Marvel Midnight Suns Review


I remember thinking Midnight Suns looked like a really odd Marvel game when it first came out. The whole strategy card game just didn’t seem like something you’d expect for a superhero game. It was also known as a super long game so I figured I ought to wait until I had some time. Well, that time was now and this definitely ended up being a really fun game. I’ve been loving this kind of strategy gameplay and it is really satisfying to play through. Mix it in with a really detailed story and this is a winner all the way.

The game starts off with an ancient evil awakening and so the Caretaker wakes up The Hunter. The Hunter is the son of the ancient witch who has returned to destroy the world. He’s not really much of a people person but he does get results. The Hunter will be working with the Midnight Suns as well as the Avengers to save the world. It won’t be easy but he will have to step up and work as the leader here. Can he bring all of these heroes together?

A big part of the game is about how nobody really gets along. Iron-Man is used to leading the Avengers after all and doesn’t want to be taking a backseat to the Midnight Suns. Additionally, the Midnight Suns are resentful for being put to the side when they are the experts on the supernatural side of things. Hunter isn’t used to working with others and so that ties into the relationship mechanics in the game. As the story goes on you will be trying to increase your friendship ranking with the various characters.

That said, you can also choose the meaner options to increase your dark energy. It’s not completely linear though where some dark options will increase your friendship depending on who you’re talking to. For that reason it can sometimes be difficult to tell which is the right option but I focused on increasing my dark energy because there was a trophy for getting 200 dark energy decisions. I ended up completing the game before I could get it fully maxed out but I was awful close.

A lot of times those awkward responses felt more in character for Hunter anyway. I didn’t really go out of my way to use a lot of the social aspects of the game but it is impressive just how much content is here. It’s like a whole other game within a game. The structure is formulaic. Each morning you get to start a research, send a hero on a research mission, and talk to your friends. You then select your story mission for the day. After the mission is complete it is the evening so you can hang out with your friends or attend a book club. Go to bed and you repeat the adventure again.

There are only 21 story missions in the game but each one usually requires you to do a filler day in the middle so the story will still take you a while. I believe my playtime was over 30 hours by the end which shows just how much there is to do here. I haven’t even touched upon the training dojo, collecting all of the cards, etc. There is also DLC that you can buy to continue the adventure and fight more battles.

So lets talk about the gameplay. It’s a strategy game where you have your playable characters and can move them across the board based on how many turn points you have. You can perform 3 card actions, move once, and use up to 3 items per battle. You can do free environmental attacks where you blow up objects to injure enemies but it costs you some action points. Action points are how you use the stronger cards in your disposal.

I appreciated that the game really explains these mechanics to you very gradually so you’re not scrambling from the start. If the game had launched all of the mechanics immediately then trust me you would end up lost very quickly. There are just so many mechanics that it would feel overwhelming otherwise. The final level is essentially a pop quiz on all of these mechanics at once as you launch into the longest mission yet where you end up using every character in the game.

The game is reasonably difficult without being overbearing. I died twice in the game but for the most part I was taking care of business. There are harder difficulty options available though and they increase the rewards you get when completing the level. That’s definitely a good incentive right there. This is also a game where you can level up your characters but the enemies scale up to them so it’s not immediately helpful. The level cap is 25 and after that you just increase stats which don’t scale to the enemies so that is when you will really see the benefits. I was only able to max out the Hunter in the game but level ups come pretty fast so it wouldn’t take long to do that with the rest of them.

The graphics are definitely pretty solid. The art style may not be my favorite but on the whole I thought they did a good job here. It does have a bit of a supernatural feel and you can tell that this isn’t the normal superhero adventure. I also enjoyed the different gameplay effects in terms of visuals. The soundtrack is a bit more on the boring side though. The tunes aren’t bad but none of them really stand out. As for the writing, as long as you like it when all of the characters are constantly being ironic and cracking jokes then you’re good. I had a fun time chuckling at most of the dialogue here. I’d say it works out well enough.

It’s rare to have so much dialogue in a Marvel game like this so I was really just enjoying getting to see all of the characters talking to each other. There is a lot of great opportunity for banter in this kind of setup. They should really make more Marvel RPGs, I would definitely be there ready to have fun with the tactical gameplay. Or if they just want to go with a classic Final Fantasy turn based kind of gameplay, I’d definitely be there for that as well.

