Rayman 10th Anniversary Review

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It’s time to take a quick look at the Rayman collection I recently beat for the GBA. This one made the interesting decision of merging the first and third games in the series. I don’t really understand why they would skip the 2nd game. Maybe it just wasn’t formatted in a way that would be easy to port to the GBA the way that the others were. Either way, it’s no big loss since I’m guessing it should be rather similar to the others. This is my first real venture into the Rayman series so that was neat. I’d say that it holds up pretty well though the third game definitely more so than the first. If you are a sidescroller fan then you need to check Rayman out.

The first game is pretty intense with how difficult it is. You get 10 continues and you have to be sure to not lse a life too easily. If you died too much on a level consider restarting your system right away so you can win without that hapening. I just barely made it as I finished the game with no continues left. Of course, if I was going for the secret ending by finding all cages then that would have been another matter entirely. The controls are good, but I can’t say as much for the level designs. There are a lot of blind jumps and cheesy sections where the game just stacks the deck against you. That’s fine, but then we should get unlimited continues like in most games. I never like when the game has a limit and then you just have to start over. That doesn’t seem very fair and will just become tedious after a while.

The plot of the game is a little weak though and that’s one thing that seems true for both titles so far. It’s just that Rayman himself isn’t nearly as interesting as most of the other colorful protagonists in these kind of games. I’m assuming he will get more personality soon but right now the cast doesn’t really jump off the page so to speak. They’re all just going through the motions so to speak. Since you don’t even get to see the ending without getting the 100+ cages then it’s not even much of a satisfying end. This game is fortunately supported by the next one.

Rayman 3 is a noticeable improvement in just about every way. For starters the gameplay is a lot faster and smoother. You really feel like you are in control this time around. None of the enemies scare you and if they ever start to get a little rowdy you can quickly take them out. Your lives are quite abundant and there is no limit on retries so no worries there. There is also more of an actual story this time as we get text boxes and the villains have more of a goal. The story still isn’t at the point where it could actually be considered as a selling point, but it’s getting closer which is the important thing. Just a few more steps and it will be ready for the big leagues. Regardless, this is a title that I could recommend a lot sooner than the other one. It’s just a solid side scroller and one that holds up well as it isn’t clunky.

The graphics for both games look pretty good. Naturally the 3rd game is a little brighter and more detailed, but it’s not a huge difference. Both games are quite clear and you can tell that effort was put behind them. Likewise the soundtracks for both games are pretty similar. There are some memorable tunes in there, but nothing super intense. Either way you’ll probably be too absorbed into the levels to notice much. The levels require a lot of concentration or you will be doomed to lose quite a lot.

As far as replay value goes I’d say there is quite a bit here. In the third game I was able to get most of the collectibles naturally so the bulk of your play time will be in the first game. The third one is also shorter in general, but every bit helps. It should last you a few hours. Then the first game will definitely last a few hours and obtaining everything will extend the time even more. Just keep a look out for those lives and continues since they are very previous. Once lost they will not be returned. That’s why the stakes are so high in the first Rayman.

Overall, The Rayman 10th Anniversary game is pretty solid. Since it brings 2 games for the price of one it is already a pretty good bargain. If you haven’t played the series before then it’s the perfect way to start I’d say. It may be tough goings for a little while but you’ll certainly get a lot of experience in how to handle a platformer by the end of this. It’s why I would be a little hesitant to recommend this to a kid but given enough time I’m sure anyone would be able to clear these levels. It’s just all about repetition and trying to learn some strategies. Now I can finally go and play some of the newer Rayman games. I’ll definitely snag them at some point and we’ll see if they can possibly match these two or if they are doomed from the start. No guarantees on just how soon “at some point” means though.

Overall 7/10

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F1 2002 Review

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It’s time to look at a more modern video game in the form of F1. I tried out this game a bit a very long time ago but I quickly fell behind the curve. I believe this is because of the gameplay and after playing it again I am more confident of this fact. It just doesn’t play like a racing game really should. The controls are way too stiff and without the core racing aspect of this title it just feels rather empty.

So when you start the game you have to run to the training room. That’s because most of the other modes such as Tournament mode are locked until you get a lot of medals in training. The more medals you get, the more proficiency points you obtain. If you try to go for a perfect 100 you will certainly be here for a while. The good news though is that if you do this you will definitely have mastered the game since the training is incredibly thorough. It does do a good job of prepping you for the tournies but the irony is that by then you may not even see that point and you will put the game down. It’s like having to play a 5 hour tutorial before playing Sonic Racing. After 5 hours you’ll be burned out and ready to leave. Especially if the training is an accurate showing of what the gameplay will be like.

