7 Star Games, Game Reviews, Games, Reviews

Rocket League Review


It’s time to look at a game that recently went into a Free to Play format. I remember hearing a lot about this game back in the day so it’s nice to finally be able to check it out. The idea of mixing racing with soccer is pretty brilliant and I definitely commend whoever thought of the idea. I had quite a bit of fun while getting to Level 10. That said, I consider it to be a lot more limited in your experience compared to Fortnite. I haven’t tried many of the other big social games so I can’t compare it too well to others but it just feels like there’s only really one mode in Rocket League. I do enjoy the soccer gameplay but I don’t see this one lasting a very long time. I do think it gets a bump if you have an online crew to play with though.

The idea of the game is so pop the ball into the opponent’s goal like classic Soccer gameplay. The main difference of course is that you’re using a car to do this rather than running up and down the field to score the goal. Naturally that means you have to adjust your thinking here. The controls are quite simple. You can accelerate, boost, jump, sharp turn, and do a flip while in the air to manipulate where the ball goes. After that it’s all about fundamentals and getting the ball through. If I have any tips here, it’s that you should learn and get familiar with sharp turns right away. It definitely gives you an edge over the competition right away.

There are a few modes in the game such as 1 vs 1, 2 vs 2, 3 vs 3, and 4 vs 4. The objectives and rules are the same for each but naturally the game gets more chaotic the more players you add. Personally I find 3 vs 3 to be the perfect balance which is probably why it’s set as the default mode. It just works really well and it’s fun to have a lot of action on the field at once. I got to score quite a lot of goals which feels good but even in a support role you can have fun. You can even drive on the walls and to the top of the stadium. This is rarely useful but it can still be a lot of fun just to style on opponents. I won and lost my fair share of battles.

I’m also glad that a 1 vs 1 option was available right off the bat. That’s something that some games take a while to add. It may not be as dynamic as the other modes but sometimes you just want to test your own abilities real quick right? 1 vs 1 is the perfect way to do this. There are no other combatants, items, or gimmicks of any kind. At the end of the day all you’ve got is your own ability so win or lose there were no other factors. It’s a pretty intense game to be sure. The match length is only 5 minutes but it can feel like a lot longer when you’re in a tight game. You’ll notice that opponents rage quit quite often as well. I’d say that’s because in large part it is very hard to stage a comeback here. You know right away if you’re going to win or lose. As soon as a big lead shows up it is almost impossible to squash. It’s just not going to happen unless the player who is winning really lets their guard down. Scoring is pretty tough.

At the same time, most teams don’t bother to have a goalie. Who wants to stay back and block while everyone else is having a lot of fun right? That seems to be the main mentality at least so if you do get to the ball and make a good shot it’ll be tough for someone to stop you. I found that the best time to score a goal was as soon as the play begins. That’s because the ball is centered on the field. If you boost to it and then quickly brake, you’ll hit at the perfect angle so that it’ll be a goal unless one of the other cars hits the ball as well. It sounds simple but it actually got me quite a few goals which I was surprised about. It’s a very reliable technique at least at the lowest levels of competition.

The graphics are definitely really solid. Rocket League certainly isn’t pulling its punches here. This is a modern console game with high end graphics. There are very solid special effects everywhere you look. A lot of attention to detail and effort have clearly been put into the experience. While the soundtrack is less notable, there are quite a few songs to choose from and you seem to be able to control this from the main menu. That’s definitely a nice touch since you can really have your way with the system.

As I mentioned, I feel like the replay value here is a little on the low side. Still, the content will never end and there are always more updates so if you really enjoy the gameplay then there’s no reason you have to give up on the title. It’ll just keep on going all the way through for as long as you’re interested. Now that the game is free there’s also no reason why you should have to think about giving it a shot. If you don’t like it, then you can just delete it. There’s nothing to lose in giving it a shot and that has to feel good. No pressure here.

Overall, I like Rocket League. In general soccer tends to be one of my favorite kinds of sport games to play and this one handled it quite well. Mario Strikers still had the best pure gameplay if you ask me but I’d say that Rocket League is definitely in second. The game has a whole lot of energy and it’s always fun to test your skills and see just how good you really are. How long you stick with the game is up to you. I hope to get some extra modes and content in the future someday though. I think there’s a lot of potential for bonus modes and things of that nature to spice things up.

