6 Star Games, Game Reviews, Games, Reviews

Neopets: The Darkest Faerie Review


It’s time to look at an RPG that actually had a pretty solid start. Unfortunately it quickly began to falter near the end and this took away from the beginning. The game lost sight of itself as an action platformer and tried to transition into being more of a Legend of Zelda dungeon type game. You can’t really switch like that without having a lot of gameplay mechanics at the ready. This game just didn’t seem ready for this. You don’t even get the hookshot until the final hours of the game and only have to use it a handful of times so why even bother right? I’d definitely still be down with a sequel as long as this game can learn from its mistakes.

The game starts by introducing us to Tor, a kid who’s always wanted to be a soldier. One day he is told to go into the castle and deliver a letter. Along the way he decides to apply to be a knight and actually manages to get the squire license. Unfortunately his sister goes missing, but after saving her his parents allow him to be a full knight. Tor isn’t able to enjoy this for long though as the Darkest Faerie revives herself and destroys the kingdom. Tor must now find a way to restore balance to the universe and defeat her, but her abilities are incredibly powerful. We’re then introduced to our second main character: Roberta.

Neopets handles this rather well as you play as Tor for so long that it’s pretty easy to forget there is a second main character. She doesn’t appear until Act 2. She’s a diplomat who wishes she was a mage instead. Unfortunately that’s just not how things work around here. Her visit is cut short when the Darkest Faerie shows up and conquers the kingdom, enslaving the residents within. Roberta is forced to beat a hasty retreat and ends up bumping into Tor. The two of them are protected from the mind control by their charmed necklaces. They’ll need to enlist the help of the legendary warriors but they’ve been dead for years so reviving them will be the first step.

Part of the issue for the game is that it’s a little too ambitious. As I said, Act 1 is quite long but it’s not very balanced. Acts 2 and 4 are quite short and then 3 is long again. I’m thinking they wanted to make this a grand epic, the size of the world is certainly big enough for that. Unfortunately there is no map system in place to help guide you along the way which is unfortunate. You’ll spend a lot of time stumbling around until you memorize where everything is. It’s not exactly ideal for traveling. Also, there should have been a quick movement system. Walking everywhere takes a very long time and what’s worse is the fact that there are endless enemies blasting away at you and it’s hard to repel their abilities. You can try but there is no point after a while because they revive almost instantly so it’s just a waste of your health. At the same time if you keep running then the damage will keep on adding up as well.

It makes walking around a bit of a chore as things go on. Then there are the puzzles which are not very good either. They really force you to run around and figure things out with little context. A lot of times you will end up hopelessly lost. It’s part of why I like linear games, you never have to worry about guessing. Of course a well made RPG knows how to make sure the instructions are clear so this is still more of a problem with this game. I’d also mention that it can be quite dark but I think that’s more of an issue with our TV so I won’t really count it.

Neopets just gets a bit aimless after a while. It’s a shame because the actual core story is pretty good. This is definitely the most serious Neopets game I’ve played. One character is murdered by getting stabbed and the body count here is reasonable. Everyone is slowly getting taken out or mind controlled so nobody is really safe. It makes for a very ominous backdrop and you have to give the game credit for that. I also thought the graphics were pretty solid as well. The character models were on point and the different levels were all unique. I’d give the soundtrack less points though because there weren’t really any notable music themes here either. You’ll forget all about them pretty quickly.

There isn’t any replay value here either. Once you complete the game you aren’t able to go back and do much of anything. There is some mild travel available as well but most places are effectively gone and without a post game boss to fight why would you even bother getting more equipment and such? It just won’t help for much of anything as it is. I suppose it is a good way to give yourself a little more to do in the game but that’s about it really. This game is also at a pretty decent length so I wouldn’t say it really need a lot of replay value either way. It’ll definitely take you over 10 hours which is always my bar of when I say a game is reasonably long. When you factor in that you’ll probably get lost a few times then that will definitely add to the time as well.

