Max Level: 12
Yoshis saved: 40
Max Level: 12
Yoshis saved: 40
It’s time to look at a very old Nintendo game. This one is so old that I’ve actually never heard of it before. If you told me that Yoshi got a game which was just called…Yoshi, I never would have believed you. I probably would have laughed and quickly explained that we already had Dr. Mario and Wario’s Woods. Surely Nintendo wouldn’t do a third Tetris type game right? Well…apparently they did! This Nintendo Switch Online virtual console has definitely been helpful for finding out about Nintendo games that I never played before. It’s actually reasonably fun, but there’s next to no content here so you’ll be done after about an hour or so.
The gameplay is pretty simple. You play as Mario who is holding two plates. There are roughly 6 different columns where you can put the plates and various Mario enemies fall down from the sky. Your mission, should you choose to accept it, is to quickly match these falling objects. For example, if you catch a Goomba on Column 3 and you see another one falling in Column 6, then you want to carry the one from 3 to 6. They will cancel each other out and you’ll have some free room. If you miss, then now both columns have a Goomba in them. The ultimate goal here is to survive as long as possible by making matches so that you can catch Yoshi eggs and hatch the little guys. It’s a tough job but someone has got to do it right?
It’s a fun enough game. It’s the kind of title that you would probably expect to see on the App Store. If anything, the only aspect of the title which holds it back is the lack of replay value. The game only has one level that keeps on going forever until you lose. There are 3 music tracks and you have now heard the extent of the game. After you’ve played it for a few rounds you will be ready to move on. For what it’s worth, it is a fun title, but it’s just one that has been easily surpassed by games like Dr. Mario. There isn’t much reason to play Yoshi at this point. So, it’s not a bad game, but it’s not a particularly impressive one either.
The graphics look pretty good all things considered. The colors pop and it actually was pretty ahead of its time. The music selection may have been severely limited, but they were all good tunes. The game also does help you practice quick decision making as you have to try and remember where you’ve got each minion. You don’t have time to sit down and deliberate so you have to get into action immediately. I could feel myself getting better by the end and I did make it to level 12 which I found pretty satisfying.
Overall, If you haven’t played Yoshi yet then you should give it a whirl. If you have the Nintendo Switch and are paying for online then you may as well try the game out right? It won’t cost you a thing and it’s a fun way to spend 30-60 minutes. After that, you realistically won’t be playing it again. Still, you can say that you’ve played the original Yoshi game and I don’t think that there are a whole lot of people who can say that. You should be proud.
It’s time to look at a big Mario game from back in the day. This was the finale for the Paper Mario franchise and Nintendo wanted to end it with a bang. Crossovers and the like would still happen but we weren’t going to get another Paper Mario game for a long time. Supposedly the ending was so sad that you would be crying in the end. Well, I knew that this wouldn’t be the case, but I was hopeful that this meant we would be getting a super crazy awesome story. Unfortunately that was not the case and the game started off better than it ended.
The story begins with Mario and Peach deciding to take a vacation since their last outing in Mario Sunshine did not go so well. Unfortunately Bowser shows up and kidnaps Peach. He also steals all of the paint from the world. Mario meets up with a Paint Can named Huey who explains that the only way to bring the color back into the world is to grab the 6 legendary Paint Stars. Once they do that they can worry about saving Peach. Mario isn’t thrilled about putting off his quest to save Peach, but he quickly gets on board just in time!
As you can see this game probably has the weakest plot among the Paper Mario games. The 3DS game gives it some competition but considering that this game basically ripped the plot from it, I’ll have to give the original the edge. The thing is, Paper Mario’s usually been solid because it could have ambitious plots and threw in things that you would never see in the main series. It’s just a shame that this has been taken away from it and now it’s just like the main games, but with the gameplay not being as good.
Yes, this game decided to follow Sticker Star’s example. The only difference is that instead of using stickers you have stamps in this game. For all intents and purposes they are quite similar but the main difference is that obtaining the stamps is a lot easier here which is good. We even have the “Things” back from the 3DS game which are large objects that you use to interact with the levels. You better grab them all since the game forces you to put them to use right away.
