Crusader of Centy Review


It’s time for one of the last Genesis games that I hadn’t gotten around to yet. A long time ago I started it but never finished the title. This time would be different, this time I would finally get to go on the full journey. Unfortunately I would not say that it fares much better than the first time. If I’m being honest, the game just isn’t all that good. Not every game is going to be the next big thing so I get it. This is also a much older title so they didn’t have a lot of the modern quality of life features by this point.

The game starts by introducing us to a kid who has just become of age and must now leave home with his sword to fight off the monsters. It is a tradition in the village and so the boy looks forward to dealing as much damage as possible. His pet dog will accompany him on the journey. As the hero goes forth into the unknown he meets up with a lot of other animals who join his party. The monsters are powerful but they can’t stop the lead. The plot takes a turn when time travel is introduced and the monsters decide to start a dialogue. Is the kid really on the right side?

I think the biggest tragedy in this game is how ambitious the story is. This is absolutely not a story that was ready to be told by this rpg. One character even mentions how humans are the real monsters and the story is getting really emotional but doesn’t really have the time to delve into this. We see how the monsters have been getting genocided by the humans for dozens of years and there was nothing that could be done. Through time travel the hero is able to right some of these wrongs but it’s not so much a happy ending as it is one about dodging the problem entirely. Sometimes that is the only way to get past an issue I guess.

Where the game falls flat is with the puzzles. Often times they are way too vague with no real indicator of what to do. One of them revolves around scouring the beach for a single spot where you steps don’t appear on the ground. This means you have to jump on that spot in order to proceed. Another puzzle has a similar gimmick but it takes a while to get to every step and you have enemies trying to hit you at all times. If not for the powers of constant rewind thanks to the Nintendo Switch Online, I’d have died so many times. It is hard to get your health back in this game too because there are no potions or healing spells.

If you want to get health back then you have to keep on slashing some grass and hope to find an apple. It’s a much more tedious process compared to what it should be since the apple spawn rates are incredibly low. The main gameplay style here is that of an overhead platformer. You have to jump and slash away at obstacles and solve puzzles by moving things together. You get about 12-16 animals and each one has a different power that lets you solve more puzzles. These include fire breath, super speed, boomerang sword throws, swimming, etc.

Every time you get an animal you can bet that there will be some new puzzles involving that creature. Then when it comes to the boss battles, they tend to have weaknesses to different combinations so you need to switch up your animal combinations until you get to the right one. At least in this area I can say that the boss fights were creative in a fun way. One of them was a Pac-Man homage as you have to eat all of the fruits before moving on to the next level. If the game focused more on the boss fights than the platforming we would have had a good game here.

The pacing just died every time you have to solve another puzzle or go through the same world for the 3rd time to see what changed. You can boil this all down to the game just making things tedious instead of fun which is often one of the critical issues that an older game can make. As long as you can get past that, then you’ll be in a better spot. Newer games tend to at least give you some hints on the puzzles if you are stuck long enough.

Either make the puzzles clearer or give more ways to solve them. I think the animal gimmick is actually decent if handled right. I always like unlocking more skills as I get through a game. It almost has that Metroidvania feel to it and the best ones in that genre do allow you to get stronger. Throw in a level up system and a way to get through each world quicker whenever you have to revisit one. If you follow those two tenets then typically you can survive some level of puzzles. It is a tight balance though.

The soundtrack’s okay but not exactly something to write home about. As far as the graphics go, I thought they were decent. Certainly not bad or anything so I wouldn’t dock any points there. It is clear that the game had a vision and that’s important. There isn’t going to be much replay value here as the game just ends. It does have a bit of a cliffhanger for a sequel so that was bold of the game. The runtime is fairly decent, I’d say this will last you around 5-6 hours in total and probably more based on the puzzles.

Overall, Crusader of Centy is one of those games that just hasn’t aged well. I’ve always said that if I grew up in the old days of consoles, I may not have ended up being a big gamer. I feel like there were just too many games like this one which simply weren’t a whole lot of fun. You would have your high moments but the low ones overshadow it. At the very least maybe I’d just focus on Nintendo games for a while there. Still, if you have the Switch Online then you may as well try out this game since it’s free. No real reason not to right?

Overall 4/10

Fire Emblem: Path of Radiance Review


Fire Emblem is one of those titles that is so cool and incredible that you have a hard time believing that it is actually a Nintendo product. The games always have real storylines to them as well as high stakes. People are dying here and the gameplay is quite difficult. The game is not going to be holding your hand at all as you go through all of the maps. Yes, the game also has perma death so if any of your allies die, then they are gone for good. While the game is on the Switch Online, there is no rewind for Gamecube games so that gets tricky as well.

The main character here is Ike and he’s a part of a mercenary guild run by his father. Unfortunately his father is defeated by The Black Knight which forces Ike to take command. He must help a princess escape her fate of death by delivering her to a neighboring country but it won’t easy. The world is divided up into around 8 countries and they had been in a state of peace for a long time until one kingdom suddenly invaded Crimea. Now all of the lands are potentially going to get wrapped up in this. Ike’s standard bodyguard mission just got a whole lot more dangerous.

