Batman Dark Tomorrow Stats and Records

No stats I’m afraid. It’s just one of those games where there is nothing to level up and no way to go back. That’s not a bad thing per say, but it is fun to have stats to list.


Batman Dark Tomorrow Review

Batman Dark Tomorrow
Batman has had quite a few video games over the years. I’ve yet to play one that was truly spectacular though. The other games were fairly solid but I’m waiting for a game that will be the next big thing. I got Dark Tomorrow in the hopes that this would be it as the comic driven plot and early 2000s aesthetic would be just what the series needed. Unfortunately a truly dreadful opening ends up severely limiting the game’s potential even though the ending is fantastic.

The game starts off by spoiling the final twist as we see very obvious silhouettes of Ra’s Al Ghoul and Talia. They plan to cleanse the world of humanity. To proceed with this goal they free all of the villains in Arkham to distract Batman. Batman also has to deal with a turf war going on in Gotham and the fact that Commissioner Gordon has also gone missing. Robin and Oracle are ready as backup but Batman decides to handle this alone, that’s how dangerous these villains are.

There’s always a debate about which is more important, gameplay or story. Well, gameplay will always be the most important part of a game and it is certainly what holds this game back. The game just doesn’t tell you anything about the controls and puts in so many red herrings that you aren’t sure what to do. You have extra gadgets that are basically pointless like the flashlight. You can barely move while that thing is one and the light it emits is comically small. You’ve got night vision goggles which are good for a small handful of segments when trying to dodge the trip lasers but you don’t even need to bother with them. I ran through all of the lasers for fun and honestly I didn’t notice a big difference in the amount of enemies that popped up. Then you’ve got the bat grapple 2 different times as one lets you swing and the other lets you shoot up. They are also used quite sparingly. This really feels like the game was meant for pure hand to hand combat and the gadgets were only added since someone in development thought Batman should have them. The Batarangs never get useful and the same goes for the smoke bombs which really don’t fool the villains for a second. The health packs are great though.

The game uses an interesting auto save feature. Basically, you have an unlimited amount of lives and typically wake up in the area that you died instead of going all the way back to when you last saved. However, while the game keeps a local record of your progress, you do still have to save on your own if you want to turn the game off. So just don’t make the mistake of thinking that the game is auto saving even if it does seem that way.

So, why is the gameplay so broken? Well for starters, the game has some really bad puzzle sections that just don’t make sense. The first level has most of these. In one section of the burning street you will try going forward but are quickly riddled with bullets. It doesn’t matter what tactic you try, you will never be able to get through there. You have to instead go through a side road and walk through some burning cars. There’s a small gap there that just seems cheesy. In another level, you are stuck next to a fence and your lock pick inexplicably does not work on the door. The lock pick is another negative as it’s called an ultimate something instead and the game doesn’t even tell you what it does. You will just find out that it’s a lock pick once you use it towards the end of the game. Here’s the problem, the game makes a big deal about it during this gate section as if you are supposed to use it, but you never do in this level. Instead you have to jump on a car and then jump on the roof with perfect precision. If you are slightly off or the game glitches again then you will miss the jump. Due to this, you will likely believe that the jump isn’t possible unless you know beforehand that it is.

Even the combat system is hidden from you. You have two attack options, punches and kicks. You use them to knock the enemies down and then you handcuff them. If you don’t handcuff them, then they will simply keep getting up forever. It’s an odd mechanic especially since you can’t skip the long handcuffing cutscene. What the game doesn’t tell you is that if you hold onto the L button you will unleash a series of rapid kicks and punches which deal a considerably higher damage output and make the bosses child’s play in comparison. You can certainly beat the game without this knowledge and sometimes it’s actually better not to go for a combo since it leaves you vulnerable if the opponent blocks it. I do think that information should be somewhere in the game though.

