Street Fighter Duel Review


Street Fighter came out with a new mobile game recently so I jumped in right away to give it a go. This is the only idle game I’ve played since that first Godzilla mobile game which I’d say nailed the concept a little better. Ultimately I don’t think idle games are for me or rather you would need it to either be an incredible franchise that I’m invested in or also have a big story mode to back it up. I think idle games will generally be decently fun and certainly super addicting but the ceiling is way lower than with most other genres. I wouldn’t call this game better than good but it’s still not bad. I’m actually writing this review in part so I can finally delete the game because otherwise it does eat up time and there’s only so many hours in a day.

The story is the minimum you need for this to be called a story and you can tell that there isn’t a focus on it. Basically mecha versions of various characters have appeared and we need to take them down asap! This also leads to a tournament being set up for some reason. Every 40 levels you will get a quick cutscene as you beat up a character who appears and that’s about it. I cleared close to 200 levels and the format never changed except for the chapters getting a little longer each time. At first they were around 36 levels and by the end they were 40 levels and more. It is really impressive that the game launched with more than 1600 levels though, I have to give the devs credit there.

Additionally I want to underscore that the game is not lazy by any means. Yes the story is but the rest of the game has a lot of content and various modes which is what people are playing it for. That is the impressive part to the point where there are so many modes that it is hard to keep track. I was still unlocking new modes as I went through the 5th chapter. There are so many areas to keep track of and I think the intent is for you to be a little overwhelmed. It can be tempting to spend some money so the game runs itself to an even higher degree but resist the urge! By definition an idle game will eventually give you the resources that you need in order to complete it, you just have to be patient.

Let me go into more detail on this. Remember those facebook gardening game? That’s the best example. As you go to sleep and keep the game off, your fighters are training and beating enemies constantly. This gives you EXP, orbs, money, and every other resource in the game. It caps out at 19 hours so make sure you at least log in once every 19 hours to collect the points so they start up again. Of course then you’re tempted to do the daily log ins, check each of the many modes to get those logins, etc. That’s where the game gets you. Yes you don’t have to do those things but it’s sort of hard not to while you’re there since each individual task only takes a few seconds, maybe 2-3 minutes max. But by the time you’ve done this for every single menu and mode suddenly you’ve been playing for 40 minutes. Then there are the levels. You can turn on “consecutive challenge” which will have all the levels keep breezing by but it still takes some time as you watch the characters take down the enemies.

You don’t really have to “play” the game at all and just watch the computers take care of business. You can take direct control to click on the special moves but the computers handle all the movement and normal attacks. You are basically the coach here and that’s not a bad thing but it is an acquired taste. I don’t think this kind of game will be for everyone. Hey, I found it addicting so I would say that it is doing something right but in general I love stats so seeing all the numbers going up and everything is great. You have to know when to cut out early though and after beating so many levels I figured I have the game a fair shake.

The graphics are on point and while the soundtrack is forgettable you can just turn on some background music. It’s not like you really need the game’s actual audio for checking in on your characters and materials. Ultimately you can do that in complete silence if you want although I feel like it’s always a bit comforting to have some kind of music on. I usually talk about replay value but it goes without saying that it is basically infinite here. You can keep playing for as long as you have time and if you opt to just log in once every 19 hours for a few minutes that is a valid strategy. Honestly they give you so many resources for free that you will be rich if you can just hold out for a few days without using it. You should be able to dominate all of the single player content the game gives you as long as you just give it some time.

Overall, I can tell you right now that the extent to which I covered the menus, modes, and overall game can’t possibly do the title justice to the sheer amount of content here. So if you are looking for a good idle game then this is a good bet. It will take you hours just to understand all of the mechanics and there are so many items to re-roll and develop that you should be busy for a very long time. This is definitely not a title that you pick up and master in an instant. I would just say to watch out just because I feel the risk of getting addicted here is much greater than any ordinary game. There’s something about it that just feels really aggressive but as long as your strength of will is good then you will have a good time here. I see this game being quite profitable so I expect it should be around for a long while. Maybe it will help fund a new Street Fighter anime or movie at some point.

