The Legend of Zelda: Tri Force Heroes Review


Tri Force Heroes is definitely an interesting Legend of Zelda title. It’s far different from most of the ones that come out. I would say it’s closest to Four Swords in terms of gameplay. You’ve got the classic overhead view back but this time you’re controlling 3 Links. It is held back to an extent though in how much this is built for multiple people to play it as opposed to a 1 player experience. It also ramps up the difficulty levels quite a bit to the point where this is one of the few games that took me longer to complete than the average time from the Howlongtobeat site.

The story this time revolves around a princess who is so beautiful that she ends up being cursed by another person who is jealous. She is now forced to wear a skintight suit at all times so she can no longer put on the fancy dresses she once had. A kid is instructed to destroy the monsters in 8 key worlds and break the curse on the Princess. He dons the name of Link as well as the classic gear and gets ready to accomplish this. Can Link really save the day or is he ultimately doomed to be crushed here?

Interestingly both Zelda and Ganondorf don’t appear in this game. I’m surprised they didn’t just make Zelda the princess but that’s probably for the best because I can’t really picture her just taking the curse sitting down like this. It was a good move not to make her the damsel but it would have been fun to maybe see Zelda appear as a supporting character. I was also waiting for the big twist that Ganondorf was the big villain all along but that one didn’t actually end up panning out. The actual villain who doesn’t even have a true name beyond “The Lady” is decent at best. She is a little on the petty side since the whole reason she did this is because she’s jealous of the princess. It’s not exactly the best motive.

Her role is also small but that’s the way the story is in general. You can go through the game without seeing much of the story at all. See, there are 8 worlds to complete and each world has 4 levels. Each level has 4 sections in it. You can clear all of these in one shot or break them up as much as you want. if you turn the game off after any world or leave the room then you’ll get a quick cutscene of encouragement from the King or some information from the wardrobe owner. However, if you just beat the game right up front then you won’t get these cutscenes and instead will get a lot of them back to back at the end. That’s what happened to me and it’s an odd tactic.

I feel like the plot was thrown together more as a formality but the game didn’t actually care about it all that much. As for the gameplay, it’s fairly basic. You have to get to the end of each area by solving a puzzle or defeating an enemy. You can move and swing your sword as well as using a power up specific to the level. You will need to use multiple Links to clear these levels as well like throwing Links onto higher levels or holding them up so they can slice away at enemies who are too tall to be hit normally. That’s the way to clear a lot of the puzzles since the multi links is a big part of the game’s theme.

Here’s the thing though, if you’re playing multiplayer then everyone controls a Link. In one player mode the other two are Totems so they can’t move or do anything. You have to constantly switch between them to solve the puzzles on your own which takes a lot of extra time. Additionally for bosses where you have to distract them with one Link and attack with another, it can be tough to switch that quickly. So the game is absolutely meant for multiplayer. If the other Links would move on their own as A.I. or something I think that would be a lot better. That could potentially work. Like this it can get a bit rough although the challenge was fun.

The game flies by pretty quickly. It took me a little over 8 hours to conquer it so around 1 hour a world. Part of that is just because the levels can be tricky though as they are usually pretty short otherwise. It’s worth mentioning that the game allows you to skip levels as well by using the fairy. Each level has 4 areas as I mentioned and you get 3 skips for each level. So what you can do is clear area 1 and then skip the rest of the level. If you do this then you only have to clear 32 areas in the game or effectively just 8 levels. It’s definitely an effective way to speedblitz the game but at that point are you really getting the full experience? It seems like it wouldn’t be all that worth it but at the same time if you have a level that’s particularly annoying at least you have it as an option I guess.

The graphics are pretty decent. It’s going for a pretty retro look here but everything does appear to be in HD with a lot of detail. The art style is charming and definitely gets you into the flow of the game. The soundtrack is a little more forgettable but I wouldn’t say it’s bad. It may not have the iconic theme you would expect to walk away with but it does have that classic LoZ charm to be sure. The boss theme would probably be the most memorable one if I had to choose one theme to walk away with.

As for replay value, there is definitely more to do here. For starters you can go back to the levels you completed and clear the Challenger Mode. Each level essentially has another version to play so that could last you another 8 hours. You can also try to obtain all of the clothes from the shop. I didn’t explore the hub world much at all but there is also an items shop which I could see being pretty handy. All in all I wouldn’t call it a ton of replay value but the content is absolutely there. The going price nowadays is also very low so that helps make this a bargain as well.

