Street Fighter Duel Stats and Records

Stats time!

Play Time 5h 33m
Level 35
Made it to Story Level 6-12
Made it to Supreme Fist Level 73
Fighters Unlocked 36/53
Top Fighter: Ryu Level 93

Street Fighter Duel Review


Street Fighter came out with a new mobile game recently so I jumped in right away to give it a go. This is the only idle game I’ve played since that first Godzilla mobile game which I’d say nailed the concept a little better. Ultimately I don’t think idle games are for me or rather you would need it to either be an incredible franchise that I’m invested in or also have a big story mode to back it up. I think idle games will generally be decently fun and certainly super addicting but the ceiling is way lower than with most other genres. I wouldn’t call this game better than good but it’s still not bad. I’m actually writing this review in part so I can finally delete the game because otherwise it does eat up time and there’s only so many hours in a day.

The story is the minimum you need for this to be called a story and you can tell that there isn’t a focus on it. Basically mecha versions of various characters have appeared and we need to take them down asap! This also leads to a tournament being set up for some reason. Every 40 levels you will get a quick cutscene as you beat up a character who appears and that’s about it. I cleared close to 200 levels and the format never changed except for the chapters getting a little longer each time. At first they were around 36 levels and by the end they were 40 levels and more. It is really impressive that the game launched with more than 1600 levels though, I have to give the devs credit there.

Additionally I want to underscore that the game is not lazy by any means. Yes the story is but the rest of the game has a lot of content and various modes which is what people are playing it for. That is the impressive part to the point where there are so many modes that it is hard to keep track. I was still unlocking new modes as I went through the 5th chapter. There are so many areas to keep track of and I think the intent is for you to be a little overwhelmed. It can be tempting to spend some money so the game runs itself to an even higher degree but resist the urge! By definition an idle game will eventually give you the resources that you need in order to complete it, you just have to be patient.

Let me go into more detail on this. Remember those facebook gardening game? That’s the best example. As you go to sleep and keep the game off, your fighters are training and beating enemies constantly. This gives you EXP, orbs, money, and every other resource in the game. It caps out at 19 hours so make sure you at least log in once every 19 hours to collect the points so they start up again. Of course then you’re tempted to do the daily log ins, check each of the many modes to get those logins, etc. That’s where the game gets you. Yes you don’t have to do those things but it’s sort of hard not to while you’re there since each individual task only takes a few seconds, maybe 2-3 minutes max. But by the time you’ve done this for every single menu and mode suddenly you’ve been playing for 40 minutes. Then there are the levels. You can turn on “consecutive challenge” which will have all the levels keep breezing by but it still takes some time as you watch the characters take down the enemies.

You don’t really have to “play” the game at all and just watch the computers take care of business. You can take direct control to click on the special moves but the computers handle all the movement and normal attacks. You are basically the coach here and that’s not a bad thing but it is an acquired taste. I don’t think this kind of game will be for everyone. Hey, I found it addicting so I would say that it is doing something right but in general I love stats so seeing all the numbers going up and everything is great. You have to know when to cut out early though and after beating so many levels I figured I have the game a fair shake.

The graphics are on point and while the soundtrack is forgettable you can just turn on some background music. It’s not like you really need the game’s actual audio for checking in on your characters and materials. Ultimately you can do that in complete silence if you want although I feel like it’s always a bit comforting to have some kind of music on. I usually talk about replay value but it goes without saying that it is basically infinite here. You can keep playing for as long as you have time and if you opt to just log in once every 19 hours for a few minutes that is a valid strategy. Honestly they give you so many resources for free that you will be rich if you can just hold out for a few days without using it. You should be able to dominate all of the single player content the game gives you as long as you just give it some time.

