Total score 411
Total score 411
No stats this time! I cleared the game in a little under an hour but beyond that there aren’t any metrics to look at.
Project Doom is one of the newer games added to the Nintendo Switch online service. It’s a pretty innovative game for its time as you get some racing levels as well as traditional shooter ones. The mechanics are all on point for both types of gameplay and the story is pretty engaging. Considering that it’s free there is really no reason not to take the plunge on this one. You’ll be glad you went for it. It’s challenging but there are enough quality of life features to make it feel enjoyable at all times. When you die or even when you get a game over you aren’t sent all the way back which I was happy about. That seems to be rare in the NES era.
At first I actually thought this was purely a driving title so I was actually surprised when the level ended and you were suddenly on the ground. When you’re driving you get a machine gun so you blast the other cars away and try to live until you hit the finish line. The controls are pretty straight forward and the whole thing just flows really well. When it comes to the land levels they are just as solid. You’ve got a energy sword that you use to slice and dice away at the enemies in your way. The level backgrounds and general design feel like something out of Mega Man. These levels are difficult, but not downright impossible or anything like that. You’ll be able to make it pretty far either way. Even when you die you don’t get sent back to start as I mentioned before so that helps lower the pressure.
The boss battles are also pretty fun. The first one is definitely original as you’re fighting a giant tank that’s spamming missiles. You have to hit the power core near the top of it, but can’t touch the tank or you’ll take massive damage. I died here quite a bit, but then I figured out the trick which is really just to duck. Ducking allows you to dodge just about all of the tank’s attacks so it’s incredibly handy. I cannot stress enough why this is a technique that you really must use here.
I didn’t make it particularly far in the story, but that’ll be one of the incentives for you to make it all the way across. You’re playing as a secret agent uncovering a conspiracy and there are a lot of twists and turns. I think you’ll have a really hard time guessing the twist about the villains and the whole thing gets very personal to the lead by the end of it. It’s not really the kind of story you’re used to seeing on the NES and it is a shame that this game never got bigger. It seems to me like it should have done exceptionally well back in the day. It holds up really well to the modern day.
The game is technically pretty short at under an hour, but that is really presuming that you won’t die at all and that’s borderline impossible. There’s no way you’ll be getting out of this game with just a scratch so to speak. You’ll die quite a few times as you learn through trial and error what works and what does not. Only after that will you be ready to go on those famous speed runs. The levels are quick and the gameplay is fast paced so I don’t imagine you will have much of a problem replaying the levels over and over again. If anything it’ll just help you map them out even more.
Vice’s graphics are definitely sharp. They wouldn’t feel out of place in a GBA title or on the SNES. It’s really ahead of its time in that regard. The lightsaber sword is also pretty cool and you feel like you’ve got a lot of power on your side. The soundtrack is less impressive, but still good overall. I certainly wouldn’t give that part a thumbs down either. This is the kind of game where you can see how a lot of care would have gone into producing it.
Overall, Vice is one of the best NES games I’ve played through the online service and it’s a solid addition to the lineup. I know at this point we’re all waiting for the SNES games to show up, but in the meanwhile at least I’m getting to see all of these other obscure games. If you’ve got a Switch and haven’t checked this one out yet then I recommend changing that. I think you’ll be hooked on this game before long and then you can be added to the list of people who are ready for a proper reboot/sequel someday.
Boss Rush Complete
I didn’t expect that I would be able to play this game for a few years, but fortunately Nintendo stepped up and made this game completely free for all online members. You get a 5 day demo and that was more than enough time for me since the story is only around 4 hours long. It’s definitely a fun tennis title, but one where I think Nintendo went a little too far in adding extra mechanics and gimmicks. The tennis gameplay was already amazing back in the Gamecube days. Nothing else really needed to be added to take it to the next level. Finally adding a full story was cool though.