Overall, Tri Force Heroes is a good game. It can be a bit repetitive due to the puzzle style it has. You will be doing the same actions over and over a lot of the time which can get a bit dull so you don’t want to play this in super large batches. The fact that the game is really built around being a multiplayer experience also makes things feel a little clunky at times. Still, at the end of the day I would recommend this game if you like LoZ. It’s not quite up to the standard of the main games but as a spinoff it does accomplish its duty of being a game you can rally behind and to see the classic characters one last time.

Overall 6/10

Hyrule Warriors: Age of Calamity Review


Hyrule Warriors was one of the best games I played on the Wii U back in the day. The game had a whole lot of awesome gameplay mechanics at its disposal and the levels were intense. To date I consider it to be one of the best beat em ups I’ve ever played. The whole thing was just so seamless and I do love me a good crossover plot. This one is a very worthy sequel though setting us in the Breath of the Wild continuity. Finally we can have a big story with these characters. The story is a pretty solid length at over 10 hours. It took me around 14.5 although I did a lot of the side missions and bonus content because the game was so fun.

The story picks up right before the actual Calamity started. Link is a chosen knight of Hyrule whose mission is to protect Princess Zelda. He does so magnificently as he saves her from an enemy energy blast. Zelda needs to awaken her abilities foretold by prophecy in order to stop Calamity Ganon from wiping out the world. Her best bet in the meantime is to find the 4 guardians and have them awaken their machines of power. If they use these then the prophecy says they will win but has Ganon already accounted for them? We know that in Breath of the Wild the heroes lose so what can tip the scales here? We have a time travelling robot from the future who shows up in the first level so perhaps he will come in clutch.

There are quite a few twists and turns here as the game goes on so the story is always adapting. It’s a very engaging one and we have a lot of cutscenes here. As always Link proves himself to be an excellent main character. It’s hard not to like the guy because he really does have an incredible amount of skill and is always ready to jump into the fray. With Link by your side you can’t help but feel that everything is going to be all right. He’ll step up to the plate each time we need him to do so. Zelda is also a solid heroine. Her voice will take a little getting used to but as a character she is brave and does what she needs to as Princess. She can also fight on the battlefield alongside the others which I’d say is crucial. You’ve always gotta be able to fight, especially in a ruined world like this one. Otherwise you may just hold the others back.

Her father, the King actually gets a good role here as well. It’s rare to see him step up, but he does and it turns out that the guy can fight really well with a sword. I liked him quite a bit throughout the game. I can see why some may find him to be a bit harsh with Zelda but I don’t think he ever crosses any kind of line and had some good points. Zelda was quite nervous at that point and seemed to be dodging her duty. I wouldn’t say it was intentional and I don’t think he thought so either. He just wanted to get her back on track and the stakes were quite high because if they failed then that would be game over.

As for the villains, we have 3 main ones aside from good ole Calamity Ganon. The first is Master Kogha. He’s definitely trying for a charismatic comic relief kind of role here. He can fight decently well but doesn’t take things seriously a whole lot. He didn’t grow on me but I wouldn’t say he was bad. He may make you crack a smile once in a while but he’s not as funny as you need to be for this style of villain to truly work. Fortunately his sidekick Sooga is great and really holds up the villain side here. He’s a talented fighter who even gives Link a run for his money. The guy is incredibly loyal as well so Kohga is lucky to have him by his side.

The main villain here would be Astor though. It’s almost odd to call him the main villain because it feels like the guy doesn’t appear a whole lot here but he is the central focus. He wants to awaken Ganon and end the world. He doesn’t have much personality beyond that but he’s okay. I’ll definitely take most of the other evil Legend of Zelda mages over him. I did like his ability to conjure up shadow versions of the heroes to fight though. That’s a pretty handy trick especially if they are close to as strong as the real deals. Meanwhile Ganon doesn’t do much but it’s always fun to see the blight versions and the final boss has a pretty great design. I do look forward to having more of a sentient Ganon make his return at some point though. He’s just such an interesting villain when he can talk.

Meanwhile the graphics here are naturally top notch. The energy effects all look really good and you can feel the power behind each attack. It makes you have a blast while you’re running around each level. The cutscenes also look really good. In particular there is one cutscene where Link is in a 4 on 1 battle that is great fun to watch. It’s definitely as intense as it gets. Then you’ve got the soundtrack which is also excellent. The soundtrack has a lot of different themes with a good range of action themes to emotional ones as well. In particular there’s one action theme I like a lot which tends to show up when the villains appear. It builds up the suspense quite nicely.

As for the gameplay, it’s sort of like the first game but a bit different. The game adds a new mechanic to the usual beat em up style which is the ability to use 4 skills mid-battle. Stasis, which freezes an opponent; Magnetism, which can manipulate metal; Freeze, which is pretty self explanatory but if you use it on the water it gets to be super effective; and Bombs, which blow stuff up. I really just used the bombs and stasis but both are incredibly useful. Bombs allow you to instantly chip away at an enemy’s stagger meter without having to worry about perfect dodges. Stasis freezes an opponent for a few seconds and you can use it every 10-15 seconds so I recommend spamming that one. It is useful in every different fight so not using it would just be a waste. This new mechanic is quite powerful though to the point where you will be using it incredibly frequently.

