Wario Land: Super Mario Land 3 Review


It’s time to jump into a classic Wario game. The style tends to be fairly similar to Mario while still being different enough to stand out. This one definitely follows that formula and makes for a fun game. I would say that the Mario style is ultimately better though. Wario puts a bit more emphasis on puzzles and slow gameplay which keeps it from having Mario’s energy. That’s not completely crippling to the series or anything but does mean that you can’t just turn your brain off and have fun like some of the other titles.

The story follows Wario trying to do what he does best, get rich! Most of the plot is really in the booklet here so you mainly just know that you need lots and lots of money. It won’t be easy as a lot of enemies continue to get in your way but they are not ready for this level of power. In order to complete levels you have to donate 10 gold coins to a mysterious tower. I know that has to hurt Wario quite a lot since giving away money is definitely not his main thing. Wario is all about keeping money after all.

This is also a pretty unique gimmick since usually just making it to the end of a level is how you complete a platformer. The whole money thing took me by surprise at first as I wandered for a little bit before realizing what I had to do. The levels are extremely plentiful when it comes to coins though so you aren’t going to run into a scenario where you have none. You can also spend 10 coins to unlock checkpoint throughout the level. I recommend doing so of course. It is worth the price since not having checkpoints is always going to be super rough.

Even with that you will still have a lot of coins. That’s because this isn’t a Sonic game so you don’t drop the coins when you are damaged. You have to actively try to avoid the coins in order to not get them so the game is really working with you here. I would say the toughest part just tends to be about navigating through the levels. Even the enemies aren’t very difficult because bumping into them hurts the enemy instead of you. I thought that was a really nice twist because it’s the opposite in virtually every other video game. It was a subtle, but effective way of showing how powerful Wario is.

All of his power ups also feel like brand new forms which was impressive for the game. For example he has one form where he can shoot out fire breath. It’s an incredible ability and makes every boss go by quickly. I highly recommend hanging onto that one. Another one lets you temporarily fly which is good for cheesing levels. Then of course there is normal Wario which can body slam into opponents. The forms each have their uses to be sure and none of them are weak by any means.

That’s why the game feels like it got a lot of effort by Nintendo. You’re not seeing recycled abilities here or anything like that. It is a fresh Wario experience right from the start which is definitely impressive. The levels are also fresh. They can be a little mazy but nothing crazy. The bosses are also fun and actually have some rather sinister designs by Nintendo standards. Yes, Nintendo has had scary designs over the years but I wouldn’t say that it was routine even back in their more intense days.

The graphics are also on point. The colors are all gone since that’s how all of the Game Boy games look here but the designs are good. I will admit that I miss the color though, it can be hard to play a game when it’s so washed out for large periods of time. I guess I wouldn’t have lasted in the really old days. As a medium I just think movies and books work much better in black and white. Although this is more of a green and white which might be why it is tough.

The soundtrack is okay but definitely does not approach Mario levels. That is par for the course though as the only big Wario theme that I tend to remember is Mona’s pizza. Now that was a really fun song back in the day. This game is fairly long with over 30 levels and has solid replay value with another 20 bonus levels after that. You have enough bang for your buck to be satisfied here and again I would expect nothing less from Nintendo.

I’d say my biggest problem with the game is how slow Wario moves. There is no way to run in this game so you have to slowly walk everywhere. This makes the levels feel a bit more dragged out than they would be afterwards. I know that Wario isn’t the fastest guy on the block but I would have made him just a touch faster. There could be all kinds of game reasons used to explain why he is faster. It’s a relatively small nitpick but at the same time I would say that it is the difference between a 6 star game and a 7 star one.

Overall, I would recommend playing through this Wario title. Naturally as part of the Switch Online you can play it for free but even aside from that it is just a well rounded title. I still find it impressive how Nintendo succeeded in making the Wario series actually be a mirror to the Mario series in the same way that the characters are reflections of each other. They really got creative there and showed off their imagination. The Wario series may never become my favorite titles but they are still fun to play through.

