Super Mario RPG Review


This is a Mario game that I’ve wanted to play for many years. It’s not every day that you get a big Mario RPG after all and with both the Paper Mario and Mario & Luigi titles at a bit of a standstill right now, it was the perfect timing for a remake of this game to get out. It definitely lives up to the hype without a doubt. The only knock against it would be the short duration as it’s noticeably shorter than all of the other Mario RPGs I’ve played but it’s a lot of fun.

The story starts with Bowser kidnapping Peach so Mario goes in to save her. Unfortunately his rescue attempt is cut short when a mysterious villain known as Smithy shows up and ends up taking her. Mario must now grab the legendary stars in order to save the cosmos and also rescue Peach once more. He is assisted by a legendary cosmic being inhabiting the body of a toy named Geno. Bowser even decides to help a bit and Mario has another being helping out with his magical abilities. Mario has assembled quite the squad at this point so that’s pretty impressive but will it be enough?

Right off the bat the game feels a lot more like a classic RPG than most of the other Mario titles. You actually have to equip weapons/armor/accessories like a Final Fantasy title and so you will be switching these out constantly. A cool little element they added here is also that your gameplay will change a bit on the timing depending on what you equip. For example when you are attacking in this game you have to press the A button at a specific time in order to deal maximum damage. If you mess up on the timing then you will dish out less damage and you will also take more when an opponent hits you. The instant where you have to press A will change depending on what weapon you have equipped. So the increase in attack power is slightly countered by having to adjust your timing.

Each successful hit gives an extra boost to your energy meter as well. Once you reach 100% then you are able to use a super attack which does tremendous amounts of damage. Trust me it’s a really good thing to have because those abilities even deal tons of damage to the bosses. This element of timing also does help to make the game a little more skill based. If you can nail the timing each time then you will naturally find the game to be a lot easier than most because you’ll literally be dealing 50% more damage and taking 50% less so it’s a huge ripple effect. If you’re a more casual player not able to hit the timings then that ramps the difficulty up as well.

As for the length, the game is around 10 hours give or take a bit. That sounds a lot more like a platformer than an RPG right? Well yeah that’s definitely true, this is pretty short and apparently it’s quite a bit shorter than the original game. I’m guessing certain areas were cut out, loading screens were optimized and in general the game is supposed to be a bit easier. Unless anything significant was cut out, I’m fairly okay with this. For example even just speeding up the animations during battle can shave off significant amount of time away from a game so if that’s something that was focused on then it was well worth it.

The game has auto save enabled as well as quick travel. There are a ton of quality of life features that this game has and I thought that was pretty impressive. You never feel like you’re wasting time sifting through menus or anything like that. The only part that can be long is the celebration when getting a level up and I can let that slide since leveling up is always fun. The enemies may not give you a ton of EXP but you don’t need a lot to level up either so it ends up balancing out really well.

Another token to how much fun this game is, is that it’s easy to binge. I played the game for 7 hours straight yesterday which is part of how I managed to beat it in the span of a day. (Friday-Saturday) Playing for that long at one time will definitely do that to you but it wouldn’t be possible with a weaker experience. The story is definitely compelling and the script is good. I’d really like to see more Mario games like this that actually have a full comprehensive plot. There’s a lot to enjoy all the way around.

The graphics are definitely really good and I was always glad to see the full cinematic cutscenes. The game really shines there and it also does a good job of giving everyone something to do. In a way it’s a shame that Luigi missed out on this adventure because I’m confident that they could have actually made him a compelling character here. We really need more Mario RPGs like this so I hope one day they make a return. The Paper series is starting to make a comeback so that’s a good series to have as well but a non paper dynamic would also be really nice to have.

The soundtrack is a little more on the forgettable side though. While the game excels with its colorful cast of characters and a bunch of really fun new villains to the series, the music that appears isn’t nearly as memorable. You just tend to forget the tracks right away. They aren’t bad by any means but the Mario series has everything set to a super high standard and it just couldn’t match that. Ah well, we got the Axem Rangers here which is enough for me to overlook anything like that.

Overall, This was definitely a great game all the way through. I’d have loved it to have been longer but ultimately it’s about how much fun you had during the experience and this one was on point. There is also some kind of post game adventure to be had here which adds onto the replay value. It’s good enough where you get a solid bang for your buck either way. This was really the biggest hole in my Mario collection up til now so it’s good to finally have that closed. I’m not even sure what the next biggest title I’m missing would be at this point, maybe one of the Olympic crossovers.