Overall, Marvel Midnight Suns is a really great game. I’m super impressed by how much content is in this game. There is a whole lot to do and you’ve almost got 3 different games here between the story, the relationships, and the card collecting. You could easily spend 100 hours here just trying to complete everything. It does mean that I won’t be getting the Platinum trophy here any time soon but the game has a ton of bang for your buck which I appreciate. I’d recommend picking it up.

Overall 8/10

Madden 27 Review


It’s time to check out the latest Madden! This time I didn’t order it day 1 since I got my fill with the last title but fortunately this one was got a full game trial across all consoles so I got to give it a go. I can definitely say that the series is still as elite as ever. It’s very familiar and for that reason I absolutely understand when people criticize EA but that doesn’t take away from just how amazing the game is. At least not if you ask me.

I jumped right into the main games with my Cowboys and everything is really streamlined. The gameplay is incredibly satisfying and the graphics are basically like looking at real life by this point. I figure I should jump into whatever differences I notice first off. I guess one would be that the coaching pop ups are a lot more frequent. This is essentially your coach making a recommendation and you can click yes which will have your players move the way he wants them to move. So far the recommendations were pretty accurate so I have no complains there.

And…well yeah that’s basically it for differences. Still, the gameplay is excellent like I’ve already said a bunch so that’s not a real problem. The tackling feels very satisfying on every play as well as the overall presentation. It’s nice to see the stats being shown live on the screen as well as the player records from previous years. The whole thing makes it feel like you are playing a real Football game, particularly when you choose not to skip any of these cinematics. They are all skippable of course as that would wear thin eventually but in the moment it’s a blast.

Each team has a ton of play options for you to call and of course no two games will be the same. You can always bet on different possibilities and options as the teams go at it. I also feel like the other team adjusts pretty quickly on the A.I. Humans can only control one player at a time so the rest are up to the CPU and they actually do a good job of covering all the exits and making sure that this isn’t easy for you. Often times I could cheese any team with a bunch of slants up the middle and that wasn’t working very well this time. So what I gotta say to the Madden devs is…well played.

There are a bunch of modes outside of the classic games of course. You can do the franchise where you create a player and just play as him throughout the league. You can live a whole life in the game and then retire after a number of seasons. You can also do online franchises and play against a bunch of real people on your way to the Super Bowl. Finally there are practice modes, minigames, etc. There is a lot of content here which is impressive and I’d argue that it’s another way to show that EA isn’t completely lazy. They are a bit lazy, I’ll admit that but it could be worse.

As always I do prefer being on offense to defense though. It may be a skill issue but I seriously can’t stop anyone. I basically just have to hope for an interception or some other form of RNG to get my opponents. I know how to jump and make the play if it goes towards me but I’m never able to apply pressure or anything like that. The other team is essentially just having their way with me the whole time and one day I have to figure out how to make a proper counter attack. Until I can pull that off, I’ll always be on the back foot for half of the game which is not good.

On offense though, I just feel like I have limitless chances. What I really appreciate compared to other sport titles is that there is a minimal amount of RNG on the offensive side of the ball. If you throw a bad pass, that’s on you. When running you often have to decide which hole to go through. Now there are times where coverage will break down or you get stopped behind the line. Those moments can come down to RNG but it’s a lot rarer. For the most part you’re in complete control and that’s what I like about this game. You just have to continuously work on finding the best plays for each setup and knowing how to audible as needed. Keeping an eye on the opponent is absolutely crucial because any play can be stopped, but any defense can be broken through. It’s a continuous game of cat and mouse.

Overall, How much you enjoy this game will depend on how much you have enjoyed Madden for the last 20 years. It really hasn’t changed much at all and you can think of that as an insult or just a complement to how strong the core gameplay is. There is no need to change the system because it just works. The games sell amazing every year and while sales are obviously not a full way to gauge quality, a lot of people are really satisfied with it. I’m one of them, I just think these games are absolutely elite all the way.