In F1 if you touch the outside of the track at all then you take a hard loss and have to repeat the level. If you accidentally drive on the right side during a certain portion of the map then you will be taken to the pit where you will lose almost a minute of time and it will effectively be impossible to win the race. I also think the gimmick of having to stop in for repairs is going way too far in trying to be realistic. This game does cross the line into being a race car simulator which I was not a fan of.

Simulators can be fun but they aren’t generally my cup of tea. I want to play a simplified version of the activity, not perform all of the steps. Another example of this mechanic is that as you drive through the stage your turning abilities will gradually get worse and worse until you can no longer pull off these maneuvers. This also makes it hard to learn the game because the gameplay won’t stay the same. If even that is constantly shifting then it’s yet another thing that you are going to have to worry about in the end. The game was too technical for its own good.

The graphics aren’t bad at least. EA has always been consistent in that area and so I’m not particularly surprised. The levels pop out at you and when blasting through the course at 100 miles an hour you are reminded that sometimes you need to just embrace the speed and head for the goal. Unfortunately the soundtrack is far less impressive and you will forget it almost immediately after hearing it. This is the opposite of the graphics as EA rarely has a good soundtrack going. The only one that is typically solid is Madden’s and that’s only because it uses iconic themes from the outside world for the games. I could go for a good Madden game right now, but lets stay focused.

There is a lot of replay value here technically since there is so much extra content. After doing all of the tutorials and beating the tournaments you’ll likely have spent over 10-20 hours in the game easily. The only question is really if you want to do that or if it’s time to take a step back. I do think you’ll be heavily burned out by this game very quickly but maybe I’m underestimating how many sport car fans there are. If you really like these extra mechanics to appear in the game then by all means you should try this game. Perhaps it will end up being your cup of tea.

Overall, F1 2002 is definitely not a game that I would recommend. It simply isn’t particularly good as a racer and I just don’t need a car simulator at the moment. I can see why the game series died while others like FIFA, NBA, and Madden are still going. That’s definitely a sign that something went wrong here. It’s a shame because the game has potential. If you want a good race car game that is built similarly to this one just look at Speed for the Wii. That game tries to have a similar approach but you don’t lose the race for going off the track and there certainly isn’t a pit where you can perform repairs. To this day I will still go on record to say that Speed did the best job of illustrating how fast you can go. No other racing game has ever matched that or even come close to be honest. It’s just a fun feeling when you’re playing Speed so go check that one out.

Overall 5/10

Max Hoffman’s Pro BMX Review

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So I got to play another PS1 game. This one is a bike title that plays like a skateboarding one and I actually haven’t played a lot of those. I’m pretty good with the Basketball and Football ones but then some of the other sports like soccer and golf get tricky. After playing this one I can definitely say that skateboarding is likely not my forte. (Yes, this game doesn’t feel like a bike one so I may as well call it a skateboarding title) It’s a pretty interesting game though and I’m sure fans of the sport would have fun with it. At the end of the day it just wasn’t my cup of tea though.

The main mode is about getting covers. A cover is essentially an achievement and there are 5 per level. If you get enough covers then you can move on. The challenges are tasks like “Break the lights”, “Get a High Score”, “Grab the letters”, etc. I was able to get a pair of covers in the first level after quite a bit of effort but in the second one I only got 1. Either way I wasn’t particularly close though as I still needed 4 more to unlock the third level. It’s definitely a game that’s harder than it looks.

Again, this will probably be easier for people who are used to skateboarding games though. I even have a hard time landing with the car in Fortnite without taking damage. The controls themselves sound basic on paper here as you just move, jump, and perform aerial tricks. However it still manages to be tricky since if you go for a trick that is too ambitious you will likely wipe out and lose a lot of previous time. Mastering the tricks will likely take time.

Also, the game just feels very isolated and empty. At least in the first two levels as you are all alone in an abandoned factory and then an outdoor building. Nobody is around so it’s just your character driving around and breaking things. Are we actually playing as the villain here or is he just a bit of a rebel. It’d be nice to see some other boarders or something. That’s not to take away from the graphics though. A good amount of effort was put into this one. It could possibly pass for a PS2 game. In particular I enjoyed the second level’s design. It almost looked a little sci-fi with how isolated and glowy it was.

