inFAMOUS: Second Son Review


Unlike most fans who had to wait quite a while to play a new Infamous title, the gap was only a few weeks for me. It’s cool to see what the experience would be like on the PS4 and I can safely say that the game holds up incredibly well. In fact….I dare say this is the best Infamous title. While the story isn’t quite as good as the first two, it wins in terms of gameplay which is ultra important and the characters as well. They really grabbed what made the first two games work so well and focused everything into those attributes.

You play as a rebel who wants to defy society. See, there are people with powers running around who are called bio terrorists but the lead believes that the government is spreading division where it isn’t warranted. One day Augustine, the leader of the government faction shows up and stabs all of his friends and family with rock spires. The only way to save them will be to force her to undo this…or to copy her powers. It turns out that he can copy powers by touching someone who has them so now the game is really on. His brother is a police officer who has never liked the powered community though and so he is coming along to basically get in the way for most of the adventure.

Delsin may be a total rebel but he’s just a lot of fun. The guy has a lot of quick wit and is never at a loss for words here. When he sees an opportunity, he takes it. He’s quite aggressive in going after the villains but I really found myself agreeing with him the whole time. This is certainly not a moment for hesitation or holding back. His brother Reggie doesn’t look good in comparison because he isn’t very subtle about how much he dislikes the conduits. Throughout the game the two characters are bickering.

In a way the game deserves some credit for not immediately having Reggie change his mind or anything like that but it can still get real old after a while. You also get two allies as the game goes on. The crazy girl (Which seems to be a staple for the series) and a shy gamer dude. They’re not the greatest supporting characters but they’re okay. The real standout here is the main villain Augustine. She takes charge right away and I like her absolute confidence. Even once Delsin has a bunch of powers, she is still able to square up with him. Conventional wisdom would say that this should be impossible but she always has a trap up her sleeve.

The game has its share of twists and origins for everyone but for the most part this is just a classic action story to have fun with. You have to choose whether you want to be a hero or a villain as you go through the game. I went down the heroic path this time around and didn’t mess with any of the evil choices. I feel like that is a good approach for the first run. If I go back to get the platinum then I’ll do the dark path for the second playthrough.

This is a 3D action game where you can shoot energy blasts and knock people out with hand to hand combat. You start out with one power set and by the end you have 4. Each power set comes with 4-5 abilities. You have to absorb them all manually so you will be seeing the main character gritting his teeth and being stuck in place quite a few times. The graphics definitely get really funny because of how the faces turned out. It looks a whole lot different than the first two games, I can tell you that much.

One thing Infamous does super well is how traversing through the city is super easy. You can move at much higher speeds than in the first two games so no distance feels too great. This makes going after all the collectibles and side missions a lot more fun than it would have been otherwise. They are all very quick so even though there are a ton of them it doesn’t feel too overwhelming. Instead it’s just a lot of fun to try and completely clear each of the districts.

You also have a lot of freedom in choosing how to tackle these challenges. Personally I thought that the neon abilities were easily the best ones. I was using those constantly over all of the other forms. It just felt like the best bet but you may prefer another one while playing. They all have their special perks. You also get to immediately buy a lot of upgrades as you clear the side content so you really feel yourself getting stronger. It all makes a big difference so I recommend doing a few side things as you go around town.

The length of the story isn’t bad although it is a little on the short side. I’d say it’s maybe around 10 hours or so. Throw in the side content and you can probably add around 5-6 more hours. Since the platinum means beating the game twice, now you’re looking at around 20 hours. The game has a good amount of content even if it could have stood to have more. The most important part is absolutely that the game runs very smoothly. The gameplay is top notch. I only encountered two glitches in the game. One where I fell through the ground with no way out and one where the final boss cutscene froze. Otherwise no issues.

Overall, Infamous: Second Son is definitely a great game. You are constantly going to be involved in some really fun, high intensity action battles. You feel yourself growing stronger as you buy the upgrades and so everything about the game was developed well. It’s all the small quality of life stuff like this which adds up. If you haven’t picked this game up yet, then I would recommend changing that. It is the definition of AAA with how fun it is. I just wish they wouldn’t take so long to make new games.

Overall 8/10

Uncharted 4: A Thief’s End Review


It’s time for Nathan Drake to have one last journey. I got to play this one pretty much immediately after the original trilogy so it was fun to see how the gameplay had changed over the years and how it remained consistent. This is a great wrap up to the main series. Naturally I would still like a full Uncharted 5 but the game went out of its way to really wrap everything up nicely so it really does feel like the end.

The game started off by introducing us to Nathan’s brother Sam. Turns out that they were really close as kids but unfortunately a job went sideways one day and Sam seemly died. We fast forward to the present where Nathan has put his adventuring days behind him and married his adventuring buddy Elena. The two of them have agreed to lead quiet lives now but Sam shows up one day and asks Nathan for his help. They need to find a $400 million treasure fast or Sam’s going to get bumped off by the mafia. So Nathan agrees to help and lies to his wife about a quick work trip. Will this come back to bite him and does Nathan still have the physical abilities needed for a mission like this?

Obviously lying to your wife is never a good idea and this game shows you a bunch of great reasons for that. You’re throwing a ton of trust out the window in a single moment and also showing that when the going gets tough you are willing to do your own thing. Elena gives Nathan a hard time about this later and it’s completely justified. Honestly I think she would have ultimately been ready to help Sam even if she wasn’t big on the idea. Sully also stops by so we really have the whole gang together for one last ride.

You could tell that the game wanted to go all out here as we have several gameplay types outside of the main one. You have at least 2 levels where you drive a car around and there are even puzzles bult around the car. You play as Sam in one level which is the first time you’ve played as someone other than Nathan in one of these titles. Then you also have some underwater sections as well as a boat level. The game has much larger levels than the other titles. While the overall game length isn’t much different, you can actually get lost in some of these levels.

