Super Dragon Ball Heroes: World Mission Stats and Records

Stats time!

Play Time 25h
Cards 242/1177
Zenny 14100

DReager1 Avatar
Level 16
Rank: Super God

Camaraderie Levels

Goku Level 5
Goku SSGSS Level 1
Goku Ultra Instinct Max
Goku Xeno Max
Vegeta Level 1
Vegeta SSGSS Max
Trunks (Future) Max
Trunks Xeno Level 1
Frieza Max
Frieza (Resurrected) Level 1
Golden Frieza Level 1
Vegeks Xeno Max
Champa Level 1
Super Mira Level 1
Hit Max
Caulifla Max
Jiren Max

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Super Dragon Ball Heroes: World Mission Review


It’s time to take a look at the recent Switch port of the famous Dragon Ball Heroes game. It really is impressive just how far this part of the franchise has gone. It now has several manga titles, an ongoing anime series and of course the video game ports. It’s a nice continuation of the Dragon Ball series that is able to get quite out there with the content it brings to the table. There are numerous characters and super forms here since nothing is considered too crazy to be implemented. The gameplay style is pretty different and will take some getting used to, but is considerably better than any of the card games I’ve played for the series before. It feels like a great RPG and I’d be up for more games with this style.

The plot starts off with a kid (I called him DReager1) who decides to play some Dragon Ball Heroes. It’s a card game that has gotten very popular on Earth as you get to assemble a deck of Z characters and fight it out with others. DReager1 quickly finds out that it isn’t all just a game though as the best player in the world shows up and tells DReager that there are villains seeking to change history in the Z world. He must now team up with other Dragon Ball Heroes to foil this villain’s plans. The villain goes by the name of Sealas and he is reasonably strong at around SSJ3 level if not higher. What really makes him dangerous is his A.I. sidekick though. It grows stronger with every opponent it watched or consumes. If the heroes don’t stop him fast then it’ll be all over.

The first thing you’ll notice when booting this game up is how extensive the content is. The main campaign alone will take you over 20 hours. After that you have adaptions for some of the movies, all of Dragon Ball Super, and the rest of the Heroes exclusive content. Trying to complete all of this will likely take you 50 hours or longer. Then you can start trying to collect everything. I’m thinking this is 100+ hours easy and of course you’ve got the online vs mode which never has to end. All in all this is a great game filled with a lot of value. So long as you enjoy the gameplay you won’t be bored.

So lets talk about the gameplay. It’s one of those styles that is easy to get into, but very difficult to master. You assemble a team of 7 warriors. At first you won’t have a whole lot of options, but getting new cards isn’t hard. It’s a lottery system though as you pay 10 tickets to get 10 characters. Once you’ve assembled a team that you like then you give them enhancements which increase their stats or give them access to cool abilities like double attack. You’ll want to have abilities that complement each other as well as compatible partners so you can fuse fighters or assemble them for combo attacks.

At that point the match begins. Each round will let you place your fighters among 4 different rows. The back row allows them to recover stamina while the front rows let you attack. Typically I like having half of my team in the front and half in the back, but by the end of the game you’ll have a lot of abilities that replenish stamina so you can just jump in and keep on fighting. When you use an ultimate attack or spell sometimes you’ll have to trace actions on the screen but they are extremely easy so you will likely never fail any. The first team to either eliminate all of the HP from an opponent or the one with the most health after 5 rounds is the winner. There’s a lot more to this than what I mentioned, but that’s the jist of it. The rest I think you’ll get the hang of naturally.

The core of the gameplay comes from the clashes. Every time you attack or block a bar will show up for both sides. You want to press A when it is closest to the top and likewise for the opponent. The bar can be sped up or slowed down based on abilities. Everything rides on these bars including your special attacks so you can really boil it down to “Win the bar and win the game” You will want to get really good at the timing if you want to win. This game is actually very difficult. Without the right moveset you could find yourself fighting the same opponent over and over for a very long time. Grinding out the levels can be a little difficult so you’ll want to head to online levels to give your characters the edge they will need. You can’t level up character cards, but you can level up DReager1. This could easily be the toughest game I’ve played in years so it was pretty satisfying to complete it.

