Lost Soul Aside Review

It’s time for one of those PS5 games that you see everywhere. It always looked pretty fun although I don’t think the cover does it any favors. Almost looks a bit uncanny like an action figure or something. The actual game’s artstyle is more like a typical Final Fantasy adventure though so don’t let the cover fool you. This is a great game but one that could have stood to have more content overall.

The story starts by introducing us to a world where the empire owns its country with an iron fist. The people have risen up through a resistance group known as GLIMMER. The main character is a member of this group and is also a “gifted one” which means that he has super powers. Unfortunately these powers are not enough to turn the tides of battle so he went off to train. Upon his return, the lead ends up meeting an ancient dragon lord named Arena who gives him true power. This would be enough to end the world but then the kingdom is attacked by aliens who are led by Aramon. This guy wants to end the human race and in the process he absorbed the souls of many humans. We now have to stop him as well as the emperor and in particular save the soul of Kaser’s sister.

The plot definitely starts fast here and introduces a whole lot of characters right away. I really enjoyed the fact that there were 3 factions here because it immediately makes things more interesting. Kaser is essentially forced to work with his life long enemies here but knows that they can betray him at any moment. That’s a good amount of tension to be working with here. Ther is also a lot of extra lore through the pages that you pick up along the way but generally I wouldn’t say any of it is too crucial. The main plot is within the game that you’re playing after all.

I will say that the story can get a little slow during the middle part though. You’re really interested in fighting Aramon and the Emperor so when you have to fight a bunch of reskinned bosses you just want to get to the next cutscene. There is an impressive amount of boss battles here with at least 50 but a bunch of them are reused as the game goes on which makes this a little less impressive. The game does leave a little room for a sequel should they ever want to do that.

The strongest aspect of the game is the gameplay though. It plays like a 3D beat em up and you have to use a mix of dodging and blocking to get past the waves of enemies. I spent most of the game blocking but by the end it was incredibly difficult to read the opponent moves so I relied more on dodging. Each style has its set of pros and cons but blocking is best if you are comfortable with the timing. By blocking an opponent’s attack you reduce a lot of their stamina and it also causes them to freeze up for a good chunk of time. This gives you some more free hits right away.

The beginning of the game is when it is the most difficult because you don’t have any arena powers or upgrades yet. Interestingly this is an example of a game that continues to get easier as you go on because your upgrades are incredibly broken. Additionally the game has a great XP system so you are leveling up constantly. The more you die, the stronger upgrades you unlock so I dare say there are even some roguelite elements to this title. I guess everyone wants to add those nowadays. The combat is super smooth and there are so many different attacks that you can use. You can really have a field day equipping all of the fun ones that you want.

Now the game does have an issue with the menus though. I think the devs needed to workshop these a bit more because they are not intuitive at all. There is a whole crafting section of the game and I never used it because I just couldn’t figure it out. The parts you need to make the weapon are unclear and the weapons seemed weaker than the base ones so it seemed pointless. Every weapon I unlocked naturally were also weaker than the base one so I stayed with my starter equipment the whole game. There has to be something that I was missing.

There are also boss rushes and survival challenges but there didn’t seem to be an upside to doing them. I suppose they give you online trophies for completion so down the road they would be useful but not during the campaign. There are too many options in the main menu to choose from and as a result I didn’t pick any. It’s a fairly small deal but the kind of thing that does separate an average game from a top tier one.

I did enjoy how easy it was to acquire money and items though. Now I will mention that the game has a super guide type feature where you can skip any puzzle automatically by talking to a blue diamond. I decided not to do that since it felt cheesy but I guess that’s good if you really don’t like puzzles. Trust me, I’m not a big fan of them but skipping them entirely like that will always be a last ditch effort at best.

This game really had a lot of fun trying out different gameplay styles. For the most part these additions were a bit pointless but they don’t take away from the game. You’ve got skateboardig, mecha fights, aerial combat, grappling, platforming, puzzles, etc. The game was trying to use every kind of gameplay style it could think of. Ultimately it would always go back to the combat you were looking forward to though which is the important part. That is the ultimate highlight of the game after all.

The graphics are pretty good. This may not be a full AAA type title but it holds up well enough. I liked the character designs and the colors are striking. The gameplay itself is particularly colorful. The soundtrack is also pretty good with some really solid tunes. The boss themes definitely will not disappoint. The overall campaign length is around 15 hours too which is fairly solid. There is virtually no replay value though so your best bet is in trying to get all of the trophies. That will definitely take you some time because the game is really relentless on that front. I won’t even try to achieve the platinum in the foreseeable future.

Overall, I would definitely recommend this game. It may be a hard sell for $60, but I got it for $10 thanks to Prime Day. If you can get a price like that for this game then I highly recommend doing so. It’s a steal for that price and either way the gameplay alone is enough to make you want to get this game. If they ever do make a sequel, I’ll definitely be picking that one up.

Overall 8/10

Dead Cells: Return to Castlevania Review


It’s time for another big roguelite game! Hades really helped me get into the genre and it’s been nonstop Ws since then! This one isn’t quite as story based but there is definitely a lot of story content here to sink your teeth into. This collection also brings 9 DLC waves with it so that’s a lot of extra content at the ready. Get ready to lose a lot but every death will take you closer to your big victory.

You play as an undead guy who just won’t stay dead. For some reason you are doomed to regenerate after every death. There is some kind of a grand plan at work here and the hero knows that he will have to defeat an ultimate evil. Problem is he doesn’t have much of a memory either so the whole thing is like a never ending mystery. One thing’s for sure, escaping this realm is not possible so he will have to keep on moving forward.