Mario and Peach were busy winning another tournament when Wario and Waluigi show up holding a mysterious racket. Luigi manages to snag it and the dark power turns him evil. Mario must now travel the world to find the 5 power gems which will allow him to subdue the racket. This will be difficult though as the villains are after the gems as well and a powerful guardian protects each of the gems. Mario will really need to bring his A game if he wants to triumph here. He’s survived some tough odds before so I’m sure he’ll be fine.
The story is surprisingly good for a Mario game. We get actual dialogue for the characters aside from Mario and Luigi. They talk through recycled voice clips which may be a bit lazy, but it’s certainly better than talking through gibberish like in Yooka Laylee. I do think that the opening cinematic was made in a hurry though because the sound bites there are especially out of place. For the text box cutscenes it was all standard enough. Bowser gets to join in the story too as you would expect and the background elements of a dark and light god running around feels like something out of Final Fantasy. It’s a short story, but definitely a fun one and I was also glad that Daisy manages to get involved this time around.
As for the gameplay, at first it seems like your traditional tennis set up. You can hit lob shots, ground shots, power moves, etc. Your goal is to score points by getting the ball past the other player. Well, this all gets thrown for a loop when the tutorial continues and they introduce zone shots. This occurs when you have some special meter and an opponent hits a ball to you that bounces a little high. You can stop time for an instant and hit the ball wherever you want. If the opponent is slow to react or hits at any point but the proper one then their racket will take massive damage and potentially shatter. If their racket shatters then they lose the match instantly. Typically you start with 2 rackets so you’re fine if just one breaks.
On the defensive side of the ball you can also choose to slow down time at any point in order to make it easier to take the shot. Finally, you’ve got your final smash which is 3 times as strong as a zone shot so it will instantly break the opposing racket unless you perfectly block it. I used this quite a lot in story mode to win most of my matches via KO. It saves time compared to going the whole 9 yards. Still, I didn’t particularly like these extra mechanics. I feel like it takes away from the actual tennis fundamentals since these abilities really take over. You just can’t win without mastering them. Especially because you’ve got a new dive which takes you almost halfway across the screen in an instant. That mechanic also went a little too far if you ask me.
The gameplay may not be perfect, but it’s still fun. If you really enjoy Tennis then you should still have no problem with it. It was fun enough where I went back to story mode after clearing it and beat the extra dungeon as well as most of the bonus missions so I got all 5 rackets. Online I got destroyed by the other opponents so I’ll need some extra work there. The demo only lasts for another 2 days though so that’ll probably be it for me. In terms of offline content there isn’t actually a lot to do so hopefully you love the online. You’ve got tournament mode and a ring mode to pay through. Gone are the days when we had a dozen minigames to have fun with. I think the problem is that there is less incentive to play all these offline modes in Aces because you won’t really get anything.
I do think Nintendo has done a good job of continuing to support the game with DLC though. When you first boot up the game you’ll see that you’ve unlocked an extra 5-6 DLC characters right away. That’s pretty neat since it’s all free. Meanwhile the graphics are definitely quite solid. I don’t care for Mario’s new design, but you are able to switch back to the standard costume as long as you unlocked it from the trial copy a long time ago. The stages and the details within are all very clear so you always know exactly what is going on at any point in time. The soundtrack is not very notable for a Mario game, but I wouldn’t say it is bad. It just doesn’t have that all star quality that you’ve come to expect from Mario.
Overall, Mario Tennis Aces is a fun game. It’s the perfect rental for a nice weekend as you just relax with the characters. That being said, there is nowhere close to enough content to justify a 60 dollar purchase unless you really love the online. After 2 days you’ll likely have finished all of the offline content so online will be all that you’ve got left. I think once the price is around 20 then it’s not a bad purchase, but until then it’ll just feel like not enough content considering how much you’re spending. Hopefully Nintendo continues to add more and more to this game with each update and then my recommendation for the game will get stronger and stronger.
It’s time to look at the next big Mario Adventure. This one technically came out a while ago but it ended up being worth waiting for since the Switch title game with both games in one rather than having to buy both Mario and Luigi versions. The New Super Mario Bros series has definitely had a good run and I expect it’ll return with a new game at some point. The gameplay is just too solid to pass up. Of course with the existence of Mario Maker it will have to do something to stay at the top.
