Mario vs Donkey Kong Stats and Records

Stats time!

Stars:12/48

World Stats
World 1 8/8
World 2 2/8
World 3 1/8
World 4 0/8
World 5 1/8
World 6 0/8

Level High Scores (Only applicable to Stared levels)

1-1 32200
1-2 31900
1-3 29100
1-4 32000
1-5 30100
1-6 28700
1-M 16000
1-B 27800
2-M 18000
2-B 27300
3-M 17600
5-5 34900

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Mario vs Donkey Kong Review

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After many years, I have finally been able to play the legendary Mario vs DK game. I actually always thought that it was in the same style as the original Donkey Kong and was surprised to see whole levels and puzzles in this one. The final boss is the only level that is just like the old game. It was cool to see such variety though and it’s a pretty fun game. There is also quite a bit of bonus content to be found here as well. I have one issue with how you obtain stars in this game, but beyond that it’s a solid experience.

The plot is that DK has decided to steal all of the toys for himself. Mario doesn’t take too kindly to this and calls DK a big monkey as an insult several times. Seeing as how this doesn’t work, Mario decides to beat DK down until the monkey finally gives in. Will DK let go of his toys or will Mario have to hit him with a clean uppercut? Only time will tell. Meanwhile, the Mario toys are fairly advanced and seem to have some rudimentary A.I. going for them.

There are 6 main worlds to the game and each one has 8 levels. This makes for a decently long campaign. It should take you a few hours to complete the game in total and add a few depending on how difficult the puzzles can get. There is an extensive amount of replay value to be found as well since beating the game unlocks 6 Plus worlds. After this you unlock the X levels. Once you complete those, then you can face the true final boss and unlock the ultimately true ending. I believe you need to get all of the Stars to make it this far so that should really take a while. The game has an unbelievable amount of bonus content in it so you’ll b getting your moneys worth.

Now, I originally thought that to get a star for a level you just had to complete it while holding onto the three bags in the level. It turns out that you actually have to beat the level’s high score to do it which is a little annoying. It’s hard to know how to do such a thing so repetition is your best bet. Just keep playing until you can really ace the level. It’s a little harder than I’d like and I still think grabbing the bags will be enough. It does help raise the difficulty once again though.

The graphics are pretty solid for the GBA. It’s certainly a AAA title as the competitors wouldn’t really be able to match this. It’s that golden era in Nintendo where all of the character models are right. There was only one boss level where I couldn’t even see the ladder so I died a few times. It was more of an optical illusion than an issue with the graphics though. As you’d expect from a Mario game, the soundtrack is quite solid. I particularly like the Fire Mountain themes, but the game has a good variety to it. Most of the level themes are quite good and it certainly amplifies the quality of the game. You’re able to play the level over and over again because you have good beats to listen too. It helps that the loading times here are great so you never have to wait for long.

Even the story felt like it had more effort to it than you’d expect. Mario talks quite a bit here, certainly more than I expected. He may be a bit meaner than usual as he calls DK a big monkey at times, but this is the plumber who calls you stinky in Mario Party. It’s easy to forget that Mario wasn’t always the very chipper guy that he is today. Even the Mini Marios rub the loss in DK’s face as they laugh at him quite a bit. You end up almost feeling bad for the monkey by the end. He certainly didn’t ask for this. Of course, DK is a robber so he ultimately did bring this upon himself. You gotta just live with the consequences. I only got the first ending, but at least it gives DK a fighting chance as he grabs more toys and runs. Mario’s going to need to hire more security even if it hurts the whole budget cuts angle.

The gameplay is sort of like a 2D Mario adventure, but you’re stuck in a limited space. There are two acts to each level. The first act has you hit a bunch of switches and get past obstacles to bring a key over to the door. In the second act you just need to get to the Mini Mario. The gameplay is actually quite spread out and diverse. You have an array of many different jumps to use. I personally liked spamming the dash dance jump as it would give you a lot of height and you could cheese many levels with this. I’m sure that the developers really thought the level designs through but with this many different options it makes sense that you would be able to cheese parts of it. They just can’t expect to cover for every contingency.

There are also the Mini Mario levels. There is one of them in every world and they’re a nice change of pace. The little guys get lost rather easily so you have to make sure not to go too fast or you’ll leave them behind. I enjoyed the levels in this format that I played and while the main ones were certainly more fun, it’s always satisfying to lead the little guys to the goal. The Mini Marios have heart.

