Children of Mana Review


Time for another installment in the Mana series. The Children of Mana has a title that really makes sense by the final boss which was a really unique opponent to go up against. I’d call this a dungeon crawler RPG. You don’t have any partners to help you out this time around so it’s like you’re some kind of solo leveling warrior on your way to stop all of the villains and prove your power. It’s a title that definitely ends up being really solid the whole time and you’ll have a good experience here.

The story follows a kid named Ferrik who one day gets roped into a massive adventure when monsters start appearing everywhere. Tess, one of those who prays to the Mana lets Ferrik know that he has to stop these monsters and use the Mana Sword for justice but the Mana Lord doesn’t want this to happen. He aims to create a lot of chaos and endless battles among those in the world before destroying it all. He is effectively using the mana to wipe out everything and believes it is the will of mana. Ferrik has to stop this lunatic and quickly but it won’t be easy. This guy basically is pure power after all.

The structure of the game is fairly straight forward. Each world has you enter a dungeon and go through a bunch of floors until you beat the boss at the end. At first the worlds are around 4 floors long, then 8, and then the final one was around 15-16. You can save every 4 floors which is really handy. One minor annoyance is if you lose you have to shut the console off and on again to load your save because otherwise it takes you back to home base. SO keep that in mind and try not to lose too often. On the other hand the big plus about this setup is that when you die you keep your EXP and weapons that you obtained. In that way it’s like a rogue game in that each playthrough will make you stronger. You get exp really quickly here so the level ups just keep coming in.

Each floor will have you try to find a gem in order to get to the next floor. Once you find that then you have to find the portal and each level will always give you a hint as to where that is. It can be trapped inside a crystal or perhaps generated by beating all of the enemies in the floor. The messages are very clear so you should never be confused on what to do next. It will just end up coming naturally to you. This is very much a game where you will get more and more comfortable with the controls as you play through the game. The important thing is to make sure you are good at attacking and then running off. Don’t bother finishing the combo unless it is a one on one fight or you may leave yourself open to a counter.

You equip gems to balance out your character so I made mine a glass cannon. The plus of that is that every enemy goes down quickly including the final bosses but the downside of that is that each hit really knocks you for a loop. A few hits and you will not be surviving. I still thought this was worth it because while I might die more I will also be obtaining exp a lot quicker so it adds up. Wouldn’t you say hat this is the right move when you take all of that into consideration? You can switch your setup at any time too so there’s no rush there. The game is very plentiful with the resources.

The gameplay style is that of an overhead real time battle system by the way. You start with a sword but gradually get 3 other weapons in the bow, hammer, and chain. Each one is handy so you will be using them a lot. Mainly I would focus on the hammer for environmental damage like destroying the big crystals and activating traps. The bow is great when you need to pick off enemies from a distance. It will take longer than using the sword but it is always a whole lot safer and I found myself relying on this more in the final worlds. The chain is good for if you are getting overwhelmed by enemies and need to create some distance. It hits in a full circle so you can hit a lot of enemies at once.

Grow used to each weapon and you will really be set. You also have magic but I never really used it the whole game since it just seemed really weak. My advice is to equip the light based one since as a passive ability it will heal you from time to time. At the end of the day that’s all I really need. Just give me that and I can take care of the rest with my weapons. There is really a lot of depth to the gameplay though so playing around with the equipment and weapons is really fun. I recommend just messing around with all of them and finding the setup that works for you.

The graphics here are pretty good. The game gets major credit from me for having some cutscenes that were fully animated. I know that’s not easy based on how few games for portable would actually do it. So that’s a really good amount of extra effort that’s just really nice to see. Major kudos on that! The soundtrack is also pretty good. I enjoyed the boss theme here and the game had that classic RPG feel to it. The music is very authentic and so you should be satisfied here. In terms of replay value, well the game is decently long. I want to say it took me around 15 hours or so. There isn’t really much replay value beyond that that I could see but the game hinted that there may be a post game hidden somewhere so that’s something to keep an eye out for. You should be able to get this for a decent price right around now too so this is definitely worth it.

Overall, Children of Mana is a pretty good game. The dungeon elements are fun and it’s not something that is done very often in the RPGs so I think it worked well as a change of pace. I don’t think the story itself was quite as engaging as some of the other Mana games and mainly I think that is because I do miss the banter with all of the characters. Since you’re just playing as the main guy with nobody around for about 90% of the game, there isn’t a whole lot of time for witty dialogue and all of that. If anything there isn’t a lot of talking for a very large portion of the game. As a result the story just didn’t have as much time to really grow and adapt. Still the gameplay will always be the most important factor and the game delivers on that so I would definitely recommend checking it out.

Overall 7/10

Trials of Mana Review


The Mana series has always been a lot of fun. It may not have gotten quite as popular as Final Fantasy or Dragon Quest but it can certainly hold its own with them. Each title has been really solid so far and this one gives us multiple main characters so there are different ways to experience the story. It gives the adventure a lot more replay value even if it does mean that the platinum trophy will be a lot more difficult to obtain. It’s still worth it in the end.