Overall, I can tell you right now that the extent to which I covered the menus, modes, and overall game can’t possibly do the title justice to the sheer amount of content here. So if you are looking for a good idle game then this is a good bet. It will take you hours just to understand all of the mechanics and there are so many items to re-roll and develop that you should be busy for a very long time. This is definitely not a title that you pick up and master in an instant. I would just say to watch out just because I feel the risk of getting addicted here is much greater than any ordinary game. There’s something about it that just feels really aggressive but as long as your strength of will is good then you will have a good time here. I see this game being quite profitable so I expect it should be around for a long while. Maybe it will help fund a new Street Fighter anime or movie at some point.

Overall 6/10

Mega Man X Dive Update


I’ve finally reached a power level of 1 million! This places me in 51st place in the whole world! (Disclaimer that the rankings are separated by server so I’m rank 51 in Global Highway at least) Since last time I’ve gone up from Level 79 to 152 so that’s been a solid jump. My galleries have all nearly doubled and I’ve also nearly maxed out all of my chips. I’m inching closer to the reaching the max level in this game at 180 and then this can join Pokemon Go as two games that I played all the way through to the top!

Godzilla Destruction Review


Clearly making these mobile games is tougher than I thought because this is another one that just wasn’t very good. If all 3 of the Godzilla games that were announced at the same time are by the same developers then it makes a lot of sense. This one seems to be using a lot of the same assets from Run Godzilla. While the gameplay is slightly better there are still a lot of really weird game design choices. Ultimately it just feels pointless to play a lot of the game.

The game has no story this time so you can forget about that part. You’re thrown in without much of a real introduction or anything. The gameplay is simple. You move Godzilla around with the touchscreen and if he is near an enemy he will attack automatically. Pretty handy right? That’s the extent of the game, there is literally no other gameplay. Each level has 15 mini levels in it which have around 5 waves each. I wouldn’t say the levels are incredibly long but they’re longer than you may think.

Any level ups and power you get in the levels are lost afterwards as it is all temporary. If you’re lucky you will get enough flames and G Profile Pics to help level up your Kaiju and try the whole thing again. Of course if you die during the experience you won’t get almost any rewards which is unfortunate. The game is set up so you should be playing for a very long time if you want to get anywhere. Of course you can pay the big bucks to get the content up front. That’s really your only other option.

For a video game just about anything can be forgiven if the gameplay is good. The problem is that it’s not very fun though. It’s just not all that satisfying to watch Godzilla attack all of the enemies for you. You’d like to be the one blasting away at them. Instead it’s almost like you’re the driver and the computer is the actual player. You can see how that would make for a rather hollow gaming experience right?

The levels all blend together really quickly so it gets rather dull. It’s not as automatic as the Run version but it’s still almost all done by the computer. You don’t feel like you’re really doing all that much. The game also just feels very limited in what you can do. This is literally the only game mode. Everything else is looking at items or your Kaiju and things of that nature. In 2021 I don’t think you can survive on a single game mode unless it’s a Story Mode or something like that.

Additionally the menu layouts don’t make much sense. Good luck equipping any of the gems you unlocked in the game. I could not figure out who to do this since every time you try to put one on it just falls right off. Perhaps that feature just isn’t set up in the game yet? It wouldn’t surprise me a great deal if this game is just severely incomplete. If anything it may even add up quite a bit.

The graphics are not good. It’s using the same character model as mentioned earlier which was already not that good. The level designs are uninspired. I suppose the enemy tanks look okay but there’s nothing too special about them either. The soundtrack is basically nonexistent as well.

What this game needed is really a complete overhaul. Throw in some real gameplay, a bunch of extra monsters, and even a quick story mode. Do those things and you could have a real winner on your hands. I don’t think there’s a big target audience for just walking around as your player does everything on his own. Where’s the excitement and the danger? I’m sure a game could pull this style off with enough development time and unique ideas but this was definitely not going to happen here. This mobile game seems like it was finished awfully quick.

In terms of content I suppose I should say that this can last for hours I guess. You can try completing all 4 worlds which each have several levels in them. Additionally you can keep on replaying the levels over and over again to farm materials and get level ups. That at least gives you a reason to go on back right? Keep this up and you should be in a good spot. Of course the replay value will depend on if you like the gameplay enough to do those things but if you do, the content is certainly here at least.

