Power Drome Stats and Records

Stats time!

Characters 8/12

Championship Stats Bronze, Silver, or Gold

San-Kei Open Pre-Season Qualifier Gold
Core Worlds Cup 2 Silver, 1 Gold
Imperial Diebak Silo Complex Speed Challenge Silver
Khalid’s Midnight Run Gold
Cholo Turbines Trophy 3 Gold
San-Kei Eliminator Gold
Soomis Speed Challenge Silver
Jannek Classic 1 Silver 2 Gold
Gabriel’s Ship Yard Challenge Gold
Mata Wai Eliminator Gold
San-Kei Speedway Exhibition 1 Bronze 2 Gold
Mata Wai Invitational Gold
Imperial Diebak Eliminator Gold
Empress Yei Memorial Trophy 1 Gold 1 Silver
Amran’s Raceway Challenge Gold
Mata Wai Speed Challenge Gold
Wirethrow Industrial Chips Shield 4 Gold
Gainward Prospect Festival Cup 1 Gold 3 null
Clanton’s Gutter Run Challenge Gold
Cayn Hughes Testimonial 3 Null
San-Kei Outfield Eliminator Gold
Imperial Diebak Speed Challenge Gold
Core Worlds Master Cup 1 Bronze 3 Null

Best Lap on each stage
San-Kei Spedway


Power Drome Review

Power Drome is one of those PS2 games that you likely have not heard of before now. If you do know it, then that’s pretty impressive. I got the game because of how the gameplay looked and I definitely am a sucker for futuristic racers. They tend to be a lot of fun and this one is certainly no exception. The single player mode is unrelenting but at least this helps add to the length of the game. The multiplayer is where you will spend the majority of your time though.

There are 3 main modes for you to have fun in. Single Race is just like how it sounds. You pick a track and then test your mettle on it. You have multiplayer mode where you use the racers you have unlocked to have fun on all the tracks. Finally, there is the championship. There’s no real plot unless you count the quick level descriptions. You are trying to rise up the ranks as an up and coming racer so you enter many tournaments and even some 1 on 1 showdowns. Surprisingly the showdowns are the easiest ones and since you unlock racers that way, it definitely works for me. You can earn a gold, silver, or bronze medal based on how well you do.

The difficulty continues to accelerate more and more as you play through the championship. I beat around half of it with the main character before I had to switch to one of my unlocked fighters. Even then the final tournaments proved to be a little too much when it came down to speed. My opponents were just so much faster than me that it was scary. They would leave me in the dust as soon as the race began. The final stages also had a lot of turns so it was difficult to actually gain any ground on the opponents. You can drift in the game, but I found it hard to do reliably and without crashing so I ended up bumping into the walls either way. If I could turn better then defeating these later levels would be considerably easier.

Aside from accelerating and braking, you have two more gameplay additions. You can boost your way through the race by using up some meter. You do get a nice burst of speed, but it’s rather minimal and usually isn’t quite enough to let you get past the opponent. Alternately, you can use your meter to heal your car to prevent yourself from blowing up. This is extremely handy although your speed will take a nosedive temporarily.

The graphics look reasonably sharp. The level designs are good and the cars look high tech as they should be. I wouldn’t say that the graphics are anything to write home about, but they are bright and fairly colorful. You can always tell where you are on the track which is crucial. You do move at really high speeds which can make it tough to start turning on time, but they do have constant signs to let you know where you have to stop so it really comes down to your reaction times.

I’d say that the soundtrack was reasonably solid. Again, you probably won’t write home about it as there’s nothing amazing about it, but the music selection works well as background noise to the races. It’s certainly not slow music so it won’t force you to slam on the brakes.

This game does have some voice acting but it’s mostly just to show off how edgy all of the characters are. Perhaps they aren’t all edgy as I only played as two characters, but as part of their taunts they give the birdy. One guy slams his head on his car repeatedly and the girl shakes her fist at the other racers. I suppose this does seem to take place on more of an underground racing circuit so of course they don’t get along, but it’s almost funny to be doing this during a race. I guess they can drive these incredibly fast machines with one hand. That’s got to take a lot of talent.

There is a good amount of replay value to be found here. Unlocking all of the racers of course, but also clearing Career mode. Both should take a considerable amount of time unless you are a master at this genre. Even then you will still have to get used to this game’s gameplay in particular. Then multiplayer also unlocks a huge amount of replay value. Racing with A.I can be fun but it isn’t quite the same as racing against an actual person.

Playing this game reminds me of why we need more F Zero titles. GX still ranks as one of the greatest racers out there and the futuristic racing genre is just a lot of fun. I’d say that Wipeout does a better job of capturing F Zero’s essence than Power Drome, but as Drome only features a boost and no items, the actual gameplay is a little more similar. You can even boost ram into other cars to try and take them down for the count. Unfortunately it isn’t permanent though. I prefer when you are only given one life in a race. It increases the stakes and really reminds you not to get hit. It’s why F Zero is one of the only racers where I would actively target the other racers as I tried to take them out of commission.

