The Legend of Zelda Stats and Records

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The Legend of Zelda Review


After all these years I’ve finally played through the original Legend of Zelda thanks to the Switch Online. I don’t tend to be a big fan of the original games because a lot of them don’t hold up for me but LoZ wasn’t bad. I would put it in the middle. I can’t imagine playing it without today’s modern features though because it seems like it would be an extremely long process without a lot of quality of life features. With the Switch Online enhancements it does help the game to an extent but I certainly am glad that the modern titles have added a lot to the experience.

The general plot is that it’s dangerous to go alone so Link grabs his sword. He has to stop the demon king and save the princess so he’s in for a busy day. To do this he will have to find all of the pieces of the legendary Triforce and only then will he be able to save the world. Don’t underestimate a hero that is on a journey! Link will never give up and never surrender until he has his day. That is why he’s so legendary.

The gameplay style uses the overhead format. For the most part you slice the enemies that get in your way but additionally you can also get other weapons later on like a laser blaster, arrows, and bombs. For the most part you don’t want to waste ammo so you’ll stick to the sword but the laser is an exception as the ammo is limitless. Using your gadgets wisely is the only way you can come out on top here because if you squander them then you will be easy pickings for the monsters. You have to be very careful because you take heavy damage just for bumping into them.

Also it’s easy to miss an item and have to backtrack a lot so watch out for that. This is definitely a puzzle game first and foremost, not to mention that it’s also an unforgiving one. If you don’t watch your step then that’ll be curtains for your time. It definitely took me several hours to beat this game because I would get lost a whole lot. I don’t know how you would be able to navigate the final dungeon straight through. That one is extremely long and filled with shortcuts. There’s no visual indicator of any kind on which walls can be blown up so I just had to try on all of them. Each room had at least 3 corners to try and there could be over 20 rooms so that was a lot of options. I should mention that you can only carry 8 bombs unless you find a secret upgrade so without rewinding to replenish your stock…that would have been absolutely brutal.

The actual combat can be fun but expect to get hit a whole lot. At times the game turns into a bullet hell title where everyone is blasting you at the speed of sound. There’s one particular enemy that is super tough to deal with because he emits a full barrier with a lot of little attack nodes that are super hard to dodge. If any of them hit you then they will deal an incredible amount of damage. I would avoid them when possible but a lot of times you would have to fight in order to move forward.

If I were to take a stab at trying to improve the game it would really boil down to one thing. I would add some kind of indicator that a shortcut was nearby like a crack in the wall or something. That takes the guesswork out which I think is a good thing. Why should you be wasting bombs everywhere when you can just place them tactically? There is a sort of map on the top right of the screen but it’s an empty void that only shows your location. I would put in landmarks and such so you at least know where you’ve been. It’ll be like Link was filling out the map along the way.

These quality of life updates are what I would add to the mix and I think it would work really well. Then you can focus more on the actual combat and just taking out the villains. I’d also say maybe they shouldn’t let you exit a dungeon without taking every key item there. It would help prevent issues like not taking the raft in world 4 and then having to search every dungeon until you find it. That’s definitely no fun because you never want to have to go back. It just isn’t fulfilling. The only time I really enjoyed backtracking is when there is a power up system so you get stronger or the levels are super convenient. Like going back in Shantae is fun enough because you get the ability to fly and do other kinds of things that makes the old levels a breeze. If you’re about the same level of strength then it’s just not quite the same.

The soundtrack really holds up quite nicely though. You hear a lot of classic LoZ themes that are still used to this day. Nintendo really never held back in this area and the graphics also look pretty good for the NES. It’s clear that a solid budget was put into the game for back in its day and it shows. Good effort never goes to waste after all and they can look back on that and be proud. We’ll see if the next Link game can match it in that respect.

Overall, Legend of Zelda ended up becoming a big thing so clearly the game succeeded. I can see the appeal back in the day in that there was so much to do so you could easily spend months playing this game and figuring everything out. That would definitely be a rewarding experience but I wouldn’t say it holds up quite as well nowadays. It can really toe the line between being annoying or being fun at times. Still, you can’t go wrong playing it for free on the Switch Online though. Give it a whirl and see what you think. Either way you get to experience one of Nintendo’s most historic titles so that alone should be an incentive to give it a whirl. That said, if you take the nostalgia goggles off, I would argue that Skyward Sword still leaves this one in the dust.

