No stats in this game!
This is one of the only Mario games I had never managed to get my hands on before now. It’s certainly well known but usually hard to obtain. Well, I can say that it was worth the wait. The story itself is a lot shorter than I would have hoped but you can tell that there was a good budget behind this game. The effects and graphics are just way too solid to overlook and of course the soundtrack is a blast. If you want to play a solid rhythm game then you can’t go wrong with this one.
The story starts with Toad asking Mario for help because someone has stolen the legendary music orbs. Waluigi, Wario, Blooper, and more villains have united to take these away. Now the whole world is being forced to dance because of how the music magic has gotten free. Can Mario out dance everyone who gets in his way or is this possibly game over for the entire Mushroom Kingdom? Luigi and Peach are not here to back him up this time so Mario is really on his own this time.
There are 4 worlds here which each have 4 levels and then the final world that has 2 levels. Each world ends with a big boss at the end which is always fun and of course you have music tracks from across the Mario franchise. Some of the songs are hard to recognize from their original versions but they’re definitely catchy and work well with the fast paced levels. I played the game without a dance mat so then it’s all about timing as you push your control stick in the right direction at the right time. It’s all about having perfect timing and that sounds good to me as timing is what I’m all about. It works out rather well although the game is also quite easy. I picked the most challenging difficulty level and even then the villains could never get more than a D rank. That’s just how it goes I suppose so you’ll still want to give it your all just to prove to yourself that you can achieve the best.
Without the dance mat the toughest part is when you have to click both directions at once. Of course on the mat you can have one foot in two place at once but that’s not possible with a control stick. You have to quickly hit both sides as quickly as possible but you never get the perfect scores that way. As a result maybe it’s for the best that the A.I. wasn’t too good or that could have started to get a bit tricky. Playing this game reminds me of how the Kingdom Hearts melody game could end up being fun.
Where Nintendo went the extra mile here is by adding all kinds of visual elements and extra minions to the levels. They incorporate Goombas, Boo, Bullet Bills, Koopa, and all sorts of enemies into the mix. They affect how you have to use your control stick and it makes for a fun variety in the levels. Then you have the boss levels where you see both of the characters dancing the whole time. Mario is certainly confident in his skills and its well earned considering how well he does here.
I’ll also give the game props for having a real story mode. It certainly would have been tempting to have just side stepped that entirely but that’s not what happens here. The game takes itself seriously and there are cutscenes as we face off against everyone. Even Bowser steps in at one point which is always hype. The whole story is rather crazy from the jump with how the music magic works but you can just roll with it the whole time.
The graphics are also very nostalgic with how this reminds me of the Mario Party 4 game. The character models have aged well and so have the stage designs. This feels like one of the better depictions of the Mushroom Kingdom. You really get a feel for how daily life would be like in this place. On every technical level the game went above and beyond. The only thing that would hold this title back is the super short length and even with that you’ll have had fun during the journey.
Plus there is a multiplayer mode so that’ll help with the replay value. You could end up playing through the game for quite a long time as long as you have someone to play it with. That’ll really test your skills although I hope that there is a way to speed the levels up further than you could in story mode or it’s possible that both you and your opponent will be absolutely dominating the matches the whole time. I’m sure there is some kind of tiebreaker and you guys won’t get perfect scores all the time so that helps out a bit but speeding things along would certainly help to make it all a bit more exciting.
Overall, Dance Dance Revolution has always been a fun genre for games. I don’t participate in them too much myself nowadays but it was a good way to burn some calories and get a good workout. Throwing in the Mario characters was brilliant and I almost feel like they should bring that back in the present. I think it could absolutely sell super well if it was marketed right. I’m not sure if the Switch has any compatible dance mat at the moment but if not that’s something that could be changed really quickly. Playing through this game is like digging up a lost piece of your childhood. If you like the Mario games and grew up with the Gamecube era then this is a title that you’ll want to get. It’s a title that has aged too well to pass up. There’s not much to it but the game’s a lot of fun and you’re always reminded that Nintendo made that their top priority when making games and it definitely shows here.
The title is a bit misleading I’d say. Daisy never comes close to being the goddess here but the title sounds epic I suppose. This oneshot is a quick adaption of the Mario movie and it’s pretty fun. It’s odd to see Luigi as the brave one of the group but perhaps it makes sense since Daisy is the main heroine here instead of Princess Peach. All in all, it probably won’t change your mind on the film if you’re not a big fan but it’s a decent story here. You’ll finish it very quickly without a doubt and while it may not feel a whole lot like the game versions, it’s a decent AU.
