Frogger’s Adventures: Temple of the Frog Review

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I saw that the next Frogger game was only about a buck on Amazon so I realized that I needed to snag it. Who doesn’t want to start off the day with some nice Frogger adventures right? That being said, shipping was 4 dollars so it nearly hit the 5 dollar bin. It’s a very short game so that’s definitely more or less what it is worth. You can beat the game in about an hour if not sooner. The gameplay is fun though and while one aspect worries me, it’s a wholesome game. (Like the 1 dollar pizza stores it will satisfy your craving for a delightful experience)

The game starts with the bigwigs calling in Frogger. They need him to find all 4 of the legendary elements, defeat the bosses who guard them, and liberate the Frog Temple! Frogger’s on board with this since he’s always wanted to leave the swamp but pretends that he just wants to stop the villains. The elders let him go and Frogger gets to work at doing what he does best…knocking out the baddies!

After the interesting (glitchy) PS2 Frogger game, it was nice to see one go back to its routes. This is the Frogger that you’ve likely grown up with as you move from space to space. You’re not dodging cars too often here as you’ll be dodging characters and animals the whole time. You can only move one space at a time usually, but you can jump which lets you cover 2 spaces. You can press B to stick your tongue out, but that’s only good for grabbing butterflies which gives you lives. Use L and R to turn Frogger around. These are the only controls in the game so you’ll be able to master it in seconds. The simplicity is what got Frogger popular in the first place and I can see why. A lot of simple games became masterpieces like Mario, Sonic, Pac-Man, etc. Of course, complex games can also go down as legends like Final Fantasy, but that’s another story.

There are 5 worlds and each world has 3 levels. They range in difficulty from easy to relatively difficult. None of the levels will stump you for very long which is nice. You get 5 lives and if you lose them all you can just hit continue. What worries me is that it said you only have a few continues left and the number started to go down. I completed the game before it hit 0, but I get the crazy feeling that it’ll take you back to the beginning of the game if you lost it all. Surely this wouldn’t be the case…right? I’m going to assume that this isn’t true but if it is and I had lost all of my lives, I’d probably deduct another star from the score.

The graphics aren’t bad. They’re decently bright for a GBA game and the sprites are on point. It’s not one of those games that will make you take a step back, but considering that the game feels like it had a low budget otherwise, I’d say that it did pretty okay for itself. The soundtrack is utterly forgettable though and you won’t be able to remember any of the tunes. It’s as generic as it gets and this felt more like the game you’d expect.

We have to address the elephant in the room, the game’s short length. It’s hard to justify a game only having 1 hour of content. There is no replay value either since there is nothing to collect. This will definitely be a 1 and done experience so you definitely have to get invested into the game. I enjoyed the gameplay which is why it has a positive score, but if you bought this for full price back in the day you should definitely be pretty upset. I wouldn’t pay 30 dollars for one hour, much less 50. That would be crazy and you’d basically be spending a dollar for every minute that you play the game. No, that definitely doesn’t sound like a blast to me. Keep the length in mind when you shop for the game, you need to get it at a good price.

The story is pretty forgettable, but that’s fine. For a game like this, you don’t expect much. I am glad that the game actually did have some bosses though and slight voice acting at the very end. That was a nice touch. The game was fairly innovative with the bosses considering that they were working with a very limited style of gameplay. It was a good test for my reaction times that’s for sure. The final boss nearly nailed me a few times, but I definitely wasn’t going to go down easy. They had some good designs as well.

There’s one part of the game where it tries to troll you so watch out. It says that you need 50 coins to enter the final world so I went out of my way to grab a bunch. However, you actually need 100 coins since you need 50 for each of the two acts. Luckily, I got that amount naturally but it would have been annoying to have to backtrack at that point. Make sure you earn 100 before you get there. It’s fairly easy if you know to get them, but it’s also easy to just skip them and shave a few seconds off each level. Once you earn 100 then you can fast blast through the levels.

Overall, This is a pretty fun Frogger game. While it is incredibly short, I can definitely say that it’s a lot more fun than the PS2 one. I like the gameplay and it tests your strategic decisions and reaction times. I expect that other versions of this game will likely ramp the difficulty up even further so I look forward to meeting the challenge. The duration is the game’s only weak point but it is a fairly significant one. You have all of the data now so you can decide if buying the game is worth it or not. For what it’s worth, I’d recommend it. 1 hour of fun is better than 10+ hours of repetition right? I look forward to seeing how the next Frogger game plays out.

Overall 6/10

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Star Wars: The Clone Wars Jedi Alliance Review

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After a long break, it’s finally time to take a look at the next Star Wars game. This title keeps us in the Clone Wars which is the best era in the Star Wars mythos. I know what you’re thinking…how can the prequels have the best timeline? I’ve thought about that myself and it all boils down to the fact that it felt more like a cool Sci-Fi franchise back then. There were a ton of Sith and Jedi fighting it out along with a bunch of other factions who could use light sabers. In Episode IV and beyond, there aren’t really Jedi or Sith anymore so we don’t get a bunch of fights. There are less variables and pieces on the board. That’s why I like this part of the series. Starting from when Anakin became a Jedi to when Darth Vader was in his early days. That’s the best period in the series even if it wasn’t handled too well in the movies.

The Nightsisters have stolen important cargo from the Jedi. It’s a power source that uses the Force and they are going to put it in a weapon that can destroy entire worlds. The Jedi council decides to do something about it so they send in Anakin and Obi Wan. Moreover, they bring in a few other Jedi to assist them when they learn that Count Dooku and other Sith members are involved. It’s a decently large cast and each of the 3 main villains are a serious threat. The leader of the Nightsisters ends up being the most formidable threat as she decides to blow up the planet on her own. Dooku gets some hype since he stays standing after her attack, but he did run off rather quickly.

The game’s cutscenes are a little cheesy when the narrator explains what’s happening. I could have done without him so be honest since he has absolutely no enthusiasm for the game. The actual cutscenes were pretty good though. It’s impressive that the game had voice acting and it helped make the story feel more real. I also thought the actual plot was a lot of fun. Whether these Nightsisters are created for the game or exist in the comics/TV show as well, they were great antagonists. Their designs were really cool and they got a lot of solid lines. Their leader is probably one of my favorite Star Wars villains. I guess I’d put her 4th behind Darth Vader, Boba Fett, and Jango Fett. It’ll be hard to defeat those 3. She gained my respect when even Anakin and Mace didn’t want to risk a confrontation with her.