Overall 6/10

Dr. Mario & Puzzle League Review


It’s time for a double pack of puzzle adventures! I played Dr. Mario a while back so that was a little nostalgic but Puzzle League was brand new. They are both similar you could say and are fairly decent. I personally think Tetris is still more fun but they are operating on a similar wavelength. Dr. Mario is probably the most different since you need to connect 4 pieces in a row instead of 3. They also don’t give you the connections mixed between vertically and horizontally. It has to really be 4 in a row.

Both games have a lot of variety when it comes to the modes. You can play the endless battles, the vs mode, puzzles, etc. I decided to do a little bit of everything to try and get my money’s worth. Well, this was free through Nintendo Switch Online but you get what I’m talking about. I spent the most time in Puzzle League’s puzzle mode. Essentially you are given around 70 levels where you have to try and solve a situation in a certain amount of moves. The first 10-20 levels are about solving puzzles in one move. I was able to ace all of those but once you got to the 30s then it started getting really tricky. I ultimately switched to other modes at that point but definitely see how this would be really difficult to get through.

The main mode is set up to be ultra easy as you learn how to play. You could basically win that one without any knowledge of the game because of how slow the speed is. If anything you’ll probably get bored so then it’s time to speed things up. At the highest setting you will have the blocks fill up the screen before you can really do anything. I suppose it’s all about balance and not immediately falling on one of the extremes. Either way I would say it works out pretty well if you like this style.

If you enjoy the classic puzzles then this game delivers completely. While the gameplay essentially stays the same throughout, the game is giving you a ton of options on what to do here. You can play the game in the way that most suits your playstyle. You can’t really ask for much more than that. The graphics are okay. Nothing out of the ordinary but these puzzle types tend to look the same after a while. Dr. Mario definitely has more personality to it thanks to the ole Nintendo shine. It just works better compared to the more generic look of the Puzzle League.

There have just been so many other versions of these puzzle games over the years. I would probably enjoy it more if this was the first version that I had played. Of course that isn’t very fair to this game but that’s just how it goes sometimes. It’s still not a bad game by any means but without a story mode you’ll just get bored pretty fast. Some games can operate without a story mode. Just look at basically any sports game after all. Others absolutely need one though and this is one of those cases. Throw in a story and I would be having a blast. It’s no exaggeration to say that this would probably jump up 2 stars. That’s how much a story can help a game like this.

It would also just add more weight to the replay value. There is technically an infinite amount of replay value here as you can keep challenging your high scores on the puzzles. It just isn’t super fulfilling on its own. I need a true reason to keep playing on this one and that’s because the puzzle style just isn’t enough for me. A potential hot take is I would say that the Candy Crush gameplay style absolutely crushes both of these. It’s a lot more fun. Dr. Mario’s is a step down in that area because the viruses are super annoying and do not enhance the gameplay at all. They just come across as super annoying the whole time.

Overall, I would say to check this double pack out if you have the Switch Online. It does give you double the value of a normal game after all. Pairing these two titles together also makes a whole lot of sense since they are both puzzle games. That said, neither one is really going to be landing a home run here. They are very basic puzzle games. There are no frills or special features to be found here. That is fine if you are just looking for a fun time for 30 minutes but I would have never purchased this game back in the day. I just need way more value than all of that while I’m going through the puzzles. If I saw this game at Gamestop back in the day I probably would have just kept on walking without a second thought. Still, I can find solace in the fact that Dr. Mario got an incredible mobile game later on. It may have gotten shut down but it proved the fact that the series could really be amazing in the modern day.

Overall 5/10

Fortified Zone Review


It’s time to play one of those games that I had never really heard of before. It’s really old school and holds up pretty well next to some of the other titles on the console. That said, it is incredibly short so you’re not going to be playing it for much more than an hour. There is a real chance that it won’t even last the hour either. Still, the core gameplay is good and doesn’t really fall into any big issues except for a little padding with how the layout works.

The plot is mainly in the booklet so just get out there and take down the enemy! The gameplay is similar to Legend of Zelda in that it is top down and you walk from room to room. Instead of a sword you have a gun though. Your job is to blast away at all of the enemies who oppose you and get to the boss of the sector. This will often involve getting keys that allow you to proceed through locked doors. You can find them after defeating enemies or in different rooms.

