Play Time 17h 33m
Play Time 17h 33m
Paper Mario has always been pretty ambitious for a Mario series. The plots could get pretty serious and were certainly darker than the main series as they selves into Luigi’s psyche and had Peach turn evil. The Thousand Year Door was the peak of the series and could hold its own as an rpg against the mainstream ones like Final Fantasy. Then….this game came out. It’s basically a Mario game masquerading as a Paper Mario title.
The plot is paper thin compared to the old ones as Peach is kidnapped. Bowser has taken her away to his castle and Mario is going to need some help if he wants to save her this time. Fortunately he had a pal named Kersti who is some kind of Princess I think. I can’t remember to be honest but she talks a really good game and insults anyone who gets in her way. She reminds Mario that he will need to obtain the 6 World Crown Stickers to save the world and stop Bowser’s evil plan once and for all. Can Mario do it or will he end up panicking throughout the entire game!?
Right away the game’s main problem presents itself in the form of the stickers. Not only is the entire game built around them, but the mechanics aren’t even fun. You need them to perform any kind of action in combat from jumping to using your hammer. This means you really do need to take the time to pluck them off the walls or you’ll run out during a boss fight. The stage will throw you a few extra ones when you’re empty but only cheap stickers that won’t do a lot of damage. This gets very tedious very quickly. It doesn’t help that the bosses have an enormous amount of hp so the fights drag on for eternity. That’s also why running out of stickers becomes a legitimate concern since you will need a lot of stickers to finish them off.
The final boss in particular has around 5 phases and keeps healing between each phase. This just drags on the fight more and more as opposed to being exciting. You can’t jump on this opponent either so even though I made it to the final phase with a lot of stickers left, I couldn’t do anything. None of my jumps would do anything but hurt me and so I had to watch as my efforts went to waste. The game is built around trial and error to a large extent which is certainly not how a game should be if you ask me. You should be able to reasonably guess what to expect and win if you thought about it enough as opposed to just needing more stickers from the shop.
You’ll likely need to farm some coins at one point or another so I’d recommend 4-1 for that. There’s a shiny goomba right when you enter the level and a ice flower in the box next to him. Grab the flower and you can beat him in one hit which will get you around 100 coins. You can do this very quickly so just keep at it. I saved to about 2500 coins for the final boss and it was certainly worth it. The super stickers do have cutscenes that are unskippable which is unfortunate but they are worth it for the damage they dish out.
Another massive problem with the game are the puzzles. You probably know this if you’ve been reading my reviews but one thing I’m really not a big fan of are poorly made puzzles. It’s to the point where they can easily lower a game’s score on their own like Final Fantasy VII, Metroid, and Majora’s Mask. The same thing happens here but to a larger extent. Some puzzles require you to go all the way back from world 5 to 2 for example as you look for an ice sticker that can freeze the volcano. I had to resort to Gamefaqs a few times here because these puzzles are absolutely terrible. How could you possibly think to search a new world? Why would the ice be in the desert world instead of…..the ice world? The game is actively trying to troll you which I don’t appreciate and there are so many puzzles here that don’t make any sense. I think the only way you would figure some of these out is if you were planning to 100% the game anyway so you investigate every book and cranny. Even then, the same thing happens with the bosses as you have to try and figure out how to deal with them. My sticker “pal” mocked me after every fight as she pointed out that I used too many stickers so certainly don’t use my tactics.
This game just wasn’t all that fun and it’s a shame because the gameplay minus the stickers was good. Some of the levels had a little platforming so you would jump around and try to reach the goal. It gives you a small glimpse of what the game could have been like without the odd gameplay style. It also makes you wonder what the point of the stickers was because at the end of the day it is still basically a turn based style of gameplay. It’s just far more limited than the usual ones since you always have to worry about running out of stickers which is a really pointless feature. Throw out all of the many, many puzzles and this could maybe will be a good game even with the sticker system. Of course, then we are looking at a completely different game since this one was really built with all of those puzzles in mind.
As far as the characters are concerned, this Mario game plays it by the books. Mario is your classic lead who is always ready for a good time but really does panic at just about everything. Peach gets kidnapped as per usual, but gives a pretty nice speech at the end so that was cool. Bowser essentially gets controlled by the stickers so it wasn’t his best appearance. Seeing all of the old bosses was pretty cool like Gooper Blooper and Petey Piranha. Bowser Jr and Kamek also has pretty solid roles. The main heroine Kersti was also pretty decent even if she was rather generic the whole time. The big sacrifice at the end was certainly a pretty emotional moment when you think about it. Mario didn’t really put up much resistance to the plan but I guess we can assume that he knew about the true power of the stickers and figured it would all work out. The climax was pretty intense and in a main Mario game it would have looked awesome since Mario effectively got Super Saiyan mode at long last. If you ask me, it’s about time.