With the soundtrack we have all of the insert songs from the old Dragon Ball Heroes promos. That was definitely nice to see and you can even have them play over the normal gameplay so then you’ll be seeing them a lot. The only issue is that they’re very short so you’ll be hearing them loop over and over multiple times in a single fight. The rest of the soundtrack is also pretty good. They’re simple, but catchy themes. As for the graphics, they definitely look pretty good. It’s nothing like FighterZ, but the arcade style is likely what helps the game have so many different character models. It’s a simple look, but one that ages well. Then you’ve also got 2 animated cutscenes that were thrown in. I was hoping for more to be honest especially since the game starts out with one, but 2 is better than none.

If the game has an issue it’s that the various mechanics aren’t explained very well. There are quite a lot of tutorials, but even those aren’t able to explain everything. (Which shows how complex this style is) You’ll want to learn the mechanics from GameFaqs or Reddit if you’re unsure about something. For example, when you obtain the Dragon Balls and make a wish you are given a lot of options. One option is to rank up your lead but one thing that’s useful to know is the longer you wait, the better his stats will be. You can rank him up 4-5 times so it’ll also take a while if you decide to take him to Level 99 each time. (He reverts to 1 for each class up but gets a percentage of his old stats) If you don’t care about the post game then just rank him up right away each time. He’ll still be plenty strong by the time he is in Super God level.

Another thing to note is that the character animations are unskippable. This does admittedly result in some rather tedious battles at times as you are watching the characters perform the same actions over and over again. Each battle can be very long and there are dozens of battles to complete in order to conquer the story. Typically you can read something while playing as the game only ever needs one hand to do all of the controls. I did a lot of multitasking, but otherwise I think the game definitely should have reduced the turn time. Simply having the combat animations be toggled off like in Pokemon/Digimon would have helped immensely. That way you still have the option to keep them on if you really want to see the supers. That’s more of a quality of life upgrade though, it’s not something that actually hurts the title.

I don’t think I’ll even go that far into power levels as that always gets dicey with Dragon Ball, but I suppose it wasn’t all that bad. One thing you’ll notice is that DReager1 is super overpowered though. He’s able to handle SSJ3 Legendary Broly in his SSJ1 form. That’s pretty good eh? As for the plot in general, I definitely thought it was a lot of fun. It was great to be able to see so many different eras including the Tournament of Power. I do think it’s a bit iffy that Sealas was able to escape even Zeno and the Grand Priest, but I guess he needed to keep his hype.

Sealas was definitely a great villain as well. Not only is his backstory rock solid, but I also liked his final form. He does feel like an amalgam of various DB characters for a while and then he suddenly takes a very Final Fantasy esque appearance by the end. There are a lot of similarities between him and Goku Black which the game also addresses. Sealas is definitely a character that you’ll remember and I hope he gets to appear somewhere else someday. Maybe the online TV specials will adapt this game someday, that’d definitely be cool.

Overall, Super Dragon Ball Heroes is definitely a great game. I can see why it got so big over in Japan. If they keep on giving us free updates I suppose there won’t be a need to make a sequel anytime soon, but if they ever do make one I’ll have it on my radar. Maybe someday when there are less games on the backburner I’ll also check out some of the post game content. I gotta see if it lives up to the hype of being as difficult as I’ve heard. I somehow think it probably isn’t exaggerated though. As it is the final boss was pretty insane. I’d recommend taking a look at the gameplay online. If it looks like your style then definitely take the plunge on this game. It’ll keep you busy for quite a long while.

Overall 8/10

New Super Mario Bros U Deluxe Stats and Records

Stats time!

