Fire Emblem Engage Review


Fire Emblem is one of Nintendo’s greatest franchises of all time and I’ve been meaning to play one of the main games for ages. Now at last I’ve made it. There may be some debate as to this being a spinoff or a main title but I absolutely give it the nod to hanging out with the other originals. It just works really well there with the classic gameplay. Nintendo has likely got the game of the year here with Engage since it’s hard to see this one being defeated. The story is phenomenal and every single aspect of the game is super polished from the dynamite soundtrack to the top tier graphics. Whether you like the tactics style or not you should check this one out.

The game starts off with Alear and the 12 Fire Emblem fighters of legend teaming up to deal some absolutely devastating damage to the villains. They even manage to destroy the villain and bring the world to peace. 1000 years pass and Alear wakes up in the present to find out that he is worshipped as a divine dragon. Unfortunately his waking was not coincidental as he is quickly attacked by the corrupted. They are a race of powerful villains, albeit fairly mindless ones who are aiming to really cause a lot of trouble. They are working for a group of villains who are trying to take over all of the kingdoms and steal the 12 Emblem Rings. Alear and friends will have to try and get them first but this adventure will go through a whole lot of twists and turns first.

The game took me over 24 hours to complete according to the playtime but if you count retries and such I’m confident it was a lot longer. Fortunately I had a lot of time to play this game, you make time for the top tier titles after all and I can’t think of the last time I marathoned a game so hard. It’s just because this is the kind of game you can’t put down. It’s just way too exhilarating and exciting. The rush you get while playing the story here is not something that just any game can get. You can imagine how much story content there is in such a long game and no expense was spared on the cutscenes.

For example a lot of games will have some cutscenes sporadically but this one has such long cutscenes that the switch would constantly dim from power saver mode and you’d have to make the screen go bright again. Additionally there is full voice acting in just about every step of the game which is incredibly impressive. You hear all the voices in the main story missions, the side quests, etc. It’s a lot of extra detail here and it’s the little things like that which make the game feel extra special. As I mentioned there are a lot of great tunes throughout the game as well and it starts with a very solid intro theme. The music can get quite emotional and then switch to action paced on a dime.

In terms of replay value it goes without saying that there is a lot to do here. After beating the game you can play through the tower of trials and a lot of other modes. There are extra paralogue chapters where you can meet characters and you can also increase all of your bonds with the characters to unlock bonus cutscenes. A nice bonus of watching these cutscenes is that they increase the bond level of your fighters further which increases the stats. There are even minigames like doing pushups to make your characters stronger. I didn’t touch too many of the bonus modes but there is just an incredible amount of content here.

Now if I have my first minor issue it’s that it can be difficult to see which weapon is more powerful to buy at the shop. In most games it’s quite easy to pick out the one you want since you compare it to the weapon you are holding but there is no easy menu to do that. Additionally every weapon has close to 11 stats and the one with the higher attack isn’t always stronger thanks to speed and type advantages. As a result that muddies the water even more and you almost don’t want to destroy any items. On the other hand it’s hard to earn money here so you really need to do that if you want more funds.

It’s a tough pickle for sure but this is a strategy game so that may be intentional. You can also adopt animals in this game which was cool. I made sure to rescue every animal I came across in the level hub worlds because as a hero I could do no less! You can pet them and feed them once you’re back at base which is fun. This is really a complete game. There’s nothing that feels like it was held back for DLC although we are getting several waves of that already. This is a game that was complete out of the box and I can always appreciate that.

Wow I still haven’t talked much about the gameplay right? Well, it’s your classic strategy turn based style so you move your fighters from area to area as you try to take out the enemy commander. Occasionally the objective will be something different but this is generally how it plays out. As the game starts you will control a few players but by the end you will control as many as 14 while the opponent has 30+. So it’s all about choosing when to start battles and when to avoid them. Like in Chess each character has a different amount of spaces they can move and their abilities are all different so you have to take that into account.

As you bond with your emblem you can learn new skills to stack on top of the old one as well. The gameplay is very thorough so pay attention to all of the tutorials. In terms of strategies my main tip is to always use Segall and Byleth as separate characters so don’t pair them together. The reason is that Segall can allow a player to get a second turn while Byleth can restore 4 turns. So if you use this as a combo right you can get 5 extra turns in the blink of an eye which is super handy. I used this combo a lot near the end of the game. There are plenty of other cool abilities as well so at the end of the day the main thing to remember here is to try and use each ability to the best you can. If you do that then you’ll be just fine.