It would be nice if there was more to it for this title though. Freestyle racing through a big city would be a lot of fun. There would probably be quite a few routes and shortcuts in such a level. Performing tricks just doesn’t have the same kind of appeal after a while. There are only so many tricks that you can perform after all. As such, I would say that the replay value here isn’t particularly high. It’s not a game that I can see myself going back to and there are probably better alternatives within the genre. It just hasn’t aged particularly well and there’s nothing that this game has over the others. Those games have the wow factor while this one does not.

Overall, This is a game where I will give it a thumbs up. I won’t say that it’s a bad game and it holds onto the middle spot. It just doesn’t have enough of an impact to really make a name for itself. I’ve already forgotten its name twice during the course of this review as it is. I think the idea of an open world skateboarding game could be cool even if that doesn’t perfectly describe what this game even is. It gives you glimpses of what that could look like, you just need to get rid of the timer. With the timer being as short as it is you don’t have any time to have fun getting the covers. A single mistake means that you will likely have to start the level again from scratch and who really wants to do that. So, instead of recommending this game I’d say that you should probably just play F-Zero instead or something like that.

Overall 5/10

Undertale Review

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It’s time to look at what was considered to be the greatest game of all time according to Gamefaqs. Of course that isn’t something I’d agree with since I don’t see any game topping Super Smash Bros or Madden unless it’s a game in a similar genre. Still, Undertale is a fun game and I’m glad that it got some recognition. It’s a short, but sweet experience that reminds you how much fun developers can have with making the gameplay a unique experience. I’d be up for Undertale getting a sequel. Maybe the main character could do a little more in the sequel.

So the game starts off with you plummeting to the monster world. You must now try to get back to the human world, but it’s going to be very difficult since to do so you must find King Asgore and destroy him. The problem is that he will also be out to destroy you so this won’t be easy. My advice? Just go in swinging! Well, along the way the hero runs into a bunch of quirky characters and they help him get to the goal. Throughout your adventure you have to decide if you want to destroy all of the opponents in your way or if you will spare them. Whatever you do, you cannot allow yourself to fall in this fight.

A big part of this game is all about deciding whether you want to spare the enemies or not. If you decide to do so then your level won’t raise any higher so dodging the enemy attacks will become more crucial. At the same time it will give you a sense of satisfaction which is always nice I suppose. The ending won’t change the first time, but after that you can keep on playing the game to try and get all of the endings. As the game is fairly short at only 3 hours that won’t be a problem. Technically it took me 5 minutes longer than that, but either way that’s roughly the game’s length. While it is quite short, that doesn’t take away from the game being pretty solid.

The gameplay is part of what makes the experience fun. You run around a bunch of tunnels and corredors until you make it to the next boss. If you are blasting through to the end of the game all you have to do is keep running straight half of the time. There are a few puzzles but for the most part there are no distractions. However, if you want to hear more of the lore and meet up with the characters then you are able to do so as well. There are a lot of areas to explore and have fun with. The levels seemed rather big to me at least and there are quite a few people to talk to. Then we have the combat gameplay where you play as a heart and have to dodge enemy attacks. When it’s your turn then it becomes more of a traditional turn based combat system as you pick your attack and time it so you strike when the line is above the center of the opponent. You’ll get the timing down in no time.

I certainly enjoyed the soundtrack as well. There are a lot of good boss themes here and the music is very atmospheric. The whole thing is very retro while also trying to also add a bit of a creepy edge to it. The music definitely fits the scenes pretty well. The graphics are also fairly decent. The game uses sprites so there isn’t anything particularly fancy about the game’s looks, but that’s where the game’s originality comes in. It did a good job with the final boss by adding in a bunch of cool visuals for its attacks. It was a solid way to end the game and was certainly one of the better climaxes that I’ve seen as of late for such a retro game.

A fun part of the story here is that you never really know what’s going to happen next. I didn’t know much about the story before playing the game so it was fun to see what would happen next. The characters were all a little different from how I pictured them since I had no context previously. They were all pretty solid for the most part although I think that the levels with the genius and the robot may have dragged on a bit. Their gimmicks weren’t nearly as entertaining as the ones that the other characters had. Papyrus and Sans were certainly a lot cooler and I would have been up for seeing more of them. Since I got Sans pretty upset though maybe he could end up being the villain for a sequel. It would be nice if it had multiple starts based on how you acted in this game.

The character designs were on point and I definitely would have liked to have seen Undyne fight a little more. She was a solid fighter and definitely a great fighter to match swords with. Asgore was less impressive although once he entered battle mode he was pretty neat as well. Flowey definitely makes for a great mastermind and he’s a big part of why the game is so interesting. He brings in most of the wrinkles and twists that the game really needs to make a name for itself. If we get a sequel hopefully he would return.

