Game Records

Dragon Ball Z: Attack of the Saiyans Stats and Records

Stats time!

Play Time 20h

Goku
Level 46
Combination Level 3
Meteor Combination Level 3
Kamehameha Level Max
Energy Wave Combo Level 3
After-image Technique Level 2
Kaio-Ken Level 1
Spirit Bomb Level 1

Krillin

Level 40
Rengeki Level 1
Kamehameha Level 3
Destructo Disk Level Max
Scatter Energy Wave Level 2
Solar Flare Level 1
Chain Destructo-disc Barrage Level 1

Gohan

Level 50
Rush Level 2
Masenko Level Max
Energy BLast Barrage Level 2
Anger Level 3
Icarus Level 1
Burst Rush Level 1
Miracle Full Force Level 1

Game Records

Dusk Diver Stats and Records

Stats time!

PS4 Trophies 7/38
Money 25,925
Shards 53/153

Chapter Stats

Chapter 2 S Rank
Chapter 3 A Rank
Chapter 3 S Rank
Chapter 4 S Rank
Chapter 5 S Rank
Chapter 6 S Rank
Chapter 7 S Rank
Chapter 8 S Rank
Chapter 9 A Rank
Chapter 10 S Rank
Chapter 11 S Rank
Chapter 12 S Rank

Yumo

HP 4
SP Max
ATK Max
Luck Max
Moves 3
Just Dodge Max
D. Arms 1

Leo

Atk 1
TP 0

Everyone Else

Atk 0
TP 0

8 Star Games, Game Reviews, Games, Reviews

Dusk Diver Review


It’s time to look at a game that I hadn’t heard of before receiving for Christmas. From the aesthetic and cover right away you get that anime vibe which is always good. I tend to get more excited for games like this with a colorful art style and lots of cinematics. Usually these games are on the long side, but surprisingly this one is only around 6 hours or so. I nearly beat the whole thing on New Year’s, but the final hour took one last batch to complete. It’s definitely a great game with a solid post game plan.

The game focuses on the lead character Yuma who suddenly finds herself in a world filled with monsters one day. She is able to transform into a Super Saiyan type fighter and with the help of a cat defeats them. We then learn that there is another world that exists parallel to the human world and there are a few deities who fight them off every day. Somehow Yuma was thrown into this world and now the deities are unable to transform back into their true forms while she is around. Until they figure out a way around this Yuma will need to do the fighting for them. She agrees to do this while she’s on summer vacation, but once she has to go back to school that’ll be it for their agreement. The monster incursions have started happening more frequently and with greater intensity though so Yuma is going to have to bring her A game to this.

Just judging from the general plot and the huge hub world I’m still surprised that the game is so short. It just feels like we could have had a few more chapters thrown in. It’s better for the game to be direct and end early rather than forcing a long length on us though. As I mentioned earlier there is a lot to do after you beat the game anyway. You can train up your partners and work on getting all of the PS4 trophies. This should take you a long time to accomplish so that’s always something to consider. I didn’t even get to visit a fraction of the shops or learn just about any new skills during the game. I just focused on maxing out my attack power and taking it from there.

Lets talk about the gameplay though. This is your classic 3D beat em up. Each chapter starts with a few conversations with the deities and then you go to the other world through a dimensional rift. The only way to enter these rifts is to have some dragon scales with you so be sure to grab them when the Boss tells you that she senses one. Typically she says that once per chapter and to enter a rift that’s usually all you’ll need. There were 2-3 times where I needed to grab 5 or so, but running around the hub world and getting them doesn’t take up much time. It does make me think that this whole gimmick was rather pointless, but I’m thinking the developers really wanted to show off the town and figured you may not check it out otherwise. It’s probably true, but I still don’t like forced collectibles. It’s not nearly as intrusive as in platformers though so it’s not a big deal here.

Once you’re in the other world then you turn into the blue flame haired Yang Yuma. You’ve got your standard power attacks, standard moves, and a summon which brings out a guardian to land a quick combo. It’s like an assist in a Capcom Vs title as they’ll quickly go back into the air until you summon them again. It takes a block of energy but they do a lot of damage so it’s usually worth it. The big incentive with these guys is they chip away at an enemy’s armor really quick which is very handy. I always use them to get rid of the enemy’s armor and then finish the opponent with my final smash. It takes 3 bars, but does a ton of damage. Even bosses tend to lose a full bar of health if you’ve destroyed their armor. The armor regenerates quickly so be sure to smash it entirely before going for damage to save time. It’s a good tactic and I should know because I S ranked all of the missions except for 1. (Got an A….)

