Level 1 2/3 Stars
Level 2 1/3 Stars
Level 3 1/3 Stars
Level 4 1/3 Stars
Level 5 1/3 Stars
Level 6 1/3 Stars
Level 1 2/3 Stars
Level 2 1/3 Stars
Level 3 1/3 Stars
Level 4 1/3 Stars
Level 5 1/3 Stars
Level 6 1/3 Stars
After a lot of procrastinating I finally got around to playing the new Domino’s game. After all if it’s something that will help you earn Pizza points how could I refuse? It’s definitely got a little effort put into it but I wouldn’t say that the game is all that amusing. I don’t see myself ever replaying it after all. Still, if you’re looking for a motion game where you have to move carefully through the obstacles then this will be right up your alley.
There are 6 levels here and each one is a little different. For example one of them plays out like a Monkey Ball level as you try to avoid the holes in the ground and roll to the goal. It’s probably the most well thought out level. I’ve always liked that game series as it can get quite difficult but never unfair. Some points in this level are incredibly difficult but fortunately there are constant checkpoints so you never have to go too far back. That’s something that I definitely appreciated from the game. Without the checkpoint I’m sure that the game wouldn’t have been nearly as enjoyable.
Another level has you controlling a balloon as you glide from place to place. It’s a pretty interesting concept as you use the fans to keep it on course. It seems difficult to win this level without dying though as the balloon has a tendency to get into bad angles but fortunately the checkpoint fixes that.
Next to we have a level where you manipulate really small balls to try and go down the tunnel. You have to get 10 balls into the correct hole in multiple phases. It’s a pretty fun level although it’s also rather easy as you appear to have an infinite amount of balls. The level is less interesting than the last 2.
The most bland level in the game is probably one where you have to roll sideways from platform to platform. You’ll certainly get there eventually, you just gotta keep going. There’s also a 3D roller where you move from side to side. It’s pretty similar to the Monkey Ball level but with less control so it’s not quite as good. Still not a bad level though.
As far as the graphics go the game looks okay. It’s like what you would expect from a tech demo or something. The colors are clear and everything looks as it should but the actual objects are super basic. Nothing wrong with that but of course it does make it fairly easy for the graphics to look good so don’t go thinking that it’s because this is a AAA game or anything.
There isn’t really a soundtrack here. There is one static theme that keeps showing up a lot but that’s about it. It’s fairly calm and peaceful though so it fit the levels well. Let’s talk about the real trouble here though. There is basically no replay value to be found here. That’s because the 6 levels is all the content in the game. You can’t earn any extra rewards either so the only possible reason to play the games again is to increase your star rank. I don’t know about you but I don’t think that is a good enough incentive to keep me playing. The game is free so it’s not like you lose any money but make no mistake, you’ll only be playing around for about 10 minutes and then after that the game will be over.
Overall, It’s cool that Domino’s made their own game. All things considered I think that they put a decent amount of effort into it. As most people will be playing it for the coupon I’m glad that it doesn’t take too much effort to get it. It’s not a game that I expect I will ever play again but I’d recommend downloading it. Pizza doesn’t get much better than Domino’s so this coupon is definitely pretty handy.
Terry Level 13
Global Rank 396244
Act 1 72.3% Explored
Act 2 53.2% Explored
Act 3 48.9% Explored
Acts Cleared on Easy Mode 3/3
Acts Cleared on Normal Mode 0/3
Acts Cleared on Hard Mode 0/3
2 Star Rodeo Level 13
2 Star Feng Level 8
2 Star Marduk Level 7
2Star Kazuya Level 1
2 Star Steve Level 1
2 Star Dragunov Level 1
2 Star Nina Level 1
1 Star Nina Level 8
1 Star Kazuya Level 4
1 Star Shaheen Level 4
1 Star Feng Level 3
1 Star Asuka Level 1
1 Star Xiaoyu Level 1
1 Star Christie Level 1
1 Star Katrina Level 1
1 Star Marshall Lee Level 1
1 Star Dragunov Level 1
Tekken has always been a fun franchise. The gameplay is a lot more simplistic than Street Fighter at a glance and every blow you land is satisfying because of the loud sound as well as the splash of color. While I probably remember Tekken 5 the most and played it quite a big back in the day, the whole franchise is pretty hype. I knew that I had to dive into the mobile game once it came out.