Overall, Undertale is a fun game. It’s a very memorable one so I can see why it is so well liked. The sound effects such as Flowey’s laugh are excellent. The music is on point and the gameplay is also a lot of fun. It’s a game that is reasonably challenging but never tries to get tedious. The gameplay is easy to pick up but mastering the game will take some time. While the game is very short, there is also some nice replay value if you go back and beat the game multiple times or trying to get the Platinum if you got the PS4 version. So, I’d recommend this game. I believe the going price right now isn’t too high so it’s a pretty good value. Once you play it you can decide if the game is amazing or at the very least a solid experience.

Overall 7/10

Jeremy McGrath Super Cross 98 Review

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It’s time to look at a very old PS1 game. I actually have a few of them that have been waiting for their chance, but since the bulk of them don’t have any story modes and aren’t even recognized on the backlog there isn’t much of an incentive to playing them. Still, while I wait for Undertale to show up it’s a great opportunity to blast through this one. It’s a fairly fun game although it’s one that is naturally quite limited.

There are a few main modes here like Time Trials and Single race, but you’ll be spending most of your time in the quick career mode. There are 11 races in this mode, but you only get to keep going if you have enough points. I had to retry one of the races real quick since I didn’t qualify so make sure you save after each race in case the next one doesn’t go as you planned. As long as you average in the top 3 out of 6 you will typically be okay to keep going. I ended up with 3rd in the tournament but apparently that wasn’t quite good enough so then you get a cutscene of the main character crashing. It feels pretty bad, but I like how the game has a sense of humor. Even when you pause the game there are extra options in case you are confused and the game tells you to make up your mind or go ask a friend.

There aren’t enough stages for 11 levels though so a few of the levels are used twice. I think there were maybe 8 unique levels which isn’t too bad I suppose. To make the final 2 stages a little harder they made them take place at night time. I don’t think that was the best move as it’s just super hard to see where you’re going. If a computer is going to beat me then I want it to be legit, not because I’m just crashing into everything. Still, I guess I appreciate the fact that they did something to make the level experience a little unique. That’s still pretty cool of them.

The graphics are really old. This game certainly doesn’t hold up nearly as well as the original Spider Man game but I guess it doesn’t look bad either. Everyone just seems a little blurry and of course it can be hard to see the turns in the level in time. When it comes to the soundtrack it is fairly generic. The game once again adds a little personality with how enthusiastic the announcer is. I think the game did a good job there.

I don’t think I really need to describe the gameplay here as you could understand it with a glance. You are driving a motorcycle/bike and trying to be the fastest to make it through the course by the end of the laps. You can go for style points by pulling off tricks after jumps, but it is risky since if you mess up you will crash and lose a lot of time. You can also target players by performing a wheelie but if you don’t hit them at just the right angle then you’ll be the one who crashes. I couldn’t quite get the angle right so I gave up after a while, but it does give some nice depth to the gameplay. If you manage to master all of the extra gameplay techniques and such then I think you will be quite ready to take on these computer opponents.

There isn’t much replay value here though. Most of it will come from the multiplayer mode of course, but your friends will probably be playing some other racing games instead so I’m not sure if it’ll be enough. The single player content is only good enough for around 1-2 hours so you just need to make sure that you’re getting a good price. If so, then it’s time to pull the trigger on this game.

Overall, I think the game is reasonably fun. It may not be a racing game that you will particularly remember after playing it, but there’s nothing wrong with it. It’s just a situation where there are now many more solid options to play for racing games. If you can find this game for a dollar or two then by all means you should check it out. It’s a good game and I’d recommend it. I do think that I should have gotten a medal or something for 3rd place though.

Overall 6/10

Dragalia Lost Review

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It’s time to take a look at Nintendo’s latest mobile adventure. Just like Pokemon Go Nintendo seems to be here to provide the promotion while they handled every other aspect of the game to a third party. It’s a good strategy since I’m sure it takes up less manpower this way and the third party has more experience with mobile titles. The game is well made and quite polished although it’s one that I won’t be sticking around for. It has its weaknesses, but as long as you have the time it makes for quite the investment.

The plot is a little generic though as you are a prince who didn’t want to be King. Unfortunately all 7 of your brothers have turned evil and the same goes for your father The King. It’s hinted that they are being mind controlled but either way it is time for the main character to rise to the occasion. In this world all proper fighters need to have a dragon companion so his first order of business is to tame one. Now he has to go save the world, but can he do it?

