Kirby Star Allies Review


This game has been on my list for a while at this point and now I’ve finally gotten to give it a whirl. Nintendo always delivers when it comes to quality platforming and naturally this game is no different. Kirby has a lot of solid level designs here and there definitely aren’t any real issues or glitches to speak of. The game is quite short though so you’ll be done with it very quickly. While there is a lot of replay value to be found here through other modes, it does keep the game from reaching the next level.

Star Allies starts off with a new threat attacking the world. Everyone is being mind controlled at the moment so they can’t help but embrace the dark power of a shadow heart. Kirby is the only one who can resist so he now has to go through various worlds to stop all of the corrupted. Along the way he will mind control a bunch of villains so that they help him in this quest. Will that really be enough to turn the tables though or will his quest end as soon as it has begun?

You get to see a lot of the familiar faces of Kirby such as Whispy Woods and the thunder cloud. It does remind you that Kirby has had a lot of enemies over the years but at the same time I do think the game could have had a little more fun with this and introduced some new characters. No reason you have to stick with the tried and true opponents right? One addition I liked was seeing Whispy’s father show up to take some names. The boss battle goes in much the same way as the first but it was a change of pace.

Like most Kirby games you can choose to run your way to the end of the level as you absorb enemies and use their abilities or you can cheese things by flying to the top of the level and staying there until you reach the end. It is encouraged to grab some abilities though as they come in handy for the boss fights. Additionally you can mind control up to 3 other characters at a time so that you have some backup going into boss battles. If you die that’s it but these guys can die as many times as needed and you will always be able to revive them. Their attacks do as much damage as yours so they can really be a good help in this game. Ironically the only boss fight I didn’t have them for was in the final level since they all got squashed by a block earlier. Those guys would have been pretty handy.

The graphics are definitely on point as you would expect. This is definitely a Switch game that feels like it’s modern gen. Nintendo doesn’t tend to spare any expense for how good their AAA titles look after all. The game goes all out here and especially in the final level we get some great cosmic backgrounds and even a bit of an energy battle. Meanwhile the soundtrack is definitely on point as well. You should definitely recognize some of the Kirby remixes and of course there are also new tunes to enjoy as well. When you factor all of this in together it makes for a very complete product.

As for the length, as mentioned this game is around 4 hours. You shouldn’t have a problem beating the levels because the game is pretty easy for the most part. I wouldn’t say you’ll see any difficult levels until the final boss which should actually give you a bit of a challenge. Not to much the final, final battle since we go into 3D so that’s more of a cakewalk but the final 2D battle goes all in. There is a good amount of replay value though like the various extra modes you can unlock. Effectively this allows you to play through the game in a lot of different ways to spice things up. There have also been a few free DLC patches since the game came out so this helps with the character roster.

I’m now one step closer to getting all the way through the Kirby series. I still have a few more I have to get but I’m definitely ready for Nintendo to start coming up with some more titles because I am absolutely ready for them. The end of the game has some interesting ideas with a quick villain trio forming their own group as well as their boss. The game feels like it’s just about ready to crossover with LoZ with the final boss’s name even being directly related to Hyrule. I’m always up for crossovers so that would be fun someday.

They were pretty fun villains and I can see why they may get pretty big among Kirby fans. The thunder minion from the main 3 was definitely the best one for me, even surpassing the fire opponent. The sheer speed was quite impressive. As for the main villain himself, his final form has some Undertale vibes there. He was a very interesting opponent and in a way it’s a look at what could happen to the world should Kirby ever turn to the dark side. There definitely wouldn’t be a whole lot that humanity could do at that point and that’s probably what scares them. Kirby is absolutely instrumental to the safety of the universe to the point that there are no other defenses. No Kirby and there is no hope left.

Overall, Kirby Star Allies is a pretty fun game. You’ll be through it in a flash but the platforming is on point and Nintendo definitely has this system down. If you were buying this for 60 you may think that the content is just way too small and that’s fair but now if you can get it for around 30 that’s not too bad. At the very least you’ll enjoy the boss battles and it reminds me of why the free to play game was so fun with all of those endless bosses running around. Experimenting with Kirby’s abilities is always cool and he has so many to choose from that it just works out pretty well. I do hope Kirby keeps up the tradition of every climax suddenly getting super high tier and cosmic, it helps the titles standout and who doesn’t want to save the universe at the end right? It just makes the experience that much more satisfying in the end. We’ll see how the next Kirby game stacks up to this one.

Overall 7/10

Battlestar Galactica Review


Battlestar Galactica is one of those games that should have been good by all accounts. It’s a Sci-Fi game like Star Fox with a direct plot involving aliens and a main character who’s already showing some sass in the first level. How could it fumble the ball this hard? Well, unfortunately the controls are pretty bad and the game design is even worse. You have to be prepared for an incredibly long level and if you die at any point during it there are no checkpoints. That’s exactly the kind of thing that you don’t want to do.

The game starts off with a bunch of alien robots showing up. They want to destroy the Galactica. Your mission is to stop them and prevent the Galactica from being destroyed. Simple enough right? Unfortunately not really and this was the last level I would see. I gave it a whirl for around 3-4 hours but it was just not enough to get through. You have to see the same cutscenes and dialogue each time too which can get old. The main character constantly saying that he’s not a cadet but the other characters mock him anyway gets old pretty quick. It’s a shame because the main guy had some potential here.