If you die, no worries. You have a time crystal so you can respawn on any previous turn and rethink your strategy. Keep grinding out different formations until you have secured victory! The fight animations here are also really cool with complete choreography for each move. Admittedly I started skipping them after a while just for time’s sake as watching every attack would probably double or triple my overall play time. I do like that they put a whole lot of effort into this.

Overall, Fire Emblem Engage is an elite title and you will definitely enjoy your playthrough of it. I always enjoy tactics gameplay but that alone wouldn’t make this an elite game. No, what pushes this one over the top is how fantastic the story is. It’s one of the more emotional titles you’ll play in a while and it just has a super satisfying ending which seals the deal. I don’t go into much details here because it’s the kind of story where you want to go in fresh but there are just so many dynamite characters all around. Whether you’ve played Fire Emblem or not, you can absolutely jump into this one. It’s very new player friendly and you will have no regrets when going through the adventure.

Overall 9/10

Fire Emblem Warriors: Three Hopes Stats and Records

Stats time!

Play Time 15h 26m
Camp Level E
Facility Effects 2
Current Renown 173 Points
Achievements Completed 70

Character Levels

Shez 61
Edelgard 56
Hubert 56
Ferdinand 42
Linhardt 12
Caspar 28
Bernadetta 27
Dorothea 15
Petra 15
Monica 51
Ashe 16
Lorenz 22
Ignatz 22
Yuri 39
Balthus 22
Constance 10
Hapi 10
Manuela 25
Jeritza 25
Shamir 60

Fire Emblem Warriors: Three Hopes Review


This is one of those games where before even playing it, I knew it would be an elite. Beat em up games tend to be awesome and then the Nintendo titles take it a step further. Well, this one does not disappoint and it has to be one of the most expansive warrior titles to date. There are just so many different mechanics in there that it’s hard to know where to start when optimizing your team. Fortunately you can ignore the mechanics and still get to the end if that’s how you want to do it.

The game starts out by introducing us to a mercenary named Shez. Shez is fairly tough but one day his whole crew is murdered by a guy named Byleth. Byleth is one of the most powerful guys around and his abilities are absolutely crazy. A mysterious being from another dimension appears and lets Shez know that they can be partners and together even Byleth can’t stop them. Shez doesn’t have much of a choice in this to be honest but he’s a good sport about the whole thing and agrees to work together. Gradually Shez learns how to let go of his rage and how to press on normally. It’s a pretty emotional story and one that’s over 15 hours long so you can bet that there is a lot of character development here.

While I wouldn’t say the story is quite as dynamic as the first FE Warriors game, that one was a crossover so it had a lot of advantages built right into it. This one had to make do with the cast of the three houses game and I’d say that it did well with that. You choose a team to align yourself with early on and then the rest of the game is built around that. That’s part of the impressive nature of the game if you ask me because that means there’s over 45 hours of content here. Your playthroughs with the other two teams will be almost completely different.

Additionally, there is a lot of extra story content beyond the main campaigns. There are a bunch of paralogues which are effectively bonus story events, extra levels, side quests, and around 15-20 different activities you can do. Even just getting new weapons can turn into a big thing as you grab a lot of weapons you can level up, change your rank, class, etc. I barely scratched the tip of the iceberg in terms of content when going through this game. There was certainly a whole lot of other things to do and it’s the kind of game that would be extremely intimidating to try and 100%. Good luck with that!

It also means that you are getting an incredible amount of value for your purchase. This is well worth the $60 and then some. You could easily play this game for weeks and weeks. The graphics are top notch of course with Nintendo giving the game their A team. I had no complaints while playing through it and the action scenes are epic. Likewise the soundtrack is really good. The game even saved the best tunes for the end of the adventure which was great because then you get to end the whole thing off on a high note.

The final level was also difficult, it was the first time that I actually lost in the whole game. You have to win without letting Shez or Edelgard die but you can only control one so the A.I. was determined to take me down. I had to leave, level up, and regroup before going back in. The final level is rather long at over 20 minutes so that was quite the experience. Still, it’s good that the final level isn’t a cakewalk or anything like that. It probably would have been if I bothered to do any of the side content too so this was a fairly good compromise.