The plot is fairly basic as Peach is kidnapped once more by Bowser. Unfortunately, Mario and Luigi were unable to prevent him from doing this and are now forced to play catch up. In order to face off against Bowser the plumbers will first need to take down the 7 Koopa Kids and Bowser Jr. Only then will they be able to challenge the King of the Koopas. It’s definitely a nostalgic plot or at least that’s probably what Nintendo is hoping your reaction will be. At the same time you can’t help but think that Nintendo could have done something a little more original right? This plot really has been done over and over again.
As always the graphics are definitely excellent. The NSMB series does a good job of making all the characters and levels exciting and colorful without making it too simplified. It does feel like the natural progression of the Mario series and it will be hard to get any better with this art style. Nintendo is at the absolute front here with this game leading the charge. It’s hard to find a better looking Switch game.
As for the soundtrack that is naturally pretty hype as well. You’ve got a lot of classic Mario tunes here and a bunch of remixes. Throw them all together with the multitude of levels in the game and you’ll find yourself listening to good music constantly. In a lot of video games you’d be forgiven for forgetting the tunes because they sound so similar, but that’s definitely not going to be a problem with this one. Each world’s array of tunes really help capture the atmosphere that the game is going for.
As expected the level designs are also on point. They are created well so you can fast blast through the levels with a lot of cool acrobatics or you can explore and find all of the collectibles. There are a lot of them to find after all, but they are put in places that makes sense. If you are looking carefully then you’ll find the ones that you’re looking for. Meanwhile the gameplay is just as solid. The movements are all very fluid and you won’t have a problem making tight maneuvers. It really is a world of difference playing the NSMB games compared to the really old ones where even the simplest of jumps was very difficult.
There’s definitely a lot of content in this game as well. Between the many levels and collectibles you’ve got enough content to last you around 10 hours. Then you’ve got Luigi mode which almost doubles the amount of content that you have access to. The way they handle it is pretty cool as they don’t just reuse the levels. They’re all altered to fit in the space of half the timer so you can’t take a break to check out the scenery. You’ll want to run your way to the end to beat the timer. Getting used to the physics also means that you’ll need some time to adjust. The game never gets all that difficult and you’ll beat all of the levels after attempting them a few times, but it does add a little spice to the usual formula.
The best item in the game is definitely the flying variation where you get an extra jump. You can use that to get really far in just about every level. Watch as the villains turn away in fear when you just jump over em! This even works against Bowser’s first form as you can just jump over him and hit the Axe. Otherwise you can just run in when he jumps so either way you should be all set for action. Watch out for the final boss as well, you’ll want to bring your A game for that one.
While Mario Maker seems to have probably ended this series I’m glad that it still got another hurrah. There will always be room for more Mario games and what style can possible be better than New Super Mario Bros? Mario does tend to take many styles over the years so I am actually looking forward to what’s next. The recent Yoshi and Kirby artstyles do have me a little worried as well, but I have to trust in Nintendo and their passion to improve.
Overall, New Super Mario Bros Deluxe is definitely a game that I’d recommend checking out. There’s a lot of fun to be had with it and the levels are pretty intense. It’s a very complete Mario game and you really can’t go wrong there. The only way you won’t like this game is if you simply don’t like the classic Mario games or platformers in general. Of course in that case you have to wonder why you would buy this game in the first place. Maybe you just wanted to see what the hype was all about? Regardless, I think you’ll be embracing the hype by the end as Nintendo did not phone this one in.
It’s time to look at another Limited Run game. The company’s been on a roll with their releases. Asdivine Hearts has probably been my favorite thus far and even holds its own against most AAA rpgs. Dust certainly ranks very highly as well though as it mixes the classic 2D platforming with some good sword gameplay. Throw in a solid plot and you’ve got a winner.