Where the layout gets tricky is that some rooms are behind invisible doors. You have to blast away at the walls in order to reach these rooms. Additionally you also have to consider that different areas have multiple paths. You can end up travelling in a circle and the enemies all immediately respawn. That’s definitely a tricky thing to get around because your health isn’t massive. Without rewind you would probably lose in some annoying ways as you play through the game.

There also isn’t any real replay value. That is true of most games for this era though. So once you beat the game then there isn’t really much to do. It’s just time to put it down and play something else. For that reason I wouldn’t give it a higher sore but a 6 still feels fair as an entertaining game. It still passes the time by and I do enjoy the gameplay. It’s fun to use strategy to hit an opponent while he is just out of range and then retreat. This is not one of those games where you run up and just start blasting. At the very least if you try that, it’s not going to end very well for you.

The graphics are pretty solid here. I wouldn’t say that any of them are something to write home about but they work well enough within the context of the title. It’s an old game after all but even then you can still differentiate between games that put in an effort and the ones that really didn’t. The soundtrack is more on the forgettable side though. I wouldn’t say that any of the tunes will stick with you at all. They will be lost from your memories before very long.

The various boss designs are pretty solid. You have some interesting looks here with a lot of variety. There are also no recycled bosses which is good. I wouldn’t have expected any in a game that was this short but it was still nice to see that this was the case. There isn’t much of an ending/final boss but again I would just attribute that to age. Nowadays they try to make sure that the final boss/ending really sticks out.

I guess the main tip I would give for this game is to just make sure that you take your time. The spike traps are set up to perfectly hit you if you walk at full speed. You are meant to pause in between each one so that you don’t get damaged. It may not feel right to be pausing each time but it is really the only way to do this. Once you get around that issue then you will be off to the races. Combat is a bit different since I would say that striking right away is key.

You can usually take one of the minions out before he can fire back. Then all you have to do is dodge the other 3 while landing your counter attacks. If you do this right then you won’t be taking much damage at all. There are recovery boxes that will show up every now and again but they are fairly rare. The boss fights aren’t super difficult as long as you keep your distance. Often times the only way they will hit you is by ramming into your character. The energy blasts are much easier to dodge so you need to stay back.

Overall, Fortified Zone is a fun game. It has some interesting ideas and I think it would make for a killer remake in the present day. It could stand out from other shooters by keeping the top down style. It’s not quite a puzzle game but adds a unique spin to what you would usually expect here. They just need to make the game longer or else it would really just be worth a clean $10 instead of $70. I would recommend checking it out if you have the Nintendo Switch Online. After all it’s free at that point so there is no real downside to checking it out.

Overall 6/10

Spark The Electric Jester 3 Review

It’s finally time to jump back into the world of Spark! Well that’s what I would be saying except the first two games never got a console port. So this ends up being the first one that I’ve gotten to check out. Well I can say it does a great job of reliving the glory days of the Sonic series. The 3D gameplay is incredibly fast paced and even the soundtrack sounds like Adventure 2 Battle. If you have enjoyed playing those Sonic games then you should definitely play this one, it is an amazing homage.

The story starts off with Jester running around and having fun as normal but then the stakes get higher. Not only is his old foe back but a mysterious girl has appeared who also has a grudge with him. Powerful forces are operating within the shadows and Spark is about to learn some things about his own past. Nothing will be the same after these revelations and Spark will need to try and keep himself in one piece by the end of this. It won’t be easy though.

I was not expecting an almost 30 minutes series of cutscenes at the end of the game but it shows how much thought the writer put into the story here. At first you mostly get context from short text bubble cutscenes but then later on you have full cinematics and everything. We learn knowledge that recontextualizes the entire trilogy which is no small feat. I can see this being a little jarring for longtime fans of the series but as someone starting with this title it was just hype.

