Freedom Planet 2 Review


It’s time to take a look at the big sequel to the original Freedom Planet. It’s cool to see all of the characters again and they do a good job of keeping the story really hype and exciting. There’s full voice acting here and a fun story which goes a long way. I’ll definitely be up for another game to wrap up the trilogy at some point. There’s definitely more you can do with the world building here but if not I can still be content with the big adventure here.

The game kicks off with a new threat emerging into the world. Her name is Merga and she is a water dragon like Lilac. No longer is the heroine the last of her kind but Merga explains that there was no accident or anything like that. Their people were wiped out by the Earth Dragons and she intends to have her revenge on the planet. Lilac knows that she has to save the world but defeating Merga would ensure that she is the last of her kind once more. Is there any way to prevent this from being the case?

I tend to give platformers a lot of grief for not having much of a story but I can safely say that it isn’t a concern this time around. This game has quite a lot of story within it and full voice acting like I mentioned earlier. This goes a looooong way to making the game extra memorable. You’re really eager to see what is going on with the case and how they will handle this. The story has twists and turns, it has drama and action. It’s a complete narrative that really pushes the characters.

Lilac is a great heroine as always and this game really let us see her leadership qualities. While the rest of the characters would be fighting and getting in each other’s way, she wasn’t getting distracted. Ultimately you can count on Lilac to make the right calls as needed. Meanwhile Carol is fun as always. Her big focus on being a free spirit does often put the characters in a bad spot but she is a loyal friend through it all. Milla has improved a great deal from the first game. She is still one of the weaker characters for me but there is a lot of potential with her banter with Serpentine.

Neera is a whole lot of fun on the hero side as well. She’s all on business which makes for a lot of arguments. Neera wants to protect the world at any cost and that absolutely makes for a great for a great contrast. The Magister that she serves is far less impressive though. He could definitely stand to be a more likable character. He strikes me as that shady guy who makes a ton of mistakes and doesn’t always pay for them. I mainly found him annoying here.

One character who gets the shaft this time is Spade. He basically shows up to get wrecked and doesn’t contribute much. I can get why Lilac is still mad at the guy because he is the opposite of reliable. Always ready to make a quick escape and look out for himself instead of helping the rest of the heroes out. The guy isn’t even a hero to be honest. I’d consider Serpentine to be more dependable at this point.

Serpentine is a great character all the way though. He has the best theme in the game and is an unpredictable wild card. You want to talk about a guy with aura and great one liners? He is the absolute best character in the game and I always looked forward to his theme song playing. You knew that fun things were in store. A true scene stealer all the way.

As for the villains, the roster was pretty strong here. The best villain was Merga which makes sense. She had some strong ideals and made for a very compelling character. Obviously she is evil and the game doesn’t try to make you think anything else but I can always go for a villain who is at least fighting for something they believe in as opposed to just being totally random. Then you have Askal who is a strong fighter and gets a good role here. I may not have liked how it ended but he was another powerful villain who helped to even things out here.

Aaa is the only villain that I didn’t care for. He panics a lot and is super weak so I didn’t think that we actually needed him here. He doesn’t add anything to the dynamic which is my main problem. Captain Kalaw was fun though. He could maybe be a bit over the top but I tend to like this character type. Finally you have Cory, whose role is much smaller than you would expect but she is still really solid. Definitely another fighter you can’t underestimate although she definitely had less personal stakes for helping the villains out.

I didn’t really talk about the gameplay much yet but it’s basically a 2D platformer like Sonic. I think that’s probably oversimplifying it a little bit though. You can also use an aerial spin move that’s like a boost which makes you temporarily invincible. It’s a huge part of how the gameplay here works so you need to use it a lot. You can also use martial arts with your attack button. There are way more boss fights than the average 2D platformer so get ready for that combat.

The game can be reasonably difficult as well so make sure you buy some good items. I personally liked the water damage upgrade a lot since the damage sticks with the enemy even after you have finished landing your hits. It’s extremely useful without a doubt. The final boss has like 10+ forms also so I hope that you have managed to save up a lot of gems. You’re definitely going to need them for this part. I’m not always a huge fan of the speed based 2D titles but the level designs here were pretty good. I may have gotten lost once or twice since they can be rather large but it worked out well enough.

Then of course you have the soundtrack which is definitely top tier. A lot of great tunes around every corner in this game. We also can’t forget the graphics which are well above average. The game looks very well polished. They didn’t skimp out on any of the technical aspects here. I guess in a way I focused mostly on the story because I was so impressed but the whole game was on point here. There isn’t a ton of replay value to be honest though so I guess the only issue could be that there isn’t a ton of content here. Still, it’s not like the game goes for $60 or anything like that though so it evens out well enough.

Overall, Freedom Planet 2 was definitely a great game. It really went a long way to maximizing the hype and enjoyment that you would expect after the first game. The story was excellent and I had a good time with the gameplay. This is definitely a game that you should pick up as soon as possible. You definitely will not regret it, I can tell you that! Gotta see what the next Switch game to get with the Eshop gift cards will be. Always lots of fun options out there.

