking charge when necessary. She got past her leg injury to help in the climax as well. Even after being tricked by Callahan she was nice enough not to rat him out. Then we’ve got the new Pokemon Zeraora. He’s a pretty cool electric type. He reminds me a bit of Manectric. This guy is pretty strong and fast. It is a bit dicey with how he just starts trying to fight Ash and co. at the end though. I feel like the situation should have been pretty obvious to him by that point. Nearly destroying a bunch of innocent Pokemon in the process would have been quite a blow s well.

He does give us a great fight scene/2 where he shows off his speed. Speed is very important for a fighter and Zeraora uses it quite well. It’s a shame that he is weakened for most of the film though so we can’t see his upper limits. I’d say that he seems to be a match for the Pesudo legendaries but based on this he probably wouldn’t beat the main ones. Still, I like the design and I look forward to seeing him in Pokemon Go at some point.

Ash looks great here. This is easily one of his best appearances to date. His opening scene has him catch a projectile that almost hit a kid. He then stops some poachers from getting another Pokemon. While this version of Ash may be early on his journey he carries himself as a seasoned veteran. Truly this is the Ash that you want to see in a film like this. He’s basically perfect and this is one of his best appearances to date. He steals any scene that he is in. You also get the feeling that there are very few who can beat him in a Pokemon battle in this universe.

The animation looks pretty good. It’s much better than the art direction we got for Sun and Moon, but not nearly as good as Kalos so it’s somewhere in the middle there. It seems to be trying to look more mainstream if I had to try and put the look into words. It does excel when the fight scenes start though. The battles with Zeraora are quite excellent. That’s why it’s a shame that we don’t get much action in this film. There are only a few quick skirmishes. The rest of the film is more about the dialogue which is fine, but the characters aren’t quite interesting enough to make that as exciting as a good fight. The soundtrack is also not that inspired for the most part. We get a good song or two, but most of the ost is a bit flat.

There’s also one scene where everyone looks bad. It’s borderline a plot hole. After Ash stops the poachers they decide to run and the mayor says to just let them get away. Why? These guys are breaking the law and if you let them gt away they’ll hunt more and more Pokemon. I didn’t agree with the decision at all. The worst part is that the poachers do not appear again so they really did get off without any repercussions. It just wasn’t a well written scene at all.

Overall, The Power of Us is an ambitious concept but one that did not work. I think if you want to do a big ensemble cast like this then they have to all be new characters. Don’t have Ash in it at all. Make it a very unique Pokemon spinoff that takes place as its own thing. Alternately, they should all be characters we are familiar with like Misty and Dawn. You can’t mix and match like this because then the new characters just seem like they are stealing away Ash’s screen time and that’s one thing that you don’t want to see happen. All in all, I’d still recommend this film but only if you’ve already seen the others. If not, I’d suggest checking out the original movie or Destiny Deoxys instead. Those really help define what a Pokemon movie should be.

Overall 6/10

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Tank! Tank! Tank! Stats and Records

Stats time!

Play Time 3h 29m
Medals: 60
BP 200623
Tanks 12/20

Level Stats: Rank

Level 1 S
Level 2 S
Level 3 S
Level 4 A
Level 5 S
Level 6 A
Level 7 S
Level 8 S
Level 9 A
Level 10 B
Level 11 C
Level 12 S
Level 13 B
Level 14 S
Level 15 D
Level 16 S
Level 17 D
Level 18 S
Level 19 A
Level 20 D
Level 21 B
Level 22 S
Level 23 C
Level 24 S
Level 25 B
Level 26 A
Level 27 C

Pokemon Let’s Go! Pikachu & Let’s Go! Eevee: Adventure Start Comic Review


It’s time to look at another quick Pokemon manga. This one is about the Let’s Go game and decides to frame the one shot as being about the kids playing it as opposed to taking place in the game. It’s a tactic that Nintendo used earlier with another Pokemon manga so I guess they thought it went well. I do like this approach. I probably wouldn’t want it to happen too often but it’s a good change of pace once in a while to keep us guessing. This is a nice one shot to quickly check out before you play the game.