It’s relatively simple gameplay which is likely what makes it so fun. It’s only half brain teaser while the other half of the puzzle is having the ability to physically get through the obstacles. It’s a great blend and a lot of fun to play. The game does a good job of bringing in many different enemies and obstacles so that the levels don’t feel the same. It would have been nice to have seen classic characters like Luigi and Peach, but I suppose even Mario has to work alone sometimes. It’s probably nostalgic for him to be the lone hero like in the original Donkey Kong game.

Overall, I’d definitely recommend this title. It’s easy to see why it became so popular. The game’s just a lot of fun and it even has some cutscenes. It’s pretty impressive since the game is so old. The graphics and soundtrack are both on point as well as the level designs. There is a lot of replay value here and my only complaint is that getting the stars in the levels to unlock the final bonus ones is maybe a little too tedious. I’d like to have a clear metric so I know exactly what I have to do in order to clear the level. That seems a little more fair if you ask me. Maybe they’ll implement that in the sequel. I’ll certainly buy that one although it could be a little while until I do. In the mean time, buy this one and let me know what you thought of it.

Overall 8/10

Luigi’s Mansion: Dark Moon Review

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Luigi’s Mansion was one of the first video games that I ever played. It came along with the Gamecube and while I did play on the Super Nintendo/N64/Game Boy, this was one of the first games that I really remember playing with my full gamer skills intact. It was a tough game and had a lot of replay value as I went through it many times. This sequel can’t fully match the original’s true greatness in part because of the nostalgia and also the fact that the Gamecube really made the most of the game. The original had more features and took greater advantage of the concept. That being said, this is still a great sequel and everyone’s favorite Mario villain finally gets to take center stage once again after a rather disappointing appearance in Super Mario Sunshine. (The one time Mario really took it to the guy)

The game starts off with Mr. Luigi “I do it” Luigi resting at his summer cottage. Unfortunately, E Gadd kidnaps him and tells Luigi that he has to liberate the city since all of the ghosts have turned evil after King Boo blasted it into multiple pieces. Luigi barely got away with his life the last time so he isn’t thrilled about getting a rematch, but he doesn’t really have any way of getting out of this. Luigi grabs his flashlight and prepares himself, but King Boo isn’t playing around this time. He has already kidnapped Mario and a bunch of the toads…Luigi may be next!

One thing you’ll notice straight away in the game is that the format is a little different. It’s not the free roam environment that you may be used to from the first game. Instead it is divided into linear levels among the various worlds. Each level will tell you to do something and then you’re beamed home afterwards. It’s different, but I’ll take it since we’ve been getting a lot of big free roam games lately like Breath of the Wild and Mario Odyssey lately so it’s good to keep things varied. The game is still reasonably long as some levels can take upwards of 40 minutes. Others are finished in under 10 though so it varies quite intensely. You should expect the game to last you at least around 10-13 hours.

The game’s difficulty is pretty low so you shouldn’t have much trouble against the actual ghosts. The power ups that you get during the game make this even easier. I only lost twice if I recall correctly. Once was to the Giant suit of armor and I also lost to the boss where you had to slide a few times. Beyond that, it didn’t feel like a cakewalk or anything, but you won’t feel too threatened. You are given a lot of health and it’s always easy to find more hearts.

There is some replay value here as you can go back to all of the old levels and grab all of the Boos/Gems. It may not be a whole lot, but it’s something to do and it won’t take an insane amount of time to do it. Hopefully you get something cool like an extra ending or picture. I think the first game let you upgrade your mansions based on how much money you had so that was a nice incentive. I thought there would be more power ups so I could list that under the replay value, but we maxed out before the final chapter even started. Between the solid length of the story and getting all of the collectibles, there is certainly a lot of content here.

The graphics are pretty good. Some elements are pretty stunning like the energy blasts, King Boo’s design, and one of the final cinematics as Luigi’s destination is forcibly changed. The game really put in a lot of effort towards the final levels with all of the cool designs. The soundtrack is mostly forgettable to be honest, but I did enjoy the final boss theme for King Boo. That one sounded really good and worked quite well to build up the tension. One good theme can always go a long way.