Overall 8/10

Wrecking Crew ’98 Review


It’s time to look at a game that I didn’t even know existed until very recently. The game has an actual story and everything which was cool, although sadly Nintendo didn’t translate the text so we’re missing out on that quality dialogue. Ultimately the gameplay itself is interesting and reasonably fun but it does get hurt by the implementation. I can see why this game was not originally licensed.

The basic plot involves Mario heading back to the Mushroom Kingdom but Bowser has developed something far more sinister than his old Koopa Hotels. Now he has whole towers and is taking over with a lot of corrupt builders. Mario quickly switches out his classic M hat for a construction one and gets to work. Can he really tear these buildings down and defeat Bowser or is this a fool’s errand? There’s only one way to find out.

So the story is fun of course and the art style has aged well for the cutscenes. The graphics within the game are fun too and it’s why a colorful artstyle like this will often beat a more realistic look that gets dated way quicker. You could have a game look like this in 2024 and I wouldn’t bat an eye because it would still be a fun look. Meanwhile the soundtrack is reasonable enough. It doesn’t quite have the popping themes of the mainline Mario games but it works well enough.

Unfortunately the weakness here is the gameplay and as all gamers will know, it can be hard to get around that. Think of this like Tetris. Technically there is another game type that is even more similar but you have blocks raining down from the top of the screen. Your goal is to match sets of 3 or more of the same type. This allows you to summon block to the opponent’s side of the screen. You win by getting their blocks to go past the ceiling and you lose if the same thing happens to you. One main difference this game has compared to other games of the style is you can jump from row to row and use levers to move the blocks across different spaces. It’s an interesting addition but unfortunately it paves the way for the game’s downfall.

Put it this way, the game is just too easy. You can keep on moving the blocks and breaking them as fast as they come down. The opponent can do this as well so even when you’re landing big combos, nobody ends up dying. The first stage took over 20 minutes before the enemy finally gave in and that felt more like a fluke than anything. The difficulty of the game really needs to be ramped up because otherwise the matches are too long. I imagine it would be even worse with a player who really knows what he is doing.

Now, I’m sure I would still lose against an expert player who is able to chain such long combos together than they would exceed my speed of destroying boxes but the single player mode is almost unplayable. It is possible that I have missed something but it seems to be that the only way to really defeat your opponent is to dial in and risk the big combos but it also means that you run the risk of being defeated. It doesn’t make a whole lot of sense and so you are unlikely to keep on playing til the end.

There’s no real reason to do so when there are better versions of this game out there. Titles with a good sense of balance that let you progress a lot easier. Maybe the platforming elements are what doomed this one even if they made the title stand out more. It’s a shame but that’s just how it goes sometimes. It definitely keeps this game from having a whole lot of replay value.

Overall, At best I can say that with friends this game could be a little entertaining as everyone takes turns poking fun at the game. Look, I wouldn’t say that it’s downright bad either. There’s just no real reason to play it and that’s a really important factor. If you have the Switch Online then you may as well give it a try since the game is free but otherwise there’s no real reason to dive into this one.

Overall 5/10

Super Mario Party Review


Mario Party is one of those really long running series that just keeps on going and it’s always impressive. It did hit a bit of a slump for a while there starting with Mario Party 8 but this one is getting on the right track. My main problem with it is just that the control scheme isn’t great. The fact that you can only use the single Joy Con and can’t use any of the actual controllers is rather puzzling to say the least. Why would you even do that? The only explanation I could think of it that maybe it would be slightly easier for 4 people to be in the same room playing buttttt I’m not sold on this because in theory if you had more standard controllers you could use the 2 Joy Cons and two wireless for an instant 4 player session. So yeah that was a little too bad.

When you boot up the game, you get the brief intro cutscene which is pretty much a remake of the first Mario Party at least in terms of the concept. Everyone is fighting to be recognized as the greatest superstar on the planet. To prove this, they will all compete in a bunch of minigames and so that sets the stage for all of the modes. There are a decently large amount of options to be had here outside of the normal party mode and it’s all connected within the hub world. You can quick travel to any area once you have unlocked it as well.

Interestingly the intro movie plays every time you boot up the game but you can skip it so that’s not a big deal. I suppose the first place you will likely go to is Party Mode which is always a safe bet. You are able to set each stage to 10 turns which is nice. That may sound like a given but believe it or not this isn’t the case. After playing through the original Mario Party titles I was reminded that you used to have to choose 15 turns. 10 turns is fairly long anyway so don’t worry about that. There are a ton of unskippable cutscenes on every turn and of course you can’t skip the CPU’s turns so that’s a lot of waiting time anyway. It’s why this is a game that is really meant to be played with friends.

There are 3 main maps and then a 4th one that you unlock by playing the first 3. A key thing to note is that you don’t have to beat these levels, just playing them is enough to unlock everything. By playing the 4th level you unlock a jewel. Gather all of the jewels to unlock the true ending. You do this by completing each mode. So aside from the party mode you also have co-op party mode. I’m not exactly sure what that entails but maybe if it’s a 2 v 2 the whole time, any stars and coins you obtain are merged? That means you need to hope you have a good teammate.

