Final Fantasy Crystal Chronicles Crystal Bearer Review

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It’s time to look at a Final Fantasy title. I wasn’t a huge fan of the previous Crystal Chronicles title that I played so I was a little worried when I first realized that I had the next installment. I watched the trailer and quickly changed my tune though since this one actually looked pretty solid and promising. Fortunately it lived up to the trailer and is actually a spin-off that you can be proud of.

You don’t need to have played the first one to get into this title since Crystal Bearers takes place 1000 years after the first. Additionally the first game didn’t really have a conventional plot so you weren’t gonna miss much either way. The plot follows a kid named Layle who is a Bearer. This means that he has special abilities (In this case Telekinesis) and is also built to be a lot more durable than the average human. There are only a few Bearers left since humanity hunted them down and they don’t get along with the humans. Layle is a mercenary who takes whatever job he and his partner are given.

At first this is a simple task but on one protection mission he is attacked by a mysterious robot. This robot is a part of the Yuke tribe which was eradicated years ago. She wishes to bring them back and Layle isn’t even sure if that is a bad thing. The government definitely doesn’t want that though since it would mean conceding power and territory. Either way both sides need the 3 legendary jewels to meet their objectives so regardless Layle is tasked with obtaining them. He will have to outwit a mischievous Selkie in order to do so though. Once he gets the jewels, who should Layle give them to?

I thought the game did a good job of making the plot engaging right from the start. The opening cutscene is a lot of fun and gives more action than the entirety of the last game. This title has fun with the motion controls and uses them for a bunch of different mini game style levels. You could be sure to find many different gameplay styles which always kept the game fresh. Naturally I still prefer traditional controls to motion based anytime but this one was definitely smoother than many others that I’ve tried.

The graphics are pretty solid. The characters appear to be on point and the energy effects look good. The hub world is nice and bright and makes for a pretty good forest kind of landscape. It’s not going to go down as the best looking Wii game but is definitely solid enough to be noted. As for the soundtrack, it is mostly low key, but we do get two hype boss battle themes. I’d also say that the soundtrack never feels dull outside of the hub world so it definitely works well.

The game is reasonably long at around 10 hours. It may not sound all that big for a Final Fantasy type game, but I did skip all of the enemies and certainly didn’t get any powerful equipment. I actually didn’t buy anything at all since naturally I didn’t have enough money for anything good. It did feel satisfying though to just coast through the game at the equivalent of level 1. The reason why this is feasible is because aside from the initial tutorial enemy mob he rest are all completely optional. Aside from them there are only two bosses. That will be the most difficult obstacle to overcome and it will take you many lives but the bosses keep whatever damage you dealt so eventually you will find a way to claim victory.

As per Final Fantasy tradition the final boss does suddenly become rather high tier and cosmic. It’s always a nice treat to get a flashy climax like that as not only does it make the game more memorable in the long run, but it’s always fun to have a space battle like that. It’s good that Layle was so powerful since he could take it in stride. It’s also a fun change of pace to be the overpowered character for a change. You’ll notice right away that he seems a lot stronger than the rest of the cast and you’d be right. By the end only one character can actually give him a real fight and even then Layle still has the edge.

The only real flaw that the game has is the map. It’s one of those maps that is really zoomed out the whole time so you never truly know where you are. Honestly I still fail to see the point of it in general since it certainly won’t be helping you get to your objective. You will likely end up wasting some extra time during these moments but stick with it and you’ll be just fine. Of course when the map is the only serious issue that you have you know that the game is quite solid.

The controls may not be amazing but they get the job done. To use your TK abilities you have to point at the screen and then twist the remote in the direction you want to throw someone. This does allow the TK abilities to be a little more intricate than someone like Silver, but I’d certainly be cool with just having one button be what activated the power. Then based on what you press next is where you will throw them. There are also racing levels where you will really want to make sure you turn effectively. The toughest mini game is certainly the one where you have to help the heroine win a game if volleyball though. Those bullies were tough!

I didn’t really touch on the characters so let’s look at the big ones. I didn’t trust Layle’s friend the whole time since you just got the feeling that he would end up being a traitor. Well, it didn’t happen so I have to say that he was quite good. He risked his career for Layle and even held his own against a Crystal user. The guy is often out of the loop but still helps out whenever he can.