I do have to call the game out for being a little lazy with the sound effects and cutscenes though. We get the same recycled scene of Luigi being transported, landing, using his vacuum, and picking up the DS throughout the game. Adding insult to injury is the fact that we also get the same sound effects in the same order. Luigi grunts 4-5 times every time he lands which starts out as rather painful gasps to tired ones. After a while you sort of hope that Luigi will just get his game on and save the world. He also randomly utters one of the phrases that they recorded once in a while like “I do it” even if they aren’t totally relevant at the moment. I think Nintendo did phone it in to an extent in this department and could have certainly recorded more lines. That or they could use text like with what they did for King Boo. It just felt like someone was always talking throughout the game, but not in a fun Spider-Man kind of way, but in a forced “Lets play another grunt” way.

I was a little surprised that we didn’t get back some classic features like shooting fire or ice in this one, but we got a black light flashlight so that was neat. It lets you see invisible things and is immensely useful once you obtain it. The controls are simple so you’ll get used to them right away. You have your flashlight and your Vacuum Cleaner. Those are really the main 2 weapons that you’ll be using during the game.

Naturally we can’t end the game without talking about King Boo. He’s easily one of the strongest Mario villains even if he isn’t talked about quite as often as you’d expect. He defeated Mario even when the hero was aided by the Power Star and in this game he has done it again. He seems to have some reasonable reality warping abilities or at the very least advanced telekinetic abilities. His power lasers are great as well and he’s just a pretty intimidating villain. I actually feel kind of bad for him since his arch nemesis isn’t quite as intense. It was nice to see King Boo and I’m glad that the first game was mentioned so as to keep the continuity straight. It does kind of hint further that the Sunshine King Boo was different since he went straight from the first game’s painting to here, but I still think the Sunshine appearance needs to be looked into a little further.

The game really doesn’t have many negatives to talk about. The actual gameplay is simple, but well constructed. You won’t be running into random glitches here or poor level designs. One thing about the various mansions is it allows the game to give each one a different design which is nice. My one complaint is probably that Luigi’s a little too scared the whole time even if that is the point. I always imagine a game where Luigi is actually really hardcore and eagerly fights the villains, but maybe you could make the case that it wouldn’t be the same character. I still think it’s worth the risk and maybe it’s about time they announce a Luigi’s Mansion 3. Honestly, I’ve love to see a big budget one with a long campaign. (Think equivalent length to a big Mario platformer) It could have an array of side characters, maybe even a level or two where you play as Mario and physically try to fight King Boo. Of course, King Boo would need to be in it or the fans would riot.

Overall, I put off getting this game for many years as it kept sinking below other games that would come out. Well, I finally got to nab it and it was certainly a really fun game. I’d definitely recommend buying it, especially since it goes for only about 15-20 dollars now. That’s a really great deal and it’s why the Nintendo Selects tag is always a welcome addition to any game. Be prepared though as the game may be more intense than you’d expect and you’ll have to make some tough calls.

Overall 8/10

Nintendo Land Stats and Records

Stats Time

Play Time 6h 55m

Times I’ve played Each Game
Metroid 24
Legend of Zelda 13
Pikmin 9
F Zero 8

Achievements

Legend of Zelda- Gold Star
Pikmin –
Metroid- Gold Star
Mario Chase –
Luigi’s Ghost Mansion –
Animal Crossing –
Yoshi’s Fruit Cart – Silver Bow
Donkey Kong – Gold Star
Takamaru – Silver Bow
F- Zero – Silver Bow
Balloon Trip – Silver Bow

Super Mario Bros: The Lost Levels (VC) Review

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It’s time for a really retro Mario game! I typically don’t use the virtual console all that much since I’m a physical game collector, but when a title has no alternative then it’s time to take the plunge. I got this one on the Wii U Eshop and it works pretty well. One advantage that this digital copy has is the ability to save at any point in the game. I can’t really imagine completing this game otherwise since I died over and over again many times. That’s because of the controls though so more on that in a bit.

It’s a classic retro Mario game from start to finish. There are 8 worlds with 4 levels each. There’s also a 9th world if you really want to test your mettle, but you get to see the ending after World 8. Each level is fairly short so you could easily complete the game in a few hours if you don’t die all that much. Of course, not dying is far easier said than done in this game. I’m not sure if it’s just this version or not, but as I mentioned earlier, the controls are terrible. I’m talking Ninjabread Man levels of bad which is actually crazy. You just don’t expect something like this from Nintendo and it makes you wonder if the Emulator guys were able to make the controls smoother..not that I’d try it tho!