The graphics aren’t amazing, but few DS games are. To this day, Mario 64 DS, One of the Kingdom Heart titles, or Ghost Trick probably leads in this category. Still, it looks reasonable and the game excels during the actual combat. The sword swings are handled pretty well when you engage opponents and the level designs aren’t bad either. This title shines even more with the soundtrack. It has some recycled themes from the other Star Wars Clone Wars games, but also some original one. The cool rock theme that plays when you infiltrate the Nightsister base is really good and gave the level an epic feel. It was my favorite level for that reason and it certainly one of the most hype moments in a Star Wars game.

What hurts the game a bit is the gameplay. The actual platforming can be a little boring since the characters move very slowly. Imagine walking in a Mario game without being allowed to run. That’s their max walking speed in this game and you can’t go any faster. This makes going from place to place a little tedious or at least more than it should have been. There are little minigames that you play to deactivate computers and such like connecting the symbols and connect the circles. They were all right. I don’t think the game needed them, but they were short enough to not really get in the way.

The actual combat is all right although it’s a little repetitive. You keep tapping the screen to hit your opponent and you tap high or low depending where you want to hit. The computer will block everything 100% of the time so you just have to swing until he/she gets tired. Then you actually land some damage and repeat the process. It makes for a fun visual with the constant attacks and I found it to be reasonably enjoyable. It’s just very limited. You have Force abilities but don’t actually use them in combat except for certain bosses who are impervious to any other attack. That was a bit of a missed opportunity since I love wielding the light sabers.

I should mention that you always control the characters through the touch screen. I prefer moving with the control pad myself. This only becomes a problem during the quick time events. Yes, the game actually has a bunch of quick time events which is extremely impressive. I can’t think of any other game that implemented them. Unfortunately, the screen doesn’t always work well. I think this was more on my console than the game as the screen is likely pretty bruised by now. Still, having to repeat an entire section a bunch of times because of that can be a little annoying.

There is some very mild replay value here but not much. You can replay the levels to earn medals, but I don’t really know how you even get the medals. They’re related to challenges in the level I suppose like defeating a certain amount of enemies or something. I can’t say that I’m too interested in trying that. The game’s story was of a reasonable length though. It’ll last you a few good hours and the price is low so it’s not a bad buy.

Overall, The game was pretty fun. It was ahead of its time in some ways, but that also meant that the gameplay styles could be a little rusty like the Quick Time Events. The sword clashing was interesting and while it may not have been the best, it was fun for a while. The game likely benefits from not being too long or the repetition could have begun to really show. I’d definitely recommend buying this Star Wars game. It has likely flown under the radar compared to the more popular titles, but it can hold its own with the solid story it presents and the fun soundtrack that accompanies it. It’s a well made game.

Overall 7/10

Split Second Review

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It’s time to check out a car game that I recently got. This may come as a surprise to some, but I’m actually a huge fan of the racing genre. There are few things more satisfying than nailing a crisp turn and sailing into first place. It’s why I used to play a car game on my PC for so long. Anyway, this is the first racing game that I’ve played in a while, not counting spinoff titles like Farmyard racing. This is probably the first pure racing game I’ve played since Asphalt 3D. (I think that was the title) This is definitely a really fun game and one of the best core driving games out there. It does have a gimmick and while I sometimes prefer my racing games not to have any (F-Zero) I don’t mind them if they’re handled well. Look at Mario Kart after all.

There are a few modes to play when you start the game. Online mode is around of course, but you’ll likely be heading straight to Season mode. (Honestly, I haven’t gone online at all) The season has 12 episodes in it and the general plot is that you’re starring in the show. Think of it as one of those reality programs on TV. You have to dodge all of the landmines and disasters to claim first and prove that you’re the best. Each episode has 5 events, with the final one being unlocked if you’ve earned enough points. Rinse and repeat until you’ve reached the end and you can replay old levels to increase your standing and earn more points if you’re short. For the most part I was able to make it to the end naturally but I did need to replay a few. Once you unlock a certain car at the end of the game, you’ll be breezing through it with no problem.

There are different kinds of events. The main one is a race. You go through the stage and try to come in first. The gimmick that this game rolls with is that you can use your energy meter to set off traps. You can energy by turning and driving behind another car. The best way is to dodge an opponent’s trap, but they rarely spring any. You can activate traps as soon as one energy bar is filled or you can wait til they’re all filled and activate a massive one. I don’t recommend the latter since you’ll typically destroy yourself as well. If there’s going to be a gimmick, I typically prefer a quick booster, but I can live with this. It’s a pretty unique concept after all and I like the strategy behind it. You always have to decide if it’s worth using your energy now or later.

Another event is Elimination. You start with 60 seconds and have to ensure that you’re not in last. After that, another car is eliminated every 20 seconds. You must stay at the head of the pack or you’ll risk being eliminated. This is another pretty fun event and as it’s quite a bit shorter than a race, it’s a lot easier to keep on replaying. Another event is the Airplane boss. You have to attack it by shooting missiles using your action meter. In this case, I recommend waiting until the red one is ready to go since you can then deal massive damage. Next is Survival which is probably the weakest by default. It’s just you by yourself as you try to complete the stage while the A.I. activates all of the traps. It’s essentially a time trial so it’s not all that exciting.

Finally, there’s the Oil tanker battles. This is the best one by far. A truck ahead of you will be spilling barrels and you have to dodge them as you overtake it. The more trucks that you pass in a row without being hit, the more points that you get. It really tests your reaction times and takes you down if you dare to go too fast. It’s just a lot of fun and I would have loved to have seen more of it. The variety of events in the game helps keep the gameplay fresh throughout.

With 72 levels in the game, it’s certainly one that has an ample amount of content. If anything, I’m glad the game didn’t overdo it and throw in over 150 levels just because it can. As it is, most of the levels are the same. I think there may be 12 tracks total, with a few more if you count night versions. It’s not a lot although I suppose it’s a decent amount. You’ll memorize the layouts after a while which is certainly useful. There’s a lot of replay value here as well. If you decide to aim for the Platinum, you’ll need to get 1st place on every level which will be quite difficult. It’s certainly not impossible, but I’d expect you to be replaying the levels many times before you can finally ace them all. Multiplayer also guarantees that the replay value is basically unlimited.

The graphics for the game are quite good. All of the cars look shiny and new. I could have sworn that one of the cars almost looked as good as the Ford Focus. The levels are nice and bright and the rare night time versions are also quite crisp. The game has aged very well there. Furthermore, the soundtrack is also pretty nice. There are some really good action themes. The music fit in pretty well even if I didn’t notice it in some episodes. It would sort of pop in and pop out if that makes any sense. I suppose not every theme can be an instant winner.