Overall 8/10

The Super Mario Bros. Movie Review


It’s finally time to review the Mario movie. Right when the trailers came out I had a feeling that this one would be a winner because it just looked like a lot of fun. Now granted, I am one of the few supporters of the 90s film from the start and I don’t intend to reverse course now but even I have to say that it was surpassed by this one. The new Mario movie really does justice to the franchise and has a ton of great easter egg and character moments for all to enjoy. It’s definitely one of the top gaming movies out there really just after the first two Mortal Kombat films and the second Sonic movie. If we start to get technical like with the animated Tekken and Final Fantasy VII films then things get a little dicey so lets not count those for now.

The movie starts off with Mario and Luigi finally getting their commercial to appear over the news. They’re excited since now they can expand their plumbing business. Unfortunately their family members aren’t very supportive and it’s really been tough. When they end up messing up on their first job, all seems lost but they won’t give up! When trying to stop a big disaster in the city they end up getting transported to the Mushroom Kingdom and Luigi is kidnapped by Bowser’s forces. Mario will now have to team up with Princess Peach in order to save his bro, but will he be able to do this? Bowser is known far and wide as being immensely powerful.

Of course in the games you always beat Bowser but in the 2D ones that is only because of his fatal weakness to fire and in 3D you typically use bombs to beat him or throw in a black hole. This time Mario has to try going mano and mano and it’s tough since he can’t even beat the local work bully back home. Still, where there’s a will there’s a way and Mario puts in a lot of work to improve his skills and get ready for the challenges that are to come. He makes for a solid main character who never gives up and always stays true to himself. It was always great seeing him defend Luigi from the bullies both in the past and then in the present at the café.

If I have one little complaint about Mario it’s that he is a bit too weak physically at the beginning though. He should absolutely be able to handle Spike and just about any normal human he comes across. I mean Mario is a human too I suppose and I guess it’s actually a legit plot point that he’s smaller than most but you figure he makes up for that with agility and power. Later on in the mushroom kingdom he is pulling off some good jumps and acrobatics so I assume that any human is capable of this unless there is a twist that Mario is not human. I wouldn’t even mind that twist to be honest since it could be interesting but having him lose to a random guy was a bit much. I’m guessing they were going with a parallel to the first Sonic movie where he lost to a random punk but it just didn’t work out.

Back to the positives, the animation here is definitely top notch. It really looks just like the games. The colors are vibrant the whole time and everything has a fast paced energy to it. Things are always happening and that’s part of what makes the movie so exciting. You aren’t given a lot of time to rest or anything like that, it’s just all full speed ahead! As a result the movie seems to really end in a snap but the benefit of this is that there is no wasted time. Something is always happening here and all of the story beats work.

One of the most significant changes here is Peach who has turned from being a damsel in distress to a real fighter. It’s about time that they updated her character to be honest and this is easily the best version of her yet. I love the confidence and she does a whole lot of damage to Bowser’s kingdom. I dare say the film could have even gone just a little bit further here and had her get into a one on one battle with Bowser. The way she wielded her axe/trident type weapon I think she could have done a good job. Would have gone something like Yamato vs Kaido where Mario then steps in to finish the fight. Still, I was more than satisfied with what we got here.

Now the movie seems to be setting up a bit of a romance with Mario and Peach here which I’m not really buying into. They barely know each other at all here and DK teasing them about it doesn’t make much sense because they were having a completely normal conversation. Much like the games I expect this romance to not go anywhere and they stay in the permanent friend zone but we’ll see how it goes. Right now I’d much rather we keep the friendship dynamic with a lot of good banter to go along with it. Now that Mario has saved the world I see him having a lot more confidence and really keeping up with the banter on his side. So that’ll just make the dynamic even better than it was here.

Toad was also way better than I expected. For starters he wasn’t annoying and he wasn’t all talk either. This was a Toad who could actually defend himself and fight back. Needless to say I was not expecting that since it’s super rare for a Toad to do anything except get bullied and crushed all the time. This Toad knew what he was doing and ended up helping out when it counted. I look forward to seeing more of him in the sequel. Luigi doesn’t do a lot here and he’s mostly scared the whole time so I wouldn’t say he was great. I look forward to him getting some more development and really helping out in the future. Now that will be a real credit to his character and then he can team up with Mario on an even playing field.

The worst character by far was the Luma though. The gimmick of always being depressed about everything and thinking they were all going to die stopped being funny after about 1 second. Eh, definitely a swing and a miss from the film in terms of having a gimmick character. I much preferred the work bully because at least that guy had confidence and wouldn’t just give up like that. Meanwhile DK was also a really solid character here. They did a good job of showing off his strength but maybe too much in a way because nobody’s going to buy into Mario taking him on. DK was landing combo after combo on him so a comeback would just be impossible. The difference in their abilities was just too much and I would have had Mario take a hard loss but DK decide to help anyway.

The fight was fun though as we get a lot of back and forth there with some good Super Smash moves. As a slight missed opportunity I think we should have had a proper DK vs Bowser fight though. It could have been like Hulk vs Thanos in showing just how strong Bowser is. He’s always a decent amount ahead of DK after all and this would establish him as even more of a threat. The climax still works due to the circumstances there so that would be good.