Overall 5/10

Fire ‘n Ice Review


It’s always fun when the Nintendo Switch Online adds some more games to the service. It’s at a pretty slow feed at the moment but each new game tells a story. This one is apparently a prequel/sequel (Seems to be debates on this) to Solomon’s Key which is neat. I’m not sure why the name was changed for the American version. Needless to say the gameplay is pretty much the same as the original only this time there is an emphasis on a fire vs ice theme. This was pretty nice to see as those two elements are naturally polar opposites and work well against each other.

The game starts with the kingdom calling you in need of some services. Every capable warrior in the kingdom answers the summons but ultimately they choose a magician in training as their chosen fighter. You will have to use your magic scepter to conjure up ice blocks and vanquish the fire monsters in your path. Doing so will allow you to ascend to the next limit of your abilities. More importantly, it will keep the kingdom safe. That’s the general formula of the game. There are 9-10 worlds which each have 10 levels in them. Clearing them all will result in your clearing the game.

The controls are very simple. You can move from left to right and conjure up ice blocks that are one square down and to the left/right of you. You can also cause them to vanish. Additionally you can push individual ice cubes into the enemies in order to take them down. The goal of each level is to take down all of the fireballs. The initial levels are a walk in the park of course but then the difficulty really expands. I was able to beat all of the levels to the first two worlds with ease but world 3 got tricky. I beat around half of those levels and then settled for beating the first level of the remaining worlds. I didn’t go any farther than that.

The difficulty is certainly real and that means if you decide to play this game to the end you will really have to think each puzzle through. There are no easy answers here. You must have a great amount of determination and fire to get to the end. If you can pull this off then my hat’s definitely off to you. The fact that the controls are so simple is also what makes the game impressive because these puzzles are crafted really well in spite of this. It never feels unfair because you know the full extent of the controls from the start. There are no hidden secrets or anything. You just have to think things through rationally in order to proceed.

Graphically the game holds up well. I was happy to see that we had some real cutscenes here. I don’t believe the original game had anything like that so this was cool. Additionally the hub world is great. You have the tree from the Kirby games and the Power Star from Mario. It made you feel like this game was actually part of some secret crossover. The main villain also has a pretty decent design. Ultimately this game looks a whole lot more like a SNES title than a NES one so major kudos to the developers on this. The soundtrack is more on the bland side though. You may even forget it is there while playing through the game because of how subtle it is. That may be intentional but I’d like for the game to have had a little more pop personally.

It’s hard to say how long the game is since it heavily depends on how well you do at the puzzles. With roughly 100 puzzles in the game I went to say this should take you around 3-4 hors to clear the whole thing. If you do 1 world an hour then I guess it would be 10 which would also be very impressive to be sure. Most NES games can’t even come close to touching that level of time. I’m not always a big fan of puzzle games as I tend to have my qualms with the execution but I have nothing bad to say about this one’s. My only thing is it can be a bit repetitive and without a stronger plot it would be hard to incentivize me to play through the whole thing.

Overall, Fire n Ice is definitely a good game. With the entire game being focused on the puzzles it is possible that you could grow bored at some points through. It’s impassive the way the game was developed and the difficulty is legitimate, however you may find yourself just wanting something more by the end. Keeping yourself to 1 world a batch would probably be the easiest way to get through this. If you already have the Switch Online then this is a good title to add to your collection. You’ll be one step closer to having played all of the games on the collection. Hopefully soon we get either some bigger games (If there are any left) or we finally enter the next console. I think it’s about time Game Boy and Gamecube get to jump in.

Overall 6/10

Nightshade Review


We have made it to the final new NES game added to the service by Nintendo. It’s definitely a very complex title with a whole lot of mechanics and such to learn. Unfortunately the idea was a little ahead of the technology in this case. It’s just not easy to seamlessly use your many items and the puzzles just don’t work as well as you would hope. The game isn’t all that fun and I would ultimately have to give it a fairly low score here. I just don’t see it being all that fun even if you were to progress further.

The main plot of the game is that you’re a detective on the trail of a villain. Unfortunately he caught you and tied you to a chair. I will admit that the opening of the game is intense as you literally start out strapped to the chair and have to slowly try to escape. The way to do this is to back up and cause a candle to burn through the ropes. It’s pretty interesting and not really something you see a lot. From there you work on escaping the castle and once you’re in the town it’s time to find where the villain is. I played the game for around an hour as I looked for the elusive villain. Let me tell you, that guy’s not easy to find. There are a lot of areas to explore and items to inspect.

