Fire Emblem: Path of Radiance Review


Fire Emblem is one of those titles that is so cool and incredible that you have a hard time believing that it is actually a Nintendo product. The games always have real storylines to them as well as high stakes. People are dying here and the gameplay is quite difficult. The game is not going to be holding your hand at all as you go through all of the maps. Yes, the game also has perma death so if any of your allies die, then they are gone for good. While the game is on the Switch Online, there is no rewind for Gamecube games so that gets tricky as well.

The main character here is Ike and he’s a part of a mercenary guild run by his father. Unfortunately his father is defeated by The Black Knight which forces Ike to take command. He must help a princess escape her fate of death by delivering her to a neighboring country but it won’t easy. The world is divided up into around 8 countries and they had been in a state of peace for a long time until one kingdom suddenly invaded Crimea. Now all of the lands are potentially going to get wrapped up in this. Ike’s standard bodyguard mission just got a whole lot more dangerous.

First off I have to say that Ike is really a great main character. He is always ready for a fight and he doesn’t bother with the usual pleasantries. He isn’t going to play the game of the rich just because he needs their help. Ike has always been a mercenary and so he is all about producing results instead of just playing nice. His troops really trust him as a result, well except for two who run off for their own solo journeys. As with most Fire Emblem games you will have the chance to recruit a bunch of characters or destroy them yourself. It’s not always an intentional choice as some can only be recruited by specific units and others will die before you get to them.

Generally I tried to recruit everyone but I did end up missing out on quite a few. The game is fairly long with 30 chapters and the character cast is huge. Even as late as chapter 25 you are gaining new units to help you out in battle. I believe the last one may even be around 27 although I wasn’t really keeping track by then. There are so many characters in the game that you will want to settle on a few to take into battle or your resources will be spread too thin.

Each level has a certain amount of characters that you can bring into the battle. Typically the limit is around 13 but this can go as high as 19. Generally I would try to keep my group between 8-10 fighters. The reason for this is two-fold. The first is that the more guys you have on the field, the harder it is to protect everybody. You have healers, warriors, archers, etc. The healers must be protected and so each one will require around 3 bodyguards to keep them totally safe. That slows your guys down from breaking into the enemy camp.

Most of these levels reward high levels of offense so if you stay back then they will begin summoning a lot of backup over and over again. That puts you in a potentially unwinnable position so you don’t want that to happen to you. Also, it’s hard to keep everyone at a high level when each character is fighting for EXP. There are no side battles or retreat options in this game meaning there is absolutely no way to grind EXP. All you have it what you get from each level which you can distribute among the team between chapters.

You can see how this would get very dicey after a while when you have nearly 30 army fighters. So trust me when I say you want to keep the army small. Additionally, it just makes every level a lot quicker since there is less loading times between every turn on all factions. Even then it can be hard to guess what the enemy will do. Strategy is 95% of the game but the other 5% is pure RNG.

I’ll explain, so the main gameplay here is an overhead turn based system. Your objective is always to either murder the enemy king, arrive at a destination, or seize a castle. You usually don’t have a timer on how long it takes to get there, you just have to complete the mission. Now where it gets tricky is each character has a different amount of movement options based on their class. You have to keep track of all of yours as well as the opponents.

Then adding onto that you are able to see how much damage your unit will deal to an opposing one and vice versa. This lets you pick who will fight and when to move each unit. Where the 5% luck comes in is that there are critical hits and misses. Either one can completely flip the tides of battle and any death will set you back in a major way. You should always try to have some leeway but that’s not going to be possible in some instances. So that’s when you just have to hope that your opponent doesn’t suddenly land a bit critical hit.

The game feels fairly generous so typically you’ll be the one landing criticals and dodging hits. Just remember that it can go the other way around as well. Between chapters it is important to visit the shop and the forge to keep your guys properly equipped. As soon as you unlock the silver weapons, you will want to put that on everybody. For that reason I didn’t spend any money until around chapter 20 and that’s when I started arming everyone properly. It really makes a huge difference.

In terms of who the best units are, I would say Titania and Marcia were my two MVPs. For most of the game I could send Titania into a 7 vs 1 fight and she would win. She is absolutely unstoppable. The only downside is it means she can be a bit of an EXP hog and so she hit her max level with around 10 chapters still to go. Still worth it if you ask me. Marcia is also super strong with incredible range. She isn’t quite as durable though so I always had to be careful with her.

Ike is naturally strong as well. He ended up being my third best fighter with the axe wielder in 4th. The beasts tend to be strong as well and you definitely want to use the guy who gives you two turns. Unfortunately the mages felt nearly useless in this one so I highly recommend keeping them on the bench. They’re just way too weak and can die in a single hit. Same for a bunch of the other fighters. I assume they get better over time but without a way to grind, it felt too risky. Fire Emblem titles always have some fighters who are stronger than others though so in this game Titania was just the right character to have around.

The main campaign should take you over 20 hours to complete so you are getting a lot of content right there. The flip side is that there isn’t a whole lot of replay value here without side modes. You could try playing through the game with different party members or some self inflicted challenges though. It’s fine though because when the main campaign is long then you don’t really mind all of that too much. A multiplayer mode would be pretty fun but odds are that you are playing this one for the big story.

Overall, This was a great game and it is definitely a top tier Fire Emblem experience! It really makes me hyped to get more Fire Emblem titles down the road. I’m really early on in my journey here so I really do need to fix that. Should I get the remake of the first game, the iconic Awakening, or the really controversial Three Houses? They’re all right up there but in the meantime I highly recommend picking this game up if you have the Switch Online. It gives you a whole lot of bang for your buck and is a really well crafted game.

Overall 8/10

Pragmata Review


Pragmata is one of those games that I was hyped for right away. By all accounts it looked to be some kind of a backdoor Mega Man spinoff even if nobody would admit it. Even after playing through the game it feels that way and it technically goes out of its way to not appear to be a Mega Man game. Maybe one day we’ll get the crossover but either way this is a great title.