Overall, Power Drome is a fun game. It does have a little more personality than other racing games with the characters being distinct and at least having some kind of career mode. The difficulty is a lot higher than you might expect, but with enough practice I’m sure you will be able to clear the game. At the very least, you will want to do it to unlock the extremely fast racer. If this game got a sequel with more of an actual plot behind it, then I’d be all for it. That would definitely have potential.

Overall 7/10


.Hack Part 3 Outbreak Review

The .Hack series continues with this next game. Getting Outbreak was no easy task given how expensive these games are, but I knew that it was time. It took a little while to relearn the mechanics and weird element system (Fire beats Water?….) but once I got those out of the way I was ready to dominate. It’s a really fun game even if it’s the shortest one.

I can’t give a great previously segment since I’m hazy on that myself but more and more people are starting to behave oddly. The World appears to be having an impact on the players’ minds. The Mods have decided to shut it down, but doing that would ensure that the people in a coma stay that way which would be unfortunate. Kite decides that the team should strike one last offensive at Cubia and the army of Databugs, but the only way to succeed is to have Helba, Wiseman, and the Mod on board.

Beyond the main plot there are a ton of subplots looming in the background. The Cat user from the previous games is deteriorating more and more as the games go by. At this point she doesn’t have long until she is completely corrupted. Her friend is worried but there really isn’t a whole lot that he can do about this situation. Then you have other characters who are trying to get treasure or other rare items and want Kite’s help with this. One character is even planning to leave the game which would be tragic. I did a few of the side missions. They’re not all that long so it wouldn’t be a problem to do them, but I’ll just put them off til the final game. Then I may have fun saving all of them if I need more rare items or I’ll just try and take the final boss head on.

The gameplay is exactly as you remember it with the unique mix of real time and turn based combat. As I mentioned, it will take you a little longer to get used to it if you haven’t played the game in a whole because there are certain nuances that make this game more complex than others. You will have to keep switching your party tactics since your A.I. Allies are completely dependent on this. Then you’ve also got to remember the types. Basically there are many pairs of two elements and both elements are good against each other. Water beats fire but fire beats water. Using the elements is absolutely required and will help you take down bosses. If you don’t use the elements then I’d say that you are really in a pinch.. It’s just such a massive game changer.

Level ups are important as well of course. While I was still relearning how to play I quickly focused on level ups. I got about 20 right away and that left Kite at level 70. That’s high enough for you to beat the game. Perhaps not easily, but it is achievable. You’ll still be a bit of a glass cannon without good equipment, but that is hard to get. I barely even notice the difference to be honest so just get used to carrying a lot of potions and revives around. You’ll absolutely need them and when your partners are running low on inventory you should give them some as well. Sharing is caring after all and if everyone is properly equipped it will make the whole journey a lot more manageable. The game’s difficulty is intense, but not unfair. Just have every element on hand even if it means lugging around extra equipment that you could have sold for more money. You can always find more ways to get money, but good equipment is hard to come by. Data Draining powerful enemies is probably the most efficient way of getting effective inventory.

The graphics are about the same as the other 2 which makes sense since it’s practically the same game from a technical standpoint. It looks good and the graphics have aged quite well. The glitch effects that occur when a databug shows up are still genius. It looks as if an actual glitch has appeared as the screen will go crazy and it sounds like a computer shuts off. It’s all very meta and really well executed. I’d like to see a modern game take a stab at something like this as well. With other big data games like Digimon and Sword Art Online still going, one of them should try to have an interface like this. I think it would work really well. There aren’t really any new tunes here or maybe there are and they just weren’t memorable. Either way, it’s very nostalgic. You’ll certainly remember hearing these themes from the first two parts and they’re still a lot of fun. I would like to have an extra theme or two, but the ones in the game are satisfying enough.

When it comes to the story length this game is a lot shorter than I was expecting. The first game was 25 hours long, the second was 15 and this last one was 12. I guess we’ll see how long the 4th game was but if it’s any shorter then it’s really going to breeze by. I also think I did more of the bonus content in the 1st game which helped its case. After beating the game there are a bunch of side quests to do here so there’s a ton of replay value. Leveling up and getting new equipment isn’t exactly a fast process either. It’s certainly worth the normal price. Granted, this game goes for around 50-80 dollars nowadays so you’ll want to think carefully on if it’s worth it or not. The game’s a lot of fun so I’d say it is, but don’t spend too much on it. Know your limits. It’s why I likely won’t be getting the final game for a while since it’s well over 100 dollars. That’s just way too much money for a single game and hopefully the price will go down at some point.

I have to mention one last time that it’s really cool how the game feels like an online MMO. There’s just so much to do here and the game keeps track of every little thing. How many objects you break, enemies met, etc. It gives you an incentive to just keep playing the game and you could easily cross 100 hours just by doing all of this. One slight improvement the game could make would be to allow you to get to the main menu without having to log out every time, but I guess that is for the added realism of being on your computer. It’s definitely pretty meta.