The game’s premise revolves around a reign of tyranny that has enveloped the planet. Moonbloods are hunted by the evil empire across the planet and most have been exterminated. That’s where the main character steps in. He has complete amnesia and is unsure of how he got here. Based on his uniform it seems like he was a member of the villains but of course he can’t know for sure. This character meets up with someone named Fidget who decides to call him dust. Dust then meets up with a legendary sword that can talk and seems to know more than he lets on. Together with his new companions, Dust sets out to find the answer to his past as well as to stop the empire. Can he pull this off?
Right away you’ll see how there is a lot of heart put into the game. We have full voice acting and even some hand drawn cutscenes which was pretty cool. Additionally the graphics were pretty solid throughout the game as well. The character designs are on point and the levels are all very striking. There’s a good amount of variety to be found here. If anything, it’ll make you miss the minor characters like the first boss who had an awesome design but of course did not appear after that. The music throughout the game is also pretty nice. While the themes may not be ones that you’ll automatically remember as you finish the title, they’re all pretty original and fit in with the gameplay.
Dust isn’t afraid to be an emotional game either. Most of the bosses are characters who are being mind controlled by the main villain. Alas, it is tough to break this spell and Dust doesn’t even know about it at first so there is at least one casualty. The ending is also pretty intense and I’d say it wraps things up quite well. I’d certainly be down for a sequel. There’s definitely a lot more that can be done in this universe even if the empire plot wouldn’t return.
Meanwhile the character cast is strong. As I mentioned, the one shot bosses are pretty solid. Then you have Dust who is pretty similar to Link. He may not remember his past but that doesn’t stop him from jumping in to try and help everyone else out. He’s very skilled with a blade and his design is good. Fidget is not quite as exciting as the other characters, but she’s actually helpful which is good. For the little sidekicks like herself, the goal is always to try and have them support the main leads. That means Fidget should be strong enough to be helpful while still being weak enough where she doesn’t overshadow Dust. The game achieves the balance well. If anything the sword is the weak link here. He basically knew everything from the start, but plays dumb for the duration of the game. I question how he knew everything and I could see that being a plot for the next title. He probably has some dark secrets of his own.
The main villain is also pretty decent. His name is General Gaius and he leads his fleet to conquer the world. The game plays him up to be a bit more sympathetic than you might expect, but at the end of the day he’s definitely still a villain. He’s the kind of antagonist who doesn’t really see himself as being evil, but evidently he stepped down the wrong path at some point. The final boss fight is definitely a challenging one as he keeps on getting up no matter how many times you put him down. I had to go back and train for a while although I probably overdid it because when I came back he was a breeze. It’s why grinding pays off in these titles.
As for the gameplay, I’ve already talked a bit about it. Dust really shines with how fast paced the gameplay is. You can really choose how to approach a match. You can run into the enemies and go for big combos or you can blast them from afar. The larger the combo the more exp you get though so try not to get hit. Obtaining EXP is pretty easy here so if you’re ever stuck just go back to fighting minions for a while and then you’ll be fine. The toughest part is deciding which power ups to go for. The game does force you to keep the stats within reach of each other but you still have some control from within. I personally liked upgrading attack the most as beating enemies quickly is the best, but of course that does hurt your combo chances so it’s a double edged sword.
The main story will take you around 7 hours so it’s a pretty reasonable length. There are also a lot of side missions you can do and you’re certainly welcome to continue leveling up your character as well. There isn’t a whole lot of replay value here after the initial adventure, but if you did everything on the way to the ending then that should buy you a few extra hours. You’ll probably be extremely overpowered by the end if you get the best equipment and max out the level.
Overall, Dust is definitely a very fun game. I would definitely like to see more 2D platformers where you use a sword instead of the classic buster. This one shows how you can do it effectively. The story was also pretty engaging and having voice acting always helps push the title into the next level. If you haven’t played this game yet then I definitely recommend changing that. It’s a title that I would recommend to any and all gamers. You just don’t want to miss out on this one. It’s another big hit for the Indie circuit. I’ve had pretty positive experiences with them so far and expect that to continue.