I decided to play as Duran and so during the game I set up a party of 3 characters and I suppose you would get the other 3 if you go through a different route. Duran was an ordinary soldier of his kingdom until a fire mage broke in one day and slaughtered everyone. Duran now has to avenge his people by gaining great power. A fairy ends up entering into a binding contract with him so Duran must also save the world but fortunately that will put him in the crosshairs of the mage. Does he really have enough power to defeat such a foe though or will he need some help?

The gameplay style is that of a real time 3D adventure. You use your sword or staff to whack away at the opponents and can roll to dodge attacks. You also have items and super moves at the ready to keep things balanced as well. Your characters move a bit on the slow side so you have to be careful about using the rolls though. It’s meant to be a high risk high reward move so it will get you out of the line of fire but has a lot of stun. Make sure you time your rolls well to really maximize how well you fight. I liked how the game really encourages you to dodge because otherwise the enemies deal incredible amounts of damage.

The only catch here is that the AI for your partners makes Donald and Goofy look smart in comparison. Expect them to get hit by literally every attack that the boss throws your way. They rarely ever remember to use their super attacks at the right time even if you turn them to the most aggressive settings possible. You will have to do a lot on your own here so keep switching between characters but the rough part is they’ll bump your character off after you’ve switched. I died two times because of that which was rough. The game can be difficult but the exp system is well crafted so you can always just go back to training and then you’ll be okay.

It’s a very solid PG with no real gameplay issues there. The platforming is done well too and running away from enemies is seamless. There are a lot of collectibles which will take time to obtain but it’s not overdone either so you feel like you could actually get them all. One day it may be fun to go back and platinum this title because it seems like it would be a pleasant walkthrough. I’d also get a chance to experience the game’s bonus story and see what that’s all about.

The graphics here are really solid. It’s all very colorful although I would have liked some fights within the cutscenes. Those can be harder to set up but the payoff is always great. You want to see how strong the characters really are without gameplay mechanics and this would be the best way to find that out. Meanwhile for the soundtrack, it’s good although I wouldn’t say it’s super memorable. It gets points for having a lot of themes though. Quite a few of the bosses had unique themes instead of the game just having one stock boss theme for everybody. I always thought that was a good idea.

The game’s length is pretty good. Apparently it’s usually around 20 hours although I knocked it out a good deal sooner. The length will probably depend on how much you level grind while going through the game. It makes things easier and you won’t die against bosses as much. You can speed it up further by skipping character intros but I liked seeing the origin of everyone I came across. Personally it helped make this feel like more of a cinematic adventure and you also identify with the characters this way. It’s like a crossover effect with each character doing their own thing until you meet.

Now there is one thing I would have to criticize here and it’s the loading times. The game has a loading screen pop up constantly. It shows up for every area you walk across and even between cutscenes. The loading times are fairly extensive so if you went the wrong way by mistake get ready to have two of those in a row. It’s absolutely not game breaking or anything, but it can be annoying since it’s very noticeable. I haven’t played a game with this many long loading screens in quite a while.

Of course when your biggest issue in a game is the loading screens then you know that you’re playing a great game. Duran makes for a fun main character. He’s your classic hero trying to avenge his village and save the world. Then you have Angela who is a fun mage. She isn’t very good with magic initially so she is working on getting better at it as the game goes on. There are other characters who get big and small roles depending on which story you’re playing. There are also a number of villains and different factions here. some don’t do a lot so I’m betting they’re in other stories as well. It really makes this feel like you’re watching part of a bigger adventure through one character’s eyes and so the game succeeded in what it was trying to do there. You won’t be forgetting the game anytime soon after you complete it.

Overall, Trials of Mana is definitely a great game. You’ll have fun with it as you have a quality story and good characters. The gameplay is on point which is always the important thing and there are a number of quality of life features the title has that can’t be understated. For example, it’s got a map feature that actually works. The game always clearly marks on the map where to go next so it’s impossible to get lost. I always appreciate that and every location is also noted on the map for when you want to do some free travel. The levels even tell you how many treasure chests are remaining in the area so you don’t have to guess. These are all features that are great to have here and you earn bonuses for finding collectibles that enhance the experience even more. This is definitely the way to go when making an RPG as comfortable as possible.

Overall 8/10

Armed Emeth Review


I wrapped up the next Kemco game just in time with the big Christmas batch coming up. This one has a lot of the fun parts of the Kemco formula but it also dropped some of the fun quality of life features that had always made these games stand apart. As a result I would not call this the strongest title in the lineup but you’ll still have a good time with this one. You’ll also feel the RPG horror of maxing all of your characters to level 99 but still being unable to defeat some of the bosses. Whenever that happens you know things are getting tricky.

You play as a guy who is a golem bounty hunter. Basically it’s like being a normal bounty hunter but he also goes after golems and will use them in order to fight. Think of them as old time mech suits that you can use to dish out a whole lot of damage. Well one day he comes across a Golem/Human hybrid who says that the hero’s mother has been kidnapped by an evil organization. The two weren’t particularly close but the hero still can’t let this stand. He will have to trust this golem for now and head out. Along the way he will meet a bunch of allies who are here to help him out for when the going gets tough.

