Metal Arms Glitch in the System Stats and Records

Stats time!

Play Time 9h 48m
Total Chips 38

Level Stats Secret Chips Best Time
Level 1 0/2 5m 35s
Level 2 0/3 17m 49s
Level 3 0/3 10m 13s
Level 4 2/4 21m 6s
Level 5 0/0 4m 19s
Level 6 0/4 8m 45s
Level 7 0/3 10m 19s
Level 8 0/0 1m 44s
Level 9 0/1 9m 49s
Level 10 1/5 18m 16s
Level 11 1/2 14m 37s
Level 12 1/3 9m 45s
Level 13 0/0 10m 14s
Level 14 2/5 11m 37s
Level 15 1/3 40m 16s
Level 16 0/0 7m 45s
Level 17 1/6 34m 48s
Level 18 0/1 5m 12s
Level 19 1/3 11m 27s
Level 20 0/2 10m 10s
Level 21 1/4 9m 28s
Level 22 0/0 11m 17s
Level 23 0/4 43m 50s
Level 24 0/3 11m 32s
Level 25 0/1 12m 4s
Level 26 0/4 13m 51s
Level 27 1/4 10m
Level 28 2/4 20m 49s
Level 29 0/4 31m
Level 30 0/3 22m 54s
Level 31 0/4 28m 2s
Level 32 1/2 14m 2s
Level 33 0/1 5m 17s
Level 34 1/2 3m 48s
Level 35 0/1 4m 15s
Level 36 0/0 5m 6s
Level 37 0/2 4m 16s
Level 38 3/5 21m 20s
Level 39 1/2 13m 7s
Level 40 0/0 16m 41s
Level 41 0/0 19m 17s
Level 12 0/4 3m 56s

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Metal Arms Glitch in the System Review

Metal Arms Glitch in the System
It’s time to look at a third person sci-fi shooter. That likely sounds pretty good, but I’m afraid that the game was certainly more on the underwhelming side. The levels were poorly designed and the game isn’t always clear on what the objective is. Throw in the game’s crazy difficulty level and you have a title that is best left on the shelf. The 10 hours it takes you to complete the game will feel like forever, but at least you will get some satisfaction out of this achievement.

The story focuses on a robot named Glitch. All of his friends and family have been taken down by the Mills. This is a different robot faction that wants to conquer the whole universe. So far their plan has gone over quite well, but Glitch will fight to the last man. To do that he must find the leader of the enemies and also destroy as many bases and factories along the way as possible. It won’t be easy, but this guy has spunk and the will to make it happen.

First off, I have to say that the story is quite bad. One of the game’s big selling points is the strong language where almost everything has to get beeped out in certain cutscenes because of how intense everyone is. It’s certainly not a joke that works well and it’s stretched out so long that it simply never had a chance. It’s rare for me to say that the writing in a video game was bad, but this was definitely one of those times. You couldn’t wait for the cutscenes to end in these instances. I guess the only good part would be the stinger that sets up the sequel. The odds of us getting a sequel are virtually 0 at this point, but a person can dream right? A sequel could be good if the game was fixed from the ground up and I have a feeling that it would be. The plot and characters are another story of course, but there’s always a chance.

The main villain is wrecked by the end as well. For the whole game you are convinced that he is a very cunning and powerful leader. He had a secret agent infiltrate our ranks and considering his large army the guy must know what he is doing right? Well, we find out by the end that the guy can’t talk and just likes to beat his chest like King Kong. He has no real character and can’t think too well. It turns out that the right hand man was the real brains behind the operation but the game could have done that without wrecking the final boss. Meanwhile none of the heroes are any good except for Glitch. I’ll say that he was a reasonable lead. The game lightly tries to make him a Hal Jordan/Han Solo kind of guy except he rarely gets to talk so it’s hard to see that. With more of a presence in the story I think he would have worked quite well.