Now, I do have to say Bowser wasn’t quite as solid as he could have been though. They focus a bit too much on how he’s in love with Peach and it comes at the expense of him being a true threat. His song wasn’t very good either so that was unfortunate. I know it’s getting a lot of buzz but it wasn’t really my thing. I like Bowser as the antagonist who looks out for his troops and is generally a wholesome guy. His not even knowing the name of some of his minions felt a bit out of character there. This is probably one of Bowser’s weakest incarnations as a result and I hope he improves in the sequel since I would like to see him be a threat again. Surely this isn’t the end of the road for him so lets get him back into the swing of things right away!

While I didn’t really care for the Bowser song, I did enjoy the soundtrack a lot overall. When the hero song started to play I knew that things were getting real. That song is always excellent and really gets you feeling the hype. It worked out well during Mario’s trial attempts and I dare say it would have worked really well in the climax as well. Then you also have the actual Mario game tunes which are solid as always. The movie definitely paid attention to the details here.

At the end of the day the most important thing here is that the movie is a lot of fun. That’s absolutely what you are hoping for with a title like this because if the movie was even slightly boring then something went dreadfully wrong. This is not the kind of movie that should ever be boring. That just wouldn’t make any sense. It’s also always nice to see all of the little cameos like King Bob Omb and King Boo running around. Definitely big villains from the classic days and acknowledging their existence was a great move. One of the best things you can say about the movie is that it really had no glaring weaknesses. It’s just a lot of fun all around.

Overall, The Super Mario Bros movie is a great title. There is a whole lot to love here and it has a ton of replay value. The adventure is great and the movie has an excellent cast of characters. We’ve already set up a whole lot of world building. I’m hoping the sequel adapts Super Mario Sunshine since I think that’s a very organic adventure to deal with next. Of course there are a lot of options so we’ll have to see how it goes. The final after credits scene is a lot weaker than expected though so don’t expect anything too hype there. It was definitely a questionable decision ending with that scene but hey I’m still glad it did have an after credits scene overall. Hopefully they don’t wait too long before releasing that film because I don’t want to wait.

Overall 8/10

Cobra Commander vs Bowser

Suggested by Destroyer


Cobra Commander is a very capable leader and he has a lot of solid tech at his disposal. That being said, he isn’t quite ready to take on someone like Bowser. Bowser has gotten many different powerups over the years and scales quite far above Cobra. Cobra would have to hope that he can take Bowser out before the guy counter attacks but that isn’t happening. Bowser has the edge here. Bowser wins.

Super Mario: Goddess of the Demon Empire Review


The title is a bit misleading I’d say. Daisy never comes close to being the goddess here but the title sounds epic I suppose. This oneshot is a quick adaption of the Mario movie and it’s pretty fun. It’s odd to see Luigi as the brave one of the group but perhaps it makes sense since Daisy is the main heroine here instead of Princess Peach. All in all, it probably won’t change your mind on the film if you’re not a big fan but it’s a decent story here. You’ll finish it very quickly without a doubt and while it may not feel a whole lot like the game versions, it’s a decent AU.

The story starts with Daisy calling Mario and Luigi over to fix her pipes. Unfortunately a pair of hooligans take the chance to kidnap her. They jump into a pipe and take her to meet King Koopa. See, Daisy is the daughter of the lady who stole a fragment of the meteor which split the human and dinosaur realms apart. If Koopa can grab a hold of that and put it inside an artifact, he can re-merge the two planets back together. He is confident that his army and weapons would then be enough to take over the world with ease. Mario and Luigi are humanity’s last hope now. Can they really defeat Koopa though?

While the story is short, there’s a lot going on here. The details are usually left out so you have to try and figure things out on your own. For example, why did the planets split into two dimensions when the meteor struck? You’d have thought that everything would have simply blown up so that didn’t make a lot of sense but it was interesting. Then with the key, it is apparently too potent for the villains to hold for a while as it burns two of them but why can all of the heroes hold onto it? We can try to say that it’s about good intentions or something but that’s pure speculation. I don’t know how Bowser had this contraption set up to re merge the worlds either.

Then with how easy it was for Bowser’s minions to go to the human world, why does he needs to merge the worlds anyway? I get that he wants to rule the world but it seems like he already rules the other world so in that case couldn’t he just rule both worlds? It would probably be easy to rule the humans with the advanced tech that he has at his disposal or it seems like that would be the case at least. So the manga will definitely give you a lot of questions but I suppose this isn’t all very important.