Overall 7/10

Game Records

Fairy Tail Stats and Records

Stats time!

Play Time 29h

Guild Rank 8th
Guild Rank Goals Complete 4/5
Characters Unlocked 13

Character Levels

Natsu 62
Lucy 63
Gray 63
Erza 62
Mirajane 62
Gajeel 60
Juvia 60
Wendy 62
Laxus 63
Sherria 62
Kagura 62
Ichiya 62
Jellal 63

Facilities
Pool Level Max
Laboratory Level Max
Stage Level 4
Kitchen Level Max
Table Set Level Max
Bar Counter Level 4
Library Room Level Max
Item Shop Level Max
Request Board Level Max
Material Storeroom Level Max

9 Star Games, Game Reviews, Games, Reviews

Fairy Tail Review


It’s time to look at a fairly recent RPG that came out. Fairy Tail is a game that I was looking forward to for quite a long while. It’s one of those franchises that has an amazing story, top tier art, excellent fights, etc. It’s pretty close to a perfect game and I dare you to find a smoother one. There are a small handful of things that keep me from giving it the 10 star value of course like frame drops and such but overall you are bound to have a blast with this one.

The game starts you off with the big battle against Hades. It’s an interesting starting point but I’m cool with skipping a lot of the early stuff. This way you get right to the heart of things without any kind of delay. That’s how it should be right? After you defeat Hades then it’s time for the big tournament. Fairy Tail has really not been doing well for the last few years after Natsu and friends were wiped off the planet for a few years. It’s going to take some time to get Fairy Tail back to being the #1 ranked guild on the planet but time is definitely one thing that they have a lot of. It may take some time but nothing’s going to stop these guys.

One of the aspects of the game that really works so well is how smooth the gameplay is. It’s a lot of fun just running around the hub world and completing the side quests. Two reasons for this are the convenience of movement in this game and how easy it is to collect resources. There are a lot of different areas to travel to, but you do have quick move points across all of the different hub worlds which is great. You are also told where the resources are so even though it is RNG on where they will appear in the level, you have a good direction of where to go. The instructions are very clear so you’ll never get lost here. There are also options you can use to streamline the game further by cutting out effects. Usually I do that after a while but this game was so much fun I opted to keep them on.

The gameplay is a classic turn based style. It uses turns based on speed so it’s similar to Megaman X Command Mission in that sense. I always thought incorporating speed was a good idea so it’s not just literally going play by play. It gives you more of a reason to actually use status effect abilities as opposed to just launching away at the enemy the whole time. Typically that’s still what I did though. In the hub world you can run around and interact with just about anything. You can also jump a bit but I’m not sure why to be honest as it doesn’t seem like you can ever jump anywhere. I guess they just wanted you to have the ability which is fun enough.

The story is dynamite of course as you tackle a lot of the big Fairy Tail moments and take down all of the opponents who would dare get in your way. Fairy Tail has always had an incredible story but it was held back by the consistent fanservice in the series. The game largely gets away from that. You do have two obligatory beach/pool scenes though so it’s not perfect. Additionally Lucy’s special ability to amplify your team’s speed is about doing a pose and some of the costumes can be tricky. The good part is most of this stuff is optional though so it doesn’t really get in the way of the game as much as it could have. That’s definitely a good thing because it’d be a shame for all of the positives to be overwhelmed like that.

There’s also quite a lot to do in this game. Going through the main story and the epilogue which is surprisingly long should take you around 21-22 hours. There’s a lot of grinding to be done if you want to get through the story easy enough. I went out of my way to upgrade all facilities and do as many side missions and bonding events as possible. I cleared all of the quests for B rank and lower as well as most of the A ones. Even with all of that, I was barely able to beat the final boss of the epilogue. That guy was Level 70 while my team was still in the 50s so his durability was crazy. I definitely recommend having your team a little higher leveled before trying to take down a guy like that. He’s definitely not going to go down very easily that’s for sure.

