Fire Emblem Engage Review


I remember having a great time with the Fire Emblem Engage video game for the Switch. It was cool to see all of the old FE main characters teaming up even if I hadn’t played through almost any of the original titles at the time. The manga does a good job of adapting the full experience as well and was quite detailed. If you are unable to buy the game then this is a good way to experience the journey. Hopefully the new game coming up will get a solid manga adaption as well.

The game started by introducing us to a guy named Alear. He has complete amnesia but when he wakes up the guy is told that he is the legendary hero who will save the world. Alear seems to be completely immortal and has the ability to interact with the souls of legendary warriors. Alear may not know what is going on but he wants to do his part to save the world. There are powerful threats everywhere and Alear does not intend to give up or allow for any of the chaos to proceed. He will need to recruit powerful allies to stop the Fell Dragon and his army of corrupted warriors.

Right away I remember liking Alear’s design from the game and of course it translates well into the manga as well. To an extent you could say that his character is fairly generic but that’s also due in part to the amnesia. He doesn’t really know what is going on and is just trying to do the responsible thing in every situation. Alear is quick to act and doesn’t hesitate so I appreciated that. At times he can be a little timid though and it takes a while for him to obtain a true level of resolve. That’s something that Marth and the other Emblems have to beat into him for a while there.

Alear may not come close to the level of Roy, Ike, or Marth in terms of being a leader but does well enough. His abilities also make him a real force to be reckoned with on the battlefield. He gets overshadowed a bit by his mother who really gets several standout scenes. She probably should have told Alear certain truths before it was too late though. I really think he would have been able to handle the truth sooner and it could have avoided a lot of manipulation from the villain side. I suppose you can’t account for every eventuality but she had to suspect that this would come up at some point. I would have liked an extra fight scene for her but the manga did have to cover a lot of content in 40 chapters.

As far as the pacing goes, one thing that is always tough for adaptions is balancing out the side characters. The game has over 20-30 hours to flesh out each of the characters and give them all kinds of fun interactions. The manga has to be a lot more selective here and so things move at a very fast pace. Not a bad thing, but it does mean that most of the characters don’t get to do a whole lot. If you played the game then you’ll just be happy to see them but if you are a manga only reader then you’re going to start mixing some of the characters up. Most of their character arcs also take place off screen.

Ironically the villains get far more screentime and each of them gets their full origin story here. In a sense it might be more important to cover them since there are less villains and that is a more achievable goal. These are all tough choices though and at the end of the day I do think that the manga did a good job here. The Emblems themselves didn’t get to do a whole lot even in the game so it’s not like that has changed all that much. It’s just cool to see them but realistically only Marth does anything. Marth looks solid and has always been a great face of the franchise even if I’m a bigger Roy and Ike fan.

The artwork is pretty solid, it’s going for a not so detailed approach that makes every page really easy to read. The ink shows up for all of the fight scenes though so those definitely still get a lot of focus. It’s better than the average adaption art I would say. Additionally this makes it pretty new reader friendly. The writing is on point as with the game of course. Fire Emblem has always been a pretty classy series so there aren’t any big issues throughout the story either. This is what I would call a straight forward read. It may not have super strong highs but there are no lows so it ends up being a pretty good read all the way through.

As for the rest of the characters, the series has a pretty decent supporting cast even if their roles are smaller. I always enjoyed Yunaka who plays out a bit like a wild card. That aspect of her character is dialed back in the manga but she’s a bit of a thief with a shady past so the heroes do have to be careful on just how much they trust her. Her side plot was the most interesting back in the game. Vander’s role drops significantly once the story gets going but was a good guardian/body guard for Alear back in the intro. His years of experience on the battlefield definitely come in handy throughout.

Alfred and Celine are good examples of characters who had a big role in the game but don’t do as much in the manga. They are generally supportive throughout though. Fogado and Timerra are the same way. Basically each kingdom has a prince and a princess who join the party. In the game you will usually get a full chapter to each character and then they’re around for all the bonus content and conversations between missions. They technically stick around here too but don’t get much dialogue. I think you will still understand their general personalities well enough though.

On the villain side Hyacinth is definitely a pretty imposing figure. Initially it is definitely unclear on why he is even helping the Fell Dragon at all. Likewise most of his comrades are unsure about their directions but follow as loyal soldiers. It is definitely the big downside to being loyal like this because just following someone out of duty to the crown is not a good excuse. You always need to have a strong moral compass and the ability to make your own decisions if you ask me.

