Dragon Ball Z: Harukanaru Densetsu Review


It’s time to look at a DBZ game that I’ve been working on for quite a while at this point. It was the second big attempt at a card game version of DBZ based on the real one. The problem is that this is the kind of game that works better in person than in a video game. When you’ve got a game that’s completely luck based like this one, you can’t trust the computers not to cheat. Of course they’ll do whatever they can to win and that’s the problem. It’s never an even playing field with them and then that just makes the journey feel futile. 20 hours in and it was time to call it a day on this title.

The game adapts the first two arcs of DBZ. We get to wage our war against the Saiyans and Frieza’s Army in the first and then Cell and the Androids strike after that. I made it as far as the Ginyu Force showing up before I was ultimately forced to call it a day. Those guys are a lot tougher than you would suspect at first glance. There are also a lot of levels to even get that far. This game makes sure that even the briefest of skirmishes in the manga are turned into full blown boss battles in this one. You can expect a very long experience here. Honestly I don’t see how you could possibly complete it in under 30-40 hours. This game is definitely a long one so I do appreciate that the developers were trying to make this a complete experience.

The problem is that it’s long for all of the wrong reasons. One of the issues the game has is that each match takes forever. You have to wait for the cards to load, then you pick the cards and you get a little animation as the cards group up. If you win the encounter then the game plays a cutscene of you blasting the opponent. Rinse and repeat in every turn until one of you goes down. As you progress through the game you’ll deal less and less damage due to your level not going up quickly enough. If you want to fix that then you’ll need to go back and play the old levels again. Also if you lose during a level you don’t keep any of the XP from the fights. This can be tough as some levels can have up to 8 boss battles and if you lose to the last one you have to start all over again from your previous level. That means you’ll be stuck in a loop unless you go to an old level and do more grinding.

It’s not very fun either because in the last level the enemies just aren’t that tough so you’re not getting a lot of XP here either. It drags the game out even further. Still, I worked on doing a lot of grinding because I figured it was all worth it to beat the next level. Eventually I got Vegeta to level 23 to try and handle Captain Ginyu and to my dismay he started pulling out reverse cards. Now to understand how bad this is lets quickly recap the game’s controls. It’s very complicated so I’ll do my best to give a very condensed version of the rules. You have to use power or ally cards to attack your opponent and this works if your attack is higher than the other player’s power points. So if you roll a 7 and they have a 4 then you’ll get to attack and the damage will be based on their defense so for example the opponent may have a defense of 6. So just go for high numbers right?

Well, starting in this level the opponent has a reverse so if you have an 8 and they have a 2, it flips and they get your high number. The issue with this is that you’re now never sure of what to do. Do you try to go for a number higher than the opponent or lower? It’s a big issue because the computer always manages to somehow guess the correct number to dish out. I was far stronger than him at this point in the story yet he countered all of my blows until I eventually lost. That’s when I realized that there wouldn’t be much of a future in this game. It took the card mechanics one step too far to the point where there was just no return. You can’t use card game tactics like this and then also throw in a reverse card. If you’re not sure how to even aim your points then the whole thing feels futile.

It’s a shame because I do like the idea of the various characters having their own stories so you keep on alternating. The game has 4 main characters: Goku, Vegeta, Piccolo, and Gohan. Each character has their own fights and because of that you can also see why Arc 1 is so long. Some of the stages are also very long and can last for 20 turns or more. Each turn takes a while too. On average I’d finish a level in around 20-30 minutes I’d say. I’ve seen games with longer levels but that’s still a lot of time for a card game. It’s why the best Yugioh games are the ones that have low loading times since you’re really able to get into the action without having to slow yourself down.

The graphics are okay. They’re classic sprite animations which look fun enough. It’s got a very retro feel to it. The soundtrack is less impressive though. It’s not bad, the game is clearly going for a bit of a peaceful theme that you won’t mind hearing over and over again. I definitely see the logic in this approach because with this gameplay you can bet that you’ll be hearing the theme effectively on loop forever. So I’d say the game succeeds in that respect. I’d like more tunes but if this is the one we have to have it could definitely be worse.

In terms of replay value the game technically has a ton of it. The main campaign is huge and then after that you’ve also got extra leveling up you can do and things of that nature. You won’t be finishing this game anytime soon but with the gameplay as it is you’re unlikely to want to play through the whole adventure. This game really should have just tried being more fun. I should mention that you are able to exploit the quick save mechanic so that you are actually able to save within the levels. It’s extremely handy because this game would be even trickier otherwise. 2 quick fixes the game could and should have done would be to add actual save points and also to allow you to keep your XP when you lose. Those two things would have made a world of difference in the game.