Leveling up isn’t that bad in this game though. For starters, even when a character is not in your party they get EXP. That includes characters you haven’t recruited yet. They don’t get 100% of the EXP your starters get, but it starts at 50% and by upgrading your facilities that number goes up to 80%. It’s why I recommend upgrading early because you get a ton of passive effects that all add up during gameplay. There are other areas to explore that I never even tried like the Pool which increases bonding and the Laboratory where you can synthesize new items. I got this game on the Switch so there’s no trophies but I do feel like I came pretty close to 100% clearing the game. It would probably still take another 5-6 hours I imagine to clean up all the side missions and character events but I definitely made a lot of good progress and it was definitely fun.

The graphics here are really nice. I would have liked to have had a few more of the big budget cutscenes show up but the fact that we get full voice acting throughout is very good. I always feel like that helps you get to the next level. The in game graphics are quite solid as well. The soundtrack is a little limited but there are some really solid themes in there. I just wish my favorite theme had shown up a little more often. It only appears briefly for some of the big fight moments. Still, With 48 tunes I suppose I shouldn’t say it’s that limited. It’s certainly a lot more varied than a great number of other games I’ve played.

Overall, Fairy Tail really focuses on being a very enjoyable game to play and that’s why it succeeds. The RPG format is one of the greatest formats in gaming because the longer the game is the more time you have to focus on liking the characters and getting used to everything. It’s really a fun journey and the game gets you hyped for the sequel. I certainly got nostalgic for Fairy Tail after this and have been watching some fun reactions to the manga’s big moments. Whether you’re a Fairy Tail fan or not I think you can get a lot out of this. That’s because it’s just an excellent game that was crafted really well. Context or not, you’ll understand what’s going on the same way you understand when starting out a brand new RPG that offers up a lot of questions. This is definitely a game of the year contender and has a ton of replay value which just strengthens the argument.

Overall 9/10

3 Star Games, Game Reviews, Games, Reviews

The Immortal Review


It’s time to take a look at a recent game Nintendo added to the NES catalogue. I definitely was not familiar with this one before starting it but I’m always up for giving each game its fair share. Unfortunately I can’t say that this one is particularly good. It’s a title with so many gotcha traps that you don’t spend much time actually progressing through the game. Everything in the title is meant to take you out of the picture and while that is pretty fun for how creative it is, it does’t really let you play the game.

You wake up in a dark room with a note from your master explaining that he was bumped off and you have to stop some sorcerer or something. The mystery is that the letter was addressed to someone else, not you. Still, these are the answers you were looking for so you leave the room and head into the rest of the castle which is filled to the brim with traps. Everything in this castle is made for the sole purpose of blowing you to smithereens. Seriously, you can die with every step. Sometimes by walking you’ll trigger a sword that shoots up from the ground and stabs you to death. Other times there’s a trap door or even a random monster in the ground trying to eat you. You’ll be lucky to make it more than a few steps before death sometimes.

Then you’ve got flying energy balls that follow you to the end of your days. I couldn’t find any way to get rid of them and they are much faster than you are. Trying to stay out of their way is virtually impossible so you’ll keep dying. Then you have spears being thrown at you and also shurikens that home in on your general direction. Finally we can’t forget the minions wandering around who will challenge you to a fight. The gameplay style here is very unique. Most of the game is an overhead platformer as you run from room to room trying your best to stay one step ahead of the rest. In combat it turns into more of a guessing game. Both of you have swords and the idea is to take the other one out of the picture. You can stab straight or to the side. Additionally you can dodge to the side as well. Watch out because the opponent can do the same thing. The whole match gets very tactical or you can strike first and wing it. If you keep slashing sideways at full speed then you will always deal more damage than the enemy can. Keep it up and you’ll win the battle although it’ll cost you considerable damage.

There are also a lot of puzzles in the game which is naturally not really my thing as you know. You are given various items as enemies drop them and some have special uses. For example, you can light up a candle which opens up the passageway to the next floor. Enter carefully as if you fall into the hole instead of through the ladder then you instantly die. Also, don’t read the scrolls you pick up since they blow you up which takes out another life. There are also jello monsters running around which absorb you resulting in another instant death. The game really throws everything at you here with no time to catch your breath. In a way it is quite admirable I suppose as the game keeps on showing you that this is all quite serious business.

