8 Star Games, App Games, Game Reviews, Games, Reviews

Dr. Mario World Review


It’s time to look at another mobile game that I’ve been going through. This is definitely more of a Fire Emblem than a Madoka in terms of how long I’ve been playing it. Dr. Mario World is a simple yet addictive mobile title which will keep you coming back for more. With over 200 levels available at launch Nintendo really did a good job of making sure there was a lot of content here.

The basic plot of the game is that viruses have launched an invasion on the mushroom kingdom and even on surrounding lands like Bowser’s kingdom. The only way to stop these viruses is to have them take some medicine. Dr. Mario and Dr. Bowser form a reluctant alliance to end the threat, but will they really be able to stop these guys?

So far we’ve only had the one cutscene after the opening which is where Bowser stepped in. I honestly think more cutscenes could have easily been added considering that they are basically just still images with the characters. It wouldn’t be too crazy to have added them after every world right? In the game’s defense, it did freeze after I beat world 3 so I had to restart and enter world 4 so there is a slight chance that there was a cutscene there I suppose. I haven’t looked on YouTube or anything but at least in my experience I’ve only seen the one cutscene.

The gameplay is basically an upside down Dr. Mario which is pretty interesting. I’m thinking they switched the gameplay style so it would be easier on the mobile but that is just speculation. Regardless you’ll quickly come to love the style. I dare say that I much prefer it to the classic gameplay. It’s a lot easier for me to dive into and I’ve been tearing through the levels. You have to match 3 of a color to eliminate the locks and viruses. Most levels are won by eliminating the viruses but some are about collecting coins or other such goals. The game is very clear about the goal from the start so there is no guess work. As you go through the levels the game continues to add new versions of enemies and obstacles. New things continue to be added after level 100 and I wouldn’t be surprised if the game isn’t done yet.

Graphically, Dr. Mario World doesn’t pull its punches. All of the screens are quite clear and the visual effects when eliminating the viruses are pretty satisfying. All of the visuals can hold themselves over as if they were from a big console game. The soundtrack is very small as is usually the case for mobile titles but the main theme just fits the game so well that you probably won’t notice.

As for replay value, the game definitely has a lot of that. As mentioned the main game has 200 levels plus speed levels in each world. These levels get progressively harder so even if you beat a lot of the early ones in one shot you definitely won’t be doing so in the later ones. You also do have an energy meter so if you lose a level 5 times straight then you will need to take a break for a few hours. That hasn’t been much of a problem because of all the maintenance though. They give you an extra 10 hearts for that each time. While going through the levels you will also be earning coins which you can use to buy more doctors and assistants from the shop. These guys have effects that are pretty subtle but they add up during a match. You can equip 2 assistants to help you. As for the doctor, you get to pick one at the beginning of the game and get a random one later on. I decided to go with Dr. Bowser and have not regretted that decision at all. His ability to destroy 2 rows is very handy and makes up for the fact that he is pretty slow.

Then we can’t forget about versus mode either. The gameplay is similar but more like the speed version. You get the matches as quickly as possible in order to launch an attack at your opponent and cause more lines to appear. The actual levels are a lot simpler than the story ones but that goes both ways. I really found my stride in this mode and got up to 1200+ points which brought me all the way up to tier 4. Now I’m starting to have a win ratio close to 50% so this seems to be the right area for me. It’s definitely a lot of fun going through the matches and after every 7 wins you get a box filled randomly with coins or other collectibles. I do think that throwing viruses in there was unnecessary though as getting nothing as a prize after 7 wins is pretty harsh. After your 7 wins in a day the rest does not help you get another box. Only 1 box per day.

There isn’t much negative to say about the game except that it’s maybe a little too stingy with how you get new doctors and collectibles. If you’re playing to get everyone that will probably never happen or at least not for a very long time. I do like how once you’ve maxed out a character they take him out f the pool so you won’t get duplicates. More gatcha games need to do this, but since even maxing out one character is incredibly difficult it won’t really come into play. The game also has a habit of freezing at times when you’ve won a level and then it only counts the win sometimes. That one is a bug that should be pretty easy to fix though. It’s definitely an annoying one but it hasn’t personally affected me much yet and I’ve played a lot of versus battles.