As for the gameplay, as I mentioned it’s a TPS. When you first start you only have Glitch’s main arm cannon. As the game goes on you get a variety of weapons including the 3 best ones, a Gatling Gun, Rockets, and a Sniper Explosive. There’s also the Shotgun, but it’s basically useless until you upgrade it to level 3. At that point it becomes the best weapon in the game, but the ammo runs out almost instantly. I highly recommend upgrading all of your weapons, but getting the parts to do it can be tricky. You also always want to keep some money on hand in case you need to buy some health during a level. The levels are typically platformer style so you have to get to the end while fulfilling some kind of objectives. Keep blasting and the way will be known to you. If you pause the game you will also see a vague mission outline as well which can help you if you’re stuck. The game’s pretty dark so make sure your TV screen has a nice brightness level or you’ll really be in a pickle.

There are 42 levels in the game and it should take you around 10 hours to complete them. After that you can go back and find all of the secret chips to unlock extra multiplayer levels. Naturally as this game has such a multiplayer mode the replay value here is basically limitless. I’m sure it’ll be a blast too since the only thing holding the single player mode back was really the insane difficulty and glitches so the title could live up to its name. If you leave your vehicle behind be prepared to restart the level. Same thing happens if you leave an explosive behind. Also watch out for making it to a checkpoint with low health because you may end up dying quite a lot as you try to survive. Sometimes it’s better to just re-start the whole level. I actually had to replay the first 5 levels again because I initially played the game on normal mode before having to go back to Easy. This game simply didn’t play.

Making matters worse is the fact that 1-2 levels can’t be completed if you go in swinging. You had to play the levels with no guns equipped so the robots wouldn’t shoot at you. There’s almost no way to know that in advance so it feels a little cheap. I cheesed a few levels by just making a beeline for the goal. I had quite a few close shaves there. Now, this isn’t to say that difficulty is a bad thing. Games should be hard and you want a good challenge. However, this difficulty just feels cheap as you die to a few hits or the enemies infinitely respawn. If you don’t have the right grenade to mind control the robots then you’ll be stuck there for a while. I think this game just wasn’t nearly as polished as it should have been and will ultimately go down as one of the worst shooters that I’ve played. The gameplay could possibly be overlooked a little more if the story was any good, but it’s not.

The soundtrack is pretty solid at least. When you hear the main menu theme playing near the climax you know that things are finally getting serious. It was a pretty emotional moment and the other sci-fi themes aren’t bad. The graphics I won’t really fault either. It’s hard for me to say one way or the other if the game is too dark because my TV is always pretty iffy there, but it definitely could have been brighter. The destruction effects are pretty solid. Technically the controls are fairly good as well. You won’t miss a shot that you don’t want too.

Overall, Metal Arms is a bit of a missed opportunity. The game could and should have been amazing. The story of a robot rebellion rising up against its oppressors should be a classic. At the same time, it just missed every easy opportunity that it possibly could and by the end of this game it’ll be hard to remember the good times. The developers were slick by having the best levels be the final ones, but it’s simply too little too late. Unless you’re a huge fan of shooters and want to test your skills here, I would recommend avoiding this game. It’s simply not worth the pain and effort of trying to clear it since the story won’t even act as a reward.

Overall 4/10

James Bond 007: Everything or Nothing Stats and Records

Stats time!

Total Score 5356389

Stage Stats (Rank and Score)

Level 1 Bronze 64385
Level 2 Gold 147600
Level 3 Gold 240288
Level 4 Bronze 121563
Level 5 Gold 241500
Level 6 Gold 226152
Level 7 Bronze 114674
Level 8 Bronze 118401
Level 9 Bronze 146825
Level 10 Gold 257222
Level 11 Bronze 174926
Level 12 Bronze 181136
Level 13 Bronze 168551
Level 14 Gold 283413
Level 15 Bronze 145079
Level 16 Bronze 151110
Level 17 Bronze 297345
Level 18 Bronze 304713
Level 19 Bronze 279000
Level 20 Bronze 259544
Level 21 Bronze 236874
Level 22 Bronze 258732
Level 23 Bronze 319938
Level 24 Bronze 178175
Level 25 Bronze 131075
Level 26 Bronze 125240
Level 27 Bronze 182928

James Bond 007: Everything or Nothing Review

GENP69
It’s time to look at the final James Bond game that I own. It’s been a good run, but even this agent has to run out of games eventually right? The games have all been fairly solid thus far though. I may not be the biggest fan of FPS titles, but I’ve warmed up to them over the years. Then we have this game which is a third person shooter so you really can’t go wrong there at all. It’s a fun game even if some parts feel a little cheesy when it comes to the gameplay mechanics.