Overall 6/10

Backgammon Live Review


Backgammon is a board game that I didn’t really know anything about until recently. I’m more of a Chess guy but I do like a good game of Stratego, Parcheesy (I know it’s not spelled that way but that’s how I say it), Checkers, Trouble, etc. You name it and I like playing it. Board games are fun in general but someone challenged me to Backgammon so I figured I needed to get good on it real quick. So I downloaded this app and learned the ropes. The game is definitely a little complex and there’s a lot of luck involved but I had a good time with it. It’s definitely a game worth playing.

So the general goal here is to get all of your pieces to your side of the field. You move in one way and the opponent can move in the other. Neither player can move backwards which is where a lot of the strategy comes in. The map is divided into 4 squares and you have pieces that start out on every side. So as you try to get your pieces to the goal, you can land on opponent pieces which sends them all the way back to the start. Their starting area will be your side of the field and vice versa.

There are 6 columns on each side and any column that has 2 or more pieces cannot be landed on by the opponent. So you can probably guess that a good strategy is to fill up as many of your columns with 2 pieces as possible. Then when you land on an opponent square, they may end up being frozen without a turn to play. You can’t get a piece back on the board if there is no space open after all so if you freeze up all of the columns then you almost guarantee victory. No guarantees 100% of course since the luck of the draw is around but it’s the strategy you probably want to use if possible.

There is a ton more to the rules beyond that so I recommend watching a few videos or studying up. This one’s not exactly a cakewalk to learn. As for the app itself, you can use it for local battles if you are next to someone but otherwise it’s mainly for online. You earn XP by winning, playing games, and eating opponent pieces. I was able to grind up to level 19 pretty quickly and 29 appears to be when you get the final unlockable so in a way it’s like I’ve almost beaten the game. I even won my challenge bout which was cool. The online battles are very seamless and I like the controls so the app is spot on there.

As for the dice rolls, I dunno it can feel a bit rigged to me. There’s no way to prove it of course but sometimes I’ll totally lock an opponent down and they get the perfect draw to move out of my trap. It happens just enough where it doesn’t feel like luck but of course that can be luck as well. It’s pretty funny that almost every review accused the devs of cheating as well but they respond to each and every review that they don’t cheat. I won’t actually make the accusation here but it always feels fishy to have luck in an online game.

I even dare say that a lot of the opponents I’m playing are bots and not real people. Supposedly they’re all real but a lot of them look so generic that I have serious doubts on that. Surely I’d be meeting more people without an avatar right? The game does have a lot of limitations though like not being able to change your profile picture. You would have to link your account to a Facebook account but can’t do that without resetting your progress. So my account just has an empty avatar which feels hollow but I guess I can put up with it.

There are no stats beyond your level to keep track of like play time or total battles. I’ve probably put in about 10-15 hours I’d say but there’s no way to know for sure. The final annoyance is that your collectibles are temporary. For example I’ve unlocked a lot of dice but you can only use them 10 times before they go away and you have to buy them again. Since I like to be a completionist what I did was I just don’t use them after I buy them. I use the default ones that never run out but the whole mechanic just feels annoying and pointless. I want to be able to actually use my stuff.

I’ve also got a few lucky shakers and items but doesn’t “lucky” imply that I’ll be given better odds for using them? That doesn’t feel very fair and sounds like pay to win. Hmmmm….there are definitely a lot of pay to win stuff you can do here like buying coins to help you level up faster and all. The prices are absolutely outrageous so I’d never even consider buying something but it’s there if you want to go fast I suppose. It doesn’t affect me as long as the dice rotations are still fair so I’m cool with it.

At the end of the day this is a fairly basic Backgammon app which is really just here to allow you to play people in real time at least in theory. So I’d say it succeeds in that area and I have a good time with it. It’s as barebones as can be but it lets me play the game which was my objective in the first place. If you want to play Backgammon then this is probably the best way to do it. It looks better than the other apps at least but I don’t know that for sure without playing them.

Overall, Backgammon Live is a fun game. Don’t expect any frills or extra features beyond the matches themselves though. So just do your best and win a lot of matches as you get used to the game. It doesn’t have any annoying ads or anything like that so I can pretty safely recommend it. I’ll probably have it around just in case I get any challenges but otherwise it’s not a game I’d be actively playing. I can now call myself a Backgammon pro though! Luck or not you can count on me to get the Ws heh heh.

Overall 7/10

Pokemon Go Update


It took about 7-8 months but I have now made it to Level 49! That means just one more level up and I will have made it all the way. It’s kind of emotional to think about but I can nearly say that I have completed the game. Not that it ends there or anything but I’ll definitely take a long break from the mass evolution runs for a while until they announce more levels. This has definitely been an app game that has withstood the test of time.

