Dead Cells: Return to Castlevania Review


It’s time for another big roguelite game! Hades really helped me get into the genre and it’s been nonstop Ws since then! This one isn’t quite as story based but there is definitely a lot of story content here to sink your teeth into. This collection also brings 9 DLC waves with it so that’s a lot of extra content at the ready. Get ready to lose a lot but every death will take you closer to your big victory.

You play as an undead guy who just won’t stay dead. For some reason you are doomed to regenerate after every death. There is some kind of a grand plan at work here and the hero knows that he will have to defeat an ultimate evil. Problem is he doesn’t have much of a memory either so the whole thing is like a never ending mystery. One thing’s for sure, escaping this realm is not possible so he will have to keep on moving forward.

There is a lot of lore within the game’s universe but it’s all told within interactable objects. There is the occasional cutscene with some vague dialogue but the atmosphere is the top priority here. Additionally if you want to get the true ending then you have to complete the game on all 5 difficulty levels. Props to anyone who is able to accomplish that because this seems like an incredibly difficult task to me. Beating the game on normal and hard was tough enough.

The gameplay feels a bit like a Castlevania title. It is 2D and you use your weapons to clear out the enemies and make it to the next room. Each room has around 2-3 exits which lead you to other levels. There is also a rest level in between each one for you to heal up and gather your bearings. You will be presented with many different weapons and bombs as you go through the levels and you need to choose the ones that you prefer to use. There are many different ending rooms since each of the DLCs are baked into the game as well. It makes for a lot of variety and of course the room layouts are randomized so don’t think that you can just memorize all of the spots.

Defeated enemies drop orbs which you can use to unlock permanent power ups as well as alternate costumes. Be warned that every weapon you unlock becomes part of the random rotations. So if you really don’t like a weapon, you should not unlock it. There is no way to turn off unlocked weapons unless you go into creative mode. For the most part I tried not to unlock new weapons after I got my initial set and just focused on mutations and the permanent ones. Still, it’s possible that you will miss out on some really cool ones as a result so you shouldn’t be too picky.

Each weapon has a rank from 0 to 10 and those ranks have 3 levels to them. As you progress through the levels in each run they will get higher. What that means is that you might start a run with your favorite weapon but it’s in your best interest to upgrade soon. Yes, that means getting rid of your favorite weapon sometimes but that’s just how it goes. There is no benefit to staying with a grade 0 weapon and in fact it’ll make defeating some bosses nearly impossible.

The enemies scale up with each room so you need to keep pace with them. In each level there are also scrolls which you can use to amp up the power of one type of weapon. Red, Green, or Purple. You want to focus on always using the power ups on whatever color you are going to prioritize. They scale like crazy with compound interest so trying to do a little of everything is a super bad idea. Definitely don’t fall for it and stick to one. That’s the best way to make a lot of ground here.

My favorite setup was the mega hammer and a freeze gun. I would just freeze the enemies in place and then land my power move. It’s not good against the boss at the shipyard but works on just about everyone else. I was able to use that combination to beat the game on my only 2 successful attempts. I have a harder time reading the enemy movements so going with the faster swords didn’t really work for once. The game also puts a lot of work in for setting up shields for parrying/blocking but admittedly I never really tried it. I mean literally I never used the shields. I feel like this game is more about DPS and I didn’t want to bother trying to learn how to use the shields effectively.

The game has over 110 trophies which is incredible. That’s thanks to the DLCs of course but I’ll take it. I got over 60 trophies during my run which was a satisfying number. Getting the platinum is not something that I’m really going to attempt though. It would definitely be really difficult as it is and you need total mastery of the genre. It would be a true milestone to get that though. It’s something that most players won’t get anywhere close to.

The graphics look pretty good. It has that indie type vibe to it while still being pretty colorful. It does well in the retro side of things and the soundtrack is also good. I would say that the Castlevania tracks tend to be the best ones though. The remixes were a blast and there was a lot of care put into that one. The Castlevania DLC also was the most story based one which was pretty cool. You’ll easily be here for at least 20 hours or so. Honestly I’ve been getting some pretty good bang for my buck lately as every game seems to last at least 20 hours or so. It’ll probably be time for the shorter games to make a comeback at some point but it’s just hard to turn down the longer ones.

Overall, I would definitely recommend Dead Cells. As long as you enjoy the Roguelite genre then you can definitely appreciate all the work they put into this one. The amount of content you get is super impressive and the gameplay is extremely smooth. Some things may be really difficult to figure out without a guide so I recommend checking in with the community. Then you will have fun unlocking the final levels and slowly improving your home base. You get to see new weapons and items pop up on the ceiling and I guess one goal you can have is to get them all up there. I don’t know if there is a reward for that but there might be one.

Overall 8/10

Sword Art Online: Echoes of Aincrad Review


It’s time for a game that I had to pre order immediately! Sword Art Online is one of those franchises with unlimited potential but unfortunately does tend to stumble. This game is not one of those times. While there are some gameplay limitations which I will get into, it’s clear that the developers had a very grand view of the world. They wanted to make this title feel as massive as the actual game from the anime and they succeeded. The game is over 25 hours and only covers 2 floors which is really crazy. Sadly I doubt we will ever get to see all 100 but it was still nice to see how in depth this one was.

The game follows the adventure of you, the player! You have logged into this game to have some fun but unfortunately get stuck in there along with 9,999 other players. The only way out is to complete the game and if you die in the game…you die in real life! You meet up with a bunch of new characters as well as some familiar faces from the anime. Conquering the game may be a difficult ordeal but it’s something that you are absolutely ready for. Your whole life has been leading up to this moment!

