Crash of the Titans Review


It’s been a little while since my last Crash game but it’s time to get back into the action. This Crash game is also a little different from the others in that it has more of an emphasis on the combat. It’s part beat em up this time as opposed to being a pure platformer and that certainly works out well enough for me. I love some good battling after all.

The story starts with Cortex attacking Crash and the gang once again. This time he’s serious so the heroes have to really watch out or they may be taken down for the count. Coco is kidnapped though and Crunch is encased in ice so it’s all up to Crash as per usual. What will make this a little more difficult this time is that Nina is taking over the role as main villain instead of Cortex. In fact, Cortex has now been imprisoned so deep down he may be rooting for Crash as well. Crash will have to get through many different dungeons and castles in order to get to Nina but he won’t stop until he has saved the world.

It’s easy to describe the gameplay since it’s what you would expect in a beat em up. You try to take out your opponents with standard moves and power blows. In a lot of circumstances you have to defeat all of the enemies in order to proceed and other times you can skip through. While the gameplay is simple, that also makes it difficult to go forward in other cases. For example, there are a bunch of slime minions that show up in a few levels and the only way to even damage them is to use your power moves.

The issue is that the power moves take a lot of time to load up. Additionally, these minions can use parry skills to dodge your attack and land a pretty solid blow. I would really just beat these guys with luck half the time and the other half I would just end up getting wrecked. There is an item that allows you to use a one hit KO attack so I recommend saving it for whenever you see one of these guys. Keep in mind that the item does not reappear if you lose a life so be careful when you use it.

A prominent mechanic in this game is that you can also take control of an enemy you defeat. This is crucial to completing the level. When you take control of a monster, do not allow yourself to be defeated and always hop into a new monster if you’re losing health. Most of the monsters are incredibly powerful so while you have control of one of those you should be really safe.

It’s not full proof but it’ll help you out in most circumstances. Otherwise I just couldn’t find a good full proof strategy against these guys. You won’t have a problem against most of the other enemies though, just button mash as best you can and you should be all good here. It’s a fun combat system and the ability to jump into monsters reminds me of Mario Odyssey. The boss fights make good use of this as well with the final boss being rather difficult to deal with. Most of the other bosses you should breeze through.

One pro tip here is as I mentioned, sometimes you don’t have to beat every enemy. Remember those moments well because it can be the difference between winning a round and losing. There was one really intense moment when I was nearly out of health and had to deal with a lot of the fire monsters. So what I did is I just ran right past them. Just barely mind you, but I was able to jump into the tunnel leading into the next level right before they slammed me. Losing can be intense here because a game over means you go back to the very beginning of the level no matter how many sections you completed. So if this tip helps you even avoid one game over then it’s definitely worth it.

In a way because this is not a platformer it does feel a lot easier than the usual Crash games. In terms of length I’d say it’s similar. You should beat this one in under 10 hours. In terms of replay value I don’t recall running into any collectables but there are probably some things you can do with to increase the play time here. Either way the game goes for a fairly low price nowadays so you should be able to get good value here.

The graphics have aged pretty well too. The character designs are on point and the art style is really colorful. It’s all expressive and taps into that Crash energy well. I may not be a fan of the character himself but the universe always had a lot of interesting level designs. That remains true for this game as well. The soundtrack is less memorable but the tunes work well enough within their contexts.

As for Nina, she works well as the new main villain. You do feel bad for Cortex though since she is absolutely roasting him throughout the entire game. You’d think he would get a little more respect since they’re related and he was a main villain for so long but that’s not the case here. Nina is played straight but the rest of the villains tend to have their comedic moments as well.

Meanwhile Coco spends most of the game being mind controlled and kidnapped so this isn’t exactly her biggest role. It does allow Crash to step in and do the job on his own…or with a little help from the mask I should say. Crunch stays frozen so don’t expect any help from him. The game has a lot of cutscenes/cinematics so it’s a good chance to see more of the characters. All in all, it makes for a satisfying story mode.

Overall, Crash of the Titans is definitely another solid Crash installment. It’s a nice change of pace having Cortex on the sidelines even if I still prefer him to Nina. Nina gets her hype though and puts up a good fight here. If the games were to ever revamp Crash’s personality just a bit I dare say that the series could end up being even bigger than it is currently. There are just a few more Crash games I haven’t played yet so now I’m really close to the end. It’ll definitely be a milestone getting that far.