Overall, Neopets: The Darkest Faerie had a great start but couldn’t sustain it. At the beginning this was an action platformer at its core with a solid plot as you tried to save the kingdom. After this the game slowly became more of a quest title where you had to do a lot of dungeons and this ended up feeling like a ton of filler. We really didn’t need that and the game would have been better off without it. The moral of the story is that you shouldn’t always make your game longer just so you can say it has a lot of content. Keeping this game streamlined and to the point would have been a really good idea. In that case the review would have been singing a much different tune.

Overall 6/10

6 Star Games, Game Reviews, Games, Reviews

Rugby 2004 Review


I’m not a big Rugby fan. I barely even know the sport to be honest. Still, this was one of the only games I could find for under 5 on Amazon so I figured it was time for the plunge. It does feel a bit like Football even if it isn’t the genuine article. It’s close enough for me and that’s what counts. I had to figure out the controls on the fly as the practice mode here doesn’t actually teach you any of the controls. I’m not even sure I see the point of the Practice Mode here. It definitely could have been quite a bit better.

The game has no real story mode or anything like that so you’ll probably just be jumping into the quick “Play now” mode. Once you’re in you pick your team and the match settings like how long the game is and where you want to play. For my first match I made it very cold and overcast but sadly you couldn’t just pick rain ow snow like in the good ole days. I feel like those two should always be an option. How much harder could it be to program those into the match right? I played 3 games in total and saw a lot of rapid improvement. In the first game I lost 59-0.

Granted, I was still learning the controls at this point. I was figuring out how to run, pass the ball, etc. Even by the end of all 3 games I could never figure out how to lateral the ball back to someone else. It definitely made things pretty tough. The only play I knew how to run was what was effectively a delayed hand off. I did enjoy how the player would already start running before he grabbed the ball to pick up momentum. That’s a play I’d like to run more of in the Football games. I may have gotten blown out, but the gameplay was solid so I still had a solid time throughout. I think that speaks to how solid EA Games was at this point.

Then I jumped into my second round which went over better. I lost 8-7 in this one. I was finally figuring out how to play some good defense and of course I could run now. My play wouldn’t work very often but it worked once and so I was at least able to get on the board this time. My defense couldn’t stop them when it counted but I kept it close. Then we had the final match although for this one I toggled the difficulty level lower a bit so I’d have a calm experience. I ended up winning 3-0. Yeah, that’s a pretty low score but it oculd have been worse. At least I had the higher score so in the end I was able to claim victory. It was a pretty solid way to end the game I’d say.

Even now I don’t really get the rules. I do think it has potential though. If I ever did manage to understand how the game works I’d probably be able to enjoy this one about as much as Football or Basketball. It’s got a lot of solid fundamentals to it and that’s all I need. The matches don’t take very long either. I was able to knock out 3 games in about an hour which is a pretty good amount of time I’d say. 20 minutes for what I’d say was a complete experience. The game just goes very quickly since the clock never really stops. It’s just always active. I don’t understand how the end of the timer works though. It’s sort of like Soccer where even once the game ends the timer just stays there flickering for a little while. There’s probably some logic there that I just don’t get.

As for the graphics, I’d definitely say that those look pretty good. They may not be top of the ring or anything like that but for the PS2 era they have aged rather well. The whole thing looks pretty good. You’re able to leap into action and I have to give the game credit for having so many arenas and teams here. That must have taken a lot of effort. Additionally the game has a ton of replay value of course. You can enjoy playing quick games or jump into a franchise. Either way that results in a lot of playing time which is always a good thing. Of course this all depends on you enjoying the game a lot. Naturally if you’re not a big fan then this will probably drag on.

Overall, Rugby 2004 is a solid game. It would likely be higher if I actually understood how this all works. It’s too bad that Rugby didn’t get more installments but I suppose it never really got all that big in the US. Football dominated over here and I don’t see that changing anytime soon. There aren’t a whole lot of other Rugby games that I haven’t played over here now so I’m one step closer to playing them all. Still, I don’t see myself getting another Rugby game for a long while so it could be a bit before I hit that milestone.