As far as the presentation goes, Paper Mario’s graphics hold up pretty well. They’re certainly. not amazing or anything like that, but they are good enough and get the job done. The character models are solid and the level environments are pretty striking as well. It’s a oh as good as I’d expect a modern Paper Mario game to look. The soundtrack is certainly less impressive compared to the average Mario games but it’s not bad. At the very least the main menu theme is quite iconic after hearing it so many times. I’m not likely to forget it anytime soon.
In terms of the replay value Paper Mario is fairly decent. There is a set amount of large stickers to obtain so gathering them all would be an accomplishment. You can also try to find Luigi in his 5 appearances which will hopefully trigger some kind of cutscene. The main game is around 15 hours of more if you get stuck so that’s a very good amount right off the bat as well. So technically there is a lot to do here but you probably just won’t be all that tempted to accomplish all of this since the fun factor isn’t quite there. The post game is st least more enjoyable than the main game since the puzzles are already taken care of. It becomes a little more of a straight job from start to finish while you complete everything. Prepare for a lot of back and forth either way.
Overall, it’s rare for me to say that a game is actually bad. Over 90% of the games I’ve reviewed at least make it to 5 and most are over 6. This one just goes way too far with the sticker mechanics and the problem that the game isn’t fun. It’s not really a title that you look forward to playing which is the problem. It has its moments but every time you think the game is hitting its stride it comes back at you with another puzzle. They just keep on coming and never stop so the game could not save itself. I highly recommend playing the other Paper Mario games first as this one will really give you the wrong impression of the series. I can only hope that the next Paper Mario game has improved a lot from this one.
Play Time 35h
Cappy Throws 5397
Power Moons 430
74/82 Music themes
Power Moons and Purple Coins for each world
Mushroom Kingdom 59/104 97/100
Cap Kingdom 28/31 46/50
Cascade Kingdom 37/40 50/50
Sand Kingdom 64/89 76/100
Wooded Kingdom 47/100 15/76
Lake Kingdom 47/50 15/42
Cloud Kingdom 8/9
Lost Kingdom 30/50 13/35
Metro Kingdom 45/100 23/81
Seaside Kingdom 82/100 27/71
Snow Kingdom 27/50 8/55
Luncheon Kingdom 47/100 17/68
Ruined Kingdom 10/10
Bowser’s Kingdom 32/100 15/62
Moon Kingdom 35/50 8/38
Dark Side 4/24
It’s time for a legendary game. This one got hyped to no end as the big Mario game to end all Mario games. It was in development for ages and the developers were putting a ton of effort into it. That being said, could it live up to the hype? Well, I definitely think Nintendo really outdid themselves this time and it really is one of the best Mario games. It’s probably the third best platformer, after 64 and Sunshine. It has all of the elements that you’d want in a Mario game and even does its best to add in new features.
The plot is fairly basic as Bowser has kidnapped Peach once again and Mario tries to save her. Mario doesn’t act as if it’s an emergency though as he looks rather calm and happy during the cutscenes. Even when he occasionally gets serious, Bowser just one shots him once more and the cycle begins anew. Mario spends a surprising amount of time getting defeated by Bowser in this game. Still, he never gives up so Bowser better prepare for a big confrontation.
There’s a lot to cover here so lets start on the technical side. The graphics look absolutely great. The colors pop out and the level designs are fantastic. There is a little something for everyone here. Whether you want bright, green hills or a more realistic Final Fantasy esque level, this game has got it. There are many worlds and the game makes sure that no 2 worlds look the same. The Switch may not be as strong as some of the other modern consoles, but the game reminds you that you can always make a game look good regardless. A big piece of the puzzle are the character designs and how much time was put into the levels.
The game also has a pretty solid soundtrack. There are many remixes here from the Mario 64 game as well as many of Mario’s older titles. The intense theme for the final Bowser battle was also really good. We can’t forget the big lyrical song during the climax either which was excellent! There is a lot of music to listen to in this game so make sure you hear it all. While it may not be quite as hardcore or rock based as some other titles, it makes up for this with variety and skill. I’d definitely say that it passes with flying colors in this aspect.