There is a lot of lore within the game’s universe but it’s all told within interactable objects. There is the occasional cutscene with some vague dialogue but the atmosphere is the top priority here. Additionally if you want to get the true ending then you have to complete the game on all 5 difficulty levels. Props to anyone who is able to accomplish that because this seems like an incredibly difficult task to me. Beating the game on normal and hard was tough enough.

The gameplay feels a bit like a Castlevania title. It is 2D and you use your weapons to clear out the enemies and make it to the next room. Each room has around 2-3 exits which lead you to other levels. There is also a rest level in between each one for you to heal up and gather your bearings. You will be presented with many different weapons and bombs as you go through the levels and you need to choose the ones that you prefer to use. There are many different ending rooms since each of the DLCs are baked into the game as well. It makes for a lot of variety and of course the room layouts are randomized so don’t think that you can just memorize all of the spots.

Defeated enemies drop orbs which you can use to unlock permanent power ups as well as alternate costumes. Be warned that every weapon you unlock becomes part of the random rotations. So if you really don’t like a weapon, you should not unlock it. There is no way to turn off unlocked weapons unless you go into creative mode. For the most part I tried not to unlock new weapons after I got my initial set and just focused on mutations and the permanent ones. Still, it’s possible that you will miss out on some really cool ones as a result so you shouldn’t be too picky.

Each weapon has a rank from 0 to 10 and those ranks have 3 levels to them. As you progress through the levels in each run they will get higher. What that means is that you might start a run with your favorite weapon but it’s in your best interest to upgrade soon. Yes, that means getting rid of your favorite weapon sometimes but that’s just how it goes. There is no benefit to staying with a grade 0 weapon and in fact it’ll make defeating some bosses nearly impossible.

The enemies scale up with each room so you need to keep pace with them. In each level there are also scrolls which you can use to amp up the power of one type of weapon. Red, Green, or Purple. You want to focus on always using the power ups on whatever color you are going to prioritize. They scale like crazy with compound interest so trying to do a little of everything is a super bad idea. Definitely don’t fall for it and stick to one. That’s the best way to make a lot of ground here.

My favorite setup was the mega hammer and a freeze gun. I would just freeze the enemies in place and then land my power move. It’s not good against the boss at the shipyard but works on just about everyone else. I was able to use that combination to beat the game on my only 2 successful attempts. I have a harder time reading the enemy movements so going with the faster swords didn’t really work for once. The game also puts a lot of work in for setting up shields for parrying/blocking but admittedly I never really tried it. I mean literally I never used the shields. I feel like this game is more about DPS and I didn’t want to bother trying to learn how to use the shields effectively.

The game has over 110 trophies which is incredible. That’s thanks to the DLCs of course but I’ll take it. I got over 60 trophies during my run which was a satisfying number. Getting the platinum is not something that I’m really going to attempt though. It would definitely be really difficult as it is and you need total mastery of the genre. It would be a true milestone to get that though. It’s something that most players won’t get anywhere close to.

The graphics look pretty good. It has that indie type vibe to it while still being pretty colorful. It does well in the retro side of things and the soundtrack is also good. I would say that the Castlevania tracks tend to be the best ones though. The remixes were a blast and there was a lot of care put into that one. The Castlevania DLC also was the most story based one which was pretty cool. You’ll easily be here for at least 20 hours or so. Honestly I’ve been getting some pretty good bang for my buck lately as every game seems to last at least 20 hours or so. It’ll probably be time for the shorter games to make a comeback at some point but it’s just hard to turn down the longer ones.

Overall, I would definitely recommend Dead Cells. As long as you enjoy the Roguelite genre then you can definitely appreciate all the work they put into this one. The amount of content you get is super impressive and the gameplay is extremely smooth. Some things may be really difficult to figure out without a guide so I recommend checking in with the community. Then you will have fun unlocking the final levels and slowly improving your home base. You get to see new weapons and items pop up on the ceiling and I guess one goal you can have is to get them all up there. I don’t know if there is a reward for that but there might be one.

Overall 8/10

Sword Art Online: Echoes of Aincrad Review


It’s time for a game that I had to pre order immediately! Sword Art Online is one of those franchises with unlimited potential but unfortunately does tend to stumble. This game is not one of those times. While there are some gameplay limitations which I will get into, it’s clear that the developers had a very grand view of the world. They wanted to make this title feel as massive as the actual game from the anime and they succeeded. The game is over 25 hours and only covers 2 floors which is really crazy. Sadly I doubt we will ever get to see all 100 but it was still nice to see how in depth this one was.

The game follows the adventure of you, the player! You have logged into this game to have some fun but unfortunately get stuck in there along with 9,999 other players. The only way out is to complete the game and if you die in the game…you die in real life! You meet up with a bunch of new characters as well as some familiar faces from the anime. Conquering the game may be a difficult ordeal but it’s something that you are absolutely ready for. Your whole life has been leading up to this moment!

So lets go into the weaker parts of the game first. There are some obvious quality of life items missing from this title like the ability to access parts of the map that are not related to the current mission. This means that you have to play around in different missions before you can actually unlock the whole map. It’s a bit arbitrary and clearly set up that way to extend the game. There are also some pointless mechanics that never end up mattering and are seemingly just there to check off a box. This would be the platforming (Which is not very well done to be honest) and the multiple answers part.

No matter what you answer, the story does not change at all and the characters hardly acknowledge your answer anyway. Most responses are limited to nodding your head or choosing to “look confused”. If these choices weren’t going to matter anyway then I’d have preferred they make the main character real. Give him some voice acting and personality. The self insert just doesn’t work very well for games and it can be jarring to see him looking oblivious the whole time while everyone is fighting for their lives.