The game begins with a group of people heading onto a space station but unfortunately something weird is going on. The A.I. may have gone rogue as everyone is murdered except for the main player. He runs into a kid, the Pragmata. She is his only chance at surviving this encounter but this guy doesn’t really trust robots. Can he get past that and team up with her? The stakes are high so there is really no time for any in-fighting or anything like that.

Naturally the horror element here is in the fact that there is no escape. There is no easy way to get back to Earth. In fact the whole game is about trying to get to the center of the station so that they can use the escape pods. Unfortunately the whole place has been shut down and there are killer androids everywhere so getting past them is definitely not going to be easy.

The gameplay is a 3D shooter but mixed in with a bit of puzzle gameplay. Technically these are “hacking” components where you shut down an enemy’s defenses in order to do more damage. This is really mandatory because your shots will practically bounce off otherwise. Fortunately the hacking gameplay is quite a lot of fun so I really enjoyed just blasting away at everyone. It really encourages you to learn how to do two things at once. If you are not a multi tasker then this will be very tough.

As the game goes on you will unlock a ton of different weapons as well as enhancements to the hacking program. Each level gives you more clearance on the spaceship which unlocks more things. You can then use your new abilities to go back to old areas and get more collectibles. It’s almost like a vania in that regard except for the fact that you never need to go back. It is purely optional.

The gameplay and navigation are so smooth that I did have fun going back and getting things though. I got almost all of the collectibles and beat every training exercise. The main campaign is very short so I wanted to make sure that I got my money out of this. Also it just helps when the game flows well. If going back and forth meant having to sit through a lot of loading screens or something like that then I wouldn’t have bothered.

Also the collectibles and such really do improve your overall abilities so there is a big incentive to getting them. The final boss is actually very tricky so I was glad that my stats were all heavily boosted. Then when you beat the game there is a little post game content in the form of a new room with some challenges in there. That was pretty cool. This isn’t the kind of game where I’m aiming to get the Platinum anytime soon but it was still cool to see.

The graphics are really good here. The level of detail is impressive and so this is a AAA PS5 title all the way. The robot designs are super good throughout and I also liked the NYC based level. You will always have a lot to look at here and the hacking successful effects are always satisfying. The soundtrack is less memorable. We do get an emotional track at the end but for the most part this is one of those quiet type of games. They probably figured that hard rock music would mess with the tone but I can’t agree with that. I’d have loved to have more intense music.

We also got a pretty intense main villain here towards the end. The first one was decent but not super interesting so I was glad at the switch. It made the stakes a lot more personal and all. I also enjoyed the main character and the kid because they were locked in from the start. No petty grumblings or drama, they were just trying to survive here. It’s one of those things that feels more realistic than if they had been fighting because this really wouldn’t be the time for it. You like to think that in a life or death situation everyone would be focused and working together so the game is hopeful in that way.

My only piece of advice gameplay wise is to buy the module that lets you see where all collectibles are in a level. I got this as soon as I could and it really makes a good difference. After that I would focus on upgrading my main weapons and for the gold orbs, upgrading the gun. I figure those are things that you will be using constantly anyway. I’m always partial to increasing attack power in general because win or lose, the fights will go quicker. It just forces me to get better at dodging and blocking.

Overall, Pragmata is definitely a game that you should buy. Yes, the length is short which is a blow against the game but everything else about it is absolutely top tier. The story is really great and the title has every quality of life feature you can think of. It is a very satisfying game to complete from start to finish and that helps the length to not bother you quite as much Just have fun exploring the levels and don’t rush to the end. There are plenty of collectibles to grab and little story discs that explain the surrounding context. I also feel like this game is just helpful in general for multi tasking. It can be harder than it sounds to be shooting, aiming, and hacking at the same time. If we ever get a sequel to this title, I’ll definitely be there!

Overall 8/10

inFAMOUS: Second Son Review


Unlike most fans who had to wait quite a while to play a new Infamous title, the gap was only a few weeks for me. It’s cool to see what the experience would be like on the PS4 and I can safely say that the game holds up incredibly well. In fact….I dare say this is the best Infamous title. While the story isn’t quite as good as the first two, it wins in terms of gameplay which is ultra important and the characters as well. They really grabbed what made the first two games work so well and focused everything into those attributes.

You play as a rebel who wants to defy society. See, there are people with powers running around who are called bio terrorists but the lead believes that the government is spreading division where it isn’t warranted. One day Augustine, the leader of the government faction shows up and stabs all of his friends and family with rock spires. The only way to save them will be to force her to undo this…or to copy her powers. It turns out that he can copy powers by touching someone who has them so now the game is really on. His brother is a police officer who has never liked the powered community though and so he is coming along to basically get in the way for most of the adventure.

Delsin may be a total rebel but he’s just a lot of fun. The guy has a lot of quick wit and is never at a loss for words here. When he sees an opportunity, he takes it. He’s quite aggressive in going after the villains but I really found myself agreeing with him the whole time. This is certainly not a moment for hesitation or holding back. His brother Reggie doesn’t look good in comparison because he isn’t very subtle about how much he dislikes the conduits. Throughout the game the two characters are bickering.

In a way the game deserves some credit for not immediately having Reggie change his mind or anything like that but it can still get real old after a while. You also get two allies as the game goes on. The crazy girl (Which seems to be a staple for the series) and a shy gamer dude. They’re not the greatest supporting characters but they’re okay. The real standout here is the main villain Augustine. She takes charge right away and I like her absolute confidence. Even once Delsin has a bunch of powers, she is still able to square up with him. Conventional wisdom would say that this should be impossible but she always has a trap up her sleeve.