Fortunately these deaths don’t all take you back to the beginning. The game seems to save after every major floor. I only made it to floor 2 so I don’t know if it stays that way for the whole game. You seem to have 3 lives so if you die once you respawn in the same room. Lose all of your lives and then you respawn back at the beginning of the floor instead which is quite the difference. I’m glad that the game doesn’t set you all the way but it’s a small comfort. You’re just not given enough time to actually play the game and that’s a problem if you ask me. It kind of defeats the whole purpose of trying to explore this dungeon.

The graphics are pretty old and haven’t aged as well as some of the other games. There’s not a whole lot of detail here. While the game doesn’t look all that good, I think it deserves some credit for building such an elaborate level. That is something which is quite a bit less common than you would expect. Usually the NES games wouldn’t have a whole lot of areas to explore just due to the nature of the system. It would have to focus everything into the gameplay while also staying within the disc’s size limit. Once you’re able to get past that then you can worry about everything else.

Overall, The Immortal is definitely not a game that has a timeless feel about it. It’s not a particularly fun game and its only gimmick of constant death is not one that lends itself well to playing over and over again. You’ll have a hard time just beating this game through once to be honest with how many obstacles it puts in your way. Good luck is all I’d say to that because the game is absolutely going to make you work for it. I’m hoping Nintendo continues to add more NES and SNES games though. They’ve really helped me play a lot of titles that I absolutely wouldn’t have checked out otherwise.

Overall 3/10

3 Star Games, Game Reviews, Games, Reviews

Natsume Championship Wrestling Review


It’s time to look at another wrestling game. I played one on the NES so it was finally time to try the SNES version. Unfortunately I definitely would not say that this game was very good. In fact, I thought it was fairly bad and has not aged well at all. There are a lot of little choppy animations thrown in and parts of the game where you have to watch what’s basically a small cutscenes. There are just too many breaks in the action and that ultimately ends up hurting the experience quite a bit.

There’s no story mode so right off the bat you can just jump into some exhibitions or the tournament mode where you fight off everyone at once. Definitely a pretty reasonable structure for a fighting game but then you need the gameplay to be on point and this one was not. You have 3 basic moves when you start to fight, you can punch, kick, or go for a grab. You can also try running blows but they are unlikely to land even when the computer is on easy mode. When you throw an opponent to the ground you can follow up by kicking them where it hurts, getting them into a submission, or picking them up to get a free hit in.

My favorite option was the free hit because it seems like a no brainer to me. You get the free hit and then knock him down to repeat the cycle again. It can be tough to time the first punch though so that you are in a position to grab again after that. It’s not quite as easy as it sounds after all. The annoying part is when you go face to face with an opponent and they grab you. There’s basically nothing you can do about it and I tried many different options. I would rewind and take just about any action but it wouldn’t matter. Once the opponent wants to grab you they won’t stop until they do. It triggers a cutscene of sorts where they make you run back and then forward into their punch. They then follow it up with all of the counters I described above.

Eventually they will try to pin you. With good button mashing you can break free almost every time but it’s still annoying to have to keep doing this over and over again every round. Then when you pin them they also break free so each match drags on for an incredible amount of time. You spend more time messing around on the ground then you do actually fighting and that just feels like a mistake to me. It takes away from the entire point of wrestling doesn’t it? I want to actually be interacting with the game. The problem is that while you’re on the ground and they jump on you there’s nothing you can do for a little while. Dead time like that doesn’t work in game format.

At least the graphics are okay I guess. They’re clear enough. The game is very down to Earth so it’s not like they’re going to be able to show a whole lot anyway. What we do get works well enough I suppose. The soundtrack is pretty much nonexistent though. It’s to be expected as Wrestling isn’t about the music anyway but I still would have liked to have had a few good themes. I think it would have been a good idea. Anything to give this game a bit more life. As it stands there isn’t much in the way of replay value aside from fighting more people in wrestling matches I guess.

Overall, Natsume Championship Wrestling just isn’t fun. At the end of the day that’s one of the last things you want to hear about a game. When you pop a title in to play a few rounds you’re expecting to have a fun time and to be entertained. This game just doesn’t let you do that and I would sooner go back to the NES version which was at least a bit more fast paced. I don’t really buy wrestling games in general but I’m confident that the Gamecube ones would have better gameplay. Just call it a gut feeling but I think it definitely is a reasonable assumption.