It’s time to look at another quick Pokemon manga. This one is about the Let’s Go game and decides to frame the one shot as being about the kids playing it as opposed to taking place in the game. It’s a tactic that Nintendo used earlier with another Pokemon manga so I guess they thought it went well. I do like this approach. I probably wouldn’t want it to happen too often but it’s a good change of pace once in a while to keep us guessing. This is a nice one shot to quickly check out before you play the game.
It starts with two brothers getting their copies of Pokemon Let’s Go. The main character is a longtime Pokemon fan so he’s been waiting for this one while the other admits that he has never played the Pokemon games before. Naturally the lead decides that this won’t do and so he lets the brother play first. As he is playing, the main character shows his bro the ropes. How to land a good catch and stuff like that. As this game takes mechanics from Pokemon Go it is a very different experience compared to most of the classic Pokemon games. A tutorial like this makes sense for newcomers although Nintendo’s always done a great job of making their games pretty self explanatory so I don’t think it would confuse you for long. As they play the two main characters quickly realize that this may be the best Pokemon game yet.
At the end of the day this is basically a glorified advertisement for the Pokemon Let’s Go game. I think it’s a pretty effective one though. The artwork looks nice and it is a very realistic showing of what the game looks like. The screens on the TV in the manga look accurate and all of the advice is quite sound. I never ended up getting the game myself so I had to forego my chance at getting all of those crispy Meltan gifts, but it’s definitely a title I could see myself getting one day once it has been long forgotten by the masses.
Overall, This is another good one shot. It helps that I am just a Pokemon fan in general. I don’t expect you will learn anything new here unless you somehow missed the Pokemon Go boom. Still, it’s a nice enough story to remind you that for some people, Pokemon Let’s Go will be their first big Poke experience. It’s definitely something to keep in mind when playing. It may not be the best installment yet, but if you hadn’t played the others then I think it would rank even higher. I’ll definitely be ready for when the next big Pokemon game comes out.
It’s time to look at a game that could go down in history as the greatest of them all. That may sound like hyperbole, but at the moment the Super Smash Bros Wii U title currently holds that spot so it’s not unreasonable to imagine a world where this one surpasses it. I’ve been hyped for this game for many months now. A new Super Smash Bros title always brings with it a certain level of expectations like that and even more so for this one since it was touted as being the ultimate Smash title. It’s effectively an upgraded port of the Wii U game while bringing in all of the previous characters and most of the stages. I’ve already put in close to 50 hours here and that number’s only going to keep on rising.
First off lets talk about the gameplay even though by now it is fairly iconic. The goal of the game is to get the opponent’s damage% up. The higher it is the farther they will be launched when you attack them. Once you’ve knocked the opponent off the stage entirely they lose a life. Once you’ve taken all of their lives away the match is over and you will have claimed victory. While the goal is simple, it’s still a fairly complicated game. I imagine that if this is your first Smash title that you’ll have a pretty steep learning curve at first. Nevertheless you’ll definitely get the hang of it.
Multiplayer is definitely where you’ll spend the most time in this game. The battles are legendary here and with over 70 playable characters and 100+ stages you can keep the matches feeling fresh the whole time. Online definitely helps the replay value even further if you have no friends. Fortunately even just fighting the computers can present a really nice challenge. There are certainly some online issues you will want to be aware of though. Currently the match settings allow you a preference but you can still be sent into types that you did not ask for. If that happens watch out because it will still affect your GSP which is effectively your online rank. I wouldn’t get too attached to it though because that may make you afraid to keep on playing when you see your score go down. It’ll definitely go up and down as you go through more matches, but the important thing is watching your skills improve which won’t happen if you are too nervous the whole time. What you should be most excited about is the fact that this will ensure you fight tougher and tougher opponents as you get better.