Overall, Outbreak is a solid addition to the .Hack series. While it is a little on the short side, the gameplay and story are on point as always. We’re one step closer to the climax now and I can definitely say that I’m a big fan of the franchise. I’m also looking forward to the GU titles as those definitely seem pretty action packed. Who knows, maybe I’ll do some of the side quests at some point while waiting for the 4th game. At least I leveled up a bunch ahead of time so when the 4th game comes out I should be ready to rock and roll. I just need to remind myself that type advantages are key and by putting that in this review I will definitely be prepared.

Overall 8/10


Dragon Ball FighterZ Stats and Records

Stats time!

Play Time 27h 01m
20/36 PS4 Trophies
Zeni 92021

Story Clears
Super Warrior Arc Normal
Enemy Warrior Arc Normal
Android 21 Arc Normal

Snake Way Course S
Extreme Gravity Spaceship Course S
Hyperbolic Time Chamber Course A
Snake Way Course (Hard) C
Extreme Gravity Spaceship Course (Hard) –
Hyperbolic Time Chamber Course (Hard) –

Local Battles 1
Training Play Time 11m
Battle Tutorial Missions Completed 12
Combo Challenges Completed 230
Times Shop Used 335
Zeni Acquired 422021

Story Stats

Skills 35/80

Character Levels

Goku Level 40
Android 21 Level 40
Frieza Level 32
Cell Level 32
Android 18 Level 39
Android 16 Level 29
Vegeta Level 20
Gohan Level 19
Ginyu Level 19
Nappa Level 18
Gotenks Level 12
Piccolo Level 10
Buu Level 6
Tien Level 4
Krillin Level 3
Yamcha Level 3

Super Warrior Arc
Battle Record 44-0
Completion 70%
Play Time 3h 5m

Enemy Warrior Arc
Battle Record 37-0
Completion 57%
Play Time 2h 46m

Android 21 Arc
Battle Record 39-0
Completion 85%
Play Time 2h 21m


Dragon Ball FighterZ Review

This game certainly got quite a lot of hype back in the day and I put in the pre-order for it right away. Fighting games are typically excellent and this one was going to be by ArcSys so it already had the seal of quality on it. While we had the Dragon Ball Budokai games back in the day, we never had a really fast paced 2D fighter for the series until now. It lives up to the hype and I’d definitely say that the company put a lot of effort into this title. There are many easter eggs and the dialogue between the fighters for each match is perfect. There’s a lot to praise here so lets start the review.

The game has 3 Story Modes, which are all slight variations of each other. What differs is who Terry, the spirit of unimaginable power, inhabits to start the game. The main story has him go with Goku so I’ll mostly talk about that plot. The world has been overrun by dark copies of all Earth’s greatest fighters and unfortunately the heroes are unable to access their power. This is because someone has activated a machine which is disrupting their Ki. Until they can find a way to fix this problem, the heroes need Terry to possess them and fight on their behalf. Terry is glad to do it, but will he be strong enough to save the world? The mysterious Android 21 is on the loose and she won’t make it easy. Her abilities put her on a whole other level of power.

I enjoyed the story and it definitely had a lot of potential. I do think that adding Terry was unnecessary. I like having an original character that you play as when they actually appear like in Sonic Forces. When you never actually see them like in this game then it just feels a little tacked on. It’s not as if taking him out of the game would have actually changed anything. I also do have to criticize the fact that we effectively end up playing the same story 3 times. Each story has around 40 battles so they’re decently long and that could have given the title more time for What Ifs or maybe an adaption of the show. While each story has different details and the last one is implied to be the true story, they all contradict each other so I guess you can decide which story you want to be canon.

Whether there was potential lost there or not, it was a fun story to get through. I only have 2 other gripes with it and they’re relatively minor. One is that the cutscenes are constructed in an odd way where some will auto play and others you have to press X to move on. There’s no way to distinguish between most of them so you either have to wait a second to see if it keeps on going or just hit X and risk missing a line. It’s just a rather odd design choice. Especially since some cutscenes take away the X symbol so you know they’ll auto play. Others just keep it in. Finally, they get rid of the cool fighter quotes before each battle in Story Mode which is unfortunate since they’re so fun. I spent most of my time in Story Mode so I didn’t get to see the quotes until later.

The gameplay is naturally excellent as it pulls off the 3 on 3 team mechanics rather well. Like most team games, they make sure to scale the damage so you don’t have to worry about getting hit with an endless combo that takes away all your health. You can land combos that last for around 10-15 seconds, but the more hits you do in a row, the less damage they’ll do. An 80 hit combo can potentially deal less damage than a 10 hit one so you want to choose your moves carefully. It’s typically better to mix in a level 1 special attack after a combo than a level 3 as it will actually deal more damage. Of course, it’s always good to keep a Level 3 in the pocket since it grants you temporary invincibility and can be used to block an attack.