These are the reasons why the game got off to a rough start. The design of the opening levels where you are stuck in a death loop and the jump over the gate mixed in with the rather choppy combat controls if you don’t know how to combo the hits. However, once you get past the level and master the combat system, then things get fun. The second half of the hand feels like a whole different game. The Arkham level in particular is a lot of fun as you go through a marathon of bosses including Mr Freeze, Killer Croc, Szaz , and Poison Ivy. The bosses are a lot of fun. This is one time where the poor camera angles and the overused cutscenes can be quite fun. It’s pretty satisfying to knock the boss down since you get the full cutscene. Of course, it’s also fun when he knocks you over as well. Once you learn the combos the combat system becomes genuinely fun as well. It’s like an old school arcade game.

Some aspects of the game also shined from the start like the graphics. They are way ahead of their time and look considerably better than any of the other GameCube Batman games. It has a certain comic aesthetic that just works really well with the character models. The first cutscene sets the game on a positive note as it just feels very theatrical. You would not be blamed for thinking that it was a clip from a film. I can’t say as much for the soundtrack unfortunately. I suppose they didn’t put in quite as much effort into this section of the game compared to the others.

The level designs are really large and well thought out. You can be wandering for quite a long time from room to room. Fortunately the game remembers who you have handcuffed until you turn the game off so you don’t have to worry about beating them every time. Unfortunately you aren’t always able to appreciate the levels because of the really bad camera angles. It just keeps on turning whenever you move which really causes you to stop in your tracks or take more hits than you would have liked. It’s pretty distracting and I died a few times thanks to that, but at least there are constant checkpoints.

Then there is the plot which is probably the best plot from any Batman game. We get to see an onslaught of Batman villains throughout and Ra’s can make for a good villain. As par for the course Batman certainly does give him a whole lot of credit but I don’t consider him to be quite as impressive as many of Batman’s other rogues. Oracle did doubt Batman quite a bit in the cutscenes and it was too bad Robin couldn’t help out more, but I suppose the developers really wanted to keep this as a Batman solo game.

There isn’t any real replay value to be had in this game. It’s the kind of title that locks you in next to the final boss so you couldn’t go back and get collectibles even if you wanted too. You could play the whole game again for that, but that’s a little drastic. The value in this game will be in the main story which is really a 50/50 gamble. It’s tough because the climax is so amazing, but I just can’t forget the opening.

I should also mention that the game has around 4-5 endings. I actually ended up with one of the bad endings as I ran into the villains and knocked them all out, but I didn’t deactivate the apocalyptic machine. Apparently that was in the next door over. I also lost to Ra’s once so I actually got to see both endings. Getting to the good ending wouldn’t take very long but I was rather satisfied with the ending I got so I stuck with this one. It’s actually a fairly realistic look at how the situation usually goes if your opponent has a deadman‘s switch.

Overall, Dark Tomorrow is going to have to stay squarely in the middle. The two parts of the game neatly cancel each other out. Dark Tomorrow certainly seems to have divided its team up into various sections and some worked harder than others. If you’re a big Batman fan then I’d recommend checking this game out. Just watch out for the burning level and try to find the truck right away. It’s the best chance you’ve got!

Overall 5/10


Pokemon XD: Gale of Darkness Stats and Records

Stats time!

Play Time 13h 21m
Shadow Pokemon 32
Purified Pokemon 7
Poke Dollars 109521
Poke Coupons 1100

Pokemon Levels
Ampharos 53
Espeon 52
Starmie 41
Lapras 44
Marowak 44
Solrock 41
Mawile 22
Makuhita 18
Duskull 19
Delcatty 18
Voltorb 19
Snorunt 20
Pineco 20
Roselia 22
Meowth 22
Baltoy 17
Raticate 34
Lunatone 25
Aron 19
Teddiursa 20
Hondour 20
Seel 23
Zangoose 28
Snorlax 43
Poliwrath 42
Dugtrio 40
Kangaskhan 35
Farfetch’D 36
Lugia 50
Moltres 50
Carvanha 15
Spinarak 14
Schroomish 17
Numel 14


Pokemon XD: Gale of Darkness Review

There are a few games that you see as a kid but simply weren’t able to get because they were too pricey or simply lost out to other games at the moment. This is one of them and I decided that it had simply been enough time of not owning the game. It’s a solid Pokémon adventure but one that keeps the negatives of Colosseum without embracing its positives making this a rather lackluster title compared to the others in the franchise. It’s a relatively weak Pokémon installment but certainly still a solid entry overall.

