A Link to the Past Stats and Records

Stats time!

Play Time 11h 26m
Items 16/20
Hearts 15

The Legend of Zelda: A Link to the Past Review

The Legend of Zelda series has returned and while this one did feel like it’s visually improved a whole lot over the original titles…I can’t give it too much credit either. My main issue with the game is one that tends to occur with a lot of older RPGs which is that the game isn’t too clear on what you’re supposed to do. Towards the end this starts to come back to bite you as the final boss is completely invincible without very specific weapons. This means it’s time to backtrack once again and it gets rough. There are areas that show promise here but ultimately the game just feels too dated and ends up being a miss for me.

The general plot is that Link is called into action to save Princess Zelda. She is in a lot of trouble because a new evil threat has arrived and the castle is taken down. Link must rescue a bunch of princesses and grab some super powerful weapons in order to save Zelda. He definitely needs to hurry but if he can pull this off then it will truly be one of the ultimate feats of a hero. Get ready for a long journey.

This game feels a bit longer than the first ones. You not only have the first hub world to go through but after clearing that then there is a whole second part of the game where you go to all of the areas again but this time in the dark world. So there is a lot going on here for sure but fortunately you actually have a good map this time around. That is massive to have here because without a map you’d be getting lost constantly. It’s a really good upgrade here and near the end of the game you also get a quick travel option. Yes, the quick travel is very limited but it still beats walking everywhere.

Only thing I would change would be how moving between the different worlds works. Instead of only being able to do it at designated areas or using the mirror to go to the light world, you should be able to move between both worlds freely. This would be way more convenient and would be a substantial improvement if you ask me. Not having that ability just slows you down throughout the game and at times you have to backtrack a lot just so that you can change worlds. This doesn’t seem like a necessary feature.

Of course my biggest gripe with the game is how you have to go back and complete side missions that you never remember encountering in order to fight the final boss. There is no indication of what exactly you need either so I don’t think I would have ever figured it out without a guide. To be extra sneaky, for the final boss you can’t even tell that you’re hurting him and just have to keep swinging until he goes down. I had assumed I wasn’t attacking the right way and tried switching things up only to find that it had been working. A little sneaky but not in a good way.

On the positives side, the game does look nice as I mentioned before. This is an SNES game that really used the visuals to its advantage. The soundtrack is also on point with a lot of really memorable tunes. The series is really able to hold its own against against the Mario series with its wide array of themes at the ready. While you’re playing, the game at least looks and sounds really good so that’s also a plus.

I would also say that in terms of raw gameplay the game is solid as well. Overhead Link style may not be my favorite and occasionally you will get hit and feel like that shouldn’t have really hurt you but still, it’s a good style and it can even be a little difficult at times. You need quick reaction times in order to win here. In terms of replay value there is a good amount with a lot of areas to explore and collectibles to find. Don’t expect that you will get all of them in one playthrough as they can be hidden really well.

The dungeons are also crafted better than normal as most of the puzzles in there actually made a lot of sense. Getting to the dungeons is the hard part but once you’re there, then you’re good. If the hub world was a little less confusing and there were less mandatory items that you needed, then the game really could have gotten a thumbs up. I would say this one just had some missed opportunities for me but if you enjoy the exploration aspect of the game and have fun uncovering the secrets within the world then you should have a good time here.

I can’t picture playing this one without the Switch Online features or a guide at the ready because it would just take too long though. So it really depends on what you’re looking for in a game. I tend to want to just blast through to the good parts and enjoy the boss fights so backtracking doesn’t feel great unless the game is super smooth like Shantae or something like that. Give me a good indicator of where I need to go or the general location of a collectible and I won’t mind going back to have to grab it. If it’s something I have to find out with no clues so I have to talk to everyone and run around, then it doesn’t work quite as well for me.

Overall, A Link to the Past is okay but I wouldn’t directly recommend it. You should check out Skyward Sword instead or Wind Waker. That said, if you do like the retro Nintendo games then you can access this one for free with the Nintendo Switch Online subscription so you can’t really go wrong there. Who doesn’t like playing games for free right? One of these days I’ll grab one of the more modern overhead LoZ games and then we’ll really see how they have amped up the quality of life features since the SNES days.

Overall 5/10

EarthBound Beginnings Review


After all of these years I’ve finally played the original Earthbound game. It’s pretty nostalgic to hear some of the old tracks here and the game certainly has a lot of memorable moments. It is significantly held back by the fact that it is missing a lot of quality of life features and the villain encounters are way too frequent. You’ll want to have a book on hand to read while playing the game or some online videos to look at because otherwise you will feel the time going by.

The story follows a kid named Ninten who is one day attacked by an evil teddy bear. He stops this menace and realizes that the world isn’t quite right. He has to travel across the globe to track down the source of evil and his father is too busy to help but will give you money every now and again. If you save the world, perhaps you will finally be able to see him. Does Ninten have what it takes to pull this off?

One thing the game has going for it right from the start is how odd everything is. The whole game has an air of mystery and you get the feeling that the world Ninten has grown up in is not ordinary by any stretch of the imagination. Around every corner you’ve got monsters and psychic phenomenon. There seem to be a lot of random crooks as well and there are giant mechs and everything. The mystery is part of the fun though and I could see this inspiring Undertale in the future.