As this is a mobile game the answer to that question is likely a flat no. These games just never seem to end which is one of the main things that ends up deterring you from playing after a while. It’s all a matter of preference though. I typically play console games but those always have a start and an end. If I wasn’t a big console fan then I’d probably stick around for this one. As it is the only games I’m actively keeping up with are Dragon Ball Legends and Pokemon Go. That’s enough to keep me busy, but it’s always fun to at least check these other games out for a bit.

The gameplay is an overhead real time combat system. You swing your sword by tapping the screen and you can use super attacks once you have charged up enough energy meter. There is also a separate energy meter for turning into a dragon. Turning into a dragon gives you a huge boost in health and attack power so I highly advise doing so. Each level is typically a short run where you beat up a bunch of enemies and then the boss room at the end of it. The fact that the levels are so short is definitely a good thing since it makes it very easy to play the game in batches. Of course it also highlights the fact that the story moves so slowly so that’s the only drawback.

The graphics are very good. They wouldn’t look out of place in a home console title. The character designs are smooth and the colors are very vibrant. Likewise, the soundtrack is pretty solid as well. It’s very fast paced and makes the game feel energetic as well. These aspects of the game are just as well polished as the gameplay and keeps up the appearance that this could be a AAA title for the Switch.

As for the replay value it’s basically infinite with everything going on here. New content is added all the time through online levels and new characters. As it is the actual story is quite long as well and with all of the bonus raids you can’t run out of things to do. You do have a stamina meter so you can’t play for too long in a row without breaks. While it is a lot more lenient than the Dragon Ball Legends one, it’s not quite as long as Fire Emblem Heroes. Still, it’s certainly enough energy for you to play for fairly long sessions.

Honestly at this point I wish we could get a full Super Smash Bros gatcha game for mobile. See, the only reason I’m not sticking around with this one as long as I stuck around with Fire Emblem and Dragon Ball is because all of the characters are OCs and naturally I’m less invested in them. If the story was about Nintendo mascots I wouldn’t care that 90% of it is stalling for time and not going anywhere. It would still be priceless just to see the Super Smash characters interacting and everything. Hopefully one day we get that.

Ironically I’d say that the mobile games that are less complex and complete tend to work better. I’m looking forward to the Mario Kart app and I’m sure I’ll stick with that one for a while. RWBY is also coming up although I don’t think that one will last. I can’t think of any other mobile games that are coming up soon, but I’m sure some will pop up. Those games seem very simple to the point of almost just being point and click. Even Dragon Ball Legends which has a lot going on seems simpler than Dragalia Lost. Dragalia is just a little too complex. If you want to actually get all of the mechanics in the game you’re going to need to dive into Reddit. Otherwise you’re gonna get hopelessly lost with the dozens of mechanics and such going on here. It’s all a little overwhelming. If you do decide to play this game, I highly recommend not spending any of your orbs and materials for the first few weeks of the game. Wait and see who you want to actually power up since these materials are often going to get scarce as the game goes on.

Overall, Dragalia Lost is a fun game. It’ll probably take a long while to get invested in the plot, but at the same time the game did launch with a ton of story levels to sift through so that’ll help. An impressive aspect is also that every single character has an individual story mode as well which consist of a few cutscenes. Since there are going to be hundreds of characters by the end of this that is a lot of content. I can’t stress enough that this is basically a full RPG on the phone. It’s probably the most convincing one I’ve seen since Sword Art Online Integral Factor. That one had the better plot, but this one has the better level designs and less filler.

Overall 7/10

Twisted Metal: Head-On Review

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It’s time to look at my first ever Twisted Metal game! It felt good to finally be able to open the door on this franchise. It always looked pretty interesting and who doesn’t like car combat? Naturally the game’s likely a little more limited than the main installments would be, but it gives you a pretty good look at what the franchise is all about. (I assume) There is even a story even if it was rather brief so that’s cool. It’s a fun game and one that you will remember down the line.

The game starts with a mysterious being announcing that the entire planet is going to be the battleground for a tournament that he is hosting. The objective is to use your vehicle to destroy everyone else’s. If you are successful then he shall grant you a wish. If you don’t want to participate in the tournament…too bad. Each character gets their own story but at first you only have 2 characters unlocked so I chose the biker dude. He’s not thrilled about this, but if someone’s going to win this thing it may as well be him. There aren’t really any more cutscenes until the end of the game where you fight a giant car that is all but indestructible. Then you are treated to the ending. The guy’s reaction to it wasn’t great though. You get a wish of course, but the main character is just super confused and starts yelling about how this must all be a nightmare. The villain zaps him a bit, but the guy won’t budge so the announcer takes this as his wish and decides to stop with the tournaments for a little while. However, he does say that this is wish that he cannot grant so it was pretty pointless. The main guy should have asked for something a little more valuable. The options are pretty much endless to be honest.