The game’s difficulty level feels pretty fair. There was a very brief time where I felt the computers were a little too fast and strong, but once I got the super car it was all good. I never really mastered the drifting mechanic, but I’d say that it felt fair. The overall gameplay was nice and smooth. Towards the end there weren’t many opportunities to drive as fast as the title would suggest, but driving as fast as possible was always very satisfying.

I also have to give a shoutout to the ending of the game. The voice acting was spot on and the way the game ends just begs for a sequel. Whether we get one or not, it works really well as a stinger. I was practically shaking by the end of the cutscene. You’ll see what I mean when you watch it, but I can safely say that I would be super hyped if they announce a sequel.

Overall, Split Second is definitely a great game. It’s one of those titles that you just don’t want to put down once you start it. You’ll find yourself wanting to play it constantly and you’ll be sad once it’s over. Once again, I do think the length was just right though. Extending it further might have felt artificial and they also got the right balance with the points needed to unlock the final levels. You had to do pretty well in the events (1-3rd place for the most part) but it wasn’t anything too crazy. You don’t want it to have to be a grind to beat the game, that should be left for the people who want the Platinum. The game was just solid on all accounts and I’d highly advise buying this title. It’s one of the best car games on the market.

Overall 8/10

Ghost Trick: Phantom Detective Review

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Lets look at a game by Cashcom…I mean Capcom. Ghost Trick is one of those games that I never heard of and probably would never have found if I wasn’t looking around Amazon. Fortunately, I like to browse Amazon’s game selection quite a lot to find these hidden gems. Ghost Trick is one of those and I can safely say that it was worth the Swagbucks money. It’s one of the best mystery games on the block. Come to think of it, it may be the first pure mystery game that I’ve played. Sure, there’s Layton, but it’s usually a “fun” mystery where there isn’t any real danger. This one plays out like a mystery novel with plenty of twists and lethal stakes all around.

The plot follows a man named Sissel. He is mysteriously murdered one night and wakes up as a ghost. A mysterious lamp tells him that he is now a spirit who will fade away once dawn strikes. Sissel wants to find out how he died before that happens so the lamp advises him to save a young detective who is about to be murdered with his Ghost Tricks. Sissel has the ability to manipulate non living objects which is quite handy. He can also use telephone wires to travel from place to place. Finally, Sissel’s most important ability revolves around time. If he comes across a dead body, he can time travel to 5 minutes before his/her death so that he can prevent it. Naturally this doesn’t work on his own body and not every death can be prevented simply by manipulating objects. There’s only so much Sissel can do. Still, he needs to figure out what happened since he lost all of his memories by dying. Can he solve the mystery?

Ghost Trick is impressively long. There are 18 chapters in the game and most of them are of a good length. You’ll be playing this tale for quite a while and it’s engaging from start to finish. The story goes in many directions that I didn’t expect. Some of these additions are real game changers. I won’t even really go into the plot at all since the mystery is what makes the game so much fun. The cast gradually gets larger and larger even though it was initially quite small. Everyone that you meet during the game serves as pieces of the puzzle so there are no one shot characters. The credits even take time to show them all off with various epilogues. Most importantly, the cast is likable.

Sissel’s a heroic lead even if he can never admit to it. He always claims that he is just helping out so that he can remember his past, but he really can’t watch anyone die on his watch. He insists on saving everybody and gradually develops a bond with the people that he helps. In particular, he gets along best with Lynne and Missile. Lynne is a young detective who is always very cheerful and energetic. She dies multiple times during the game, but always takes it in stride and doesn’t mind being dead so much. Of course, dying isn’t as scary when you know that someone’s there to bring you back to life each time. Some of the ways that she dies can be a little funny like being squashed by a giant chicken. Hey, it happens to all of us I suppose.

Another big character is Jowd. He’s an example of a second half character as he doesn’t really do much until you’re at least at chapter 10, but quickly becomes a massive character. All I can really say about him is that he supposedly murdered his wife, but Lynne doesn’t believe this. She is working to prove his innocence, but it is tough since he keeps claiming that he is guilty. He’s a pretty good character even if I didn’t like him for most of the first half of the his screen time. He made a lot of the wrong decisions. There’s also Inspector Cabanela who had a pretty spiffy entrance whenever he’d appear. The guy was consistent, I’ll give him that. He never forget any part of the routine and used it every single time he appeared. He’s definitely a fun guy and he makes for a good rival. It’s always hard to guess what he’s thinking and he definitely dances to the beat of his own drum. That being said, he’s certainly very clever and someone you should keep an eye on.

Finally, there’s Missile. Missile is a dog who wanted to help her owner but couldn’t do much in her physical form. Sissel does get to talk to her once the place is ransacked and Missile is a casualty though. Missile is always upbeat and very helpful throughout the game. Missile even makes the hard call of staying dead a little longer so she can help out. She also has special abilities, one of which is that she can swap objects that look the same, at least from the direction she is viewing it from. It’s a pretty handy ability even if it is one that’s a little more specific than Sissel’s.

Yeah, that’s definitely all I’m going to touch upon with the characters and plot details. You’ll have to play the game to find out more. Meanwhile, I have to give the game a lot of props for the graphics. The sprites that the game uses were crafted very well. The characters appear to be very expressive throughout and the pictures are just at a very high quality. Just as impressive is the game’s soundtrack. There are a bunch of really catchy themes here and I dare say that it may have the best soundtrack in a DS game. That’s very bold so I’ll have to think about it a bit, but it may have earned that title. It’s just way ahead of its time and has good variety as well. It’s difficult to overcome such a combo.

I can’t forget to talk about the gameplay! Each level is effectively a puzzle and it’s sort of a point and click game. As I mentioned, you move around by possessing objects in ghost mode. From there, you go to normal mode and activate the object if you want too. That is the crux of the gameplay. Each level has several objects to possess though and the villains will do all they can to keep the murder going. You have to use strategy to know when and how to use your ghost abilities. This gets more complicated as the levels go on and you have to use new abilities. The game does give you hints though and you can keep rewinding time as often as you need too until you figure out what to do. It’s not a hard game in that sense since you can just try everything out until it works, but you do need to pay attention so you can understand the timing. After all, you could pick the right option but do it too soon or too late. The gameplay’s not super thrilling or anything, but this is one of those times where the plot picks up the slack. Furthermore, it is very unique so that’s certainly a positive.