Play Time 15h

Mario Mode

Coins Collected 17590
Star Coins Collected 208
Goombas Stomped 94
Items Collected 742
3-Up Moons 0
Times Companion Lifted 3
Synchronized Ground Pounds 1
Goal Poles Reached 161
Goals Reached with Yoshi 6
Goals Reached with Baby Yoshi 11
1-Ups Earned at Goal 62
Fireworks at Goal 66
Times Applauded 216
Nabbits Caught 5

Level Stats (Gold Coins

Acorn Plains
Level 1 3/3
Level 2 3/3
Level Mini Castle 3/3
Level 3 3/3
Level 4 3/3
Level 5 3/3
Level Castle 3/3
Level Blooper 0/3

Layer-Cake Dessert
Level 1 3/3
Level 2 3/3
Level 3 3/3
Level Mini Castle 3/3
Level 4 2/3
Level 5 3/3
Level 6 3/3
Level Castle 3/3
Level Ice 0/3

Sparkling Waters
Level 1 3/3
Level 2 3/3
Level Mini Castle 3/3
Level Boo’s House 3/3
Level 3 3/3
Level 4 3/3
Level 5 3/3
Level Castle 3/3
Level Leaf 0/3

Frosted Glaciers
Level 1 3/3
Level 2 3/3
Level Mini Castle 2/3
Level 3 3/3
Level 4 3/3
Level 5 3/3
Level Boo’s House 1/3
Level Castle 3/3
Level Slug 0/3

Soda Jungle
Level 1 3/3
Level 2 3/3
Level 3 3/3
Level Mini Castle 3/3
Level Boo’s House 3/3
Level 4 3/3
Level 5 3/3
Level 6 3/3
Level 7 2/3
Level Castle 3/3
Level Airship 3/3
Level Shells 2/3

Rock-Candy Mines
Level 1 3/3
Level 2 2/3
Level Mini Castle 3/3
Level 3 3/3
Level 4 3/3
Level 5 0/3
Level 6 2/3
Level Mini Castle 2 2/3
Level 7 3/3
Level Castle 2/3

Meringue Clouds
Level 1 2/3
Level 2 3/3
Level 3 3/3
Level Mini Castle 3/3
Level Boo’s Castle 2/3
Level 4 2/3
Level 5 3/3
Level 6 2/3
Level Castle 2/3
Level Airship 2/3

Peach’s Castle
Level 1 3/3
Level 2 3/3
Level 3 1/3
Level 4 0/3
Level Castle 2/3
Level Castle 2 0/3

Luigi Mode

Coins Collected 2579
Star Coins Collected 37
Goombas Stomped 10
Items Collected 212
3-Up Moons 0
Times Companion Lifted 3
Synchronized Ground Pounds 0
Goal Poles Reached 53
Goals Reached with Yoshi 0
Goals Reached with Baby Yoshi 0
1-Ups Earned at Goal 22
Fireworks at Goal 9
Times Applauded 66
Nabbits Caught 0

Level Stats (Gold Coins

Acorn Plains
Level 1 1/3
Level 2 1/3
Level Mini Castle 0/3
Level 3 0/3
Level 4 0/3
Level 5 0/3
Level Castle 0/3
Level Cheep Cheep 0/3

Layer-Cake Dessert
Level 1 2/3
Level 2 0/3
Level 3 1/3
Level Mini Castle 1/3
Level 4 0/3
Level 5 1/3
Level 6 0/3
Level Castle 0/3
Level Piranha Plant 0/3

Frosted Glaciers
Level 1 1/3
Level 2 1/3
Level Mini Castle 1/3
Level 3 0/3
Level 4 1/3
Level 5 0/3
Level Boo’s House 0/3
Level Castle 1/3
Level Slug 0/3

Soda Jungle
Level 1 0/3
Level 2 0/3
Level 3 1/3
Level Mini Castle 0/3
Level Boo’s House 0/3
Level 4 1/3
Level 5 0/3
Level 6 0/3
Level 7 1/3
Level Castle 1/3
Level Airship 1/3
Level Shells 0/3

Rock-Candy Mines
Level 1 0/3
Level 2 3/3
Level Mini Castle 0/3
Level 3 2/3
Level 4 0/3
Level 5 1/3
Level 6 0/3
Level Mini Castle 2 0/3
Level 7 0/3
Level Castle 0/3