The Selkie is a nice character to have around as well since she always provides a lot of witty banter. She may not have powers but she gets by well enough with her wits. You almost feel bad for her by the end since she is searching for someone who doesn’t care to be found. That’ll probably feel like a big let down. I can’t say that the main villain was all that inspired but he isn’t bad. At worst he is just rather generic and doesn’t stand out as much as the others. His abilities are definitely very good though and the guy is persistent. He is absolutely not backing down without a fight. The Princess felt like a waste in comparison though so nothing really needs to be sad about her. She didn’t add anything to the story.

Layle was a fun character as expected. He’s definitely not the nicest chap around but he is certainly very direct and to the point. Layle knows that he is ultra strong and just rolls with it. Nobody ever pushes him around and he only does what he wants to do. He’s certainly not your average main character and that’s a good thing. This guy’s definitely got quite a lot of personality to him. I certainly found him to be a more engaging character than the mysterious Yuke. He will end up going down as one of the more likable Final Fantasy leads alongside Cloud and Lightning.

Overall, Crystal Bearers was a lot of fun. It’s definitely the kind of game that is certainly going to age very well long term. While the map is a bit of a hindrance at least you have the moogles who do their best to put you back on the right path to victory. The gameplay is fun and the story is on point so you really can’t ask for much more than that. You certainly don’t need to be a Final Fantasy fan to enjoy this game and I’d recommend it to any platforming fan. Even though I played without beating any enemies I would probably recommend beating a few just to stay on the safe side. That final boss is no joke.

Overall 8/10

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Pokemon Sun Stats and Records

Stats time!

Play Time 38h 13m
Pokedex 32% Complete
Pokemon Registered 97
Battle Points 2

Pokemon Stats (Name and Level)

Shiny Zygarde 66
Slowking 59
Pelliper 51
Alakazam 32
Magnezone 41
Persian 42
Gumshoos 64
Harityama 61
Toucannon 64
Incineroar 65
Arcanine 32
Grimer 33
Klefki 30
Absol 28
Raticate 31
Zygarde 30
Oricorio 31
Sandile 30
Aerodactyl 40
Wailmer 40
Wingull 50
Exeggutor 40
Dugtrio 43
Solgaleo 55
Tapu Koko 60
Granbull 43
Lapras 53
Fomantis 16
Morelull 14
Feebas 10
Poliwag 14
Alomomola 14
Miltank 12
Cubone 19
Magby 19
Salandit 18
Comfey 19
Wimpod 19
Goldeen 22
Fearow 26
Skarmory 25
Magnemite 15
Nosepass 21
Phantump 22
Masquerain 27
Ariados 27
Trubbish 27
Ledian 25
Minior 28
Ditto 25
Haunter 29
Golbat 31
Turtonator 30
Geodude 29
Torkoal 29
Pancham 25
Cutiefly 8
Gastrodon 43
Smeargle 8
Vikavolt 37
Machop 9
Misdreavus 8
Crabrawler 10
Carbink 13
Roggenrola 13
Mudbray 14
Butterfree 15
Drifloon 8
Cottonee 9
Rufflet 11
Lillipup 15
Psyduck 15
Tentacool 18
Finneon 17
Magikarp 13
Wishiwashi 10

Pokemon Sun Review

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Pokémon has always been a franchise that is stocked full of high quality games. It’s hard to recall a single main game that wasn’t absolutely amazing and that’s probably because one doesn’t exist. These games are 9 star worthy and Sun is no exception. While I do prefer Y, Sun adds a lot of interesting mechanics and even challenges the notion of what a Pokémon is by adding in a bunch of aliens and monsters much like Deoxys.

The game starts off with a bang as we see a girl running away from a group of villains. Just as she is about to be defeated she manages to warp away just in the nick of time. We then cut away to the main character, Terry. He has moves to Alola and has decided to take the Island Challenge which is essentially this game’s version of the Gym Leader system. Nobody ever said the quest would be easy and our young hero knows it, but that has never stopped him before. Along the way he will have to deal with many villains and global threats but Terry is determined to take them down to prove that he is the best.

The gameplay is classic turn based combat at its best. To this day Pokémon is known as the best at this system and it’s easy to see why. The turns are fairly quick with almost nonexistent loading times and the game has a lot of depth even though you only get 4 attack options. A new feature for this game is also the ability to use wild Pokémon to get around instead of using HMs to teach your Pokémon these skills. It’s a pretty nice change since you effectively don’t need to waste a spot anymore.