Overall, Godzilla Destruction is another disappointing mobile game. It’s a shame because most mobile games end up being quite amazing but this one was clearly not at that level. It does beat the first one so if the third in the trilogy can win then we might be in a good spot. Otherwise I’m afraid they will forever be known as a very weak trilogy of games. Better luck next time and all that.

Overall 4/10

Pokemon Go Update


I have now reached Level 43! That gap definitely wasn’t so bad with the challenges being pretty doable. Next up, time to keep on launching to Level 44! At this rate my trainer level has exceeded all of my Pokemon so I’ll need to see if they can make a comeback or who should lead the charge.

Boris and the Dark Survival Review


I’ve had this game downloaded for quite a while but it took me a bit to have enough time to really play through it. It’s a pretty fun game and definitely worth a shot if you got it while it’s free. I wouldn’t recommend paying money for it though as the gameplay is a bit on the limited side. It’s good to see Bendy expanding its horizons though and with at least 2 mobile games that’s more than most franchises have. At this point in time I don’t think there’s any reason for a franchise to not have a mobile game. It just makes so much sense to pop out a couple of them in.

The gameplay is effectively an overhead version of the classic Bendy game. You have to move through the rooms of the floor to find 6 objects. After you find around 4 you run the risk of Bendy showing up. Grabbing all 6 guarantees an appearance so you need to run to the elevator as quickly as possible in order to escape. There are a few charge terminals across the floor that you can hide in but they’re pretty much pointless once you have all 6 objects. If you didn’t make it to the elevator in time then there is no way to win. Bendy waits right outside the door for you and you’re basically soft locked out and just need to let him finish you off. Win or lose then you repeat the game from the elevator.

Each time you start the game there seems to be a different room loaded up so that’s pretty neat. There isn’t really much of n ending as far as I can gather as collecting the 6 items just gets you ready for another round. It’s possible that collecting the items of every room will get you some kind of cutscene but I’m not so sure about that because the rooms are generated randomly. Perhaps a room you’ve completed won’t appear anymore but that seems rather sophisticated for a mobile title. So if my gut it right, then the game is really more about seeing how many runs you can do in one shot or something like that. It’s all about beating your previous score.

The gameplay is pretty smooth although moving the character is difficult. This is where it would have been good to have that mobile controller people always talk about or maybe even the PS4 one since it apparently works with a lot of games now. Whenever I would move the control stick it just wouldn’t stick with me so I would end up freezing. The levels are pretty short at least which definitely helps a lot but otherwise that could have been pretty tricky. I think expanding the control stick on the menu would have helped a great deal to make the moving process a bit more smooth.

The graphics are fine. It’s going for a bit of a dark aesthetic so they won’t particularly standout or anything like that. It does a good job of keeping the main game’s look and feel though which is good. It shows that mobile games have really come a long way and you can turn just about anything into a mobile creation if you really want too. The soundtrack is more on the nonexistent side though. You won’t really recall any themes afterwards.

Overall, Boris and the Dark Survival is a fun little game to check out. It’s definitely a bit limited though which is what ultimately holds the score back. You’re just not going to be sticking with this game for very long which is unfortunate. I think throwing us a bone with some story details or a few cutscenes would have really gone a long way. Right now it just feels like there is no real replay value. Still, if you’re a big Bendy fan then it’s probably worth checking it out. I was able to check it out while the game was still free so it was definitely worth it. If you have to pay a price to play the game now then I would definitely double think it a bit. You may just want to wait for the next full Bendy game which should be coming out fairly soon at this point.

