ROM & The Micronauts Review

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I haven’t read a lot of ROM so it was cool to see him take center stage here. He shares the main character role with the Micronauts as you would expect but as they are a whole team and he is just one person you can see how calling him the main lead can still be pretty valid. It’s a great comic with excellent artwork and a lot of fight scenes inside. I can safely say that the ROM comics are in good hands if they are like the ones here.

The story takes place after a big crossover event where Optimus Prime and a bunch of other big comic heroes fended off a big invasion. Now the Wraiths have begun to regroup and they are teaming up with the Baron, a big enemy of the Micronauts. They are going to work together to resurrect the Wraith god. Fortunately the Micronauts are on the case. They let ROM know that this is going on so he agrees to help them end the threat. Unfortunately the Autobots are currently busy so this group will have to do. ROM is an accomplished fighter, but what can the Micronauts do? Time to find out.

There’s a lot of action here right from the get go. I haven’t read the previous comics but I felt pretty comfortable with where the story was at. It drops enough little references for you to piece together what happened and what needs to be done. You’re thrown into the thick of it, but you always feel as though you are prepared. Another bonus for a smaller scale story like this is the stakes feel a little more real. I think I speak for many when I say that after the 50th time or so of the multiverse being at stake in DC/Marvel comics it can get a little old. In this universe it feels a lot more fresh at the very least and it’s more of a planetary threat then a universal one.

The writing is on point here. All of the characters seem pretty likable. I’d say that ROM steals the show for me. He just seems like such a great hero. The guy does what he can to save the universe and is focused on being a hero. He can be emotionless like a robot and yet not overdoing it so you can still feel his traces of humanity. He’s also the power hitter that the group needs as he can go toe to toe with any of the other villains in this comic. There’s an advertisement at the end of this collection showing off ROM vs Transformers and I can definitely see how that would be a fun battle. Honestly, ROM would probably have the edge there based on his speed.

That’s not to say that the Micronauts are bad though. They have their own mini robot who is pretty tough. He tends to talk a bigger game than what he can back up though so prepare to see him get wrecked a lot. The others feel a lot like the Doom Patrol or those classic sci-fi groups that would go on various space adventures back in the day. They’re all capable fighters and there’s a lot of history behind them. None of them particularly stand out, but they’ve all got potential to go along with their personalities. There just wasn’t much time to explore their characters with the impending crisis.

I also really liked the villains. Once again, ROM’s side won out here. The Wraiths have excellent designs and their magical abilities make them a legitimate threat to any of the heroes. The high ranking Abstract member can even go through things which is always handy. I think they didn’t need to make a deal with the Baron and come across as a little gullible at times, but I guess technically they did make Baron keep his end of the bargain so it worked out in their favor. Meanwhile the Baron is a cool villain as well. With his armor he looks like the Shredder and his power change ability makes him a tough threat as well. He’s certainly a master strategist and I have to give him some kudos for his plan. It’ll be interesting to see how the Micronauts try to get back at him.

This comic really succeeded in making you invested in both titles. I think a big part of these crossover events that has to happen is a way to get the general audience into the comic. Naturally fans of both series will already be reading it, but what about everyone else? A good crossover event is a great way to get in new readers and I think the writers did a swell job of making sure both series got a lot of representation. Both of them have many exciting adventures left in store. ROM appeals to me more because I love the aesthetic as well as all of the characters in the verse, but both are quite good and would certainly be earning a positive score from me. I don’t know when I’ll be checking out more comics in these titles but if I do you can be sure that I’ll be writing some reviews.

I usually end up talking about power levels a lot in these crossovers but there isn’t much to say. It’s clear from the start that ROM and the characters from his verse are significantly stronger than the Micronaut counterparts. Still, the latter are able to contribute because their small size helps them eradicate viruses pretty easy and they also have experience with the Baron. Shrinking ROM was also a good way to balance out their power levels. If anything I have to wonder how the Micronauts ever handle the Baron on their own because he looks way stronger than what they can deal with. So, ROM and friends may have been nerfed a little bit here, but not much and it was all handled pretty good I’d say.

Overall, This was a great comic. I always love crossovers and this one kept them at the high standard that I am used to. It was cool to see the Wraiths because up til now I never really knew who he would fight. I should also quickly mention that ROM’s two teammates were helpful as well. While they aren’t quite as strong as ROM they are certainly still formidable and should not be underestimated. The fact that these robot hybrids are effectively immortal and self repairing make them very lethal. It’s just such a cool concept behind ROM and I can’t emphasize that enough. Anyway, check this comic out, you’re sure to enjoy it!

Overall 8/10

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Scooby Doo Team Up Volume 5 Review

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It’s time to look at another volume of the Scooby Doo Team Up series. With a lot of the bigger heroes already accounted for this volume mostly focuses on the less known heroes. That being said, these guys are mainly household names, but just not in the same league as the big 7. As always it’s a fun collection with a lot of fun moments and good pacing. By now you will likely know if this series is your style or not, but I’d definitely recommend it.

The first story has Green Arrow and Green Lantern show up. They have been travelling across America trying to find out what the true nature of the country is. Unfortunately their findings have not been all that positive as of yet and they believe that things aren’t going well for the country. Fortunately the Mystery Inc is here to solve a case and along the way they will remind the heroes that there is always hope. Can this band of adventurers and heroes really help this village visit the outside world though? Yes, part of the plot is that a group of people have secluded themselves in a little village and refuse to go to the outside world but now they are being haunted.

It’s a good first story although the whole thing is definitely a little odd. First off, Green Arrow is just really out of character here. He’s constantly being a pessimist and can’t stop thinking about politics. I also wasn’t crazy about the resolution of the story here. Basically the ghosts were the kids of these people who were trying to scare them into going back to town. The reason is that they moved away but are now lonely without their parents. I mean…they could just visit the parents right? It seems like they wanted everything to go their way and it is never necessarily pointed out that this is the wrong approach. The kids just seemed very entitled.