As a result I got less collectibles than in the other games as you’re probably supposed to explore these sections. There are also mor kinds of collectibles than in any of the other titles. You’ve got a good amount of replay value built right into the title although it also looks like the hardest platinum since one trophy is about beating the game in 7 hours. I believe it took me at least 4-5 hours over that in my initial run. Knowing the puzzles will help a lot but even then I feel like this would take me a whole lot of practice.

The core gameplay is still built around a lot of parkour and platforming. They actually streamlined this a little bit as you don’t have to worry about jumping into nothing anymore. The game has invisible guard rails that prevent you from taking wrong jumps. Yes, this may make things a bit easier but it’s a nice quality of life approach. Then the shooting gameplay is still around even if it doesn’t feel quite as tight as in the last few games. Shooting is much less of a focus this time around as you are heavily encouraged to use stealth attacks to take down your opponents.

I enjoy hand to hand well enough so it works but part of me did miss going for 1000 headshots for all the trophies. The shooting gameplay is still solid but perhaps it feels a bit more arcade-like. The difficulty is pretty reasonable. I’m sure you’ll die several times during the adventure and usually it’ll be because you just got too aggressive. I’d see two enemies and charge in, only for another 5 to show up out of nowhere and take me out. I did like how the villains would essentially set traps like that.

The game also has an easter egg for another Playstation title which was a lot of fun. It definitely felt nostalgic and I like the idea of being able to play a video game within a video game. More titles should try something like this. You don’t want to overuse the idea but right now it is absolutely underused. The game’s story is also really solid and by the end of the title you will feel like you had a whole lot of different adventures. Sam may only have been around for this one game but the title does a great job of giving him a lot of character. At the end of the day I can’t say that I was a big fan of this guy but I was glad that he was in the game. You need somebody to dislike a bit and there was nothing two dimensional about him. If the series keeps him on as a main character, I’d say that it would make a lot of sense. I would still want Nathan to show up in some capacity though. Maybe he could be the one Sam calls for some of the trickier puzzles?

Overall, Uncharted 4 is definitely a great title. For the record, I’d still say that the second game is the best one but this is a close second. It’s all relative though as all 4 games were really excellent. Uncharted is absolutely a true AAA series and after marathoning all the games, I’m going to miss it. I’ll absolutely be getting the spinoff at some point so that I can say that I really experienced the whole franchise though. That’ll buy Uncharted 5 some more time to get everything in order. If you haven’t played the game after all these years, then you need to change that asap!

Overall 8/10

Uncharted: The Nathan Drake Collection Review


The Uncharted series is an award winning one that has been one of Sony’s top franchises. I’ve been generally aware of them but never got a chance to play them before now. Well, this was my chance and I can definitely say that the games live up to the hype. They are super fun to play through and really nail the third person shooter genre. I don’t think I’ve played any this smooth since Star Fox Assault. The 3 games are all comparable and everything about the experience is super smooth. It’s clear that they had the gamer’s comfort in mind.

The first game introduces us to Nate who is basically a treasure hunter/explorer. He has always been obsessed with his ancestor Francis Drake and seeks to uncover the treasures and discoveries that he made. This latest one takes him on a trip abroad where he is followed by the reporter Elena. Unfortunately, Nate’s partner Sully owes some money to the mob and they come to collect. Nate must now try to stay one step ahead of them to whatever treasure is buried. This treasure may be guarded by supernatural creatures though. Perhaps it isn’t worth obtaining?

A common thread throughout each game is that Drake only discovered powerful artifacts that really shouldn’t be discovered. Drake often tried to bury the evidence but unfortunately Nate always ends up finding out about it anyway. While Sully had a rough start here, he does tend to be a very reliable ally to Nate for the rest of the adventures. It really does make a difference to have someone at your side that you can count on. When you’re all alone inside some of these old dungeons, well that starts to feel very tough.

Elena also ends up being a main supporting character and she does a good job of keeping Nate on his toes. She can keep up with the banter and even knows how to shoot a gun. They have to rely on each other in order to survive these life threatening encounters after all. While the romance may not be the strongest for me with how Nate tends to always be rather flirty, it was good to see Elena show up in all of the adventures.

The gameplay is a mix of parkour, shooter, and puzzle solving. Naturally the puzzle solving is the weakest element but the game handles it way better than most. The game will throw you hints if you are stuck for a long time and then most of them actually make sense anyway. You’ll be turning wheels and following shapes in the sky. The toughest puzzle in the trilogy was one where you had to shine shadows on the surface of a wall. I just did not understand the hints and had to just go with brute forcing the solution.

All of the puzzles in these games can be brute forced if you have to do that but there are around 50 possible solutions in each case so it sure takes a while to get to the right one. The puzzles aren’t super intrusive though. Then you have the parkour which should feel a lot like Mirror’s Edge. In some ways it’s actually smoother which I found to be super impressive. It’s not every day that you can top that game in movement after all. One of the biggest reasons for this is that the game is intuitive. So when you’re climbing a rock, you can spam jump to move up very quickly. At the same time if there is no where to jump to, the game will stop you instead of just letting you jump to your doom.

It’s a subtle but great quality of life feature. Then you also have the fact that Nate can jump rather far so it’s not like you will constantly have to be stopping and wondering where to go next. That’s another really big one. Then we have the gun combat which is where the game absolutely thrives. You have a wide range of different guns to use and can hide around cover and also use hand to hand combat when necessary. The game has a realistic feel to it where a headshot will take down any enemy in one hit even if they are a powerful boss.

The only exceptions are enemies who are undead or ones that wear a helmet which makes sense. The game encourages you to get really good at making headshots and I was able to do this very easily in the first game. The second and third games were just different enough where it threw off my timing a bit but I was still able to do pretty well overall. The game even keeps track of your stats relative to your friends on PSN which is pretty fun.

Each of the guns have their pros and cons without any of them being too weak. I had fun using a whole bunch of weapons throughout the game and you get a trophy after hitting milestones with all of them. So there is plenty of reasons to experiment. You can also shoot while running, swimming, and climbing. There is just a ton of freedom here which is really nice and you won’t be running into any glitches or issues.