The VC is a nice re-release of the original Lost Levels as the graphics are as old as you can get. It feels nice and retro to look at the sprites. The soundtrack isn’t quite as inspiring as usual, but it’s not bad either. It’s pretty good for its time on the technical merits. The level designs are also on point and I like the game’s attempt to make a snow level by making the background white. I can definitely roll with that and it’s something that I’d do in one of my sprite videos as well. Whatever works right? I really need to make another sprite video….one of these days.

There really isn’t any replay value to be found here aside from playing the levels. Usually that would be enough, but Mario Maker basically invalidates this game. You can just replay the levels over there, but with superior controls and graphics. It’s fun enough and still worth the money since the game is pretty cheap, but you probably won’t be coming back to this one. I’m also not sure what happens if you get a Game Over. I didn’t risk it so I kept saving before I would lose, but if you go back to the beginning then that would be pretty tragic. I was under the impression that this was the case, but I don’t remember actually reading about it so it could just be an incorrect assumption on my part.

I heard that you’re better off playing Luigi in this game and I can see why. Jumping a little higher would definitely be useful a lot of the time although the controls getting even more slippery doesn’t sound like my idea of a fun time. To elaborate on the iffy controls, it’s like the game added a gravity mechanic. You have to time your jump at just the right point so that you can cover a good amount of distance. Too short and Mario will barely turn and if you’re too far then he’ll float too far and you’ll die. It’s just really hard to take everything into account and a simple jump can take up to 10 tries or maybe even more. It gets a little tedious after a while. Luckily, the actual gameplay style is something that I’m still a fan of so it’s not as bad as it could have been. Without the instant saves on the VC version, it’s safe to say that this game actually would have gotten a negative score.

That’s due in part to the fact that the game doesn’t play fair. There are a lot of Mario Maker tricks included here like invisible blocks right before a jump and poison mushrooms that will destroy you if you make contact. Blind jumps are also around and it really does feel like Mario Maker users borrowed from this game. I never expected to actually see this stuff in a real Mario game. It can be a little funny here since I just restart, but imagine starting the level all over again because of it? There are also never ending mazes that don’t end unless you complete a level in exactly the right way. A little ping sound will let you know if you’re doing it right, but the VC version seems to have cut that out.

As such, it would be just about impossible to have beaten the level without knowing the trick. There are so many paths and trying them all would drive you crazy. I don’t see why a maze should be added to the game either. It just feels cheesy and almost like cheating. The level is literally changing depending on where you go and that just doesn’t feel right. There are only two levels like this, but the fact that they pop up out of nowhere makes it just that much trickier.

Overall, I forgot the exact origins of this game, but I think America skipped it for a while. I can safely say that we made the right move in that case. This is easily the worst Mario 2-D sidescroller out there. The levels aren’t really fair and the controls are just painfully bad. I died well over 100 times during the course of the game but I feel like I would have only died maybe 10% of those times if the controls were smoother. If you’re a huge Mario fan then it’s probably worth buying this one. You should see the one time that Nintendo messed up the classic formula. Still, I can’t call it a bad game. It has a reasonable amount of levels and playing the game is still fun. Once I started, I couldn’t stop until I had completely taken it down. It still has that addictive feel to it, but with only a fraction of the usual Mario fun. Soon I’ll be playing Metroid on the Virtual Console as well so we’ll see how that one fairs. The controls are certainly better which is already a nice improvement.

Overall 5/10

Mario Party Advance Review

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I’ve wanted to play a portable Mario Party game for a long time. I don’t know when exactly I first started to think about this, but it was probably back during the days where I played Mario Party 4 regularly. Advance is a good enough spinoff and the minigames are enjoyable although the story mode holds it down a bit. It wasn’t really constructed well so I’d advise you to focus on Minigame Mode. I do think Mario Party DS and 3DS will likely end up being better.

The plot of the series is that Big Bad Bowser has stolen all of the gadgets in the world and now Mario must steal them back. The townsfolk have taken them all, but they are willing to give them back if you solve their quests. Sometimes the quests involve going back and forth to find something or 1 on 1 challenges. Regardless, you must complete all 50 quests in order to save everything, but Bowser won’t make this easy on you. He plays for keeps!