It starts with two brothers getting their copies of Pokemon Let’s Go. The main character is a longtime Pokemon fan so he’s been waiting for this one while the other admits that he has never played the Pokemon games before. Naturally the lead decides that this won’t do and so he lets the brother play first. As he is playing, the main character shows his bro the ropes. How to land a good catch and stuff like that. As this game takes mechanics from Pokemon Go it is a very different experience compared to most of the classic Pokemon games. A tutorial like this makes sense for newcomers although Nintendo’s always done a great job of making their games pretty self explanatory so I don’t think it would confuse you for long. As they play the two main characters quickly realize that this may be the best Pokemon game yet.

At the end of the day this is basically a glorified advertisement for the Pokemon Let’s Go game. I think it’s a pretty effective one though. The artwork looks nice and it is a very realistic showing of what the game looks like. The screens on the TV in the manga look accurate and all of the advice is quite sound. I never ended up getting the game myself so I had to forego my chance at getting all of those crispy Meltan gifts, but it’s definitely a title I could see myself getting one day once it has been long forgotten by the masses.

Overall, This is another good one shot. It helps that I am just a Pokemon fan in general. I don’t expect you will learn anything new here unless you somehow missed the Pokemon Go boom. Still, it’s a nice enough story to remind you that for some people, Pokemon Let’s Go will be their first big Poke experience. It’s definitely something to keep in mind when playing. It may not be the best installment yet, but if you hadn’t played the others then I think it would rank even higher. I’ll definitely be ready for when the next big Pokemon game comes out.

Overall 7/10

Splatoon Review


It’s time to look at one of the biggest new Nintendo IPs. When this game first came out it was getting a lot of buzz. After all, it seems like Nintendo hadn’t had a new IP in a while as typically we just got more games for the established series. This would also be a shooter which is very different from what they usually churn out. After playing it I can see why this game was such a big hit. The multiplayer is definitely the big appeal for this title but it does have some single player content to keep you busy as well.

The basic plot of the game is that the big electric fish has been stolen. The main character is quickly brought into a secret task force in order to combat this threat. He has to find out who is responsible and put a stop to this madness. The kid is up to the task and is equipped with an ink gun. As he is part squid, he can use this to his advantage. The actual story isn’t particularly long. It’s a little under 3 hours so you’ll breeze through it. Still, it works as a pretty good tutorial. You’ll learn all the basics in terms of shooting and movement. The levels aren’t too hard, but are challenging enough where you will need to use some strategy. Prepare to get destroyed when you first go online, but you’ll pick up on the controls right away.

The gameplay is that of a third person shooter. You use your ink gun to blast away at the enemies. The objective of the match is to paint the stage in your color as much as possible in multiplayer and to simply make it to the end of the level in story mode. As the game is very team based how you perform will depend on your teammates. Unfortunately I don’t think there is a single player option for online, but I guess the point of the game overall is about teamwork. If you decide to try and do everything on your own then it simply won’t work. That being said, I was able to get a lot of players in my second round when I tried that tactic. I still wouldn’t officially advise it.

Of course, this game has been out for several years and the sequel is already in stores as well. As a result, finding a match can be pretty hard now. It took a little while for the game to put me in a fight and the first time it actually kicked us out since we only had 7/8 of the players needed. Once you do get in it’s a blast but this is definitely the kind of game that loses a bit of its appeal as it gets older. You’re better off just jumping right into the second game which is certainly very active and will stay like that for a very long time.

The multiplayer automatically adds a bunch of replay value and there’s more stuff to do in single player mode as well. Try to grab as many orbs as possible in order to level up your equipment and continue on your goal of being maxed out. In Multiplayer each match gives you coins which you can then use to buy new clothes and such. It’s a nice incentive system and Nintendo clearly put in a lot of work here. Nothing about the game feels like it was given anything but their best effort. It’s a shooter that is easy to pick up but there are enough mechanics where training will feel like it pays off.

The soundtrack is very lively and energetic. I don’t think I would put it in the same conversation as something like Mario of course, but it’s reasonable to say that it will age fairly well. I look forward to seeing what tunes are in the sequel although they may start to blend together. The lore around the universe is a little less interesting to be honest. I don’t really care much for the setting and the plot could be a bit dull. This is a game that lives or dies on its multiplayer so make sure that you have a good connection before playing.