First off I have to say that Ike is really a great main character. He is always ready for a fight and he doesn’t bother with the usual pleasantries. He isn’t going to play the game of the rich just because he needs their help. Ike has always been a mercenary and so he is all about producing results instead of just playing nice. His troops really trust him as a result, well except for two who run off for their own solo journeys. As with most Fire Emblem games you will have the chance to recruit a bunch of characters or destroy them yourself. It’s not always an intentional choice as some can only be recruited by specific units and others will die before you get to them.

Generally I tried to recruit everyone but I did end up missing out on quite a few. The game is fairly long with 30 chapters and the character cast is huge. Even as late as chapter 25 you are gaining new units to help you out in battle. I believe the last one may even be around 27 although I wasn’t really keeping track by then. There are so many characters in the game that you will want to settle on a few to take into battle or your resources will be spread too thin.

Each level has a certain amount of characters that you can bring into the battle. Typically the limit is around 13 but this can go as high as 19. Generally I would try to keep my group between 8-10 fighters. The reason for this is two-fold. The first is that the more guys you have on the field, the harder it is to protect everybody. You have healers, warriors, archers, etc. The healers must be protected and so each one will require around 3 bodyguards to keep them totally safe. That slows your guys down from breaking into the enemy camp.

Most of these levels reward high levels of offense so if you stay back then they will begin summoning a lot of backup over and over again. That puts you in a potentially unwinnable position so you don’t want that to happen to you. Also, it’s hard to keep everyone at a high level when each character is fighting for EXP. There are no side battles or retreat options in this game meaning there is absolutely no way to grind EXP. All you have it what you get from each level which you can distribute among the team between chapters.

You can see how this would get very dicey after a while when you have nearly 30 army fighters. So trust me when I say you want to keep the army small. Additionally, it just makes every level a lot quicker since there is less loading times between every turn on all factions. Even then it can be hard to guess what the enemy will do. Strategy is 95% of the game but the other 5% is pure RNG.

I’ll explain, so the main gameplay here is an overhead turn based system. Your objective is always to either murder the enemy king, arrive at a destination, or seize a castle. You usually don’t have a timer on how long it takes to get there, you just have to complete the mission. Now where it gets tricky is each character has a different amount of movement options based on their class. You have to keep track of all of yours as well as the opponents.

Then adding onto that you are able to see how much damage your unit will deal to an opposing one and vice versa. This lets you pick who will fight and when to move each unit. Where the 5% luck comes in is that there are critical hits and misses. Either one can completely flip the tides of battle and any death will set you back in a major way. You should always try to have some leeway but that’s not going to be possible in some instances. So that’s when you just have to hope that your opponent doesn’t suddenly land a bit critical hit.

The game feels fairly generous so typically you’ll be the one landing criticals and dodging hits. Just remember that it can go the other way around as well. Between chapters it is important to visit the shop and the forge to keep your guys properly equipped. As soon as you unlock the silver weapons, you will want to put that on everybody. For that reason I didn’t spend any money until around chapter 20 and that’s when I started arming everyone properly. It really makes a huge difference.

In terms of who the best units are, I would say Titania and Marcia were my two MVPs. For most of the game I could send Titania into a 7 vs 1 fight and she would win. She is absolutely unstoppable. The only downside is it means she can be a bit of an EXP hog and so she hit her max level with around 10 chapters still to go. Still worth it if you ask me. Marcia is also super strong with incredible range. She isn’t quite as durable though so I always had to be careful with her.

Ike is naturally strong as well. He ended up being my third best fighter with the axe wielder in 4th. The beasts tend to be strong as well and you definitely want to use the guy who gives you two turns. Unfortunately the mages felt nearly useless in this one so I highly recommend keeping them on the bench. They’re just way too weak and can die in a single hit. Same for a bunch of the other fighters. I assume they get better over time but without a way to grind, it felt too risky. Fire Emblem titles always have some fighters who are stronger than others though so in this game Titania was just the right character to have around.

The main campaign should take you over 20 hours to complete so you are getting a lot of content right there. The flip side is that there isn’t a whole lot of replay value here without side modes. You could try playing through the game with different party members or some self inflicted challenges though. It’s fine though because when the main campaign is long then you don’t really mind all of that too much. A multiplayer mode would be pretty fun but odds are that you are playing this one for the big story.

Overall, This was a great game and it is definitely a top tier Fire Emblem experience! It really makes me hyped to get more Fire Emblem titles down the road. I’m really early on in my journey here so I really do need to fix that. Should I get the remake of the first game, the iconic Awakening, or the really controversial Three Houses? They’re all right up there but in the meantime I highly recommend picking this game up if you have the Switch Online. It gives you a whole lot of bang for your buck and is a really well crafted game.

Overall 8/10

The Tower of Druaga Review


This is easily one of the worst NES titles that I’ve played. I’m afraid it just hasn’t held up at all. Any game where you have a missable item that makes completing the title almost impossible is definitely going to be a thumbs down from me. It’s a super obscure gameplay decision but this isn’t the first time that I’ve run into this. So that’s already a bad thing against this title. The gameplay actually had some potential too so that’s what makes this one sad.