The ending also stuck the landing which was important. Then we also have a top tier soundtrack. All of the stages sound excellent and then of course there is the one lyrical song that slips in during the 3rd last boss of the game. The song was excellent and I had fun Youtubing it afterwards. Some games may have been satisfied with replicating the Sonic gameplay but going the extra mile and getting the soundtrack was an extra cherry on top. The graphics are also really good so that is another point in Spark’s favor. It just kept on winning and winning throughout.

So lets talk about the gameplay. The main gameplay style is your classic 3D platforming. There is a big emphasis on speed so you use that to zip through the stages and try to get to the goal. Some stages are around 2 minutes while others can go up to 4. You have two jumps and 2 boosts so you have to use each one strategically to get to the end. You also have the homing attack and even a blaster. The game is designed to give you a ton of gameplay options and it’s up to you to choose the right ones.

There are also car segments where you have to drive around which was handled well. These levels were a fun change of pace. Then there is the free falling where you have to activate different moves to slow your fall as well as some levels where you have to locate coins around the level. It was pretty neat to have so many different gameplay styles in here. You don’t actually have to beat every level to get to the final boss, but about 90% of them are required. Beating the extra 10% will net you bonus lives on the final trial.

There are also combat segments where you have to use combos to destroy every robot in the way. These levels are pretty fun and can be challenging. You have to get very good at parrying every blow or they will really add up and deal massive damage. I got pretty good at it although sometimes I would just use my speed to dodge instead. It’s what Sonic would have wanted anyway I’d say.

Now for the final trial that was really intense. It’s a level that is over 20 minutes long and you have to get past every obstacle that appeared throughout the game. You have to have mastered every different element or you will not be completing this level. Before now you had unlimited lives with which to get past the levels but this time you only have a few. If you run out of lives by the end then that will be game over and you have to start again. I got the game over 3 times in this level so I got to spend over an hour on this single stage. Man that was easily one of the tougher 3D platforming levels that I’ve played. It really makes you stop to appreciate how tough Sonic gameplay can get if it tried.

Now if I could choose I’d have split it up into several levels. I like a good challenge but I think it’s better to keep that difficulty into smaller bunches so you can challenge each part without having to replay everything. I understand why you’d merge it though because that does inherently make it even harder. The mental strain of having to stay 100% focused through each obstacle can be challenging and then you start to overthink yourself. Suddenly even basic jumps start to get difficult. Whew, it was really a journey.

I’d say the most challenging part for me were the circular loops. Usually in these games you can count on it keeping you in the center but here you are in charge of keeping yourself level. So you have to react incredibly fast at every turn or you just fall off. I was able to cheese this a few times by reacting very quickly and jumping as soon as I started to fall off but that wasn’t always easy. I even ran across the outside of a bridge on the final trial to bypass 3 of the challenges. Probably not the intentional design but hey you have to break out all of the tricks to win.

Overall, Spark is definitely a great game. I had a blast playing through it and I just love fast paced gameplay like this. The stages were super creative as well as all of the gameplay tweaks to the usual Sonic formula. I wish they’d bring in the first two games at some point, or at least the second one since the gameplay is really similar. If you like 3D platforming then I definitely recommend getting this game as soon as possible. You definitely won’t regret it, this is AAA quality right here.

Overall 8/10

The Legend of Zelda: Oracle of Ages Review


The Legend of Zelda has returned but of course long time fans remember when the series was not doing so well. It has had some really impressive highs but unfortunately the lows are quite strong as well. It’s what keeps me from putting the series higher than where I have it. You just never know if it’s going to end up being the next top tier showcase or if it’ll be more of a stinker. Unfortunately this one was the latter.

The game follows a young man named Link who is tasked with saving the world. A queen has turned evil in the past and this is having a negative effect on the present. Link will now have to travel back and forth from the past to the present to find a way to save the day. It won’t be easy though as the villain appears to have similar abilities. Link may need some help this time around.

Now first up I do want to say the game has some interesting ideas. I was glad to have a different setting re than the usual Hyrule days. The supporting cast wasn’t even bad like another hero who wants to be the one to save the day and a happy witch that is always flying around. There is a decent plot going on in the background here which can be more than what you see for other Zelda titles. That said, it can still vanish for large chunks of time since this isn’t first and foremost a story driven title.