So lets go into the weaker parts of the game first. There are some obvious quality of life items missing from this title like the ability to access parts of the map that are not related to the current mission. This means that you have to play around in different missions before you can actually unlock the whole map. It’s a bit arbitrary and clearly set up that way to extend the game. There are also some pointless mechanics that never end up mattering and are seemingly just there to check off a box. This would be the platforming (Which is not very well done to be honest) and the multiple answers part.

No matter what you answer, the story does not change at all and the characters hardly acknowledge your answer anyway. Most responses are limited to nodding your head or choosing to “look confused”. If these choices weren’t going to matter anyway then I’d have preferred they make the main character real. Give him some voice acting and personality. The self insert just doesn’t work very well for games and it can be jarring to see him looking oblivious the whole time while everyone is fighting for their lives.

The game also does reuse a whole lot of bosses and minions. The in game reason for this is that the 2 floors will naturally only have a very limited amount of bosses. It can just get a bit old to fight the same boss over 10 times. They just color swap the boss and call it a day. I think the funniest part is that the final boss is a reused one except for the final phase that was brand new. Cmon at least the final boss should be completely new right?

So it did feel like this game had a tough budget at times. Someone also called it a walking simulator and I get it. The game has you run for large distances at a time without combat. Other times there is combat everywhere so the run will take forever. There are no beacons to show you where you should be going so it is also easy to get lost. Perhaps this is by design but it wasn’t a good one.

Now that sounds bad but these are all more in the way of nitpicks. On the whole the gameplay is very strong because the combat is great. That’s why we’re here after all and you can seamlessly master all kinds of weapons. I used a sword for the first half of the game and then the hammer for the second half. Each weapon has a lot of pros and cons to it. You can also level up your weapon class in addition to leveling your character. There is a whole lot of customization to be had here and unlike the enemies, your character is always changing. It keeps the gameplay really fresh.

I also did enjoy the story. It may be a bit slow at times but it’s clear that this was made with the idea being that it would be the first step in a whole saga. Many more floors and adventures could be added as DLC. If not…well then it’s true that at least 5-6 plots were not actually ended in this game. Also I wasn’t able to find the Kirito side quest before I beat the game so in the end he did not show up almost at all here. We got to meet him twice and that was it. I like the idea of being a random side character but would like to see the main plot a bit more.

The soundtrack is definitely solid. The main theme song/intro is super good. It feels like something right out of the anime and was really handled perfectly. The themes within the game are a little less memorable but still good in the end. The graphics are also very solid. Not top tier, but more like high end AA. Again, you can tell that the budget wasn’t massive but they did a good job overall.

The biggest factor in why this game is great aside from the combat is how convenient all of the questing is. You can pick up quests at any time and resume whenever you want. Don’t want to be locked into a side quest for long? Well, you aren’t! You can resume progress at the exact point you left and keep on moving. You also keep your EXP whenever you lose a fight so you are constantly getting stronger. There is also a perma death mode for those who want to try that but fortunately there is no trophy for that.

Getting the platinum feels achievable here even if it would probably take a very long time. There is a side quest about defeating a level 200 enemy which seems absolutely crazy. I don’t see myself being able to conquer that for a little while but I do look forward to grabbing more trophies. I feel like the best time to aim for a platinum in a title like this is when the game is still fresh in your mind. You’ll have gotten a lot of the trophies naturally just by playing the story. There are no missable ones either so that’s another thing that is very gamer friendly.

Overall, I would definitely recommend this title. The game can be a little rough around the edges but never stops being an absolute blast. I’ve said this many times in the past but a game’s ultimate goal is to be fun. I had a lot of fun playing this one between all of the voice acting, solid combat, great story, etc. It’s the kind of game I could just keep on binging without needing any breaks. You just want to see what the other weapons feel like and slowly unlocking each map feels incredibly satisfying. If they ever make a sequel for this one then I’d definitely get it day 1. Less guarantees on DLC though since I don’t usually tend to buy any of that.

Overall 8/10

Phoenix Wright: Ace Attorney Trilogy Review


Phoenix Wright is one of those game series that I have seen around for a very long time but never got to play before. With the collection being on one of those big PSN sales, I knew this was finally my chance! It is definitely a pretty great collection and the games give you a lot of bang for your buck. This collection took me over 90 hours to complete which was intense! I came super close to hitting that 100 hour milestone.

The story follows a young man named Phoenix who is a defense attorney. He wants to help the innocent and prevent them from being sent to their death. See, in the future there are so many crimes that court cases are only allowed to take up to 3 days. If the defendant is found guilty then more often than not they are put to death. The prosecutors will use any trick up their sleeve to win a case and so Phoenix has to spot the contradictions in the evidence. If he is able to do that, then he will be on the right side of history.

Each game has a similar setup but the main prosecutor tends to change. The first game focuses on Edgeworth who knew Phoenix back when they were kids. They have quite a lot of history and so Edgeworth gets to have a full character arc. The second game has Franziska who is quite ruthless and whips anyone who annoys her. The games don’t mind getting a little extreme in this sense. What other franchise would actually have the judge allow whipping in his court right? Like with Edgeworth she does get a good amount of character development by the end.

The final game has Gadot has the main villain. He has a whole mystery going on that is unveiled as the final game gets to the end. While he felt like the weakest villain which was an interesting way to end the trilogy, I do have to admit that he had the best lines. Pretty much everything he said about the coffee or his abstract messages were just fun. So he definitely grew on me by the end.

