Mario Hoops 3 on 3 Review

nds-1317884094
It’s time to look at a relatively obscure Mario game known as Hoops 3 on 3. Basketball and Football are the two big sports that never got a home console game to themselves and at this point I’m wondering if they ever will. Nintendo has been moving away from sport titles after all and maybe they just didn’t know how to pull it off in a satisfying way. Ah well, at least when I get Sports Mix, I’ll get a taste of what a basketballl game would have been like. Hoops does do a good job on the DS though and is a lot of fun so I’ll take what I can get.

The game really focuses on tournament mode and vs mode. I believe that there may be a mini game mode as well but I didn’t end up trying that one. There are 4 tournaments to play through and each of them have 3 rounds except for the final tournament which is 4 rounds. This is less than most Mario sport games which tend to have 6 tournaments but I suppose it’s because the developers wanted to make sure it didn’t get tedious. 4 tournaments is a fine number I suppose.

The game is definitely meant for those who are right handed as you use the control stick/pad to move and then you use the stylus to shoot or pass. You can also dribble faster by tapping the screen a lot which I did for fun a lot, but never in a way that was particularly useful. It was just a lot of fun to tap away. You are able to use super attacks which can’t miss and can’t be blocked, but I couldn’t figure out how to use it. I chalked it up to cheesy A.I. game mechanics and called it a day. There are a bunch of techniques that I didn’t learn here and I suppose I could have finished the tutorial, but why bother right? I can beat these guys using pure fundamentals!

Each game is 5 minutes long which is divided into two halves. For the first 2 tournaments you will probably want to consider just holding onto the hall and not scoring after you take the lead to make the game go quicker. After all, scoring just prolongs the game so if you have a safe lead then you don’t need to go further. Do make sure that it’s a safe lead though as a normal shot is worth 20 points and any coins that have been accumulated by the enemy are added to the total. You can easily see a 40 point lead get wiped away with a single shot. For my gameplay tip, I would recommend running to the bottom side of the court and just running back and forth. The computers usually can’t catch you and if they get bold and try to undercut you, just head up. This strategy is close to full proof for 50% of the game.

The game definitely went all out when it comes to the visuals and the sound. The graphics are on point and have aged really well for the DS. The character models are sound and a nice amount of effort went to the gameplay elements like the actual basketball and the courts. Everything is very vibrant which is nice to see. Same goes for the soundtrack. It’s fun to hear all of the iconic Mario themes like Bowser’s Airship. We even get a brand new song which talks about how they are all heroes. It’s definitely catchy and I hadn’t been expecting a lyrical song like this one to pop up. I’m certainly glad that it did though as the song gives the game more personality. Then we’ve also got Mario’s sound effects. He talks a little more than usual here like even speaking during the song. Most impressive for the usually silent main character.

As far as the length goes, that is naturally less impressive. The tournaments will take you a little less than 2 hours. This means that the game will live or die on its replay value. You do unlock the tournaments for a second time which you can try clearing on hard mode. I’m sure that would be a reasonably fun challenge. Then the rest of the replay value is in fighting other players in vs mode. Definitely a longer experience back when the DS servers were still functional. Still it will be a fun 2 hours so if you can get the game for a good price then you will be set. 25$ is certainly pushing it though so I’d recommend thinking long and hard about it. I suppose it beats most other 25$ purchases if you look away from the medium though.

Overall Mario Hoops 3 on 3 may be a very short title but it is quite polished. A good amount of effort was put into the game. The basketball gameplay is on point and it could be used exactly how it was here in a new Switch game at some point. I do like how they made longer shots a little more realistic to score as you can shoot a ball from very far away and then jump after it go force the ball in. It wouldn’t have gone in without your intervention so that’s why jumping after it is extremely important. Against a real opponent you will definitely have to huddle since they will have the same idea. In this game you feel powerful on both offense and defense which is important. There are also quite a few advanced gameplay mechanics that will help you out once you take the time to learn them. When you buy the game, prepare yourself for the intense secret final boss!