The game also does reuse a whole lot of bosses and minions. The in game reason for this is that the 2 floors will naturally only have a very limited amount of bosses. It can just get a bit old to fight the same boss over 10 times. They just color swap the boss and call it a day. I think the funniest part is that the final boss is a reused one except for the final phase that was brand new. Cmon at least the final boss should be completely new right?

So it did feel like this game had a tough budget at times. Someone also called it a walking simulator and I get it. The game has you run for large distances at a time without combat. Other times there is combat everywhere so the run will take forever. There are no beacons to show you where you should be going so it is also easy to get lost. Perhaps this is by design but it wasn’t a good one.

Now that sounds bad but these are all more in the way of nitpicks. On the whole the gameplay is very strong because the combat is great. That’s why we’re here after all and you can seamlessly master all kinds of weapons. I used a sword for the first half of the game and then the hammer for the second half. Each weapon has a lot of pros and cons to it. You can also level up your weapon class in addition to leveling your character. There is a whole lot of customization to be had here and unlike the enemies, your character is always changing. It keeps the gameplay really fresh.

I also did enjoy the story. It may be a bit slow at times but it’s clear that this was made with the idea being that it would be the first step in a whole saga. Many more floors and adventures could be added as DLC. If not…well then it’s true that at least 5-6 plots were not actually ended in this game. Also I wasn’t able to find the Kirito side quest before I beat the game so in the end he did not show up almost at all here. We got to meet him twice and that was it. I like the idea of being a random side character but would like to see the main plot a bit more.

The soundtrack is definitely solid. The main theme song/intro is super good. It feels like something right out of the anime and was really handled perfectly. The themes within the game are a little less memorable but still good in the end. The graphics are also very solid. Not top tier, but more like high end AA. Again, you can tell that the budget wasn’t massive but they did a good job overall.

The biggest factor in why this game is great aside from the combat is how convenient all of the questing is. You can pick up quests at any time and resume whenever you want. Don’t want to be locked into a side quest for long? Well, you aren’t! You can resume progress at the exact point you left and keep on moving. You also keep your EXP whenever you lose a fight so you are constantly getting stronger. There is also a perma death mode for those who want to try that but fortunately there is no trophy for that.

Getting the platinum feels achievable here even if it would probably take a very long time. There is a side quest about defeating a level 200 enemy which seems absolutely crazy. I don’t see myself being able to conquer that for a little while but I do look forward to grabbing more trophies. I feel like the best time to aim for a platinum in a title like this is when the game is still fresh in your mind. You’ll have gotten a lot of the trophies naturally just by playing the story. There are no missable ones either so that’s another thing that is very gamer friendly.

Overall, I would definitely recommend this title. The game can be a little rough around the edges but never stops being an absolute blast. I’ve said this many times in the past but a game’s ultimate goal is to be fun. I had a lot of fun playing this one between all of the voice acting, solid combat, great story, etc. It’s the kind of game I could just keep on binging without needing any breaks. You just want to see what the other weapons feel like and slowly unlocking each map feels incredibly satisfying. If they ever make a sequel for this one then I’d definitely get it day 1. Less guarantees on DLC though since I don’t usually tend to buy any of that.

Overall 8/10

Phoenix Wright: Ace Attorney Trilogy Review


Phoenix Wright is one of those game series that I have seen around for a very long time but never got to play before. With the collection being on one of those big PSN sales, I knew this was finally my chance! It is definitely a pretty great collection and the games give you a lot of bang for your buck. This collection took me over 90 hours to complete which was intense! I came super close to hitting that 100 hour milestone.

The story follows a young man named Phoenix who is a defense attorney. He wants to help the innocent and prevent them from being sent to their death. See, in the future there are so many crimes that court cases are only allowed to take up to 3 days. If the defendant is found guilty then more often than not they are put to death. The prosecutors will use any trick up their sleeve to win a case and so Phoenix has to spot the contradictions in the evidence. If he is able to do that, then he will be on the right side of history.

Each game has a similar setup but the main prosecutor tends to change. The first game focuses on Edgeworth who knew Phoenix back when they were kids. They have quite a lot of history and so Edgeworth gets to have a full character arc. The second game has Franziska who is quite ruthless and whips anyone who annoys her. The games don’t mind getting a little extreme in this sense. What other franchise would actually have the judge allow whipping in his court right? Like with Edgeworth she does get a good amount of character development by the end.

The final game has Gadot has the main villain. He has a whole mystery going on that is unveiled as the final game gets to the end. While he felt like the weakest villain which was an interesting way to end the trilogy, I do have to admit that he had the best lines. Pretty much everything he said about the coffee or his abstract messages were just fun. So he definitely grew on me by the end.

Something the games really had going for them was the strong character roster. The supporting characters are a lot of fun. Mia and Maya have really big roles throughout the games and are people that Phoenix can rely on. Mia was really portrayed as the strongest character in the series and you could argue that she still has that spot by the end. Maya goes from being a total novice to actually challenging Phoenix in the final case. She really came along way there. The villains I already mentioned are really good as well. It doesn’t mean that every character is fun, some are a bit overplayed like the old lady. Whenever she appeared I’d have to shake my head. In a way the world feels too small when you bring a character back too often.

The games also did a great job of constantly switching things up. You end up playing as different characters as the games go on like when you play as Edgeworth or Mia. That just helps to keep everything really fresh. Seeing young Phoenix as an unreliable witness was intense. It really reinforces how you can’t trust anyone who is on the stand.

So what’s the gameplay like? Well, you have two sections, free roam and then the court case. In free roam you switch between different areas and talk to people to get evidence. You can also present evidence to people in order to get some reactions and obtain some clues. You will also click on different objects in the background like something in I Spy to get more clues. The toughest part can be deciding what to show each suspect or making sure that you have clicked on everything in the area. So you have to be very methodical. One thing you will figure out quickly is that every person should have 4 lines of dialogue. So if they have less then you must have missed something.