Mega Man X Dive Update


I have now maxed out all Blue and Gold grade weapons!! Maxing out all Legendary grade weapons will probably take a super long time but this is a good start. I’ve also maxed out all B rank characters so I’m heading over to A rank fighters next. Gotta keep on styling on every maverick that gets in the way of Megaman!

Mega Man X Dive Stats and Records

Stats time!

Play Time: Infinite
Level 146
Story Levels Completed 156/156
Total Achievement Points 6870
Current Power Level 836339
Character Gallery Level 129
Weapon Gallery Level 91
Card Gallery Level 130
Skills Level 380
Characters 53/106
Weapons 68/88
Chips 14/17
Research Level 9

Chip Stats

Mega Scorpio

Level 79
Rank 5/5
Analyze Max

Maoh The Giant

Level 79
Rank 4/5
Analyze Max

Gigantic Mechaniloid CF

Level 79
Rank 3/5
Analyze Max

Chill Penguin

Level 79
Rank 3/5
Analyze Max

Overdrive Ostrich

Level 79
Rank 3/5
Analyze Max

Sting Chameleon

Level 79
Rank 3/5
Analyze Max

Boomerang Kuwanger

Level 79
Rank 2/5
Analyze Max

Storm Eagle

Level 79
Rank 1/5
Analyze Max

Mad Nautilus

Level 79
Rank 0/5
Analyze Max

Weapon Stats

Sniper Buster

Level 75
Rank 1/5
Skill 30

Gravitational Pulse

Level 75
Rank 1/5
Skill 5

Air Buster

Level 69
Rank 0/5
Skill 5

Destructive Laser

Level 74
Rank 1/5
Skill 5

Demon Blade

Level 34
Rank 0/5
Skill 5

Beam Machine Gun

Level 70
Rank 0/5
Skill 5

Purgatory Machine Gun

Level 70
Rank 0/5
Skill 5

Poisonous Cloud Spray Gun

Level 30
Rank 0/5
Skill 5

Electric Current

Level 37
Rank 0/5
Skill 5

Destroyer

Level 51
Rank 0/5
Skill 5

Arrow Buster

Level 30
Rank 3/5
Skill 25

Shadow Blade Buster

Level 30
Rank 0/5
Skill 1

Triangular Saber

Level 79
Rank 5/5
Skill 48

Elite Lance

Level 75
Rank 2/5
Skill 0

Gatling Gun

Level 73
Rank 5/5
Skill 5

Shotgun

Level 30
Rank 0/5
Skill 0

Ion Rifle

Level 10
Rank 0/5
Skill 0

Snowy Spray Gun

Level 30
Rank 2/5
Skill 0

Crushing Spray Gun

Level 30
Rank 0/5
Skill 0

Drill Head Cannon

Level 30
Rank 0/5
Skill 5

Heavy Blaster

Level 59
Rank 0/5
Skill 5

Military Buster

Level 79
Rank 5/5
Skill 47

Wind Pressure Buster

Level 30
Rank 5/5
Skill 0

Standard Saber

Level 33
Rank 1/5
Skill 0

Beam Rapier

Level 30
Rank 5/5
Skill 0

Laser Rifle

Level 30
Rank 5/5
Skill 0

Triangle Gun

Level 30
Rank 5/5
Skill 0

High Speed Rifle

Level 30
Rank 5/5
Skill 0

Gas Emitter

Level 30
Rank 5/5
Skill 0

Compressed Spray Gun

Level 30
Rank 5/5
Skill 0

Burning Spray Gun

Level 70
Rank 5/5
Skill 5

Energy Cannon

Level 30
Rank 5/5
Skill 0

Cannon

Level 30
Rank 5/5
Skill 0

Mega Buster

Level 30
Rank 5/5
Skill 6

Skill Stats

Electric Spark

Level Max
Rank 1/5

Sub Tank

Level Max
Rank 2/5

Ray Arrow

Level Max
Rank 2/5

Crescent Shot

Level Max
Rank 2/5

Astro Crush

Level Max
Rank 1/5

Restriction Off

Level Max
Rank 1/5

Ray Splasher

Level Max
Rank 0/5

Perfect Protection Program

Level 20
Rank 0/5

Character Ranks

Ultimate Armor X 1/5
Cinnamon 4/5
First Armor X 0/5
Zero 2/5
Alia 3/5
Vile 2/5
Marino 2/5
Roll 1/5
Zero (Z) 2/5
Aile 2/5
X 4/5
Massimo 3/5
Axl 2/5
Pallette 3/5
Mega Man 5/5

