Shadow Level 3/5
Beginner’s Class Tournaments 4/4 Completed
Advanced Class Tournaments 5/5 Completed
Master Class Tournaments 0/6 Completed
Shadow Level 3/5
Beginner’s Class Tournaments 4/4 Completed
Advanced Class Tournaments 5/5 Completed
Master Class Tournaments 0/6 Completed
I got Mario and Sonic at The Olympic Games a long while ago so it’s cool to finally get to play it. I did dabble around with the game briefly before now but the intense difficulty and length of the games temporarily caused me to retreat. Going back to the game, it’s still quite difficult but fun nonetheless. It’s just made solely for multiplayer as the 1 player option just won’t have a great deal of entertainment value in comparison.
There’s no plot of course as you are here for the games. There is a reasonable amount of variety with the games although there isn’t quite as much as the game will have you think. You unlock a game after each tournament but these are effectively just longer versions of the games you already have. Of course I’m still glad to have more options so it’s not as if this is a bad thing. For the first game in the series it’s a rather solid start. You’ll be spending most of your time in this game in the Circuits. There are 5-6 tournaments in each difficulty level. Progress as far as you can in order to beat them all and unlock all of the games. The tournaments tend to have 4-5 games inside. You are given a token which you can use to double your points for claiming victory in one event per tournament, but use it wisely. If you don’t come in the top 3 at the event where you’ve bet your chip, it will be lost. If you use it right, you can afford to bomb one event as long as you do well in the other ones.
Another mode is Mission Mode. There you play one event at a time and accomplish the objective. Finish in 2nd place is one for example. It’s a pretty nice little mode although I didn’t play it too much. I completed Shadow’s missions and called it a day. It’s a nice way to add in some replay value though. At the very least you can’t say that this game was lacking in content. It’s got enough to keep you busy for a very long time and then some. You can unlock emblems, music, and of course the games. Completing all of the tournaments should also take a while. I’d say we’re looking at a game that’s at least 10 hours which is really solid for a Sports title. Although I guess sport titles usually last a while if you think about it. Lets talk about the games.
The first one is the Swimming event. This one’s pretty fun as you just push and pull the Wii Remote/Nunchuk as fast as you can while pressing whatever the screen tells you too. It takes fast reactions to complete, but is certainly a game of skill. There is no luck to be found here and it’s pretty satisfying. I was able to wrap my head around this one pretty quickly. Next up is Archery which isn’t nearly as good. The instructions were unclear and it felt heavily luck based with the wind factor and all. I may just not be properly appreciating the nuance of this event though, but it was one of the weaker ones for me.
The sprinting event is the best one. It’s very simple, just shake your remotes as fast as you can and get to the goal. You’ll get a real workout here, especially in the longer versions. You also have to jump over obstacles in some versions, throw a baton to a teammate, or even use items to slow the others down. I enjoyed these levels quite a bit and wouldn’t have minded seeing more of them in the tournaments. It’s just an event that you can get behind really quickly and we never did get that Track and Field Mario game that I always wanted.
There are also the jumping/spear throwing minigames. Essentially you have to make a throwing/jumping motion as you approach goal. The problem is that the game is incredibly unclear and misleading on when you have to time your jump so you have to do it quite early in order to get it right. Otherwise the game penalizes you. I figured it out the hard way after several shots, but with something like this you should be able to tell where you have to jump on the spot.
There’s also sword fighting which is pretty decent. I’d enjoy it more against a human opponent, but any kind of combat is always hype in my book. It plays out like a Pirates of the Caribbean game as there is a lot of parrying and feints. There’s also a Trampoline minigame which is handled really well as you press a lot of buttons and go for a high score before you finally land. I feel like this was my best minigame as I always beat the computers here. Finally we can’t forget about Ping Pong. That game is a classic and certainly one of the best ones. The computers don’t just roll over either so you really have to earn your win here. Watch out for their slams.
There are quite a lot of games here and for the most part they were all solid. There were a few lackluster ones, but they were in the minority. While these are all of the main minigames, there are also several variations of each one so the gameplay stays fresh. I do have to question what Nintendo was thinking when they made the A.I. though. I seriously can’t imagine a kid being able to beat most of the tournaments. The computers are simply too merciless and you have to really compete to take them down. I beat all of the tournaments under Beginner and Advanced, but Master Class is really something else. Even Beginner was really tough at first and I lost a few times there. Having a practice run before doing the real minigames would help a lot since I didn’t understand quite a few of them.
The graphics are really good and certainly hold up well. It’s definitely nice to see Mario and Sonic racing side by side. I feel like Sonic was still faster, but Mario did a good job of keeping up. The music is also on point to be sure. The technical aspects of the game were certainly on point and as a result this is a very complete game. You’ll have a lot of fun playing it for sure and at this point you can get the game at a good price. I will say that the game is a lot more fun when you’re playing with someone else though. As with most party games, the minigames are made for multiple people. With the emotionless computers, it’ll feel a little repetitive after a while. They’re also surprisingly good as I mentioned earlier so while you may post a score that you feel would have won the bout in multiplayer, that may not be the case here.
Overall, Mario & Sonic at the Olympic Games is a lot of fun. If the game didn’t have a multiplayer mode, then I would take off one star so keep that in mind if you’re buying it to play by yourself. I’ve played a lot of party games over the years so I can definitely confirm that this is one of the better ones. Actual effort is put behind it and there were no glitches that I could see. I already own the next game in the series so I’ll definitely be playing that one pretty soon. I remember thinking it was a significant upgrade so I’m excited to check it out.