The graphics definitely look really good. The sharp colors have aged very well and this is the kind of Wii U game that can try to pass for a Switch title. You won’t have any complaints with the technical merits of the game. Again, if I had gotten this game a little sooner I think it would have had a very strong case for being an 8 star title. Alas, I have to dock a point since there aren’t nearly as many people playing it now and that will only grow more apparent as the days go by.

Overall, Splatoon is a fun game. I’m glad that I finally got to experience this title to see what all the hype was all about. It’s certainly deserved and I’m sure that I’ll probably grab Splatoon 2 a little sooner than it took me to get the first one. Maybe now this will give me more of an incentive to play the Inklings in Smash. Regardless as I mentioned several times, while I recommend this game you should probably just go and get the 2nd one. This game will probably be dead before you know it. The fan base is loyal enough where I’m sure some will stay with this one for years, but not enough to consistently get a match whenever you want. That won’t be a problem with the sequel.

Overall 7/10

Mario Tennis: Ultra Smash Review


It’s time to look at one of the new Christmas games! I’ve always been a really huge fan of Mario Power Tennis for Gamecube and in many ways it was incredibly ahead of its time. The gameplay was exceptional and there was a good array of characters to choose from. There were many modes and the replay value was off the charts. Since then the series has struggled and unfortunately Ultra Tennis does nothing to escape from this. It ends up being a vastly inferior version of Power Tennis.

Right from the start you will realize that something is off as there is no Tournament Mode. You really only have 3 options here. Vs battles with the CPU, Mega Rally, and Online battles. There are some nuances here like Simple Tennis, Standard Tennis, Mega, etc. These are just different versions of the battles though. Gone are the minigames and such. You’ll just be playing a lot of Tennis so get ready.

This game really tries to get you to play around with the new Mega options. So much so in fact that this is the default Tennis game and is used in the survival mode rumble. Get ready for this to extend every match as it is hard to lose when you are big. The only real way to stop the computers is to also turn huge and at that point it’s just a lot of back and forth. I can tell you now that I am not a fan of this mechanic. It’s a very forced gimmick. I don’t mind having it as an option, but certainly not as the default. You just can’t get around it for most of the game.

The actual gameplay aside from that is unfortunately a step down from the last game as well. You now have a bunch of different shots that you can use based on the color of the circle next to the ball. I guess this is a way to let newer players know when the proper time is to use each one. The main problem with this is that it makes the game easier and makes those shots more effective. You’re now letting the game tell you what to do. Power Tennis had it perfect so why change the setup? Nintendo really went overboard with all of the extra gimmicks during this era. I would say that the new Mario Tennis for Switch could fix it, but I played a bit of that one and it seems like a step below Ultra so that’s worrisome.

Again, if you want to have fun you should go to the Simple Tennis mode. That one plays the most similar to Power Tennis and is just a far more rewarding experience. The matches are quicker without the turning huge part and it just feels a lot more natural. Still, if you like the new additions then you’ll be able to experience that everywhere else. Not for very long though as the game is quite short.

So I mentioned that there is no tournament mode so why are you playing anyway? Well, there are 25 achievements in the game. All of them are meant to grind the experience even further. You have to beat 15 opponents in a row with a bunch of different characters to get their Star form. You also have to play 10 games of each mode, get to 100 in the Rally mode, and make it to round 40 in survival. They’re mostly fairly easy or at least achievable with time, but you can tell that they just take a really long time to do. That’s easily well over 100 games if you want to do them all. Fortunately you can buy the achievements with money that you earn from the matches. It still takes a long time and I lost count of how many matches I completed, but buying them all is definitely the best way to go about it. I finished the game with 3 hours and 39 minutes of play time so it is considerably short. That is 100% of the single player content done. At that point all there is to do is online and local multiplayer. A good multiplayer game can last with just that, but this isn’t exactly Super Smash and there is virtually no reason to play it if you still have Power Tennis. As a result, I have to give this game the thumbs down there.

Still, to give it a bad score just because it isn’t as good as a previous installment just isn’t enough of a justification for me. If Power Tennis did not exist then this game would probably be more fun. I’ll acknowledge that the game could and should have been a lot better, but at its core it is a reasonable tennis game. The gameplay is still fairly entertaining and you’ll be able to play it for a few hours at least. The price isn’t that bad nowadays either. I recommend playing the Mega Ball rally a bit just because it’s at least a slightly different way to play here. It’s the only minigame that survived but what wrecks this one as well is the fact that you can lose if you beat your opponent. You have to keep the ball going back and forth so if you or the CPU loses then it’s all over.