Overall 7/10

Samurai Warriors 5 Review


I bought Samurai Warriors 4 recently so I would be ready for this one but otherwise it’s definitely been quite the wait for the 5th game to come out. They pulled out all the stops with this one though so it was worth the wait. It’s pretty interesting to be playing as a younger Nobunaga in this version. It’s definitely way before the days when he really cracked and became known as the Devil King. The gameplay is on point and there’s a lot of content to enjoy here.

The main campaign introduces Nobunaga as someone who wants to end the chaos in the land. As with all would be tyrants he figures that the best way to do this is for him to rule over everyone. If he has all of the command decisions then perhaps that would ensure that people would finally stop having wars with each other. The obstacles in his way are numerous though as every other leader and king doesn’t want this to happen. Along the way Nobunaga will make allies, enemies, and wild cards. He will have to manipulate everyone effectively in order to win.

Nobunaga may start off with good ambitions but you definitely see him begin to falter as the game goes on. He makes more and more dicey decisions which even leads at one point to him ordering one of his teammates to destroy himself. The teammate is the one who brought up the idea first but that’s definitely a time where you need to override them. Nobunaga’s pride also gets in the way often times as he fights battles that cannot be won.

Of course with the gameplay mechanics it looks like his plans are going pretty well but then the cutscene appears and you realize that officially you’re actually losing. It’s not like the other kingdoms are light weights after all. They’ve got plenty of strong fighters in their own rights as well which is why careful planning is definitely a must here.

As for the gameplay, it’s a 3D hack n slash as you would expect. You run through the levels and take down as many enemy officers as you can. You have to clear some objectives and defeat the final boss in order to clear the level. Once you have done that, you repeat the process in the other levels. Always keep your defeat conditions in mind because in some you will need to protect someone or you will risk being defeated.

Losing in these games is always rough because of how long each level takes so you will want to keep that in mind. You have your normal attacks, special moves, and power blows. I recommend power blows against minions since it takes them out real fast but against bosses mainly you want to stick to standard moves. They can always block the initial power blow and that can be risky. You can mix it in through combos which is a better way to go about it.

Riding your horse is a great way to move around the stage so I highly recommend doing this. While you’re on your horse it just feels like you save time on all aspects of the game. Usually that might not be a big deal since you want to have fun and enjoy the game at your leisure but in protection missions this will come in clutch. As you progress through the game and level up your character you will begin moving faster as well.

Samurai Warriors typically has a slower running speed than Dynasty but with these power ups you will end up moving very quickly by the end. It gets to the point where it almost feels like you’re on the horse full time. It was a blast and felt like a power up that actually made a huge difference. A good leveling up system should have noticeable benefits so I was pretty pleased about that.

The graphics are really solid as expected. I got a little nervous at first when I saw it was just text boxes but then the game changed to full cinematics and I was happy again. Basically the game just switched between the two. There aren’t a ton of full cinematics but enough where I’m satisfied. You get one between levels and occasionally during an event in the level. The graphics inside the actual gameplay are on point as well.

As for the soundtrack, it’s got a lot of pretty fast paced tunes which I enjoyed. They fit well with the constant action that a warrior game brings you. You might not remember a lot of them in particular but it can be hard to notice anything while you’re fighting it out in the map. I should probably look up the soundtrack at some point but while playing you will be all set here.

As for replay value, getting all of the trophies to this game will take a very long time. The main campaign also isn’t very short, it was a little longer than I had expected. After that you can play the game through someone else’s point of view so there are 2 stories total. Finally you have Citadel mode where you try to protect the palace from intruders. It’s not quite as fun as the standard mode but I’ll give the game props for switching things up a bit. It does feel different from the main mode which is important. Leveling everyone up and getting all collectibles are all things that will take time as well.

Overall, Samurai Warriors 5 is definitely a great game and one that I would recommend to any action fan. It’s got all the fighting you could want and the game is very intuitive. The mechanics just make sense and it’s a very satisfying game to play through. You’ll have a lot of fun going through it and then beginning the wait for 6. Granted, I doubt we will get a 6th title for a very long time but this one will last you until then. I doubt I’ll get the Platinum in this one but at least it does look more achievable than some of the previous installments in the series.

Overall 8/10

Samurai Warriors 3 Review


Playing a beat em up type game on the Wii certainly feels rather odd. It’s not really a Wii kind of game and so I always tend to play these on the PS3/PS4 but that wasn’t an option this time. Well, the game is as great as always. It can take a little time to get used to the controller layout but once you have got that down then the rest of the game is effectively like the others. You shouldn’t have any problems with it.