It’s time for the latest app game that I decided to check out. Given that Sonic Forces was basically hype confirmed I was thrilled to hear about the mobile app. On the surface Sonic Forces is just another free runner so there’s nothing really special about it. Sonic already does have a free runner game when you think about it and that one has many more levels and characters. At the same time, I’ve never played any of those before so it all felt fresh to me. It’s definitely a fun game but one with diminishing returns unlike Pokémon Go which only gets more enjoyable as you level up. It’s a fun game but one that won’t last for very long.
There is only one mode, free run. If you were hoping for 1V1 battles or mini games/a story then you’re out of luck. Every race brings 4 random racers together and you race for the goal. 1st Place will give you around 10 trophies and it typically takes 500 to level up. As you can see it takes a lot of races to level up towards the end and especially when you are fighting tougher opponents who won’t let you take 1st. You start out with 2 stages to play on and as you level up you unlock better stages and better rewards. The rewards are the points you get towards unlocking a specific character. It’s randomized and the characters are divided into rarity tiers so you’ll see how eventually you will have far more cards for characters like Sonic than Metal Sonic for example. Since this is the only mode in the game you will want to really enjoy it.
The game suffered from bad connection errors for a little while but eventually it was able to fix itself. Now there are no issues with the gameplay which is certainly good since that is the entire game in a nutshell. There is definitely a lot of skill involved as you jump over obstacles and slide under others. You want to optimize your run and figure out the fastest way to clear a level. Given that you will be playing the stages very often, that shouldn’t be hard at all.
There are three different levels in the game. The first is your user level. Upgrading this will help you with rings and your special attacks will be stronger. You get the exp for it by leveling upyour characters. Second is your online level, this is what gets you the better loot boxes and allows you to play more stages. You level this up by winning battles online. Finally there are the individual character levels. You beef these up by getting their cards from treasure chests. They amplify the character’s abilities by a small amount but it’s enough to rip the scales your way. As far as I can tell each character has 16 levels total. I can’t confirm that of course as I don’t have anyone who is over level 8 but it’s based on a little guide they have in the game on what you unlock with each level. I’m sure the exp requirement skyrockets by the end so only the most serious of players, or the ones who pay a bunch will reach that point.
The graphics are really sharp. The character models are really well done and the backgrounds are a blast. It at least does feel like a lot of effort went into the graphics. I also enjoy the music but it’s just the one theme which can be a bit repetitive at times. It’s the inspirational version of the main Sonic Forces theme so it’s fitting for any fast paced race I’d say. They should definitely add more themes in as you level up though. Each stage should honestly have its own theme and I can’t even see how that would be tough to implement. Shouldn’t they just grab the songs they need from Sega and put it in?
There’s definitely a lot of replay value to the point where it’s infinite but how fun is this replay value? After all, there’s no point if you’re not going to try and collect everything. As I alluded to in the intro, the game slowly loses the joy that it had from the start. I think the biggest detractor is how you will actually lose points once you level up if you get 3rd or 4th which is unfortunate since the competition does get a lot stronger do it will be tough to get in the top 2 after a while. The sheer repetition of playing the same level over and over again will get to you. If you think about it, most mobile games effectively have you doing the same things over and over again but they cleverly mask this or the gameplay is so fun that it doesn’t even matter. You can say that Pokémon Go is incredibly repetitive but at least it is also a blast at the same time. That’s not to say that this game isn’t fun though. I think it’s the kind of game that is best in small doses. Just play a few races every day and you’re set. I’ll give it some props for being lenient on how long you can play as well. Some games have an energy meter so you can only play a certain amount each day. Fire Emblem has that but it’s so lenient that it barely ever matters. Forces limits how many chests you can get in a day, but that’s all. You can keep playing to your heart’s content.
Overall, Speed Battle is a good app. I think it’s definitely a title that you can have fun with for a little while. I don’t think you will enjoy it quite as much if you’ve played any other free runner though as then this one won’t even feel fresh from the start. Even aside from the fact that there isn’t much variety in the gameplay, I’d at least like for the rewards to be more reasonable. You’d have to win hundreds of races to get to one of the higher levels and I just can’t see myself doing that. It would be such a large time commitment and at the end of the day these apps are fun for playing a little here and there. Not for big play sessions. I’d recommend checking this game out as it is free and all so there’s really nothing to lose but don’t expect the game to hold you over for very long. That’s just the kind of game it is and that’s not necessarily a bad thing. There is a lot of missed opportunities here though. (No Infinite?)
2017 has been a pretty stacked year when it comes to video games. At the same time, many figured that Mario Odyssey would win the title of Game of the Year, or perhaps Sonic Forces would get to claim it. I wrote an editorial a while back about how Sonic Forces would certainly claim victory. Here’s a link to that original article if you’re curious.
Unfortunately, I hadn’t expected the game to get skimmed down all the way to 3 hours. It’s just too short to really compete with Odyssey but let’s break this down.