Then we have a crossover with a Kung Fu dog that I’ve never heard of. Essentially the gang are being attacked by fire breathing dragons who know Kung Fu. Scooby Doo and the gang are usually prepared for anything, but for once they have met their match. That’s why calling in the dog made sense, but unfortunately he doesn’t know how to fight and the Kung Fu was all a sham. I feel bad for fans of this character. Fortunately Daphne knows how to fight which ultimately helps the team make it through this adventure. It’s a reasonable comic although I can’t say that I’m a big fan of the dog. If he can’t really fight then I don’t see how he will be able to help anyone.

A pretty fun story features a bunch of obscure groups. They solve mysteries under the sea, in space, etc. All of the groups have similar costumes and egos. This one is pretty strong because the group ends up insulting the Mystery Inc’s effectiveness so naturally this starts a rivalry. Even if this should be pretty lopsided in favor of the team that can actually fight I always like to see the Mystery Inc talk tough. Fred certainly doesn’t back down from a challenge. If Shaggy and Scooby weren’t constantly embarrassing the team I’m sure their rep would be even better than it currently is. By the end the group managed to pull their own weight though and it was fun seeing all of the obscure DC teams. They all seemed pretty likable and I wouldn’t mind seeing more of them.

Typically in all of these stories the heroes are teaming up with DC fighters who are much stronger and better equipped to handle a situation. This next story is the first exception to that. There are a group of alley cats who are always causing trouble. This time they have pretended to make a ghost to scare off the cops. Fortunately this cop is pretty smart and calls in the main characters. They decide to solve the case which puts the cats in a pretty bad spot. Things get worse when the Real Estate agents show up to make a mess of the situation. It’s pretty nice to see Fred and the gang get to tackle some actual ghosts here since that’s their area of expertise. You could argue that they controlled the pace and tempo of this case.

Then we’ve got a story that takes place in the distant past. It turns out that there was an original Mystery Inc who worked in the Wild West. They were called in to deal with a monster, but there is also a fugitive of the law in this place who is being hunted by Cinnamon and Jonah Hex. The guy seems innocent though so the Mystery Inc may have to step in. It’s certainly interesting to see the group operating in the past even if it may seem like a bit of a stretch. I suppose it’s the only way they could team up with someone like Jonah Hex though so it’ll have to do. I’ve never heard of Cinnamon, but it’s hard to tell if she’s real or fake. I’m personally thinking that it may be the latter.

Plasticman also shows up. His sidekick was tricked by a fortune teller into thinking that his days are numbered so naturally he is spooked. Fred and the gang don’t believe that the magic was real since they don’t believe in the supernatural but as bad things continue to happen Shaggy and Scooby lose their nerve once more. It’s a fun enough story and I suppose it’s good for some of the guest stars to be spooked so it’s not always Shaggy and Scooby making their group look bad. Plasticman’s abilities are also pretty useful when he uses them right which the comic has him do.

The art is pretty good for all of the comics and is part of what makes the collection so fun to read. The art is very streamlined and everyone has their iconic designs. You can glance at a page and instantly know what is happening. The art is very clear and the colors are vibrant. Each issue has good pacing and writing within so that each story is able to be told without feeling rushed. As the collection contains 5-7 comics it’s also a pretty good value. I hope to see many more Scooby Doo Team Up volumes.

Overall, Scooby Doo Team Up is a fun series. It’s a nice crossover series that gets to put the Mystery Inc in a lot of crazy situations. While they may not always be very well equipped to handle a situation you always have to give them credit for trying. These issues could easily work as normal episodes in the show which is probably the whole point. It shows that the comic writers know what they are doing here. If you haven’t checked this volume/series out then I definitely recommend fixing that. Everything is basically on point here.

Overall 7/10

DuckTales Classics Volume 1 Review

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It’s time to look at a retro collection of DuckTales comics. This was always a pretty fun franchise. It’s hard not to root for Scrooge since the guy is pretty neat with how he budgets his money. The guy certainly didn’t become rich by accident after all. He’s the smartest character in the series and it’s always good to have a main character who really knows what he is doing. There aren’t any weak stories in this collection so it’s a lot of fun from start to finish.

To give a brief premise for the series, it follows an old duck named Scrooge and his three nephews. He shows them how nice it is to be rich, but everyone is always trying to steal his money. Well, one of these stories has his most dangerous threat yet as an old magician shows up to steal his lucky penny. For some context here, this spellcaster has long been a thorn in Scrooge’s side and he has to always think of clever ways to stop her since she has real magic powers. It’s hard to really do much against that. Also, Scrooge’s lucky penny is priceless and without it he would drop from being the richest person in the world to second. Well, Scrooge has prepared for her visit by putting a spell on the coin which turns it huge. The problem is that the invention is imperfect so now the coin won’t stay one size for very long. Can Scrooge get the coin before the villain does?

That was a pretty fun comic. It does remind me why I don’t care much for the inventor character though. He may be a genius of sorts, but since his inventions always go wrong I wouldn’t consider him to be a particularly good genius. Your inventions should be able to last for at least a day tbh. I was a little surprised that this is the only issue with the magician though. She always seemed to be a pretty important character in the mythos.

Between each main comic is a side comic about the inventor and Launchpad. Launchpad is always crashing the guy’s planes so the inventor keeps trying to build one that can’t be destroyed. In each issue Launchpad figures out some way to mess it up. Most of the time it does seem suspiciously like Launchpad is intentionally trying to sabotage the inventor though so how much sympathy you have for the guy will depend on whether you believe that or not. Launchpad seems like the kind of duck to hold a grudge so all I’m saying is that I wouldn’t be too surprised if this is indeed the case.

Back to main comics, we get one where Scrooge decides to open up the world’s biggest hotel. The problem is that the Beagle Boys break in and start stealing all of Scrooge’s money. Scrooge is now locked out of the hotel but he always has a backup plan in mind. Can he make it back in before all of the money is gone? Watching Scrooge work is always a work of art. Scrooge doesn’t back down and he doesn’t play games. He’s always thinking of the bottom line and how to ensure that he is still on top. It’s hard not to admire that. This was also a solid story and everyone looked pretty good here except for Scrooge’s new hire who just slept through the events. The guy should have been fired ASAP.