The game can be rather difficult so you can expect to die a lot. That said, the deaths are always fair so you don’t feel too bad about it. Often times I was just going too fast or I would underestimate an opponent. The game’s difficulty also forces you to be creative and rethink your approach in each case. At times if you die next to a checkpoint, the game will actually push you forward a bit which is always funny tho.

The graphics are also really sharp. The game has a realistic art style to it which may not work as well as a more colorful one but it’s clear that a lot of detail was put into this. The landscapes also look great. The soundtrack is more on the invisible side though. You’re probably not going to really remember any tracks by the end of this. They tend to just blend together and fade into the background. That’s probably the idea, the only track you may recall is the main theme of the games which will sound familiar while you’re hearing it, but is just generic enough where you will forget it afterwards.

The second game expands things quite a bit as Nate has to team up with Chloe and Harry to infiltrate a palace and find more means to treasure. These two have always been bad influences but Nate likes hanging out with them. Both guys like Chloe but Harry is the one who is oblivious while Nate tends to have the advantage. Of course Elena shows up later on and things get complicated. Drama aside, this was my favorite game of the trilogy. I thought the pure gameplay was at its peak here. It’s very similar to the first game but the hand to hand combat has been further refined.

There is a lot of variety among the levels and it’s also the longest adventure from the first 3. It really feels like they went double time on this one and playing both games back to back, you can feel the improvement. I really had no complaints here, it’s just a great game that works seamlessly after the first one. The climax also has some really hard levels with how durable the creatures were.

Finally we have the third game which wraps things up. We learn about Nate’s past and he is forced to deal with some familiar foes. This game had my favorite villain of the trilogy. An unassuming guy who ends up being great at parkour and is always one step ahead of Nate. In the end, Nate is really only able to win thanks to having Sully around. This villain felt like a “what if” version of Nate who had decided to go it alone. It’s a great narrative way to end the trilogy off.

On a gameplay perspective, the combat may have taken a slight step back but the rest is about the same as the first two. You’ll be handling a bunch of fights and solving some puzzles. The puzzles may be the weakest overall. This is all very relative among the three but that’s part of what keeps part 3 from beating the second one.

There is plenty of replay value among the 3 games as you will want to get all of the Trophies for each one. That will not be an easy feat as you will have to play each game more than once. That said, the constant checkpoints do help with this. I wouldn’t plan on getting the Platinum anytime soon, but I did complete two games with a D ranking so I need to fix that asap! I just don’t like seeing those D ranks in my profile score. It just feels so messy you know?

Overall, I highly recommend playing through these games. They deserve all of the accolades that they get and then some. They were crafted extremely well and having 3 games in one makes for an incredible amount of content. You’ll be really engaged with the story and absolutely entertained by the gameplay. If they kept this gameplay intact, it would make for an awesome multiplayer battle game. Sony should give that a try at some point, there’s a ton of potential to be had there. I’ll be working on the 4th game right away so stay tuned for that!

Overall 8/10

Infamous Collection Review


Infamous is another one of those games that I’ve always known about but never got to play before. Now thanks to the collection I get to play two of them at once so that’s pretty cool. The games definitely hold up really well as great 3D action games with a whole lot going on. They are the kind of games that you want to keep on replaying until you have completed all of the missions around.

Both games are a similar length. They’re not all that long but will still keep your attention at all times. The first one introduces us to Cole who was at the epicenter of a giant explosion. This destroyed thousands of humans in the area but Cole survived and now has super powers. Other people have also gained abilities so the city is in a terrible state. Cole has to decide whether he should use his powers for good or for evil. If he chooses the dark side, then he will be able to do whatever he wants but if he chooses the light side then he will need to start protecting the humans from all of the villains around. It won’t be easy.

The game has you choose between the light and dark options for every story decision so those tend to come around very quickly. Then at the end of the game, your choices will start being locked in depending on how good or evil you are. There are no takebacks here for the most part. You could do a bunch of normal missions to try and shift courses but the game intentionally makes this difficult so you can live with your decisions. You can’t really trust anyone in this game, every person has their own selfish motivations for either helping you or standing in your way.

Cole’s specialty is lightning so you are able to shoot bolts of it or even shoot out thunder grenades. You can absorb electricity from any object near you to power up when you are running low. You also have hand to hand attacks but for the most part that’s not something you will really need to worry about. Hand to hand simply isn’t as effective as ranged attacks although the sequel changes this a bit. There is also a pretty large hub world where you will be helping people out at different points in time.

In some ways I would even compare the game to Spider-Man in how the plot progression works. You can always choose to go right to the next story mission or clear some side missions first. You have a clear upgrade system as well which lets you get stronger and stronger. As always I would recommend beefing up your attacks as soon as possible but realistically you don’t need to go for all of them. As you play through the game you will quickly find your favorite and least favorite attacks to use after all.

The graphics are definitely solid. By now the game has certainly aged quite a bit but to me it holds up pretty well. The soundtrack also isn’t bad but it’s a little generic. I wouldn’t really recall any specific themes by the end. The sequel updates the graphics pretty well although the soundtrack is about the same. I guess some things can’t be easily upgraded to the next level in a single sequel.

The second Infamous is very similar but the small changes stand out more since I played them back to back. For example there is a much bigger emphasis on melee so your hand to hand attacks are actually useful this time around. The upgrade system was made to be a lot more convoluted which was annoying. Aside from the EXP needed to buy the upgrades, you now must have completed some conditions first which can be a bit of a grind. I ended up beating the game without a lot of the upgrades as a result of that.

For the most part it is all more streamlined than the first game though and a general improvement across the board which is what you want to see from any sequel. Even the story is a lot more intricate now as we have several main characters who all have powers. The whole story is about stopping the Beast, a being of unlimited power who is set to destroy humanity. It was cool that you get to fight him at the beginning of the game to see how outclassed Cole is and then to contrast that with his new powers at the very end of the game.