Overall 7/10

7 Star Games, Games, Live Action Movie Reviews, Reviews

Need For Speed Undercover Review


Looks like the Need for Speed marathon is finally at an end. I’ll play through the next one at some point but at least for right now this will be it. Undercover is definitely a very solid installment in the series though. Not only does it have a lot of content to go through but it also takes us back to the more plot driven direction of the earlier games. It could stand to have more of a focused story but even just having boss battles is a big improvement over the last few. It’s just hard to top that and I wonder what they’ll do for an encore.

The game starts with the main character being tasked with the assignment of going undercover in order to take down a bunch of renegade racers. Gangs are popping up everywhere and you have to stay undercover until you find the big boss. The tricky thing is that you start to sympathize with some of these racers who are just trying their best to live and survive in what is considered a pretty frightening world. Is there any way that the hero can let them off easy? He’ll have to also avoid attracting too much attention since some characters already think that he’s probably compromised. It sure is difficult to keep getting these guys arrested while the lead is somehow safe.

I feel like the villains should have known something was up the instant we busted an entire gang, leaving the main character as the only guy left. At this point we joined another gang and did the same thing but really? That’s super suspicious. The main character doesn’t get to appear all that much and even gets censored during the quick cutscenes with the cops so we don’t see him all that clearly. I suppose he seems like a nice enough guy but also a very gullible one who is easy to manipulate. His driving skills are second to none though and the villains learn that the hard way. The ending has a lot of things happening so you’ll need to pay attention to that.

Unfortunately the sound mixing wasn’t very good. The gameplay and music while in the race are much louder than the actual cutscenes. What this means is that you’ll be playing normally when suddenly a cutscene occurs and you need to raise the volume. If you don’t then what ends up happening is you won’t be able to hear what’s going on quite as well. I don’t really get how something like this would make it past the play testing since it seems like a quick fix. Beyond that, it has the usual EA soundtrack. There are a lot of songs here and they’re all pretty fast paced so I’d say that you’re bound to find at least a few that you’ll like. I’d be surprised if you didn’t. The ending song is definitely a pretty intense one and ends as if this was a theatrical movie. Pretty epic if you ask me.

Then you’ve got the graphics which are solid as always. EA has never disappointed in this area and I wouldn’t expect them to start now. The cars look excellent and so driving through the city is a lot of fun. It’s all or mostly all in the daytime though so surprisingly we’re still not getting a lot of night levels. I know those can be risky since it can be hard to get the night look while not getting too dark but I think they can pull it off. Regardless, the hub world is quite huge and the fact that you can drive around the whole thing and pick up missions is a blast if you ask me. The cutscenes also look really good like the big boss battle at the end where the car jumps off the road. It helps really get you into the swing of things.

The gameplay is easy enough to describe. It’s the same 3D racing that you’re used to and is as fun as always. Using your nitro to get away is nice or quickly spinning a 180 and zooming away as the other racers get confused is just as satisfying. You really can’t go wrong with the gameplay here. There are no bonus competitions like drifting or any of that this time. It’s all about racing and I wouldn’t have it any other way. This makes the most sense in context after all. You will get new cars as you go through the game and can upgrade them but the process has been very simplified compared to how it was in other titles. I think this game has pretty much nailed down the formula so they should really stick to this going forward. You still need to take a look at your car every now and again but not constantly. Aside from free roam you can also use the GPS to jump straight into a race. You can tell which events are story ones because the icon will be wrapped in a circle which looks very fancy.

If you complete a level very quickly you will have “dominated” it which allows you to permanently increase a stat. You don’t get to choose which one but they certainly add up. I recommend going for the dominate as much as possible because the stats and discounts add up very quickly. Without them I imagine that this would be considerably more difficult. The main game’s campaign took me a little over 10 hours so when you add up all the extra events that should probably take you to around 14-15 hours. Pretty good deal for the game if you ask me. You certainly won’t be wanting for content by the time you’re done with all of this. Undercover is really the complete package for a Need for Speed title.