Then we’ve got a story where Scrooge gets to feel like a youth again as he travels to get an ancient treasure that he has been after for years. It turns out that it is a magic lamp which can grant wishes. Naturally Scrooge uses it well, but the problem is that the villains are pretty powerful. One has super strength and the other one is very cunning. They have decided to take all of Scrooge’s riches so naturally he doesn’t take to that very well. Time to show these guys who the real trillionaire is! Of course, Scrooge is far richer than that, but it’s in the ball park I suppose.

There are other stories here, but you get the jist of it. Part of what makes the series so fun is the fact that the DuckTales premise is so good. There are dozens and dozens of stories you can use here. The cast is small yet effective. All you really need are the nephews and Launchpad to support Scrooge. Whether Scrooge is investigating a temple, grabbing some money that he loaned to a guy decades ago, or just hanging out at home, you are bound to have fun. The writing is on point and the pacing for all of the issues are good. None of them ever even remotely start to drag. Then you have the nice artwork which stands out. The colors are vibrant and sharp while the character models are always very clear. You know what is happening on any given page with a single glance. That is definitely the sign of quality art.

Overall, This is a fun graphic novel that I definitely recommend checking out. There are a reasonable amount of stories here. You’ll likely breeze through the collection, but mainly because it is just very engaging and not because it is super short. I look forward to reading more stories with Scrooge and the rest of the gang. It’ll definitely remind you of the video game or the show, whichever form of DuckTales you grew up with. The stories and tone are consistent with how you imagine the series to be and I think the writers definitely understood what made the franchise grow popular in the first place. Scrooge has always been a very sympathetic character and a nice one to root for. As long as that stays true I don’t imagine the comics will have any problem staying at a high level.

Overall 7/10

My Little Pony Pony Tales Volume 2 Review

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Whenever someone asks if I’m a true My Little Pony fan or just a casual I imagine just showing off my big figure collection to answer the question for me. As I don’t own any figures though, I settle for just calling myself a casual. Well, while that may be the case I can say that this is a pretty solid comic. It’s fairly short compared to most trade paperbacks so you’ll have it done very quickly but it’ll still make for a pretty fun experience. The collection has solid writing and good pacing to back it up as well.

The first story is about the Cutie Mark Crusaders. They have grown bored of Ponyville since nothing ever happens there. They are ready for bigger and better things so they explore the wild and find a rock version of a changeling. It can turn into anything that isn’t alive. The problem is that the Crusaders want it to turn into a bunch of things which keeps tiring it out. If they keep it up at this pace, the poor creature won’t last too much longer. Can they learn to share and care?

Admittedly this story is a little cheesy since you would think that the Cutie Mark Crusaders have already learned this lesson. In fact I am quite positive that they already have so why are they out of character here? It’s a bit of a stretch, but at least they see the error of their ways pretty fast. It’s an enjoyable story that may not be all that memorable, but it’s still pretty solid I would say. It gets the job done.

Then we have the Celestia adventure where she finds out that Ponyville is once again picking on a defenseless pony. One of the oldest teachers in Equestria is being pressured into retiring because the ponies just don’t like her teaching style anymore. They’re all just really inconsiderate ponies who aren’t nearly as grateful as they should be. It’s quite unfortunate but Celestia decides to prove to the town that the teacher used to be really good so they should keep her. The other teachers aren’t thrilled about this, but agree. (Also, they can’t really disagree with the Princess now can they?)

I never really liked the peasants of Ponyville. Luna is always rather harsh on them and now I see that she may have a point. Without strict guidance they quickly become bullies and do their best to keep everyone else down. The teacher may have been a little too oblivious the whole time, but you’d think that they would be a little better at being like the Mane 6. I think Celestia needs to have a word with these ponies. They need to get in line with her teachings.

Next up was Spike’s adventure which is naturally the weakest one. For whatever reason his stories just don’t have the same pop that the others do. He decides to get a pet of his own which turns out to be a multiplying creature which threatens to embarrass him in front of Twilight Sparkle. He decides that he will teach the army how to be good citizens, but can he do it in time?

Naturally teaching a whole race of creatures how to be good in the span of 2 days is difficult, but fortunately these creatures were actually giving it their best shot. They seem like very reasonable little creatures which really helped Spike’s case. None of the ponies really get to do anything here so it’s a little sad that Spike is basically the only main character around. It’s a decent comic, but not the most interesting one.

Finally we end off with the best story of the batch. This one focuses on Luna as she decides to take on Luna’s duties for the day. She is determined to prove that she can handle anything. The problem is that Celestia’s duties are incredibly boring compared to hers. Luna spends her nights chasing off powerful monsters from the kingdom and getting into many spectacular battles. Celestia spends her days insulting everyone and making a lot of signatures. Luna just can’t bare to stay awake for all of this but she must!

Luna has always been one of the best MLP characters with her utter contempt for everyone. While she is a hero, she does a good job of keeping her princess stature as well. I’m always rooting for her in these stories even though she tends to lose every time. It’s pretty unfotunate but I guess the charm of her stories is that one day she will get the kingdom to accept her. I think she did a rather admirable job considering that it was her first time working in the morning. It’s definitely the most entertaining story as well.

The artwork is pretty good here. I don’t think it is quite up to the level of the main series, but it’s close. The characters look right and the action on screen is always clear. You know what is happening so it’s easy to read through the stories very quickly. There’s nothing bad to say here.

In general there isn’t anything bad to say about the comic at all. It’s just a nice batch of stories. You’ll enjoy spending 20 minutes reading through it and getting to see more of Equestria. This isn’t the comic collection you are looking for if you came for the fights, but if you just came to enjoy the interactions then this is the place for you. The pacing is tight and none of the stories are bad. At most, Spike’s was just a little boring, but it’s pretty short so there’s not much time for that feeling to sink in.

Overall, This was a fun volume. The idea of a comic that centers around the side characters is always a risky move, but the MLP series has a very big cast so I suppose that helps this out quite a bit. You’ll miss the Mane 6 for a little while, but you’ll adjust pretty quick. If you haven’t read this comic yet then I recommend checking it out. It’ll remind you of what a good fantasy series should be like.