By the time you’re done with the first two games you are super hyped to get out there and play the third one which is exactly what I imagine the intent was from the start. I’ll certainly be there at some point. Outside of the main story content which should take you around 15 hours or so, the games have a good amount of replay value. You need to beat the game under both light and dark modes for each title. In the first game that means beating the entire story for a second time while for the second one you are able to quickly just re-complete the last level. Still, a lot of the other trophies will take time as well.

The best thing I can really say about the game is that it’s a lot of fun. The hub world is handle perfectly which plays a large role in this. With some games you can feel afraid to start a side mission because it’s going to take forever and be boring. The average side mission here takes less than 5 minutes and immediately rewards you with EXP and more territory so it just feels worth it. Likewise with finding the various birds across the city. All of the side content really adds onto the main story and just feels like a part of the overall experience.

Overall, This collection gives you a lot of bang for your buck and is also just a lot of fun. I had a blast using my superpowers everywhere. This feels like a full fledged superhero game all the way through and shows just how many things you can do with electricity. The blueprint is there now if they ever want to make a Static Shock game. That said, you don’t have to be a superhero fan to enjoy this game. As long as you really like 3D action titles then this one will be right up your alley. I would definitely recommend checking it out at any time and the price is generally really cheap nowadays.

Overall 8/10

Okami HD Review


Okami is one of those games that I’ve heard a lot about but had never gotten to play before. Well, now I’m finally in on the action and I can safely say that it is a great title. There is a ton of action here and the game is a whole lot longer than you would expect. It’s not every day that you get a 30 hour adventure from an action game. That usually feels more like an RPG adventure right?

The game starts by introducing us to Amaterasu. She is a powerful deity who once sealed the frightful Orochi 100 years ago. Unfortunately in the present, a swordsman decides to free Orochi and plunges the world into eternal darkness. Amaterasu is forced to return to save the world once again but it won’t be easy. She has lost all of her abilities and will have to gradually reclaim them. This means fighting a ton of monsters and also bringing life back into the world. Orochi’s darkness has destroyed all of the plants and left all of the animals hungry. Amaterasu has to use her unique abilities to fix this and stop Orochi, but can she pull it off again?

Okami has a very unique mechanic with the air brush system. You use this to recreate objects that have been destroyed like bridges and the like while also attacking enemies. Her powers all revolve around the brushes like wielding the elements or creating bombs. If this game was played on the Wii then it would probably be a tragedy because you’d be fighting with the stylus the whole time. Since it is on traditional controls, that never ends up being a problem. Instead you are able to have fun since it uses traditional controls.

I will say that the drawings can be rather precise at times so you won’t always draw what you want to. I imagine that people who love drawing are going to be able to really have a blast pushing the system to its limits though. The rest of the combat is more like your classic action-fare as you swing at opponents with your sword or beads. I went with the beads for most of the game since I love the range but they all work really well. You can continue learning new moves and abilities at the dojo. At first it will be hard to buy anything because getting money is tough but then by the end it becomes a whole lot easier.

I will warn you that the game is definitely on the easier side so you may want to avoid maxing out your skills. The reason for this is that the weapons deal a tremendous amount of damage so you will be crushing the enemies in your way with ease. Even bosses go down in an instant. Then you are able to use bombs from your items and some of them can take down a whole health bar in a single hit. I was able to wade through 10 bosses in a row with my mighty supply of bombs. You also learn the ability to slow down time later on in the game which is an absolutely broken ability.

I will say that it’s pretty fun though. You are playing as a god so in a way this delivers on being a true power fantasy. The opponents can only watch helplessly as you save the day. The toughest parts in a way can be some of the puzzles which aren’t always easy. Your partner will give you hints if you start taking too long though so I appreciate that. Often times it’s just that you have to draw something you weren’t expecting to.

There is a good cast of characters here. I wish Amaterasu would talk in English of course but you can still feel the heroism. Her partner Issun is definitely the worst character. The poor guy is a constant flirt and so the game throws in a surprising amount of fanservice because of him. Now granted, the artstyle is such where it’s hard to take any of the fanservice seriously which is nice but it’s always rare to see that in a video game because it’s so rare. It’s mainly all for humor.

The villain roster is also rather strong. Orochi is a menacing presence of course but then you also have the Ninetails monster who is really crafty. Definitely a solid mastermind to have around. There is also the mysterious Waka who is always getting in the way and challenging you to a fight. Okami is the kind of game that is a bit of a slow burn when it comes to the story so anytime the big players showed up, you couldn’t help but get excited.

Meanwhile the graphics are definitely good. This is a very specialized kind of artstyle and so it has aged pretty well. It’s probably not going to be competing with the top echelon of gaming but does hold its own. The soundtrack is a bit more on the forgettable side. It’s not really my style as it’s going for ancient Japan/China kind of vibes. You shouldn’t expect any big rock themes here. It also decides to use the Banjo & Kazooie type of voice effects which I’m not a big fan of. You’ll get through it though. The story itself is interesting which is the most important part.

The game has a great amount of replay value. Not only is the base game 30 hours but there are plenty of side quests and people to help along the way. If you want to get full Cherry Blossoms for the ending to get another trophy, then you will need to help just about everyone. The Platinum will also be a trophy that takes you a while because of how many trophies are missable. You will want to really keep close track of that or you’ll be in trouble.

The biggest strength of Okami is how the various mechanics are just fun to use. I fed every animal I came across because it was fast to do and didn’t feel very intrusive. Likewise with why I revived every tree I came across and destroyed every enemy gate. They would each directly help me by getting more skill points to upgrade my stats with but also because you could see the changes in real time as life went back into the land. When a game seamlessly integrates these mechanics into the story and gameplay it is a beautiful thing. I would also say it’s a rare thing in general which is why I’m not always chomping at the bit to do bonus content until I’m trophy hunting.

