Sword of Vermilion Review


It’s time for another old Genesis title. This is actually the last one that I had yet to play so this feels like a really big milestone. Older games can be really hit or miss and it all comes down to if they had good quality of life features or not. This one doesn’t really have anything like that unfortunately so it ends up being a bit of a chore to get through. I don’t see how you would have had much fun with it back in the day.

The game introduces us to a hero who must stop villains from destroying the world. There are 8-12 rings of power that have been scattered as if they were Fire Emblems. If they are not united quickly, then all hope is lost. This hero is rocked to his core when he finds out that his father isn’t really his dad and everything he knew has been a lie. Still, he emotionlessly processes this and goes on the journey. There will be time to grieve later on.

Okay so there are some different gameplay styles here. The main one is an overhead style like Legend of Zelda where you have to walk through the map and go to the next town or dungeon. Here is the twist though, random encounters will attack you every few steps. This means you are in battles nearly constantly. Yes, you can run away but often times it will be difficult to do this without taking some damage. You will be surrounded on all sides and attacked. Additionally sometimes the enemy will appear right on top of you which causes unavoidable damage. That was super annoying.

Then the overhead map is not visible so you are walking in the darkness. To get around this you need to find a map. You can get this by talking to everyone in the town after a special event has happened. You did that and still didn’t get a map? Then you have to do it again! Sometimes it can take up to 3 times for someone to give you a map. I don’t know how you are supposed to know this initially and so I played the game for close to 2 hours scrambling around in the dark before I had to go online and find out what was going on.

Once you have the formula, then that helps a lot because the game sticks to it. You will be going to all of the towns and getting the maps. Towards the end of the game they will stop giving you maps and then you have to find them randomly outside. That part is rough but fortunately in one of the last towns you get a new item that lets you activate a fake map for all areas. Super awesome but way too late in the game for that. Then you also have the caves which are the same thing but even worse. You are wandering through them in total darkness until you buy a lamp or get a luminous spell. That lets you see your immediate area but the rest of the map is dark until you find the map in there.

I spent a good amount of my time in the game just wandering around the caves. Not a good feeling, trust me! I must have gone around in circles so many times with dead end after dead end. The game took me nearly 20 hours to complete when the actual campaign is much shorter than that. The enemies also deal a whole lot of damage so you’re going to want some time to grind them down in order to build up both EXP and money. If you are lacking in either category then you’re in trouble. You need the money for high powered equipment and you need the exp in order to buff up your stats. Both types of grinding can take a little while and you will need to head back to town often to heal.

The game does get better by the very end because that is when you have all of your quality of life upgrades but man does it take a long while to get up to that point. That’s really the problem if you ask me. You shouldn’t have a game that is this painful to get through. The problems all boil down to the crazy high spawn rate and the lack of a map. The game should definitely provide you with one while exploring the caves and land or at least heavily reduce the spawn rate. Doing both things at once is diabolical.

I’d also say that the boss battles can get a little cheesy. You have to swing at fireballs coming at you while also taking down minions before you can reach the main boss. Then once you’re there, if you touch him you will end up dying. So you have to slash from a safe range and your sword doesn’t go very far. It makes every boss fight a matter of inches instead of just letting you relax and slice away at him. The Switch Online allows you to rewind which is something I had to do a whole lot of here. Without those features I don’t know how I would have gotten past this.

I suppose the realistic answer is I would have had to keep on leveling up and getting stronger but it would really be an annoying process from start to finish. Boss battles are supposed to be fun, not an active chore that you try to avoid. That’s the big error that this game makes, it simply isn’t fun to play. More than once I would beat a boss and go back to base to talk to the king, only to find out that I missed an item in the dungeon and have to go all the way back. The game keeps on hitting you with the most random effects like in another instance hitting me with a super poison that cannot be cured and the only way to stop it is to find a plant deep in a random dungeon.

The graphics aren’t bad, they are pretty standard for the Genesis. The soundtrack also isn’t impressive but again it’s nothing crazy. So I can’t fault the game in those areas. The game simply struggles across all of its gameplay mechanics and not thinking of the player in how they all work. This is really an experience that is more for people who really want to take their time exploring a new world. Even then, I dare say that they will have a much better time with almost any other game. I mean that quite literally as there are very few games to get under a 5 for me.

Overall, You should definitely give this one a skip. It’s not the kind of game that will change your mind on retro experiences in general. This just makes you wish for a return to the 2026 type of titles that just wow your mind with how amazing they are. You want a game that plays very smoothly and has the top of the line graphics and music. Those are the games that really get to you. Go play Kigndom Hearts for PS2 instead of this one.

Overall 3/10

Crusader of Centy Review


It’s time for one of the last Genesis games that I hadn’t gotten around to yet. A long time ago I started it but never finished the title. This time would be different, this time I would finally get to go on the full journey. Unfortunately I would not say that it fares much better than the first time. If I’m being honest, the game just isn’t all that good. Not every game is going to be the next big thing so I get it. This is also a much older title so they didn’t have a lot of the modern quality of life features by this point.

