Paper Mario Color Splash Review

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It’s time to look at a big Mario game from back in the day. This was the finale for the Paper Mario franchise and Nintendo wanted to end it with a bang. Crossovers and the like would still happen but we weren’t going to get another Paper Mario game for a long time. Supposedly the ending was so sad that you would be crying in the end. Well, I knew that this wouldn’t be the case, but I was hopeful that this meant we would be getting a super crazy awesome story. Unfortunately that was not the case and the game started off better than it ended.

The story begins with Mario and Peach deciding to take a vacation since their last outing in Mario Sunshine did not go so well. Unfortunately Bowser shows up and kidnaps Peach. He also steals all of the paint from the world. Mario meets up with a Paint Can named Huey who explains that the only way to bring the color back into the world is to grab the 6 legendary Paint Stars. Once they do that they can worry about saving Peach. Mario isn’t thrilled about putting off his quest to save Peach, but he quickly gets on board just in time!

As you can see this game probably has the weakest plot among the Paper Mario games. The 3DS game gives it some competition but considering that this game basically ripped the plot from it, I’ll have to give the original the edge. The thing is, Paper Mario’s usually been solid because it could have ambitious plots and threw in things that you would never see in the main series. It’s just a shame that this has been taken away from it and now it’s just like the main games, but with the gameplay not being as good.

Yes, this game decided to follow Sticker Star’s example. The only difference is that instead of using stickers you have stamps in this game. For all intents and purposes they are quite similar but the main difference is that obtaining the stamps is a lot easier here which is good. We even have the “Things” back from the 3DS game which are large objects that you use to interact with the levels. You better grab them all since the game forces you to put them to use right away.

What wrecks the boss fights in this game is that they each have a moment where it is impossible to hurt them. The only way to clear each boss fight is to have a very specific thing in your hand to overcome the villain. If you don’t have it then you are doomed to lose and the game will never tell you that you need it until you are near the end of the fight. That can be a little annoying since by then you’ve already spent quite a lot of time on it. The levels suffer from this as well since the same thing happens a lot. You spend a great deal of time in the game just travelling back and forth among the old levels when you just want to proceed. Some also force you to redo obstacles whenever you go back which throws you into a bunch of extra fights.

The core gameplay isn’t bad, it’s just that these puzzle aspects really hold it back. Running around the levels is fun enough as it’s just like a traditional 3D Mario game. The turn based combat also works as well as ever. The paint is what’s unnecessary along with the stamps. I just want to be able to fight like the good ole days of the Thousand Year Door. There are too many limitations in the newer Paper Mario game and the puzzles punish you for moving too quickly and not finding every possible Thing in each level.

Now, what I will give the game a lot of praise for is its stellar soundtrack. This is easily the best soundtrack I’ve heard in a Mario game and it can hold its own against any title. The boss themes are a lot of fun and so are the various remixes like the one Bowser gets as well as a certain Kaiju one. The music is always very fast paced and works well for what is happening on screen. It’s just very lively and is really what you want to see in such a game. The graphics are also fairly good. They’re not great since the game is made to look like paper so everything is slightly worse than it could be, but it’s intentional. The character models as well as the stages are still quite clear.

Huey is the game’s original character, but he’s definitely no good. He’s essentially given the personality of a very little kid and is Nintendo’s way of trying to play to the audience. He always exaggerates every emotion and seems to be feeling what you are supposed to feel during the game. When something bad happens he gets super upset or he’ll start crying when it’s something sad. He’s just unrealistically emotional and is just annoying the whole time. He can’t even be straight with everyone at the end of the game. Huey is super dramatic and not in a good way.

How about that super sad ending Nintendo talked about? I wouldn’t say that it was very sad at all. Again, it’s ripped off from the 3DS game, but not even handled as well. Sticker Star’s ending was more emotional but also a lot better and still kept in the sad element while not being overly tragic. This one was just less emotional and also came across as rather forced. It also makes Peach look pretty bad because she doesn’t care at all and Mario’s the only one who shows any emotion the whole time. The ending should have just been the gang inviting Bowser over for tea and biscuits.

At least the dialogue can still be pretty fun like in the other Paper Mario titles. There are a lot of parodies or homages to old Mario titles throughout. The characters all have more personality than normal and the writing can be clever. As I mentioned some of the writing is just a little too obvious with Huey but everyone else seems pretty reasonable in comparison.