The plot involves a rogue scientist deciding to team up with Jaws so they can destroy the world. He has a spy working for him who gets behind Bond’s defenses and helps to advance the villain’s plans. Bond must put aside his love for being a terrible agent so that he can finally become the fighter that he always dreamed of being. Can Bond actually pull this off or is it time for him to finally call it quits and take a step back?

Yeah, there’s really not much to the plot to be honest. Although while it is a little on the generic side, I do appreciate the fact that it is an ongoing story that continues throughout the game. That helps it feel more like a proper movie adventure than just having snippets of plot here and there. We have full cutscenes and voice acting so honestly it was actually quite high budget. The graphics are on point, but you’d expect nothing less since this is on the Nintendo Gamecube. Then we’ve also got the soundtrack which may not be the most inspired out there, but it’s not terrible. On a technical level this game succeeded.

Then we’ve got the gameplay which is also solid. For most levels you’ll be running with your guns at the ready. At first you can get away with just running into a room and initiating the fight, but as you get closer to the end of the game you’ll have to switch to a far more tactical approach like hiding behind objects. You can temporarily slow time while looking across the room to spot a path through the villains as well. Then you’ve also got a bunch of tech at your disposal like an invisibility suit, grenades, spider bots, and more. I rarely used them since the villains would be on you in a heart beat, but the thermo suit turned out to be very useful in the final level. Seriously, winning without that would have been almost impossible.

Then you have other gameplay styles like when you have to drive a motorcycle, car, or a tank. The driving levels (Aside from the tank) were a blast and a nice break from the shooting. Of course, adding in alternate forms of gameplay like this can be risky since it can take away from the experience, but the gameplay was just as polished and it was just fun so I can’t say that I had any problem with it. When it comes to the gameplay the only thing I really did have an issue with was the final level. That one was just not executed well.

I’m fine with it being super difficult and riddled with enemies of course. As the final level in the game I’d expect nothing less. What wasn’t good though was the fact that the level was incredibly long without any checkpoints until the actual boss fight. I spent nearly 2 hours on this level. I’d make it so far only for something cheesy to happen or an enemy would get a lucky hit. If every level had been like that things could have gotten dicey for the game. Fortunately that was the only level to not have well placed checkpoints.

As far as the game’s content goes, it’s at a good length. The main story has around 27 levels in it and after that you can feel free to have fun in multiplayer mode for a while. It’s 4 player so that will give you a lot to have fun with. The replay value never really has to end and even without it the main campaign is sufficiently long. I’m not sure what the going price for it is nowadays, but I can’t imagine that it would be all that pricey. It’s so old…unless it’s out of print of course, but I’ll hope that this is not the case.

Overall, Everything or Nothing is a solid James Bond game. It focuses less on the Bond aspects of the franchise and more on the fun action scenes. It’s certainly not perfect, but as far as shooters go it can hold its own against any other realistic TPS. If you haven’t played a Bond game before then this is definitely one that I would recommend checking out. It’s a good way to start off and it’ll allow you to get used to the shooting aspect. Since you don’t have any cool super powers to back you up, you’ll have to train yourself on the fundamentals. Once you’ve gotten those down, this skill will help you for future games.

Overall 7/10

GoldenEye: Rogue Agent Review

GOYE69
It’s time for a very interesting game review. The reason why I say that is because this review isn’t 100% complete. This game came in two discs and the only problem is that I don’t have the two discs. I only bought the first and I’m not about to go and try to buy the other one so I’m reviewing the game based on the first half. That’s reasonable though since the first disc has over half of the levels since the second one focuses on the multiplayer aspect of the title. It’s a fun game and feels rather polished. It may not be my favorite Bond game as that honor belongs to one that I’ll be reviewing shortly, but it is definitely a solid game in its own right.