Another mode is music based. All of the minigames that you play in this one are build around timing and rhythm. So feel the beat as best you can and then you will be fine. This mode is the quickest by far and only has 3 levels to play through in order to unlock the gem. This time I think you do have to win but the games are fairly easy so you shouldn’t have a problem. Then there is the water-raft mode. This one feels the most pointless to me so far. Basically everyone is stuck on a boat as you try to maneuver your way to the end. Completing minigames adds more seconds to your timer so just keep on playing and you’ll make it to the end. I think part of what holds this one back is everyone is stuck together anyway so there’s no real competitive aspect to the game. It also feels really hard to lose. There’s just not much to it.

Outside of that you have the classic minigame modes, mini, minigames in Toad World, and you can check out the shop to buy advice. There’s a fairly large variety of content to be found within the game so I give the title a lot of respect there. There were still a lot of question marks within the game by the time I finished it. In terms of minigames, I unlocked nearly all of them, there are just 2 left. A great quality of life update is that the game prioritizes minigames that you haven’t unlocked yet when playing. The curser will intentionally stop on the question marked ones for any area where I was missing a game.

I can’t stress enough what a big deal that is. It saves an incredible amount of time and makes unlocking the games no chore at all. It could be rough in older games if the RNG wasn’t just right. There are also unlockable characters here which feels nostalgic since you don’t get to go through that process nearly as much anymore. Each character has different unlock criteria so I recommend looking that up online. Once you fulfill the criteria, just run around the hub world until you find that character. I ended up unlocking Dry Bones so I have 3 characters left to go through.

In terms of graphics, the game definitely looks nice and modern. I definitely have no issues there, no corners were cut here. Of course without much of a story it’s not like there is much to really test the game with either. For the soundtrack, it’s a bit more forgettable. I can’t say that any of the stage tunes really stood out to me. Fortunately this game really just needs fun minigames in order to succeed and those were good. I may not have been all that thrilled with the Wii tier motion controls running around but the traditional games were fun. There’s a really good soccer game and a lot of fun platforming ones. Running through a maze filled with bananas for example made for a very memorable stage. I certainly won’t forget it any time soon.

Overall, There are enough minigames here to keep you busy. So mix that in with the general replay value and you have a lot of bang for your buck. The fact that the game has a lot of unlockable content here is a pretty good trick to keep you interested for a long while. None of the unlockables are particularly grueling in terms of time to unlock either. So since you’ll be having a good time, it will fly by as you play through the next levels. Throw in the online modes and that’s pretty nice since it’s still a fairly new concept to be able to challenge people online. I’m not sure if it’s quite $60 good, but if you can get a bit of a deal on this game then I definitely recommend buying it.

Overall 7/10

Princess Peach: Showtime! Review


I remember being unbelievably hyped for this game when it was first announced. Yeah, I know Peach already got a video game a long while ago but this time she was getting the home console experience. So that was a lot of fun to see. Ultimately I do think they could have gone in a more interesting direction with her but at the end of the day this game is still fun. It is a little on the short side and there isn’t a ton of replay value but you will have fun here.

The game starts off with Peach heading to the theater but the place is taken over by Grape. She’s one of the most powerful villains in creation and uses her reality warping abilities to cause a bunch of chaos. Peach must now jump into various shows and take over as the main character to get things back on track. She uses her various abilities to turn the staff back into their true forms and along the way she will also work to also put down Grape’s gang of villains. Does she have what it takes to do this without Mario around though?

I do think it is an absolutely massive missed opportunity to not have Mario and Luigi in here though. They should have shown up even briefly to get rolled by the villains and show just how high the stakes are. By not having them here, there are no real stakes. If Peach were to lose then she would just be kidnapped as she usually is and the game would turn into a classic Mario title. Now that could have been an amazing way to end the game. Like she beats Grape but then gets kidnapped by Bowser with a “To Be Continued” ending. It would have been a little rough for Peach fans to be sure but at the same time you can’t deny the potential there.

Ah well, story is not really why you are playing this game anyway. You are here for the gameplay and that part is mainly fun. It’s sort of like an anthology where each form has different gameplay. Peach has 10 different costumes here that all have fairly simple, but different styles. Because of that the game does feel almost like a minigame compilation at times though. Each costume gets 3 levels to it and they’re all rather quick so you’ll be blasting through them in no time flat.

The best costume is absolutely Mighty Peach. In this form she is able to throw meteors and land solid punches on all of her enemies. It’s a lot of fun and plays like a 2D beat em up. It’s definitely a true highlight. Another costume I liked a lot was Ninja Peach. In this mode you have to avoid enemy detection and then launch lethal counter hits. Really good stuff but you can tell that the game’s balance was not 100% because you could usually just run up and hit someone. It’s a one hit KO so they often don’t have time to sound the alarm. In a way that’s part of why it’s so good though because it ends up being very fast paced.

Then for a weaker one, we had Mermaid Peach. In this form you have to use singing to keep the fish at bay and you sort of attack with this but not really. Ultimately there just isn’t a whole lot to this one. It certainly didn’t keep me all that interested but then again I’m not a big underwater fan as it is. There is also baking Peach. It’s weak relative to the other costumes but still not bad I’d say. This is sort of how I would picture Cooking Mama to be in a lot of ways. The game is very lenient on your cake design skills so don’t worry about it being 1 to 1.