Overall, Dr Mario World is definitely an excellent game. It’s a very simple title with straight forward controls so you never have to worry about getting lost or being unsure what to do. It may look like there isn’t a lot to do here but the amount of content is definitely satisfactory. I recommend checking it out and since the game is free it’s not like you will be risking much in doing so. Just give it a whirl and if it’s not your thing then you can delete it just as quickly.

Overall 8/10

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8 Star Games, Game Reviews, Games, Reviews

Super Mario Maker 2 Review


It’s finally time to take a look at the new Mario Maker game. The first one I still have listed as one of the greatest Mario games of all time. Mario’s tackled many different genres and for the most part they have obvious #1 titles. The best 3D Mario is 64, the best Mario sports title is Strikers, the best racing game is Double Dash, and the best 2D is Super Mario World. The question is…where does Maker fit into all of this? It’s basically its own genre, but it can hold its own all the same. Ultimately I wouldn’t say it is quite as good as the first Maker, but it’s very close and is definitely a game with tons of replay value.

This time around we do have a real story mode, but only barely since there aren’t really any cutscenes. There isn’t much of a plot either but I am still glad that Nintendo at least made the attempt and gave us something. They definitely could have gone the lazy route and just not included it. We did get some quality levels as well and it is a good way to learn all the mechanics of the game. By the time you’re done with the story you’ll be ready to tackle the others modes. A new addition to the game is the ability to fight other players online. The 4 of you are thrown into a level and the first to clear it wins. If you die in the level then you’ll be taken back to the start or the checkpoint. These segments can be a bit laggy at times, but for the most part it works well.

There is also the classic course world from the previous games. You can play new and popular levels while honing your own skills. Try to grab some world records while you’re at it. You can sort through the levels a bunch of different ways or even look up specific levels from the course ID. There are endless levels to have fun with here so there’s no reason to stop playing. Unfortunately the star system is gone and in its place is a more simplified like/dislike button system. It doesn’t really let you see how the stage is doing quite as well, but that was a pretty minor part of the process anyway.

As this is Super Mario Maker a big chunk of your time will likely be spent on making levels as well. I mean, it varies I suppose, but I imagine that for most people this would have been the main reason to get the game right? There have been new items and enemies added so the sky is the limit on what you can make. The stage builder is incredibly detailed and there are almost too many options. You can’t even fit everything on one screen so to find more items you have to go through a settings window. It’s all pretty intuitive once you start though with two exceptions. You can’t draw on the screen with a pen so you have to do it by hand which is a little tricky. There also doesn’t seem to be a way to zoom out and that would be handy. I actually feel like making levels in Mario Maker 1 was a little easier, but maybe that’s just my memory playing tricks on me.

As of the time of this review I have completed two stages and am in the process of uploading a third. In this game you can only upload 32 stages instead of 100 like in the last one so you don’t want to use up all of your slots too soon anyway. I don’t think I would get over that amount anyway so 32 isn’t a bad limit for me, but it is a pretty disheartening change for the more experienced makers of the game. So, as you can see Maker added a lot of improvements, but also slid backwards a little bit. I think the main part that is disappointing is how they got rid of all the extra characters here. It was awesome getting to play as characters like Daisy and Mega Man. It was also fun to try and collect them all as it added a lot more end game content as opposed to simply going around and playing all of the levels. It gave the game more of a focus and it’s just a shame that it is gone.

Naturally the graphics are definitely pretty solid here. All of the styles look good and Nintendo never cuts corners in this area. The soundtrack is pretty limited, but the tunes all sound pretty good so that’s not really an issue. On a technical level this game is quite sound and the fact that you can spam your levels with a ton of objects is also impressive. You don’t run out of space in a level for a verrrrrry long time. That’s something that other stage builder games still have a lot of trouble with.

There’s definitely a lot of replay value to be found here. Really the game never quite has to end. I’ll have to put it back to sharing game time with other titles now that the story is over, but I’ll still be playing it a little every day for a while. It doesn’t quite have the full array of content that the first game had to keep you going, but so long as you like the classic Mario gameplay then there’s no reason to stop playing. Also there are little medals and achievements built into the game this time around so that’s something to focus on. I imagine that getting all of the medals will take a very long time.

