Fire Emblem: Path of Radiance Review


Fire Emblem is one of those titles that is so cool and incredible that you have a hard time believing that it is actually a Nintendo product. The games always have real storylines to them as well as high stakes. People are dying here and the gameplay is quite difficult. The game is not going to be holding your hand at all as you go through all of the maps. Yes, the game also has perma death so if any of your allies die, then they are gone for good. While the game is on the Switch Online, there is no rewind for Gamecube games so that gets tricky as well.

The main character here is Ike and he’s a part of a mercenary guild run by his father. Unfortunately his father is defeated by The Black Knight which forces Ike to take command. He must help a princess escape her fate of death by delivering her to a neighboring country but it won’t easy. The world is divided up into around 8 countries and they had been in a state of peace for a long time until one kingdom suddenly invaded Crimea. Now all of the lands are potentially going to get wrapped up in this. Ike’s standard bodyguard mission just got a whole lot more dangerous.

First off I have to say that Ike is really a great main character. He is always ready for a fight and he doesn’t bother with the usual pleasantries. He isn’t going to play the game of the rich just because he needs their help. Ike has always been a mercenary and so he is all about producing results instead of just playing nice. His troops really trust him as a result, well except for two who run off for their own solo journeys. As with most Fire Emblem games you will have the chance to recruit a bunch of characters or destroy them yourself. It’s not always an intentional choice as some can only be recruited by specific units and others will die before you get to them.

Generally I tried to recruit everyone but I did end up missing out on quite a few. The game is fairly long with 30 chapters and the character cast is huge. Even as late as chapter 25 you are gaining new units to help you out in battle. I believe the last one may even be around 27 although I wasn’t really keeping track by then. There are so many characters in the game that you will want to settle on a few to take into battle or your resources will be spread too thin.

Each level has a certain amount of characters that you can bring into the battle. Typically the limit is around 13 but this can go as high as 19. Generally I would try to keep my group between 8-10 fighters. The reason for this is two-fold. The first is that the more guys you have on the field, the harder it is to protect everybody. You have healers, warriors, archers, etc. The healers must be protected and so each one will require around 3 bodyguards to keep them totally safe. That slows your guys down from breaking into the enemy camp.

Most of these levels reward high levels of offense so if you stay back then they will begin summoning a lot of backup over and over again. That puts you in a potentially unwinnable position so you don’t want that to happen to you. Also, it’s hard to keep everyone at a high level when each character is fighting for EXP. There are no side battles or retreat options in this game meaning there is absolutely no way to grind EXP. All you have it what you get from each level which you can distribute among the team between chapters.

You can see how this would get very dicey after a while when you have nearly 30 army fighters. So trust me when I say you want to keep the army small. Additionally, it just makes every level a lot quicker since there is less loading times between every turn on all factions. Even then it can be hard to guess what the enemy will do. Strategy is 95% of the game but the other 5% is pure RNG.

I’ll explain, so the main gameplay here is an overhead turn based system. Your objective is always to either murder the enemy king, arrive at a destination, or seize a castle. You usually don’t have a timer on how long it takes to get there, you just have to complete the mission. Now where it gets tricky is each character has a different amount of movement options based on their class. You have to keep track of all of yours as well as the opponents.

Then adding onto that you are able to see how much damage your unit will deal to an opposing one and vice versa. This lets you pick who will fight and when to move each unit. Where the 5% luck comes in is that there are critical hits and misses. Either one can completely flip the tides of battle and any death will set you back in a major way. You should always try to have some leeway but that’s not going to be possible in some instances. So that’s when you just have to hope that your opponent doesn’t suddenly land a bit critical hit.

The game feels fairly generous so typically you’ll be the one landing criticals and dodging hits. Just remember that it can go the other way around as well. Between chapters it is important to visit the shop and the forge to keep your guys properly equipped. As soon as you unlock the silver weapons, you will want to put that on everybody. For that reason I didn’t spend any money until around chapter 20 and that’s when I started arming everyone properly. It really makes a huge difference.

In terms of who the best units are, I would say Titania and Marcia were my two MVPs. For most of the game I could send Titania into a 7 vs 1 fight and she would win. She is absolutely unstoppable. The only downside is it means she can be a bit of an EXP hog and so she hit her max level with around 10 chapters still to go. Still worth it if you ask me. Marcia is also super strong with incredible range. She isn’t quite as durable though so I always had to be careful with her.

Ike is naturally strong as well. He ended up being my third best fighter with the axe wielder in 4th. The beasts tend to be strong as well and you definitely want to use the guy who gives you two turns. Unfortunately the mages felt nearly useless in this one so I highly recommend keeping them on the bench. They’re just way too weak and can die in a single hit. Same for a bunch of the other fighters. I assume they get better over time but without a way to grind, it felt too risky. Fire Emblem titles always have some fighters who are stronger than others though so in this game Titania was just the right character to have around.