Some cases will add bonus gameplay styles to this like when you have a metal detector or a spray that can locate hidden blood splotches. The meat of the game is in the courtroom though and that’s my favorite part. Basically the witnesses will say 4-6 things and you can press or object to the statement. Generally you will need to press the statement first and then object to the one that is wrong. You will have to prove the contradiction by presenting a piece of evidence. It’s a lot harder than it sounds. Sometimes it is incredibly difficult to find a contradiction and I died many times in this game. It is rather brutal, if you don’t save the game midway then you have to replay a large chunk of the case. Definitely keep a backup save at the ready because it is possible to get save locked here.

The game isn’t a graphical masterpiece though so you shouldn’t expect too much there. There aren’t a lot of animations as most of the story are just still images. There is also no real voice acting outside of the characters yelling objection in the court room. I’d like them to add voice acting to all of the dialogue at some point. It would just make this feel more like an authentic audio book. So the games are very strong but they succeed more on the premise and gameplay than on the technical elements around it.

Technically there isn’t a lot of replay value once you beat the game. It’s not like there are bonus paths, you either win or you lose. Still, at over 90 hours you don’t actually need any replay value. I obtained the Platinum when completing the game because I made sure to go back and get answers wrong as needed. You’ll get most of the trophies naturally but can definitely work on getting any you missed as a form of replay value.

Overall, This was definitely a great trilogy. On its own each game may be more like a 7 because they are just lacking a bit in gameplay but together this just makes such an incredible narrative that I had to bump it up. I’ll definitely be curious to see how the next games play out. I’ll miss Phoenix being the main character as the next trilogy switches but I’m sure they’ll do a good job with the next one. It’ll probably be a while before I get the next trilogy though.

Overall 8/10

Sonic Racing: CrossWorlds Review


I’ve finally managed to grab the new Sonic racing title! Crossworlds always looked like a lot of fun. At the same time, it’s a bit hard to justify getting any racing game for $60. Fortunately it was on sale for $20 for Prime Day and that’s when I realized that this would be the perfect time to take the plunge. The game definitely holds up and really has a lot of content built in throughout the game. There are just so many characters, stages, and items here.

Naturally I went through the grand prix mode first. There are 8 tournaments and then you can play them all again in mirror mode. Each race will really push you to your limit as you try to come in first. There are quite a few speed levels in the game and the faster you go, the smarter the A.I. gets. So you will really want to keep that in mind here. It would be nice if you could jump right to the highest speed but you have to beat all cups on a lower speed to unlock the higher one. The gam is really made to force you to play it over and over a lot.

I think that can be a little annoying with how direct the game is about this. It has enough content where it doesn’t need to artificially extend it like that. At least if you ask me that was unnecessary. I did have fun beating all of the cups and am nearly done with beating them all a second time. You will really learn the ropes by the time you’re done with this. It’s also worth noting that the game starts you off with driving assistant on by default. Basically this prevents you from crashing or falling off a stage.

It’s nice as a form of training wheels and the catch is that this makes it impossible to get some of the red rings. If you want to get all of the collectibles then you’re going to have to work hard and drive on your own. I thought that was a pretty fair way to do things. You need to pay some price if you’re using an assistant like this.

Of course aside from the grand prix selection there are a lot of other modes. You have time attack mode and free racing. Then there is the racing park which has minigames that you can play. There is also the online races of course and thanks to the free PS+ weekend I actually got to check that out. It is really fun to play against other players online. I was surprised that the cars keep their customizations and items though. I suppose that means there will be an actual tierlist in the Crossworlds meta.

You can also use the online as a way to play the new DLC stages that you haven’t actually purchased yet. I’m glad that it doesn’t just lock them out or anything. The game makes sure to keep them tempting at all times with how the locked characters/stages will stay on your homescreen though. Basically the game is reminding you not to forget about all of this. The prices aren’t bad so if you really enjoy the game then you should consider buying everything. Personally I just don’t buy DLC very often at all.

As for the graphics, the game definitely holds up really well. The colors are super sharp at all times and there is a lot going on within the matches. The items are all really fun to watch even if they can be hard to keep track of at first. This game prides itself on being chaotic and lives up to that reputation. Especially on the faster speeds where things are really moving.

The soundtrack is also really good. There are a ton of remixes here so as long as you enjoy Sonic music then you will have a great time here. The main theme may not be the greatest Sonic tune that we’ve had but it’s still catchy. I was mainly listening to that tune while writing this review. You do feel like you’re about to get on a grand adventure. There is a lot of replay value here between the multiplayer mode and all of the online features. This is a game that will clearly keep on being supported for a very long while.

The customization also adds a whole other layer to the title. You basically have to try and get a ton of customizable equipment throughout the game and then see what you like to use the most. You’ve got tons of cars, wheels, horns, etc. For now I haven’t spent too much time on this and just picked the Shadow car with whatever items I had on hand. For the pre set boosts I picked extra rings and boosters. Generally I’m just not a big customizations guy. I’ll use whatever you’ve got and then go on to have a blast. It may come back to bite me in online races but that’s just how it goes.

The game has a pretty detailed tutorial so don’t be afraid to check that out if you feel a bit overwhelmed at first. Since this game is still getting updates, you will get a ton of pop ups when you first turn the game on. That is completely normal though. I unlocked over 10 characters and about 40+ items when the game first loaded. It’s honestly pretty exciting because it shows you how much free DLC the game got before it moves onto the paid model. Sure it’s probably a tactic to make you more willing to spend but since that tactic helps the player out, I’m totally cool with it.