Naturally the gameplay is a blast here. It’s your typical 3D warriors gameplay, you blast through the levels and have to usually defeat hundreds of opponents before you get to the end. Your objectives will range from helping civilians to defeating bosses. You can also assign orders to the computers to help you out so you aren’t just fighting on your own out there. You have standard attacks, power moves, final smashes, and an awakening move. Switching between them is absolutely key if you aim to rise to the top and complete any challenge that gets in your way.

Personally what I found to be the most effective method was to have all of my allies converge on one spot. I felt like they produced much better results that way than having them spread out to do whatever they wanted. Even then you will beat 3 castles in the time it takes them to beat one but at least it’ll help you a bit. Send them to the farthest ones so you don’t have to worry about it. Sometimes you will have to change your orders depending on the situation.

Shez’s movement ability to turn intangible is extremely valuable too. For that reason I would rarely switch who I was controlling because nobody’s ability was nearly as good. This one was in a class completely on its own. There’s a decent amount of depth to the gameplay as well so be sure to learn as you’re going. Weapon types with advantages and disadvantages tend to play a rather big part here so you’ll want to keep that in mind as well. Defeating an opponent who has the advantage will naturally take longer.

Overall, Fire Emblem Warriors is a blast. I highly recommend this to any gamer out there. The action is nonstop and there’s just so much to process and think about here. It’s not a game that you’ll pick up and start dominating. At the very least you will want to have some kind of a plan while you’re in the level or you will just be setting yourself up for disaster. If you want a super challenge you can also set it up so if someone dies then they will be gone forever. That’s a very bold way to play and it’s not for me since losing out on all of those level ups sounds painful, but it definitely makes you think twice about all of your decisions. Hopefully they keep this up and get us a third fire emblem warriors game at some point. There’s still so much you can do with the premise. Of course the same will be true of any other Nintendo property as well.

Overall 9/10

Tokyo Mirage Sessions #FE Encore Review


It’s time to look at a fun action RPG. This game was on my radar for a very long time even though I ultimately did not end up picking it out when the game first came out on the Wii U. I just ended up waiting until finally it came out for the Switch and I knew I needed to pick it up. Cut to my video game backlog going under 70 for the first time and to celebrate I got this game along with a few others. The game is definitely a blast and I always love playing a big RPG adventure like this one. It’s definitely a very fun game that is also quite difficult. Without the Bloom Palace and it’s super grinding areas I dare say that I could still be playing this game right now.

The game starts by introducing us to the mass disappearance event. A show was being conducted by two mega famous idols but then suddenly everyone vanished. Cut to 5 years later and people still don’t know what happened. Our main character Itsuki is waiting at the mall for his friend when he bumps into a childhood friend of his, Tsubasa. She is trying to be an idol herself and is pretty close in the auditions to finally hitting it big. Unfortunately, that’s when tragedy strikes. The director is actually being controlled by a mirage and kidnaps her. Itsuki heads in as well and ends up harnessing the power of the mirages to save her. He is bonded with Chrome and Tsubasa also gets a Mirage of her own. They find out that there is a larger war between humans and mirages at play right now and they all have a role in it. Can the heroes find out why everyone at the concert vanished 5 years ago and stop any future threats? In the meantime they also have to work hard because they now work for an actual Idol company so Tsubasa’s dream of being a professional is almost complete.

While this is partially a Fire Emblem game to the loosest extent, it’s totally a stand alone adventure. It’s also a very character driven game so the main story takes a backseat for the most part. Each chapter will have someone get possessed and then the heroes head in to save the victim from going over to the dark side. In the final chapter or two we find out about the real main villain and that starts the climax. In between each chapter is an intermission where you get some dancing instructions and it’s also a chance for you to hang out and complete some side quests. The story may not be the deepest, but it’s still pretty fun. I’m always up for seeing the Fire Emblem characters even if they’re basically just ghosts here.