When you have enough super meter you can also transform into a magical girl. I was surprised that we got 2 different super forms here, but it’s fun enough. All of your stats greatly increase and you also get another super attack. For some reason it’s weaker than your normal one, but still fun to have. The main value here is just in your normal attacks getting so much stronger. You can really just rely on them to an extent although the form doesn’t last very long.

The game’s only fault may be that some parts aren’t super polished. At times when you click on X to get the next text to come through it won’t work so you have to click again. There are also a lot of typos in the text so I don’t think anyone actually reviewed it. Some people are pretty big grammar sticklers so they wouldn’t like that, but it doesn’t really bother me. It would have been an easy fix, but it’s mostly just letters left out here and there or ones that are close to each other like a v instead of a b.

As for the game’s cast, it’s fairly compact. There are a few deities with Leo being the main one. He’s a good coach type character who is always around to help Yuma out. Leo and Boss tend to keep way too many secrets though. I don’t see why they didn’t come clean with Yuma from the start as it would have saved them a lot of trouble. The other two deities are pretty good even if they never get quite as much to do. Running into the villain base was definitely not their smartest decision though.

Then you’ve got Yuma who is a really fun lead. She tends to take everything in stride which is good. She’s not the type to panic or question every little thing that happens in the monster world. For her it’s just another job. I’m glad she was the lead and not her friend. Her friend seems pretty pointless in the game as she just shows up for free food now and again and also tends to faint a lot. I suppose you need a friend like that to make the main character look even better, but Yuma was already solid so I don’t think she really even needed the help. Finally you’ve got the little girl who shows up near the end. She’s a fun character although if you’ve played Crystar then you probably already know how her character arc is going to go. She’s a good example of a quirky character who doesn’t go over the top and so manages to be a fun character to have around.

The graphics here are definitely really nice. The town looks vibrant and the same can be said for the gameplay. The level and character designs are on point and there’s just a lot of color here. You’ll know you’re playing a PS4 game right away. Then you’ve also got a pretty nice soundtrack. It’s very fast paced to the point where even Yuma’s ringtone is a battle song. Then you’ve got an anime opening type track which plays sparingly during the game as well. There are certainly no complaints here.

Overall, Dusk Diver is a fun game. I can’t really say that I had any complaints with it. Buying the game at full price may cause you to be a little upset at the length, but otherwise it’s not short enough where I’d feel like I was ripped off. By the time you get all of the trophies you’ll likely have been here for quite a while as well. I’d definitely recommend buying this game. Odds are that you probably haven’t heard of it before now either so the more people that play the game the better. Maybe that way people will start spreading the word. If the game ever gets a sequel them I’d definitely be up for that.

Overall 8/10

8 Star Games, Game Reviews, Games, Reviews

Asdivine Hearts 2 Review


After a long time since playing the first game it’s finally time to take a look at the sequel for PS4 thanks to Limited Run Games. The first one was super memorable for me thanks to its really impressive UI and menus. The game is just super streamlined and has every feature you could want in an RPG. This one is a great followup even if the plot isn’t quite as good as the first one. Some of the characters can be a bit much, but either way I would definitely still recommend picking up this game.

The game takes place 2 years after the first one. Zack and Stella haven’t seen each other in that span of time, but they are called together once more by the light goddess Felix. She explains that something is wrong in a parrallel world so she wants their help in investigating. The dark goddess Nadia will be accompanying them as well as Uriel from the last game. Celine has to stay back this time to help with preparations for the Star Festival. The heroes enter the portal and find that the other world is freezing over thanks to the powers of a new deity. They will have to stop this guy at all costs, but is there more to this threat than meets the eye?

Naturally the plot expands quite a lot from the general premise as you would expect from any long RPG. This game is quite a bit shorter than the first one and you’ll probably beat it in half of the time. Still, at around 12 hours the campaign is still long enough to get your money’s worth as well as a bunch of twists and turns in the game. Whenever the climax approaches (We get 3-4 different climaxes) the game always draws you into the excitement thanks in part to the music. The soundtrack is pretty limited, but the tunes that we do get are quite terrific. I could hear the enemy theme on loop for hours and the final boss theme is suitably hype as well. The game does a good job of really selling you on the game ending before a twist suddenly throws everything for a loop once more.