Overall, I’ll definitely miss Undercover. It’s definitely the most complete game in the series I’ve played since Underground. If you like racing around the city and enjoy Free Roam then this is definitely the game for you. It’ll remind you of Driver with the added danger of having to run from the cops. The cop chases here can definitely be very intense. There’s not a whole lot you can do about the hellicopters and their vans really smash your car out of the way. The game runs well and the graphics are sharp. I only encountered one glitch where I seemingly won a level too quickly which was odd so it didn’t count. It seems like that’s not something you would typically need to worry about though so I wouldn’t sweat it. Could be a while, but we’ll see where the series goes from here.

Overall 7/10

Game Records

Icey Stats and Records

Stats time!

PS4 Trophies 10/34

Brutal Blade Level 2
Back Slash (Ground) Level 1
Cyclone (Air) Level Max
Skull Shaker Level 0
Cloudsplitter (Air) Level 0
Bounceback Level 1
Pummel Level 1
Skewer Level 1
Sweep Level 1
Uppercut Level 1
Deadly Disc Level 0
Shadow Dance Level 0
Overload Level 1
Shadow Slice Level 1
Vertical Cut Level 2
Vitality Level Max
Bubble Level 1
Perception Level 1
Regeneration Level 2

7 Star Games, Game Reviews, Games, Reviews

Phantasy Star Universe Review


It’s time to look at the very first Phantasy Star game I’ve had the pleasure of playing all the way through. The series always looked pretty fun and after playing through this one I can definitely confirm it. The story may not be quite up to par with the bigger RPGs as there are less characters to really get involved with but it could be because this game was trying to be more of an action game than an RPG. It’s a close one because of course you can have action games that are still considered RPGs like Kingdom Hearts and Final Fantasy. At what point does the action game make the jump? It’s an interesting discussion.

The main character here is Ethan Waber. He’s someone who strongly dislikes the Guardians after his father died in the line of duty. One day he and his sister are caught up in an attack by the SEED, mindless aliens who go around taking down planets. He ends up ironically being saved by a Guardian and decides that he had the wrong idea about them. We get a time skip and now he is ready to be a full time member. He will have to pass some tests to get officially acknowledged though. In the meantime the SEED have amped up their attacks and the government groups are split on how to handle this issue. The Endrun Collective wants to simply eradicate the SEED and the planets they have invaded. Effectively destroy everything. The Allied Army wants to destroy the SEED and the areas they inhabit so a slightly less extreme version of the Collective. Finally, the Guardians want to purify the SEED so that we can save everything. With none of the groups agreeing on procedure the stakes continue to ramp up.

Ethan is a solid lead here. He’s definitely quite confident and is ready to pick a fight with anybody. I always appreciate a lead who isn’t afraid to get in there and do what needs to be done. He may mellow out a bit as a Guardian but at the end of the day he still makes all of the right moves which is good. At the end many of the characters start to be okay with allowing for some possible casualties except for Ethan who stands strong. He refuses to lose a single person and that’s really what it means to be a hero. A lot of people can sacrifice the few to save the many but saving everyone is what you should really be doing.

The story is solid even if it’s slightly underwhelming at times. The game lasts for over 20 hours which is a long time to get used to the cast. Despite this, I wouldn’t say that the cast ever really grows on you outside of Ethan and Karen. Everyone else can range from uninspired to a bit annoying. I still don’t get what the game was going for with the plot about Ethan’s sister. It ultimately didn’t amount to anything and just sort of got dropped. The game doesn’t think about this plot so much that you can’t forget how her wallet got stolen by the rogues and they never get it back. This is especially important because Ethan is paling around with them by the end of the game and they presumably still have her stuff. I would have liked a scene where he finally got it back. I lost hope of this happening after the first few chapters but the whole thing was rather odd.

