Pac Man and The Ghostly Adventures Review

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PAC Man is a legendary icon and one of the most recognized characters in all of media. It’s no exaggeration to say that more people know about him than heavy weights like Luke Benson or even the great Parappa The Rapper. Surprisingly he hasn’t had dozens of games to exploit this fact and at one point he went for such a long time without a game that it felt like the franchise was cancelled. This led to this game, a reboot in which PAC Man the Family Man was transformed into PAC Teen, a revel who breaks the rules and can’t control his urges for food. Would it be a success?

The plot is pretty light as the game prefers to let its gameplay do the talking. An evil ghost from the Netherworld named Betrayus has kidnapped PAC Man’s two friends and also threatens the entire world with a new weapon that he had developed. Our young hero decides to stop him but he will have fun along the way because he never recognizes Betrayus as a legitimate threat. Honestly that is probably pretty humiliating for the guy and I’m tempted to feel bad for him. That’s the plot in a nutshell and trust me when I say that the game never wants you to take it seriously either. It’s pretty much all played for laughs.

Fortunately the gameplay actually is pretty smooth. Each stage will typically have an assortment of objects to jump or walk around as you progress. You can eat ghosts or even cause objects to open so you can eat the power pellets that come from them. Along the way you will obtain various Super forms like fire and ice which each have their own special ability. Defeating the ghosts is easy no matter what form you use so I recommend making the most of them since most of the forms come with Silver trophies for eating 100 ghosts. You will get the hang of the controls pretty quickly since they are fairly limited while the levels vary in design and difficulty, the basics carry over. It is funny how some skills don’t pop up until near the very end of the game but I suppose it had to end at some point so it’s nice that they gave us more powers.

The game’s length is reasonable although definitely erring on the short side. You’ll have it beat in a matter of hours. Part of why it is so fast is because it is so easy. You likely won’t lose many lives during the game unless you get hit by glitches or try to rush a little too much. The bosses are easy and even a novice to the platforming genre should pick up on what to do before the levels get difficult. There is some replay value in the game though like obtaining all of the trophies. This will require you to complete the game twice which automatically doubles the play time. The rest of the trophies will take some time as well like clearing all of the arcade games you unlocked but they aren’t too difficult either. It’s a very achievable Platinum and one that I would recommend going for in consideration of that.

Graphically the game holds up quite nicely. The colors are vibrant and the level designs are solid. PAC Man’s design will certainly cause you to take a step back though as you wonder what the animators were thinking. His eyes are always half closed as he gives a nervous smile. Everyone else has a decent design so PAC sticks out. The rest of him is good though so it’s a relatively minor detail. There isn’t a wide variety for the music but the main theme is always fun and certainly holds up well. It’s fast paced and is a good remix of the classic theme. You definitely won’t be bored as you play through the game with the fun levels to look at and listen to.

Now the game does have some issues. Uninspired plot aside, the game can be rather glitchy. You will suddenly be stuck and unable to move at some points and you will fall through objects as you plummet to your doom. I’ve certainly seen and played glitchier games but considering that this is for the PS3 it is definitely noticeable enough to mention. It was the cause of a few deaths for me and the moral is always to slow down a little to let the game catch up to you.

Now, was PAC Man himself as bad as they say? Well, the burping gimmick does get old very quickly. He burps at the end of every single levels. Sometimes he is proud of it and other times he does seem to regret his actions. He does this in the show as well, but with no remorse and burps several times each episode. That’s his worst quality but beyond that we don’t see his other negative traits from the show so he comes off as at least a decent main character. At the end of the day he just wants to eat a lot and save the day along the way. He may not be as heroic or selfless as the original PAC Man but as far as edgy redesigns go it wasn’t half bad.

Overall, PAC Man and the Ghostly Adventures is a fun title. The plot may not be particularly good, but the gameplay is surprisingly solid and that makes quite the difference. PAC Man can move really fast which makes the platforming fun and the game did a good job with his powers. You always feel very powerful against the ghosts which should always be the case when you’re playing a PAC Man game. The soundtrack and graphics are good so that makes for a very complete package. The cover and the idea of a reboot for PAC man may put you off the title but you’d be missing out on what is actually a really good game. I’m definitely hyped for the sequel since I’ve heard it’s even better and can be compared to the legendary Super Mario Galaxy 2.

Overall 7/10

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Ducktales: Remastered Stats and Records

Stats Time!

PS3 Trophy% 52%
Gold 7967000
8/20 Character Art Purchased
Health 6

Ducktales: Remastered Review

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It’s time to look at a retro game from the good ole days. It’s pretty nostalgic when you start the game up as you still hear the classic Capcom logo and all of the sound effects are very retro. It’s like getting that arcade feeling while still having the polished graphics from a modern game. Ducktales is a solid adventure for fans of the series as well as fans of the genre and is reasonably challenging as well.

