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Clearly making these mobile games is tougher than I thought because this is another one that just wasn’t very good. If all 3 of the Godzilla games that were announced at the same time are by the same developers then it makes a lot of sense. This one seems to be using a lot of the same assets from Run Godzilla. While the gameplay is slightly better there are still a lot of really weird game design choices. Ultimately it just feels pointless to play a lot of the game.
The game has no story this time so you can forget about that part. You’re thrown in without much of a real introduction or anything. The gameplay is simple. You move Godzilla around with the touchscreen and if he is near an enemy he will attack automatically. Pretty handy right? That’s the extent of the game, there is literally no other gameplay. Each level has 15 mini levels in it which have around 5 waves each. I wouldn’t say the levels are incredibly long but they’re longer than you may think.
Any level ups and power you get in the levels are lost afterwards as it is all temporary. If you’re lucky you will get enough flames and G Profile Pics to help level up your Kaiju and try the whole thing again. Of course if you die during the experience you won’t get almost any rewards which is unfortunate. The game is set up so you should be playing for a very long time if you want to get anywhere. Of course you can pay the big bucks to get the content up front. That’s really your only other option.
For a video game just about anything can be forgiven if the gameplay is good. The problem is that it’s not very fun though. It’s just not all that satisfying to watch Godzilla attack all of the enemies for you. You’d like to be the one blasting away at them. Instead it’s almost like you’re the driver and the computer is the actual player. You can see how that would make for a rather hollow gaming experience right?
The levels all blend together really quickly so it gets rather dull. It’s not as automatic as the Run version but it’s still almost all done by the computer. You don’t feel like you’re really doing all that much. The game also just feels very limited in what you can do. This is literally the only game mode. Everything else is looking at items or your Kaiju and things of that nature. In 2021 I don’t think you can survive on a single game mode unless it’s a Story Mode or something like that.
Additionally the menu layouts don’t make much sense. Good luck equipping any of the gems you unlocked in the game. I could not figure out who to do this since every time you try to put one on it just falls right off. Perhaps that feature just isn’t set up in the game yet? It wouldn’t surprise me a great deal if this game is just severely incomplete. If anything it may even add up quite a bit.
The graphics are not good. It’s using the same character model as mentioned earlier which was already not that good. The level designs are uninspired. I suppose the enemy tanks look okay but there’s nothing too special about them either. The soundtrack is basically nonexistent as well.
What this game needed is really a complete overhaul. Throw in some real gameplay, a bunch of extra monsters, and even a quick story mode. Do those things and you could have a real winner on your hands. I don’t think there’s a big target audience for just walking around as your player does everything on his own. Where’s the excitement and the danger? I’m sure a game could pull this style off with enough development time and unique ideas but this was definitely not going to happen here. This mobile game seems like it was finished awfully quick.
In terms of content I suppose I should say that this can last for hours I guess. You can try completing all 4 worlds which each have several levels in them. Additionally you can keep on replaying the levels over and over again to farm materials and get level ups. That at least gives you a reason to go on back right? Keep this up and you should be in a good spot. Of course the replay value will depend on if you like the gameplay enough to do those things but if you do, the content is certainly here at least.
Overall, Godzilla Destruction is another disappointing mobile game. It’s a shame because most mobile games end up being quite amazing but this one was clearly not at that level. It does beat the first one so if the third in the trilogy can win then we might be in a good spot. Otherwise I’m afraid they will forever be known as a very weak trilogy of games. Better luck next time and all that.
I’ve had this game downloaded for quite a while but it took me a bit to have enough time to really play through it. It’s a pretty fun game and definitely worth a shot if you got it while it’s free. I wouldn’t recommend paying money for it though as the gameplay is a bit on the limited side. It’s good to see Bendy expanding its horizons though and with at least 2 mobile games that’s more than most franchises have. At this point in time I don’t think there’s any reason for a franchise to not have a mobile game. It just makes so much sense to pop out a couple of them in.
The gameplay is effectively an overhead version of the classic Bendy game. You have to move through the rooms of the floor to find 6 objects. After you find around 4 you run the risk of Bendy showing up. Grabbing all 6 guarantees an appearance so you need to run to the elevator as quickly as possible in order to escape. There are a few charge terminals across the floor that you can hide in but they’re pretty much pointless once you have all 6 objects. If you didn’t make it to the elevator in time then there is no way to win. Bendy waits right outside the door for you and you’re basically soft locked out and just need to let him finish you off. Win or lose then you repeat the game from the elevator.