The game does utilize the golems into the gameplay which I thought was a good idea. It helps make the story hit a bit more since you actually see what it’s like to be fighting in a mech. As you can probably guess the mechs help you deal a whole lot more damage than when you are out of it. One thing that I liked is when you r mech is destroyed you can keep fighting as a human rather than instantly dying as well. It is almost like having a second health bar. The golems also have their own equipment and everything so you want to train for them in addition to your actual character. They don’t have level ups though so you don’t need to worry about that.

As I mentioned, getting to Level 99 is not enough for you to win every fight. It helps a lot but the best equipment on the block is something that you will need in order to get further. Additionally it helps to buy items from the store that increase your stats. It takes a while to earn the shop currency though so make each purchase count. I recommend buying the double EXP items as soon as you can though, you can worry about the rest once you’re actually level 99 and not before. You have your basic attacks, supers, and combo moves here as well. It’s a classic turn based combat strategy and you should pick it up before long.

The game is reasonably long although there is a bit less replay value than usual. I ended up platinuming the game right after beating it which is certainly rare. There were still a few more guild missions to complete that weren’t needed for the platinum though so that’s always something that you could do for the championship. Just saying, it is definitely an effective way to go about it! Not like you need that though, the main game is still long enough where you’ll feel the value was worth the price.

One thing that’s missing here is unfortunately the characters don’t have illustrations for the cutscenes. Usually you see a character portrait which is nice because it stands out and you get to see how the characters are meant to look outside of the sprite. This one just goes back to normal text so there are no cinematic cutscenes like that. I feel like they’re a benefit so I would have liked to have kept that. In some ways this one just feels a bit older than some of the others. The map is unlabeled so sometimes it can be extremely difficult to know where you are going. I got lost on several occasions which was unfortunate.

A map is really important in any big adventure game like this so I was hoping it could have been better. Ah well, most of the other quality of life features were here like the auto battle and speeding up effects. So it’s not like it lost all the charm or anything like that, it could have gone a bit higher but I can’t really say much in the end. The gameplay itself is still a lot of fun after all.

The graphics are good even f they’re missing illustrations and of course the soundtrack is great as always. These Kemco games always have incredible soundtracks so I was not surprised that this one was also really good. There are a ton of great fast paced themes all throughout the game. So you’ll never find a slow moment here. The game’s story always feels like something is happening so you’ll be engaged all the way through.

Overall, I may have had some issues with the game like removing the illustrations and having a map with no locations marked on it but it still had all of the core fundamentals that I would expect from a Kemco game. I appreciated the smooth gameplay here and the series in general is always just very enjoyable to read. I’d recommend picking this one up if you’ve liked the other games by them. These are almost like light novels where the titles may be shorter than a normal RPG but they still pack a punch regardless.

Overall 7/10

Star Ocean: The Divine Force Review


Right here, right now, it’s time to talk about Star Ocean! I can’t say I’m super familiar with the series compared to other RPG titles like Final Fantasy but I like the genre and I like sci-fi so you can’t go wrong. I figured I’d get this one day 1 because it looked like fun and it makes for a really fun game. It took around 30 hours to clear this one so you’ve got a sizable amount of story and cutscenes to get through. I consider this to be an absolute win and I look forward to playing more games in the series.

The game starts off with captain Raymond piloting his ship when they are attacked by the federation. His crew all manage to escape but they are scattered on a nearby planet which isn’t very developed. There are no high tech weapons or equipment on the planet and of course its medicine isn’t great either. Raymond knows he has to find his friends very quickly or it could get rough. He meets up with Laeticia, a mysterious girl who talks in a very formal manner and her bodyguard Albaird. They have a mission of their own and volunteer to help Raymond find his friends if he helps them out with some things as well. Time is of the essence so he agrees…hopefully these two are on the up and up!

As with any RPG you can bet that the plot changes a whole lot and gets expanded on as you play more and more. The story is very detailed and there are a whole lot of cutscenes talking about the rules of the federation and why it isn’t so easy to just hop in and save everyone with high tech teleporters. Raymond is aligned with a planet that opted not to join the Federation and so there is a lot of bad blood there. Meanwhile the federation really wants everyone to join to a rather unhealthy degree and they seem really shady. That’s not even accounting for all of the drama on the planet itself with the King and his subjects being on different pages as well.

At times this can make for a bit of a slow beginning as a result of that but the story really does pick up the more you go through the game. Once the various alien species show up then you get a lot of extra developments. You also have a lot of super forms and then a whole plot involving A.I. and how alive they truly are. It’s all pretty good stuff so you’ll have a good time. Ultimately it may not surpass some of the bigger RPG titles in a pure story sense but it’s well balanced in all areas.

As for the gameplay, it’s a 3D hack and slash. You have your basic attack, strong attack, and quick attack. Unlike most games where these are locked in, you can completely customize which button you want to use for which attack. You have around 15-20 by the end so you can just stick to using the attacks you want or mix and match. You can also assign full combos to each button to make things a bit easier. Personally I mainly just stuck to one attack. Once I got the flurry move I wanted I never ended up using another physical attack. It was just way too good and by the stats it was the strongest move so why switch it anyway right?