You’re also kind of waiting for the SEED to either reveal that they have a leader or for the Collective to explain their plan a bit more. As it stands, I still don’t fully know what they were going for here. I suppose they just wanted to blow up the planet or something. Their leader definitely knows how to come back to life over and over again which is admirable. At the same time, coming back to life with no real plan isn’t a very smart thing to do. Ethan even takes him out in a cutscene instead of a boss battle which I found to be a bit humorous even if that may not have actually been intended.

The gameplay is solid though. This is a 3D action title where you can choose from a few different weapons. I went with the single bladed sword for my main weapon and a short saber/gun for the back-up. I highly recommend having the gun at least as the back-up. It has to worry about ammo while swords don’t but deals a good amount of damage. I maxed out my gravity bullet early on and it was very helpful. The game is like a beat em up to an extent as you have to beat all of the enemies in an area before you can proceed. Rinse and repeat until you get to the end of the area and trigger a cutscene. It’s fairly formulaic on that point.

Universe has a ton of options on how to fight. Your weapons are determined by your class and you can change your class at headquarters. You don’t unlock the ability to change for a while though so by the time I did I was already pretty comfortable with my current standing. It’s never too late to change though and I recommend training a lot for the final battle. The game makes it rather difficult to train at times. If you die in the middle of a dungeon watch out. I was able to barely squeak through at times but otherwise I would really be in trouble. There’s no way out of some dungeons and you can’t grind and then save. The save point gets shut down once you leave so if you find yourself in such a pickle the only thing to do is grind a ton and then hopefully you’re strong enough to beat the boss or you’ll lose that data each time. I think the game should have allowed for you to forfeit story missions so you could go train if needed. It didn’t quite happen to me but I can definitely tell you that I would be pretty nervous at times.

The graphics are pretty sharp. It’s got that fun PS2 feel about it. It’s a retro style that has aged really well. It has the proper amount of colors and styles throughout the game and makes for a visually unforgettable environment. The soundtrack is also fun enough even if it’s pretty limited. I’ll give the game extra props for actually having an opening like an anime, an ending for every chapter, and then a general opening. That’s quite a lot of cinematics and we get more during the levels. This title clearly had a pretty considerable budget. Mix that in with the vast amount of replay value here and you’ve got a game that will last quite a while. It’s a solid sci-fi game for sure and there’s a lot to like here.

Overall, I may not have been super impressed with the story but it’s still not bad. After 20 hours you tend to get used to what’s going on and will be more invested than you could be in a short game. I think other Phantasy Star games will likely surpass this one but it still doesn’t quite take away from this one either. It’s been sitting on my backlog for an incredibly long amount of time so it feels really good to complete it at long last. If you’ve got a PS2 then I’d definitely recommend playing this one. There aren’t a whole lot of RPGs that take place in space so it’s a pretty unique environment. There’s also so much to do here that you are unlikely to get bored. I personally recommend doing a good amount of training before the final few chapters though.

Overall 7/10

7 Star Games, Game Reviews, Games, Reviews

Streets of Rage 4 Review


It’s time to look at the new Streets of Rage title! The original games came out a bit before my time so I never got to experience them in their time. Well, now I’m in with the party this time and it’s definitely a fun beat em up. You’ve got to take back the streets from the gangs that have taken the city over. Everyone is against the 4 lone heroes so they definitely can’t let their guard down.

This time Mr and Ms Y have taken over the city. It seems like last time Mr X was the villain based on the dialogue. This pair of villains work pretty well in the story. They have intimidating designs and since they did take over the city that means that even the cops are on their side. It makes for a pretty intense dynamic here because the heroes really have no backup. They seem to usually be vigilantes anyway though so I don’t think they take it all that hard here.

You can play as any of the original 4 characters and I believe you can unlock a few more later in. There are 12 levels and each one is around 10-12 minutes so the main campaign should last you around 2-3 hours depending on how well you do. The levels are reasonably difficult so don’t expect to just be blasting through them. Even I died once or twice in some of the big battles. The bosses really go in and it can be difficult to deal with the minions if you let them overwhelm you. A common theme in the game is to make sure and divide your enemies so you can conquer them a lot easier. If you let them group up then your chances of victory will continue to grow slimmer and slimmer.