Overall 7/10

Advertisements

NES Remix Pack Review

AFDE01
It’s time to look at an interesting video game collection known as the NES Remix Pack. It brings both NES Remix 1 and 2 which is a pretty good deal since both of those titles had quite a lot of content in it. The price isn’t bad for the collection as I got it for 20-30 as well and it’s roughly triple the length of Sonic Forces. It’s definitely fun to see them mashup the games in Remix mode or even the mini challenges from the classic games. It’ll really test your knowledge of the older Nintendo titles.

The main mode is pretty self explanatory in these games. You’ll start off with a few options like Mario Bros, Donkey Kong, and Mario 2 for example. Each of these games will have 7-20 levels depending on which game it is. You try to beat each level where your result will range from 1-3 stars. The more stars you get, the more games you unlock. The main mode in each game is known as Remix and there are around 45-50 of these levels in each Remix. (1 and 2) Once you complete those you will have completed the game but you can keep on playing to clear the bonus world and any leftover game levels that you haven’t beaten yet. Obtain enough points and you will also get all of the stickers in each game which will really prove that you have come far. The simplicity of the game’s menu is certainly something to take note of as it makes navigating through the games rather enjoyable. More games should strive for a similar menu.

An average challenge will range from 7 seconds to around 1 minute. You may find an occasional challenge that is around 2 minutes or so, but I can’t stress enough just how rare these are. The average challenge is around 20 seconds I’d say. For example, “Grab 8 coins in a Mario level” may be a challenge. Some challenges have multiple phases and if you get a game over during it you can continue but the price is that you will only get 1 star for your efforts. The game is rather lenient on stars so you can unlock the final level even if you lose during a bunch of the stages but naturally your goal will be to grab as many of them as possible.

Of course with so many games not all of them will be a hit. From the first game the weak links were Golf and Donkey Kong Jr. I just never liked Golf in any video game format as it always seems to really be luck based. I know there is skill involved here and I just need to learn the mechanics, but it’s just no fun. Donkey Kong Jr. is just a little slow for me and I can see why it never became much of a hit. On the other side of the equation I thought that Excitebike was even more fun than I expected it to be and Clu Clu Land was really unique. I definitely enjoyed that one quite a bit. The only challenge in the first game that was quite grating was the Donkey Kong level where you played as Link. I must have died 100 times there before I finally found an opening. There must be a trick that I don’t know about for that one.

In the second game, Wario’s Woods was the game that I couldn’t get behind. The controls were a little convoluted for my liking and the levels did tend to drag on quite a bit. It was like playing a really twisted version of Dr. Mario and I don’t really know what Nintendo was thinking on this one. All I can say is that I’m not surprised how the game isn’t very well known. I don’t see how it would catch on. The other game would be NES Golf, but I don’t believe I actually got enough stars to unlock that one. I’ll probably have it unlocked by the time I have my Stats page up, but I certainly won’t play it much.

Meanwhile it was cool to have Metroid included this time around and Link II was also pretty interesting. It’s a shame that it didn’t do well since a 2D Link series would have been fun to compete with the others. It was rather rough around the edges of course, but they could have ironed that out with sequels. It’s like how the original Mario games were a little slippery, but they’re a lot easier to handle in the modern day.

It’s important to clarify that the good games outnumbered the annoying ones quite easily. Also from the games that I didn’t care for, only the Golf games were truly bad. Donkey Kong Jr and Wario’s Woods may not have been my style, but it’s not like I actively disliked playing them. There is enough content here for everyone as even if you don’t like a game you can have fun with the rest.

As I mentioned, the length of the game is pretty good. The first Remix took around 6-7 hours and the sequel was only a little shorter than that. Couple those two together and you have a reasonably long title. Then there is quite a lot of replay value here as getting 3 stars on every level will take a lot of practice and you will likely get all of the stickers on the way to accomplishing this feat. I do think it would have been cool if there was some kind of two player mode though. I think that’s the only thing that this game is lacking. Competing in these challenges would be an absolute blast and would certainly increase the replay value of the title. Still, as a single player experience it is not lacking. There is also the Super Luigi Bros where you see how far you can get in the Super Mario game while backwards and the Championship Mode where you are given 3 random tasks and have to see how well you complete them. They won’t keep you for very long, but each bit helps.