Something the games really had going for them was the strong character roster. The supporting characters are a lot of fun. Mia and Maya have really big roles throughout the games and are people that Phoenix can rely on. Mia was really portrayed as the strongest character in the series and you could argue that she still has that spot by the end. Maya goes from being a total novice to actually challenging Phoenix in the final case. She really came along way there. The villains I already mentioned are really good as well. It doesn’t mean that every character is fun, some are a bit overplayed like the old lady. Whenever she appeared I’d have to shake my head. In a way the world feels too small when you bring a character back too often.

The games also did a great job of constantly switching things up. You end up playing as different characters as the games go on like when you play as Edgeworth or Mia. That just helps to keep everything really fresh. Seeing young Phoenix as an unreliable witness was intense. It really reinforces how you can’t trust anyone who is on the stand.

So what’s the gameplay like? Well, you have two sections, free roam and then the court case. In free roam you switch between different areas and talk to people to get evidence. You can also present evidence to people in order to get some reactions and obtain some clues. You will also click on different objects in the background like something in I Spy to get more clues. The toughest part can be deciding what to show each suspect or making sure that you have clicked on everything in the area. So you have to be very methodical. One thing you will figure out quickly is that every person should have 4 lines of dialogue. So if they have less then you must have missed something.

Some cases will add bonus gameplay styles to this like when you have a metal detector or a spray that can locate hidden blood splotches. The meat of the game is in the courtroom though and that’s my favorite part. Basically the witnesses will say 4-6 things and you can press or object to the statement. Generally you will need to press the statement first and then object to the one that is wrong. You will have to prove the contradiction by presenting a piece of evidence. It’s a lot harder than it sounds. Sometimes it is incredibly difficult to find a contradiction and I died many times in this game. It is rather brutal, if you don’t save the game midway then you have to replay a large chunk of the case. Definitely keep a backup save at the ready because it is possible to get save locked here.

The game isn’t a graphical masterpiece though so you shouldn’t expect too much there. There aren’t a lot of animations as most of the story are just still images. There is also no real voice acting outside of the characters yelling objection in the court room. I’d like them to add voice acting to all of the dialogue at some point. It would just make this feel more like an authentic audio book. So the games are very strong but they succeed more on the premise and gameplay than on the technical elements around it.

Technically there isn’t a lot of replay value once you beat the game. It’s not like there are bonus paths, you either win or you lose. Still, at over 90 hours you don’t actually need any replay value. I obtained the Platinum when completing the game because I made sure to go back and get answers wrong as needed. You’ll get most of the trophies naturally but can definitely work on getting any you missed as a form of replay value.

Overall, This was definitely a great trilogy. On its own each game may be more like a 7 because they are just lacking a bit in gameplay but together this just makes such an incredible narrative that I had to bump it up. I’ll definitely be curious to see how the next games play out. I’ll miss Phoenix being the main character as the next trilogy switches but I’m sure they’ll do a good job with the next one. It’ll probably be a while before I get the next trilogy though.

Overall 8/10

Sonic Racing: CrossWorlds Review


I’ve finally managed to grab the new Sonic racing title! Crossworlds always looked like a lot of fun. At the same time, it’s a bit hard to justify getting any racing game for $60. Fortunately it was on sale for $20 for Prime Day and that’s when I realized that this would be the perfect time to take the plunge. The game definitely holds up and really has a lot of content built in throughout the game. There are just so many characters, stages, and items here.

Naturally I went through the grand prix mode first. There are 8 tournaments and then you can play them all again in mirror mode. Each race will really push you to your limit as you try to come in first. There are quite a few speed levels in the game and the faster you go, the smarter the A.I. gets. So you will really want to keep that in mind here. It would be nice if you could jump right to the highest speed but you have to beat all cups on a lower speed to unlock the higher one. The gam is really made to force you to play it over and over a lot.

I think that can be a little annoying with how direct the game is about this. It has enough content where it doesn’t need to artificially extend it like that. At least if you ask me that was unnecessary. I did have fun beating all of the cups and am nearly done with beating them all a second time. You will really learn the ropes by the time you’re done with this. It’s also worth noting that the game starts you off with driving assistant on by default. Basically this prevents you from crashing or falling off a stage.

It’s nice as a form of training wheels and the catch is that this makes it impossible to get some of the red rings. If you want to get all of the collectibles then you’re going to have to work hard and drive on your own. I thought that was a pretty fair way to do things. You need to pay some price if you’re using an assistant like this.

Of course aside from the grand prix selection there are a lot of other modes. You have time attack mode and free racing. Then there is the racing park which has minigames that you can play. There is also the online races of course and thanks to the free PS+ weekend I actually got to check that out. It is really fun to play against other players online. I was surprised that the cars keep their customizations and items though. I suppose that means there will be an actual tierlist in the Crossworlds meta.

You can also use the online as a way to play the new DLC stages that you haven’t actually purchased yet. I’m glad that it doesn’t just lock them out or anything. The game makes sure to keep them tempting at all times with how the locked characters/stages will stay on your homescreen though. Basically the game is reminding you not to forget about all of this. The prices aren’t bad so if you really enjoy the game then you should consider buying everything. Personally I just don’t buy DLC very often at all.

As for the graphics, the game definitely holds up really well. The colors are super sharp at all times and there is a lot going on within the matches. The items are all really fun to watch even if they can be hard to keep track of at first. This game prides itself on being chaotic and lives up to that reputation. Especially on the faster speeds where things are really moving.