Overall 7/10

Batman ’66 Meets Wonder Woman ’77 Review

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It’s time to look at the big crossover between the retro Wonder Woman and Batman series. As they both starred in different eras the comic decides to have adventures that take place in both along with a third that he even sooner. It’s cool how the series was able to tackle all 3 eras and even added a sense of continuity by making them all connect to each other in some way or another. If we ever do get a Justice League comic with these characters it would definitely be intense!

The first comic takes place when Batman was still just a child. The Nazi’s wanted to obtain a book he owned that would lead to the Pit of Eternal Youth and many other places including Wonder Woman’s home. Ra’s Al Ghul and his criminal organization also wanted this info. Finally, Wonder Woman and government agent Steve Trevor also showed up to grab it. Batman’s in a little over his head here, but he needs to try and get the book to safety while also looking out for Talia. Although little does he know that Talia can certainly fend for herself as she was already taught much about martial arts when she was a kid.

It’s a fun comic and probably the only time we will see Batman’s parents for a while. Talia was probably the highlight here as it’s a nice look at how she could have been as a hero if not for the guidance of Ra’s. She probably would have been an even better Batgirl than the one we are all used to. Wonder Woman had a pretty easy time mowing down the opposing troops herself. Protecting the kids would probably be the toughest part and even that seemed rather simple for her as well. Even Steve got to contribute a bit.

The middle story has Ra’s make his way to Paradise Island. No man can arrive there without an escort so Batman convinces Catwoman to take them there. The villainess has a rather large role in both the second and third stories as she even gets a redemption arc. Her fans will likely be pleased as she does tend to go back and forth a lot but at the end of the day she always does have a lot of potential for good. Batman is rather skeptical the whole time as he should be, but doesn’t make a scene. He also doesn’t have much choice since she asks for sanctuary on the island and Wonder Woman grants it to her.

There’s not too much to say about this comic as it’s very to the point. The heroes fight with Ra’s and his team. We do get a cameo from Wonder Girl which was cool as she stood up to Ra’s. Naturally the comic does its best to keep Ra’s away from Wonder Woman because he wouldn’t last a second against her in an actual fight. Honestly that’s why Batman’s villains stay back for most of this collection as well. They can give the Dark Knight some trouble, but Wonder Woman? They are of no consequence to her and that’s considering that this isn’t even close to her strongest incarnation.

In the final story we have Wonder Woman head back to Gotham because Ra’s has returned once more. You have to respect the fact that he keeps on coming back for more each time. The guy just never gives up. Unfortunately she finds out that Batman has retired and now Robin is the only fighter left. Wonder Woman can’t accept this and convinces Batman to come out of retirement. Granted, he basically has to make this choice since Ra’s finds out about the Batcave and brings the fight to him. A more serious Bruce Wayne rejoins the fight and it’s a pretty fun climax.

This is the story that ends off the collection and it’s certainly a great pick for it. Aside from the fact that the stories were intentionally chosen in chronological order, it just feels like the most epic adventure from the 3 with the highest stakes. Ra’s is finally taken out of the equation as well so in theory the heroes no longer have to worry about him. That will certainly be a big relief for them.

The characters were all on point as you can probably guess. I’d say that Wonder Woman looks the best here as she looks out for humanity and saves the day many times. Batman isn’t as impressive since he gave up at one point, but did recover quickly and beyond that he looked solid as always. Robin still tries hard whenever he pops up and it was nice to see him as Nightwing. He deserves his share of respect at that point since he is a veteran and the heroes give it to him.

The artwork looks pretty solid throughout the issues. The character models are on point and the action scenes look nice as always. It’s not quite up to par with the mainstream DC adventures but it does a good job of recreating the look of the old shows. The panels all stand out so it’s always easy to see what is happening at a glance. Even though there is quite a lot of pages in this collection, it will all be over very quickly with how solid the writing and pacing are. This will come to no surprise as both individual series were always very good in these two areas though. If anything the writing is why these titles got so big in the first place.

Overall, This collection hits all the right notes. It’s a crossover where both heroes get a lot of tim to shine. It’s definitely interesting to see a more serious Adam West here even if you will miss the light one from the second story. I suppose that is definitely setting him up to play the role of Batman in Justice League as one more people would be familiar with from newer stories. That or since he was re inspired by Wonder Woman, he will go back to his usual style in time. Either way, hopefully we actually do get a Justice League story soon. That would definitely be a lot of fun.

Overall 8/10

My Little Pony Friendship is Magic Omnibus Volume 3 Review

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It’s finally time to check out the next MLP comic collection! While the first collection wasn’t the greatest it did have a lot of epic stories. The second bunch played it a lot safer but most of the comics were more slice of life themed as opposed to dealing with serious villains. This one decides to mix and match from both as it goes back to bringing in big villains but also keeps the violence down to a more tolerable level. Thus, I dare say that this is probably the best MLP volume so far although it has the most power level related issues involving certain Ponies.

The first adventure is a multi part story where Applejack brings along her friends to see the farm her cousin (I think he’s the cousin) owns. Unfortunately it has been attacked by a bunch of Buffalo and Bison as of late. They are terrorizing the poor Apples to the point where the family has given up and are packing there things. Applejack will not stand for such a scene and declares that she will run the Buffalo out of town herself. The problem is that she is outnumbered and the rest of the Mane 6 aren’t really on board with the plan. Looks like Applejack is on her own.

It’s definitely a pretty fun story but the rest of the Mane 6 can be annoying. That’s one of the tricky things about having a show with friendship as its core when the Mane 6 don’t actually get along all that well at times. Twilight is determined not to use her abilities on citizens of Equestria but she takes it way too far since these guys are actually destroying property and beating people up. She’s willing to see her friends get shoved around and mocked while she just watches. This is definitely Twilight’s worst appearance and Applejack is definitely the voice of reason here. There’s no way I can feel bad for the Bison or see their side of the story after this so I was definitely rooting against them. A bit of a frustrating story, but a good one nonetheless.