When it comes to the story, Sonic still destroys Mario. We have an end of the world plot going with a hype new villain called Infinite. In comparison, Mario has the same ole Bowser kidnaps Peach plot which is neither fresh nor imaginative. It’s a plot that we have all seen many times before to the point where it is fairly stale. It’s just not the kind of story that excites you anymore and the game even pulls a cop out for the ending to keep the status quo. In this area at least, Sonic Forces stil claims the win.
Now let’s look at the graphics. Well, this one is a pretty close one. Both games look pretty solid. Mario is top of the line for Nintendo and they spared no expense for him. On the other hand, Sonic Forces doesn’t look quite as good as it should considering that it’s on the PS4 but it does have a nice advantage of being on the stronger console from the start. It also has more explosions and better level designs to really use the graphics. Odyssey does look a little better on the whole, Sonic Forces is just more striking to look at. This is purely for graphics though so Odyssey wins here.
When it comes to gameplay, Sonic has 3 different styles while Mario has just one. Mario’s does beat retro Sonic’s gameplay style but loses to the Avatar and Modern Sonic. You just can’t beat Boost 2 Win and It would have been cool for Mario to have been able to do that when running around the worlds. It’s pretty close though and the difference is relative since both games have really solid gameplay.
Now at this point it probably seems like Sonic is demolishing Mario so what’s the problem right? Well, one of the big areas that hurts Sonic is the length/replay value. The main story will only take you 3 hours in Forces. After that you need to get all of the S Ranks and obtain all of the rings. This will buy you some time, but not a whole lot. Moreover, thanks to the daily login bonus, getting S Ranks is really easy in this game. You can definitely 100% this game in a week if you don’t mind some grinding for the enemies and coins. On the other hand, Mario’s main campaign is at least double of not triple as long. Grabbing all of the moons in the post game and completing the new worlds will take quite a few more hours as well. You’re likely looking at a 20-30+ hour game right there. It’s a world of difference and this is crucial for a game. You don’t want to drop 40-60 dollars on a game that you will play and then immediately throw back in the drawer. You want a game with a lot of replay value and that’s exactly what Odyssey is. It’s the game that keeps on giving. The sheer amount of content and minigames in Odyssey puts Forces to shame.
You can’t really stress this enough. I’ve put in over 35 hours in Mario Odyssey and there are still a bunch of moons to get. I’ve already gotten all of the S ranks in Sonic Forces and around half of the Red Rings in a third of the time or potentially even less than that. It’s just not an equal ball game when you’re looking at the content. It’s not as if being long makes you an automatically better game, but when you’re a solid game that also happens to be long, then it’s a winning combo. It’s even more lethal to the short game when it’s only around 3 hours long.
Mario Odyssey will likely last close to 50 hours by the time all of the Moons have been obtained which is definitely very impressive. It’s also less repetitive than getting everything in Forces since in that game you have to keep replaying the same levels over and over again. It doesn’t really get old since the levels are so well done and the soundtrack is so awesome, but it still feels like a shortcut by the devs. In Mario, you have a lot of variety among the worlds for finding Moons so it never becomes a big issue of repetition. I can only hit this point for so long though so this editorial is coming to a close.
So when it all boils down to the center of the game, Odyssey is simply better. Sonic Forces may sound better than Odyssey but that’s not the issue. It may be more fun to play as Avatar and Modern Sonic as their gameplay modes both destroy Odyssey’s but that’s also not the point. Odyssey has the slightly better graphics. You have to forget about the plot and the technical aspects and just look at the replay value. Mario’s the longer game and you really feel like you’ve spent your money’s worth there. I don’t regret buying Sonic Forces since it was still an incredible game, but I certainly can’t reward the developers with the same stamp of approval that I can give Odyssey since they really didn’t give it enough effort. So, Sonic Forces is the more enjoyable game, but Mario Odyssey is the better game and actually managed to defeat Sonic this time around. It may seem like Mario only won in one area (length) while Forces had the advantage just about everywhere else, but it’s a very important advantage and one that you can’t overlook. It’s shocking for Sonic to lose and and I have to keep asking myself if this is really the answer since this basically never happens and I’m a little worried, but 3D Sonic shall return. You can tell how confident his fans are because even if you google things like “Mario beating Sonic” you get more pictures of the reverse happening which made the images for this article a little difficult. It is quite fitting though that the time Mario finally manages to beat Sonic, it’s because they quickly went through their old Adventure 2 Battle memories and thought to do a Mario version. Food for thought!
There has been a lot of hype and negativity surrounding this game ever since the first trailer. Some thought the idea of a dark Sonic game would mark the return of Sonic 06 (Great game btw) while others thought it could finally be the next big Sonic Adventure title. For me, this was a good sign because the plot heavy Sonic games of the GameCube era were amazing. While Sonic Forces is a great game, it’s not quite as downright amazing as I had expected. A few areas hold it back from that.
The story starts off with a bang as Sonic heads to the city to help the others take down Eggman as per usual. Instead, he is greeted by all of his old foes and a new one known as Infinite. They defeat and presumably destroy him. A level or two later you find out that Sonic is alive and has been kept prisoner for the last few months. Classic Sonic also shows up from a portal to help out. Meanwhile, Terry (The name of my avatar) has decided to realize his potential as the ultimate life form. He frees Sonic and basically leads the charge against Infinite. Can the heroes defeat this opponent who effectively seems unbeatable?