Meanwhile there are a ton of other modes to play. While we sadly don’t see the return of a story mode like what Brawl had, we do get a new adventure mode which is similar to Melee’s in the sense that there is a basic story but not too many cutscenes. You are placed in a large overhead map where you have to get to the end. You do this by freeing all of the fighters who have been possessed by the cosmic being. Each fight you go through has some kind of gimmick or element that makes it unique. These can be quite challenging for a new player so I recommend taking a look at the spirits. They will help you overcome these battles but they can be a little overwhelming at times so take it slow.
There’s also the Spirit Board mode which lets you get new spirits by completing more event battles. It’s basically the same as Adventure Mode but without the story behind it. There are over 1200 spirits in the game so this should definitely help you get a lot of play time in. The actual story is around 10-11 hours if you rush it and to 100% the story you’ll probably need more like 20 hours. There are also a few other single player modes like All Star and 100 Man Brawl. You fight hordes of enemies in this mode and see how quickly you are able to finish them off. The single player options are a little more limited than in past options, but compared to the average game it is still a ton of content. As mentioned, most of your time will probably be spent in multiplayer mode anyway.
As expected the graphics are absolutely top notch here. Everything looks really clear and pristine. It’s all so colorful and amazing. A lot of things are always happening on screen at once but you’ll never feel lost. Super Smash always shows up as the best looking Nintendo game on each console and the Switch looks like it won’t be an exception. You’ll be hard pressed to find any game that looks better than this one. The soundtrack is also extremely impressive as there are over 800 songs to be found. I think its safe to say that this game easily has the best ost of all time. There are just so many songs to choose from. You’ll start out with most of them and then you get to unlock the last few hundred. I will add that I think the developers did a good job of letting you start out with all the stages and most of the music while leaving all the characters to be unlocked. The challenger approaching screen has always been one of the most enjoyable parts of the game after all.
Between all the spirits and gameplay this title has unlimited replay value. At the time of writing this review I currently have 4 challenges left to complete. I expect to have those done by the end of the week. I’ll certainly still keep on playing this title daily but I guess it may be time to tag in another title. It won’t have much time before the Christmas batch gets in though which is why I’m still pretty undecided on how to go about that. Ah well, I’ll have time.
I guess the question you may be asking now is..why hasn’t this game passed the Wii U one yet? We can ignore all of the modes and just get to the gameplay because that’s the deciding factor when it comes to Smash. This game series is in a league of its own to the point where all modes are thrown to the wayside in favor of the gameplay. Whoever has the best gameplay wins, it’s that simple. Smash 4 prioritized combos over everything else. Once you learned each character’s combos you would try to get in place to land them. It made you have to learn how to study everything and get into position. In comparison, Smash Ultimate is all about the neutral game. Attacking is now prioritized over defense, but most hits don’t combo into other moves so you simply have to keep out thinking your opponent until you land enough hits for the win.
This results in both players throwing out quite a lot of attacks as most of them are safe now. As someone who likes playing aggressively this is definitely a lot of fun. It’s really tough to fight against though as it can sometimes feel like there are no openings (Especially when fighting a quick ranged character like Roy) but there will always be one somewhere. It’ll take some getting used to. I do think eventually this game will likely surpass the Wii U one, but I don’t think it’ll happen for a little while. I put in over 2200 hours into Super Smash Bros Wii U so it makes sense that I can’t drop it so quickly. I also just prefer doing a lot of fancy combos to the one hit moves but again, I think that’ll change.
I really have no meaningful negatives about the game at all. As mentioned, the online is definitely lacking at present. You’re thrown into matches that you didn’t want and there is no way to team up with a friend locally against other friends online. Hopefully they will be able to resolve that as well as adding in other features like stage morphing and Squad Strike. The latter is something I had been particularly looking forward to in the game so it was a shame to see that it is offline only. In the meantime I’ve had fun growing my GSP with the characters. I got most of them to over a million with my only elite fighters currently being Bayonetta, Marth, Lucina, and Pac-Man. Naturally they are also my 4 mains at the moment since I figure I’ll let the game help me decide that. Usually I end up maining a bunch of characters so this will help me whittle that list down a bit.