As far as the gameplay is concerned, it plays like your classic Mario platformer. You run, jump, and interact with the level in order to reach the end and get your Stars. (I still call them Moons but all Stars are Moons apparently) One of the big focus for marketing in Odyssey was the cap. With it, Mario can take over anyone, whether it be Yoshi, A T Rex, or a Goomba. Each transformation has a special ability for you to master and they will allow you to get more Stars. It is pretty fun to take control of the enemies which is good since it is often mandatory to complete levels and take down bosses. The game was built around this system and it worked out well. I dare say that as a gimmick it probably does beat Fludd, even if Fludd was the more likable character.
That being said, you will also feel relieved whenever you have a mini level without the cap. It feels nice and retro and you have to rely on your platforming skills. There are also actual retro levels where you turn into your 16 bit version and play through more small levels. They are a nice distraction from the main levels and the different gameplay styles are all handled quite well. I can’t say this enough times but Odyssey was clearly developed with a lot of passion and effort.
The world variety is quite strong. There are a few spooky worlds like the Ruined Kingdom or the one with the Large Dragon. Then you’ve got the amazing Mario 64 homage which does an amazing job of recreating the classic Peach castle. There are also a few post game worlds that I have yet to unlock which are sure to be a blast as well. Start saving up your money from the start because it will really come in handy for buying all of the stars that are at the shop. There are likely hundreds of them to buy there.
There are also fun mini games to play like jumping rope, Volleyball, or connecting a puzzle. Going for a high score and trying to master them is sure to be entertaining. They’re pretty fun games.
Since there are over 900 stars, you’ll want to inspect every part of each world. Stars are basically around every corner and it’s up to you to find them all. Toad is available to give you a hint for 50 coins but I recommend not doing so until you’ve bought all of the stars and not until you’ve gotten as many stars as you could for the world. It would be a shame to waste 50 coins on a game you probably could have found yourself.
I suppose I should reference the ending right? Well, there isn’t a whole lot to say on that end for me. It’s a classic Mario ending although longtime fans may not appreciate it. It’s essentially Nintendo’s way of reassuring fans that they will always get the Mario that they grew up with. It won’t change and get older as they do and in a way that’s what a lot of fans will also want to see. At the very least, Mario got a good shot in at Bowser.
Well, unlike some games that are overhyped to no end, I can definitely see why some would call this the greatest game of all time or why they would at least put it into the conversation. I mean, there’s really not much more Nintendo can do with the concept or the genre. It’s basically been taken to its absolute limits here and that’s pretty impressive. While I personally don’t put it in the conversation for best game of all time since Super Smash has that without a doubt, I can definitely say that it should be in the conversation for best platformer of all time. I’m fairly confident that Nintendo also won’t be able to top this for quite a long time. Perhaps not until the next console.
There is a ton of replay value here. While you’ll beat the game with around 200 stars or less if you didn’t travel much, then you still have around 700 to go. It’s an incredible amount of stars to be sure. While a lot of them you have to purchase from the shop, money isn’t an issue. I suppose if you’ve been buying a ton of hints then it’ll be a little difficult for you though. Try not to buy them until you’ve gotten the easy ones first or the hint will essentially be a waste. You can also try to get high scores in the minigames and on the way to getting all of the stars you’ll get a bunch of costumes. I have no doubt that this is a 20+ hour game when you consider all of this and that might be severely low balling the amount.
Now for some miscillanius thoughts. I didn’t care much for the Broodals. They’re not bad I suppose, but they feel like absolute throwaway characters. I dare say that the Deadly Six from Lost World were cooler since at least the leader was good. That’s a start in the right direction. I didn’t talk much about the boss battles but they were all pretty solid. The Mario vs Bowser ones in particular are very satisfying, but another really good boss battle is when you’re zooming through the air with your water powers and stopping the fire octopus. The only missed opportunity in the game is that you can’t play New Donk City at night once you stop the monster. The scenery was awesome in the dark and the rain just amplified this affect. You just can’t win them all though and day-time New Donk is still as hype as it gets.
Overall, Mario Odyssey is certainly a must buy. I’m definitely glad that I ended up grabbing a Switch so I could pick this game up. I know that it might be fighting with Breath of the Wild over the Game of the Year award but personally I think Odyssey destroys it many times over with no real effort. you can’t even compare the two in my mind, but granted I didn’t enjoy Breath of the Wild quite as much as most. I only thought it was a good game while I consider this one to be an elite. If you haven’t checked Odyssey out yet, then you should fix that right away!