Aside from the main story we also have a 3 level Shadow The Hedgehog prologue. It’s pretty fun as we see Shadow head off to help Omega fight Infinite. We also learn Infinite’s origin story. It’s very short since there are only 3 levels and they are pretty fun since playing as Shadow is always great. That being said, after playing the main game it can seem a little lazy. They reuse at least one of the levels from the main story as well as the final cutscene. There also aren’t any boss battles to be found here. It’s extra content and context for the story so I can’t complain about it too much but the story aspect also doesn’t make sense.
Many spoilers on the story will follow from here so skip the next 7 paragraphs if you haven’t played the game yet. Shadow is talking to Rouge towards the end of hiss prologue and she tells him not to bother going to help Sonic since he has the situation under control. That’s fine. Then she tells him to forget that because the situation has changed and Sonic is up against a squadron of lethal foes. The cutscene ends here and presumably Shadow dashed off to help. Despite this, in the main story he doesn’t show up until months after this event as he helps Sonic against a fake Shadow. Why did he not make it in time with his speed? At the very least he should have been informing the team about Infinite and had a more active role in the story. I feel like with his prologue they created it after the story so they were stuck by that point.
The main story is also a little…strange. It’s not like there are a bunch of plot holes or anything but the random time skips have you feel like the game is on fast forward. For example, Sonic loses and suddenly 3 months past. Why does everyone immediately assume he is dead? Why did it take 3 months for anyone to do something about it? The characters act like Tails has gone crazy or cracked since Sonic left but he seems perfectly okay to me. Classic Sonic popping up was also one of the most random moments in the game. He doesn’t have any real reason to be here and while I don’t mind crossovers for the sake of crossovers, I feel like he doesn’t even look that good. He clearly has no idea what is even happening and just goes after Eggman like it’s the good ole days. If they could have squeezed in a fight with Infinite that would have been awesome. Otherwise it’s really just a waste.
A cool part of the story was when Silver fought Infinite. Now that was a really cool battle and it’s a fight that was always fun to think about. Silver got wrecked of course but it was a cool visual. Of course for every positive, there is another limitation that pops up. The fights in the game are all made up of a singe homing attack of a bump. At the end of the game we get to see everyone taking on the army of Sonic villains and Shadow is just swerving from side to side and somehow he is knocking his opponents out with his hips or something. Keep in mind that these clones are supposed to be as strong as the real ones and yet, Shadow beat his clone in a single hit. I think the writers just added that line to add some drama and suspense but it didn’t make sense.
I think the first moment I knew something was wrong was when Chaos got one shotted by classic Sonic. Not only is this disgraceful to Sonic DX fans, but it was a perfect chance for a boss fight. The fact that they didn’t do so was rather alarming. Then the same thing happened with Shadow as mentioned above. It gets to the heart of the issue which is that Sonic Forces’ story feels like clickbait at times. You’re waiting for something really awesome to happen and then it never does. The only clone who really got a good role was Zavok since at least he got some hype lines and talked a good game. I would have been pretty upset if he had actually defeated Sonic though. I just wouldn’t be able to wrap my head around that. Another example of this is at the end when you beat Infinite. He starts yelling about how he can’t be defeated and flies off….never to be seen again. Yes, there could be a post game mission to solve that, but I wanted him to show up in the main story. Why did we not get Super Sonic? He should be a staple in the series and yet he hasn’t made the cut lately. I thought for sure that he would show up here since Infinite was so powerful.
Another very odd moment was when they said that Eggman had been torturing Sonic for months. That came out of nowhere and was there purely for edge. Sonic still makes one liners and walks out of his cell like it was nothing. It’s cool that Sonic never lets things get to him, but the torturing reference should have been cut out, especially since the game barely acknowledges that it even happened. Another weird moment is when Eggman has Infinite hit Sonic with a new Null weapon which will trap him inside of an indestructible void. Sonic…then breaks out so fast that it’s not even a level. It’s practically back to back cutscenes where he’s out instantly. It hints even further that a big chunk of the game was simply cut out. I feel fairly confident that this isn’t the original Sonic Forces that we were supposed to be getting.
Lets talk about the Avatar. Terry is legitimately amazing. I gave him a really cool design so he looks like an evil Sonic. He takes charge of the situation and even holds his own against Infinite. The cutscene where he stands his ground is handled excellently as well as his quick save towards the end of the game. He’s a great character and while it may be a little cheesy with how he is the chosen one and all…I could get behind it. Pro tip, don’t switch away from his flamethrower. You can beat levels really quickly with that one although the whip isn’t bad.
Infinite is also really cool, but admittedly not as great as he could have been. I felt like his origin story was actually made after people started making fun of him. He basically gets wrecked by Shadow and starts trembling. He tries to psych himself up by yelling about the whole thing, but it doesn’t work and Eggman kidnaps him later on to give him the new power. With it Infinite talks a good game and has a great voice so I can get behind that. All of his lines are quite awesome as well. The origin story could just have been better, but I’m glad we got to see a glimpse of his old self. Surprisingly we didn’t see that in the main story, but budget cuts and all that. I hope he appears again someday because the character has a lot of potential. We just should have seen a fight between him and the Super Hedgehogs. Maybe the Shadow vs Infinite battle since they teased it in the prologue and the two have a history. It makes no sense why Infinite wouldn’t fight him. Of course, it makes no sense why he would let Sonic live every time aside from plot convenience as well.