Overall, Okami is definitely a really fun game. There are quite a few plot twists within the story and the action gameplay is really on point. You feel like you are wielding true power in the game and there are just so many items and attacks to use. You can fight in a variety of ways and I definitely look forward to playing the sequel at some point. We’ll see if it’s able to beat the original game though, that’s going to be a tough task.

Overall 8/10

Final Fantasy IX Review


It feels good to be playing through all of the mainline Final Fantasy titles like this. Final Fantasy IX is definitely one of those great games that has withstood the test of time. The game’s length is impressive and also delivers on great gameplay and a solid story. At the end of the day there is nothing to worry about as it delivers on every aspect of what you would want a video game to do. I highly recommend playing through this one whenever you have the chance.

The story introduces us to Zidane who is a wandering thief. He works with a fake theater troupe who go around robbing from kingdoms and doing whatever they want. Their latest plan is to kidnap princess Garnet but the twist occurs when Zidane finds out that she wants to be kidnapped. Well, the end result is the same now so he manages to get her away from the kingdom where her mother is trying to take over the world or some reason. She even intends to harm princess Garnet so Zidane will need to protect her. He may have finally found the love of his life so his days of being a flirt may be over.

The gameplay is more of a classic Final Fantasy than the last one. You still have active turns so you can’t think for too long about what you want to do but you also don’t have to worry about enemies auto scaling to your level. If an opponent is too difficult then you can run around fighting minions for a while to get your groove back. You learn skills based on your weapons and if you win enough battles then you will master the ability and won’t lose it when you switch weapons. For this reason, I actually didn’t learn the ability to flee a battle until later in the game. It worked out though since it forced me to fight a lot and gain a ton of EXP in the process.

There is a new mechanic in the game known as stealing though. As Zidane, you use this to take something from enemies which is often a potion or some kind of status item. Bosses can drop some really good equipment though so I recommend using this when needed. Also if you use the ability around 700 times then you will be able to use a move that does the max amount of damage possible in the game. (9999) You will need a special piece of equipment to use this but can get is decently early on through synthesis.

I aimed to use steal as much as possible but in the end I didn’t use it enough for the technique to be handy before I completed the game. So maybe this tip isn’t actually all that useful. The main character really his like a tank in normal gameplay anyway so you should be fine. The game is definitely difficult the way any good RPG should be so you will definitely need to stop and train sometimes.

Fortunately the PS5 version lets you speed up the game by 3X so that makes the battles fast. Some of the animations are quite long so otherwise it would have taken longer. The game also has other options like an instant win mode but using those would be as if you weren’t even playing the game so I wouldn’t recommend that. You still want a feeling of pride and accomplishment from completing the title after all.

Meanwhile the graphics are definitely really good. They went all out on the big budget animations but even the in game graphics are really good. The game decides to show off near the very end by doing a long action segment while using the sprites instead of the CG models. Basically the game looks really good at all times. The soundtrack is also really good. I really enjoyed the battle theme. It was a solid remix from previous games and had an excellent start.

I also liked the main boss theme which was really catchy and Kuja had a good theme too. What really stood out was the final boss theme. Like the Jenova theme from FFVII, it starts out slow and then really comes alive. When you hear that fast paced tune come on, it really changes the whole dynamic of the fight. It just gets you really hype the whole time. It felt climactic as the ending should go.

The main game should take you over 30 hours and there is plenty of replay value here. You’ve got a lot of characters to challenge to card fights and tons of side quests and islands to explore. Getting the Platinum for this game would really be quite the ordeal. The trophies don’t exactly look hard but are definitely very hard. You’ll be here for a very long time so you’ve really got a tremendous amount of bang for your buck. It’s what every Final Fantasy fan looks forward to after all.

Then even if you’re just here for the story, it’s a masterpiece as always. Characters have to deal with their origins and what it really means to be alive. You have several fake outs for different characters as well as who the main villain is. A lot of characters all have their own agendas and are given moments to shine. This also may be Bahamut’s best game ever. He is treated as an unstoppable force and while he does get power creeped later on, his initial appearance is crazy hype. You’ve even got a big romance going on here if that’s your thing.

The game also balances the quality of life features well. At first you have to run everywhere, then you get a boat to speed things up, and finally you get a high speed airship. The game makes travelling fun and allows it to get easier as you go through the game. So this was a game that really thought of the player at all times and those little things really matter. There’s also a ton of variance in the kinds of builds you can have with your characters. So your gameplay experience may drastically differ from someone else’s even when using the same characters. You get to fight the way that you want to.

Overall, Final Fantasy IX is definitely an elite game. You’ll realize that early on from just how much fun it is and that feeling never really dies. With this I’ve played well over half of the mainline Final Fantasy titles which definitely feels good. I’m not all the way there yet of course but still making progress. If the long length worries you, I’d just say to pace yourself. A long game is a good thing because it gives you more time to learn about the characters.

Overall 8/0

Star Ocean First Departure R Review


It’s been a while since I played the last Star Ocean title. With this one we get back to the classic days of the series. It’s a great RPG with a lot of quality of life features scattered throughout. Surprisingly the one thing it is missing is quick travel. I gotta admit that it would have been handy to have that around but I suppose it would have definitely sped the game up a great deal. This game is already fairly short compared to other RPGs so you would probably not want to let it get too out of hand.

The general plot starts with a mysterious plague infecting the people of Roak. Roddick needs to figure out what is going on with this plague quickly because everyone is turning to stone. That’s when mysterious beings from a planet called Earth show up. They explain that they are from the future and will need to join Roddick in the past in order to stop the plague. It will mean going up against a demon lord and an army of high powered fighters. Will Roddick and his friend really be enough to stop them? Well, they have an ace up their sleeve in the form of symbology, a kind of magic that defies even the most advanced sciences.

The game did a good job of balancing both sides pretty well. Sometimes in these things you wonder what the old timers can really do against the future. Well, in this case having your swords amped up by magic helps quite a bit. The future folk can still just wipe out the planet but fortunately that’s not their style. Then you have the demon lord who is immune to conventional weaponry but not against magical attacks. So it’s a rather perfect balance there.