Then you have Detective Peach. This one’s also on the weaker side because it just feels a lot more slow paced. The mysteries are also really easy so while you are solving the case you are just waiting for the cutscenes to end so you can get to the end. It’s why you always want to be moving at a fast pace whenever possible. Figure Skater Peach is in a similar position. You aren’t able to speed up these levels and they aren’t the toughest ones out there so you are really just ready to move on.

A really good one was Kung Fu Peach though. The hand to hand attacks were great and reminded you of just what kind of game this could have been with this form as the mainstay. They did a great job with the combat and there are even quick time events here. There’s also Swordfighter Peach which is another really fun costume. Make sure you don’t miss the controls for this one because the parrying actually tripped me up for a little bit there. I got the controls backwards which was tricky. I really liked the speed effects used for this form.

Next up is Cowgirl Peach. This form’s fun, I’d put it around the middle. Mainly the issue with this one is that it is by far one of the easiest modes. So I do like the gameplay here but you can really beat the levels in your sleep. Then we have the toughest one which is Thief Peach. IN this form I actually had my one and only loss in the game. Some of the jumps in the last level actually take a whole lot of timing and get rather tricky. It made me really enjoy this form quite a bit.

Each costume has a boss battle as its third level and there are a bunch of bosses scattered in the normal levels but those tend to be mini bosses. I think the main problem the game had is that it spread itself a little too thin. It was trying to do too many things all at once and as a result there wasn’t a lot of time for any individual costume. Cut the amount in half so all of them have double the levels and then you’ve got yourself something. Additionally, with less development time for all the different styles, maybe you could actually quadruple the levels. Considering how small they are, there definitely should have been way more levels if you think about it.

In terms of graphics, the game definitely looks really solid. It’s definitely a AAA Nintendo game all the way. The soundtrack is more on the limited side but I did like a few of the tunes. You’re just going to hear them a lot since each costume effectively just has one theme. So if you don’t like any of the tunes then that will definitely hurt. Now there is replay value here even if there isn’t a ton of it. For example, you can work on getting all the collectibles and acing each level. It seems like that will unlock something but it’s hard to say what that is. So that’s still something to think about right? Hopefully with the Switch 2 Nintendo eventually adds trophies since that would be an automatic win right out of the gate for replay value.

Overall, Princess Peach makes for a decent main character in a pretty fun game. You’re just left feeling like this is really just a minigame showcase rather than a full game. It’s simply too short and while the simple nature of each costume makes this an easy game to pick up and play, there’s not a lot of depth to it. I will say that the game goes all out with the climax though. It really gets cosmic like in the Kirby games which was awesome. Definitely the strongest that Peach has ever looked. I do guarantee that you will have a lot of fun with the game though. It’s part of why we are all sad about the game being so short because it was a lot of fun to play through the whole time.

Overall 7/10

Snake Rattle ‘n’ Roll Review


It’s time for another classic retro game. This one’s definitely fairly difficult with how the control scheme goes. Particularly in the last levels you wonder how anybody could pull this off in a reasonable amount of time. You have to be running and jumping while trying not to slip on the ice and it’s a really difficult task. I had to retry the sections so many times. There may only be 11 levels in here but let me tell you that the levels can take a while to complete.

The gameplay itself is fairly simple. You have to maneuver your way through the level until you reach the scale where stepping on it will cause the alarm to hit the ceiling. That means that you have put enough weight on it. At that point, the door at the end of the level opens and you can crawl through it. The way that you pick up weight is to eat the little balls that get shot out of a cannon somewhere in the level. The cannon also shoots out bombs that look similar but you must make sure not to pick up those or you will lose health instead. All the while you have to keep the timer in mind because if that goes to 0 then it is all over for you.

The timer is often the most difficult part to get around. The exception are the ice levels that I mentioned earlier, but it can just be really difficult to get big enough to break the scale before the time goes away. I suspect there is probably a better way to optimize how you eat the pellets since I was just button mashing though. All in all, it’s an interesting gimmick but it’s a gimmick that does get old quicker than standard platforming.

In terms of graphics this isn’t the most impressive Nintendo title. It looks good but it’s nothing to write home about. I do like the artstyle though. In terms of the soundtrack, eh it’s okay but also not super good. So all in all it is passable which is sort of how I would describe the whole game. It excites you a bit with how unique it is and by the end you start to get tired of it. I would say that’s what separates a good gimmick from one that gets old. As you see it used in more difficult contexts you have to ask yourself if this is still a lot of fun or if it’s getting in the way now. In this case it was the latter so then that’s an issue.

While there may not be much in the way of replay value, the 11 levels will take you longer than you might suspect so that’s not actually a big problem. Especially for back in the day when most games were super short. I’d say it’s why people loved RPGs and Mario titles because those were certainly way longer than the average title. It’s definitely quite impressive and I couldn’t appreciate that quite as deeply as I do now after playing all of the competitors. Who knows, maybe this will get a remake at some point, but in the meantime it’ll stay forgotten and that just makes sense to me. It needed to have a little more pop.