The next story is also a 2 part adventure. It starts off with a bang as Vines have started to invade Ponyville. Zecora and her woodland creatures were already defeated and now all Ponies are threatened. The Mane 6 head inside the forest to investigate and it turns out that the Deer are behind this. That’s because a Minotaur has started to build a mall on the forest so they are tearing down the trees. The Deers respect the Minotaur’s power so instead of stopping him they will just invade Pony land. The problem is that Celestia may have given the Okay on this project so Twilight Sparkle will have to find some way to stop them herself. The problem is that the vines are stronger than her magic and the Minotaur isn’t afraid of her magical powers. What’s a princess to do?

This one makes Twilight look pretty bad as well though since she is unable to do much of anything against these guys. For starters she is the princess so she should absolutely be able to stop the Minotaurs with her magic. Furthermore, sh has the authority to cancel the project and arrest the builders if they refuse instead of just working around them the whole time. I’d also take down the Deer for his insubordination as well though since the guy was pretty annoying the whole time. The heroes are just very content to let the villains have their way which can be dicey.

Following that up is a one shot story about a pair of wrestlers. One of them is pretty timid and whenever she tries to be friends with her partner she is shot down. The ponies just can’t stop themselves from insulting each other all the time. Rarity thinks this is awful and is determined to get them to make up with each other. When one friend goes down with a broken leg it is up to the other to take her spot in the ring. Can she really do it though? She’ll have to act tough to keep up the facade but doing that while dealing with a world champ is a tall order.

This story naturally isn’t quite as epic as the last two but it’s still a well written story that is pretty fun. You’ll probably see the plot twists coming a mile away though. Rarity looks particularly good here and since she didn’t get a role in any of the other stories before this one in the collection at least this was her chance to get some proper screen time. It’s the weakest comic in the collection by default but a solid one and a good breather before the next issue which gets personal.

Next up we are back to the two parters as Ponyville has its first Civil War. Twilight Sparkle heads off to another country for a meeting but not before declaring that Ponyville will be recognizing its first ever landmark soon. Once she leaves Applejack assumes that it will be her farm since it was the first spot of the town but Rich pulls out a loophole and says that his company was on the first ever building. Various ponies choose sides and it hits close to home for Applejack as some of her best friends leave her including Rarity. She decides that maybe it’s time to leave Ponyville. Can Twilight end this unease upon her return or is it already too late for these friendships to mend?

You’ll be happy to know that Twilight Sparkle is pretty reasonable in this story. I have to say that Applejack was right by the way since the contest was initially about the first ever landmark in Ponyville which is obviously the farm. Without it we wouldn’t have a town in the first place. Rich trying to argue that makes sense but Rarity getting bribed into joining his side makes her look really, really bad. Betraying her friend for money? I guess I shouldn’t be too surprised but then the rest of the gang starts to take sides which is no good. The other members of the Mane 6 who don’t want to be in the War just run away which isn’t much better. It shows just how weak the bonds of friendship are in Ponyville so no wonder the villains always have such an easy time breaking into the place. The heroes don’t exactly make it difficult for them.

The two parters just don’t end as we get another big adventure after this one. It starts off with a flashback showing how edgy Celestia used to be as she blasts Luna away while her sister is pleading for her to stop. Their battle broke off an apple which landed in Ponyville years later. These apples have started to take over all of Equestria and even Celestia may not be strong enough to stop them. The Mane 6 will have to prepare their strongest attacks, but only the return of Fluttershy may be enough to prevail. The problem is that Fluttershy has enough power to wipe out the village as well so is bringing her in really the right move?

This one was a fun homage to Attack of the Killer Tomatoes. It’s not 100% serious of course as you just can’t take Apples seriously but it was a fun comic. I have a hard time believing that Twilight Sparkle and the gang couldn’t just blast them out of the sky though. I mean lets be serious about this…they are apples? Applejack makes a living out of breaking them down into many different meals. It’s what she does and it’s why the world always cheers for her. Well, no matter it was a fun comic and I always love seeing an invasion story. Fluttershy also really came through for the team when it counted.

Finally we end with what may be the best saga among all of the MLP comics and it’s a story that I’d love to see happen in the show as well. A mysterious pony has been traveling around Equestria recruiting all of the original Mane 6 villains to form one last attack on the heroes. Among them she brings in the Flim Flam Brothers, The Minotaur, Queen Chrysalis, and King Sombra. Together they will take over the town and restore order to the world. The Mane 6 and Celestia are completely unprepared for this attack but they won’t go down without a fight. This saga is 4 issues long so it’s not rushed at all and there is plenty of time to really enjoy the fights. It’s just very well done.

This saga was epic for obvious reasons. We got to see a lot of big fights including a beam war between Twilight and Chrysalis. That was a lot of fun and I do like how the series makes it clear that Twilight is the stronger pony in a 1 on 1 fight now. With her Alicorn powers that makes sense. Luna and Celestia don’t last very long but it’s not like you would expect much more out of them anyway nowadays. The comic also had some fairly dark visuals with Sombra’s home world. You really get the feeling that the place is very desolate and without hope. Their monster designs are quite intense as well. This is the kind of story that just works really well in concept and in practice. It’ll be hard for any other story to beat this one.

The art switches styles quite often after each story. They all look fine for the most part although I wouldn’t call too many of them great. They all look quite different from the TV show so they will take a little getting used to of course but I wouldn’t call any of them bad either. They’re just different and the character models seem sound. The fights are solid and the images are clear so at the end of the day that’s what you want to see in these issues. You are encouraged to read with how well everything looks.

Overall, This was definitely the best MLP collection yet. All of the stories were quite good and they had a lot of action. I still do think that for better or worse the comic does exaggerate the Mane 6 quite a bit and makes them meaner to each other though. It felt like they were betraying each other in just about every comic which is certainly a bit much. I like to think that their bonds are way stronger than that and they wouldn’t be deterred so easily. At least becoming friends afterwards each time should just ensure that their bonds get even stronger. The Mane 6 aren’t the kind of ponies to stay down for very long. Whether you are a fan of the series or not you definitely don’t want to miss this collection. Fans of any action/adventure story will get a kick out of it.