It’ll be tough for newcomers since there are a lot of cheesy tactics you can pull off like spamming the Kamehameha. It can be difficult to get around that, especially if the opponent knows what he’s doing. Still, there are numerous options and combos at your disposal so as long as you really practice and learn your character you will be fine. Unfortunately the online has been having significant problems so you’ll have too practice as lot against computers as they fix that up. The characters all feel rather unique in their playstyles. Due to the nature of the game a lot of the standard combos may feel the same, but the diversification happens once you start using the specials or learning advanced combos.

There is a training mode in the game which is pretty helpful. You can learn a lot of basic combos as well as advanced ones that will help you quite a lot. There is also the classic Arcade Mode which is useful for earning trophies and money. The replay value here is essentially infinite which goes without saying. Unfortunately the developers may have taken that literally as one trophy requires you to earn 20 million zenny. To put that in perspective, I haven’t even earned 1 million yet and I’m only close because of a lot of one time bonuses for beating the stories. Getting to 20 million can end up taking you around 180 hours. You’ll probably play that long in no time without getting bored, but you’ll probably want to be playing online, not grinding a specific story battle for that many times. I likely won’t be getting the Platinum here, but it’s not too crazy. It’s just more of a grind than anything else.

The graphics here are top notch. It really does look like an anime as you play through the game. You even adjust the graphics to make the game look like the retro Super Dragon Ball Z. I don’t think I could ever sacrifice the nice HD images though. The final smashes are especially satisfying and likewise with the intros. Goku Black’s is a nice homage to his original appearance in the anime and seeing Goku and Vegeta’s are always classic. This is certainly a game that the developers took a lot of time and patience with to get everything right. I can’t stress enough how every part of the game feels extremely polished. This takes the PS4’s graphics to the limits and will likely hold up well against PS5 games when that console ends up coming out.

I also enjoyed the soundtrack although I can’t offer it the same 10 star praise as the graphics. There are some catchy tunes here and they are memorable but overall the music selection isn’t all that large. I may be spoiled from how many themes are in Super Smash though and since the themes are good it’s not like I’ll mind listening to them too often. I’ll barely even hear the music when I’m in the middle of a really intense fight. I just won’t have time to think about it.

If I had to mention a small negative, it’s that the character roster is rather small. The size may have been necessary in order to have time to make the game without rushing it, but then I have to question some of the choices. Why is Nappa playable? There are many other villains that I would have gone with instead like Broly, Cooler, or even some of the newer characters like Jiren or Toppo? I’m assuming they added Nappa because they wanted more villains so that’s why I only listed villains here. For heroes I could make the same argument. I understand Krillin making it in and I suppose even Tien, but Yamcha absolutely could have been substituted for someone like Android 17. Android 17 is probably the biggest oversight from the heroes and he definitely deserves to be in the game considering his big role in the story. I may not be thrilled with the roster, but at the same time they have enough good characters to keep me happy. I was pleasantly surprised to have Hit and Goku Black in the game so that was really cool. There are some rumors about which characters will be DLC. Broly will definitely be super hype. I can’t be as hyped for base Goku and Vegeta, but then at least I can make a triple Vegeta team as well so that’ll be cool I suppose.

As for the new Android 21, she’s a pretty cool character. While I’m not crazy about her as a hero, her villain side is easily one of the cooler DBZ villains. She has a great design and her abilities are quite intense as well. The villain theme in the game works perfectly with all of her scenes. She’s deranged enough to make for some intense scenes while not going overboard and losing sight of her goals either. Based on how the game stories end you could make the case that she ends up being Hit or Goku Black level by the end but it depends on just how much you believe the heroes got their full power back. Since this arc likely takes place a little before the final arc of Super, everyone should be crazy strong here. If this game gets a sequel, I’d definitely want the evil 21 to show up again.

Overall, Dragon Ball FighterZ lives up to the hype and then some. The gameplay is absolutely phenomenal and this is one of the most polished games I have ever seen. I don’t know how long it was in development but it must have been quite a while to get it to play, sound, and look so good. It’s no exaggeration to say that this is definitely the best fighting game on the PS4 and now I’m even more hyped for the upcoming Cross Tag Battle game. FighterZ is one of those titles that will stay relevant for quite a long time and I look forward to taking on some online opponents at some point in the future. Time to bring out my Triple Goku team!

Overall 9/10


Pac Man and The Ghostly Adventures Review

PAC Man is a legendary icon and one of the most recognized characters in all of media. It’s no exaggeration to say that more people know about him than heavy weights like Luke Benson or even the great Parappa The Rapper. Surprisingly he hasn’t had dozens of games to exploit this fact and at one point he went for such a long time without a game that it felt like the franchise was cancelled. This led to this game, a reboot in which PAC Man the Family Man was transformed into PAC Teen, a revel who breaks the rules and can’t control his urges for food. Would it be a success?