There are 50 levels in the game. You essentially start off in a Pac-Man type of maze. You have to find the key that is scattered somewhere within the maze and then use that to unlock a treasure chest. When you’ve done that then you will have completed the level. Rinse and repeat for 50 levels. There are various enemies and ghosts that will try to get in your way. If any of them touch you, then you lose a life. You seem to be able to slash at them and can defeat most enemies but it is unclear on exactly what enemies you can defeat. I didn’t have very much luck with defeating them.

So far this doesn’t sound so bad right? It means you will be getting a good amount of exploration done and you have to move quietly and carefully so that you don’t bump into the enemies. Well, the main problem comes midway through the game when the title suddenly turns the lights off. Now you can’t see anything and it turns out that the reason for this is because there is an item you have to get from one of the minions. This would have worked as a flashlight of sorts and by missing it, you are now in big trouble. With the help of rewind I was able to power through 2 of the dark levels but it takes an incredibly long amount of time to do that in each instance. It’s definitely not easy, to put it mildly.

This was an absolutely massive misstep by the game. It makes the later levels virtually unplayable as a result. Not only can you not see the various paths but you can’t even see the enemies in some cases which causes you to bump into them. Your only recourse is to start the game from scratch. When that is the only thing to do, you have essentially failed at being a game. There should never be a case where you are effectively soft locked like this.

To an extent you can get a small pass on this in strategy games but even then it should be something that is difficult to achieve. For example in Fire Emblem games it is absolutely possible for this to happen but in general I would say that it should be rare. More the exception to the rule if you would. In this game, odds are very high that you won’t get the light because defeating enemies is already very difficult.

The game incentivizes you to skip them and to focus all of your attention on the key. So now you have a gameplay mechanic that goes against the game itself. There also could be more gameplay mechanics like that within the title. I don’t know about them because I didn’t make it to the end of the game but it certainly feels likely to me. This is a game that is all about punishing the player and that’s a problem.

The gameplay also isn’t very smooth which is part of why defeating enemies is so difficult. It is very ease to just move too quickly or to miss something. If you really want to make a game about finding things and going backwards, well then I’d suggest making a rogue-lite kind of game. The kind of title that encourages you to play over and over again with quick runs on the back-end. If you develop a game like that, then you could have game ending scenarios. I would still recommend not making it quite as easy to fall into as this game though. No matter how you look at it, this feels too excessive.

As for the graphics, well it looks okay. The game is definitely old and the graphics reflect that but at the same time it doesn’t look below average or anything like that. I would say it fits in with the rest of the games well enough. As for the soundtrack, it’s certainly on the bland side but that was the case for a lot of the NES titles back in the day. So even this is more par for the course really. The technicals are not holding the gameplay back, it is simply the game design which did that.

In terms of replay value, well I believe the game does loop after 50 levels so you can keep on trying to play it and see how far you go. That’s the only kind of replay value here though and the original 50 levels should only take you around 2-3 hours to get through. As long as you don’t lose or miss any items. The amount of content here is about up to standard as well.

Overall, If you have the Switch Online then you have access to hundreds of other great games. I would recommend playing those instead of checking this one out. It’s easily one of the weaker games that I’ve played through and that’s saying something. It is definitely not the kind of game that will become your favorite franchise going forward. Trust me on that one. That said, maybe I’ll check out another game in the series because it sounds like it is a very different kind of experience. You can only go up after a title like this as well. It’s pretty rare to play a game that I would say is downright “bad” so in a way that will end up making this one fairly memorable, more so than if it was actually good.

Overall 3/10

Mendel Palace Review


It’s time for one of those retro NES titles. I definitely hadn’t heard of this one before, but granted, I suppose a lot of these were really before my time. The game is decent, it has a very unique style to it. That being said, I don’t think this would end up being a game that I would seek to replay. It’s not like Mario or Pac-Man where the gameplay is just super solid. The gameplay is original and can be fun but isn’t super great or anything like that.

Basically you are on a checkers board of sorts. You can move across the tiles and flip the ground which sends a little shockwave in the direction that you are facing. You will be faced off with 4 opponents and your goal is to shockwave them into one of the walls. Once your opponents are slammed then you move onto the next level. Each world has 10 levels to it and there are around 8-9 worlds. Each one introduces you to a new enemy until the final world where you fight them all. Now that is definitely a real ambitious final world, I can tell you that.

The levels range from being a few seconds long to several minutes. It really depends on the different tricks that the villains are using and a little RNG sprinkled in as well. The gameplay is simple so you can really just focus on positioning and being in the right place at all times. There are also different kinds of floors which becomes more of a factor as you play through the game. You have star spaces which cause shockwaves in all directions and other tiles that cannot fire shockwaves.

The most annoying kind of tile is definitely the portal which allows enemies to infinitely summon new versions of them. You need to flip these tiles over immediately or the levels will get much more difficult. You have no health bar so if any villain touches you then you lose a life. Additionally if a shockwave hits you, you will lose a life. So there is absolutely no margin for error here. For the most part you can react to any kind of attack, but one exception is when enemies bump into each other and then get sent into a bunch of different directions.