The game also shines with how it throws in fully animated cutscenes at times. It’s pretty epic when the transitions happen. The normal cutscenes are also pretty solid though as they go for more of a cell shaded look. There are quite a few cutscenes here to be sure so this really feels like a AAA title. The soundtrack is also pretty good I’d say. There are a wide range of themes here and they all work rather well. One of the things I like about RPGs is they are long enough where you get to really know all of the characters and enjoy the wide range of activities in the world. There is a ton of replay value to enjoy here after all and the main campaign is over 20 hours long. If you don’t take advantage of the Bloom Palace then it’ll probably be even longer.

So the main gameplay is that of a classic turn based RPG. When it’s your turn you can choose to use one of your skills or an item. The game has an elemental system so some attacks will be super effective on different kinds of enemies. A pretty fun thing the game does is make those elements secret until you use an attack. So if it’s an enemy you haven’t fought before then all of his elemental resistances will show a question mark. Once you beat him then for all future occurrences you will see the strengths and weaknesses. It’s something that could work well in Pokemon if you ask me since it would give more reason to actually fill out the Pokedex.

You can use 3 characters in a party and when you use a super effective attack then the others can jump in and get an extra attack if they have an applicable skill. As you level characters up and gather materials you can also unlock passive abilities for the cast. These can be quite helpful. For example, there is one passive skill that allows every character in the back row to get a turn as well. What this ultimately means is that you can have 7 attacks in a single turn every turn. You can see how much of an advantage this would be right? Ultimately I only unlocked one of these skills before beating the game though. You need a high bond level to unlock them and that requires fighting with the character for a while or working on their side quests. You also need materials and since I did all of my grinding in the dungeon I didn’t really have almost any materials.

It’s actually something that caught up to me by the end of the game. I got all of my characters to level 99 but without materials it meant that my characters still had really weak weapons. Surprisingly those make such a difference that even being level 99 didn’t help to balance things back out. So if you do decide to train up there then be sure to still go in and fight some real minions. Those materials are absolutely essential and I can confirm that you will be really glad to have them on hand. I really love how in depth the complex the game goes with the mechanics though. Each of your weapons also have passive effects you can unlock which encourages you to fight with the sub weapons as well. Then you can use dust to increase your stats. There are a ton of ways to beat each boss so the strategy is entire up to you. Choose wisely.

The cast also isn’t bad although they’re fairly weak compared to most RPG titles. Itsuki for example is a reasonable main character, but he’s borderline an avatar character because the guy has no real character. He’s a nice guy who’s super humble and always does the right thing. That’s nice and all but he never really shows much personality. Tsubasa is also a fun heroine but shows a similar level of energy. Her thing is that she tends to mispronounce words. It’s a reasonably solid gimmick I’d say. The best character here is probably the rival who shows up a few times to get in your way. He’s definitely not someone to be trifled with.

Overall, Tokyo Mirages is a game that lived up to the hype. The story may not have been the greatest compared to other big RPGs, but I was still entertained the whole way through. The most important thing is the gameplay of course and that was definitely on point from start to finish. I’d certainly be up for a sequel at some point. I’ve definitely got more RPG titles to work on as well so I’ll be ready for another big adventure soon. In the meantime if you haven’t picked this game up yet then you should. Just don’t go in expecting a whole lot of Fire Emblem characters. They help a bit with the lore but that’s about it, no Roy or Ike or anything like that. If you remember your Fire Emblem elemental types for the weapons that should help you quite a bit with guessing what attacks to use off the bat though.

Overall 8/10

Fire Emblem Heroes: Heroes’ Everyday Lives

FEH_comic_title_page
It’s been a little while since I read an anthology manga. The 4 Koma chapters seem reasonably entertaining and certainly better than other gag titles like Rock Lee. I’ll review it when they stop coming out with the chapters, but since each installment is only 1 page I get the feeling that this could last for quite a while. I’m waiting for Roy to show up at this point.

Overall 7/10

Fire Emblem Warriors Stats and Records

Stats time!