Naturally, the plot isn’t really the key thing here. The game board is rather large as you would expect from Mario Party and you roll the dice to see how far you can move on the board. Each turn costs a mushroom and once you are out of them, it is game over and you’re sent home. Your progress is saved though as the only thing that resets is your current quest. You can earn 3 more mushrooms every 3 turns if you win a minigame and there are also spots on the board that have the same effect. Watch out for Bowser Jr though as running into him can have you lose a mushroom or be warped somewhere else. Unfortunately, there is no way to dodge him as it is luck based.

This is where the story mode flops a little. Towards the end of the game Bowser Jr starts to appear everywhere. It’s just not very fair as you can be super close to ending the quest, but suddenly find yourself back at the start. It’s not cool to have to retread the ground that you’ve already covered. The last mission that I did before the final Bowser battle was also a little cheesy and I head to check with Gamefaqs to see what the game wanted from me. The characters kept stating that King Bob Omb was hiding in the Condo, but it only had 3 floors. Apparently you had to hit an invisible option and then you can enter the basement. That’s a bit of a low blow if you ask me.

The majority of the missions were fine though. The trek could just be a bit tedious so I am actually glad that there were only 50 missions. Any more would have been a little excessive. The minigame selection was designed well though as you would typically get a new minigame every time you played. Collecting them all was actually pretty easy for a change so that was a pleasant surprise. Most of the minigames are pretty easy to understand, but some of them will likely take you 2 shots to fully understand.

They’re not made to be overly difficult or anything like that so you should breeze through them. My DS has a weak L button so the Chain Chomp game in particular took a little longer than I would have liked to complete, but the actual game was fair. I didn’t care much for the luck ones, but since when do I ever like those? Mario Party does succeed with its minigame selection and while people have mentioned that the games have gotten worse over the years, I have always liked them. The old games certainly had the best selection, but so long as the newer ones still have that classic fun factor, I’m satisfied. Mario Party’s made to be the kind of game that you can just boot up and play. This one fits the bill although I don’t see why I’d ever choose it over one of the big titles like Party 4.

I enjoyed the retro sprites here. The victory celebration after every minigame was a little annoying after a while though. Once you’ve seen it 50 times, you don’t want to see it anymore. Other running gags were more fun though. I liked Bowser’s little laughing sprite that he’d play whenever you’d go to his lair. It made the whole cutscene a little more enjoyable. His line “*sniff* I really liked that gadget too!” was also pretty endearing. You couldn’t help but feel bad for Bowser as he comes across as a kid who just wants some friends, but doesn’t know how to express himself. In the end, he turned out to be a pretty honorable guy and at least he admitted that he had fun. It was a nice ending for the whole cast. I liked the soundtrack as well. The main Bowser theme was a lot of fun and the rest of the tunes also aged well. There’s just not much to dislike here. It’s a standard Nintendo soundtrack, which means that it is well above average.

There isn’t really any replay value to speak of once you complete the game, but as I mentioned before, the 50 quests should be more than sufficient. It’s certainly a long enough game for the low price that you will have gotten it for. It’s just a fun game overall and a good way to spend a few afternoons. I do hope that the story mode is redone for the sequels though. It should just be a little more fluid and less time consuming to get from mission to mission. I don’t even think that a mission mode is completely necessary as a normal Party Mode would be cool although I guess it’d be hard for the GBA to process. Perhaps by the 3DS game as that one certainly has the specs for it.

Overall, Mario Party Advance is another good party game to add to the collection. I’ve played a lot of party games over the years so trust me when I say that the games here are a lot more varied and entertaining than most. If you haven’t played the game yet, then you should check it out. It’s aged pretty well and just take care not to let yourself get burned out on the story. Play it in batches and you should be just fine. As for the Mushroom Condo, just make sure to look at the invisible option and you’ll also be okay. The Christmas batch of games is roughly at an end now. The only two games left are Buu’s Fury and Kirby’s Mirror, but it could be a little while before I finish those two as I’m working on the New Year’s batch and other games may pop up on the side. Regardless, they will be completed though and that means that the GBA era lives on!

Overall 7/10

Super Mario Advance Review

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It’s time for another one of the Christmas games. I believe this makes 5 completed and 4 to go. Mighty No 9, Shantae, Mario Kart, and Klonoa have been completed along with this one and the ones left are Frogger, DBZ, and Mario Party. Not bad…not bad at all! I suppose Mario Party will probably be next, then Frogger, and then DBZ, but expect some game interruptions in the middle of those from the New Year’s batch. Anyway, this Mario game is pretty solid. It’s definitely shorter than some of the other Mario games and not quite as polished, but certainly a good game all around.