The game starts off with Uncle Scrooge’s home being broken into by the Beagle Boys. They capture Scrooge’s 3 nephews, but the old Uncle is more than a match for the thugs. Scrooge then comes across a painting which works as a map and points to some legendary treasures. He decides to go and snag all of them, but the convenience of this map does make you wonder. Is Scrooge merely dancing to the tune of an unseen manipulator or is he simply leading the charge and got a lucky break? Our fearless main character is about to find out one way or the other!

When it comes to the gameplay, Ducktales has a very simple control scheme that is easy to pick up and play, but rather difficult to master. You move and jump as you go from one stage to the other. The main gimmick that Scrooge has is his cane which you can use to jump on enemies or even on spikes. You hold the O button to take out the pogo stick while in the air, but if you decide to play on Extreme Mode then it’s a two button combination of Down and O. You typically have to find a few objects which are labeled on the map. Once you find them, then you can head to the end of the stage and face the boss. I should mention now that I’m glad the objects are clearly labeled. It would just add unnecessary duration if I had to actually search for them all and get lost a few times. It’s not as if the levels are huge, but I think that this is a reasonable accommodation for the player.

There are 6-7 stages I believe. You can choose any of them to start out with first after the tutorial level and not counting the actual final. I went in order from top to bottom but the difficulty will really depend on which boss you find the most intimidating. They are all pretty tough the first time around, but gradually you’ll learn the patterns and do better the next time. Quite a few of the bosses took me two tries. It’s hard to sit back and memorize the patterns without getting hit, but this way it’s a life well spent. Surprisingly the final boss is one of the easier ones as out of Dracula’s 3 special abilities, one is really easy to dodge and the other two are pretty manageable. He does have more health than the other bosses which helps to balance that though. It’s a good amount of difficulty that tests your strategic thinking without being overly grindy. It’s a good balance.

You start the game with 3 hearts, but there are 5 upgrades that you can find in the levels. Grab all of them and your health will really be ready for the boss fights. Upgrades are really key in this game and the last parts would have been a lot tougher without them. I found 3 on my way to the goal, but I’ll look for the other two someday. The toughest part of the game actually isn’t a boss though, but the running challenge after it. In a scene much like a Mario game, you have to outrun the lava that is quickly creeping up on you. I died quite a few times during this part as the level is quite difficult. Make one mistake and you’re done. Even if you don’t make any mistakes you can still lose if you weren’t quite moving fast enough. Just keep on doing the level and eventually you will be able to clear it.

The main campaign is pretty short so you’ll have it beat in around 3 hours or so. Add in a bit of time depending on how often you die. There is replay value as you can keep clearing levels to buy all of the collectibles and earn trophies. The trophy collecting may lose some incentive since there are no Gold or Platinum trophies in the game. It’s a little surprising. Also, you have to beat the Game on Extreme, which means beating the whole game in one siting with only 3 lives. That sounds crazy hard so I already know that I won’t be getting all of the trophies in this game. Still, I got most of them so I’m still pretty satisfied in the long run. This is really a game that you complete once or twice and move away from it so it’s just important that you enjoy the initial run.

Fortunately I can say that I did enjoy the game. The story is quite solid and the writing is great as Scrooge has a lot of witty dialogue. He’s certainly a quick talker and always has a quip for the situation. His rival also made for a good antagonist. His constant insults during the last level are enjoyable for sure although Scrooge still gets the last laugh. The witch was a good villain, but a little overpowered. Since she can just stop time whenever she likes, I don’t see how the heroes can ever truly defeat her without plot hax. She just seems to be way stronger than the rest of the cast since everyone else is powerless. They’re just ducks. Count Dracula had a nice appearance even if he was completely used as a pawn here. He didn’t even get any lines in defiance!

The soundtrack is pretty solid. The level themes are memorable and in particular the final level has a great theme. It’s definitely a soundtrack where you can tell that a lot of effort was put into it. I do miss these retro soundtracks from back in the day and Ducktales definitely hit all of the right notes. The animation also looks really good as it’s about as HD as you can get for an old side scroller. The levels all look very clear whether they are in the light or in a dark cave.

Overall, Ducktales Remastered is definitely a very fun game. It’s a short one, but an enjoyable game nonetheless. You’ll have fun mastering all of the levels and making your way to the end. It’s a game that rewards your effort and each death will only lead you closer to victory. I’d love to see another game with Uncle Scrooge since he’s such a lead. The game’s ending just proves that point all the more as he’s just a nice uncle. He helped the nephews feel like the celebration was their own as well. Just don’t ask him for any money and you’re all set!

Overall 7/10

Sonic Forces Review

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There has been a lot of hype and negativity surrounding this game ever since the first trailer. Some thought the idea of a dark Sonic game would mark the return of Sonic 06 (Great game btw) while others thought it could finally be the next big Sonic Adventure title. For me, this was a good sign because the plot heavy Sonic games of the GameCube era were amazing. While Sonic Forces is a great game, it’s not quite as downright amazing as I had expected. A few areas hold it back from that.