At the end of the day, the characters are fun and the writing is good enough so it makes for a decent oneshot. I think Bowser has the worst design though. Not only do they just keep calling him Koopa the whole time but he just looks like a guy with warts. There’s no real attempt to make this guy look like Bowser and it’s just sad. The design does not age well at all. At least Mario and Luigi have the general builds at the ready even if their caps are gone. As mentioned before, Luigi is the brave one this time. He was eager to jump into the pipe to save Daisy and didn’t hesitate during each part in the chase. Mario was the one who was unsure and needed to be dragged along.

Mario does get his battle with Bowser where he looks brave enough though. Using explosive mushrooms to take the guy down was clever and an interesting interpretation of the fire flower. Seeing Bowser get blown to bits is also surprisingly intense. Granted, Bowser is made of sludge here so that helps but even so, you see Mario just blasting away limbs which is intense. Apparently Bowser has high speed regeneration here which is interesting though. Then of course you have his gun which can send people back to their past selves which seems like an incredibly handy tool. It’s a 1 hit KO if you hit someone because you just keep the ray on and it keeps going until the person is no longer alive.

The art is okay even if I don’t like the designs. It can be a little hard to follow once in a while because of how the manga seems to skip ahead though. It doesn’t want to waste any time and as a oneshot I can definitely understand why that’s the case. At only around 30 pages you’ll be able to read through the story very quickly. The ending leaves room for a sequel although I can’t imagine any scenario where we ever get back to this continuity. There are just too many solid games to adapt and other styles to go with.

Overall, This story is okay. It’s certainly poor as an adaption of the Mario games but if you take it as a stand alone story then it works better. There isn’t anything that the manga does particularly well enough for it to be noteworthy though and that’s what keeps me from calling this one pretty good. It’s not bad but I just don’t see you ever going back to re read it. It’s an adventure that you read once for the novelty and then it’s gone. At best I can say that I do think it was going for a TMNT vibe in a lot of ways. It just doesn’t manage to capture that same level of charm and Bowser is a really weak antagonist here. I usually like the guy but not so much in this adventure. If you really want to relive the Mario movie experience then you should jump in and check this one out. It does have a little more action than the movie version which is always a nice plus.

Overall 6/10

Mario & Luigi Dream Team Review


Mario & Luigi has been a fun series to play through. Each game throws in some new elements and adds in another villain for the heroes to go up against. Dream Team doesn’t manage to capture the amazing dialogue of Bowser’s Inside Story though and the plot isn’t quite as hype as Partners in Time. It gets close at times and the climax is great but ultimately the game drags itself a little too long to reach that elusive next level of gaming.

We start out with the Mario bros and Peach being invited to a resort for a vacation. It sounds innocent enough but it turns out that there are some shady circumstances at work here. On the island all of the Pillows around are actually sentient creatures from hibernation. A villain known as Antasma intends to bring the world to darkness and cause everybody to go into an endless slumber. Clearly he is not the kind of villain you want to mess with. Starlow is back to help out but the heroes will need more than that if they are to win. This villain manipulates dreams but fortunately Luigi is good at going to sleep. Now the heroes have a fighting chance.

It’s a pretty interesting plot at face value and this is also a perfect way for Luigi to contribute. In the real world he may not be as skilled as Mario but there is nothing to say that the same would be true in the dream world right? There Luigi’s power is matched only by his imagination and he gets some pretty solid moments. At times you have “Mega” boss battles like in Inside Story. Only this time instead of Bowser turning giant it’s Luigi who does this. It makes for some fun visuals like when Luigi and Bowser have an actual fist collision. Luigi’s also a lot more confident in his dream world as he consistently steps up to help Mario out. Imagine if he was always this secure, I think Luigi would be a great ally to have around.

In the real world he is still as nervous as ever though, but at least this allowed him to showcase some more of his skills. In the dream world Luigi also has a lot of extra skills such as the ability to turn into a wrecking ball, tornado, etc. The game uses this as extra gameplay mechanics as you use these abilities to solve puzzles. The gameplay in the real world is a straight forward platformer with turn based gameplay while the dream world adds a lot of different styles like the ability to slow down time roll over enemies, and things of that nature.

It’s pretty fun how both worlds have such different gameplay methods. Both are pretty enjoyable to be sure. The actual combat is also as good as ever. The only thing I wasn’t a big fan of were the motion control aspects of some of the attacks. You can’t exactly play lying down when you have to be spinning around. Still, it’s not very often and you can always choose not to use those attacks and stick to non motion ones. The game’s difficulty level is considerable though so you may not be at liberty to do that. Dream Team does not pull any punches, especially with the final bosses.

This is where you really need to make sure you are good at dodging, have a good badge setup, and are at a high level. I had to do quite a bit of EXP grinding near the end of the game and it still got close. The best badge set to have here is either the one that makes you invincible for several turns or the one that just freezes Bowser for multiple moves as well. He can’t go on healing himself if he isn’t able to move after all so it’s definitely a tactic that works nicely.