I consider myself to be a freemium player most of the time. Whether I’m playing Pokemon Go, Super Smash, or Mario Kart, I just don’t buy DLC. It doesn’t feel right that big companies are selling us 60 dollar beta titles instead of wholesome games. That being said, the first time I really compromised on this was with Super Smash Bros. There are multiple 5.99 characters that came out like Ryu, but I mainly just got him to stay cool. It’s when Cloud and Bayonetta showed up that I realized they were necessary for me to keep on playing. I’m not a casual Smash player after all, I’m a pro. I need to stay at the top of my game so when a better character shows up I have to ditch my main instantly. Here are 5 reasons why I paid the 5.99 and why you should as well.
1. Free Wins
My original main was Sheik. I’d work long and hard to perfect really advanced 10+ hit combos where I’d finally tack on 50% or so and feel good about it. With Cloud, I can rack up that % with a mindless up air string. I can get it even easier with Bayonetta as I just hold Side B then do Up B and keep repeating until my opponent is dead. There is no skill necessary as you just need to learn one easy combo and you’re set. You’ll instantly see your results go up and you’ll become a legitimate tournament threat. That sounds pretty good doesn’t it? You’ll probably feel bad at first as this all just seems too easy, but you’ll eventually be able to justify your decision. Just look at the picture above. If you’re playing Cloud, your opponent will never go over 100%.
2. The Value
What else would you spend 5.99 on? You can probably get half of a Subway’s sandwich and a drink with that or a 2 slices and soda deal from Little Italy but those things will be gone in minutes. Your DLC in Smash will stay forever. These characters will become memories that you can keep with you through the years as you look back on what a great investment it was. It’s not just any DLC…it’s the right DLC! Domino’s Pizza is amazing, but not even that can beat out a new character.
3. Forget the character loyalty
I mained Fox in the first three Smash games. I was determined to main him here as well but he just didn’t click for some reason. That’s why I moved to Cap and then to Sheik. Finally I found Cloud/Bayonetta and I knew that it was time for a change. Why wouldn’t I play these characters when they are just better than the others. I know it’s tough to let go of the character loyalty at first, but once you do you’ll be glad that you did. It’s particularly sad for popular characters like Pac-Man who have a lot of fans but aren’t exactly destined for greatness in this game. By all means, keep him in the pocket, but play Cloud for all of his bad matchups…and then play him for the good ones as well. Not saying tiers are real…but we are paying to win.
4. You can be one of the cool kids
Everyone plays Cloud now. He’s won almost every big doubles tournament in Super Smash after all. It’s basically necessary to play this guy because of how overwhelmingly overpowered he is. If you don’t pay the 5.99 you won’t be able to wear your snapback with pride. You will get dirty looks from the rest of the players if you choose the free version of Cloud, aka Shulk. You just have to pay the money if you want to stay with the popular crowd and I don’t know about you, but staying in that crowd is necessary for the memes. You don’t want to fall behind the curve.
5. I’ve prepared myself for the future
Finally, I’m now ready for the future. DLC isn’t going away, in fact it gets stronger and stronger every year. Before you know it, most of the characters in a game are going to be DLC. Just look at Street Fighter V or SF X Tekken. SF V is almost going to literally be half free and half dlc characters if it keeps going at this rate. You’ll be missing half of the game if you don’t do something. By paying the 5.99 now, you’ll be able to justify the 59.99 once you’re buying a 60 dollar beta and have to repurchase it. You’ll be paying hundreds of dollars in nickels and dimes by the end so you may as well get used to it.
In short, Pay to Win is a very successful way to run a business. You want to have the money on deck and these are the reasons why I paid the 5.99. Ever since I did, things have looked up. I use the extra time that I get from not needing to practice combos to smack talk on Reddit and Gamefaqs. I use all of my extra wins and glory to reaffirm that this was the right call. It all just works out and so now you too should pay the 5.99 and show the corporations that you support this business with your dollars. If not, I accept any challenges to show why my Cloud takes on your free characters.