Overall, The game’s design just isn’t very good. It makes a whole lot of mistakes and ultimately is not able to come back from them. DBZ games need action and excitement. If you’re going to go for a card game format then you need to make sure it’s fun. Dragon Ball Heroes uses cards to a much greater effect. This one still beats the GBA game though. That one had similar controls but the execution was ultimately even worse than this one. At least this one tried a lot more with the story and such. There is a huge amount of dialogue in this game. I recommend playing Attack of the Saiyans instead.

Overall 4/10

Positive Trope: An Even Stronger Villain Appears


One of the things I really enjoy about anime and manga is seeing how the arc after a big power up starts. This is something that can appear in any medium to be fair, but I feel like it is especially prevalent in anime/manga. The title’s a bit vague so let me get more specific on what I mean. This is the trope where the hero has just gone through a lot of great ordeals and unlocked a new level of power which was enough to stop the villain. Then the next arc starts and all of a sudden the hero is managing to get wrecked by the new opponent. That’s always one of the most hype kind of moments for me because it means the heroes are going to have to train up yet again. It’s particularly effective when the main character was considered to be absolutely crazy in terms of strength. I will be using examples from Yu Yu Hakusho’s Sensui arc, Dragon Ball Z’s Android Saga, Bleach’s Arrancar arc, and for a reverse look at a villain scenario, Fate Stay Night’s Unlimited Blade Works’ Grail War. So it goes without saying that there will be mild spoilers for each of these titles. The spoilers only encompass the beginnings of these arcs and for Fate, the beginning of the second act of the series. If you have not yet read/watched these titles I’d advise you to do so as they all are perfect examples of this. Other instances that are references through images include Luffy vs Kaido, (One Piece) Yami Yugi vs Rafael, (Yugioh) and Estarossa vs Meliodas. (Seven Deadly Sins)

This kind of plot can happen in a few different ways. The image I showed above is one of the great fakeouts from Hitman Reborn where after the heroes finally dealt with the Funeral Wreaths it turned out they were actually fighting some weak imposters. The real ones were significantly tougher. Medaka Box did this as well. It’s a slightly different variation from what I’m talking about since that affected the whole group and really a specific villain appearing. More like a group of them, but in a way that makes things even more dangerous for the heroes. The examples below are of a specific villain showing up.

First up, I’m going to start with Yu Yu Hakusho’s example as it’s a little different since it actually plays up the defeat with a bit of a mystery angle to it. So this takes place after Yusuke had just survived the Dark Tournament. He finally gained complete mastery over his spirit power and is feeling pretty invincible. He literally was able to defeat some people while tied up and unable to move so you get a feel of just how powerful he was. The Sensui arc starts with some mysterious teenagers showing up asking to pick a fight with Yusuke. Yusuke obliges them since he’s always ready for a good fight and then from there he vanishes which kicks off the arc. Somehow or another they were actually able to take Yusuke down . Part of what makes this really work is because Yusuke was built up as being pretty unstoppable. No demon could handle him so how could a bunch of human teenagers bring him down? It was a great moment for sure.

Next up we have the famous Goku vs Android 19 fight. I don’t even need to go into great detail here since everyone knows this example. Goku just took down the mighty Frieza with new Super Saiyan form. Goku’s also gotten stronger since then and handled Trunks with ease. Additionally Goku had some time to train before the Androids showed up. Yet, when they did, Goku was powerless to stop 19. He might as well not have even been fighting back because Android 19 gave him the work. To date this is one of my favorite fights in all of DBZ because of how 19 just stepped in and handled business. I like how nonchalant the whole thing was and 19 is heavily underrated. It’s easily one of the most shocking fights in the series because at this point Super Saiyan was still seen as invincible. It’s probably one of the earliest example I can think of with this trope appearing in full force and it was handled masterfully! I know people bring up valid points about how an Android should not have been able to be that powerful and I agree with that, but at the same time the scene was so hype I don’t even mind.

Bleach is no stranger to power creep so it makes sense that it would have a great example. It’s got quite a few to be honest but the best one I’d say is coming into the Arrancar arc. Ichigo just got done taking down a Captain and being acknowledged as one of the greatest Soul Reapers of all time. He takes out one of the random Arrancars and is feeling pretty good about himself. That’s when he is confronted by Grimmjow who turns out to be more than a match for the Hero. Adding insult to injury is the fact that Grimmjow is *only* ranked as number 6th among his group so he isn’t even the strongest. Ichigo is unable to do anything against Grimmjow and is completely crushed during this fight. This was a massive jump in power the likes of which we hadn’t seen. Not only did it establish Grimmjow as a serious threat (Who would go on to be my favorite character in the series) but it also showed that Ichigo and the other heroes were in deep trouble. They were definitely not ready to handle this.