After completing the game there is still a bunch of stuff to do. There is one more star you can obtain and there are also the 8 Roshambo temples. Since those temples are purely luck by the end you’ll need a lot of tries to complete them. You can also build up your paint meter in the meantime as well. Actually, I guess the replay value isn’t amazing when you think about it, but it’s a start and since the main story is so long you don’t need much of a post game.

Overall, Paper Mario is really just held back by its gimmick. If you take away the Things and the paint then this would be a very solid title. As it stands, those aspects make it very hard to enjoy the game. Every time you have to go back to an old level to find something it completely destroys any momentum you may have had. The game is over 20 hours long which is usually great, but instead the game seriously starts to drag on in the second half. You’re just ready for the gang to claim the win already. I’d recommend checking out the Thousand Year Door before this one. That game will be more fulfilling in the end.

Overall 5/10

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Super Mario Kart Stats and Records

Stats time!

Play Time 1h 38m
Mushroom Cup Gold Trophy
Flower Cup Gold Trophy
Star Cup Gold Trophy
Special Cup Silver Trophy

Super Mario Kart Review

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At time for a new title courtesy of MyNintendoRewards! Super Mario Kart is one of those games that is so iconic you are almost afraid to play it. After all, the game was a living legend for a while but since then we have gotten many more Mario Kart games, all of which have improved on this one’s formula. Still, it’s a game that needed to be played and I’ll bet you dollars to donuts that you will still enjoy it. The game holds up mighty well and is a good game to add to your virtual collection.
There is no plot of course and there are really two main modes for single player. They are the Grand Prix and time Trial. For multiplayer you also have races and then even battle levels which is cool. There is a reasonable amount of content her all things considered and local multiplayer always ensures that the game will retain a considerable amount of replay value.

For the grand prixs there are 4. The cups have become iconic at this point as you always see the Mushroom, Flower, Star, and Special cups kick in. While most of the newer games limit the cups to 4 races each this one goes with 5. That’s likely because each individual stage is quite short here. For that reason all races are 5 laps each as opposed to 3. A lot of the levels will seem familiar to you if you’ve played the newer Mario Kart games since they usually pay homage to them by including the levels in the games. This one definitely thought of a considerable amount of creative levels. In particular I liked the Boo stages as well as the Bowser ones. Those are definitely very atmospheric while racing.
Naturally this wouldn’t be a Mario game without having a dynamic soundtrack as well right? The level themes are all quite solid and have held up pretty well over the years. No expense was spared here. Then the graphics are also pretty bright and nice for its time. They’ve also aged well and it’s never hard to see where you’re going. At most pipes may appear to be farther than they actually are but that’s why you can’t trust the rear view mirror.

I would have to say that this is probably the most difficult Mario Kart game that I’ve played as well. Mainly this is due to the controls which are naturally a little rougher than in the newer games. I couldn’t quite understand the drifting feature all too well as my car would go too fast. Ultimately when I had to turn I would either slam on the brakes or let go of the acceleration button. There are workarounds like that but of course you will lose speed so be careful. Since you need to win the first 3 cups to unlock the last one failure is not an option! Harness the access points that the Wii U gives you and you’ll be fine.

Aside from the Grand Prixs you will probably spend most of your time in multiplayer mode just enjoying a bunch of racing games. You’ll likely want to move on to the newer ones at some point, but it’s also nice to just experience the game in its original form. There is also Time Trial mode, but there isn’t a whole lot to do there. I suppose if you really enjoy the levels a lot then that is a good way to play them and also to hone your skills.

Naturally there isn’t a whole lot of other things to say about the game. It’s a really good way to spend 4-5 dollars though. You really can’t go wrong with that price and while the MyNintendo Rewards can certainly be a little larger, they have gotten better than where they were. Since obtaining points is rather easy thanks to their apps, you are basically guaranteed a 50% off deal on any game from the list that you want. When you see a good game on the site just be prepared to snag it!

Overall, Super Mario Kart isn’t just a game, it’s a racing game! It’s a title that really changed the genre as we know it and is still regarded as one of the all time greats. While I tend to really enjoy racing games like F-Zero which have no items so it’s just you and your boost, these can be a lot of fun as well. Double Dash will always be the best Mario Kart but this one certainly keeps up the quality that you would expect from such a storied franchise. If you haven’t downloaded it yet then I recommend doing so.