Right now the vast majority of gamers seem to think Mario Odyssey will not only defeat Sonic Forces, but that it could be the best game of the year. I’m a pretty big fan of the Super Mario series as well and think Odyssey looks great, but I think we’re counting out Sonic Forces a little too soon. In fact, I think it’s going to beat Mario Odyssey rather easily and by the time you finish reading this article, you’ll think so as well. I’m going to tackle every aspect of both games and show you point by point why Sonic wins. For some background for those who are unaware, both games are coming out later this year and supposedly it may be within a week of each other. Odyssey is getting a lot of hype because it’s quite possibly the most ambitious Mario game since 64. It’s going to have a bunch of new features and Mario will finally be in a cool city setting. Sonic Forces is getting a lot of hype because we are finally in the pre Sonic Colors days with the epic plots and old characters returning. With the background out of the way, lets dive into this breakdown.
This one’s pretty obvious. Sonic Forces destroys Odyssey here as we have a new villain called Infinite who has assembled all of the greatest Sonic villains from the previous games. Chaos, Metal Sonic, Shadow, etc. They’re back to rain some terror on the heroes. Sonic’s going to have to team up with Silver, Classic Sonic, and many more to hope to combat him. I’ve seen the trailer over 20 times by now and it just never gets old. This has the potential to be one of the greatest Sonic stories of all time and it feels like the big climax of the Adventure series. Odyssey is busy with the classic Peach getting kidnapped scenario. I honestly don’t see much else happening in the game. Maybe DK will show up or something but my hopes are honestly very low. I dare Nintendo to raise the bar and prove me wrong. Imagine a Mario game where a new villain brings in Bowser, King Boo, Geno, Shadow Mario, and other big Mario opponents. That would be pretty awesome.
This one is probably going to be the most controversial. Granted, Mario games always have killer soundtracks and I’m sure this one will be really solid as well. When the main theme for the game came out, it really took over the internet. Then Sonic Forces brought out the Infinite theme and completely blasted any trace of Odyssey off the map. The difference in sound level is just uncanny. This is just the tip of the iceberg as well and considering all of the intense levels in Sonic Forces, the overall soundtrack is going to be miles apart. Odyssey’s themes are soothing, Forces themes are epic.
This one is also pretty close. Mario Odyssey is clearly going to look good. The level environments are really solid and the trailer looks sharp. It’s the Mario game that we’ve been waiting for and they spared no expense. What hurts the game a little is that it can’t make use of its graphics because there are no cool villains or powerful energy effects to show off. Forces already has some really cool levels and designs. The animation really gets to shine here and it also helps that its on the PS4. This is another area where Forces wins and sure, graphics don’t matter too much when you’re already at this level but every bit certainly helps.
All right, here’s an area where Mario actually wins. While the actual campaign lengths will likely be similar, Mario has always exceled in its replay value. It’s almost undeniable that Odyssey will give you more bang for your buck. Collecting everything and unlocking all of the bonuses in Odyssey will take time. You’ll also probably just have fun exploring the vast hub world and I can see this being a game that you play for weeks and weeks. That’s not to say that Sonic Forces is short. Grabbing all of the trophies will likely be difficult and time consuming as well. That being said, unless there is a local multiplayer that is on par with Sonic Adventure 2 Battle, I don’t see it beating Odyssey. It’ll have to hold a loss here.
Okay, the Mario picture isn’t from the actual game, but if it was real then this whole paragraph would probably be wrong. After all riding a motorcycle would be amazing.
We’ve come to the biggest and most important part of the game now. The gameplay. So, Odyssey’s gameplay is tried and true. It’s going to be incredibly smooth with so many playtesters that I expect there will be very few glitches if any. The jumping on the hat gimmick does look like it’ll slow the game down somewhat, but I have a feeling that it’ll be more fun than it looks. Sonic Forces meanwhile is back to the super fast Sonic gameplay that I’ve missed with the slower classic levels to give you a change of pace. There are also the custom levels which will work like Sonic Boom. While the latter may not help the game, the modern Sonic levels are sure to be some of the most fun ones yet. I’m afraid that there really isn’t much Mario can do to combat it. I love moving at a quick speed and it’s like how I prefer rushdown tactics in Super Smash. Just keep the action coming and I’ll let my reaction times handle the rest. I’ve said this a few times, but the point still stands. Mario will be peaceful and calming which is awesome in its own right, but Sonic Forces will be exhilarating and action packed throughout. The gameplay will really get your adrenaline pumping.