The core gameplay is that you’re in a 3D environment where you have to fly in and start taking names. You have your main weapon, your sub weapon, boosters, and a few other tricks up your sleeve. You can reallocate your stats to increase attack or speed. Additionally you have charge missiles and other weapons by holding down each button. I think this may have been part of the problem though. The game just got a little too ambitious with all of this. At the end of the day the main issue here is there are too many controls. You have so many different attacks and movement options that none of them are actually reliable.

Then you have the fact that the levels are massive so it feels like you are never making any progress. I’m telling you, I’ve gone through that exact same intro so many times in this game that it’s incredibly old at this point. It’s just the same dialogue options over and over and over again. You really need a checkpoint system in this game or in any game with long levels for that matter. The worst feeling is dumping a few hours into something without anything to show for it. While minor, I’d say at least adding a play time ticker somewhere in the game would do it wonders. Then I could at least put that down somewhere as a quick achievement. Without it, the game feels like an empty experience.

The graphics are really good at least. The game looks surprisingly solid for the PS2 era and you could make a case for this looking like a PS3 game. It’s got full voice acting and the soundtrack is on point as well. On a technical level this game can hold its own and that’s more than I can say for other games at this level. That’s part of why the whole situation is tragic since at least some of the departments working on this game seemed to try hard. Just not hard enough to really make this a good game.

So, how would I fix this? Well, aside from adding checkpoints I would remove some of the control options. We shouldn’t have 3 different ways to boost. Make R1 the boost option and otherwise you are accelerating by default. L1 will be to slow down. Square button will fire the homing rockets. No need to have it twice. I would make the lock-on system a whole lot more pronounced so you don’t have to be wondering where the enemies are. Remove the team strategy options or just make it something you control from the pause menu. Same for redistributing your skills in the level, that should be through the pause menu. Now with this we’re cooking with gas.

Next up, instead of making each level 20-30 minutes and only having 7 levels in the game, make it 21 shorter levels. Each level is the objective so the length is more akin to what an average Star Wars or Star Fox level is like. Bite sized levels like that are perfect for objective based games like this one. For that matter they make a lot more sense as well. With these changes I think you can instantly bump this game all the way up to a 7. It would feel like a completely different game in a good way.

Of course at the end of the day that’s all just wish fulfillment. The game exists and nothing’s really going to change that. Perhaps if the developers see this they can use it for context on their next game though. For some reason sci-fi games just tend to have a lot of issues I’ve noticed. Star Trek hasn’t exactly hit it out of the park and then you had that game about visiting planets a while back. Star Wars has had its hits but it’s also definitely had some titles that didn’t hit people the way you would have hoped they did. I don’t get what’s so hard to make about a space shooter. Just look at Star Fox Assault for a good idea of how to handle it. That game is quite old by now and yet to this day it is easily the best sci-fi shooter I’ve ever seen. It could handle both aerial combat as well as on the ground. It’s a true legend.

Overall, Battlestar Galactica is not a franchise that I’ve ever started and this game definitely wouldn’t help me to turn around on that. It’s just not a very well developed game with the level designs being too long and the controls are overly complex. The series in general always seemed like an alternate version of Star Trek so there’s a lot of potential there. We just need a modern game version to really adapt the series and give it more respect with the fundamentals. I think if you handle this right then you may definitely have something here. Until then though, stay far away from this game and buy Star Fox Assault instead. You’ll be glad you did.

Overall 3/10

Star Ocean: Second Evolution Review


This game has been on the backburner for quite a while. It’s one of the last PSP games I hadn’t played yet so this was cool to knock out. Mixing the classic RPG setup with some Sci-Fi is always fun. The game has a good story and the fact that all of your partners are basically optional is pretty interesting. Apparently the game has over 80 variations of endings depending on how you use your team which is also cool. The game gets pretty difficult towards the end and there’s even a trick you can do to make the final boss even more difficult. You must be a master of the game to even attempt that I would imagine because otherwise that sounds pretty crazy. I was in the mid 80s for my level when I beat the game and while the last two bosses were quite easy thanks to this, taking down some of the earlier Wisemen was brutal with how they would petrify each member.

The game starts off with Claude and his father working on a spaceship. Claude has always wanted to follow in his Dad’s footsteps by becoming a pilot himself one day but unfortunately this isn’t to be. On one of their expeditions he gets a little too close to an artifact and is teleported to a primitive planet on another star system. He now has no way of getting back home. He decides to pretend he is around there. Claude meets a girl named Rena who explains that he is likely the fabled Hero of Light here to save them all. Calamity is approaching after all. More and more monsters have been appearing in the land and nobody is able to stand up to them. Well, Claude will do his best to help out until the crew can find him but does he even want to go back now?

The monsters are the main plot for most of the game but then towards the end we get a full villain group known as the Ten Wise Men. These guys are interesting because the game is definitely trying to go for something with their names here. You’ve got Zadkiel, Lucifer, Michael, and Gabriel all on the same team. Effectively the Angels and Demons have all decided to team up to destroy the universe. Why? Well, to be honest while usually I’d say I couldn’t tell you for spoiler reasons, they don’t really have any reason in particular. They want to either rule the universe or destroy it just because they can. They make for a pretty fun group I have to say. Their inclusion was a little last second but it definitely did help to increase the stakes here. I also tend to like villain groups in general.