Play Time 7h 22m
Badges 8/36
Character Stats

Rowan Level 50
Marth Level 50
Lucina Level 41
Cordelia Level 29
Lianna Level 27
Xander Level 27
Caeda Level 26
Corrin Level 21
Robin Level 21
Ryoma Level 20
Tiki Level 20
Leo Level 19
Camilla Level 16
Chrom Level 15
Hinoka Level 14
Takumi Level 14
Sakura Level 13
Elise Level 13
Lissa Level 13
Frederick Level 13

Fire Emblem Warriors Review


After all these months I finally went and got the Nintendo Switch. Now I’m playing with power! I’m still not a big fan of the console, but it’s not bad or anything. I do like the fact that it’s essentially a portable console that you can stream to the tv. It’s one of those brilliant ideas where you can barely believe that nobody has thought of it before. Mark my words, if Sony ever makes another portable console they are going to borrow this concept. Let’s take a look at my first Switch game.

I became a big Fire Emblem fan pretty recently after downloading Heroes. Its a franchise with a lot of potential and has a fan of sword fighters in general it was right up my alley. The plot focuses on a prince and a princess. Their kingdom is attacked by an army of monsters and everyone is imprisoned within its walls. Only the two main characters and their reliable friend manage to escape. Before they return, the heroes will need to uncover the 5 legendary Hero Gems. Since dimensional rifts are opening up everywhere, it shouldn’t be too hard to find them, but time is of the essence.

It’s a really fun story. I probably would have preferred the game to have focused on characters from the older games since I know the modern characters pretty well, but the crossover aspect still makes it all a blast. There’s also a lot of room for a sequel as a result since they could explore the rest of the universe. The original characters made up for the game may have been rather generic, but they weren’t bad. Monster fans will love the Chaos Dragon and I didn’t mind the guardian of the main characters until he basically cracked. Not much to say about the blond heroes, they’re super heroic and that is their personality in a nutshell. Even with 20+ chapters, the story never feels like it’s stalling for time or going nowhere. It’s pretty well paced.

There is also a History/Legend mode. I forgot the exact name, but essentially the overworld looks like an old 8 bit Fire Emblem game. You have to move across the field and whenever you bump into an enemy it triggers a level. There are challenges like beating 500 enemies in 20 minutes. It seems like a decent mode, but I can’t say it’s too appealing compared to the main story mode. I’d probably use it for grinding level ups and at least it does help the overall replay value.

As expected of a new Switch game, the graphics are quite good. The interface is also cutting edge so everything feels very smooth and streamlined. There’s a lot on the menu at any given time but the game does a good job of not letting it get overwhelming. The final smash attacks are also very satisfying to unleash. The soundtrack is also really good. Longtime fans will remember most of the sound effects. In fact, they are the same as in Heroes so I wonder if it’s just a Fire Emblem staple or they’re aiming for a lot of synergy with the new games. Either way it can feel nice and nostalgic at times.

One of the aspects of the game that was promoted before the game came out was how it was a beat em up, but it was going to incorporate Fire Emblem mechanics. The game does this by bringing in the weapons triangle where Sword Fighters beat Axes, Axes beat Spears, and Spears beat Swords. Unless you play on hard mode though, it won’t make much of a difference. You will have the enemies begging for mercy very quickly regardless. You can also give orders to your allies for retreats, advancing, or just ditching them in the middle of nowhere so they won’t get hurt. It’s definitely useful if you think they are just going to hurt themselves. They typically can’t hold their own against opponent fighters after all.

If you’re familiar with the genre then you’ll definitely know what the gameplay is like. If not, essentially it is a 3D fighter where you destroy hundreds of opponents in each level as you head for a boss somewhere in the map or secure a retreat route. You have quick attacks, power attacks, special moves, a grab, final smash, and an awakening mode. As a result you can see how you have a bunch of options. This means you can have fun mixing up your attacks. Sometimes I even forget to use my awakening since I’m waiting for the right moment and just end up beating the level before it occurs.

I feel like there are 3 kinds of beat em ups. There is the Dynasty Warriors style where you beat a lot of enemies, but it’s not an insanely large amount. It’s slightly more realistic and also the worst of the 3. Next there is the Sengoku Basara/Anime titles like Bleach or One Piece which have a lot of enemies and you take them down. They are essentially the beat em games that come to mind. Finally there are the crazy good beat em ups like Hyrule Warriors and this game. Somehow Nintendo really gets the company to take it to the next level. The amount of enemies around at one time is crazy. I thought Hyrule Warriors was just about perfect and this game manages to improve on it even further. One incredible feature that this game brought to the table is that you can now switch between allies instantly. This makes it much easier to attack and defend. For example, you can order Lucina to attack a base, Marth to stay and guard yours, and you go after the boss. If your ally starts to lose the battle, you can quickly become the ally and fight back while the character you were controlling earlier will continue the mission. It’s brilliant since one of the only annoying aspects of the genre is that protecting all of your bases can be difficult since your A.I. compatriots just hold you back. Now you can really feel like you have complete control of the battlefield. It’s also perfect for when I go maverick and just disobey direct orders. They want me to retreat or protect the base? Nonsense, I’m heading straight for the big boss!