The story starts off with a bang as Sonic heads to the city to help the others take down Eggman as per usual. Instead, he is greeted by all of his old foes and a new one known as Infinite. They defeat and presumably destroy him. A level or two later you find out that Sonic is alive and has been kept prisoner for the last few months. Classic Sonic also shows up from a portal to help out. Meanwhile, Terry (The name of my avatar) has decided to realize his potential as the ultimate life form. He frees Sonic and basically leads the charge against Infinite. Can the heroes defeat this opponent who effectively seems unbeatable?

Aside from the main story we also have a 3 level Shadow The Hedgehog prologue. It’s pretty fun as we see Shadow head off to help Omega fight Infinite. We also learn Infinite’s origin story. It’s very short since there are only 3 levels and they are pretty fun since playing as Shadow is always great. That being said, after playing the main game it can seem a little lazy. They reuse at least one of the levels from the main story as well as the final cutscene. There also aren’t any boss battles to be found here. It’s extra content and context for the story so I can’t complain about it too much but the story aspect also doesn’t make sense.

Many spoilers on the story will follow from here so skip the next 7 paragraphs if you haven’t played the game yet. Shadow is talking to Rouge towards the end of hiss prologue and she tells him not to bother going to help Sonic since he has the situation under control. That’s fine. Then she tells him to forget that because the situation has changed and Sonic is up against a squadron of lethal foes. The cutscene ends here and presumably Shadow dashed off to help. Despite this, in the main story he doesn’t show up until months after this event as he helps Sonic against a fake Shadow. Why did he not make it in time with his speed? At the very least he should have been informing the team about Infinite and had a more active role in the story. I feel like with his prologue they created it after the story so they were stuck by that point.

The main story is also a little…strange. It’s not like there are a bunch of plot holes or anything but the random time skips have you feel like the game is on fast forward. For example, Sonic loses and suddenly 3 months past. Why does everyone immediately assume he is dead? Why did it take 3 months for anyone to do something about it? The characters act like Tails has gone crazy or cracked since Sonic left but he seems perfectly okay to me. Classic Sonic popping up was also one of the most random moments in the game. He doesn’t have any real reason to be here and while I don’t mind crossovers for the sake of crossovers, I feel like he doesn’t even look that good. He clearly has no idea what is even happening and just goes after Eggman like it’s the good ole days. If they could have squeezed in a fight with Infinite that would have been awesome. Otherwise it’s really just a waste.

A cool part of the story was when Silver fought Infinite. Now that was a really cool battle and it’s a fight that was always fun to think about. Silver got wrecked of course but it was a cool visual. Of course for every positive, there is another limitation that pops up. The fights in the game are all made up of a singe homing attack of a bump. At the end of the game we get to see everyone taking on the army of Sonic villains and Shadow is just swerving from side to side and somehow he is knocking his opponents out with his hips or something. Keep in mind that these clones are supposed to be as strong as the real ones and yet, Shadow beat his clone in a single hit. I think the writers just added that line to add some drama and suspense but it didn’t make sense.

I think the first moment I knew something was wrong was when Chaos got one shotted by classic Sonic. Not only is this disgraceful to Sonic DX fans, but it was a perfect chance for a boss fight. The fact that they didn’t do so was rather alarming. Then the same thing happened with Shadow as mentioned above. It gets to the heart of the issue which is that Sonic Forces’ story feels like clickbait at times. You’re waiting for something really awesome to happen and then it never does. The only clone who really got a good role was Zavok since at least he got some hype lines and talked a good game. I would have been pretty upset if he had actually defeated Sonic though. I just wouldn’t be able to wrap my head around that. Another example of this is at the end when you beat Infinite. He starts yelling about how he can’t be defeated and flies off….never to be seen again. Yes, there could be a post game mission to solve that, but I wanted him to show up in the main story. Why did we not get Super Sonic? He should be a staple in the series and yet he hasn’t made the cut lately. I thought for sure that he would show up here since Infinite was so powerful.

Another very odd moment was when they said that Eggman had been torturing Sonic for months. That came out of nowhere and was there purely for edge. Sonic still makes one liners and walks out of his cell like it was nothing. It’s cool that Sonic never lets things get to him, but the torturing reference should have been cut out, especially since the game barely acknowledges that it even happened. Another weird moment is when Eggman has Infinite hit Sonic with a new Null weapon which will trap him inside of an indestructible void. Sonic…then breaks out so fast that it’s not even a level. It’s practically back to back cutscenes where he’s out instantly. It hints even further that a big chunk of the game was simply cut out. I feel fairly confident that this isn’t the original Sonic Forces that we were supposed to be getting.

Lets talk about the Avatar. Terry is legitimately amazing. I gave him a really cool design so he looks like an evil Sonic. He takes charge of the situation and even holds his own against Infinite. The cutscene where he stands his ground is handled excellently as well as his quick save towards the end of the game. He’s a great character and while it may be a little cheesy with how he is the chosen one and all…I could get behind it. Pro tip, don’t switch away from his flamethrower. You can beat levels really quickly with that one although the whip isn’t bad.