As for the main characters, Claude is decent but not quite as good as the average RPG main character. He gets really jealous whenever Rena talks to her old friend Diaz which can get a little iffy. This often makes Claude act rather petty around her which isn’t a good look. I also think he should have come clean with the group about being from another star system a lot earlier in the game. It would have helped a lot particularly since he knew that the aliens were using high tech items as well. A little heads up could have gone a long way to saving more lives.

The death count in this game is absolutely massive. The villains just have more abilities and tech than the heroes so stopping them is really a difficult task. In any head to head confrontation you can really assume that the heroes are about to get wrecked. There are quite a number of fights in the game that you have to lose in order to progress the story. It’s a fun concept for sure but the only dicey thing is you may end up wasting a lot of potions and revives in this fight since you think you have a shot here.

Star Ocean ends rather abruptly without much of an after-ending so don’t expect a lot of closure for the characters. In particular I was expecting one of the old characters to show up again but I guess their premonition that they would never see him again was correct. You get the feeling that this game was left rather open ended for a sequel at some point. You could end the series with this game and it still works but there is definitely enough material for that third game. It’s definitely a satisfying story. I liked the way things turned out and the end of the game got to give Claude a good rage mode so he was more intense at the climax than he was for most of the game. You like to see it because he needed some more intensity the whole time.

As for Rena, she’s a solid heroine. Rena has her own story in the game and I’m sure that would give her even more backstory and personality like exploring her scenes with Diaz and all. She does well and keeps up with Claude the whole time. They have their share of disagreements but Rena is always reasonable about the whole thing. She’s a fun character to have around and has more of a presence than the other characters. Due to the optional nature of the rest of the party they don’t appear in any of the animated cutscenes. Even in the text ones their characters can be interchangeable. For example, I lost one fight with the Wisemen a lot to I had to keep seeing the cutscene over and over again and the side characters would take turns on who would talk to him but with the same dialogue each time. It was pretty interesting to see.

The best of the side characters would definitely be the travelling thief though. Her backstory got more time to shine than the others and since she was with the team near the beginning we at least got to see a lot of her. Some of the guys near the end came in rather late to the point where I intentionally left one of the kids back at base since he would just slow us down. I did like the rival Diaz quite a lot though. His skill with the sword was really impressive. Even by the end it’s hard to say if Claude had truly surpassed him or not. The tournament was a nice little event to show the gap in their abilities.

Not surprisingly the graphics here are really good. The fact that there are cutscenes which are completely animated at different points in the game was also very impressive. You definitely don’t see that every day I can tell you that much. The in game graphics are also on point. Not totally graphics related but I do think the game could have made the animations a little shorter though. Whenever the characters use a super attack there is a long unskippable cutscene that draws out the battles just a bit. Considering that you are going to need to grind out a lot of battles this can add up quite a lot.

As for the soundtrack, that was pretty good. It’s not quite at Tales of tier where each game has a super standout track but it still works out pretty well. There’s a lot of depth to the game so in addition to the 25-30 hours it takes to beat the game you’ve got a ton of replay value. You can beat the game again as Rena or work to get all of the other endings. It’ll definitely take a lot of time to do this so this game will last you an extremely long amount of time. It’s part of why RPGs tend to be some of the best games, you’ll almost always be very attached to what is going on by the end.

Overall, Star Ocean: Second Evolution is a great game. The plot is excellent and the characters are fun to root for. The anime cutscenes help to make this game feel high budget and the whole climax with the Ten Wise Men showing up was really good and kept a high energy approach the whole time. I liked the way you could allocate your abilities into skills as you leveled up since it made you have to decide on what to upgrade first. Strategy plays a huge role in this game. Star Ocean the series is off to a good start so I look forward to checking out more games in the series at some point. Either way if you have a PSP then I highly recommend picking this game up.

Overall 8/10

Prehistorik Man Review


With Prehistorik Man out of the way I am once again caught up on the new SNES games to hit the service. Hopefully Nintendo speeds things up a bit because I want more games to check out. Well, this one’s definitely not as good as you would have expected given the platforming nature of the game. I’ve always considered the platforming genre to be one of the safer ones out there due in part to the fact that as long as you can move and jump the gameplay should continue to work from there. Unfortunately the issue here is that it decides to add some exploration elements to the game which really backfire. You don’t want to do that, trust me.

The basic plot of the game is that the local village is running out of food. Additionally one of the cavewomen has been kidnapped as well. The main character will now have to search the land to save her and while he is on the journey he is also tasked with bringing back a lot of food so that the village can thrive. It’s a big mission but one that he is absolutely ready to conquer. The world definitely does not realize that it is about to witness the birth of an ultimate hero. This guy doesn’t have a lot of personality though. He’s very similar to Crash. The hero is always grinning but he doesn’t actually seem to understand what is going on. It may be for the best since the chief is always insulting him.