Each time you start the game there seems to be a different room loaded up so that’s pretty neat. There isn’t really much of n ending as far as I can gather as collecting the 6 items just gets you ready for another round. It’s possible that collecting the items of every room will get you some kind of cutscene but I’m not so sure about that because the rooms are generated randomly. Perhaps a room you’ve completed won’t appear anymore but that seems rather sophisticated for a mobile title. So if my gut it right, then the game is really more about seeing how many runs you can do in one shot or something like that. It’s all about beating your previous score.
The gameplay is pretty smooth although moving the character is difficult. This is where it would have been good to have that mobile controller people always talk about or maybe even the PS4 one since it apparently works with a lot of games now. Whenever I would move the control stick it just wouldn’t stick with me so I would end up freezing. The levels are pretty short at least which definitely helps a lot but otherwise that could have been pretty tricky. I think expanding the control stick on the menu would have helped a great deal to make the moving process a bit more smooth.
The graphics are fine. It’s going for a bit of a dark aesthetic so they won’t particularly standout or anything like that. It does a good job of keeping the main game’s look and feel though which is good. It shows that mobile games have really come a long way and you can turn just about anything into a mobile creation if you really want too. The soundtrack is more on the nonexistent side though. You won’t really recall any themes afterwards.
Overall, Boris and the Dark Survival is a fun little game to check out. It’s definitely a bit limited though which is what ultimately holds the score back. You’re just not going to be sticking with this game for very long which is unfortunate. I think throwing us a bone with some story details or a few cutscenes would have really gone a long way. Right now it just feels like there is no real replay value. Still, if you’re a big Bendy fan then it’s probably worth checking it out. I was able to check it out while the game was still free so it was definitely worth it. If you have to pay a price to play the game now then I would definitely double think it a bit. You may just want to wait for the next full Bendy game which should be coming out fairly soon at this point.
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It’s time to look at a recent app that I downloaded. I’ve always enjoyed watching the Cardfight Vanguard show so I figured playing through an app game would be pretty fun too. It’s got a unique gameplay style that is different from Yugioh and I’ve never gotten to play it in action before. This was my chance to change that and the game is definitely a lot of fun. It’s also very challenging so you can rest assured that it will force you to become a better player as the levels go on. With an active user base and ongoing events there will be enough content to keep you entertained for the long haul.
As with most mobile games there are a ton of options that greet you on the menu. It can all be pretty overwhelming so the game wisely locks a lot of the options behind level ups so you experience them all gradually. You’ll likely be spending most of your time in the story of playing online battles. Aside from that you can also clear daily missions, fight practice battles, customize your deck, and buy more cards. While there are some paid options you can do the game is 100% free to play and you can do quite well without spending any money. It’s the kind of game where you can absolutely hold your own without spending a dime.
The story mode has 11 chapters which consist of around 50 rides. While you might think you can clear those right away, it will take a lot of time. Every 3-4 rides you have to go and do other tasks to unlock the next ones. These range from beating an opponent 5 times to fighting online for 3 battles. There are a lot of different tasks and it is the game’s way of making sure you try everything out. I could be a little annoyed at having to take a break from the story so often but I understand the logic. I don’t approve, but it is what it is and the rest of the modes are all fun as well which helps a lot.
The story mode covers the first season of the show although I expect as more and more levels are added it will eventually cover the entire series. It’s been pretty detailed at trying to grab almost every fight and the game actually plays whole anime scenes which is pretty cool. You don’t see a lot of mobile games do that so it was pretty nice. I made it through around half of the rides before doing this review and they’ve been fun.
I’ll quickly go over the gameplay but it’ll be difficult to go too in depth due to how many rules there are. First off you start with a hand of 5-6 cards and then each player rides a grade 0 Unit. As each turn passes you can ride a card with 1 grade higher until you get to the max of 3. (There are future cards that go higher but I doubt they’ll be added anytime soon) There are 3 columns and 2 rows which you can rill with monsters. Only the 3 monsters in the front row can attack and the one in the middle is your Vanguard. He gets a Drive Check which has the potential to strengthen your team, heal your damage, or do something else. The first player to get to 6 damage loses the match. The only way to deal damage is to attack your opponent’s vanguard with a monster stronger than his own. The attacking player has the advantages of having a support monster to boost attack as well as the drive check so attacking is quite easy.