Overall 7/10

5 Reasons why I won’t main a low tier in Super Smash for Switch.

I take no credit for the images used in this article. Credit goes to their respective creators

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So the next Smash Bros game is coming out soon and you’re wondering who to main. I don’t blame you, this is the kind of decision that is super important and will come back to bite you if you aren’t careful.I’m going to impart some wisdom to you here on not only why I won’t main a low tier, but why you shouldn’t either. I mained Fox in the first 3 iterations of Smash Bros and upgraded to Bayonetta for Sm4sh. For Sm5sh I fully expect to be maining a top tier fighter as well. You need to choose quickly because otherwise you will become stuck. For example, if you approach most players who main a low tier they will deny it. You can yell it as loudly as the character in the picture above but they can no longer recognize that their character is low tier. You simply lose sight of the character’s faults and that’s why you need to make the right choice the first time around.

1. You have to develop your own Metagame.
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When you pick a top tier like Diddy Kong or Bayonetta you’re in for a fun time since you can just toss out the same old combos that you see the top players pulling off. For Bayonetta just keep using her witch twists until it gets the KO. It’s an extremely safe attack so don’t worry about getting punished for it. See, the thing with low tiers is that everybody is always eager for someone else to main them, but nobody wants to do it personally. That’s because you are the guinea pig here. They want you to learn the combos so they can just steal it along with the character once you prove that they can be viable. Of course, that’s hardly a guarantee in the first place. Odds are that you’ll be doomed. Worst case you think you are picking a great character as seen in the picture above, but then the reality is a little different.

2. You can’t have any Johns
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If you lose to someone when you’re playing one of the best characters then you can easily make an excuse like you didn’t sleep well or something and people might believe it. After all, how else could you lose to a low tier? However, if you lose to someone while playing a bottom 5 character then you only have yourself to blame for picking the character. At least that’s going to be the counter argument and it will be a very tough one to get around. How do you debunk such a statement? It gets tricky and this actually leads into my 3rd reason.

3. You always have to settle for 2nd best
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Whether you are second in your pool, in the tourney, or in your half of the pool, there will always be a ceiling that you can’t shatter. After all, when was the last time someone saw Buff The Puff win a big tourney or Melee Kirby doing anything? You’ll ultimately never get to see most of the prize money for the Smash tournaments and that will turn the game into a very expensive hobby. If you can’t make money off of it then why continue to spend money to enter the tournament? It just doesn’t make any sense. Character loyalty will only hold you back in bracket. Better to be just another Bayo than to be known as the Zelda guy who is always stuck at pools. If you don’t know any better you’d think you were out of the range of another character’s attack like in this picture, but hitboxes can be very deceiving.

4. You won’t get Top Player privilege.
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Prepare to be treated like everyone else. Overslept through a pool and want the TOs to give you mercy? Not unless you’re a top player and last I checked, to be a top player you can’t use a low tier. It’s a tough predicament, but one that you will ultimately have to live with. A loop hole that you could use for any of the reasons on the list is to pick a top tier and just call him/her a low tier. Some top players have attempted this and while most will smirk you can probably trick a few into thinking this. Top character privelege is a thing as well. Top tier characters have a lot of cheesy gimmicks and techniques to break their fall so the player can afford to get outplayed the entire set and still win anyway. If you main a low tier then there is nobody to save you from the fall.

5. The more you play, the worse your results get
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This may sound contradictory but it’s true. Low tiers thrive on match up inexperience and gimmicks. Most of them are really one trick ponies. At first they will terrify the opponent but then they realize that their attacks actually aren’t so dangerous. Zelda has her down throw to up air, but that’s it. Ganondorf has his powerful attacks, but will get combo’d to death way before that. Buff the Puff dies against anyone with range, etc. Once your opponents figure out what you are doing then it is over. Unfortunately for you, they will inevitably figure it out since this will become obvious the more you play them. You want to play a character who is really OP so even once they know what you are doing it won’t matter.
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I say all of this to help you enjoy the game more. You may think that as long as you enjoy a character that you will be fine, but this isn’t usually the case. After all, if you are still losing a lot then that will take away the joy. You can play a boring character all day meanwhile but if it delivers the wins then you won’t mind so much. Of course it will be tough to tell who the top tiers for Smash 5 are right away (Assuming it’s not a port although I have my doubts) but just listen to the general consensus and stick with it for a while. Listen to the Twitch chat or the Reddit professionals and just copy their ideas. It will help you win a lot of tournaments before everyone has picked up the pieces. This was a relatively short editorial, but one that I felt was necessary to release before the game came out. Pick a main wisely as you won’t be able to switch right away without the world taking notice.