The game has its share of twists and origins for everyone but for the most part this is just a classic action story to have fun with. You have to choose whether you want to be a hero or a villain as you go through the game. I went down the heroic path this time around and didn’t mess with any of the evil choices. I feel like that is a good approach for the first run. If I go back to get the platinum then I’ll do the dark path for the second playthrough.

This is a 3D action game where you can shoot energy blasts and knock people out with hand to hand combat. You start out with one power set and by the end you have 4. Each power set comes with 4-5 abilities. You have to absorb them all manually so you will be seeing the main character gritting his teeth and being stuck in place quite a few times. The graphics definitely get really funny because of how the faces turned out. It looks a whole lot different than the first two games, I can tell you that much.

One thing Infamous does super well is how traversing through the city is super easy. You can move at much higher speeds than in the first two games so no distance feels too great. This makes going after all the collectibles and side missions a lot more fun than it would have been otherwise. They are all very quick so even though there are a ton of them it doesn’t feel too overwhelming. Instead it’s just a lot of fun to try and completely clear each of the districts.

You also have a lot of freedom in choosing how to tackle these challenges. Personally I thought that the neon abilities were easily the best ones. I was using those constantly over all of the other forms. It just felt like the best bet but you may prefer another one while playing. They all have their special perks. You also get to immediately buy a lot of upgrades as you clear the side content so you really feel yourself getting stronger. It all makes a big difference so I recommend doing a few side things as you go around town.

The length of the story isn’t bad although it is a little on the short side. I’d say it’s maybe around 10 hours or so. Throw in the side content and you can probably add around 5-6 more hours. Since the platinum means beating the game twice, now you’re looking at around 20 hours. The game has a good amount of content even if it could have stood to have more. The most important part is absolutely that the game runs very smoothly. The gameplay is top notch. I only encountered two glitches in the game. One where I fell through the ground with no way out and one where the final boss cutscene froze. Otherwise no issues.

Overall, Infamous: Second Son is definitely a great game. You are constantly going to be involved in some really fun, high intensity action battles. You feel yourself growing stronger as you buy the upgrades and so everything about the game was developed well. It’s all the small quality of life stuff like this which adds up. If you haven’t picked this game up yet, then I would recommend changing that. It is the definition of AAA with how fun it is. I just wish they wouldn’t take so long to make new games.

Overall 8/10

Uncharted 4: A Thief’s End Review


It’s time for Nathan Drake to have one last journey. I got to play this one pretty much immediately after the original trilogy so it was fun to see how the gameplay had changed over the years and how it remained consistent. This is a great wrap up to the main series. Naturally I would still like a full Uncharted 5 but the game went out of its way to really wrap everything up nicely so it really does feel like the end.

The game started off by introducing us to Nathan’s brother Sam. Turns out that they were really close as kids but unfortunately a job went sideways one day and Sam seemly died. We fast forward to the present where Nathan has put his adventuring days behind him and married his adventuring buddy Elena. The two of them have agreed to lead quiet lives now but Sam shows up one day and asks Nathan for his help. They need to find a $400 million treasure fast or Sam’s going to get bumped off by the mafia. So Nathan agrees to help and lies to his wife about a quick work trip. Will this come back to bite him and does Nathan still have the physical abilities needed for a mission like this?

Obviously lying to your wife is never a good idea and this game shows you a bunch of great reasons for that. You’re throwing a ton of trust out the window in a single moment and also showing that when the going gets tough you are willing to do your own thing. Elena gives Nathan a hard time about this later and it’s completely justified. Honestly I think she would have ultimately been ready to help Sam even if she wasn’t big on the idea. Sully also stops by so we really have the whole gang together for one last ride.

You could tell that the game wanted to go all out here as we have several gameplay types outside of the main one. You have at least 2 levels where you drive a car around and there are even puzzles bult around the car. You play as Sam in one level which is the first time you’ve played as someone other than Nathan in one of these titles. Then you also have some underwater sections as well as a boat level. The game has much larger levels than the other titles. While the overall game length isn’t much different, you can actually get lost in some of these levels.

As a result I got less collectibles than in the other games as you’re probably supposed to explore these sections. There are also mor kinds of collectibles than in any of the other titles. You’ve got a good amount of replay value built right into the title although it also looks like the hardest platinum since one trophy is about beating the game in 7 hours. I believe it took me at least 4-5 hours over that in my initial run. Knowing the puzzles will help a lot but even then I feel like this would take me a whole lot of practice.

The core gameplay is still built around a lot of parkour and platforming. They actually streamlined this a little bit as you don’t have to worry about jumping into nothing anymore. The game has invisible guard rails that prevent you from taking wrong jumps. Yes, this may make things a bit easier but it’s a nice quality of life approach. Then the shooting gameplay is still around even if it doesn’t feel quite as tight as in the last few games. Shooting is much less of a focus this time around as you are heavily encouraged to use stealth attacks to take down your opponents.

I enjoy hand to hand well enough so it works but part of me did miss going for 1000 headshots for all the trophies. The shooting gameplay is still solid but perhaps it feels a bit more arcade-like. The difficulty is pretty reasonable. I’m sure you’ll die several times during the adventure and usually it’ll be because you just got too aggressive. I’d see two enemies and charge in, only for another 5 to show up out of nowhere and take me out. I did like how the villains would essentially set traps like that.

The game also has an easter egg for another Playstation title which was a lot of fun. It definitely felt nostalgic and I like the idea of being able to play a video game within a video game. More titles should try something like this. You don’t want to overuse the idea but right now it is absolutely underused. The game’s story is also really solid and by the end of the title you will feel like you had a whole lot of different adventures. Sam may only have been around for this one game but the title does a great job of giving him a lot of character. At the end of the day I can’t say that I was a big fan of this guy but I was glad that he was in the game. You need somebody to dislike a bit and there was nothing two dimensional about him. If the series keeps him on as a main character, I’d say that it would make a lot of sense. I would still want Nathan to show up in some capacity though. Maybe he could be the one Sam calls for some of the trickier puzzles?