The game also did think up more ways to prevent you from essentially cheesing the level like that though. Sometimes the areas can’t be accessed without using a flying ally to go past the pits and activate portals. Other times the base is simply locked down until you beat all of the bases. I do think it’d be nice to have more levels where you were just able to rush up the middle but I can kind of get why the developers wouldn’t want you to just rush through everything. As it is, I went through the story at a normal pace and I still didn’t get to explore most of the customizing options. It can all seem rather overwhelming since you have crests to level up and actual level ups to buy. I’d definitely be content with the game sticking with Level 100 as the cap and not raising it. It would be quite the grind, but at least I can actually imagine getting everyone to level 100 at this point.

Overall, There is a lot to love here. This game is basically a masterpiece and I’d consider it to be the greatest beat em up out there. It would be very hard to improve on the gameplay at this point. The patch that the Switch got even allowed me to play the game with the greatest controller on Earth, the Gamecube controller. The story was impressively long for a beat em up and a lot happened along the way. Lucina got to look really cool in her debut appearance and the other heroes had their moments as well. There’s a ton of replay value here as you can tell like beating all of the levels on all difficulties and getting everyone to the max level. I think there is actually one possible way that you can top this game within the genre. Imagine this game, but multiplayer where the 2nd player plays as the opposing army. That would be a blast as you both try to take over the map. I do think it’d work best online so that you wouldn’t know who each player is playing as. That would add to the depth as you wonder which base to protect. I can’t imagine that would be an easy game to product since it would probably take a lot of memory and be tough on the A.I., but it’d be awesome. Well, with LoZ and FE done, I’d like a Metroid beat em up next. It’d be cool blasting through waves of Metroids, but the developers will have to get creative about which other heroes to have playable.

Overall 9/10

Fire Emblem Heroes Stats and Records

Stats time!
Heroes 129/278
Feathers 24710
Castle Level = Max
Story (Normal) 13/13 Complete
Story (Hard) 12/13 Complete
Story (Lunatic) 8/13 Complete
Paralogue (Normal) 13/13 Complete
Paralogue (Hard) 13/13 Complete
Paralogue (Lunatic) 3/13 Complete

Hero stats

Ike Level max Grade max
Roy Level max Grade max
Tharja Level max Grade max
Eliwood Level max Grade 4
Anna Level max Grade 2
Eirika Level max Grade max
Mathilda Level 36+3 Grade 4
Olivia Level 30 Grade 4
Peri Level 29 Grade Max
Roy Level 31 Grade Max
“Marth” Level 28 Grade Max
Caeda Level 25+2 Grade 4
Selena Level 22+1 Grade 4
Bartre Level 21+1 Grade 4
Roderick Level 21+1 Grade 4
Hinata Level 20 Grade 4
Stahl Level 18+1 Grade 4
Camilla Level 23 Grade 4
Niles Level 1+3 Grade 3
Donnel Level 14+1 Grade 4
Clair Level 1+1 Grade 4
Beruka Level 28+1 Grade 4
Leon Level 28+1 Grade 4
Clarine Level 1+1 Grade 4
Seliph Level 14 Grade 4
Henry Level 1 Grade 4
Lukas Level 17 Grade 4
Oboro Level 1 Grade 4
Est Level 1 Grade 4
Subaki Level 1 Grade 4
Mae Level 1 Grade 4
Arthur Level 1 Grade 4
Frederick Level 1 Grade 4
Merric Level 1 Grade 4
Rebecca Level 1 Grade 4
Felicia Level 1 Grade 4
Jakob Level 1 Grade 4
Kagero Level 1 Grade 4
Maria Level 1 Grade 4
Serra Level 1 Grade 4
Sakura Level 1 Grade 4
Priscilla Level 1 Grade 4
Fir Level 1 Grade 3
Lon’qu Level 1 Grade 3
Hana Level 1 Grade 3
Laslow Level 1 Grade 3
Sophia Level 1 Grade 3
Jagen Level 1 Grade 3
Sully Level 1 Grade 3
Shanna Level 1 Grade 3
Odin Level 1 Grade 3
Barst Level 1 Grade 3
Cherche Level 1 Grade 3
Nino Level 1 Grade 3
Robin Level 1 Grade 3
Cecilla Level 1 Grade 3
Virion Level 1 Grade 3
Setsuna Level 1 Grade 3
Matthew Level 4 Grade 3
Gaius Level 1 Grade 3
Azama Level 1 Grade 3
Alfonse Level 1 Grade 2
Raigh Level 1 Grade 2
Gunter Level 1 Grade 2
Narcian Level 1 Grade 2
Lissa Level 1 Grade 2
Jeorge Level 1 Grade 1
Olwen Level 1 Grade 1