The story mode is a little different than some of the other titles in that it is centered around a specific character as opposed to the kingdom. So you have a lot of options on who to make the lead and then you get a story tailored to that fighter. It’s a nice touch and I have to assume that it’s a lot more work since way since there are a bunch of stories so kudos to the developers on that. There are 5 story levels for each character.

It took me around 2-2.5 hours to clear the story so the level length is nothing to sneeze at. The final level also gets tricky so you will want to be careful. Of course you can switch the game’s difficulty back down to easy if needed. The final level has a trick to it so it’s hard not to die the first time but then you’re ready for the inevitable rematch. In each of the levels you have a pack of items with you that do things like increase your strength, defense, or just plain healing items.

Personally I always recommend going for the healing pack. It can effectively replenish your health bar 6 times over which is really handy since Samurai Warriors doesn’t have health items just hanging out on the map or anything like that. So the levels are easy initially because you can just heal your way to the goal. Well, the final level changes that up. Suddenly you are unable to use your healing items near the end. You then have to clear a quick gauntlet of bosses.

I can safely say this is where I lost the first time. It’s difficult to beat so many enemies without being able to heal. On the second go around I made sure to use a potion right before they got deactivated but I was still running out of health fast. It was pretty intense but I just had to survive with a single smidge of health left as I challenged a bunch of different opponents. Finally I got a level up which automatically restores all health. I don’t know what I could have done without that. So it’s hard to time but if you’re having trouble on this level just beat a ton of minions until you’re close to a level up before starting the fire which triggers your items not working anymore.

As for the gameplay, it’s your classic beat em up style. You have your standard attacks, power moves, and your super attack. One new thing here is the guard break which you can use at the expense of one energy orb and break through an enemy’s defense. This will actually be the most important move you have in the entire game so make sure you use it a lot. It’s also an absolutely surefire way to stop their ultimate attack midway. There aren’t really any downsides to the shield poke either so why not use it right?

The gameplay is noticeably slower than Dynasty Warriors but that might be intentional. I seem to recall that being the case for the last one as well so maybe it’s a way to make the titles stand out as being different from each other. It’s fair since you don’t want all of the games to be clones after all. Most of the other parts of the game are all as you would remember them. The final smashes can all be blocked by the A.I. and usually are though so I’d like them to get buffed in the sequel. As it stands, it’s often better to use your standard attacks than the final smash which doesn’t make sense.

There’s a side mission here where you have to invade castles with Takamaru. It’s a fun little side mode and does well in adding more replay value to the mix. I completed the first world for now before calling it a day. I like the fact that it effectively turns this into a crossover series right out of the jump. They should bring Takamaru along into one of the games at some point as a fully playable character. Maybe he’s in that Warriors All Stars game.

With each story mode taking around 2 hours you’re talking about around 20 hours of content right out of the gate. Then you have the castle mode which will add some time and even a historical mode. Through in the multiplayer and maxing out the rest of the characters and you’ve got yourself a really long game. It goes for really cheap at the moment so it’s a really good bargain. You definitely can’t go wrong here.

The graphics look really good as you would expect. The character models and stage environments are on point. There are a number of solid looking cutscenes throughout that really help to make this a compelling experience. In some ways you could say it even looks better than the modern Dynasty Warrior titles which is very impressive. The story was more emotional that’s for sure, at least in Yukimura’s story. While the OST may not be super memorable, I would also say it was good. The main theme is catchy and you have a lot of fast paced tunes for while you’re fighting.

Overall, Samurai Warriors 3 is definitely a game I would strongly recommend. It’s really got everything you could want in a beat em up title from lots of content to a satisfying story. The layouts are all very clear and the game has no real weaknesses. I definitely look forward to seeing how 4 plays things out. Will it be just as solid or perhaps even more so? In the meantime you’ll want to pick this game up to prepare yourself.

Overall 8/10

Neptunia Virtual Stars Review


This is the first Hyper Neptunia game I’ve gotten from the series but what better way to start than with a 3D beat em up genre game right? Virtual Stars mixes in the 4 goddesses from Neptunia along with a bunch of virtual idols this time. The game has a pretty solid story and the gameplay is on point. While it could certainly use a little more polish to make it to the next level, I was pretty satisfied with the overall experience.

The game starts with the Neptunia goddesses getting ready to enjoy a solid video game. Unfortunately before they can do so they end up falling inside a cyber world where another goddess lets them know that her world is being taken over. See, these worlds are homages of Youtube, Twitter, and general internet settings. The world is now being forced to create low quality content and to install paywalls everywhere. As a result everyone is upset and morale is quickly fading fast. The Neptunia goddesses agree to help her out and restore peace to the universe. The same goal is given to the idols who are taken away from their big online comedy routine. Can these girls all team up to save the planet or is it already too late? Only time will tell.

