New Super Mario Bros U Deluxe Review


It’s time to look at the next big Mario Adventure. This one technically came out a while ago but it ended up being worth waiting for since the Switch title game with both games in one rather than having to buy both Mario and Luigi versions. The New Super Mario Bros series has definitely had a good run and I expect it’ll return with a new game at some point. The gameplay is just too solid to pass up. Of course with the existence of Mario Maker it will have to do something to stay at the top.

The plot is fairly basic as Peach is kidnapped once more by Bowser. Unfortunately, Mario and Luigi were unable to prevent him from doing this and are now forced to play catch up. In order to face off against Bowser the plumbers will first need to take down the 7 Koopa Kids and Bowser Jr. Only then will they be able to challenge the King of the Koopas. It’s definitely a nostalgic plot or at least that’s probably what Nintendo is hoping your reaction will be. At the same time you can’t help but think that Nintendo could have done something a little more original right? This plot really has been done over and over again.

As always the graphics are definitely excellent. The NSMB series does a good job of making all the characters and levels exciting and colorful without making it too simplified. It does feel like the natural progression of the Mario series and it will be hard to get any better with this art style. Nintendo is at the absolute front here with this game leading the charge. It’s hard to find a better looking Switch game.

As for the soundtrack that is naturally pretty hype as well. You’ve got a lot of classic Mario tunes here and a bunch of remixes. Throw them all together with the multitude of levels in the game and you’ll find yourself listening to good music constantly. In a lot of video games you’d be forgiven for forgetting the tunes because they sound so similar, but that’s definitely not going to be a problem with this one. Each world’s array of tunes really help capture the atmosphere that the game is going for.

As expected the level designs are also on point. They are created well so you can fast blast through the levels with a lot of cool acrobatics or you can explore and find all of the collectibles. There are a lot of them to find after all, but they are put in places that makes sense. If you are looking carefully then you’ll find the ones that you’re looking for. Meanwhile the gameplay is just as solid. The movements are all very fluid and you won’t have a problem making tight maneuvers. It really is a world of difference playing the NSMB games compared to the really old ones where even the simplest of jumps was very difficult.

There’s definitely a lot of content in this game as well. Between the many levels and collectibles you’ve got enough content to last you around 10 hours. Then you’ve got Luigi mode which almost doubles the amount of content that you have access to. The way they handle it is pretty cool as they don’t just reuse the levels. They’re all altered to fit in the space of half the timer so you can’t take a break to check out the scenery. You’ll want to run your way to the end to beat the timer. Getting used to the physics also means that you’ll need some time to adjust. The game never gets all that difficult and you’ll beat all of the levels after attempting them a few times, but it does add a little spice to the usual formula.

The best item in the game is definitely the flying variation where you get an extra jump. You can use that to get really far in just about every level. Watch as the villains turn away in fear when you just jump over em! This even works against Bowser’s first form as you can just jump over him and hit the Axe. Otherwise you can just run in when he jumps so either way you should be all set for action. Watch out for the final boss as well, you’ll want to bring your A game for that one.

While Mario Maker seems to have probably ended this series I’m glad that it still got another hurrah. There will always be room for more Mario games and what style can possible be better than New Super Mario Bros? Mario does tend to take many styles over the years so I am actually looking forward to what’s next. The recent Yoshi and Kirby artstyles do have me a little worried as well, but I have to trust in Nintendo and their passion to improve.

Overall, New Super Mario Bros Deluxe is definitely a game that I’d recommend checking out. There’s a lot of fun to be had with it and the levels are pretty intense. It’s a very complete Mario game and you really can’t go wrong there. The only way you won’t like this game is if you simply don’t like the classic Mario games or platformers in general. Of course in that case you have to wonder why you would buy this game in the first place. Maybe you just wanted to see what the hype was all about? Regardless, I think you’ll be embracing the hype by the end as Nintendo did not phone this one in.

Overall 8/10

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Super Mario Bros Review


Believe it or not, I actually had not played all the way through this game before. I almost feel like I need to turn in my Nintendo fan card at this point since the game is so iconic. In my defense, I’ve played bits and pieces of the game on a variety of different systems and equipment so maybe I should cut myself some slack. It’s definitely a fun game that holds up well. Naturally it’s nowhere near the level of the modern Mario games for many reasons, but it’s definitely a title that you can go back to at any time.