As with previous Mario & Luigi games my one main negative here is just that leveling up can take so long. I wish the enemies were a little more balanced with the EXP. It’s something that the game series has always struggled with next to most other adventures. Not sure why but the pattern definitely stuck so leveling up can definitely hurt to an extent. At least you’ve also got the Beans to collect which amp up your stars permanently. Also, there are some extra variables to consider because when leveling up you are given the option of advancing one stat in particular by a few points. Depending on what you focus it on will be key. Even the equipment have a lot of variables since you can choose to wear items that boost attack, defense, or something else.

I do like the fact that there is so much to think about. The gameplay is also very smooth for travelling the worlds. I had fun running around and trying to locate all of the beans and Pillows. I nearly completed the game 100% as I was close to grabbing them all but it wasn’t to be. The various warp pipes around definitely help for convenience and I also like that you can save at any point now. That’s a big positive. The game also has some bonus activities which were pretty fun like the puzzle assemblies. It’s been a while since I had to try and connect puzzles together so that was definitely a blast.

The soundtrack is also dynamite. There are a lot of great tunes here. Danger themes, villain themes, and the whole thing feels like an RPG. The boss themes go all in and you can easily forget that this is a Mario soundtrack early on. It would fit right in with something like Kingdom Hearts or Final Fantasy. Additionally the graphics certainly look very good. You can definitely tell that this is a modern adventure with all the trimmings. It’s a fitting way to continue the series.

Naturally the story will take you a long while. It took me close to 40 hours and if you intend to grab the rest of the beans and pillows then this will easily take you over that milestone. It’s a long game and that’s definitely pretty admirable. You will not be finishing this game in the blink of an eye so you’ve got a lot of content. As mentioned, the story is a bit weaker than the last two though so that part might make you shake your head a bit. Until the climax occurs it can just be rather boring. Bowser steals the show whenever he appears so you’ll be waiting for him to arrive. He gets a ton of hype here so the writers must clearly like the character a lot.

Overall, Dream Team takes a major step back in terms of story but the rest of the game’s areas are all handled quite strongly so this one is still a great title that I would recommend. While Antasma gets consistently outshined by Bowser, I would still say that he is a pretty solid game. His best appearance was probably in a dream near the beginning of the game. I was glad Peach also got to contribute in the climax. She’s done well in this series. I’ve already talked about how Luigi and Bowser look really good here and Mario’s a solid lead as always. If you want to see the Mario gang fighting it out in a pretty serious context then this is definitely the title to check out. You won’t be forgetting the ultimate dream team. I’m hoping Paper Jam can keep up the great gameplay even if the story ends up faltering as well.

Overall 8/10

7 traits that make for a bad villain


I’ve written editorials on what makes for a good hero and what makes for a good villain. Now we’re going to look at what are traits you want your villains to avoid. These can turn you into a bad villain. Now there are really two kinds of villains. Ones who are meant to be taken seriously like Lex Luthor or Frieza and then there are the fun ones like Dr. Cortex or Drakken. The criteria for these villains can be quite different. In this editorial I’m mainly talking about serious villains to consider that in mind as I bring up the following points. Characters are quite layered so just because you may have some of these traits does not mean you are automatically a bad villain. However you do want to typically avoid these.

1. “I want to marry the princess!”

This is a huge one. In general what I’m talking about here is a villain’s motive. It can’t be something so superficial like this. Villains like Jafar from Aladdin or Claude from The Hunchback of Notre Dame come to mind. When a villain’s motive is like this it immediately makes it hard to take them seriously or even find them likable. I’m focusing more on the negative aspect of the motive here as I’ve already spoken at length about what a good motive is on the last editorial. Your motive just can’t be so petty/shallow. Another variation of this would be something like just being super evil for no reason. You can just be evil like wanting to destroy the world or something. That’s pretty legit but if you’re just torturing heroes and stabbing guys for no reason then it comes across as unnecessarily edgy.

2. The villain’s insane for a purpose that isn’t compelling
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Insanity in small doses or even large doses can make for interesting villains. Look at Joker, he’s a pretty iconic villain who is insane in all the right ways. His rants actually have a purpose to them and while he is crazy, he still has general goals that you can find pretty interesting like tearing down society to prove that anyone can crack at any time. Now, he’s been through so many writers that this can vary but for the most part it’s good. Then you have a villain like Toga who is insane but not in a cool way. Her fascination with Deku is definitely quite out there and she doesn’t seem to quite understand why it’s so odd. Her origin story shows that she has been like this for a very long time. So to be most accurate, it’s not that being insane is automatically a negative trait but it tends to backfire so you want to be careful about it. Being insanely after another character like this is not the motivation you want for your villain.