Overall 8/10

Wonder Woman ’77 Volume 2 Review

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It’s time to look at the next volume of the Wonder Woman ’77 series. Sadly this will be the end of her solo adventures but at least we will have some crossovers coming up. From the various retro DC series this one has always been very popular and probably only loses out to the Adam West show and maybe the old Superman serial but I’m inclined to say that it may edge that one out. Wonder Woman’s stories are fun and this comic is pretty solid as well with only one story being rather lackluster. It’s a good volume that I’d recommend to anyone.

The first big comic sees Clayface attack Wonder Woman’s home island. As the island is basically made on clay this becomes very dangerous. He becomes so powerful that only Wonder Woman can stand up to him. Clayface is actually very powerful so it’s nice to see him getting some good respect here. His abilities are really only limited by his imagination after all. It’s a good way to start the collection off and we’ve never really seen these two characters duke it out before.

The next comic is the weaker one as we go to an animal sanctuary where it turns out that hunters have been eradicating all of the animals. Wonder Woman goes in to help and finds out that the web of lies stretches out quite far and wide. The villains have been pretending to help the animals all along as a cover. Wonder Woman stops this madness, but not before there are some casualties. It’s handled as well as it can be I suppose, but definitely a story that could have been skipped and the volume would have been better off for it.

Next up we have a politician who has gotten quite a large following. People are defecting from the U.S. just to hang out with him on the farm. The government gets suspicious and sends in Diana Prince since there is no way that this is legit. People are giving up everything their own up to this complete stranger as well. The villains don’t like this and decide to attack. It turns out that they were using aliens to mind control the citizens which is definitely an interesting tactic. The aliens were strong but they were definitely no match for Wonder Woman.

On the next adventure we have a bunch of crooks trying to sabotage a boat. Diana and Steve are sent in undercover but how can they make a move without breaking their cover? Well it might be difficult for Steve but Diana has a lot of speed so she can handle herself pretty well. It’s a fun enough thriller story even if there isn’t much of a sense of danger here since Wonder Woman can end the threat at any time if need be. In the meanwhile she is just focusing on handling this like an agent.

Following that up is a story about a villain with psychic powers. He can mind control anyone near him and this makes him a tough threat to stop. After all Wonder Woman can’t afford to hurt his host too badly. That’s why she decides to allow herself to be mind controlled to fight him on the astral plane. It’s a pretty good plan and makes for a solid fight scene as well. This is probably the only opponent to give her a real tough fight in this series so this guy was no joke. (Clayface also gave a pretty good fight to be fair so maybe I should say the 2nd toughest fight) It’s probably the best comic of the volume. There’s quite a lot of action here.

Next up a musician accidentally scores a tape with a lot of confidential government secrets. The terrorists who initially got the tape naturally want it back now, but will they be able to get this guy to talk? Well, probably but fortunately Wonder Woman is on the case. She quickly shows up to end the threat, but it also gets complicated when a patient who is near death wants to hear the guy play. The villains still don’t have an excuse here, but the patient didn’t ask for this so the heroes allow her to hear one last song. It was a nice enough story even if the musician doesn’t seem as nervous as he should be in such a situation.

Finally we have a space mission. As always we have governments fighting each other as everyone wants to be the first in space. It appears as if the Russians have launched an attack on America, but Wonder Woman thinks that there is more to this. She infiltrates their base where they believe the same thing about the Americans. It turns out that a super villain has been manipulating everyone and this fighter has a jet pack. Wonder Woman is still able to win fairly quick, but it was a fun comic and one of the better ones. It was nice to see Wonder Woman also using some detective work to win the day.

The art is quite solid as always. It seems to change a bit from comic to comic, but there were no issues that looked bad or anything like that. The character models seem right and the fight scenes look good. At the end of the day that is the important part. The size of the collection is also pretty good as well and it manages to fit in quite a lot of stories.

Overall, This is definitely a comic that I would recommend to all readers. It has action, suspense, and doesn’t really step into any holes. I’m not sure if I’d put it above the first collection, but it’s a good sequel. I have the crossover with Batman ’66 coming up so I’m looking forward to checking that one out. Crossovers tend to be a blast and I believe the best one from the retro adventures is Batman meets Green Hornet so far. We’ll see if this one is even able to top that one.

Overall 7/10

Star Wars Omnibus Volume 2: A Long Time Ago Review

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It’s been a while since I read the first Star Wars Omnibus but now the second one is here. It adapts the second movie so I’m guessing that the third one will wrap up the original trilogy. The volume also has its own plot going on with some connected stories and a few that are essentially stand alone. It’s a fun collection and I’m sure fans were glad to have these issues around while waiting for the next movie.

One of the main plots is about Han Solo. Jabba The Hut still has a large bounty on his head so Solo wants to clear the debt. He actually does manage to find Jabba and forces him into dropping the bounty. Unfortunately as soon as Solo leaves the bounty is placed on once again. It’s definitely the best plot in the volume though simply because Han is the most enjoyable character whenever he pops up. You just have to like his confidence. When the other characters are panicking he is coming up with more plans. Han also doesn’t hesitate in launching an attack against Darth Vader even if it is unsuccessful. Of course with how the volume ends it could be a little while before Han shows up again so definitely enjoy his appearances here while you can. That should not be very difficult though.

Meanwhile Darth Vader also gets his own subplot as he chases after Luke and the gang. He lands on one planet where a cyborg has decided to silence the only informant who knows the name of the person who destroyed the Death Star. Vader needs that name so naturally the two come to blows. Vader is basically untouchable here as you would expect but I do give the guy props for effort. He held Vader back long enough for the informant to get away. It was a rather dark ending though as the only way for the guy to get away was to die. It’s one of the few times where Vader was foiled, but he still did win he fight.

Another fun Vader comic is when he shows up on a bank planet for diplomacy at the same time Leia arrives. No weapons are allowed on this planet so both sides have to try and outsmart the other in different ways. It’s a big game of mental chess between be two sides with the highest of stakes. As you can probably guess Vader tends to have the edge here, but to say that Leia lost would be a simpflication. She still achieved her objective, she simply wasn’t able to prevent Vader from doing he same so if anything it is a bit of a draw. A very unique Star Wars comic through and through.