Unlike most mobile games, Tekken has a real story mode with an actual ending as opposed to most mobile titles that keep on going forever. It was a nice change of pace and I think it’s a good thing that the game came out with the full story right from the start. Granted, I certainly wouldn’t be surprised if some kind of dlc expansion came up at some point. So the plot of the game is that a mysterious foe known as Remnant has surfaced. He has begun mind controlling some of our friends in his quest to possibly destroy the world. Kazuya decides to take this guy down but he realizes that just having himself and Nina likely would not be enough to do much of anything. As such he must start recruiting more fighters to his cause and along the way they will beat Remnant’s mind controlled lackeys to free them. It will be a tough fight, but Kazuya is always ready.
The story mode will take you a couple of days at most so it’s not very long. There are 3 main chapters and each one has 5 acts. Each act has around 5-12 fights in them and each fight can end in about a minute or so. The difficulty rises slightly as you go through but not by much since if you want a challenge you can just try fighting the story on a higher level. A couple of days is actually generous since this is about 2 hours, but you may not be playing the game that much at home when you have home console games to play instead.
The gameplay is a classic tap title like the various Marvel and DC fighting games. As far as I know it may be that all of the fighting games use this as the default control scheme. Perhaps it just makes the most sense when it comes to how the phone is set up. Regardless, tap to attack, hold your finger on your character to block, and tap on your cards for super attacks. You can string together combos with your cards and deal a whole lot of damage. You’ll have the gameplay basically mastered before very long.
Aside from the story there are quite a few other modes. This is one of those mobile games that does have a lot of post story content to keep you going at least. There are daily events which happen….every day and they give you a chance to get tokens and characters. The game has around 70 characters I believe although many of them are clones. There are also a bunch of made up characters, but that’s still preferable to clones I guess. Do we need 3-4 different Nina Williams? They all have the same attire and fighting skills, the only difference is their star rank. I believe I got around 12-15 of the characters which isn’t too shabby.
You can also fight other players of course. Not really in real time though, but you fight their Dojo and try to get points that way. The rewards seem pretty reasonable to be honest. Then there is the shop where you spend your coins and tokens. Bandai has a lot of experience with creating apps so it makes sense that they were able to set up so much for this game. In a world without Pokemon Go perhaps I would play this game more, but seeing as how it does exist I won’t really be playing this one now that the story is over. It’ll join the ranks of Sonic Forces, Fire Emblem Heroes, and Ingress as I just log in every day to get the daily bonus. If they add in a story update then I’ll check that out of course. I wouldn’t be surprised as the Marvel Contest of Champions game that I mentioned earlier is very similar, but it had hundreds of levels. That amount is pretty daunting to be honest and I didn’t bother even going through a quarter of it. It’s not like the plot ever seemed to move. That’s an issue here as well, but since the story is so short it’s okay that it only has a short cutscene at the beginning and ending.
As far as the graphics go, the game does a good job of looking like the mainstream titles. The character models are on point and the attack animations are good. I couldn’t really ask for much more than that and the simple fact that you could mistake this for a home console game shows how solid it is. The soundtrack is rather limited, but the tune has a lot of replay value. You won’t mind hearing it over and over again which is certainly a very good thing.
The only real negative to the game is that the servers are still wonky at the moment. Sometimes you’ll beat an opponent but then the game won’t count it and you have to keep beating them until it does. The best thing to do in this case is typically to log out and then go back in. The game does have an interesting health mechanic though as when your fighter loses you must heal them with an item. If you are out of items then you must use another one. I guess Pokemon Go has a feature like this, but getting health items here can be a little trickier. It’s a problem you may have down the road, but at the very least you’ll definitely have enough to get through the main campaign.