Overall, Uncharted 4 is definitely a great title. For the record, I’d still say that the second game is the best one but this is a close second. It’s all relative though as all 4 games were really excellent. Uncharted is absolutely a true AAA series and after marathoning all the games, I’m going to miss it. I’ll absolutely be getting the spinoff at some point so that I can say that I really experienced the whole franchise though. That’ll buy Uncharted 5 some more time to get everything in order. If you haven’t played the game after all these years, then you need to change that asap!

Overall 8/10

Uncharted: The Nathan Drake Collection Review


The Uncharted series is an award winning one that has been one of Sony’s top franchises. I’ve been generally aware of them but never got a chance to play them before now. Well, this was my chance and I can definitely say that the games live up to the hype. They are super fun to play through and really nail the third person shooter genre. I don’t think I’ve played any this smooth since Star Fox Assault. The 3 games are all comparable and everything about the experience is super smooth. It’s clear that they had the gamer’s comfort in mind.

The first game introduces us to Nate who is basically a treasure hunter/explorer. He has always been obsessed with his ancestor Francis Drake and seeks to uncover the treasures and discoveries that he made. This latest one takes him on a trip abroad where he is followed by the reporter Elena. Unfortunately, Nate’s partner Sully owes some money to the mob and they come to collect. Nate must now try to stay one step ahead of them to whatever treasure is buried. This treasure may be guarded by supernatural creatures though. Perhaps it isn’t worth obtaining?

A common thread throughout each game is that Drake only discovered powerful artifacts that really shouldn’t be discovered. Drake often tried to bury the evidence but unfortunately Nate always ends up finding out about it anyway. While Sully had a rough start here, he does tend to be a very reliable ally to Nate for the rest of the adventures. It really does make a difference to have someone at your side that you can count on. When you’re all alone inside some of these old dungeons, well that starts to feel very tough.

Elena also ends up being a main supporting character and she does a good job of keeping Nate on his toes. She can keep up with the banter and even knows how to shoot a gun. They have to rely on each other in order to survive these life threatening encounters after all. While the romance may not be the strongest for me with how Nate tends to always be rather flirty, it was good to see Elena show up in all of the adventures.

The gameplay is a mix of parkour, shooter, and puzzle solving. Naturally the puzzle solving is the weakest element but the game handles it way better than most. The game will throw you hints if you are stuck for a long time and then most of them actually make sense anyway. You’ll be turning wheels and following shapes in the sky. The toughest puzzle in the trilogy was one where you had to shine shadows on the surface of a wall. I just did not understand the hints and had to just go with brute forcing the solution.

All of the puzzles in these games can be brute forced if you have to do that but there are around 50 possible solutions in each case so it sure takes a while to get to the right one. The puzzles aren’t super intrusive though. Then you have the parkour which should feel a lot like Mirror’s Edge. In some ways it’s actually smoother which I found to be super impressive. It’s not every day that you can top that game in movement after all. One of the biggest reasons for this is that the game is intuitive. So when you’re climbing a rock, you can spam jump to move up very quickly. At the same time if there is no where to jump to, the game will stop you instead of just letting you jump to your doom.

It’s a subtle but great quality of life feature. Then you also have the fact that Nate can jump rather far so it’s not like you will constantly have to be stopping and wondering where to go next. That’s another really big one. Then we have the gun combat which is where the game absolutely thrives. You have a wide range of different guns to use and can hide around cover and also use hand to hand combat when necessary. The game has a realistic feel to it where a headshot will take down any enemy in one hit even if they are a powerful boss.

The only exceptions are enemies who are undead or ones that wear a helmet which makes sense. The game encourages you to get really good at making headshots and I was able to do this very easily in the first game. The second and third games were just different enough where it threw off my timing a bit but I was still able to do pretty well overall. The game even keeps track of your stats relative to your friends on PSN which is pretty fun.

Each of the guns have their pros and cons without any of them being too weak. I had fun using a whole bunch of weapons throughout the game and you get a trophy after hitting milestones with all of them. So there is plenty of reasons to experiment. You can also shoot while running, swimming, and climbing. There is just a ton of freedom here which is really nice and you won’t be running into any glitches or issues.

The game can be rather difficult so you can expect to die a lot. That said, the deaths are always fair so you don’t feel too bad about it. Often times I was just going too fast or I would underestimate an opponent. The game’s difficulty also forces you to be creative and rethink your approach in each case. At times if you die next to a checkpoint, the game will actually push you forward a bit which is always funny tho.

The graphics are also really sharp. The game has a realistic art style to it which may not work as well as a more colorful one but it’s clear that a lot of detail was put into this. The landscapes also look great. The soundtrack is more on the invisible side though. You’re probably not going to really remember any tracks by the end of this. They tend to just blend together and fade into the background. That’s probably the idea, the only track you may recall is the main theme of the games which will sound familiar while you’re hearing it, but is just generic enough where you will forget it afterwards.

The second game expands things quite a bit as Nate has to team up with Chloe and Harry to infiltrate a palace and find more means to treasure. These two have always been bad influences but Nate likes hanging out with them. Both guys like Chloe but Harry is the one who is oblivious while Nate tends to have the advantage. Of course Elena shows up later on and things get complicated. Drama aside, this was my favorite game of the trilogy. I thought the pure gameplay was at its peak here. It’s very similar to the first game but the hand to hand combat has been further refined.

There is a lot of variety among the levels and it’s also the longest adventure from the first 3. It really feels like they went double time on this one and playing both games back to back, you can feel the improvement. I really had no complaints here, it’s just a great game that works seamlessly after the first one. The climax also has some really hard levels with how durable the creatures were.