Both games have some gimmicks. Mario’s will be the constant transforming and throwing the hat around. For Forces, it’s the Deviant art character you’ll be creating as you swing around. In this case, I think Odyssey probably has the edge. From what I’ve seen of the original character, his levels look all right, but I just don’t think they add anything to the game. The transformations in Odyssey actually look really fun though. While everyone is looking forward to turning into a dinosaur, I personally can’t wait for the Bullet Bill. Being able to fly and being almost indestructible? Count me in! I’m sure they’ll do something to balance the game or else you could cheese a bunch of levels, but the game will likely do it in a balanced/organic way where you can still have a blast. Just please give me a flying transformation in the hub world, flying through New Donk City will be a blast!
VERDICT Sonic Forces wins. I never like ties so you can certainly bet that I wasn’t going to be half hearted here to close out the editorial. As the title clearly states, I think Sonic Forces is going to be the better game than Odyssey. Furthermore, I don’t think it’s going to be all that close. At the same time, I do think both games will be a lot of fun. Honestly I may even give both games a 9/10. The main difference is that I’m going to be super invested in Sonic Forces. A good plot really does go a long way and since Forces should also have the edge in gameplay, that’s just Game Set and Match. I’ll be picking up Sonic Forces Day 1 while I can’t guarantee the same for Odyssey. After all, I still don’t even own a Switch. Sonic Forces is the game that I’ve been looking forward to for years. Adventure 2 Battle is still the best with Sonic 2006 being second, but I could definitely see this game being 3rd. Even if it loses to Shadow and only gets 4th, that will still be really impressive. I’m hoping it sells well so we can get more games like this one. It’s definitely Game of the Year material. The fact that Mario Odyssey could beat it in some areas is impressive though and the game should take solace in that fact. It just can’t help overcome one big thing. At the end of the day…Sonic is just cooler than Mario.
World 1 8/8
World 2 2/8
World 3 1/8
World 4 0/8
World 5 1/8
World 6 0/8
Level High Scores (Only applicable to Stared levels)
After many years, I have finally been able to play the legendary Mario vs DK game. I actually always thought that it was in the same style as the original Donkey Kong and was surprised to see whole levels and puzzles in this one. The final boss is the only level that is just like the old game. It was cool to see such variety though and it’s a pretty fun game. There is also quite a bit of bonus content to be found here as well. I have one issue with how you obtain stars in this game, but beyond that it’s a solid experience.
The plot is that DK has decided to steal all of the toys for himself. Mario doesn’t take too kindly to this and calls DK a big monkey as an insult several times. Seeing as how this doesn’t work, Mario decides to beat DK down until the monkey finally gives in. Will DK let go of his toys or will Mario have to hit him with a clean uppercut? Only time will tell. Meanwhile, the Mario toys are fairly advanced and seem to have some rudimentary A.I. going for them.
There are 6 main worlds to the game and each one has 8 levels. This makes for a decently long campaign. It should take you a few hours to complete the game in total and add a few depending on how difficult the puzzles can get. There is an extensive amount of replay value to be found as well since beating the game unlocks 6 Plus worlds. After this you unlock the X levels. Once you complete those, then you can face the true final boss and unlock the ultimately true ending. I believe you need to get all of the Stars to make it this far so that should really take a while. The game has an unbelievable amount of bonus content in it so you’ll b getting your moneys worth.
Now, I originally thought that to get a star for a level you just had to complete it while holding onto the three bags in the level. It turns out that you actually have to beat the level’s high score to do it which is a little annoying. It’s hard to know how to do such a thing so repetition is your best bet. Just keep playing until you can really ace the level. It’s a little harder than I’d like and I still think grabbing the bags will be enough. It does help raise the difficulty once again though.
The graphics are pretty solid for the GBA. It’s certainly a AAA title as the competitors wouldn’t really be able to match this. It’s that golden era in Nintendo where all of the character models are right. There was only one boss level where I couldn’t even see the ladder so I died a few times. It was more of an optical illusion than an issue with the graphics though. As you’d expect from a Mario game, the soundtrack is quite solid. I particularly like the Fire Mountain themes, but the game has a good variety to it. Most of the level themes are quite good and it certainly amplifies the quality of the game. You’re able to play the level over and over again because you have good beats to listen too. It helps that the loading times here are great so you never have to wait for long.