Meringue Clouds
Level 1 1/3
Level 2 0/3
Level 3 1/3
Level Mini Castle 2/3
Level Boo’s Castle 0/3
Level 4 0/3
Level 5 1/3
Level 6 1/3
Level Castle 1/3
Level Airship 1/3

Peach’s Castle
Level 1 0/3
Level 2 1/3
Level 3 1/3
Level 4 0/3
Level Castle 0/3
Level Castle 2 0/3

Brawlhalla Review


It’s time to take a look at Brawlhalla. I remember this game being brought up quite a bit back in the day when it first came out. It was supposed to be a FTP Super Smash Bros type game. Unfortunately while it is a platform fighter I can’t say that it is anywhere near the level of Smash. It’s a decent game, but one with more flaws than Playstation’s Battle Royale game. There isn’t a lot that will keep you playing as the years go by. Maybe recreating Super Smash is really impossible. It seems like everyone ends up failing at this task after all.

There are a few main modes here. One of them is naturally going online to spar with other players. You can do so in team battles, 1 v 1, and free for alls. You can also play an online survival mode where you compete with other players to see who can score the most kills. Finally there’s also an offline training mode to tighten up your skills. When it comes to non gameplay content there is also a shop where you can buy other characters with a lot of gold. It’ll take you a very long time to get those characters if you are a free to play user. Still, with the daily log-in bonuses you are sure to get them eventually. There are other characters where the only option is to buy them with real money. One such character is Hellboy as the game is doing a marketing tie in for the movie. That’s fine, Rayman’s the only real notable character to nab and I can get him for free. It would take a lot of days though and I doubt I’ll be playing this game by then.

The gameplay is fairly straight forward. You fight on top of a platform and the goal is to knock your opponent off the platform and prevent their recovery. Do this 3 times and you’ll have won the match. So far so good, but here’s where the game falters. Rather than just attacking each other to claim the win the game throws in a lot of items the whole time that can’t be turned off. Owning a weapon just doesn’t feel as natural especially since you’ll be throwing and tossing the weapons pretty quick. After a while you’ll find the right weapon for you and use that to win. Once you’ve done so, you can just keep grabbing that weapon every game. The characters barely even matter since once they have the weapons they all play in pretty much the same way. Character recoveries are also a little too good and end up dragging the match a bit.

It’s not as bad as Playstation’s rule that you could only win by using a final smash. It’s still a bad one though because the weapons don’t feel like they’ve been designed all that well. The attacks don’t feel powerful and the weapons prevent you from getting in the hype. I know this game isn’t technically a button masher and you would definitely get wrecked online if you were to try it, but after a while you’re tempted to just keep swinging. The gameplay’s not really all that deep and I just don’t see the game lasting very long for a lot of people as a result.

Then we come to the graphics which are all right I guess. It’s always nice seeing the sprites running around. They aren’t going to bring down the house or anything but the characters do look accurate. For example, Hellboy and Rayman’s sprite appearance looks pretty good. The soundtrack is less impressive and I doubt you’ll remember a single tune by the end of it. They just aren’t memorable and I feel like this part was more of an afterthought when developing the game.

As for replay value, there is technically a lot here. There isn’t a story mode and so from the start you’re playing this purely for the multiplayer. These kind of games never technically end so the replay value is infinite. Really it’s all about how much you enjoy the gameplay because if you don’t then it’s not like you’re going to last for any significant amount of time anyway. For what it’s worth, I do think you’ll enjoy the game well enough. Especially since it’s free as that makes everything look a little better. Still, the game just isn’t too deep and there’s not much of a point to playing it when you’ve got Super Smash at the ready. There isn’t any area where this game is able to get to that high level.

Overall, Brawlhalla isn’t quite as fun as I expected. I just thought it would be a little closer to Super Smash to be honest, but it really isn’t. Take the genre away and you don’t really see many other similarities. As the cast grows larger I can see this game improving in the future. After all, if people are still buying the game and the devs are getting their money then they may still see the incentive of adding more updates and mechanic changes. I can hope at least. In the meanwhile you may as well get the game and start stacking up on Gold so you’ll be able to spend it all once you decide to jump in. It’s a free game so you’re not losing any money.

