Thumper Review


Thumper is one of the last of the big Playstation games that I wrapped up. I have to say that it was one of the more enjoyable ones. It also has a high difficulty level so don’t expect to breeze through it. That being said, with infinite lives and constant checkpoints, you can certainly get through it with enough persistence.

This is really everything that I imagine a future F Zero game would be like. Really this is exactly what they should be thinking about long term. There isn’t much of a plot as the game is very interpretive but it seems like a very powerful alien creature is after you so you have to use your car to bounce back the shockwaves and defeat this monster. Rinse and repeat for each level. This is clearly far in the future so perhaps you are humanity’s last hope.

One thing that you will notice pretty much immediately is how stunning the graphics are. This game is a cut above the average racing game and that’s actually quite impressive. The whole game takes place in space so the levels look like something out of Crazy Gadget. The visuals are always moving and if anything it can be difficult to keep up with your eyes because of how fast the stage moves. The game is part rhythm based so you have to move your car in tune with the music. It’s sort of like a non physical version of DDR at times.

Hitting the right corners at the right times triggers a beat which you can subtly use to keep up the flow of your moves. There are 4 main moves, turning sideways, Jumping, Accelerating, and then a ground pound. Use these as you progress through the levels. The game will teach you how to perform each move as you go through the levels normally. Each chapter has around 20-40 levels in it. No worries, this is where the infinite lives come into play because otherwise it would be really difficult to conquer all of this without a game over.

The first few chapters aren’t so bad but the game does get more difficult after that. It’s the kind of game that feels really challenging even as you’re conquering it so that part is definitely pretty fun. It also just feels like a lot of thought went into the game. The gameplay is smooth and the length is pretty decent considering that the game is free right now. It’s definitely worth picking up before that deal goes away.

As for the soundtrack, it’s not very memorable but it does have that classic sci-fi feeling. It works really well within the levels as you work to get to the next stage. The whole game meshes well with that atmosphere. Beyond that, there isn’t a whole lot to talk about with the game since it is a very straight forward racing game. Either you enjoy blasting through the levels and dodging the obstacles or you don’t.

If anything this could even help you practice your timing if you are a musician. After all, timing is crucial to playing any instrument and this game is built entirely around that concept. So it’s a game that can definitely help to improve your skills while you also have a blast. In that way you’re cooking two skills with one bill. Not a bad deal if I do say so myself.

It would be fun to be able to race other cars in the story but taking on these giant bosses is certainly a blast as well. They come at you relentlessly and you’ll likely lose quite a few lives on your first encounters. It also took me a minute to realize that to damage them you have to properly go through each boost point. For a while there I was ignoring them and just accelerating as much as possible. This is one of those times where accelerating isn’t necessarily the right approach to take.

Overall, Thumper is a really fun game. It’s a nice futuristic look at a car game and F-Zero should take some notes. I’m always up for some virtual driving so when you throw in some lore and boss fights I’m definitely all in. It’d be cool if they could make a sequel to this one with a heavier emphasis on the story at some point. I’d definitely be excited to give it a whirl since there is certainly a lot you can do with this one. If you haven’t played it yet then I would definitely recommend checking it out.

Overall 7/10

Subnautica Review


Time to check out another one of the PS Home free titles. Subnautica is a survival game and I haven’t played a whole lot of those. Unfortunately…that’s probably for good reason. Now, you can absolutely churn out some great titles for this genre, but this was not one of them. I think there is an ambitious game to be found here but it does leave you to your own devices a lot and it is maybe trying to be a little too realistic. More on that in a minute.

Your spaceship has crashed and now you are stuck in an escape pod. You are able to bust out but the main ship is infected with radiation so going there isn’t exactly an option. Additionally, you don’t have a lot of equipment. If you don’t rustle up some food and water soon then you will eventually die. Can you manage to survive in such a remote ocean or is it game over for you? There isn’t much of a plot beyond that but you’re not supposed to be playing the game for the story to be honest.

The gameplay is pretty smooth so that’s good. I was able to make a knife and a power up that let me swim faster so that was a good way to kick things off. I felt like I would do anything as I scooped up a bunch of mushrooms and equipment. The problem is that soon after I ran out of item space and couldn’t figure out how to clear my inventory. I put as much as I could in storage but even that filled up so then I was sunk. I needed to try and make some things to fix up a radiation suit or to at least fix my tech but I couldn’t find the elusive ingredients.