Naturally the graphics are kept true to the original game counterparts so this isn’t exactly Madden. The main menu looks fairly crisp though which will remind you that this is a modern title. The games all look pretty good as well. The soundtrack is quite solid as well since the individual game themes have always held up well against the test of time. Then the remix levels add a little extra pop by distorting the stages and zooming in on the map. I loved the gimmicks they would add here to make the games a little more unique. One Mario level for example had a bright blue background which is a cool “What If” scenario. I think that would make a good idea for a future Mario level even if it’s just for a level or two.

Overall, NES Remix Pack is a great homage/tribute to longtime Nintendo fans. It’s a great way to experience their older titles in a convenient minigame format. It’s the perfect kind of game for on the go or to play here and there. The challenges are fun and exciting without being tedious. This is where the short duration comes in handy as even if you die a bunch of times it is not as if you have lost a bunch of time. It never feels like a waste either since most of the challenges revolve around skill instead of RnG so you know that with enough practice you’ll get it. It’s also not too difficult so it’s fine for kids as well as they may have some trouble but will be able to crack the level eventually. There was certainly a lot of heart and effort put into this game to really make it a finished product.

Overall 8/10

Mario & Sonic at the London 2012 Olympic Games Review

Mario-sonic-london-2012-olympic-games-box-art_0
If there was ever such a thing as a low budget Mario and Sonic game then this is it. We no longer have the intense campaign mode from the first game and we don’t even get to keep the tournaments. With all of the characters and games already unlocked as well you just have to wonder what the developers were thinking. It’s not a bad game but it doesn’t do anything to help the Olympics legacy. It would have gone over better if this had been the first title in the series.

We do have a new mode though and that is essentially Mario Party mode. Here you run around a board trying to get items and bump into one of the characters who is running around. This will trigger a mini game. You want to win the mini games to get cards that you can put in your sticker album. Once you’ve obtained 16 stickers (or more depending on the length you choose) you will have won the game. Inside your sticker board you have two random items as well which may steal stickers from other players or just give you extras. They’re pretty handy so use them wisely. If you want to blast through the party then simply seek out the NPCs as soon as possible. I’m not sure if there is even a point to delaying it to be honest since grabbing the items didn’t actually seem to be doing anything. There’s probably something that I’m missing though.

I also have to point out that the mini games are starting to randomly get convoluted here. You should always be able to get a basic understanding of the game from the rules section before it starts. That wasn’t the case for the Dream Bike mini game. This one is a team game of 4 vs 4. You have to try and stay in a perfect line and shake your way to the goal. The problem is that you have to switch places during the race and the controls for being in the back were not clear. I struggled as best as I could but I just couldn’t form a line and I ended up losing the mini game and nearly the whole party map. I actually did lose the first time I played the mode, but I got them the second time.

Even the really solid games suffer from dicey instructions. Take the Nintendo/Sega trivia. The questions were solid and with prep time I could probably even get them right. However the game tells you to hold the Wii Remote horizontally when in fact you are supposed to hold it vertically. This cost me the very first question which I knew I would have gotten right. So the main point here is to read the rules carefully and be warned that you may not be able to win some of these games on the first try because you will have to figure out how it works.

One of the new games that is pretty solid is the throwing darts one. You essentially have to hit the bullseye as quickly as possible and try to get others. Essentially I don’t know if you go for all of the bullseyes but that would make sense. I hit 2 and won the mini game so just aim for the center and you will be all set.

We’ve also got some games that I believe are old like Table Tennis and Soccer. Table Tennis is the same old same old so I wouldn’t expect too much more out of that one. It’s a fun game as always but it didn’t take much effort to port it over. I forgot if soccer already existed or not but it doesn’t look good for this game either way since the soccer gameplay is probably the weakest I’ve ever seen in the genre. I know low budget Wii games with better soccer gameplay. Your passes always go too high so it is usually safest to take the bell through the whole field yourself before shooting. That’s just not good gameplay and teamwork is supposed to be the name of the game here. I just don’t know how you can possibly mess up a game like soccer this way.

100mm Swinming is another mini game that doesn’t even try to hide how recycled it is. It’s the exact same controls as always in what appears to be the same background. It’s a good mini game so I’m fine with it coming back of course, but we just should have had more games. Reusing minigames is like bringing back old fighters in a classic fighting game. It’s a great move and one that I stand by 100%. However, if the cast is unchanged then there is no point in upgrading as in the case of Godzilla Save The Earth to Godzilla Unleashed on the PS2.