Aside from the main fighting moves you also have a final smash type attack that charges as you fight. It can be really handy in taking down the last bits of an opponent’s health bar. Then you have your DUMA which is basically a little robot that lets you hover in the air, create barriers, and do charge attacks. This guy is worth spamming on all minions because you can quickly get behind them for sneak attacks that deal extra damage. Additionally you can change directions in mid air while attacking which is handy as well. It won’t always work on bosses but it’s good to keep in mind.

Meanwhile the graphics are definitely really solid. The art style may take a little getting used to. I’ve heard some refer to the characters as looking like dolls and after that you can’t help but notice it. Still the visuals are on point and this still feels like a new gen title. A good amount of effort was put into it. Meanwhile the opening theme for the game is really solid. It’s a fun rock theme that feels like something out of the 90s. It was definitely real nostalgic to hear that although in the game I would have liked to have seen some more memorable boss fights. Surprisingly within the actual game you won’t have too many distinct tracks. They sort of just blend together for the most part.

In terms of content you’ve got a lot here. The main game is 29 hours as I noted but then you’ve also got a fairly extensive amount of replay value. There are numerous endings to obtain in the game and then aside from that you can try to get the Platinum trophy which will definitely take a while. I’d be surprised if you could beat it in any less time than 50 hours. This is a full adventure and even that may be understating it. So you’ll definitely be getting a good amount of content for your dollar and it’s worth the full price.

As far as the characters go, Raymond makes for a pretty good main character. He’s not afraid to talk tough to the Federation and tells it like it is. He doesn’t make promises without learning the details first and he is always thinking. It’s clear why he is the captain of a full crew because he is a very smart main character. He can be impulsive but balances the two attributes really well.

Then you have Elena who is a solid main heroine. As an android she tends to look at things logically but unlike most she is still able to keep her common sense and can understand humans well enough to act like one. Sometimes you’ll even end up forgetting that she is an android. She’s probably one of the most well rounded characters in the game and you can always count on her in a pinch. Without her the characters would have not made it quite so far.

Laeticia is the other main heroine here and she goes through a good character arc as she learns how to really be a great ruler. Raymond helps her become more flexible and she’s good in a fight. I definitely enjoyed her character and even her bodyguard Albaird looked decently good in the game. By the end he also loosened up a lot and was ready to stand with the other heroes.

Nina is a bit younger so she doesn’t get to fight on the front lines as much but she does well as a medic. While she is technically around for the whole game, her role feels a bit smaller though. Midas is someone who very reluctantly starts to help but that’s mainly thanks to Malkya. The two have a solid connection as she is basically immortal and he is super interested in science so it works out well. Then we have Marielle who is given a really tough time by Raymond at first due to her ties to the Federation. She does well in not making the same mistakes that most of them did though and gradually earns his trust.

Finally there is DUMA who is a fun robot type character even if he can take a little long to get on the ball about what’s going on here. Since he looks at everything logically, it can throw him for a loop when people don’t follow any kind of logic. So we’ve got a strong hero group here but the villains are more on the forgettable side. You’ve got corrupt kings and leaders but some of them are almost interchangeable. I liked the two alien villains a lot more and ultimately they were just minions. The final boss has a cool design though so I’ll give him that. At least you know that the battles will be visually entertaining the whole time.

Overall, Star Ocean: The Divine Force is a great game. It’s got a very detailed plot and the gameplay is on point. There’s actually a lot to dive into there so you’ll want to really absorb the tutorials. If I’m drilling down a bit more the one thing they messed up on is the equipment screen. When trying on an equipment it shows you all the characters and who it would work on but no indication of which character you are viewing currently which is a little annoying. Super minor since you can back out of the menu to check that but it’s the kind of thing that a quality of life update would certainly fix. It’s got every element that you need in order to have a great time and I hope to see the series continue with more games in the future. Perhaps we can get some more space exploration in the next title but either way this worked out well. If you’re on the fence about the game then I would definitely recommend making the tough call and buying it now. You won’t regret making the purchase.

Overall 8/10

Pokemon Scarlet Review


It’s time for the next big Pokemon event game! It’s always fun to have the Gym Leaders and Elite 4 running around. It’s been a little while since we really got to have that whole setup here as Arceus was a bit different from the usual path. All in all I would say this was definitely a big success. The plot may be the weakest one among all of the main-line Pokemon games but the gameplay is nostalgic and you should have a really good time here.

The game starts you off as a new student who will be attending a fun Pokemon school. There are 3 paths for you to embark on, the Gym Leader course, the Titans course, and stopping the Starfall group. Only after you have completed all 3 routes will you be able to unlock the final story and complete the game. Initially I thought it was going to be more like you complete one path and beat the game, then optionally play the others but in the end they’re all interconnected. The levels also match up that way and each path has their perks so I recommend just always going for the one closest to you.

The game has a map which is handy since the world is so big but it also does have its limitations. You can’t tell what level a raid is until you walk over there. It’s also hard to tell which gym/encounter is next on the list but I was okay with that one because it does help to emulate how a trainer might tackle things out of order. I found this to be the most difficult Pokemon game by far as I actually lost some battles and had to go back and train. It turned out that I was playing the Gym Leaders in reverse order by mistake. No wonder one of them had Level 50s early on. I must have taken a wrong turn on one of the routes but either way it was cool.