I found that the most difficult enemies to deal with were the ones that would jump kick you. You really have to plan your gameplay around them or you will take heavy damage. The damage really adds up and you want to have a good amount for the boss at the end of each level. One thing I would say is to make sure and break anything that seems suspicious. A lot of objects are hiding health items or money. Even if you have full health make sure you use the health items since they increase your score, same with the money. When your score is high enough you will be able to get another life. My score was never high enough to get 2 lives in one even but apparently it seems that this is possible.

The gameplay is that of a 2D beat em up. You have your standard attacks and can move up and down to be in a different lane than your opponent. Always move around because it makes it a lot more difficult for the enemies to really do anything against you. Additionally, I would recommend using the power moves sparingly. Each power move drains your health. You can earn that health back if you land some hits on other minions but if they hit you just once it will crush your combo and you will lose the health for good. It still comes in handy for the bosses though. I wouldn’t have been able to deal enough damage in time without it.

Memorizing the patterns of the bosses can be tricky. I beat quite a few levels with just about no health left. I beat the final one with literally no health showing on the bar so that was really close. I was pretty proud of that win though because I was able to perfectly memorize the boss movements. I have 0 health for most of the fight but once I took out one of the opponents I was able to deal with the other one well enough. You’ll be at the edge of your seat for most of these battles.

The graphics definitely look real nice. I like the hand drawn style they use for the illustrations. I wouldn’t say that the cutscenes themselves are all that animated though as it’s more like a comic book. The soundtrack is also pretty fun. It’s got that retro arcade feel to it which works well for the retro aesthetic the game is going for. It’s all like a blast to the past so you should have some nostalgia here especially if you played the first ones.

There’s also a decent amount of replay value here. For starters you can beat the game with all of the characters. Obtaining all of the trophies will probably take some time as well. This still won’t end up being one of the longest games out there but there is definitely enough content to keep you busy once you’re out there. If you have someone to play with that will also boost the playing value as you can have fun one upping each other and trying out the different characters.

Overall, Streets of Rage 4 is definitely a game worth checking out. It’s a bit on the short side so you should check the price before going through, but the gameplay mechanics and story are on point. You will definitely have a good time here and I’m up for some more Street of Rage installments. There’s still a lot you can do with the city since there is no end to the amount of gangs that want to terrorize the city after all. There will always be a need for these vigilantes.

Overall 7/10

6 Star Games, Game Reviews, Games, Reviews

Dynasty Warriors Strikeforce Review


It’s time to look at a Dynasty Warriors spinoff. The concept behind this is pretty interesting. What if you took the usual Dynasty Warriors setting and then added a bunch of supernatural elements to it. I’m talking full dragons, super forms flight, energy blasts, etc. It’s definitely going in a different direction here. You’ve also got a few different crossover missions you can tackle and even a whole new section after the credits. Unfortunately a game is only as good as its gameplay and that’s where this one faltered. It was ultimately unable to live up to its true potential.

The story follows the same plot as the rest of the Dynasty Warrior games. You are tasked with uniting the kingdom under your rule using whatever tactics you need too in order to do this. I went with the classic Team Wu of course since those guys are always pretty neat. From there you’re off to the races. The game has 5 main chapters which each tend to have around 7-10 levels in them. After the credits you unlock a 6th chapter which which I would assume probably has another 5-7 levels in it but hard to say. Looks like you need to beat at least some of the request levels before you can tackle the story one. Not sure I’m a fan of that concept but it applies to the other chapters as well so the game is consistent.

As mentioned, my main gripe here is with the gameplay. Gone are the classic beat em up controls where you would go around and take down whole armies. This one plays out more like a mobile title as you have to take down enemies in small locations. Once you beat all of the enemies in one square then you can go into another room. Mind you, you don’t have to always beat everyone in the room. It depends on the mission and sometimes you can bypass rooms all together. I’m not sure if this would be a different genre or still just called your usual beat em up. There’s a lot more platforming in this game to be sure though as you have to jump around a lot and dodge the water. No swimming in this game.