There are 3 gameplay styles in the game. Lets start with the best one, Modern Sonic. The levels are really awesome and you’re always moving at a high speed. I actually really like the boost mechanic since it feels good to actually enjoy using the speed that Sonic is famous for. The levels are unfortunately a little on the short side as a result and you can finish basically all of them in under 2 minutes. There are some annoying traps where a hole will suddenly pop up thanks to spotty level design but it’s not enough to really hurt the style. That’s why we need another fast Sonic game without a gimmick. No Werehog, No Wisps, No Classic Sonic. I just want a 3D Sonic game where you can zoom from start to finish the whole time and enjoy yourself along the way.
Then there is the Avatar levels. They’re actually quite good and are basically what people would have wanted Sonic Boom’s gameplay to be like. He still feels like you’re playing as Modern Sonic half the time, but you also get a weapon now. The controls are pretty smooth unless you’re using the thunder wisp in which case you’re doomed. Using your grappling hook is always very satisfying and it’s just handled great all around. It’s another reason why I am ultimately glad the character made it into the game. If his inclusion is the reason why the rest of the game suffered then I’ll take that back, but otherwise I am all for it.
Unfortunately there was one gameplay style which did not work. That would be Classic Sonic and he is the only character where I would actually get disappointed if I saw his level coming up. Whoever added on his gameplay style did so at the last second as it isn’t polished at all. The controls are slippery and the levels aren’t all that fun. You can’t go fast because you’ll just fall and you’re left wondering for the 100th time why he is in this game. He just should not have been here and you can tell that the developers didn’t care by this point.
To point out some more laziness on the game’s part…they reuse boss battles. Yes, you heard that right. One big example that is impossible not to notice is Metal Sonic and Infinite. Both of them are the same boss fight and they simply recolored Metal Sonic to make him look like Infinite. It’s why Infinite also looks huge during the whole boss fight for no real reason. The game also reuses level designs throughout under the guise of Classic and Modern as well as the Avatar. Honestly this just doesn’t feel like a AAA game would would be double at the most. It explains the reduced price, but I fully expected and wanted my Sonic game to be as high budget as it can get.
As expected the graphics are really solid. The colors may not be as striking as Adventure 2 Battle but it has some pretty solid moments. Any scene with Infinite usually has a pretty good color palette. I don’t think the game looks as good as it could have, but I still can’t really complain about it either. It’s at a high enough level where I am definitely still satisfied.
The soundtrack is also really solid as we get a bunch of remixes and lyrical songs. Not all of the lyrical songs are a hit, but most of them are. There are definitely a lot of up beat ones in there and the intense Infinite theme also shows up. Unfortunately, whoever was in charge of the sound didn’t really do a great job as the effects will often drown out the actual music. This can be pretty unfortunate when you want to hear the tune but can’t focus on it with all the background noise.
Well, the main area that does hurt the game somewhat is it’s lack of replay value. The main story isn’t very long as it is so not having a multiplayer mode doesn’t do it any favors either. You can get all of the S ranks and clothes for your avatar but if you actually try that shouldn’t take very long either. That’s because there is a new system involving daily missions. Essentially you clear the mission and unlock a score boost which makes it easier to get S ranks. I don’t even know what you get for obtaining them all but hopefully it’s something epic. Grab your Platinum Trophy on the way back of course.
I could go on for quite a while, but lets get this into perspective. Sonic Forces is still a great game of course. The gameplay is tight and the technical aspects are on point. The story is awesome and epic even if it feels like someone cut out 80% of the game to speed things up. There are a number of weaknesses, but many of them are only so large because I’m a big Sonic fan. It also couldn’t have had many of these negatives if it had chosen to go with a retro plot of Sonic simply stopping Eggman with no real cutscenes throughout and then we wouldn’t have expected so much out of it. The main menu interfaces are really clean and sleek. They’re some of the best out there and Sonic always sets a high bar for this. The game feels modern in many ways like that. You just won’t be playing it for a long time compared to the average game.
Overall, Sonic Forces is better in concept than in the execution. It’s just a little too short and you can’t help but think that it got rushed out of the gate or was given low priority for some reason. There were so many reasons why this game should have been just about perfect which is why it is disappointing that the game didn’t live up to its potential. It’s still a great game so at least it’s not like Star Fox Zero or anything. It’s a small consolation at least. Infinite and the Avatar were good additions to the cast. Maybe Sega will take another shot at this game in the future and get it perfect this time around. I’ll still hold out a lot of hope for the next Sonic game and I eagerly await seeing what Sega will do from here with the 3D titles.
Right now the vast majority of gamers seem to think Mario Odyssey will not only defeat Sonic Forces, but that it could be the best game of the year. I’m a pretty big fan of the Super Mario series as well and think Odyssey looks great, but I think we’re counting out Sonic Forces a little too soon. In fact, I think it’s going to beat Mario Odyssey rather easily and by the time you finish reading this article, you’ll think so as well. I’m going to tackle every aspect of both games and show you point by point why Sonic wins. For some background for those who are unaware, both games are coming out later this year and supposedly it may be within a week of each other. Odyssey is getting a lot of hype because it’s quite possibly the most ambitious Mario game since 64. It’s going to have a bunch of new features and Mario will finally be in a cool city setting. Sonic Forces is getting a lot of hype because we are finally in the pre Sonic Colors days with the epic plots and old characters returning. With the background out of the way, lets dive into this breakdown.