I would also say that the soundtrack is pretty good. There is one track in particular that is much better than I would have expected. It just works really well as a suspense theme. Of course on the flip side, the worst themes are pretty bad. The hub world theme in particular is super jarring because of how loud it is. Your ears will definitely be hurting by the end of that because you’ll be hearing the tune so often.

This is where most of the game’s issues come from. It just isn’t fun to play for decently large periods of time. The levels are tedious and the backtracking makes this worse. We needed a better form of quick travel and other movement options to help with the quality of life. In theory you should always be able to get past an area quicker the next time you enter it. I felt like the series didn’t really understand that part and that just made things tougher than it needed to be.

The hints aren’t always very helpful so you will be wandering around for a lot of the time. Ironically the dungeon puzzles ended up not being as difficult in comparison. The hub world is what took up the most amount of time. This ended up being my game with the most amount of play time on the Nintendo Switch Online’s game boy section.

A big problem with the gameplay is how you can only equip 2 weapons. As a result you have to constantly be pausing the game to switch weapons over and over. Let me tell you, that part’s not fun after the 20th time. You want to be able to just quick change your weapon. It’s those little things that make such a big difference after a while because it heavily inflates the play time but not for any fun reasons. It’s almost funny how quickly the bosses go down in contrast.

Still, the story is a bright light here. If they ever made a 3D remake of the game with great quality of life features then I actually think it could be really good. The potential is absolutely there after all, the game just has to live up to it. You also won’t be able to play the complete game without having a file for the other game. The true ending is only obtained by having save data for both oracle games which is a really bold strategy. Not one I’d recommend since it seems a bit greedy towards the gamer.

I’d also say the game’s graphics are pretty good. A minor nitpick is that it can be hard to tell when you are in the present or the past though. The coloring is just so similar at that point. The past has a slight blue tint but trust me when I say that it is incredibly slight. You need to have a really strong pair of glasses to be able to consistently note the difference. Otherwise you are really out of luck there. There’s not really any replay value but the main campaign is long enough where this doesn’t feel like a problem.

In theory if you don’t get lost at all and crush every boss then the game will be much shorter but that still feels like a stretch to me. I don’t see how you would be able to ace everything on your first go. It would be very impressive though and would make the game more fun. It steadily becomes less and less fun as you run around in circles so if you are able to counter that, then it goes without saying that the game itself would improve quite a bit. It would almost allow the game to hide its biggest flaws from you but maybe for that reason it is better than you do run into them.

Overall, Oracle of Ages is about on par with the Oracle of Seasons title but that’s not a big complement. The game just has too many downsides that take away from the experience the whole time. With modern quality of life upgrades it would be easy to fix this title. It’s not something that you an ever take as a given though. Some companies just aren’t as on the ball about that and I suppose this may be one of those times. I would only get this game if you are a massive Legend of Zelda fan. Otherwise it’s time to skip this one.

Overall 4/10

Donkey Kong 64 Review


It’s time to play a very infamous DK game from a long while back. This is one of those games that you either love for how ambitious it is or it quickly begins to feel overwhelming. I’m not often a big fan of these old Rare titles but this one was actually pretty good. I definitely get how switching between characters so often feels unnecessary, but the character points are close together. Ultimately the fun gameplay and smooth controls helped to make up for some quality of life features that were not present.

The game starts with he DK crew being kidnapped by the powerful King K. Rool. DK will now have to save his friends and put a stop to all of the madness. He will need to gather 100 Golden Bananas along with a host of other items. It won’t be easy but DK is not the kind of guy to back down from a fight. King K. also has many minions at his disposal so fighting through all of them won’t be easy.

The gameplay is that of your classic 3D platformer. You will run through various worlds looking for collectibles. Each world has a set formula. There are 25 Golden Bananas in a world, each Kong can get up to 5 of them. Each Kong can also get up to 100 normal bananas, reaching 75 of them gets you a medal. You need 15 medals to unlock a sci-fi game that you have to beat in order to get a coin that lets you complete the game. So this title is definitely not shying away from its genre of being a true collectathon. Of course that was never really in doubt.