Then there are the graphics which are quite good. The game still does look very modern. The colors are vibrant and the character designs are on point. That’s certainly what I like to see in a big Nintendo game. I’ll also give the soundtrack a thumbs up even if it isn’t the most original one out there. It sounds nice while you’re playing and that’s the important part. Even if the replay value isn’t high, the technicals are on point. It’ll be a fun game for a while even if the time is limited.

Overall, Mario Ultra Tennis is not the game changer that you would hope it could be, but it’s not a bad title. I do think the developers spent a reasonable amount of time with it. They just tried to be too inventive with the controls. It’s a Tennis game, they really don’t need to be doing anything too fancy with it. Just nail the fundamentals and the rest would come into place just fine. If you haven’t played the other Tennis games then this is a reasonable pick. If you still have a Gamecube/Wii though then I would recommend picking up Power Tennis instead. Trust me, I’ve put in over 100 hours on that game and it is legendary. You would not be disappointed in the slightest.

Overall 7/10

Super Smash Bros Ultimate Stats and Records

Doing the stats for a game like this is always tough for a bunch of reasons. The first of which is that since I’m still actively playing it all of these stats will be outdated as soon as I’ve published them. As a result I will only publish some basic stats for now and add more in once the game has settled down a bit.

Play Time 40h
Challenges 124/124
World of Light 100% complete
Spirits 800
Highest Online GSP- Marth 1.3 million

Super Smash Bros Ultimate Review


It’s time to look at a game that could go down in history as the greatest of them all. That may sound like hyperbole, but at the moment the Super Smash Bros Wii U title currently holds that spot so it’s not unreasonable to imagine a world where this one surpasses it. I’ve been hyped for this game for many months now. A new Super Smash Bros title always brings with it a certain level of expectations like that and even more so for this one since it was touted as being the ultimate Smash title. It’s effectively an upgraded port of the Wii U game while bringing in all of the previous characters and most of the stages. I’ve already put in close to 50 hours here and that number’s only going to keep on rising.

First off lets talk about the gameplay even though by now it is fairly iconic. The goal of the game is to get the opponent’s damage% up. The higher it is the farther they will be launched when you attack them. Once you’ve knocked the opponent off the stage entirely they lose a life. Once you’ve taken all of their lives away the match is over and you will have claimed victory. While the goal is simple, it’s still a fairly complicated game. I imagine that if this is your first Smash title that you’ll have a pretty steep learning curve at first. Nevertheless you’ll definitely get the hang of it.

Multiplayer is definitely where you’ll spend the most time in this game. The battles are legendary here and with over 70 playable characters and 100+ stages you can keep the matches feeling fresh the whole time. Online definitely helps the replay value even further if you have no friends. Fortunately even just fighting the computers can present a really nice challenge. There are certainly some online issues you will want to be aware of though. Currently the match settings allow you a preference but you can still be sent into types that you did not ask for. If that happens watch out because it will still affect your GSP which is effectively your online rank. I wouldn’t get too attached to it though because that may make you afraid to keep on playing when you see your score go down. It’ll definitely go up and down as you go through more matches, but the important thing is watching your skills improve which won’t happen if you are too nervous the whole time. What you should be most excited about is the fact that this will ensure you fight tougher and tougher opponents as you get better.

Meanwhile there are a ton of other modes to play. While we sadly don’t see the return of a story mode like what Brawl had, we do get a new adventure mode which is similar to Melee’s in the sense that there is a basic story but not too many cutscenes. You are placed in a large overhead map where you have to get to the end. You do this by freeing all of the fighters who have been possessed by the cosmic being. Each fight you go through has some kind of gimmick or element that makes it unique. These can be quite challenging for a new player so I recommend taking a look at the spirits. They will help you overcome these battles but they can be a little overwhelming at times so take it slow.