3. The villain acts very subserviently to another
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This is a big no no. You absolutely can’t grovel to another villain or constantly ask for forgiveness. This is a really easy way to make yourself a joke when it comes to big time villains. Whether you’re the big boss or a henchman you have to conduct yourself with a certain amount of class and decorum. You can’t go around being scared of the others. In some cases a villain might even allow himself to get beaten up by the others. Leo Lionheart is an example of a villain who is constantly pandering to his bosses. He spends his entire screen time being absolutely terrified of Salem and her crew. there’s no way to find a villain like this particularly likable. He’s just not made of the right stuff and this kind of groveling and terror is an immediate turnoff. Should have at least made a break for it.

4. The villain has a grotesque design
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Now design is something that’s important for any character so this is a bit of an easy one. Particularly for villains sometimes you want to have a villain who is super deformed or grotesque to add to the fear factor but it’s not a good idea. For one thing, having that many scars means that people have been beating you up for ages or if it’s just too crazy then it’s going to be hard to look at the villain as it is. Freddy Krueger is the perfect example of this. It’s a grotesque design for sure and hurts his chances of being likable. I mean, he’s got a ton going in the wrong way for him so he was never close as it is but this does not help his case in the slightest. Mojo is a character who had more potential. At the very least he has a lot of fun lines and the guy can fight pretty well. It is hard to get past his design and mannerisms at times though. If they tone that down a bit he could become one of the all time greats.

5. The villain is fairly mindless
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A villain needs to have an amazing design to make this work. Otherwise if you’re a mindless villain it’s going to really be hard to be likable at all. When you’re just a giant villain who can’t talk or act then are you even a character or just an obstacle? That’s the question you have to ask for someone like the Impure King from Blue Exorcist. It’s hard to find him likable or even that interesting. He just stands around as the heroes slash away at him until he is burned into nothing. He had a great intro but didn’t do anything with it. You can’t have a villain like this or at least you should try to avoid it. The same goes for villains who are usually smart but suddenly turn into a power type and lose all of their intelligence, it’s just not a good idea.

6. The villain throws a lot of pity parties
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Whenever a villain starts to try and blame everyone for the mess he’s caused then this really won’t work out well. One big example of this is Reiner from Attack on Titan. Bear in mind that Reiner is directly responsible for murdering countless people during the Titan attacks. He tries to justify this many different ways and one of which is by trying to say that he didn’t even have a choice. He has a crazy speech against Eren to which Eren points out that the whole thing is ludicrous. It was a pretty hype scene but didn’t do anything for Reiner. His character starts to go downhill fast from this point. You absolutely cannot have the villain feeling bad for himself. It’s not going to end well. Villains need confidence and conviction to go through with their plans. Now, Reiner was caught up in a tough situation and he made a choice. It’s better to make a choice than not to do anything but then he’s got to live with it and can’t garner any sympathy from anyone.

7. The villain suddenly decides he doesn’t want to go through with the plan
https://gfycat.com/lastgrouchyjavalina
This is a classic for minions or even big bosses They’ll do all kinds of evil things throughout a series but then suddenly they have second thoughts about the whole thing. “Maybe we’re going too far” or something like that when they’ve been totally on board the whole time. It always seems rather sudden and just out of character. You can also just call it chickening out. It’s different from having an honor code where you have some things that you’ll just never do. Backing out of a plan where you fully knew what it entailed is something else entirely. In this case with Emma from Godzilla, it’s just that she didn’t think things through. It’s almost worse when you think about it because she was so confident in her plan initially. Just listen to her plan. It made no sense and the start and it doesn’t make any sense now.


So these are my top 7 traits to avoid. Naturally there are others like just making sure your villain isn’t a creep like Nobuyuki from Sword Art Online but if you avoid these 7 traits you’re definitely in a really good position to go places. Naturally for there to be great villains you’re bound to run into run of the mill villains or even downright bad ones. It’s just the way things work but the more good villains the better right? It’s always interesting dissecting what makes a character interesting or unlikable like this. I’d say it’s more fun writing about the best ones though but you gotta see both sides of the coin. That means the final editorial in this series will be about what makes for a bad Hero but that’s not til December. In November the monthly editorial will be a simpler one about how I score media. What does a 7/10 mean to me and how do you achieve that? Look forward to that editorial next month!

Yoshi’s Woolly World Review


I have conquered my first game from the Christmas batch! Of course it had to be Yoshi because this game was supposed to be quite solid. I may not be a fan of the yarn aesthetic but that has no real bearing on the actual gameplay so either way this was going to be a blast. It’s definitely a pretty good game and delivers on everything you could want here. My only gripe is that some of the level designs aren’t great with invisible blocks everywhere which I find to be a bit tiresome. The final level in the game is also the worst one which is a bit ironic, but these issues are fairly minor and ultimately do not prevent the game from reaching its potential.