It did mean that the second half of the game mostly turned into a cakewalk though as I fought a guy with level 15s near the very end of the game. It did explain why my rival Nemona was so much weaker than the gym leaders at first since I guess the programming has a set level for her Pokemon based on how many badges I’ve obtained as opposed to which ones. Once you unlock sprinting and gliding you have a lot more fun traversing the world. It may be hard to adjust to the lower speed after playing Sonic Frontiers for so long but you get the hang of it. It was an ambitious map and I would say the game did a good job of it.

The gameplay feels like classic Pokemon once you actually get into the battles. For the first time in a while I also got to fight blind to an extent as I don’t know almost any of the new Pokemon and their types. It was fun getting that sense of mystery as I struggled to find the right attacks to use. This especially became big during the Elite 4 battles which are handled perfectly. You feel the majesty and mystery surrounding each fighter and the new musical theme that is introduced there works really well. Definitely no issues on the gameplay here.

The game succeeds because it’s just a lot of fun. At the end of the day who doesn’t like just getting out there and fighting in Pokemon battles right? What does hurt the game when comparing it to other big ones like Ruby and Fire Red is the story though. As I mentioned earlier, it’s just not that good. Most of it feels rather aimless and low stakes even for Pokemon. You fight a Titan and get a little cutscene, then this is repeated over and over for each fight. Likewise the Starfall events all have you beat someone and then see their tragic story. For the first time that I can think of, there is no evil group here. (Pokemon Shield may not have had an evil group either although I’m not 100%. If that is the case maybe they’re being phased out) So you’re never in any actual danger there.

The gym leaders are fun even if it’ll take me a while to learn their names. Larry is definitely the highlight there and it’s extremely impressive that he actually performs double duty as a gym leader and an elite four member. That has to be a huge time commitment and he makes it look easy. The game does start to turn up in the climax though so at least the final story event is pretty hype. I enjoyed the last battles but it felt like a preview of what the whole game could have been like. I’m not asking for anything crazy but even having an antagonist like Team Rocket running around would be fun. Give me some kind of trial to surpass as I prove that I’m the true Pokemon master.

A highlight from the characters perspective is Nemona though. She’s your rival here and while she is on the nicer side, she really likes battling. She constantly talks about challenging you and is very enthusiastic. Nemona is a supportive character who just wants to help the lead do his best and the fact that she beat the Elite 4 and the old champion so easily is impressive. Not only was she holding back but she was fairly young when she conquered them based on the dialogue. Yes, this looks really bad on the original champion who may be the least impressive one in the franchise but Nemona makes up for it by being the most memorable rival in a very long time. I am inclined to say that she beats every rival after Ruby in the game series.

As for the graphics, you’ve certainly seen the memes all around. There are a lot of visual glitches running around here like things popping in and out, character models being off point, and some severe lag. It’s clear that graphics weren’t a big point of emphasis here but ultimately it still looks good. In the context of this being a AAA Switch title then it’s well below expectations as it looks more like a Wii game but ultimately you can always tell where you’re at and the colors are fun. I didn’t really have a problem with it and you likely won’t run into any real glitches that affect gameplay so you’re good on this end.

The soundtrack is definitely on the weaker side though. Most of the new tracks don’t really land all that effectively. I liked the Elite 4 theme and the final boss theme but the rest weren’t so great. Still decent though and I don’t mind listening to them but they are a step below what you would expect. I think the issue is that most of the themes try remixing older tunes or taking elements from them instead of trying something completely new and that was a mistake. You always have to try and innovate as much as possible.

The campaign took me around 20 hours to complete so that’s a pretty reasonable amount of time. Between the 3 paths and then the last one it felt like there was a lot of content to play through. The game also has a post game that you can work on completing as well which involves a lot of battles. The game isn’t afraid to get a little difficult so you could look forward to some fun challenges there. In the end it did a great job of not being a cakewalk and so you do have to actually put some effort into the game if you want to complete it.

Overall, Pokemon Scarlet is a great game. At the end of the day it gives you all of the classic Pokemon staples that you would hope to see here. There’s a whole lot to enjoy and just filling up the Pokedex will likely take a very long time. I believe I caught less than 40 Pokemon and there are several hundred in here. Go forth and try to claim your mantle as the champion! Not sure how long it’ll be before we get the next big installment with a bunch of new Pokemon but this game can certainly last a whole lot longer if you want it too and then the gap won’t feel so large.

Overall 8/10

EarthBound Beginnings Review


After all of these years I’ve finally played the original Earthbound game. It’s pretty nostalgic to hear some of the old tracks here and the game certainly has a lot of memorable moments. It is significantly held back by the fact that it is missing a lot of quality of life features and the villain encounters are way too frequent. You’ll want to have a book on hand to read while playing the game or some online videos to look at because otherwise you will feel the time going by.

The story follows a kid named Ninten who is one day attacked by an evil teddy bear. He stops this menace and realizes that the world isn’t quite right. He has to travel across the globe to track down the source of evil and his father is too busy to help but will give you money every now and again. If you save the world, perhaps you will finally be able to see him. Does Ninten have what it takes to pull this off?