Even the story felt like it had more effort to it than you’d expect. Mario talks quite a bit here, certainly more than I expected. He may be a bit meaner than usual as he calls DK a big monkey at times, but this is the plumber who calls you stinky in Mario Party. It’s easy to forget that Mario wasn’t always the very chipper guy that he is today. Even the Mini Marios rub the loss in DK’s face as they laugh at him quite a bit. You end up almost feeling bad for the monkey by the end. He certainly didn’t ask for this. Of course, DK is a robber so he ultimately did bring this upon himself. You gotta just live with the consequences. I only got the first ending, but at least it gives DK a fighting chance as he grabs more toys and runs. Mario’s going to need to hire more security even if it hurts the whole budget cuts angle.
The gameplay is sort of like a 2D Mario adventure, but you’re stuck in a limited space. There are two acts to each level. The first act has you hit a bunch of switches and get past obstacles to bring a key over to the door. In the second act you just need to get to the Mini Mario. The gameplay is actually quite spread out and diverse. You have an array of many different jumps to use. I personally liked spamming the dash dance jump as it would give you a lot of height and you could cheese many levels with this. I’m sure that the developers really thought the level designs through but with this many different options it makes sense that you would be able to cheese parts of it. They just can’t expect to cover for every contingency.
There are also the Mini Mario levels. There is one of them in every world and they’re a nice change of pace. The little guys get lost rather easily so you have to make sure not to go too fast or you’ll leave them behind. I enjoyed the levels in this format that I played and while the main ones were certainly more fun, it’s always satisfying to lead the little guys to the goal. The Mini Marios have heart.
It’s relatively simple gameplay which is likely what makes it so fun. It’s only half brain teaser while the other half of the puzzle is having the ability to physically get through the obstacles. It’s a great blend and a lot of fun to play. The game does a good job of bringing in many different enemies and obstacles so that the levels don’t feel the same. It would have been nice to have seen classic characters like Luigi and Peach, but I suppose even Mario has to work alone sometimes. It’s probably nostalgic for him to be the lone hero like in the original Donkey Kong game.
Overall, I’d definitely recommend this title. It’s easy to see why it became so popular. The game’s just a lot of fun and it even has some cutscenes. It’s pretty impressive since the game is so old. The graphics and soundtrack are both on point as well as the level designs. There is a lot of replay value here and my only complaint is that getting the stars in the levels to unlock the final bonus ones is maybe a little too tedious. I’d like to have a clear metric so I know exactly what I have to do in order to clear the level. That seems a little more fair if you ask me. Maybe they’ll implement that in the sequel. I’ll certainly buy that one although it could be a little while until I do. In the mean time, buy this one and let me know what you thought of it.
Luigi’s Mansion was one of the first video games that I ever played. It came along with the Gamecube and while I did play on the Super Nintendo/N64/Game Boy, this was one of the first games that I really remember playing with my full gamer skills intact. It was a tough game and had a lot of replay value as I went through it many times. This sequel can’t fully match the original’s true greatness in part because of the nostalgia and also the fact that the Gamecube really made the most of the game. The original had more features and took greater advantage of the concept. That being said, this is still a great sequel and everyone’s favorite Mario villain finally gets to take center stage once again after a rather disappointing appearance in Super Mario Sunshine. (The one time Mario really took it to the guy)
The game starts off with Mr. Luigi “I do it” Luigi resting at his summer cottage. Unfortunately, E Gadd kidnaps him and tells Luigi that he has to liberate the city since all of the ghosts have turned evil after King Boo blasted it into multiple pieces. Luigi barely got away with his life the last time so he isn’t thrilled about getting a rematch, but he doesn’t really have any way of getting out of this. Luigi grabs his flashlight and prepares himself, but King Boo isn’t playing around this time. He has already kidnapped Mario and a bunch of the toads…Luigi may be next!
One thing you’ll notice straight away in the game is that the format is a little different. It’s not the free roam environment that you may be used to from the first game. Instead it is divided into linear levels among the various worlds. Each level will tell you to do something and then you’re beamed home afterwards. It’s different, but I’ll take it since we’ve been getting a lot of big free roam games lately like Breath of the Wild and Mario Odyssey lately so it’s good to keep things varied. The game is still reasonably long as some levels can take upwards of 40 minutes. Others are finished in under 10 though so it varies quite intensely. You should expect the game to last you at least around 10-13 hours.
The game’s difficulty is pretty low so you shouldn’t have much trouble against the actual ghosts. The power ups that you get during the game make this even easier. I only lost twice if I recall correctly. Once was to the Giant suit of armor and I also lost to the boss where you had to slide a few times. Beyond that, it didn’t feel like a cakewalk or anything, but you won’t feel too threatened. You are given a lot of health and it’s always easy to find more hearts.