Overall, Super Mario Maker 2 is definitely one of the definitive Mario games. It’s the kind of title that can last you throughout the whole life of the Switch. You’ll be able to just keep playing it over and over again. At this point Nintendo can’t really release another big 2D Mario game since there isn’t much of a point when you can make all of the levels here. That means they’ll need to either come up with a cinematic story or stick to the 3D Mario games. Either way the mascot is in good hands right now as he isn’t leaving the limelight anytime soon. I wonder what this game will do for paid DLC. Maybe they’ll add a new style or more objects for maker mode.

Overall 8/10

8 Star Games, Game Reviews, Games, Reviews

Mario + Rabbids Kingdom Battle Review


It’s time to look at a Mario game that came out quite a while ago. This was back during the first days of the Switch. I nearly got the game back then, but ultimately Fire Emblem Warriors won out and so this one took the backseat for a long time. After finally playing it I can definitely confirm that this game is a lot of fun. The plot may not be all that solid, but as every other aspect of the game is on point it's definitely easy to get into this one. There aren't a whole lot of strategy games quite like this one.

The main plot is that the Rabbids have infected Mario's world. They are contaminating everything and in particular this can be traced back to one Rabbid who has on a pair of glasses that allows him to manipulate reality. It'll be tough for Mario and pals to deal with this, but they are ready nonetheless. Bowser Jr. wants this rabbid for his own purposes as well though so the heroes will have to contend with him. Fortunately Mario and the gang have arm cannons now so they can blast away at any who would dare oppose them. It's definitely handy to have a long range weapon like this.

So in this game you control 3 characters at a time. You're put on an overhead map much like Fire Emblem and the goal is to strike at the enemies. Well, most levels are about defeating all of the enemies but some are simply about getting to the goal at the end. It's a turn based system and when it's your turn you are able to make a movement, launch an attack, and use a special ability. Once you've finished moving all 3 of your fighters then the opponent gets to have their turn. The villains can sometimes have up to 8 people on a team so they get a lot of turns in a row. Ideally you want to always be hiding behind a rock or something as otherwise they'll finish you off very quickly.

You always want to be thinking one or more turns ahead of the match. You also have to take into account that there are some variable features to look out for like critical hits or moves that have a special element to them. Usually it will work in your favor, but that won't always be the case. I hadn't played an Xcom game quite as advanced as this one before. The one I had played previously was on the GBA and it's definitely not as intricate. I can definitely confirm that I like this system. It's pretty fun and definitely challenging. You won't be fast blasting through this game so easily.

That said, as long as you patiently look at the enemy patterns then you'll be okay. I certainly did die a few times along the way, but after a loss you will always have a better idea of what to expect the second time around. Usually my plan was to keep my 3 members pretty close to each other so we'd overwhelm the opponents when they got close. My go to team was Mario, Peach, and Rabbid Peach. With two healers on your team you're ready to go for the win. Not to mention that the healers can also survive on their own for a while. There are multiple battles where 2 of my teammates died and I was fighting 2v1 or 3v1.

One of the most hype moments came during the final boss battle as rabbid Peach was the only one left against 4 of the big bruisers and the final boss. It was intense and it took me 22 turns because I had to rely on running and gunning it, but it all worked out. It was definitely a pretty intense boss battle. I did manage to beat it in one try, but it's no walk in the park. Going slow was really all I could do in order to ensure that I got the victory.

I also tried other characters along the way like Luigi and Yoshi. Luigi's pretty handy, but he feels like a glass cannon. Often times he would be the first one to be defeated. Then you've got Yoshi who is pretty good and a nice power hitter, but I just really needed two healers on my team. Only having one made things tricky. That's also because Peach tends to hit people with collateral damage a lot. I really love her high attack power, but with her eagle eye skill she would end up hitting me pretty much as often as she would hit the villains. The damage adds up very quickly and she is partially why Mario died after 1-2 turns in the final boss level. Gotta keep an eye on her cannon.

The graphics are definitely pretty sharp here. The colors are vibrant and the cutscenes that we get look really good. I can't say that I'm surprised since Ubisoft always runs a pretty tight ship. The same can be said for Mario games in general so there was no way this one wasn't going to look good. The soundtrack isn't quite as good as most Mario games, but maybe that's the Rabbid influence. It works well enough I suppose.