What this Olympics should have done was have close to 40-50 events. They could easily have brought back events from the previous games in addition to a bunch of new ones. The only reason why I could see this being a bad thing is if they are trying to perfectly emulate the games that will be at each Olympics. If that is the case then I suppose they will need to find another solution (have the old mini games be unlockable) but either way we definitely needed more games than the rather limited amount that we got.

The graphics look nice as always at least. It’s about the same as the last game only without the cinematic cutscenes so maybe it is actually a downgrade. Those cutscenes strike me as being the hard part after all but maybe the gameplay is just as difficult. Either way the last game did manage to do both so I’d give it the edge. When it comes to the soundtrack there is no contest that the last one was better. It blended together a bunch of brilliant themes from both Mario and Sonic which made the games even more fun. While this game has a lot of those songs in the music player, don’t expect to hear them very often.

As far as the replay value goes I suppose that there is a lot to buy here. You can use your money to buy clothes which boost your stats and you can try to earn medals for all of the various mini games. That could take a little while and then you also have a lot of challenges to complete for the bragging rights. Complete all of the challenges and you will really be an Olympics champ. Considering that the game is pretty cheap I’d say that this is already enough value to justify the cost.

Overall, This is one of those games that may have been more acceptable if it had been the first in the series. However it is the third and after seeing what this series could really do with the second game it feels like a total downgrade. The game just lost all of its heart and it felt like the developers just cashed it in this time. There wasn’t much effort put behind this game as far as I could see and even though this is a decent game I would recommend going back to buy the Winter Olympics instead.

Overall 6/10

Mario Tennis Open Stats and Records

Stats Time!

Play Time 1h 59m
Rackets 2/48
Shirts 1/40
Sweat Bands 0/40
Shoes 0/40

Tournaments

Mario 8/8
Everyone Else 0/8
Doubles for Everyone 0/8

Special Game Records

Ring Shot
Bronze 218
Silver –
Gold –

Super Mario Tennis
Bronze 564
Silver –
Gold –
Platinum –

Galaxy Rally
Bronze 191
Silver 228
Gold –

Ink Showdown
Bronze 350
Silver –
Gold –

Mario Tennis Open Review

Mario_Tennis_Open_-_North_American_Boxart
It’s time to take a look at a Mario Tennis game that was pretty much overshadowed the instant it came out. That’s because it’s basically the same as playing the Gamecube game except with no cutscenes and less games. As a result, there is little reason to buy this game unless you desperately want to play it on the go. Nonetheless, it was only 10 dollars so I figured..why not? It was basically free thanks to a coupon and I’m glad I got it. The game doesn’t do anything unique, but it still has good tennis fundamentals.

There is no story mode of course and so the closest thing is the traditional Tournaments. There are 8 tournaments and each tournament has 3 rounds. Complete the first 4 to unlock the star version of the character you are playing. The battles never actually get too tough. One thing I noticed about the AI is that if you let them get to the ball then you are unlikely to win a rally against them. Fortunately they can’t seem to handle your serve on any level so you can easily score with your return. If you don’t then you will most likely have lost the point. That adds a little extra tension to the rounds I would say.

You can complete all of the tournaments in a little under 2 hours. To help with the replay value, you can do that with every character in order to get all of their Star Forms and some more items for the shop. Every time you win a match a random item is unlocked for purchase. The annoying thing is that the tournaments don’t get you any money though. To earn money you have to play the minigames. They are surprisingly difficult though so clearing all of them could take some time. This way at least you are earning money and accomplishing at the same time. That’s a plus right? Before talking about the minigames, I suppose I should mention that we also have Doubles tournaments. I was never the biggest fan of doubles and didn’t really go into that mode, but it’s sure to add more length to the game. As per always with sport games, the true replay value occurs if you have someone to play with. Otherwise you likely won’t end up sticking with the game for very long. I find it telling that the game is only 10 dollars when Nintendo games rarely go down in price until a very long time has passed.