There’s also the Spirit Board mode which lets you get new spirits by completing more event battles. It’s basically the same as Adventure Mode but without the story behind it. There are over 1200 spirits in the game so this should definitely help you get a lot of play time in. The actual story is around 10-11 hours if you rush it and to 100% the story you’ll probably need more like 20 hours. There are also a few other single player modes like All Star and 100 Man Brawl. You fight hordes of enemies in this mode and see how quickly you are able to finish them off. The single player options are a little more limited than in past options, but compared to the average game it is still a ton of content. As mentioned, most of your time will probably be spent in multiplayer mode anyway.

As expected the graphics are absolutely top notch here. Everything looks really clear and pristine. It’s all so colorful and amazing. A lot of things are always happening on screen at once but you’ll never feel lost. Super Smash always shows up as the best looking Nintendo game on each console and the Switch looks like it won’t be an exception. You’ll be hard pressed to find any game that looks better than this one. The soundtrack is also extremely impressive as there are over 800 songs to be found. I think its safe to say that this game easily has the best ost of all time. There are just so many songs to choose from. You’ll start out with most of them and then you get to unlock the last few hundred. I will add that I think the developers did a good job of letting you start out with all the stages and most of the music while leaving all the characters to be unlocked. The challenger approaching screen has always been one of the most enjoyable parts of the game after all.

Between all the spirits and gameplay this title has unlimited replay value. At the time of writing this review I currently have 4 challenges left to complete. I expect to have those done by the end of the week. I’ll certainly still keep on playing this title daily but I guess it may be time to tag in another title. It won’t have much time before the Christmas batch gets in though which is why I’m still pretty undecided on how to go about that. Ah well, I’ll have time.

I guess the question you may be asking now is..why hasn’t this game passed the Wii U one yet? We can ignore all of the modes and just get to the gameplay because that’s the deciding factor when it comes to Smash. This game series is in a league of its own to the point where all modes are thrown to the wayside in favor of the gameplay. Whoever has the best gameplay wins, it’s that simple. Smash 4 prioritized combos over everything else. Once you learned each character’s combos you would try to get in place to land them. It made you have to learn how to study everything and get into position. In comparison, Smash Ultimate is all about the neutral game. Attacking is now prioritized over defense, but most hits don’t combo into other moves so you simply have to keep out thinking your opponent until you land enough hits for the win.

This results in both players throwing out quite a lot of attacks as most of them are safe now. As someone who likes playing aggressively this is definitely a lot of fun. It’s really tough to fight against though as it can sometimes feel like there are no openings (Especially when fighting a quick ranged character like Roy) but there will always be one somewhere. It’ll take some getting used to. I do think eventually this game will likely surpass the Wii U one, but I don’t think it’ll happen for a little while. I put in over 2200 hours into Super Smash Bros Wii U so it makes sense that I can’t drop it so quickly. I also just prefer doing a lot of fancy combos to the one hit moves but again, I think that’ll change.

I really have no meaningful negatives about the game at all. As mentioned, the online is definitely lacking at present. You’re thrown into matches that you didn’t want and there is no way to team up with a friend locally against other friends online. Hopefully they will be able to resolve that as well as adding in other features like stage morphing and Squad Strike. The latter is something I had been particularly looking forward to in the game so it was a shame to see that it is offline only. In the meantime I’ve had fun growing my GSP with the characters. I got most of them to over a million with my only elite fighters currently being Bayonetta, Marth, Lucina, and Pac-Man. Naturally they are also my 4 mains at the moment since I figure I’ll let the game help me decide that. Usually I end up maining a bunch of characters so this will help me whittle that list down a bit.

Meanwhile I should also talk a bit about some of the new items and assists. For the items, my favorite new weapon is probably the Death Scythe. I believe if you hit someone with it when they are over 100% they will instantly lose a stock which is cool. Likewise, I like the Rage Blaster for its similar function although in this case it gets stronger as you grow weaker. The banana gun is also a fun weapon that may not be super powerful or anything, but it’s just a great concept. I think unlike the characters and stages we did lose a lot of items over the years, but I guess it makes sense not to make the list too huge or you’ll never see some items.