Overall 6/10

New Super Mario Bros U Deluxe Review


It’s time to look at the next big Mario Adventure. This one technically came out a while ago but it ended up being worth waiting for since the Switch title game with both games in one rather than having to buy both Mario and Luigi versions. The New Super Mario Bros series has definitely had a good run and I expect it’ll return with a new game at some point. The gameplay is just too solid to pass up. Of course with the existence of Mario Maker it will have to do something to stay at the top.

The plot is fairly basic as Peach is kidnapped once more by Bowser. Unfortunately, Mario and Luigi were unable to prevent him from doing this and are now forced to play catch up. In order to face off against Bowser the plumbers will first need to take down the 7 Koopa Kids and Bowser Jr. Only then will they be able to challenge the King of the Koopas. It’s definitely a nostalgic plot or at least that’s probably what Nintendo is hoping your reaction will be. At the same time you can’t help but think that Nintendo could have done something a little more original right? This plot really has been done over and over again.

As always the graphics are definitely excellent. The NSMB series does a good job of making all the characters and levels exciting and colorful without making it too simplified. It does feel like the natural progression of the Mario series and it will be hard to get any better with this art style. Nintendo is at the absolute front here with this game leading the charge. It’s hard to find a better looking Switch game.

As for the soundtrack that is naturally pretty hype as well. You’ve got a lot of classic Mario tunes here and a bunch of remixes. Throw them all together with the multitude of levels in the game and you’ll find yourself listening to good music constantly. In a lot of video games you’d be forgiven for forgetting the tunes because they sound so similar, but that’s definitely not going to be a problem with this one. Each world’s array of tunes really help capture the atmosphere that the game is going for.

As expected the level designs are also on point. They are created well so you can fast blast through the levels with a lot of cool acrobatics or you can explore and find all of the collectibles. There are a lot of them to find after all, but they are put in places that makes sense. If you are looking carefully then you’ll find the ones that you’re looking for. Meanwhile the gameplay is just as solid. The movements are all very fluid and you won’t have a problem making tight maneuvers. It really is a world of difference playing the NSMB games compared to the really old ones where even the simplest of jumps was very difficult.

There’s definitely a lot of content in this game as well. Between the many levels and collectibles you’ve got enough content to last you around 10 hours. Then you’ve got Luigi mode which almost doubles the amount of content that you have access to. The way they handle it is pretty cool as they don’t just reuse the levels. They’re all altered to fit in the space of half the timer so you can’t take a break to check out the scenery. You’ll want to run your way to the end to beat the timer. Getting used to the physics also means that you’ll need some time to adjust. The game never gets all that difficult and you’ll beat all of the levels after attempting them a few times, but it does add a little spice to the usual formula.

The best item in the game is definitely the flying variation where you get an extra jump. You can use that to get really far in just about every level. Watch as the villains turn away in fear when you just jump over em! This even works against Bowser’s first form as you can just jump over him and hit the Axe. Otherwise you can just run in when he jumps so either way you should be all set for action. Watch out for the final boss as well, you’ll want to bring your A game for that one.

While Mario Maker seems to have probably ended this series I’m glad that it still got another hurrah. There will always be room for more Mario games and what style can possible be better than New Super Mario Bros? Mario does tend to take many styles over the years so I am actually looking forward to what’s next. The recent Yoshi and Kirby artstyles do have me a little worried as well, but I have to trust in Nintendo and their passion to improve.

Overall, New Super Mario Bros Deluxe is definitely a game that I’d recommend checking out. There’s a lot of fun to be had with it and the levels are pretty intense. It’s a very complete Mario game and you really can’t go wrong there. The only way you won’t like this game is if you simply don’t like the classic Mario games or platformers in general. Of course in that case you have to wonder why you would buy this game in the first place. Maybe you just wanted to see what the hype was all about? Regardless, I think you’ll be embracing the hype by the end as Nintendo did not phone this one in.