The story starts with Daisy calling Mario and Luigi over to fix her pipes. Unfortunately a pair of hooligans take the chance to kidnap her. They jump into a pipe and take her to meet King Koopa. See, Daisy is the daughter of the lady who stole a fragment of the meteor which split the human and dinosaur realms apart. If Koopa can grab a hold of that and put it inside an artifact, he can re-merge the two planets back together. He is confident that his army and weapons would then be enough to take over the world with ease. Mario and Luigi are humanity’s last hope now. Can they really defeat Koopa though?
While the story is short, there’s a lot going on here. The details are usually left out so you have to try and figure things out on your own. For example, why did the planets split into two dimensions when the meteor struck? You’d have thought that everything would have simply blown up so that didn’t make a lot of sense but it was interesting. Then with the key, it is apparently too potent for the villains to hold for a while as it burns two of them but why can all of the heroes hold onto it? We can try to say that it’s about good intentions or something but that’s pure speculation. I don’t know how Bowser had this contraption set up to re merge the worlds either.
Then with how easy it was for Bowser’s minions to go to the human world, why does he needs to merge the worlds anyway? I get that he wants to rule the world but it seems like he already rules the other world so in that case couldn’t he just rule both worlds? It would probably be easy to rule the humans with the advanced tech that he has at his disposal or it seems like that would be the case at least. So the manga will definitely give you a lot of questions but I suppose this isn’t all very important.
At the end of the day, the characters are fun and the writing is good enough so it makes for a decent oneshot. I think Bowser has the worst design though. Not only do they just keep calling him Koopa the whole time but he just looks like a guy with warts. There’s no real attempt to make this guy look like Bowser and it’s just sad. The design does not age well at all. At least Mario and Luigi have the general builds at the ready even if their caps are gone. As mentioned before, Luigi is the brave one this time. He was eager to jump into the pipe to save Daisy and didn’t hesitate during each part in the chase. Mario was the one who was unsure and needed to be dragged along.
Mario does get his battle with Bowser where he looks brave enough though. Using explosive mushrooms to take the guy down was clever and an interesting interpretation of the fire flower. Seeing Bowser get blown to bits is also surprisingly intense. Granted, Bowser is made of sludge here so that helps but even so, you see Mario just blasting away limbs which is intense. Apparently Bowser has high speed regeneration here which is interesting though. Then of course you have his gun which can send people back to their past selves which seems like an incredibly handy tool. It’s a 1 hit KO if you hit someone because you just keep the ray on and it keeps going until the person is no longer alive.
The art is okay even if I don’t like the designs. It can be a little hard to follow once in a while because of how the manga seems to skip ahead though. It doesn’t want to waste any time and as a oneshot I can definitely understand why that’s the case. At only around 30 pages you’ll be able to read through the story very quickly. The ending leaves room for a sequel although I can’t imagine any scenario where we ever get back to this continuity. There are just too many solid games to adapt and other styles to go with.
Overall, This story is okay. It’s certainly poor as an adaption of the Mario games but if you take it as a stand alone story then it works better. There isn’t anything that the manga does particularly well enough for it to be noteworthy though and that’s what keeps me from calling this one pretty good. It’s not bad but I just don’t see you ever going back to re read it. It’s an adventure that you read once for the novelty and then it’s gone. At best I can say that I do think it was going for a TMNT vibe in a lot of ways. It just doesn’t manage to capture that same level of charm and Bowser is a really weak antagonist here. I usually like the guy but not so much in this adventure. If you really want to relive the Mario movie experience then you should jump in and check this one out. It does have a little more action than the movie version which is always a nice plus.
Play Time 1h 2m
Mario Sports Mix is a game that definitely fell to the backburner on my wish list for a while. It always looked like fun but at the same time not fun enough to buy. I think it’s because when Mario focuses on one sport you know that you’re going to get something amazing. When it’s a bunch of different sports in one game then you assume they will probably be a lot weaker. Still, I finally bought this game and I would say it’s pretty fun. It’s certainly not touching most of the other Mario sport titles but it’s a game you can certainly have fun playing with some friends. The replay value will be considerably lower if you play by yourself though.