Mario Hoops 3 on 3 Review

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It’s time to look at a relatively obscure Mario game known as Hoops 3 on 3. Basketball and Football are the two big sports that never got a home console game to themselves and at this point I’m wondering if they ever will. Nintendo has been moving away from sport titles after all and maybe they just didn’t know how to pull it off in a satisfying way. Ah well, at least when I get Sports Mix, I’ll get a taste of what a basketballl game would have been like. Hoops does do a good job on the DS though and is a lot of fun so I’ll take what I can get.

The game really focuses on tournament mode and vs mode. I believe that there may be a mini game mode as well but I didn’t end up trying that one. There are 4 tournaments to play through and each of them have 3 rounds except for the final tournament which is 4 rounds. This is less than most Mario sport games which tend to have 6 tournaments but I suppose it’s because the developers wanted to make sure it didn’t get tedious. 4 tournaments is a fine number I suppose.

The game is definitely meant for those who are right handed as you use the control stick/pad to move and then you use the stylus to shoot or pass. You can also dribble faster by tapping the screen a lot which I did for fun a lot, but never in a way that was particularly useful. It was just a lot of fun to tap away. You are able to use super attacks which can’t miss and can’t be blocked, but I couldn’t figure out how to use it. I chalked it up to cheesy A.I. game mechanics and called it a day. There are a bunch of techniques that I didn’t learn here and I suppose I could have finished the tutorial, but why bother right? I can beat these guys using pure fundamentals!

Each game is 5 minutes long which is divided into two halves. For the first 2 tournaments you will probably want to consider just holding onto the hall and not scoring after you take the lead to make the game go quicker. After all, scoring just prolongs the game so if you have a safe lead then you don’t need to go further. Do make sure that it’s a safe lead though as a normal shot is worth 20 points and any coins that have been accumulated by the enemy are added to the total. You can easily see a 40 point lead get wiped away with a single shot. For my gameplay tip, I would recommend running to the bottom side of the court and just running back and forth. The computers usually can’t catch you and if they get bold and try to undercut you, just head up. This strategy is close to full proof for 50% of the game.

The game definitely went all out when it comes to the visuals and the sound. The graphics are on point and have aged really well for the DS. The character models are sound and a nice amount of effort went to the gameplay elements like the actual basketball and the courts. Everything is very vibrant which is nice to see. Same goes for the soundtrack. It’s fun to hear all of the iconic Mario themes like Bowser’s Airship. We even get a brand new song which talks about how they are all heroes. It’s definitely catchy and I hadn’t been expecting a lyrical song like this one to pop up. I’m certainly glad that it did though as the song gives the game more personality. Then we’ve also got Mario’s sound effects. He talks a little more than usual here like even speaking during the song. Most impressive for the usually silent main character.

As far as the length goes, that is naturally less impressive. The tournaments will take you a little less than 2 hours. This means that the game will live or die on its replay value. You do unlock the tournaments for a second time which you can try clearing on hard mode. I’m sure that would be a reasonably fun challenge. Then the rest of the replay value is in fighting other players in vs mode. Definitely a longer experience back when the DS servers were still functional. Still it will be a fun 2 hours so if you can get the game for a good price then you will be set. 25$ is certainly pushing it though so I’d recommend thinking long and hard about it. I suppose it beats most other 25$ purchases if you look away from the medium though.

Overall Mario Hoops 3 on 3 may be a very short title but it is quite polished. A good amount of effort was put into the game. The basketball gameplay is on point and it could be used exactly how it was here in a new Switch game at some point. I do like how they made longer shots a little more realistic to score as you can shoot a ball from very far away and then jump after it go force the ball in. It wouldn’t have gone in without your intervention so that’s why jumping after it is extremely important. Against a real opponent you will definitely have to huddle since they will have the same idea. In this game you feel powerful on both offense and defense which is important. There are also quite a few advanced gameplay mechanics that will help you out once you take the time to learn them. When you buy the game, prepare yourself for the intense secret final boss!

