Crusader of Centy Review


It’s time for one of the last Genesis games that I hadn’t gotten around to yet. A long time ago I started it but never finished the title. This time would be different, this time I would finally get to go on the full journey. Unfortunately I would not say that it fares much better than the first time. If I’m being honest, the game just isn’t all that good. Not every game is going to be the next big thing so I get it. This is also a much older title so they didn’t have a lot of the modern quality of life features by this point.

The game starts by introducing us to a kid who has just become of age and must now leave home with his sword to fight off the monsters. It is a tradition in the village and so the boy looks forward to dealing as much damage as possible. His pet dog will accompany him on the journey. As the hero goes forth into the unknown he meets up with a lot of other animals who join his party. The monsters are powerful but they can’t stop the lead. The plot takes a turn when time travel is introduced and the monsters decide to start a dialogue. Is the kid really on the right side?

I think the biggest tragedy in this game is how ambitious the story is. This is absolutely not a story that was ready to be told by this rpg. One character even mentions how humans are the real monsters and the story is getting really emotional but doesn’t really have the time to delve into this. We see how the monsters have been getting genocided by the humans for dozens of years and there was nothing that could be done. Through time travel the hero is able to right some of these wrongs but it’s not so much a happy ending as it is one about dodging the problem entirely. Sometimes that is the only way to get past an issue I guess.

Where the game falls flat is with the puzzles. Often times they are way too vague with no real indicator of what to do. One of them revolves around scouring the beach for a single spot where you steps don’t appear on the ground. This means you have to jump on that spot in order to proceed. Another puzzle has a similar gimmick but it takes a while to get to every step and you have enemies trying to hit you at all times. If not for the powers of constant rewind thanks to the Nintendo Switch Online, I’d have died so many times. It is hard to get your health back in this game too because there are no potions or healing spells.

If you want to get health back then you have to keep on slashing some grass and hope to find an apple. It’s a much more tedious process compared to what it should be since the apple spawn rates are incredibly low. The main gameplay style here is that of an overhead platformer. You have to jump and slash away at obstacles and solve puzzles by moving things together. You get about 12-16 animals and each one has a different power that lets you solve more puzzles. These include fire breath, super speed, boomerang sword throws, swimming, etc.

Every time you get an animal you can bet that there will be some new puzzles involving that creature. Then when it comes to the boss battles, they tend to have weaknesses to different combinations so you need to switch up your animal combinations until you get to the right one. At least in this area I can say that the boss fights were creative in a fun way. One of them was a Pac-Man homage as you have to eat all of the fruits before moving on to the next level. If the game focused more on the boss fights than the platforming we would have had a good game here.

The pacing just died every time you have to solve another puzzle or go through the same world for the 3rd time to see what changed. You can boil this all down to the game just making things tedious instead of fun which is often one of the critical issues that an older game can make. As long as you can get past that, then you’ll be in a better spot. Newer games tend to at least give you some hints on the puzzles if you are stuck long enough.

Either make the puzzles clearer or give more ways to solve them. I think the animal gimmick is actually decent if handled right. I always like unlocking more skills as I get through a game. It almost has that Metroidvania feel to it and the best ones in that genre do allow you to get stronger. Throw in a level up system and a way to get through each world quicker whenever you have to revisit one. If you follow those two tenets then typically you can survive some level of puzzles. It is a tight balance though.

The soundtrack’s okay but not exactly something to write home about. As far as the graphics go, I thought they were decent. Certainly not bad or anything so I wouldn’t dock any points there. It is clear that the game had a vision and that’s important. There isn’t going to be much replay value here as the game just ends. It does have a bit of a cliffhanger for a sequel so that was bold of the game. The runtime is fairly decent, I’d say this will last you around 5-6 hours in total and probably more based on the puzzles.

Overall, Crusader of Centy is one of those games that just hasn’t aged well. I’ve always said that if I grew up in the old days of consoles, I may not have ended up being a big gamer. I feel like there were just too many games like this one which simply weren’t a whole lot of fun. You would have your high moments but the low ones overshadow it. At the very least maybe I’d just focus on Nintendo games for a while there. Still, if you have the Switch Online then you may as well try out this game since it’s free. No real reason not to right?

Overall 4/10