When it comes to the gameplay, you’ll likely pick it up very quickly. You drive around in the car and try to blow the others up. You have a machine gun built into the car that you can spam although you have to let it recharge from time to time. It does almost no damage but it’s still good to have. Around the stage there are a few different power ups like Fire missiles, power missiles, upgrades, etc. The best ones are the homing missiles as they deal a lot of damage and are easy to hit with. Most levels will have you try to destroy 4-5 cars. You get 3 lives to do so or you have to restart. I died once, but after that I realized the perfect way to cheese. Look for a health power up somewhere in the level. It’ll keep respawning there so whenever you’re low on health just head for that place.

However, the most important thing to do is to grab the upgrades. There are 6 upgrades. I’m not sure if it was a glitch or not, but once I got them all my car became completely invincible. This was really handy for the final boss since I literally couldn’t lose health. Getting the 6 upgrades can be tough because if you lose a life you lose all of your upgrades and earning them back takes a while since you get them only when you destroy cars. Still, it’s worth it and without that invincibility I get the feeling that the final boss would have been a whole lot more challenging.

The graphics look pretty good. Naturally I was impressed that it had full voice acting and everything. I shouldn’t be surprised since the PSP always did a good job of feeling like a big console. It’s a shame that it didn’t end up selling better because I do think a lot of passion was put into the PSP. It really could have ended up being one of the big ones and instead it ended up fading into obscurity. The soundtrack is also pretty good for the most part. Naturally there is a lot of rock music which is fun. I can’t really vouch for the lyrical themes because I didn’t understand anything they were saying, but the instrumental themes are definitely quite good.

As for replay value, I wouldn’t say that there is a ton here. There is probably a multiplayer mode for if you have two PSPs, but that’s tough to find nowadays. You can try beating the game with everyone to get all of the endings. That will take you around 10 hours I’d say. Beyond that there isn’t much else. If the price was higher then it probably wouldn’t be worth it, but if you can get the game for a few bucks then the initial playthrough probably still justifies the cost. It’s a car game that you’ll want to add to your collection.

Overall, Twisted Metal was fun. The plot twist about who the main character at the end was is pretty intense. I’m not sure exactly how straightforward it was though as it’s possible that the guy is actually someone else. I just get the feeling that there is more to the clown than meets the eye, but I really don’t know enough about the franchise to say one way or the other. If you play this game, make sure to keep an eye out for those final cutscenes. They’re pretty fun. With this game completed, I have finally gotten the video game backlog down to 100 games. Definitely a pretty emotional moment.

Overall 7/10

Metal Arms Glitch in the System Review

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It’s time to look at a third person sci-fi shooter. That likely sounds pretty good, but I’m afraid that the game was certainly more on the underwhelming side. The levels were poorly designed and the game isn’t always clear on what the objective is. Throw in the game’s crazy difficulty level and you have a title that is best left on the shelf. The 10 hours it takes you to complete the game will feel like forever, but at least you will get some satisfaction out of this achievement.

The story focuses on a robot named Glitch. All of his friends and family have been taken down by the Mills. This is a different robot faction that wants to conquer the whole universe. So far their plan has gone over quite well, but Glitch will fight to the last man. To do that he must find the leader of the enemies and also destroy as many bases and factories along the way as possible. It won’t be easy, but this guy has spunk and the will to make it happen.

First off, I have to say that the story is quite bad. One of the game’s big selling points is the strong language where almost everything has to get beeped out in certain cutscenes because of how intense everyone is. It’s certainly not a joke that works well and it’s stretched out so long that it simply never had a chance. It’s rare for me to say that the writing in a video game was bad, but this was definitely one of those times. You couldn’t wait for the cutscenes to end in these instances. I guess the only good part would be the stinger that sets up the sequel. The odds of us getting a sequel are virtually 0 at this point, but a person can dream right? A sequel could be good if the game was fixed from the ground up and I have a feeling that it would be. The plot and characters are another story of course, but there’s always a chance.