One thing is due to how large the game is, it can be very hard to find a specific item. It’s like digging for a needle in a haystack as they say. Along the way you can also meet a lot of fish and even some monsters. Watch out as some of the monsters can blast you out of existence with their spores or just eat you straight up. I wanted to see how far the ocean would stretch out so I made it a great distance before being eaten. I’m sure there is a limit to how far away you can go but it would take a while to get there.

The farther you go the more dangerous the Ocean gets as well which makes a lot of sense. That’s exactly how you would expect it to be right? Meanwhile you can’t go underwater for very long as you will drown so keep that in mind as well. In a way you have 4 different health meters now as you have to watch out for radiation, hunger, oxygen, and water. Fail to keep one of those meters up and you’ll die. As I mentioned the game goes very in depth. I could have done without some of that though like food which is probably the most annoying one. Dying of hunger’s kind of sad but at the same time I won’t want to waste item space on getting a lot of fruits or fish.

You’ll need to do it anyway but still, I think that’s where the game is getting a little too realistic. I’d be good with just hanging out in the ocean. The graphics are definitely really good though. The game’s visuals are sharp like the waves and the backdrops. It’s part of why you can be okay just swimming around for an hour or two. The soundtrack is pretty much nonexistent though so don’t expect to hear any big tunes like that. This isn’t exactly that kind of game after all.

Ultimately what keeps the game from going higher is that it’s just not a whole lot of fun outside of short spurts for me. It’s not really a very active game where you are doing a lot of things. You do have to plan things out and someone like Senku from Dr. Stone would probably appreciate the attention to detail. Outside of a scientific basis though, I wouldn’t be likely to go back to this game without some kind of extra story being added in or some cutscenes. Now that would be a lot of fun.

Overall, Subnautica is a game where you can tell they did put a lot of work into it. It didn’t quite click with me but if you’re really into the genre I can see how it could potentially work. The level is certainly huge so you can spend a lot of time in the game. The loading time may be a little long to start the game but considering how much has to be generated I can see why that is the case. It basically saves at any time as well so that’s cool. There are also some automatic events that play out the longer you play so that’s pretty neat. It’s free so you may as well give it a shot.

Overall 5/10

How to Train Your Dragon Review


How to Train Your Dragon was always a series with a pretty unique concept of being able to train some dragons as allies. I don’t know a whole lot about the series beyond that but it must be doing something right to have had 3 films as well as a TV show and multiple video games. This game is actually more fun than I thought it would be. Not saying it’s suddenly an 8 star game or anything but the combat is really on point and so are the various mechanics when navigating the hub world.

The basic plot of the game is that you grow up on an island where people raise their Dragons to fight in tournaments like Pokemon. The first tournament is filled with 1 on 1 battles, the next 2 on 2, etc. Tournament 5 is the ultimate championships but it caps off at 4 on 4 battles so you don’t need to worry about getting a 5th one. The game follows a pretty steady formula where you complete one tournament, then do a few side quests. Complete another tournament, more side quests, etc. It’s a fairly short title as I completed it in under 4 hours. There is actually a solid amount of replay value to consider though.

After beating the game you can still work on clearing all of the side quests, maxing out your four main dragons, and getting the Platinum trophy. I don’t think any of this will take you very long to achieve but it does give you more to strive for. The core gameplay is solid so that helps with making you want to play it a little longer. It’s a well crafted game even if it’s on a fairly low budget.

So the gameplay is that of a 2D brawler. You control the dragon and have to knock out the opponent’s health. Pretty simple enough eh? The game has some good depth there though as you have your standard attack, power moves, projectile blasts, dodging, blocking, and jumping. You have a lot of attack options throughout and it helps to make the fights more interesting. There are things you can do before the fights to help get your dragon ready too. Feeding them allows for their health bars to be a little bigger and you can complete tutorials in the cave to muster up some new combos. The combos can be quite handy for sure like one 8 hit combo that leaves the other dragon stunned so you can follow up. These tutorials give your dragon EXP and there are also minigames you can play for exp as well. The minigames is the fastest way to do this.

When you’re not battling you are walking across the village and either helping the villagers by giving them ingredients or finding things for the chief. These little intermissions are fun enough although they’re very short. I was pretty cool with the tasks because even if they don’t really add anything to the game, at least they are short enough where they don’t really hurt it either. The last thing you want to do is add this free roam part but at the expense of making the game less fun to play after all.