Let’s talk a bit about the cast. I have to say that Hau is easily the worst rival of the series and possibly the franchise. Purely as a rival at least since this guy never even comes close to getting on Terry’s level. Almost as bad is the fact that he doesn’t care and seems to be content staying in second despite some half hearted dialogue that implies the opposite. As far as I am concerned Hau is just a bit of a miss and may have a shot at being the weakest character in the game. Not physically but in terms of character.

Lillie is a fun heroine and it’s nice to have one that learns about the importance of battling. At first she is certainly not a fan of it but by the end she has decided to start training in this style of combat. With or without the character shift her character already has more personality than many other such characters.

The main villain is also a very solid character and potentially the best villain yet. She has a solid design at the end and her ambitions are pretty decent. She is rather psychotic and doesn’t realize how evil she is but the justifications help make her a fun villain to root against since she is so in denial of what is happening. I do think the anime dropped the ball on this one.

Since Hau couldn’t cut it as a rival the game gives us a second one who is more of a match for Terry. Gladion has a pretty good theme and his Pokémon is interesting since it looks very unique. It definitely appears to be man made right from the start so of course you will start to wonder how this kid got one. He gets a big role in the climax and was one of the low key standouts of the game.

Then we have the leader of team Skull who never really gets to do a whole lot. Guzma could have been cut out of the game and not much would have changed. His team in general just wasn’t that good. I suppose it makes some sense that they would seem rather directionless since they were more of a red herring than anything else but it would have been nice if they could have been at least a little formidable. Instead they were a joke right from the start.

Going back to the man made Pokémon, this game definitely toyed around with the idea of different kinds of a Pokémon more than any of the other games. We had monsters who looked like Digimon from space and that helped to mix things up a bit. The Alola forms of the old Pokémon are nice but only when they are supplementary like in this game. I wouldn’t want them to take the place of a new generation or anything like that.

The graphics are the best that we’ve seen from Pokémon or at least the most cinematic. Now we can get full cutscenes throughout the game to ramp up the intensity. It does make the reused character animations a little more noticeable though as each character can only pull off one real animation and then keeps on doing it for a while. Our rival Hau likes to just grin for ages and ages. That’s definitely in character though.

Unfortunately this game probably has the weakest soundtrack among the main Pokémon games. In particular team Skull’s theme is just terrible and the main Alola theme is well below average as well. After seeing the incredible soundtrack of Pokémon Y it really feels like a step back. Most of the themes are still reasonable remixes but they are brought down by the first two themes.

The game will probably last you at least 30 hours and then you still have the post game to deal with. It’s one of the longer Pokémon post games in the franchise with a lot of new Pokémon to catch in the form of the aliens that escaped. It even acts like an extra story in a sense and then you can go to the battle tower and challenge all kinds of opponents. Assuming you also want to collect all of the Pokémon, you are certainly going to be here for quite a while.

Overall, Pokemon Sun is definitely a blast. While the new style of taking on Island challenges isn’t quite as fun as the normal gym leader system, it works well enough. It’s a decent gimmick but naturally not one that you would want to repeat for the next big installment. At the end of the day the gameplay is as great as always and that’s the most important thing. The game has a ton of content to get through and feels like a AAA game all the way through. I’d highly recommend checking it out.

Overall 9/10

Shantae and the Pirate’s Curse Review

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It’s time to take a look at one of the portable Shantae games. This one takes place after Risky Boots took away all of her powers so our protagonist is a little weaker than usual. She’s still as determined as ever though which is a good thing since the world is in peril once more. While the game isn’t quite as amazing as the PS4 one, it’s still a really fun game and proves once more that Shantae is one of the better side scrolling adventure games. Maybe she’ll be announced as dlc for the new Super Smash Bros at some point.

The game starts out with Shantae still feeling the fallout from not having her powers, but she doesn’t have time to dwell on it as the Pirate King has awoken. He plans to conquer the world. Risky Boots has made it her mission to stop him and Shantae agrees to aid her. After all, Risky may not be her favorite person in the world, but she is still the lesser of the two evils. Shantae can worry about her after saving the world. To stop the King, Shantae must find his 5 Dens of Evil and destroy him, thereby weakening him enough for Risky to vanquish him. Does she have what it takes?

