No stats this time!
It’s time to look at the next title I was able to play in the NES Online collection. Slowly but surely I’m getting around to all of them. It’s definitely been fun to play these classic games. Star Soldier is similar to Galaga although I’d argue that it’s less refined. Certainly a good sci-fi game to dabble around with (especially when it’s free) even if it probably won’t hold your attention for very long. It gets the job done.
There isn’t really a plot although I’m sure one came with the booklet or something. The general gameplay is that of your average space shooter. You’re in a ship and the screen is always moving down. You have to blast away the enemies in front of you so it’s important to keep moving the ship so they’re never out of your range. You can collect power ups from breaking objects or blasting enemies which increases the amount of blasters you possess. After a time you will also get a shield as otherwise a single hit will destroy you. There are a few checkpoints in the level but the downside is that you lose all of your blasters so when you re-spawn it is very hard to stay alive. Best of luck!
It’s definitely one of those arcade games that you would have a very hard time trying to defeat in one shot. Of course, at the arcade you could probably just keep plugging tokens in until you won and on console you’ve got the access point equivalent. Otherwise I suppose you’d need to really memorize all of the attack patterns. Part of what makes this exceptionally difficult compared to other shooters is the fact that it’s hard to tell what is in the background and what is in the foreground. It’s like the Smash Ultimate Stage Builder in that respect as you can be tricked into jumping towards a cannon that isn’t really there. It’s the same with these objects, some of them aren’t there so you can shoot through them and others will block your blaster. Since just making contact with an enemy is fatal here that makes this a pretty dangerous gamble. It’s hard to avoid these objects as well since they take up a good chunk of the screen.
The soundtrack is pretty decent. Honestly you won’t remember most of the tunes, but the main menu theme is definitely memorable. Then you’ve got the graphics which are pretty passable all things considered. I’m assuming the background part wasn’t intentional so maybe that part should have been better, but perhaps that was the intent. Either way you will be able to see enough to be able to follow the action with relative ease and that’s definitely a good thing.
There isn’t a whole lot of replay value here since you’ll likely be dying around level 2 each time. As a result it won’t be quite as super exciting as it would be otherwise and you’ll not want to play for a very long time. After about an hour or so you’ll probably be ready for whatever the next challenge is. Still, it is a fun game at its core so maybe you’ll be engaged for longer than that. Star Soldier is a fun game.
I can’t speak to the various bosses here since I only ever beat the first one, but the enemy designs do seem promising. There’s one level where a mysterious head shows up to follow you around. It’s invincible, but touching it will make you lose a life. Then there’s a big robot that has a lot of blasters which I promptly took down. I don’t imagine there are a bunch of bosses since I saw on Youtube that someone beat the game in 30 minutes, but with that length I imagine they’re all unique which is good. Recycled bosses is the definition of laziness.
Overall, Star Soldier is a game that I hadn’t heard of until I played it, but I’m definitely glad I gave it a whirl. The NES Online has definitely helped me play a bunch of games that I feel like I probably wouldn’t have gotten to play otherwise so that’s definitely neat. I’d definitely recommend checking it out if you’ve got the NES Online as well. I don’t know which title I’ll be checking out next. Maybe it’ll be another alien shooter game or this time I’ll go for a longer title. Either way the review will be popping up here before long.
No stats I’m afraid.
It’s time to look at my next journey into the NES ONLINE collection. This time Kid Icarus was my next conquest and it’s definitely one of those games that is reasonably fun but held back by a lot of dated mechanics. Fortunately the save states do help make up for these aspects.
The basic plot is that Pit has to stop the ultimate evil known as Medusa from destroying his world. Lady Palutena has gifted him with many skills and now it’s up to him to put them to use. The gameplay is pretty basic as you jump from platform to platform as you deal with monsters by shooting your arrows. You can shoot your arrows in a straight line facing forward or up. Typically the levels will ask you to either climb very high or go all the way to the right. Each world has 4 levels and there are 3 full worlds with 1 final level. The 4th level in each world is the boss level which also serves as a huge maze.
The normal levels are pretty fun and will really test your platforming skills. A single misstep can mean the end of you. Your health also depletes quite rapidly so you’ll want to keep an eye on your health bar at all times. You do get a few lives so you won’t go all the way back but these levels are quite difficult so you would be wise not to underestimate them. You obtain hearts by defeating enemies which you can trade for health potions or temporary attack upgrades.