There is virtually no story in the game though. You get a few quick cutscenes here and there but if we’re being honest it’s never anything important. Just the characters talking about the next tournament or planning ways to cheat in it. You can tell that the developers were focusing completely on the gameplay. You almost could have just made this a pure arcade mode type game and I should note that there is an arcade mode here. Now the game does have one real weakness though which becomes a bit apparent by the very end of the game. So it’s not something that ended up hurting but if this game were longer then it may have become a real concern.

It can be a bit repetitive. The gameplay is fun like I said but the more dragons they force you to compete against, the more nonstop fights you are looking at. Take the final tournament for example. You have to defeat 5 opponents, who each have 4 dragons. That’s 20 back to back to back battles. Each match is like a normal Street Fighter round so that’s effectively clearing 3 arcade modes in one tournament. Then you have 5 tournaments to consider. The first ones are shorter of course but be that as it may, it’s still a whole lot of battles that you have to go up against. I think the game didn’t need to make you go through so many battles at once.

The game is rather short as it is though so maybe the developers were worried about it being under 3 hours otherwise. So that’s my only real complaint here. The graphics are solid. They may not be Sonic 2006 level or anything like that but the graphics during combat were good so I’m satisfied. The soundtrack is quite generic though. I definitely wouldn’t say that it was anything particularly impressive. More like elevator music where you hear it while you’re on the ride but forget it immediately afterwards.

Overall, How to Train Your Dragon is a good game. It’s a very short one to be sure but the developers did make sure that the experience you had was fun. It’s the little things sometimes like being able to just run around the village at top speeds or being able to train conveniently. Everything in the game feels quick and easy. The gameplay is also quite strong as I mentioned earlier. When you put all of that into perspective then this is a tie-in game I can recommend. Particularly if you are able to get this game for under $10. At that point the short length won’t bother you so much. So if you enjoyed the movie or just like the idea of a Pokemon style game where you have dragons face off against each other in real time then this will definitely be up your alley.

Overall 7/10

Tales of Legendia Review


Time to continue the Tales of Series with Legendia as my next stop. It doesn’t exactly seem to be one of the more popular titles in the series but it’s a great title in its own right. It doesn’t quite match up to the Symphonia titles but then again what does right? The gameplay is on point and we have a good story here so at the end of the day that’s all you need. This is definitely not a game that you can try to just knock out real quickly.

The game starts with Senel and Shirley crash landing on the Legacy. The Legacy is a huge boat that is so big it serves as the hub world of the entire game. See, this ship is bigger than most countries combined to the point where it is practically the planet. It’s an interesting concept. Well, Shirley and Senel are on the run from a powerful group of villains led by Vaclav. Naturally the reasons for this are rather secret and Senel doesn’t intend on telling anyone. Unfortunately Shirley ends up getting kidnapped by the group. Senel meets up with a local authority figure named Will and a self proclaimed hero named Chloe. Eventually they also team up with a cheerful girl named Norma, a bandit named Moses, and a scholar named Jay. Together perhaps they can take this villain group down for the count.

In a 30+ hour RPG like this you can expect a whole lot of twists and turns. This is just the basic premise. Every character is keeping at least a few secrets in the back pocket for later on. The climax is a lot of fun and there are even a few loose ends which are likely either handled in the post game or left for a sequel. I didn’t really go into the postgame so I wouldn’t know if anything big occurred there. I wouldn’t be surprised if that was the case for at least some though.

Senel’s a good character. He is quick to get into fights which is always a quality you want to see in a hero. He has his own character arc of course so he will change a bit as the game goes on. Naturally one thing that will make his life a little tricky is that 4 of the heroines seem to like him so there will be a bit of tension there. Mainly his goal is to help Shirley out though and everything else is secondary. As long as he saves her then the rest will all come into place eventually.

Shirley’s a solid heroine as well although things definitely get a little dicey with her. She starts to weaken in the second half due to a lot of dicey decisions that she made. It almost turns into a bit of a guilt trip against Senel with the paths she ultimately went on. It makes her not always appear as selfless as you would think. I preferred her sister Stella although her role is a lot smaller than Shirley’s. Stella is more powerful and also just seems more heroic in general.

Then we have Will who may have the biggest role from all of the side characters. My main issue with him is that he seems to think he’s better than the other characters a lot of the time. He spends a lot of time lecturing the other characters and if they don’t agree with him then he will just smack them. Not exactly the kind of leadership you want to see from one of your allies right? He never quite got into my good graces by the end. Chloe’s a much more developed character. Her goals of being a true hero as well as her revenge plot are handled well. She definitely gets a ton of development as well and is really a key player in all of this. The fact that Chloe is a good warrior from the start is also important.