The game puts a bigger emphasis on this than your actual final smash which is probably why this is the first warriors game where it can be very hard to replenish your meter at times. I think they’re hoping you use the new mechanic a lot. Well, it’s definitely a fun one so no complaints here. All of the characters have very unique gameplay styles although that is the one area where I would say the game does falter compared to the first one next to the story. While it’s great that the characters have their own unique styles, some feel very difficult to use for battle. Zelda is the biggest character who’s like this. It’s hard to make heads or tails of what her attacks are actually doing in gameplay. Half the time it would be faster for me to just have Link cross the entire field to go and make a last second save rather than letting Zelda or any of the other characters fight in his place. I did like Goruk’s fighting style for example, but Link’s was easily the best.

As mentioned the game’s length is over 10 hours but there’s a lot of replay value that will extend this length. For starters there are over 100 quests to fulfill by gathering ingredients and rupees. Outside of that you will unlock shops where you can level everyone up and upgrade your weapons. These quests even boost all of your characters with more combos and hearts so I highly recommend doing some of these quests. They will help a whole lot when doing the campaign. I did just enough where I was able to go through the main story without dying but I came very close in the final level. If I hadn’t completed 100+ quests I am quite sure I would have died there. Not to mention that completing challenges also helps with increasing your level. There are a wide range of challenges to beat which are separated into categories for every 10 levels. I beat all of them for the first 2 sections and then randomly beat some in the next two. There are still a lot left for if I were to ever go back to these.

Overall, Age of Calamity is a fantastic game. There is a wealth of content here to play through and that’s always good to see. It’s clear that there was a lot of effort put into this game. The story is engaging and the characters are fun. The gameplay is top notch and the same is true of the graphics and soundtrack. When you have a game this balanced there just isn’t anything to bring it down. I do hope they continue making more Nintendo Warrior games because so far they have all been quite excellent. It’s a formula that you can’t go wrong with. If you haven’t bought this game yet then you should definitely change that.

Overall 9/10

Legend of Zelda: A Link to the Past Update


I now own the volume! You can definitely expect this to lead to a retro review in the future. It wasn’t exactly my favorite Link title the first time, but it’s totally possible that it gets better the second time around. I’ll keep you posted!

Super Smash Bros Ultimate Review


It’s time to look at a game that could go down in history as the greatest of them all. That may sound like hyperbole, but at the moment the Super Smash Bros Wii U title currently holds that spot so it’s not unreasonable to imagine a world where this one surpasses it. I’ve been hyped for this game for many months now. A new Super Smash Bros title always brings with it a certain level of expectations like that and even more so for this one since it was touted as being the ultimate Smash title. It’s effectively an upgraded port of the Wii U game while bringing in all of the previous characters and most of the stages. I’ve already put in close to 50 hours here and that number’s only going to keep on rising.

First off lets talk about the gameplay even though by now it is fairly iconic. The goal of the game is to get the opponent’s damage% up. The higher it is the farther they will be launched when you attack them. Once you’ve knocked the opponent off the stage entirely they lose a life. Once you’ve taken all of their lives away the match is over and you will have claimed victory. While the goal is simple, it’s still a fairly complicated game. I imagine that if this is your first Smash title that you’ll have a pretty steep learning curve at first. Nevertheless you’ll definitely get the hang of it.

Multiplayer is definitely where you’ll spend the most time in this game. The battles are legendary here and with over 70 playable characters and 100+ stages you can keep the matches feeling fresh the whole time. Online definitely helps the replay value even further if you have no friends. Fortunately even just fighting the computers can present a really nice challenge. There are certainly some online issues you will want to be aware of though. Currently the match settings allow you a preference but you can still be sent into types that you did not ask for. If that happens watch out because it will still affect your GSP which is effectively your online rank. I wouldn’t get too attached to it though because that may make you afraid to keep on playing when you see your score go down. It’ll definitely go up and down as you go through more matches, but the important thing is watching your skills improve which won’t happen if you are too nervous the whole time. What you should be most excited about is the fact that this will ensure you fight tougher and tougher opponents as you get better.