Finally as mentioned lets look at a villain version of this example. It’s time for Gilgamesh vs Berserker. Part of why this one works is because Berserker is introduced as a servant so powerful that he could destroy the other 6 combined. At least in terms of pure mana output he beats the rest with ease. Now Fate does have a habit of throwing a little too much hype at everyone so they don’t live up to it (coughSaberalwayslosescough) and I’ve got an editorial coming up which will reference a fighter there but this is the whole lore behind Berserker. It’s very rare to see him be defeated in a straight fight. That’s all well and good until a new Servant decides to throw his hat in the ring. The King of Heroes, Gilgamesh. Want to talk about upping the stakes and hype? Gilgamesh is said to be the strongest Fate character in the whole Nasuverse. Granted, there are certain limitations to that quote. I believe it only applied to the base characters, once you reach into the spinoffs (Particularly the mobile game) there are some characters who could take him down. That being said, his abilities are in a world of their own. This fight shows that clear as day. It’s just about impossible for any hero to take him down because Gilgamesh has limitless Noble Phantasms. Additionally should anyone try to counter him with a world of their own, he has a weapon that perfectly nullifies it.

Gilgamesh’s only real weakness is that he tends to be overconfident so he doesn’t tend to try until he’s losing. That said, it makes his power that much more intimidating as he humiliates Berserker without even trying. Without a hostage Berserker would have done better although I don’t believe he would win. So there you have it, those are 4 examples of solid moments where this came into play. This definitely happens to villains quite a lot to be honest although in a slightly different context as it tends to happen within the same arc as opposed to the next one. The true leader tends to not show his hand until the main one is defeated. A good villain always waits until the perfect moment to strike.

I know what you’re thinking. No examples from Black Clover or Sword Art Online this time? I know I use those constantly, but I wouldn’t really say they’ve had an example like this. Certainly not Sword Art Online although Clover has some in the most recent arc from the manga. It definitely could have made the list but I figured I’d keep this editorial pretty short. Just a few examples and explaining why I enjoy this element so much. It really just a great way to take the show/manga to the next level. I always think the next villains should continue to get stronger and stronger. You will run into some issues if the power creep doesn’t stop after a while but the easiest way is to just have the strongest villain show up first to mess up the heroes and after that you have the weaker ones appear to let the heroes gradually improve to take them all down one after another. I feel like any good action series should throw this in at least once. It doesn’t have to be this directly, but in some way or another.

I’ve got more editorials like this coming up at some point with things I like to see in anime or character traits that I want in a hero. It’ll probably be a little while though as I try to balance this along with the reviews and fights on the site. Right now I’ve been doing 1 editorial a month at least. Stay tuned for July’s editorial as I talk about what makes for a good villain. Specifically I’ll be talking about what I like to see in a villain and not so much what I don’t want to see although I may reference those points. As with any character, there are a lot of factors in making a good villain. Just because I list around 10 traits or so, doesn’t mean a villain needs all of them. Of course if the villain does have them all, that’ll likely turn out pretty great for me.

Dragon Ball Z Collectible Card Game Review


It’s time to look at a DBZ game that I’ve had for a very long time. Part of why I kept it in the backlog is because the game just wasn’t very interesting. I would play it a bit from time to time but the controls were confusing and since there wasn’t even really a story I didn’t see the need to keep on playing. Well, I gave this one another whirl and the game is as confusing as ever. It’s hard to ever make any headway here.

The game is based on the actual card game. Unfortunately it is hard for that to translate well to video game format. Unlike Yugioh or Duel Masters this game feels very clunky with matches that go on forever. Literally almost all of my matched went to time, which is the full 7 turns that a duel can take. Matches should not be going to the equivalent of sudden death every round. That tells me that there is something at least a little weird with the game. Since I don’t get it then the A.I. should at least be able to beat me up pretty quick.

Here’s the gameplay in the simplest way I can describe it. When you start the game you draw 5 cards. If you go first then you get to play any non combat cards you have. After that you choose to attack or pass. If you pass then you discard all but one card and draw a fresh 5. Once the opponent has done so as well then they will attack and you will pick a card to defend with. You have to try and take down all of the Life cards that the opponent has and they will do the same to you. You can win in one of 3 different ways. You can take all of their life cards away which will be a complete victory. You can also win via technical win by exhausting the opponent of all cards or maybe you can even grab the Dragon Balls and win via super victory. A final way you can win is also by raising your power level and anger level to the max setting. If you do any of these things then you will have claimed victory.