Overall, I definitely recommend this game. It puts the racing genre to great use and pushes the genre about as far as it could go. I do wish we had a story mode though. Even a barebones one would have been nice just to have had something on the single player side. I suppose it just wasn’t meant to be in this case. A racing game doesn’t need one but it’s a little cherry on top of the package. As long as you like the genre then you should check this one out right away. I don’t see very many racing games coming close to this one anytime soon. It goes without saying but I would even put this one above Mario Kart World.

Overall 8/10

007 First Light Review


This was a game that looked like a blast right from the start. In a way First Light was kind of like a successor to the old Uncharted franchise. Yes this would be about James Bond but there was more of a focus on the hand to hand combat than on the gun gameplay. Can’t really say I minded that all that much. After all I love the hand to hand gameplay. Throw in a compelling story and you really have a great title here.

The game is essentially an origin story for James Bond as we start the game with him being a soldier. After one mission goes haywire, Bond ends up joining M16 and trains to become a numbered agent. Along the way he will have to deal with powerful rival agents and an information leak that could end the civilized world. Fortunately Bond is ready for all of this. He’s never been the kind of guy to shy away from a fight after all.

Bond is one of those characters that I don’t generally like. I feel like he tends to lose far too quickly in most films and gets outsmarted all the time. He’s also way too girl crazy and this comes at the expense of the mission. While those traits still exist in this game, they are certainly not played nearly as much as in the movies. Bond is much more focused here for the most part even if he still makes time for a few one night stands every now and again. That keeps him from being a great character but at least he came a lot closer here than he ever did in the movies.

The game is fairly long so you won’t beat the campaign too quickly. It’s certainly not 20 hours but is easily in the double digits and I was satisfied with the campaign. There are 10 main chapters here and there are a lot of collectibles and extra dialogue options in each level. Unfortunately the simulator mode is online only which is a shame since that part is supposed to be a whole lot of fun. I guess I will work on playing through that during a free PSN weekend or something like that.

For the gameplay, the action part has you focusing on lots of punches and grabs. Grabs are completely broken in this game. They go through any attack and you can trap enemies in unescapable combos. They only don’t work on bosses who are immune to physical attacks and you must use the environment against them. Not a problem, there are always a lot of things to throw everywhere. You also have your gadgets which can short change any fight. Each gadget can one shot the opponent standing in your way.

I think the goal was to make sure that the game is accessible to everyone and for that reason it is a little bit on the easier side. Tere are times you will die though. I definitely died in quite a few of the shootouts which are the toughest part s of the game. The stealth and hand to hand parts though? You will breeze through those.

For the stealth there isn’t much of a punishment to failing thanks to the bluff mechanics that are around. Just back up and start again or use one of your gadgets to stun the guy and walk past him. Likewise for the punching parts, if they manage to land a blow on you then you can just run away. Your health regenerates really quickly so you can go back to full health and then fight again. So if you really want a challenge then you should probably start on hard mode.

I gotta say that I approved of these mechanics though. It’s going to be hard going back to normal stealth after this since all of the bluffing just feels so satisfying. Additionally you feel the impact from every punch. The combat is super satisfying all the way around. I really don’t have anything bad to say about the gameplay. It is always consistently top tier and you have a whole lot of freedom to attack the levels in any way that you want to. I certainly have a lot of fun with freedom like that.

If I had any kind of nitpick with the game it could be that at times the story could move a bit slowly. I really enjoyed the intro, the climax, and a lot of stuff in between but then sometimes things would go a bit slowly. Walking through the villain HQ in the arctic for example was a bit on the slow side as you must maintain your cover and can’t just go in blasting. I know why we had to be subtle but I just wanted to get on with it. If anything I wish that the final part could have been longer since having to play as Bond without any gadgets or special powers was fun. It lets you see just how strong he still is even without any kind of backup like that.

I’m betting that the sequels will only continue to add new gameplay styles and gadgets to the mix so I’m sure things will only get better from here. Of course with a different game studio coming in that may not be as much of a guarantee as I was thinking. Either way I have high hopes though. This is definitely the kind of game that you should play right away. The story is still very good even if I thought it had some pacing issues. The villains also end up being quite memorable. The best boss fight in the game is pretty early on though where you have to take on two assassins at once. That was a great fight, wish we could have gotten more like that. Later on the bosses are all immune to physical attacks like I mentioned before so they are a bit more gimmicky than the usual battles.

Overall, The term “AAA” may have taken some shots over the years but this is exactly the kind of game that you would think of for this acronym. First Light feels like a game that had a lot of development time put into it and this was not wasted. Every part of the game is treated with a lot of care and dedication. The gameplay is smooth and every technical element is accounted for. There may have been one or two times where the game crashed but it auto saves constantly so you don’t lose much progress. All of the classic quality of life features are in this game as well which is another credit to its favor.

Overall 8/10

Hollow Knight: Silksong Review


It hasn’t been super long since I played Hollow Knight so I was definitely ready to check this one out. Silksong is known as being even more difficult than Hollow Knight so I was really excited for that. There was a patch though so the gap has definitely been reduced. On the whole I think it is safe to say that Silksong may be a little more difficult….maybe. Honestly it was really close. The final boss is definitely easier though.

The game centers around Hornet, who is abruptly kidnapped from her land and taken to the mysterious Citadel. She wants out of this place and intends to slaughter everyone in her way. If anyone surrenders then that is fine but most of these creatures just want to fight it out anyway. Fortunately Hornet is no stranger to combat and I just love how aggressive she is throughout the whole game.

It’s a major reason why this one beats the first Hollow Knight for me. Hornet just has such great dialogue throughout the game and that adds so much depth to the title. The plot feels a lot more detailed as a result and she even has her own rival to deal with. A lot of the characters like to talk very vaguely like in the first game but Hornet just throws in a few threats and they cease all of that foolishness.