You just have to try and prevent this from happening in the first place because you will really not be able to prevent this from happening. There are simply too many enemies and they are all over the place. One wrong step and that is game over. Each enemy has a different movement style, some are easier to deal with than others. You have the sumo wrestler for example who can resist the shockwaves pretty well. You need to land lots of hits to take him out and he counters after each one. If any counter hits you, you don’t die but you get sent across the field.

There’s the swimmers who…well they swim across the riles which isn’t a problem since you can still hit them with shockwaves. You even have other “players” who move and attack in the same way that you do. For the most part they aren’t a big problem but you definitely don’t want to underestimate them. After all, they only need to land one good hit on you.

The graphics aren’t bad in this game. It’s definitely basic NES stuff but it’s not under average or anything like that. It’s good enough and it’s not like this is a very complicated game either. So as long as you can see what is happening, then you’re good. The game delivers on that front. Then for the soundtrack, well that is more on the forgettable side. There aren’t any tunes that you will be humming to yourself later or anything like that.

In terms of replay value, there isn’t a whole lot here. There was a score display at the top so I suppose you could try to get a higher score. This doesn’t feel like a game that is really made for replay value though. You would need to really enjoy the gameplay style a whole lot for that to be possible. Ideally that is what will happen though. The main game’s length isn’t very long but that’s usually the case for an NES title.

What the game could have done to be more fun would have been to not have the teleport tiles. I feel like those were the cheesiest with how they kept spawning new monsters. If you’re going to add that in, at least don’t make it infinite. I think that would have gone a long way to making the game feel more balanced. The levels would be more on the straight forward side, compact and not too crazy all around. Without rewind this game feels like it can just be a little too unforgiving. Maybe if it took more than one hit to defeat you, that could have been another way to enhance the game a bit. So some good ideas in here, but it’s clear that the title was a bit rough around the edges and that’s why it didn’t end up being the next big thing. Nobody’s really heard of this title which means that it was fully forgotten to history.

Overall, This isn’t the kind of game that I would play a whole lot of but if you have the Switch Online then you should check it out. After all, it’s effectively free at that point so why wouldn’t you want to give it a quick shot right? If they ever made a modern remake of this game, they could probably do some cool things with it. Throw in a fun story and then you’re really off to the races. It does beat the next NES title that I will be reviewing though so prepare yourself for that.

Overall 5/10

Pragmata Review


Pragmata is one of those games that I was hyped for right away. By all accounts it looked to be some kind of a backdoor Mega Man spinoff even if nobody would admit it. Even after playing through the game it feels that way and it technically goes out of its way to not appear to be a Mega Man game. Maybe one day we’ll get the crossover but either way this is a great title.

The game begins with a group of people heading onto a space station but unfortunately something weird is going on. The A.I. may have gone rogue as everyone is murdered except for the main player. He runs into a kid, the Pragmata. She is his only chance at surviving this encounter but this guy doesn’t really trust robots. Can he get past that and team up with her? The stakes are high so there is really no time for any in-fighting or anything like that.

Naturally the horror element here is in the fact that there is no escape. There is no easy way to get back to Earth. In fact the whole game is about trying to get to the center of the station so that they can use the escape pods. Unfortunately the whole place has been shut down and there are killer androids everywhere so getting past them is definitely not going to be easy.

The gameplay is a 3D shooter but mixed in with a bit of puzzle gameplay. Technically these are “hacking” components where you shut down an enemy’s defenses in order to do more damage. This is really mandatory because your shots will practically bounce off otherwise. Fortunately the hacking gameplay is quite a lot of fun so I really enjoyed just blasting away at everyone. It really encourages you to learn how to do two things at once. If you are not a multi tasker then this will be very tough.

As the game goes on you will unlock a ton of different weapons as well as enhancements to the hacking program. Each level gives you more clearance on the spaceship which unlocks more things. You can then use your new abilities to go back to old areas and get more collectibles. It’s almost like a vania in that regard except for the fact that you never need to go back. It is purely optional.

The gameplay and navigation are so smooth that I did have fun going back and getting things though. I got almost all of the collectibles and beat every training exercise. The main campaign is very short so I wanted to make sure that I got my money out of this. Also it just helps when the game flows well. If going back and forth meant having to sit through a lot of loading screens or something like that then I wouldn’t have bothered.

Also the collectibles and such really do improve your overall abilities so there is a big incentive to getting them. The final boss is actually very tricky so I was glad that my stats were all heavily boosted. Then when you beat the game there is a little post game content in the form of a new room with some challenges in there. That was pretty cool. This isn’t the kind of game where I’m aiming to get the Platinum anytime soon but it was still cool to see.

The graphics are really good here. The level of detail is impressive and so this is a AAA PS5 title all the way. The robot designs are super good throughout and I also liked the NYC based level. You will always have a lot to look at here and the hacking successful effects are always satisfying. The soundtrack is less memorable. We do get an emotional track at the end but for the most part this is one of those quiet type of games. They probably figured that hard rock music would mess with the tone but I can’t agree with that. I’d have loved to have more intense music.