You’ve also got a bunch of other mechanics like sentinels and intercepts so you’ll want to study a bit. There are a few rules that are simplified here compared to the actual show and I imagine it was to help balance the game as well as make it go quickly. Depending on how many rules were added each round could take forever. As it stands most duels aren’t very long although I can’t say that I’ve actually counted how long any of them took me. I imagine they may be around 10 minutes or so. The deck I went with was Kagero and it served me well. Ultimately the battle I ended up getting stuck on was Aichi on Hard mode. That guy’s pretty hard to deal with and he’s also got a permanent attack boost on all of his monsters which is a little suspect if you ask me.
As for the graphics, the game looks quite good. Aichi’s character model is the only one that looks unfinished but everything else is very polished and holds up quite well. The soundtrack is excellent with the full anime opening being the intro music. I definitely appreciated that nod and in general it’s all very high energy so you’re always right in the thick of the action. It makes every duel even more enjoyable and for a mobile game the key is making the game easy to pick up and play at a moment’s notice. This game achieves that because you’ve always got time for a quick duel. I think card games really excel in the card game format and this one is no exception.
Overall, Cardfight Vanguard Zero is a great game. You’ll have a lot of fun here and even if you’ve never played before you’ll be fine. The game gives very detailed tutorials and the online community will also be more than willing to help you out. There’s a good amount of support here and a lot to do. I’m definitely confident that you will be engaged for the long haul. Right now I’m pretty busy with Final Fantasy VII Remake but Zero was definitely a whole lot of fun and I look forward to seeing the game grow. As with most mobile games this is where my journey will end, but it was still a pretty fun experience.
It’s time to look at a recent mobile game that I downloaded. Saint Seiya always looked like it would be another fun installment and I remember seeing a few articles about it. Mobile games are definitely on the rise as of late and it’s nice to see that the quality has stayed consistently high as well. I think that’s usually a pretty tough trick but with how profitable these games tend to be it makes sense to craft them really well. This is another great mobile game that will only get better with time.
When you launch the game be prepared for around 20 tutorials. It’s hard to keep track of all the information so I would usually head to Reddit if I want to know more. The game does its best not to be too overwhelming and I would say that the menu layouts are pretty solid. For a gatcha game like this you can only simplify it so much after all. You get free items every day which is always cool and it’s like a daily routine to start with. You then have an energy meter so you can play a bunch of matches and modes until you run out. You never have to worry about running out when playing levels for the first time though because they will recharge your meter automatically. This only comes into play when doing re-runs.
There are a ton of modes here of course. One of the big ones is online but I don’t recommend going there until you’ve played offline for a while and leveled up your characters. I’ve done pretty well for myself in most PVP options for these games but in Saint Seiya mine were too low level to bother with it so I skipped out on that part this time. You can also summon new characters with jewels or play through the story mode. As with most mobile games the story will be getting new chapters periodically. Surprisingly the story is very short at the moment. I cleared all of the levels in under 3 hours which is pretty much unheard of for a mobile title. Usually you launch with a ton of them. Just look at Seven Deadly Sins which had over 10 hours of story content at launch. Saint Seiya can learn a thing or two from that one.
Interestingly rather than go chronologically the game starts every arc with a few battles. The Golden Saints arc goes up to Ikki vs Shaka while the others all just have the opening fights. The Hades arc is another exception as it jumps right to Kanon vs the 3 Generals. It’s an interesting approach but there should have been way more story levels if you ask me. Then you have the temporary specials so you want to play those levels before they’re gone. There is one for Cassios and one for Mu. Most Gatcha games follow the same trends and this one is no exception. Since I played a lot of Dragon Ball Legends back in the day it was all pretty formidable.
The gameplay is a 3 vs 3 battle with 1 v 1 fights at a time. It’s similar to Pokemon so you want to switch out if you’re in a bad match up. You then choose your attack and the last team standing wins. The gameplay is very smooth and the attacks look quite solid. The graphics in general are definitely top tier here. The armors really stand out and everything feels high end and fresh. You couldn’t tell that this is a mobile game and that’s been true for so many lately that there almost isn’t even a point in saying so anymore. It’s just how it is at this point and that’s a good state for the games to be in.
The soundtrack is very limited, but effective. The opening theme is the old theme song which is really good because that one has aged quite well. During the cutscenes we have a nice danger theme and the music during the gameplay is solid. You won’t hear a lot more than that, but each theme is quite solid so the limited variety doesn’t really end up hurting you. You’re having too much fun with the gameplay to worry about it.