The graphics are also very good. The cutscenes are told through image illustrations like a GBA game, but the character portraits definitely look like they are in HD which is good. Everything just looks shiny and modern which I think it a must for any big PS4 game. The gameplay graphics are nice as well even if I don’t look at the effects all that much since I have the game running at high speed mode. The attacks look great, but the animations do tend to take a while so after you’ve seen them all once it makes sense to just skip past them.

As for the gameplay, it’s your standard turn based combat system. Each character gets to attack and you can use various skills and techniques to speed up your turn or slow the opponent’s down. Each character can learn a ton of attacks including physical skills, magical skills, unity skills, combo skills, etc. By the end of the game your menu will be pretty cluttered with how many different kinds of moves you can activate. In most games this could be overwhelming, but Asdivine Hearts does a good job of never letting it get that far. Part of how it does this is by allowing you to control everything. You can put your guys on automatic for fights, you can skip fights with weaker fighters altogether, text speed, etc. Everything is customizable which is awesome.

I’ve never seen a game that can make grinding so effortless. Then you’ve also got other featured like gardening which increases your physical stats, tickets which gets you rare items, and power jewels which can be traded for great items like doubling your EXP for the rest of the game. I highly recommend buying all 3 copies of that as soon as possible. This is one game where you should never skip a fight because you’ll want to do as many as possible to get those gems. Trading them in gets you the very best rewards. Even with all of this the final boss is pretty difficult though. A lot of their skills will really test your abilities and put your skills as a player to the mettle. They seem to have almost unlimited durability and even with my characters at level 90+ I was having some real difficulty. The final bosses took around 30-40 minutes to conquer which was pretty crazy.

The main character cast is good for the most part. Zack is still a great lead who always does the right thing. He has a lot of confidence and usually comes up with the best plans out of the bunch. Even with his companions being a little crazy he never lets it get to him and always stays ready as the leader. Stella is a good main heroine as well even if her whip gimmick feels a little forced at this point. At least she is a little bolder than in the first game and also doesn’t get quite as jealous as last time. It would be nice to see her use her light powers a little more though.

Then we have Uriel who is the best of the training companions. She’s honest about her feelings the whole time and her subplot about being a little worried since she is a human was pretty emotional as well. Uriel was a good companion to have around. Then we have Felix who isn’t quite as solid as the others. She’s a goddess and yet she is always a few steps behind the other characters in just about everything. How can you be a deity and still not be prepared for what’s going on? That just doesn’t work and it makes her look pretty bad the whole time. Her whole fur gimmick is definitely not great either.

Then we have Nadia whose core personality isn’t bad, but her obsession with Felix gets to be a bit much. The game loves giving everyone a different creepy gimmick like this which can get old very quickly. Lets not even start with the character who wants everyone to stomp on her. (Or him. It’s hard to tell with some of these characters) The problem is that these traits start to take over the characters very quickly so it has to appear in every cutscene more than once. A lot of the cutscenes get pretty iffy as a result.

The villains are good at least. As I mentioned there are quite a few twists with each villain getting a different “All according to plan” moment which is nice. The hype music also really sells these scenes so that the game can get quite epic when it needs to be. As a result I can’t say that the story was bad. Really it is great during serious scenes and then pretty bad when it’s back to slice of life mode. Hopefully it can be a bit more balanced in a potential third game as this is the only thing holding the game back from a full 9 star title.

There is definitely a lot of replay value here. Beating the game will take around 12 hours as mentioned, but if you intend to platinum the game you can expect to double that amount of time. Increasing everyone’s trust levels will take time so I’m thinking the best way to get everyone’s ending would be to save right before the end and give all of your trust items to one person. Then after the trophy pops you reset the game and do the same for each other character. Some of the other trophies will still take some time though. The game’s excellent gameplay mechanics for encounters and such do make it easier to explore and find all of the chests though. It’s a much more manageable Platinum than what you would see in most other games which is definitely appreciated.

Overall, Asdivine Hearts 2 is a really fun game. The gameplay is out of this world and the level of customization that you have at your disposal is quite impressive. It may all feel a little overwhelming at first, but I think the developers did a great job of making it all as straight forward as possible.The actual story is a little on the weaker side though with the characters going a little too overboard on how desperate to be quirky they can be. Still, it’s never too bad I guess and you can always just quickly skip through the dialogue when certain characters show up. You can set the text to instant so you blast through the conversations and you can then prep for the actual cutscenes that are important. I’d definitely be game for a third title in this series but with how overpowered the heroes are at this point it’s hard to see what could possibly be a threat to them at this point. I’m sure the developers can think of something though.