One thing the game has going for it right from the start is how odd everything is. The whole game has an air of mystery and you get the feeling that the world Ninten has grown up in is not ordinary by any stretch of the imagination. Around every corner you’ve got monsters and psychic phenomenon. There seem to be a lot of random crooks as well and there are giant mechs and everything. The mystery is part of the fun though and I could see this inspiring Undertale in the future.

It’s just got those fun vibes throughout and it works well. I think with a little more story and cinematics the story could have been downright amazing. As it is, the story is fun but there are long periods where the story just vanishes and I would have liked to have seen more of it. Even the final boss pretty much comes out of nowhere. She’s a cool creature and everything so it makes for a hype climax but it’s like we just jumped through to the end. Talking to NPCs will give you a better picture of the plot but I’d like more of it on the direct path.

The gameplay is your classic turn based system. You can use standard attacks, PSI abilities, or items in your bag. Most of the time you’ll be using normal attacks but for tough bosses then you want to switch to PSI right away. Even then you can expect the bosses to be quite difficult to take down. Some of them are even invincible and you’re meant to lose while others will just give you a run for your money. The final boss in particular took me many tries because of how powerful the strikes were. One wrong hit would just decimate your team.

I was apparently under leveled for the final boss even after fighting tons of monsters so the grind is definitely meant to be real in this game. A lot of time running away is actually longer than just beating the enemy so fortunately because of that you will rarely be tempted to run away. I did it a lot during the final chapter but otherwise I would just fight everyone. The EXP goes rather slowly though even against tough enemies so this is one game where it can be worth it to grind against weaker ones. Just try to find the sweet spot where they go down easily while being close in total XP.

The graphics are also pretty good. This is a game with the AAA Nintendo seal of approval. So you know that they definitely didn’t hold anything back here. The soundtrack is also a lot of fun and very distinctive. That’s another core strength of Nintendo’s without a doubt. On a technical level the game is absolutely on point and it’s pleasant to listen to. There are a lot of mechanics with the items to get used to. I recommend you familiarize yourself with how the bread works in particular since it can save you a lot of time in running.

Now’s where my issues with the game come in. First off, there is an encounter in what feels like every 5 steps. I literally had to have Reddit open in the background to read while the enemies kept spawning since all I had to do was keep pressing A to knock them out. Most of the minions you can defeat with ease but they still keep on coming and there is no quick way to run so this gets really tedious. It is absolutely the weakest part of the game and something that would need to be changed in a modern remake. It got really tedious and is what took up most of the game. Without this then the game would be a lot shorter so it’s like artificial padding.

Running from town to town takes a really long time as well. You don’t unlock teleportation until the very end of the game so until then you will be running everywhere. That means more villain encounters and everything. You have to revisit towns quite a bit as well. Usually that’s not a bad thing but considering that you have to do this while fighting the enemies then it becomes a problem. The whole game just isn’t very optimized and that isn’t as bad as it would be for a modern game since this one is older but it makes things tougher in the present.

A lot of the time it can be hard to know where to go as well. There is a map but it’s missing most of the locations on it so it’s not as much help most of the time. The story can go to a stand still at times and so you have no idea where to go. This happens quite a lot as the game goes on and it reminds me of Final Fantasy VII. It can slow down the momentum quite a bit just when you figure that you’re on a roll. Whenever the plot does continue it’s fun and I do like the story setup but it’s old and it feels old which isn’t a great combo.

It’s a major issue I have with the game along with how it tries to trick you. If you do something out of order then you’re going to be in a lot of trouble later on. There is also one dragon that won’t wake up until you reach level 25 but without looking up a guide I would have had no idea. So I trained for about an hour to get there but otherwise I would have just been running around panicking the whole time. I like a good mystery but in a video game it can definitely be out of place without proper clues. It’s hard to go get those clues in this game though since you may end up in an area with more monsters.

Overall, It was fun to finally play Earthbound Beginnings but it’s a game that would be virtually unplayable without the Switch Online services. Without all of these features it just feels like the game would be impossibly grindy. I’d eventually be able to pull it off but it wouldn’t be the seamless experience that you would expect. Additionally, the game can just be way too vague at times and the monster encounters are relentless even while you level very slowly. It’s probably best to jump to the second game first but I’ll be playing that one soon so I’ll let you know if it does get the quality of life updates that I’m hoping for like a better map, early teleportation, and less monster encounters.

Overall 5/10

Valkyrie Elysium Review


I remember when the first trailer for this game came out I knew that I had to get it. It looked like a really fun 3D action game with a cool plot and everything. Something just out of the blue that had a super amount of potential. Well, I got it day 1 and it was a lot of fun. I do think it could have maybe been a bit longer to really go into the tory here but all in all it was still a quality title. I could see myself going back to grab some more trophies at some point and the battle system was crafted well.

The story starts with the game introducing you to the Valkyrie Nora who is sworn to fight under the command of Odin. Odin and Fenrir had a powerful battle that nearly reduced the planet to ashes and both of them sustained absolutely massive damage. Fenrir is now returning and Odin fears that he will need to move quickly to regain the advantage. He tells Nora to go and cleanse as many souls as she can since each one will power Odin up. Additionally she needs to find the 4 artifacts of power and as a bonus, destroy Fenrir if she can. This is a really tall order but Nora will do her best.