There are two main gameplay styles here. When you’re playing as the goddesses it is a third person shooter. You blast away at the enemies with your machine guns, grenades, and other long range techniques. You can also activate a team final smash where everyone blasts the target although in my case the other goddesses were so weak that ironically this would deal less damage than your normal attacks. Yes, it’s a bit odd but I recommend just giving all of the best equipment to one of the goddesses and ignoring the other 3 completely.

For the virtual idols the gameplay is more like something out of Dynasty Warriors. You use your sword to slice away at all of the enemies who get in your way. The attacks don’t deal as much damage though so after the first level I basically didn’t play as them again. I do like how the game really lets you feel like you’re playing two different games this way though. It’s a nice way to keep things fresh as you progress through the game.

Make no mistake, there is a ton to do in the game. You can customize the characters with accessories that unlock latent special abilities and of course general equipment. The V-Cubes are your best bet here since they are even better than traditional level ups. Here’s what you need to do, whenever you pass an item box, only open it when it turns to the V Cube corner. All other items are basically irrelevant in the game. As long as you focus on the cubes you will be good to go here. Whenever you get a weak one, just sell it for DP so you can power up your current one. By the end of this you will be suitably overpowered.

Also, it’s worth noting that the final phase of the final boss introduces a whole new mechanic to watch out for. You can only injure his core with alternate power. The initials are something like TXMD, but you’ll be able to see this on the menu. Make sure you keep some weak V Cubes for this or you could be in for a world of pain. Things almost got tricky for me there but fortunately I had held onto some. I don’t like the concept for that though, why do you have to lose some strength for the final boss? Without an explanation it was just a bit odd.

The game doesn’t tend to explain a whole lot but you can typically make sense of the mechanics on your own. The graphics are pretty solid as well. This may not be the ultimate AAA experience but there’s enough here where the visuals look impressive. I do think they could have put some more effort into having actual cutscenes or at least more stills though. I’ve seen Playstation 1 games with more cinematics. It would have made the story feel a lot more alive than it is. The only kind of animations the game shows a lot of is a fanservice animation for the DOA type effects.

While the game is mainly legit, they do force this into most cutscenes which can get a bit old. The game’s certainly not focusing its attention on the right things here like also amping up the soundtrack. I like the lyrical song pretty well but it shows up for literally every boss fight so I think they could have added a few more songs for variety. It can’t have been that difficult to shake things up a bit more right? Maybe alter the speed or something to at least make it sound a bit different.

As for the characters, they’re solid enough. Neptune is the leader of the main group and she is always ready for action. She likes calling out the tropes and breaking the fourth wall as much as possible. She may be more oblivious than the other characters but she is also the least likely to give up which is important. Her friend Noire isn’t quite as ready for the spotlight as she just isn’t used to being open with the other characters. Blanc is the weakest of the 4 though as her thing is that she’s the low key mean one who is always being passive aggressive but will always tend to blow up. Vert’s the least memorable as there isn’t a whole lot to her.

Then for the Idols you have Me and You which are pretty cool names when you think about it. Me’s a lot of fun and gives Neptune a run for her money as far as the bubbly lead is concerned. Her singing skills are legit and she holds the stage better than You. You is always trying to squash all the fun but Me makes sure to keep her from being too much of a downer. There are other supporting characters and Idols who show up as well of course but these are the main characters.

Then for the villains you have Hero and Kado. As the main villains they felt a lot like the duo from Gridman to me although things play out very differently. I was quite surprised with how Hero’s plot ended up turning out because it just seemed the whole time like it was going to go somewhere else and then it just didn’t. Terrific red herring that’s for sure and he has a solid design. Kado’s one of those characters with more of a sympathetic backstory although she was also letting people run all over her so easily that it could be a bit annoying. If she had been more assertive then things would be a lot different.

Additionally, she was whipping and torturing one character for the majority of the game so when we learn that she may not have been so bad…it’s hard to buy. Kado has an epic design and makes for a good villain but I have a hard time seeing her as anything other than a villain. So the game has a solid story here. The script has a lot of fun with this and the writing can really shine at times. It’s a pleasant game to go through and one that has a reasonable length. I want to say this will last for around 10 hours. Then if you want to get the Platinum that will add more time as well since you have to clear side quests and do some extra minigames like singing.