I guess my quick gameplay tip for this title is to remember that you are always moving in 4 directions. There is no way to move diagonally despite what the camera angles might indicate. So if you are having trouble getting somewhere, pick a direction and plunge straight ahead. It can be really tough to see exactly where you are going so this helped me a lot in the later levels. It doesn’t mean that things will suddenly get easier but it certainly helps.

Overall, Snake Rattle is a decent game but I do think that the level designs end up holding it back quite a lot. There needs to be less slipping and sliding. If you remove ice from the equation then the levels end up being a lot more pleasant but part of the problem is that you just don’t want to play through the later levels. You just spend too much time slipping around which takes away from the platforming. That’s where this game doesn’t really age well if you ask me. Give it a try if you have the Nintendo Switch Online but it’s not a game that you will be coming back to.

Overall 5/10

Godzilla Unleashed Review


Godzilla is one of those franchises that has a big revival every few years and reminds the world why it is on top. This game is one of the only missing pieces of the franchise that I hadn’t gotten to experience yet. Well, I finally got to play it and it’s pretty fun. Personally I would say that it loses to the previous two big console Godzilla games but there’s a lot to enjoy here even with the Wii controls. Now those were an…interesting blast from the past.

The game actually has a story with full voice acting which I thought was really impressive. Seriously, it’s not like that’s a given or anything even in the Wii’s era. Basically crystals are appearing all across the planet and the Kaiju are being drawn towards them. These crystals are powering up the Kaiju and making them way more powerful. Who could be behind this crystal catastrophe? One thing’s for sure, the humans might need the help of the King of the Monsters for this one. They might need the help of….Godzilla!!!

The classic gameplay is mainly unchanged from the previous titles although it does have the downgrade of removing the Rage feature. Seriously, why would you remove that? It was pretty cool to be honest. The energy blasts in this game are motion controlled which means that they are virtually useless in the game so you should never bother firing off anything. Fighting in close quarters combat is also extremely not recommended. The enemy Kaiju will always break out mid combo and just knock the life out of you.

So….how do you fight? Well the best thing to do is pick up buildings and chuck them at the monsters. Each building takes out half of a health bar so just throw like 4 of those and you win. If there are no buildings to throw then you should throw the Kaiju which deals about the same amount of damage. Problem solved right? Trust me, follow these two easy steps and you will really be off to the races. I admit that it may feel like an odd way to fight but in the story mode campaign at least it is really the best way to do it.

So I think the multiplayer will end up being more fun from a pure gameplay standpoint but it’s definitely interesting. I’ve never really played a fighting game before that actively encourages you not to start fighting. Then a lot of the levels involve destroying crystals to end the level so you can go and shatter those instead of fighting the other Kaiju. Destroy the crystals and the level ends. Now this part does seem optional though. I didn’t totally get how this works but it seems like there are 3-4 factions in the game.

What you do in the levels increases or decreases your points in each area. There’s some kind of secret ending if you max them all out but I’m not sure exactly how this works. I even beat a few levels where I’m not even sure how I beat them. The complete message would just appear after a bit so it might have been time based. Hey, I’ll take it of course but I was a bit surprised. So the moral here is to really just jump in and things will work out. I flat out lost one level and I still moved on just fine so maybe winning is optional? Maybe that was just the first level though.

The character roster is pretty solid though and you see most of the classic Kaiju running around. The game was smart to save Orga for the final 2 levels since that guy is a beast and still the most underrated Kaiju of all time. Seriously, I’d argue that it’s not even close. I always get really impressed to see him running around. The graphics are also good. Perhaps not amazing but I’d say they get the job done. I also liked the soundtrack, quite a lot in fact. There’s a really solid rock theme for all of the menu screens that plays a lot.

In terms of replay value there is naturally a whole lot of it. You have Vs Mode for endless fun and you earn currency in the levels so I assume you can buy cool things in the shop. I didn’t really check it out yet but yeah there’s a good amount of content here. The game also goes for a fairly reasonable price on the Wii. If you want the PS2 version then that’s another story but that version is strictly a downgrade anyway with no story mode and less monsters so you would want to pass on it.

Back to the gameplay for a minute, I do like the extra detail of everything breaking when the Kaiju are running around. You see a big bridge? It gets crushed when you walk past, same with buildings, monuments, etc. Almost everything is destructible which really makes you feel like a Kaiju. You also have the government blasting you in the background with everything they’ve got and you don’t take much damage. The only weapon they have which gets tricky is the ice ray which completely immobilizes you. It’s a little RNG I’ll admit but one that I didn’t find annoying here since it wasn’t overplayed. You just feel like giving humanity some props for coming up with such a good weapon.

Overall, Godzilla Unleashed is a pretty good game. I had some issues with it and the direction the game went compared to something like Save The Earth but ultimately it is fun. At the end of the day, it does hold its own and it was pretty nostalgic to play this game. Controlling Kaiju and running around is surprisingly rare after all. There aren’t a whole lot of games like this. It is truly a fighting game that is meant for the multiplayer experience and that’s where you will end up having a ton of fun. I’d recommend checking it out, particularly since it feels like we won’t be getting another Godzilla game for a while at this point although they could surprise us.