So lets talk about each of the sports here. First off is Basketball since that’s definitely the biggest draw here. At least it’s the sport that pops out at you from the cover. It’s pretty fun even if it may not be quite as strong as Hoops 3 on 3. You do have all the rules in and making the shots is satisfying. I think making the block a little more complicated by having you shake the Wii remote is unnecessary but I’m sure they wanted to push the motion controls a bit. The game is fun but one issue here is how long each game takes. You can be playing the same game for a very long time as there is no mercy rule and each score shuts down the clock. After I was winning by a massive amount I just started running around to waste some time. I think a mercy rule should always be enabled to prevent that. It’s not the standard though so I suppose I shouldn’t expect this game to have that necessarily.
Part of why the game feels so long is because the computer A.I. just isn’t very good on most of the settings. Either they’re broken hard or extremely easy but there’s not much of a middle ground. Then you have Dodgeball which may be my favorite from from the 4 sports. It’s never really gotten a big video game before and it’s fun to run around the field and try to hit someone. The controls can take a little getting used to but once you’ve got them down, you’ll be doing well here. It’s a game that is easy to understand and makes a lot of sense the whole time. It can also be a bit on the longer side but if you’re dominating the opponents then you can make the game quicker. There’s no big time limit you have to wait on after all, just knock everyone out instead.
Next up is Volleyball and that one’s fun. I would say that the minigame for it in Mario Party is still better but it’s hard to top that one. The Mario Party version is fairly iconic after all. This one has the motion controls to worry about as well, but it’s still fun to coordinate your moves and try to land a spike. You’ll be thinking of Haikyu while playing as you remember those hype volleyball moments. It may not top the first two sports for me but it’s another fun one into the mix.
Finally you have the Hockey game. It’s the weakest of the 4 but still makes for a good time. The controls are good and while it may be hard to score, that’s true for all hockey games. You get used to the goalie being super powerful after a while and just come to accept it. Either way the computer won’t be doing much against you so you can keep landing hits until you finally win. At that point you will have completed all 4 of the games.
Aside from the main sports there are also some minigames that use the same gameplay but switch things up a bit. They’re effectively using the game’s gameplay without the time limit. They’re fun and it’s a nice little touch that shows how the developers were trying to add some more content and variety in here. I appreciate that and the minigames are good so you can certainly have fun spending time there.
In general I would say the game has a good amount of replay value. You can play the sports in exhibition mode or in tournament mode. You have the minigames and of course the multiplayer content as well. So that’s enough to keep you playing for a very long time. Most multiplayer games by default have a lot of replay value for that reason. I’m still not prepared to put this up against most of the mainline sport games since I think they’re just on a different level, but this is a very capable game from start to finish.
The graphics are solid and will remind you of the classic Mario games for the Gamecube. It’s definitely got that kind of artstyle going for it. It’s also really nostalgic to see the characters one more time. It feels like a while since we’ve gotten some big Mario sport titles. Golf doesn’t really do it for me and the latest Tennis titles have gone in too hard with the gimmicks. We need a return to basics like this. The soundtrack is also good although it doesn’t really stand out the way it does for Mario Kart. Maybe next time they’ll be able to get in some really iconic tunes to go along with the game.
Overall, I enjoyed Mario Sports Mix. It’s a fun game and you can get it for a pretty decent price nowadays. If you enjoy Mario games and like your sports then this is one game that you don’t want to miss out on. If we’re lucky then maybe they’ll make a sequel at some point. Without the Wii Remote holding it back, I suspect the next ones will really be able to go all in on the fun gameplay. The sky’s the limit there and of course the game I’m really waiting for is Mario Football. One day they’ve gotta come out with that right?
Mario has returned. I’s been a little while since I played my last Mario game so naturally something had to give. I needed to be able to jump back into the Mario groove and really see how the series is doing. Fortunately that was absolutely part of the gameplan. Ebay had a good price on this one so I knew it was time for the plunge.
The story here is fairly basic as you’re likely here for the minigames anyway. Bowser tricks Mario and friends into heading over to his place for some food. They are all desperately hungry so they show up but promptly get cursed into being tiny by Bowser. Bowser’s just in a whole different league thanks to his magical abilities. The only way for the heroes to make a comeback is to find the legendary shards and become large again. It won’t be easy though as Bowser is up to something.