We also got a pretty intense main villain here towards the end. The first one was decent but not super interesting so I was glad at the switch. It made the stakes a lot more personal and all. I also enjoyed the main character and the kid because they were locked in from the start. No petty grumblings or drama, they were just trying to survive here. It’s one of those things that feels more realistic than if they had been fighting because this really wouldn’t be the time for it. You like to think that in a life or death situation everyone would be focused and working together so the game is hopeful in that way.

My only piece of advice gameplay wise is to buy the module that lets you see where all collectibles are in a level. I got this as soon as I could and it really makes a good difference. After that I would focus on upgrading my main weapons and for the gold orbs, upgrading the gun. I figure those are things that you will be using constantly anyway. I’m always partial to increasing attack power in general because win or lose, the fights will go quicker. It just forces me to get better at dodging and blocking.

Overall, Pragmata is definitely a game that you should buy. Yes, the length is short which is a blow against the game but everything else about it is absolutely top tier. The story is really great and the title has every quality of life feature you can think of. It is a very satisfying game to complete from start to finish and that helps the length to not bother you quite as much Just have fun exploring the levels and don’t rush to the end. There are plenty of collectibles to grab and little story discs that explain the surrounding context. I also feel like this game is just helpful in general for multi tasking. It can be harder than it sounds to be shooting, aiming, and hacking at the same time. If we ever get a sequel to this title, I’ll definitely be there!

Overall 8/10

The Ico & Shadow of the Colossus Collection Review


It’s time for a pair of exploration type games which have a whole lot of mystery within them. What is really going on and who are the enemies that need to be defeated? These questions will be getting answered as you get deeper into the adventure. The games have a unique atmosphere to them and definitely makes you feel like you’re getting a true indie type experience. That said, clumsy controls do keep the games from being better.

Ico starts off with a kid finding a girl who was captured inside of a castle. He manages to free her but there is no easy way to escape this place. For now he will need to activate a lot of devices and use that to try and find a way out of here. It won’t be easy but he has a lot of tenacity and won’t be backing down. There is also a mysterious queen of evil who seeks to get in your way.

The game has a whole lot of puzzles for you to solve. To help with this, the gameplay itself s really simple. You only have 2-3 controls here. You can swing your sword, jump, and grab onto things. That’s it so then when the puzzles come up you have to figure out a way to solve each instance while only using these 3 abilities. In some ways that makes it rougher on your end when you can’t figure something out because the controls should make it easy.

There was definitely one time where it felt like the game pulled a fast one though. You had to jump off of a pole to the next area but throughout the game you had been jumping normally. Apparently by holding down one of the buttons you would jump longer and farther. I feel like that would be hard to guess and I ended up dying many times in the meanwhile. You also have to be careful about getting too far away from the heroine or she will end up being kidnapped by the shadow creatures which is an instant game over.

Trust me, that’s a rough way to go out. I recommend saving as often as you can although it’s not always the easiest thing. You have to go to one of the benches with the heroine to save. There aren’t a whole lot of them in the game but granted, it’s not like the game is super long. Swinging the sword around is definitely fun and I enjoyed the final boss but I do wish there was more combat. The platforming part of the gameplay could often be way too clunky while at least the fights are straight forward.

The art style works well for the ambiance though. I will give the game some credit there and the soundtrack is also pretty solid. The stakes always feel really high and a good chunk of the climax takes place during a thunderstorm which was handled really well. You could really hear the boom in the background and that’s also when the visuals are at their best. This one isn’t trying to be the big AAA title in terms of visuals but leveraged the style really well.

Then in Shadow of the Colossus we play as a guy who needs to save a girl who is currently in a coma. In order to wake her up, he needs to defeat the 16 Colossus that are scattered around the land. It won’t be easy since he only has a sword. The game is really built around locating the colossus and then taking them down. The combat is all built around balance as you use the sword to hang on until you get to the weak points. You could say this is equal parts exploring puzzles and then combat puzzles.

I was glad to see the action part at the forefront although I will say that the game goes out of its way to make some of these fights extremely painful. When you fall off of the Colossus then you have to climb all the way back up each time which usually revolves around waiting for specific actions to happen. This means you can’t just go in and land a bunch of attacks right away. Then once you’re on the Colossus, part of it seems to be RNG.

There were one or two bosses where I kept getting shaken off but then I’d land again and this time they couldn’t shake me off at all. So I’d stab quickly until I took all of the health down. Like with Ico I’d say that the gameplay can be super clunky which also makes this a bit more difficult than it would be normally. Platforming and quick movements can be tough for any title but I feel like it really stood out here the whole time. This collection’s mistake was really in focusing so hard on realism that it forgot the fun part. Letting the character jump farther and move faster would have automatically helped out quite a bit.

If the games could tighten up the gameplay like when riding the horse or jumping around, it would make a world of difference. The quality of life features/enhancements are what would really turn this into a winning title. The games certainly can’t be called generic or anything like that though and I do see the appeal. If the intrigue can override the gameplay for you then that should be enough for this one to claim victory. I’d be interested in seeing how a modern sequel would fare although I can’t say that I would have super high hopes for it.