Overall, Tekken doesn’t do anything new in the mobile genre, but it still manages to be a solid game. Naturally if you’re a big Tekken fan then this game already has many reasons for you to play this. It will depend on how many fighting game apps of this type you’ve played before and if you want to go with this one or not. There are some server issues but as the game gets older and people leave that shouldn’t be much of a problem. I’d recommend the game, it’s a solid title that will have a continuous stream of content for at least a year and likely longer. Running out of things to do won’t be an issue.
It’s been a while since I last reviewed a mobile game. This time it’s one that isn’t a franchise title so you may be wondering why I picked it up. Well, the game was recommended by a few colleagues and so I quickly made it my mission to get reasonably far in it. After completing over 150 levels, I can definitely say that I have achieved my goal. I actually started this one after Lollipop so I will make some references to it but that review will be coming after this one.
The gameplay is very basic but there are a few advanced rules that you have to find out on your own as the game keeps them from you. The objective of each level varies but typically you have to destroy a certain amount of blocks in various colors or the crackers underneath them. Sometimes you will have to escort candy to the bottom of the level. You do all of this by matching colors in groups of 3 or greater. Groups of 4 will allow you to destroy a whole row or column while 5 will let you destroy a whole color on the board. Use these combos strategically in order to clear the level. Luck does play a large role in this game, but there is still the skill aspect as well. You can’t just blindly blow up blocks and expect to win. Some advanced techniques you can do are to merge explosion blocks or any kind of special block really for intense results. Hit a line block with a rainbow and it will cause a very large chain reaction. This resulting explosion can really change the landscape of the entire level and grant you a swift victory. Of course, it is incredibly difficult to accomplish such a feat.
There is nothing else to do here except the main levels so you really have to enjoy the gameplay if you want to keep playing. There are over 1000 levels though so you don’t really need to worry about running out for a very long time. I don’t care how good you are at this game, clearing it will take time. I’m fairly close to level 200 but the game is getting to be quite difficult now so my pace has slowed considerably. You do get special items every now and then, but it seems to be based on your play time so it doesn’t come as frequently as in Lollipop. Use your items wisely as you will certainly miss them once they are gone.
One thing that is unique to Fruits Mania over Lollipop is that it has actual boss fights. You attack them with your blocks. It’s really just like a normal level, but don’t underestimate it. The toughest levels are still when you have to escort fruits to the bottom of the screen as you have to either plan out your moves and their effects to a very high degree or just depend on RNG.
There isn’t really a soundtrack of course. There are some decent sound effects, but that’s really it. As far as the graphics go, it’s nice and clear. The art style isn’t bad, but I wouldn’t give it much praise since it’s not like it has much to do anyway. It’s just the same fruits in each level so I doubt it takes too much time to set it up. The game is a brilliant idea from the developers because they can just keep on generating new levels which are just the old ones, but switched out a little. It’s most impressive if you ask me. From the gamer side you won’t even mind this much because the core gameplay is what’s fun. It’s not like there is a whole lot more they can do with the game without possibly damaging the formula. They do add new mechanics from time to time, but they have to be careful not to overdo it.
The replay value goes without saying here since 1000+ levels will take forever. Each world has 50 levels and I’m only on World 4 I believe. This app succeeds in what apps are intended to do, make the time pass by quickly. It doesn’t need the internet so you can play the game while in the subway and if you’re stuck in a level you don’t have to worry as the game will give you powerful items before you know it. The best items are the capsules that take out whole rows and columns. They are just so overpowered. .
Overall, Fruits Mania is certainly an addicting mobile title. It’s a step under Lollipop but that could very well be because I played the other game first. As the levels are quick it is easy to pick up and play at any time. I doubt I’ll ever complete all of the levels, but it’s a fun game. I’d recommend checking this out if it’s up your alley but if you already have a game that you like to go too in this category, then there isn’t much point to switching.