There are 4 minigames. One has you relive some of the old 2D Mario levels as you try to keep a rally going while going through the level. It’s a fun concept, but a little too slow for my liking. The level goes by incredibly slowly so it’s more tedious than difficult. Ideally you want to have a good mix of both. It’s probably my least favorite minigame. Then we have Coin Mode. You have to shoot through the rings and gain as many coins as possible. This one is probably the most rigged as it will largely depend on your opponent. As a result I actually lost the Silver version of this game. It’s a decent concept, but I don’t care for the execution.

Time for the 2 best minigames. One is a Rally where you have to keep returning the ball without letting the computer touch it. This one’s actually pretty fun and it’ll definitely test your reaction times as the plants fire the ball at you. You won’t know which one is shooting until the very end. Finally, the best minigame is the rally one. You have to keep hitting a ball back and forth as parts of the stage vanish. This game is taken directly from the Gamecube one and so you can probably see why it is the best. It was just thought through very well and is the right blend of challenging and length. The time goes by slowly at first, but by the end you’ll barely notice. These minigames may not be much, but at least they give the game a little more content.

I haven’t talked much about the actual gameplay, but that’s mainly because there isn’t a lot to be said. It’s a very standard tennis game. You feel the power behind each hit and have different options on how to strike the ball. You fire off a high one, a low one, or a standard shot. You do seem to have special attacks, but I couldn’t figure out how to use them and didn’t even need them in the end so that’s why I didn’t try very hard. Perhaps I would have needed it against Ace level opponents at some point. The game has a dynamic camera view option, but I recommend turning it off. It’s distracting to suddenly have the game zoom in when you head to the net. I don’t know who thought it was a good idea, but it was probably the same person who doesn’t give the game the option to remember your choice. As such, you have to turn it off again after each match. It seemed really random though so at least you don’t have to worry about it happening after every match. Otherwise, I have no qualms with the actual gameplay, it’s what you would expect from a Tennis title.

The graphics look really good. I wouldn’t be surprised if a lot of the effort went here although perhaps the character models were just grabbed from somewhere. As there aren’t any real cutscenes it probably wasn’t too hard to just focus on the models. Every character looks to be on point and the stages look sharp as well. The game delivers on this front. When it comes to the soundtrack, it’s fairly decent but forgettable as far as Mario games go. You likely won’t remember it all that well by the time you finish the game.

Overall, Mario Tennis Open is a good game. The Tennis gameplay is solid and that’s really what counts. There just isn’t any extra content to keep you busy. Your attention will only stay on this game for as long as you enjoy playing tennis. I suppose collecting all of the items could help if you’re really a serious collector, but there isn’t a whole lot of point to getting it all otherwise. If you see it in stores for a fair price then I recommend checking it out. I can’t imagine grabbing it at full price though. No matter how fun Tennis is, it just wouldn’t have been worth it.

Overall 7/10

Paper Mario: Sticker Star Review

paper-mario-sticker-star-for-nintendo-3ds--94521EF7.zoom
Paper Mario has always been pretty ambitious for a Mario series. The plots could get pretty serious and were certainly darker than the main series as they selves into Luigi’s psyche and had Peach turn evil. The Thousand Year Door was the peak of the series and could hold its own as an rpg against the mainstream ones like Final Fantasy. Then….this game came out. It’s basically a Mario game masquerading as a Paper Mario title.

The plot is paper thin compared to the old ones as Peach is kidnapped. Bowser has taken her away to his castle and Mario is going to need some help if he wants to save her this time. Fortunately he had a pal named Kersti who is some kind of Princess I think. I can’t remember to be honest but she talks a really good game and insults anyone who gets in her way. She reminds Mario that he will need to obtain the 6 World Crown Stickers to save the world and stop Bowser’s evil plan once and for all. Can Mario do it or will he end up panicking throughout the entire game!?

Right away the game’s main problem presents itself in the form of the stickers. Not only is the entire game built around them, but the mechanics aren’t even fun. You need them to perform any kind of action in combat from jumping to using your hammer. This means you really do need to take the time to pluck them off the walls or you’ll run out during a boss fight. The stage will throw you a few extra ones when you’re empty but only cheap stickers that won’t do a lot of damage. This gets very tedious very quickly. It doesn’t help that the bosses have an enormous amount of hp so the fights drag on for eternity. That’s also why running out of stickers becomes a legitimate concern since you will need a lot of stickers to finish them off.