Meanwhile there are a ton of other modes to play. While we sadly don’t see the return of a story mode like what Brawl had, we do get a new adventure mode which is similar to Melee’s in the sense that there is a basic story but not too many cutscenes. You are placed in a large overhead map where you have to get to the end. You do this by freeing all of the fighters who have been possessed by the cosmic being. Each fight you go through has some kind of gimmick or element that makes it unique. These can be quite challenging for a new player so I recommend taking a look at the spirits. They will help you overcome these battles but they can be a little overwhelming at times so take it slow.

There’s also the Spirit Board mode which lets you get new spirits by completing more event battles. It’s basically the same as Adventure Mode but without the story behind it. There are over 1200 spirits in the game so this should definitely help you get a lot of play time in. The actual story is around 10-11 hours if you rush it and to 100% the story you’ll probably need more like 20 hours. There are also a few other single player modes like All Star and 100 Man Brawl. You fight hordes of enemies in this mode and see how quickly you are able to finish them off. The single player options are a little more limited than in past options, but compared to the average game it is still a ton of content. As mentioned, most of your time will probably be spent in multiplayer mode anyway.

As expected the graphics are absolutely top notch here. Everything looks really clear and pristine. It’s all so colorful and amazing. A lot of things are always happening on screen at once but you’ll never feel lost. Super Smash always shows up as the best looking Nintendo game on each console and the Switch looks like it won’t be an exception. You’ll be hard pressed to find any game that looks better than this one. The soundtrack is also extremely impressive as there are over 800 songs to be found. I think its safe to say that this game easily has the best ost of all time. There are just so many songs to choose from. You’ll start out with most of them and then you get to unlock the last few hundred. I will add that I think the developers did a good job of letting you start out with all the stages and most of the music while leaving all the characters to be unlocked. The challenger approaching screen has always been one of the most enjoyable parts of the game after all.

Between all the spirits and gameplay this title has unlimited replay value. At the time of writing this review I currently have 4 challenges left to complete. I expect to have those done by the end of the week. I’ll certainly still keep on playing this title daily but I guess it may be time to tag in another title. It won’t have much time before the Christmas batch gets in though which is why I’m still pretty undecided on how to go about that. Ah well, I’ll have time.

I guess the question you may be asking now is..why hasn’t this game passed the Wii U one yet? We can ignore all of the modes and just get to the gameplay because that’s the deciding factor when it comes to Smash. This game series is in a league of its own to the point where all modes are thrown to the wayside in favor of the gameplay. Whoever has the best gameplay wins, it’s that simple. Smash 4 prioritized combos over everything else. Once you learned each character’s combos you would try to get in place to land them. It made you have to learn how to study everything and get into position. In comparison, Smash Ultimate is all about the neutral game. Attacking is now prioritized over defense, but most hits don’t combo into other moves so you simply have to keep out thinking your opponent until you land enough hits for the win.

This results in both players throwing out quite a lot of attacks as most of them are safe now. As someone who likes playing aggressively this is definitely a lot of fun. It’s really tough to fight against though as it can sometimes feel like there are no openings (Especially when fighting a quick ranged character like Roy) but there will always be one somewhere. It’ll take some getting used to. I do think eventually this game will likely surpass the Wii U one, but I don’t think it’ll happen for a little while. I put in over 2200 hours into Super Smash Bros Wii U so it makes sense that I can’t drop it so quickly. I also just prefer doing a lot of fancy combos to the one hit moves but again, I think that’ll change.

I really have no meaningful negatives about the game at all. As mentioned, the online is definitely lacking at present. You’re thrown into matches that you didn’t want and there is no way to team up with a friend locally against other friends online. Hopefully they will be able to resolve that as well as adding in other features like stage morphing and Squad Strike. The latter is something I had been particularly looking forward to in the game so it was a shame to see that it is offline only. In the meantime I’ve had fun growing my GSP with the characters. I got most of them to over a million with my only elite fighters currently being Bayonetta, Marth, Lucina, and Pac-Man. Naturally they are also my 4 mains at the moment since I figure I’ll let the game help me decide that. Usually I end up maining a bunch of characters so this will help me whittle that list down a bit.

Meanwhile I should also talk a bit about some of the new items and assists. For the items, my favorite new weapon is probably the Death Scythe. I believe if you hit someone with it when they are over 100% they will instantly lose a stock which is cool. Likewise, I like the Rage Blaster for its similar function although in this case it gets stronger as you grow weaker. The banana gun is also a fun weapon that may not be super powerful or anything, but it’s just a great concept. I think unlike the characters and stages we did lose a lot of items over the years, but I guess it makes sense not to make the list too huge or you’ll never see some items.