There's definitely a lot of replay value here as beating the story is just the beginning. There are many challenges to conquer and new areas to explore. There are also a lot of collectibles scattered across the levels so getting those will take a while. The main story is also pretty long. It's hard to say how long it took me to complete this one but it was at least 10 hours and likely quite a bit more. My Switch won't show the play time yet since it's still too new, but it'll show soon and then I'll upload that stat to the rankings. The game has also had quite a bit of DLC so you've got a good amount of content to work through once you play this title.

While the plot is still "Mario" I do appreciate the fact that there is a lot more dialogue than usual here. It gives the characters more personality and I'd like to see more of this in an actual Mario platformer title. The extra story details and such would definitely help and without the Rabbids to distract you it could really go far. Fans of Bowser may be a little sad at his portrayal here, but while he doesn't look tough it was nice to see him as the considerate father figure to Bowser Jr. In general Bowser always seems like a nice guy aside from the whole kidnapping Peach thing. Not really something you can overlook though.

Overall, Mario + Rabbids is definitely a successful experiment. Of course, that's mainly attributed to the gameplay. I'd definitely like to see more Mario games adopt this style. I can see how it would be a little tough for kids, but they do have an assist built into all of the levels where you can start the match with extra health for all of the characters. I think that should help the kids get through it a little easier. I definitely recommend not using that feature though because it will take away from your ability to adapt to the level. If you've got a crutch like extra health then you simply won't see the point in honing your skills. If you haven't played this game yet then you should change that. It'll give you a run for your money.

Overall 8/10

Game Records

Mario & Sonic at the Sochi 2014 Olympic Winter Games Stats and Records

Stats time!

Play Time 2h 46m

Best Times

Alpine Skiing Downhill 2m 11s
Ski Jumping Large Hill 219.35
Freestyle Skiing Moguls 25.11
Freestyle Ski Cross 1m 5s
Biathlon 26:59
Snowboard Parallel Giant Slalom 47s
Snowboard Slopestyle 73.66
Snowboard Cross 1m 27s
Skeleton 1m
4-man Bobsleigh 58s
Figure Skating Singles 130.09
Figure Skating Pairs 163.53
Speed Skating 500m 30s
Short Track Speed Skating 1000m 1m 24s
Winter Sports Champino Race 3m 41s
Groove Pipe Snowboard 2m 12
Roller Coaster Bobsleigh 2m 4s
Bullet Bill Sledge Race 1m 45s

Game Records

New Super Mario Bros U Deluxe Stats and Records

Stats time!

Play Time 15h

Mario Mode

Coins Collected 17590
Star Coins Collected 208
Goombas Stomped 94
Items Collected 742
3-Up Moons 0
Times Companion Lifted 3
Synchronized Ground Pounds 1
Goal Poles Reached 161
Goals Reached with Yoshi 6
Goals Reached with Baby Yoshi 11
1-Ups Earned at Goal 62
Fireworks at Goal 66
Times Applauded 216
Nabbits Caught 5

Level Stats (Gold Coins

Acorn Plains
Level 1 3/3
Level 2 3/3
Level Mini Castle 3/3
Level 3 3/3
Level 4 3/3
Level 5 3/3
Level Castle 3/3
Level Blooper 0/3

Layer-Cake Dessert
Level 1 3/3
Level 2 3/3
Level 3 3/3
Level Mini Castle 3/3
Level 4 2/3
Level 5 3/3
Level 6 3/3
Level Castle 3/3
Level Ice 0/3

Sparkling Waters
Level 1 3/3
Level 2 3/3
Level Mini Castle 3/3
Level Boo’s House 3/3
Level 3 3/3
Level 4 3/3
Level 5 3/3
Level Castle 3/3
Level Leaf 0/3

Frosted Glaciers
Level 1 3/3
Level 2 3/3
Level Mini Castle 2/3
Level 3 3/3
Level 4 3/3
Level 5 3/3
Level Boo’s House 1/3
Level Castle 3/3
Level Slug 0/3