Red Rings 424
Classic Sonic 7
Vector Level 4
Metal Sonic Level 3
2 Silver Medal
7 Bronze Medals
9 Locked Medals
376 Unique Portals visited
37 KM walked
1725 Resonators Deployed
181 Links Created
32 Control Fields Created
345 Portals Captured
258 Mods Deployed
131 Resonators Destroyed
58 Portals Neutralized
11 Enemy Links Destroyed
11 Enemy Control Fields Destroyed
111 Glyph Hack Points
Longest Hacking Streak 32 Days
It’s time to look at the game that came before Pokemon Go. Not many people know this, but Pokemon Go was actually copy and pasted from another game that Niantic made first. Copy and paste may be strong, but both games are quite similar and you can see how Ingress is essentially the beta version. As a result it’s pretty fun, but it really lacks the key aspects that make Pokemon Go so addicting and thus you’ll find yourself bored before long.
In the first place I picked up Ingress only because I wanted to be able to submit ideas for Pokestops in Pokemon Go. That seemed like a pretty fun goal to me, but then they said you had to be at least Level 10 to do so. That was when I stopped playing. I made it to Level 7, but each level doubles the EXP you need so it would have taken me a year at the most but at the minimum probably 8-9 months. That would be time that would have taken away from Pokemon Go and it was simply too much of an investment and I’ll let other players handle that one.
The goal of the game is to take over various points in the world for your team. There are the Green and Blue teams in the game so I went with classic Blue. Each location is essentially a Pokestop. (A little circle with a picture) You can drop off shields at the place and little generators to claim it as your own. If someone else owns it, then you have to destroy their generators before placing your own. If you take over multiple locations, you can use a Field Link to merge them and control a larger area. Nobody can take over a space that is in your area so it’s a good way to shut the opponent down. There isn’t really an end to the game but like Pokemon you can effectively say that you’ve beaten the game when you’re Level 16. That would take a really impressively long time to accomplish as well.
It’s tough going when you’re in the early levels since your weapons and defenses are weak. It will be impossible to take down any barrier that a high level has placed so stick to visiting all of the stops and getting what EXP you can. It’s really a game that is meant to be played while you’re exploring since there’s not a lot to do otherwise. There’s nothing to do if you stay in one place unless you live on a stop. (I live on two which is helpful but after spinning them then you’re stuck again) It’s a good game on the road and I may enjoy it more if Pokemon Go didn’t exist. This game is Pokemon Go, but without the Pokemon or the Gym Battling which makes it quite a bit less encicing.
Once you start playing you’ll get hooked on it, but eventually the fad will pass. I’d say that I lasted quite a while all things considered. Maybe I’ll check out the game again someday if they lower the level limit, but all mobile games stop eventually and this is just my time for checking out. The graphics are okay, but it’s not as if there is much to show. There are no creatures or anything, just a few simple animations. There is no real music in the game. There may be a main theme although I can’t remember it, but it won’t be earning any stars in that regard. As far as replay value goes, it’s essentially infinite so that’s a plus I suppose.
The game is at its best if you’re playing it with a few friends. Since it’s about taking over the neighborhood, it’s naturally fun with a group. On your own, you’re outnumbered and you’ll just have to really enjoy the process of playing the game since anything you do will likely be undone by the time you go back home. This will depend on how busy your area is of course, but at least in mine there are a ton of active players. Then there are also the likely bots and spoofers running around as well.
Overall, Ingress is a well made game, albeit a limited one if you’re on your own. It’s just very repetitive and while you can say that for just about every mobile game, it’s not quite as enjoyable as those. The game is also very vague on everything so if you want to learn what you’re actually doing it is advised that you look for the information online or go straight to Reddit. If you’re outside a lot and like visiting places then it’s a good idea to download this app and have fun getting the points. On the other hand, I’d recommend doing the same with Pokemon Go. At the end of the day, you need to decide which game is more fun and just pick one. You can’t have both open at the same time with one phone so if you play both then one is always missing out. That’s why I ended up choosing Pokemon. Ingress definitely wouldn’t rank as highly as most of the other Mobile games I’ve played, but it is tragic to an extent since it probably would get a much higher score if Pokemon Go didn’t exist. It’s just how it goes and you can’t help but compare the two as you’re playing. Maybe one day they’ll link both games with rewards or something, that would definitely be interesting. I am also interested in the new Harry Potter game that the company is working on as well. That should definitely be fun but like Ingress I’d probably only check it out for a little while. Ingress lasted a month and a half before I called it quite, we’ll see if Harry Potter can even last that long!