For the Assists, we finally have Knuckles! Along with the fact that most assist trophies can now be destroyed they feel more like pseudo fighters than ever. Some are incredibly flashy as well like the Moon from Majora’s Mask. I can see how fans get a little upset when their fighters shows up as an assist, but never lose hope. All they need is a patch at some point and the character can be playable at any moment. For the Pokemon we also have Solgaleo who is one of the strongest creatures in the game. It’s very hard to dodge his fire charges while avoiding the other players. In general I think the game has heavily buffed these assists so now most of them are lethal. That’s a good thing as it is a lot more rewarding to grab them. Don’t worry, you’ve still got the trolls like Goldeen.

Finally, lets talk about the newcomers. First off we have echos which is the official term used by the game for the clone characters. This was a great way to bolster the character size with requested characters who are similar to their main counterparts. Two very good ones are Dark Samus and Ken. These echos have some slight differences from their main counterparts while being similar enough where you can easily use both versions. My only regret is that we didn’t get more echos. I think this could be a landmine of cash for the company if they reconsider their stance. Imagine having over 50 echos in the game? I’d certainly break out the cash for them.

Then we have the full blown newcomers. One has gotten a lot of hype and naturally that is Ridley. After Project M was able to get him into the game Sakurai had no more excuses so he relented and allowed him to join the party. His moveset is a blast. He may be pretty heavy so getting stuck in repeated attacks will happen, but his massive power is a good counter to that. The game seemed to like adding heavyweights as we also have King K Rool. He’s an iconic DK villain who also looks pretty good. His moveset is pretty fun and you won’t want to underestimate him in the ring.

Repping the newer Splatoon is Inkling. She’s a speed character who is looking incredibly good, but also very complex. I think once players master her various ink gimmicks she will be even more of a force to be reckoned with. With Bayonetta being severely nerfed it will be tough for any character to stop this squid kid’s reign of terror. As a surprising addition we also have Simon and Richter from Castlevania. They are as annoying to fight as you can imagine with their projectile spam being even tougher to get around than Link’s. They’re fun to play as though. Isabelle feels like an echo but is actually treated as a full character. She’s a nice alternative to Villager and her fishing rod is a fun attack to use. It’s pretty hard to avoid when you’re on the ledge.

Finally we have Incineroar. He’s a pretty tough boxing Pokemon who has a lot of power and a pretty cool revenge mechanic. With it he can deal massive damage with a single blow. All in all, I’m pretty happy with our new characters so far. It’s hard to be upset when we already have so many options to choose from. The characters all have their fans for sure. While I would have liked some other characters to make the cut as well like Isaac and Waluigi, maybe DLC is their chance. The first 2 DLC characters we know of are Piranha Plant and Joker. They will definitely be great additions as well with the latter especially being very exciting. I can’t wait to play as him, I’m thinking that his moveset is going to be amazing. With that said though, while the new characters are super cool for now I’m still going for the wins with my classic Marth.

Overall, Super Smash Bros Ultimate is indeed the ultimate experience for Super Smash fans in terms of content. It’s got just about everything here. While we had to say goodbye to some fan favorite modes like Target Attack and Home Run Contest, I wouldn’t be surprised if those are added in at a later date. With how patches come into play nowadays you wouldn’t want to rule such things out. We also have more characters and stages coming through DLC as well so this game is going to stay active for a very long time. If you’re afraid of getting into the series because of the high learning curve, I’d say not to worry about it. We all have to start somewhere and you’ll definitely be having a blast before long.

Overall 9/10

NES Remix Pack Stats and Records

Stats time!

Play Time 12h 44m

Remix 1

Stars 429/591
B Points 37949
Stamps 78/100

Remix 2

Stars 359/477
B Points 39181
Stamps 83/100

Game Stats

Remix 1:

“Remix 1” 58/75 Stars
Stage 1 2/3
Stage 2 2/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 1/3
Stage 8 2/3
Stage 9 2/3
Stage 10 3/3
Stage 11 2/3
Stage 12 3/3
Stage 13 3/3
Stage 14 2/3
Stage 15 2/3
Stage 16 1/3
Stage 17 2/3
Stage 18 3/3
Stage 19 3/3
Stage 20 3/3
Stage 21 3/3
Stage 22 2/3
Stage 23 3/3
Stage 24 2/3
Stage 25 1/3

Remix 2 49/75 Stars
Stage 1 1/2
Stage 2 2/3
Stage 3 1/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 2/3
Stage 9 2/3
Stage 10 3/3
Stage 11 3/3
Stage 12 2/3
Stage 13 1/3
Stage 14 2/3
Stage 15 3/3
Stage 16 –
Stage 17 1/3
Stage 18 3/3
Stage 19 1/3
Stage 20 3/3
Stage 21 2/3
Stage 22 1/3
Stage 23 3/3
Stage 24 2/3
Stage 25 1/3