Fire Emblem Heroes Review


It’s time for a new App game! Since I got to Level 40 in Pokemon Go I figured it would be fine to finally check out another free game. This one got a lot of hype back in the day, but I think I got on the gravy train before it completely passed me by. After playing it for a few days I can definitely see why everyone loves it so much. The game is incredibly polished for a free game and it has helped make me a much bigger Fire Emblem fan than I was before. There’s so much to do here that if I took it seriously I would be here a while. It’s going to be more of a side project as new levels come in I’ll complete them and all but I won’t bother going for the more competitive goals.

The game actually has a plot which is already cool. Terry (Your original character protagonist) is summoned into the World of Fire Emblem. The realm is under attack by an evil sorceress with immeasurable power. She has enslaved whole worlds and almost the whole cast is under her power. Terry can tip the balance because he can summon heroes of his own to combat her and he is immune to mind control. You have to team up with the ones who summoned you to stop this foe and rescue everyone who has been enslaved. It’ll be tough though as you’ll have to defeat tough combatants like Lucina, Roy, Ike, and many others. Also, there are so many worlds that as soon as you leave one, the sorceress goes back to reclaim it.

It seems like new levels are added every once in a while, but I don’t expect the game plans to end the campaign anytime soon. The most recent level did end with a big plot twist though. It was one that was certainly expected, but it still counts as progression. There are 12 Story chapters I believe and 10 Protologues, with 2 Xenologues. It’s a pretty good amount of content. I beat the story part of the game in about 2 days, but there is a lot of other content to explore. There are online Arena Battles where you fight other players, Training Stadiums to level up and collect gems, Special Battles where you can fight new matches every day to get more characters and items, Voting Gauntlets, and several other modes.

This game is not lacking in content in the slightest and I probably didn’t even get to try all of the modes for about a week or so. It’s actually very overwhelming at first, but you gradually get used to it as you play more and more. Too much content is never a bad thing after all. If I don’t want to play a mode, then nothing is forcing me to do so. The main currency in the game are Orbs. You get around 5-8 every day for logging in. You can use 20 to purchase a full set of 5 characters. You can also use 1 to replenish your energy each time you run out and you can use 1 during a fight to restore all of your characters and they all get an extra turn. You don’t want to be too frivolous with the Orbs when you start because they get more scarce as you go on.

I mentioned the energy earlier and that determined what you can do every day. Each action costs energy and when you run out you have to use an orb or just stop playing for the day. That’s how they get you as you can purchase extra orbs. I know quite a few people online who’ve spent hundreds on orbs so they could get their favorite character. I definitely won’t be spending any money on this game though. In part it’s because Pokemon Go was my only exception to that rule and also because the game is quite generous with the orbs. I have never been in a spot where I was out of orbs and needed energy or even been in a situation where I was close to that. You would also need to play quite a lot in a single day to approach that limit. It should be a non factor for most players.