The story starts with Kamek showing up and stealing most of the Yoshi’s. Since they are made of yarn this isn’t really a difficult thing to do. Fortunately the main Yoshi escaped and now he wants to save all of his friends. To do that he will have to travel to all of the worlds and stop Kamek at every turn. This magic koopa may not be all that powerful, but he is fast and always manages to scamper off. You’ll quickly be able to see what the formula is here so you’ve always got a good idea of how long the game is. It should last you a good 6-7 hours I’d say.

We should jump right into the gameplay which is naturally pretty good. You have to get to the end of the level by jumping and running through various obstacles. You can eat just about anything and then you can turn them into eggs which you throw into switches and use to attack enemies. While there is a little bit of motion controls thrown into this equation it’s not nearly as intrusive as you would expect. While I am of the opinion that motion controls almost never help a game, this one didn’t particularly hurt it either. Half the time you won’t even remember that it’s here.

One area where the game really excels is in the boss battles. True, they do re-use quite a few of them, but it’s nice to have some bosses with actual moves and creative ways to defeat them. I think this is the main area where Nintendo tends to soar above the competitors. Their 2D platformers have way more strategic elements in play to keep things interesting while the others tend to be rather basic. Some of these will actually take you a few moments to determine how to injure them and each boss typically has 2 different points at which they are vulnerable. For the first instance you can take advantage of it if you are ready and quick. Then they have a second opportunity for players who may not be at that level yet. It’s all good boss design.

As expected the graphics are nice and pleasant even if they are some of the worst that I’ve ever seen in a Yoshi game. I’m sorry to say that the yarn aesthetic just doesn’t work for me. It reminds me of Kirby’s Epic Yarn where it just doesn’t hold up as well because the graphics were trying to be so experimental. Sometimes being experimental just isn’t a good thing and it’s something that can be hard for video game companies to wrap their heads around. I think this phase of Nintendo is over though and if you like this style there’s no problem. It just struck out for me.

The soundtrack is solid though. You’ll recognize a lot of the classic Yoshi themes, but then you’ve also got a new one for the lava level that is surprisingly epic. It feels like something you’d hear in a Sonic game, not a fun Yoshi game where you’re weaving yarn. Part of its effectiveness is in the fact that it comes out of nowhere like that. I was certainly impressed and have to give the game high marks for this showing.

Meanwhile there is a lot of replay value as you would expect. Each level has a lot of collectibles and it’ll actually take a good amount of time to grab them all. This will allow you to access extra levels and content which is always nice. Completing the game 100% will take you a very long time so expect to be here for quite a while. As I mentioned, this is just a very complete game and one I expect you’ll have a lot of fun with. It’s like one last hurrah for the Wii U.

Now lets talk about some of the weaker aspects of the game. There really isn’t much to talk about here. There isn’t really much of a plot but that’s to be expected. No, what I’m talking about here are the core level designs. One personal gripe is in the fact that the level designs have a lot of invisible areas. You can’t actually see things unless you shoot an egg wildly and hope it hits something. I didn’t think this was a good thing to do. Sure, it requires you to spend more egg shots and grab more enemies, but it’s not something you would find out otherwise. A good puzzle needs to give you a shot to solve it from the jump. Then you’ve also got the fact that the game will soft lock you in some sections. Sometimes you need to have an egg to throw but there are no enemies around so you’ll have to back-track quite a bit to get them. You should have the ability to always summon at least 1 egg to prevent this.

Then there’s the final level where you have to light up the statues. This level was pretty dreadful because it’s incredibly hard to find the enemies. I was probably on that level for a good 30 minutes or so. We never had anyone hidden under the water before so it comes out of left field. Most of the levels were quite good, it’s just that these things stick out and ultimately prevent the game from being higher up on Nintendo’s impressive list of platformers. Not every game can rise to the top though.

Overall, Yoshi’s Woolly World is a game that I would recommend buying. I was definitely pretty late to the party here with how many years it took for me to get to this one, but it was worth the wait. It really sticks to the Nintendo formula of high quality games and it’s hard to imagine playing this one and not having fun. I’m definitely ready to play the next Nintendo game, but I admit there probably will be another long gap before I play the next Yoshi title. There are a lot of other games to play in the meanwhile and you can certainly expect a Wario title soon enough.

Overall 7/10

Simon vs Bowser



Suggested by Sonic Now this match is a little trickier than the last 4. As I mentioned in an earlier match, Simon isn’t the strongest fighter out there. He’s good with his weapons, but I just don’t know how he will handle the more supernatural type villains like Bowser. He did beat Dracula though so you gotta give him some props there. Bowser will make things difficult with his Giga Bowser mode and his arsenal of magical abilities, but at the end of the day Simon’s speed should be what gives him the edge here. Bowser will just have to fall back for now. Simon wins.