The gameplay is not quite turn based. It’s an auto attack system where you continually attack as you wait for the meter to build up on your specials. The strategy comes down to positioning. You always want to be surrounding the opponents and preventing them from doing the same to you. Even if they are considerably lower leveled, a few good shots from both sides will take you down in a flash. So you want to always be moving and it seems to help with accuracy but that could be placebo.

As you level up you will learn more attacks and have to decide which ones to use in battle. You can also switch between characters at will and use their attacks as well so you want to make sure that all of your characters are in good fighting shape. There will be times where some members of your group are not available so you should keep that in mind. Otherwise you may have a situation where your strongest fighters are all gone and your weak ones are too underleveled.

The game can get rather difficult so this one is definitely not a walk in the park. You will need to get stronger at multiple points so you should go ahead and fight a lot of enemies. There is no way to turn off encounters so you will have plenty of chances for that. At times the spawn rate can feel really high but later on you will learn skills to reduce that a bit. You will also learn skills that reduce your stats in order to get more exp and skill points. I highly recommend using these while training.

Also you should level up the skill that reduces the cost for all other skills as your top priority. It makes it possible for you to learn all skills before reaching level 100 with a lot of room to spare while it would take you way longer to do that otherwise. You will have the opportunity to use all skills but this will save you so much time on it. So the game has a lot of little strategy problems for you to deal with like that. You want to really keep these things in mind before just diving in.

The graphics are pretty impressive within the game. You have some fully animated cutscenes in addition to the normal ones. The game also allows you to swap between the modern character portraits or the more retro styled ones. The game is always very clear visually on what’s going to happen next. Then we have the soundtrack which is also pretty good. It’s a little more limited but there was a danger theme that I enjoyed a lot. So that was a good one to listen to.

In terms of replay value you have the trophies to try and obtain. That should take you a very long time because of all the endings. There is also a post game dungeon to try and complete as well. So you’re getting a good amount of content here. The main campaign is probably around 10-12 hours as well so that’s decent. When you combine all of the content, then you’re definitely in good hands here.

The only improvement I’d like the game to have would be a quick travel. It just feels like that should be a necessity for any RPG nowadays. If not, then you at least need a way to turn the random encounters off. Whether you do that directly by turning them all off or only turning them off when they are a certain number of levels below you, both are solid options. I dare say that would make this game even better, but like I said that’s just a minor quirk. Ultimately it’s not a big enough deal that it would significantly hurt the experience for you. There’s also no excuse or you to be underleveled as a result of it. Make a backup save every now and again just in case though.

Overall, Star Ocean is a great game. In some ways you can call it a very basic RPG but it does the job for me. You have enough time to get used to the characters and the story is good. I liked the gameplay and the technical effects were all good. I have no real complaints with this game and in general I just really enjoy RPGs. You can’t really go wrong with the genre and it tends to churn out a lot of the all time best video games. I look forward to seeing what the next Star Ocean adventure will be like.

Overall 8/10

Marvel’s Avengers Review


After all these years I get to see what all the fuss was about for this game. It really had a tragic history as the game decided to be a live service title and those never do well. I contributed to this since I never got the game. Live service can work to be sure but I generally think it needs to be a free to play title. Even then the market is pretty saturated at this point. The game goes for dirt cheap nowadays though and you get all of the unlockables by default so that’s a lot of content. Ultimately it is a great game and I hope one day we get another big budget Avengers game that is made with a proper ending.

The story starts off with you playing as Kamala. She was at the big Avengers expo when they are attacked by a bunch of robots. They manage to stop the invasion but not before thousands of people are murdered and a genetic weapon is exploded which forcibly alters the DNA of many in attendance. These people are being referred to as the Inhumans and they are being hunted by AIM. AIM now controls the entire country and continues to spread. The Avengers have broken up and are too depressed to do much about this. So Kamala will have to save the world and reunite the team in the process.

It’s definitely an ambitious story here. The game decides to not actually have the Avengers present for nearly the entire base story. I feel like you could only make this decision if you actually think that you’ll be around for years and years. So I do like the confidence, I can really appreciate that. That being said, it is a risky move for a reason. You’re probably looking forward to properly playing as Captain America and Thor who have not really had a triple budget experience prior to this. Hulk and Iron Man have had their fun before but not the rest of the team.

We do get the 4 DLC update stories though so that’s pretty fun to play through. The Avengers are finally back for those and we gradually unlock more and more characters. There are well over 100 missions within the game and tons of items to buy and such. The menus for upgrading equipment and stats can be a bit overly convoluted though. There are just so many menus. It reminds me of a mobile game where you decide to download it in year 3 and there’s just so much going on. I think the best games can mitigate this to an extent but Avengers does feel pretty overwhelming at times.

Like I mentioned, the gameplay is really why you’re here though. It’s very solid with a lot of care being put into the combat system. You have a whole lot of attack options at your disposal so you can approach a fight in different ways. Additionally you have numerous takedown animations and can equip up to 11 at a time. Mix that in with the dozens of costumes for each character and you’ve got so many options at your disposal. It’s really a fun thing to see.

Keeping up with the best gear and equipment can be a bit of a nuisance but it’s not completely necessary. There was just one fight that was particularly tough for me and that was the Maestro. He beat me several times so I actually had to pay attention to my gear. All of the DLC missions auto scale their level to match yours which is why they are considerably tougher. Definitely keep that in mind since you may even want to pick a weak fighter for that reason. Go too weak and it’ll feel just as painful though.

The graphics are definitely really good. This feels like 1st party Sony from the character designs to the destroyable environments. I don’t have any real issues on the visuals. The soundtrack is a bit generic though. Now the biggest issue here are the loading times. They are absolutely brutal and far longer than you would expect. The first time you boot up the game for each session can take almost 5 minutes to actually start playing. Then between every mission you get close to 2 minutes of loading times.