This one’s pretty obvious. Sonic Forces destroys Odyssey here as we have a new villain called Infinite who has assembled all of the greatest Sonic villains from the previous games. Chaos, Metal Sonic, Shadow, etc. They’re back to rain some terror on the heroes. Sonic’s going to have to team up with Silver, Classic Sonic, and many more to hope to combat him. I’ve seen the trailer over 20 times by now and it just never gets old. This has the potential to be one of the greatest Sonic stories of all time and it feels like the big climax of the Adventure series. Odyssey is busy with the classic Peach getting kidnapped scenario. I honestly don’t see much else happening in the game. Maybe DK will show up or something but my hopes are honestly very low. I dare Nintendo to raise the bar and prove me wrong. Imagine a Mario game where a new villain brings in Bowser, King Boo, Geno, Shadow Mario, and other big Mario opponents. That would be pretty awesome.
This one is probably going to be the most controversial. Granted, Mario games always have killer soundtracks and I’m sure this one will be really solid as well. When the main theme for the game came out, it really took over the internet. Then Sonic Forces brought out the Infinite theme and completely blasted any trace of Odyssey off the map. The difference in sound level is just uncanny. This is just the tip of the iceberg as well and considering all of the intense levels in Sonic Forces, the overall soundtrack is going to be miles apart. Odyssey’s themes are soothing, Forces themes are epic.
This one is also pretty close. Mario Odyssey is clearly going to look good. The level environments are really solid and the trailer looks sharp. It’s the Mario game that we’ve been waiting for and they spared no expense. What hurts the game a little is that it can’t make use of its graphics because there are no cool villains or powerful energy effects to show off. Forces already has some really cool levels and designs. The animation really gets to shine here and it also helps that its on the PS4. This is another area where Forces wins and sure, graphics don’t matter too much when you’re already at this level but every bit certainly helps.
All right, here’s an area where Mario actually wins. While the actual campaign lengths will likely be similar, Mario has always exceled in its replay value. It’s almost undeniable that Odyssey will give you more bang for your buck. Collecting everything and unlocking all of the bonuses in Odyssey will take time. You’ll also probably just have fun exploring the vast hub world and I can see this being a game that you play for weeks and weeks. That’s not to say that Sonic Forces is short. Grabbing all of the trophies will likely be difficult and time consuming as well. That being said, unless there is a local multiplayer that is on par with Sonic Adventure 2 Battle, I don’t see it beating Odyssey. It’ll have to hold a loss here.
Okay, the Mario picture isn’t from the actual game, but if it was real then this whole paragraph would probably be wrong. After all riding a motorcycle would be amazing.
We’ve come to the biggest and most important part of the game now. The gameplay. So, Odyssey’s gameplay is tried and true. It’s going to be incredibly smooth with so many playtesters that I expect there will be very few glitches if any. The jumping on the hat gimmick does look like it’ll slow the game down somewhat, but I have a feeling that it’ll be more fun than it looks. Sonic Forces meanwhile is back to the super fast Sonic gameplay that I’ve missed with the slower classic levels to give you a change of pace. There are also the custom levels which will work like Sonic Boom. While the latter may not help the game, the modern Sonic levels are sure to be some of the most fun ones yet. I’m afraid that there really isn’t much Mario can do to combat it. I love moving at a quick speed and it’s like how I prefer rushdown tactics in Super Smash. Just keep the action coming and I’ll let my reaction times handle the rest. I’ve said this a few times, but the point still stands. Mario will be peaceful and calming which is awesome in its own right, but Sonic Forces will be exhilarating and action packed throughout. The gameplay will really get your adrenaline pumping.
Both games have some gimmicks. Mario’s will be the constant transforming and throwing the hat around. For Forces, it’s the Deviant art character you’ll be creating as you swing around. In this case, I think Odyssey probably has the edge. From what I’ve seen of the original character, his levels look all right, but I just don’t think they add anything to the game. The transformations in Odyssey actually look really fun though. While everyone is looking forward to turning into a dinosaur, I personally can’t wait for the Bullet Bill. Being able to fly and being almost indestructible? Count me in! I’m sure they’ll do something to balance the game or else you could cheese a bunch of levels, but the game will likely do it in a balanced/organic way where you can still have a blast. Just please give me a flying transformation in the hub world, flying through New Donk City will be a blast!
VERDICT Sonic Forces wins. I never like ties so you can certainly bet that I wasn’t going to be half hearted here to close out the editorial. As the title clearly states, I think Sonic Forces is going to be the better game than Odyssey. Furthermore, I don’t think it’s going to be all that close. At the same time, I do think both games will be a lot of fun. Honestly I may even give both games a 9/10. The main difference is that I’m going to be super invested in Sonic Forces. A good plot really does go a long way and since Forces should also have the edge in gameplay, that’s just Game Set and Match. I’ll be picking up Sonic Forces Day 1 while I can’t guarantee the same for Odyssey. After all, I still don’t even own a Switch. Sonic Forces is the game that I’ve been looking forward to for years. Adventure 2 Battle is still the best with Sonic 2006 being second, but I could definitely see this game being 3rd. Even if it loses to Shadow and only gets 4th, that will still be really impressive. I’m hoping it sells well so we can get more games like this one. It’s definitely Game of the Year material. The fact that Mario Odyssey could beat it in some areas is impressive though and the game should take solace in that fact. It just can’t help overcome one big thing. At the end of the day…Sonic is just cooler than Mario.