The soundtrack is also really good. There are a ton of remixes here so as long as you enjoy Sonic music then you will have a great time here. The main theme may not be the greatest Sonic tune that we’ve had but it’s still catchy. I was mainly listening to that tune while writing this review. You do feel like you’re about to get on a grand adventure. There is a lot of replay value here between the multiplayer mode and all of the online features. This is a game that will clearly keep on being supported for a very long while.

The customization also adds a whole other layer to the title. You basically have to try and get a ton of customizable equipment throughout the game and then see what you like to use the most. You’ve got tons of cars, wheels, horns, etc. For now I haven’t spent too much time on this and just picked the Shadow car with whatever items I had on hand. For the pre set boosts I picked extra rings and boosters. Generally I’m just not a big customizations guy. I’ll use whatever you’ve got and then go on to have a blast. It may come back to bite me in online races but that’s just how it goes.

The game has a pretty detailed tutorial so don’t be afraid to check that out if you feel a bit overwhelmed at first. Since this game is still getting updates, you will get a ton of pop ups when you first turn the game on. That is completely normal though. I unlocked over 10 characters and about 40+ items when the game first loaded. It’s honestly pretty exciting because it shows you how much free DLC the game got before it moves onto the paid model. Sure it’s probably a tactic to make you more willing to spend but since that tactic helps the player out, I’m totally cool with it.

Overall, I definitely recommend this game. It puts the racing genre to great use and pushes the genre about as far as it could go. I do wish we had a story mode though. Even a barebones one would have been nice just to have had something on the single player side. I suppose it just wasn’t meant to be in this case. A racing game doesn’t need one but it’s a little cherry on top of the package. As long as you like the genre then you should check this one out right away. I don’t see very many racing games coming close to this one anytime soon. It goes without saying but I would even put this one above Mario Kart World.

Overall 8/10

Donkey Kong 64 Review


It’s time to play a very infamous DK game from a long while back. This is one of those games that you either love for how ambitious it is or it quickly begins to feel overwhelming. I’m not often a big fan of these old Rare titles but this one was actually pretty good. I definitely get how switching between characters so often feels unnecessary, but the character points are close together. Ultimately the fun gameplay and smooth controls helped to make up for some quality of life features that were not present.

The game starts with he DK crew being kidnapped by the powerful King K. Rool. DK will now have to save his friends and put a stop to all of the madness. He will need to gather 100 Golden Bananas along with a host of other items. It won’t be easy but DK is not the kind of guy to back down from a fight. King K. also has many minions at his disposal so fighting through all of them won’t be easy.

The gameplay is that of your classic 3D platformer. You will run through various worlds looking for collectibles. Each world has a set formula. There are 25 Golden Bananas in a world, each Kong can get up to 5 of them. Each Kong can also get up to 100 normal bananas, reaching 75 of them gets you a medal. You need 15 medals to unlock a sci-fi game that you have to beat in order to get a coin that lets you complete the game. So this title is definitely not shying away from its genre of being a true collectathon. Of course that was never really in doubt.

What this game does well is not force you to come anywhere close to 100% in order to beat the game. That should always be reserved for people who really want to do that and you can reward them with a secret ending or something. For example you only need 100/200 Golden Bananas and 15/35 Gold Medals in order to clear the game. I like those odds pretty well so I never felt like I had to be really exhaustive when playing through the game.

That said, I did manage to beat most of the opening worlds because in a way you save some time there. You are already familiar with the layouts after all so you may as well just finish them off right? Then for the final worlds I could go a lot faster and ignore most of the Golden Bananas as I raced to the boss. It’s just a really good balance and it’s clear that a lot of time and effort was put into these level designs.

Naturally I liked some worlds more than others but that will probably vary based on the player. For example my least favorite world was easily the underwater one. Swimming just takes too long and it’s really hard to tell where you are going. Then my favorite world was either the forest or the haunted house. There was a lot going on there but it never felt too overwhelming. In short it was the perfect balance for what the game was trying to do here.

One quality of life feature I would switch is how the power ups worked. So basically each Kong gets a power up or two in every level. You have to find the huts and get stronger. Then when you recruit a new Kong, you have to go back to the old worlds and get the power ups. Once you are in the final worlds then you can do this at one time but this did require a lot of back tracking throughout the game.

In some ways I guess you could call it a Metroidvania in that sense. Again, the game was pretty good about this. Backtracking doesn’t feel as bad as it could have since there are a lot of quick travel points. The game also does a good job of pointing out where you haven’t been yet. It’s not perfect as some mechanics are really not explained well but you can’t win them all. On the whole the game does a lot more things right than wrong.

The difficulty is fairly high though. Without rewind you can actually expect to lose quite a few times. Specifically the minigames are really unforgiving. You have to complete several tasks under a strict time limit and I dare say that I would have lost at least half of them on my first try. The final level is also intense with another strict time limit. The more blue prints you unlock ahead of time, the easier this will be. Each one unlocks another minute which is handy. You’ll likely get a ton of them just from playing the game normally though.

On the technical aspects the game holds up really well too. The graphics are colorful and really pop out at you. These were the Kongs in their ultimate designs. The levels are really colorful and this title must have pushed the Nintendo 64 to its limits back in the day. The soundtrack is also far better than I expected. I have to be honest and say that I was not expecting much. The DK games tend to sound okay but usually don’t have too many stand out themes. This one actually sounds really good throughout. Additionally even the jingles are really catchy. So yeh I was definitely very impressed with this one all the way through.