Overall 9/10

Teenage Mutant Ninja Turtles: Mutants Unleashed Review


TMNT has come a long way. It used to have video games back on the old arcade machines and now it has made it all the way to the PS5. It’s a franchise that never goes away and you can always count on there being a new generation for the kids to follow along with. While this may be the weakest iteration of the characters, I have to praise the efforts the devs made on this game. It really has a whole lot of content and is easily one of the most expansive games I’ve played for the franchise. It may even get number 1 in that respect.

The title starts with a bunch of mutants all showing up in New York. The turtles are cool with this on principle but then a lot of them start causing destruction and giving everyone a bad name. The turtles quickly figure out that this isn’t natural and there is a mastermind behind the scenes. Taking this mastermind down is not going to be easy but the turtles know that they are NYC’s final hope. They must use teamwork to win here!

The main gameplay here is that of a 3D beat em up. You have to beat waves of enemies in each level and then move onto the next one. Typically a level will have 3-4 mob encounters. You will also need to use some platforming in between the fights as you move forward. You can’t let your guard down for a minute and the platforming can actually be rather tricky with the fan obstacles. They will try to blow you away. You also have to watch out for the level barriers because it can actually get a bit glitchy there. I got stuck once and watched an enemy get stuck multiple times.

You can pick any of the turtles to use and then summon the ones you didn’t pick as assists. I decided to use Leonardo for my whole playthrough. His swords deal a ton of damage and he’s just fun to play as. I ended up using Donatello as my assist because he summons two item boxes, one of which usually has a health item. Enemies deal a massive amount of damage in this game so trust me when I say that you’ll be glad to have them around.

The game uses a parry system where you can block and counter but the timing is extremely precise. For that reason…I straight up didn’t use it. After the tutorial levels I focused on landing hits instead. It just feels more efficient and the goal is to wipe out the opponents before they can land their counter hits. As far as I’m concerned that is easily the best way to fight. Just dodge when you see an opponent about to counter. I still did die a few times though so I have to give the game credit there. It has some actual difficulty.

Unfortunately the game does use a calendar system which means that most events and trophies are missable. You are almost guaranteed to need 2 playthroughs to do everything and it may take 3. The game is longer than you’d expect too with the main story taking around 10 hours. That may not sound crazy but it was longer than I was expecting. So I have to give the company some credit there as well, it’s clear that they put a lot of effort into this one. Side content includes trying to max out your friendship with everyone, maxing out your skill tree, etc. This allows you to unlock the true ending of the game as well and then you can try for the Platinum trophy.

The turtles each have a whole lot of different attack combos to use so the gameplay stays fresh. It also adds in new minions every few levels right up through to the end of the game. The final boss even has a few different phases at the ready. In some ways it is most efficient to just use your basic attack combination but at least you have options. The most key gameplay component here is about dodging your opponent’s attacks. A single hit can knock out almost half of your health bar. Also you should always be on the lookout for boxes to get some health back.

The graphics are reasonably good. They’re nothing amazing and do get held back by the character designs/artstyle though. On the whole it looks good enough but it’s not exactly PS5 level. The soundtrack is also more on the forgettable side. Really the only weak part here is the writing. This just comes down to this generation of the TMNT but they tend to be incredibly unfunny the whole time. You’ll only enjoy them in an ironic sense as they can’t take anything seriously for a moment. They are joking the entire time and talk a whole lot. I guess now I know what the anti-fans of Spider-Man Edge of Time were talking about.

It’s not like the dialogue here ever gets terrible though. Just annoying during the adventure but I wouldn’t take it any farther than that. You’re ultimately still here for the gameplay which is the important part. When I completed the game I only had a D rank in terms of trophies so I may need to start that second playthrough sooner than expected. I may still make that wait for a little while but we’ll see how it goes.

Overall, I can recommend this game higher than I was initially expecting. The gameplay has some real quality to it and I do like how much content there was. If the game was only around 4-5 hours then it would be different but this one is 10 hours without doing any of the optional content. You can easily get this to almost 15 hours which is impressive. I wish that the side missions weren’t missable but you can’t win them all. There are still plenty of TMNT games that I don’t own so I’ll have to work on that but this is a good one to add to your list.

Overall 7/10

Ape Escape Review


It’s time for another classic title from back in the days. While Ape Escape may not really be around nowadays, it had a good run. It’s a really unique game all the way. I guess it reminds me a bit of Billy Hatcher if I had to compare it to something but the game is ultimately still very different. It’s definitely not one of the longer titles but you’ll be having fun all the way through.