On its surface the game has pretty pleasant gameplay and solid levels. You have to jump around until you reach the goal and you can also attack enemies with your club or even with projectiles at times. The levels are quite large so expect to be moving around a lot. Now this is where the game fumbles the ball at the end. In some levels instead of making it to the end you have to find a pair of keys or a firefly. Doing so takes a long time as you navigate the level only to realize they cannot be found. That’s when you do several laps around the place until you finally find the little corner the objective was hiding in. If you ask me the game should not have had the collection element in. It would ultimately just end up being rather tedious the whole time. Then you’ve also got some levels where the design isn’t very good.

For example there’s a fire level where you have to keep moving forward but eventually there is nowhere left to go. Well, the answer was you had to use the club to strike at a specific part of the tree which could be broken. This was definitely something that came out of nowhere and would have been difficult to realize on your own. Additionally there are invisible platforms which don’t appear until you strike at the air itself. Now that just comes across as rather cheesy.

So when you add all of those elements up it definitely had an immediate effect on the game’s quality itself. Instead of being a solid 7 and going on its way the game managed to lose 2 stars just like that. Definitely not a good look for the game in the slightest. It’s just not designed very well and a platformer is so hard to mess up ordinarily that it becomes quite noticeable. It’s not as if the story is especially strong to hold it up either. It’s rather plain but standard for a platformer.

As for the graphics, those are pretty good. The game feels a whole lot like the Donkey Kong Country titles. It has a very similar graphical style, sound effects, and even text boxes. I feel like perhaps this was originally being developed as a DK game and then at some point they had to scrap the process but they kept it around just in case as a whole new game. It makes a good amount of sense at the very least even though it was never confirmed. The soundtrack has a similar energy to that as well and works with the stages. On a technical level I definitely have no complaints with the game.

The game’s length is a bit more impressive than a lot of the other SNES games. This should last you close to 3 hours I would expect. Particularly since you should get lost at least once while playing through the game. I wouldn’t say there is any replay value here though. Once you complete the game then that’s basically it. Don’t expect you will be coming back for more. Considering that it’s free with the Switch Online though that’s not too bad.

Overall, Prehistorik Man could have been a lot better than it was. It got too tricky for its own good with how the game was handled. Having to go and find things is just not a very useful way of getting the level objectives across. It slows down the flow of the title and works completely against everything the game was trying to accomplish. If you want to make a platformer then you design solid levels and let the player jump to the end. If you want to do a puzzle game then you can do that but mixing the two is not something I would recommend. Definitely give this one a skip as almost any other platformer surpasses this one.

Overall 5/10

Psycho Dream Review


Next up in the review ranks is a game that throws in some good sci-fi angles at us. Psycho Dream is fairly short but has good gameplay and a solid story. Of course with a game like this it is quite interpretive so to an extent you get to decide what the plot is. If you were to look up the game’s plot online I’m sure you could come away with a definitive answer but purely from the game’s context a girl has been kidnapped and now you need to find her. The main character has a pretty cool suit. He looks kind of like a ninja and with the way he’s running around that may not really be on base. Either way this made for a great setup to start the game.

This rescue won’t be easy though. For starters there are a bunch of giant monsters running around. The whole game plays out like a dream with each world getting weirder than the last. It’s nice because the game is able to go all out with the graphics. The level designs are very creative. You get to visit a whole assortment of places and the bosses all have fun designs as well. You definitely won’t get lost or anything while you run around the levels. It’s all pretty straight forward. As for the gameplay, it’s in 2D. You have various weapons at your disposal such as a blade or even laser blasts. Throughout the levels you are able to change and upgrade your weapons to fit the situation.

This is one game where I would say that it’s not always good to power up though. The best weapon you can get is one where you can use your sword and then your energy blasts nonstop. Unfortunately the middle power ups just have one laser which doesn’t cover nearly the area that the blade can. Most times you are better off just sticking with the blade. It doesn’t deal the most damage and it isn’t the fastest weapon but it’s definitely one that you ca count on to get you some nice wins. It has a good reach for every boss you may end up coming across so I’d say it’s the most consistent weapon.

There’s certainly room for a sequel with how suddenly the game ends. Who knows, maybe there is already a sequel out there somewhere since this game is so old. At the very least from the new SNES games added to the collection this would definitely have to be one of the higher recommendations. You can beat it in around an hour or so and there is no replay value so you really just need to have fun on the opening playthrough and then you’ll be set. I don’t see why you wouldn’t though, all of the fundamentals are intact.

The soundtrack isn’t very memorable but I want to say it was decent. I would have probably given it some more rock tunes or fast paced techno to fit in with the game’s layout. Imagine jumping across the platforms in the final boss fight while you’re getting really intense battle music. I think that would have worked out rather well if you ask me. Definitely a good way to amp up the game but it’s a solid all around title either way. It’s an hour where you should have a blast. The game is reasonably difficult. It’s not as tough as Doomsday Warrior but you still can’t go in expecting to walk all over the game or you will definitely be in for a surprise there.

Overall, Psycho Dream goes all out with making sure this is a very original video game experience. It does a great job of making itself standout among the crowd. There just weren’t a lot of games in this era that looked quite like this one. The only thing I’d say against the game is that I don’t get why the laser is so weak. I feel like all power ups should be stronger than the original weapon. It feels like a trap if you get a power up because then you may be stuck fighting an enemy who is too powerful when it should be the opposite. It’s just a little odd having to recommend you keep your initial weapon but that is the case here.