Card Stats

Spiral Blast Shot

Level 79
Rank 0/5

Ciel System

Level 59
Rank 0/5

Cyber-Elf

Level 60
Rank 0/5

Command Mission X

Level 55
Rank 0/5

Supporting Beat

Level 47
Rank 0/5

Super Mega Man

Level 58
Rank 0/5

Proto Shield

Level 42
Rank 0/5

Big Bang Strike

Level 79
Rank 0/5

Dr. Cain

Level 79
Rank 0/5

Model ZX

Level 57
Rank 5/5

Aile

Level 36
Rank 1/5

Zero Knuckle

Level 39
Rank 0/5

Z Saber (Z)

Level 70
Rank 5/5

Mummy Armored Soldier

Level 56
Rank 1/5

Alia

Level 45
Rank 0/5

Layer

Level 51
Rank 0/5

Marino

Level 34
Rank 0/5

Vile

Level 58
Rank 3/5

Explosive Round

Level 63
Rank 0/5

Zero

Level 56
Rank 0/5

Z Saber

Level 45
Rank 0/5

Raider Killer

Level 47
Rank 0/5

Maoh The Giant

Level 31
Rank 1/5

Frost Walrus

Level 39
Rank 2/5

Hell Crusher

Level 31
Rank 2/5

Volt Kurageil

Level 41
Rank 4/5

Mole Borer

Level 40
Rank 1/5

Press Disposer

Level 39
Rank 1/5

Old Robot

Level 39
Rank 4/5

Launch Octopus

Level 32
Rank 3/5

Anglerge

Level 51
Rank 3/5

Gigantic Mechaniloid CF-0

Level 34
Rank 1/5

Pallette

Level 65
Rank 5/5

Massimo

Level 37
Rank 5/5

Axl

Level 38
Rank 5/5

Strafing Barrage

Level 38
Rank 5/5

X

Level 37
Rank 5/5

Charge Shot

Level 37
Rank 5/5

Victoroid

Level 34
Rank 5/5

Hoganmer

Level 57
Rank 4/5

Pararoid R-5

Level 36
Rank 4/5

Dig Labour

Level 38
Rank 5/5

Notor Banger

Level 39
Rank 5/5

AxeMax

Level 38
Rank 4/5

Barrier Attacker

Level 39
Rank 4/5

Ball De Voux

Level 38
Rank 3/5

Jelly Seeker

Level 38
Rank 3/5

Garakuta Robot

Level 31
Rank 3/5

Earth Commander

Level 45
Rank 4/5

Metall C-15

Level 38
Rank 4/5

Batton M-501

Level 43
Rank 5/5

Crablaster

Level 40
Rank 4/5

Mad Pecker

Level 46
Rank 4/5

Refleczer

Level 38
Rank 4/5

Pokemon Go Update


I have now reached Level 48! It’s been a long road but I’m now one step closer to Level 50. It’ll probably still take a very long time before I’m there, potentially even years but I’ll keep at it until I’m at the top! This has definitely been the one mobile game where I’ve been in it since the start although at this point Mega Man X Dive is starting to keep up. Go may have finally found its first rival.

Mega Man X Dive Review


I downloaded this game as soon as it came out in America but I hadn’t actually reviewed it until now because I wanted to clear all of the story levels first. Well, I’ve done that and so now it’s time to give my thoughts on the game. Needless to say this one is a definite masterpiece. It’s a mobile game that will have you spending many, many hours on it. The game is highly addictive and just a whole wave of fun.

There is a story mode here although it almost feels like a formality at times as it doesn’t really go anywhere. Basically you are the “Player” someone from the real world who has played the Mega Man games and knows them well. It turns out that someone is ruining the data for each of the games and causing anomalies. It’s now up to the Player to save the day along with Rico and Via, two characters who mysteriously look like existing characters. Can we really destroy all of the corrupted mavericks and is there something more behind the scenes?