Then you have Norma who is mainly here to throw a bit of levity into the scenes. She is always having a good time and doesn’t take things as seriously as the other members. I thought her character was handled really well and she was consistent in being the voice of hope in the game. Whenever things were dire she would think of something to do. Norma also likes trolling the rest of the characters quite a lot which I can definitely appreciate. Moses is another member of the group but he’s a little more forgettable. The characters always give him a hard time and yell at the poor guy but at the end of the day he is a loyal ally. He’ll help out as much as needed.

Next up is Jay but I didn’t care for this guy. He’s not loyal in the slightest as he plays the field and tried to keep on grabbing more and more intel to stay ahead of the pack. Someone like that isn’t someone you can trust to have your back. Additionally by the end of the game he is quick to decide that he is cool being on his own. This guy was usually more trouble than he’s worth. Finally you have Grune but I’m still not sure what the point of her character is. She shows up near the end of the game as a playable character and then proceeds to do nothing for the rest of the game. If you ask me she could and should have been cut out. It feels like there must have been a big plot for her that was cut out or something because otherwise her whole role here just doesn’t make any kind of real sense.

Then we have the villains such as Vaclav and his 3 generals. They make for a solid villain group. Definitely not the most memorable ones around but the armor was fun. They had better designs than character personalities but they did manage to be a real threat when they arrived. There are a number of villains and factions here as well so the heroes always have to watch their back or risk being attacked while they’re busy. The soundtrack is pretty good. It may not be Symphonia level but the tunes we get are reasonable. There’s enough of an assortment where you are bound to enjoy at least one or two of them. It could be better but I’m satisfied with what we got.

Naturally there is a lot of replay value here. The base game is already around 30 hours and then after that you have the post game which involves character stories for each member of your party. I don’t know exactly how long this is but coupled with what you already have you are going to have a lot of content to play through here. It’s always one of the big advantages of being an RPG, the fun never really has to end. The graphics are also solid of course. We get a few fully animated cutscenes and for the rest there is a good amount of voice acting as well as details to the backgrounds.

Oh yeah I almost didn’t talk about the gameplay. It’s fairly standard for Tales of. You play as the heroes in a 3D or at least 2.5D gameplay style. You can hit the opponents in real time and use basic attacks as well as items and super attacks. The gameplay flows pretty smoothly and there’s a decent strategy element here as you have to decide which enemy to attack and how to go about it. There are numerous options for each scenario so it’s not as simple as just deciding to run and gun it. That may work for a while but eventually you will need to do some level grinding to keep that sustainable.

Overall, Tales of Legendia is a great game with a lot of emotional moments. You should be pretty well attached to all of the characters by the time you end things off. The gameplay is smooth and the graphics are on point. The game is just a strong experience that I could recommend to any gamer. Whether you’re a fan of RPG titles or action games, you should enjoy this one. I’d definitely be down with a sequel coming out someday to revisit the cast.

Overall 8/10

Star Wars Jedi Knight: Jedi Academy Review


The first Jedi Knight game may not have been all that impressive but how about the sequel? Well, you’ll be glad to know that Jedi Academy is a big improvement. This game focuses more on the combat elements of the series so you don’t have to worry about puzzles and mysterious levels anymore. The game can still be challenging but in a straight forward combat sense instead of just tricking you the whole time with a lot of extra elements. It’s why Jedi Academy really ends up succeeding in a big way.

The game starts by introducing us to Jaden. He’s a promising new recruit who was even able to build his own lightsaber which is pretty much unheard of. He’s looking forward to learning a lot at the academy. Things are a little more tense than expected though as someone broke into Luke Skywalker’s computer records and we have reports of Dark Jedi attacking temples. The main goal will still be for Jaden to learn new skills of course but in the meantime he will also have to be on the lookout as well now. He really can’t afford to let his guard down or things could get ugly.

Right from the first cutscene you’ll probably be thinking that one of the other students is fishy though. There’s this one guy who tries to be your friend right away and is awfully pushy. He’s also very quick to talk bad behind the teacher’s back so he’s not someone that you want to get involved with. Additionally he even came close to accidentally murdering Jaden during the very first training mission. Needless to say, he never gets better.