Overall, This is definitely a collection that will give you a run for your money. The games aren’t very long or anything like that but at the same time they are difficult. You won’t be just barreling through these. Both games took me longer than the estimated time to complete which is pretty rare since it is usually the other way around. I would have liked to have had more of a story here but at least we do get true endings in each time. These games are more for visual storytelling than a cinematic presence which I understand. Ultimately it ends up being in the middle of the pack for me but if you really like the concepts here then you should have a good time.

Overall 5/10

The Phantom Review


This is one of those games that didn’t make a ton of waves when it came out but it centers around one of the original superheroes out there. The Phantom basically predates any of the big heroes that you’ve heard about. So it’s cool to play a game based on this guy. The gameplay’s fun enough and I like the overall presentation but what hurts the title is the short length. You can complete the game in a little over an hour. There are only 5 stages in the game, which total to 14 levels. Most levels aren’t very long either so yeah that’s why this goes by quickly.

The story begins with the Phantom’s son being stolen by a gang. He does not take this well at all to the point where his wife is really worried about the nonstop rage that she is seeing. The Phantom intends to save his son at any cost and may want to destroy these villains in order to prove a point. Will he be able to calm down in time and can his son really be saved?

It’s not like this is a super deep story or anything like that but I was just glad to have one with some story updates after each stage. The game is fully voice acted which is always a good thing and it adds to the intensity of the game. The way the cutscenes are advanced is a little odd though as you have to click X to go forward every few lines but the icon used is the same as for the skip button so it was always very nerve racking. I don’t see why they didn’t just push everything forward automatically.

So as 2D beat em up you’re going to be familiar with the drill here. You punch and kick at the enemies until they all go down. At that point you can continue and then fight the next batch of fighters. Rinse and repeat until you have made it to the very end of the stage. The only exceptions here are when you have a boat/car level and have to blast away at your enemies. Coming up with a second gameplay style was probably not easy so I can appreciate that level of effort.

I don’t think the gameplay was play tested too much though because you have way too much hit stun on all of your attacks. What that means is you can infinite combo every character in the game. Yes, that includes all bosses including the final boss. That’s a bit rough because then they never stand a chance. For that reason the bosses have a checkpoint system so if you do too much damage in one combo, the damage eventually stops at 0 for him to summon some enemies and rest up.

It doesn’t make the bosses more difficult, this only serves to drag them out more. I suppose that will just have to be good enough this time around and the game is still super short so clearly this didn’t make it too long or anything like that. The gameplay is smooth though. It may not be balanced but it does play well. Then you also have the Phantom yelling out his catch phrase every time you use the super attack. He has maybe 3 stock lines so you will be hearing those quite a lot. They work really well though. It’s the right amount of cheesy and campy if you ask me.

After you beat the game, there is technically some replay value by playing arcade mode or doing story mode on hard difficulty. There is no platinum trophy in the game this time though so you will have to settle for just getting the normal 100% completion clear here. Still not bad of course, that will be a feather in your cap but I admit that I would have liked seeing the Platinum on display. I probably would have beaten had mode right away if that had been the case.

In terms of gameplay hints, I will just say in the boat levels you don’t want to spam the gun. You actually do run out of ammo and then you might not have enough bullets when it is time to fire the gun. So shoot strategically and wait for an opening. Then when you have the opening, that is your time to pounce. In the normal levels, shooting is actually not recommended. It does less damage than your hand to hand combat and it knocks the opponents to the ground after 2 hits so they get their temporary invincibility back again. It just makes the fights longer and you’re better off powering up your super move to use instead.

Overall, 2D retro beat em ups are really in right now. It feels like everybody is getting in on this genre. Typically games in this genre are going to be short but the key is in putting a lot of bonus content for multiple runs. Maybe you have some different modes or something like that. This one desperately needed some more content and then I think everyone would have looked on it a whole lot more favorably. It is still a fun game though and that gives it enough of a nod to stay in the green. If you can get this game for cheap then you should do it. It’s not every day that you get to play as the Phantom after all! You may even be surprised at how big a fan of him you are.

Overall 6/10

Pac-Man Review


Pac-Man is one of those games that is truly timeless. It’s been around forever and has been ported many times. The appeal is really easy to see. Who doesn’t want to be running around the mazes and chomping up ghosts right? There will always be a case to just play Ms. Pac-Man instead because the game is just better but it doesn’t make this game any worse. Objectively speaking this is still a very fun game all the way around. It may take you a little time to get used to it since the speed is slightly different than some other versions though.

The basic concept is that you need to eat all of the pellets in a level in order to keep going on. You cannot touch any of the ghosts or you will lose a life. You can eat power pellets though which temporarily make you invincible and allow you to plunge right through them. You want to use this strategically in order to complete the levels. Assuming you are playing for a high score, you also want to eat as many ghosts as possible with each power pellet because the points are super high.