The final boss in particular has around 5 phases and keeps healing between each phase. This just drags on the fight more and more as opposed to being exciting. You can’t jump on this opponent either so even though I made it to the final phase with a lot of stickers left, I couldn’t do anything. None of my jumps would do anything but hurt me and so I had to watch as my efforts went to waste. The game is built around trial and error to a large extent which is certainly not how a game should be if you ask me. You should be able to reasonably guess what to expect and win if you thought about it enough as opposed to just needing more stickers from the shop.

You’ll likely need to farm some coins at one point or another so I’d recommend 4-1 for that. There’s a shiny goomba right when you enter the level and a ice flower in the box next to him. Grab the flower and you can beat him in one hit which will get you around 100 coins. You can do this very quickly so just keep at it. I saved to about 2500 coins for the final boss and it was certainly worth it. The super stickers do have cutscenes that are unskippable which is unfortunate but they are worth it for the damage they dish out.

Another massive problem with the game are the puzzles. You probably know this if you’ve been reading my reviews but one thing I’m really not a big fan of are poorly made puzzles. It’s to the point where they can easily lower a game’s score on their own like Final Fantasy VII, Metroid, and Majora’s Mask. The same thing happens here but to a larger extent. Some puzzles require you to go all the way back from world 5 to 2 for example as you look for an ice sticker that can freeze the volcano. I had to resort to Gamefaqs a few times here because these puzzles are absolutely terrible. How could you possibly think to search a new world? Why would the ice be in the desert world instead of…..the ice world? The game is actively trying to troll you which I don’t appreciate and there are so many puzzles here that don’t make any sense. I think the only way you would figure some of these out is if you were planning to 100% the game anyway so you investigate every book and cranny. Even then, the same thing happens with the bosses as you have to try and figure out how to deal with them. My sticker “pal” mocked me after every fight as she pointed out that I used too many stickers so certainly don’t use my tactics.

This game just wasn’t all that fun and it’s a shame because the gameplay minus the stickers was good. Some of the levels had a little platforming so you would jump around and try to reach the goal. It gives you a small glimpse of what the game could have been like without the odd gameplay style. It also makes you wonder what the point of the stickers was because at the end of the day it is still basically a turn based style of gameplay. It’s just far more limited than the usual ones since you always have to worry about running out of stickers which is a really pointless feature. Throw out all of the many, many puzzles and this could maybe will be a good game even with the sticker system. Of course, then we are looking at a completely different game since this one was really built with all of those puzzles in mind.

As far as the characters are concerned, this Mario game plays it by the books. Mario is your classic lead who is always ready for a good time but really does panic at just about everything. Peach gets kidnapped as per usual, but gives a pretty nice speech at the end so that was cool. Bowser essentially gets controlled by the stickers so it wasn’t his best appearance. Seeing all of the old bosses was pretty cool like Gooper Blooper and Petey Piranha. Bowser Jr and Kamek also has pretty solid roles. The main heroine Kersti was also pretty decent even if she was rather generic the whole time. The big sacrifice at the end was certainly a pretty emotional moment when you think about it. Mario didn’t really put up much resistance to the plan but I guess we can assume that he knew about the true power of the stickers and figured it would all work out. The climax was pretty intense and in a main Mario game it would have looked awesome since Mario effectively got Super Saiyan mode at long last. If you ask me, it’s about time.

As far as the presentation goes, Paper Mario’s graphics hold up pretty well. They’re certainly. not amazing or anything like that, but they are good enough and get the job done. The character models are solid and the level environments are pretty striking as well. It’s a oh as good as I’d expect a modern Paper Mario game to look. The soundtrack is certainly less impressive compared to the average Mario games but it’s not bad. At the very least the main menu theme is quite iconic after hearing it so many times. I’m not likely to forget it anytime soon.

In terms of the replay value Paper Mario is fairly decent. There is a set amount of large stickers to obtain so gathering them all would be an accomplishment. You can also try to find Luigi in his 5 appearances which will hopefully trigger some kind of cutscene. The main game is around 15 hours of more if you get stuck so that’s a very good amount right off the bat as well. So technically there is a lot to do here but you probably just won’t be all that tempted to accomplish all of this since the fun factor isn’t quite there. The post game is st least more enjoyable than the main game since the puzzles are already taken care of. It becomes a little more of a straight job from start to finish while you complete everything. Prepare for a lot of back and forth either way.