Overall 7/10

The Legend of Zelda: The Minish Cap Review


It’s time to play a Legend of Zelda game that has been on my wishlist for a super long time. I’ve wanted this game for years and so when they finally added it to the Nintendo Switch Online, I was pumped! Long had I waited for this one and I can tell you now that it absolutely lived up to the hype. It’s easily one of the best Legend of Zelda games that I have played. There are no annoying puzzles here and you really feel stronger as you get more items and power ups which is the way that it should go.

The story starts off with a mysterious sorcerer showing up and turning Princes Zelda and her subjects into stone. Only Link is able to escape but to defeat this new villain he will have to awaken the Master Sword! That won’t be easy but he is joined by a magician who has been trapped inside the form of a hat. Well, not the most impressive debut but he promises to be helpful and at least Link will not be alone now. Do the two of them have what it takes to claim victory here?

I do miss Ganondorf as that guy still has a lot more aura than the new villain here but Vaati is not bad. He has a cool design and can fight, I just didn’t find him nearly as impressive as good ole Ganon. Now there was a threat! Vaati could maybe get up there if he could just get a few more games I suppose. Zelda looks good here though. While she was taken by surprise and overwhelmed, she seemed like a capable leader and one of the Zelda versions that had a lot of personality.

So lets dive into the gameplay here. It’s an overhead platformer where you go through a lot of dungeons and lands in order to find the Master Sword elements and then save the world. There’s a lot of exploration going on here and while the main events tend to be linear, you have a lot of freedom in what you do on the way there. There are little pieces of rock that are scattered everywhere. Under bushes, dropped from enemies, etc. When you get those you can then try to find the civilian who has the matching piece. Almost every civilian has a rock but there are so many shapes that it can take a while to find the one that the villager has. Every time you make a match it unlocks either a new dungeon or a cool minion encounter that gets you a ton of rupees. A lot of the dungeons lead to useful items like extra heart pieces so I recommend doing as much matching as possible.

It’s a gameplay thing that I didn’t even realize was there until the very end of the game so the benefit at least was that I had a ton of pieces. I was handing them out for around an hour at least and it was cool to see the world opening up so much. In a lot of ways that is why this game succeeds, the world has such a high amount of replay value around every corner. You’re really incentivized to go out there and explore especially as you unlock more abilities. It feels a bit like Shantae where you have a noticeable power boost by the end. That series still does it best but Minish Cap is the best example that I have seen from the Legend of Zelda.

It also helps that the map is really good so you won’t get lost and of course there are a lot of quick travel points. So you don’t have to go everywhere by foot or anything like that. The benefits just keep on coming right? The hub world is really pleasant and the map is just small enough where the parts that you do have to walk through never feel intimidating. It’s really well crafted on every level. Then you have the actual dungeons where the puzzles are handled really well here. There’s nothing abstract like staring at a painting and trying to figure things out or anything like that. Yeah the puzzles can still be rather difficult but it’s in a very fair way. It all feels very legitimate which I appreciate.

The boss battles are also nice and creative here. Definitely no recycled bosses or anything like that. The dungeons are all unique and every weapon tends to be fairly useful. The only exception is probably the boomerang. I was pretty excited to find that one but in the end I never had any reason to use it. The arrows were simply better and the ammo for those was super jealous so I never ran out anyway. In general the game was very generous around the board. I would max out on the gems real quick for example and the same would go for all of the weapons.

I guess what I’m saying is that this game had a ton of great quality of life features. It was always a lot of fun every step of the way and I definitely appreciated that. After all you want to be having a lot of fun at all times and that’s what happens here. It sets a really high bar for the other Legend of Zelda games like Spirit Tracks to try and follow so we’ll see if they have what it takes there. Lets just say that I have some really big doubts there. Minish Cap is one of those titles that is just a bit too ahead of its time.

The graphics were definitely really good here. The character designs were on point and the backgrounds were nice and bright. Meanwhile the soundtrack was on point as well. The tunes were all fairly iconic and it’s another example of how this game got the big budget. They definitely spared no expense on this one and even the gimmick of turning small for some of the puzzles was fun instead of being annoying. That takes effort!

Overall, The Minish Cap is a great game. I really felt like the developers gave it everything that they had here and held nothing back. There are so many unlockables that I didn’t even get to explore a lot of them because the game ended. 100% completing the game would probably be a real trial with how many extra caves there are and such but it’s very satisfying to see the new areas. The gameplay is smooth and the graphics are solid. What more could you ask for right? You absolutely need to check this one out as soon as possible!

Overall 8/10

Super Fantasy Zone Review


It’s time to jump into one of the better Genesis games on the Switch Online. This one’s a fun platformer that feels a bit like a Kirby game but manages to have a good identity of its own. It’s a really fun 2D shooter and while the game does feel rather difficult in the sense that you will be dying a lot, it’s a really pleasant experience. Also by this point you’re used to all of the Genesis games just being really tough to be honest.