The game manages to bring together most of the biggest villains from the classic Bond films. They have all united to try and take the agent down for good which is certainly bad news for this operative. Fortunately he has the help of Agent Terry, a fighter so powerful that even 007 has to acknowledge his abilities. Together these two agents will do their best to fight against the forces of evil. Can they succeed or will they fail? It all comes down to the skills of you, the player.

The gameplay is pretty straight forward. You try to shoot the enemies ahead of you and ultimately you have to survive at any cost. Your mission will typically be to activate something after you’ve cleared out the guards. You have your hand weapon when starting a level but you can also pick up weapons that are scattered across the room from the various minions. You can also engage in fisticuffs when you are out of ammo, but I can’t really say that I would advise this. Just try to have some ammo on hands so don’t waste your shots. The gameplay is quite technical all things considered and you’ll want to try and remember as much of it as possible.

Also, it should be noted that this game is quite difficult. I’m not great at the FPS genre so that should be taken into account, but the levels are very unforgiving. Shots from the enemy take up a lot of damage so even with your health being able to regenerate it is hard to proceed through a level. The enemies also bring the fight to you so you can only hide for so long. It’s definitely not a game for newcomers to the genre or kids in general as they won’t stand a chance. It helps the game last longer for sure though so that’ll help it be worth the price you paid. The main game length should take you around 10 hours which is solid. There’s not really anything else in the way of replay value single player wise. There is a nice multiplayer option though so that’ll give you enough fun for a very long while. Be sure that you have the 2nd disc or you won’t be able to play it though.

I’d say that the graphics look pretty good. They’re not super amazing or anything like that, but they get the job done. The levels look good and the game does give us a solid amount of cinematics which is refreshing. You can tell that some real effort was put behind this game and that’s definitely a good thing. It’s also impressive that Bond got at least 3 different games for the Gamecube. Not just any character can pull that off. It’s a little hard to compare FPS titles to each other since they’re so similar so I couldn’t tell you if this game is as good as Agent Under Fire or not. I’m inclined to say that it isn’t but it’s probably pretty close.

The plot was reasonably engaging. It didn’t have as many one liners as the last Bond game, but that’s because Bond isn’t the lead so it makes sense that Terry is a lot more withdrawn. After all, he’s here to help save the day, not to trade barbs. It’s hard to say how likable the main character is either of course since he’s rather silent and doesn’t do anything but fire at the enemies. Not a bad thing, but I like when the games aren’t afraid to give the original character a little more personality than that.

Overall, GoldenEye is a fun Bond game. It’s a shame that I won’t be able to see the ending, but rebuying the disc just doesn’t seem worth it and I’m not interested enough to look it up on Youtube either. It’s just going to have to live with the knowledge of only being worth half a playthrough. Honestly that’s not such a sad fate though right? Half a game is still better than none and at the end of the day at least you could say that the game was interesting enough to get through that. If you like FPS titles then this is a good game for you but otherwise skip it. Your enjoyment depends entirely on how you like the genre because it doesn’t try for much more than that. That’s just the kind of genre an FPS is.

Overall 7/10

Final Fantasy Crystal Chronicles Review

30501-final-fantasy-crystal-chronicles-gamecube-front-cover
It’s time to take a look at the Crystal Chronicles. Final Fantasy has had a lot of different game lines over the years and they all seem to perform fairly well. You’ve got Tactics, Chocobo, Crystal Chronicles, The Rhythym music games, and the main line. By completing this game I have finally been introduced to another segment of the series but it certainly pales in comparison to the classic style.

There isn’t much of a plot in this game but I’ll give you the general premise. You start out by picking what kind of job you want to have and in turn what kind of creature you are. After that you travel with a little circus troupe as you purify the world of Miasma. To do this you must go to each area and take a drop from the Legendary tree. You get to the tree automatically by clearing the level and beating the boss. Eventually you will be able to reach the final stage where you must successfully defeat numerous phases of a final boss until you save the world. There are a bunch of subplots and lore that you will run across over the course of the game as you meet with new people. It’s luck based on when you encounter them so just keep running back and forth in the overworld until this happens. One such plot is a black knight who is going around beating people up. From what I could gather, the big boss known as Raem has been eating his memories which is making him go crazy. There’s also a mysterious little fellow who is always lying and stealing whenever he is around. Most of this is filler as you can guess. You never even get to fight the Black Knight even though he is mentioned and hyped up quite a lot.