The game takes place 5 years after Colosseum. Terry has seemingly retired or something as he is nowhere to be found. However a new protagonist has arrived, Terry. I’ll put the older version in bold to differentiate them. Terry is a nice kid who helps out a professor when performing his crazy experiments. This Professor has hit the jackpot though as he has figured out a way to purify Pokémon through your PC. It takes a little longer but this way you don’t have to personally fight alongside each Shadow Pokémon for a while. Of course, buying Perfume is still the easiest way to go about it but it’s only viable if you have a lot of money. The villains over at Cipher hear about this and steal the device. The organization had seemingly been destroyed in the last game but they have regrouped and are stronger than ever. They now want to make the ultimate Shadow Pokémon who cannot be purified. Terry decides to stop them but as the professionals would say, “What can some kid do!”

Terry is a good main character. He gets the job done and is always ready for a fight. Unfortunately he also doesn’t have a shred of character personality. I’m serious here, he doesn’t do anything. He saves the day and beats all of his opponents but he doesn’t really have any expressions beyond his neutral face so it’s hard to know what he’s thinking. Ah well, he’s still a good lead who doesn’t mess around so I’ll roll with it. You just can’t compare him to Terry as that guy really stole the show with his cool motorcycle and trench coat. The character was more of a rebel and was always making the tough calls.

The blame may also lie in part with how low key this story is compared to the last one. It’s fairly short as it ends in only 13 hours so you feel like they could have done more with it. It’s mostly just a matter of showing up to each location and winning. Their big plan of creating a bunch of Shadow Pokémon to take over the world is solid I suppose. It just never felt like as big of an adventure as it really should have. More like a sequel dlc than anything else. It’s not as if it’s a slice of life adventure or anything as it’s still about action but it just doesn’t come across as all that dramatic.

Further supporting this is the fact that the game feels rather low budget. Almost all of the stages in the game are taken straight from Colosseum. I somehow doubt that they were rebuilt from the ground up either. The budget just begins to show itself. Just about every character has the same fall animation and even the length is artificial. If you didn’t have to fight the same minions over and over again in battles that are basically 10 minutes long each time, it would be a lot shorter. Honestly if we just look at the plot moments then the game would probably be half its length.

Now Colosseum has this problem as well so it’s not XD exclusive but the long loading times for each battle need to be mentioned as it’s an issue that has plagued the home console Pokémon games for a long time. Even Battle Revolution has this to an extent and Yugioh is another offender. On the portable consoles the battles go by very quickly which is why they’re fun. On the big consoles I guess they want to show off the graphics as every Pokémon gets a big animation for attacking and getting hit. There is no way to turn this off which is why every battle takes forever. I actually ended up marathoning Detective Conan while playing this game. Just pick the two attacks you want to use and read in the meantime. You’ll be surprised (Or not really) at how many chapters you are able to read while waiting.

As a result, I knew from the start that leveling all of my 6 Pokemon was not going to be a good idea. Instead what I did was I just picked two of them and focused on them exclusively. I basically didn’t even use the other Pokemon and if my main 2 died I just knew that it was game over. It was a risky strategy sure, but it saved me a lot of time. I’m definitely glad that I started out with Espeon as well since Psychic attacks are good against just about everyone and Espeon even knows Bite so he can shut down other Psychic types. It’s the perfect starter and I highly recommend using that strategy if you ever play this game.

The soundtrack is decent. A lot of classic themes are in here so those are nostalgic, but not much in the way of new ones. I believe the final boss theme may have been new but since it appears whenever the trio of villains shows up it may have been in the first game as well. Hard to say, but if so then it loses some points for originality. The graphics are pretty good. They haven’t really changed at all since the first one, but I guess in this case you don’t really need to change things up. As long as it looks clear enough where I can tell what I’m doing and enjoy the backgrounds, then it’s all good. The game definitely gets a passing score there.