The plot is pretty light as the game prefers to let its gameplay do the talking. An evil ghost from the Netherworld named Betrayus has kidnapped PAC Man’s two friends and also threatens the entire world with a new weapon that he had developed. Our young hero decides to stop him but he will have fun along the way because he never recognizes Betrayus as a legitimate threat. Honestly that is probably pretty humiliating for the guy and I’m tempted to feel bad for him. That’s the plot in a nutshell and trust me when I say that the game never wants you to take it seriously either. It’s pretty much all played for laughs.

Fortunately the gameplay actually is pretty smooth. Each stage will typically have an assortment of objects to jump or walk around as you progress. You can eat ghosts or even cause objects to open so you can eat the power pellets that come from them. Along the way you will obtain various Super forms like fire and ice which each have their own special ability. Defeating the ghosts is easy no matter what form you use so I recommend making the most of them since most of the forms come with Silver trophies for eating 100 ghosts. You will get the hang of the controls pretty quickly since they are fairly limited while the levels vary in design and difficulty, the basics carry over. It is funny how some skills don’t pop up until near the very end of the game but I suppose it had to end at some point so it’s nice that they gave us more powers.

The game’s length is reasonable although definitely erring on the short side. You’ll have it beat in a matter of hours. Part of why it is so fast is because it is so easy. You likely won’t lose many lives during the game unless you get hit by glitches or try to rush a little too much. The bosses are easy and even a novice to the platforming genre should pick up on what to do before the levels get difficult. There is some replay value in the game though like obtaining all of the trophies. This will require you to complete the game twice which automatically doubles the play time. The rest of the trophies will take some time as well like clearing all of the arcade games you unlocked but they aren’t too difficult either. It’s a very achievable Platinum and one that I would recommend going for in consideration of that.

Graphically the game holds up quite nicely. The colors are vibrant and the level designs are solid. PAC Man’s design will certainly cause you to take a step back though as you wonder what the animators were thinking. His eyes are always half closed as he gives a nervous smile. Everyone else has a decent design so PAC sticks out. The rest of him is good though so it’s a relatively minor detail. There isn’t a wide variety for the music but the main theme is always fun and certainly holds up well. It’s fast paced and is a good remix of the classic theme. You definitely won’t be bored as you play through the game with the fun levels to look at and listen to.

Now the game does have some issues. Uninspired plot aside, the game can be rather glitchy. You will suddenly be stuck and unable to move at some points and you will fall through objects as you plummet to your doom. I’ve certainly seen and played glitchier games but considering that this is for the PS3 it is definitely noticeable enough to mention. It was the cause of a few deaths for me and the moral is always to slow down a little to let the game catch up to you.

Now, was PAC Man himself as bad as they say? Well, the burping gimmick does get old very quickly. He burps at the end of every single levels. Sometimes he is proud of it and other times he does seem to regret his actions. He does this in the show as well, but with no remorse and burps several times each episode. That’s his worst quality but beyond that we don’t see his other negative traits from the show so he comes off as at least a decent main character. At the end of the day he just wants to eat a lot and save the day along the way. He may not be as heroic or selfless as the original PAC Man but as far as edgy redesigns go it wasn’t half bad.

Overall, PAC Man and the Ghostly Adventures is a fun title. The plot may not be particularly good, but the gameplay is surprisingly solid and that makes quite the difference. PAC Man can move really fast which makes the platforming fun and the game did a good job with his powers. You always feel very powerful against the ghosts which should always be the case when you’re playing a PAC Man game. The soundtrack and graphics are good so that makes for a very complete package. The cover and the idea of a reboot for PAC man may put you off the title but you’d be missing out on what is actually a really good game. I’m definitely hyped for the sequel since I’ve heard it’s even better and can be compared to the legendary Super Mario Galaxy 2.

Overall 7/10


Ducktales: Remastered Stats and Records

Stats Time!

PS3 Trophy% 52%
Gold 7967000
8/20 Character Art Purchased
Health 6


Ducktales: Remastered Review

It’s time to look at a retro game from the good ole days. It’s pretty nostalgic when you start the game up as you still hear the classic Capcom logo and all of the sound effects are very retro. It’s like getting that arcade feeling while still having the polished graphics from a modern game. Ducktales is a solid adventure for fans of the series as well as fans of the genre and is reasonably challenging as well.

The game starts off with Uncle Scrooge’s home being broken into by the Beagle Boys. They capture Scrooge’s 3 nephews, but the old Uncle is more than a match for the thugs. Scrooge then comes across a painting which works as a map and points to some legendary treasures. He decides to go and snag all of them, but the convenience of this map does make you wonder. Is Scrooge merely dancing to the tune of an unseen manipulator or is he simply leading the charge and got a lucky break? Our fearless main character is about to find out one way or the other!

When it comes to the gameplay, Ducktales has a very simple control scheme that is easy to pick up and play, but rather difficult to master. You move and jump as you go from one stage to the other. The main gimmick that Scrooge has is his cane which you can use to jump on enemies or even on spikes. You hold the O button to take out the pogo stick while in the air, but if you decide to play on Extreme Mode then it’s a two button combination of Down and O. You typically have to find a few objects which are labeled on the map. Once you find them, then you can head to the end of the stage and face the boss. I should mention now that I’m glad the objects are clearly labeled. It would just add unnecessary duration if I had to actually search for them all and get lost a few times. It’s not as if the levels are huge, but I think that this is a reasonable accommodation for the player.