The gameplay is a 2D platformer just like her last game. You try to get from the beginning of a level to the end to fight the boss. You can jump and swing your hair like a sword. A new power up can be obtained in each world like a gun, super speed, a sword that can stab through the ground, and much more. The game isn’t simply a matter of going from world to world though. Every time you get a power up you will want to go hack to the old worlds to see which new rooms can now be opened. There will also be old characters that you can talk to who are interested in items that you have obtained and will help you get through an obstacle. As such, remembering the story is certainly important for when the fans throws hints at you. It’s not as if the game is massive though so if you are unsure just go around and talk to everyone.

I wonder if Risky Boots is officially going to be more of a rival than a villain going forward. While she may have been the main villain at one point, it’s rare to start helping the main character and then revert back. She seems like a pretty cool character so I’d be okay with that.

Shantae is always a quality character herself and that doesn’t change here. She forgives Risky pretty quickly and doesn’t mind doing most of the work in stopping the villains. She has a lot of confidence and always gets the job done. While her trusting nature doesn’t always work out too well for her, Shantae keeps at it.

Her supporting cast is definitely not quite as solid when it comes to the heroes. Shantae’s uncle is on the annoying side while her friend Bolo is too clumsy to be of help. The bird owner is a decent enough character and I actually thought her plot would have a sad ending with how suddenly the guy she was with got turned to stone. Well, it was still a sad ending for her but in a different way. Shantae’s zombie friend is definitely a big troll but she’s a fun enough character. Shantae definitely shouldn’t trust her all that much though.

As always the game is very bright and colorful. The level designs really stand out and it’s usually pretty clear what you have to do. The attack animations are simple but very distinct. It just feels like a very modern portable game with a solid budget behind it. You’d be forgiven for thinking that it is a AAA title as the only thing hinting against this is the short length and to be fair, that’s something that happens to many big games as well. While the soundtrack isn’t quite as dynamic as the PS4 entry it is still quite solid. The themes have a quick tempo and really get you ready to tackle the level.

There are multiple endings in the game which are determined by how many collectibles you obtain. There are 20 Dark Minions wandering the world and by destroying all of them and absorbing their darkness into your lamp, you can get the hero ending. I got most of them but clearly not enough so the game actually ends on a rather sad note. It even leaves room for a sequel if the true ending did not exist. The game makes it easy to find these collectibles though and it’s not like there are too many of them so grabbing all the pieces of evil would be a simple matter. There are also heart containers to obtain and even more upgrades to buy for your attack power and speed. Obtaining money in this game is certainly a slow process but a steady one nonetheless. With the replay value and main campaign the game will probably be about 8-10 hours which is reasonable. It’s a little short but still not that bad.

Overall, Shantae has brought out another winner. The game is certainly very polished and the story is fun. The characters are very distinct and the game doesn’t reuse any bosses. There’s a lot to like here and I would definitely recommend the game. It was fairly close to scoring an 8 and an extra level probably would have sealed the deal. Regardless you will be missing out if you don’t get this one.

Overall 7/10

Sword Art Online: Integral Factor Review

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Sword Art Online has always been known for having video games where the plot seems like a bit of a backdrop. Sometimes nothing actually happens until the very end as the characters just hang out and have a lot of fun. That’s not necessarily a bad thing and I have enjoyed the last SAO games to an extent. At the very least the gameplay is always a lot of fun. However, that’s the catch. If the plot isn’t too engaging then you need the gameplay to be top notch and I’m afraid that this one just didn’t quite make it that far. Part of me feels like I needed to give it more of a chance, but considering how long I’ve had the game I think it is just that the gameplay didn’t pop out enough. It could have done better.

The premise of the game is what if Arc 1 happened, but you were around to save everybody. While Kirito is usually known as the hero of this world, what if you were the one actually responsible for saving it? You play as a bland character with no real name who shows up one day. Naturally there is a new heroine as well and since she isn’t used to fighting games like this one she is counting on you to lead the way. So far…that’s really all that’s happened. I made it up to somewhere around the halfway point of episode 1, but the game refuses to progress. The task master keeps sending you into the forests to grab a bunch of plants and potions over and over again. Rather than sending you to get all of them at once he is doing it one at a time. By the 10th trip back and forth you will be wondering what the point of all this was. I just want to go ahead and fight the boss. The current mission I’m on is to grab more plants.