So you’re playing as a cool sentient ship trying to stop the dark master. Interestingly there are no cutscenes until the ending but the ending actually recaps the entire game for you. So in retrospect it’s like we did get a really complete game and I appreciate that. It’s just a super odd design choice. Maybe for some reason it was easier to put everything at the end? With the way each screen ends, it feels like maybe the original intent was to put one page after each world but they just gave up on the idea.

There are 8 main levels in the game and each one involves you having to shoot around 12 specific objects while dodging a ton of enemy fighters. Once you do that, then you fight the big boss at the end and I can tell you that he is absolutely not holding back. You have to usually hit 12 different weak points before the machine goes down and typically each point doubles as an energy gun as well which doesn’t make things any easier. So a lot of the battles are about patience, wait for your opening and then strike. If you go too fast you will absolutely be hit and crushed each time.

Now one aspect of the game that I didn’t realize until way later on is that there’s a shop. An occasional balloon shows up with the word shop on it but due to a misunderstanding with a bullet hitting me at the wrong time, I thought that touching the shop would cause me to lose a life. So I ended up avoiding it each time when I should have been going in there for my power ups. You can level up your main gun, bomb, and the speed at which you move. I highly recommend getting the laser gun no matter what.

The level of damage it does is absolutely insane. The only downside is that the ammo doesn’t last long but it can crush any boss and make short work out of each objective. You earn a lot of money every time you complete a chapter so just go ahead and buy this whenever the shop appears. I’m not exactly sure what causes it to appear though, whether it’s time, losing a life, or something else. It seemed pretty random to me but it was a real lifesaver for the climax.

The final boss is one of those classic gauntlets where you have to re-fight every previous boss in the game. Let me tell you, that’s definitely not easy. It’s a whole lot of action but in a way I do think the bosses tend to be easier than the minion parts of each level because of how many guys are shooting at you. This way it’s really just one opponent to deal with so it could be worse. Just be patient since there’s no time limit and blast away whenever you can.

Like I mentioned before the graphics are really solid here. It’s all very bright and colorful. Meanwhile the soundtrack is also above average. It has a lot of energy all the way through and makes you feel like you’re at a party. The whole game is super vibrant and this also makes the experience very memorable. It may not be the longest game out there but you’ll have a good deal of fun. Some modern titles could even take notes on just how smooth the gameplay is. You’re always in control of what is going on and turning is very seamless. I would go left-right-left-right real fast to blast away at both sides and it would work.

There are a few cheesy opponents who will suddenly teleport into the area you’re at which causes you to immediately lose. I thought that was really not all that legit since I don’t see how you can react to that the first time. It is a bit RNG also because after rewinding they would teleport somewhere else next time. So watch out for those guys and try to clear the board as soon as possible so you go to the boss level and then the minions are all gone which is super handy.

Overall, Super Fantasy Zone is a pretty good game. The gameplay itself is a lot of fun and so is the soundtrack and graphics. I felt like the whole game is built around just having a good time which if you ask me is the way to go about it. It’s short but fulfilling all the way through and that difficulty will have you do a double take. There are times where it just feels like there is no way for you to dodge everything. That is when you really have to re-evaluate your place on the board and go back even further so that you can try different steps this time. If you have the Switch Online you should definitely give this one a download.

Overall 7/10

Alien Soldier Review


Alien Soldier is another sci-fi game from the Genesis and this one is a complete boss rush game which is pretty different from the usual adventure. You’re fighting more than 25 bosses and the levels just keep going so once you are done with a boss, you fight a few minions and then the next boss shows up. You can recover some health while fighting the minions but most likely instead you will just lose more health so you end up having to play the boss very carefully. Throwing another element into the ring is the timer. If you don’t beat the boss quickly enough then it’s all over.

So this is a really hard game all the way through. I will say that the story was very intriguing in the opening cutscene. It’s really the only thing you are going to get though as it basically vanishes after that. It’s a shame because there is so much detail in the intro that you know the writers had a clear idea on what they wanted to do. So if this had been a newer game I have no doubts that they would have added more cutscenes and story beats throughout the adventure. This would be a good game to make a remake out of at some point.

The gameplay is very customizable. So you choose 4 guns at the start of the game and during the levels you can find others to switch to or you can choose to keep the same ones. You can even go with 4 of the same gun if you really prefer one to all of the others but of course I would recommend a mixture instead. Usually some guns will be better than others depending on the boss and you don’t want to be stuck. I would go with the mega buster, laser sword, fire attack, and homing attack. This is a good mixture that will serve you well against virtually every boss.

At least as well as can be considering that you will still be having a really tough time with most of them. The timer got me on a bunch of bosses and other times the boss would just shred me. Their health bars are really big and they’re always moving around. One attack you want to get really used to using a lot is your dash since it makes you intangible for a second. It’s a great way to get out of a bad spot and then start to counter attack. It’s a mechanic that is fairly unique to the game with how big of a focus it is so that works really well. I would definitely recommend trying to get used to it in the early levels.

One level in particular that is the toughest in the game is level 20. In this level you need to fight multiple bosses and you have 10 minutes to down them all. So in this case you can actually find yourself in a jam that even the rewind feature can’t get you out of. For example, if you start the last boss with only 2 minutes left, then it is not possible to defeat him. You had to defeat one of the earlier bosses a lot quicker so that was the one time I had to hold the L and just do a complete restart. For a bit there I thought I was not even going to be able to beat the game but the levels after it were a lot more manageable.