As far as replay value goes, there is certainly a lot of it. The main game is around 13 hours so that’s already a good length and throwing in all of the Shadow Pokemon that you can catch just makes it all the more impressive. You could stick with this game for a Very long time and still have more to do. With how long the Pokemon battles take I wonder how long it would be to complete the Tower of 100 Pokemon battles. I think the most devastating part would be making it into the 90s and then losing though. Now that would just be tragic and I don’t plan on tackling that challenge. After all, I’d have to level up all 6 of my Pokemon to stand a chance and we know that would take a while. Still, for those who really enjoy this game there’s definitely a bunch to do.

Definitely don’t get the wrong idea, Pokemon XD is a solid game. It may not fare well against the original in any category, but it’s a good game when standing on its own. The plot is decent, there are a variety of levels, and there are a bunch of fights. The gameplay is slow, but it’s smooth and it looks/sounds good as well. The game will breeze by as long as you have something to do during the fights, but that shouldn’t be too hard. Purifying a Shadow Pokemon may seem tedious at first, but once you buy perfume and unlock the second way to purify them then it gets very easy. I’m not sure about some of the extra features like leaving Pokemon some food to try and capture them since it adds luck to the equation and stretches the game out even further, but maybe it’s handy to have around. All I know is that I’m really glad I stopped to read the email and went back to the lab to grab my Master Ball. Without it the Lugia fight could have actually been difficult as opposed to just catching him on my first turn.

Overall, I have finally gotten to play the sequel to one of my favorite Pokemon games of all time. I definitely recommend the game. You’ll enjoy it a lot if you haven’t played Colosseum and if you played it when you were a kid then you’ll also enjoy this game for all of the nostalgia. Just don’t play both games back to back as that doesn’t seem like a good idea. Sequels can’t always beat the original and I’ll have to accept that, but this is one big game that I can check off my list. My Gamecube collection is one step closer to being completed as well as I have just about every interesting game for the console. More are still on the way for someday though, but the next game I review will be a newer title. It involves the iconic Pac-Man in one of his startling adventures!


Star Wars: The Clone Wars Stats and Records

Stats time!

Stage Bonuses 26/48

Mission 1 2/3
Mission 2 1/3
Mission 3 2/3
Mission 4 2/3
Mission 5 1/3
Mission 6 2/3
Mission 7 1/3
Mission 8 2/3
Mission 9 1/3
Mission 10 0/3
Mission 11 2/3
Mission 12 3/3
Mission 13 3/3
Mission 14 0/3
Mission 15 2/3
Mission 16 2/3


Star Wars: The Clone Wars Review

Star Wars The Clone Wars
With the new Star Wars film in theaters it was only fitting that I go back and finally play the next Star Wars game. It’s had a pretty good track record thus far and this one continues the saga on a high note. It has quite a few different gameplay modes considering that this is a movie tie in and the quality is surprisingly good. Throw in the multiplayer feature and we have ourselves a winner. It may not be Star Fox Assault, but it does as much as it can to try and rival it.

The Empire continues to be quite powerful. I believe they are referred to as the separatists this time around and the Jedi warriors have their hands full. They are fighting a losing war and need something to tip the scales. Luckily they have their two aces, Obi Wan Kenobi and Anakin Skywalker. The two of them are quite powerful and that is good since the heroes need every warrior that they can get. The real question is….will these two be enough? If they aren’t, then the Dark Force stealer will end up sucking their powers dry and bringing the universe to the brink of ruin.

Right off the bat you can tell that this game wouldn’t be at the level that you may have expected from it. For starters, the controls are seamless and you can play this game as well as any AAA title. There are several gameplay modes as mentioned earlier so lets run through them all. First, we’ve got the tank gameplay. You control a tank and move quite quickly through the terrain, blasting all who stand in your way. You have your booster and missiles at your disposal. An endless supply of energy blasts also makes your tank a force to be reckoned with. This mode was a lot of fun and may have even been better than Star Fox Assault’s version.