Right from the start you can see how Odin is rather shady and he keeps on throwing more and more tasks at Nora. When he mentions that she needs to destroy Fenrir as well you can see how crazy this is. If Odin himself couldn’t defeat her, then what hope does a Valkyrie have? He gives us a trusty rope that can in theory take Fenrir down but that’s still not a whole lot to truly change the tide of battle. At best it’s a confidence booster I suppose but you still feel like that could never possibly be enough.

Fortunately Nora meets with lost souls along the way that she uses to aid her in battle. By the end of the game she has 4 souls who help her and they each try to get Nora to act more like a human. Initially Nora is virtually emotionless and just following orders but as the game goes on she starts to question things more and also show more empathy. So the character arc here is pretty solid. Nora even gets emotional to the point where she has an outburst by the end but fortunately apologizes for it.

The way the gameplay works is it’s a 3D fighter where you attack with your sword mainly. You can eventually switch weapons as well but there aren’t a ton of them and I mainly stuck with the sword since it handles so well. You can summon one of your 4 fighters for 30 seconds which then changes your weapon to that character’s element. You can summon all 4 of course and keep summoning them but they all take up some of your energy meter. When it runs out then you can no longer summon anybody so keep that in mind.

It’s actually possible to get completely stuck in the tutorial as a result since you need them to get past one of the obstacles but there is no way to replenish energy in the tutorial. It was a rather odd oversight from the devs that I fell for but it was interesting all the same. Part of the strategy in the game is constantly changing your element to deal with the enemies in front of you. Additionally you can also equip up to 4 spells and use them to back you up with the various elements. I personally would have 1 heal, fire, thunder, and holy as my 4 spells. It’s easy to switch though so feel free to experiment.

Aside from combat you can also level up your character’s stats and the weapon itself. They all use the same energy currency so choose wisely. Typically I would upgrade the character and my weapons were purely a backup option. I figure having Nora as powerful as possible was always the best bet here. I feel like the game isn’t super easy to just pick up and play because of how much is going on but it does feel good once you’ve got the whole system down. You’ll be seamlessly transitioning from opponent to opponent.

That said, the final boss is still super tough though and gave me a real tough run for my money. For a minute there I thought I was going to have to go back and train but fortunately I was able to just barely clutch it out. I didn’t run from a single enemy in the game so I like to think that I was at exactly the level the devs intended me to be at for the final boss. The challenge is real but it feels fair and I do think that I could have mastered the mechanics a bit more to make things easier. I sort of learned it to the bare minimum needed to beat the game.

The game felt a little shorter than I expected though. Not saying it’s super short but you can likely beat it in under 10 hours. Each chapter tends to be around 30 minutes or less and there are less than 20 chapters in the game. So just keep plugging away and you’ll be at the end in no time. There are trophies that you can obtain to help with the replay value though and a lot of side missions and such. So there’s still a lot to do here including getting the true ending. Now this I’m not positive about since I haven’t looked it up but the way the game ends just feels a bit odd so I suspect that I needed to do more side missions. I was certainly taken by surprise though so it was effective if this was the game’s intent.

As a main character Nora is solid enough. She doesn’t have much of a personality for most of it but that’s part of the point really. Her evil counterpart Hilde is more interesting but also more annoying because she refuses to say much of anything. What good is it to know a lot of secrets and taunt Nora about being a pawn when you won’t fill her in? I thought Hilde handled the whole situation quite poorly and was really not all that smart. For all her tough talk, she was being manipulated just as much as Nora.

As for Fenrir and Odin, I thought the game did a good job of showing them as two sides of the same coin. They both really just want absolute power to dominate the masses and show what they’ve got. Neither one of them are heroes in the slightest and in fact you could just call them villains straight up. It would certainly be accurate which is part of why the ending is a bit funny. They don’t even disguise their sinister intentions the whole time either. They just do what they want when they want and can get away with it since they’re so powerful.

Overall, Valkyrie: Elysium is a pretty good game. It may have been a bit different than I was expecting in terms of length but I was still satisfied and would be interested in a sequel. I do think it’ll end up being a game that is largely forgotten to time though as it doesn’t do anything to really stand out in a genre that is brimming with tons of games at this point. The story is fun and all though so they should just keep on going with it and eventually this will be a home run hit!

Overall 7/10

Star Wars Knights of the Old Republic Review


This was always one of the most well known Star Wars games. It’s pretty much a living legend and for good reason as it is a very detailed action RPG with a ton of mechanics and a detailed story. I would say it lives up to the hype as I had a blast with it. Get ready for a very difficult final level though, the more you train the better.

The game starts off by introducing us to the main character who has amnesia and is aboard a republic ship that is crashing for some reason. He manages to escape with Carth, a reputable republic soldier. They end up rescuing a Jedi Warrior known as Bastila and the three of them have a very uneasy alliance. The main objective is to stop the Sith and to do that they need to find out how the villains have amassed such an unending army. There has to be foul play at work here but finding the source of that won’t be easy. The only clue they have to go on is something called the Star Forge but what that is remains a mystery.