Veyle is a character who I can give a pass to because she has a lot going on with mind control and different things like that. Ordinarily she would have been moving very differently in the story and you feel bad for her as well because bad things keep happening to her and she doesn’t even know what is going on. I always feel like you should be able to just resist mind control outright but in the meantime it can be a tragic plot device. The villains do tend to look rather dumb with how obvious they act though. It would have been super easy to keep on manipulating Veyle but they couldn’t help themselves with the classic villain laughter and explaining their goals within earshot.

Zelestia is a big example of this as she is supposed to be a super strategist and yet she makes the biggest rookie mistakes. I also think that her redemption arc is really late in the game. She gets a big emotional ending and all but she has already committed so many crimes by that point. It’s just a little late for all of that. Griss goes down a similar route but it’s even more unbelievable because his whole persona is being sadistic and crazy. A bit late for second thoughts eh?

There is a difficult line to walk where you could make a character who is super evil just because that’s the only thing he/she knows and didn’t grow up in a normal environment. That can absolutely be effective but it didn’t really work here. Mauvier is the most reasonable villain as he used to be an honorable knight but he still ends up working with the villains. No real way to get around that fact in the end. I still did appreciate him and his honor code though.

Ivy and Hortensia are two other crazy type villains who get more of a redemption arc but theirs is much more impressive. The manga at least allows them moments of doubt throughout the story so it doesn’t come across as something out of nowhere. This makes a huge difference and so it didn’t feel abrupt when they decided to help the heroes. They were able to see past their usual sense of loyalty which was good. Well, Ivy more than Hortensia since Ivy was much easier to convince.

Even from the summaries you can see how the villains got much more development but I don’t want to totally undersell the heroes. They are still around and make for good characters. The manga just has to go on with the story and it’s a very classic story of the heroes trying to topple an enemy empire. Whether you’ve read a Fire Emblem story before or not, you should be able to enjoy this one pretty well. I was also glad that it answered the question of whether Alear can be summoned since he will eventually be an Emblem. The title really uses all of the concepts that it introduces instead of doing so half heartedly. A story like this will be enjoyable in any medium, maybe one day we will get a proper Fire Emblem anime to adapt some of these titles.

The story also does have time to really hit the emotional beats like Alear saying goodbye to his mother and pretty much all of the scenes with Veyle. That’s something that helps it stand out as something more than just being a basic defeat the kingdom story. The story would still be 100X better if all of the Emblems of legend were around as physical bodies instead of being spirits but I do get how they would quickly take over the story. Hopefully they can do that next time. In a longer series you probably could have given them some subplots as well.

Overall, Fire Emblem Engage is a series that I would recommend checking out. It’s a pretty good story and I always like seeing Fire Emblem content. The setting and feel of the story is much different than most of the other adventures though because it has more of a sci-fi feel to it with the various gizmos and the locations as a whole. There are a few standard kingdoms but it’s not like a lot of the older Fire Emblem stories where they are very clearly told from the perspective of the far past. This one is mixing in elements from different time periods all the way through. I’d like to see a sequel some day or a Fire Emblem game that is more of a true crossover between the characters instead of keeping them as spirits the whole time.

Overall 7/10

Fire Emblem Engage Stats and Records

Stats time!

Play Time 26h 49m

Character Levels

Alear 20
Folgado 19
Pandreo 20
Yunaka 31
Veyle 38
Framme 20
Mauvier 19
Timerra 13
Goldmary 16
Seadall 24
Merrin 20
Jade 10
Rosaldo 11
Panette 11
Diamant 3
Vander 4
Ivy 1
Bunet 1
Zelkov 17
Kagetsu 1
Alfred 11
Celine 10
Alcryst 13
Louis 12
Chloe 9
Amber 11
Etie 6
Citrinne 10
Lapis 10
Boucheron 6
Clanne 4
Jean 1
Anna 5
Hortensia 19

Fire Emblem Engage Review


Fire Emblem is one of Nintendo’s greatest franchises of all time and I’ve been meaning to play one of the main games for ages. Now at last I’ve made it. There may be some debate as to this being a spinoff or a main title but I absolutely give it the nod to hanging out with the other originals. It just works really well there with the classic gameplay. Nintendo has likely got the game of the year here with Engage since it’s hard to see this one being defeated. The story is phenomenal and every single aspect of the game is super polished from the dynamite soundtrack to the top tier graphics. Whether you like the tactics style or not you should check this one out.

The game starts off with Alear and the 12 Fire Emblem fighters of legend teaming up to deal some absolutely devastating damage to the villains. They even manage to destroy the villain and bring the world to peace. 1000 years pass and Alear wakes up in the present to find out that he is worshipped as a divine dragon. Unfortunately his waking was not coincidental as he is quickly attacked by the corrupted. They are a race of powerful villains, albeit fairly mindless ones who are aiming to really cause a lot of trouble. They are working for a group of villains who are trying to take over all of the kingdoms and steal the 12 Emblem Rings. Alear and friends will have to try and get them first but this adventure will go through a whole lot of twists and turns first.