The main gameplay style here is a 2D platformer but you are able to move up and down so I suppose it’s close to 3D. If you press the A button you can move a magnifying glass to inspect all kinds of objects. From there if you have a good hint of an object looks useful, press the B button to take out your other magnifying glass and inspect again. You get a different message that way. At this point if the object is even more interesting then click the select button to take out one of your items and try it out on the object. You can also pick it up if the thing you are inspecting is a loose pipe or something like that.

You’ll have a ton of items at your disposal by the time you finish getting out of the castle. The game doesn’t really explain any of this though so I recommend looking up the guide online for the controls. It makes a big difference knowing what you are supposed to do next as opposed to just stumbling through the levels hoping for the best. Not that’s a scenario that can get pretty dicey pretty fast. So I do applaud the fact that the game crammed so much in but I do think it comes at the expense of the actual user experience. At the end of the day you want these levels to be fun and you just don’t get that feeling of excitement from the game.

There’s even combat elements thrown in and I don’t feel like they were all that fun. It was pretty surprising though as a cop ran into me and then suddenly the game turned into a 2D fighter. The controls are really difficult though. It took me around 20 minutes to beat a female ninja that showed up. Apparently there are combos though so if you master those then that may make a good difference in the long run. Normal blows are easily blocked and countered by the A.I. here.

One more touch that the game added which was pretty nice is what happens when you die. When you lose a life you suddenly find yourself on a conveyer belt with the villain mocking you. Based on how interactive the whole time is I suspect that there is a way to break free but every time I reached for the lever the game told me I was too far away. I figure it was worth a shot at least. Then we get some images of the villain hanging out at a rooftop as some sad music plays. It’s all very atmospheric and works rather well.

When it comes to the graphics I would definitely give this game a thumbs up as well. It’s aged quite beautifully with the character designs being on point and the backgrounds looking quite nice as well. The music is good and so on that level the game succeeded. At least those background elements help to offset the gameplay. I think this is the kind of game that could do really well if it were ever remade in the modern day.

Overall, Nightshade is a very different kind of NES title. It’s a game that wants you to do a great many things. The fact that it originally came out with a part 1 in its title shows you just how ambitious the game was to start with. Clearly the developers had a really good plan in store for the series even if it ultimately didn’t pan out. I wouldn’t recommend this game. It’s just not really any fun and that’s definitely one of the biggest negatives I would hold against a title like this. At the end of the day you have to be fun.

Overall 3/10

S.C.A.T.: Special Cybernetic Attack Team Review


Now it’s time to look at the final NES game from the new batch of installments. This one has a pretty cool sounding name. It’s always a little hard to play a SNES game and then go back to NES right after but this one holds its own. There is a bit of a plot which is always nice although good luck remembering it. The gameplay is fairly unique for its time and so when you add all of this together you’ve got yourself a pretty solid experience. I enjoyed the game. It’s definitely quite difficult so you really have to make sure to hone your skills or prepare to rewind quite a lot.

The gameplay is that of a 2D shooter. You are always flying so the idea is to move around a lot so you don’t get tagged by the villains. You can move in any direction but the screen is always scrolling to the right so you want to make sure that you stay in range and ready. If you hang around the edge of the screen too long you may find yourself in a bit of a jam. Your weapon is constantly changing during the game as well. You have a normal blaster, rockets, wave blast, etc. Enemies you fight will drop the various power ups. Due to this, you may not always want to grab the next weapon. Some are clearly better than others if you ask me. For example, I consider the laser to be one of the worst ones. The range is just way too small so no matter how much damage it does you feel like you could do better. That’s why I like the bomb which has a nice explosion or the wave blast. Both of those really put you in a good position to win and at the end of the day that’s really what you’re gunning for right?

There are around 10 levels or so I’d say. Each one has a ton of enemies to get through and then a big boss at the end. You definitely don’t want to underestimate the bosses. Those guys can really fight and it takes a lot of blasts to bring them down. One of the toughest parts is trying to land your hits while they’re throwing out all kinds of attacks. You have to take the hits that you can and then retreat. Rinse and repeat and eventually you’ll have them down. The rewind feature will end up being crucial here though. Without it it’s just very difficult to stay on top of all this.

The graphics are pretty nice. I feel like they’ve aged better than some of the other NES titles I’ve been playing through. It does capture that sci-fi feeling pretty well I’d say. As for the soundtrack, it’s definitely high energy which is good. All in all this game was developed well and the amount of effort here was solid. The game itself is fairly short but that’s to be expected. There isn’t really any replay value here so it’s all just about how much you enjoy the initial playthrough. It’s free if you have the Nintendo Switch Online so you can’t really go wrong there.