Overall 7/10

NES Remix Pack Stats and Records

Stats time!

Play Time 12h 44m

Remix 1

Stars 429/591
B Points 37949
Stamps 78/100

Remix 2

Stars 359/477
B Points 39181
Stamps 83/100

Game Stats

Remix 1:

“Remix 1” 58/75 Stars
Stage 1 2/3
Stage 2 2/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 1/3
Stage 8 2/3
Stage 9 2/3
Stage 10 3/3
Stage 11 2/3
Stage 12 3/3
Stage 13 3/3
Stage 14 2/3
Stage 15 2/3
Stage 16 1/3
Stage 17 2/3
Stage 18 3/3
Stage 19 3/3
Stage 20 3/3
Stage 21 3/3
Stage 22 2/3
Stage 23 3/3
Stage 24 2/3
Stage 25 1/3

Remix 2 49/75 Stars
Stage 1 1/2
Stage 2 2/3
Stage 3 1/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 2/3
Stage 9 2/3
Stage 10 3/3
Stage 11 3/3
Stage 12 2/3
Stage 13 1/3
Stage 14 2/3
Stage 15 3/3
Stage 16 –
Stage 17 1/3
Stage 18 3/3
Stage 19 1/3
Stage 20 3/3
Stage 21 2/3
Stage 22 1/3
Stage 23 3/3
Stage 24 2/3
Stage 25 1/3

Bonus 18/75
Stage 1 3/3
Stage 2 –
Stage 3 3/3
Stage 4 –
Stage 5 –
Stage 6 –
Stage 7 3/3
Stage 8 –
Stage 9 3/3
Stage 10 –
Stage 11 3/3
Stage 12 3/3
Stage 13 –
Stage 14-
Stage 15-
Stage 16-
Stage 17-
Stage 18-
Stage 19-
Stage 20-
Stage 21-
Stage 22-
Stage 23-
Stage 24-
Stage 25 –

Donkey Kong 20/21
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3

Donkey Kong Jr 17/21
Stage 1 3/3
Stage 2 1/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 2/3

Mario Bros 22/30
Stage 1 3/3
Stage 2 1/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 1/3
Stage 9 1/3
Stage 10 3/3

Pinball 18/18
Perfect

Golf 7/21
Stage 1 1/3
Stage 2 3/3
Stage 3 3/3
Stage 4 –
Stage 5 –
Stage 6 –
Stage 7 –

Clu Clu Land 20/24
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 1/3
Stage 7 3/3
Stage 8 1/3

Excitebike 22/30
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 1/3
Stage 5 2/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 –
Stage 10 3/3

Balloon Fight 37/39
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 2/3
Stage 10 3/3
Stage 11 3/3
Stage 12 3/3
Stage 13 2/3

Ice Climbers 27/30
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 1/3
Stage 9 3/3
Stage 10 3/3

Wrecking Crew 27/33
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 1/3
Stage 10 2/3
Stage 11 2/3

Super Mario Bros 52/69
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 1/3
Stage 5 3/3
Stage 6 1/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 2/3
Stage 11 1/3
Stage 12 1/3
Stage 13 3/3
Stage 14 3/3
Stage 15 2/3
Stage 16 3/3
Stage 17 2/3
Stage 18 3/3
Stage 19 1/3
Stage 20 1/3
Stage 21 2/3
Stage 22 3/3
Stage 23 3/3

Legend of Zelda 35/51
Stage 1 3/3
Stage 2 3/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 3/3
Stage 9 2/3
Stage 10 2/3
Stage 11 3/3
Stage 12 2/3
Stage 13 2/3
Stage 14 3/3
Stage 15 –
Stage 16 –
Stage 17 –

Remix 2 Best Championship Score 0199980

Remix 2 Game Stats

Remix 1 49/60
Stage 1 3/3
Stage 2 2/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 2/3
Stage 7 3/3
Stage 8 2/3
Stage 9 3/3
Stage 10 1/3
Stage 11 2/3
Stage 12 2/3
Stage 13 3/3
Stage 14 3/3
Stage 15 3/3
Stage 16 3/3
Stage 17 3/3
Stage 18 –
Stage 19 3/3
Stage 20 3/3