Overall, Virtual Stars is a good way to kick off the Neptunia series. The gameplay is solid and the plot is pretty good. What keeps it from being an 8 star game though is the lack of lock-on and the gameplay generally not feeling as refined as it could have been though. Additionally I think more effort could have been put into this game on a technical level like adding more cutscenes and illustrations. They could also get rid of the bouncing effect on the characters for good measure since it’s not really adding to the story. I like to think a sequel would be able to make it to the next level but either way this is a fun game and I expect you’ll have fun going through it.

Overall 7/10

Warriors Orochi 3 Review


Warriors Orochi has always been a pretty fun series. There was a huge gap between when I played the first two Orochi titles but this time I was determined not to wait so long. I took the plunge and grabbed Orochi 3. Fortunately the PS3 is region free so that worked out pretty nicely. Orochi 3 definitely has a very strong plot and it features time travel so that’s a win win. It’s certainly the best Orochi game so far.

The game starts off with Orochi returning but this time as the Hydra. This 8 headed dragon crushes the entire planet to the point where within 10 minutes of the game’s start there are only 3 heroes left alive. The rest of the Dynasty and Samurai warriors cast have been obliterated. This desperate mission ends in failure but the heroes are saved by a goddess known as Kaguya. She has the ability to time travel part of the way into the past but not so far back that we can prevent Orochi from returning. Using this bonus time we have to alert everyone to the true danger and bring the world to an era of peace. Then we will return to the place of the final battle only this time we will have more of a full roster at the ready. Can the heroes stop Orochi once and for all?

I love crossovers, beat em ups, and time travel. Mix all of that into one game and it’s not surprising in the slightest that this is an absolute win. First off, the story is just very grand in scope. Seeing this dragon show up and just decimate the cast was intense. Especially since these characters are all quite powerful in their own right. It may be a little hard to buy that they would all lose like this but when you factor in that they’re always fighting among themselves they probably were weakened by this point. While the game ends with everyone finally being at peace, something tells me that won’t last for the sequel.

The main campaign is fairly long at 29 levels and there is a good amount of replay value here as well with all of the bonus levels to tackle as well. Getting everyone to level 100 will take ages too although I don’t think there’s a trophy for that so no need to force yourself. There are over 100 characters after all so that’d be pretty crazy. By the time I beat the game I only had 1 person at level 100 so I think it’s safe to say that getting everyone over there would just be too long. I’d say the story mode is maybe around 7-8 hours. I didn’t count exactly and they don’t store the playtime but that sounds about right to me.

As for the gameplay, it’s your standard 3D combat system so you will know what to expect. You rush into battle and slam into enemies using both standard and power attacks. You have super attacks as well but I recommend keeping that in your pocket as a combo breaker in case a boss lays a good hit on you. Typically they go down pretty quickly but if they do start a combo they can take off huge chunks of your health in an instant. You definitely want to respect their power and keep some distance between you and the boss. At least I would recommend that.

One of the most handy tools at your disposal is your horse. I recommend summoning him as much as possible so you can run through the battlefields at top speed. Doing this will help you reach your objectives quicker. After all, aside from conquering enemies you also have to protect your comrades. My strategy in each level was to knock out all of the officers but mainly not worry about the minions. I would still average around 1000 KO’s per stage so those come naturally but getting rid of the officers is key or your allies will end up defeated and you will have to start the level from scratch. Let me tell you, you do not want to start the level from scratch to be sure.

Naturally the graphics for this game are absolutely stellar. The character models are on point and the level designs are really striking. This is the kind of PS3 game where you can tell they spared no expense. It could easily pass for a PS4 title. Likewise the soundtrack is excellent. It’s no surprise as the Orochi games tend to sound quite excellent but this one really manages to even go above and beyond. The battle themes really get you into the action so you feel ready for what comes next.

When you’re not fighting there are still other bonus things you can do as well. One of those is buying new weapons or fusing your older ones into weapons with more slots and abilities. Your weapon is quite important in this game so I recommend working on that right away. Don’t worry about the money it costs because by the end of the game you’ll be swimming in it. At the very least there was never a point in the game where I was low on funds. There is also the tea shop where you can increase your bonds with the other characters but I never really tried that out. I think the bonds mechanic increases your strength when you fight with allies but admittedly I never really tried this out. I tend to run ahead of the others to try and shield them from danger while also getting the fun fights for myself.