Finally we have the third game which wraps things up. We learn about Nate’s past and he is forced to deal with some familiar foes. This game had my favorite villain of the trilogy. An unassuming guy who ends up being great at parkour and is always one step ahead of Nate. In the end, Nate is really only able to win thanks to having Sully around. This villain felt like a “what if” version of Nate who had decided to go it alone. It’s a great narrative way to end the trilogy off.

On a gameplay perspective, the combat may have taken a slight step back but the rest is about the same as the first two. You’ll be handling a bunch of fights and solving some puzzles. The puzzles may be the weakest overall. This is all very relative among the three but that’s part of what keeps part 3 from beating the second one.

There is plenty of replay value among the 3 games as you will want to get all of the Trophies for each one. That will not be an easy feat as you will have to play each game more than once. That said, the constant checkpoints do help with this. I wouldn’t plan on getting the Platinum anytime soon, but I did complete two games with a D ranking so I need to fix that asap! I just don’t like seeing those D ranks in my profile score. It just feels so messy you know?

Overall, I highly recommend playing through these games. They deserve all of the accolades that they get and then some. They were crafted extremely well and having 3 games in one makes for an incredible amount of content. You’ll be really engaged with the story and absolutely entertained by the gameplay. If they kept this gameplay intact, it would make for an awesome multiplayer battle game. Sony should give that a try at some point, there’s a ton of potential to be had there. I’ll be working on the 4th game right away so stay tuned for that!

Overall 8/10

Infamous Collection Review


Infamous is another one of those games that I’ve always known about but never got to play before. Now thanks to the collection I get to play two of them at once so that’s pretty cool. The games definitely hold up really well as great 3D action games with a whole lot going on. They are the kind of games that you want to keep on replaying until you have completed all of the missions around.

Both games are a similar length. They’re not all that long but will still keep your attention at all times. The first one introduces us to Cole who was at the epicenter of a giant explosion. This destroyed thousands of humans in the area but Cole survived and now has super powers. Other people have also gained abilities so the city is in a terrible state. Cole has to decide whether he should use his powers for good or for evil. If he chooses the dark side, then he will be able to do whatever he wants but if he chooses the light side then he will need to start protecting the humans from all of the villains around. It won’t be easy.

The game has you choose between the light and dark options for every story decision so those tend to come around very quickly. Then at the end of the game, your choices will start being locked in depending on how good or evil you are. There are no takebacks here for the most part. You could do a bunch of normal missions to try and shift courses but the game intentionally makes this difficult so you can live with your decisions. You can’t really trust anyone in this game, every person has their own selfish motivations for either helping you or standing in your way.

Cole’s specialty is lightning so you are able to shoot bolts of it or even shoot out thunder grenades. You can absorb electricity from any object near you to power up when you are running low. You also have hand to hand attacks but for the most part that’s not something you will really need to worry about. Hand to hand simply isn’t as effective as ranged attacks although the sequel changes this a bit. There is also a pretty large hub world where you will be helping people out at different points in time.

In some ways I would even compare the game to Spider-Man in how the plot progression works. You can always choose to go right to the next story mission or clear some side missions first. You have a clear upgrade system as well which lets you get stronger and stronger. As always I would recommend beefing up your attacks as soon as possible but realistically you don’t need to go for all of them. As you play through the game you will quickly find your favorite and least favorite attacks to use after all.

The graphics are definitely solid. By now the game has certainly aged quite a bit but to me it holds up pretty well. The soundtrack also isn’t bad but it’s a little generic. I wouldn’t really recall any specific themes by the end. The sequel updates the graphics pretty well although the soundtrack is about the same. I guess some things can’t be easily upgraded to the next level in a single sequel.

The second Infamous is very similar but the small changes stand out more since I played them back to back. For example there is a much bigger emphasis on melee so your hand to hand attacks are actually useful this time around. The upgrade system was made to be a lot more convoluted which was annoying. Aside from the EXP needed to buy the upgrades, you now must have completed some conditions first which can be a bit of a grind. I ended up beating the game without a lot of the upgrades as a result of that.

For the most part it is all more streamlined than the first game though and a general improvement across the board which is what you want to see from any sequel. Even the story is a lot more intricate now as we have several main characters who all have powers. The whole story is about stopping the Beast, a being of unlimited power who is set to destroy humanity. It was cool that you get to fight him at the beginning of the game to see how outclassed Cole is and then to contrast that with his new powers at the very end of the game.

By the time you’re done with the first two games you are super hyped to get out there and play the third one which is exactly what I imagine the intent was from the start. I’ll certainly be there at some point. Outside of the main story content which should take you around 15 hours or so, the games have a good amount of replay value. You need to beat the game under both light and dark modes for each title. In the first game that means beating the entire story for a second time while for the second one you are able to quickly just re-complete the last level. Still, a lot of the other trophies will take time as well.

The best thing I can really say about the game is that it’s a lot of fun. The hub world is handle perfectly which plays a large role in this. With some games you can feel afraid to start a side mission because it’s going to take forever and be boring. The average side mission here takes less than 5 minutes and immediately rewards you with EXP and more territory so it just feels worth it. Likewise with finding the various birds across the city. All of the side content really adds onto the main story and just feels like a part of the overall experience.

Overall, This collection gives you a lot of bang for your buck and is also just a lot of fun. I had a blast using my superpowers everywhere. This feels like a full fledged superhero game all the way through and shows just how many things you can do with electricity. The blueprint is there now if they ever want to make a Static Shock game. That said, you don’t have to be a superhero fan to enjoy this game. As long as you really like 3D action titles then this one will be right up your alley. I would definitely recommend checking it out at any time and the price is generally really cheap nowadays.

Overall 8/10

Okami HD Review


Okami is one of those games that I’ve heard a lot about but had never gotten to play before. Well, now I’m finally in on the action and I can safely say that it is a great title. There is a ton of action here and the game is a whole lot longer than you would expect. It’s not every day that you get a 30 hour adventure from an action game. That usually feels more like an RPG adventure right?