So my only issue with the game is the length, but unlike ARMS we have a lot of different modes to enjoy here. You can jump online as I mentioned or play in one of the many events. You will need to spend a lot of time upgrading your characters as well and grabbing materials. It can get very time consuming to build the perfect team and with new characters being added constantly you can’t really take a break. One thing about these kinds of games is that they are long term commitments if you want to be the best online. If the offline content is all you care about then you don’t need to worry so much as those battles rarely get all that difficult. In DB Legends it took a long time and tons of chapters to get to the point where you really needed to try.
Overall, Shining Soldiers is a great title. If you’ve got some time and want a good action packed mobile title then this is the one for you. It looks like it’ll be doing a good job of adapting the whole Saint Seiya series and it’s always nice to see Aiolos show up since the guy never got much of a role in the actual series. You’ll best enjoy the game if you’re not playing another Gatcha title right now. I’ve noticed that it’s always tough to balance more than one of them in part because they all tend to be the same game just repackaged a bit. Shining Soldiers can hold its own blow for blow with any of the others though.
Play Time 2h 24m
User Level 2
12 Gold Palaces 65% Complete
N. Europe Asgard 55% Complete
Sea God Poseidon 50% Complete
Dark Lord Hades 76% Complete
Seiya First Cloth Level 1
Ikki First Cloth Level 1
Seiya First Cloth Green Level 1
Thor Level 1
Ikki first cloth Level 1
Shun First cloth Level 1
Hyoga First cloth level 1
Shiryu first cloth level 1
Shiryu first cloth red level 1
Cassios Level 1
Aiolos Level 28
Virgo Shaka Level 46
Ikki first cloth red Level 50
Shun First cloth blue level 4
Hyoga blue first cloth level 15
Shiryu green first cloth level 50
Seiya red first cloth level 16
It’s time to take a look at a fairly recent mobile game that came out. The Seven Deadly Sins game got quite a lot of hype because it looked to be very high budget for a mobile title. We have seen a trend of companies actually putting a lot of effort into these games because the free to play model works so well. I hope this game ends up succeeding because it really is quite impressive. I played through around half of the game and it was definitely very fun.
The game’s story follows that of the manga. It’s hard to say how far along the game is right now, but I’d expect it is still early on. Typically mobile games like this want to go very slowly, especially since in this case the manga actually ended so there is a tangible goal in sight. Most mobile games want to survive for 5-10 years so expect them to drip feed content soon. That being said, it’s important to launch with a lot of content and this game did exactly that. You’ve probably got 15-20 hours of content here already and that’s a very conservative estimate. That’s also only counting the story and there are countless other things to do here. I didn’t even make it to the more exciting parts of the story and I was hooked. The presentation and interface in the game are quite seamless. Grand Cross has a lot of energy throughout and it really brings out the best of the adventures.
Mobile games can almost be a bit overwhelming with how much content there is to absorb. First of all you’ve got the online battles you can jump into. Then there are the limited time events. You will also want to replay old levels to farm equipments and materials to level your characters up. There is no need to ever run out of things to do in this game with all that you’ve got going on. That’s why the key here is if the gameplay is fun and fortunately I can confirm that it is. The gameplay is your typical turn based mobile style. You get a few cards in your hand during every turn and you play them to trigger different attack animations.
The game’s pretty easy at the start and it’s built in a way where your level will rise with the opponent’s so you should rarely be in trouble. That being said, you can have fun experimenting with attacks. It’s easy to learn the controls, but significantly more difficult to master them. Using proper strategy will help you a lot in the competitive aspects of the game. The gameplay is very flashy with a lot of really cool animations. Fortunately you can skip them though. As nice as they are to look at you won’t want to see the same thing 1000 times. You can also turn on auto battle so the A.I. takes care of things for you. I understand why some people are hesitant to use such a feature since it’s like you’re not playing but it helps with grinding. The A.I. isn’t that good either so for the more difficult levels you’ll need to beat them yourself anyway. It’s just a nice quality of life feature.
As mentioned the graphics are stunning. We get a lot of solid cutscenes with actual fight scenes in them. It’s a similar cell shaded style to something like Naruto Ultimate Ninja Storm and then you get a lot of great screen grabs from the show. The soundtrack is a lot more limited with the same tune showing up over and over but it’s a great theme so I can see why it was selected. For a mobile game you want a catchy track so it was selected quite well.
So far this review’s been super positive so you can tell that I’m a pretty big fan of it. If I had less games on the backlog I’d probably stick around with this one long term. It’s definitely one of the best mobile games I’ve played. The only boring part in comparison is maintaining the inn and wandering around town on side quests. Making a beer and the food dishes is easy but you don’t really feel engaged. I suppose it adds to the realism but I’m always ready to jump right back into the combat. Fortunately these tasks don’t last long so as long as the game doesn’t go down that route in the future I don’t expect that it will be a problem.