Bonus 18/75
Stage 1 3/3
Stage 2 –
Stage 3 3/3
Stage 4 –
Stage 5 –
Stage 6 –
Stage 7 3/3
Stage 8 –
Stage 9 3/3
Stage 10 –
Stage 11 3/3
Stage 12 3/3
Stage 13 –
Stage 14-
Stage 15-
Stage 16-
Stage 17-
Stage 18-
Stage 19-
Stage 20-
Stage 21-
Stage 22-
Stage 23-
Stage 24-
Stage 25 –

Donkey Kong 20/21
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3

Donkey Kong Jr 17/21
Stage 1 3/3
Stage 2 1/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 2/3

Mario Bros 22/30
Stage 1 3/3
Stage 2 1/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 1/3
Stage 9 1/3
Stage 10 3/3

Pinball 18/18
Perfect

Golf 7/21
Stage 1 1/3
Stage 2 3/3
Stage 3 3/3
Stage 4 –
Stage 5 –
Stage 6 –
Stage 7 –

Clu Clu Land 20/24
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 1/3
Stage 7 3/3
Stage 8 1/3

Excitebike 22/30
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 1/3
Stage 5 2/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 –
Stage 10 3/3

Balloon Fight 37/39
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 2/3
Stage 10 3/3
Stage 11 3/3
Stage 12 3/3
Stage 13 2/3

Ice Climbers 27/30
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 1/3
Stage 9 3/3
Stage 10 3/3

Wrecking Crew 27/33
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 1/3
Stage 10 2/3
Stage 11 2/3

Super Mario Bros 52/69
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 1/3
Stage 5 3/3
Stage 6 1/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 2/3
Stage 11 1/3
Stage 12 1/3
Stage 13 3/3
Stage 14 3/3
Stage 15 2/3
Stage 16 3/3
Stage 17 2/3
Stage 18 3/3
Stage 19 1/3
Stage 20 1/3
Stage 21 2/3
Stage 22 3/3
Stage 23 3/3

Legend of Zelda 35/51
Stage 1 3/3
Stage 2 3/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 3/3
Stage 9 2/3
Stage 10 2/3
Stage 11 3/3
Stage 12 2/3
Stage 13 2/3
Stage 14 3/3
Stage 15 –
Stage 16 –
Stage 17 –

Remix 2 Best Championship Score 0199980

Remix 2 Game Stats

Remix 1 49/60
Stage 1 3/3
Stage 2 2/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 2/3
Stage 7 3/3
Stage 8 2/3
Stage 9 3/3
Stage 10 1/3
Stage 11 2/3
Stage 12 2/3
Stage 13 3/3
Stage 14 3/3
Stage 15 3/3
Stage 16 3/3
Stage 17 3/3
Stage 18 –
Stage 19 3/3
Stage 20 3/3

Remix 2 46/60
Stage 1 3/3
Stage 2 3/3
Stage 3 2/3
Stage 4 3/3
Stage 5 –
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 2/3
Stage 10 1/3
Stage 11 3/3
Stage 12 3/3
Stage 13 2/3
Stage 14 3/3
Stage 15 3/3
Stage 16 2/3
Stage 17 –
Stage 18 3/3
Stage 19 3/3
Stage 20 1/3

Bonus 29/60
Stage 1 2/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 2/3
Stage 8 –
Stage 9 3/3
Stage 10 3/3
Stage 11 2/3
Stage 12 –
Stage 13 3/3
Stage 14 –
Stage 15 –
Stage 16 –
Stage 17 –
Stage 18 –
Stage 19 –
Stage 20 –

Mario Bros Lost Levels 10/21
Stage 1 3/3
Stage 2 1/3
Stage 3 1/3
Stage 4 1/3
Stage 5 1/3
Stage 6 2/3
Stage 7 1/3

Metroid 32/36
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3
Stage 8 2/3
Stage 9 3/3
Stage 10 2/3
Stage 11 3/3
Stage 12 2/3

Kid Icarus 18/24
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 2/3
Stage 5 1/3
Stage 6 2/3
Stage 7 3/3
Stage 8 3/3

Adventure of Link 26/30
Stage 1 2/3
Stage 2 2/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 2/3
Stage 9 3/3
Stage 10 3/3

Punchout 18/21

Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 3/3
Stage 6 2/3
Stage 7 2/3

Mario Bros 3 42/48
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 2/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 1/3
Stage 11 3/3
Stage 12 3/3
Stage 13 3/3
Stage 14 3/3
Stage 15 1/3
Stage 16 3/3

Dr Mario 13/18
Stage 1 3/3
Stage 2 3/3
Stage 3 –
Stage 4 2/3
Stage 5 2/3
Stage 6 3/3

Super Mario Bros 2 32/36
Stage 1 2/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 3/3
Stage 11 1/3
Stage 12 3/3