Naturally there is a lot of replay value here. I beat the main game in under 20 hours but getting the rest of the collectibles will likely double the playtime. This is the kind of game that gives you a lot of bang for your buck so you definitely wouldn’t want to miss out on it. If you’re worried about the backtracking and all, just know that it is considerably less time consuming than the Bano-Kazooie game. It’s also just really lenient with how low the game completion requirements are.

Overall, Donkey Kong 64 is a reminder that some of these older games have really withstood the test of time. It may be no Bananza, but it can hold its own with most of the other DK games. It was also nice to see a full fledged story with some actual voice acting. It’s not like the story is ultra deep or anything but honestly it’s just something that I can’t help but appreciate because it’s really not a guarantee in the present day. I look forward to seeing what other gams Nintendo adds to the online service.

Overall 7/10

Greak Memories of Azur Review


I have to say this is a game that I didn’t know about before it came out. It’s got a fun teamwork mechanic like the Trine games and makes for a pretty good adventure. After playing it, I’d definitely be hyped for a sequel. There were a lot of quality of life features contained within the map and gameplay as well. The only strike against the game is really just how short it is.

The title begins with the main character needing to find his brother and sister so they can all get off of a doomed country. The people of the kingdom are building a giant airship in order to escape but they will need some special artifacts before going. The three main characters will grab these before leaving but it won’t be easy. There are enemies around every corner after all and they are definitely not here to make friends.

Each character has a different gameplay style. The main character plays the way you would as if you were someone like Link from the Legend of Zelda. You have your sword and you slash away at the enemies. Then your sister has the ability to float and shoot energy blasts. Definitely a really handy power and in some ways she feels like the most powerful as a result. Finally the older brother can use a grapple hook to cross large distances and has a shield that can block any energy attack.

There are puzzles that you have to solve by using each character’s unique abilities. Digging, Grappling, Floating. The puzzles are handled pretty well and have a solid amount of variety to them. The game was never too overbearing in this way so I appreciated that. The combat is also good although it does get pretty easy once you figure out one simple thing. Touching enemies actually doesn’t damage you. I was trying to be super careful not to bump into any of the enemies while attacking and so I thought the game was very difficult for a minute there. There was just no way to time everything perfectly but since enemies don’t hurt, it quickly became a full 180.

The game becomes super easy by this point because you can run into enemies with reckless abandon. There is really no downside to doing so after all. So that was definitely surprising. This game is more about having fun than being a challenge which can be a nice change of pace. You get to just embrace your power here and the final dungeon is the only one that actually forces you to use a lot of teamwork among the 3 characters.

Part of the reason for this is that the final member of the trio doesn’t even show up until near the end of the game. The adventure is nearly over by the time that he joins so you would really need to pick up a sequel to get to play as him more. It is also worth noting that a lot of the trophies in the game are missable so you should be very careful before you embark on the last journey. There is no stage select or anything like that.

The trophies will definitely help for the replay value though. Getting them all will take some serious time since you will also have to beat the game in 3 hours. It’s definitely doable but will take some trial and error. There is also another one about beating the game while only saving 5 times or less. You could maybe do both of those trophies at the same time since not saving would definitely save you some time.

The graphics are definitely pretty good. The art style is certainly charming and everything is very bright and colorful. The soundtrack isn’t particularly memorable but it’s not bad either. So on the whole there are a lot of positives to be had here. The technical aspects hold up well. As for the quality of life features I mentioned, the maps are very clear. Each character with an important conversation will have a yellow exclamation point above them. The item menus are good and the save points are spread across the world very well. There aren’t large gaps where you cannot save or anything like that.

The story may not be the most interesting but I was glad to have one in general. There are also little cutscenes at different points in the game. There is plenty of room for a sequel as well so maybe we will see Greak return some day. This time the characters would probably be together from the start so you could have the teamwork levels start right away. I can easily see that making the game more difficult.

Switching between the characters is seamless and all in real time so you could make for some really fun battles that way. The A.I. helps out a little bit when you’re not playing as a character but they tend to be lackluster. The damage that the other characters take also sticks around so if you don’t switch back right away then you’ll get a game over. Each of the characters have their own health bars after all as opposed to a big shared one. You have to eat different fruits and use items to get the health back.

Overall, Greak is a pretty good game. It’s what I would call a basic Metroidvania. There is a little backtracking but for a 4 hour game there isn’t a lot of time to be going back and forth like that. As you can imagine, the game is really over before you even know it. That said, the game is not all that expensive. So you should check it out and think of it as a fun proof of concept game. Hopefully it gets a full length sequel at some point. In the meantime this works as a perfect example of a game that is pretty fun and isn’t trying to be super ambitious. It’s meant to pass a few hours by with tight gameplay and succeeds in that mission.

Overall 7/10

007 First Light Review


This was a game that looked like a blast right from the start. In a way First Light was kind of like a successor to the old Uncharted franchise. Yes this would be about James Bond but there was more of a focus on the hand to hand combat than on the gun gameplay. Can’t really say I minded that all that much. After all I love the hand to hand gameplay. Throw in a compelling story and you really have a great title here.

The game is essentially an origin story for James Bond as we start the game with him being a soldier. After one mission goes haywire, Bond ends up joining M16 and trains to become a numbered agent. Along the way he will have to deal with powerful rival agents and an information leak that could end the civilized world. Fortunately Bond is ready for all of this. He’s never been the kind of guy to shy away from a fight after all.