Overall 7/10

Doomsday Warrior Review


The SNES certainly had quite a few fighting games back in the day. Doomsday Warrior is one of those titles that you probably won’t remember for very long because it doesn’t do a whole lot to stand out. I’ll give it props for having a real story though so you at least have a little something aside from the actual combat. The game is also a lot more difficult than you would first suspect as well. It’ll take a lot of fundamentals to complete the game. Still, it’s a good game in the end and worth playing through.

You get to choose from several different characters. I picked the one who looked the most like he would be the lead. Then like in a Mega Man game you choose who you will want to fight. After you beat the main 8 enemies that’s where things get interesting. You get to fight a dark version of yourself as well as two cosmic beings. Then you face off with the final boss who suspiciously looks like he may be your father. That leads to a solid epilogue. So the story is rather good. It’s basic of course and there aren’t a whole lot of cutscenes but I don’t expect you would have really been thinking it would be more than that. For its time and given the genre I was pretty satisfied with this. The climax actually felt like a real one you could see in an RPG.

The gameplay is a bit of a weak link for the game though and that’s not good when you’re a fighting game. I would say the main issue is just that it is not very inspired. The attacks are all rather cookie cutter and plain. There isn’t anything that really helps this game stand out. Part of the difficulty is also in the fact that the attacks have a very short range and the computer is always able to jump in and land the right blow at the right time. Short of stopping time and freezing them in each encounter you won’t be able to do a whole lot. Some characters at least have one basic special move though which I appreciate. It at least spices things up a little bit. Maybe making the gameplay a little faster would have helped too. At the end of the day all I can say is that it didn’t click as well as you would expect.

I still enjoyed the style but as it felt weaker that is the main thing that kept this game from getting the solid 7. Additionally I wouldn’t say the replay value is incredibly high. You can beat the game as the rest of the characters I suppose which should be pretty fun in itself but I’m not sure if that would be quite enough to push it into the next tier. Most likely after you complete the game with one character you will be ready to call it a day and move onto the next game.

As for the graphics, those are fairly decent. The illustrations at the end of the game have good art which is nice. In the actual gameplay there isn’t a ton of detail but what we have there looks good. The soundtrack is a little forgettable but it’s not bad. That’s really what describes most of the game. It’s not bad and it is good in the end but it just doesn’t stick out. Only being good when there are so many other fighting games to try out is a pretty dangerous spot to be in. You really need to stick out at this point.

Overall, Doomsday Warrior is a good fighting game, but one that won’t last you a whole lot of time. The character roster is fairly small and there isn’t a whole lot of reason to go back and replay the game more than once. I will say that the characters had fun designs though. One of them reminded me of Chaos Zero from Sonic. These guys all feel rather different which is especially important if the game only has a handful of characters to choose from. If you have the Switch Online service then I would recommend checking this game out. If you don’t have it then I would say that it’s probably time to keep moving. This isn’t the kind of game you would buy a whole service for. I do think there’s a lot of potential here for a remake or a film someday. The core plot seems interesting and any action plot that involves robots, aliens, and monsters has to have potential.

Overall 6/10

Mega Man X Collection Review


Mega Man X Collection is one of those games that I have always wanted to get. Who wouldn’t want to play a collection of 6 titles all packed into one mega experience? The X Collection is a treasure trove of important moments in Capcom’s history and it’s fairly out of print so I had to pay a bit of a premium to grab it. It was worth the trouble though and ended up being a pretty masterful game. The titles are all about as hard as I remember as well. Good luck taking them down.

As I had already played X1 and X4 previously I didn’t replay those. The collection brings all of the games up through X6 and I already got X7-X8 on the PS2 a while back. It’s pretty fun to see how the games have improved over the years. There is a noticeable jump in the graphics as you go through. I would say the biggest jump was from X3-X5 in that it now looked like a fully modern experience. You could release that game today and nobody would bat an eye because it would not feel out of place. The core gameplay for each of these titles is largely unchanged though. They are 2D shooters with some platforming involved.

The goal of each level is to make it to the end and then destroy the robot master who is in your way. This won’t be an easy task of course but it is one that you will need to complete. Once you’ve beaten the 8 bosses of the game then you always head to the final stages is around 3-4 back to back levels of taking on new opponents as well as beating up the 8 masters once again. For each game I would focus on beating the 8 masters initially as my completion and didn’t go for the gold with the climax levels this time around. It was nostalgic enough going through those moments so I didn’t think I needed to go further.

Sigma tends to make an appearance in every game but the plots are very different. One of them has the Sigma virus going around and mutating everyone while another one has the Nightmare virus which even affects Zero. Sometimes you have Zero available to play with from the start and other times he is presumed dead so you don’t see him for a while. The various plots are always a lot of fun. X definitely goes all in with the stories compared to the classic Mega Man games. This is why we need an anime to adapt them at some point but in the meanwhile the manga has done a good job of this.

The game gives you the ability to customize the controls which is handy. I always switch the boost to R instead of X. I don’t see how you can boost efficiently with it there. You can also toggle the difficulty level and even start off with a super armor if you want. I like these little tweaks. They are good quality of life upgrades that you want to see in these games. Even with this the games are suitably hard so you don’t need to worry about that.