It’s reasonably short as the game only has around 5-6 worlds total. Each world is effectively a mini party mode that lasts for 10 turns. Your goal is to complete the game and come in first place by having the most Power Stars. If you come in second or later then you lose and have to start from scratch. Naturally that is the toughest part here. Mario Party has a lot of luck thrown into the mix after all in addition to skill. You may win a bunch of minigames or even all of them but you can still lose a match due to how that all works out. The computers put me through the wringer here.
So that should help extend the game’s play time a bit. I would say the game is only a few hours long otherwise. Of course one way that can help you with this a bit is the fact that you can reset the game if you have a bad turn. This will help nullify part of the luck factor as you can keep on spinning until things go well. From minigame results to power stars, the power is in your hand now.
Outside of the story you have a lot of other modes of course like minigame mode and local multiplayer. There isn’t really a lack of content here which isn’t surprising since Nintendo always gives you a lot of bang for your buck. In this case all of these extra modes and impressive array of minigames will ensure that you can keep on playing for a long while. At 10 bucks it was quite the steal.
The best minigames here might be the hide and seek one or some of the combat types. For Hide and Seek I like the idea of running around and looking for someone even if it feels like it is heavily favored against the one person who is alone. Dodging everyone for the duration of the match sounds crazy. Of course then you have minigames like with the coins falling where if anything it is really easy for the player to get most of the coins. I’d say it balances out in the end.
As expected the soundtrack is also pretty good. Don’t expect the same level of intensity as in the mainline Mario games but it still has a high energy feel to it. This is all AAA music. The you have the graphics which have aged well on the DS. All of the characters are on point and the backgrounds are good. It would be nice if you could taunt like in the other games but it’s really not a big deal. It’s the kind of thing you notice for a few minutes and then forget about entirely.
Mario Party DS is a rather simple game which is executed well. You could even say that the title would live or die based on the quality of its minigames. A game like this can’t work nearly as well if you don’t have fun games to play. If they were to drag on then that would take the fun away right then and there. A good minigame should be short and to the point which this game really nails down.
Overall, I would say this game is a big step up from the Mario Party for GBA. It’s not quite touching any of the big console ones yet though. There are still a few more portable Mario party games I don’t have yet though so we’ll see if they continue to improve. If you like the Mario Party series then you should definitely get this one. There’s no reason you wouldn’t like the hand held version. Additionally while it may be old, I wouldn’t say it’s out dated or anything like that. You can easily plug and play at any time. Just work on grabbing those unlockables to really fill the game up.
It’s time to take a look at Nintendo’s latest Mario adventure. This one is sadly not going to be around for very long though. I still don’t understand why you need to make it so limited but I guess Nintendo loves making people feel the fear with these things. Now you got to play the game right away or it’ll be gone once March hits. It’s a pretty fun take on the whole battle royale thing. I’d say it’s a bit more limited than titles like Tetris 99 but maybe that’s just the way the gameplay seems. Technically there are more level variations than in Tetris so it may just one of those things that is not as it appears. I played it for about an hour though so had some good fun.
So the idea is that you’re playing through the classic Mario levels as usual only there is a timer now. If the timer runs out then that means you lose. In order to get more time you need to take down some enemies, complete the level, or grab an extra power up. Extra power ups get you 15 seconds so I highly recommend using them. Typically spending the 50 coins at the beginning to start with a fire flower pays off instantly so I highly recommend it. It takes a little time to get used to the old control set up with how the gravity acts differently so by using the fire flower you can bypass that to a large extent. Just spam your fireballs and you’ll be okay. It’s easy to string a lot of KOs together that way and it adds a whole lot of tinme.
You also level up as you play more and more games which is fun. You unlock more icons that way. It may not be a big deal but whenever you have unlockables I feel like it makes the game more fun. You feel like going for another round just go get the crispy items. I made it to around level 16-18 before stopping. I’m guessing the levels will slow down pretty soon but it’s definitely a nice little addition to have in the meantime. As for the levels I’m not sure exactly how they’re unlocked. For now I’ll assume it’s level based as well. I got up to 3-1 so far. Either way the levels seem to pop up randomly though so you never know which one will turn up next. It always keeps you guessing.
The highest placing I got was 3rd place. Usually once it’s down to the 3 people left it becomes an endurance match of who can keep going the longest without tripping. If you all have fire flowers then tripping is the most likely way that you would meet your demise. I don’t expect you would lose any other way at that point tbh, but sometimes even the easiest obstacle can appear to be tricky. For example, I’m still not super comfortable with the jumping mechanics so it’s always possible that I’ll just fall into a hole. I’m so used to the modern Mario games that it can be tricky to get into the more retro mindset here.