I’m fine with a slow boiling plot but the missions should at least feel slightly relevant. These just don’t make any sense and usually a mobile game should try to suck you in at first. You need to start off with some big events and then tone it down and throw in the filler missions to buy time. This game just didn’t have the balance right and the story is the main reason why I finished so quickly. It just wasn’t even trying.

Then we have the gameplay which fortunately was on point. This part is actually the most impressive bit. The screen adds a little control pad onto it that is actually interactive. Meaning that for once you can actually move around and fight in 3D. The gameplay is the same as your average beat em up which is something that I didn’t really expect to see on the mobile side of things. It’s pretty impressive and that’s the highlight of the game. In terms of pure gameplay it is probably the best mobile game to date. It helps take away the repetitious nature of the game a bit. I have heard that the gameplay gets repetitive though and since there are only 1-2 attacks I wouldn’t be surprised if this was the case. Still, at the moment it hadn’t had that affect.

The animation looks really stunning for the main menu, but in game it’s a little less impressive. I’ve heard that the game also diverges a little further from the actual arc as characters like Leafa show up. Essentially think of this as an alternate version of the arc where all of Kirito’s friends from the future also got to appear. That should make clearing the game a whole lot easier right? Unfortunately the game doesn’t really have a soundtrack. Just another element that hurts this game quite a bit.

As with Dragon Ball Legends there are a lot of features here that I don’t really understand but the game doesn’t even try to spell them out for you. It’s like a big mystery, but one that the game doesn’t want to help you out with. I didn’t really try to get into all of that stuff. I figure that I’ll still be strong enough to beat whatever bosses go my way right? The Story Mode is really the only mode to play here, but you can choose to fight the levels with online players helping you out or doing it offline. I’ve heard tat it gets near impossible to do it all solo by the end so we’ll see if that’s true. (If I ever go back)

The campaign seems like it’s quite long and the game has a ton of replay value so you don’t have to worry about a lack of content here. Really, the only issue is whether the game will hold your attention long enough for it to matter. See, mobile games are good for short sessions on the go or when you don’t have time for a normal game. Online Mobile games already destroy the first part and if they are too intricate with long levels than it beats the second one as well. This game is unfortunately in both categories as I believe even when playing solo you need an internet connection. There’s also not much that you can do in a short play through. This game would have ironically been a lot better as a full fledged SAO game. Not to mention that the plot would be perfect for it as well.

Overall, I do applaud how ambitious the game is when it comes to the gameplay. The way it is set up this game could last for quite a while. Still, it just isn’t interesting enough to play when there are so many other options on the field. Perhaps that will change and I still have it downloaded so perhaps I will check it out at some point when I have less games to juggle, but that will be a long ways away. If this sounds like it’s up your ally then check it out, but my recommendation isn’t quite as confident as for most of the other games. This one just isn’t on quite the same level.

Overall 6/10

Pokemon Y Stats and Records

Stats time!

Play TIme 30h 16m
Pokedex 332
Poke Miles 103

Pokemon Stats (Name and Level)
Charizard 73
Lucario 68
Delphox 79
Steelix 84
Pelipper 79
Yveltal 63
Mewtwo 70
Zygarde 70
Pansear 6
Spoink 13
Flabebe 8
Combee 7
Budew 8
Mienfoo 15
Panpour 4
Inkay 14
Zubat 13
Bunnelby 16
Venipede 10
Azumarill 35
Drifloon 14
Absol 13
Vivillon 16
Beedrill 11
Golett 20
Machop 20
Chester 5
Skitty 13
Seviper 8
Tyrunt 24
Dwebble 14
Helioptile 17
Croagunk 12
Espurr 12
Oddish 12
Sentret 10
Kecleon 11
Honedge 11
Magikarp 15
Nincada 12
Skiddo 10
Furfrou 10
Hawlucha 19
Nosepass 10
Hippopotas 17
Sandile 17
Cubone 15
Onix 17
Lunatone 17
Woobat 15
Ducklett 14
Solosis 22
Wobbuffet 22
Mr. Mime 22
Luvdisc 32
Dugtiro 27
Trapinch 26
Tentacool 25
Siglyph 19
Stunky 21
Carbink 23
Roggenrola 21
Mime Jr. 11
Chingling 22
Sableye 23
Binacle 23
Tauros 26
Slowpoke 24
Mantyke 27
Lapras 27
Clamperl 25
Remoraid 25
Slugma 26
Volbeat 13
Stunfisk 31
Beartic 39
Bergmite 40
Piloswine 38
Basculin 35
Skorupi 34
Karrablast 30
Goomy 32
Shelmet 30
Whiscash 35
Klefki 34
Pawniard 36
Murkrow 18
Litwick 38
Pumpkaboo 34
Phantump 35
Jynx 40
Vanillite 20
Sneasel 39
Sliggoo 48
Trevenant 50
Noctowl 50
Whismur 14
Masquerain 25
Medicham 59
Gurdurr 45
Durant 46
Torkoal 46
Amoonguss 49
Garbodor 46
Ditto 48
Hydreigon 59

