It’s finally time to jump back into the world of Spark! Well that’s what I would be saying except the first two games never got a console port. So this ends up being the first one that I’ve gotten to check out. Well I can say it does a great job of reliving the glory days of the Sonic series. The 3D gameplay is incredibly fast paced and even the soundtrack sounds like Adventure 2 Battle. If you have enjoyed playing those Sonic games then you should definitely play this one, it is an amazing homage.
The story starts off with Jester running around and having fun as normal but then the stakes get higher. Not only is his old foe back but a mysterious girl has appeared who also has a grudge with him. Powerful forces are operating within the shadows and Spark is about to learn some things about his own past. Nothing will be the same after these revelations and Spark will need to try and keep himself in one piece by the end of this. It won’t be easy though.
I was not expecting an almost 30 minutes series of cutscenes at the end of the game but it shows how much thought the writer put into the story here. At first you mostly get context from short text bubble cutscenes but then later on you have full cinematics and everything. We learn knowledge that recontextualizes the entire trilogy which is no small feat. I can see this being a little jarring for longtime fans of the series but as someone starting with this title it was just hype.
The ending also stuck the landing which was important. Then we also have a top tier soundtrack. All of the stages sound excellent and then of course there is the one lyrical song that slips in during the 3rd last boss of the game. The song was excellent and I had fun Youtubing it afterwards. Some games may have been satisfied with replicating the Sonic gameplay but going the extra mile and getting the soundtrack was an extra cherry on top. The graphics are also really good so that is another point in Spark’s favor. It just kept on winning and winning throughout.
So lets talk about the gameplay. The main gameplay style is your classic 3D platforming. There is a big emphasis on speed so you use that to zip through the stages and try to get to the goal. Some stages are around 2 minutes while others can go up to 4. You have two jumps and 2 boosts so you have to use each one strategically to get to the end. You also have the homing attack and even a blaster. The game is designed to give you a ton of gameplay options and it’s up to you to choose the right ones.
There are also car segments where you have to drive around which was handled well. These levels were a fun change of pace. Then there is the free falling where you have to activate different moves to slow your fall as well as some levels where you have to locate coins around the level. It was pretty neat to have so many different gameplay styles in here. You don’t actually have to beat every level to get to the final boss, but about 90% of them are required. Beating the extra 10% will net you bonus lives on the final trial.
There are also combat segments where you have to use combos to destroy every robot in the way. These levels are pretty fun and can be challenging. You have to get very good at parrying every blow or they will really add up and deal massive damage. I got pretty good at it although sometimes I would just use my speed to dodge instead. It’s what Sonic would have wanted anyway I’d say.
Now for the final trial that was really intense. It’s a level that is over 20 minutes long and you have to get past every obstacle that appeared throughout the game. You have to have mastered every different element or you will not be completing this level. Before now you had unlimited lives with which to get past the levels but this time you only have a few. If you run out of lives by the end then that will be game over and you have to start again. I got the game over 3 times in this level so I got to spend over an hour on this single stage. Man that was easily one of the tougher 3D platforming levels that I’ve played. It really makes you stop to appreciate how tough Sonic gameplay can get if it tried.
Now if I could choose I’d have split it up into several levels. I like a good challenge but I think it’s better to keep that difficulty into smaller bunches so you can challenge each part without having to replay everything. I understand why you’d merge it though because that does inherently make it even harder. The mental strain of having to stay 100% focused through each obstacle can be challenging and then you start to overthink yourself. Suddenly even basic jumps start to get difficult. Whew, it was really a journey.
I’d say the most challenging part for me were the circular loops. Usually in these games you can count on it keeping you in the center but here you are in charge of keeping yourself level. So you have to react incredibly fast at every turn or you just fall off. I was able to cheese this a few times by reacting very quickly and jumping as soon as I started to fall off but that wasn’t always easy. I even ran across the outside of a bridge on the final trial to bypass 3 of the challenges. Probably not the intentional design but hey you have to break out all of the tricks to win.
Overall, Spark is definitely a great game. I had a blast playing through it and I just love fast paced gameplay like this. The stages were super creative as well as all of the gameplay tweaks to the usual Sonic formula. I wish they’d bring in the first two games at some point, or at least the second one since the gameplay is really similar. If you like 3D platforming then I definitely recommend getting this game as soon as possible. You definitely won’t regret it, this is AAA quality right here.
Overall 8/10