The problem is that the opponent will never let you do this. They block all of your hits and always seem to have more cards than you do. They don’t run out despite playing so many and every time you raise your anger level they reset it back to 1 using a spell card. As a result you just can’t claim the advantage and the rounds take forever. I was somehow able to beat Krillin and the second guy, but Guldo is where I met my match. After dozens of fights I still couldn’t conquer him and that’s where my DBZ card adventures concluded. It was time to throw in the towel. After all the only way to improve your deck is to keep on re-fighting the first two opponents, but I was only able to beat them once after a ton of tries. Doing so again just to hopefully get a useful card to make a comeback feels like such a long shot that it is barely worth it.

Then you’ve also got the fact that the game has no real effort put into it. There is only one piece of music in the entire game which keeps on looping over and over for every action that you take. You can only hear the same song so many times before you just have to take a break for it. How is it possible that the game wasn’t able to get more than one tune? It’s just crazy to only have 1 in the entire soundtrack if you ask me. There’s not much to say about the graphics either since there barely are any. You’ve just got the one illustration for each character as the squares match up with each other over and over again. The cards don’t look all that flashy either.

This game feels like a total cash-in and that’s not too surprising considering how long the loading times are. Each match takes forever in part because you can’t go through the turns quickly enough. You can spam the A button to at least get rid of the drawing phase and it speeds up the attacks but it also skips card effects so then the catch is that you’ll lose further track of what’s going on. It’s a pretty unfortunate situation all around. The length of the game is quite long as a result although it feels artificial. In theory you can probably get a good 20 hours out of this one and maybe more depending on how often you lose. There won’t be any real replay value, but at this point you wouldn’t need any since the campaign is so long.

Overall, Dragon Ball Z Collectible Card Game is the weakest of the DBZ games. It’s hard to picture any game losing to this one although since the DS also had a title based on the Card Game it is possible. What the title really needs is a better explanation of the rules and to speed up the gameplay a bit. I know the computer was able to use his avatar card at some points when the tutorial never even referenced how to do so. I tried using mine a bunch but every time I tried the game said that it wasn’t the right situation to do so. That’s not entirely helpful to be honest but it may not have mattered much. My deck simply wasn’t strong enough to beat my opponent’s so no matter how many times I would draw some cards it just wasn’t going to make up the difference. The only way you should get this game is if you are a really big fan of the official card game.

Overall 3/10

Dragon Ball Z Collectible Card Game Stats and Records

No stats this time. I wish it would at least show a win/loss column next to the opponents so you can see how crazy tough this game is. My record was something like 2-60. Kudos to anyone able to take out all of the fighters in this one!

Dragon Ball Z: Kakarot Review


It’s time to look at the DBZ game that came out recently. It definitely looked like a real game of the year contender from the instant that we got the first teasers. Interestingly the game kept focusing on the first two arcs so for a while there I was wondering if Arc 3 would be included at all. Fortunately it is here so the game ends up feeling pretty complete. The story took me around 20 hours which is pretty good for an action title. It’s quite rare for any to rank all the way up there. It’s an excellent game and one I definitely recommend.

The story follows the events of the DBZ show/manga. If you don’t know what that is, here’s a quick recap. Goku is a hero who has saved the planet many times. He ended up marrying Chi Chi prior to the game’s start and they had a kid named Gohan. That’s when an alien named Raditz arrives and kidnaps Goku’s son. Goku has to then team up with Piccolo to stop him. Along the way more aliens show up such as Vegeta and Frieza as well as androids like Cell and even mythical beings like Majin Buu. Goku will have to keep on training in order to keep up with these guys, but he believes that he will be up to the task. Goku’s never turned down a challenge before and he doesn’t intend to start now.

The gameplay is similar to the Dragon Ball Z Budokai Tenkaichi series although styles in more of a single player fashion. You’re using less advanced combos here and more flashy moves to take the opponent down. It’s fun using all of the signature attacks from the show and you can learn new moves/upgrade old ones as you go through the game. I didn’t touch the upgrading part until deep in arc 2, but it’s a handy feature. You won’t be able to upgrade all that much without going through some Roshi training though. Once you beat the game you can unlock all of the training lessons and then you can make your characters really strong. If you want to beat a powerful enemy without leveling up then just buy a lot of health items. Those come in handy although of course it will make getting S ranks a little more difficult. I got an S rank on almost every level but I don’t believe there is much of a reward for doing so here so it’s not a big deal.