Overall 3/10

6 Star Games, Game Reviews, Games, Reviews

Q-YO Blaster Review


It’s time to look at a game I got for a pretty solid price on the Nintendo Eshop. After buying the latest Super Smash season I had some gold coins to spare and considering this game usually goes for 10 it was a steal. This is your classic bullet hell kind of game. It’s definitely nothing fancy and the game is fairly short, but it makes for a fun ride. I’ll give the game some extra props for actually having a real story mode with an ongoing plot. Even if the story is a little hard to follow.

From what I gather, there is a group of space fighters who have been dealing with a powerful enemy across many planets. They’ve finally tracked him down but he has a few more tricks up his sleeve. Right from the jump I can confirm that not all of the characters make it through this adventure so don’t grow too attached to them. Some of them just weren’t ready for this kind of rumble and it shows. The cutscenes can also get a bit violent which you may not expect from such a seemingly upbeat game. Don’t let the cartoons fool you, the game has some Bendy kind of themes beneath the surface.

Part of what made this game standout to me was the colorful art style. It reminded me a bit of Cuphead and I haven’t even played that game yet. You just get that nice fantasy feel only this time you’re in outer space. The villains range from cartoon type creations to giant abomination type monsters. You really never know what you are going to expect from each level and the constant guessing is what will keep you intrigued. This game is really about being as surreal and out of the box as possible which works out pretty well. It helps the game stand out which is important since the Eshop has almost limitless games at its disposal.

For the gameplay you start out by picking your fighter and weapon of choice. Afterwards you’re thrown into the levels and the idea is to blast away at the enemies in front of you. Grab as many orbs as possible because they let you fire off your super laser more often. Additionally you also have a pulse that turns all enemy bullets into coins so you should definitely save that for when you really need it. It takes a while to reload this so if you use it early on, chances are that you won’t get it again until the next level. You want to pace yourself here although the levels are pretty short. I recommend saving all techniques and power ups for the boss at the end of the level because that’s when it will be most efficient.

After each level you are able to pick a power up to use. By the end of the game you will have them all so it’s really just a matter of which one you want to go after first. The order doesn’t make much of a difference but I do like this approach. It’s always really handy to be able to see your character improve as the game goes on. The length of the game is pretty short though. You should have it completed in around 30 minutes. For replay value you can play the game on hard, but I don’t think that will be a very tempting offer for most. Part of the issue here is that the enemies don’t really get more difficult in terms of attack patterns, mainly they just get a lot more health. It’s hard to beat just about anyone and makes the levels drag on more. I only did around 1 level of hard mode before calling it a day here.

The graphics are pretty nice. As I mentioned earlier, the art style is solid which is important. My only real complaint is that the font color they used was a poor choice. It’s a light blue that seems to camouflage with the various backgrounds throughout the game. That’s just not a very good stylistic choice. You have to strain your eyes to keep up with the text which just feels like a basic mistake. I’ve never had a game mess up with the wording colors before and am surprised it wasn’t caught during play testing. It’s not a huge deal but it is quite noticeable.

Overall, Q-Yo Blaster is a fun bullet hell game. Considering that it’s only a dollar on the Nintendo Switch Eshop right now I’d say that’s a bargain. It’s not particularly long and you may not play it for long but I’ve always said that you can’t go wrong for a dollar. It’ll last you longer than a cheeseburger from McDonalds or any other kind of food that you can buy for that price. You just can’t go wrong here and I think that’s the important thing in all of this. I’d recommend checking it out and testing your reaction times. You’ll need to be fast to dodge all of the attacks.

Overall 6/10

7 Star Games, Game Reviews, Games, Reviews

Luigi’s Mansion 3 Review


It’s finally time to look at the final entry in the Luigi’s Mansion series. The series has always been pretty nostalgic because the first Luigi’s Mansion is the first Gamecube game I remember playing. It was pretty intense to chase after those ghosts and had a ton of replay value. To date I’d say that it is the best game in the series. It’s just hard to top it as I don’t really see Nintendo ever getting quite so dark again. Parts of that game were legitimitally intimidating like heading to the higher floors of the mansion while knowing that you were getting one step closer to Kign Boo. Still, I do put Mansion 3 above the second installment and it’s a pretty hype way to end the series. I’d definitely be up for a 4th game someday though.