Infinite is also really cool, but admittedly not as great as he could have been. I felt like his origin story was actually made after people started making fun of him. He basically gets wrecked by Shadow and starts trembling. He tries to psych himself up by yelling about the whole thing, but it doesn’t work and Eggman kidnaps him later on to give him the new power. With it Infinite talks a good game and has a great voice so I can get behind that. All of his lines are quite awesome as well. The origin story could just have been better, but I’m glad we got to see a glimpse of his old self. Surprisingly we didn’t see that in the main story, but budget cuts and all that. I hope he appears again someday because the character has a lot of potential. We just should have seen a fight between him and the Super Hedgehogs. Maybe the Shadow vs Infinite battle since they teased it in the prologue and the two have a history. It makes no sense why Infinite wouldn’t fight him. Of course, it makes no sense why he would let Sonic live every time aside from plot convenience as well.

There are 3 gameplay styles in the game. Lets start with the best one, Modern Sonic. The levels are really awesome and you’re always moving at a high speed. I actually really like the boost mechanic since it feels good to actually enjoy using the speed that Sonic is famous for. The levels are unfortunately a little on the short side as a result and you can finish basically all of them in under 2 minutes. There are some annoying traps where a hole will suddenly pop up thanks to spotty level design but it’s not enough to really hurt the style. That’s why we need another fast Sonic game without a gimmick. No Werehog, No Wisps, No Classic Sonic. I just want a 3D Sonic game where you can zoom from start to finish the whole time and enjoy yourself along the way.

Then there is the Avatar levels. They’re actually quite good and are basically what people would have wanted Sonic Boom’s gameplay to be like. He still feels like you’re playing as Modern Sonic half the time, but you also get a weapon now. The controls are pretty smooth unless you’re using the thunder wisp in which case you’re doomed. Using your grappling hook is always very satisfying and it’s just handled great all around. It’s another reason why I am ultimately glad the character made it into the game. If his inclusion is the reason why the rest of the game suffered then I’ll take that back, but otherwise I am all for it.

Unfortunately there was one gameplay style which did not work. That would be Classic Sonic and he is the only character where I would actually get disappointed if I saw his level coming up. Whoever added on his gameplay style did so at the last second as it isn’t polished at all. The controls are slippery and the levels aren’t all that fun. You can’t go fast because you’ll just fall and you’re left wondering for the 100th time why he is in this game. He just should not have been here and you can tell that the developers didn’t care by this point.

To point out some more laziness on the game’s part…they reuse boss battles. Yes, you heard that right. One big example that is impossible not to notice is Metal Sonic and Infinite. Both of them are the same boss fight and they simply recolored Metal Sonic to make him look like Infinite. It’s why Infinite also looks huge during the whole boss fight for no real reason. The game also reuses level designs throughout under the guise of Classic and Modern as well as the Avatar. Honestly this just doesn’t feel like a AAA game would would be double at the most. It explains the reduced price, but I fully expected and wanted my Sonic game to be as high budget as it can get.

As expected the graphics are really solid. The colors may not be as striking as Adventure 2 Battle but it has some pretty solid moments. Any scene with Infinite usually has a pretty good color palette. I don’t think the game looks as good as it could have, but I still can’t really complain about it either. It’s at a high enough level where I am definitely still satisfied.

The soundtrack is also really solid as we get a bunch of remixes and lyrical songs. Not all of the lyrical songs are a hit, but most of them are. There are definitely a lot of up beat ones in there and the intense Infinite theme also shows up. Unfortunately, whoever was in charge of the sound didn’t really do a great job as the effects will often drown out the actual music. This can be pretty unfortunate when you want to hear the tune but can’t focus on it with all the background noise.

Well, the main area that does hurt the game somewhat is it’s lack of replay value. The main story isn’t very long as it is so not having a multiplayer mode doesn’t do it any favors either. You can get all of the S ranks and clothes for your avatar but if you actually try that shouldn’t take very long either. That’s because there is a new system involving daily missions. Essentially you clear the mission and unlock a score boost which makes it easier to get S ranks. I don’t even know what you get for obtaining them all but hopefully it’s something epic. Grab your Platinum Trophy on the way back of course.

I could go on for quite a while, but lets get this into perspective. Sonic Forces is still a great game of course. The gameplay is tight and the technical aspects are on point. The story is awesome and epic even if it feels like someone cut out 80% of the game to speed things up. There are a number of weaknesses, but many of them are only so large because I’m a big Sonic fan. It also couldn’t have had many of these negatives if it had chosen to go with a retro plot of Sonic simply stopping Eggman with no real cutscenes throughout and then we wouldn’t have expected so much out of it. The main menu interfaces are really clean and sleek. They’re some of the best out there and Sonic always sets a high bar for this. The game feels modern in many ways like that. You just won’t be playing it for a long time compared to the average game.