For the Assists, we finally have Knuckles! Along with the fact that most assist trophies can now be destroyed they feel more like pseudo fighters than ever. Some are incredibly flashy as well like the Moon from Majora’s Mask. I can see how fans get a little upset when their fighters shows up as an assist, but never lose hope. All they need is a patch at some point and the character can be playable at any moment. For the Pokemon we also have Solgaleo who is one of the strongest creatures in the game. It’s very hard to dodge his fire charges while avoiding the other players. In general I think the game has heavily buffed these assists so now most of them are lethal. That’s a good thing as it is a lot more rewarding to grab them. Don’t worry, you’ve still got the trolls like Goldeen.

Finally, lets talk about the newcomers. First off we have echos which is the official term used by the game for the clone characters. This was a great way to bolster the character size with requested characters who are similar to their main counterparts. Two very good ones are Dark Samus and Ken. These echos have some slight differences from their main counterparts while being similar enough where you can easily use both versions. My only regret is that we didn’t get more echos. I think this could be a landmine of cash for the company if they reconsider their stance. Imagine having over 50 echos in the game? I’d certainly break out the cash for them.

Then we have the full blown newcomers. One has gotten a lot of hype and naturally that is Ridley. After Project M was able to get him into the game Sakurai had no more excuses so he relented and allowed him to join the party. His moveset is a blast. He may be pretty heavy so getting stuck in repeated attacks will happen, but his massive power is a good counter to that. The game seemed to like adding heavyweights as we also have King K Rool. He’s an iconic DK villain who also looks pretty good. His moveset is pretty fun and you won’t want to underestimate him in the ring.

Repping the newer Splatoon is Inkling. She’s a speed character who is looking incredibly good, but also very complex. I think once players master her various ink gimmicks she will be even more of a force to be reckoned with. With Bayonetta being severely nerfed it will be tough for any character to stop this squid kid’s reign of terror. As a surprising addition we also have Simon and Richter from Castlevania. They are as annoying to fight as you can imagine with their projectile spam being even tougher to get around than Link’s. They’re fun to play as though. Isabelle feels like an echo but is actually treated as a full character. She’s a nice alternative to Villager and her fishing rod is a fun attack to use. It’s pretty hard to avoid when you’re on the ledge.

Finally we have Incineroar. He’s a pretty tough boxing Pokemon who has a lot of power and a pretty cool revenge mechanic. With it he can deal massive damage with a single blow. All in all, I’m pretty happy with our new characters so far. It’s hard to be upset when we already have so many options to choose from. The characters all have their fans for sure. While I would have liked some other characters to make the cut as well like Isaac and Waluigi, maybe DLC is their chance. The first 2 DLC characters we know of are Piranha Plant and Joker. They will definitely be great additions as well with the latter especially being very exciting. I can’t wait to play as him, I’m thinking that his moveset is going to be amazing. With that said though, while the new characters are super cool for now I’m still going for the wins with my classic Marth.

Overall, Super Smash Bros Ultimate is indeed the ultimate experience for Super Smash fans in terms of content. It’s got just about everything here. While we had to say goodbye to some fan favorite modes like Target Attack and Home Run Contest, I wouldn’t be surprised if those are added in at a later date. With how patches come into play nowadays you wouldn’t want to rule such things out. We also have more characters and stages coming through DLC as well so this game is going to stay active for a very long time. If you’re afraid of getting into the series because of the high learning curve, I’d say not to worry about it. We all have to start somewhere and you’ll definitely be having a blast before long.

Overall 9/10

Final Fantasy Fables: Chocobo’s Dungeon Review


It’s time to look at a recent Final Fantasy spinoff I got to play. This game has been sitting on the back burner for a very long time at this point. It always looked pretty fun, but I figured it would be pretty long so shorter games kept jumping it in line. Well, no more! I finally took the plunge and it’s definitely a fun game. While I’m not a fan of all the mechanics, I can say that the game was pretty well made. It certainly does the Chocobo character justice.

The game starts with Chocobo and Cid trying to grab the Timeless Power stone from some kind of ruins. Unfortunately Cid’s rival shows up and nabs it first. Before she can gloat, the whole group is transported to another dimension and the rival vanishes. This town is a little odd as nobody remembers anything including what their names are. A bell rings every few hours which makes the memory loss even worse. Fortunately, Chocobo seems to have the ability to go inside someone’s mind which allows him to restore their memories. There is also a baby named Rafaello who seems to have something to do with it. Chocobo starts on his mission to get everyone’s memories back, but everyone keeps telling him that this is a bad idea. Even the gods of the world tell him that he will only bring despair. Is this really the right thing to do?