The graphics here are pretty solid. They’re very colorful and there are so many unique boss designs that I was impressed. The game doesn’t really go the lazy route of doing palette swaps and instead each boss makes sense as a unique figure to stop the main character. Throw in all of the minion designs as well and we’re talking about a game with a high level of effort and dedication. The soundtrack is also good even if it’s not the most memorable one out there.

In terms of length I’d say it’s a bit longer than some of the other Genesis games. In part that’s due to the difficulty but even outside of that you effectively have 25 full length levels here which is considerably more than the average Genesis title. You’ll be here a reasonably long time so even though there isn’t really any replay value, I had no problems with the length.

In the end this is a fun shooter and the fact that you have to watch out for your ammo the whole time is pretty interesting. I do have to admit that I prefer the more arcade style of unlimited ammo at all times and being able to save after each level but the latter wasn’t possible for many games at this point and the former is definitely a design choice. It’s always rough when a weapon runs out and you have to switch. Also the final boss has an interesting gimmick where you can only hurt him if you are out of ammo. That’s pretty weird and feels like a cheap way to stump a lot of players back in the day. I certainly would have had no clue what was going on because why would a weapon with no ammo do more damage than a weapon with ammo? Doesn’t really make sense.

Overall, Alien Soldier is a good game but one that’s too excessively hard. The time limit plus everything else just makes for too many variables and if you end up losing then you’re really sunk. You do have multiple lives of course but I can safely tell you that you will absolutely need the rewind feature a whole lot. There are some bosses where it feels like you would need hours upon hours to try and memorize their attack patterns. Then you have to remember those while going through all of the other bosses again which is no easy feat. It’s a fun title to try out on the Switch Online but I don’t think it’s one that I would have purchased back in the day.

Overall 6/10

Mario Party 2 Review


Usually I had been doing the Mario Party reviews in order but I actually never got around to publishing this one. Well, it’s time for a blast to the past because Mario Party 2 is a title that really had fun going the extra mile. The fact that each board has a full cutscene at the end where the heroes take down Bowser is really fun. I didn’t test if the cutscene is skippable so if it isn’t then maybe this would get old eventually but otherwise it’s just a really nice way to cap off the adventure.

The game has your classic story where you take Bowser out and prove that you’re the best while also having the iconic party/minigame modes at the ready. This is a party game that really has a ton of content for you to go out and enjoy. I would expect nothing less from this AAA title though. The character roster is still a bit on the small side but of course they all play the same so it’s not like it’s a particularly big deal. I just enjoy having more characters because it’s just fun to keep switching things up. This game is fairly old so we can really let that part slide.

Now where the game shines is with the levels. There’s a decent number of boards here and they are all very unique. They each commit 100% to the level’s theme whether it be outer space or the wild west. They have their own event spaces and a lot going on here but don’t break up the gameplay as much as the original or Party 3 where they could be a little excessive at times. Here we get to just jump in with the minigames and really just have a party. The A.I. is still as strong as ever though so get ready to have some real competition there. It’s just so good as predicting where you will go and making the right action. You wouldn’t see that from a newer title.

The selection of minigames is pretty solid as well. It has some of the most iconic ones of course like riding on the ball to knock out other opponents and a bunch of others. While Party 4 will always have the best lineup, these games hold their own rather well. Unlocking them all is bound to take you a long while too with how many there are to select. That’s still one thing I wouldn’t mind changing in a future title, some other way to unlock them aside from RNG. After all as we all know, RNG can be really rough to deal with at times.

As you can expect the graphics here look really good. Mario Party has a very timeless artstyle that still looks sharp and colorful many years after the game comes out. I suspect that this will always be the case as well. Colorful artstyles just work, it’s something that I’ve tried to say for years. Realistic artstyles are more risky because when they’re old, they look old. The soundtrack here is also fairly decent. Not super memorable but it has enough energy to it to work well with the minigames.

It goes without saying that the replay value here is also quite extensive so there’s a lot of reason to keep on coming back to have a good time. The minigames are different enough where you may want to play this one for a while even over a newer installment just for the nostalgia. As a result I would say there is always a market for this title even if it’s not my personal favorite Party title in the franchise. It’s still good enough by a considerable margin to be worth the play.

Overall, Mario Party 2 is a really fun game. There’s not a whole lot more to say about the game because it’s jut really solid due to the excellent gameplay and creativity in the games. There’s no real story to talk about or some kind of hidden theme for me to unpack. It’s a very direct title in that sense. You’re playing a game to have a fun time and this one delivers. So I can easily recommend this to any gamer no matter what your skill level is. It’s just good fun all around. You feel like they could have made a 15 turn Party Mode which would be easier to play in a short batch but you do also have minigame mode for that. Also since we’re on the Switch Online you can always create a save point whenever you want. Now there’s one of those modern quality of life perks I love so much! Of course that’s not from the game itself so I wouldn’t be counting it as part of the review.

Overall 7/10