Naturally the graphics are really good here. The character models are on point and the stage designs are good as well. The soundtrack is also excellent. The X series has so many winning themes that you will lose track by the end. It’s just another reason why the X series is so good. It knows exactly how to deliver on its strengths. As for replay value, each game has some since you can look for power ups and new armors. Additionally each game is difficult enough where it should last you a good amount of time anyway. You won’t be finishing this game very quickly at all so content is the least of your worries. That said, the price is definitely excessively high right now so good luck finding it at a value price. Most likely you will have to shell out a lot for this one. It’s definitely worth it if you are a big fan of the series though.

It’s crazy to think that Capcom has completely ditched this series and yet they really have. I dare say Mega Man could still be a household name if Capcom had kept going instead of ditching it for other things. The storylines alone are enough to make this super engaging for future gamers. Just show them X and the other reploids who helped him out through the years like Zero and you’re set. Keep in the fully animated cutscenes for the games as well since they also helped to establish this as a very big game series with high stakes.

The collection also brings Battle and Chase but to get this you have to complete the first three games completely which is definitely difficult. I didn’t go back to the first one at all anyway but it is a really cool reward for the fans who managed to pull this off. What could be better than getting another complete game for your troubles right? Battle and Chase is also pretty obscure so this would likely be your first time playing it. The X Collection certainly didn’t go cheap with the content and it’s one of the reasons this became an eternal classic. It may not have as many games as the Mega Man Anniversary collection but that one has less story and cutscenes so I imagine it was easier to fit them all there.

Overall, Mega Man X Collection is a great collection of games. Each title here is a complete game from the original Mega Man X days and they all hold up well. Naturally the most polished ones are the final two but they were all developed well and without shortcuts. I don’t see you having any issue with any of the titles presented here. They will absolutely test your gameplay fundamentals though. With the exception of one moving spike level, I thought all of the levels were pretty fair as well. If you learn and memorize the villain’s fighting pattern then you should be all good to go here.

Overall 8/10

Fire ‘n Ice Review


It’s always fun when the Nintendo Switch Online adds some more games to the service. It’s at a pretty slow feed at the moment but each new game tells a story. This one is apparently a prequel/sequel (Seems to be debates on this) to Solomon’s Key which is neat. I’m not sure why the name was changed for the American version. Needless to say the gameplay is pretty much the same as the original only this time there is an emphasis on a fire vs ice theme. This was pretty nice to see as those two elements are naturally polar opposites and work well against each other.

The game starts with the kingdom calling you in need of some services. Every capable warrior in the kingdom answers the summons but ultimately they choose a magician in training as their chosen fighter. You will have to use your magic scepter to conjure up ice blocks and vanquish the fire monsters in your path. Doing so will allow you to ascend to the next limit of your abilities. More importantly, it will keep the kingdom safe. That’s the general formula of the game. There are 9-10 worlds which each have 10 levels in them. Clearing them all will result in your clearing the game.

The controls are very simple. You can move from left to right and conjure up ice blocks that are one square down and to the left/right of you. You can also cause them to vanish. Additionally you can push individual ice cubes into the enemies in order to take them down. The goal of each level is to take down all of the fireballs. The initial levels are a walk in the park of course but then the difficulty really expands. I was able to beat all of the levels to the first two worlds with ease but world 3 got tricky. I beat around half of those levels and then settled for beating the first level of the remaining worlds. I didn’t go any farther than that.

The difficulty is certainly real and that means if you decide to play this game to the end you will really have to think each puzzle through. There are no easy answers here. You must have a great amount of determination and fire to get to the end. If you can pull this off then my hat’s definitely off to you. The fact that the controls are so simple is also what makes the game impressive because these puzzles are crafted really well in spite of this. It never feels unfair because you know the full extent of the controls from the start. There are no hidden secrets or anything. You just have to think things through rationally in order to proceed.

Graphically the game holds up well. I was happy to see that we had some real cutscenes here. I don’t believe the original game had anything like that so this was cool. Additionally the hub world is great. You have the tree from the Kirby games and the Power Star from Mario. It made you feel like this game was actually part of some secret crossover. The main villain also has a pretty decent design. Ultimately this game looks a whole lot more like a SNES title than a NES one so major kudos to the developers on this. The soundtrack is more on the bland side though. You may even forget it is there while playing through the game because of how subtle it is. That may be intentional but I’d like for the game to have had a little more pop personally.

It’s hard to say how long the game is since it heavily depends on how well you do at the puzzles. With roughly 100 puzzles in the game I went to say this should take you around 3-4 hors to clear the whole thing. If you do 1 world an hour then I guess it would be 10 which would also be very impressive to be sure. Most NES games can’t even come close to touching that level of time. I’m not always a big fan of puzzle games as I tend to have my qualms with the execution but I have nothing bad to say about this one’s. My only thing is it can be a bit repetitive and without a stronger plot it would be hard to incentivize me to play through the whole thing.

Overall, Fire n Ice is definitely a good game. With the entire game being focused on the puzzles it is possible that you could grow bored at some points through. It’s impassive the way the game was developed and the difficulty is legitimate, however you may find yourself just wanting something more by the end. Keeping yourself to 1 world a batch would probably be the easiest way to get through this. If you already have the Switch Online then this is a good title to add to your collection. You’ll be one step closer to having played all of the games on the collection. Hopefully soon we get either some bigger games (If there are any left) or we finally enter the next console. I think it’s about time Game Boy and Gamecube get to jump in.