Overall, Warriors Orochi 3 is fantastic. It’s a top tier game filled with a lot of life and action. The story is a lot of fun, the graphics are top notch, and so is the soundtrack. There’s a lot of replay value here and the gameplay is a blast. You can easily have fun just playing the levels over and over again. I can see how people would sink dozens and dozens of hours into these games. It would make for a fun ride to try and platinum it, but the trophy for beating all of the levels on chaos difficulty sounds a bit daunting. Maybe someday. Now just one more Orochi game and I’ll finally be caught up!

Overall 9/10

Warriors Orochi 2 Review


After many years it was finally time to jump into the second Warriors Orochi title. The first one had definitely been a lot of fun so I was eager to see how the sequel would respond. Once again this is definitely a great title. I do think there’s a bit more they could have done with the story to highlight the crossover aspect but on the whole you should be very satisfied here.

The game lets you choose between playing as the Dynasty Warrior series, Samurai, or Orochi. I went for Dynasty and it’s fun that the fire team gets to be the head fighters here. The Sun clan is always a fun team to get behind even if the leader Sun Jian doesn’t look his best this time. He is determined to keep the kingdom at peace so he doesn’t make a move against the new villains until he is effectively forced into doing so. Then he is ready for action but it all feels a bit late in the game.

With Orochi destroyed everyone is just trying to get used to living in this strange world since there appears to be no way back. Unfortunately peace isn’t something that will be maintained for long as Lu Bu has returned along with one of Orochi’s trusted followers and they intend to plunge the world into chaos once more. Meanwhile, a bunch of other villains from Samurai Warriors and Dynasty have decided to use the confusion to take over as well. It’s going to be a tough few days for the Sun clan but they have to take them all down without mercy.

The gameplay is pretty self explanatory but I’ll quickly run over it anyway. The goal of the level is to take down the enemy generals. You have to do this without letting your own men be destroyed. You have your standard attacks, power moves, and super attacks. Use them wisely as you take opponents down. As this is a hack n slash there are hundreds of opponents to defeat to the point where they are practically never ending. Never let yourself get distracted in any one area too long or your partners will die pretty quickly. I died in the first level but never after that. As long as you stay sharp you’ll be fine. It’s also worth noting that this is a rare game where you keep your EXP even when you lose a level. I was really glad to see that.

There are 8 levels in the game and on average you should complete them between 10-13 minutes. The levels feel fairly short but that’s because they are a lot of fun. Your attacking speed is a little on the slow side but you can call up your horse to move great distances when needed. Initially you’ll want to beat a lot of the minions to gain EXP but then in latter levels you can run straight for the enemy generals. Once I unlocked the 5 hit combo which burned my opponents I was definitely ready to go with a more aggressive strategy. This combo could even be used repeatedly if the opponent didn’t block the launcher move which would result in a lot of damage Without that move the levels would have certainly been a lot more difficult to navigate.

The graphics here definitely look good as expected. The character models are on point and the stages are suitably ominous. I like how everything looks, the game just has an epic feel from start to finish. It feels like a grand crossover and that’s exactly how this game is supposed to be. The character roster is also impressive although not surprising since the warrior games usually shine like this. The soundtrack is always very good. Optic Lines is the most memorable track (The name is at least something like that) but there are a lot of good tunes throughout.

Naturally there is a lot of replay value here. You can play the other story modes and really perfect your skills. Maxing out all of the characters is bound to take a lot of time as well since there are so many and level ups can take some time. I think I got my character to around Level 50 by the end though so that was a pretty reasonable jump. You’ll easily be able to find 20+ hours here by the time you do everything.

One unfortunate thing though was that in the end I beat Orochi before I could even see his little pre rendered cutscene. I had too many backed up by this point as I ran through the level so it wasn’t quite up to his I suppose. Unless he didn’t have one but I would be surprised since every other boss has one. It was definitely cool to see him there though. I’m wondering how Orochi 3 will handle the plot since I’m sure they don’t want to go for the same angle of him reviving again and yet it feels like that is what they will have to do. A lot of tough decisions there to be sure.

Overall, I am one step closer to being caught up with all of the Warrior Orochi games now. Orochi 2 was definitely a blast and I expect the rest will be as well. It’s a fairly simple/direct game so there isn’t much more to say on it. If you like the main Warrior games then of course you’ll like this one. The more you’ve played the other two series, the more you will really enjoy the unique interactions here as well. I’d like to see more interactions in future games but as it is, it was fun seeing the final boss of Samurai Warriors Katana show up here since I just beat that game the other day.

Overall 8/10