Soda Jungle
Level 1 3/3
Level 2 3/3
Level 3 3/3
Level Mini Castle 3/3
Level Boo’s House 3/3
Level 4 3/3
Level 5 3/3
Level 6 3/3
Level 7 2/3
Level Castle 3/3
Level Airship 3/3
Level Shells 2/3

Rock-Candy Mines
Level 1 3/3
Level 2 2/3
Level Mini Castle 3/3
Level 3 3/3
Level 4 3/3
Level 5 0/3
Level 6 2/3
Level Mini Castle 2 2/3
Level 7 3/3
Level Castle 2/3

Meringue Clouds
Level 1 2/3
Level 2 3/3
Level 3 3/3
Level Mini Castle 3/3
Level Boo’s Castle 2/3
Level 4 2/3
Level 5 3/3
Level 6 2/3
Level Castle 2/3
Level Airship 2/3

Peach’s Castle
Level 1 3/3
Level 2 3/3
Level 3 1/3
Level 4 0/3
Level Castle 2/3
Level Castle 2 0/3

Luigi Mode

Coins Collected 2579
Star Coins Collected 37
Goombas Stomped 10
Items Collected 212
3-Up Moons 0
Times Companion Lifted 3
Synchronized Ground Pounds 0
Goal Poles Reached 53
Goals Reached with Yoshi 0
Goals Reached with Baby Yoshi 0
1-Ups Earned at Goal 22
Fireworks at Goal 9
Times Applauded 66
Nabbits Caught 0

Level Stats (Gold Coins

Acorn Plains
Level 1 1/3
Level 2 1/3
Level Mini Castle 0/3
Level 3 0/3
Level 4 0/3
Level 5 0/3
Level Castle 0/3
Level Cheep Cheep 0/3

Layer-Cake Dessert
Level 1 2/3
Level 2 0/3
Level 3 1/3
Level Mini Castle 1/3
Level 4 0/3
Level 5 1/3
Level 6 0/3
Level Castle 0/3
Level Piranha Plant 0/3

Frosted Glaciers
Level 1 1/3
Level 2 1/3
Level Mini Castle 1/3
Level 3 0/3
Level 4 1/3
Level 5 0/3
Level Boo’s House 0/3
Level Castle 1/3
Level Slug 0/3

Soda Jungle
Level 1 0/3
Level 2 0/3
Level 3 1/3
Level Mini Castle 0/3
Level Boo’s House 0/3
Level 4 1/3
Level 5 0/3
Level 6 0/3
Level 7 1/3
Level Castle 1/3
Level Airship 1/3
Level Shells 0/3

Rock-Candy Mines
Level 1 0/3
Level 2 3/3
Level Mini Castle 0/3
Level 3 2/3
Level 4 0/3
Level 5 1/3
Level 6 0/3
Level Mini Castle 2 0/3
Level 7 0/3
Level Castle 0/3

Meringue Clouds
Level 1 1/3
Level 2 0/3
Level 3 1/3
Level Mini Castle 2/3
Level Boo’s Castle 0/3
Level 4 0/3
Level 5 1/3
Level 6 1/3
Level Castle 1/3
Level Airship 1/3

Peach’s Castle
Level 1 0/3
Level 2 1/3
Level 3 1/3
Level 4 0/3
Level Castle 0/3
Level Castle 2 0/3

8 Star Games, Game Reviews, Games, Reviews

New Super Mario Bros U Deluxe Review


It’s time to look at the next big Mario Adventure. This one technically came out a while ago but it ended up being worth waiting for since the Switch title game with both games in one rather than having to buy both Mario and Luigi versions. The New Super Mario Bros series has definitely had a good run and I expect it’ll return with a new game at some point. The gameplay is just too solid to pass up. Of course with the existence of Mario Maker it will have to do something to stay at the top.

The plot is fairly basic as Peach is kidnapped once more by Bowser. Unfortunately, Mario and Luigi were unable to prevent him from doing this and are now forced to play catch up. In order to face off against Bowser the plumbers will first need to take down the 7 Koopa Kids and Bowser Jr. Only then will they be able to challenge the King of the Koopas. It’s definitely a nostalgic plot or at least that’s probably what Nintendo is hoping your reaction will be. At the same time you can’t help but think that Nintendo could have done something a little more original right? This plot really has been done over and over again.