What wrecks the boss fights in this game is that they each have a moment where it is impossible to hurt them. The only way to clear each boss fight is to have a very specific thing in your hand to overcome the villain. If you don’t have it then you are doomed to lose and the game will never tell you that you need it until you are near the end of the fight. That can be a little annoying since by then you’ve already spent quite a lot of time on it. The levels suffer from this as well since the same thing happens a lot. You spend a great deal of time in the game just travelling back and forth among the old levels when you just want to proceed. Some also force you to redo obstacles whenever you go back which throws you into a bunch of extra fights.
The core gameplay isn’t bad, it’s just that these puzzle aspects really hold it back. Running around the levels is fun enough as it’s just like a traditional 3D Mario game. The turn based combat also works as well as ever. The paint is what’s unnecessary along with the stamps. I just want to be able to fight like the good ole days of the Thousand Year Door. There are too many limitations in the newer Paper Mario game and the puzzles punish you for moving too quickly and not finding every possible Thing in each level.
Now, what I will give the game a lot of praise for is its stellar soundtrack. This is easily the best soundtrack I’ve heard in a Mario game and it can hold its own against any title. The boss themes are a lot of fun and so are the various remixes like the one Bowser gets as well as a certain Kaiju one. The music is always very fast paced and works well for what is happening on screen. It’s just very lively and is really what you want to see in such a game. The graphics are also fairly good. They’re not great since the game is made to look like paper so everything is slightly worse than it could be, but it’s intentional. The character models as well as the stages are still quite clear.
Huey is the game’s original character, but he’s definitely no good. He’s essentially given the personality of a very little kid and is Nintendo’s way of trying to play to the audience. He always exaggerates every emotion and seems to be feeling what you are supposed to feel during the game. When something bad happens he gets super upset or he’ll start crying when it’s something sad. He’s just unrealistically emotional and is just annoying the whole time. He can’t even be straight with everyone at the end of the game. Huey is super dramatic and not in a good way.
How about that super sad ending Nintendo talked about? I wouldn’t say that it was very sad at all. Again, it’s ripped off from the 3DS game, but not even handled as well. Sticker Star’s ending was more emotional but also a lot better and still kept in the sad element while not being overly tragic. This one was just less emotional and also came across as rather forced. It also makes Peach look pretty bad because she doesn’t care at all and Mario’s the only one who shows any emotion the whole time. The ending should have just been the gang inviting Bowser over for tea and biscuits.
At least the dialogue can still be pretty fun like in the other Paper Mario titles. There are a lot of parodies or homages to old Mario titles throughout. The characters all have more personality than normal and the writing can be clever. As I mentioned some of the writing is just a little too obvious with Huey but everyone else seems pretty reasonable in comparison.
After completing the game there is still a bunch of stuff to do. There is one more star you can obtain and there are also the 8 Roshambo temples. Since those temples are purely luck by the end you’ll need a lot of tries to complete them. You can also build up your paint meter in the meantime as well. Actually, I guess the replay value isn’t amazing when you think about it, but it’s a start and since the main story is so long you don’t need much of a post game.
Overall, Paper Mario is really just held back by its gimmick. If you take away the Things and the paint then this would be a very solid title. As it stands, those aspects make it very hard to enjoy the game. Every time you have to go back to an old level to find something it completely destroys any momentum you may have had. The game is over 20 hours long which is usually great, but instead the game seriously starts to drag on in the second half. You’re just ready for the gang to claim the win already. I’d recommend checking out the Thousand Year Door before this one. That game will be more fulfilling in the end.
I take no credit for the images used in this article. Credit goes to their respective creators
So the next Smash Bros game is coming out soon and you’re wondering who to main. I don’t blame you, this is the kind of decision that is super important and will come back to bite you if you aren’t careful.I’m going to impart some wisdom to you here on not only why I won’t main a low tier, but why you shouldn’t either. I mained Fox in the first 3 iterations of Smash Bros and upgraded to Bayonetta for Sm4sh. For Sm5sh I fully expect to be maining a top tier fighter as well. You need to choose quickly because otherwise you will become stuck. For example, if you approach most players who main a low tier they will deny it. You can yell it as loudly as the character in the picture above but they can no longer recognize that their character is low tier. You simply lose sight of the character’s faults and that’s why you need to make the right choice the first time around.
