R.C. Pro-Am II Review


R.C. Pro-Am II is one of those games that I hadn’t really thought about before but it’s a pretty decent game. There isn’t a whole lot of extra content to play around with here but this is a fairly old game. The overhead style works well enough although I much prefer full 3D so I can see where I’m going. Every time I miss a turn or a hit an obstacle I inevitably end up blaming the game. Probably not the best move but hey…it made sense to me at least.

The main mode here is the grand prix. You race in a bunch of levels against the other cars and can keep on moving forward as long as you’re in the top 3. Every time you fall to last then you lose a life but the grand prix continues forward. The mode stops once you have lost 3 times. I got as far as level 8 but then the RNG starts to hit hard. There is some kind of a thunder cloud that blasts you when you get too close and bumping into other cars becomes a real threat.

Additionally there are tons of little boost cans and boost arrows all along the track. Falling into any of those will help you out but the computers have them memorized while you will have to figure them out one at a time. This is definitely one of those times where the computer just has an inherent advantage and I’m not really sure how you would remove that. To an extent all racing games will run into this issue.

It’s why this kind of title is just a lot more fun when you’re playing against other people. Against the computer it is going to get old quickly. The core gameplay is still solid enough where I would give this one a positive score but it’s certainly not knocking you out of the park. It’s a solid racing game with good gameplay controls and that’s about as much credit as I’d be giving it right from the jump. That’s still a pretty good amount of credit though.

The game succeeds on fundamentals even if it has long since been surpassed by newer racing games. There is not much reason to play it in 2026 but that doesn’t take away from this game since I don’t score on a sliding scale. If you have the Nintendo Switch Online then you should check this one out. It can at least be a good way to test out your reaction speeds with all of the obstacles. Maybe you could even play this as a memory type of game because technically the obstacles don’t change places during the level. You can try to memorize them and then ace your second lap.

In theory that doesn’t even sound so hard because it’s not like the levels are all that big. You’re talking about having to memorize 1 minute of screentime to ace the second lap. For some speedrunners who have to memorize hours of content, this would be a no brainer. Still, I didn’t find it to be an easy task. Perhaps I need to work on those skills but I would just fall for the same obstacle more than once.

The graphics aren’t bad here. They’re fairly bright and have a good amount of character behind them. That soundtrack is more on the bland side so you won’t be remembering any of the tunes. That’s fine, it would have been a nice bonus but I don’t think anyone was expecting anything too fancy out of this title. Everything passes the bar of being “good enough” which for this title is satisfactory.

Overall, I’d say to check this one out. There isn’t a whole lot to it but sometimes it’s nice to check out a retro game and see just how much the genre has changed. I’m sure that a modern remake to this title would look and feel completely different. That isn’t necessarily always a good thing but in this case I do think the modern quality of life features could make a world of difference. This one may have gone as hard as it could for the NES but it will be a world of difference on the Switch 2.

Overall 6/10

Ninja Gaiden III: The Ancient Ship of Doom Review


Ninja Gaiden has consistently been a really fun platforming title. It’s one of the rare NES titles to go all the way with actually having a really fun plot. A lot of these old games keep that to the booklets but Ninja Gaiden dared to be different! This one really gets out there with a lot of sci-fi and supernatural elements all coming together. Without the rewind feature the difficulty in this game would be absolutely crazy though. It’s impressive how anybody could complete this game back in the day.

The story starts off with “Ryu” seemingly murdering a lady. The real Ryu finds out about this and swears to clear his name. It won’t be easy though as this conspiracy runs deep and he will have to risk his life across many trials in order to come away victorious. Still, if anyone can pull this off, Ryu can. He has been through a whole lot over the years and has been training to defeat all opponents. This game also has at least 2-3 fake-outs where you think the game is ending and then it keeps on going. You’re getting quite a lot of content here.

The 2D gameplay is classic as you try to slice away at the opponents in front of you. You have to use a whole lot of your platforming skills to stay one step ahead as well. One wrong jump and you will fall to your doom. Additionally there is a heavy emphasis on speed since you will be one step too slow and hit the spikes if you aren’t careful. Then you have all of the enemies to deal with and your health will go down real fast as they strike. Technically most of them go down in a single hit but it’s still tough to knock them all out of the sky before you get hit. In a way that’s where most of your damage is going to come from. Even more than the obstacles, the enemies are what will be the end of you.