Overall 8/10

Kid Icarus Review


It’s time to look at my next journey into the NES ONLINE collection. This time Kid Icarus was my next conquest and it’s definitely one of those games that is reasonably fun but held back by a lot of dated mechanics. Fortunately the save states do help make up for these aspects.

The basic plot is that Pit has to stop the ultimate evil known as Medusa from destroying his world. Lady Palutena has gifted him with many skills and now it’s up to him to put them to use. The gameplay is pretty basic as you jump from platform to platform as you deal with monsters by shooting your arrows. You can shoot your arrows in a straight line facing forward or up. Typically the levels will ask you to either climb very high or go all the way to the right. Each world has 4 levels and there are 3 full worlds with 1 final level. The 4th level in each world is the boss level which also serves as a huge maze.

The normal levels are pretty fun and will really test your platforming skills. A single misstep can mean the end of you. Your health also depletes quite rapidly so you’ll want to keep an eye on your health bar at all times. You do get a few lives so you won’t go all the way back but these levels are quite difficult so you would be wise not to underestimate them. You obtain hearts by defeating enemies which you can trade for health potions or temporary attack upgrades.

What holds the game back is the 4th level of these worlds. The mazes are quite frankly way too large. You’ll be lost with no end in sight here. It works like Metroid where if you don’t have a guide you will need to draw a map of your own. I can definitely acknowledge the time and dedication you would have had to spend to do such a thing back then. Games are really tricky back then…maybe too tricky. After all, this is more tedious than challenging after a point. You can easily waste hours going through this just as I used up a bunch of hours in Metroid. Some games just really haven’t aged well to be honest. Others have continued to excel though so that’s a good thing. Kid Icarus is kind of in the middle. It’s not bad, but this does prevent it from being truly good.

The final level is a nice look at what the game could have been like though. It’s an aerial level where you blast away at enemies in a level where the camera is constantly scrolling. It takes a lot of skill to blast your way to the end but it also doesn’t feel tedious. The final boss is also quite inventive as you have to blast at the enemy while blocking her attacks. You can only pick one option at a time so you have to constantly time your attacks just right. Mess up and then it’s all over for you. Definitely not a final boss to be taken lightly either. This whole game is one that is more challenging than it may appear at first glance.

As for the graphics, those are pretty good. The game uses the classic sprites as were the norm back then. The sprites do a good job of giving the characters clear designs. Then you’ve got the soundtrack which is pretty basic but effective. The main theme has certainly become iconic over the years. I can’t say that I really recall any of the other themes off the top of my head, but it’s pretty soothing and fits in with the levels. After all, this game is a pretty calm platformer in the sense that there is no timer. You can take as long as you need to in order to fully process the enemy movement patterns. Slow and steady will win the race here.

A unique gimmick this game also has is the fact that a certain enemy can transform you into an eggplant. If you are hit with this curse then you need to try and find a healing station to cure you. Until that happens you can’t attack anymore which puts you in a very vulnerable spot. It can definitely be annoying when it hits you since that’s most likely it for that life, but it’s a fun little feature that’s just so random that it really works.

Overall, Kid Icarus has its fun moments, but its downsides as well. You gotta take the game as a mixed package and likewise I gave it a pretty mixed review. Honestly there isn’t much reason to play it as this point though. If you want to experience the Pit adventures then just check out Uprising. It’s an improvement in literally every way and is a very satisfying experience. The original Kid Icarus is a good title to play for the novelty, but you won’t be missing out on much by skipping it. I’m sure it was fun for its time, but there are just better platformers to play nowadays like CupHead or something like that. Of course if you already have the online Nintendo Switch membership then you may as well check the game out since it’s free. It’s only a few hours long and you can use the save states as much as needed in order to secure your win.

Overall 5/10

Dust: An Elysian Tail Review


It’s time to look at another Limited Run game. The company’s been on a roll with their releases. Asdivine Hearts has probably been my favorite thus far and even holds its own against most AAA rpgs. Dust certainly ranks very highly as well though as it mixes the classic 2D platforming with some good sword gameplay. Throw in a solid plot and you’ve got a winner.