What this game does well is not force you to come anywhere close to 100% in order to beat the game. That should always be reserved for people who really want to do that and you can reward them with a secret ending or something. For example you only need 100/200 Golden Bananas and 15/35 Gold Medals in order to clear the game. I like those odds pretty well so I never felt like I had to be really exhaustive when playing through the game.

That said, I did manage to beat most of the opening worlds because in a way you save some time there. You are already familiar with the layouts after all so you may as well just finish them off right? Then for the final worlds I could go a lot faster and ignore most of the Golden Bananas as I raced to the boss. It’s just a really good balance and it’s clear that a lot of time and effort was put into these level designs.

Naturally I liked some worlds more than others but that will probably vary based on the player. For example my least favorite world was easily the underwater one. Swimming just takes too long and it’s really hard to tell where you are going. Then my favorite world was either the forest or the haunted house. There was a lot going on there but it never felt too overwhelming. In short it was the perfect balance for what the game was trying to do here.

One quality of life feature I would switch is how the power ups worked. So basically each Kong gets a power up or two in every level. You have to find the huts and get stronger. Then when you recruit a new Kong, you have to go back to the old worlds and get the power ups. Once you are in the final worlds then you can do this at one time but this did require a lot of back tracking throughout the game.

In some ways I guess you could call it a Metroidvania in that sense. Again, the game was pretty good about this. Backtracking doesn’t feel as bad as it could have since there are a lot of quick travel points. The game also does a good job of pointing out where you haven’t been yet. It’s not perfect as some mechanics are really not explained well but you can’t win them all. On the whole the game does a lot more things right than wrong.

The difficulty is fairly high though. Without rewind you can actually expect to lose quite a few times. Specifically the minigames are really unforgiving. You have to complete several tasks under a strict time limit and I dare say that I would have lost at least half of them on my first try. The final level is also intense with another strict time limit. The more blue prints you unlock ahead of time, the easier this will be. Each one unlocks another minute which is handy. You’ll likely get a ton of them just from playing the game normally though.

On the technical aspects the game holds up really well too. The graphics are colorful and really pop out at you. These were the Kongs in their ultimate designs. The levels are really colorful and this title must have pushed the Nintendo 64 to its limits back in the day. The soundtrack is also far better than I expected. I have to be honest and say that I was not expecting much. The DK games tend to sound okay but usually don’t have too many stand out themes. This one actually sounds really good throughout. Additionally even the jingles are really catchy. So yeh I was definitely very impressed with this one all the way through.

Naturally there is a lot of replay value here. I beat the main game in under 20 hours but getting the rest of the collectibles will likely double the playtime. This is the kind of game that gives you a lot of bang for your buck so you definitely wouldn’t want to miss out on it. If you’re worried about the backtracking and all, just know that it is considerably less time consuming than the Bano-Kazooie game. It’s also just really lenient with how low the game completion requirements are.

Overall, Donkey Kong 64 is a reminder that some of these older games have really withstood the test of time. It may be no Bananza, but it can hold its own with most of the other DK games. It was also nice to see a full fledged story with some actual voice acting. It’s not like the story is ultra deep or anything but honestly it’s just something that I can’t help but appreciate because it’s really not a guarantee in the present day. I look forward to seeing what other gams Nintendo adds to the online service.

Overall 7/10

Sword of Vermilion Review


It’s time for another old Genesis title. This is actually the last one that I had yet to play so this feels like a really big milestone. Older games can be really hit or miss and it all comes down to if they had good quality of life features or not. This one doesn’t really have anything like that unfortunately so it ends up being a bit of a chore to get through. I don’t see how you would have had much fun with it back in the day.

The game introduces us to a hero who must stop villains from destroying the world. There are 8-12 rings of power that have been scattered as if they were Fire Emblems. If they are not united quickly, then all hope is lost. This hero is rocked to his core when he finds out that his father isn’t really his dad and everything he knew has been a lie. Still, he emotionlessly processes this and goes on the journey. There will be time to grieve later on.