Overall, Sonic Forces is better in concept than in the execution. It’s just a little too short and you can’t help but think that it got rushed out of the gate or was given low priority for some reason. There were so many reasons why this game should have been just about perfect which is why it is disappointing that the game didn’t live up to its potential. It’s still a great game so at least it’s not like Star Fox Zero or anything. It’s a small consolation at least. Infinite and the Avatar were good additions to the cast. Maybe Sega will take another shot at this game in the future and get it perfect this time around. I’ll still hold out a lot of hope for the next Sonic game and I eagerly await seeing what Sega will do from here with the 3D titles.

Overall 8/10

Naruto Ultimate Ninja 4 Review

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It feels like such a long time since I’ve played one of the Naruto Ultimate Ninja games. It’s a pretty nostalgic series for me because I remember playing Ultimate Ninja Heroes nonstop on the PSP back in the day and also sank a ton of hours into Ultimate Ninja 2. The games just had an excellent amount of replay value with tight gameplay to boot. It was almost sad to see how far my skills have deteriorated from those days. In time I could get them back, but it would take a while. Ultimate Ninja 4 is a fun sequel. I wouldn’t say it is strictly better than 2 because some aspects as a bit weaker, but it’s still a great game all the same.

The main story mode is called Master Mode this time around. Basically there are two chapters in the game. The first is an original story about Naruto helping a girl avoid her path to self sacrifice. You have to fight a giant monster and it’s pretty fun. I was surprised when it ended so fast though. Then the game adapts a little less than half of Arc 1 of Shippuden as you get to meet up with the fake Itachi. The main gimmick for this story mode is that unlike the main gameplay of the other modes, you fight in 3D here. It’s like a beta for the Ultimate Ninja Storm games. It’s pretty fun, but you’ll quickly realize that you’re just using the same combo a lot. It’s the only one worth using because it does so much damage. The game is fairly easy so you shouldn’t have any problem clearing it. It’s only around 3-4 hours long and probably a lot shorter if you really blast through it. I appreciated the experiment and it seems to be a popular thing to do as Tekken 6 also had a main story mode which was in 3D while the rest was in 2D.

There’s a backup story mode where you relive the original series. Most of it is told through flashbacks while you get a few fights. It’s not the most engaging way to re learn the story, but it does allow you to unlock new fighters so it’s worth going over. Aside from that you have the multiplayer mode and the shop where you can buy a lot of things. There is a ton to purchase and earning money takes a while at first so this definitely helps to add a bunch of replay value for a while. Either way, the multiplayer has you covered in that regard. One thing to always remember is that for fighting games, the story is the cherry on top, but not the cake. As long as the gameplay is really good, the rest will all fall into place.

The gameplay is different from many other 2D fighters. You can jump between the background and the foreground. You can launch opponents with up to 4 different directions per hit which results in numerous combos. Once you launch an opponent in the skty and gives chase, it becomes a matter of timing. You have to press the substitution button at just the right instant and it keeps on getting faster and faster. Hesitate too much and it’s over or press too quickly and you’ll meet the same fate. It’s pretty interesting and this is one game where it’ll get pretty advanced as you learn more and more.You’ll definitely be very engaged with the gameplay style right from the start and my favorite part of it is probably that every character has a homing attack. It’s always a lot of fun to use.

I don’t care for the new rock paper scissors gimmick they added though. Occasionally you’ll see this happen and the computer happened to win it virtually every time. You can’t really beat a computer in a “luck” game unless they allow it after all. As a result, the whole thing feels sadly futile at times, but you won’t lose much health even if you lose the round. I also don’t like the fact that they got rid of the triple final smash. In the older games you had 3 different levels of a final smash like in the Marvel vs Capcom games. Unless they just got rid of it for story levels, you are down to only one in this game and you either switch it in the main menu or you have to play a different version of the character to have another attack. Either way it is a bit of a downgrade.

Really, that’s why this game can be a bit of a downgrade from Ultimate Ninja 2 at times. The story definitely isn’t as good as 2’s which was a cool original plot and the new gameplay mechanics just don’t help. It’s still a very solid game as it kept most of what made the originals a lot of fun, but there probably isn’t much reason to play 4 when you can play 2. Unless you really like the Shippuden cast more than the regular one I suppose. It’s a shame that Ultimate Ninja 5 never came to America, I would have been curious to see how that one would have been.

The graphics look pretty good. They’re not amazing and the style doesn’t pop out as much as the Clash of Ninja series since they’re going for a more drawn look, but it works well. The final smashes are still flashy when they need to be and the game has held up well. The music selection is also pretty good. It reuses some themes from the older games, but I’m assuming that some of them are new as well. There is a pretty good amount of variety here so you don’t have to be worried about getting spammed by the same song too often. As far as difficulty goes, Ultimate Ninja 4 definitely isn’t too hard. Like I said it can get pretty difficult if you turn the computer all the way up or fight an opponent who knows what he is doing, but at the very least you’ll breeze through the story.

Most fighting games have at least one broken character and at least from my casual perspective I feel like that would be Itachi here. When he activates his slow mode attack, you can barely move. It also lasts forever so he can get a bunch of different combos in the meantime. Even if you jump overboard and re spawn, his attack will still be active. That was the only fight where I almost lost in story mode and had to quickly cheese him out with final smash attacks. The computers don’t seem to dodge it very often. They either block or get hit, there’s never an alternative.