Remix 2 46/60
Stage 1 3/3
Stage 2 3/3
Stage 3 2/3
Stage 4 3/3
Stage 5 –
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 2/3
Stage 10 1/3
Stage 11 3/3
Stage 12 3/3
Stage 13 2/3
Stage 14 3/3
Stage 15 3/3
Stage 16 2/3
Stage 17 –
Stage 18 3/3
Stage 19 3/3
Stage 20 1/3

Bonus 29/60
Stage 1 2/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 2/3
Stage 8 –
Stage 9 3/3
Stage 10 3/3
Stage 11 2/3
Stage 12 –
Stage 13 3/3
Stage 14 –
Stage 15 –
Stage 16 –
Stage 17 –
Stage 18 –
Stage 19 –
Stage 20 –

Mario Bros Lost Levels 10/21
Stage 1 3/3
Stage 2 1/3
Stage 3 1/3
Stage 4 1/3
Stage 5 1/3
Stage 6 2/3
Stage 7 1/3

Metroid 32/36
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3
Stage 8 2/3
Stage 9 3/3
Stage 10 2/3
Stage 11 3/3
Stage 12 2/3

Kid Icarus 18/24
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 2/3
Stage 5 1/3
Stage 6 2/3
Stage 7 3/3
Stage 8 3/3

Adventure of Link 26/30
Stage 1 2/3
Stage 2 2/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 2/3
Stage 9 3/3
Stage 10 3/3

Punchout 18/21

Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 3/3
Stage 6 2/3
Stage 7 2/3

Mario Bros 3 42/48
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 2/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 1/3
Stage 11 3/3
Stage 12 3/3
Stage 13 3/3
Stage 14 3/3
Stage 15 1/3
Stage 16 3/3

Dr Mario 13/18
Stage 1 3/3
Stage 2 3/3
Stage 3 –
Stage 4 2/3
Stage 5 2/3
Stage 6 3/3

Super Mario Bros 2 32/36
Stage 1 2/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 3/3
Stage 11 1/3
Stage 12 3/3

Kirby’s Adventure 31/39
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 1/3
Stage 5 1/3
Stage 6 3/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 2/3
Stage 11 3/3
Stage 12 3/3
Stage 13 3/3

Wario’s Woods 13/24
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 2/3
Stage 6 –
Stage 7 –
Stage 8 –

NES Remix Pack Review

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It’s time to look at an interesting video game collection known as the NES Remix Pack. It brings both NES Remix 1 and 2 which is a pretty good deal since both of those titles had quite a lot of content in it. The price isn’t bad for the collection as I got it for 20-30 as well and it’s roughly triple the length of Sonic Forces. It’s definitely fun to see them mashup the games in Remix mode or even the mini challenges from the classic games. It’ll really test your knowledge of the older Nintendo titles.

The main mode is pretty self explanatory in these games. You’ll start off with a few options like Mario Bros, Donkey Kong, and Mario 2 for example. Each of these games will have 7-20 levels depending on which game it is. You try to beat each level where your result will range from 1-3 stars. The more stars you get, the more games you unlock. The main mode in each game is known as Remix and there are around 45-50 of these levels in each Remix. (1 and 2) Once you complete those you will have completed the game but you can keep on playing to clear the bonus world and any leftover game levels that you haven’t beaten yet. Obtain enough points and you will also get all of the stickers in each game which will really prove that you have come far. The simplicity of the game’s menu is certainly something to take note of as it makes navigating through the games rather enjoyable. More games should strive for a similar menu.

An average challenge will range from 7 seconds to around 1 minute. You may find an occasional challenge that is around 2 minutes or so, but I can’t stress enough just how rare these are. The average challenge is around 20 seconds I’d say. For example, “Grab 8 coins in a Mario level” may be a challenge. Some challenges have multiple phases and if you get a game over during it you can continue but the price is that you will only get 1 star for your efforts. The game is rather lenient on stars so you can unlock the final level even if you lose during a bunch of the stages but naturally your goal will be to grab as many of them as possible.