There is some replay value here as you can go back to all of the old levels and grab all of the Boos/Gems. It may not be a whole lot, but it’s something to do and it won’t take an insane amount of time to do it. Hopefully you get something cool like an extra ending or picture. I think the first game let you upgrade your mansions based on how much money you had so that was a nice incentive. I thought there would be more power ups so I could list that under the replay value, but we maxed out before the final chapter even started. Between the solid length of the story and getting all of the collectibles, there is certainly a lot of content here.
The graphics are pretty good. Some elements are pretty stunning like the energy blasts, King Boo’s design, and one of the final cinematics as Luigi’s destination is forcibly changed. The game really put in a lot of effort towards the final levels with all of the cool designs. The soundtrack is mostly forgettable to be honest, but I did enjoy the final boss theme for King Boo. That one sounded really good and worked quite well to build up the tension. One good theme can always go a long way.
I do have to call the game out for being a little lazy with the sound effects and cutscenes though. We get the same recycled scene of Luigi being transported, landing, using his vacuum, and picking up the DS throughout the game. Adding insult to injury is the fact that we also get the same sound effects in the same order. Luigi grunts 4-5 times every time he lands which starts out as rather painful gasps to tired ones. After a while you sort of hope that Luigi will just get his game on and save the world. He also randomly utters one of the phrases that they recorded once in a while like “I do it” even if they aren’t totally relevant at the moment. I think Nintendo did phone it in to an extent in this department and could have certainly recorded more lines. That or they could use text like with what they did for King Boo. It just felt like someone was always talking throughout the game, but not in a fun Spider-Man kind of way, but in a forced “Lets play another grunt” way.
I was a little surprised that we didn’t get back some classic features like shooting fire or ice in this one, but we got a black light flashlight so that was neat. It lets you see invisible things and is immensely useful once you obtain it. The controls are simple so you’ll get used to them right away. You have your flashlight and your Vacuum Cleaner. Those are really the main 2 weapons that you’ll be using during the game.
Naturally we can’t end the game without talking about King Boo. He’s easily one of the strongest Mario villains even if he isn’t talked about quite as often as you’d expect. He defeated Mario even when the hero was aided by the Power Star and in this game he has done it again. He seems to have some reasonable reality warping abilities or at the very least advanced telekinetic abilities. His power lasers are great as well and he’s just a pretty intimidating villain. I actually feel kind of bad for him since his arch nemesis isn’t quite as intense. It was nice to see King Boo and I’m glad that the first game was mentioned so as to keep the continuity straight. It does kind of hint further that the Sunshine King Boo was different since he went straight from the first game’s painting to here, but I still think the Sunshine appearance needs to be looked into a little further.
The game really doesn’t have many negatives to talk about. The actual gameplay is simple, but well constructed. You won’t be running into random glitches here or poor level designs. One thing about the various mansions is it allows the game to give each one a different design which is nice. My one complaint is probably that Luigi’s a little too scared the whole time even if that is the point. I always imagine a game where Luigi is actually really hardcore and eagerly fights the villains, but maybe you could make the case that it wouldn’t be the same character. I still think it’s worth the risk and maybe it’s about time they announce a Luigi’s Mansion 3. Honestly, I’ve love to see a big budget one with a long campaign. (Think equivalent length to a big Mario platformer) It could have an array of side characters, maybe even a level or two where you play as Mario and physically try to fight King Boo. Of course, King Boo would need to be in it or the fans would riot.
Overall, I put off getting this game for many years as it kept sinking below other games that would come out. Well, I finally got to nab it and it was certainly a really fun game. I’d definitely recommend buying it, especially since it goes for only about 15-20 dollars now. That’s a really great deal and it’s why the Nintendo Selects tag is always a welcome addition to any game. Be prepared though as the game may be more intense than you’d expect and you’ll have to make some tough calls.
Play Time 6h 55m
Times I’ve played Each Game
Legend of Zelda 13
F Zero 8
Legend of Zelda- Gold Star
Metroid- Gold Star
Mario Chase –
Luigi’s Ghost Mansion –
Animal Crossing –
Yoshi’s Fruit Cart – Silver Bow
Donkey Kong – Gold Star
Takamaru – Silver Bow
F- Zero – Silver Bow
Balloon Trip – Silver Bow