You’re thrown right into the thick of the action when you start the game. The basic plot is that Princess Peach has been kidnapped and you have to destroy Bowser 8 times in order to free her. There isn’t much of a story beyond that though as the game didn’t really have cutscenes except for brief text at the end of each world. You must now journey through all of the levels to get to the end. Each of the 8 worlds has 4 levels and they’re all a few minutes long so you can get through the game very quickly. There are also some shortcuts which allow you to skip whole worlds.

I’ve seen some speed runs where a guy beats it in a matter of minutes so the shortcuts in this game are certainly quite legit. I found one by chance during my playthrough which I did use. It’s definitely cool and a nice little Easter Egg for fans who play through the game. The gameplay is pretty straightforward as you run through the level and try to make it to the flag at the end. (Or you touch the axe at the end if it’s a boss level) The controls may feel a bit slippery if you haven’t played it in a while. Mario tends to keep his momentum during the jumps so you can very quickly find yourself flying away.

The graphics are fairly basic, but look nice. The game has a solid aesthetic. There is a good variety in the levels and there was clearly a good amount of effort put into the game. The soundtrack is also pretty nice. There isn’t a whole lot of replay value here though as once you beat the game I don’t see why you’d go through it a second time. At the very least, you probably wouldn’t do that right away. So this game will probably provide you with about an hour or two of entertainment. Of course, you can play this game for free almost anywhere so that’s not bad.

Naturally there isn’t much more to be said about the game since there isn’t a lot of content. I will say that I’m glad for the NES access points as they do come in handy for the retro games like this. My gameplay style is all about running in first and jumping later so I tend to get hit by the enemies quite a lot. Usually I die in cheesy ways, but in my defense I just can’t wait for the enemies to move. I got to go go go!

Overall, Super Mario Bros is definitely good. It reminds you of how much quality Nintendo always puts into their products. It’s easy to see why Mario did so well. I’m sure the game probably amazed everyone back in the day. If you’re a big Nintendo fan then I’d certainly urge you to play this at least once. You’ve really got to experience Super Mario Bros to see why it’s such a big deal for everyone. It’s a good moment for gaming history in general.

Overall 7/10

Dr Mario Review


It’s time to look at the original Dr Mario game. This title was actually pretty iconic back in the day as we got many more Dr Mairo games afterwards. Just look at that mobile title we’re getting soon. Dr Mario is one of those games that is very accessible and just a lot of fun to play. Of course, this one is a lot more limited than the newer ones as there was only so much you could do back then but the concept was sound so I definitely recommend checking this game out.

There is only one mode here of course and that’s the normal destroy all viruses to win mode. There are 20 different levels which determines how fast the board moves and how many viruses are on the screen. I definitely recommend starting with level 1 while you get the hang of the game. I was able to make it to about level 8 and then at that point the viruses overwhelmed me. You can also skip to level 20 to quickly see what it’s like. You’ll certainly feel overwhelmed before long though. It’s just hard to make matches in time before the blocks hit the ceiling. The game is also smart as when you pause the game the screen vanishes so you can’t cheese it out by constantly pausing. It’s one of those things where it seems obvious, but it’s still important that the developers realized this in time.

In the settings you can switch up the speed which is pretty nice. Unlike the Yoshi game you can’t switch the soundtrack though so that part’s a little different. It’s a more complete game than Yoshi, at least as far as content is concerned. The graphics aren’t quite as impressive though. Still, there is less to look at just due to how Dr Mario is set up so in a way this definitely does make sense. It’s not as if it looks bad. The music isn’t quite as good as the Yoshi game either but it is nostalgic to hear the Dr Mario theme.

As for the gameplay, you may already know it, but I’ll mention how it works just in case. You have to clear the board of viruses. Each virus is a specific color like the blocks that are falling onto the screen. To remove a virus you have to match it with 3 other blocks of the same color. Likewise you will do that to get rid of the extra blocks as well. It’s a simple concept, but executing this will get tougher and tougher with each level. By the end of the levels you will need to be doing all of this on instinct without actually thinking about your moves much. If you stop to think about them then you will truly be doomed. You’ll definitely get better at the game the more you play it though. Who knows, play it long enough and these latter levels may even feel easy.

There’s a lot of replay value here. That’s because the levels are quick and fast paced. It’s easy to jump right in and pick up where you left off. The challenge always feels pretty fair without being too lenient. I’d like to see a modern take on this for consoles. I know we have the mobile game coming up, but it’d be fun to see what the game would look like with massive graphics and a cool new soundtrack or something. Maybe someday.

