Stats Time (Not much tho)
Stats Time (Not much tho)
It definitely didn’t take too long to get to the big sequel to the original Force Unleashed. I enjoyed the first game quite a bit so I was excited to see what the sequel brings to the table. Ideally a sequel should always be just as good or better in every way. This sequel managed to pull that off in all areas aside from the plot. Is it enough to get that extra star and nab a 9 or will it continue to elude the game? Time to find out!
The game starts with Starkiller waking up in one of Darth Vader’s training rooms. The Sith explains that this Starkiller is the only clone to have been a success and that the original Starkiller is dead. This clone has all of his powers and memories and Vader will make him destroy the Jedi. Clone or not, Starkiller decides to escape instead and manages to find his old resistance teammate, the blind Jedi. The Jedi claims that Vader is lying and Starkiller is the original. Starkiller’s not sure what to think about all of this, but the main heroine is in trouble so he decides to launch a full scale attack on Vader’s base. Ultimately, his origin won’t matter as long as he can save her.
I don’t really mind the game keeping it ambiguous as to whether Starkiller is the genuine article or not. It adds a little tension and who doesn’t want to see some of that in the story. As long as it isn’t overplayed, it works well. Unfortunately, the story still was a step down from the first. It’s still cinematic and feels like a movie, but it’s a movie that doesn’t have much of a plot. It takes a while for Starkiller to decide what to do and by the time he does, the story is over. You could sum up the game’s story in a few sentences. Starkiller returns and meets up with his old pal. The two of them make it to the resistance base, but it was destroyed. They head over to Vader’s base and blow it up as they save the heroine. That’s really all that happens in this game.
Of course, the game was quite short so it was never going to have the same amount of content as the first game. Still, I was expecting a little more. Admittedly, part of the fault is in the fact that I thought the game was more about choosing between good and evil the whole time like in the Shadow The Hedgehog game. It turns out that only the ending matters like in the first game so it’s quite different from what I had assumed. The game is supposed to be roughly 5 hours long and that sounds about right. Hardcore gamers can finish it in one sitting although it took me 2. 5 hours of straight gaming may have been something I did more back in the day, but that is really a long time to be sitting down.
Granted, the ending is quite great just like in the last game. I ended up obtaining the dark ending. I wanted to make the hero call of course, but then the villain started to goad me on and I decided it was time to end him. A pretty shocking moment occurred and honestly it was all handled beautifully. As always the blind Jedi was supremely annoying, but I suppose that couldn’t be helped. Personally I’d say that the Starkiller in this game is a clone. It’s not really a spoiler since I know people have gone either way with this although most see it the way that I do in this case. That being said, he may have been more likable than the first one.
The gameplay is a lot smoother than the first game and I was hoping that would be the case. It’s the same core gameplay as it’s a 3D hack and slash title where you have other abilities at your disposal as well. You can shoot lightning and harness the force to protect yourself. This time you have 2 Lightsabers and you can switch out their crystals to give the weapon other special abilities. I recommend the extra EXP ones since those really add up by the end. The combos are a lot more fluid and the tutorial is fast while also being comprehensive. You’ll really feel like a Jedi Master as you slice through dozens and dozens of opponents.
There are a lot of cubes to find and trophies to collect which should add to the replay value. It has about the same kind of bonus content as the first game so there’s not much new to be on the lookout for. Just grab all of the cubes that you can and level up. It’s considerably easier than the first game as well I might add and that is probably because of how much smoother it is. I died quite a few times in the first game because my lightning wouldn’t lock on, but that’s never an issue here. With the original’s story this would instantly be a 9. As it is, it is a close call. The gameplay is amazing, but the experience is relatively short.
You probably figured this from the first game, but the graphics are still quite great. They have improved from the first title which is saying something. This is definitely pretty high end even for the PS3. The soundtrack is a little more forgettable though. Surprisingly both games didn’t really have any memorable tunes. I guess this game had to have a weakness somewhere right?
Speaking of weaknesses though, I did think that some of the quick time events were a little too hard. Not in terms of timing as that was pretty normal, but the events where you had to press a button really quickly. I just couldn’t push it fast enough and had to keep trying different ways until I finally nailed it. There were around 3 bosses like this and they just didn’t feel fair or balanced. I can’t imagine how a kid would get through these levels. I definitely have to respect their button mashing skills if they pulled it off.