1. You have to develop your own Metagame.
When you pick a top tier like Diddy Kong or Bayonetta you’re in for a fun time since you can just toss out the same old combos that you see the top players pulling off. For Bayonetta just keep using her witch twists until it gets the KO. It’s an extremely safe attack so don’t worry about getting punished for it. See, the thing with low tiers is that everybody is always eager for someone else to main them, but nobody wants to do it personally. That’s because you are the guinea pig here. They want you to learn the combos so they can just steal it along with the character once you prove that they can be viable. Of course, that’s hardly a guarantee in the first place. Odds are that you’ll be doomed. Worst case you think you are picking a great character as seen in the picture above, but then the reality is a little different.
2. You can’t have any Johns
If you lose to someone when you’re playing one of the best characters then you can easily make an excuse like you didn’t sleep well or something and people might believe it. After all, how else could you lose to a low tier? However, if you lose to someone while playing a bottom 5 character then you only have yourself to blame for picking the character. At least that’s going to be the counter argument and it will be a very tough one to get around. How do you debunk such a statement? It gets tricky and this actually leads into my 3rd reason.
3. You always have to settle for 2nd best
Whether you are second in your pool, in the tourney, or in your half of the pool, there will always be a ceiling that you can’t shatter. After all, when was the last time someone saw Buff The Puff win a big tourney or Melee Kirby doing anything? You’ll ultimately never get to see most of the prize money for the Smash tournaments and that will turn the game into a very expensive hobby. If you can’t make money off of it then why continue to spend money to enter the tournament? It just doesn’t make any sense. Character loyalty will only hold you back in bracket. Better to be just another Bayo than to be known as the Zelda guy who is always stuck at pools. If you don’t know any better you’d think you were out of the range of another character’s attack like in this picture, but hitboxes can be very deceiving.
4. You won’t get Top Player privilege.
Prepare to be treated like everyone else. Overslept through a pool and want the TOs to give you mercy? Not unless you’re a top player and last I checked, to be a top player you can’t use a low tier. It’s a tough predicament, but one that you will ultimately have to live with. A loop hole that you could use for any of the reasons on the list is to pick a top tier and just call him/her a low tier. Some top players have attempted this and while most will smirk you can probably trick a few into thinking this. Top character privelege is a thing as well. Top tier characters have a lot of cheesy gimmicks and techniques to break their fall so the player can afford to get outplayed the entire set and still win anyway. If you main a low tier then there is nobody to save you from the fall.
5. The more you play, the worse your results get
This may sound contradictory but it’s true. Low tiers thrive on match up inexperience and gimmicks. Most of them are really one trick ponies. At first they will terrify the opponent but then they realize that their attacks actually aren’t so dangerous. Zelda has her down throw to up air, but that’s it. Ganondorf has his powerful attacks, but will get combo’d to death way before that. Buff the Puff dies against anyone with range, etc. Once your opponents figure out what you are doing then it is over. Unfortunately for you, they will inevitably figure it out since this will become obvious the more you play them. You want to play a character who is really OP so even once they know what you are doing it won’t matter.
I say all of this to help you enjoy the game more. You may think that as long as you enjoy a character that you will be fine, but this isn’t usually the case. After all, if you are still losing a lot then that will take away the joy. You can play a boring character all day meanwhile but if it delivers the wins then you won’t mind so much. Of course it will be tough to tell who the top tiers for Smash 5 are right away (Assuming it’s not a port although I have my doubts) but just listen to the general consensus and stick with it for a while. Listen to the Twitch chat or the Reddit professionals and just copy their ideas. It will help you win a lot of tournaments before everyone has picked up the pieces. This was a relatively short editorial, but one that I felt was necessary to release before the game came out. Pick a main wisely as you won’t be able to switch right away without the world taking notice.
I have now completed the final 3 levels in Sonic Lost World. The Yoshi level was a fun throwback to the good ole days of Yoshi and I caught most of the Easter Eggs since I recently played his GBA game. The Legend of Zelda level was pretty solid since it was so huge and you really got the sense that you were in Hyrule. The final level was a nice homage to Pac Man with all of the cool enemies that attacked. We even got a boss battle in that one! Capturing the flickies was definitely worth it to embark on this final challenge. I just wish that the Nintendo levels would stay permanently instead of vanishing after you play them. (Until you get 100000 more points anyway) It was fun to revisit the Lost World.
Shuffle Mode Record 5