There’s not a whole lot more to say about this game just due to how direct it is by nature. It’s very simple to explain and play through. The gameplay is very smooth. I guess one thing I’d say is even if you are avoiding the power ups so you keep your favorite weapon, make sure you pick up any items with an R on them. Those are recovery items which give you some much needed health. Your health goes down real quick here so you really want to grab any extra bits that you can.

Overall, S.C.A.T. is a pretty fun title. I’m not going to say it’s great or anything but I had a good time playing it. It’s the kind of game that doesn’t do anything wrong. I wouldn’t say it’s particularly strong in any area so it’s not as high as it could be but I’d still recommend checking it out. Just remember your fundamentals and you should be able to get through these levels. Now I have to eagerly await the next round of games for Nintendo to add to the service. Hopefully the gap isn’t quite as long this time.

Overall 6/10

The Immortal Review


It’s time to take a look at a recent game Nintendo added to the NES catalogue. I definitely was not familiar with this one before starting it but I’m always up for giving each game its fair share. Unfortunately I can’t say that this one is particularly good. It’s a title with so many gotcha traps that you don’t spend much time actually progressing through the game. Everything in the title is meant to take you out of the picture and while that is pretty fun for how creative it is, it does’t really let you play the game.

You wake up in a dark room with a note from your master explaining that he was bumped off and you have to stop some sorcerer or something. The mystery is that the letter was addressed to someone else, not you. Still, these are the answers you were looking for so you leave the room and head into the rest of the castle which is filled to the brim with traps. Everything in this castle is made for the sole purpose of blowing you to smithereens. Seriously, you can die with every step. Sometimes by walking you’ll trigger a sword that shoots up from the ground and stabs you to death. Other times there’s a trap door or even a random monster in the ground trying to eat you. You’ll be lucky to make it more than a few steps before death sometimes.

Then you’ve got flying energy balls that follow you to the end of your days. I couldn’t find any way to get rid of them and they are much faster than you are. Trying to stay out of their way is virtually impossible so you’ll keep dying. Then you have spears being thrown at you and also shurikens that home in on your general direction. Finally we can’t forget the minions wandering around who will challenge you to a fight. The gameplay style here is very unique. Most of the game is an overhead platformer as you run from room to room trying your best to stay one step ahead of the rest. In combat it turns into more of a guessing game. Both of you have swords and the idea is to take the other one out of the picture. You can stab straight or to the side. Additionally you can dodge to the side as well. Watch out because the opponent can do the same thing. The whole match gets very tactical or you can strike first and wing it. If you keep slashing sideways at full speed then you will always deal more damage than the enemy can. Keep it up and you’ll win the battle although it’ll cost you considerable damage.

There are also a lot of puzzles in the game which is naturally not really my thing as you know. You are given various items as enemies drop them and some have special uses. For example, you can light up a candle which opens up the passageway to the next floor. Enter carefully as if you fall into the hole instead of through the ladder then you instantly die. Also, don’t read the scrolls you pick up since they blow you up which takes out another life. There are also jello monsters running around which absorb you resulting in another instant death. The game really throws everything at you here with no time to catch your breath. In a way it is quite admirable I suppose as the game keeps on showing you that this is all quite serious business.

Fortunately these deaths don’t all take you back to the beginning. The game seems to save after every major floor. I only made it to floor 2 so I don’t know if it stays that way for the whole game. You seem to have 3 lives so if you die once you respawn in the same room. Lose all of your lives and then you respawn back at the beginning of the floor instead which is quite the difference. I’m glad that the game doesn’t set you all the way but it’s a small comfort. You’re just not given enough time to actually play the game and that’s a problem if you ask me. It kind of defeats the whole purpose of trying to explore this dungeon.

The graphics are pretty old and haven’t aged as well as some of the other games. There’s not a whole lot of detail here. While the game doesn’t look all that good, I think it deserves some credit for building such an elaborate level. That is something which is quite a bit less common than you would expect. Usually the NES games wouldn’t have a whole lot of areas to explore just due to the nature of the system. It would have to focus everything into the gameplay while also staying within the disc’s size limit. Once you’re able to get past that then you can worry about everything else.

Overall, The Immortal is definitely not a game that has a timeless feel about it. It’s not a particularly fun game and its only gimmick of constant death is not one that lends itself well to playing over and over again. You’ll have a hard time just beating this game through once to be honest with how many obstacles it puts in your way. Good luck is all I’d say to that because the game is absolutely going to make you work for it. I’m hoping Nintendo continues to add more NES and SNES games though. They’ve really helped me play a lot of titles that I absolutely wouldn’t have checked out otherwise.

Overall 3/10