The game starts by introducing us to a kid who has just become of age and must now leave home with his sword to fight off the monsters. It is a tradition in the village and so the boy looks forward to dealing as much damage as possible. His pet dog will accompany him on the journey. As the hero goes forth into the unknown he meets up with a lot of other animals who join his party. The monsters are powerful but they can’t stop the lead. The plot takes a turn when time travel is introduced and the monsters decide to start a dialogue. Is the kid really on the right side?

I think the biggest tragedy in this game is how ambitious the story is. This is absolutely not a story that was ready to be told by this rpg. One character even mentions how humans are the real monsters and the story is getting really emotional but doesn’t really have the time to delve into this. We see how the monsters have been getting genocided by the humans for dozens of years and there was nothing that could be done. Through time travel the hero is able to right some of these wrongs but it’s not so much a happy ending as it is one about dodging the problem entirely. Sometimes that is the only way to get past an issue I guess.

Where the game falls flat is with the puzzles. Often times they are way too vague with no real indicator of what to do. One of them revolves around scouring the beach for a single spot where you steps don’t appear on the ground. This means you have to jump on that spot in order to proceed. Another puzzle has a similar gimmick but it takes a while to get to every step and you have enemies trying to hit you at all times. If not for the powers of constant rewind thanks to the Nintendo Switch Online, I’d have died so many times. It is hard to get your health back in this game too because there are no potions or healing spells.

If you want to get health back then you have to keep on slashing some grass and hope to find an apple. It’s a much more tedious process compared to what it should be since the apple spawn rates are incredibly low. The main gameplay style here is that of an overhead platformer. You have to jump and slash away at obstacles and solve puzzles by moving things together. You get about 12-16 animals and each one has a different power that lets you solve more puzzles. These include fire breath, super speed, boomerang sword throws, swimming, etc.

Every time you get an animal you can bet that there will be some new puzzles involving that creature. Then when it comes to the boss battles, they tend to have weaknesses to different combinations so you need to switch up your animal combinations until you get to the right one. At least in this area I can say that the boss fights were creative in a fun way. One of them was a Pac-Man homage as you have to eat all of the fruits before moving on to the next level. If the game focused more on the boss fights than the platforming we would have had a good game here.

The pacing just died every time you have to solve another puzzle or go through the same world for the 3rd time to see what changed. You can boil this all down to the game just making things tedious instead of fun which is often one of the critical issues that an older game can make. As long as you can get past that, then you’ll be in a better spot. Newer games tend to at least give you some hints on the puzzles if you are stuck long enough.

Either make the puzzles clearer or give more ways to solve them. I think the animal gimmick is actually decent if handled right. I always like unlocking more skills as I get through a game. It almost has that Metroidvania feel to it and the best ones in that genre do allow you to get stronger. Throw in a level up system and a way to get through each world quicker whenever you have to revisit one. If you follow those two tenets then typically you can survive some level of puzzles. It is a tight balance though.

The soundtrack’s okay but not exactly something to write home about. As far as the graphics go, I thought they were decent. Certainly not bad or anything so I wouldn’t dock any points there. It is clear that the game had a vision and that’s important. There isn’t going to be much replay value here as the game just ends. It does have a bit of a cliffhanger for a sequel so that was bold of the game. The runtime is fairly decent, I’d say this will last you around 5-6 hours in total and probably more based on the puzzles.

Overall, Crusader of Centy is one of those games that just hasn’t aged well. I’ve always said that if I grew up in the old days of consoles, I may not have ended up being a big gamer. I feel like there were just too many games like this one which simply weren’t a whole lot of fun. You would have your high moments but the low ones overshadow it. At the very least maybe I’d just focus on Nintendo games for a while there. Still, if you have the Switch Online then you may as well try out this game since it’s free. No real reason not to right?

Overall 4/10

Fire Emblem: Path of Radiance Review


Fire Emblem is one of those titles that is so cool and incredible that you have a hard time believing that it is actually a Nintendo product. The games always have real storylines to them as well as high stakes. People are dying here and the gameplay is quite difficult. The game is not going to be holding your hand at all as you go through all of the maps. Yes, the game also has perma death so if any of your allies die, then they are gone for good. While the game is on the Switch Online, there is no rewind for Gamecube games so that gets tricky as well.

The main character here is Ike and he’s a part of a mercenary guild run by his father. Unfortunately his father is defeated by The Black Knight which forces Ike to take command. He must help a princess escape her fate of death by delivering her to a neighboring country but it won’t easy. The world is divided up into around 8 countries and they had been in a state of peace for a long time until one kingdom suddenly invaded Crimea. Now all of the lands are potentially going to get wrapped up in this. Ike’s standard bodyguard mission just got a whole lot more dangerous.