Pokemon Y Review

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Pokemon is one of those franchises that is consistently excellent! The games always deliver with a ton of content and it’s just a lot of fun. One can always debate which series handles the turn based combat the best, Pokemon or Final Fantasy. I personally tend to think that Pokemon has it perfected, but it’s a close battle. This is the kind of game where grinding is fun and trying to catch em all feels like a real accomplishment. Especially since the game has hundreds upon hundreds of Pokemon to capture. I’m still waiting for the game that has every single Pokemon in it. Ideally that’s what will happen for the upcoming Switch game.

The game follows a kid named Terry who is determined to be the very best trainer that there ever was. He is so good that he gets two starters. Naturally I went with both fire starters to kick things off since you really can’t go wrong there. If you weren’t afraid of fire before then you soon will be! Of course it does make the team a little less balanced, but that’s just how it has to be sometimes. Rounding out the team that ended up beating the Elite 4 was Yveltal, Steelix, Pelipper, and Lucario. (The two fire starters were Charizard and Delphox) A pretty solid lineup I’d say and one that works wonders.

You have a childhood friend who also wants to be the best and she has plenty of fights with you as the game goes on. You can’t help but feel bad for her as she tries everything but simply can’t catch up to Terry. Surprisingly she isn’t even the champion at the end as a different character gets that role this time. I think a good way of subverting the trope in this game would have been for Terry to sit down after beating the Elite Four when she walks in and challenges him. Sort of the reverse of the original Pokemon games. Then the credits roll and after that it is heavily implied that you lost but vow to challenge her again someday. Still, whether she won or not the main heroine was pretty solid. Probably one of the better ones from the games and maybe even The best. I was glad that she was always eager to fight.

The main plot involves Team Flare who are trying to destroy the world. They plan to use a machine to wipe out all of the Pokemon and over 99% of humanity. Terry quickly shows up to stop them but the villain organization is massive so this task won’t be as easy as it sounds. I think the villain plot got a little less screen time than in some of the other games, but it was enough to be satisfying I suppose. Lysandre makes for a good main villain. His final form was super cool and naturally his theme music was really good as well. Ultimately the group may not have been much of a threat to Terry but then again who is?

One area where this game really excelled is in the music. It may not be a stretch to say that this game has the best soundtrack in all of Pokemon and that’s saying something since all of the games are already so good. In particular, I enjoyed the main Gym Leader theme and the one that plays when you fight the successor in the Lucario battle. Most of the battle themes were quite solid though. Til now the best soundtrack would probably go to Omega Ruby but I have to give this one the edge even though Omega has the single best track in all of Pokemon.

The graphics are really nice as well. I haven’t played a Pokemon game since Diamond so the series has certainly come quite a long way since then. Soon I’ll be playing Pokemon Sun so we’ll see if that game steps it up even more. The characters are 3D animated now instead of sprites, but it’s in a style that should still feel familiar for long time fans. It’s all very easy to look at. From a gameplay perspective the game also shines here as you won’t get lost very easily since the towns all look rather distinct. The map is really helpful with how detailed it is and your normal walking speed is quite fast. There really aren’t any inconveniences to be found here which is great.

Going back to the gameplay, it’s already been perfected so there’s not much more that this game needed to do. It brings you the classic type system as launching attacks that have a superior element to the opposing Pokemon will result in massive damage. Meanwhile you can now Mega Evolve which was a big feature for this game. I wouldn’t say that it seems to affect your stats all that much, but it does come attached with a really cool visual that makes the game that much more hype. The gameplay is fast and you are even able to turn off the attack animations to streamline the process even further. I definitely don’t see how they can improve on the gameplay even more, it’s just so good. Sometimes the simpler battle styles end up being the way to go. Make no mistake though, while it’s easy to play it’s hard to master.