Kirby’s Adventure 31/39
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 1/3
Stage 5 1/3
Stage 6 3/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 2/3
Stage 11 3/3
Stage 12 3/3
Stage 13 3/3

Wario’s Woods 13/24
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 2/3
Stage 6 –
Stage 7 –
Stage 8 –

NES Remix Pack Review


It’s time to look at an interesting video game collection known as the NES Remix Pack. It brings both NES Remix 1 and 2 which is a pretty good deal since both of those titles had quite a lot of content in it. The price isn’t bad for the collection as I got it for 20-30 as well and it’s roughly triple the length of Sonic Forces. It’s definitely fun to see them mashup the games in Remix mode or even the mini challenges from the classic games. It’ll really test your knowledge of the older Nintendo titles.

The main mode is pretty self explanatory in these games. You’ll start off with a few options like Mario Bros, Donkey Kong, and Mario 2 for example. Each of these games will have 7-20 levels depending on which game it is. You try to beat each level where your result will range from 1-3 stars. The more stars you get, the more games you unlock. The main mode in each game is known as Remix and there are around 45-50 of these levels in each Remix. (1 and 2) Once you complete those you will have completed the game but you can keep on playing to clear the bonus world and any leftover game levels that you haven’t beaten yet. Obtain enough points and you will also get all of the stickers in each game which will really prove that you have come far. The simplicity of the game’s menu is certainly something to take note of as it makes navigating through the games rather enjoyable. More games should strive for a similar menu.

An average challenge will range from 7 seconds to around 1 minute. You may find an occasional challenge that is around 2 minutes or so, but I can’t stress enough just how rare these are. The average challenge is around 20 seconds I’d say. For example, “Grab 8 coins in a Mario level” may be a challenge. Some challenges have multiple phases and if you get a game over during it you can continue but the price is that you will only get 1 star for your efforts. The game is rather lenient on stars so you can unlock the final level even if you lose during a bunch of the stages but naturally your goal will be to grab as many of them as possible.

Of course with so many games not all of them will be a hit. From the first game the weak links were Golf and Donkey Kong Jr. I just never liked Golf in any video game format as it always seems to really be luck based. I know there is skill involved here and I just need to learn the mechanics, but it’s just no fun. Donkey Kong Jr. is just a little slow for me and I can see why it never became much of a hit. On the other side of the equation I thought that Excitebike was even more fun than I expected it to be and Clu Clu Land was really unique. I definitely enjoyed that one quite a bit. The only challenge in the first game that was quite grating was the Donkey Kong level where you played as Link. I must have died 100 times there before I finally found an opening. There must be a trick that I don’t know about for that one.

In the second game, Wario’s Woods was the game that I couldn’t get behind. The controls were a little convoluted for my liking and the levels did tend to drag on quite a bit. It was like playing a really twisted version of Dr. Mario and I don’t really know what Nintendo was thinking on this one. All I can say is that I’m not surprised how the game isn’t very well known. I don’t see how it would catch on. The other game would be NES Golf, but I don’t believe I actually got enough stars to unlock that one. I’ll probably have it unlocked by the time I have my Stats page up, but I certainly won’t play it much.

Meanwhile it was cool to have Metroid included this time around and Link II was also pretty interesting. It’s a shame that it didn’t do well since a 2D Link series would have been fun to compete with the others. It was rather rough around the edges of course, but they could have ironed that out with sequels. It’s like how the original Mario games were a little slippery, but they’re a lot easier to handle in the modern day.

It’s important to clarify that the good games outnumbered the annoying ones quite easily. Also from the games that I didn’t care for, only the Golf games were truly bad. Donkey Kong Jr and Wario’s Woods may not have been my style, but it’s not like I actively disliked playing them. There is enough content here for everyone as even if you don’t like a game you can have fun with the rest.

As I mentioned, the length of the game is pretty good. The first Remix took around 6-7 hours and the sequel was only a little shorter than that. Couple those two together and you have a reasonably long title. Then there is quite a lot of replay value here as getting 3 stars on every level will take a lot of practice and you will likely get all of the stickers on the way to accomplishing this feat. I do think it would have been cool if there was some kind of two player mode though. I think that’s the only thing that this game is lacking. Competing in these challenges would be an absolute blast and would certainly increase the replay value of the title. Still, as a single player experience it is not lacking. There is also the Super Luigi Bros where you see how far you can get in the Super Mario game while backwards and the Championship Mode where you are given 3 random tasks and have to see how well you complete them. They won’t keep you for very long, but each bit helps.