Overall, it’s rare for me to say that a game is actually bad. Over 90% of the games I’ve reviewed at least make it to 5 and most are over 6. This one just goes way too far with the sticker mechanics and the problem that the game isn’t fun. It’s not really a title that you look forward to playing which is the problem. It has its moments but every time you think the game is hitting its stride it comes back at you with another puzzle. They just keep on coming and never stop so the game could not save itself. I highly recommend playing the other Paper Mario games first as this one will really give you the wrong impression of the series. I can only hope that the next Paper Mario game has improved a lot from this one.

Overall 4/10

Super Mario Odyssey Stats and Records

Stats time!

Play Time 70h
Cappy Throws 5397
Jumps 12951
Coins 11296
Power Moons 430
41/52 Captures
5/43 Souvenirs
74/82 Music themes
Power Moons and Purple Coins for each world
Mushroom Kingdom 59/104 97/100
Cap Kingdom 28/31 46/50
Cascade Kingdom 37/40 50/50
Sand Kingdom 64/89 76/100
Wooded Kingdom 47/100 15/76
Lake Kingdom 47/50 15/42
Cloud Kingdom 8/9
Lost Kingdom 30/50 13/35
Metro Kingdom 45/100 23/81
Seaside Kingdom 82/100 27/71
Snow Kingdom 27/50 8/55
Luncheon Kingdom 47/100 17/68
Ruined Kingdom 10/10
Bowser’s Kingdom 32/100 15/62
Moon Kingdom 35/50 8/38
Dark Side 4/24

Why Sonic Forces is going to be better than Mario Odyssey

300
Super_Mario_Odyssey_-_Box_NA
Right now the vast majority of gamers seem to think Mario Odyssey will not only defeat Sonic Forces, but that it could be the best game of the year. I’m a pretty big fan of the Super Mario series as well and think Odyssey looks great, but I think we’re counting out Sonic Forces a little too soon. In fact, I think it’s going to beat Mario Odyssey rather easily and by the time you finish reading this article, you’ll think so as well. I’m going to tackle every aspect of both games and show you point by point why Sonic wins. For some background for those who are unaware, both games are coming out later this year and supposedly it may be within a week of each other. Odyssey is getting a lot of hype because it’s quite possibly the most ambitious Mario game since 64. It’s going to have a bunch of new features and Mario will finally be in a cool city setting. Sonic Forces is getting a lot of hype because we are finally in the pre Sonic Colors days with the epic plots and old characters returning. With the background out of the way, lets dive into this breakdown.

STORY
maxresdefault
This one’s pretty obvious. Sonic Forces destroys Odyssey here as we have a new villain called Infinite who has assembled all of the greatest Sonic villains from the previous games. Chaos, Metal Sonic, Shadow, etc. They’re back to rain some terror on the heroes. Sonic’s going to have to team up with Silver, Classic Sonic, and many more to hope to combat him. I’ve seen the trailer over 20 times by now and it just never gets old. This has the potential to be one of the greatest Sonic stories of all time and it feels like the big climax of the Adventure series. Odyssey is busy with the classic Peach getting kidnapped scenario. I honestly don’t see much else happening in the game. Maybe DK will show up or something but my hopes are honestly very low. I dare Nintendo to raise the bar and prove me wrong. Imagine a Mario game where a new villain brings in Bowser, King Boo, Geno, Shadow Mario, and other big Mario opponents. That would be pretty awesome.

SOUNDTRACK
maxresdefault (2)
This one is probably going to be the most controversial. Granted, Mario games always have killer soundtracks and I’m sure this one will be really solid as well. When the main theme for the game came out, it really took over the internet. Then Sonic Forces brought out the Infinite theme and completely blasted any trace of Odyssey off the map. The difference in sound level is just uncanny. This is just the tip of the iceberg as well and considering all of the intense levels in Sonic Forces, the overall soundtrack is going to be miles apart. Odyssey’s themes are soothing, Forces themes are epic.