The Elite Four also do seem to be quite a few pegs above the Gym Leaders which is good. In the final battle they got me down to my final Pokemon and he was nearly out. Steelix had to handle 4 opponents all by himself and that’s considering that my whole team was stronger than the champion’s by a range of 5-10 per Pokemon. These Pokemon were no joke and yet the Champion was able to one shot a few of them. I also did like how we got a bonus fight at the very end of the game right when you think the credits are about to roll. This game did a nice job of throwing in surprise fights around every corner. Of course, I wonder what would have happened if you lost to that guy. I feel like it’s unlikely since he is a little weaker than the Champion and only has 3 Pokemon so it’s a fight that you are definitely meant to win.

The base game should take you around 30 hours. That’s already a really sizable chunk of time and after that you’ve got a ton of bonus content to get through. Catching Mewtwo and Zygarde will likely be your first steps, but then what? Well, you can go after the 3 Birds, head to the Battle Tower, and catch the 200+ Pokemon that are still out there. It’s the game that keeps on giving so if you end up trying to do it all then it’ll likely take at least 50 hours or maybe more. It’s easy to see why I spent about 100 hours on most of the Pokemon games back in the day. These really feel like AAA titles.

I’ve been going on and on about how great the game is, but that’s because there really isn’t anything wrong with it at all. The game is pretty much as perfect as you can get. I also did like the EXP system in place here where everyone in your party gets some. It’s a great addition to the game, especially since you will want a strong party of 6 by the end. This prevents you from just powering up the top 2 for a while and then having to power the others up later. You can turn it off at any time as well so it’s not like it ever forces you to use it.

Overall, Pokemon Y is an excellent game. I think I would probably say that it is the 3rd best Pokemon RPG game behind Pokemon Ruby and Pokemon Fire Red. I’d put it above Pokemon Diamond as well as the various spinoff games and big console versions. I’d highly recommend checking it out whether you are a Pokemon veteran or a newcomer to the franchise. Just be warned that once you start the game up you won’t be able to bring yourself to leave it very easily. It’s a real page turner from start to finish.

Overall 9/10

Final Fantasy Crystal Chronicles Review

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It’s time to take a look at the Crystal Chronicles. Final Fantasy has had a lot of different game lines over the years and they all seem to perform fairly well. You’ve got Tactics, Chocobo, Crystal Chronicles, The Rhythym music games, and the main line. By completing this game I have finally been introduced to another segment of the series but it certainly pales in comparison to the classic style.

There isn’t much of a plot in this game but I’ll give you the general premise. You start out by picking what kind of job you want to have and in turn what kind of creature you are. After that you travel with a little circus troupe as you purify the world of Miasma. To do this you must go to each area and take a drop from the Legendary tree. You get to the tree automatically by clearing the level and beating the boss. Eventually you will be able to reach the final stage where you must successfully defeat numerous phases of a final boss until you save the world. There are a bunch of subplots and lore that you will run across over the course of the game as you meet with new people. It’s luck based on when you encounter them so just keep running back and forth in the overworld until this happens. One such plot is a black knight who is going around beating people up. From what I could gather, the big boss known as Raem has been eating his memories which is making him go crazy. There’s also a mysterious little fellow who is always lying and stealing whenever he is around. Most of this is filler as you can guess. You never even get to fight the Black Knight even though he is mentioned and hyped up quite a lot.

The gameplay is that of a 3D action title. You hit opponents with your sword/staff or fire off some magic bolts at them in real time. This also means that you can dodge their counter attacks. By all accounts this should be a real good decision on the game’s part since who doesn’t like fighting in real time? Well, it is good but not all that great. Your hits never feel like they have a lot of weight behind them. It’s a more limited version of the .Hack style. Still, it works well enough in the game and nothing is more satisfying than walking into a room with a bunch of enemies and still managing to pick them all off. Divide and Conquer is crucial here.