These really add up as you play the game and it’s the one big technical issue here. You’ll run into some visual ones as well but this is one that actually affects gameplay which is what makes it a really big deal. It’s too bad they couldn’t have optimized this a little bit in the final dlc update or something. That would have been cool but making everything free offline was already a big step so I suppose I won’t say much here.

Each character has a very unique moveset so you don’t have to worry about them all feeling the same. I enjoyed playing as Iron Man the most because I always love beam spamming. The other characters were all fun too and the main story forces you to play as quite a few of them which is a good thing. Otherwise I have a tendency to just stick to my favorite character the whole time. I found Black Widow to be the toughest character to play as so it’s no coincidence that I lost several times when playing as her. I doubt they literally made her the weakest on purpose or anything but that would be funny if that was the case.

Overall, Avengers is a pretty great game. Definitely one I would recommend checking out. You have a lot of parkour and high octane action. It’s the kind of 3D experience I feel like we don’t see a whole lot of from Marvel outside of a few characters. Spider-Man typically gets a lot of action but otherwise Marvel isn’t super active. We need more games like this, but done offline. It’s a shame we couldn’t get to the end of the story here but the journey is still long enough to make this a W either way. You’re getting a pretty decent amount of content within this one and that’s not even counting all of the side content. It should keep you busy for quit a long while. If they ever make another Avengers game then I’ll be ready to check it out. Hopefully that can arrive sooner than later.

Overall 8/10

Final Fantasy VIII Remastered Review


It’s time for another legendary Final Fantasy adventure. This one really switches up the mechanics quite a lot. I have to admit that going into it I didn’t know a whole lot about the gameplay. I kind of just assumed it was the same ole style as the others but in this case it was actually quite different. Leveling up isn’t particularly necessary here and is in fact discouraged for parts of the game. I tend to be a heavy farming guy though so that would be a real change of pace. Give me an RPG and I’ll usually give you a few hours of fighting every minion that I can.

The game follows a group called SeeD, who are soldiers with a mysterious purpose. Squall has always been extremely talented but he’s not the most personable fellow. He does the job but isn’t here to make friends. He does share a nice dance with a new girl who shows up though and it turns out that she is with a resistance faction. This is going to get Squall into a lot of trouble right? Well, the whole group is in trouble as he starts to find out about the secret bosses behind the organization and that their purpose may be rather nefarious as well. Additionally, he’s having these strange dreams of being someone else in the past. What can it all mean?

Final Fantasy VIII does a great job of reminding you how weird the franchise could be back in the day. Final Fantasy is part of what popularized the trope of RPGs having incredibly convoluted plots with tons of twists that would shock the normal audience. This game fits quite in with that as we have time travel, abilities that let you transcend time, and there are a ton of twists. The story is definitely great and the ending really seals the deal in a good way. If you haven’t checked this one out yet then you should get on that.

So what about the gameplay then? Well, it’s an active turn based combat system similar to Final Fantasy XIII. When it’s your turn you have to move quickly because the opponent’s turn gauge is still loading up. This is one of the toughest things because you have a whole lot of options and you have to go through them quickly. We’re talking attacks, magic, summons, draws, etc. Now what are draws? Well they’re a big point of emphasis in this game.

You can basically drain an enemy’s magic to use as your own. Sometimes they will even have a secret summon hidden among the options. The tricky thing is that it can feel like a waste of a turn at times. You can stockpile magic which helps with the grind though. See, your summon can be equipped and then you add magic onto your connection which increases your stat.

You can equip magic to each stat based on if your summon has them unlocked. Then if you have 100 of that magic spell, it will greatly increase your stats. That means you probably don’t want to be using that magic a whole lot though. It’s really hard to keep track of all this though and if you don’t draw enough, you’ll actually lose out on some summons which is rough. By the end of the game I got most of them but still missed around 4 or so which means that my stats were permanently nerfed.

When battling enemies you earn EXP for yourself and for your summons. You can then have the summons learn new abilities through AP which you then connect onto yourself. It’s a whole lot of things to remember and you can only equip 2-3 abilities at a time out of dozens. So choose carefully. Also make sure you actually add magic/summons as options on your menu or you will wind up in battle with only the ability to attack.

Several times I went into battle without the ability to use magic because I forgot to re-equip it after getting into battle. I wish those settings would save even when removing your summons but eventually you’ll just be reminded to check. You can level up your weapon by getting a bunch of items and finding a magazine to learn the recipe from but I never ended up getting the hang of that. So I beat the game with the default weapons. That meant attacking was basically useless for the whole game so I relied exclusively on magic and summons.

There’s also a whole card game built into Final Fantasy and this is how you learn a lot of strong magics. I probably should have played the game much more but in the end that’s why I had to grind hard on an island to get magic. I lost my first card game and never ended up going back into it. You later gain the ability to turn opposing monsters into cards but I never got to try that.

Then the cherry on top is that the enemies scale with you but they do so at a higher rate. So if you are level 5 then your opponent will be level 5. You will have the advantage though because you started out stronger. However, if you are level 20 and your opponent is level 20, now they have the advantage because they gain stats much quicker than you do. So there’s a lot to consider here and getting too strong can be an issue. Apparently they stop scaling around level 60 so you could eventually just power level to a point where they can’t stop you. The summon abilities are what you are really supposed to lean on though.

It goes against my usual strategies but I adapted. You can see how the game is really complicated and in depth with all of these mechanics though. It makes for a pretty intense experience. I’m not in fan of some of the mechanics to be honest. I like my RPG experience to be a bit simpler. In general I feel like going too far into the weeds can make a game feel a bit more like homework than just letting you have a blast. The game is still great overall and I had my fun but the gameplay does lag a bit behind the others.

The remastered version does have two good quality of life features though like being able to turn off random encounters as well as speeding up the game 2X. Certainly great when you have to run around the world looking for a spell or the next destination. There is also an option to just make the game much easier by multiplying your attacks but I didn’t use that one since it is going a step too far. Without the double speed though, the gameplay might have felt a bit tedious at times with how long the combat animations are.