Bond is one of those characters that I don’t generally like. I feel like he tends to lose far too quickly in most films and gets outsmarted all the time. He’s also way too girl crazy and this comes at the expense of the mission. While those traits still exist in this game, they are certainly not played nearly as much as in the movies. Bond is much more focused here for the most part even if he still makes time for a few one night stands every now and again. That keeps him from being a great character but at least he came a lot closer here than he ever did in the movies.

The game is fairly long so you won’t beat the campaign too quickly. It’s certainly not 20 hours but is easily in the double digits and I was satisfied with the campaign. There are 10 main chapters here and there are a lot of collectibles and extra dialogue options in each level. Unfortunately the simulator mode is online only which is a shame since that part is supposed to be a whole lot of fun. I guess I will work on playing through that during a free PSN weekend or something like that.

For the gameplay, the action part has you focusing on lots of punches and grabs. Grabs are completely broken in this game. They go through any attack and you can trap enemies in unescapable combos. They only don’t work on bosses who are immune to physical attacks and you must use the environment against them. Not a problem, there are always a lot of things to throw everywhere. You also have your gadgets which can short change any fight. Each gadget can one shot the opponent standing in your way.

I think the goal was to make sure that the game is accessible to everyone and for that reason it is a little bit on the easier side. Tere are times you will die though. I definitely died in quite a few of the shootouts which are the toughest part s of the game. The stealth and hand to hand parts though? You will breeze through those.

For the stealth there isn’t much of a punishment to failing thanks to the bluff mechanics that are around. Just back up and start again or use one of your gadgets to stun the guy and walk past him. Likewise for the punching parts, if they manage to land a blow on you then you can just run away. Your health regenerates really quickly so you can go back to full health and then fight again. So if you really want a challenge then you should probably start on hard mode.

I gotta say that I approved of these mechanics though. It’s going to be hard going back to normal stealth after this since all of the bluffing just feels so satisfying. Additionally you feel the impact from every punch. The combat is super satisfying all the way around. I really don’t have anything bad to say about the gameplay. It is always consistently top tier and you have a whole lot of freedom to attack the levels in any way that you want to. I certainly have a lot of fun with freedom like that.

If I had any kind of nitpick with the game it could be that at times the story could move a bit slowly. I really enjoyed the intro, the climax, and a lot of stuff in between but then sometimes things would go a bit slowly. Walking through the villain HQ in the arctic for example was a bit on the slow side as you must maintain your cover and can’t just go in blasting. I know why we had to be subtle but I just wanted to get on with it. If anything I wish that the final part could have been longer since having to play as Bond without any gadgets or special powers was fun. It lets you see just how strong he still is even without any kind of backup like that.

I’m betting that the sequels will only continue to add new gameplay styles and gadgets to the mix so I’m sure things will only get better from here. Of course with a different game studio coming in that may not be as much of a guarantee as I was thinking. Either way I have high hopes though. This is definitely the kind of game that you should play right away. The story is still very good even if I thought it had some pacing issues. The villains also end up being quite memorable. The best boss fight in the game is pretty early on though where you have to take on two assassins at once. That was a great fight, wish we could have gotten more like that. Later on the bosses are all immune to physical attacks like I mentioned before so they are a bit more gimmicky than the usual battles.

Overall, The term “AAA” may have taken some shots over the years but this is exactly the kind of game that you would think of for this acronym. First Light feels like a game that had a lot of development time put into it and this was not wasted. Every part of the game is treated with a lot of care and dedication. The gameplay is smooth and every technical element is accounted for. There may have been one or two times where the game crashed but it auto saves constantly so you don’t lose much progress. All of the classic quality of life features are in this game as well which is another credit to its favor.

Overall 8/10

Hollow Knight: Silksong Review


It hasn’t been super long since I played Hollow Knight so I was definitely ready to check this one out. Silksong is known as being even more difficult than Hollow Knight so I was really excited for that. There was a patch though so the gap has definitely been reduced. On the whole I think it is safe to say that Silksong may be a little more difficult….maybe. Honestly it was really close. The final boss is definitely easier though.

The game centers around Hornet, who is abruptly kidnapped from her land and taken to the mysterious Citadel. She wants out of this place and intends to slaughter everyone in her way. If anyone surrenders then that is fine but most of these creatures just want to fight it out anyway. Fortunately Hornet is no stranger to combat and I just love how aggressive she is throughout the whole game.

It’s a major reason why this one beats the first Hollow Knight for me. Hornet just has such great dialogue throughout the game and that adds so much depth to the title. The plot feels a lot more detailed as a result and she even has her own rival to deal with. A lot of the characters like to talk very vaguely like in the first game but Hornet just throws in a few threats and they cease all of that foolishness.

As for the gameplay, special attacks are much less of a thing than in the first game. You are instead using a bunch of loadouts based on your crest. There are around 8-9 different styles to use. I unlocked most of them by the end but mostly stuck to the power crest the whole time. It’s a bit slower but the downwards slash covers such a wide area. I was able to use that to successfully trounce just about every boss. The only time I had to switch was in the final rival battle where the Beast Crest carried me to victory. Each crest has its pros and cons so it will all depend on your battle style.

For example, the beast crest does not allow you to heal but you can use a primal attack that drains your opponent’s health while you fight. So it’s really risky but you do deal a ton of damage. That was key against the rival because I just couldn’t dodge her attacks consistently so trading blows was my best chance there. You also have a lot of accessories that you unlock throughout the game but they tend to be a whole lot weaker than the Hollow Knight ones. Aside from the map and collecting beads along the way, the rest of them don’t tend to do much.