It’s just got those fun vibes throughout and it works well. I think with a little more story and cinematics the story could have been downright amazing. As it is, the story is fun but there are long periods where the story just vanishes and I would have liked to have seen more of it. Even the final boss pretty much comes out of nowhere. She’s a cool creature and everything so it makes for a hype climax but it’s like we just jumped through to the end. Talking to NPCs will give you a better picture of the plot but I’d like more of it on the direct path.

The gameplay is your classic turn based system. You can use standard attacks, PSI abilities, or items in your bag. Most of the time you’ll be using normal attacks but for tough bosses then you want to switch to PSI right away. Even then you can expect the bosses to be quite difficult to take down. Some of them are even invincible and you’re meant to lose while others will just give you a run for your money. The final boss in particular took me many tries because of how powerful the strikes were. One wrong hit would just decimate your team.

I was apparently under leveled for the final boss even after fighting tons of monsters so the grind is definitely meant to be real in this game. A lot of time running away is actually longer than just beating the enemy so fortunately because of that you will rarely be tempted to run away. I did it a lot during the final chapter but otherwise I would just fight everyone. The EXP goes rather slowly though even against tough enemies so this is one game where it can be worth it to grind against weaker ones. Just try to find the sweet spot where they go down easily while being close in total XP.

The graphics are also pretty good. This is a game with the AAA Nintendo seal of approval. So you know that they definitely didn’t hold anything back here. The soundtrack is also a lot of fun and very distinctive. That’s another core strength of Nintendo’s without a doubt. On a technical level the game is absolutely on point and it’s pleasant to listen to. There are a lot of mechanics with the items to get used to. I recommend you familiarize yourself with how the bread works in particular since it can save you a lot of time in running.

Now’s where my issues with the game come in. First off, there is an encounter in what feels like every 5 steps. I literally had to have Reddit open in the background to read while the enemies kept spawning since all I had to do was keep pressing A to knock them out. Most of the minions you can defeat with ease but they still keep on coming and there is no quick way to run so this gets really tedious. It is absolutely the weakest part of the game and something that would need to be changed in a modern remake. It got really tedious and is what took up most of the game. Without this then the game would be a lot shorter so it’s like artificial padding.

Running from town to town takes a really long time as well. You don’t unlock teleportation until the very end of the game so until then you will be running everywhere. That means more villain encounters and everything. You have to revisit towns quite a bit as well. Usually that’s not a bad thing but considering that you have to do this while fighting the enemies then it becomes a problem. The whole game just isn’t very optimized and that isn’t as bad as it would be for a modern game since this one is older but it makes things tougher in the present.

A lot of the time it can be hard to know where to go as well. There is a map but it’s missing most of the locations on it so it’s not as much help most of the time. The story can go to a stand still at times and so you have no idea where to go. This happens quite a lot as the game goes on and it reminds me of Final Fantasy VII. It can slow down the momentum quite a bit just when you figure that you’re on a roll. Whenever the plot does continue it’s fun and I do like the story setup but it’s old and it feels old which isn’t a great combo.

It’s a major issue I have with the game along with how it tries to trick you. If you do something out of order then you’re going to be in a lot of trouble later on. There is also one dragon that won’t wake up until you reach level 25 but without looking up a guide I would have had no idea. So I trained for about an hour to get there but otherwise I would have just been running around panicking the whole time. I like a good mystery but in a video game it can definitely be out of place without proper clues. It’s hard to go get those clues in this game though since you may end up in an area with more monsters.

Overall, It was fun to finally play Earthbound Beginnings but it’s a game that would be virtually unplayable without the Switch Online services. Without all of these features it just feels like the game would be impossibly grindy. I’d eventually be able to pull it off but it wouldn’t be the seamless experience that you would expect. Additionally, the game can just be way too vague at times and the monster encounters are relentless even while you level very slowly. It’s probably best to jump to the second game first but I’ll be playing that one soon so I’ll let you know if it does get the quality of life updates that I’m hoping for like a better map, early teleportation, and less monster encounters.

Overall 5/10

Pinball Review


You can’t say that this game isn’t trying to be direct. With a title like Pinball, it’s letting you know up front what kind of game this is going to be about and I can definitely respect that. This was the final NES game on the Switch Online service that I had not completed yet so it felt good to knock it out. It’s fairly basic though so whether you like it or not will depend on if you like Pinball.

That’s because this is the only mode in the game. It’s literally just playing Pinball over and over again on the same field. There are no other levels or bonus features to play. I imagine that I probably would have been a little disappointed if I had bought this opening day but I dunno, maybe it would have been nice. I imagine it saves you a lot of money to play this on the console than to go to the arcade every day. Technically you do have a lot of replay value to try and beat your high score all the time.

Of course for that to mean anything you’re going to need to not use the rewind or access points since then you could create as high a score as you want. Without any extra features though, I can say that this is one of those games I played for 30 minutes or so and then put down. At this day and age there are just other Pinball games I could play instead that have more features and all of that.