The main campaign should take you over 20 hours to complete so you are getting a lot of content right there. The flip side is that there isn’t a whole lot of replay value here without side modes. You could try playing through the game with different party members or some self inflicted challenges though. It’s fine though because when the main campaign is long then you don’t really mind all of that too much. A multiplayer mode would be pretty fun but odds are that you are playing this one for the big story.

Overall, This was a great game and it is definitely a top tier Fire Emblem experience! It really makes me hyped to get more Fire Emblem titles down the road. I’m really early on in my journey here so I really do need to fix that. Should I get the remake of the first game, the iconic Awakening, or the really controversial Three Houses? They’re all right up there but in the meantime I highly recommend picking this game up if you have the Switch Online. It gives you a whole lot of bang for your buck and is a really well crafted game.

Overall 8/10

Ike vs Basch




Suggested by iKnowledge Basch has many magical abilities at his disposal but his main strength is his exceptional raw power. The guy definitely does not go down without a fight but neither does Ike. The deciding factor here is that Ike’s physical abilities surpass that of Basch. Basch’s magics won’t be able to perfectly even this fight. Ike will be applying too much pressure for Basch to have the time needed to properly counter him. Ike wins.

Zarda vs Ike




Suggested by iKnowledge Zarda has super strength at her disposal which is definitely useful in any kind of fight. That being said she would definitely be outmatched in speed. Ike has taken on whole armies in the past and his powerful Aether will deal incredible damage with each swing. Zarda is strong, but you need more than strength to take down a fighter like this. Ike is an all around fighter who is ready for any possibility. Ike wins.

Ike vs Sailor Mars




Suggested by Destroyer Sailor Mars has some pretty good fire attacks at her disposal, but nothing that can quite stop the Aether. Ike’s physical power and speed are leagues above anything we’ve ever seen from Mars. Ike has slain whole armies that got in his way in the past and he’s also a lot more experienced than Mars in combat. It’s hard to beat someone who is more powerful and more experienced. Ike wins.

Duck Hunt Dog vs Ike



Suggested by Sonic Ike is a master swordsman, but he won’t even need his legendary sword to win this round. Duck Hunt Dog has his Frisbee and an array of other attack options, but none of those are quite as good as Ike’s aether. A quick fire slash should take any opponent down with ease and Duck Hunt has no way to dodge or block the attack. He’s really in a bit of a pickle here. He’s been taking a lot of Ls, but I’m sure that his day will come at some point. Ike wins.

Ryu vs Ike



Suggested by Sonic Ike is a powerful swordsman, but there isn’t a whole lot that he can do against Ryu. Ryu has learned to control his dark powers and even fought Asura to almost a standstill. He can probably snap Ike’s sword in two and from there the match will be as good as over. Ike can’t keep up with Ryu’s speed or power so he will end up being completely overwhelmed. It’s all over for him now. Ryu wins.

Elsa vs Ike


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Elsa-magic
Are you familiar with the chant “We Like Ike!?” Well, it’s a pretty epic one that plays whenever Ike is doing well in Super Smash Bros. That’s why you will hear it pretty often as his punishing fire attacks will really take Elsa down a few pegs. Elsa has some good ice magic at her disposal, but I’ve always believed that a good fire attack can easily overpower a good ice blast. Fire is still the strongest element out there and I don’t see that changing anytime soon. It’s simply too awesome! Ike wins.

Mewtwo vs Ike


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“We Like Ike!” is Ike’s chant in the Super Smash Bros series and it is quite catchy, but that’s not enough to make him be strong enough to defeat Mewtwo. Mewtwo can use his telekinesis to wrench the sword away from Ike and that will be game over for the swordsman. Ike wouldn’t last a minute in close quarters combat against a foe as fast and strong as Mewtwo. A few good Shadow Balls should suffice to win the match for Mewtwo. Mewtwo wins.

Ike vs Lucina


Ike Lucina
Lucina is quick and she’s one of the more skilled fighters to join the Smash Bros group, but she won’t be a match for Ike. Ike’s powerful swings would keep her on the defensive and eventually his flame sword would land a decisive blow. Lucina is quick, but Ike’s reactions are good enough to keep up with her and his durability is pretty sound. Ike wins.

Ike vs Robin (Fire Emblem)


Ike Robin
This is a fairly tricky fight. Ike is easily superior in swordplay and he would be able to overpower Robin, but Robin’s magical abilities do help to even the playing field. If Robin’s swordplay was a little better than I would give him the edge over Ike. That being said, Ike just has the edge for now with his powerful strikes and he would be able to repel Robin’s magic. Ike wins.