At the time of this review there are 14 chapters in the Global version. Each chapter has 6 levels so that’s almost 100 levels and the story hasn’t changed much at all. At this point it’s clear that Via is hiding a lot from the heroes but they aren’t able to do much of anything to stop him so those plot elements may as well not be around. It is nice to see the Mega Man characters so that’s cool but you feel like they could do so much more with the concept. It’s extremely formulaic and with this kind of character roster there’s a lot of experimentation that could and should be done.

It almost goes without saying that the graphics are excellent. Mobile games have been knocking it out of the park in that area for a very long time so there’s no surprise there. The soundtrack is also a 10/10 with all of the amazing Megaman tracks at the game’s disposal. It’s really fun to hear all of those nostalgic tunes one more time. You won’t have to turn the music off because it’s just so catchy.

If you want to talk replay value, well there is a whole lot of that. Now as a disclaimer, if you want to play story levels or boss battles those do require energy so you can’t play them for an unlimited amount of time. You are given a free 80 energy pack 3 times a day though and can get another 80 from friends each day so that’s an easy way to replenish. You also get full energy from leveling up.

Aside from Story Mode, you have 3 modes in Challenge. Boss Battles, The Ladder, and Race Mode. Each mode is important to play each day to grab the rewards. Then you have the event modes, you can complete each permanent event twice a day and then the limited ones have a meter as well so you can usually clear those 3-4 times. The Raid feature was also just introduced into the game and in that one you can fight a giant boss and hopefully contribute a lot of damage to the team. The more damage you land, the more reward points you will get in the end.

There are also the online arena battles and you can play an unlimited number of those. Just keep battling and keep winning to rise up into the ranks and maybe even make it up to GA which is the highest rank in the game. Trust me when I say that running out of content is unlikely. Even just trying to complete all of the daily tasks to maximize your rewards will take a while. I’m talking 3-4 hours a day which is a serious commitment. I make sure to at least get 100 points for the day to open all of the daily prizes but I still lose out on a bunch of rewards by not doing the ladder and various other modes each day. I just don’t have enough time.

But the game does reward your dedication. You will level up quicker and gain more power if you play a lot. Your power level is incredibly important here because that determines how much damage you deal with each attack and how much you take from enemy fire. My power level right now is 424,000 which is enough to clear all story levels even though they have a higher recommended power level but it’s close enough where I need to work on that. I’m at level 78 right now, I feel like if I can reach Level 100 then the sky’s the limit.

There are a lot of other things to keep in mind as well like ranking up your characters, weapons, chips, lab skills, etc. There are just so many mechanics and items in the game that I wouldn’t even know where to start on listing them all. The key thing here is to use your materials carefully. Don’t just start using them all at once. In fact, I would say to hold onto your metals and anything that looks precious until you really start to learn how the game works. Especially because at the beginning of the game you are given a ton of rewards which quickly start to dry up. Definitely keep that in mind.

Still, here are two quick tips to help you get started. One is to always complete the daily tasks as best you can. They add up quick and get you the most amounts of EXP in a short amount of time. This includes cranking your free gatcha every day. The second is to always upgrade your armor, weapon, and chips every time you level up because those have a direct effect on your power level. Keeping those at the top is a good way to keep making progress.

Additionally, you will want to keep working on completing your gallery by playing as different characters and using different weapons because that really makes a difference. Each bit helps after all. Also, you gotta be patient with your metals. That is how you spin the gatcha to try and get a new character. Let me tell you, it’s a very brutal system where you won’t always have great luck getting a new character. I’ve spun the wheel many times and still don’t get the new characters. If you’re patient enough to wait until you have 25000 metals and use them on a dive fest banner then you can guarantee a character but that’s a lot of metals. For context you will probably get around 100 metals a day after you’ve cleared all of the main content.

There are always events running around which give more though so the wait won’t be as long as all that. Personally I just wait until I reach 1000 metals each time and just try my luck. I like to see quick returns but am determined to also stay as a freemium player. Spending money on the app just doesn’t seem worth it to me and I’m having a lot of fun anyway. This is the kind of game where you can still do really well as a freemium player. You might not be at the top of the ranks but you’ll be close enough.