Overall, Ghost Trick is a fantastic game. It’s a pure mystery through and through. There is no replay value here as completing the game leaves nothing more to do. Still, it’s a long game and one that will grab your attention. With the solid soundtrack and graphics behind it, the story can really shine through. The story never really dropped the ball either. I was maybe not too impressed with the final revelations on who the men in blue were, but it was worth it for other twists. Either way, their design was awesome. Also, watch out for the comet cutscene, it’s easily one of the most impressive moments that I’ve seen in the DS. I highly recommend buying this game ASAP, you don’t know what you’re missing.

Overall 8/10

Flip’s Twisted World Review

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It’s time for one of the lowest budget, glitchiest games that I’ve ever played. Flip started out as a reasonably fun game, but as the worlds went on it got worse and worse until it was finally sitting at the bottom of the pile. I’ve been working on this game off and on for years and I was finally able to conquer it. It’s a journey that isn’t for the faint of heart and I certainly wouldn’t call it an enjoyable game by any stretch of the imagination. This is one game that should stay forgotten.

The game follows a magician named Flip. He gets into some mischief and is involved with the 7 World Pieces being stolen. His former friend turns evil with power and now we have to find them all before the other kid destroys the world. Flip’s not a very nice guy though and will do whatever it takes to win on the way there. Don’t bother begging for mercy because Flip won’t offer it. He’s after one thing and one thing only…the Universal Scepter. Once he has that, Flip will be the king of the world.

The gameplay tries to be like a 3D Mario, but with a gimmick. Uh oh…here come the gimmicks. Why do games always feel like they need a cheesy gimmick? In particular, why do all Wii games have motion controlled gimmicks? I don’t understand anymore. The gimmick is that you can shift gravity in 4 directions which lets you walk on the walls or the ceiling. It has potential and can be interesting, but Gravity Rush exists. It completely invalidates this game because the whole gimmick was handled so much better. It’s a shame, but the games aren’t even in the same league.

Flip also gains a new ability in each world. By the end of the game, you’ll have Thunder, Water, Fire, Ice, Metal, The Book, and another ability that I’m probably forgetting. You’ll rarely use some of those abilities, but others like Water are always useful. Ground Pound is underrated as it’ll help you get through all of the obstacles. It’s your best option in about 90% of the tasks that you’ll be faced with. For most of the levels, you just have to get to the end, wherever that is, and find the Chapter Stone. Each level is extremely long and has around a dozen rooms which all function as mazes. Suffice it to say, you’ll be here for a very long while.

Lets talk about why this game was bad. First of all, the level designs are terrible. When you walk into a room and have absolutely no idea what you’re supposed to do, that’s a problem. The game also lets you go back through the door you came from for no reason. It’s never helpful as there is never a point in the game when you have to backtrack and the worst part is that you’ll typically have to clear the trial again. For example, I was in one of the last rooms in the final chapter when I fell through an old door. (Gravity shenanigans) and it took me to the start. I now had to clear about 6 mazes again to get through. One of those I initially cleared through a glitch so it took a while to figure out. You should never have to redo what must have been 30-40 minutes of work just because you took the wrong door.

There is also an infamous cave level that is pitch black. The point of it is that you use your fire abilities to light the way, but they barely give you any light at all. You’ll still be stumbling through the dark the whole time and as always, the old doors are around so if you go through them by mistake, you have to find the 3 switches again. This is the level that had me stumped for months and after a while I was too triggered to even watch the Youtube video on how to escape. I had to conquer the game so I grabbed a few bottles of Water and a lot of big dinners and months later…I did it. It wasn’t fun though, it was simply a challenge and that level alone doomed the game to a negative score.

The boss battles are also tough to figure out at times. You don’t know when they are actually taking damage and it’s just a lot of testing until you find the right strategy. None of the bosses were designed very well. The final boss is the only one that at least came with a cool character and stage design. Still, it wasn’t a fun boss either as he kept spinning the stage and glitching through it so you’d have to die and come back again. The good news is that jumping off of a stage doesn’t count as a death, it only counts when you lose to an attack. That’s nice since the game would be that much tougher without such a feature.

The audio is also pretty iffy here. Sound effects rarely ever occur except for a very long end cutscene. Most of them just have music and sometimes even the music will cut out. There isn’t much variety either as the game maybe has 5 different tracks that it plays. The standard one keeps on ringing for quite a while. I don’t know how long it took to beat the game, but I’d wager that it’s around 20 hours or more. It’s a long game so I can’t even say that I’ll breeze through it. Nothing’s worse than a long game that is boring and not fun to play. It’s a bad combo.

It almost goes without saying, btu the graphics are very bad as well. Flip’s always wincing or using recycled footage for his celebration. His level “celebration” is that he clenches his fists, closes his eyes, and looks at the ground. Then the screen starts spinning around him while he remains as still as a statue. He does this for every chapter, which gets old fast. The glitches make things even worse on the graphics and overall, the less said on this the better.

I feel like the game wasn’t even trying with the plot either. You’ll have characters talk to you and stuff, but it all feels like empty fluff. Nobody is actually doing anything and after a short while you’ll forget what they’ve said. It’s just a very empty game and one that probably isn’t even worth the 2 dollars that I got it for. There’s nothing driving you to this game at all and I don’t know what the developers were thinking.

Overall, Flip’s Twisted World is a bad game. There is replay value technically as you can go collect all of the maps and silver coins, but I can’t picture anyone actually wanting to do that. It just wouldn’t be fun and it would simply be a grind just so you can say you completed the game 100%. While it may have tried to be a big 3D adventure like Mario or the others, Flip failed miserably. Even without the glitches, the levels just weren’t thought out very well. They feel like they were slapped together with no heart or thought put into them. I can safely say that I consider this to be the worst game that I have ever played. While I probably wouldn’t give it a 0 overall, I can’t imagine what a 0 star game would be like. Rather, I can imagine what it would be like, but I can’t imagine myself ever playing one like that. While a 2 may seem generous for good ole Flip, at least it was a game. It still had platforming, levels and the like. I think giving it a 0 would be harsh, but we all know where it stands.

Overall 2/10

Spongebob Boating Bash Review

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It’s time to finally delve into the world of Spongebob! I must admit that I actually haven’t played a great deal of Spongebob games before. This is one of the first ones for me, but it’s a pretty good way to get back into the franchise. This title is a racing game mixed in with a little vehicular warfare. It makes for a good dynamic and the game even has a plot which is an added bonus. Especially considering that this game goes for only a few dollars, you do not want to miss it!