The game starts by introducing us to Amaterasu. She is a powerful deity who once sealed the frightful Orochi 100 years ago. Unfortunately in the present, a swordsman decides to free Orochi and plunges the world into eternal darkness. Amaterasu is forced to return to save the world once again but it won’t be easy. She has lost all of her abilities and will have to gradually reclaim them. This means fighting a ton of monsters and also bringing life back into the world. Orochi’s darkness has destroyed all of the plants and left all of the animals hungry. Amaterasu has to use her unique abilities to fix this and stop Orochi, but can she pull it off again?

Okami has a very unique mechanic with the air brush system. You use this to recreate objects that have been destroyed like bridges and the like while also attacking enemies. Her powers all revolve around the brushes like wielding the elements or creating bombs. If this game was played on the Wii then it would probably be a tragedy because you’d be fighting with the stylus the whole time. Since it is on traditional controls, that never ends up being a problem. Instead you are able to have fun since it uses traditional controls.

I will say that the drawings can be rather precise at times so you won’t always draw what you want to. I imagine that people who love drawing are going to be able to really have a blast pushing the system to its limits though. The rest of the combat is more like your classic action-fare as you swing at opponents with your sword or beads. I went with the beads for most of the game since I love the range but they all work really well. You can continue learning new moves and abilities at the dojo. At first it will be hard to buy anything because getting money is tough but then by the end it becomes a whole lot easier.

I will warn you that the game is definitely on the easier side so you may want to avoid maxing out your skills. The reason for this is that the weapons deal a tremendous amount of damage so you will be crushing the enemies in your way with ease. Even bosses go down in an instant. Then you are able to use bombs from your items and some of them can take down a whole health bar in a single hit. I was able to wade through 10 bosses in a row with my mighty supply of bombs. You also learn the ability to slow down time later on in the game which is an absolutely broken ability.

I will say that it’s pretty fun though. You are playing as a god so in a way this delivers on being a true power fantasy. The opponents can only watch helplessly as you save the day. The toughest parts in a way can be some of the puzzles which aren’t always easy. Your partner will give you hints if you start taking too long though so I appreciate that. Often times it’s just that you have to draw something you weren’t expecting to.

There is a good cast of characters here. I wish Amaterasu would talk in English of course but you can still feel the heroism. Her partner Issun is definitely the worst character. The poor guy is a constant flirt and so the game throws in a surprising amount of fanservice because of him. Now granted, the artstyle is such where it’s hard to take any of the fanservice seriously which is nice but it’s always rare to see that in a video game because it’s so rare. It’s mainly all for humor.

The villain roster is also rather strong. Orochi is a menacing presence of course but then you also have the Ninetails monster who is really crafty. Definitely a solid mastermind to have around. There is also the mysterious Waka who is always getting in the way and challenging you to a fight. Okami is the kind of game that is a bit of a slow burn when it comes to the story so anytime the big players showed up, you couldn’t help but get excited.

Meanwhile the graphics are definitely good. This is a very specialized kind of artstyle and so it has aged pretty well. It’s probably not going to be competing with the top echelon of gaming but does hold its own. The soundtrack is a bit more on the forgettable side. It’s not really my style as it’s going for ancient Japan/China kind of vibes. You shouldn’t expect any big rock themes here. It also decides to use the Banjo & Kazooie type of voice effects which I’m not a big fan of. You’ll get through it though. The story itself is interesting which is the most important part.

The game has a great amount of replay value. Not only is the base game 30 hours but there are plenty of side quests and people to help along the way. If you want to get full Cherry Blossoms for the ending to get another trophy, then you will need to help just about everyone. The Platinum will also be a trophy that takes you a while because of how many trophies are missable. You will want to really keep close track of that or you’ll be in trouble.

The biggest strength of Okami is how the various mechanics are just fun to use. I fed every animal I came across because it was fast to do and didn’t feel very intrusive. Likewise with why I revived every tree I came across and destroyed every enemy gate. They would each directly help me by getting more skill points to upgrade my stats with but also because you could see the changes in real time as life went back into the land. When a game seamlessly integrates these mechanics into the story and gameplay it is a beautiful thing. I would also say it’s a rare thing in general which is why I’m not always chomping at the bit to do bonus content until I’m trophy hunting.

Overall, Okami is definitely a really fun game. There are quite a few plot twists within the story and the action gameplay is really on point. You feel like you are wielding true power in the game and there are just so many items and attacks to use. You can fight in a variety of ways and I definitely look forward to playing the sequel at some point. We’ll see if it’s able to beat the original game though, that’s going to be a tough task.

Overall 8/10

Final Fantasy IX Review


It feels good to be playing through all of the mainline Final Fantasy titles like this. Final Fantasy IX is definitely one of those great games that has withstood the test of time. The game’s length is impressive and also delivers on great gameplay and a solid story. At the end of the day there is nothing to worry about as it delivers on every aspect of what you would want a video game to do. I highly recommend playing through this one whenever you have the chance.

The story introduces us to Zidane who is a wandering thief. He works with a fake theater troupe who go around robbing from kingdoms and doing whatever they want. Their latest plan is to kidnap princess Garnet but the twist occurs when Zidane finds out that she wants to be kidnapped. Well, the end result is the same now so he manages to get her away from the kingdom where her mother is trying to take over the world or some reason. She even intends to harm princess Garnet so Zidane will need to protect her. He may have finally found the love of his life so his days of being a flirt may be over.

The gameplay is more of a classic Final Fantasy than the last one. You still have active turns so you can’t think for too long about what you want to do but you also don’t have to worry about enemies auto scaling to your level. If an opponent is too difficult then you can run around fighting minions for a while to get your groove back. You learn skills based on your weapons and if you win enough battles then you will master the ability and won’t lose it when you switch weapons. For this reason, I actually didn’t learn the ability to flee a battle until later in the game. It worked out though since it forced me to fight a lot and gain a ton of EXP in the process.