The enemies are all pretty difficult including the minions. They’ll readily interrupt any kind of combo you try to use. The minions in level 1 have a higher A.I. than the minions in the final levels of the main games. So that’s pretty impressive but when you couple it with how unrefined the gameplay is then what you get is a scenario where you’re never actually able to cut loose. Everything you try to do is interrupted by the opponent without missing a beat. It makes the combat not very satisfying at all. You don’t even have a parry system or anything like that to stop them. You just have to eat the damage or waste a super. Unlike the main games the minions will never drop items either so restoring health just isn’t done unless you can find the rare vases scattered around.

In the end I had to resort to some cheese tactics. I bought the best bow money could buy and loaded it up with poison orbs. Poison deals a percentage of the opponent’s health which is incredibly helpful for bosses since it effectively bypasses health. It’s also good for staying afar since going up close is just asking to be completely wrecked. I was able to buy a bow with 268 attack power at the end and that was able to get me through the end. I did need to stock up on 30 potions and 10 Max Ether type items in order to do it though. You’ll be going to the shop quite a lot to make it through.

Strikeforce has a full hub world which is different from the others as well. You are able to manage a bunch of shops in the city and you level them up after waiting a while. Time passes in the game whenever you finish a level so the quickest way to get time to go by is to start a level and immediately surrender. Rinse and repeat as you watch the levels go up. Once a level is maxed out you have to use some items to upgrade the store further. Try to have the stores to at least level 3 so you can get some good items to buy. For the weapon shop, the higher level you can get it the better. I think you can’t get the 268 bow until it’s at level 4 so keep that in mind. There’s a lot to watch out for.

If you opt to fight with a sword instead of cheesing through with an arrow then just know that you’re going to need a lot of level ups. Earning levels isn’t the easiest thing in the world but by the end of the game I was nearly at level 50 which is the max so I guess it wasn’t so bad. The first level is the easiest one to grind. Just make sure you defeat 1000 enemies there and then clear the level. If you do it on hard mode then you’ll get 1000 EXP each time you do it. Not a bad deal right? Still, I can’t really picture beating some of these guys using a sword. In particular the various dragons and monsters you fight seem like they’d be a nightmare or the levels where you have 4 bosses running at you at once. Divide and conquer is always your absolute best strategy as long as you have some items with you.

The graphics are pretty good although they’re definitely a cut under the main games. It also feels a bit lazy at times because they actually reuse animations from the older Dynasty Warrior game for the cutscenes. They actually play the same cutscene after each chapter except for the final one where we get a new one but no voice acting from the characters. For that you have to wait until the after credits scene which is admittedly pretty hype. Now that’s a good way to really get the blood pumping I’d say. The soundtrack is pretty good. Maybe not too memorable but it gets the job done.

In terms of content this game will last you a while. The story mode took me around 10 hours and I didn’t do the extra chapter at the end. Trying to beat that game should add quite a bit more time into the playthrough and same for maxing out all of the shops. Achieving 100% completion status in this game definitely would not be very easy. Still, that means it’ll be around for a while at least and the going rate is pretty low. I’m confident they would be able to improve upon this one quite a lot if we ever got a sequel.

Overall, Dynasty Warriors Strikeforce is definitely one of the weaker ones in the series. It really takes out a lot of the positive elements from the series. It’s a spinoff though so I suppose that’s the best place to test out these new gimmicks. They didn’t work out but this was the right way to do it as opposed to risking it on a main installment. If you want to see a very different kind of Warriors game then it may be worth a shot. The gameplay just isn’t all that fun to me which is unfortunate as a beat em up but it can be satisfying to finally get the feel of the bow and start launching some counter offensives of your own. I also like the whole superhero aspect they went for here with all the powers being thrown around.

Overall 6/10