Beyond that, I am still a big QTE fan as always. Personally I think it makes the boss fights more epic. I know some don’t care for it and I can see the negative side (Losing near the end of a long QTE sequence and having to do the whole thing over again) but it’s certainly still a positive in the end. As for the story which I keep taking subtle shots at, I just felt like the writing for Starkiller was a little all over the place. At times he was fairly quiet and treated like an experienced veteran. Then he would suddenly talk and then he wouldn’t stop as he panicked about everything and did a ton of yelling. The former is what I expected of Starkiller while the latter just feels out of character. He’s just a lot more emotional than I would have expected at times although he still makes the rational choices in the end.
I did say that I liked him more than the first Starkiller though and that’s because he’s just a little more intense. He makes the controversial decision to abandon the alliance so he could save the heroine instead, but it’s a move that I can go with. The rebellion is always falling to pieces anyway and they were okay with sacrificing her so naturally that was not okay. Starkiller made the right move. The game’s ending is quite dark no matter which ending you ultimately ended up going for. Naturally mine was incredibly dark but probably the more hype ending. It just seems like Starkiller can’t catch a break. I’d love a sequel to this game, but it seems like it isn’t to be.
Overall, The Force Unleashed II did everything you could ask for from a sequel. It tightened up the already solid gameplay to make it even better. It improved the graphics and still gave us a full cinematic story. There’s also a good amount of replay value here and none of the trophies are too crazy. You’ll have a blast from start to finish. Even if the story isn’t quite as intense as the first game, you’ll still be pretty reasonably hooked during it and the climax ends the game with a bang. Now if only we could get a multiplayer mode.
Stats time! The Play time should actually be higher, but apparently the game auto saves don’t actually count as saves and as such don’t count play time. When I go through the game again for the trophies, I’ll have to remember to save manually.
Play Time 4h 36m
I’ve been waiting to play this Star Wars game for quite a while. It got a lot of hype when it first came out and I’ve owned it for quite a few years but was blasting through the older games first. While the gameplay may not have aged incredibly well since it first came out, I quickly got into the swing of things and enjoyed the game quite a lot. Ironically the beginning of the game was more difficult than the second half of it since the upgrades really helped to change the course of battle. I just wish I had realized that I wasn’t logged in to my PSN because of some network issues as I missed out on the trophies. I’m still a little salty about that. With this review done, I’m also ready to begin the sequel to see how it improved upon the original!
The plot focuses on a young padawan named Starkiller. Darth Vader decided to train him as an apprentice in the hopes that the two of them could team up to destroy Palpatine. To this end he has Starkiller go around hunting Jedi to improve his abilities until he is ready. The problem is that Palpatine becomes aware of the plot so Vader has to take some drastic measures, but this ends up being a fatal mistake by the end. Honestly, Vader should have just taken the opportunity and fought right there. That definitely would have been his best chance.
The gameplay is 3D where you have total freedom to use The Force, Shoot Lightning, or attack with your Lightsaber. It’s one of the best gameplay styles out there and it was cool to play it. A lot of games like this I don’t really get to play like Infamous or Grand Theft Auto. You can level up the skills and get a lot stronger during the game. By the end you can really feel the difference in your abilities which was handled really well. The boss you had trouble with at the beginning is nothing more than a minion by the end. Now that’s what I call character progression.
One issue that I do have with the title is the lock on feature though. It’s really not helpful as it always locks on the wrong thing. You tend to miss with your attacks as a result at times which can really be annoying. You learn to work around that by the end, but the gameplay just could have been a little more polished in this angle if you ask me. I shouldn’t have to work around it. I’m sure this will be fixed by the end though.
The game is reasonably challenging, but it’s not unfair. You get to keep your EXP from the minions so just keep retrying the level until you win. Use strategy and try different tactics, you’ll get through eventually. I had some trouble with the first mini boss but it all went well after that. Once I had mastered the controls, it was on to the races. At only 9 levels the game is a little on the short side, but it should still last you about 4-5 hours. There is also some good replay value in finding all of the collectibles and obtaining your shiny Platinum Trophy. It seems like a bit of a grind as well as being reasonably difficult so it should take you quite a while to grab them all.