When it comes to the graphics, the Final Fantasy games never disappoint. This one certainly doesn’t either with a lot of great effects the whole time and attention to detail. It was always a real treat to see the fully animated cutscenes that would come up from time to time as the game flexed its CG. The soundtrack is also pretty good. Perhaps not quite as noteworthy as some of its rivals but I liked the final boss theme and there was also a really good tension theme. That one had a whole lot of replay value to it.

In terms of value, the story will take you around 30 hours. There is also a ton of other things to do in the game like beating all of the card fighters so by the end you’re probably looking more at 50 hours or so. If you go too far then you won’t be able to tackle the side content so you should always have a backup save at the ready. There are plenty of areas to get soft locked. Either way you’re getting a ton of value here, especially since you can sometimes get the game for under $10 when it is on sale.

Overall, I would definitely recommend picking this game up. You should really take time to actually learn the gameplay style though. You can cruise through a lot of the game like I did by playing it normally but then when you get stuck it will hurt a lot more than if you had already gotten the fundamentals down. I really had to change my whole approach near the end and even then I barely won. Had I been defeated by the final boss’ last phase that would have been a real setback. You always do expect that the game will end with a bang though and it did not disappoint. I look forward to seeing how Final Fantasy IX goes.

Overall 8/10

Marvel Ultimate Alliance 3: The Black Order Review


It’s sure been ages since I played the first two Ultimate Alliance titles. The first one is super nostalgic for me, I’ve seen the cutscenes numerous times and remember how much fun it was to play. The second one I remember feeling like a downgrade but it was still pretty fun. Now after all these years I get to check out the third one. It’s pretty solid although it does feel like the gameplay/story are weaker compared to the last ones. Still ends up being a fun overall experience.

The game starts with the Guardians of the Galaxy causing trouble as per usual but this time it gets serious because the Infinity Stones are at stake. Peter Quill acts fast and prevents Thanos’ army from getting them but now they are scattered across Earth, where most villains reside. They will have to team up with the Ultimate Alliance in order to get them back. This will mean tangling with powerful foes like Magneto and Green Goblin. Will the heroes be able to do this?

You get to see a whole lot of Marvel heroes and villains here which is pretty fun. The story certainly does move at a breakneck speed as a result and the story tries to cycle the characters who appear in the cutscenes a lot. I think a better approach would have been to send different members to each mission to force you to play as a bunch of different characters but that may have gone against the game design philosophy. This game makes it easy to constantly switch out your party every level if you want to.

Personally I stuck to my team as soon as I unlocked the fun ones. I went with Thor, Psylocke, Iron Man, and Wolverine. A pretty good team if I do say so myself. The game can actually get rather challenging so I would encourage you to stick to a team. You do get bonuses based on the character dynamics though so you may want to just play as Avengers for an easier experience as they get a nice bump. I just wanted to play as the characters I wanted to play as so I didn’t really worry about any of that.

One of the toughest levels was actually the first one. I don’t know why but the Guardians have some of the worst movesets possible. You will want to get rid of them as soon as possible. I think it made the whole gameplay feel weaker before I switched out. For example Starlord has so much recoil that he goes backward with every hit. Then you have Drax as the power hitter but he doesn’t do much damage. So yeah you want to get them out of there. I do think part of what makes the gameplay a little weaker here is how airy everything feels though. You don’t feel the oomph behind the blows the way you would have in the older action games.

It also means that the big beat em up sections aren’t as satisfying because you want to really be blowing them away. Instead you’re just spamming attacks until you win. There are many ways to get stronger such as equipping ISO crystals, filling out your skills matrix, and upgrading your techniques. It’s not the most convenient way to get stronger that I’ve seen but it’s definitely worth going through those menus. You also have your general level ups as well. Like I mentioned, the game can be difficult so if you don’t do that, then you will likely be losing a lot of battles.

You can grind by doing different Rift missions at any time. So at least you won’t be getting stuck anywhere. The game makes sure that you have the tools that you need in order to get stronger. The story also feels like it’s at a decent length. Mix that in with the bonus missions and you have a good amount of bang for your buck. If you are here for the story, it’s still fun to see everyone interacting. The scope of danger is also the highest that it’s ever been with reality in the balance but none of the heroes take it particularly seriously so you probably won’t either. I would have liked to have seen more unique character interactions within the story but due to the structure of how many characters are around that may have been difficult.

The graphics are pretty solid. The game is very colorful and the characters all look very sharp. The different game locations are all immediately recognizable and so I have no issues here. The soundtrack is surprisingly good although it is extremely limited. So fortunately I enjoyed the main theme but if you don’t like it, well be prepared to be hearing it for almost every cutscene. That’s why it’s important to have a good theme and since the game pulled this off, there’s nothing to worry about. On a technical level the game holds its own.

One nitpick I have with the game is that every characters starts out with only a single special attack instead of the usual 4. You gradually learn the other 3 as you level up through the game. It doesn’t take too long to learn them but I think I was halfway through the game before I got my first character to have all 4 attacks. So until then I was spamming even more than usual since I only had a single attack to use. I feel like you should have all attacks learned from the start. Also we can probably ditch the platforming for the next game. It’s clear that this wasn’t the developmental focus of the game and it’s extremely choppy. I don’t think anybody’s playing this game for platforming so that can safely be dropped.

Overall, Marvel’s Ultimate Alliance 3 is a pretty fun title. You’re playing this for classic popcorn fun and it definitely succeeds in that area. I can see some gamers playing it through a few times to talk to every character and maximize how much enjoyment they get out of it. You can’t say that the game is low on content after all. I’d like an Ultimate Alliance 4 at some point with a heavier emphasis on the crossover aspect. Maybe make it a reboot so we can get all of the original meetings. When this game starts, the Ultimate Alliance is already a team led by Nick Fury after all. Going in fresh could add more potential to the series, particularly since most of the characters have already been used by this point.

Overall 7/10