Bowser vs Sigma




Suggested by Anonymous Bowser is a tough villain, but he’s definitely not in the same league as someone like Sigma. Sigma has really put the maverick hunters through the ringer time and time again. He is a robot like no other with abilities far beyond what you can imagine. A single shot would probably take Bowser down for the count when you consider how much firepower this maverick has got up his sleeve. Sigma wins.

Dr. Mario World Review


It’s time to look at another mobile game that I’ve been going through. This is definitely more of a Fire Emblem than a Madoka in terms of how long I’ve been playing it. Dr. Mario World is a simple yet addictive mobile title which will keep you coming back for more. With over 200 levels available at launch Nintendo really did a good job of making sure there was a lot of content here.

The basic plot of the game is that viruses have launched an invasion on the mushroom kingdom and even on surrounding lands like Bowser’s kingdom. The only way to stop these viruses is to have them take some medicine. Dr. Mario and Dr. Bowser form a reluctant alliance to end the threat, but will they really be able to stop these guys?

So far we’ve only had the one cutscene after the opening which is where Bowser stepped in. I honestly think more cutscenes could have easily been added considering that they are basically just still images with the characters. It wouldn’t be too crazy to have added them after every world right? In the game’s defense, it did freeze after I beat world 3 so I had to restart and enter world 4 so there is a slight chance that there was a cutscene there I suppose. I haven’t looked on YouTube or anything but at least in my experience I’ve only seen the one cutscene.

The gameplay is basically an upside down Dr. Mario which is pretty interesting. I’m thinking they switched the gameplay style so it would be easier on the mobile but that is just speculation. Regardless you’ll quickly come to love the style. I dare say that I much prefer it to the classic gameplay. It’s a lot easier for me to dive into and I’ve been tearing through the levels. You have to match 3 of a color to eliminate the locks and viruses. Most levels are won by eliminating the viruses but some are about collecting coins or other such goals. The game is very clear about the goal from the start so there is no guess work. As you go through the levels the game continues to add new versions of enemies and obstacles. New things continue to be added after level 100 and I wouldn’t be surprised if the game isn’t done yet.

Graphically, Dr. Mario World doesn’t pull its punches. All of the screens are quite clear and the visual effects when eliminating the viruses are pretty satisfying. All of the visuals can hold themselves over as if they were from a big console game. The soundtrack is very small as is usually the case for mobile titles but the main theme just fits the game so well that you probably won’t notice.

As for replay value, the game definitely has a lot of that. As mentioned the main game has 200 levels plus speed levels in each world. These levels get progressively harder so even if you beat a lot of the early ones in one shot you definitely won’t be doing so in the later ones. You also do have an energy meter so if you lose a level 5 times straight then you will need to take a break for a few hours. That hasn’t been much of a problem because of all the maintenance though. They give you an extra 10 hearts for that each time. While going through the levels you will also be earning coins which you can use to buy more doctors and assistants from the shop. These guys have effects that are pretty subtle but they add up during a match. You can equip 2 assistants to help you. As for the doctor, you get to pick one at the beginning of the game and get a random one later on. I decided to go with Dr. Bowser and have not regretted that decision at all. His ability to destroy 2 rows is very handy and makes up for the fact that he is pretty slow.

Then we can’t forget about versus mode either. The gameplay is similar but more like the speed version. You get the matches as quickly as possible in order to launch an attack at your opponent and cause more lines to appear. The actual levels are a lot simpler than the story ones but that goes both ways. I really found my stride in this mode and got up to 1200+ points which brought me all the way up to tier 4. Now I’m starting to have a win ratio close to 50% so this seems to be the right area for me. It’s definitely a lot of fun going through the matches and after every 7 wins you get a box filled randomly with coins or other collectibles. I do think that throwing viruses in there was unnecessary though as getting nothing as a prize after 7 wins is pretty harsh. After your 7 wins in a day the rest does not help you get another box. Only 1 box per day.

There isn’t much negative to say about the game except that it’s maybe a little too stingy with how you get new doctors and collectibles. If you’re playing to get everyone that will probably never happen or at least not for a very long time. I do like how once you’ve maxed out a character they take him out f the pool so you won’t get duplicates. More gatcha games need to do this, but since even maxing out one character is incredibly difficult it won’t really come into play. The game also has a habit of freezing at times when you’ve won a level and then it only counts the win sometimes. That one is a bug that should be pretty easy to fix though. It’s definitely an annoying one but it hasn’t personally affected me much yet and I’ve played a lot of versus battles.

Overall, Dr Mario World is definitely an excellent game. It’s a very simple title with straight forward controls so you never have to worry about getting lost or being unsure what to do. It may look like there isn’t a lot to do here but the amount of content is definitely satisfactory. I recommend checking it out and since the game is free it’s not like you will be risking much in doing so. Just give it a whirl and if it’s not your thing then you can delete it just as quickly.

Overall 8/10