Naturally the graphics are kept true to the original game counterparts so this isn’t exactly Madden. The main menu looks fairly crisp though which will remind you that this is a modern title. The games all look pretty good as well. The soundtrack is quite solid as well since the individual game themes have always held up well against the test of time. Then the remix levels add a little extra pop by distorting the stages and zooming in on the map. I loved the gimmicks they would add here to make the games a little more unique. One Mario level for example had a bright blue background which is a cool “What If” scenario. I think that would make a good idea for a future Mario level even if it’s just for a level or two.

Overall, NES Remix Pack is a great homage/tribute to longtime Nintendo fans. It’s a great way to experience their older titles in a convenient minigame format. It’s the perfect kind of game for on the go or to play here and there. The challenges are fun and exciting without being tedious. This is where the short duration comes in handy as even if you die a bunch of times it is not as if you have lost a bunch of time. It never feels like a waste either since most of the challenges revolve around skill instead of RnG so you know that with enough practice you’ll get it. It’s also not too difficult so it’s fine for kids as well as they may have some trouble but will be able to crack the level eventually. There was certainly a lot of heart and effort put into this game to really make it a finished product.

Overall 8/10

My Nintendo Picross: The Legend of Zelda: Twilight Princess Stats and Records

Stats time!

Picross Levels Completed 45/45
Picross Levels Completed in under an hour 29/45
Mega Picross Levels Completed 1/45
Mega Picross Levels Completed in under an hour 0/45

My Nintendo Picross: The Legend of Zelda: Twilight Princess Review


It’s time to take a look at a Picross game. I’m a little ashamed to admit that I’ve never played one before, but there is a first time for everything right? I earned a bunch of MyNintendo points for playing Fire Emblem Heroes, but there wasn’t a whole lot in the rewards section. I figured that this game would be better than nothing so I took the plunge. It’s a relatively simple game that can be pretty addicting as you’d expect from this kind of game. It’s very similar to Sudoku in many ways and it’ll really test your brain power. Throw in the Twilight Princess backdrop and you’re all set for hype.

There are 45 puzzles in the game and an additional 45 Mega Picross battles. I took a peak at the Mega Picross levels, but honestly they didn’t seem all that appealing. The rules were super convoluted and since I had just gotten used to the original ones I didn’t want to have to learn a whole new set of rules. As a result I stuck to the classic ones. The goal of each puzzle is to solve it in under an hour. Every time you make a mistake it adds on another 3-5 minutes to your total. I did fairly good for myself overall as most of my puzzles were conquered in under an hour, but some managed to persist.

In case you don’t know what Sudoku is, here are the Picross rules. You have 10 rows and 10 Lines. Each one will have a number at the start. The number shows you how many boxes in that line/row have to be filled out. You know the length, but you don’t know where it starts and that’s where the detective work starts. You have to cross check the numbers with the other rows and lines and that is how you’ll figure out what to fill out. It’s a pretty intense ame and this one tries to help by starting you off with some squares filled in. I don’t know how you could hope to solve it if you started with a blank board to be honest. That would be impressive though.

The graphics are good. I mean, there is almost literally nothing that you are using the graphics for so it would have been almost impossible to have been bad. Still, I’ll take what we can get. The music is also good since it is music from Legend of Zelda. That makes the puzzles more engaging and gives the game an extra bump. As I mentioned, the gameplay is a lot of fun as well. Since it is basically free, then that’s already a positive outcome.

There is only one weakness to the game and that is its lack of content. Since there are only 45 picross challenges you can finish that in a few days. Then that’s it. Of course, for the price this lack of replay value isn’t terrible. It’ll keep it from being a 7, but it’s still a good game in the long run. I wonder what a AAA Picross game would be like.

There’s not much more to say so I’ll start to close by giving a tip. When the hint roulette comes out to give you a row and a line, try to get them both in the same corner. That’ll give you a huge step forward into solving the Picross. The roulette moves very quickly so it’ll be difficult to do, but it certainly isn’t impossible. With enough practice you are sure to succeed.

Overall, I’d recommend getting this game. It is still the best prize on the MyNintendo Rewards site so you may as well. It’s also a good way to relive the Legend of Zelda adventures while stretching your mind as well. Solving these puzzles will make you think and that’s always a good thing. If you’re going to get some exercise, it may as well be while you’re having fun. Hopefully Nintendo adds some more game rewards to the site though as it is sad that Picross is all by itself the whole time. It needs a partner.

Overall 6/10

The Legend of Zelda Breath of The Wild Stats and Records

Stats Time!

Play Time 26h 39m
12 Hearts
81 Rupees
All 4 Special Powers
Main Quests Cleared 11/15
Shine Quests Cleared 2/42
Side Quests Cleared 0/76
Memories Obtained 4/18
Shrines Completed 25