There are 6-7 stages I believe. You can choose any of them to start out with first after the tutorial level and not counting the actual final. I went in order from top to bottom but the difficulty will really depend on which boss you find the most intimidating. They are all pretty tough the first time around, but gradually you’ll learn the patterns and do better the next time. Quite a few of the bosses took me two tries. It’s hard to sit back and memorize the patterns without getting hit, but this way it’s a life well spent. Surprisingly the final boss is one of the easier ones as out of Dracula’s 3 special abilities, one is really easy to dodge and the other two are pretty manageable. He does have more health than the other bosses which helps to balance that though. It’s a good amount of difficulty that tests your strategic thinking without being overly grindy. It’s a good balance.

You start the game with 3 hearts, but there are 5 upgrades that you can find in the levels. Grab all of them and your health will really be ready for the boss fights. Upgrades are really key in this game and the last parts would have been a lot tougher without them. I found 3 on my way to the goal, but I’ll look for the other two someday. The toughest part of the game actually isn’t a boss though, but the running challenge after it. In a scene much like a Mario game, you have to outrun the lava that is quickly creeping up on you. I died quite a few times during this part as the level is quite difficult. Make one mistake and you’re done. Even if you don’t make any mistakes you can still lose if you weren’t quite moving fast enough. Just keep on doing the level and eventually you will be able to clear it.

The main campaign is pretty short so you’ll have it beat in around 3 hours or so. Add in a bit of time depending on how often you die. There is replay value as you can keep clearing levels to buy all of the collectibles and earn trophies. The trophy collecting may lose some incentive since there are no Gold or Platinum trophies in the game. It’s a little surprising. Also, you have to beat the Game on Extreme, which means beating the whole game in one siting with only 3 lives. That sounds crazy hard so I already know that I won’t be getting all of the trophies in this game. Still, I got most of them so I’m still pretty satisfied in the long run. This is really a game that you complete once or twice and move away from it so it’s just important that you enjoy the initial run.

Fortunately I can say that I did enjoy the game. The story is quite solid and the writing is great as Scrooge has a lot of witty dialogue. He’s certainly a quick talker and always has a quip for the situation. His rival also made for a good antagonist. His constant insults during the last level are enjoyable for sure although Scrooge still gets the last laugh. The witch was a good villain, but a little overpowered. Since she can just stop time whenever she likes, I don’t see how the heroes can ever truly defeat her without plot hax. She just seems to be way stronger than the rest of the cast since everyone else is powerless. They’re just ducks. Count Dracula had a nice appearance even if he was completely used as a pawn here. He didn’t even get any lines in defiance!

The soundtrack is pretty solid. The level themes are memorable and in particular the final level has a great theme. It’s definitely a soundtrack where you can tell that a lot of effort was put into it. I do miss these retro soundtracks from back in the day and Ducktales definitely hit all of the right notes. The animation also looks really good as it’s about as HD as you can get for an old side scroller. The levels all look very clear whether they are in the light or in a dark cave.

Overall, Ducktales Remastered is definitely a very fun game. It’s a short one, but an enjoyable game nonetheless. You’ll have fun mastering all of the levels and making your way to the end. It’s a game that rewards your effort and each death will only lead you closer to victory. I’d love to see another game with Uncle Scrooge since he’s such a lead. The game’s ending just proves that point all the more as he’s just a nice uncle. He helped the nephews feel like the celebration was their own as well. Just don’t ask him for any money and you’re all set!

Overall 7/10


Sonic Forces Review

There has been a lot of hype and negativity surrounding this game ever since the first trailer. Some thought the idea of a dark Sonic game would mark the return of Sonic 06 (Great game btw) while others thought it could finally be the next big Sonic Adventure title. For me, this was a good sign because the plot heavy Sonic games of the GameCube era were amazing. While Sonic Forces is a great game, it’s not quite as downright amazing as I had expected. A few areas hold it back from that.

The story starts off with a bang as Sonic heads to the city to help the others take down Eggman as per usual. Instead, he is greeted by all of his old foes and a new one known as Infinite. They defeat and presumably destroy him. A level or two later you find out that Sonic is alive and has been kept prisoner for the last few months. Classic Sonic also shows up from a portal to help out. Meanwhile, Terry (The name of my avatar) has decided to realize his potential as the ultimate life form. He frees Sonic and basically leads the charge against Infinite. Can the heroes defeat this opponent who effectively seems unbeatable?

Aside from the main story we also have a 3 level Shadow The Hedgehog prologue. It’s pretty fun as we see Shadow head off to help Omega fight Infinite. We also learn Infinite’s origin story. It’s very short since there are only 3 levels and they are pretty fun since playing as Shadow is always great. That being said, after playing the main game it can seem a little lazy. They reuse at least one of the levels from the main story as well as the final cutscene. There also aren’t any boss battles to be found here. It’s extra content and context for the story so I can’t complain about it too much but the story aspect also doesn’t make sense.