The main villain is wrecked by the end as well. For the whole game you are convinced that he is a very cunning and powerful leader. He had a secret agent infiltrate our ranks and considering his large army the guy must know what he is doing right? Well, we find out by the end that the guy can’t talk and just likes to beat his chest like King Kong. He has no real character and can’t think too well. It turns out that the right hand man was the real brains behind the operation but the game could have done that without wrecking the final boss. Meanwhile none of the heroes are any good except for Glitch. I’ll say that he was a reasonable lead. The game lightly tries to make him a Hal Jordan/Han Solo kind of guy except he rarely gets to talk so it’s hard to see that. With more of a presence in the story I think he would have worked quite well.

As for the gameplay, as I mentioned it’s a TPS. When you first start you only have Glitch’s main arm cannon. As the game goes on you get a variety of weapons including the 3 best ones, a Gatling Gun, Rockets, and a Sniper Explosive. There’s also the Shotgun, but it’s basically useless until you upgrade it to level 3. At that point it becomes the best weapon in the game, but the ammo runs out almost instantly. I highly recommend upgrading all of your weapons, but getting the parts to do it can be tricky. You also always want to keep some money on hand in case you need to buy some health during a level. The levels are typically platformer style so you have to get to the end while fulfilling some kind of objectives. Keep blasting and the way will be known to you. If you pause the game you will also see a vague mission outline as well which can help you if you’re stuck. The game’s pretty dark so make sure your TV screen has a nice brightness level or you’ll really be in a pickle.

There are 42 levels in the game and it should take you around 10 hours to complete them. After that you can go back and find all of the secret chips to unlock extra multiplayer levels. Naturally as this game has such a multiplayer mode the replay value here is basically limitless. I’m sure it’ll be a blast too since the only thing holding the single player mode back was really the insane difficulty and glitches so the title could live up to its name. If you leave your vehicle behind be prepared to restart the level. Same thing happens if you leave an explosive behind. Also watch out for making it to a checkpoint with low health because you may end up dying quite a lot as you try to survive. Sometimes it’s better to just re-start the whole level. I actually had to replay the first 5 levels again because I initially played the game on normal mode before having to go back to Easy. This game simply didn’t play.

Making matters worse is the fact that 1-2 levels can’t be completed if you go in swinging. You had to play the levels with no guns equipped so the robots wouldn’t shoot at you. There’s almost no way to know that in advance so it feels a little cheap. I cheesed a few levels by just making a beeline for the goal. I had quite a few close shaves there. Now, this isn’t to say that difficulty is a bad thing. Games should be hard and you want a good challenge. However, this difficulty just feels cheap as you die to a few hits or the enemies infinitely respawn. If you don’t have the right grenade to mind control the robots then you’ll be stuck there for a while. I think this game just wasn’t nearly as polished as it should have been and will ultimately go down as one of the worst shooters that I’ve played. The gameplay could possibly be overlooked a little more if the story was any good, but it’s not.

The soundtrack is pretty solid at least. When you hear the main menu theme playing near the climax you know that things are finally getting serious. It was a pretty emotional moment and the other sci-fi themes aren’t bad. The graphics I won’t really fault either. It’s hard for me to say one way or the other if the game is too dark because my TV is always pretty iffy there, but it definitely could have been brighter. The destruction effects are pretty solid. Technically the controls are fairly good as well. You won’t miss a shot that you don’t want too.

Overall, Metal Arms is a bit of a missed opportunity. The game could and should have been amazing. The story of a robot rebellion rising up against its oppressors should be a classic. At the same time, it just missed every easy opportunity that it possibly could and by the end of this game it’ll be hard to remember the good times. The developers were slick by having the best levels be the final ones, but it’s simply too little too late. Unless you’re a huge fan of shooters and want to test your skills here, I would recommend avoiding this game. It’s simply not worth the pain and effort of trying to clear it since the story won’t even act as a reward.

Overall 4/10

Gunpey DS Review

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It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.

The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.

Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.

You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.

As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.

Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.

Overall 5/10

Digimon World Championship Review

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It’s time to look at a Digimon game that I’ve kept on the backburner for quite a while. This one sounded pretty interesting at first since you could have the Digimon fight each other in real time combat. The problem was that this isn’t the case at all. It’s actually a computer fighting game. By that I mean that the A.I. control the Digimon in combat and all you do is look out for them. It’s a similar mechanic to the Digimon World series, but to a much harsher extent. It’s a game that gets better as you play it, but ultimately you just feel like it’s a bit of a waste. It’s a game that could have been significantly better.