There is a new mechanic in the game known as stealing though. As Zidane, you use this to take something from enemies which is often a potion or some kind of status item. Bosses can drop some really good equipment though so I recommend using this when needed. Also if you use the ability around 700 times then you will be able to use a move that does the max amount of damage possible in the game. (9999) You will need a special piece of equipment to use this but can get is decently early on through synthesis.

I aimed to use steal as much as possible but in the end I didn’t use it enough for the technique to be handy before I completed the game. So maybe this tip isn’t actually all that useful. The main character really his like a tank in normal gameplay anyway so you should be fine. The game is definitely difficult the way any good RPG should be so you will definitely need to stop and train sometimes.

Fortunately the PS5 version lets you speed up the game by 3X so that makes the battles fast. Some of the animations are quite long so otherwise it would have taken longer. The game also has other options like an instant win mode but using those would be as if you weren’t even playing the game so I wouldn’t recommend that. You still want a feeling of pride and accomplishment from completing the title after all.

Meanwhile the graphics are definitely really good. They went all out on the big budget animations but even the in game graphics are really good. The game decides to show off near the very end by doing a long action segment while using the sprites instead of the CG models. Basically the game looks really good at all times. The soundtrack is also really good. I really enjoyed the battle theme. It was a solid remix from previous games and had an excellent start.

I also liked the main boss theme which was really catchy and Kuja had a good theme too. What really stood out was the final boss theme. Like the Jenova theme from FFVII, it starts out slow and then really comes alive. When you hear that fast paced tune come on, it really changes the whole dynamic of the fight. It just gets you really hype the whole time. It felt climactic as the ending should go.

The main game should take you over 30 hours and there is plenty of replay value here. You’ve got a lot of characters to challenge to card fights and tons of side quests and islands to explore. Getting the Platinum for this game would really be quite the ordeal. The trophies don’t exactly look hard but are definitely very hard. You’ll be here for a very long time so you’ve really got a tremendous amount of bang for your buck. It’s what every Final Fantasy fan looks forward to after all.

Then even if you’re just here for the story, it’s a masterpiece as always. Characters have to deal with their origins and what it really means to be alive. You have several fake outs for different characters as well as who the main villain is. A lot of characters all have their own agendas and are given moments to shine. This also may be Bahamut’s best game ever. He is treated as an unstoppable force and while he does get power creeped later on, his initial appearance is crazy hype. You’ve even got a big romance going on here if that’s your thing.

The game also balances the quality of life features well. At first you have to run everywhere, then you get a boat to speed things up, and finally you get a high speed airship. The game makes travelling fun and allows it to get easier as you go through the game. So this was a game that really thought of the player at all times and those little things really matter. There’s also a ton of variance in the kinds of builds you can have with your characters. So your gameplay experience may drastically differ from someone else’s even when using the same characters. You get to fight the way that you want to.

Overall, Final Fantasy IX is definitely an elite game. You’ll realize that early on from just how much fun it is and that feeling never really dies. With this I’ve played well over half of the mainline Final Fantasy titles which definitely feels good. I’m not all the way there yet of course but still making progress. If the long length worries you, I’d just say to pace yourself. A long game is a good thing because it gives you more time to learn about the characters.

Overall 8/0

Star Ocean First Departure R Review


It’s been a while since I played the last Star Ocean title. With this one we get back to the classic days of the series. It’s a great RPG with a lot of quality of life features scattered throughout. Surprisingly the one thing it is missing is quick travel. I gotta admit that it would have been handy to have that around but I suppose it would have definitely sped the game up a great deal. This game is already fairly short compared to other RPGs so you would probably not want to let it get too out of hand.

The general plot starts with a mysterious plague infecting the people of Roak. Roddick needs to figure out what is going on with this plague quickly because everyone is turning to stone. That’s when mysterious beings from a planet called Earth show up. They explain that they are from the future and will need to join Roddick in the past in order to stop the plague. It will mean going up against a demon lord and an army of high powered fighters. Will Roddick and his friend really be enough to stop them? Well, they have an ace up their sleeve in the form of symbology, a kind of magic that defies even the most advanced sciences.

The game did a good job of balancing both sides pretty well. Sometimes in these things you wonder what the old timers can really do against the future. Well, in this case having your swords amped up by magic helps quite a bit. The future folk can still just wipe out the planet but fortunately that’s not their style. Then you have the demon lord who is immune to conventional weaponry but not against magical attacks. So it’s a rather perfect balance there.

The gameplay is not quite turn based. It’s an auto attack system where you continually attack as you wait for the meter to build up on your specials. The strategy comes down to positioning. You always want to be surrounding the opponents and preventing them from doing the same to you. Even if they are considerably lower leveled, a few good shots from both sides will take you down in a flash. So you want to always be moving and it seems to help with accuracy but that could be placebo.

As you level up you will learn more attacks and have to decide which ones to use in battle. You can also switch between characters at will and use their attacks as well so you want to make sure that all of your characters are in good fighting shape. There will be times where some members of your group are not available so you should keep that in mind. Otherwise you may have a situation where your strongest fighters are all gone and your weak ones are too underleveled.

The game can get rather difficult so this one is definitely not a walk in the park. You will need to get stronger at multiple points so you should go ahead and fight a lot of enemies. There is no way to turn off encounters so you will have plenty of chances for that. At times the spawn rate can feel really high but later on you will learn skills to reduce that a bit. You will also learn skills that reduce your stats in order to get more exp and skill points. I highly recommend using these while training.

Also you should level up the skill that reduces the cost for all other skills as your top priority. It makes it possible for you to learn all skills before reaching level 100 with a lot of room to spare while it would take you way longer to do that otherwise. You will have the opportunity to use all skills but this will save you so much time on it. So the game has a lot of little strategy problems for you to deal with like that. You want to really keep these things in mind before just diving in.