Many spoilers on the story will follow from here so skip the next 7 paragraphs if you haven’t played the game yet. Shadow is talking to Rouge towards the end of hiss prologue and she tells him not to bother going to help Sonic since he has the situation under control. That’s fine. Then she tells him to forget that because the situation has changed and Sonic is up against a squadron of lethal foes. The cutscene ends here and presumably Shadow dashed off to help. Despite this, in the main story he doesn’t show up until months after this event as he helps Sonic against a fake Shadow. Why did he not make it in time with his speed? At the very least he should have been informing the team about Infinite and had a more active role in the story. I feel like with his prologue they created it after the story so they were stuck by that point.

The main story is also a little…strange. It’s not like there are a bunch of plot holes or anything but the random time skips have you feel like the game is on fast forward. For example, Sonic loses and suddenly 3 months past. Why does everyone immediately assume he is dead? Why did it take 3 months for anyone to do something about it? The characters act like Tails has gone crazy or cracked since Sonic left but he seems perfectly okay to me. Classic Sonic popping up was also one of the most random moments in the game. He doesn’t have any real reason to be here and while I don’t mind crossovers for the sake of crossovers, I feel like he doesn’t even look that good. He clearly has no idea what is even happening and just goes after Eggman like it’s the good ole days. If they could have squeezed in a fight with Infinite that would have been awesome. Otherwise it’s really just a waste.

A cool part of the story was when Silver fought Infinite. Now that was a really cool battle and it’s a fight that was always fun to think about. Silver got wrecked of course but it was a cool visual. Of course for every positive, there is another limitation that pops up. The fights in the game are all made up of a singe homing attack of a bump. At the end of the game we get to see everyone taking on the army of Sonic villains and Shadow is just swerving from side to side and somehow he is knocking his opponents out with his hips or something. Keep in mind that these clones are supposed to be as strong as the real ones and yet, Shadow beat his clone in a single hit. I think the writers just added that line to add some drama and suspense but it didn’t make sense.

I think the first moment I knew something was wrong was when Chaos got one shotted by classic Sonic. Not only is this disgraceful to Sonic DX fans, but it was a perfect chance for a boss fight. The fact that they didn’t do so was rather alarming. Then the same thing happened with Shadow as mentioned above. It gets to the heart of the issue which is that Sonic Forces’ story feels like clickbait at times. You’re waiting for something really awesome to happen and then it never does. The only clone who really got a good role was Zavok since at least he got some hype lines and talked a good game. I would have been pretty upset if he had actually defeated Sonic though. I just wouldn’t be able to wrap my head around that. Another example of this is at the end when you beat Infinite. He starts yelling about how he can’t be defeated and flies off….never to be seen again. Yes, there could be a post game mission to solve that, but I wanted him to show up in the main story. Why did we not get Super Sonic? He should be a staple in the series and yet he hasn’t made the cut lately. I thought for sure that he would show up here since Infinite was so powerful.

Another very odd moment was when they said that Eggman had been torturing Sonic for months. That came out of nowhere and was there purely for edge. Sonic still makes one liners and walks out of his cell like it was nothing. It’s cool that Sonic never lets things get to him, but the torturing reference should have been cut out, especially since the game barely acknowledges that it even happened. Another weird moment is when Eggman has Infinite hit Sonic with a new Null weapon which will trap him inside of an indestructible void. Sonic…then breaks out so fast that it’s not even a level. It’s practically back to back cutscenes where he’s out instantly. It hints even further that a big chunk of the game was simply cut out. I feel fairly confident that this isn’t the original Sonic Forces that we were supposed to be getting.

Lets talk about the Avatar. Terry is legitimately amazing. I gave him a really cool design so he looks like an evil Sonic. He takes charge of the situation and even holds his own against Infinite. The cutscene where he stands his ground is handled excellently as well as his quick save towards the end of the game. He’s a great character and while it may be a little cheesy with how he is the chosen one and all…I could get behind it. Pro tip, don’t switch away from his flamethrower. You can beat levels really quickly with that one although the whip isn’t bad.

Infinite is also really cool, but admittedly not as great as he could have been. I felt like his origin story was actually made after people started making fun of him. He basically gets wrecked by Shadow and starts trembling. He tries to psych himself up by yelling about the whole thing, but it doesn’t work and Eggman kidnaps him later on to give him the new power. With it Infinite talks a good game and has a great voice so I can get behind that. All of his lines are quite awesome as well. The origin story could just have been better, but I’m glad we got to see a glimpse of his old self. Surprisingly we didn’t see that in the main story, but budget cuts and all that. I hope he appears again someday because the character has a lot of potential. We just should have seen a fight between him and the Super Hedgehogs. Maybe the Shadow vs Infinite battle since they teased it in the prologue and the two have a history. It makes no sense why Infinite wouldn’t fight him. Of course, it makes no sense why he would let Sonic live every time aside from plot convenience as well.