Overall 8/10

Game Records

Asdivine Hearts 2 Stats and Records

Stats time!

Play Time 11h 27m
PS4 Trophies 24/35
Money 1,611,702
Guild Coins 973
Gems 600
Total Steps 135016
Enemies Defeated 1153
Skills Used 969
Magic used 1471
Trust Charges Used 32
Max Damage dealt 297919
Max hit count 306
Overkill Count 43
Gold Spent 769950
Guild Coins Exchanged 70
Max Weapon synthesis level 124
Weapons Dropped by enemies 63
Buddies released 18
Unison Types used 1
Harvested Fruit 258
Buddies dispatched 12
Story Quests cleared 88
Subquests cleared 1
Treasure chests opened 132

Character Levels

Uriel 90
Stella 91
Zack 92
Nadia 90
Felix 92
Pugsly 6
Celine Doll 40
Slime 11
Slug 11
Lykaon 1
Poison Shroom 1
Shark 6
Fairy 16
Wolf 11
Wyvern 1
Love Slime 1
White Lykaon 1
Seaslug 1
Ruddy Chick 16
Shining Lizard 1
Killer Shark 1
Petite Fairy 1
Phantom Wolf 6

7 Star Games, Game Reviews, Games, Reviews

Kingdom of Paradise Review


It’s time to look at a pretty obscure RPG. I don’t think a great many people have played this and I dare say that it’s because of the cover. It just isn’t an interesting one and will do nothing to catch your eye. At the most you may just look at this game and shake your head. Still, if you do end up purchasing the game then you’ll have found a keeper. This one has some pretty tight gameplay and the story isn’t bad. The length is also pretty good. There are some issues which keep me from calling this a great game, but at the end of the day there’s a lot to enjoy here.

The plot follows a warrior named Shinbu who was expelled from his clan a while back for breaking the rules. Well, he’s come to terms with this and is now eager to make himself a better man. He runs into a girl named Sui Lin who is heading back to his old clan with some dire news. He decides to follow her for a while before informing her that he is the one she is seeking. It turns out that their entire clan has been murdered and Shinbu’s parents were destroyed by a pair of orcs. With his life in shambles Shinbu agrees to help Sui Lin warn the other 4 clans. It appears that all 5 are in danger as a new kingdom is quickly approaching. Their ruler has tempted the second in command from all 5 clans to help him conquer the world. Will Shinbu be enough to turn the tides?

The gameplay is that of a 3D beat em up. There are a lot of enemies always crawling out of the woodwork and you have to slam them back inside. There is no rest for the weary and you have to stay sharp at all times. While you don’t always have to fight them, you’ll probably want to as you won’t be strong enough to fight off the bosses otherwise. One thing you’ll want to do is find a room where the enemies are close enough for you to enter battle mode but far enough where you can’t hurt them. Then just spam your energy attacks. See, the way your energy attacks level up in this game is to simply keep using them. Whether you hit the opponent or not doesn’t matter so it’s easiest in a situation like that where you won’t have to move. It can be a little dull since you’re literally standing in one place and using the same attack over and over. Still, that’s how you get the attack to improve its potential. Just keep on doing that for at least one element and you’ll have an attack that will still be relevant even against the final boss. It can one shot all minions up until that point as well.

Without the magic abilities you’ll see what a tough fight the climax can be. I brought along 3 revives and 30 max potions and I had to use up almost my full supply at the end. Money doesn’t come easy but once you enter a long tower near the end of the game that is your chance to grind quite a lot. The room with the 5 bat creatures is your best bet since you can take them all down in one shot with no real effort. Rinse and repeat for a lot of exp and money. I got a ton of level ups that way which was really handy. Your skills and magic attacks all have elements and choosing the right one for each battle also helps a lot. You can switch at any time, but it can be hard to know what element your opponent is so I would usually just stick with fire.

The graphics aren’t bad. I am glad that we get full voice acting and cinematics. The faces don’t move much though which can make for interesting cutscenes where the characters are just staring at each other for a while. It can unintentionally be pretty funny. Some scenes just also seem like they end a little sooner than the developers planned. One such scene is when a confession is made and the other characters just stares in silence for a moment before the screen goes white and you walk away. I suppose you can make a lot of different assumptions about what happened there, but my guess is that he got overwhelmed and just walked away.