The title starts out with a monkey escaping from the zoo and gaining super intelligence thanks to some sci-fi tech. He decides to liberate all of the other monkeys and travels all the way back in time. The main character is tasked with bringing him back to justice. To this end he will need to master a number of different tools that all have different abilities. You have the classic net which is how you capture the monkeys. You will be using this more than any of your other tools. Each level will ask you to capture several of the monkeys and that will automatically trigger the completion of the level.

You may wonder, what about the monkeys that you don’t grab? Well, there is a level select that you unlock after you complete the first level and that lets you go back. I would recommend not backtracking until you have completed the game though because some monkeys will require tools that you don’t get until the end of the game. So going back may just end up wasting some of your time otherwise. There is also one final weapon that you obtain after the game has been fully completed, which is the super punch.

The levels are pretty generous in that you get to skip a whole lot of the monkeys. This way you can enjoy the levels without stressing out about having to find each one. You have a radar tool which points you in the right direction of where the monkeys can be. It can be a bit of a misleading tool to be honest but can still work at least a little bit. Then you have the wings which is easily the most useful tool in the game. It gives you an extra jump and lets you hover around for a long while. With that at the ready you can breeze through most obstacles. It’s almost hard to go back to your normal jump while you have that.

You can equip 4 items at a time though so that helps with the balancing. You will be required to use every item at some point or another so they all get their time to shine. While the game isn’t particularly difficult, I will say that the monkeys can be really hard to catch. They run quickly and will counter attack if you get too close. This means that you are constantly going to be on the back foot and have to time your moves carefully. Without the rewind I would have gotten hit a bunch of times and just catching them would take longer. So length is something that would go more in the game’s favor without the rewind.

I’d say the most impressive thing about the game may be the technical elements. The graphics are really good. The art style is bright and expressive the whole time which fits the game series well and then you also have a really fun soundtrack. The main themes are all super good and will stay with you. There is just something really nice and catchy about them. The game doesn’t have a large variety but what you do have there is really good.

There is a decent amount of replay value in the game since they actually added trophies to it. This means that you will be able to go back to each of the levels and get the extra monkeys. You can then grab a nice Platinum at the end. This platinum trophy is also super generous because you don’t need to get anywhere near all of the monkeys or coins. I know for some that will feel like a cheap Platinum since you should need 100% in order to obtain it but that’s just not how it went this time.

I’d also end things off by giving the game credit for a lot of quality of life features. I’m not even counting the PS5 ones but the features built into the game. You can enter and exit levels at any time, you can switch gadgets really quickly, and everything is explained very well. Even the fact that you can hold 4 gadgets at once is really nice because otherwise you’d have to pause the game too much. It’s something that would have really helped the Legend of Zelda Oracle of Ages game that I played recently. Mix that in with the fact that the main character moves pretty quickly and you have a winning formula. The levels are also just pretty fun to run around in. They’re large without overdoing it and each one is very distinct.

Overall, Ape Escape is definitely a game that I would recommend. It’s one of those titles that took advantage of the classic PS1 days. It has an absolutely bonkers plot but takes itself very seriously. The voice acting is definitely fun as well and feels really authentic. I suppose in a way the game feels like a passion project and not quite as corporate as you might see in a title that comes out nowadays. So long as you like good platforming then you will enjoy this game. It is well rounded all the way through.

Overall 7/10

Lost Soul Aside Review

It’s time for one of those PS5 games that you see everywhere. It always looked pretty fun although I don’t think the cover does it any favors. Almost looks a bit uncanny like an action figure or something. The actual game’s artstyle is more like a typical Final Fantasy adventure though so don’t let the cover fool you. This is a great game but one that could have stood to have more content overall.

The story starts by introducing us to a world where the empire owns its country with an iron fist. The people have risen up through a resistance group known as GLIMMER. The main character is a member of this group and is also a “gifted one” which means that he has super powers. Unfortunately these powers are not enough to turn the tides of battle so he went off to train. Upon his return, the lead ends up meeting an ancient dragon lord named Arena who gives him true power. This would be enough to end the world but then the kingdom is attacked by aliens who are led by Aramon. This guy wants to end the human race and in the process he absorbed the souls of many humans. We now have to stop him as well as the emperor and in particular save the soul of Kaser’s sister.