There are 3 gameplay styles in the game. Lets start with the best one, Modern Sonic. The levels are really awesome and you’re always moving at a high speed. I actually really like the boost mechanic since it feels good to actually enjoy using the speed that Sonic is famous for. The levels are unfortunately a little on the short side as a result and you can finish basically all of them in under 2 minutes. There are some annoying traps where a hole will suddenly pop up thanks to spotty level design but it’s not enough to really hurt the style. That’s why we need another fast Sonic game without a gimmick. No Werehog, No Wisps, No Classic Sonic. I just want a 3D Sonic game where you can zoom from start to finish the whole time and enjoy yourself along the way.

Then there is the Avatar levels. They’re actually quite good and are basically what people would have wanted Sonic Boom’s gameplay to be like. He still feels like you’re playing as Modern Sonic half the time, but you also get a weapon now. The controls are pretty smooth unless you’re using the thunder wisp in which case you’re doomed. Using your grappling hook is always very satisfying and it’s just handled great all around. It’s another reason why I am ultimately glad the character made it into the game. If his inclusion is the reason why the rest of the game suffered then I’ll take that back, but otherwise I am all for it.

Unfortunately there was one gameplay style which did not work. That would be Classic Sonic and he is the only character where I would actually get disappointed if I saw his level coming up. Whoever added on his gameplay style did so at the last second as it isn’t polished at all. The controls are slippery and the levels aren’t all that fun. You can’t go fast because you’ll just fall and you’re left wondering for the 100th time why he is in this game. He just should not have been here and you can tell that the developers didn’t care by this point.

To point out some more laziness on the game’s part…they reuse boss battles. Yes, you heard that right. One big example that is impossible not to notice is Metal Sonic and Infinite. Both of them are the same boss fight and they simply recolored Metal Sonic to make him look like Infinite. It’s why Infinite also looks huge during the whole boss fight for no real reason. The game also reuses level designs throughout under the guise of Classic and Modern as well as the Avatar. Honestly this just doesn’t feel like a AAA game would would be double at the most. It explains the reduced price, but I fully expected and wanted my Sonic game to be as high budget as it can get.

As expected the graphics are really solid. The colors may not be as striking as Adventure 2 Battle but it has some pretty solid moments. Any scene with Infinite usually has a pretty good color palette. I don’t think the game looks as good as it could have, but I still can’t really complain about it either. It’s at a high enough level where I am definitely still satisfied.

The soundtrack is also really solid as we get a bunch of remixes and lyrical songs. Not all of the lyrical songs are a hit, but most of them are. There are definitely a lot of up beat ones in there and the intense Infinite theme also shows up. Unfortunately, whoever was in charge of the sound didn’t really do a great job as the effects will often drown out the actual music. This can be pretty unfortunate when you want to hear the tune but can’t focus on it with all the background noise.

Well, the main area that does hurt the game somewhat is it’s lack of replay value. The main story isn’t very long as it is so not having a multiplayer mode doesn’t do it any favors either. You can get all of the S ranks and clothes for your avatar but if you actually try that shouldn’t take very long either. That’s because there is a new system involving daily missions. Essentially you clear the mission and unlock a score boost which makes it easier to get S ranks. I don’t even know what you get for obtaining them all but hopefully it’s something epic. Grab your Platinum Trophy on the way back of course.

I could go on for quite a while, but lets get this into perspective. Sonic Forces is still a great game of course. The gameplay is tight and the technical aspects are on point. The story is awesome and epic even if it feels like someone cut out 80% of the game to speed things up. There are a number of weaknesses, but many of them are only so large because I’m a big Sonic fan. It also couldn’t have had many of these negatives if it had chosen to go with a retro plot of Sonic simply stopping Eggman with no real cutscenes throughout and then we wouldn’t have expected so much out of it. The main menu interfaces are really clean and sleek. They’re some of the best out there and Sonic always sets a high bar for this. The game feels modern in many ways like that. You just won’t be playing it for a long time compared to the average game.

Overall, Sonic Forces is better in concept than in the execution. It’s just a little too short and you can’t help but think that it got rushed out of the gate or was given low priority for some reason. There were so many reasons why this game should have been just about perfect which is why it is disappointing that the game didn’t live up to its potential. It’s still a great game so at least it’s not like Star Fox Zero or anything. It’s a small consolation at least. Infinite and the Avatar were good additions to the cast. Maybe Sega will take another shot at this game in the future and get it perfect this time around. I’ll still hold out a lot of hope for the next Sonic game and I eagerly await seeing what Sega will do from here with the 3D titles.

Overall 8/10


Naruto Ultimate Ninja 4 Stats and Records

Stats time!
Play Time 5h 10m
Money 2654 Ryo
Level 7
Bandits eliminated 40
Jewels 0
Sparring Matches 0
Enemies Defeated 127
Broken Items 40
Steps Taken 11096