As always the graphics are definitely excellent. The NSMB series does a good job of making all the characters and levels exciting and colorful without making it too simplified. It does feel like the natural progression of the Mario series and it will be hard to get any better with this art style. Nintendo is at the absolute front here with this game leading the charge. It’s hard to find a better looking Switch game.

As for the soundtrack that is naturally pretty hype as well. You’ve got a lot of classic Mario tunes here and a bunch of remixes. Throw them all together with the multitude of levels in the game and you’ll find yourself listening to good music constantly. In a lot of video games you’d be forgiven for forgetting the tunes because they sound so similar, but that’s definitely not going to be a problem with this one. Each world’s array of tunes really help capture the atmosphere that the game is going for.

As expected the level designs are also on point. They are created well so you can fast blast through the levels with a lot of cool acrobatics or you can explore and find all of the collectibles. There are a lot of them to find after all, but they are put in places that makes sense. If you are looking carefully then you’ll find the ones that you’re looking for. Meanwhile the gameplay is just as solid. The movements are all very fluid and you won’t have a problem making tight maneuvers. It really is a world of difference playing the NSMB games compared to the really old ones where even the simplest of jumps was very difficult.

There’s definitely a lot of content in this game as well. Between the many levels and collectibles you’ve got enough content to last you around 10 hours. Then you’ve got Luigi mode which almost doubles the amount of content that you have access to. The way they handle it is pretty cool as they don’t just reuse the levels. They’re all altered to fit in the space of half the timer so you can’t take a break to check out the scenery. You’ll want to run your way to the end to beat the timer. Getting used to the physics also means that you’ll need some time to adjust. The game never gets all that difficult and you’ll beat all of the levels after attempting them a few times, but it does add a little spice to the usual formula.

The best item in the game is definitely the flying variation where you get an extra jump. You can use that to get really far in just about every level. Watch as the villains turn away in fear when you just jump over em! This even works against Bowser’s first form as you can just jump over him and hit the Axe. Otherwise you can just run in when he jumps so either way you should be all set for action. Watch out for the final boss as well, you’ll want to bring your A game for that one.

While Mario Maker seems to have probably ended this series I’m glad that it still got another hurrah. There will always be room for more Mario games and what style can possible be better than New Super Mario Bros? Mario does tend to take many styles over the years so I am actually looking forward to what’s next. The recent Yoshi and Kirby artstyles do have me a little worried as well, but I have to trust in Nintendo and their passion to improve.

Overall, New Super Mario Bros Deluxe is definitely a game that I’d recommend checking out. There’s a lot of fun to be had with it and the levels are pretty intense. It’s a very complete Mario game and you really can’t go wrong there. The only way you won’t like this game is if you simply don’t like the classic Mario games or platformers in general. Of course in that case you have to wonder why you would buy this game in the first place. Maybe you just wanted to see what the hype was all about? Regardless, I think you’ll be embracing the hype by the end as Nintendo did not phone this one in.

Overall 8/10

7 Star Games, Game Reviews, Games, Reviews

Super Mario Bros Review


Believe it or not, I actually had not played all the way through this game before. I almost feel like I need to turn in my Nintendo fan card at this point since the game is so iconic. In my defense, I’ve played bits and pieces of the game on a variety of different systems and equipment so maybe I should cut myself some slack. It’s definitely a fun game that holds up well. Naturally it’s nowhere near the level of the modern Mario games for many reasons, but it’s definitely a title that you can go back to at any time.

You’re thrown right into the thick of the action when you start the game. The basic plot is that Princess Peach has been kidnapped and you have to destroy Bowser 8 times in order to free her. There isn’t much of a story beyond that though as the game didn’t really have cutscenes except for brief text at the end of each world. You must now journey through all of the levels to get to the end. Each of the 8 worlds has 4 levels and they’re all a few minutes long so you can get through the game very quickly. There are also some shortcuts which allow you to skip whole worlds.

I’ve seen some speed runs where a guy beats it in a matter of minutes so the shortcuts in this game are certainly quite legit. I found one by chance during my playthrough which I did use. It’s definitely cool and a nice little Easter Egg for fans who play through the game. The gameplay is pretty straightforward as you run through the level and try to make it to the flag at the end. (Or you touch the axe at the end if it’s a boss level) The controls may feel a bit slippery if you haven’t played it in a while. Mario tends to keep his momentum during the jumps so you can very quickly find yourself flying away.