Next, we have plane mode. You fly around using your green lasers to smite your opponents along with normal blasters and bombs. You feel truly powerful while in plane mode and it’s fun to rain bombs on the dozens of robots that get in your way. Again, this mode is actually smoother than Star Fox Assault’s and it’s crazy just how much destruction you can cause. You still have to be careful not to just rush in and get blasted, but you can survive for a while at 1 HP. I got caught on my last breath in two levels, but took advantage of the high speed turns to complete the level anyway. It was pretty exhilarating!

One mode that only appears once or twice in the game is where you control one of the large Tripod robots. It’s very slow which is a big weakness, but more than makes up for it with overwhelming destructive power. Most enemies will crumble after a second or two of being blasted. This mode was also a lot of fun. Finally, we have human combat. This is the only area where the game failed. It’s incredibly hard to hit anyone because the controls are too sensitive. Using the Force isn’t recommended either because you’ll have gotten blasted many times as you try to land a single hit. Throwing your lightsaber is easily the best attack, but try not to move as you do so or you’ll start running in circles. We didn’t get many human levels and perhaps that was for the best. Typically that would be the best mode of gameplay, but it was clearly less refined than the rest. It was still not bad though. If anything, it was just a little campy and I can get behind that.

There was also one racing level where you had to jump on a little scooter and breeze through the forest. That was probably one of the toughest levels as it was hard not to crash against all of the trees. There were so many obstacles lying about that it was pretty crazy, but also very satisfying to get past. That’s one thing that the game really did well, it was satisfying to play and complete the levels. The check points were put in good places for the most part so redoing the sections over and over again wasn’t too annoying.

I had to go back a few times because the game is actually fairly difficult. I played it on normal mode and most levels took me 3-4 tries to complete. If you wander into an enemy ambush then you’re going to die. There’s not much that you can do at that point. I had to resort to run and gun tactics for some levels when I was low on health. It’s very tense when you’re at low health and are still outnumbered 20-1. The difficulty was at the perfect notch where it was too hard to beat in one shot, but not cheap where an opponent could one shot you. You had to treat some of the enemies like Mega Man foes where you memorize the pattern and then rush in. Even then, I beat several bosses with only a sliver of health left.

My recommendation is to really use the health packs sparingly. If you’re at half health, don’t waste the full health pack yet. Wait until you’re as low as you feel comfortable waiting. It’ll end up paying off big time by the end. The ammo packs are also really handy since I just spam my full arsenal as soon as I get it filled up. It makes a big difference when you’re outnumbered since the missiles will scatter the opponents and take a lot of them down.

The graphics are pretty good. I like how the energy blasts look and the character models are sharp. The faces can be funny to look at though as they do try to be very expressive and it can result in some interesting results. The game did the most that it could with the barren landscapes that it had to work with. The soundtrack is excellent as it uses many themes from the movies. You’ll probably recognize just about all of them. Even Darth Vader’s theme plays several times as you go through the game. A lot of the music is reused over and over again as the soundtrack is quite small, but it is effective.

Another factor that helps the game is its replay value. The title has a multiplayer mode in it so that helps a lot since you can always challenge a friend at the game. Multiplayer mode is a must if you want to earn an extra star from me and it really helps solidify this game as an 8 instead of as a 7. I haven’t tried it out yet, but I definitely will within the next few days or so. There is also some single player replay value as well as you can try to complete all of the bonuses to unlock illustrations and such. I got a good chunk of the bonuses naturally, but the ones that are left do seem quite difficult to unlock. Keeping your allies alive seems to be a recurring theme and that’s one thing that I’m not so good at.

If I had any complaint for this game, it’s that I’d like for less of the levels to be about protecting people. I lost quite a few times because my allies died as opposed to it being due to me losing. The levels where it was just me still had me die sometimes, but it felt more legitimate as in those cases it was just an instant where the villains planned better than I did. At 16 levels, the game had a good amount of missions in its arsenal so I just think that they could have redistributed it a little better.