Overall 6/10

Tales of Legendia Review


Time to continue the Tales of Series with Legendia as my next stop. It doesn’t exactly seem to be one of the more popular titles in the series but it’s a great title in its own right. It doesn’t quite match up to the Symphonia titles but then again what does right? The gameplay is on point and we have a good story here so at the end of the day that’s all you need. This is definitely not a game that you can try to just knock out real quickly.

The game starts with Senel and Shirley crash landing on the Legacy. The Legacy is a huge boat that is so big it serves as the hub world of the entire game. See, this ship is bigger than most countries combined to the point where it is practically the planet. It’s an interesting concept. Well, Shirley and Senel are on the run from a powerful group of villains led by Vaclav. Naturally the reasons for this are rather secret and Senel doesn’t intend on telling anyone. Unfortunately Shirley ends up getting kidnapped by the group. Senel meets up with a local authority figure named Will and a self proclaimed hero named Chloe. Eventually they also team up with a cheerful girl named Norma, a bandit named Moses, and a scholar named Jay. Together perhaps they can take this villain group down for the count.

In a 30+ hour RPG like this you can expect a whole lot of twists and turns. This is just the basic premise. Every character is keeping at least a few secrets in the back pocket for later on. The climax is a lot of fun and there are even a few loose ends which are likely either handled in the post game or left for a sequel. I didn’t really go into the postgame so I wouldn’t know if anything big occurred there. I wouldn’t be surprised if that was the case for at least some though.

Senel’s a good character. He is quick to get into fights which is always a quality you want to see in a hero. He has his own character arc of course so he will change a bit as the game goes on. Naturally one thing that will make his life a little tricky is that 4 of the heroines seem to like him so there will be a bit of tension there. Mainly his goal is to help Shirley out though and everything else is secondary. As long as he saves her then the rest will all come into place eventually.

Shirley’s a solid heroine as well although things definitely get a little dicey with her. She starts to weaken in the second half due to a lot of dicey decisions that she made. It almost turns into a bit of a guilt trip against Senel with the paths she ultimately went on. It makes her not always appear as selfless as you would think. I preferred her sister Stella although her role is a lot smaller than Shirley’s. Stella is more powerful and also just seems more heroic in general.

Then we have Will who may have the biggest role from all of the side characters. My main issue with him is that he seems to think he’s better than the other characters a lot of the time. He spends a lot of time lecturing the other characters and if they don’t agree with him then he will just smack them. Not exactly the kind of leadership you want to see from one of your allies right? He never quite got into my good graces by the end. Chloe’s a much more developed character. Her goals of being a true hero as well as her revenge plot are handled well. She definitely gets a ton of development as well and is really a key player in all of this. The fact that Chloe is a good warrior from the start is also important.

Then you have Norma who is mainly here to throw a bit of levity into the scenes. She is always having a good time and doesn’t take things as seriously as the other members. I thought her character was handled really well and she was consistent in being the voice of hope in the game. Whenever things were dire she would think of something to do. Norma also likes trolling the rest of the characters quite a lot which I can definitely appreciate. Moses is another member of the group but he’s a little more forgettable. The characters always give him a hard time and yell at the poor guy but at the end of the day he is a loyal ally. He’ll help out as much as needed.

Next up is Jay but I didn’t care for this guy. He’s not loyal in the slightest as he plays the field and tried to keep on grabbing more and more intel to stay ahead of the pack. Someone like that isn’t someone you can trust to have your back. Additionally by the end of the game he is quick to decide that he is cool being on his own. This guy was usually more trouble than he’s worth. Finally you have Grune but I’m still not sure what the point of her character is. She shows up near the end of the game as a playable character and then proceeds to do nothing for the rest of the game. If you ask me she could and should have been cut out. It feels like there must have been a big plot for her that was cut out or something because otherwise her whole role here just doesn’t make any kind of real sense.

Then we have the villains such as Vaclav and his 3 generals. They make for a solid villain group. Definitely not the most memorable ones around but the armor was fun. They had better designs than character personalities but they did manage to be a real threat when they arrived. There are a number of villains and factions here as well so the heroes always have to watch their back or risk being attacked while they’re busy. The soundtrack is pretty good. It may not be Symphonia level but the tunes we get are reasonable. There’s enough of an assortment where you are bound to enjoy at least one or two of them. It could be better but I’m satisfied with what we got.

Naturally there is a lot of replay value here. The base game is already around 30 hours and then after that you have the post game which involves character stories for each member of your party. I don’t know exactly how long this is but coupled with what you already have you are going to have a lot of content to play through here. It’s always one of the big advantages of being an RPG, the fun never really has to end. The graphics are also solid of course. We get a few fully animated cutscenes and for the rest there is a good amount of voice acting as well as details to the backgrounds.

Oh yeah I almost didn’t talk about the gameplay. It’s fairly standard for Tales of. You play as the heroes in a 3D or at least 2.5D gameplay style. You can hit the opponents in real time and use basic attacks as well as items and super attacks. The gameplay flows pretty smoothly and there’s a decent strategy element here as you have to decide which enemy to attack and how to go about it. There are numerous options for each scenario so it’s not as simple as just deciding to run and gun it. That may work for a while but eventually you will need to do some level grinding to keep that sustainable.

