Knighthood Review

All right it’s time to talk about a mobile game that sort of came out of nowhere and ended up being a blast. It’s the kind of mobile title that’s definitely very addicting with a whole lot of content to keep you busy. The campaign is likely upwards of 100 hours, I only just beat it now and I started the game back near the end of February. The iPhone sadly doesn’t track play time past 10 days, but I’m at 30 hours played over that time to multiply that by 6 for the 2 months and that’s even close to 200 hours. Especially considering that I was putting even more time in at first and you’ve got a big grind here. Of course that’s only the beginning as any player would tell you.

So the basic plot here is that you are a new knight ready to serve the kingdom and make a name for yourself. Your timing couldn’t be better as the kingdom is in desperate need of help now that monsters are invading. The legendary knights of old have all turned evil except for one who is determined to train you to be the best there ever was. Still, you will have to travel across several continents and defeat all of the knight masters. Are you up to the task?

The story is fairly basic but I do appreciate the fact that there are some actual cinematics here. Near the end of the game you even have a big team up among all of the characters you have met thus far against the main villain and it’s actually kind of hype. So the game’s story does hold up and the best part is that it’s a story which actually “ends”. Well….after you beat the main game there is a post game which seems to have a story of its own and there is a bit of a cliffhanger if you were to end after the main story. So it’s not 100% finite, but at least you could say you beat a saga as opposed to some games that like to just go on forever. From the start of Knighthood you know exactly how many levels there are and it helps you plan things out.

Now what is the gameplay like? Well, it’s a turn based RPG and you have 4 kinds of attacks. You have your weapon attack based on what you have equipped. Then you have your punch and the power is based on the gauntlet you have equipped. Then you have the hero abilities based on the heroes you have unlocked to fight by your side. Finally you have the Rage ability which you can charge up using your punch and then use for great results. This is an extremely simplified version of the controls though so expect a bit of a learning curve as you jump in. The game does a good job of being intuitive though so while it may be hard to explain it all in text, as you’re playing it will just make sense. Trust me on this, it’s a very smooth experience all around.

As you level up all of your stats improve so you really feel stronger each time. Mainly what will slow you down from beating it all in one shot is that you will run out of materials. Materials are used to strengthen your weapons and armor and the material you need changes every 10 levels. Additionally you need rank up materials as you approach the next 10. There are 9-10 different modes that you will be playing daily in order to grab materials but so you have to realize that this will be a gradual process. You won’t be getting everything at once, that’s just not happening. A lot of these are time gated as long as you’re a free to play user so keep that in mind.

That said, the game doesn’t feel very pay to win because you can eventually access all materials. You are given a good amount of currency each day so just spend it wisely. Additionally this is a game where most of the content is really PVE (Player vs Enemy) so it’s not like you’re watching other users beat you up all the time. There are two main PVP modes though in Arena and the Guild Wars. Note that you are fighting an A.I. in this case though so they aren’t live battles. Live battles would be cool but I’m glad that’s not the case here because I’ve experienced that in other games where the wait times get crazy. (Mega Man X Dive)

The Guild Wars can be rather unbalanced depending on your opponents. They need to work on the matchup criteria a little more. I’ve been in two Guild Wars so far. In the first we dominated 100% so we got every single reward (Which was awesome since I was a young player at the time and it gave me a huge boost in materials) but we got destroyed in the second one and couldn’t get almost any materials. So it can be hit or miss but at least you’re getting something either way right? The game can feel overwhelming at first with how much content there is but it’s ultimately a good thing because there is always something happening and there’s always a way to earn what you don’t yet have.

In terms of replay value it goes without saying that this game has a ton of it. With a main campaign well over 100 hours that’s a lot right there. Then the post game is guaranteed to take just as long I’d say. Put it this way, after completing the game I tried the first post game level and I lost in one hit to a normal minion. Needless to say the difficulty jump is quite extensive. Apparently the reason for this is that the post game came out like a year or two after the game’s ending so they were taking into account that people would have really upgraded their gear. There is something called “Mythic Gear” for example that is really strong but I’ve only obtained 1/9 of the gear so far so I have a ways to go.

Also in post game the enemies attack your health directly and that’s my weak point for now until I get some charms. Put it this way, my armor is at around 50000, but my health is at 10000. So you can take it down really quick when you’re skipping armor and that’s not something that level ups will help with much. So right now I am completely stuck with the post game and am just going to have to keep playing the side modes and leveling up my gear before I can get through. Once I have done that though, get ready! I’m going to be absolutely dominating, you can count on it. The max level in the game is 60 and at the time of writing this I am 48 so I’ve made good progress. Now again since this is based on the gear, just being level 60 doesn’t mean much as there will be 60s with much better gear than me.

For example I’m level 48 right now but most of my gear is around 41 and almost all of my heroes are level 20 or lower. So it takes a while to actually bump everything up, but I am getting up there. Slowly but surely is what I always say and you just gotta keep the grind up. As long as you complete the daily and weekly tasks each time you should really be good to go. Right now in my guild out of 17 people I’m the 14th strongest so I’d really like to boost that up but we’ll see. I’m pretty far at the moment.

Overall, Knighthood is a great game. The amount of content it has is just fantastic and that’s one of the positives of jumping into a game that has been going on for so long. Of course the only downside is you will be years behind the other players. For example I know I won’t be touching the upper echelon of players for at least a year or two because of how long the grind is. I don’t even know if I’ll still be playing the game that long. There are very few games that last that long, only Mega Man X Dive and Pokemon Go have pulled off such a feat and X Dive is nearly out of business based on the story ending so soon that’ll be gone too. In the meantime though I’m definitely having a fun time here and I would recommend this to players looking for a fairly unique mobile game. The rpg type combat here really is different from the average title and so it helps make the whole thing stand out.

Overall 8/10

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