There is no plot here so we can get right to the meat of the game. Naturally that is the tournaments. The game runs on a calendar system (Which is always a terrible idea) so as you play the in game timer moves on. Each hour seems to pass by in about a minute or less. You’ll be running through the days which have no end. There are 4 seasons in the year and they keep on repeating. The first thing you need to do is catch some Digimon. You do this by going into the hunting ground and using your rope to catch them. It’s similar to the Pokemon Ranger system, but a little more tedious and annoying. This is because the Digimon tend to break free of the rope and run away. The screen isn’t always very responsive either so good luck chasing them. Still, eventually you’ll get the Digimon you want. If you want to catch stronger ones then you’ll need a better rope, but for that you need money. You get money by winning fights. These can either be Title Fights, Free Fights, or Championship bouts. Don’t worry about the final category since you need a team of Megas to even attempt such a thing. Title Fights is where I spent 90% of my time but Free Battles is a great way to get started.

Once you finally get your Digimon you have to realize that this is quite the responsibility. Your Digimon need food to eat and they need it at least once a day. They also do their business all over your cages so you have to keep cleaning them or the Digimon feel bad. They catch colds if you don’t put them in the Medical corner too often and they can’t handle 2 attributes at once. This means that if you are increasing their attack power you are weakening their defense and vice versa. The game is made so that there is always a catch which makes training take forever. Whenever you actually have a spare moment you’re expected to run to the store and buy more food and bandages since the Digimon go through them so quickly. They also get depressed for no reason and if they get scared in combat they will refuse to attack. This is always terrible since your Digimon may be strong enough to win, but doesn’t feel like he can so he won’t even try. It’s just such a terrible mechanic and it’s why I rarely like to leave it all in the hands of the A.I.

Well, somehow or other you will finally get around to getting involved in Title Fights. At first your Tamer Rank is 1, but the more medals you earn from these Titles, the more your rank increases. As your rank increases you’ll be able to buy a lot of extra items to make everything easier. It’s made to be one of those games that really encourages you to just keep playing. Get over the initial hump and you’ll really be ready for success. The first few battles are tough, the middle ones are easy, and then the last ones are tough again. I made it all the way to Tamer Rank 5 and won about 20 Titles so I figured that was good enough for the review. Towards the end the tournaments started having a lot of unnecessary conditions like “Only Rookies allowed” or only Holy Digimon allowed. If you don’t have one then you’re sunk since it means training one from scratch or catching it in the wild. Often times these fights are 3 v 3 so you would need to get 3 more. The problem is that you can’t keep too many Digimon in the cage with you or you’ll run out of space. You can see why the game is so frustrating.

Naturally the game also brings back the concept of your Digimon dying. When that happens they are turned back into an egg and you have to start the training back from scratch. Why even put something like that in the game right? It’s a big thing that is in a lot of Digimon games and ultimately ends up holding them back. I just don’t think that it’s a good idea and it makes you not want to invest too much time into any partner. From the start I decided I would stop either when I got enough titles or when my Digimon died. The former happened first, but I was definitely getting close with my guy since he’s been with me for around 3 years I believe.

The graphics aren’t bad. They’re fairly zoomed out though and don’t look as good as the average mobile game. It takes a lot for me to say that a game looks bad, but I will concede that it is well below average. You could easily make a game that looks better than this one with just about any company’s budget. The looks aren’t that important, but it doesn’t set a good first impression. As for the soundtrack, it’s as bland as can be. There are only a few themes and none of them are particularly noteworthy. At least they’re not bad though.

As for replay value, the game technically has a lot there. With your Digimon constantly dying or needing your attention, you could play this game for many hours. That being said, I don’t imagine that you would have a ton of fun with this so I wonder how long you would last. This is probably the weakest Digimon game yet which is unfortunate. Hopefully the Digimon World series is basically over or gets an overhaul since it just doesn’t seem to hit the right notes. Only Digimon World 4 seems to have been really well made and that one was a radical change from the others.

Overall, Digimon World Championship will test your baby sitting skills. It’s basically the only way to keep the Digimon in line. I’ve ranted about the game long enough though. It still isn’t a bad game and I did have fun grabbing the titles once I got more powerful Digimon. The problem is that in order to get all of the titles you would have to repeat this process many times over which is just something that I wouldn’t plan on doing. Even when you have a strong enough team to win, a large part of the battle depends on luck and the whims of the A.I. I just don’t think that would work for me. If this sounds like your cup of tea then by all means go for it. It’s definitely a fairly unique game I suppose.

Overall 5/10