The graphics are fairly basic, but look nice. The game has a solid aesthetic. There is a good variety in the levels and there was clearly a good amount of effort put into the game. The soundtrack is also pretty nice. There isn’t a whole lot of replay value here though as once you beat the game I don’t see why you’d go through it a second time. At the very least, you probably wouldn’t do that right away. So this game will probably provide you with about an hour or two of entertainment. Of course, you can play this game for free almost anywhere so that’s not bad.

Naturally there isn’t much more to be said about the game since there isn’t a lot of content. I will say that I’m glad for the NES access points as they do come in handy for the retro games like this. My gameplay style is all about running in first and jumping later so I tend to get hit by the enemies quite a lot. Usually I die in cheesy ways, but in my defense I just can’t wait for the enemies to move. I got to go go go!

Overall, Super Mario Bros is definitely good. It reminds you of how much quality Nintendo always puts into their products. It’s easy to see why Mario did so well. I’m sure the game probably amazed everyone back in the day. If you’re a big Nintendo fan then I’d certainly urge you to play this at least once. You’ve really got to experience Super Mario Bros to see why it’s such a big deal for everyone. It’s a good moment for gaming history in general.

Overall 7/10

6 Star Games, Game Reviews, Games, Reviews

Dr Mario Review


It’s time to look at the original Dr Mario game. This title was actually pretty iconic back in the day as we got many more Dr Mairo games afterwards. Just look at that mobile title we’re getting soon. Dr Mario is one of those games that is very accessible and just a lot of fun to play. Of course, this one is a lot more limited than the newer ones as there was only so much you could do back then but the concept was sound so I definitely recommend checking this game out.

There is only one mode here of course and that’s the normal destroy all viruses to win mode. There are 20 different levels which determines how fast the board moves and how many viruses are on the screen. I definitely recommend starting with level 1 while you get the hang of the game. I was able to make it to about level 8 and then at that point the viruses overwhelmed me. You can also skip to level 20 to quickly see what it’s like. You’ll certainly feel overwhelmed before long though. It’s just hard to make matches in time before the blocks hit the ceiling. The game is also smart as when you pause the game the screen vanishes so you can’t cheese it out by constantly pausing. It’s one of those things where it seems obvious, but it’s still important that the developers realized this in time.

In the settings you can switch up the speed which is pretty nice. Unlike the Yoshi game you can’t switch the soundtrack though so that part’s a little different. It’s a more complete game than Yoshi, at least as far as content is concerned. The graphics aren’t quite as impressive though. Still, there is less to look at just due to how Dr Mario is set up so in a way this definitely does make sense. It’s not as if it looks bad. The music isn’t quite as good as the Yoshi game either but it is nostalgic to hear the Dr Mario theme.

As for the gameplay, you may already know it, but I’ll mention how it works just in case. You have to clear the board of viruses. Each virus is a specific color like the blocks that are falling onto the screen. To remove a virus you have to match it with 3 other blocks of the same color. Likewise you will do that to get rid of the extra blocks as well. It’s a simple concept, but executing this will get tougher and tougher with each level. By the end of the levels you will need to be doing all of this on instinct without actually thinking about your moves much. If you stop to think about them then you will truly be doomed. You’ll definitely get better at the game the more you play it though. Who knows, play it long enough and these latter levels may even feel easy.

There’s a lot of replay value here. That’s because the levels are quick and fast paced. It’s easy to jump right in and pick up where you left off. The challenge always feels pretty fair without being too lenient. I’d like to see a modern take on this for consoles. I know we have the mobile game coming up, but it’d be fun to see what the game would look like with massive graphics and a cool new soundtrack or something. Maybe someday.

Overall, Dr Mario is a fun game. It’s really got everything you could want in a Connect 4 type game from back in the day. It also reminds you how influential Tetris was as everyone tried to copy it back in the day. Dr. Mario was one of the successful ones and manages to still differentiate itself. He even got himself a playable spot in Super Smash Bros Melee which is no small feat. If you have never tried this game before then you’re missing out and need to change that ASAP.

Overall 6/10