Overall, Dr Mario is a fun game. It’s really got everything you could want in a Connect 4 type game from back in the day. It also reminds you how influential Tetris was as everyone tried to copy it back in the day. Dr. Mario was one of the successful ones and manages to still differentiate itself. He even got himself a playable spot in Super Smash Bros Melee which is no small feat. If you have never tried this game before then you’re missing out and need to change that ASAP.

Overall 6/10

Yoshi Review


It’s time to look at a very old Nintendo game. This one is so old that I’ve actually never heard of it before. If you told me that Yoshi got a game which was just called…Yoshi, I never would have believed you. I probably would have laughed and quickly explained that we already had Dr. Mario and Wario’s Woods. Surely Nintendo wouldn’t do a third Tetris type game right? Well…apparently they did! This Nintendo Switch Online virtual console has definitely been helpful for finding out about Nintendo games that I never played before. It’s actually reasonably fun, but there’s next to no content here so you’ll be done after about an hour or so.

The gameplay is pretty simple. You play as Mario who is holding two plates. There are roughly 6 different columns where you can put the plates and various Mario enemies fall down from the sky. Your mission, should you choose to accept it, is to quickly match these falling objects. For example, if you catch a Goomba on Column 3 and you see another one falling in Column 6, then you want to carry the one from 3 to 6. They will cancel each other out and you’ll have some free room. If you miss, then now both columns have a Goomba in them. The ultimate goal here is to survive as long as possible by making matches so that you can catch Yoshi eggs and hatch the little guys. It’s a tough job but someone has got to do it right?

It’s a fun enough game. It’s the kind of title that you would probably expect to see on the App Store. If anything, the only aspect of the title which holds it back is the lack of replay value. The game only has one level that keeps on going forever until you lose. There are 3 music tracks and you have now heard the extent of the game. After you’ve played it for a few rounds you will be ready to move on. For what it’s worth, it is a fun title, but it’s just one that has been easily surpassed by games like Dr. Mario. There isn’t much reason to play Yoshi at this point. So, it’s not a bad game, but it’s not a particularly impressive one either.

The graphics look pretty good all things considered. The colors pop and it actually was pretty ahead of its time. The music selection may have been severely limited, but they were all good tunes. The game also does help you practice quick decision making as you have to try and remember where you’ve got each minion. You don’t have time to sit down and deliberate so you have to get into action immediately. I could feel myself getting better by the end and I did make it to level 12 which I found pretty satisfying.

Overall, If you haven’t played Yoshi yet then you should give it a whirl. If you have the Nintendo Switch and are paying for online then you may as well try the game out right? It won’t cost you a thing and it’s a fun way to spend 30-60 minutes. After that, you realistically won’t be playing it again. Still, you can say that you’ve played the original Yoshi game and I don’t think that there are a whole lot of people who can say that. You should be proud.

Overall 5/10

Mario Tennis: Ultra Smash Review


It’s time to look at one of the new Christmas games! I’ve always been a really huge fan of Mario Power Tennis for Gamecube and in many ways it was incredibly ahead of its time. The gameplay was exceptional and there was a good array of characters to choose from. There were many modes and the replay value was off the charts. Since then the series has struggled and unfortunately Ultra Tennis does nothing to escape from this. It ends up being a vastly inferior version of Power Tennis.

Right from the start you will realize that something is off as there is no Tournament Mode. You really only have 3 options here. Vs battles with the CPU, Mega Rally, and Online battles. There are some nuances here like Simple Tennis, Standard Tennis, Mega, etc. These are just different versions of the battles though. Gone are the minigames and such. You’ll just be playing a lot of Tennis so get ready.

This game really tries to get you to play around with the new Mega options. So much so in fact that this is the default Tennis game and is used in the survival mode rumble. Get ready for this to extend every match as it is hard to lose when you are big. The only real way to stop the computers is to also turn huge and at that point it’s just a lot of back and forth. I can tell you now that I am not a fan of this mechanic. It’s a very forced gimmick. I don’t mind having it as an option, but certainly not as the default. You just can’t get around it for most of the game.

The actual gameplay aside from that is unfortunately a step down from the last game as well. You now have a bunch of different shots that you can use based on the color of the circle next to the ball. I guess this is a way to let newer players know when the proper time is to use each one. The main problem with this is that it makes the game easier and makes those shots more effective. You’re now letting the game tell you what to do. Power Tennis had it perfect so why change the setup? Nintendo really went overboard with all of the extra gimmicks during this era. I would say that the new Mario Tennis for Switch could fix it, but I played a bit of that one and it seems like a step below Ultra so that’s worrisome.