Overall, Naruto Ultimate Ninja 4 is a solid game. I think they should have gone a more traditional route as far as the story is concerned, but it worked out all right. I’m sure they learned from this after all. The character cast is fairly decent even if it doesn’t look too impressive because of the wheel they set up. I think a character roster should always let you see all of the characters at once like in Super Smash. That one is basically the ultimate template for a fighting game. I am now one step closer to owning all of the Naruto games which is pretty impressive. I’d definitely recommend checking this game out. It’s old enough where it’s retro, but modern enough where the gameplay still feels pretty intense.

Overall 8/10

Asdivine Hearts Stats and Records

Stats time!

Play Time 24h 3m
PS4 Trophies 6/15
AHP 8
Main Quests Completed 94/94
Side Quests Completed 0/?
Total Steps 226287
Enemies Defeated 1395
Skills Used 249
Magic Used 2095
Damage Dealt 35422
Damage received 6655
Max Hit Count 25
Max overkill count 10
Gold Spent 2186200
Treasure Opened 134

Character Stats

Zack

Level 70
Light Magic Level 52
Dark Magic Level 11
Clear Magic Level 1

Felix

Level 70
Light Magic Level 48
Dark Magic Level 1
Clear Magic Level 1

Uriel

Level 70
Light Magic Level 1
Dark Magic Level 49
Clear Magic Level 1

Stella

Level 70
Light Magic Level 1
Dark Magic Level 47
Clear Magic Level 1

Celine

Level 70
Light Magic Level 1
Dark Magic Level 1
Clear Magic Level 52

Asdivine Hearts Review

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It’s time for another installment from Limited Run games. It’s had a pretty good run so far and this is probably the best game they’ve ported yet. It’s a classic RPG with all of the old elements in tact. It started out as a mobile game which explains why they didn’t mess around with the formula too much. Maybe it’s just me, but I think you only need the core aspects of an RPG to do well. A solid leveling up system, a map, and a convenient way to heal/save. As long as you have that then you’re okay. Modern RPGs sometimes get lost in all of the extra features that take away from this basic concept. This title pulls it off flawlessly.

The game starts off with the Light and Dark gods fighting it out. (Okay, a little cliche, but who doesn’t like a classic Good vs Evil theme?) The Light god is defeated and falls to Earth where she possesses a cat. This takes us to our heroes Zack and Stella. They grew up in an orphanage and are now getting ready to head to the outside world so they can earn money and support the other orphans. As they traverse the forest, they notice their cat change. It wasn’t very subtle since the Light goddess loves to talk. They call her Felix since that was the cat’s name. They also don’t believe her story about being all powerful after all, but I don’t blame them since Felix basically has no power for most of the game due to possessing such a small animal. The fate of the world now rests with these two teenagers and their pet cat goddess. Can they really stop the Dark god from destroying the world?

There are a lot of twists and turns in the plot, but I’m trying to avoid them to you can see for yourself. In short, the Dark god has his reasons for doing this even though the two gods used to be best friends. I don’t agree with them at all though as even being sympathetic is a stretch. It’s one of those cases where the whole game would have been averted if there had been a little more communication between the characters. I’d also say that he went off the deep end either way so you just can’t defend him. Felix was surprisingly shady as well, but she finally learned the values of friendship.

The gameplay is your classic turn based combat. You can use physical skill attacks or magic against foes. I used magic for the first 70% of the game until I found out that skills are actually far more powerful. I recommend focusing on those but always have a magic stone equipped so you can learn new spells. Uriel and Stella’s are especially helpful since they weaken a boss’ defense and attack. It’s a simple gameplay style but you always learn new things. I had been using Stella’s final smash throughout the game since it restores everyone’s HP and MP, as well as increasing all of their stats to the max, but little did I know that Uriel’s is even better. I used it against the Final Boss and he was frozen for almost 20 turns. It was crazy and that Final boss was definitely unforgettable. He had a similar move where he’s paralyze you for the whole fight so it was merely a question of who used the ability first.

Be warned that whenever you flee a monster encounter you lose some final smash meter. (9% to be exact) My strategy was to run until I made it to the end of the dungeon. There is always a save point near the end which tells you that a boss is up ahead. Then I’d quickly fight a bunch of monsters to get my full meter back and then fight. The save point heals your HP and MP as well so this way you don’t have to waste any items on the way. You will almost definitely need to do some serious grinding before you finish the game, but it goes by pretty quickly here. The enemies give you a lot of EXP.

Also, make sure you break any rocks that you see by the enemies. They have a chance to have 3 AHP points within them. You can save up to 20 of those to buy a 20% up EXP item for a character or save up to 100 points so you can have a full team revive during a boss fight. I went the whole game without getting 100 so I’m glad I just went for the EXP right away, but it depends on how you play. I’m sure there is a way to find more rocks, but you can’t find out much from the game online. It’s just trial and error so these are the paths that worked for me. As you can see, the gameplay was simple, but pretty detailed. I could spend a while just talking about that aspect, but you get the idea.