The graphics are pretty impressive within the game. You have some fully animated cutscenes in addition to the normal ones. The game also allows you to swap between the modern character portraits or the more retro styled ones. The game is always very clear visually on what’s going to happen next. Then we have the soundtrack which is also pretty good. It’s a little more limited but there was a danger theme that I enjoyed a lot. So that was a good one to listen to.

In terms of replay value you have the trophies to try and obtain. That should take you a very long time because of all the endings. There is also a post game dungeon to try and complete as well. So you’re getting a good amount of content here. The main campaign is probably around 10-12 hours as well so that’s decent. When you combine all of the content, then you’re definitely in good hands here.

The only improvement I’d like the game to have would be a quick travel. It just feels like that should be a necessity for any RPG nowadays. If not, then you at least need a way to turn the random encounters off. Whether you do that directly by turning them all off or only turning them off when they are a certain number of levels below you, both are solid options. I dare say that would make this game even better, but like I said that’s just a minor quirk. Ultimately it’s not a big enough deal that it would significantly hurt the experience for you. There’s also no excuse or you to be underleveled as a result of it. Make a backup save every now and again just in case though.

Overall, Star Ocean is a great game. In some ways you can call it a very basic RPG but it does the job for me. You have enough time to get used to the characters and the story is good. I liked the gameplay and the technical effects were all good. I have no real complaints with this game and in general I just really enjoy RPGs. You can’t really go wrong with the genre and it tends to churn out a lot of the all time best video games. I look forward to seeing what the next Star Ocean adventure will be like.

Overall 8/10

Marvel’s Avengers Review


After all these years I get to see what all the fuss was about for this game. It really had a tragic history as the game decided to be a live service title and those never do well. I contributed to this since I never got the game. Live service can work to be sure but I generally think it needs to be a free to play title. Even then the market is pretty saturated at this point. The game goes for dirt cheap nowadays though and you get all of the unlockables by default so that’s a lot of content. Ultimately it is a great game and I hope one day we get another big budget Avengers game that is made with a proper ending.

The story starts off with you playing as Kamala. She was at the big Avengers expo when they are attacked by a bunch of robots. They manage to stop the invasion but not before thousands of people are murdered and a genetic weapon is exploded which forcibly alters the DNA of many in attendance. These people are being referred to as the Inhumans and they are being hunted by AIM. AIM now controls the entire country and continues to spread. The Avengers have broken up and are too depressed to do much about this. So Kamala will have to save the world and reunite the team in the process.

It’s definitely an ambitious story here. The game decides to not actually have the Avengers present for nearly the entire base story. I feel like you could only make this decision if you actually think that you’ll be around for years and years. So I do like the confidence, I can really appreciate that. That being said, it is a risky move for a reason. You’re probably looking forward to properly playing as Captain America and Thor who have not really had a triple budget experience prior to this. Hulk and Iron Man have had their fun before but not the rest of the team.

We do get the 4 DLC update stories though so that’s pretty fun to play through. The Avengers are finally back for those and we gradually unlock more and more characters. There are well over 100 missions within the game and tons of items to buy and such. The menus for upgrading equipment and stats can be a bit overly convoluted though. There are just so many menus. It reminds me of a mobile game where you decide to download it in year 3 and there’s just so much going on. I think the best games can mitigate this to an extent but Avengers does feel pretty overwhelming at times.

Like I mentioned, the gameplay is really why you’re here though. It’s very solid with a lot of care being put into the combat system. You have a whole lot of attack options at your disposal so you can approach a fight in different ways. Additionally you have numerous takedown animations and can equip up to 11 at a time. Mix that in with the dozens of costumes for each character and you’ve got so many options at your disposal. It’s really a fun thing to see.

Keeping up with the best gear and equipment can be a bit of a nuisance but it’s not completely necessary. There was just one fight that was particularly tough for me and that was the Maestro. He beat me several times so I actually had to pay attention to my gear. All of the DLC missions auto scale their level to match yours which is why they are considerably tougher. Definitely keep that in mind since you may even want to pick a weak fighter for that reason. Go too weak and it’ll feel just as painful though.

The graphics are definitely really good. This feels like 1st party Sony from the character designs to the destroyable environments. I don’t have any real issues on the visuals. The soundtrack is a bit generic though. Now the biggest issue here are the loading times. They are absolutely brutal and far longer than you would expect. The first time you boot up the game for each session can take almost 5 minutes to actually start playing. Then between every mission you get close to 2 minutes of loading times.

These really add up as you play the game and it’s the one big technical issue here. You’ll run into some visual ones as well but this is one that actually affects gameplay which is what makes it a really big deal. It’s too bad they couldn’t have optimized this a little bit in the final dlc update or something. That would have been cool but making everything free offline was already a big step so I suppose I won’t say much here.

Each character has a very unique moveset so you don’t have to worry about them all feeling the same. I enjoyed playing as Iron Man the most because I always love beam spamming. The other characters were all fun too and the main story forces you to play as quite a few of them which is a good thing. Otherwise I have a tendency to just stick to my favorite character the whole time. I found Black Widow to be the toughest character to play as so it’s no coincidence that I lost several times when playing as her. I doubt they literally made her the weakest on purpose or anything but that would be funny if that was the case.

Overall, Avengers is a pretty great game. Definitely one I would recommend checking out. You have a lot of parkour and high octane action. It’s the kind of 3D experience I feel like we don’t see a whole lot of from Marvel outside of a few characters. Spider-Man typically gets a lot of action but otherwise Marvel isn’t super active. We need more games like this, but done offline. It’s a shame we couldn’t get to the end of the story here but the journey is still long enough to make this a W either way. You’re getting a pretty decent amount of content within this one and that’s not even counting all of the side content. It should keep you busy for quit a long while. If they ever make another Avengers game then I’ll be ready to check it out. Hopefully that can arrive sooner than later.

Overall 8/10