Okay so there are some different gameplay styles here. The main one is an overhead style like Legend of Zelda where you have to walk through the map and go to the next town or dungeon. Here is the twist though, random encounters will attack you every few steps. This means you are in battles nearly constantly. Yes, you can run away but often times it will be difficult to do this without taking some damage. You will be surrounded on all sides and attacked. Additionally sometimes the enemy will appear right on top of you which causes unavoidable damage. That was super annoying.

Then the overhead map is not visible so you are walking in the darkness. To get around this you need to find a map. You can get this by talking to everyone in the town after a special event has happened. You did that and still didn’t get a map? Then you have to do it again! Sometimes it can take up to 3 times for someone to give you a map. I don’t know how you are supposed to know this initially and so I played the game for close to 2 hours scrambling around in the dark before I had to go online and find out what was going on.

Once you have the formula, then that helps a lot because the game sticks to it. You will be going to all of the towns and getting the maps. Towards the end of the game they will stop giving you maps and then you have to find them randomly outside. That part is rough but fortunately in one of the last towns you get a new item that lets you activate a fake map for all areas. Super awesome but way too late in the game for that. Then you also have the caves which are the same thing but even worse. You are wandering through them in total darkness until you buy a lamp or get a luminous spell. That lets you see your immediate area but the rest of the map is dark until you find the map in there.

I spent a good amount of my time in the game just wandering around the caves. Not a good feeling, trust me! I must have gone around in circles so many times with dead end after dead end. The game took me nearly 20 hours to complete when the actual campaign is much shorter than that. The enemies also deal a whole lot of damage so you’re going to want some time to grind them down in order to build up both EXP and money. If you are lacking in either category then you’re in trouble. You need the money for high powered equipment and you need the exp in order to buff up your stats. Both types of grinding can take a little while and you will need to head back to town often to heal.

The game does get better by the very end because that is when you have all of your quality of life upgrades but man does it take a long while to get up to that point. That’s really the problem if you ask me. You shouldn’t have a game that is this painful to get through. The problems all boil down to the crazy high spawn rate and the lack of a map. The game should definitely provide you with one while exploring the caves and land or at least heavily reduce the spawn rate. Doing both things at once is diabolical.

I’d also say that the boss battles can get a little cheesy. You have to swing at fireballs coming at you while also taking down minions before you can reach the main boss. Then once you’re there, if you touch him you will end up dying. So you have to slash from a safe range and your sword doesn’t go very far. It makes every boss fight a matter of inches instead of just letting you relax and slice away at him. The Switch Online allows you to rewind which is something I had to do a whole lot of here. Without those features I don’t know how I would have gotten past this.

I suppose the realistic answer is I would have had to keep on leveling up and getting stronger but it would really be an annoying process from start to finish. Boss battles are supposed to be fun, not an active chore that you try to avoid. That’s the big error that this game makes, it simply isn’t fun to play. More than once I would beat a boss and go back to base to talk to the king, only to find out that I missed an item in the dungeon and have to go all the way back. The game keeps on hitting you with the most random effects like in another instance hitting me with a super poison that cannot be cured and the only way to stop it is to find a plant deep in a random dungeon.

The graphics aren’t bad, they are pretty standard for the Genesis. The soundtrack also isn’t impressive but again it’s nothing crazy. So I can’t fault the game in those areas. The game simply struggles across all of its gameplay mechanics and not thinking of the player in how they all work. This is really an experience that is more for people who really want to take their time exploring a new world. Even then, I dare say that they will have a much better time with almost any other game. I mean that quite literally as there are very few games to get under a 5 for me.

Overall, You should definitely give this one a skip. It’s not the kind of game that will change your mind on retro experiences in general. This just makes you wish for a return to the 2026 type of titles that just wow your mind with how amazing they are. You want a game that plays very smoothly and has the top of the line graphics and music. Those are the games that really get to you. Go play Kigndom Hearts for PS2 instead of this one.

Overall 3/10