Overall, Tales of Legendia is a great game with a lot of emotional moments. You should be pretty well attached to all of the characters by the time you end things off. The gameplay is smooth and the graphics are on point. The game is just a strong experience that I could recommend to any gamer. Whether you’re a fan of RPG titles or action games, you should enjoy this one. I’d definitely be down with a sequel coming out someday to revisit the cast.

Overall 8/10

The Mummy Demastered Review


While the Mummy film may not have exactly lit the world on fire, that doesn’t mean the video game can’t be a solid entry. WayForward has always delivered consistent products and this one’s also a blast. It’s a tad short but made in a way that encourages replaying the game and ultimately getting to a speed run level. The challenge of beating the game without dying once definitely sounds like it would be a really difficult one to achieve. This is a good example of how to handle a Metroidvania experience. There’s a precise reward system here that makes exploring fun.

The premise of the game is that the Mummy has awoken and you need to take her down. You are part of a very secret, very low key organization that exists to stop supernatural enemies like that. You have to suit up and find out why nobody is reporting back. Well, turns out they have all been murdered and the Mummy only continues to grow stronger. Surrender is not an option. If we can find the 4 sacred scrolls then we will have the abilities need to stop her. It’s now a race against time!

The scrolls were a good idea here since super powers is really the only possible explanation for how a band of humans can hope to stop the Mummy. Otherwise she would just stomp us all into dust and be done with it. This way you can at least see how we can handle this. The game has a fun idea about the death system too. In this game when you die the character himself doesn’t respawn. You get a brief cutscene where the captain fills you in on the plan again and lets you know that the last agent died. Here’s the twist, the last agent kept all of the gear and power ups. You then have to go find and destroy him to reclaim your abilities. He’ll also use them against you in battle which makes for a difficult mini-boss.

I nearly got myself into the corner on this. At one point I died right before the boss so the issue here is that the save room was pretty far away. To fight your previous agent you have to get back to the same room. The problem is that not having any power ups includes your health bars as well. So getting past the hordes of enemies with only 1 health bar and no power ups was very difficult. I had 13 deaths in the game and I want to say that maybe even 10 of those was to this section. I kept on creating more and more dead versions of myself. I should add that the dead versions stick around until you blow them up so you can have an army of evil main characters after you.

That whole thing was pretty fun. The core gameplay here is a 2D shooter with platforming elements. You have a standard blaster and grenades but as the game goes on you will gain more weapons. The ammo upgrades are extremely handy here as well since a lot of the time the main issue here will be that you run out of ammo while fighting the boss. Your main gun is good but it is weak so if you run out of ammo too soon then you will really be in a jam. Likewise having extra health bars is huge. So you’ll enjoy exploring the world because often times it will really lead you to power ups that help you in the game.

Additionally, the map system is very clear. You can see what parts of the game you have not explored yet and there are also a few copters that serve as shortcuts. I ended up searching through almost all of the map because it was satisfying to do so. I’d be tempted to go back and get the % to 100% since that will net me a few more trophies along the way. It’s the kind of game where you feel like the Platinum is absolutely attainable. Perhaps not too quickly but it can be done. The replay value also helps to make the actual story length longer. I got lost a few times which bumped my own play time up but I can see people knocking this one out like clockwork.

The graphics are pretty good. It’s a more retro sprite style and while I wouldn’t say it’s quite as polished as some others, you can always recognize everything and know where you are going. The best effects would likely be some of the flashier attacks from the bosses or even the little color effects so you know what their health bar is like. The redder the opponent gets the less HP they have left in the bank. The soundtrack is also solid, it’s got a very sci-fi kind of edge to it. I’d say it reminds me a bit of Prince of Persia as well, sort of that relics, sand of the gods kind of vibe mixed in. All in all that’s a good combo.

Mainly I would recommend always keeping at least one bomb handy when going through the game. Almost every power up is behind either some debris or a gate where you need the bomb. If you use them all up you’ll have to take down enemies until you replenish so if you always have at least 1 on hand then you can just quickly grab the power ups without having to worry about anything. At the same time you shouldn’t be afraid to spam your super gun ammo on the minions. You’ll get it back quickly and a lot of times it helps you save your health since otherwise the enemy attacks deal a lot of damage. Re-obtaining health is a lot more difficult especially once you have 8 bars or more. One strategy you can do is to die on purpose next to a save point since destroying your previous agent will always replenish your health completely. Now that’s a tidbit I would remember if I were you.

Overall, The Mummy Demastered is definitely a fun game. The various gameplay controls and mechanics are all handled very smoothly so you never feel bad about backtracking. You can cross the whole map in a short amount of time so if you need to look around it’s not like it’ll take hours. Titles like Metroid can learn a thing or two from this. Additionally the power ups feel substantial. One of the things I really liked about this is with every new upgrade you feel a lot stronger than you were before. This is something I’ve always praised the Shantae series for so I’m not surprised to see it be the case here. At around 3-4 hours you will breeze through the game but I’d definitely recommend picking the title up. Those will be hours well spent and the replay value helps things add up as well.

Overall 7/10