For that reason you will sometimes not want to use a power pellet right away because only one ghost is in range. The amount of time you have to eat a ghost after using the power pellet will gradually get lower as you go through the levels. Occasionally there will be a throwback level where the pellets work perfectly again but on the other side you will go to levels where the power pellet doesn’t do anything. You want to really watch out for those stages.

The game is just a lot of fun to play and you really feel good when you are able to outsmart the ghosts and get to the goal. There is a bit of RNG here but for the most part if you lose, that was really on you. You want to be careful about taking too many chances here because that just won’t end well for you. You get one extra life at 10,000 points. I want to say you get another one at 100,000 points but I’m not positive on that. So from that point on you need to be careful because you won’t be getting extra lives.

The fact that the level stays the same forever can be a bit misleading because it will make you overconfident. Just keep in mind that the ghosts will act differently. They also get gradually faster as the levels go on to the point where they will easily out speed you. During those times you definitely do not want to get in their way. A straight dash to the pellet will suddenly become a matter of life and death.

The soundtrack is fun. It’s not the type that will really stand out but it works out well as good background noise as you’re going through the game. The various sound effects are all pretty good. Then you have the bright graphics which work out well for the game. It makes the title seem very inviting all throughout the experience which is definitely a nice touch. It’s all the little things that add up together and make the game so much fun. It also goes without saying that the game basically has infinite replay value. As long as you are still alive, you have infinite chances to increase your score!

There is also a multiplayer mode in the game. That’s obvious enough where I almost forgot to mention it. Naturally that is a really fun addition as you compete for the score but ironically the multiplayer gets less fun the better that each player gets because you have to wait a long time for your turn. For that reason I always thought that it should alternate every level and then you keep going until the last person either runs out of lives or has passed the score of the eliminated player. It just makes a lot of sense to me. I suppose the counter would be that you are destroying the momentum of the first player but I don’t actually see a problem with that since it will be the case for both players.

Overall, Pac-Man is a game I’ve played in many different variations over the years. I can safely say that it always ages well and this one is no exception. If you have the Switch online then you definitely want to check this one out. It’s just a fun retro experience. Hopefully soon we will get a brand new Pac-Man game since the company is really slow about continuing the franchise. In the meantime, playing through the original adventure is going to have to do.

Overall 7/10

inFAMOUS: Second Son Review


Unlike most fans who had to wait quite a while to play a new Infamous title, the gap was only a few weeks for me. It’s cool to see what the experience would be like on the PS4 and I can safely say that the game holds up incredibly well. In fact….I dare say this is the best Infamous title. While the story isn’t quite as good as the first two, it wins in terms of gameplay which is ultra important and the characters as well. They really grabbed what made the first two games work so well and focused everything into those attributes.

You play as a rebel who wants to defy society. See, there are people with powers running around who are called bio terrorists but the lead believes that the government is spreading division where it isn’t warranted. One day Augustine, the leader of the government faction shows up and stabs all of his friends and family with rock spires. The only way to save them will be to force her to undo this…or to copy her powers. It turns out that he can copy powers by touching someone who has them so now the game is really on. His brother is a police officer who has never liked the powered community though and so he is coming along to basically get in the way for most of the adventure.

Delsin may be a total rebel but he’s just a lot of fun. The guy has a lot of quick wit and is never at a loss for words here. When he sees an opportunity, he takes it. He’s quite aggressive in going after the villains but I really found myself agreeing with him the whole time. This is certainly not a moment for hesitation or holding back. His brother Reggie doesn’t look good in comparison because he isn’t very subtle about how much he dislikes the conduits. Throughout the game the two characters are bickering.

In a way the game deserves some credit for not immediately having Reggie change his mind or anything like that but it can still get real old after a while. You also get two allies as the game goes on. The crazy girl (Which seems to be a staple for the series) and a shy gamer dude. They’re not the greatest supporting characters but they’re okay. The real standout here is the main villain Augustine. She takes charge right away and I like her absolute confidence. Even once Delsin has a bunch of powers, she is still able to square up with him. Conventional wisdom would say that this should be impossible but she always has a trap up her sleeve.

The game has its share of twists and origins for everyone but for the most part this is just a classic action story to have fun with. You have to choose whether you want to be a hero or a villain as you go through the game. I went down the heroic path this time around and didn’t mess with any of the evil choices. I feel like that is a good approach for the first run. If I go back to get the platinum then I’ll do the dark path for the second playthrough.

This is a 3D action game where you can shoot energy blasts and knock people out with hand to hand combat. You start out with one power set and by the end you have 4. Each power set comes with 4-5 abilities. You have to absorb them all manually so you will be seeing the main character gritting his teeth and being stuck in place quite a few times. The graphics definitely get really funny because of how the faces turned out. It looks a whole lot different than the first two games, I can tell you that much.

One thing Infamous does super well is how traversing through the city is super easy. You can move at much higher speeds than in the first two games so no distance feels too great. This makes going after all the collectibles and side missions a lot more fun than it would have been otherwise. They are all very quick so even though there are a ton of them it doesn’t feel too overwhelming. Instead it’s just a lot of fun to try and completely clear each of the districts.