Then we have the big movie adaption which covers the film in great detail. It does a good job of getting those who only read the comics up to speed on what is happening. You certainly can’t say that you missed out on what happened at the very least. It quickly switches art styles for the event which was interesting. The new art certainly felt very Marvel esque which was cool. I do think the normal art probably wins but both were quite good. Naturally the highlight of the film adaption is the big battle between Luke and Vader. Beyond that the story holds up pretty well in all of the other scenes as well and is just a good adventure.

Lando seems to have taken Han’s place as one of the main focuses in the series. In his subplot he is flying around and scouting strong fighters for the resistance while just looking for anything that could be helpful. His comic probably felt the most random out of them all as he meets a retired super hero who has decided to stop with the heroics and now he is just a guy who tries to stay out of the way. Lando gives him a speech and the guy realizes the folly of his ways. Not a bad comic but a bit weaker than some of the old ones.

In general I do think that some of the final stories were a bit weaker than the early ones but it’s a fairly small sample size and the Leia vs Vader comic is an obvious exception. Most likely the series will stay pretty consistent even without Han Solo to back it up. I’m looking forward to seeing Luke a little more now that he knows how to fight pretty well. In theory there is no excuse for him to lose to just about anyone now. He is the true last Jedi after all.

A pair of characters who were fun while they lasted were the dictators in the first few issues. One was blinded by Vader and now has to wear cyber goggles while the other one isn’t brave at all and so he is content to be the 2nd in command. These villains may not have been the strongest ones out there, but at least the main one had a lightsaber which made for some pretty good fights. It’s why the first half of the arc was my favorite as we had Han causing mayhem everywhere and these villains popping in more than a few times. Perhaps they will return at some point. In general the character cast in this volume was quite solid.

As I mentioned before the art is pretty solid. The characters all look right and the art is easy to follow. It complements the fast pace of the issues and also works pretty well for the fight scenes. The writing is on point as well with a lot of clever dialogue from all of the characters. I’d certainly expect no less.

Overall, This is definitely a great follow-up to the last installment. Han will be missed, but the series will live on. If you are a big fan of the movies then you definitely need to check these out. If you haven’t watched the movies yet then you’ll quickly get caught up on what is happening over the course of the first few issues and will still be able to enjoy it. It’s just a quality sci-fi action story so I can recommend it to anyone. Hopefully the third volume continues to be just as strong.

Overall 7/10

Scooby Doo Team Up Volume 4 Review

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It’s time to look at the next Scooby Doo crossover adventure! The gang is back to solve a bunch of cases, but they may need a little extra muscle to back them up this time. The villains are growing more dangerous and most of them don’t even bother with a mask anymore. It’s unfortunate but the Mystery Inc may be out of their depth this time. As always it is a pretty fun assortment of stories. The franchise has always done a pretty good job of being consistent.

One of the stories involves the Men in Black (Not literally them but same concept) going after all of the alien superheroes on Earth. This is because the Martian Manhunter delivered a press conference to the world where he said that the aliens were going to take over. That’s when the real one shows up and asks the Mystery gang to help him clear his name. They are happy to do so, but it won’t be as easy as all that. Who can they trust and how can they debunk a television broadcast that everyone saw?

There is a bit of a cop out ending to this one, but nonetheless it is a fun story. The stakes probably felt a little higher here than in some of the other stories to be honest. The aliens really needed the help of a good detective and the main characters delivered. Well, most of the detectives did t any rate. This may have been the best story.

Then we’ve got an adventure with Zatanna. Her father is missing so she heads to our usual gang of detectives. They aren’t very helpful though and just recommend that she checks with some other magicians instead. They all meet up with a bunch of spellcasters, but they’ve all been robbed of their magical artifacts and are now helpless. Whoever has done this is certainly a big threat, but the heroes won’t give up. It’s a fun enough comic although I have a hard time believing that all of the magicians would get punked so easily. Zatanna’s always a fun character though so it was nice to see her get a story. The Mystery Inc needs to step up their game a bit though because Shaggy and Scooby always make them look so bad.

Another comic has the heroes go to a concert where the Infinities are playing. They’re a bunch of teenage superheroes who thought it would be smart to use the same name for both their human activities and super ones. Fortunately nobody has suspected a thing yet. A giant robot attacks along with a bunch of giant monsters so the heroes have to stop them. Thing is, the robot is usually a good guy, but he is being controlled remotely by an evil scientist with a criminally devious master plan. The heroes will have to think of something very quickly but what can they do? It’s a fun comic even if I’m not really familiar with any of the characters here. I didn’t like the giant robot but everyone else seemed mostly reasonable. I don’t think I would like the Infinities much either, but at least they can fight so it was good that they were around. This issue was a little weaker than the others.

Then we have a comic where Harley Quinn shows up to join the heroes. Fred and the others are skeptical but allow her to join anyway. It turns out that she is pretty good at the mystery business but the problem is that the Joker is after her. By extension this means that the heroes are also in quite the jam now. Batman is on the way but can they hold out long enough? This comic was fun, but what really took it to the next level was the surprise appearances of Batman and Robin at the end. I definitely wasn’t expecting to see them so that was neat. They do end up stealing the show as you would expect, but that’s par for the course for the Dynamic Duo.

Then we have the worst comic of the bunch. The heroes make it to the wild west where they decide to help out a pair of Donkeys. The Donkey sheriff has a secret identity where he puts on a cape and acts as a Zorro impersonation. The costume isn’t downright terrible but you know what the humor style will be like from the start and it never tries to be anything more than that. I couldn’t really get invested in the comic because the guest characters just weren’t interesting. I suppose they tried their best and it still isn’t a bad comic, but it just wasn’t very eventful.

Then we also can’t forget the appearance of the Space Ghost. He’s all business as per usual while the kid assistants just get captured a lot. The Space Ghost also look just as frightening on the page as in the universe going by how even Fred and the others seemed a little nervous in his presence. The Space Ghost commands respect after all. The villains know better than to mess with him and that’s why they always go after the kids. The comic isn’t really a mystery so much as it is just a fight against the Space Ghost’s usual villains, but it was definitely a lot of fun. The hero’s design has really aged very well.