There are a lot of twists in the story. We meet two girls of cosmic nature who hold the keys and each of the 5 kingdoms have their own issues. At times it could be difficult to keep all of the names straight since there were just so many characters running around. There were multiple traitors and even mind control going on so not everyone who tried to destroy us was actually evil. It raises a lot of questions but by the end of the game I’d say that they’re all answered. It’s definitely not the happiest ending though as a lot of people didn’t get a happy ending once this had all concluded.

One plot that definitely didn’t go over very well was Shinbu’s parents. So, there’s a twist and one of them survived while the other one was murdered. Why? These Ogres don’t seem that tough so I can’t see how they won in the first place. Then there’s the issue of the survivor being generally emotionless and uncaring about the whole thing. The reunion with Shinbu is laughable as the dialogue amounts to a “hey” and then the characters part ways again. I think a sequel could flesh out some of these characters like the mysterious man in red who has a lot of skills, but chooses to hide all the time anyway. Most of these characters are pretty guilty of not doing anything since they definitely could have stopped the villain’s plans earlier. At the very least they could have slowed the villains down. Ultimately Shinbu has to do everything.

I liked the boss theme. It was pretty atmospheric and let you know that things were getting serious. The rest of the soundtrack wasn’t too memorable though. Now for the parts of the game that weren’t great. For one thing, there is a lot of running around in this game. The hub world is huge and you are expected to traverse it multiple times on your way to the end. A lot of times the hint given in your quest menu is fairly vague and you may end up going to the wrong town a lot. From the 13 hours I was playing this game I dare say that 3-4 were just about running to where I needed to go. The boats don’t show up til near the end of the game and even then they don’t take you everywhere.

Then you’ve got the map which isn’t very helpful. Left in game doesn’t mean left on the map which just doesn’t make any kind of sense. The grinding is not handled quite as well as in other games. It’s very slow and the way that the magic levels up just doesn’t make any kind of sense. There are also parts of the game where you might really be in a jam if you don’t have enough magical abilities. I remember getting trapped in the tower room for a while because I didn’t have one of the elements. Fortunately using the sword worked in its place. Really the main drawbacks here are the map and unclear directions. The gameplay is fun though which is always the important thing.

Overall, Kingdom of Paradise is a fun game and one that I would definitely recommend. It brings you the top notch action that you would expect and then some. It’s definitely not super polished and the plot pales next to other RPGs, but it’s got enough fundamentals to keep you going. You will certainly be entertained and it’s always nostalgic going back to the PSP. The games on this console all had a certain feel about them that you just can’t get anywhere else.

Overall 7/10

6 Star Games, Game Reviews, Games, Reviews

Neopets Petpet Adventures: The Wand of Wishing Review


It’s time to look at a Neopets game that I’ve had on the back burner for quite a while. It’s been pretty fun diving into these old games and I’m steadily closing out all of the PSP titles I own. This one definitely has its share of issues, but is ultimately a pretty decent game. It does get that RPG feeling across.

The game stars with a girl and her dog being cornered by a group of goblins. They want the legendary Wand of Wishing and unfortunately the heroine grabs it from the secret location and then lets it get taken into a portal. Her dog heads inside to grab it. The mission will be difficult though as the wand is now in a fantasy land filled with dragons and fairies as multiple factions wrestle for control. This pup is going to have to play hard ball.

I do like that the opening and ending cutscenes both have actual voice acting. I feel like the whole game should have had that instead of gibberish being used as the monster language though. The main heroine definitely isn’t ready for this action adventure though as she actually has a wand that can grant any wish and still lets the villains get the upper hand. There are hundreds of wishes she could have quickly made to make the villains stand down. That would have been a good way to play things. I would have actually been curious to see more of the human world since goblins apparently exist here. Is the world under siege and a sequel would look at that or is she simply in the wrong neighborhood? So many questions and so little time.

As for the actual gameplay, this is an overhead open world RPG action title. You walk from area to area fulfilling various quests and saving the king/queen of each realm. Your weapon can be a close quarters one like a sword or you can use a crossbow. I highly recommend the latter as their range is far greater and their power is better. Whoever designed this game must have had a very high opinion of this weapon because to have one that has better range and power is pretty unheard of. You will definitely want to have a high level of power because a lot of the bosses have Cheese abilities that will destroy you very quickly otherwise. One can freeze you as he lands multiple hits and others fire so fast that you can barely see the attack.