Zack is a solid main character. He’s your classic adventurer who rushes into danger and is always confident in his skills. He’s a nice guy but doesn’t tend to be very formal so all of the characters call him out on this. I’d think that formalities wouldn’t matter much when the planet is at stake, but evidently it is still a priority. He has to make some tough calls at the end, but chooses the right ones. I definitely have no qualms with Zack and he was an engaging protagonist to follow.

Stella is the main heroine and she’s pretty nice. Her unfortunate tendency to try whipping the main character when he’s being nice is a little suspect, but she actively tries to control herself as the game goes on. She’s a little more timid than the other main characters which is another part of her character arc. Based on her design in the sequel, she has learned to be more independent so it’ll be cool to see how she is there. She’s a good character even if she’s not a great one.

Celine is a high priestess who ends up joining the cast and becoming a main character. The fact that she knows hand to hand combat is certainly helpful. She also objects to Zack being nice to everyone all the time but gradually learns that he doesn’t mean it as an insult. I’d probably rank her last among the main heroines, but they’re all rather close. She just didn’t seem to bring as much to the table as the others and her subplot about lacking confidence didn’t really help matters.

Uriel is a mysterious girl who claims to know Zack from the past even though he doesn’t remember her. To pay Zack back for saving her life, she will now help him save the world. Her dark magic is incredibly useful in combat and she is the most loyal of the allies. She was my favorite member of the team and I relied on her Final Smash attack for the final boss. If I’d known it was so good, I would have used it sooner.

Felix is an intriguing character since she acts nothing like what you’d expect based on her role in the universe and character design. Instead of being a wise old lady who brings peace, she’s always insulting the humans and picking fights. She talks quite a lot and doesn’t follow any orders even if they’ll save a lot of trouble. It’s all about her pride here. She’s a fun character to have around since this results in a lot of banter. It was unexpected, but certainly in a good way. I already talked about the Dark god. He comes across as very whiny and completely unsympathetic so you’ll just think of him as another obstacle in the road. I preferred his two Legion generals.

Finally we also have the Dark Copies. The heroes end up travelling to a Mirror World towards the second half of the game where they meet evil copies of Zack and Stella. They were definitely interesting characters. I don’t like either of them, but they make for really good villains. It always ups the stakes when you find an evil version of yourself. They were also quite powerful and had some of the more challenging boss fights in the game. They were a great addition to the cast. You need human opponents like that once in a while because just having monsters isn’t as personal. Throwing in the humans shows that you can’t trust anyone in the mirror world.

There are a few supporting characters like the Queen, Lars, Luna, etc. They are fairly good. They add to the plot and come in handy, but aren’t really main characters. There are 3 different levels of characters here. The main characters who appear frequently and go on the missions. The supporting characters, these still have full character portraits like the main ones, but don’t get on the front lines. Finally, the non characters, the ones with names, but no accompanying picture. It was a pretty good way of knowing who was important and who wasn’t right off the bat.

The graphics look really clear and smooth. One positive for mobile games in general is that they don’t have the budget to add in the fancy stuff so they make the fields clear so the sprites that they do have look great. Throw in the PS4 resolution and this game really looks modern. There is absolutely nothing dated about the graphics and the character portraits are also high budget as opposed to the interesting Street Fighter V ones. I enjoyed the soundtrack. It’s noticeably limited as there are only 3-4 themes in the game for the most part, but fortunately they are catchy. I really enjoyed the main battle theme which plays for virtually all of the bosses. The game also did throw in a unique theme for the final boss which was definitely appreciated. I have no qualms with this area of the game.

There is a good amount of replay value here as you can try to get all of the PS4 trophies. During that process you can try to hit Level 600 with all of the characters and unlock the various endings. I got the normal ending, which I’m pretty satisfied with, but it would have been nice to have gotten the others. I thought I had enough of a trust level to get one of the bonus endings, but apparently not. The main game will last you over 25 hours as well so it’s not like the game even needed bonus content at all. It’s well worth the price.

Overall, Asdivine Hearts was a really fun game. The plot starts right away and even the intro which is probably the slowest part as you get the feel for the game was fun. A lot of that is due to the smooth gameplay, but the characters and story deserve a nod here as well. I definitely love RPGs since turn based combat/grinding is fun and you spend so much time in the story that you’re almost guaranteed to get to like the cast. The map in this game is also perfect so you’ll never get lost which is huge. I’m not going to say that this was one of the best RPGs ever, but it actually is pretty high up there. I hope the sequel ends up getting a PS4 release as well.

Overall 8/10

Genji: Days of the Blade Review

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It’s time to check out an old PS3 beat em up. I got this one at around the same time as Trinity so once I finished that game I knew that it was time to finally pop Genji in. Unfortunately it is nowhere near as good as Trinity. It loses in pretty much every single way. It’s not a bad game, but it does have a bunch of questionable design choices that limit the title. Depending on how the final boss battle had unfolded, this review certainly could have gotten more negative.