Again, if you want to have fun you should go to the Simple Tennis mode. That one plays the most similar to Power Tennis and is just a far more rewarding experience. The matches are quicker without the turning huge part and it just feels a lot more natural. Still, if you like the new additions then you’ll be able to experience that everywhere else. Not for very long though as the game is quite short.

So I mentioned that there is no tournament mode so why are you playing anyway? Well, there are 25 achievements in the game. All of them are meant to grind the experience even further. You have to beat 15 opponents in a row with a bunch of different characters to get their Star form. You also have to play 10 games of each mode, get to 100 in the Rally mode, and make it to round 40 in survival. They’re mostly fairly easy or at least achievable with time, but you can tell that they just take a really long time to do. That’s easily well over 100 games if you want to do them all. Fortunately you can buy the achievements with money that you earn from the matches. It still takes a long time and I lost count of how many matches I completed, but buying them all is definitely the best way to go about it. I finished the game with 3 hours and 39 minutes of play time so it is considerably short. That is 100% of the single player content done. At that point all there is to do is online and local multiplayer. A good multiplayer game can last with just that, but this isn’t exactly Super Smash and there is virtually no reason to play it if you still have Power Tennis. As a result, I have to give this game the thumbs down there.

Still, to give it a bad score just because it isn’t as good as a previous installment just isn’t enough of a justification for me. If Power Tennis did not exist then this game would probably be more fun. I’ll acknowledge that the game could and should have been a lot better, but at its core it is a reasonable tennis game. The gameplay is still fairly entertaining and you’ll be able to play it for a few hours at least. The price isn’t that bad nowadays either. I recommend playing the Mega Ball rally a bit just because it’s at least a slightly different way to play here. It’s the only minigame that survived but what wrecks this one as well is the fact that you can lose if you beat your opponent. You have to keep the ball going back and forth so if you or the CPU loses then it’s all over.

Then there are the graphics which are quite good. The game still does look very modern. The colors are vibrant and the character designs are on point. That’s certainly what I like to see in a big Nintendo game. I’ll also give the soundtrack a thumbs up even if it isn’t the most original one out there. It sounds nice while you’re playing and that’s the important part. Even if the replay value isn’t high, the technicals are on point. It’ll be a fun game for a while even if the time is limited.

Overall, Mario Ultra Tennis is not the game changer that you would hope it could be, but it’s not a bad title. I do think the developers spent a reasonable amount of time with it. They just tried to be too inventive with the controls. It’s a Tennis game, they really don’t need to be doing anything too fancy with it. Just nail the fundamentals and the rest would come into place just fine. If you haven’t played the other Tennis games then this is a reasonable pick. If you still have a Gamecube/Wii though then I would recommend picking up Power Tennis instead. Trust me, I’ve put in over 100 hours on that game and it is legendary. You would not be disappointed in the slightest.

Overall 7/10

Super Smash Bros Ultimate Stats and Records

Doing the stats for a game like this is always tough for a bunch of reasons. The first of which is that since I’m still actively playing it all of these stats will be outdated as soon as I’ve published them. As a result I will only publish some basic stats for now and add more in once the game has settled down a bit.

Play Time 40h
Challenges 124/124
World of Light 100% complete
Spirits 800
Highest Online GSP- Marth 1.3 million

Super Smash Bros Ultimate Review


It’s time to look at a game that could go down in history as the greatest of them all. That may sound like hyperbole, but at the moment the Super Smash Bros Wii U title currently holds that spot so it’s not unreasonable to imagine a world where this one surpasses it. I’ve been hyped for this game for many months now. A new Super Smash Bros title always brings with it a certain level of expectations like that and even more so for this one since it was touted as being the ultimate Smash title. It’s effectively an upgraded port of the Wii U game while bringing in all of the previous characters and most of the stages. I’ve already put in close to 50 hours here and that number’s only going to keep on rising.

First off lets talk about the gameplay even though by now it is fairly iconic. The goal of the game is to get the opponent’s damage% up. The higher it is the farther they will be launched when you attack them. Once you’ve knocked the opponent off the stage entirely they lose a life. Once you’ve taken all of their lives away the match is over and you will have claimed victory. While the goal is simple, it’s still a fairly complicated game. I imagine that if this is your first Smash title that you’ll have a pretty steep learning curve at first. Nevertheless you’ll definitely get the hang of it.