First off I have to say that Ike is really a great main character. He is always ready for a fight and he doesn’t bother with the usual pleasantries. He isn’t going to play the game of the rich just because he needs their help. Ike has always been a mercenary and so he is all about producing results instead of just playing nice. His troops really trust him as a result, well except for two who run off for their own solo journeys. As with most Fire Emblem games you will have the chance to recruit a bunch of characters or destroy them yourself. It’s not always an intentional choice as some can only be recruited by specific units and others will die before you get to them.

Generally I tried to recruit everyone but I did end up missing out on quite a few. The game is fairly long with 30 chapters and the character cast is huge. Even as late as chapter 25 you are gaining new units to help you out in battle. I believe the last one may even be around 27 although I wasn’t really keeping track by then. There are so many characters in the game that you will want to settle on a few to take into battle or your resources will be spread too thin.

Each level has a certain amount of characters that you can bring into the battle. Typically the limit is around 13 but this can go as high as 19. Generally I would try to keep my group between 8-10 fighters. The reason for this is two-fold. The first is that the more guys you have on the field, the harder it is to protect everybody. You have healers, warriors, archers, etc. The healers must be protected and so each one will require around 3 bodyguards to keep them totally safe. That slows your guys down from breaking into the enemy camp.

Most of these levels reward high levels of offense so if you stay back then they will begin summoning a lot of backup over and over again. That puts you in a potentially unwinnable position so you don’t want that to happen to you. Also, it’s hard to keep everyone at a high level when each character is fighting for EXP. There are no side battles or retreat options in this game meaning there is absolutely no way to grind EXP. All you have it what you get from each level which you can distribute among the team between chapters.

You can see how this would get very dicey after a while when you have nearly 30 army fighters. So trust me when I say you want to keep the army small. Additionally, it just makes every level a lot quicker since there is less loading times between every turn on all factions. Even then it can be hard to guess what the enemy will do. Strategy is 95% of the game but the other 5% is pure RNG.

I’ll explain, so the main gameplay here is an overhead turn based system. Your objective is always to either murder the enemy king, arrive at a destination, or seize a castle. You usually don’t have a timer on how long it takes to get there, you just have to complete the mission. Now where it gets tricky is each character has a different amount of movement options based on their class. You have to keep track of all of yours as well as the opponents.

Then adding onto that you are able to see how much damage your unit will deal to an opposing one and vice versa. This lets you pick who will fight and when to move each unit. Where the 5% luck comes in is that there are critical hits and misses. Either one can completely flip the tides of battle and any death will set you back in a major way. You should always try to have some leeway but that’s not going to be possible in some instances. So that’s when you just have to hope that your opponent doesn’t suddenly land a bit critical hit.

The game feels fairly generous so typically you’ll be the one landing criticals and dodging hits. Just remember that it can go the other way around as well. Between chapters it is important to visit the shop and the forge to keep your guys properly equipped. As soon as you unlock the silver weapons, you will want to put that on everybody. For that reason I didn’t spend any money until around chapter 20 and that’s when I started arming everyone properly. It really makes a huge difference.

In terms of who the best units are, I would say Titania and Marcia were my two MVPs. For most of the game I could send Titania into a 7 vs 1 fight and she would win. She is absolutely unstoppable. The only downside is it means she can be a bit of an EXP hog and so she hit her max level with around 10 chapters still to go. Still worth it if you ask me. Marcia is also super strong with incredible range. She isn’t quite as durable though so I always had to be careful with her.

Ike is naturally strong as well. He ended up being my third best fighter with the axe wielder in 4th. The beasts tend to be strong as well and you definitely want to use the guy who gives you two turns. Unfortunately the mages felt nearly useless in this one so I highly recommend keeping them on the bench. They’re just way too weak and can die in a single hit. Same for a bunch of the other fighters. I assume they get better over time but without a way to grind, it felt too risky. Fire Emblem titles always have some fighters who are stronger than others though so in this game Titania was just the right character to have around.

The main campaign should take you over 20 hours to complete so you are getting a lot of content right there. The flip side is that there isn’t a whole lot of replay value here without side modes. You could try playing through the game with different party members or some self inflicted challenges though. It’s fine though because when the main campaign is long then you don’t really mind all of that too much. A multiplayer mode would be pretty fun but odds are that you are playing this one for the big story.

Overall, This was a great game and it is definitely a top tier Fire Emblem experience! It really makes me hyped to get more Fire Emblem titles down the road. I’m really early on in my journey here so I really do need to fix that. Should I get the remake of the first game, the iconic Awakening, or the really controversial Three Houses? They’re all right up there but in the meantime I highly recommend picking this game up if you have the Switch Online. It gives you a whole lot of bang for your buck and is a really well crafted game.

Overall 8/10