The gameplay is that of a 3D action title. You hit opponents with your sword/staff or fire off some magic bolts at them in real time. This also means that you can dodge their counter attacks. By all accounts this should be a real good decision on the game’s part since who doesn’t like fighting in real time? Well, it is good but not all that great. Your hits never feel like they have a lot of weight behind them. It’s a more limited version of the .Hack style. Still, it works well enough in the game and nothing is more satisfying than walking into a room with a bunch of enemies and still managing to pick them all off. Divide and Conquer is crucial here.

I think what really hurts this game at times is how much the multiplayer aspect of the game is stressed. You’re meant to play this with a few others as everyone takes a different occupation and you go through the world. You can do this on your own but then it’s like playing the game 4 times over. You also better make sure your allies are as strong as you since the game stacks the difficulty up accordingly for each player. I played solo and can assure you that it took a lot of grinding to get through the final boss. I had to bear virtually every level twice and a few levels for a 3rd time before I finally got strong enough win. Part of the reason why it takes so long is because it doesn’t go by a traditional level up system like most Final Fantasy titles. Instead you obtain artifacts at the end of each level and you choose which one to keep. This will give you a +1,+3 for one specific stat. There are 3 stats in the game, Attack, Defense, and Magic. Alternately sometimes you can choose to get another heart or another command slot which is essentially a quick select for spells and Phoenix Downs. I highly recommend the latter 2 so unless it’s vs a +5 or something then it’s the best bet. You can’t get any artifact twice so only replay each level a few times. Eventually there will be no artifacts left so you’ll be wasting your time. You only get a new memory from each area once every 3 years so you could replay it for equipment, but it’s usually best to do both in one shot so switch up the areas as best you can.

Also, the equipment is very important here aside from the artifacts so try to get yourself a master class weapon and at least a Mythril level Defense & Belt. That’s like getting multiple upgrades so it will save you a lot of time. Getting to the final boss only took around 10 hours, but it took around 5 more hours to get to a level where I could beat him. As it so happens with many RPG games like this one, by the time I grinded high enough to beat him it seems like I went overboard so I didn’t even have to use any of my Phoenix Downs. I ended with about 20 extra, but it’s always better to be safe than sorry right? The bosses can be tricky so you just want to figure out what the best approach is. The game isn’t very straight forward so sometimes it will be handy to look online to see what you need to do. For example you need to use Cure on the memories in the final level to unlock your super attacks and the minions only respawn in the second last phase if you beat both so just take down one of them. Be warned in the final phase that you can accidentally heal the boss with your cures so definitely try to avoid that.

I dare say that the game’s biggest weakness here is the plot. You can make a case for the terrible level up system as well of course, but you really expect a dynamic plot from Final Fantasy. Sure, we get little cutscenes before each level as a narrator talks about how great the places used to be, but it’s just all very dull and boring. The actual characters have no personality and everyone is just going through the motions. There is never a sense of danger at all and the game simply isn’t cinematic, but at the same time it isn’t colorful like a Nintendo game either. It’s like playing a game full of exposition with nothing ever coming out of it. If you look really hard at the mini cutscenes and optional side quests then sure you’ll probably understand the lore, but there’s still nothing epic about it. I want a real plot, whether it be a slice of life one like in Sword Art Online or an end of the world adventure like Sonic The Hedgehog 2006. At least give me something.

There is a good amount of content here so I can’t really critique the game on that aspect. You can keep playing this game for a very long time if you want to get all of the artifacts. Especially since you won’t know what the level’s mission is until you beat it and that affects which artifacts you get. If you want to see the mission then you need to get your GBA ready and connect to the game. Again, they put too much of an emphasis on this connection part if you ask me. If the game had decided to be a little more self contained then I really think that it would have ended up being a whole lot better. Instead it just limits itself. I can’t see myself going back to the game for any of this, but if you really enjoyed the experience then go for it.