Multiplayer is definitely where you’ll spend the most time in this game. The battles are legendary here and with over 70 playable characters and 100+ stages you can keep the matches feeling fresh the whole time. Online definitely helps the replay value even further if you have no friends. Fortunately even just fighting the computers can present a really nice challenge. There are certainly some online issues you will want to be aware of though. Currently the match settings allow you a preference but you can still be sent into types that you did not ask for. If that happens watch out because it will still affect your GSP which is effectively your online rank. I wouldn’t get too attached to it though because that may make you afraid to keep on playing when you see your score go down. It’ll definitely go up and down as you go through more matches, but the important thing is watching your skills improve which won’t happen if you are too nervous the whole time. What you should be most excited about is the fact that this will ensure you fight tougher and tougher opponents as you get better.

Meanwhile there are a ton of other modes to play. While we sadly don’t see the return of a story mode like what Brawl had, we do get a new adventure mode which is similar to Melee’s in the sense that there is a basic story but not too many cutscenes. You are placed in a large overhead map where you have to get to the end. You do this by freeing all of the fighters who have been possessed by the cosmic being. Each fight you go through has some kind of gimmick or element that makes it unique. These can be quite challenging for a new player so I recommend taking a look at the spirits. They will help you overcome these battles but they can be a little overwhelming at times so take it slow.

There’s also the Spirit Board mode which lets you get new spirits by completing more event battles. It’s basically the same as Adventure Mode but without the story behind it. There are over 1200 spirits in the game so this should definitely help you get a lot of play time in. The actual story is around 10-11 hours if you rush it and to 100% the story you’ll probably need more like 20 hours. There are also a few other single player modes like All Star and 100 Man Brawl. You fight hordes of enemies in this mode and see how quickly you are able to finish them off. The single player options are a little more limited than in past options, but compared to the average game it is still a ton of content. As mentioned, most of your time will probably be spent in multiplayer mode anyway.

As expected the graphics are absolutely top notch here. Everything looks really clear and pristine. It’s all so colorful and amazing. A lot of things are always happening on screen at once but you’ll never feel lost. Super Smash always shows up as the best looking Nintendo game on each console and the Switch looks like it won’t be an exception. You’ll be hard pressed to find any game that looks better than this one. The soundtrack is also extremely impressive as there are over 800 songs to be found. I think its safe to say that this game easily has the best ost of all time. There are just so many songs to choose from. You’ll start out with most of them and then you get to unlock the last few hundred. I will add that I think the developers did a good job of letting you start out with all the stages and most of the music while leaving all the characters to be unlocked. The challenger approaching screen has always been one of the most enjoyable parts of the game after all.

Between all the spirits and gameplay this title has unlimited replay value. At the time of writing this review I currently have 4 challenges left to complete. I expect to have those done by the end of the week. I’ll certainly still keep on playing this title daily but I guess it may be time to tag in another title. It won’t have much time before the Christmas batch gets in though which is why I’m still pretty undecided on how to go about that. Ah well, I’ll have time.

I guess the question you may be asking now is..why hasn’t this game passed the Wii U one yet? We can ignore all of the modes and just get to the gameplay because that’s the deciding factor when it comes to Smash. This game series is in a league of its own to the point where all modes are thrown to the wayside in favor of the gameplay. Whoever has the best gameplay wins, it’s that simple. Smash 4 prioritized combos over everything else. Once you learned each character’s combos you would try to get in place to land them. It made you have to learn how to study everything and get into position. In comparison, Smash Ultimate is all about the neutral game. Attacking is now prioritized over defense, but most hits don’t combo into other moves so you simply have to keep out thinking your opponent until you land enough hits for the win.

This results in both players throwing out quite a lot of attacks as most of them are safe now. As someone who likes playing aggressively this is definitely a lot of fun. It’s really tough to fight against though as it can sometimes feel like there are no openings (Especially when fighting a quick ranged character like Roy) but there will always be one somewhere. It’ll take some getting used to. I do think eventually this game will likely surpass the Wii U one, but I don’t think it’ll happen for a little while. I put in over 2200 hours into Super Smash Bros Wii U so it makes sense that I can’t drop it so quickly. I also just prefer doing a lot of fancy combos to the one hit moves but again, I think that’ll change.