Overall 5/10

Cardfight Vanguard Zero Review


It’s time to look at a recent app that I downloaded. I’ve always enjoyed watching the Cardfight Vanguard show so I figured playing through an app game would be pretty fun too. It’s got a unique gameplay style that is different from Yugioh and I’ve never gotten to play it in action before. This was my chance to change that and the game is definitely a lot of fun. It’s also very challenging so you can rest assured that it will force you to become a better player as the levels go on. With an active user base and ongoing events there will be enough content to keep you entertained for the long haul.

As with most mobile games there are a ton of options that greet you on the menu. It can all be pretty overwhelming so the game wisely locks a lot of the options behind level ups so you experience them all gradually. You’ll likely be spending most of your time in the story of playing online battles. Aside from that you can also clear daily missions, fight practice battles, customize your deck, and buy more cards. While there are some paid options you can do the game is 100% free to play and you can do quite well without spending any money. It’s the kind of game where you can absolutely hold your own without spending a dime.

The story mode has 11 chapters which consist of around 50 rides. While you might think you can clear those right away, it will take a lot of time. Every 3-4 rides you have to go and do other tasks to unlock the next ones. These range from beating an opponent 5 times to fighting online for 3 battles. There are a lot of different tasks and it is the game’s way of making sure you try everything out. I could be a little annoyed at having to take a break from the story so often but I understand the logic. I don’t approve, but it is what it is and the rest of the modes are all fun as well which helps a lot.

The story mode covers the first season of the show although I expect as more and more levels are added it will eventually cover the entire series. It’s been pretty detailed at trying to grab almost every fight and the game actually plays whole anime scenes which is pretty cool. You don’t see a lot of mobile games do that so it was pretty nice. I made it through around half of the rides before doing this review and they’ve been fun.

I’ll quickly go over the gameplay but it’ll be difficult to go too in depth due to how many rules there are. First off you start with a hand of 5-6 cards and then each player rides a grade 0 Unit. As each turn passes you can ride a card with 1 grade higher until you get to the max of 3. (There are future cards that go higher but I doubt they’ll be added anytime soon) There are 3 columns and 2 rows which you can rill with monsters. Only the 3 monsters in the front row can attack and the one in the middle is your Vanguard. He gets a Drive Check which has the potential to strengthen your team, heal your damage, or do something else. The first player to get to 6 damage loses the match. The only way to deal damage is to attack your opponent’s vanguard with a monster stronger than his own. The attacking player has the advantages of having a support monster to boost attack as well as the drive check so attacking is quite easy.

You’ve also got a bunch of other mechanics like sentinels and intercepts so you’ll want to study a bit. There are a few rules that are simplified here compared to the actual show and I imagine it was to help balance the game as well as make it go quickly. Depending on how many rules were added each round could take forever. As it stands most duels aren’t very long although I can’t say that I’ve actually counted how long any of them took me. I imagine they may be around 10 minutes or so. The deck I went with was Kagero and it served me well. Ultimately the battle I ended up getting stuck on was Aichi on Hard mode. That guy’s pretty hard to deal with and he’s also got a permanent attack boost on all of his monsters which is a little suspect if you ask me.

As for the graphics, the game looks quite good. Aichi’s character model is the only one that looks unfinished but everything else is very polished and holds up quite well. The soundtrack is excellent with the full anime opening being the intro music. I definitely appreciated that nod and in general it’s all very high energy so you’re always right in the thick of the action. It makes every duel even more enjoyable and for a mobile game the key is making the game easy to pick up and play at a moment’s notice. This game achieves that because you’ve always got time for a quick duel. I think card games really excel in the card game format and this one is no exception.

Overall, Cardfight Vanguard Zero is a great game. You’ll have a lot of fun here and even if you’ve never played before you’ll be fine. The game gives very detailed tutorials and the online community will also be more than willing to help you out. There’s a good amount of support here and a lot to do. I’m definitely confident that you will be engaged for the long haul. Right now I’m pretty busy with Final Fantasy VII Remake but Zero was definitely a whole lot of fun and I look forward to seeing the game grow. As with most mobile games this is where my journey will end, but it was still a pretty fun experience.

Overall 8/10