The game took me over 24 hours to complete according to the playtime but if you count retries and such I’m confident it was a lot longer. Fortunately I had a lot of time to play this game, you make time for the top tier titles after all and I can’t think of the last time I marathoned a game so hard. It’s just because this is the kind of game you can’t put down. It’s just way too exhilarating and exciting. The rush you get while playing the story here is not something that just any game can get. You can imagine how much story content there is in such a long game and no expense was spared on the cutscenes.

For example a lot of games will have some cutscenes sporadically but this one has such long cutscenes that the switch would constantly dim from power saver mode and you’d have to make the screen go bright again. Additionally there is full voice acting in just about every step of the game which is incredibly impressive. You hear all the voices in the main story missions, the side quests, etc. It’s a lot of extra detail here and it’s the little things like that which make the game feel extra special. As I mentioned there are a lot of great tunes throughout the game as well and it starts with a very solid intro theme. The music can get quite emotional and then switch to action paced on a dime.

In terms of replay value it goes without saying that there is a lot to do here. After beating the game you can play through the tower of trials and a lot of other modes. There are extra paralogue chapters where you can meet characters and you can also increase all of your bonds with the characters to unlock bonus cutscenes. A nice bonus of watching these cutscenes is that they increase the bond level of your fighters further which increases the stats. There are even minigames like doing pushups to make your characters stronger. I didn’t touch too many of the bonus modes but there is just an incredible amount of content here.

Now if I have my first minor issue it’s that it can be difficult to see which weapon is more powerful to buy at the shop. In most games it’s quite easy to pick out the one you want since you compare it to the weapon you are holding but there is no easy menu to do that. Additionally every weapon has close to 11 stats and the one with the higher attack isn’t always stronger thanks to speed and type advantages. As a result that muddies the water even more and you almost don’t want to destroy any items. On the other hand it’s hard to earn money here so you really need to do that if you want more funds.

It’s a tough pickle for sure but this is a strategy game so that may be intentional. You can also adopt animals in this game which was cool. I made sure to rescue every animal I came across in the level hub worlds because as a hero I could do no less! You can pet them and feed them once you’re back at base which is fun. This is really a complete game. There’s nothing that feels like it was held back for DLC although we are getting several waves of that already. This is a game that was complete out of the box and I can always appreciate that.

Wow I still haven’t talked much about the gameplay right? Well, it’s your classic strategy turn based style so you move your fighters from area to area as you try to take out the enemy commander. Occasionally the objective will be something different but this is generally how it plays out. As the game starts you will control a few players but by the end you will control as many as 14 while the opponent has 30+. So it’s all about choosing when to start battles and when to avoid them. Like in Chess each character has a different amount of spaces they can move and their abilities are all different so you have to take that into account.

As you bond with your emblem you can learn new skills to stack on top of the old one as well. The gameplay is very thorough so pay attention to all of the tutorials. In terms of strategies my main tip is to always use Segall and Byleth as separate characters so don’t pair them together. The reason is that Segall can allow a player to get a second turn while Byleth can restore 4 turns. So if you use this as a combo right you can get 5 extra turns in the blink of an eye which is super handy. I used this combo a lot near the end of the game. There are plenty of other cool abilities as well so at the end of the day the main thing to remember here is to try and use each ability to the best you can. If you do that then you’ll be just fine.

If you die, no worries. You have a time crystal so you can respawn on any previous turn and rethink your strategy. Keep grinding out different formations until you have secured victory! The fight animations here are also really cool with complete choreography for each move. Admittedly I started skipping them after a while just for time’s sake as watching every attack would probably double or triple my overall play time. I do like that they put a whole lot of effort into this.

Overall, Fire Emblem Engage is an elite title and you will definitely enjoy your playthrough of it. I always enjoy tactics gameplay but that alone wouldn’t make this an elite game. No, what pushes this one over the top is how fantastic the story is. It’s one of the more emotional titles you’ll play in a while and it just has a super satisfying ending which seals the deal. I don’t go into much details here because it’s the kind of story where you want to go in fresh but there are just so many dynamite characters all around. Whether you’ve played Fire Emblem or not, you can absolutely jump into this one. It’s very new player friendly and you will have no regrets when going through the adventure.

Overall 9/10

Fire Emblem Engage


Probably thought this was for the game for a minute there right? I’ll have a review up for that one soon too but in the meantime the manga has started and it’s off to a good beginning. I’ll have a review up once it finishes but the art is good and the story is on point so I see this being a smooth journey.

Overall 7/10