The game starts off with Spongebob failing to get his license once again. It’s a pretty emotional moment since he had been doing so well in the training, but he randomly decided to accelerate and hit every obstacle. I feel like his short term memory had just ended when the exam started so he forgot everything that he learned. He feels bad about it, but then a shark comes along and offers Spongebob a chance to get a license through…other channels. He simply has to complete the Shark’s D.R.I.V.E. school which teaches you how to be a bad driver, that way you know what not to do on the real exam. Spongebob figures that this is easy enough and decides to pay the high entry fee to join. The rest of the characters get in on the action as well.

After you finish singing the Spongebob theme song to yourself and get back into the game, you’ll see that the DRIVE chapters have now opened. There are 5 chapters in the game along with a final chapter where you must use everything that you have learned. It’s graded report card style, but fortunately you don’t need all As. The levels are mostly pretty easy. A few of them may have taken me 2-3 tries, but ultimately you’ll have it down pat. The controls are easy enough as you just accelerate, turn, and brake. That’s it. You get to choose which vehicle you want as the game goes on and once you unlock the big boat, there’s no turning back. One good hit from that car can total just about any other. It’s only drawback is that it’s slow, but that’s not a problem in bumper cars. Just don’t pick it for the races.

The different game modes are: “Smash The Cars” “Race The Cars” “Smash The Cars and pick up the pieces.” My favorite is certainly the first mode, but they’re all reasonably solid in their own right. I haven’t played a great deal of car games with this gimmick so that was definitely a lot of fun. The gameplay is actually pretty smooth and I’d say that the game got a pretty decent budget for a title based on a TV show. There are even a lot of sound effects as you’re driving where the characters hurl some pretty personal insults at each other. Lets just say that their friendships will be a little strained after this event is all over. It’s the price that they have to pay for victory!

Graphically, Spongebob delivers. It may not look great, but the levels are very clear. If anything, the only part that bothered me was the loading screen as Spongebob would get a very weird facial expression. They also added too much color to his cheeks which was odd as well. So when you ignore the loading screen, then the whole thing comes together quite nicely. I should also mention that the game has fully animated cutscenes with voice acting which was a really good bonus to have along. The music is also pretty good. The main theme is very catchy and I still remember it which is a very good thing.

There is a little replay value to be found here. Once you obtain all A ranks in the game, you’ll unlock the final vehicles and game options. It probably wouldn’t take long to get the rest of them. I got a bunch of A ranks without even trying so it’s not like you’d have to redo all of the lessons. Still, I can’t say that I’m too tempted to get the rest of the cars since the ones that I already have are pretty good. I suppose it still does help to make the overall game longer and more worth your dollar though.

You definitely do need to enjoy the gameplay though since the game is very formulaic and can be seen as a little repetitive. There are roughly 35 levels sprinkled into the game and since there are only 3 game modes, you’ll be seeing them quite a lot. I guess you could say that it’s set up like Mario Kart, but with far fewer levels so you’re usually just on the same roads. The game did its best to shift things up a bit, but the level designs was certainly its weakness. There are no colorful levels as they all look the same.

Overall, I’d recommend checking out Spongebob’s Boating Bash. It’s a surprisingly fun adventure and one of the only underwater racing games that I can think of. What really gives it an extra boost is the story mode since it’s pretty engaging. Spongebob is definitely a little more naive than I remember, but at least he’s portrayed as a good kid. He’s always acting pretty modest and addresses everyone as Sir. His friends all seem a little more mean spirited though as they all join just to beat up Spongebob. I forgot how much the whole village resents his success. I look forward to trying out one of the Gamecube games at some point, but it’ll likely be a long while before then.

Overall 7/10

Mutant Mudds Deluxe Review

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It’s time to look at a game that everyone was talking about a while back. Mutant Mudds was the next big thing back in the day, but there was no physical release. Well, now there finally is one and I can safely say that it’s a fun game. It’s pretty short and you can tell that it had a limited budget since there aren’t a lot of levels. That being said, the gameplay is solid and ultimately that’s all you really need to be a good game.

The story follows a young kid as he decides to save the world from mud monsters. There’s not much of a plot as you are just thrown into the action and there are maybe 2-3 text bubbles that pop up. Of course if you were expecting a long story, then you’ve come to the wrong title. The main experience here are the levels. There are 20 levels in the game and each one comes with a 3-5 minute timer. You will have to run and jump to get through them. Fortunately, the main character has a jet pack which lets you hover for a few seconds. It’s a very useful ability and you also have a blaster with can defeat enemies. Furthermore, you unlock 3 power ups as you go through the game although you can only activate one of them at a time. There’s the super hover, (I recommend this one) the vertical boost, (Fun, but only use it when you have too) and the Super Blaster. (No real purpose aside from bonus collectibles)

The toughest parts of the levels are typically when you have to make some real precision jumps. That being said, they aren’t all that hard when you compare them to real extreme titles like Mario Maker or even the DK games. Fortunately, the game does manage to increase the difficulty through the extra levels. Each of the 20 levels has a ghost counterpart where you play the levels again but this time you cannot let yourself get hit. It certainly raises the stakes since your platforming skills are really put to the test now. This works as part of the replay value in the game. It’s a bit of a forced time extender so if the levels had been longer I would have been a little upset. As it stands now, the levels aren’t very long I found it to be fairly reasonable.

Another form of replay value is the fact that all of the levels have 100 gems. You want to get all of the gems to complete the game and also to get closer to getting all of the game’s trophies. There is no Platinum unfortunately, but you can still get 100% completion to show off your true skills. To do that, you’ll have to beat the 40 levels as well as the 20 levels inside of the normal levels. To get to those final 20 levels, you have to use your power ups to get to the secret entrances. The tricky part is that you don’t know which one is in which levels so expect some trial and error here as you figure out what’s up.

The game also operates on a few different layers so you can jump from the front of the screen to the back at certain points. Always be careful that you don’t land right on an enemy. The trickiest parts of this are usually when you can’t tell if an enemy is next to you or on a different layer. It makes for some good mind games as you have to figure out what’s happening before you get slammed. You get 3 hearts and recover full health whenever you make it to a check point. Each level has a check point which is really helpful because even if you lose, you have somewhere to go back to.