The graphics are really good and the game spared no expense with its cinematic cutscenes. The game feels like a big movie at times without limiting the gameplay. You have a good amount of quick time events for all of the bosses which always adds a thematic element into the mix. This is really the definition of a AAA game and we need more Star Wars games like this one. The soundtrack is also on point with most of the iconic film themes making it into the game. I can’t say much for the original music in the game as the film ones are the only themes to really stick out.
Starkiller is the protagonist here and he starts out as an evil follower and eventually becomes a hero. He even makes the tough call at the end to spare Palpatine instead of destroying him. Same for Darth Vader. He may not be quite as intense as I thought he’d be, but he’s pretty solid. I like him more than Luke Skywalker and some of the other Jedi. He probably is one of the best Star War Jedi either way though if that’s any consolation. He reminded me a lot of Cole from the Infamous series. I definitely also think that he’s one of the most powerful Jedi as he was able to hold his own against Vader and Palpatine, no easy feat.
The rest of the supporting cast was all right. The main heroine was good and took the plot twists in stride. The only character who was annoying was the blind Jedi. I believe Rogue One’s character was basically taken from this one. While he technically gave some good advice like telling Starkiller not to destroy his opponents, he was incredibly weak for a Jedi. He spent the entire story getting beaten up and being a liability. Starkiller actually could have made it through this game if not for him.
Still, it was an epic story no doubt about that. This could easily be adapted into a movie and I think it would be a really epic one. The cutscenes are movie quality as it is and the story could easily fit into the universe. Vader’s whole plan maybe felt a little extra convoluted and training Starkiller so well may not have been a good idea, but it made for a good excuse to have a character be so strong. I imagine Vader would be a pretty good teacher since he is so ruthless.
Overall, The Force Unleashed absolutely lived up to the hype. The only thing holding it back from a 9 is that the camera work/lock on feature is a little too unreliable and the game is perhaps a bit too short. There aren’t any real negatives, but to get to the 9 Star rating you just need something extra. Perhaps the sequel will be able to make it all the way up there, but at an 8 it is still a great title that you should get at all costs. If you’re a Star Wars fan, you’ll be able to appreciate the game all the more. It lets you utilize every Jedi/Sith power seamlessly in the gameplay. You’ll feel like The Force is with you.
Droids Destroyed as Jedi 1315
Droids Destroyed as Clone 669
Destroyed Battle Droids 1270
Destroyed Super Battle Droids 363
Destroyed Destroyer Droid 48
Destroyed Spider Droid 68
Destroyed Crab Droid 36
Destroyed Chameleon Droid 85
Destroyed Sabotage Droid 76
Destroyed Magna Guard 28
Destroyed Vulture Guard 5
Destroyed Octuptarra Droid 4
Droid Jumps 85
Actor Jumps 4
Boost Jumps 17
Melee Attacks 1370
Rounds Fired 4768
Force Points 152160
Run Distance 46495
Hover Distance 551
It’s time for another title set in the Clone Wars. Republic Heroes may be the first Star Wars game that I’ve played on the PS3, but it ended up being the weakest installment in this saga. I don’t know why, but it just couldn’t hang with the others. I blame it on the game’s poor gameplay mechanics and lackluster plot. It’s still a solid game that will last you for a reasonable amount of time, but I was expecting a little more since we are now in the modern era.
The game has you split up into several groups. It appears that Count Dooku is up to something again and he sends Ventress off to cause some havoc. Cad and Kul are also fighting over a weapon of mass destruction. I don’t think we ever actually learn what it does to be honest. Well, Anakin and Ahsoka go to check things out while Obi Wan and a Jedi master I’m not familiar with head to a space station. Two other Jedi Mastered investigate the canyons and along the way the Clone soldiers do their best to help out as well. The heroes have spread themselves rather thin, but they’re always ready for danger. Hopefully they are prepared!
Here’s why the plot sags behind the others…there are no hype moments. The original Wii game was a blast because of the stellar soundtrack and the tough talk between all of the characters. It worked really well as a result. The DS game worked because of the fun gameplay and I really enjoyed the Shadow sisters as villains. The problem with this game is that none of the villains are particularly interesting. They don’t feel like threats either. Cad is a guy with a gun…so he shouldn’t last long. Kul is a robot who has a lot of weapons, but it seems like it’d be an easy matter for the Jedi to swing him around. That just leaves Ventress and Dooku but since they lose in all of the games I don’t think we’re meant to take them too seriously anymore. The banter between the characters can still be pretty fun and the characters aren’t bad, but the plot could use a little work.