As for the gameplay, special attacks are much less of a thing than in the first game. You are instead using a bunch of loadouts based on your crest. There are around 8-9 different styles to use. I unlocked most of them by the end but mostly stuck to the power crest the whole time. It’s a bit slower but the downwards slash covers such a wide area. I was able to use that to successfully trounce just about every boss. The only time I had to switch was in the final rival battle where the Beast Crest carried me to victory. Each crest has its pros and cons so it will all depend on your battle style.

For example, the beast crest does not allow you to heal but you can use a primal attack that drains your opponent’s health while you fight. So it’s really risky but you do deal a ton of damage. That was key against the rival because I just couldn’t dodge her attacks consistently so trading blows was my best chance there. You also have a lot of accessories that you unlock throughout the game but they tend to be a whole lot weaker than the Hollow Knight ones. Aside from the map and collecting beads along the way, the rest of them don’t tend to do much.

I would have liked some stronger items to really incentivize you while walking through the map but I guess they didn’t want the game to get too easy. As it is, there is still a good amount of variety as you play through the game with your gear. Some abilities also tend to be huge game changers like when you get the double jump. Of course I got that after beating the final boss so it sure felt pretty late in the game.

There is a good amount of replay value to be had here as beating the game is just the stat. You will unlock a third act when you go down the true ending path which adds new bosses and such. Considering that the game was $20, this is really a steal. It’s just hard to beat that kind of a deal. The main campaign took me around 20 hours and getting the Platinum would likely be at least another 20-30.

The bosses are also well crafted. They’re all very different so one boss that might be super difficult for me might be easy for you and vice versa. It just depends a lot on your fighting style. In general I would say the best thing to do is fight slow and methodically look for counter strikes. That’s not generally how I play games but in this game it makes sense because their attacks deal a ton of damage. Just eating one attack will significantly set you back so you don’t want that to happen.

Go slow and you’ll eventually win. If I have a small nitpick it is that there should have been a few more quick travel points. Based on where you want to go, there will be times where you have to cross a long distance on foot and it’s a journey that you will have already done many times before. So you don’t really want to do it yet again. Not a big deal overall but you do start to feel the repetition a little bit by the end. Just one or two more train stops could have solved that issue.

As for the graphics, the game looks great like you would expect. The characters are really striking and the special effects are on point. I like the mini cutscenes that play every now and again as well. These are all small things that helped to pass the first game. This was really a worthy sequel. The soundtrack is a bit more on the forgettable side though so that’s one thing that this game does not have in its favor.

Overall, Silksong is definitely a game that I would recommend. It’s a great game with a whole lot of content and it was all crafted very carefully. there is a lot of replay value here and I will definitely be hyped when they announce the next big title. I know everyone is hyped for the Sea of Sorrow expansion in the meantime though. I’m sure that will be great as well but nothing beats a whole new game. Perhaps a crossover where you play as both characters or something like that. If you haven’t played the game yet and are worried about the difficulty, I would advise you to play it anyway. The difficulty level is high but it’s always in a air way. When you die to an attack, it is one that you definitely had the opportunity to dodge.

Overall 8/10

Fire Emblem: Path of Radiance Review


Fire Emblem is one of those titles that is so cool and incredible that you have a hard time believing that it is actually a Nintendo product. The games always have real storylines to them as well as high stakes. People are dying here and the gameplay is quite difficult. The game is not going to be holding your hand at all as you go through all of the maps. Yes, the game also has perma death so if any of your allies die, then they are gone for good. While the game is on the Switch Online, there is no rewind for Gamecube games so that gets tricky as well.

The main character here is Ike and he’s a part of a mercenary guild run by his father. Unfortunately his father is defeated by The Black Knight which forces Ike to take command. He must help a princess escape her fate of death by delivering her to a neighboring country but it won’t easy. The world is divided up into around 8 countries and they had been in a state of peace for a long time until one kingdom suddenly invaded Crimea. Now all of the lands are potentially going to get wrapped up in this. Ike’s standard bodyguard mission just got a whole lot more dangerous.

First off I have to say that Ike is really a great main character. He is always ready for a fight and he doesn’t bother with the usual pleasantries. He isn’t going to play the game of the rich just because he needs their help. Ike has always been a mercenary and so he is all about producing results instead of just playing nice. His troops really trust him as a result, well except for two who run off for their own solo journeys. As with most Fire Emblem games you will have the chance to recruit a bunch of characters or destroy them yourself. It’s not always an intentional choice as some can only be recruited by specific units and others will die before you get to them.

Generally I tried to recruit everyone but I did end up missing out on quite a few. The game is fairly long with 30 chapters and the character cast is huge. Even as late as chapter 25 you are gaining new units to help you out in battle. I believe the last one may even be around 27 although I wasn’t really keeping track by then. There are so many characters in the game that you will want to settle on a few to take into battle or your resources will be spread too thin.

Each level has a certain amount of characters that you can bring into the battle. Typically the limit is around 13 but this can go as high as 19. Generally I would try to keep my group between 8-10 fighters. The reason for this is two-fold. The first is that the more guys you have on the field, the harder it is to protect everybody. You have healers, warriors, archers, etc. The healers must be protected and so each one will require around 3 bodyguards to keep them totally safe. That slows your guys down from breaking into the enemy camp.

Most of these levels reward high levels of offense so if you stay back then they will begin summoning a lot of backup over and over again. That puts you in a potentially unwinnable position so you don’t want that to happen to you. Also, it’s hard to keep everyone at a high level when each character is fighting for EXP. There are no side battles or retreat options in this game meaning there is absolutely no way to grind EXP. All you have it what you get from each level which you can distribute among the team between chapters.