I would have liked some stronger items to really incentivize you while walking through the map but I guess they didn’t want the game to get too easy. As it is, there is still a good amount of variety as you play through the game with your gear. Some abilities also tend to be huge game changers like when you get the double jump. Of course I got that after beating the final boss so it sure felt pretty late in the game.

There is a good amount of replay value to be had here as beating the game is just the stat. You will unlock a third act when you go down the true ending path which adds new bosses and such. Considering that the game was $20, this is really a steal. It’s just hard to beat that kind of a deal. The main campaign took me around 20 hours and getting the Platinum would likely be at least another 20-30.

The bosses are also well crafted. They’re all very different so one boss that might be super difficult for me might be easy for you and vice versa. It just depends a lot on your fighting style. In general I would say the best thing to do is fight slow and methodically look for counter strikes. That’s not generally how I play games but in this game it makes sense because their attacks deal a ton of damage. Just eating one attack will significantly set you back so you don’t want that to happen.

Go slow and you’ll eventually win. If I have a small nitpick it is that there should have been a few more quick travel points. Based on where you want to go, there will be times where you have to cross a long distance on foot and it’s a journey that you will have already done many times before. So you don’t really want to do it yet again. Not a big deal overall but you do start to feel the repetition a little bit by the end. Just one or two more train stops could have solved that issue.

As for the graphics, the game looks great like you would expect. The characters are really striking and the special effects are on point. I like the mini cutscenes that play every now and again as well. These are all small things that helped to pass the first game. This was really a worthy sequel. The soundtrack is a bit more on the forgettable side though so that’s one thing that this game does not have in its favor.

Overall, Silksong is definitely a game that I would recommend. It’s a great game with a whole lot of content and it was all crafted very carefully. there is a lot of replay value here and I will definitely be hyped when they announce the next big title. I know everyone is hyped for the Sea of Sorrow expansion in the meantime though. I’m sure that will be great as well but nothing beats a whole new game. Perhaps a crossover where you play as both characters or something like that. If you haven’t played the game yet and are worried about the difficulty, I would advise you to play it anyway. The difficulty level is high but it’s always in a air way. When you die to an attack, it is one that you definitely had the opportunity to dodge.

Overall 8/10

Poppy Playtime Chapter 5 Review


It’s time to return to Poppy Playtime! I think the biggest mandela effect here is that it’s Poppy Playtime vs Poppy’s Playtime. I dunno I’m used to the latter version but apparently it’s never been like that. The adventure continues on here as the lead is still stuck in this facility with no way out. This place sure was huge and it looks like the journey to the end is going to get a bit longer for him. If you thought that the villains were out of cards, think again!

The game picks up where the last one left off with Huggy Wuggy about to finish you off for good. There is no escape, no way out. Only death awaits but fortunately it turns out that there was a door behind you so you escape with that. At this point it’s hard to say if there is anyone left to save so you just have to get out of the facility but there appear to be more creatures across every corner. Additionally we learn a bit more about the origins of these creatures.

Chapter 5 brings in the main gloves from the first 3 games but changes out a few of the ones from game 4 for new controls. You now have a steam hand that can be used to overload doors and push objects as well as an elemental hand that can control the powers of fire and ice. It allows the game to have fun with more puzzle variations outside of the usual hand movements. As a result this is the first time I’ve completed the game without needing to use my grabbers over 200-300 times and got that bonus trophy. So that was pretty neat.

As always there is going to be a big mix of chase scenes and puzzles. The chases tend to be my favorite as they can get legitimately difficult and force you to really memorize the map. The toughest part is always transitioning from crouching to running. I tend to get eaten a few times during the chases but the check points are spaced well so retrying isn’t a big problem. At most I can say it would be nice not to have to sit through the quotes every time you die but that’s a staple of the series.

Most deaths are also spaced after an unskippable cutscene so you don’t have to wait too long. The only exception is during a tense game of green light/red light. Although it’s not like I died a ton of times so maybe there are other tricky death points. As for the puzzles, they are consistently better than other games. Puzzles can be really hit or miss for me but most of these felt rather balanced. There are maybe a few that are super unclear but most of them you can brute force your way out of when needed.

This may be the darkest game in some respects. It’s hard to say though, maybe that should be the earlier part with the hour of joy. You get to see a lot more of what the kids and toys had to go through here. While it is done stylistically with the toys, the whole intro is pretty disturbing with the outimals. The game uses your imagination as the scare factor here which is how it can keep to a T rating. So you are given enough tools to picture what happened without seeing anything. The better your imagination, the darker it gets. All in all, nothing too crazy but the game does want to really remind you how tough things are.

We don’t have the kid in your ear trying to tell you that everything will be okay this time after all of the twists in the 4th game. So this time you have a little guy here as your moral support but he wanders off for most of the game anyway. As a result the game is a little quieter even with the various audio tapes around. This was nearly the first game where I got all of the audio tapes on my first playthrough but unfortunately I missed one which held me back. I saw the VCR and everything but could not find the tape.

The graphics have definitely improved from the last game. I would say without a doubt that this is the best looking out of the Poppy games. They’ve done a great job with the colors and designs. I would also say that the sound effects are nice and eerie for the game. There isn’t much of a soundtrack here but I’ll give it a bit of a pass given the horror vibes of the game. Not a full pass mind you since horror games should still have great music but at least I understand where it’s coming from.