There are three main heroes, Yoshitsune, Benkei, and Shizuka. A cosmic entity inhabiting the body of the main villain from the first game also shows up, but he doesn’t really add anything to the story. The land is being overrun by zombies and mystical villains who can turn into vampires and other such monsters. There are even giant Crabs running around and a Kaiju. The heroes have to defend their turf and the whole world as well so they ready their swords and shields. Stopping the villains is as simple as destroying them all, but it won’t be so easy since these villains can certainly fight back. It’s essentially a war against zombies which is an interesting premise, but the characters don’t always seem to act as if they’re fighting anything supernatural. It’s just another day in Feudal Japan. (Or China. I think it’s Japan though)

Right off the bat you can tell that this plot isn’t going to be particularly exciting. The voice acting is pretty iffy and the story is only slightly better than Dynasty Warriors. The characters are as generic as can be, but don’t even have good character designs to save them. Yoshitsune is a poor man’s Sanada Yukimura. Shizuka never actually does much in the story and her health is so low in the game that you never want to actually play as her. Benkei is super powerful in combat, but I just didn’t like him either. There was no reason for the heroes to ditch him during his dramatic moment either as they should have just stayed together and fought off the villains.

While the graphics aren’t as good as Trinity, it’s not as if they’re bad either. It’s still PS3 level, it’s just that the level designs are really bland and there’s not much for the game to work with. There aren’t really even any colors throughout the game so it all appears to be rather lifeless. It doesn’t do anything to immerse you in the game. The soundtrack can also be rather annoying. I like the more atmospheric ninja themes that play during the game, but the one where the guy just keeps yelling over and over again just makes you want to turn the volume off. On a technical level, I’d say that the game was actually bad when you think about it.

Fortunately, the gameplay is what we’re here for and it’s pretty good. For an odd reason the game chose to go for a more cinematic style. This means that you fight in slow motion a lot of the time. Gradually you start to fight a little faster as the game goes on and by the end it feels pretty normal. I suppose you just get that strong by the end. There is no lock on system so sometimes you’ll find yourself randomly missing the enemy but you’ll adapt to this by the time you complete the game. Each character has a final smash attack which stops time and lets you unleash a flurry of attacks. It’s a lengthy quick time event which saves you a lot of time from fighting each opponent individually. It’s immensely helpful for bosses even if it can get rather repetitive.

There isn’t any replay value to be found here. No collectibles, no multiplayer, no trophies…etc. Once you complete the game you’re just going to put it down and you’ll probably never pick it up again. The game is about 10 hours long so at least it’s not too short or anything. It’s a reasonable length considering that you can pick the game up for about 5 dollars. Still, I always like to at least have some replay value at the ready.

Make sure you have some backup saves ready as you approach the end of the game. If you don’t have a lot of items or power ups at the ready for when you fight the final boss it’ll all be over for you. The final boss is basically 5 phases long and in that time there are no minions to fight so forget about getting any more EXP for your weapons. Fortunately I had saved most of my items and power ups til the climax so I was able to barely squeak by, but it does feel like a mean spirited game. The average player would have used the power ups by then since you’d assume that it’s the right move and there is no guarantee that they would save their items either. The 4th phase of the final boss is hard to even hit without the final smash since it’s limbs are so high up and the final, final boss takes a lot of dodging and tedious hit/run strategies to overcome. Ideally you want to have around 10-15 final smashes ready. A pro tip is that leveling up your Magic meter restores it completely so just don’t level it up until you’re at the boss. Then you can use the final smash, upgrade, use it again, and keep on repeating this strategy over and over again. It’s a sound plan and one that worked for me.

The part I was stuck at for the longest time was definitely a long tower level within a boat. You had to climb and jump through a bunch of obstacles. The problem is that the camera kept changing angles which made your journey that much more difficult and then falling would send you way back. You won’t fall for the same trick too many times as you’ll eventually manage to get through, but I feel like the developers just did a really bad job with the stage design and a lot of the game’s fundamentals. This game could have been so much better than it actually was. I’ll give it some kudos for the amount of cutscenes that it had though. I may not have particularly enjoyed the story, but at least it actually did have one. That’s better than nothing.

Overall, The gameplay may not have sounded great from how I described it, but it’s still a 3D beat em up. It’s fun to take on the legions of enemies and prove that you are the best fighter. The game can be rather difficult so you can’t just run into every pile of enemies and attack until they’re down. Sometimes you’ll need to lead them into traps or cross-fire between enemies. Other times you may have to retreat for a while. Be careful because save parts can be far apart so you can lose close to 20 minutes at times. The platforming in the game is also pretty rough so watch out for those sections. I think you’ll enjoy the game more if you know the tricks behind it since the game doesn’t explain it very well. Otherwise you’re in for a brutal time. Believe it or not, I recommend the game, but just be sure to take every precaution by having the backup files at the ready. It’s never too early to start saving your items either.

Overall 7/10