You can see how this would get very dicey after a while when you have nearly 30 army fighters. So trust me when I say you want to keep the army small. Additionally, it just makes every level a lot quicker since there is less loading times between every turn on all factions. Even then it can be hard to guess what the enemy will do. Strategy is 95% of the game but the other 5% is pure RNG.

I’ll explain, so the main gameplay here is an overhead turn based system. Your objective is always to either murder the enemy king, arrive at a destination, or seize a castle. You usually don’t have a timer on how long it takes to get there, you just have to complete the mission. Now where it gets tricky is each character has a different amount of movement options based on their class. You have to keep track of all of yours as well as the opponents.

Then adding onto that you are able to see how much damage your unit will deal to an opposing one and vice versa. This lets you pick who will fight and when to move each unit. Where the 5% luck comes in is that there are critical hits and misses. Either one can completely flip the tides of battle and any death will set you back in a major way. You should always try to have some leeway but that’s not going to be possible in some instances. So that’s when you just have to hope that your opponent doesn’t suddenly land a bit critical hit.

The game feels fairly generous so typically you’ll be the one landing criticals and dodging hits. Just remember that it can go the other way around as well. Between chapters it is important to visit the shop and the forge to keep your guys properly equipped. As soon as you unlock the silver weapons, you will want to put that on everybody. For that reason I didn’t spend any money until around chapter 20 and that’s when I started arming everyone properly. It really makes a huge difference.

In terms of who the best units are, I would say Titania and Marcia were my two MVPs. For most of the game I could send Titania into a 7 vs 1 fight and she would win. She is absolutely unstoppable. The only downside is it means she can be a bit of an EXP hog and so she hit her max level with around 10 chapters still to go. Still worth it if you ask me. Marcia is also super strong with incredible range. She isn’t quite as durable though so I always had to be careful with her.

Ike is naturally strong as well. He ended up being my third best fighter with the axe wielder in 4th. The beasts tend to be strong as well and you definitely want to use the guy who gives you two turns. Unfortunately the mages felt nearly useless in this one so I highly recommend keeping them on the bench. They’re just way too weak and can die in a single hit. Same for a bunch of the other fighters. I assume they get better over time but without a way to grind, it felt too risky. Fire Emblem titles always have some fighters who are stronger than others though so in this game Titania was just the right character to have around.

The main campaign should take you over 20 hours to complete so you are getting a lot of content right there. The flip side is that there isn’t a whole lot of replay value here without side modes. You could try playing through the game with different party members or some self inflicted challenges though. It’s fine though because when the main campaign is long then you don’t really mind all of that too much. A multiplayer mode would be pretty fun but odds are that you are playing this one for the big story.

Overall, This was a great game and it is definitely a top tier Fire Emblem experience! It really makes me hyped to get more Fire Emblem titles down the road. I’m really early on in my journey here so I really do need to fix that. Should I get the remake of the first game, the iconic Awakening, or the really controversial Three Houses? They’re all right up there but in the meantime I highly recommend picking this game up if you have the Switch Online. It gives you a whole lot of bang for your buck and is a really well crafted game.

Overall 8/10

Pragmata Review


Pragmata is one of those games that I was hyped for right away. By all accounts it looked to be some kind of a backdoor Mega Man spinoff even if nobody would admit it. Even after playing through the game it feels that way and it technically goes out of its way to not appear to be a Mega Man game. Maybe one day we’ll get the crossover but either way this is a great title.

The game begins with a group of people heading onto a space station but unfortunately something weird is going on. The A.I. may have gone rogue as everyone is murdered except for the main player. He runs into a kid, the Pragmata. She is his only chance at surviving this encounter but this guy doesn’t really trust robots. Can he get past that and team up with her? The stakes are high so there is really no time for any in-fighting or anything like that.

Naturally the horror element here is in the fact that there is no escape. There is no easy way to get back to Earth. In fact the whole game is about trying to get to the center of the station so that they can use the escape pods. Unfortunately the whole place has been shut down and there are killer androids everywhere so getting past them is definitely not going to be easy.

The gameplay is a 3D shooter but mixed in with a bit of puzzle gameplay. Technically these are “hacking” components where you shut down an enemy’s defenses in order to do more damage. This is really mandatory because your shots will practically bounce off otherwise. Fortunately the hacking gameplay is quite a lot of fun so I really enjoyed just blasting away at everyone. It really encourages you to learn how to do two things at once. If you are not a multi tasker then this will be very tough.

As the game goes on you will unlock a ton of different weapons as well as enhancements to the hacking program. Each level gives you more clearance on the spaceship which unlocks more things. You can then use your new abilities to go back to old areas and get more collectibles. It’s almost like a vania in that regard except for the fact that you never need to go back. It is purely optional.

The gameplay and navigation are so smooth that I did have fun going back and getting things though. I got almost all of the collectibles and beat every training exercise. The main campaign is very short so I wanted to make sure that I got my money out of this. Also it just helps when the game flows well. If going back and forth meant having to sit through a lot of loading screens or something like that then I wouldn’t have bothered.

Also the collectibles and such really do improve your overall abilities so there is a big incentive to getting them. The final boss is actually very tricky so I was glad that my stats were all heavily boosted. Then when you beat the game there is a little post game content in the form of a new room with some challenges in there. That was pretty cool. This isn’t the kind of game where I’m aiming to get the Platinum anytime soon but it was still cool to see.

The graphics are really good here. The level of detail is impressive and so this is a AAA PS5 title all the way. The robot designs are super good throughout and I also liked the NYC based level. You will always have a lot to look at here and the hacking successful effects are always satisfying. The soundtrack is less memorable. We do get an emotional track at the end but for the most part this is one of those quiet type of games. They probably figured that hard rock music would mess with the tone but I can’t agree with that. I’d have loved to have more intense music.