I now have a Shiny Magikarp! At long last, Shinies are no longer a dream. In other news, I also caught a Suicune and an Entei since my last update. Currently the only Pokemon I am missing aside from Regional Exclusives and other Shinies is the Unknown. Hopefully he’ll spawn before Gen 3 comes out in December but if not that’s fine. Every step closer to completing the Pokedex is a solid step.
It’s time for a new App game! Since I got to Level 40 in Pokemon Go I figured it would be fine to finally check out another free game. This one got a lot of hype back in the day, but I think I got on the gravy train before it completely passed me by. After playing it for a few days I can definitely see why everyone loves it so much. The game is incredibly polished for a free game and it has helped make me a much bigger Fire Emblem fan than I was before. There’s so much to do here that if I took it seriously I would be here a while. It’s going to be more of a side project as new levels come in I’ll complete them and all but I won’t bother going for the more competitive goals.
The game actually has a plot which is already cool. Terry (Your original character protagonist) is summoned into the World of Fire Emblem. The realm is under attack by an evil sorceress with immeasurable power. She has enslaved whole worlds and almost the whole cast is under her power. Terry can tip the balance because he can summon heroes of his own to combat her and he is immune to mind control. You have to team up with the ones who summoned you to stop this foe and rescue everyone who has been enslaved. It’ll be tough though as you’ll have to defeat tough combatants like Lucina, Roy, Ike, and many others. Also, there are so many worlds that as soon as you leave one, the sorceress goes back to reclaim it.
It seems like new levels are added every once in a while, but I don’t expect the game plans to end the campaign anytime soon. The most recent level did end with a big plot twist though. It was one that was certainly expected, but it still counts as progression. There are 12 Story chapters I believe and 10 Protologues, with 2 Xenologues. It’s a pretty good amount of content. I beat the story part of the game in about 2 days, but there is a lot of other content to explore. There are online Arena Battles where you fight other players, Training Stadiums to level up and collect gems, Special Battles where you can fight new matches every day to get more characters and items, Voting Gauntlets, and several other modes.
This game is not lacking in content in the slightest and I probably didn’t even get to try all of the modes for about a week or so. It’s actually very overwhelming at first, but you gradually get used to it as you play more and more. Too much content is never a bad thing after all. If I don’t want to play a mode, then nothing is forcing me to do so. The main currency in the game are Orbs. You get around 5-8 every day for logging in. You can use 20 to purchase a full set of 5 characters. You can also use 1 to replenish your energy each time you run out and you can use 1 during a fight to restore all of your characters and they all get an extra turn. You don’t want to be too frivolous with the Orbs when you start because they get more scarce as you go on.
I mentioned the energy earlier and that determined what you can do every day. Each action costs energy and when you run out you have to use an orb or just stop playing for the day. That’s how they get you as you can purchase extra orbs. I know quite a few people online who’ve spent hundreds on orbs so they could get their favorite character. I definitely won’t be spending any money on this game though. In part it’s because Pokemon Go was my only exception to that rule and also because the game is quite generous with the orbs. I have never been in a spot where I was out of orbs and needed energy or even been in a situation where I was close to that. You would also need to play quite a lot in a single day to approach that limit. It should be a non factor for most players.