This game brings you back to the retro world of sprites when it comes to graphics. That’s always fun to see since sprites really were a lot of fun back in the day. We’ll always be sad to see them go since they were a big part of the gaming world. The graphics aren’t going to look like a modern game’s, but the actual sprite models hold up pretty well. The soundtrack is less inspiring though as the tunes have all already faded at this moment. They weren’t bad tunes, they just didn’t sound as good or unique as they could have been.

If I have any complaint, it’s that I would have liked a boss battle. At least one for the very end to help give the game a grand ending. I don’t imagine it would be too difficult to code one in. Send in a giant version of a minion if necessary and make the battle take place in a room where you can drop things on the monster. It will keep the fight a little difficult while not being insane either. It would be a nice middle ground for the game.

Overall, Mutant Mudds is a pretty solid game. It’s short so you shouldn’t spend 60 dollars on it, but for 30 or so it’s not a bad buy. Considering that you have to beat the levels more than once, it has enough content to last you for a few hours. It’s not quite ready to hang with the likes of Shovel Knight, Shantae, or Mighty No 9, but the fact that it got a physical release already helps to put it above many of its rivals. If you’re looking for a good side scroller, then I’d definitely recommend checking this one out. It’s like a Metroid game only without the puzzles and you can’t go wrong there. I can definitely see myself going back and grabbing all of the trophies one of these days and hopefully the next installment gets a Platinum. It’s games like this one that give Indies a good name so hopefully they can keep up the good work. I can also see why people really like retro games like this one. They’re simple, but easy to get invested in as you watch yourself play for long periods of time. I’ll always be more of a big budget AAA gamer myself, but I like to enjoy all the styles.

Overall 7/10

Digimon World Next Order Review

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It’s time for the big, hyped return to the Digimon franchise! I’ve been waiting for Digimon to make its return to the big screen for quite a while at this point. Unfortunately, I can’t say that the Digimon World series is my favorite from what I’ve heard. The idea of growing and raising Digimon just doesn’t strike my fancy. That being said, World 4 was pretty hype so surely this would be hype as well right? Unfortunately, it is the worst Digimon game so far. It has its moments, but the overall gameplay mechanics are just bad.

Lets start from the top since there is definitely a lot to discuss at this point. The plot is about a kid who finds himself in the Digi world for some reason. The actual reason isn’t important and the game doesn’t really address it either. “Stuff happens” is the best explanation really and it’s all because the kid entered a Digi tournament and came in the top 5. The other contestants also made it to the Digi World, but it seems like the top ranked fighter is evil. The other top fighter might also be a traitor. Luckily, Terry (That’s what I called the main character anyway) still has two other friends to help him out. The problem is that one of them is always bragging about herself and the other guy has self confidence issues. Terry basically has to defend the world on his own. To do that, we need to find a lot of Digimon and force them to move to our town. After we’re confident enough, then we can head for the villain stronghold.

Here’s where the problems start off. The actual gameplay revolves around you walking through various habitats and recruiting Digimon. Some of them will join you instantly while others will have you find sticks and stones, or other materials. Others will have you fight them, but most will just tell you to back off and you have to wait until you’re progressed further in the game. The kicker is that you can’t progress further without getting more Digimon so you’ll spend a good amount of time just looking around. The exploration is big in this game like with Legend of Zelda. The problem is that you can’t actually take your time since you have Digimon partners.

The game really tries its best to make the Digimon like realistic kids, but they went too far. They can’t go 5 minutes without yelling at you to bring them food, take them to a toilet, or that they want to go to sleep. If you don’t have the items on hand, then they’ll refuse to fight in order to spite you or they’ll get sick. Once they get sick, you have to spend a bunch of money to make them better again and that’s only if the Hospital is open. You probably won’t get that for the first 20+ hours though so good luck until then. Another issue is that your Digimon are constantly dying all of the time which reverts all of their stats back and you have to train them from the beginning. The whole system is made to be as aggravating as possible.

Now, I think the intent of this game was to feel like Shantae or Breath of the Wild. Everything is difficult at first, but as you progress through the game it feels a lot better since you have upgrades which are effectively quality of life upgrades to the game. The problem is that the whole Digimon death system works against that to a solid extent. While you can get upgrades later on that extent their life a bit and help them regain some stats through each reincarnation, you’ll still have to waste hours in the gym powering them up. The gym is as tedious as you’d expect since it is just about mashing the X button. You also can’t train for very long before your Digimon get tired and take a break, get hungry, or get sleepy. You have to listen to them since you need their Digibond for EXE fusion.

Did I mention that this game does a terrible job of explaining everything? I learned about most of the techniques and tricks online. The game never even tells you about EXE fusion. I’m sure an NPC mentions it somewhere, but I never ran across it. Without EXE, beating the game would be really difficult. It is only possible when you have maxed out your bonds with both of your partners, have 1 Mega, and both have 150 Order Points. It basically makes you invincible. Granted, I only got to use it once, but it was awesome. For the final boss, I just spent a whole generation fishing until I had 3 million bucks and then I did the gym and bought food at the Restaurant for 10 days. By that time, the final boss went down without even putting up a struggle so I didn’t need to bother with EXE. It was a glaring change from how tough the rest of the game was.

Once you’re in combat, you have to watch as your Digimon try and attack. You can give them orders to attack or block which helps, but they don’t listen to you if they don’t feel like it. Also, they may obey your order once they’re out of range so the attack will miss or they’ll block, but let it go before the attack lands. I definitely prefer to control the Digimon myself or to at least have a proper turn based system instead. The gameplay is absolutely not my cup of tea. To be clear, it’s not bad though, it just could be a whole lot better. The game could have easily gotten a 7 in spite of it had the rest of the game been good.

The problem is that it isn’t. I can’t stress enough just how bad the Digimon death system is. It gets incredibly tedious during the early part of the game. You’ll also have to just let the Digimon die sometimes because you know that they won’t get strong enough in the end. At least one good thing is that your Tamer upgrades are permanent since he never dies. His EXP is based on how far you walk and for how long you stayed out. The best EXP trick is to then just walk in circles over and over again and you’ll be getting level ups in no time. It’s cheesy and feels cheesy as well, but you can’t deny the results.

Also, make sure that you pick the easy difficulty setting. It doesn’t actually affect the enemy strength or anything. The only real change is that training in the gym is a lot quicker so Normal mode is literally just in existence to make the game more of a grind. I don’t see any reason to ever even consider playing that mode. As it is you’ll be grinding a lot for materials, training, and just general walking around. This review’s been pretty negative since I want to make sure you understand what’s limiting the game. It’s hard to really do it justice even now as you have to play the game to really understand. Now let’s talk about the positives.