The art is nice as always. The characters are always on point and it is just very consistent. You will be able to easily fly through the pages on your way to the end. The writing is also on point so you know what you are getting yourself into from the start. If you’re a fan of the Scooby Doo team and their usual antics then you should have absolutely no problem here. If you find them annoying then this won’t change your mind. Honestly, there’s just no saving Scooby and Shaggy at this point since they just aren’t brave enough to hope to stand up to anyone. The team needs to cut them loose. It’s unfortunate of course, but they just don’t add anything to the team.

Overall, This was another solid team up volume. It has the right blend of humor and some action that the franchise is know for. If anything, it probably has a little more action than the show would thanks to all of the superheroes running around. There’s nothing particularly unique about the volume as its just another installment that you could interchange with the previous 2, but that’s why you are focusing on the guest stars. Every time a new issue comes out we have a chance at a new guest star. Hopefully we get many more volumes of this series in the future.

Overall 7/10

Scooby Doo Team Up Volume 3 Review

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It’s time to look at another volume of the Scooby Doo and DC team up series. It’s been quite a while since I read the last one so it’s pretty nostalgic to see it return. The Mystery Inc definitely makes for a good crossover cast with how confident they are in their deductive skills. No matter how powerful the villain is they just continue to solve the case their way. It’s admirable even if it causes them to get in a lot of trouble. The stories in this volume are all pretty solid even if the final one is a bit weaker than the rest.

One of the stories has the gang head over to Fawcett city when Shazam and the rest of the Marvel family disappears. Granted, Uncle Marvel stuck around along with the cat mascot. Unfortunately they have no idea what happened but the Mystery Inc is up for the challenge. Along the the way Velma and Shaggy even get their own blend of Marvel abilities do they can finally fight with the best of them. It’s a nice payoff for fans who have always been waiting for some kind of power up. Definitely a nice story and seeing the gang get abilities is always fun as well. It’s not like Shazam got beat in an actual fight either so at least it wasn’t a moment of plot hax for him to be saved either.

Another story had Scooby Doo get recruited to help The Galactic Dog Patrol (Not their exact name but it is nice and descriptive) as their main members where all destroyed by an evil villain group. There are 2 groups running around, a cat group and then there is an evil dog. The cats are defeated rather easily but the dog ends up being an issue. Good thing Scooby is here. Surprisingly the issue actually has quite a lot of action so that helped it get past the issue of the human characters not being around. Pretty much the whole comic was a bunch of fight scenes and I can always get behind that. Scooby Doo can get rather annoying though. Even when the villains are making a move and the stakes are serious he actually tries to desert the team. There is being a coward and then there is just being a traitor. Abandoning your friends to die gets into the latter’s territory so the dog couldn’t save himself after that.

Another issue was with the Phantom Stranger. He visits the gang on Halloween and asks for their help. A villain has been defeating all of the cosmic beings of DC. This should surprise no one and the gang takes it in stride. They figure that the Spectre can save them but alas he was defeated as well and then the Stranger is tricked into falling in the cage. Scooby will have to use a forbidden power to save them all but at what cost? It’s good to see Scooby step up even if it isn’t willingly. A pretty fun comic and it’s always nice to throw the gang into a situation or cosmic significance like this.

We can’t forget the issue with Hawkman and Hawkgirl either. They are up against 3 ghost related villains so naturally the Mystery Inc are the first people the cops call. The superheroes actually seem rather offended about this, but it’s not like the cops have their cell numbers. Meanwhile everyone knows how to contact the detectives. It’s a pretty nice issue like the rest. I may not be a big fan of either Hawk character, but maybe that’s why it’s so good as the Mystery Inc puts them in their place.

The Flash issue brings back Gorilla Grodd who is certainly a classic character for his mythos. It was a little less interesting than some of the other stories for that reason though. I can’t really take Grodd all that seriously usually. A slow villain vs a fast hero? This does not compute. Still, it’s not as straight forward as just tackling the guy sometimes (Even if it could be) and it’s still a good issue. Finally we also have the Aquaman team up. His kingdom is being attacked by Black Manta and the Ocean Master so the King has his work cut out for him. Honestly there wasn’t much that Scooby and the gang could do to back him up in this case but they did give moral support and were always willing to yell if they saw something. If I’m giving them a fair trial then I guess I have to admit that they did help in beating the enemies a little bit, but there just wasn’t much detective work for them to do in this case since the villains were already known.

Now this is probably around the part where I have to point out that Shaggy and Scooby are still as annoying as ever. They constantly let the world know that they are scared of what is happening and it’s just embarrassing for the rest of the gang. They are always ready to ditch the others and prove time and time again that they aren’t really heroes. You just can’t trust these guys and it might be time for Fred to cut them loose. It would be tough to fire a friend like that, but Shaggy and Scooby have failed them for the last time.

Fred, Daphne, and Velma are solid as always though. Their roles here naturally aren’t as big as the dynamic duo’s, but they get their moments. Fred actually manages to knock one of the villains to the ground which prevented him from escaping. Velma manages to use her deductive skills a few times to determine who the villain is and Daphne is always around to keep everyone in line.

The art for the issues is pretty good. All of the characters are on model and it’s easy to tell what is happening at all times. The art style goes for a rather basic approach which is smart if you ask me and it’s easy to read through. It can also make for good fight scenes although of course you shouldn’t expect too many of those. It’s just a nice nostalgic style which will remind you of the classic Scooby Doo days. The writing is also good and helps equally in achieving such a nostalgic frame for the volume. These stories could very easily be turned into episodes and nothing would appear to be out of place.

Overall, This was a fun Scooby Doo adventure. I certainly had fun reading it and not actually having any bad stories is always a plus. It’s a rather quick collection so it won’t take you long to finish it all off. I already have the next volume at the ready so I will be reading that one shortly. We’ll see if it can match this one. The team ups deliver on what you would expect from such a crossover. It has the comedic charm of the Mystery Inc while also adding in a little extra action for the DC fans. Now all we need are more Superman and Batman team ups with the gang.

Overall 7/10