The plot definitely starts fast here and introduces a whole lot of characters right away. I really enjoyed the fact that there were 3 factions here because it immediately makes things more interesting. Kaser is essentially forced to work with his life long enemies here but knows that they can betray him at any moment. That’s a good amount of tension to be working with here. Ther is also a lot of extra lore through the pages that you pick up along the way but generally I wouldn’t say any of it is too crucial. The main plot is within the game that you’re playing after all.

I will say that the story can get a little slow during the middle part though. You’re really interested in fighting Aramon and the Emperor so when you have to fight a bunch of reskinned bosses you just want to get to the next cutscene. There is an impressive amount of boss battles here with at least 50 but a bunch of them are reused as the game goes on which makes this a little less impressive. The game does leave a little room for a sequel should they ever want to do that.

The strongest aspect of the game is the gameplay though. It plays like a 3D beat em up and you have to use a mix of dodging and blocking to get past the waves of enemies. I spent most of the game blocking but by the end it was incredibly difficult to read the opponent moves so I relied more on dodging. Each style has its set of pros and cons but blocking is best if you are comfortable with the timing. By blocking an opponent’s attack you reduce a lot of their stamina and it also causes them to freeze up for a good chunk of time. This gives you some more free hits right away.

The beginning of the game is when it is the most difficult because you don’t have any arena powers or upgrades yet. Interestingly this is an example of a game that continues to get easier as you go on because your upgrades are incredibly broken. Additionally the game has a great XP system so you are leveling up constantly. The more you die, the stronger upgrades you unlock so I dare say there are even some roguelite elements to this title. I guess everyone wants to add those nowadays. The combat is super smooth and there are so many different attacks that you can use. You can really have a field day equipping all of the fun ones that you want.

Now the game does have an issue with the menus though. I think the devs needed to workshop these a bit more because they are not intuitive at all. There is a whole crafting section of the game and I never used it because I just couldn’t figure it out. The parts you need to make the weapon are unclear and the weapons seemed weaker than the base ones so it seemed pointless. Every weapon I unlocked naturally were also weaker than the base one so I stayed with my starter equipment the whole game. There has to be something that I was missing.

There are also boss rushes and survival challenges but there didn’t seem to be an upside to doing them. I suppose they give you online trophies for completion so down the road they would be useful but not during the campaign. There are too many options in the main menu to choose from and as a result I didn’t pick any. It’s a fairly small deal but the kind of thing that does separate an average game from a top tier one.

I did enjoy how easy it was to acquire money and items though. Now I will mention that the game has a super guide type feature where you can skip any puzzle automatically by talking to a blue diamond. I decided not to do that since it felt cheesy but I guess that’s good if you really don’t like puzzles. Trust me, I’m not a big fan of them but skipping them entirely like that will always be a last ditch effort at best.

This game really had a lot of fun trying out different gameplay styles. For the most part these additions were a bit pointless but they don’t take away from the game. You’ve got skateboardig, mecha fights, aerial combat, grappling, platforming, puzzles, etc. The game was trying to use every kind of gameplay style it could think of. Ultimately it would always go back to the combat you were looking forward to though which is the important part. That is the ultimate highlight of the game after all.

The graphics are pretty good. This may not be a full AAA type title but it holds up well enough. I liked the character designs and the colors are striking. The gameplay itself is particularly colorful. The soundtrack is also pretty good with some really solid tunes. The boss themes definitely will not disappoint. The overall campaign length is around 15 hours too which is fairly solid. There is virtually no replay value though so your best bet is in trying to get all of the trophies. That will definitely take you some time because the game is really relentless on that front. I won’t even try to achieve the platinum in the foreseeable future.

Overall, I would definitely recommend this game. It may be a hard sell for $60, but I got it for $10 thanks to Prime Day. If you can get a price like that for this game then I highly recommend doing so. It’s a steal for that price and either way the gameplay alone is enough to make you want to get this game. If they ever do make a sequel, I’ll definitely be picking that one up.

Overall 8/10