GRAPHICS
sonic-forces-image
This one is also pretty close. Mario Odyssey is clearly going to look good. The level environments are really solid and the trailer looks sharp. It’s the Mario game that we’ve been waiting for and they spared no expense. What hurts the game a little is that it can’t make use of its graphics because there are no cool villains or powerful energy effects to show off. Forces already has some really cool levels and designs. The animation really gets to shine here and it also helps that its on the PS4. This is another area where Forces wins and sure, graphics don’t matter too much when you’re already at this level but every bit certainly helps.

LENGTH
Super-Mario-Odyssey-Koopa
All right, here’s an area where Mario actually wins. While the actual campaign lengths will likely be similar, Mario has always exceled in its replay value. It’s almost undeniable that Odyssey will give you more bang for your buck. Collecting everything and unlocking all of the bonuses in Odyssey will take time. You’ll also probably just have fun exploring the vast hub world and I can see this being a game that you play for weeks and weeks. That’s not to say that Sonic Forces is short. Grabbing all of the trophies will likely be difficult and time consuming as well. That being said, unless there is a local multiplayer that is on par with Sonic Adventure 2 Battle, I don’t see it beating Odyssey. It’ll have to hold a loss here.

GAMEPLAY
super_mario_odyssey_gta_4_screencap_1920.0
Okay, the Mario picture isn’t from the actual game, but if it was real then this whole paragraph would probably be wrong. After all riding a motorcycle would be amazing.
We’ve come to the biggest and most important part of the game now. The gameplay. So, Odyssey’s gameplay is tried and true. It’s going to be incredibly smooth with so many playtesters that I expect there will be very few glitches if any. The jumping on the hat gimmick does look like it’ll slow the game down somewhat, but I have a feeling that it’ll be more fun than it looks. Sonic Forces meanwhile is back to the super fast Sonic gameplay that I’ve missed with the slower classic levels to give you a change of pace. There are also the custom levels which will work like Sonic Boom. While the latter may not help the game, the modern Sonic levels are sure to be some of the most fun ones yet. I’m afraid that there really isn’t much Mario can do to combat it. I love moving at a quick speed and it’s like how I prefer rushdown tactics in Super Smash. Just keep the action coming and I’ll let my reaction times handle the rest. I’ve said this a few times, but the point still stands. Mario will be peaceful and calming which is awesome in its own right, but Sonic Forces will be exhilarating and action packed throughout. The gameplay will really get your adrenaline pumping.

GIMMICKS
maxresdefault (3)
Both games have some gimmicks. Mario’s will be the constant transforming and throwing the hat around. For Forces, it’s the Deviant art character you’ll be creating as you swing around. In this case, I think Odyssey probably has the edge. From what I’ve seen of the original character, his levels look all right, but I just don’t think they add anything to the game. The transformations in Odyssey actually look really fun though. While everyone is looking forward to turning into a dinosaur, I personally can’t wait for the Bullet Bill. Being able to fly and being almost indestructible? Count me in! I’m sure they’ll do something to balance the game or else you could cheese a bunch of levels, but the game will likely do it in a balanced/organic way where you can still have a blast. Just please give me a flying transformation in the hub world, flying through New Donk City will be a blast!

VERDICT Sonic Forces wins. I never like ties so you can certainly bet that I wasn’t going to be half hearted here to close out the editorial. As the title clearly states, I think Sonic Forces is going to be the better game than Odyssey. Furthermore, I don’t think it’s going to be all that close. At the same time, I do think both games will be a lot of fun. Honestly I may even give both games a 9/10. The main difference is that I’m going to be super invested in Sonic Forces. A good plot really does go a long way and since Forces should also have the edge in gameplay, that’s just Game Set and Match. I’ll be picking up Sonic Forces Day 1 while I can’t guarantee the same for Odyssey. After all, I still don’t even own a Switch. Sonic Forces is the game that I’ve been looking forward to for years. Adventure 2 Battle is still the best with Sonic 2006 being second, but I could definitely see this game being 3rd. Even if it loses to Shadow and only gets 4th, that will still be really impressive. I’m hoping it sells well so we can get more games like this one. It’s definitely Game of the Year material. The fact that Mario Odyssey could beat it in some areas is impressive though and the game should take solace in that fact. It just can’t help overcome one big thing. At the end of the day…Sonic is just cooler than Mario.
sonicmightyno9twitter