In combat you’ll be fine if you just go with your instincts. Typically I like to just stick to physical attacks and don’t use the special moves much unless the opponent is shooting a laser and I don’t want to wait for it to end. Sniping the enemy with a laser of your own is a really good way to counter such a technique. If the opponent is blocking your hits a lot then I would recommend landing a few hits, teleporting, and then attacking more. The opponent is forced to either drop his guard and get hit or let his shield be broken. Either way works out quite nicely for you. There is a good amount of depth to the gameplay so you have the liberty of finding what method of fighting works best for you. The toughest fights for me were the ones where you have to fight multiple opponents. The Cell Jrs that launched at you were no joke.

Meanwhile the graphics here are definitely top tier. There are a lot of animated cutscenes to watch where the characters duke it out and even the normal cutscenes look really good. The engine works really well for a game like DBZ and it feels like you are back in the TV show. The most impressive cutscene was probably Vegito’s battle against Super Buu. The animators definitely had a lot of fun with that one. The scene of Vegeta and Kid Buu punching each other was also styled really well. It keeps up with FighterZ as the two best looking DBZ games. Then you’ve got the soundtrack which is really great. You’ll recognize a lot of the themes from the anime which is a nice touch. We also get an insert song at the very end of the game which was pretty neat. There was certainly no corners being cut in this title.

The sheer amount of content here is also impressive. As I mentioned I beat the game in around 20 hours. That’s considering that I didn’t stop to do any side quests or things like that. I just plunged right through the story. If you consider the side quests, extra boss, and leveling up then you’ll be here for quite a while. The Platinum trophy in this game actually sounds pretty achievable so if I start trophy hunting again then this would be one of the first games that I would focus on. I’d estimate that the game should take you around 40 hours to complete everything. That’s a lot of time and really helps to justify your purchase. Even just wandering around the hub world driving your car and fishing can be a lot of fun. The game did a good job of adding a lot of different gameplay options to have fun with. The game even let you play Baseball for a second which was nice.

Kakarot is a reasonably challenging game, but not one where you will ever be stuck for long. It all feels pretty fair and balanced in part because there are always workarounds. If a boss is too difficult for you right now then you can go and train somewhere, unlock new attacks, re-position your stat medals, cook some food, buy potions, etc. There is no way you will actually be stuck for very long but at the same time you may enjoy just retrying the battle a few times when the opponent is hard to beat like this as it really helps you learn the fighting style. Before long you’ll be racking up S rank after S rank.

Overall, Dragon Ball Z: Kakarot is a superb game. It’s easily one of the best DBZ games I’ve played. I’ve seen it compared to Attack of the Saiyans quite a lot. While that game is also very good, I would have to give this one the edge. I’d put it in third place right behind FighterZ and Budokai Tenkaichi 3. I hope we get a sequel to this game which adapts GT, the movies, and Super. I’m sure they could also do that through DLC as well, but a sequel would be ideal because then it could be a full 20+ hour experience with a lot of cutscenes. I feel like you are slightly more limited with what you can do when it’s DLC but that’s not necessarily true. If you haven’t gotten this game yet then I’d recommend changing that. It’s one of the most complete DBZ adaptions you’ll ever see. When you finish the story you’ll feel as though you just scratched the surface of what the title has in store for you.

Overall 9/10

Dragon Ball Z: Kakarot Stats and Records

Stats time!

Play Time 19h 53m
PS4 Trophies 15/42

Soul Emblems 27/84
Community Levels

Z Warrior Level 126
Cooking Level 38
Training Level 7
Development Level 5
Community of the Gods Level 64
Adult Level 4
Adventure 16

Encyclopedia

Story 33/33
Relation Chart 161/174
Characters 188/24
World 37/112
Bestiary 16/42
Vehicles 14/17
Items 23/44
Cards 26/100
Videos 35/36
BGM 53/54

Character Stats

Goku Level 73
Gohan Level 72
Vegeta Level 71
Krillin Level 30
Yamcha Level 23
Tien Level 25
Chiaotzu Level 23
Piccolo Level 42
Trunks Level 47
Android 18 Level 46
Goten Level 46

Dragon Ball Z: Attack of the Saiyans Review


It’s time to look at a DBZ game that has always been quite well known as an underratted classic. Just about every threat I go to about great DBZ games there is at least one person naming this game. People seem to love just how in depth it went as well as the solid gameplay. While I’m not ready to call it the best DBZ game I will say that it is great. Ir’s too bad that they couldn’t have covered more of the story than just the Saiyan Saga, but you’ll likely never see such a detailed lookthrough in any other game. It’s impressive how much is shown here and the gameplay is pretty tight.