Of course with so many games not all of them will be a hit. From the first game the weak links were Golf and Donkey Kong Jr. I just never liked Golf in any video game format as it always seems to really be luck based. I know there is skill involved here and I just need to learn the mechanics, but it’s just no fun. Donkey Kong Jr. is just a little slow for me and I can see why it never became much of a hit. On the other side of the equation I thought that Excitebike was even more fun than I expected it to be and Clu Clu Land was really unique. I definitely enjoyed that one quite a bit. The only challenge in the first game that was quite grating was the Donkey Kong level where you played as Link. I must have died 100 times there before I finally found an opening. There must be a trick that I don’t know about for that one.

In the second game, Wario’s Woods was the game that I couldn’t get behind. The controls were a little convoluted for my liking and the levels did tend to drag on quite a bit. It was like playing a really twisted version of Dr. Mario and I don’t really know what Nintendo was thinking on this one. All I can say is that I’m not surprised how the game isn’t very well known. I don’t see how it would catch on. The other game would be NES Golf, but I don’t believe I actually got enough stars to unlock that one. I’ll probably have it unlocked by the time I have my Stats page up, but I certainly won’t play it much.

Meanwhile it was cool to have Metroid included this time around and Link II was also pretty interesting. It’s a shame that it didn’t do well since a 2D Link series would have been fun to compete with the others. It was rather rough around the edges of course, but they could have ironed that out with sequels. It’s like how the original Mario games were a little slippery, but they’re a lot easier to handle in the modern day.

It’s important to clarify that the good games outnumbered the annoying ones quite easily. Also from the games that I didn’t care for, only the Golf games were truly bad. Donkey Kong Jr and Wario’s Woods may not have been my style, but it’s not like I actively disliked playing them. There is enough content here for everyone as even if you don’t like a game you can have fun with the rest.

As I mentioned, the length of the game is pretty good. The first Remix took around 6-7 hours and the sequel was only a little shorter than that. Couple those two together and you have a reasonably long title. Then there is quite a lot of replay value here as getting 3 stars on every level will take a lot of practice and you will likely get all of the stickers on the way to accomplishing this feat. I do think it would have been cool if there was some kind of two player mode though. I think that’s the only thing that this game is lacking. Competing in these challenges would be an absolute blast and would certainly increase the replay value of the title. Still, as a single player experience it is not lacking. There is also the Super Luigi Bros where you see how far you can get in the Super Mario game while backwards and the Championship Mode where you are given 3 random tasks and have to see how well you complete them. They won’t keep you for very long, but each bit helps.

Naturally the graphics are kept true to the original game counterparts so this isn’t exactly Madden. The main menu looks fairly crisp though which will remind you that this is a modern title. The games all look pretty good as well. The soundtrack is quite solid as well since the individual game themes have always held up well against the test of time. Then the remix levels add a little extra pop by distorting the stages and zooming in on the map. I loved the gimmicks they would add here to make the games a little more unique. One Mario level for example had a bright blue background which is a cool “What If” scenario. I think that would make a good idea for a future Mario level even if it’s just for a level or two.

Overall, NES Remix Pack is a great homage/tribute to longtime Nintendo fans. It’s a great way to experience their older titles in a convenient minigame format. It’s the perfect kind of game for on the go or to play here and there. The challenges are fun and exciting without being tedious. This is where the short duration comes in handy as even if you die a bunch of times it is not as if you have lost a bunch of time. It never feels like a waste either since most of the challenges revolve around skill instead of RnG so you know that with enough practice you’ll get it. It’s also not too difficult so it’s fine for kids as well as they may have some trouble but will be able to crack the level eventually. There was certainly a lot of heart and effort put into this game to really make it a finished product.

Overall 8/10

Mario & Sonic at the London 2012 Olympic Games Stats and Records

Stats time!

Play Time 50m
Event Play Time 10m
London Party Play Time 40m
London Party Complete: Gold Medal
Challenges Complete 4.8%
Events Won 3%
Stickers 9/104

Character Stats (Times Played)

Shadow 3
Sonic 1
Metal Sonic 1
Terry 1
Everyone Else 0

Mario & Sonic at the London 2012 Olympic Games Review

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If there was ever such a thing as a low budget Mario and Sonic game then this is it. We no longer have the intense campaign mode from the first game and we don’t even get to keep the tournaments. With all of the characters and games already unlocked as well you just have to wonder what the developers were thinking. It’s not a bad game but it doesn’t do anything to help the Olympics legacy. It would have gone over better if this had been the first title in the series.