The graphics are decently good. They’re not quite PS4 level, but they don’t look bad either. I’m guessing they just couldn’t make the graphics look too good because of how many character models are in the game or something. Either way, they suffice. The levels all look pretty clear and the character designs are good. The soundtrack is okay. Cyber Sleuth certainly spoiled me on that, but it goes well enough with the scenes. I would have liked one hype lyrical song, but maybe for next time.

I do have to say that the plot ends in one of the worst ways possible. It always felt like the story was just something added so it could have one, but wasn’t the main focus. There’s not much to it, but there was always that feeling in the back of your mind that something hype was gonna happen. After all, most RPGs take a while to really get going. The problem here is that there’s no payoff. The final twists with the main villain don’t make any sense and actually just hurt the character. I didn’t want a sympathetic villain, I just wanted a tough one! It just eliminated the hype. The post story boss was pretty fun though. I wasn’t initially planning to do any of the post game stories, but my Digimon were so overpowered at the end that I couldn’t resist. I went and fought Diaboromon along with quite a few bonus quests to help out the stat sheet at the end.

That’s actually where the game comes full circle and I have to admit that it can be addicting. It’s strange since on the surface, it sounds like the game wasn’t all that good right? Maybe it’s just one of those “Time sink” issues but I did grow attached to it by the end. The beginning of the game was very brutal. Nothing’s worse than playing for an hour or two and not really accomplishing. On the other hand, once you do start to accomplish in the game, you don’t want to start. How I see it, the game really gets going once you are near the end of the game. That may seem to be a bit late, but from there on, the game works quite well. The quality of life improvements are just that massive. Your Digimon will finally get stronger at a rapid pace and you will be able to keep them alive for a very long time due to the new partners that you can recruit. The whole thing is time consuming and the game never stops being a grindfest but you can’t help but want to play the game again. I even briefly entertained the thought of getting the Platinum here. My Digimon are certainly strong enough now and I just need to keep extending their lives and they’ll live forever. Still, it’s not something that I’d be doing anytime soon, it would just take too long.

Overall, This is one of those games where you have to be prepared to invest a whole lot of time into it. You won’t be completing this game in under 40 hours or at least it’s not very likely. Of those 40+ hours, probably around 10 will be on the story and the rest will be side quests and grinding. You’ll want to keep completing the side quests though because every Digimon that you recruit has a unique ability and helps your city become a better place. Furthermore, you can’t beat the game without getting your town’s reputation to 100+. Each Digimon that you recruit gives you an extra 2-3 reputation. There’s enough replay value here to last you around 80+ hours as well so it’s certainly worth the money. Know what you’re getting yourself into and you’ll enjoy the game more. The final half and the post game segment isn’t enough for me to give the game a positive score, but it’s certainly a very deep game. I could play it for 20 more hours and still not quite understand all of the mechanics. You’ll have to tear yourself away at the end if you can survive the first 30 hours. I’d recommend just playing Cyber Sleuth if you want a game that’s dynamite from start to finish.

Overall 5/10

Super Mario Bros: The Lost Levels (VC) Review

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It’s time for a really retro Mario game! I typically don’t use the virtual console all that much since I’m a physical game collector, but when a title has no alternative then it’s time to take the plunge. I got this one on the Wii U Eshop and it works pretty well. One advantage that this digital copy has is the ability to save at any point in the game. I can’t really imagine completing this game otherwise since I died over and over again many times. That’s because of the controls though so more on that in a bit.

It’s a classic retro Mario game from start to finish. There are 8 worlds with 4 levels each. There’s also a 9th world if you really want to test your mettle, but you get to see the ending after World 8. Each level is fairly short so you could easily complete the game in a few hours if you don’t die all that much. Of course, not dying is far easier said than done in this game. I’m not sure if it’s just this version or not, but as I mentioned earlier, the controls are terrible. I’m talking Ninjabread Man levels of bad which is actually crazy. You just don’t expect something like this from Nintendo and it makes you wonder if the Emulator guys were able to make the controls smoother..not that I’d try it tho!

The VC is a nice re-release of the original Lost Levels as the graphics are as old as you can get. It feels nice and retro to look at the sprites. The soundtrack isn’t quite as inspiring as usual, but it’s not bad either. It’s pretty good for its time on the technical merits. The level designs are also on point and I like the game’s attempt to make a snow level by making the background white. I can definitely roll with that and it’s something that I’d do in one of my sprite videos as well. Whatever works right? I really need to make another sprite video….one of these days.

There really isn’t any replay value to be found here aside from playing the levels. Usually that would be enough, but Mario Maker basically invalidates this game. You can just replay the levels over there, but with superior controls and graphics. It’s fun enough and still worth the money since the game is pretty cheap, but you probably won’t be coming back to this one. I’m also not sure what happens if you get a Game Over. I didn’t risk it so I kept saving before I would lose, but if you go back to the beginning then that would be pretty tragic. I was under the impression that this was the case, but I don’t remember actually reading about it so it could just be an incorrect assumption on my part.

I heard that you’re better off playing Luigi in this game and I can see why. Jumping a little higher would definitely be useful a lot of the time although the controls getting even more slippery doesn’t sound like my idea of a fun time. To elaborate on the iffy controls, it’s like the game added a gravity mechanic. You have to time your jump at just the right point so that you can cover a good amount of distance. Too short and Mario will barely turn and if you’re too far then he’ll float too far and you’ll die. It’s just really hard to take everything into account and a simple jump can take up to 10 tries or maybe even more. It gets a little tedious after a while. Luckily, the actual gameplay style is something that I’m still a fan of so it’s not as bad as it could have been. Without the instant saves on the VC version, it’s safe to say that this game actually would have gotten a negative score.

That’s due in part to the fact that the game doesn’t play fair. There are a lot of Mario Maker tricks included here like invisible blocks right before a jump and poison mushrooms that will destroy you if you make contact. Blind jumps are also around and it really does feel like Mario Maker users borrowed from this game. I never expected to actually see this stuff in a real Mario game. It can be a little funny here since I just restart, but imagine starting the level all over again because of it? There are also never ending mazes that don’t end unless you complete a level in exactly the right way. A little ping sound will let you know if you’re doing it right, but the VC version seems to have cut that out.

As such, it would be just about impossible to have beaten the level without knowing the trick. There are so many paths and trying them all would drive you crazy. I don’t see why a maze should be added to the game either. It just feels cheesy and almost like cheating. The level is literally changing depending on where you go and that just doesn’t feel right. There are only two levels like this, but the fact that they pop up out of nowhere makes it just that much trickier.