What holds the game back is the 4th level of these worlds. The mazes are quite frankly way too large. You’ll be lost with no end in sight here. It works like Metroid where if you don’t have a guide you will need to draw a map of your own. I can definitely acknowledge the time and dedication you would have had to spend to do such a thing back then. Games are really tricky back then…maybe too tricky. After all, this is more tedious than challenging after a point. You can easily waste hours going through this just as I used up a bunch of hours in Metroid. Some games just really haven’t aged well to be honest. Others have continued to excel though so that’s a good thing. Kid Icarus is kind of in the middle. It’s not bad, but this does prevent it from being truly good.
The final level is a nice look at what the game could have been like though. It’s an aerial level where you blast away at enemies in a level where the camera is constantly scrolling. It takes a lot of skill to blast your way to the end but it also doesn’t feel tedious. The final boss is also quite inventive as you have to blast at the enemy while blocking her attacks. You can only pick one option at a time so you have to constantly time your attacks just right. Mess up and then it’s all over for you. Definitely not a final boss to be taken lightly either. This whole game is one that is more challenging than it may appear at first glance.
As for the graphics, those are pretty good. The game uses the classic sprites as were the norm back then. The sprites do a good job of giving the characters clear designs. Then you’ve got the soundtrack which is pretty basic but effective. The main theme has certainly become iconic over the years. I can’t say that I really recall any of the other themes off the top of my head, but it’s pretty soothing and fits in with the levels. After all, this game is a pretty calm platformer in the sense that there is no timer. You can take as long as you need to in order to fully process the enemy movement patterns. Slow and steady will win the race here.
A unique gimmick this game also has is the fact that a certain enemy can transform you into an eggplant. If you are hit with this curse then you need to try and find a healing station to cure you. Until that happens you can’t attack anymore which puts you in a very vulnerable spot. It can definitely be annoying when it hits you since that’s most likely it for that life, but it’s a fun little feature that’s just so random that it really works.
Overall, Kid Icarus has its fun moments, but its downsides as well. You gotta take the game as a mixed package and likewise I gave it a pretty mixed review. Honestly there isn’t much reason to play it as this point though. If you want to experience the Pit adventures then just check out Uprising. It’s an improvement in literally every way and is a very satisfying experience. The original Kid Icarus is a good title to play for the novelty, but you won’t be missing out on much by skipping it. I’m sure it was fun for its time, but there are just better platformers to play nowadays like CupHead or something like that. Of course if you already have the online Nintendo Switch membership then you may as well check the game out since it’s free. It’s only a few hours long and you can use the save states as much as needed in order to secure your win.
It’s time to look at a very old Nintendo game. This one is so old that I’ve actually never heard of it before. If you told me that Yoshi got a game which was just called…Yoshi, I never would have believed you. I probably would have laughed and quickly explained that we already had Dr. Mario and Wario’s Woods. Surely Nintendo wouldn’t do a third Tetris type game right? Well…apparently they did! This Nintendo Switch Online virtual console has definitely been helpful for finding out about Nintendo games that I never played before. It’s actually reasonably fun, but there’s next to no content here so you’ll be done after about an hour or so.
The gameplay is pretty simple. You play as Mario who is holding two plates. There are roughly 6 different columns where you can put the plates and various Mario enemies fall down from the sky. Your mission, should you choose to accept it, is to quickly match these falling objects. For example, if you catch a Goomba on Column 3 and you see another one falling in Column 6, then you want to carry the one from 3 to 6. They will cancel each other out and you’ll have some free room. If you miss, then now both columns have a Goomba in them. The ultimate goal here is to survive as long as possible by making matches so that you can catch Yoshi eggs and hatch the little guys. It’s a tough job but someone has got to do it right?
It’s a fun enough game. It’s the kind of title that you would probably expect to see on the App Store. If anything, the only aspect of the title which holds it back is the lack of replay value. The game only has one level that keeps on going forever until you lose. There are 3 music tracks and you have now heard the extent of the game. After you’ve played it for a few rounds you will be ready to move on. For what it’s worth, it is a fun title, but it’s just one that has been easily surpassed by games like Dr. Mario. There isn’t much reason to play Yoshi at this point. So, it’s not a bad game, but it’s not a particularly impressive one either.
The graphics look pretty good all things considered. The colors pop and it actually was pretty ahead of its time. The music selection may have been severely limited, but they were all good tunes. The game also does help you practice quick decision making as you have to try and remember where you’ve got each minion. You don’t have time to sit down and deliberate so you have to get into action immediately. I could feel myself getting better by the end and I did make it to level 12 which I found pretty satisfying.
Overall, If you haven’t played Yoshi yet then you should give it a whirl. If you have the Nintendo Switch and are paying for online then you may as well try the game out right? It won’t cost you a thing and it’s a fun way to spend 30-60 minutes. After that, you realistically won’t be playing it again. Still, you can say that you’ve played the original Yoshi game and I don’t think that there are a whole lot of people who can say that. You should be proud.