Once you’ve beaten the available story chapters in the game, I’d say that the main focus is now to collect all of the Fire Emblem characters. There are currently 168 and I have about 60. The ultimate final goal would be to get all of them to Grade 5 and max them out to Level 40. Of course that increases your time exponentially as doing that is really a long term goal. As such I won’t really be gunning for that. At most I’ll log in every day for my new fighter and eventually maybe I’ll have them all. Even if they’re grade 2 or 3 that’s fine. To improve their grade you have to level back to Level 1 with that character and spend 20,000 Feathers and 20 Shields which are not easy to come by. It can take weeks to obtain that and I personally can’t say it’s worth it unless you’re super competitive in the game.

The gameplay is extremely smooth and highly customizable. It’s classic Fire Emblem gameplay as you position your pieces on the map and attack. All of the characters have special abilities and there are 3 types, Green, Blue, and Red. Each type is good against another one and week to another. There’s also a blank class, but I’m not sure where they fit into all of this. Different characters have different styles of attack like close range or long which you need to take into account. If you want to fight and know that you’ll win anyway, you can set the game to auto fight and let the computer handle the fight while you get a bite to eat or something. I admit that I started doing this quite a lot after I beat the game to save time. You can also turn off the animations for each attack which saves a bunch of time and I wish more games did that. It would be very useful.

Fire Emblem Heroes really shines when it comes to the graphics. They are exceptionally good and easily the best that I’ve ever seen in a mobile game. It spared no expense with the character portraits and attacks. It’s one of the things that really drew me to the game when I first started. It’ll be really cool if they can grab more animated cutscenes by the end of the game, but even if they don’t I’m still pretty satisfied. The soundtrack is also solid. The themes are limited, but memorable. All in all I’m sure a very large amount of money was put into this game and I’m sure that it has made it all back quite easily.

It’s time to go back and rank all of the mobile games. In 1st is clearly Pokemon Go. The game’s amazing and I’ve put in over 1000 hours by now. You just can’t overestimate just how influential the title is. Truly a legend. 2nd is Fire Emblem Warriors. The immense amount of content and reasons to keep playing speaks for itself. I also like the generous log in bonuses as you really feel like it’s worth it to keep showing up. 3rd is Marvel’s Contest of Champions. It was a fun game, but a big step down from the first two as the gameplay was very repetitive. It also had a very long story mode but it was considerably lower budget and you never felt like you were making any progress. Honestly it’s a very similar style to Fire Emblem Heroes but think of the difference being like Mario Galaxy vs Pac-Man and the Ghostly Adventures. 4th is Ingress. It’s basically just like Pokemon only without the Pokemon and the Gyms. It may go up as some point, but my whole area is owned by the opposing team and I need to reach Level 6-8 in order to actually do anything about it. I dunno, it’s fun enough but I always can’t help but think of how many Pokemon I’d be catching if I had Go open. Finally in 5th is 1010!. It barely counts when placed with the others since it has no plot and it more of a very simple game app. Still, I did play through it so counting it is fair. It’s a lot of fun at first, but actually gets less so the higher your score gets. After all, who wants to spend 30 minutes trying to top your score only to come out short in the end? Definitely not me! That’s 6 App games that I’ve tried out now. It could be a while before another one so we’ll see how that does in the end.

Overall, App games are very addicting. It’s easy to see how this one got so far. For every great title like this one there are probably 100 low budget mobile games that are pretty bad, but I’ve done a good job of avoiding those so far. I hope Nintendo comes out with a Super Smash app at some point as you just know that would be really awesome. I finally got Roy, Ike, and Lucina in this game so I’m definitely very satisfied with my turnout. I’d like to get Marth at some point, but I suppose it could be a while. If you’re interested in the game, I recommend downloading it as soon as possible. Even if you don’t want to play it yet, download the game just so you can start receiving your daily rewards by logging in. That way you’ll be extra prepared with a bunch of extra items and characters by the time you really do start. There are still a bunch of features that I don’t fully understand or have barely scratched the surface of and we’ll see if I ever do. At least it’s nice knowing that they’re there if I ever need them. It may be time to get a real Fire Emblem game, but I’ve heard mixed things on the newer ones and the old ones are so expensive. It’s definitely a tough call.

Overall 8/10

Fire Emblem If: Invisible Kingdom Comic Anthology


Looks like another anthology is being scanned. I’ll have a review for the series when all of the chapters have been scanned. It’s off to a decent start as the art is good and each story seems like it’ll get a decent amount of pages. Hopefully it can keep it up!

Overall 7/10