The story actually starts with some adventures from Dragon Ball. The main part starts when Raditz shows up halfway through the way though and we learn that more Saiyans are on the way. Goku and friends will have to surpass their limits if they want to beat these guys, but the problem is that time is not on the hero’s side. They will only have an hour to get ready and that’s a really short time table. Still, the heroes have been through worse odds before and come out on top so they won’t let this get to them.

So the gameplay is similar to the turn based style of Pokemon, but more interactive. I’d say that the Mario & Luigi series is a good benchmark for this one. The reason for that is because you can click buttons at the right time to minimize damage which is always an interesting change. If you get really good at blocking then you’ll need to do less grinding than someone who isn’t able to react in time. It adds some strategy there. Then you’ve also got the line-up strategies. You can have 3 people in the front and up to 5 in the back although you’ll never get a full party of 8 in the game. You will probably figure that having 3 people in the front at all times is your best bet, but there is actually a good reason to only have 1 at times. The EXP you get in battle is evenly split up between the characters in your active party with the backups only getting 10% of it. So if you’ve only got 1 guy in the front then he will get massive amounts of EXP. It helps a lot with leveling.

Typically I kept my whole group of 3 in the front though. If the other members die in one hit for the boss fights then you’d be in trouble anyway so at least this way it kept the fighters close. At first in the game I would lose to the boss each time which would then require more grinding. The game can be difficult so expect to have to level up quite a lot. There are numerous strategies to try out though and a vast level up tree. What abilities you decide to improve and rank up will play a huge factor in how your character turns out. Personally I decided to just max out attack power for everyone and I always ignored the other stats. Good attack will go a long way right? That’s the way I figured it. Unfortunately when you beat the game you are taken to right before the final boss so you can only control Gohan, Krillin, and Goku. Everyone else that you trained up is lost forever unless there is some way to find them again. That part’s a little unfortunate.

Most of the game you will just need to figure out on your own as you play through. I personally say you should max out one special attack for each fighter first. Then work on unlocking ultimate attacks by powering up other techniques and you should be good to go. Definitely buy a good amount of potions for the end game because you’ll be going through 5-6 boss battles in a row. Losing in the middle of those would have definitely been rough if you ask me. I recommend being around level 50 to make the battle go smoothly and be careful with the Kaio-Ken. It’s the best move in the game but if you can’t finish the opponent off before it runs out you are most likely doomed to be defeated since you can’t move or block for a few turns.

There is a lot of content in this game and it took me around 20 hours to conquer the main story. Should you decide to do the bonus content like fighting Broly and maxing everyone out it’ll take even longer. This is not a short game so you’ll have a lot of replay value here. Even without playing any side quests you’ll be here for a while since I didn’t really do any of them myself. The game can be a bit pricey online but at least you know you’ll be getting a great game.

Meanwhile the game doesn’t cheap out on any other areas. The graphics here are quite good. One thing that might drag on for you are the explanation points and other symbols that show up after every line in the cutscenes. Hold down the R button to speed things along, but let go when clicking on the dialogue or otherwise you’ll skip some lines. Doing this helps to make the cutscenes go by pretty quick. All of the attacks are flashy and I like that you can see the improvement as you level them up. Then you’ve got the soundtrack which is pretty good. The boss battle against Vegeta was great and I also liked the general danger theme that plays constantly. The basic boss theme is also sound. It’s just a very well rounded array of tunes.

Overall, Attack of the Saiyans definitely lived up to the hype. It’s a classic DBZ RPG that can hold its own with the best of em. I managed to beat the game on Friday the same day that Kakarot arrived so it was good timing. Now I can effectively take a look at the PS4 version of the RPG. I already know it’s going to be a top notch game for sure. While I’m sure most of my readers will be picking this one up, I’d say you should also buy Attack of the Saiyans if you’re a big fan of the series or if you just like RPG titles. It’s a lot of fun with really sound gameplay mechanics.

Overall 8/10

Dragon Ball Z: Attack of the Saiyans Stats and Records

Stats time!

Play Time 20h

Goku
Level 46
Combination Level 3
Meteor Combination Level 3
Kamehameha Level Max
Energy Wave Combo Level 3
After-image Technique Level 2
Kaio-Ken Level 1
Spirit Bomb Level 1

Krillin

Level 40
Rengeki Level 1
Kamehameha Level 3
Destructo Disk Level Max
Scatter Energy Wave Level 2
Solar Flare Level 1
Chain Destructo-disc Barrage Level 1

Gohan

Level 50
Rush Level 2
Masenko Level Max
Energy BLast Barrage Level 2
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8 necessary traits to being a good Hero?