Jaden is a good lead though. He’s pretty reasonable the whole time and a talented fighter. Of course how his character story ends up will really depend on the decision you make at the end of the game. After each level you are able to unlock and power up new skills. You can choose to focus purely on good abilities or grab some from the dark side. Personally I maxed out healing first and then went on to Force Lightning. There’s a good chance you’ll never use any of the other abilities so grab these first and then worry about the rest later. I recommend grabbing the Lightning because it’s incredibly handy for taking out any minion in a single blow.

The key branching off point though is near the end of the game. Effectively you have to choose between destroying or sparing someone. Based on what you answer will determine how the ending plays out. I ended up being on the dark side so the ending was crazy as you have to fight off waves of both Jedi and Sith. At one point both sides were even teaming up to stop Jaden which I thought was pretty crazy. I guess Jaden’s so powerful that everyone has to go after him. I imagine that the good path may have been a bit easier since there’s at least one boss fight you wouldn’t have to go through plus in all the levels the Jedi will be helping you but I’m sure it’ll still be a tough endeavor.

As mentioned, the game’s difficulty here is pretty fair. Most of the time you can just win any fight but it will take some time. You can also go the more reckless path which will be quicker but result in more deaths. If you die enough times then it will ultimately be longer. I enjoyed the gameplay a lot but even I would just jump past the Dark Jedi at times. Keep in mind that there’s no EXP system so there’s no real reason to fight them. You can pretty much always choose to just skip every minion in the room and keep on going. Just watch out for one of them trying the ole Force Choke from behind move though. That can be hard to dodge and deals quite a bit of damage.

The gameplay is pretty much unchanged from the first. You have an array of blasters and light sabers at the ready here as you attack enemies and try to get to the goal. The mission objectives will vary from defeating enemies to just securing some bombs and getting out of there. Your power up tree gives you a point after each level. Once you’ve completed 5 levels you have the option of entering the next chapter or completing a bonus level to power up your fighter more. Naturally doing the latter may make for an easier game experience but since you don’t need anything beyond healing or lightning it’s really optional I would say.

Your lightsaber has more customizations in this game as you can choose to have two light sabers at once, a double edged one, or stay with standard. I went with the double option as soon as it was possible and never looked back. Duel wielding is just too much fun to pass up. I also feel like it’s a lot more powerful in general although I assume they all have their pros and cons. You can even choose which attack strategy you want your moves to have, speed, power, or balanced. I went with full on power which is a departure from my usual pick of speed but it just felt right.

The graphics here are really solid. All of the action scenes are on point. The soundtrack is still more on the forgettable side but it was pretty hype to have Jaden get the Darth Vader theme. I was not expecting that. The story is really engaging as expected. I would have liked to have seen Luke step in a bit more but at least having Kyle from the first game return as a main character was appreciated since it helped to give him some real closure here.

Overall, Jedi Academy is a great game. It’s got a nice balance of action gameplay and story content. It’s a breeze from start to finish. The game feels relatively quick but at the same time I would say there is a satisfying amount of content here. The main campaign is probably around 7-8 hours I would say and then you can go back to quickly get the second ending. Additionally you can also try to get the Platinum Trophy here. That will take a little more time to be sure as some of these trophies can be tricky. I missed out on quite a few myself because I didn’t realize I should have let multiple bosses destroy me…….It’d be nice if we could get another game in this series at some point. There’s always a lot of potential playing as a Jedi.

Overall 8/10

Star Wars Jedi Knight II: Jedi Outcast Review


This Star Wars game was pretty much out of print for a very long time. Trying to get a copy for Gamecube is pretty tough since you’d need to spend around 100+ usually. Well, it finally got a re-release through Limited Run Games. This was a game I’d wanted to play for a very long time because it just looked pretty excellent. Well, now that I’ve played it, I have to say that unfortunately it was not nearly as good as I thought it would be. This title just ended up falling short of where it could have gone, mainly thanks to a lot of questionable level design choices.

The game follows a bounty hunter named Kyle. He used to be a Jedi but decided to step away from that world. He now relies purely on his gun skills to help him win the day. Unfortunately he runs into a Dark Jedi before long who murders his partner and runs off. Kyle must now avenge her and to do that he will have to relearn the Jedi arts. It’s time to take up the blade once more but will it be enough to defeat a Dark Jedi who possesses this much raw power?