You also have a lot of freedom in choosing how to tackle these challenges. Personally I thought that the neon abilities were easily the best ones. I was using those constantly over all of the other forms. It just felt like the best bet but you may prefer another one while playing. They all have their special perks. You also get to immediately buy a lot of upgrades as you clear the side content so you really feel yourself getting stronger. It all makes a big difference so I recommend doing a few side things as you go around town.

The length of the story isn’t bad although it is a little on the short side. I’d say it’s maybe around 10 hours or so. Throw in the side content and you can probably add around 5-6 more hours. Since the platinum means beating the game twice, now you’re looking at around 20 hours. The game has a good amount of content even if it could have stood to have more. The most important part is absolutely that the game runs very smoothly. The gameplay is top notch. I only encountered two glitches in the game. One where I fell through the ground with no way out and one where the final boss cutscene froze. Otherwise no issues.

Overall, Infamous: Second Son is definitely a great game. You are constantly going to be involved in some really fun, high intensity action battles. You feel yourself growing stronger as you buy the upgrades and so everything about the game was developed well. It’s all the small quality of life stuff like this which adds up. If you haven’t picked this game up yet, then I would recommend changing that. It is the definition of AAA with how fun it is. I just wish they wouldn’t take so long to make new games.

Overall 8/10

PAC & Roll Review


It’s time for a classic Pac-Man adventure. I completely forget that this game even exists 90% of the time. I give it some props for having a real story mode but that’s about all that I can say in its defense. At the end of the day it still has some pretty major flaws. The game is fun to play through but only because I got it for a great price. If you paid top dollar for this back in the day then you would really be in trouble. There would just be no coming back from that so it would probably affect the score.

The general plot is that the ghosts of Pac Land conspire together to bring back the ultimate evil. A powerful ghost that had to be sealed away before he would destroy everything. He wastes no time in declaring battle against Pac-Man. Fortunately a fairy shows up and she knows how to handle this guy. All of Pac’s friends are taken down so Pac-Man is the last fighter on the planet. If he loses, then the world will truly be doomed.

You shouldn’t think too hard on the story though because it is absolutely true that it makes no sense. The fairy seems so powerful that she could defeat the main villain on her own so why is she even asking Pac-Man for help? It’s a little hard to gauge what is actually happening here when you take away the gameplay mechanics as well. I suppose none of that matters too much at the end of the day. Pac has a job to do and he’s gonna do it! Unfortunately in this tile which appears to be a full on reboot, Pac is more of a rookie and is super scared/startled the whole time. He’s really not sure what to do and is always on the back foot here.

The sound effects don’t do him any favors here as he sounds really whiny. The soundtrack in general is only okay. There are no tunes that you will be looking up later on. As for the graphics, at least those are okay. I like the various character illustrations and the effects within the actual gameplay are good too. The technical efforts aren’t as underwhelming as you may have guessed initially.

As for the gameplay, well it is a clear inspiration from Monkey Ball. You have to guide the ball that Pac is in through a variety of courses. It’s a cool concept but unfortunately this is controlled by the Stylus which does take some of the fun out of it. I’m sure it was hard to resist using this gimmick since the game was on the DS but man would it have been more fun without the stylus. You have to move really quickly through some areas so you are swiping at your screen a whole lot.

The game starts out real easy but I gotta admit that the fire world actually gets rather difficult near the end. Nothing that will stop you for long but at least the game isn’t a total walk in the park. There still isn’t a whole lot of replay value here but the game does have a few bonus levels and collectibles to grab. So if you want to 100% the game then you do have some bonus content here at least. The main campaign won’t take you longer than 3-4 hours so maybe this can buff the whole thing to around 6 hours.

Aside from the normal rolling around gameplay, you also unlock two power ups later on. One of them makes you heavy so you sink into the water for ocean levels and the other one makes you light so you can actually glide around a bit. They don’t change things up too much but at least it’s something. The game also does have boss fights. You fight the same ghost the whole time but the battles themselves are different each time. You have to grab 3 power pellets and then tag the ghost.

The fact that you need 3 of them at once to deal any damage to him does give the villain some extra hype. He squanders it all by the end naturally but up until that point at least the reputation is deserved. This is also one of the only games I can think of where the villain has a game over theme. Every time you defeat him it plays and this isn’t just one note or anything like that. It’s an entire jingle so that was absolutely funny no matter how you slice it.

The game is a complete comedy so you shouldn’t expect any of the characters to look particularly cool. Gone are the days of the classic World series which had its share of humor but also balanced things out with a real plot. Maybe that’ll come back at some point and in that case I would be there day 1. There are a lot of things you can do with Pac-Man and yet the company is basically content to just make a bunch of remakes right now. Digging up ancient spinoffs is all that I can really do in the meantime.

Overall, This isn’t the kind of game I can really recommend but if you see it around for $5-$10 then you may as well pick it up. There’s no real downside to it at least and the gameplay itself is fun. The stylus may hurt but the core concept is still solid. The title is just so short though, you should make sure that you really understand this before you pick up the title. Then you know the risks and are all set to make the purchase. I really hope we get a real new Pac-Man game one of these days though.

Overall 6/10