Overall, Grand Cross really does a great job of taking the Seven Deadly Sins into video game format. It takes the best aspects of the series while dropping the weakest elements. If you’re looking for a fun mobile game to play then this is one I would recommend. It’s free so it’s not like you have to worry about spending money. You can spend money to get items and such, but the game is quite generous so you never feel like you need to do so. You’ll be able to clear the game just fine without doing anything like that. I look forward to seeing mobile games continue to improve. At this rate they will really feel like AAA console games before long. This one for example could easily be ported to PS4 or the Switch and pass itself off as a home console game from the start.
It’s time to look at one of the weaker mobile games that I’ve ever played. There are many mobile games out there and I realize that there’s probably a ton of low effort titles. I’ve just been fortunate enough to only play the solid ones so far as I mainly stick to franchise games or ones that I’ve heard good things about. Well, I took the plunge with One Punch Man and I was surprised at how bad it was. A lot of mistakes were made here. It’s one thing to not be very Free to Play friendly as that’s not ideal, but a decision I can accept. Basically eliminating gameplay? I dunno about that one.
The game basically covers the first season of the show. I wouldn’t be surprised if they add in season 2 eventually through updates or something. Each chapter seems to cover an episode. There are 15 chapters so I’m wondering if some filler is thrown in towards the end or maybe there already is some season 2 lurking about. Regardless you won’t be able to enjoy the story much. The best parts of it are probably the stock images taken from the show so it at least feels like you’re living the show’s adventures on your own. The problem here is the gameplay and here’s why.
It’s automatic. Most mobile games give you the ability to let the A.I. control your players as you do something else. That’s not new and it’s a great feature, but it’s usually something you have to turn on and it’s certainly optional. In One Punch, you never actually get to control the characters. They attack automatically and the only form of interaction you get is to choose when they use their final smashes. It’s not exciting at all and I don’t want to be watching the computers playing each other for long periods of time. The battles also feel a lot slower as a result and you can’t help, but feel that you could have done a better job if you were behind the wheel. The computers just can’t keep up.
That’s my main gripe with the game, but I consider it to be a big one since you’re not going to be playing a game with what you’d consider to be a poor gameplay style. There’s also not much reason to unlock the other characters since it’s not as if you’ll get to play them anyway. That does bring me to the next point though which is that the game is going to be an extreme grind fest. In most of these gatcha games you head to the store and summon allies using points and gems that you’ve accumulated. That’s what you would expect to be the case here right? Well, you do get some gems, but you don’t summon characters. You summon parts of a character. Once you’ve collected all of the parts then you’ll actually unlock the characters. The problem is that all of the parts are randomly thrown in the generator as is the norm for these games.
So it’ll be a long time before you actually get the characters unless you’re ready to spend a little green. At least in the other games you could count on the fact that you would get a character each time you summon, not just a part. To this day Dr Mario World did it the best as you get characters each time and whenever you get a duplicate they are turned into a level. When your character is maxed out then he is taken out of the pool and that’s really just the right thing to do. Keeping them in the pool means a waste of time when you draw them.
As a result this whole game feels like a waste of time. I played through the first two episodes but even that was a drag by the end. Of course they throw in a bunch of time waster fights against random grunts to keep you busy until you face off against the boss. It’s not like there is a lot of content so they have to make do with these stall tactics. It’s not a great way to keep players interested in your game though. At least the graphics are decent. Definitely not nearly as good as the average mobile game, but I still wouldn’t say that it looks bad.
One good thing about the game is the soundtrack. The main menu theme is absolutely popping and it’s something you can definitely jazz to. More good tunes like that may not have been able to save the game, but at least it gives you something to come back to. After all it is free so the title has that going for it. Of course, once I delete an app game I’ve never gone back and this one is no exception. There are simply better games to play and so this one doesn’t really have a spot in my future. It had a good run, but it’ll have to finish the sprint on its own.
Overall, Road To Hero is really the definition of a quick cash grab. There’s no part of this game that feels like it had a lot of heart. The developers just saw the brand and used it as a get rich quick scheme. That’s not a good thing and I’d advise staying away from this one. You’ll have a much better time with titles like Dragalia Lost, Dragon Ball Legends, or Fire Emblem. All of those have better gameplay styles and do a much better job of rewarding you for your gameplay. You don’t have to worry about only summoning part of a fighter. That was still the most shocking part of the whole game for me.