Clearly even with the Empire gone there are still a lot of big problems plaguing the universe. The fact that a Jedi turned to the dark side so quickly is disheartening, particularly as he was even able to murder a few trainees. It feels like no matter what the Jedi do, the Sith are never too far behind. Luke actually gets to appear and even fight a bit during the game which was pretty cool. I will admit that it may not have been his best moment as he doesn’t look amazing here but I suppose he may have been a little out of touch. The actual story was a lot of fun though. It feels pretty cinematic and gives you a complete experience.

Unfortunately the gameplay is where the game falters quite hard. Initially this game plays out like a first person shooter. You try to blast your enemies but the aiming is crazy. Even if you and the opponent are not moving it can be really hard to land any kind of quality hit. As a result you’ll eat a lot of bullet fire. You can switch the camera to third person but until you have a Lightsaber I wouldn’t recommend that as it gets pretty tricky. Moving around can also be risky as you’ll run too fast and just fall to your doom. Every time you lose a life prepare to hear a pretty loud yell as Kyle goes to his doom.

Once you have a lightsaber at least the gameplay gets a step up there. It’s always fun to wield the blade and you do feel the power behind the blade. Even just grazing into someone while your lightsaber is active ends up doing damage which is a nice touch. That thing is as hot as fire so it should hurt you no matter how you make contact. Of course the game does take this a bit literal with even the final boss going down to a blow or two. It had to be one of the shortest final bosses I’ve played in a long time. There are also a number of glitches in the game like pausing too quickly which forces your character to run in circles or something like that. Another time I beat the guard too fast so he didn’t drop his security key and I had to restart the whole level from scratch. Let me tell you, that wasn’t a blast.

If the gameplay just being rather difficult and unfocused was all then this game would still end in the green. Unfortunately that was not the case. The biggest issue with the game is all the random puzzles it throws everywhere. Most of the time you won’t know where to go next at all. You’ll be stuck wandering around for ages and ages in each level until you eventually have to find out what is next the old fashioned away. One of the biggest examples of this is when you’re in the swamp level. You have to actually go underwater into a cave at one point. Good luck figuring out that you’re supposed to do that. Especially when in that same level there is a whole fake passageway leading to a new area that ultimately turns out to be a dead end. The game seems to be intentionally trying to mislead you. This happens in almost every level so the game took way longer than it should have. It was an easy 10+ hour experience but if you take away the wandering in circles phase then this would be several hours shorter.

So at the end of the day the game’s biggest failing here is that it’s just not fun most of the time. It’s an example of a game where you are purely playing for the plot. The hope is that the plot will be enough to overshadow the gameplay. It’s too bad because the lightsaber stuff is fun. A bit glitchy as well but at least enjoyable. I liked using the Force abilities like super speed and lightning as well. Once you fight like a Jedi it’s hard to go back to the gun techniques. So if you take the combat gameplay and put it into a more linear game or one that simply had better level designs, then you would really be set here.

The graphics have aged well to this day. As you’re running around the various levels you get to see some pretty nice lightsaber moves. The bullets from the minions are solid and the cutscenes are good. Some of the areas aren’t very well lit though. If you run out of energy for your night goggles then you may be in trouble though. Additionally you may run across a level like the swamp every now and again which doesn’t look very good. So I guess for level design it’s a case by case basis. The soundtrack is a little on the subdued side. Occasionally you will get one of the classic Star Wars movie themes which is always fun to see though.

In terms of replay value I wouldn’t say there is much to be found here. Once you beat the game that is basically it. Fortunately you can try to get the Platinum in this game which will mean beating the game at least twice unless you try to beat it in that mode the first time. I will say that the game is impressively difficult though so don’t expect this to be a walk in the park. I ended up playing the game on Padawan mode and even then I must have died hundreds of times. One thing you’ll want to keep an eye out for is using the access points. If you try to rely on the game’s checkpoints then you are going to be in for a tough time. With the access points though you can ensure that you are on the right path from start to finish. Just be careful where you save of course but it’ll save you a ton of time in back tracking. Sometimes there is no checkpoint for 10-15 minutes so if you die that can be pretty tough.

Overall, Star Wars tried some good gameplay elements here but in the end it just didn’t quite pan out. There are many levels here where you just feel completely doomed and will be lost for ages. The story was really solid though which keeps the game at the middle. It’s always nice seeing the universe after the trilogy. There’s just a lot you can do in that era and it’s one of the best parts of the Star Wars lore. I’m expecting the next Star Wars title to beat this one pretty quick. In theory as long as you take away the mazes and focus on combat then you should be good to go.

Overall 5/10