Final tip, I almost forgot to mention this but it’s huge. If you don’t have time to play the game much in a day, don’t worry about it. You can auto skip levels in story mode that you have already completed with 3 stars and it won’t cost any skip pass. The rewards are lower but that’s well worth it for beating 10 levels in a second. The key thing is that you don’t want to waste your energy since you can turn it into EXP. So if you know you won’t play for a few hours, just auto skip all the levels with the click of a button to get your EXP. Note that doing this for special events will cost you auto skip tickets but they are so plentiful that you should just do that. The number one rule for gatcha games like this is that you don’t want to waste your resources if you can help it. So keep on skipping and you’ll see your levels rise at a steady rate.

Overall, Mega Man X Dive is really the dream game for any Mega Man fan. You can play through the levels as many times as you want and you can even play as fan favorite characters like X, Zero, Proto Man, Bass, etc. The roster continues to grow and as long as people spend money, this game should keep on going for years. I certainly hope it continues to go strong without ever stopping at least. You can expect this will be the one mobile game where I am in it for the longhaul alongside Pokemon Go.

Overall 9/10

The Prince of Tennis II Rising Beat Review


This was definitely a pretty random app game that’s for sure. Who’d have thought that Prince of Tennis would be coming out with a rhythm game right? This is really the first one I’ve played. I can see the appeal but I think there’s room to improve on the execution. Ultimately this isn’t a game that I stuck with for very long as you’ll see based on the various brief stats page I’ll be uploading. It just doesn’t feel as interactive as I’d like although the songs are cool.

The plot seems to basically be handling the early parts of the New Prince of Tennis series. It’s been so long since I read those parts that this really feels brand new at this point. That also means no Ryoma at least in the levels that I played so you’ll miss him a bit. The game is still relatively early on so there aren’t a lot of story levels yet but I imagine that will change as the game continues to update.

Aside from the story mode there are a lot of other things to do like playing through normal battles or customizing your characters. In fact you have to play through some of these normal levels in order to progress through the story or you’ll get stuck very quickly. After two story levels is when you have to play your first side mission. I’d rather the game let you just play through the story without having to go on a side tangent. I suppose the gameplay is all the same so it shouldn’t make a big difference but I want to just see what happens next in the story.

The graphics are pretty good. The art style is colorful and I like the gameplay effects. On the other hand, it’s all fairly repetitive. Every stage looks very similar and the characters are chibi style which can be fun in short doses but I don’t think it works for the whole game. It’s fun and looks nice though which is the important part. The soundtrack is definitely impressive with all of the lyrical songs. That makes sense of course since you can’t have a musical game without the songs to accompany it right?

As for the gameplay itself, the goal of the game is to tap precision. It’s effectively like Dance Dance Revolution except instead of dancing to the beat you are tapping to it. If you click the circle when it’s in the right spot then you can either hit the ball or even return it. It’s not very hard to get the hang of it either. At times you will hold onto the icon in order to complete the action and other times you will just need to tap it really quickly.

A lot of mobile games have a heavy emphasis on tapping so this isn’t anything new but at the same time it just doesn’t feel very interactive. Maybe it’s because the animations are set and your actions don’t change it. Usually at least the animations change like in a fighting game or something. Here you will be seeing the exact same animation back and forth as the two characters hit the tennis ball around no matter what you do. There’s not really any variety either.

I think that’s really what hurt the game for me. It’s just not all that interesting after a while and I wouldn’t say the story is enough of a legend to hold the whole game up. For that you could probably just read the manga or watch some of the shows and movies. I wouldn’t call this a bad game but it doesn’t really have enough strong points for me to call it a really good one either. As a result it ends up lagging behind the other apps.

There’s not a whole lot more to say about this one. In terms of replay value there is certainly a lot as long as you enjoy the game. Customization alone is already quite extensive and then you have the level up system and wide array of characters to work with too. The game will likely continue updating as long as it gets support so you shouldn’t have to worry about content drying up anytime soon either. Just keep on chugging along and you shouldn’t have any issues. The game is free too so it’s not like you’re spending any money here.

Overall, I’m glad Prince of Tennis got a game even if this one didn’t really hit it off for me. I’m still surprised it came out since the title doesn’t seem too huge anymore, particularly the sequel. It was hard to find on the app store initially due to the way it appears in the search results too. Hopefully it does well enough for them to consider another game in the series but with a different gameplay style. A tennis focused game would absolutely have a lot of potential if you ask me. You can definitely achieve that with mobile. Now for mobile I’m really just waiting on Megaman X Dive to show up. That’s a title I’ve been looking forward to for a very long time.

Overall 5/10