The gameplay is 3D hack and slash. You have to fight your way through large armies of droids as you try to keep your wits about you. There is a lot of variety as you will play as both Jedi and Clones as well as ride hovercraft and large robots. You can also jump onto any enemy to control it and force others to try and oppose it. You can use your Force abilities or go in close for the lightsaber. The Force is incredibly overpowered here so the game got that part down pat. To make up for this, it doesn’t give you all that much money so if you want to buy a lot of stuff in the shop you should stick to close quarters combat. I was able to buy everything anyway at the end and I used a lot of The Force so money isn’t a huge issue. Even if you don’t have enough by the end you can probably just replay a level and you’ll be good to go.
It’s fun to mow down legions of enemies with your blade. The game can feel like a mini beat em up at times due to this. That’s also why the Force waves are fun as you can send about 6-10 enemies flying with a single hit. Unfortunately the gameplay can also be a weakness. The title uses an odd auto jump system where your character will lock on to an object and try to land in a controlled arc when you jump. The problem is that the character can’t decide what to do right away so a lot of times he unlocks right as you jump and you plunge to your death. You always have to wait a second before jumping to make sure that you don’t flal. It feels rather odd and it’s a weird part of the game. I had a ton of deaths that way.
Fortunately, there are no real deaths here. Each character has infinite lives and even if both die at the same time, you’re still fine. I am playing on the first difficulty though so maybe that changes later. I wasn’t about to start the campaign on hard after all. It’s pretty useful I admit even if it maybe does make the game a little too easy. I did die over 140 times according to the stats though so I probably got sloppy thanks to it as well. The game just doesn’t explain things too well at times like how to defeat the large droids. That kind of messed me up at times and those bosses would take ages. Just remember to jump on the enemy when in doubt since it automatically destroys most of them.
The main campaign has around 35-40 levels and each of them is about 5-10 minutes long. That will last you for a good amount of time and getting all of the PS3 trophies will add in some replay value as well. There are a lot of collectibles to grab so keep a sharp eye while in the levels. The more that you grab now, the less that you’ll have to worry about in the future right? I grabbed as many as I could, but I believe that I may still be missing around 30 or so.
I wouldn’t say that the graphics are all that good. They look like a Wii game rather than a PS3 one. They haven’t really aged well I’ll admit. It’s not like they’re awful or anything though, they’re still good enough. The blasters and attacks look good at any rate. The soundtrack is rather limited. It uses a lot of the same themes from the other two games. Surprisingly, the only good theme in the game was the end credits tune. That one was surprisingly amazing so I’m a little sad that they saved it for the credits. It should have been used for the actual game if you ask me.
I’ll give the game credit for handling the Force well though. This game probably had the best application of it from all the games that I’ve played so far. It was actually very useful the whole time and didn’t feel like a tacked on feature. There were also no artificial moments made to make the game longer. Every level was direct and to the point. I can definitely appreciate the game’s honesty there. I’ll take a 6 hour game with no repeating levels than a 30 hour one where it is just the same level over and over again.
Overall, Star Wars Republic Heroes is a good game. It could have easily been a great game if the gameplay was smoother and the story was more interesting, but it tripped up there. There’s no way I’d die 140+ times if the gameplay had been smooth. It feels a bit like a cash in at times, but you can tell that some effort was still put into the game. It at least feels like a real game and the levels go by fairly quick. The developers certainly had a bunch of ideas as the game introduces new features even near the end of the game. It’s interesting to see a tutorial message pop up when you’re in the final act. It may not have all worked and they should have used some more time to refine the actual platforming element of the game, but it’s a nice package overall. I’d recommend getting it. It’s not the best Star Wars game on the market, but it’ll introduce you to all of the core concepts.