It’s time to take a look at what it means to be a good main character. There are a lot of qualities that you need to have to be a quality lead and it’s a very broad subject. There’s no way I can tackle literally every part of this equation, but I will at least get to the important parts. A hero stops the villains. That’s the basic definition of it at least, but there’s a whole lot more to it than that. You’ve got to have a strong fortitude, the will to defend others and fighting battles that are not winnable. You gotta protect your family and friends even if it means going against the law. The characters I use as examples below aren’t necessarily great heroes, but they have shown at least that one of the 8 major traits that all big heroes need. So without further adieu lets talk about this.

Disclaimer: The images/gifs below include scenes from Naruto (The flashback saga between the classic series/Shippuden), RWBY (The volume 6 Adam short), Yu Yu Hakusho (The second showdown with Sensui), Sword Art Online (The Sleeping Knights arc), Super Smash Bros Brawl (Final cutscene), Fairy Tail (The Sabretooth arc), Seraph of the End (The first meetup with the leads), Bleach (Soul Society climax), My Hero Academy (The introduction to the Mafia arc), and Dragon Ball Z (The Buu Arc). So if you haven’t read/watched those series and are concerned for spoilers then you may want to look away. Mainly the scenes here are bits without context and I wouldn’t consider them all that spoilery, but I know what a spoiler is depends on the individual. Some prefer to be 100% surprised so even seeing 2 characters together is a bit of a spoiler since now you know that they cross paths. For others it has to be something bigger, but nonetheless you at least know the various series involved now.

1 A Hero can’t be bound to the law.

You can’t always follow the protocols. Follow your heart, not the law. Of course this is in the context that the heroes will still follow the just ones of course. You have to keep in mind that half of the time the villains are the ones running these worlds. If you blindly follow the laws then you’ll end up allowing villains to get away with everything. If you’re a hero who is a part of a larger organization then you have to watch out as the group will often try to stifle you. They need to wait for proof and such, which as an organizational policy isn’t necessarily a bad thing. However, this means that innocents will still be suffering during the wait. That’s when a real hero steps up.

A good example of a hero moving in on his own is Natsu from Fairy Tail. Here’s the context behind the clip here. There’s a guild known as Sabertooth which is a group that carries out missions. The group has a very strict policy where if you lose you’re publicly shamed and then thrown out of the guild. Natsu finds out about this and decides to break in and take out the leader. Attacking another guild isn’t something you’re supposed to do and especially attacking on your own is typically a suicide mission. The Fairy Tail group is a lot more reasonable than other guilds so I actually think they may have supported Natsu here, but at the same time I’m glad Natsu didn’t wait to go check with everyone. He went right to the group and if he wasn’t interrupted I really think he would have taken down the whole group there. Natsu wasn’t playing around.

2. Heroes can’t worry about villainous mind games.

There are a lot of villains who start talking about their grand ambitions, how they’re actually the good guys and all of that nonsense. It tends to work on some characters who start weakening in their resolve against the villains. Some heroes go all the way in turning to the dark side while others simply become paralyzed with fear. True heroes really don’t care though and that’s part of what makes them a good hero. A good hero doesn’t need to worry about if what they’re doing is the best course of action or not. They’ve already thought through their plan earlier so at this point they just need to go in and get stuff done. In Yu Yu Hakusho a big part of the Sensui arc was the villain trying to convince the heroes that humans are even worse than demons. It works on some of the characters, but Yusuke never buys into this from the start. It’s not that he’s disregarding Sensui’s points, but at the end of the day the villain’s trying to destroy the planet so no justification will save him from Yusuke’s beat down. A hero can’t waver in their convictions.

3. Heroes save their family and friends no matter what


This one seems to be really hard for a lot of heroes. They become bound by their own feelings and the law rather than standing by their allies. Kakashi’s line in the image shown above perfectly describes the true heroes from the ones who neglect their title. Time and time again we see a hero get framed and his or her supposed best friends and comrades are quick to turn. One of the worst examples of this was in the 6th Naruto movie where almost the whole leaf village decided to take him down as well as allowing Kakashi to sacrifice himself. None of those are real heroes. Even if nobody else believes in your friends you’ve got to save them. Even if it’s against the law or you’re outnumbered you’ve gotta at least try to save those closest to you. Mikaela’s whole character is built around how he’s sworn to always protect Yu. It hasn’t been easy, but in the clip below he finally locates him and gains a surge of strength to save him. Not everyone here may be enemies, but they’re all pawns so Mikaela has to save Yu on his own.