The “plot” involves Mario, Peach, Toad, and Luigi saving a kingdom from the tricky Wart. Wart will send his army of Birdos to stop you, but the heroes won’t waver. They’re just too heroic and determined. You know, it’s almost odd just how skilled these guys are. Mario’s just an ordinary man right? How can he jump so high and perform all of these feats? Well…just stick around for the ending. Lets just say that it makes everything clear and will answer all of your questions.

Mario’s gameplay has remained mostly untouched over the years, but this was one of the few games that tried to change the formula up a bit. At first, it seems like your usual 2D adventure with lots of jumping and running. The main difference is that the characters can grab things and that’s how you defeat enemies. Jumping on them won’t hurt the villains, but once you’re on top, then you can grab them. Throwing villains into each other will defeat them and you can also throw chairs at them. (They’re basically chairs) You use objects to defeat all of the villains. The backgrounds are also fully in 2D so if you run off the screen on the left, you’ll usually appear on the right. It opens up a lot of possibilities in the stages so keep your eyes peeled.

Attacking enemies with throws instead of stomps is a very different approach for Mario. It’s pretty fun and I enjoyed it, but I wouldn’t want this to be the staple. Jumping on enemies is a lot more satisfying and it’s just so central to Mario that it’s hard to let it go so easily. Mario Advance’s large roster (For a Mario game anyway) also makes it interesting for long time Mario fans. That’s because there is really no reason to play as anyone besides Peach. Remember how overpowered she was in Super Mario World? That’s the case here as well. You can cheese a lot of levels by using her float ability along with the super jump. For example, there was one level that involved a lot of precise little jumps. I just chose Peach and floated over the obstacles. You could scale a few jumps with one and that made the levels a lot easier. Did you jump too far? No worries, you can float back a little. Playing with Peach makes everything a lot simpler. I can’t say that there’s any reason to play Toad and for Luigi, getting used to his jump would take a bit of time.

The level designs are pretty solid. Having your second heart is crucial for making the obstacles more bearable. It is annoying to run into an area that’s a dead end though because it becomes your new re spawn point and getting back up can be very difficult. That happened to me once on the last level, but for the most part, the check points are usually next to a heart, which helps a lot. I do like the fact that when you die, you always return to the last room that you were in. Having fewer checkpoints would have definitely made the game a whole lot tougher and more tedious as well since some of the levels were a little long.

There are 20 levels in the game so it’s good that they weren’t standard length or you’d really breeze through the game. As it stands, the length is decent. While it is less than most Mario games, you’re still getting a good value for your dollar and you can add in some replay value for grabbing all of the Red Coins and the Yoshi Eggs from the bonus mode. You can also play the classic Mario Bros game on the side to see how high of a score you can get. That game’s always entertaining and I like how the GBA Mario games always seem to include it. Why not right?

The graphics look pretty good. I wasn’t crazy about these sprites compared to Super Mario World, but they get the job done. The bright levels all age really well and I was a little surprised not to have any fire worlds this time around. Bowser should have made a surprise appearance at the end, that would have been really cool. The soundtrack is solid as always and it’s always fun to hear the old Mario tunes. Nintendo’s always done a good job with that and this game is no exception.

There is one part of the game that’s rather unnecessary and just slows the whole thing down. After completing a level, you can spin a roulette for extra lives. The problem is that it pops up after every level even if you don’t have any coins available. That just results in the game over sound effect and a lot of extra loading time. It should really only pop up if you are able to use it at the moment. Otherwise, what’s the point? It also feels rigged since I only won it once, but that’s another story I suppose.

Overall, Super Mario Advance is a solid game. I still consider it to be one of the weaker Mario titles, but if you compare it to something else then it still ages really well. The bosses are a little more limited since around 80% of them is just Birdo over and over again, but it’s a well designed fight. It’s certainly tougher than the modern Mario games that come out and the difficulty helps to extend the game’s length. It’s nothing unfair, but a good challenge that’ll keep you at a level for a while. The game doesn’t have much plot, but Mario’s never been about that. The gameplay is the important part and the game does that well. I certainly recommend it and it’s a game that anyone can get into.

Overall 7/10