Naturally the bosses aren’t about to be outdone without a fight. They have health bars which is nice to see since you can pace yourself. That said, it can still be a bit misleading. Their health goes down extremely quickly but they also deal massive amounts of damage. You have to have incredible reaction times in order to properly dodge their attacks. The final boss also has several phases with each one being crazier than the last.

The entire game is really meant to show you just how crazy strong Ryu is to be able to deal with all of this. It’s definitely not something that just any ninja could handle. The graphics and soundtrack are both really solid as well. The stages have a lot of great variety and the music is fitting for the levels. The game really succeeds across the board. Really the only issue you can have is the difficulty. I don’t think I would have really tried to complete the game if I had played the whole thing live back in the day. I would have badly needed some quality of life features at the bare minimum. Little things like save points across each level for starters.

There also isn’t much in the way of replay value here. The game is really meant for a full playthrough and that’s about it. You’re not really playing for a high score or anything like that after all. Just beating the game should take you a long enough period where that’s not a big factor though. Trust me we’re talking hours and hours here at minimum.

As far as gameplay tips go I would say to just think about which power you prefer to use. You can only hold one power at a time. I liked the one that would send shockwaves above and below you. It’s great for hitting those hard to reach enemies. You also have the classic ninja stars which are strong but shoot in front of you which is the direction of your normal sword anyway. So it doesn’t feel like as much of a big deal. I could see a modern sequel really expanding this into 15-20 powers. The series really has less games than you would expect considering how popular it is.

Overall, Ninja Gaiden III is a pretty solid game. I really enjoyed the story and the whole game feels really creative. It’s easy to see why the series got a lot of popularity right away because it would have definitely stood out from the average title. The concept is also very sound so if you have the Switch Online then you should be checking this one out. It really ends the original 3 game saga with a bang.

Overall 7/10

Ikari Warriors Review


It’s time for one of those really old NES games. This one wasn’t all that good though and feels very dated in the wrong ways. Some retro games have a real charm to them so you just want to go through as many levels as possible. This one doesn’t quite match up to that and the gameplay just isn’t fun enough to keep you going. It’s sort of like an old school bullet hell.

The games starts with your chopper crashing so the main character has to now get past a whole army with his gun. It won’t be easy though as the opponents have tanks and other powerful weapons at their disposal. Additionally the main character can run out of bullets while the enemies have unlimited ammo. That doesn’t sound very fair right? Well, that’s just how it goes here and it shows you just how difficult it would be for one man to beat a whole army.

You are able to commandeer any tanks you come across though which is handy. The catch is that you will lose a life if the tank is destroyed while you are in it. That is fair I suppose though. I would say the toughest part of the game is how one hit from any attack will defeat you. There are bullets everywhere and they move awful fast. You have to try and stay out of firing range while blasting the enemy but this takes a ton of precision. You get 3 lives per playthrough but you will have a hard time even making it past the first level. This is not a game for the faint of heart by any means. This game is meant to really bring you to the brink of destruction with each fight.

The graphics are pretty decent though. This is a very bright game and the villain sprites really stand out. It doesn’t feel low budget in that respect so I appreciate that. The soundtrack is more on the forgettable side. It’s the kind of classic themes you might expect so they aren’t bad but you won’t remember them by the time you have completed the game. There is also a good amount of replay value here since you can keep playing the game over and over again to try and improve your score.

That’s the angle this game is going for but the gameplay was still lacking too much to make this fun. I like when I can play a game long enough to really test my skills and feel the progression. In a game like this, you may die extremely early on if you take a wrong bullet and then that’s it. I’m not necessarily saying that the game should have been easier but that the style should have been different. Bring in some objects that you can use to block the bullets or a good old fashioned shield. That would really go a long way here. It would let you actually play the game more instead of constantly having to dodge.

The other big issue with the game is the fact that you can actually run out of bullets. There is seemingly no way to reload your ammo either until you get to the next level which is no fun. That means you now have to measure your ammo and be careful when you fire. This stuff all starts to really add up and just becomes annoying instead of fun. I’m trying to just have fun playing an arcade type of game. This turns the game too much into a simulation instead of focusing on just being a fun game.

I’ve said it before but the top priority for any game is to be fun. Everything else is absolutely secondary and so this game forgot that rule. You could have the best technical elements in the world but if the gameplay isn’t fun then that will be game over. This one ends up being well below average as a result because it’s just too unrelenting in a way that feels like it is partially RNG. Good luck reacting to every hit at least.