Sedawan 2/10 Medals
Rodia 3/10 Medals
Coruscant 4/10 Medals
Rodia 3/10 Medals
Christophsis 4/10 Medals
Dathomir 2/10 Medals
Christophsis 3/10 Medals
Dathomir 2/10 Medals
Devastation 3/10 Medals
After a long break, it’s finally time to take a look at the next Star Wars game. This title keeps us in the Clone Wars which is the best era in the Star Wars mythos. I know what you’re thinking…how can the prequels have the best timeline? I’ve thought about that myself and it all boils down to the fact that it felt more like a cool Sci-Fi franchise back then. There were a ton of Sith and Jedi fighting it out along with a bunch of other factions who could use light sabers. In Episode IV and beyond, there aren’t really Jedi or Sith anymore so we don’t get a bunch of fights. There are less variables and pieces on the board. That’s why I like this part of the series. Starting from when Anakin became a Jedi to when Darth Vader was in his early days. That’s the best period in the series even if it wasn’t handled too well in the movies.
The Nightsisters have stolen important cargo from the Jedi. It’s a power source that uses the Force and they are going to put it in a weapon that can destroy entire worlds. The Jedi council decides to do something about it so they send in Anakin and Obi Wan. Moreover, they bring in a few other Jedi to assist them when they learn that Count Dooku and other Sith members are involved. It’s a decently large cast and each of the 3 main villains are a serious threat. The leader of the Nightsisters ends up being the most formidable threat as she decides to blow up the planet on her own. Dooku gets some hype since he stays standing after her attack, but he did run off rather quickly.
The game’s cutscenes are a little cheesy when the narrator explains what’s happening. I could have done without him so be honest since he has absolutely no enthusiasm for the game. The actual cutscenes were pretty good though. It’s impressive that the game had voice acting and it helped make the story feel more real. I also thought the actual plot was a lot of fun. Whether these Nightsisters are created for the game or exist in the comics/TV show as well, they were great antagonists. Their designs were really cool and they got a lot of solid lines. Their leader is probably one of my favorite Star Wars villains. I guess I’d put her 4th behind Darth Vader, Boba Fett, and Jango Fett. It’ll be hard to defeat those 3. She gained my respect when even Anakin and Mace didn’t want to risk a confrontation with her.
The graphics aren’t amazing, but few DS games are. To this day, Mario 64 DS, One of the Kingdom Heart titles, or Ghost Trick probably leads in this category. Still, it looks reasonable and the game excels during the actual combat. The sword swings are handled pretty well when you engage opponents and the level designs aren’t bad either. This title shines even more with the soundtrack. It has some recycled themes from the other Star Wars Clone Wars games, but also some original one. The cool rock theme that plays when you infiltrate the Nightsister base is really good and gave the level an epic feel. It was my favorite level for that reason and it certainly one of the most hype moments in a Star Wars game.
What hurts the game a bit is the gameplay. The actual platforming can be a little boring since the characters move very slowly. Imagine walking in a Mario game without being allowed to run. That’s their max walking speed in this game and you can’t go any faster. This makes going from place to place a little tedious or at least more than it should have been. There are little minigames that you play to deactivate computers and such like connecting the symbols and connect the circles. They were all right. I don’t think the game needed them, but they were short enough to not really get in the way.
The actual combat is all right although it’s a little repetitive. You keep tapping the screen to hit your opponent and you tap high or low depending where you want to hit. The computer will block everything 100% of the time so you just have to swing until he/she gets tired. Then you actually land some damage and repeat the process. It makes for a fun visual with the constant attacks and I found it to be reasonably enjoyable. It’s just very limited. You have Force abilities but don’t actually use them in combat except for certain bosses who are impervious to any other attack. That was a bit of a missed opportunity since I love wielding the light sabers.
I should mention that you always control the characters through the touch screen. I prefer moving with the control pad myself. This only becomes a problem during the quick time events. Yes, the game actually has a bunch of quick time events which is extremely impressive. I can’t think of any other game that implemented them. Unfortunately, the screen doesn’t always work well. I think this was more on my console than the game as the screen is likely pretty bruised by now. Still, having to repeat an entire section a bunch of times because of that can be a little annoying.
There is some very mild replay value here but not much. You can replay the levels to earn medals, but I don’t really know how you even get the medals. They’re related to challenges in the level I suppose like defeating a certain amount of enemies or something. I can’t say that I’m too interested in trying that. The game’s story was of a reasonable length though. It’ll last you a few good hours and the price is low so it’s not a bad buy.
Overall, The game was pretty fun. It was ahead of its time in some ways, but that also meant that the gameplay styles could be a little rusty like the Quick Time Events. The sword clashing was interesting and while it may not have been the best, it was fun for a while. The game likely benefits from not being too long or the repetition could have begun to really show. I’d definitely recommend buying this Star Wars game. It has likely flown under the radar compared to the more popular titles, but it can hold its own with the solid story it presents and the fun soundtrack that accompanies it. It’s a well made game.