4. Heroes don’t back down


This is a big one because depending on the circumstances it’s easy to lose all respect for a character. An infamous example of this is Deku from one of the latest arcs as he allows a girl to be kidnapped and tortured in part because he was scared of the villain, but also because he was told to let it happen. That’s falling for 2 taboos in a row there. It’s very hard if not impossible to ever recover from that. As a hero you can’t back down. If something bad is happening in front of you then you’ve got to act. This includes a scenario where you don’t have a chance of winning and have to try anyway. Even if you lose at least you’ll have bought some time or at least weakened the villain. Even if you’ll ultimately be defeated without dealing damage, it’s better to stand and fight than flee. The villains win automatically when you don’t even try. Kirito is one of those fighters who is always quick to jump into a fight even if it may not be a winnable one. He certainly won’t back down and in this clip Asuna and the others showed similar resolve. You’ve just got to stand your ground.

5. Heroes don’t make sacrifices

One of the worst things a hero can do is allow someone to be sacrificed. I don’t care if it’s the other character’s plan, if the character begs the hero to let him die, etc. If the hero allows this then that’s a problem. There’s always another way and in the cases where there isn’t, well I guess everyone’s gonna have to die then. Better to go down as a team than to let someone make the sacrifice. Endgame did a good job with that with the Black Widow and Hawkeye dynamic since both of them did their best to stop the other. You have to do everything you can to stop the other person even if it means taking the plunge yourself. I’m not against the hero doing a self sacrifice move, but you can’t let anyone else do it. The point of being a hero is taking the shots so someone else doesn’t have to. Is it selfish? Yes, but sometimes being a hero is about being selfish. That may be a topic for another day. Here Ichigo just prevented Rukia from dying even though at this point she didn’t want to get anyone in trouble. He just decided to save her anyway and that’s always the right call.

6. Heroes act rather than wait

This is a big one. You can have the loftiest ideals in the world, but if you’re not acting upon them then you’re doing more harm than good. I’ve seen a lot of villains created in part because the heroes are ineffective. Take a look at this clip. The White Fang is at this moment a fairly peaceful group, but they are being stopped by bandits (or countrymen as the world of Remnant definitely did not like the Faunus) and the leader just halfheartedly tells them to stop. Of course they continue to shoot because it’s a very passive attempt at best. You have to actually stop them. In this case, Adam was right to neutralize the bunch. He didn’t murder any until the end, but he made sure that they wouldn’t hurt anyone else. Now, for the last person? I don’t see anything wrong in that instance as he had to make a snap decision to save his comrades. Could he have just sliced the gun? Sure, but that’s way easier said than done and he only had an instant. Again, a hero can’t hesitate as more lives would be lost. You just have to act and live with the consequences there.

7. Heroes can’t be pawns

There’s a little overlap here with the bullet about not always following the law. Sometimes heroes allow themselves to be pawns by either acting in a situation where they’re just going off of someone’s word or they’re doing something they know is wrong because their boss told them to do so. One instance of this was when Captain Adam chose to help Cadmus rather than the League. He stood by as they tortured a League member and were planning to murder several others. You just can’t call yourself a hero at that point. At least if you don’t realize that you’re a pawn you can use that as a defense but if you willingly jump into the role then it’s all over. Vegeta allowed himself to be mind controlled in order to access his next form and fight Goku, but he never let Babidi give him any real orders. At the end of the day Vegeta still does whatever he wants and that’s exactly the kind of hero you want. If the orders you’re given don’t make sense then you shouldn’t follow them.

8. Heroes inspire confidence

This last one is a bit obvious, but worth mentioning. A Hero should inspire confidence. His or her mere presence should turn a situation around and bring some hope into a situation that was filled with despair. Originally I chose a Justice League clip with Superman here, but the gif website was having some issues and I couldn’t load the video so I quickly had to go with another option. Sonic’s another hero who inspires confidence and the scene of him saving everyone in Super Smash Bros Brawl was perfect. Not only did it finally solidify him as the strongest character in the game, but it was just the perfect entrance. Sonic’s appearance automatically changes the whole situation and a good hero should have that kind of impact. A hero doesn’t have to be massively powerful like Sonic or Superman, but a hero should have enough experience and tools in his kit to always be able to give the good guys some valuable help. If a hero shows up and everyone stays gloomy or throws some insults around then you’ve done something wrong.

So, these are my 8 bullet points on what makes a good hero. There are more things of course, but I feel like these are the main 8 without starting to repeat myself. Eventually a lot of the other points would overlap. Look, if you’ve got a brave hero who fights to save everyone then that’s a great character. A hero should always strive to save everyone even if it isn’t practical. The more cynical heroes who think you have to let everyone die are the ones who are really missing out on the big picture here. At that point you may be doing the right thing, but you don’t have the right hero mentality. So, what kind of hero do you get when you merge all of these aspects? Well, you get one of the ultimate anime characters of legend, a hero through and through.