The game’s premise revolves around a reign of tyranny that has enveloped the planet. Moonbloods are hunted by the evil empire across the planet and most have been exterminated. That’s where the main character steps in. He has complete amnesia and is unsure of how he got here. Based on his uniform it seems like he was a member of the villains but of course he can’t know for sure. This character meets up with someone named Fidget who decides to call him dust. Dust then meets up with a legendary sword that can talk and seems to know more than he lets on. Together with his new companions, Dust sets out to find the answer to his past as well as to stop the empire. Can he pull this off?

Right away you’ll see how there is a lot of heart put into the game. We have full voice acting and even some hand drawn cutscenes which was pretty cool. Additionally the graphics were pretty solid throughout the game as well. The character designs are on point and the levels are all very striking. There’s a good amount of variety to be found here. If anything, it’ll make you miss the minor characters like the first boss who had an awesome design but of course did not appear after that. The music throughout the game is also pretty nice. While the themes may not be ones that you’ll automatically remember as you finish the title, they’re all pretty original and fit in with the gameplay.

Dust isn’t afraid to be an emotional game either. Most of the bosses are characters who are being mind controlled by the main villain. Alas, it is tough to break this spell and Dust doesn’t even know about it at first so there is at least one casualty. The ending is also pretty intense and I’d say it wraps things up quite well. I’d certainly be down for a sequel. There’s definitely a lot more that can be done in this universe even if the empire plot wouldn’t return.

Meanwhile the character cast is strong. As I mentioned, the one shot bosses are pretty solid. Then you have Dust who is pretty similar to Link. He may not remember his past but that doesn’t stop him from jumping in to try and help everyone else out. He’s very skilled with a blade and his design is good. Fidget is not quite as exciting as the other characters, but she’s actually helpful which is good. For the little sidekicks like herself, the goal is always to try and have them support the main leads. That means Fidget should be strong enough to be helpful while still being weak enough where she doesn’t overshadow Dust. The game achieves the balance well. If anything the sword is the weak link here. He basically knew everything from the start, but plays dumb for the duration of the game. I question how he knew everything and I could see that being a plot for the next title. He probably has some dark secrets of his own.

The main villain is also pretty decent. His name is General Gaius and he leads his fleet to conquer the world. The game plays him up to be a bit more sympathetic than you might expect, but at the end of the day he’s definitely still a villain. He’s the kind of antagonist who doesn’t really see himself as being evil, but evidently he stepped down the wrong path at some point. The final boss fight is definitely a challenging one as he keeps on getting up no matter how many times you put him down. I had to go back and train for a while although I probably overdid it because when I came back he was a breeze. It’s why grinding pays off in these titles.

As for the gameplay, I’ve already talked a bit about it. Dust really shines with how fast paced the gameplay is. You can really choose how to approach a match. You can run into the enemies and go for big combos or you can blast them from afar. The larger the combo the more exp you get though so try not to get hit. Obtaining EXP is pretty easy here so if you’re ever stuck just go back to fighting minions for a while and then you’ll be fine. The toughest part is deciding which power ups to go for. The game does force you to keep the stats within reach of each other but you still have some control from within. I personally liked upgrading attack the most as beating enemies quickly is the best, but of course that does hurt your combo chances so it’s a double edged sword.

The main story will take you around 7 hours so it’s a pretty reasonable length. There are also a lot of side missions you can do and you’re certainly welcome to continue leveling up your character as well. There isn’t a whole lot of replay value here after the initial adventure, but if you did everything on the way to the ending then that should buy you a few extra hours. You’ll probably be extremely overpowered by the end if you get the best equipment and max out the level.

Overall, Dust is definitely a very fun game. I would definitely like to see more 2D platformers where you use a sword instead of the classic buster. This one shows how you can do it effectively. The story was also pretty engaging and having voice acting always helps push the title into the next level. If you haven’t played this game yet then I definitely recommend changing that. It’s a title that I would recommend to any and all gamers. You just don’t want to miss out on this one. It’s another big hit for the Indie circuit. I’ve had pretty positive experiences with them so far and expect that to continue.

Overall 8/10