Overall, This is a very good Star Wars game. I’m not going to say that it is the absolute best because I believe that Bounty Hunter may still deserve that title, but it is really close. The fact that it can actually beat Star Fox Assault in some areas really speaks volumes since that is a completely elite title. Star Fox ultimately wins though because of a superior story, multiplayer, graphics, and soundtrack among other things, but that’s not a strike against The Clone Wars. It has a good amount of content for the low price that you can get it for and I’d highly recommend it even if the game was a little more money. It’s just a solid game through and through. Trust me, you’ll have a blast blowing everything up with your crazy arsenal. I can’t say that I’ve played many games at all where you have this much power to unleash on the environment.

Overall 8/10


Yugioh The Falsebound Kingdom Stats and Records

No stats here I’m afraid. Upon completing the game it just lets you start over again, but you lose your previous data. I haven’t beaten Yugi or Joey mode yet though so I suppose I can add 1 stat.

Stories Completed 1/3


Yugioh The Falsebound Kingdom Review

It’s time to review another Yugioh game, but unfortunately it is easily the worst one that I have ever played. I’m sorry Yugioh fans, I didn’t think it was possible to have a bad one…but here we are. For starters, it doesn’t feel like a Yugioh game at all. The plot is laughable and the gameplay is as bad as possible for its turn based style. It makes Digimon Data Squad and Pokemon Colosseum look like they had lightning fast loading times. It doesn’t help that Yugioh overstays its welcome as well. Prepare yourself for a rocky experience when playing the game!

You can choose to play as Kaiba or Yugi initially. I believe that after completing both stories you unlock Joey’s mode as well. You’d have to be extremely dedicated to do that though since this game is very long and completing both stories could easily result in a 20+ hour long game. Kaiba’s mode sees him in Ancient Egypt. He leads an army, but unfortunately his brother was kidnapped by a guy called Scott, whose clothes look like modern day gear. Kaiba quickly pursues this villain, but he will have to fight off many other armies, bandits, and other such fighters who get in his way. Can Kaiba rescue Mokuba and stop this random guy from messing around with the past?

I didn’t like the plot for a lot of reasons. The main one is that I really don’t like AU stories a lot of the time unless the concept is super good to actually justify having the characters here. There is a plot twist that makes this moot by the end, but also reminds you how pointless the whole charade was. Kaiba and friends didn’t need to be here and this could have easily been a Dynasty Warriors game instead. The monsters felt really out of place as well if you ask me. I don’t like Ancient Egypt as a setting and most of the characters were either generic or annoying. It was fun to see Yugi show up for a quick cameo, but that was it. He was gone as soon as he appeared and then it was back to fighting Scott in a battle of no interest to anyone playing.

This game also felt very low budget. The soundtrack is essentially nonexistent and the only tune that I can recall was very dead and lifeless. Certainly not what you’d like to hear while having a nice duel. All of the cutscenes were just little picture boxes with text after it. Once in a while, the background would change which was a nice little touch and Slifer got a quick cutscene, but that was basically it. The graphics were all right I suppose, but not while on the overhead map. Everyone looked the same there and the creatures were so tiny that you typically couldn’t see anything. Moving on the map was a pain and likewise, using any item took way too long there. Travelling to enemy camps would take forever and by the time you made a move, the enemies were already on top of you. Typically, the best move was to simply beat all of the minions and then attack the castle, but that would mean a very long level for you to play. The quickest way to win is to dash over to the enemy castle, but odds are that your monster wouldn’t be fast enough to pull this off. I was able to do it a handful of times, but mostly my strategy didn’t pan out.