The graphics aren’t very good, but it’s mainly because of the artistic direction that the game went in than with the actual effort. The character designs are on the chibi design and none of the creatures look particularly threatening aside from the final boss. At least that guy seems pretty intense and it’s a monster design that is memorable. Unfortunately the soundtrack isn’t particularly good either. I can’t think of a single good theme in the game and that’s really a bad sign. Final Fantasy is known for its stellar soundtracks so I was actually rather surprised that this one didn’t hold up so well.

Overall, Final Fantasy Crystal Chronicles really wasn’t for me. The gameplay isn’t bad, but I did have an issue with the level up system and the sheer amount of grinding to beat the game. I’m not usually opposed to grinding, but when your upgrades depend on luck and the game doesn’t tell you much then it can be rather annoying. It becomes a bit of a chore to play the game once you enter the end game as even the old levels get buffed to the point where the enemies are stronger than the ones in the final dungeon. Throw in the fact that the plot was so weak and there isn’t much reason to play this RPG. If you want a good action game then check out Legend of Zelda. If you want a big plot experience then play a main Final Fantasy title. There’s just no room for the Crystal Chronicles and I’m hoping that the Wii game is a little more fun.

Overall 5/10

Batman Dark Tomorrow Review

Batman Dark Tomorrow
Batman has had quite a few video games over the years. I’ve yet to play one that was truly spectacular though. The other games were fairly solid but I’m waiting for a game that will be the next big thing. I got Dark Tomorrow in the hopes that this would be it as the comic driven plot and early 2000s aesthetic would be just what the series needed. Unfortunately a truly dreadful opening ends up severely limiting the game’s potential even though the ending is fantastic.

The game starts off by spoiling the final twist as we see very obvious silhouettes of Ra’s Al Ghoul and Talia. They plan to cleanse the world of humanity. To proceed with this goal they free all of the villains in Arkham to distract Batman. Batman also has to deal with a turf war going on in Gotham and the fact that Commissioner Gordon has also gone missing. Robin and Oracle are ready as backup but Batman decides to handle this alone, that’s how dangerous these villains are.

There’s always a debate about which is more important, gameplay or story. Well, gameplay will always be the most important part of a game and it is certainly what holds this game back. The game just doesn’t tell you anything about the controls and puts in so many red herrings that you aren’t sure what to do. You have extra gadgets that are basically pointless like the flashlight. You can barely move while that thing is one and the light it emits is comically small. You’ve got night vision goggles which are good for a small handful of segments when trying to dodge the trip lasers but you don’t even need to bother with them. I ran through all of the lasers for fun and honestly I didn’t notice a big difference in the amount of enemies that popped up. Then you’ve got the bat grapple 2 different times as one lets you swing and the other lets you shoot up. They are also used quite sparingly. This really feels like the game was meant for pure hand to hand combat and the gadgets were only added since someone in development thought Batman should have them. The Batarangs never get useful and the same goes for the smoke bombs which really don’t fool the villains for a second. The health packs are great though.

The game uses an interesting auto save feature. Basically, you have an unlimited amount of lives and typically wake up in the area that you died instead of going all the way back to when you last saved. However, while the game keeps a local record of your progress, you do still have to save on your own if you want to turn the game off. So just don’t make the mistake of thinking that the game is auto saving even if it does seem that way.

So, why is the gameplay so broken? Well for starters, the game has some really bad puzzle sections that just don’t make sense. The first level has most of these. In one section of the burning street you will try going forward but are quickly riddled with bullets. It doesn’t matter what tactic you try, you will never be able to get through there. You have to instead go through a side road and walk through some burning cars. There’s a small gap there that just seems cheesy. In another level, you are stuck next to a fence and your lock pick inexplicably does not work on the door. The lock pick is another negative as it’s called an ultimate something instead and the game doesn’t even tell you what it does. You will just find out that it’s a lock pick once you use it towards the end of the game. Here’s the problem, the game makes a big deal about it during this gate section as if you are supposed to use it, but you never do in this level. Instead you have to jump on a car and then jump on the roof with perfect precision. If you are slightly off or the game glitches again then you will miss the jump. Due to this, you will likely believe that the jump isn’t possible unless you know beforehand that it is.