So the plot of the game is that Mario and friends are invited over to a hotel. Luigi sadly has nobody to sit next too, but fortunately his loyal ghost dog is along for the ride. Things get pretty dicey when everyone vanishes during the night. Luigi finds out that King Boo and the hotel owner are behind this. He’s going to need to summon up his courage and free his friends from the paintings once more. It sounds simple enough, but when dealing with the King of the Boos and an army of ghosts you know Luigi is actually going to be in for quite a challenge.

The gameplay is pretty similar to the first two games. You use the Poltergeist to suck in ghosts after flashing them with the flashlight. You can also slam them around to weaken their health. That part’s a new feature as the originals didn’t have a big focus on combat like that. In this game prepare for a ton of slamming as it’s the most efficient way to deal with villains so why wouldn’t you use it right? You also have Gooigi here to help. You can summon him to go through objects that Luigi wouldn’t be able to. He can’t touch water though so keep that in mind for the various puzzles. There are a number of those so you do have to be sure to stay sharp. Let your guard down and the puzzle may end up defeating you.

It’s a classic style that works quite well. Part of why it’s weaker than the first game is ironically the combat mechanic though. The slamming can be a bit repetitive and lacks the same tension as in the original game where you have to hold on tight. Having to press A to shine the ghosts rather than moving the flashlight also isn’t quite as streamlined. Ironically the first game’s gameplay is simply a lot smoother. I also miss some of the extra aspects of the gameplay like having elemental attacks and stuff like that. It gave the game a little extra to it.

This isn’t the time to talk about the first game so much though so lets get back on track. The story here is pretty fun but my one main complaint is Luigi. It’s similar to the Scooby Doo set up where after a while you wonder why Shaggy and Scooby are still scared. Luigi has already beaten up King Boo twice. At this point you’d think he wouldn’t even care much when the guy shows up. Just knock him out a third time. Unfortunately Luigi doesn’t end up getting brave even at the end of the game which was unfortunate. I was waiting for a moment where Luigi finally mans up and does what needs to be done. Unfortunately even to the end it’s more of a reluctant thing which is a bit iffy.

It was nice to actually see more of Mario and Peach though. Mario’s role is small but we do see his confidence right away. The guy may have actually been a little overconfident this time, but I suppose you can’t win them all. I actually thought maybe he would get possessed or something in the end which would have made for a fun boss fight. Teaming up with him would have also worked out really well if you ask me. We’ve never really seen that before so it is completely uncharted territory. The final boss still manages to be pretty intense though. We get to see some more of King Boo’s attacks and the backgrounds are pretty hype.

The game definitely has excellent graphics. It’s Nintendo so I certainly expected nothing less. The character models are on point and I like the stage designs. The enemies are also pretty neat. They’re not quite as memorable as some of the first game bosses like the baby but the game holds its own. It’s definitely always easy to see what’s happening. I don’t really recall much of the soundtrack to be honest. It’s not a game where there really is much of one. I suppose it would probably go against the overall atmosphere of the game but I’d definitely be on board with some solid rock themes or something.

This game should last you around 10 hours which is pretty good. I’d say that it’s probably even a bit longer than the first two games because I remember those being pretty short. There is also a solid amount of replay value here as you can go back to try and grab all of the collectibles. That definitely won’t be an easy feat because there are a lot of them. You can’t forget the Boos after all. I was a little surprised that the game didn’t actually make you grab any of them. It’s good for the post game though and I always support it when games make such things optional. They should never force you into something that you’re not in the mood to do. You just want to get on with the story after all.

Overall, Luigi’s Mansion 3 is a pretty solid game. It’s definitely a fun experience and I’d recommend checking it out. The length is just right and it does reference the older games which is pretty neat. Some of the puzzles could be a little dicey at times and whenever the cat would appear it would be a bit annoying to backtrack. Still, the core gameplay is very solid and streamlined. It’s also fun to see Luigi as the lead again even if he is more terrified than usual. We need a Mario’s Mansion game for this reason. Imagine sucking up ghosts but you have Mario confidently laughing the whole time or something like that. That would definitely be pretty neat!

Overall 7/10