I spent around an hour just trying to cross one room at one point because even the minions were taking me down in a single hit. Just equipping weapon and armor simply isn’t enough. You will quickly be taken down. Your only hope is to go to the gym and level up your core strength, speed, and other stats. Make no mistake, these skills are what’s really going to get you through the door. Using the gym costs a lot of money and you only get an upgrade once you beat the boss but it’s worth it. Soon the minions who were beating you in one hit will barely be able to hurt you. At that point you will have a much better chance at winning.

You can also wield magic but I never quite got the hang of that one. My magical abilities weren’t quite high enough to use most of them so I bought a healing spell and left it at that. I highly recommend the health regeneration spell by the way as you can keep it activated almost 24/7 and it doubles your health recovery speed. It’s incredibly handy in all situations.

One issue about all of this is the money. As I mentioned it is all quite expensive and the problem is that the resources are finite. Once you clear a world you cannot go back and enemies surprisingly do not respawn. This means that if you go too fast you may end up burying yourself in an unwinnable situation. Fortunately that didn’t happen to me but if you like speed-running a game just keep this in mind. You don’t want to skip too many enemies. Honestly they should have just left the worlds open. It also means that you can’t clear the side quests either which is no good.

In general the game suffers from menus that aren’t very intuitive and long loading screens. Going into any area triggers a long loading screen and the menus are slow. You have to scroll screen by screen to get anywhere instead of a quick click. It can be tough to figure out most of the game’s more advanced features on your own as well.

As far as the graphics are concerned, I’d give the game a thumbs up. It is certainly one of the weaker PSP games in that area without a doubt but it is good enough. You can always tell what is happening and at worst the game just can’t load up much beyond what you see so you’ll notice that your attacks don’t do any damage if they hide just out of view. The soundtrack is decent but has no noteworthy tunes. You’ll likely forget all about them by the time you have wrapped things up here.

The story was fun enough as I mentioned but there is one moment that doesn’t make much sense. There is a twist about who one of the villains is and it is ambitious since it is a character that we will need to stop the end of the world. She’s evil but when another villain shows up this quickly goes 180 as she asks for our help. So much for pride among villains. At the end she makes a half hearted attempt to get in our way again but you don’t feel as though it is a serious attempt. Hopefully the other guardians will give her a stern talking to after her antics.

Overall, The Wand of Wishing is a pretty good game. It may not have the depth or length of a standard RPG, but you can still tell that some effort was put behind this one. There are several areas where it could have improved for sure like the loading times I mentioned earlier. Clearer instructions would be good as well but once you figure everything out then you are sure to have fun. Just be sure to go to the gym and buy the best armor/long ranged weapon and you shall be fine.

Overall 6/10

6 Star Games, Game Reviews, Games, Reviews

Eternal Ring Review


It’s time to take a look at an RPG that I’ve had on the backburner for an extremely long amount of time. It’s been several years since I started this game, maybe even a full 10. Regardless, it was time to finally go through it and it’s a unique experience. I hadn’t played a first person RPG title before. I definitely prefer third person, but I’m always up for trying something new and this was quite the experience. The game has several weak areas though which prevent it from being a truly solid title.

The game starts by showing us a cutscene of someone fighting a dragon a long time ago. We then cut to the present where the king’s advisor sends his son off to a mysterious island to find out what’s going on. There had been something called an Eternal Ring planted in that island a long time ago. The king sent many soldiers to the island, but they never returned. The Hero arrives and things are not looking good for the army. Most of the members have succumbed to monsters and demons lurking on the island. The captain of the guards was personally consumed by the Eternal Ring and now exists as an undead who wants ultimate power. The lead will have to steel himself as he heads through this island to locate the Eternal Ring and complete his mission.

The plot is as vague as can be in the beginning so you get to piece together what is happening along with the others characters as the lead goes on. I tend to like this intrigue style and the more you withhold from me the better. Still, there isn’t a whole lot that happens here til the end. Then we learn about the infinite prison, the child of one of the gods being trapped, and other such things. The lead takes all of this in stride as he doesn’t bat an eye whether he is fighting ordinary lizards or taking down demonic tyrants. It’s all the same to him, he just wants to grab/destroy the ring and head home. It’s really all he is focused on and doesn’t even talk to anyone. Truly a tough man, but he gets the job done.