I think what really hurts this game at times is how much the multiplayer aspect of the game is stressed. You’re meant to play this with a few others as everyone takes a different occupation and you go through the world. You can do this on your own but then it’s like playing the game 4 times over. You also better make sure your allies are as strong as you since the game stacks the difficulty up accordingly for each player. I played solo and can assure you that it took a lot of grinding to get through the final boss. I had to bear virtually every level twice and a few levels for a 3rd time before I finally got strong enough win. Part of the reason why it takes so long is because it doesn’t go by a traditional level up system like most Final Fantasy titles. Instead you obtain artifacts at the end of each level and you choose which one to keep. This will give you a +1,+3 for one specific stat. There are 3 stats in the game, Attack, Defense, and Magic. Alternately sometimes you can choose to get another heart or another command slot which is essentially a quick select for spells and Phoenix Downs. I highly recommend the latter 2 so unless it’s vs a +5 or something then it’s the best bet. You can’t get any artifact twice so only replay each level a few times. Eventually there will be no artifacts left so you’ll be wasting your time. You only get a new memory from each area once every 3 years so you could replay it for equipment, but it’s usually best to do both in one shot so switch up the areas as best you can.

Also, the equipment is very important here aside from the artifacts so try to get yourself a master class weapon and at least a Mythril level Defense & Belt. That’s like getting multiple upgrades so it will save you a lot of time. Getting to the final boss only took around 10 hours, but it took around 5 more hours to get to a level where I could beat him. As it so happens with many RPG games like this one, by the time I grinded high enough to beat him it seems like I went overboard so I didn’t even have to use any of my Phoenix Downs. I ended with about 20 extra, but it’s always better to be safe than sorry right? The bosses can be tricky so you just want to figure out what the best approach is. The game isn’t very straight forward so sometimes it will be handy to look online to see what you need to do. For example you need to use Cure on the memories in the final level to unlock your super attacks and the minions only respawn in the second last phase if you beat both so just take down one of them. Be warned in the final phase that you can accidentally heal the boss with your cures so definitely try to avoid that.

I dare say that the game’s biggest weakness here is the plot. You can make a case for the terrible level up system as well of course, but you really expect a dynamic plot from Final Fantasy. Sure, we get little cutscenes before each level as a narrator talks about how great the places used to be, but it’s just all very dull and boring. The actual characters have no personality and everyone is just going through the motions. There is never a sense of danger at all and the game simply isn’t cinematic, but at the same time it isn’t colorful like a Nintendo game either. It’s like playing a game full of exposition with nothing ever coming out of it. If you look really hard at the mini cutscenes and optional side quests then sure you’ll probably understand the lore, but there’s still nothing epic about it. I want a real plot, whether it be a slice of life one like in Sword Art Online or an end of the world adventure like Sonic The Hedgehog 2006. At least give me something.

There is a good amount of content here so I can’t really critique the game on that aspect. You can keep playing this game for a very long time if you want to get all of the artifacts. Especially since you won’t know what the level’s mission is until you beat it and that affects which artifacts you get. If you want to see the mission then you need to get your GBA ready and connect to the game. Again, they put too much of an emphasis on this connection part if you ask me. If the game had decided to be a little more self contained then I really think that it would have ended up being a whole lot better. Instead it just limits itself. I can’t see myself going back to the game for any of this, but if you really enjoyed the experience then go for it.

The graphics aren’t very good, but it’s mainly because of the artistic direction that the game went in than with the actual effort. The character designs are on the chibi design and none of the creatures look particularly threatening aside from the final boss. At least that guy seems pretty intense and it’s a monster design that is memorable. Unfortunately the soundtrack isn’t particularly good either. I can’t think of a single good theme in the game and that’s really a bad sign. Final Fantasy is known for its stellar soundtracks so I was actually rather surprised that this one didn’t hold up so well.

Overall, Final Fantasy Crystal Chronicles really wasn’t for me. The gameplay isn’t bad, but I did have an issue with the level up system and the sheer amount of grinding to beat the game. I’m not usually opposed to grinding, but when your upgrades depend on luck and the game doesn’t tell you much then it can be rather annoying. It becomes a bit of a chore to play the game once you enter the end game as even the old levels get buffed to the point where the enemies are stronger than the ones in the final dungeon. Throw in the fact that the plot was so weak and there isn’t much reason to play this RPG. If you want a good action game then check out Legend of Zelda. If you want a big plot experience then play a main Final Fantasy title. There’s just no room for the Crystal Chronicles and I’m hoping that the Wii game is a little more fun.

Overall 5/10