We also got a pretty intense main villain here towards the end. The first one was decent but not super interesting so I was glad at the switch. It made the stakes a lot more personal and all. I also enjoyed the main character and the kid because they were locked in from the start. No petty grumblings or drama, they were just trying to survive here. It’s one of those things that feels more realistic than if they had been fighting because this really wouldn’t be the time for it. You like to think that in a life or death situation everyone would be focused and working together so the game is hopeful in that way.

My only piece of advice gameplay wise is to buy the module that lets you see where all collectibles are in a level. I got this as soon as I could and it really makes a good difference. After that I would focus on upgrading my main weapons and for the gold orbs, upgrading the gun. I figure those are things that you will be using constantly anyway. I’m always partial to increasing attack power in general because win or lose, the fights will go quicker. It just forces me to get better at dodging and blocking.

Overall, Pragmata is definitely a game that you should buy. Yes, the length is short which is a blow against the game but everything else about it is absolutely top tier. The story is really great and the title has every quality of life feature you can think of. It is a very satisfying game to complete from start to finish and that helps the length to not bother you quite as much Just have fun exploring the levels and don’t rush to the end. There are plenty of collectibles to grab and little story discs that explain the surrounding context. I also feel like this game is just helpful in general for multi tasking. It can be harder than it sounds to be shooting, aiming, and hacking at the same time. If we ever get a sequel to this title, I’ll definitely be there!

Overall 8/10

inFAMOUS: Second Son Review


Unlike most fans who had to wait quite a while to play a new Infamous title, the gap was only a few weeks for me. It’s cool to see what the experience would be like on the PS4 and I can safely say that the game holds up incredibly well. In fact….I dare say this is the best Infamous title. While the story isn’t quite as good as the first two, it wins in terms of gameplay which is ultra important and the characters as well. They really grabbed what made the first two games work so well and focused everything into those attributes.

You play as a rebel who wants to defy society. See, there are people with powers running around who are called bio terrorists but the lead believes that the government is spreading division where it isn’t warranted. One day Augustine, the leader of the government faction shows up and stabs all of his friends and family with rock spires. The only way to save them will be to force her to undo this…or to copy her powers. It turns out that he can copy powers by touching someone who has them so now the game is really on. His brother is a police officer who has never liked the powered community though and so he is coming along to basically get in the way for most of the adventure.

Delsin may be a total rebel but he’s just a lot of fun. The guy has a lot of quick wit and is never at a loss for words here. When he sees an opportunity, he takes it. He’s quite aggressive in going after the villains but I really found myself agreeing with him the whole time. This is certainly not a moment for hesitation or holding back. His brother Reggie doesn’t look good in comparison because he isn’t very subtle about how much he dislikes the conduits. Throughout the game the two characters are bickering.

In a way the game deserves some credit for not immediately having Reggie change his mind or anything like that but it can still get real old after a while. You also get two allies as the game goes on. The crazy girl (Which seems to be a staple for the series) and a shy gamer dude. They’re not the greatest supporting characters but they’re okay. The real standout here is the main villain Augustine. She takes charge right away and I like her absolute confidence. Even once Delsin has a bunch of powers, she is still able to square up with him. Conventional wisdom would say that this should be impossible but she always has a trap up her sleeve.

The game has its share of twists and origins for everyone but for the most part this is just a classic action story to have fun with. You have to choose whether you want to be a hero or a villain as you go through the game. I went down the heroic path this time around and didn’t mess with any of the evil choices. I feel like that is a good approach for the first run. If I go back to get the platinum then I’ll do the dark path for the second playthrough.

This is a 3D action game where you can shoot energy blasts and knock people out with hand to hand combat. You start out with one power set and by the end you have 4. Each power set comes with 4-5 abilities. You have to absorb them all manually so you will be seeing the main character gritting his teeth and being stuck in place quite a few times. The graphics definitely get really funny because of how the faces turned out. It looks a whole lot different than the first two games, I can tell you that much.

One thing Infamous does super well is how traversing through the city is super easy. You can move at much higher speeds than in the first two games so no distance feels too great. This makes going after all the collectibles and side missions a lot more fun than it would have been otherwise. They are all very quick so even though there are a ton of them it doesn’t feel too overwhelming. Instead it’s just a lot of fun to try and completely clear each of the districts.

You also have a lot of freedom in choosing how to tackle these challenges. Personally I thought that the neon abilities were easily the best ones. I was using those constantly over all of the other forms. It just felt like the best bet but you may prefer another one while playing. They all have their special perks. You also get to immediately buy a lot of upgrades as you clear the side content so you really feel yourself getting stronger. It all makes a big difference so I recommend doing a few side things as you go around town.

The length of the story isn’t bad although it is a little on the short side. I’d say it’s maybe around 10 hours or so. Throw in the side content and you can probably add around 5-6 more hours. Since the platinum means beating the game twice, now you’re looking at around 20 hours. The game has a good amount of content even if it could have stood to have more. The most important part is absolutely that the game runs very smoothly. The gameplay is top notch. I only encountered two glitches in the game. One where I fell through the ground with no way out and one where the final boss cutscene froze. Otherwise no issues.

Overall, Infamous: Second Son is definitely a great game. You are constantly going to be involved in some really fun, high intensity action battles. You feel yourself growing stronger as you buy the upgrades and so everything about the game was developed well. It’s all the small quality of life stuff like this which adds up. If you haven’t picked this game up yet, then I would recommend changing that. It is the definition of AAA with how fun it is. I just wish they wouldn’t take so long to make new games.

Overall 8/10