Overall, I forgot the exact origins of this game, but I think America skipped it for a while. I can safely say that we made the right move in that case. This is easily the worst Mario 2-D sidescroller out there. The levels aren’t really fair and the controls are just painfully bad. I died well over 100 times during the course of the game but I feel like I would have only died maybe 10% of those times if the controls were smoother. If you’re a huge Mario fan then it’s probably worth buying this one. You should see the one time that Nintendo messed up the classic formula. Still, I can’t call it a bad game. It has a reasonable amount of levels and playing the game is still fun. Once I started, I couldn’t stop until I had completely taken it down. It still has that addictive feel to it, but with only a fraction of the usual Mario fun. Soon I’ll be playing Metroid on the Virtual Console as well so we’ll see how that one fairs. The controls are certainly better which is already a nice improvement.

Overall 5/10

Donkey Kong Country Returns Review

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It’s time to finally go to one of Nintendo’s most classic franchises. DK even started before Mario which is pretty impressive. I got to play most of the old games so it’s cool to see the Country series return. I never really played the music games for the GC, but they are barely even referenced here so I’m confident that they won’t be missed. I ended up getting Tropical Freeze shortly after this one so it’ll be cool to see how it stacks up. I can safely say that Country Returns is a fun game and it’s easy to see that it’s another AAA title from Nintendo.

The plot is that a mysterious being made of wood has shown up to take over the world. It mind controls all of the nearby animals and forces them to start stealing all of the bananas in the area. That’s diabolical if you ask me! They try to control DK, but it apparently doesn’t work on him. This may be a subtle shot at DK’s intelligence since he really looks…not too smart the whole time. Ah well, whatever works right? DK must stop these guys since they are insulting the bananas with their cruel schemes!

There are 8 main worlds. There is also a 9th, but to get to that one you’ll need a lot of collectibles. That’s good for the replay value though. There are puzzle pieces and 4 Letters to grab in every level. Obtaining them all will require you to master all of the levels and show the world that you are a DK pro. Even without this, the main game should take you a reasonable amount of hours. If you beat every world in an hour, then that’s around 8 which is pretty good. Even if it’s a little less than that, it’s much better than Star Fox Zero’s <4 hour play time or Into The Nexus 3 hours.

The game is reasonably difficult as well. I don't think I would say that it is quite as tough as Super Mario World, but it's been ages since I played that game so it's possible that it would be a lot easier nowadays. The gameplay is divided into a few different segments. You have the traditional platforming levels where you jump and dodge obstacles to get to the end. Where DK differs from Mario and the others is that you can roll into opponents to deal damage and you can shatter objects by slapping the floor. You'll grab onto vines to swing around and there are just many more elements than a traditional Mario game. It's made to be more complex and you have to consider a lot of variables.

A great deal of the level is interactive as well with most bushes and other suspicious objects containing bananas and golden coins for you to grab. Some of them are just trolls, but you should check them all out. Gold coins in particular are very valuable in the game. Other parts of the level will see you head into a mining cart. One hit will destroy you so you have to jump with great precision. There's also a blue cart which only appears twice in the whole game. It's slightly different as when you jump, you actually leave the cart. Thus, you have to jump and keep moving to fall into the cart again since it will speed ahead of you afterwards. It's a little easier in co-op since you effectively have two chances to survive this way. There is even a whole boss battle modeled after this style. Surprisingly I don't think there were any under water levels. No worries, Tropical Freeze fixed that.

The soundtrack isn't very lively or memorable for the most part, but I really like the villain jingle. Whenever their theme plays, you know that things are about to get real. It's a little cheesy/corny, but it's catchy and that's what counts. It is even used as the final boss theme which is pretty surreal. I can certainly say that I wasn't really expecting it when it occurred. The graphics are pretty solid. They're not amazing, but the character designs look sharp. It's fun to see a modern DK and there is something novel about seeing any Nintendo character on the big screen. Mario, Link, Kirby, DK, the games never look outright spectacular in the cutscenes despite the gameplay being super crisp, but just seeing them is really cool. Maybe it's because their series don't tend to have a lot of cutscenes, but it is more satisfying than seeing another franchise appear fully animated.

When it comes to 2D side scrollers, Mario's still got the edge over everyone. He's just impossible to beat. I'd probably give Sonic 2nd place although I mainly like it for the boss battles. The actual platforming can be a little tricky at times. Kirby would probably be third because I love cheesing levels. If we just talk about pure gameplay, Kirby even beats Sonic. Then I'd put in DK. It feels like Mario, but the extra complexities do slow it down a bit. If you count one shot games that had side scrolling like Klonoa then the list can get quite long so lets stick to Nintendo for now. I'll merge Yoshi with Mario since they're so similar. DK may be the lowest on this chart, but that just goes to show how tough the competition is. Plus, Nintendo owns 90% of those series which is equally impressive.

Really one of the best things about the game is how much content it has and how fun the levels are. It's a very high quality title that you can play for hours without getting tired. The plot may not be amazing, but the gameplay is sharp and that's really what you're looking for in a title like this. I didn't get to play the Gold Pyramid world since you need to do a lot of bonus stuff for that, but perhaps someday. It's really good to have DK finally return to the home console and maybe we'll get a game for the Switch at some point.

I don't really have any negatives with the game either. The levels all have a check point or sometimes multiple ones. If you die, you can always respawn close by. You can buy extra lives with the medals that you collect and the medals keep replenishing so getting them isn't an issue. The levels are challenging, but not unfair the way that Mario and the Lost Levels was or Mighty No 9. The levels are made to be difficult, but balanced. You'll get the hang of them with practice since the levels themselves never actually change. It's just really good game design.

Overall, Donkey Kong Country Returns is definitely a fun game. I can see why DK fans were so thrilled when it finally came back. The title does a good job of bringing back all of the classic DK elements that fans were expecting. It may have had less barrel launching than I was expecting, but I don't mind since the actual platforming is really the fun part for the game. You can get the game for a pretty good price nowadays so I'd highly recommend it. There is a lot to do here after all and the level variety is excellent. You also won't be forgetting the main jingle of the game anytime soon either. It's simply too awesome and catchy. Now, it's time to check out Tropical Freeze! So far, I'd actually say that it's easier than Returns, but I've only conquered 2 worlds so far. There's still plenty of adventure left!

Overall 8/10