It’s time for a double comic! Sonic and Mega Man seem like perfect choices for a double comic since it feels like they are always crossovering into each other’s universe. Technically, it’s only happened once, but the event was so big that it felt like more than one adventure. The thought of seeing them team up again is already epic and the fact that more guest stars will also be present is epic. Just think of it…soon, they could make this a Super Smash Bros comic! Well, let’s not get ahead of ourselves.
The Sonic comic is where all of the action is and it’s a great issue. Sonic and Silver team up to defeat the Ifrit. It hasn’t been around since Sonic Rivals 2, but portals have been opening up across the planet, which is leading all sorts of monsters to Sonic’s home world. Silver has been tasked with closing them all, but this is far from a simple mission. The heroes dispatch Ifrit rather easily and I would expect no less from the blue blur.
Sonic’s portrayal here is dynamite and there’s also something that I was thrilled about. His design is finally back to his Sonic Adventure 2 Battle one! Now, I don’t mind the “Big Hair” Sonic depiction that you see in a lot of the Sonic Universe titles among others, but this is the best design for Sonic. It’s not even close if you ask me and Sonic really seems like a seasoned pro here. Yeah, you really can’t top this comic and Mega Man wasn’t able to keep up. After all, who can keep up with Sonic right? He may have gotten the raw end of the deal in the last crossover, but I’m sure that he’s coming back with a vengeance this time!
In Mega Man’s comic, the anti robot guy is going crazy in prison. He recently got a glimpse of the future and witnessed Mavericks destroying the city. Now he believes that he was right all along about the robots and he won’t stop until all of them are destroyed. There’s not much that he can do about it though so he must wait for an opportunity. Most of the comic is simply recapping what has happened to him over the course of the series and he has definitely had a lot of unfortunate events.
I would have liked some more Mega Man action here to be sure. It’s decent set up for the crossover of course, but considering how many interesting concepts there are in Mega Man, we could have gotten something a little more breath taking. Still, I’m looking forward to seeing Bass and Proto Man help out in the crossover and seeing Mega Man X is always a treat. I’m not crazy about the mad bomber being the big villain from the Mega Man side of things though and I would actually prefer to see the return of Dr Wily!
The art for the Sonic comic is dynamite and it really can’t be beat. Everything looks flawless and Sonic continues to prove why it is easily one of the best comics out there. The Mega Man comic’s art is solid as well and I definitely know it well from previous volumes of his series. It’s certainly no Sonic, but it gets the job done and you’ll always know what’s happening on the screen. It’s a simplistic style that allows you to focus on the action.
Overall, This was a fun double comic. Mega Man’s comic was good, but it certainly wasn’t as exciting as Sonic’s. Sonic’s had the action and scope that we’ve come to expect from the Hedgehog and Silver gets his props as a powerful telekinetic. Sonic’s inventive use of the time puns is also to be commended and he certainly never backs down even when Silver tells him to stop. Sonic’s a free spirit and this is what makes him so cool. I’m definitely hyped for the big crossover event when the Worlds Unite once more. You can bet that I’ll check it out as soon as the library snags it.
Play Time 3h 44m
A Rank License
40% Game Complete
109 World Tour Stars
19/23 Characters Unlocked
1/10 Grand Prix Wins
2/160 Staff Ghosts Beaten
31/100 Stickers Collected
18/138 Mods Earned
Sunshine Coast 16/32
Drift Challenge 2/4
Boost Challenge 2/4
Frozen Valley 22/40
-Traffic Scurry 2/4
Ring Race 2/4
Boost Challenge 2/4
Battle Race 4/4
Scorching Skies 19/40
Traffic Attack 2/4
Sprint Challenge 2/4
Drift Challenge 2/4
Twilight Engine 20/40
Boost Race 2/4
Battle Race 2/4
Boost Challenge 2/4
Ring Race 2/4
Moonlight Park 20/40
Traffic Attack 2/4
Drift Challenge 2/4
Boost Challenge 2/4
Ring Race 2/4
Boost Race 2/4
Drift Challenge 2/4
Boost Challenge 2/4
Superstar Showdown 12/40
Boost Race 2/4
Traffic Attack 2/4
Battle Race 2/4
Ring Race 2/4
Grand Prix Stats
Dragon Cup 13m 52s
Rogue Cup –
Mirror Dragon Cup –
Mirror Rogue Cup –
Mirror Locked –
Mirror Locked –
Mirror Locked –
Sonic lv max
Everyone else lv 1
Lifetime Miles 67234
Play Time 1h 29m
Sega Miles Cash 734
# Complete 11%
#Grand Prix Completed 100%
#Time Trials Completed 0%
#Missions Completed 0%
Trophies Completed 14/50
Total Single Player Events 24
Single Player Wins 21
Races Played 24
All Star Items Used 3
Gimmicks Destroyed 33
Items Used on Opponents 108
Items Collected 234
Tricks Performed 84
Longest Jump 670
Longest Drift 21s
Distance Traveled 46434
It’s time to wrap up the big three racing games that I got for Christmas. Pac Man World Rally was pretty fun, but it could have been better. Mario Kart DS was about as fun as I could have expected, but it’s safe to say that Sonic and Sega All Stars Racing easily took the win here. It’s very fun and I can see why the case is made that it could give Mario Kart a fair challenge. The game is certainly very good and while it may be a stretch to say that it’s better than Mario Kart….it’s getting there.