This manga is off to a great start. I hear that the original novel is also quite excellent so that’ll be fun to read at some point as well. The main character is already so much better than Luke, Rey, and Anakin from the films. I look forward to seeing where the manga goes from here and I’ll review it once the series finishes.
The Star Wars marathon continues. I’m finally into the TV show continuity so that takes me one step closer to the original films. It’s been a fun marathon, but it is almost time to put it on hold since my Birthday is quickly approaching and that means that Legend of Zelda is on the horizon. Still, Star Wars will be back and this is a really solid game to have as the latest title. A Star Wars fighting game makes perfect sense and the series certainly took its time before coming to this conclusion.
The plot adapts classic fights from the movie and the show. Most of the levels are relatively stand alone in that sense as they skip you from fight to fight and it works as a nice abridged version. Honestly, the plot was pretty exciting as a result since the fights just kept on coming. It’s the kind of editing that would work well for many other titles as well. Imagine a DBZ adaption where it skipped all of the set up and just threw you into the fights? To an extent, Tenkaichi already did that, but it included a lot of minor fights while this one only kept the best.
One strike against the game is that it’s incredibly short. There are only 9 levels and each level will take you about as long as your average Street Fighter match. Maybe a little longer if your opponent starts to block a lot, but it’s still nice and quick. This game would probably not even last you two hours so it’d probably be sad to have gotten this game at full price. It’s not as if there is no replay value though. You can play challenge mode to unlock the final fighters. I tried one of the challenges which was to not use any force abilities, but it’s hard to not do this accidentally. I would have preferred that the game just disable those attacks so you can button mash at will. If you really want the characters then it’s worth trying out, but I can’t say that it nabbed my attention.
Multiplayer is where the real replay value is at. The gameplay is surprisingly fun considering that it’s heavily motion based. You wave your Wii remote around like a sword and try to take names. It may not be quite as epic as the Bleach game for Wii, but few are. You won’t hurt your wrist the same way that the Bleach game weakened it so that’s a nice trade off. The controls are easy to learn, but hard to master which is always a good balance. It’s the best way to develop a game because then casual gamers can get into the fun and people who take it seriously won’t have to hit a skill ceiling too quickly. I’d say that I’m still a casual in this game as I basically stuck to button mashing and trying to figure out what combos to use in the meantime. I learned a little about Force attacks and would randomly throw them out during the fight. It worked and I beat all of the foes so that’ll suffice. There are higher difficulties for you to play the levels in as well which should give you a real challenge based on the normal difficulty setting.
The graphics are pretty good. At times, I couldn’t tell which parts were from the game and which were the clips. It’s all pretty smooth and having cutscenes with action inside of them was a nice treat as well. I feel like this game actually got a pretty reasonable budget which is nice to see. Imagine how cool this game could be with Gamecube controller support. I dare say that it would have been one of the Wii’s top tier titles. The soundtrack is rather bland. We have a decent “previously” music theme that plays a few times, but the others aren’t very notable at all. You’ll likely forget them as soon as you finish playing.
The cast of characters are all pretty likable in this game. From Dooku to the Killer Droid, everyone brings something to the table. I especially love all of the overconfidence that emanates from everyone. The amount of trash talking in this game is impressive and the stream of comments just never stops. It’s safe to say that Anakin is my favorite character in this game as expected, but the Killer Droid probably had the best design. A robot wielding Lightsabers just makes sense. I really want to see more wielders in Episode VIII because these games keep reminding me how much I miss those battles. High octane Lightsaber battles is what Star Wars is all about.
Overall, Lightsaber duels is actually one of the better Star War titles although the bar is already quite high so that might be misleading. It’s certainly not as good as Episode III and Bounty Hunter, but I dare say that it’s better than all of the small console titles and maybe even the two Gamecube flying ones. It’s a tough call, but being a pure fighting game can do wonders for you. I do wish that the game had been longer and contained more characters though. That keeps it a little lower than I would have liked the game to be at. Next up is the DS Clone Wars game so it’ll be interesting to see how that one plays out. If it’s essentially a portable version of the same fighting style, then I think we’ve got a real winner here folks.