The graphics are basically grabbed directly from the original game so don’t expect any super bright colors or things like that. This is a very basic game at its core with the multiplayer part making it more competitive. I guess it would probably throw everyone off if the graphics suddenly turned modern and also the point of this is for the 35th anniversary so I imagine that may not have went over very well with a lot of the fans. As for replay value, you can definitely come back to play this game all the time to earn more levels ups. It’s the kind of game that has unlimited replay value for as long as the servers are up. There’ll always be something to do.
Overall, Super Mario Bros.35 will really test your platforming abilities. The enemies are something you really have to watch out for so you don’t die before your time. It’s always fun to jump in for another round though. The end game phase of the levels can take a little while to be sure, but the gameplay is fun so it’s not really a problem. I’d like to see the game expand to more levels and modes eventually but I suppose that probably wouldn’t happen for a bit or if it did then the game would need to extend its deadline from March most likely. I can’t see myself sticking with this one for very long at the moment but it’s definitely the kind of game you could just pick up and play here and there for good results. I hope Nintendo experiments with more games like this.
It’s time to look at a puzzle game Nintendo released a very long time ago. Thanks to Nintendo releasing a bunch of these old games for free if you have the Nintendo Switch Online package, I’ve now gotten to try it out. It’s definitely fun. I’ve always enjoyed Picross and find it to be a whole lot like Sudoku. The idea behind it is the same at least and I wonder if it’s actually meant to be the same game. Either way you better make sure you know your numbers.
There isn’t really a plot of course so right away you can just jump into the levels. After you complete one world you unlock all of the Wario ones to play as well. There seem to be 8 in total. The Mario worlds are played with standard Picross rules. Every time you make a mistake you lose a good amount of time so you have to be careful in what you select. In the Wario game you aren’t told if you made a mistake so if you do manage to trip up then you could be in trouble. It can be very hard to tell where you went wrong, much less getting back on track. It’s better to take as long as you need here and just not make a mistake in the first place.
So how do the rules work? Basically you need to arrange the tiles so that the numbers in each of the rows and columns make sense. For example the first boards have 5 rows and 5 columns. If any of them have a 5 that means you can check off every box in that line. If a row has 0, then cross out everything there. Gradually you will have created a shape. Once you have filled in every square the level is complete and you will see the artwork. As the levels go on the stages get larger and larger which means you have a lot more variables to consider here. I jumped to the final world after a bit and there you have 15 boxes in each row and column. That results in a ton of boxes overall so you really have to tackle this point by point.
That’s what makes the game pretty fun though. There always is a way to solve the puzzles. You may have to look at the stage up and down a few times to really get it, but you will understand the way out eventually. You just gotta keep cracking down on it until you get to the bottom of this journey. Search for rows with the maximum or minimum amounts first. If none of them exist then look for large numbers and you can try to decipher the final areas based on the corresponding numbers. It works a lot like being a detective here. That’s probably glorifying it all quite a bit but it’s enjoyable which is really what I’m getting at. The levels are pretty quick and direct. You should have a good amount of fun here.
The graphics hold up pretty well. The whole game is in Japanese so you may not be able to read the text but it’s still cool to actually se Mario talking like this. It’s not like it has never happened before but it’s rare enough where it is still very notable. The style used here just holds up very well. The soundtrack is less impressive but I guess for a game like this they were never going to churn out a big soundtrack. That would have been impressive though and I think it’s never a bad idea to throw more themes in there. The bigger the soundtrack the better right?
In terms of replay value I wouldn’t say that there’s much here. The game itself is fairly short. I’d say you can clear around 2 worlds in a hour. So maybe 4 hours would have you completing the whole game and I dare say that you will likely beat it sooner than that. So this is definitely one of those games that you play the whole way through but don’t go back to. That’s just how some games are set up though so nothing wrong with that. I’d say the journey is worth it.
Overall, You don’t really see a lot of games like this anymore. It’s a shame because franchises should dive in and take some chances like this. Who wouldn’t want to play a Mario chess game or something like that right? As long as the game has a good amount of content and maybe even a fun story then you’re in business. If you’ve got the Switch Online then you should definitely check this out. It’s not so major that I would say you need to get the membership just for this game though. If you don’t have it, then I suppose you should hold off.