This wouldn’t be terrible…if the combat system was any good. On the surface, it is the classic turn based system that Pokemon uses. You take turns with the opponent on who gets to attack and each battle is a 3 on 3 match. The problem is that everyone’s attacks take a little long since you have to watch the whole animation and every member has a lot of health. You have a limited amount of actions in a battle so if both teams run out, then you have to fight again after a 0 second intermission. It can be 5 seconds if you are fighting from a castle. Rinse and repeat for all of the minions and this can be tough. Especially if you send out 9 teams and the opponent has 9 as well. Personally, I recommend sticking to 2 and just using them the whole time. Even if you lose, the level ups save so you can keep retrying until you win. I also recommend avoiding any optional minions as the mild EXP boost isn’t worth it and just focus on completing the level. Pegasus was extremely valuable and Ishizu was good as well. Kaiba was actually pretty weak, which was a shame.

Items are crucial as well since the computers will constantly be healing themselves. You’ll want to have some kind of healing array on your side as well if you really want to win. It costs a lot of money, but you should naturally have enough while playing through the game. I only ran out after the final level was over and by then I didn’t need to buy any more items anyway so it was all good. Either way, the matches will drag on quite a bit. You’ll need to use some strategy rather than just attacking over and over, but since every character only has 1 attack, prepare to see the same one spammed over and over and over again.

There is some replay value here as you can try to beat the game with all 3 characters, but there’s not much of a purpose to this beyond just doing it for fun. I didn’t find the game to be all that fun at all so I certainly don’t plan on doing that. The game was long enough as it is so it will definitely satisfy you considering how cheap the game is. You can get it for under 5 dollars, but should you? Think carefully on that because it is a Yugioh game in name only. Seriously, there is no card playing to be found here at all and that is rather tragic if you ask me.

Really, this game should have been good, but it really felt like a bad fanfic. The story just makes no sense and is not interesting in the slightest. How did this Scott guy go and kidnap everyone anyway? The game doesn’t bother to explain this at all. The computer also gets sentient by the end and suddenly turns into an old guy with a beard. The concept is cool even if it has been done to death (By other Yugioh games as well) but the design was pretty bad. Fighting against a God card was cool, but it had way too much health so it was tedious to defeat. Not hard, but tedious. If the gameplay had only been sped up 2X, I could have easily seen this game grab a 6. Probably not a 7 anyway since it just wasn’t interesting, but gameplay plays a huge role in any title so if it was as smooth as the average Pokemon game, this review would be quite different.

Overall, The Falsebound Kingdom is a game that I recommend avoiding. It is easily the worst Yugioh game out there and that is even including the odd GX game where you follow a calendar and as such, there is no real plot to the game and nothing to do either since if you miss a day, you miss an opportunity. I can’t stand the day system, but luckily I’ve only encountered 2-4 games that do such a thing. Back to this game though, I don’t see if being surpassed as the worst anytime soon. Even the Duelist of the Roses game for PS2 (Something like that) should be better since it uses the standard gameplay. I’ve had this game on the backburner for many years (And I can see why) so I am glad to have it done once and for all!

Overall 4/10


Rocky Stats and Records

Not really any stats here folks. I’m sorry! D:


Finding Nemo Stats and Records

Stats time!

Play Time 4h 44m

4/60 Stars

Stage Stats Record Stage Completion Time and Shells Collected

Going to School 2m 14s
Field Trip 4m 13s 4670 Shells
The Drop Off 2m 37s 236t0 Shells
Mask Chase 4m 53s 1920 Shells
Catch Dory 5m 7s 810 Shells
Minefield 12m 28s 9020 Shells
Submarine 65m 43s 4020 Shells
Mine and Seek 17m 57s 550 Shells
Mask Search 32m 56s 2120 Shells
Anglerfish Chase 1m 26s 600 Shells
Mount Wannahockaloogie 19m 51s 700 Shells
Jellyfish Race 6m 39s 9790 Shells
Training with Gill 6m 22s 820 Shells
East Australian Current 5m 8s 470 Shells
The Plan 11m 22s 1180 Shells
Whale Chase 4m 42s 9490 Shells
Treatment Plant 18m 41s 3520 Shells
Fishing Net Rescue 21m 19s