Once you’ve beaten the available story chapters in the game, I’d say that the main focus is now to collect all of the Fire Emblem characters. There are currently 168 and I have about 60. The ultimate final goal would be to get all of them to Grade 5 and max them out to Level 40. Of course that increases your time exponentially as doing that is really a long term goal. As such I won’t really be gunning for that. At most I’ll log in every day for my new fighter and eventually maybe I’ll have them all. Even if they’re grade 2 or 3 that’s fine. To improve their grade you have to level back to Level 1 with that character and spend 20,000 Feathers and 20 Shields which are not easy to come by. It can take weeks to obtain that and I personally can’t say it’s worth it unless you’re super competitive in the game.
The gameplay is extremely smooth and highly customizable. It’s classic Fire Emblem gameplay as you position your pieces on the map and attack. All of the characters have special abilities and there are 3 types, Green, Blue, and Red. Each type is good against another one and week to another. There’s also a blank class, but I’m not sure where they fit into all of this. Different characters have different styles of attack like close range or long which you need to take into account. If you want to fight and know that you’ll win anyway, you can set the game to auto fight and let the computer handle the fight while you get a bite to eat or something. I admit that I started doing this quite a lot after I beat the game to save time. You can also turn off the animations for each attack which saves a bunch of time and I wish more games did that. It would be very useful.
Fire Emblem Heroes really shines when it comes to the graphics. They are exceptionally good and easily the best that I’ve ever seen in a mobile game. It spared no expense with the character portraits and attacks. It’s one of the things that really drew me to the game when I first started. It’ll be really cool if they can grab more animated cutscenes by the end of the game, but even if they don’t I’m still pretty satisfied. The soundtrack is also solid. The themes are limited, but memorable. All in all I’m sure a very large amount of money was put into this game and I’m sure that it has made it all back quite easily.
It’s time to go back and rank all of the mobile games. In 1st is clearly Pokemon Go. The game’s amazing and I’ve put in over 1000 hours by now. You just can’t overestimate just how influential the title is. Truly a legend. 2nd is Fire Emblem Warriors. The immense amount of content and reasons to keep playing speaks for itself. I also like the generous log in bonuses as you really feel like it’s worth it to keep showing up. 3rd is Marvel’s Contest of Champions. It was a fun game, but a big step down from the first two as the gameplay was very repetitive. It also had a very long story mode but it was considerably lower budget and you never felt like you were making any progress. Honestly it’s a very similar style to Fire Emblem Heroes but think of the difference being like Mario Galaxy vs Pac-Man and the Ghostly Adventures. 4th is Ingress. It’s basically just like Pokemon only without the Pokemon and the Gyms. It may go up as some point, but my whole area is owned by the opposing team and I need to reach Level 6-8 in order to actually do anything about it. I dunno, it’s fun enough but I always can’t help but think of how many Pokemon I’d be catching if I had Go open. Finally in 5th is 1010!. It barely counts when placed with the others since it has no plot and it more of a very simple game app. Still, I did play through it so counting it is fair. It’s a lot of fun at first, but actually gets less so the higher your score gets. After all, who wants to spend 30 minutes trying to top your score only to come out short in the end? Definitely not me! That’s 6 App games that I’ve tried out now. It could be a while before another one so we’ll see how that does in the end.
Overall, App games are very addicting. It’s easy to see how this one got so far. For every great title like this one there are probably 100 low budget mobile games that are pretty bad, but I’ve done a good job of avoiding those so far. I hope Nintendo comes out with a Super Smash app at some point as you just know that would be really awesome. I finally got Roy, Ike, and Lucina in this game so I’m definitely very satisfied with my turnout. I’d like to get Marth at some point, but I suppose it could be a while. If you’re interested in the game, I recommend downloading it as soon as possible. Even if you don’t want to play it yet, download the game just so you can start receiving your daily rewards by logging in. That way you’ll be extra prepared with a bunch of extra items and characters by the time you really do start. There are still a bunch of features that I don’t fully understand or have barely scratched the surface of and we’ll see if I ever do. At least it’s nice knowing that they’re there if I ever need them. It may be time to get a real Fire Emblem game, but I’ve heard mixed things on the newer ones and the old ones are so expensive. It’s definitely a tough call.