It’s finally time to take a look at the new Mario Maker game. The first one I still have listed as one of the greatest Mario games of all time. Mario’s tackled many different genres and for the most part they have obvious #1 titles. The best 3D Mario is 64, the best Mario sports title is Strikers, the best racing game is Double Dash, and the best 2D is Super Mario World. The question is…where does Maker fit into all of this? It’s basically its own genre, but it can hold its own all the same. Ultimately I wouldn’t say it is quite as good as the first Maker, but it’s very close and is definitely a game with tons of replay value.
This time around we do have a real story mode, but only barely since there aren’t really any cutscenes. There isn’t much of a plot either but I am still glad that Nintendo at least made the attempt and gave us something. They definitely could have gone the lazy route and just not included it. We did get some quality levels as well and it is a good way to learn all the mechanics of the game. By the time you’re done with the story you’ll be ready to tackle the others modes. A new addition to the game is the ability to fight other players online. The 4 of you are thrown into a level and the first to clear it wins. If you die in the level then you’ll be taken back to the start or the checkpoint. These segments can be a bit laggy at times, but for the most part it works well.
There is also the classic course world from the previous games. You can play new and popular levels while honing your own skills. Try to grab some world records while you’re at it. You can sort through the levels a bunch of different ways or even look up specific levels from the course ID. There are endless levels to have fun with here so there’s no reason to stop playing. Unfortunately the star system is gone and in its place is a more simplified like/dislike button system. It doesn’t really let you see how the stage is doing quite as well, but that was a pretty minor part of the process anyway.
As this is Super Mario Maker a big chunk of your time will likely be spent on making levels as well. I mean, it varies I suppose, but I imagine that for most people this would have been the main reason to get the game right? There have been new items and enemies added so the sky is the limit on what you can make. The stage builder is incredibly detailed and there are almost too many options. You can’t even fit everything on one screen so to find more items you have to go through a settings window. It’s all pretty intuitive once you start though with two exceptions. You can’t draw on the screen with a pen so you have to do it by hand which is a little tricky. There also doesn’t seem to be a way to zoom out and that would be handy. I actually feel like making levels in Mario Maker 1 was a little easier, but maybe that’s just my memory playing tricks on me.
As of the time of this review I have completed two stages and am in the process of uploading a third. In this game you can only upload 32 stages instead of 100 like in the last one so you don’t want to use up all of your slots too soon anyway. I don’t think I would get over that amount anyway so 32 isn’t a bad limit for me, but it is a pretty disheartening change for the more experienced makers of the game. So, as you can see Maker added a lot of improvements, but also slid backwards a little bit. I think the main part that is disappointing is how they got rid of all the extra characters here. It was awesome getting to play as characters like Daisy and Mega Man. It was also fun to try and collect them all as it added a lot more end game content as opposed to simply going around and playing all of the levels. It gave the game more of a focus and it’s just a shame that it is gone.
Naturally the graphics are definitely pretty solid here. All of the styles look good and Nintendo never cuts corners in this area. The soundtrack is pretty limited, but the tunes all sound pretty good so that’s not really an issue. On a technical level this game is quite sound and the fact that you can spam your levels with a ton of objects is also impressive. You don’t run out of space in a level for a verrrrrry long time. That’s something that other stage builder games still have a lot of trouble with.
There’s definitely a lot of replay value to be found here. Really the game never quite has to end. I’ll have to put it back to sharing game time with other titles now that the story is over, but I’ll still be playing it a little every day for a while. It doesn’t quite have the full array of content that the first game had to keep you going, but so long as you like the classic Mario gameplay then there’s no reason to stop playing. Also there are little medals and achievements built into the game this time around so that’s something to focus on. I imagine that getting all of the medals will take a very long time.
Overall, Super Mario Maker 2 is definitely one of the definitive Mario games. It’s the kind of title that can last you throughout the whole life of the Switch. You’ll be able to just keep playing it over and over again. At this point Nintendo can’t really release another big 2D Mario game since there isn’t much of a point when you can make all of the levels here. That means they’ll need to either come up with a cinematic story or stick to the 3D Mario games. Either way the mascot is in good hands right now as he isn’t leaving the limelight anytime soon. I wonder what this game will do for paid DLC. Maybe they’ll add a new style or more objects for maker mode.
90% of Areas complete
15% Chests Opened
0% Zombie icons
850 Skill Orbs found
5/48 3D Models