Even the combat system is hidden from you. You have two attack options, punches and kicks. You use them to knock the enemies down and then you handcuff them. If you don’t handcuff them, then they will simply keep getting up forever. It’s an odd mechanic especially since you can’t skip the long handcuffing cutscene. What the game doesn’t tell you is that if you hold onto the L button you will unleash a series of rapid kicks and punches which deal a considerably higher damage output and make the bosses child’s play in comparison. You can certainly beat the game without this knowledge and sometimes it’s actually better not to go for a combo since it leaves you vulnerable if the opponent blocks it. I do think that information should be somewhere in the game though.

These are the reasons why the game got off to a rough start. The design of the opening levels where you are stuck in a death loop and the jump over the gate mixed in with the rather choppy combat controls if you don’t know how to combo the hits. However, once you get past the level and master the combat system, then things get fun. The second half of the hand feels like a whole different game. The Arkham level in particular is a lot of fun as you go through a marathon of bosses including Mr Freeze, Killer Croc, Szaz , and Poison Ivy. The bosses are a lot of fun. This is one time where the poor camera angles and the overused cutscenes can be quite fun. It’s pretty satisfying to knock the boss down since you get the full cutscene. Of course, it’s also fun when he knocks you over as well. Once you learn the combos the combat system becomes genuinely fun as well. It’s like an old school arcade game.

Some aspects of the game also shined from the start like the graphics. They are way ahead of their time and look considerably better than any of the other GameCube Batman games. It has a certain comic aesthetic that just works really well with the character models. The first cutscene sets the game on a positive note as it just feels very theatrical. You would not be blamed for thinking that it was a clip from a film. I can’t say as much for the soundtrack unfortunately. I suppose they didn’t put in quite as much effort into this section of the game compared to the others.

The level designs are really large and well thought out. You can be wandering for quite a long time from room to room. Fortunately the game remembers who you have handcuffed until you turn the game off so you don’t have to worry about beating them every time. Unfortunately you aren’t always able to appreciate the levels because of the really bad camera angles. It just keeps on turning whenever you move which really causes you to stop in your tracks or take more hits than you would have liked. It’s pretty distracting and I died a few times thanks to that, but at least there are constant checkpoints.

Then there is the plot which is probably the best plot from any Batman game. We get to see an onslaught of Batman villains throughout and Ra’s can make for a good villain. As par for the course Batman certainly does give him a whole lot of credit but I don’t consider him to be quite as impressive as many of Batman’s other rogues. Oracle did doubt Batman quite a bit in the cutscenes and it was too bad Robin couldn’t help out more, but I suppose the developers really wanted to keep this as a Batman solo game.

There isn’t any real replay value to be had in this game. It’s the kind of title that locks you in next to the final boss so you couldn’t go back and get collectibles even if you wanted too. You could play the whole game again for that, but that’s a little drastic. The value in this game will be in the main story which is really a 50/50 gamble. It’s tough because the climax is so amazing, but I just can’t forget the opening.

I should also mention that the game has around 4-5 endings. I actually ended up with one of the bad endings as I ran into the villains and knocked them all out, but I didn’t deactivate the apocalyptic machine. Apparently that was in the next door over. I also lost to Ra’s once so I actually got to see both endings. Getting to the good ending wouldn’t take very long but I was rather satisfied with the ending I got so I stuck with this one. It’s actually a fairly realistic look at how the situation usually goes if your opponent has a deadman‘s switch.

Overall, Dark Tomorrow is going to have to stay squarely in the middle. The two parts of the game neatly cancel each other out. Dark Tomorrow certainly seems to have divided its team up into various sections and some worked harder than others. If you’re a big Batman fan then I’d recommend checking this game out. Just watch out for the burning level and try to find the truck right away. It’s the best chance you’ve got!

Overall 5/10