The game is fairly short like most Poppy titles but does last for 5 hours which I believe does make it the longest game in the series. It’s a bit easier than some of the earlier parts but still has enough difficulty where I would expect you to lose several times during the playthrough. There is an extra trophy in it for you if you can beat the game without dying though. Getting the platinum would be very difficult in this game because of how specific the trophies are. You would need to complete the game under a certain time limit and without dying. Given the constant auto saves, it’s a bit tough to get around that but there is probably some trick to it.

Every game has a big boss and of course this one is no different. She has a fairly strong powerset even if her design isn’t quite as scary as most of the previous enemies. They’re going for more of a crazy angle with her. I’d say she leaves more of an impression than the crazy doctor from a while back and even beats Doughy but is not on the level of Huggy Wuggy or Catnap. Those bosses are definitely all time threats.

Overall, I definitely recommend checking Poppy out. There are a few glitches that will cause you to have to restart the game but that’s normal for while it is new. A patch will probably fix this. Just try not to go too fast, the glitches tend to happen if you do something before the game is ready for it. This especially happens during one of the flashbacks where you have to pick some toys up. You never lose too much progress though. As we get closer to the end, we’ll see what the main character can do to finally get a win here. He is probably going to need a full on hand gun at this point. The game ends on a pretty weak cliffhanger but I’m sure there will be a lot of fun theories to come out of this. Either way I will definitely be there once episode 6 is out.

Overall 6/10

Ball X Pit Review


I’m a really big fan of roguelike games at this point. As long as there is some way to get stronger while you are playing then I am definitely game. So by all accounts this one would be up my alley. To an extent that is the case and I had a good time but it does feel like the game made a few key missteps. One of them is adding in a gardening/town building mechanic. Lets keep that stuff in Animal Crossing! As far as this game is concerned, I just wanted to dive into the action.

This is essentially an endless runner in terms of gameplay except there is an ending so that’s not quite right. Basically you start off with your baseball that you shoot at enemies automatically. It will bounce off of the enemy based on the angle and then go back to you. You will want to catch the Baseball and then send it right back at the enemies. This will save you a few seconds per throw. As you progress into the level you will get level ups and new powers. They all reset once you lose or complete the level but you keep some permanent stat boosts through the XP that you got at the very end. Each level is around 10-15 minutes in length.

I got to play this game thanks to the Nintendo Game Trial which is a super cool feature. It’s not something they do super often but it’s always great to see and makes a real difference if you are unsure about a game. Or in my case, if it’s something where you can play the game enough to do a review without having to buy it. This game makes sense for a trial since it is virtually endless but without a story there wasn’t a reason for me to keep going. I made sure to eventually beat level 1 after about 15-16 tries and then I was satisfied.

Once you beat a level, you cannot move to the next one until you beat it with a second character which means a lot of rinse and repeat there. Based on the icons for the next levels this would grow each time. So soon you would have to beat the level with 4 characters for example. It’s an interesting mechanic that forces you to try everyone out. It’s the first time I’ve seen such a mechanic be mandatory though.

Let me not make it sound like I’ve played a ton of these though. I’ve played Vampire Survivor and a Justice League mobile game which had the same concept. Both of those were vastly superior to this game though. The movesets were more fun and the games had a lot more variety. It feels like the budget was a bit lower on this one and so the repetition becomes more obvious. It still takes a lot of strategy and memorization though so this game isn’t for the faint of heart.

Yes, you have permanent power ups so eventually you will win without a doubt. That’s the appeal of the genre but how quickly you progress is really up to you and your talents within the game. You’ll gradually see which power ups are worth obtaining and which ones aren’t. There are a lot of different weapon and ability combinations as well and I imagine those you will have to learn through classic trial and error.

So why don’t I like the building aspect? Well for starters it is throwing another grind on top of the main game’s which is already considerable. You have to find logs and stones in order to make houses which allow you to unlock new characters. You then have to play a pinball minigame to break the houses and can only play it once per run. It all just feels like a distraction from the main game. For this genre the most enjoyable part is just getting into the action. The building parts feel a whole lot clunkier.

If you’re going to do it, there shouldn’t be a pinball game. Just let me make the houses and watch them grow over time. That would be so much more satisfying and would just make for a better form of side content in the long run. The main gameplay is pretty fun as it is and the title could stand up with that alone. I would remove the need to beat every stage with every character though. I feel like the game should just put some good rewards to make you want to do that without forcing you into it. Then down the road I would do it and the game wouldn’t feel as repetitive.

The graphics are fairly decent. Nothing as good as the cover art/promotional images for the game which are incredible. Still good though, you won’t lose yourself in all of the explosions or anything like that. The developers clearly have a flair for the dramatic which works well for this kind of title. The soundtrack is more on the forgettable side though, nothing like Hades. I feel like more Indie games should invest in having a great soundtrack or some customizable music options. It would really help to support the gameplay quite well.

Of course you can’t knock this one for a lack of replay value. The stages being at 10-15 minutes long in length is great for replaying. You will be going through them a lot after all so having the levels be 20+ minutes or anything like that would have been a mistake. This feels like the right amount of time and it’s also clear that the game has hundreds of hours of content in it. If you want to beat everything then it is going to take you an extremely long time to get there. This game gives you a lot of bang for your buck.

Overall, I feel like this game is entering a heated market right now with the genre being so popular. It is unfortunately not going to be up to the task of conquering its rivals but I do think this is a fun game. It is a title that I would play a lot more if it was free. If it had a real story, I dare say that I would have purchased it on the spot. Alas that wasn’t meant to be. I would definitely recommend picking it up if you are looking for a fun game to play on the side though. It is the perfect palette cleanser.

Overall 6/10