I really have no meaningful negatives about the game at all. As mentioned, the online is definitely lacking at present. You’re thrown into matches that you didn’t want and there is no way to team up with a friend locally against other friends online. Hopefully they will be able to resolve that as well as adding in other features like stage morphing and Squad Strike. The latter is something I had been particularly looking forward to in the game so it was a shame to see that it is offline only. In the meantime I’ve had fun growing my GSP with the characters. I got most of them to over a million with my only elite fighters currently being Bayonetta, Marth, Lucina, and Pac-Man. Naturally they are also my 4 mains at the moment since I figure I’ll let the game help me decide that. Usually I end up maining a bunch of characters so this will help me whittle that list down a bit.

Meanwhile I should also talk a bit about some of the new items and assists. For the items, my favorite new weapon is probably the Death Scythe. I believe if you hit someone with it when they are over 100% they will instantly lose a stock which is cool. Likewise, I like the Rage Blaster for its similar function although in this case it gets stronger as you grow weaker. The banana gun is also a fun weapon that may not be super powerful or anything, but it’s just a great concept. I think unlike the characters and stages we did lose a lot of items over the years, but I guess it makes sense not to make the list too huge or you’ll never see some items.

For the Assists, we finally have Knuckles! Along with the fact that most assist trophies can now be destroyed they feel more like pseudo fighters than ever. Some are incredibly flashy as well like the Moon from Majora’s Mask. I can see how fans get a little upset when their fighters shows up as an assist, but never lose hope. All they need is a patch at some point and the character can be playable at any moment. For the Pokemon we also have Solgaleo who is one of the strongest creatures in the game. It’s very hard to dodge his fire charges while avoiding the other players. In general I think the game has heavily buffed these assists so now most of them are lethal. That’s a good thing as it is a lot more rewarding to grab them. Don’t worry, you’ve still got the trolls like Goldeen.

Finally, lets talk about the newcomers. First off we have echos which is the official term used by the game for the clone characters. This was a great way to bolster the character size with requested characters who are similar to their main counterparts. Two very good ones are Dark Samus and Ken. These echos have some slight differences from their main counterparts while being similar enough where you can easily use both versions. My only regret is that we didn’t get more echos. I think this could be a landmine of cash for the company if they reconsider their stance. Imagine having over 50 echos in the game? I’d certainly break out the cash for them.

Then we have the full blown newcomers. One has gotten a lot of hype and naturally that is Ridley. After Project M was able to get him into the game Sakurai had no more excuses so he relented and allowed him to join the party. His moveset is a blast. He may be pretty heavy so getting stuck in repeated attacks will happen, but his massive power is a good counter to that. The game seemed to like adding heavyweights as we also have King K Rool. He’s an iconic DK villain who also looks pretty good. His moveset is pretty fun and you won’t want to underestimate him in the ring.

Repping the newer Splatoon is Inkling. She’s a speed character who is looking incredibly good, but also very complex. I think once players master her various ink gimmicks she will be even more of a force to be reckoned with. With Bayonetta being severely nerfed it will be tough for any character to stop this squid kid’s reign of terror. As a surprising addition we also have Simon and Richter from Castlevania. They are as annoying to fight as you can imagine with their projectile spam being even tougher to get around than Link’s. They’re fun to play as though. Isabelle feels like an echo but is actually treated as a full character. She’s a nice alternative to Villager and her fishing rod is a fun attack to use. It’s pretty hard to avoid when you’re on the ledge.

Finally we have Incineroar. He’s a pretty tough boxing Pokemon who has a lot of power and a pretty cool revenge mechanic. With it he can deal massive damage with a single blow. All in all, I’m pretty happy with our new characters so far. It’s hard to be upset when we already have so many options to choose from. The characters all have their fans for sure. While I would have liked some other characters to make the cut as well like Isaac and Waluigi, maybe DLC is their chance. The first 2 DLC characters we know of are Piranha Plant and Joker. They will definitely be great additions as well with the latter especially being very exciting. I can’t wait to play as him, I’m thinking that his moveset is going to be amazing. With that said though, while the new characters are super cool for now I’m still going for the wins with my classic Marth.

Overall, Super Smash Bros Ultimate is indeed the ultimate experience for Super Smash fans in terms of content. It’s got just about everything here. While we had to say goodbye to some fan favorite modes like Target Attack and Home Run Contest, I wouldn’t be surprised if those are added in at a later date. With how patches come into play nowadays you wouldn’t want to rule such things out. We also have more characters and stages coming through DLC as well so this game is going to stay active for a very long time. If you’re afraid of getting into the series because of the high learning curve, I’d say not to worry about it. We all have to start somewhere and you’ll definitely be having a blast before long.

Overall 9/10