Eternal Ring is rather tragic with the plot as just about everyone dies though. I especially feel bad for the soldiers who have been trying to uphold the rebellion for years only to be completely left to fend for themselves. They did good to last this long, but when just one of the big villains can solo the whole army you know that things won’t go well. The ring is also too powerful for their mortal minds to just being near is an issue for them as well. There’s really no winning for the army grunts this time. The overall plot concept is still really cool though. There’s a lot you can do with it. It’s pretty simple at the core, a mysterious island exists with monsters protecting a jewel of ultimate power. It’s just all about the execution and the story is the strong part of the game.

As for the gameplay, as I mentioned it is a first person title where you swing a sword and fire magical spells. Think Call of Duty, but without the guns. You go from area to area as you collect keys and slay monsters as you get closer and closer to the heart of the island. Key spells include the recovery spell and the anti-poison one. They will save you much needed gems on potions and antidotes so you can buy the important things like MP crystals instead. When in a fight it is very important to strafe as much as possible to dodge hits. Almost all boss fights can easily be won by strafing while slicing the entire time. The matches will take an eternity if you’re under leveled, but they simply can’t hit you.

I ended up beating the game at level 27 which is way under leveled compared to where I should have been. That being said, I had obtained enough gems to get the wind summon which can easily destroy even the final boss in 4-5 hits. The summons in this game are ridiculously broken to the point where once you get one you have effectively conquered the game. It was smart of the title to keep them locked away for so long although if you knew where to look ahead of time you could have gotten the summons quite a bit earlier than I did. I didn’t grab them until right before the final few areas. They’re risky against minions since there isn’t a lot of space to use them so stick to fighting the bosses with them. Why does space matter? Well, summons actually deal friendly fire so they’ll destroy you in one hit if you’re close by when they strike.

Eternal Ring makes your journey a little more tedious than necessary though. For starters, there is only one shop in the entire game. If you want to go buy some supplies to help you out in the final sections then you’re going to have to run all the way back to the army base in the forest. This can take you an insane amount of time since most levels are constructed to be mazes. If you don’t have a map nearby then all I can say is “Good Luck!” because you’re going to need it. Then you’ve got the fact that save points and level ups don’t restore your health or MP so if you don’t have your health ring ready then you’ll be burning a lot of items very quickly.

The game also doesn’t help with finding out how to create the rings you want. You have to put the attribute in the left and the type on the right, but with 6 slots and over 100 possibilities you could potentially go throughout the whole game and not get the cure ring. I would have been sunk without it and that’s just unnecessarily difficulty. Nothing in the game is properly explained so you’re just left to your own devices. The story doesn’t need to be explained, but the same cannot be said for the gameplay. I absolutely need to know how to do the things so I can plunge through and claim victory!

It can be hard to see where you’re going because of how dark the game is as well. I have to attribute some of the blame to my TV since it’s always had a very tough time with PS2 games in general. Still, I could have done with more light levels as opposed to almost all of the stages being inside a very dark cave. It’s not even as enjoyable as being outside because at least in the latter scenario you can always see what is happening no matter what. Caves all look the same after a while.

The soundtrack isn’t bad. There’s a decent blend of tunes here and the themes are more extensive than I would have thought. As I write this review I’m listening to the soundtrack and it all sounds so nostalgic since I just beat the game. It’s not amazing, but it’s better than I would have expected. It helps make up for the game’s sub-par graphics. As for replay value, there really isn’t much at all after beating the game. You could try to grab all of the magic rings and such, but there isn’t really much to do with that newfound power once you’ve beaten the game. At that point it is just time to take a step back and head for the next title.

Overall, Eternal Ring was definitely put on the bench for a reason. It’s a game that the me of 10 years ago would have probably been really confused by. As it stands I still think that the game makes itself overly complicated at times and needlessly grindy in other sections. Leveling up isn’t very convenient and the lack of healing and shops in the game make you have to backtrack and run around a lot. Getting lost is also rough because if you lose then you’ll be sent back a long ways away to the last save point. You just never want to go out that way. If you really like the idea of a close quarters monster brawler then this could be the game for you. Just know that you are going to have a lot of exploring to do so the gameplay may not be as fun by the end of your struggle. First person style may not be my thing, but I’d be down with a sequel to this title if they gave it some more polish.

Overall 6/10