Chocobo’s Dungeon is the kind of game where a large part of the story doesn’t really seem to have much of a plot. You go around restoring memories, but beyond that nothing much happens. Still, it’s a pleasant enough game. Right away you can see how much content is here as there are a bunch of side missions and sub quests to fulfill. The towns people seem nice enough as well. Still, you get the sense that something isn’t right since as I mentioned everyone is against Chocobo. The bosses you have to defeat in order to save the memories are also characters like the guardians of Light and Flame. Are they really villains or are you the villain?

All of these questions are answered in the climax which is definitely intense. It’s a climax that wouldn’t feel out of place in a main installment like Final Fantasy VII. The Destroyer, who is the final boss even looks a little like Sephiroth. We get a nice cutscene towards the end where this character even takes on Chroma and I wasn’t expecting such a fight. It was cool and I’d be up for seeing this game get a remake or be turned into a movie. I know there is a sequel for the DS so maybe I’ll get that one pretty soon.

Now lets talk about the gameplay as that is the bulk of the game. It’s a 3D turn based dungeon explorer type game where you have to navigate through the many floors until you get to the boss. Each step you take counts as a turn so you will have to quickly decide whether you want to move, attack, or use an item. I do really enjoy the strategy here. Most dungeons are only 8-10 floors while the larger ones are around 20. The final dungeon is 50 floors so get ready for that. Fortunately there is a check point every 10 floors so you don’t have to worry about starting all the way from the beginning. That would have been annoying.

The game does add in some stakes here though. For one, if you die you lose all of your money and all non equipped items. This encourages you not to take unrealistic risks. Make sure you have an exit strategy in mind or at least store your money in the bank before going on a tough quest. You’ll definitely want to do some leveling up before you get to the end of the game since the final bosses see a considerable increase in difficulty. Don’t underestimate them or your items will be sorry. When going into a dungeon you also have to choose what class you want to play as. Each new dungeon unlocks a new form for you. I highly recommend the Knight and White Mage forms. The Knight has great special attacks and gives you extra defense which is always good. I used him for the first 3 and a half chapters. However, eventually he simply wasn’t cutting it so I switched to the White Mage and never looked back. This form has a lot of great healing abilities so you no longer have to worry about carrying potions. Then he also has the best ability in the game which is the fact that he can cast a revive on himself. You can also use the escape ability to just get out of the dungeon if things look impossible. The Dark Knight is typically considered to be the best, but by the time I unlocked him the game was almost over so I couldn’t really verify that.

Now, I mentioned that not all of the mechanics were my favorite. In particular I am referring to the fact that enemies can rot your weapons. It works like in Breath of the Wild where your weapons just get weaker as you use them. They don’t actually break in this version but they do get weaker which is annoying since the only way to power them up further is to spend more money. What you want to do is find a weapon with an anti rust upgrade and then fuse that to your main weapon to ensure that nobody can weaken it. At that point you are all set. There are others for extra EXP and money, but I never found the former. It would have certainly come in handy though.

The graphics are pretty decent. It’s certainly a step below most of the other Final Fantasy games, but it still looks pretty good I’d say. It’s just using a different style. It’s sort of like World of Final Fantasy but not quite as polished. It does have each character keep up a motion throughout the game which is cool though like Chocobo’s power squats. He is doing squats during the entire game which is pretty impressive. Then we have the soundtrack which is pretty ordinary for the most part, but I do like the Chrome boss theme. That one’s definitely hype and will pump you up for the actual battle. It’s just that kind of high energy theme. So this game ultimately definitely delivered when it counted.

Overall, I’d recommend checking this game out. It’s a pretty fun RPG and one where you really feel like you got a lot of value for the price. The story took me 18 hours and that’s certainly a good amount of time. As I mentioned, the plot does take a while to get going, but as long as you’re fine with that then this is a slam dunk. With this game gone now I’ll be eagerly awaiting the Spyro trilogy. In the meanwhile I’ll work on Ridge Racer, but those turns are definitely real tough. I need some more training before I can be a master at the game like Chocobo. They always start out tough, but get enough level up and any RPG is cake. Sadly there are no level ups in something like Ridge Racer.

Overall 7/10