Meanwhile I should also talk a bit about some of the new items and assists. For the items, my favorite new weapon is probably the Death Scythe. I believe if you hit someone with it when they are over 100% they will instantly lose a stock which is cool. Likewise, I like the Rage Blaster for its similar function although in this case it gets stronger as you grow weaker. The banana gun is also a fun weapon that may not be super powerful or anything, but it’s just a great concept. I think unlike the characters and stages we did lose a lot of items over the years, but I guess it makes sense not to make the list too huge or you’ll never see some items.
For the Assists, we finally have Knuckles! Along with the fact that most assist trophies can now be destroyed they feel more like pseudo fighters than ever. Some are incredibly flashy as well like the Moon from Majora’s Mask. I can see how fans get a little upset when their fighters shows up as an assist, but never lose hope. All they need is a patch at some point and the character can be playable at any moment. For the Pokemon we also have Solgaleo who is one of the strongest creatures in the game. It’s very hard to dodge his fire charges while avoiding the other players. In general I think the game has heavily buffed these assists so now most of them are lethal. That’s a good thing as it is a lot more rewarding to grab them. Don’t worry, you’ve still got the trolls like Goldeen.
Finally, lets talk about the newcomers. First off we have echos which is the official term used by the game for the clone characters. This was a great way to bolster the character size with requested characters who are similar to their main counterparts. Two very good ones are Dark Samus and Ken. These echos have some slight differences from their main counterparts while being similar enough where you can easily use both versions. My only regret is that we didn’t get more echos. I think this could be a landmine of cash for the company if they reconsider their stance. Imagine having over 50 echos in the game? I’d certainly break out the cash for them.
Then we have the full blown newcomers. One has gotten a lot of hype and naturally that is Ridley. After Project M was able to get him into the game Sakurai had no more excuses so he relented and allowed him to join the party. His moveset is a blast. He may be pretty heavy so getting stuck in repeated attacks will happen, but his massive power is a good counter to that. The game seemed to like adding heavyweights as we also have King K Rool. He’s an iconic DK villain who also looks pretty good. His moveset is pretty fun and you won’t want to underestimate him in the ring.
Repping the newer Splatoon is Inkling. She’s a speed character who is looking incredibly good, but also very complex. I think once players master her various ink gimmicks she will be even more of a force to be reckoned with. With Bayonetta being severely nerfed it will be tough for any character to stop this squid kid’s reign of terror. As a surprising addition we also have Simon and Richter from Castlevania. They are as annoying to fight as you can imagine with their projectile spam being even tougher to get around than Link’s. They’re fun to play as though. Isabelle feels like an echo but is actually treated as a full character. She’s a nice alternative to Villager and her fishing rod is a fun attack to use. It’s pretty hard to avoid when you’re on the ledge.
Finally we have Incineroar. He’s a pretty tough boxing Pokemon who has a lot of power and a pretty cool revenge mechanic. With it he can deal massive damage with a single blow. All in all, I’m pretty happy with our new characters so far. It’s hard to be upset when we already have so many options to choose from. The characters all have their fans for sure. While I would have liked some other characters to make the cut as well like Isaac and Waluigi, maybe DLC is their chance. The first 2 DLC characters we know of are Piranha Plant and Joker. They will definitely be great additions as well with the latter especially being very exciting. I can’t wait to play as him, I’m thinking that his moveset is going to be amazing. With that said though, while the new characters are super cool for now I’m still going for the wins with my classic Marth.
Overall, Super Smash Bros Ultimate is indeed the ultimate experience for Super Smash fans in terms of content. It’s got just about everything here. While we had to say goodbye to some fan favorite modes like Target Attack and Home Run Contest, I wouldn’t be surprised if those are added in at a later date. With how patches come into play nowadays you wouldn’t want to rule such things out. We also have more characters and stages coming through DLC as well so this game is going to stay active for a very long time. If you’re afraid of getting into the series because of the high learning curve, I’d say not to worry about it. We all have to start somewhere and you’ll definitely be having a blast before long.
Play Time 3h 5m