Overall, Ikari Warriors was really not my kind of title. I tend to like overhead beat em ups. I liked Black Hawk Stryker from back in the day on PC. That one had unlimited ammo and a ton of fun power ups though. It remembered to be a game first and foremost. I’ve played many other titles like that which were just a whole lot of fun. It’s too bad that this one couldn’t match up but I suppose some titles inevitably have to fall short at some point. If you have the Nintendo Switch Online then you should probably check this one out at some point. It’s effectively free at that point so why not right?

Overall 3/10

Wario Land: Super Mario Land 3 Review


It’s time to jump into a classic Wario game. The style tends to be fairly similar to Mario while still being different enough to stand out. This one definitely follows that formula and makes for a fun game. I would say that the Mario style is ultimately better though. Wario puts a bit more emphasis on puzzles and slow gameplay which keeps it from having Mario’s energy. That’s not completely crippling to the series or anything but does mean that you can’t just turn your brain off and have fun like some of the other titles.

The story follows Wario trying to do what he does best, get rich! Most of the plot is really in the booklet here so you mainly just know that you need lots and lots of money. It won’t be easy as a lot of enemies continue to get in your way but they are not ready for this level of power. In order to complete levels you have to donate 10 gold coins to a mysterious tower. I know that has to hurt Wario quite a lot since giving away money is definitely not his main thing. Wario is all about keeping money after all.

This is also a pretty unique gimmick since usually just making it to the end of a level is how you complete a platformer. The whole money thing took me by surprise at first as I wandered for a little bit before realizing what I had to do. The levels are extremely plentiful when it comes to coins though so you aren’t going to run into a scenario where you have none. You can also spend 10 coins to unlock checkpoint throughout the level. I recommend doing so of course. It is worth the price since not having checkpoints is always going to be super rough.

Even with that you will still have a lot of coins. That’s because this isn’t a Sonic game so you don’t drop the coins when you are damaged. You have to actively try to avoid the coins in order to not get them so the game is really working with you here. I would say the toughest part just tends to be about navigating through the levels. Even the enemies aren’t very difficult because bumping into them hurts the enemy instead of you. I thought that was a really nice twist because it’s the opposite in virtually every other video game. It was a subtle, but effective way of showing how powerful Wario is.

All of his power ups also feel like brand new forms which was impressive for the game. For example he has one form where he can shoot out fire breath. It’s an incredible ability and makes every boss go by quickly. I highly recommend hanging onto that one. Another one lets you temporarily fly which is good for cheesing levels. Then of course there is normal Wario which can body slam into opponents. The forms each have their uses to be sure and none of them are weak by any means.

That’s why the game feels like it got a lot of effort by Nintendo. You’re not seeing recycled abilities here or anything like that. It is a fresh Wario experience right from the start which is definitely impressive. The levels are also fresh. They can be a little mazy but nothing crazy. The bosses are also fun and actually have some rather sinister designs by Nintendo standards. Yes, Nintendo has had scary designs over the years but I wouldn’t say that it was routine even back in their more intense days.

The graphics are also on point. The colors are all gone since that’s how all of the Game Boy games look here but the designs are good. I will admit that I miss the color though, it can be hard to play a game when it’s so washed out for large periods of time. I guess I wouldn’t have lasted in the really old days. As a medium I just think movies and books work much better in black and white. Although this is more of a green and white which might be why it is tough.

The soundtrack is okay but definitely does not approach Mario levels. That is par for the course though as the only big Wario theme that I tend to remember is Mona’s pizza. Now that was a really fun song back in the day. This game is fairly long with over 30 levels and has solid replay value with another 20 bonus levels after that. You have enough bang for your buck to be satisfied here and again I would expect nothing less from Nintendo.

I’d say my biggest problem with the game is how slow Wario moves. There is no way to run in this game so you have to slowly walk everywhere. This makes the levels feel a bit more dragged out than they would be afterwards. I know that Wario isn’t the fastest guy on the block but I would have made him just a touch faster. There could be all kinds of game reasons used to explain why he is faster. It’s a relatively small nitpick but at the same time I would say that it is the difference between a 6 star game and a 7 star one.

Overall, I would recommend playing through this Wario title. Naturally as part of the Switch Online you can play it for free but even aside from that it is just a well rounded title. I still find it impressive how Nintendo succeeded in making the Wario series actually be a mirror to the Mario series in the same way that the characters are reflections of each other. They really got creative there and showed off their imagination. The Wario series may never become my favorite titles but they are still fun to play through.

Overall 6/10