Not to say that this is one to be forgotten but unless you’re playing it for free like I did, then I don’t see why you would purchase it. There really isn’t an incentive to go out and buy this game when you could play something like Metroid Pinball instead. Granted, that one wasn’t amazing either. The single best Pinball game would be Mario Pinball because it actually had a story and even took place in the 64 continuity which was a blast. Now that is a Pinball game that I won’t be forgetting any time soon.

In terms of the graphics I would say that it looks pretty good. It’s not amazing or anything but you can always tell what is happening which is the important part. Mario even makes a little cameo here during the bonus level where you have to catch Pauline and escort her out safely. This gets you a ton of points so it’s definitely worth doing. Beyond that, just play your hardest and you’ll get great scores in no time.

I always felt like there was a bit of luck in the game with the ball just falling straight down the middle though. Like what can you possibly do in a situation like that? It feels like you’re just out of luck at that point whereas in the arcade as least you could jiggle the table or something. Not officially recommended of course heh heh. There isn’t much of a soundtrack here but the steady music that is around is nice and soothing so it works well enough with the game.

Now if this ever got a remake then I think there’s a lot you could do with it now. Have stages for each of the Nintendo mascots. Like you could have a Mushroom Kingdom stage where you see Mario and friends with the obstacles and bumpers being related to the characters. One for Metroid, etc. At the end of the day it’ll still be the normal Pinball that you know and love but with a lot of visual effects that would be fun. Bumping up the visuals and the soundtrack is the best way to enhance a Pinball game to the next level. Of course adding a story is also great but I feel like that would be rare for the genre so I wouldn’t hold out too much extra hope on that.

Overall, Pinball is a decent game. There just isn’t a lot to do beyond playing Pinball and there are so many free games for that at this point. If you really like Pinball then it’s nice that you have something to play on the console but otherwise I’d say you can give this one a pass. Maybe play it for a few minutes but I don’t think it’s something that will hold your attention in the long run. There’s just too much other competition out there.

Overall 5/10

Daive Story 6: Imperial of Nirsartia Review


It’s time for a very old school sci-fi shooter. Nintendo didn’t bother translating this one so you definitely won’t be able to get much out of the story but once I was able to figure out the gameplay then I had some fun with this one. It’s definitely not the kind of game that you’re just going to breeze through but with the power of access points and rewinding, there isn’t any game that can take you out forever! I think this one tries a little too hard to be different by adding a bunch of mechanics that don’t actually enhance the game but in the end I’d say that it’s still fun enough.

So, while I don’t know the plot, the goal of the game is to take over 14 planets. Enemies will be trying to take them over as well. The format of the game has 3 main phases. The first is that you start on the overworld and you fly to the planet that you want to conquer. You have to slow down so that you can enter the planet. Planets that you’ve taken over are in blue while enemy planets are in orange. Watch out because they can retake planets that you’ve won so you have to move quickly or else you have to beat a planet twice.

If you do have to fight them directly for a planet, then you enter a turn based ship battle where you both fire off your weapons. This one felt the most random but I only got to play this style once so I probably have to master it some more. I made sure to keep attacking quickly so that I wouldn’t have to play the worlds twice. Finally you get to the heart of the gameplay which is the 2D shooter part. So for this part you control a mech suit as you go through an auto scroll level with a big boss at the end. Before going in, you get to place 3 items on the board. 1 is a full health recharge, one is a rocket, and one is a bomb. You decide how deep into the level they appear.

For example, I set my health refill to appear around 80% through the level so that I could arrive to the boss with almost full health. Strategize and then set your items up accordingly to where you want to have them at the ready. The levels are quite tough though as you get endless bullets and laser blasts being fired at you. It’s hard to see how people did it back in the day, especially with no save feature. You may think there are only 14 levels in the game but that feels like a lot when you are on the back foot the whole time.

The controls are simple as you can only jump and shoot. That’s it but that also means that every movement has to be completely precise or you will be in trouble. Touch the bullets too often and that will be it for you. Then for the boss fights it’s especially tough as you have 6 different weapons being fired at you. The trick is to quickly focus on one and knock it out so there are less things to dodge. You win once you have beaten them all but it won’t be easy.

The graphics have held up rather well for this title. It could definitely pass for being an SNES title if you ask me. This game may not be super well known but it’s clear that a lot of effort was put into it. The soundtrack is also fairly decent. It’s calm enough to suit the gameplay style well enough. In terms of replay value there isn’t a lot for this game. It’s one of those titles where when you beat it, it freezes on the credit screen. So once you have beaten the game, there isn’t anything else to do. That’s just the end of the journey for you.

Overall, This is a game I’ve never heard of before so I’m glad that it made it to the online service. Part of the fun here is playing out a lot of games that I never would have gotten to try normally so that’s pretty cool. I would definitely recommend checking this one out if you have a few minutes. No need to play through the whole game but this way you can get a nice feel for it and just have some fun that way. Until you get the hang of it the game won’t be that much fun but once you enter the 2D levels then you can see the real appeal of the game. It just takes some trial and error.

Overall 6/10