Right away one of the things I enjoyed about the game is all of the dialogue options. You can constantly act like a jerk, take the nice guy approach, or just go for pure chaos. The dialogue options also have a big impact on the game itself so it’s not like you’re just fluffing out the game length. I ended up not getting to recruit two members to the team because I didn’t say the right things. The ending was also very different because of the route I went. It helps to make the whole experience feel a lot more authentic to me.

The story here is also very long so you can expect to be playing this game for a long while. There is a lot of time for the characters to develop and there are tons of side quests and extra content to play. For the most part I stuck to the main story beats but you could easily add several hours onto the play time if you want to go and explore. It can also be useful for EXP as this is one game where it’s not so easy to grind. Most worlds don’t allow enemies to respawn once you defeat them so you will be stuck after you have defeated them all. I recommend beating as many enemies as you can.

The gameplay is pretty much that of an auto battler where you keep changing the moves as they fight. Think of it like you’re the head coach and the fighters have to do whatever you tell them. I would have liked to actually do the battling myself so that part of the gameplay can be a little weak. The whole “Let the A.I. decide what to do” angle usually isn’t really my thing. That said, I would say the game has a good amount of polish to it so it works out well enough. There is definitely a whole lot of depth to this system as well.

Whenever you level up you get to decide which stats and skills to increase. It’s a bit overwhelming with the amount of options so usually I would do the auto level and just let the computer decide. This can make the end of the game even more difficult so it may be worth researching what the optimal build is. Of course it can be fun to just go with your gut so choose the option that seems like it will be the most enjoyable and you can’t go wrong there.

The graphics really hold up here. I like the designs of the levels and characters. Then the actual combat looks good too and it’s all got a very distinctive style to it. It really holds up while playing this port. I also liked the soundtrack well enough although it doesn’t stand out as it’s mainly the kind of Star Wars themes you’d expect to hear. Perhaps they are iconic but at this point you’ve really heard them all before.

The character cast is one of the biggest strengths here. The main character gets a lot of development and of course because you can decide how he develops then that makes the whole game more interesting too. In fact, your choices even determine how you will fight the final boss which is massive. I had to break out all of the cheese strategies for him including using some rather villainous tactics. Look, this guy was going to keep regenerating all of his health over and over so I had to put a top to that. I succeeded and then ran away a while to regain my strength. The final boss ended up being really long but I won in the end so that’s what counts right?

The game also has some quality of life features that I would highly recommend using. For starters you can save the game anywhere. I highly advise having several backup slots at different points so you don’t get stuck. There is one game breaking bug after all which I got trapped in but fortunately I had a backup save just a few minutes away. In one of the final temples just save a lot because the glitch room is the one where there are two light towers. I can’t say I remember the exact planet though so just keep your guard up.

Then for the final boss, don’t be afraid to just run a lot. It may take a while but you’ll win in the end and that’s what counts. The Star Forge itself is incredibly difficult but one thing you should know is that the enemies actually aren’t endless. After a bunch of waves they do finish so just heal up and save between waves. Eventually you will beat them and can move forward. It had to be one of the most challenging final areas I’ve played through in a long while so it felt nice knocking that one out.

As for the other characters, Carth was one of the big ones. I like how he can’t really trust anyone and always seems like he’s about to pick a fight. The guy may not use the Force but he can defend himself and knows how to fight. He was responsible for a lot of the great banter along with Bastila. Bastila is a Jedi who is very by the books so naturally she tends to have a lot of disagreements with the main character since I tend to be more on the impulsive side. I would say the script was always at its best when these 3 were fighting.

Then you also had characters like Canderous the Mandalorian who naturally didn’t get along with Carth due to their respective backstories. Malak also made for a good villain. He perhaps gets a little overshadowed by some of the heroes but he was a very imposing presence all the same. There are a lot of other characters who get big roles here so you’ll want to play the game to see them. The game is also long enough where you really feel like you’ve gone on a full adventure by the end of it.

Overall, This is a great Star Wars game that you don’t want to miss out on. You feel like you were watching a movie here and this could really be adapted for the big screen. It was definitely a lot of fun playing it on the Switch and I can also confirm that it’s the hardest one that I’ve played. An RPG with limited leveling up functionality is definitely not something to take lightly. That said, just fight smart and have a lot of backup saves. You’ll be just fine by the end of it and if you absolutely need to, you’ll be able to go back and level up. Just don’t use up all your saves in the final dungeon because then there really is no way out!

Overall 8/10

Blacksmith of the Sand Kingdom Stats and Records

Stats time!

Play Time 16h 20m
22/46 PS4 Trophies
Materials 100%
Equipment 97.4%
Monsters 78.4%
Runes 70.6%
Story 96.1%
Event 94.6%
Request 97.8%
Business Trophies 88.8%
Adventure Trophies 79.4%

Shop Rank Max
Pick Axe Rank 2/3
Egg Basket Rank 2/3
Weaponry Rank 2/3
Home Rank 2/3
Books Rank 2/3

Character Levels

Volker Max
Paula Max
Harry Max
Boyla Max
Abel Max