We do have a new mode though and that is essentially Mario Party mode. Here you run around a board trying to get items and bump into one of the characters who is running around. This will trigger a mini game. You want to win the mini games to get cards that you can put in your sticker album. Once you’ve obtained 16 stickers (or more depending on the length you choose) you will have won the game. Inside your sticker board you have two random items as well which may steal stickers from other players or just give you extras. They’re pretty handy so use them wisely. If you want to blast through the party then simply seek out the NPCs as soon as possible. I’m not sure if there is even a point to delaying it to be honest since grabbing the items didn’t actually seem to be doing anything. There’s probably something that I’m missing though.

I also have to point out that the mini games are starting to randomly get convoluted here. You should always be able to get a basic understanding of the game from the rules section before it starts. That wasn’t the case for the Dream Bike mini game. This one is a team game of 4 vs 4. You have to try and stay in a perfect line and shake your way to the goal. The problem is that you have to switch places during the race and the controls for being in the back were not clear. I struggled as best as I could but I just couldn’t form a line and I ended up losing the mini game and nearly the whole party map. I actually did lose the first time I played the mode, but I got them the second time.

Even the really solid games suffer from dicey instructions. Take the Nintendo/Sega trivia. The questions were solid and with prep time I could probably even get them right. However the game tells you to hold the Wii Remote horizontally when in fact you are supposed to hold it vertically. This cost me the very first question which I knew I would have gotten right. So the main point here is to read the rules carefully and be warned that you may not be able to win some of these games on the first try because you will have to figure out how it works.

One of the new games that is pretty solid is the throwing darts one. You essentially have to hit the bullseye as quickly as possible and try to get others. Essentially I don’t know if you go for all of the bullseyes but that would make sense. I hit 2 and won the mini game so just aim for the center and you will be all set.

We’ve also got some games that I believe are old like Table Tennis and Soccer. Table Tennis is the same old same old so I wouldn’t expect too much more out of that one. It’s a fun game as always but it didn’t take much effort to port it over. I forgot if soccer already existed or not but it doesn’t look good for this game either way since the soccer gameplay is probably the weakest I’ve ever seen in the genre. I know low budget Wii games with better soccer gameplay. Your passes always go too high so it is usually safest to take the bell through the whole field yourself before shooting. That’s just not good gameplay and teamwork is supposed to be the name of the game here. I just don’t know how you can possibly mess up a game like soccer this way.

100mm Swinming is another mini game that doesn’t even try to hide how recycled it is. It’s the exact same controls as always in what appears to be the same background. It’s a good mini game so I’m fine with it coming back of course, but we just should have had more games. Reusing minigames is like bringing back old fighters in a classic fighting game. It’s a great move and one that I stand by 100%. However, if the cast is unchanged then there is no point in upgrading as in the case of Godzilla Save The Earth to Godzilla Unleashed on the PS2.

What this Olympics should have done was have close to 40-50 events. They could easily have brought back events from the previous games in addition to a bunch of new ones. The only reason why I could see this being a bad thing is if they are trying to perfectly emulate the games that will be at each Olympics. If that is the case then I suppose they will need to find another solution (have the old mini games be unlockable) but either way we definitely needed more games than the rather limited amount that we got.

The graphics look nice as always at least. It’s about the same as the last game only without the cinematic cutscenes so maybe it is actually a downgrade. Those cutscenes strike me as being the hard part after all but maybe the gameplay is just as difficult. Either way the last game did manage to do both so I’d give it the edge. When it comes to the soundtrack there is no contest that the last one was better. It blended together a bunch of brilliant themes from both Mario and Sonic which made the games even more fun. While this game has a lot of those songs in the music player, don’t expect to hear them very often.

As far as the replay value goes I suppose that there is a lot to buy here. You can use your money to buy clothes which boost your stats and you can try to earn medals for all of the various mini games. That could take a little while and then you also have a lot of challenges to complete for the bragging rights. Complete all of the challenges and you will really be an Olympics champ. Considering that the game is pretty cheap I’d say that this is already enough value to justify the cost.

Overall, This is one of those games that may have been more acceptable if it had been the first in the series. However it is the third and after seeing what this series could really do with the second game it feels like a total downgrade. The game just lost all of its heart and it felt like the developers just cashed it in this time. There wasn’t much effort put behind this game as far as I could see and even though this is a decent game I would recommend going back to buy the Winter Olympics instead.

Overall 6/10