There is no plot of course and there are 24 courses to play in. They are divided into 6 different cups so that you only have to play 4 courses back to back. Completing the cups can help you obtain trophies and points that you can spend at the shop for more tracks, (For 2 player purposes) characters, and music. There are certainly a lot of things to buy, which can be daunting at first, but earning money in this game is surprisingly easy so that makes it a lot more fun. You can earn about 10000+ points for completing any of the latter cups, which is over 3000 points a stage. That’s definitely not a bad bet.
Speaking of which, the trophies in this game are pretty reasonable for the most part. They will take some time since a trophy requires you to get 750000 points, but that’s not a bad grind compared to many other games. It should be pretty easy if you enjoy the game and you may even get it naturally. The only trophies that I don’t care for are the online ones since those are definitely asking for a bit too much. Unless a match is rigged, how are you going to lap someone? That person would have to be playing extremely poorly for that to happen unless we had a stage similar to Baby Park in Mario Kart…and even that is a stretch. There is also a trophy for racing a friend…let’s just say that this can be problematic. On the whole, the trophies are certainly reasonable since most of them are just long. That being said, I likely won’t be getting the Platinum here.
I enjoyed the level designs here a lot and I dare say that they look better than Pac Man World Rally’s as well as the levels in Mario Kart DS. That being said, this mainly applies to the Sonic stages. I don’t care for most of the Monkey Ball or Party Monkey stages and Sonic’s tend to be the best ones. The Haunted Mansions and City levels are also a lot of fun of course and the stages usually have a shortcut or two to spice things up. One short cut is so great that it’s almost impossible to win without it. I think that this is a bit much, but it does force you to learn where it is before you can finish off the cup.
The gameplay is pretty much what you would expect from a racing styled game, but it all handles so smoothly that you will still be impressed. Naturally, you have to make it to the finish line and you use items that you pass by to help you achieve that goal. You can attack other racers or just focus on speeding your way through to the finish line. Drifting is very important here since you get a considerable boost from using this technique. It’s as good as a mushroom from Mario kart or even better since the boost lasts for several seconds. Likewise, performing tricks on the air will give you a similar effect. Technique is important here and while the items do balance things out, it can be the difference between the 1st and 2nd place racers.
Graphically, Sonic and Sega All Stars Racing manages to hit it out of the park once again. Every character design looks flawless and the graphics are definitely PS3 level. Everything is really colorful and it just pops out at you. This applies to everything in the game. From the backgrounds to the items, nothing in this game is lacking in detail or looks out of place. It may just be the best looking racing game that I’ve played, but naturally I have not played Mario Kart 8 yet. Until then, Sonic’s going to have to take the win there.
The soundtrack is also pretty good. I actually found it to be a little too limited at first since the character’s All Star moves always give them their theme. You will likely hear Eggman and Amy’s a lot since they constantly get their super attacks and then any stage from a certain video game where the stages are all in the city always has the exact same theme. It’s a good theme, but I like variety. Of course, that’s when I noticed that I still had over 30 songs to purchase. That ought to help a great deal and I consider the game’s soundtrack to be pretty good with them. I definitely wouldn’t call it excellent though and that’s mainly due to the fact that it takes tunes from many different games. I like just about all of Sonic’s themes, but I definitely don’t care for the party ones or for Monkey Ball. Their themes just don’t work for such a fast and explosive racing game.
How’s the overall value for the game? Well, the 6 cups won’t last you very long since it’s roughly 4 minutes per race with only 24 in the game. So, the game will barely last 90 minutes if you just count that, but there is a whole lot more to do. Trying to get the Platinum Trophy will mean that you’ll definitely have to play it for a few days and let’s not forget about buying everything at the shop. On the way to the Platinum you’ll need to master all of the missions as well and there are a little over 60 of those. I haven’t even touched that mode yet, but you can bet that I’ll certainly be trying it out soon. I always like tackling a good mission!
In the end, does this game beat Mario Kart? That’s very tough to say and especially since I’ve put in a few hours on this game and hundreds on Double Dash. It’s fair to say that this game automatically beats all of the portable Mario Kart titles and all of the other item based racers, but can it really beat the famous Mario Kart titles? It’s just hard to definitively say so. That being said, I don’t believe in ties so I will say that it is slightly better than Mario Kart, at least when you’re playing by yourself. We’ll see if it’s Mario Kart level in multiplayer or not eventually.
Overall, Sonic and Sega All Stars Racing is a great racing title. It really could be one of the best period and it’s a worthy rival to the Mario Kart series. I would just say that it is the best racing game of all time, but we have to consider the racing games without gimmicks and then things get tough once again. I’m definitely looking forward to the sequel since I’ve heard that it’s even better. The gameplay is supposedly pretty different from this one, but I’m okay with that since it still sounds like lot of fun. After all, Transformed is the Sonic title that I’ve heard manages to maybe even defeat Mario Kart 8. It’ll be interesting to see if I agree with that. I recommend this to anyone who likes to enjoy a good racing game and for anyone who especially likes a chaotic racing game. You’re always moving at a very high speed so the excitement never dies down as you race for the Gold!