Play Time 9h 12m
Tournaments Completed 4/7
Set 1 3/20
Set 2 5/20
Set 3 3/20
Set 4 2/20
Set 5 5/20
Time Attacks Completed 1/35
Play Time 9h 12m
Tournaments Completed 4/7
Set 1 3/20
Set 2 5/20
Set 3 3/20
Set 4 2/20
Set 5 5/20
Time Attacks Completed 1/35
It’s time to look at a very obscure racing game known as Dagedar. I’ve had this one on the backburner for a very long time because it was just hard to get into the game. I couldn’t even beat the first level for a super long time. It doesn’t help that the only way to clear a level/tournament is to win at least 3/5 races. The game doesn’t really help you out with learning the controls so that’s something you’ll need to figure out on the fly. Interestingly it’s the kind of game that gets easier as you play it since you just need a fast car in order to win. It had a very shaky start, but I suppose it was okay by the end.
So there aren’t too many modes to play in this one. You can jump into the Grand Prix adventures or go to Time Attack. I believe there is also a multiplayer option but good luck finding someone else who has the game. Time Attack can be fun if you want to train and it also helps you unlock Dagedar along the way. I was able to unlock one by beating one of the levels which helped me go back to the Championship. Naturally the championship mode is where you will be spending most of your time as you aim to become the best of the best. There are 7 tournaments which each have 5 races so that’s a lot of track to cover.
Technically each stage is only around 2 minutes long so you could theoretically beat the game in less than 3 hours. However, as I mentioned the game is extremely difficult. It probably took me about 5-7 hours just to beat the first tournament. I had significantly less trouble with the other tournaments. They finally got tough again near the end, but by then I had played enough of the game to have a pretty good idea of what it was all about. I had taken the game to the brink of what it could offer me. The levels also started to become pretty similar by then and the only way it could get tougher was to mess with the tracks. Eventually they would start reversing or you would have to do very precise jumps. Mess one up by hitting the electricity and catching up to the other car would be nearly impossible.
Lets backtrack to the gameplay real quick. You move by moving the control pad of course and you can jump with the B button. You also have access to a boost button which you get from orbs in the road. I recommend using them for the big wheels you have to enter like the song games as the extra speed will make them a breeze. Once you get a fast enough car as long as you play well victory will be guaranteed. That’s where the tight turns and such come in. At the end of the day it will all be about your fundamentals and how good you are at the stage. Just try them out in Time Attack until you’re comfortable enough to win. Since there’s no story mode or anything like that I didn’t feel much pressure to do so, but if you really want to prove yourself then this is a good game to do so.
As far as the graphics are concerned I would say that the game looks pretty decent. It’s nothing award winning or anything or that nature, but it gets the job done. You can typically see what is going on except for when the game is being cheesy and you don’t see a trap until it’s too late. The soundtrack is super generic though and I guarantee that you won’t even remember a single tune by the time you finish. Naturally the budget just didn’t seem to go into the music department at all which is a shame. Perhaps for a sequel. (Heh…as if a sequel would come out)
I suppose the game does have a good amount of replay value though. You could easily get 10+ hours in this game trying to get all of the Dagedar and clearing all of the tournaments. If you take to the gameplay better than I did you could certainly clear the game quicker, but don’t underestimate the difficulty level of this title. It’s not the kind of game that you can just pop in and clear with your eyes closed. It will definitely take a lot of skill and finesse to get the job done here. It’s a good challenge though and one where practice is rewarded.
Overall, Dagedar is one of those racing games that takes a lot of time to really get going. At first your car is simply too slow and the computer goes through the course almost perfectly. In fact, I’d argue that the A.I. plays at the same level for all tournaments. The only difference is that once you get a car that is faster than the A.I.’s it no longer matters quite as much. Don’t worry about the control stat since it doesn’t matter much and just go for pure speed. As long as your reaction times are on point you will then be able to blow your opponents out of the water. You’ll also enjoy the game a lot more. If you can find this game for a few bucks then it’s worth taking the plunge. If not, just buy a better racing game like Mario Kart that also has a lot more replay value.
It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.
The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.
Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.
You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.
As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.
Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.
It’s time to look at a Digimon game that I’ve kept on the backburner for quite a while. This one sounded pretty interesting at first since you could have the Digimon fight each other in real time combat. The problem was that this isn’t the case at all. It’s actually a computer fighting game. By that I mean that the A.I. control the Digimon in combat and all you do is look out for them. It’s a similar mechanic to the Digimon World series, but to a much harsher extent. It’s a game that gets better as you play it, but ultimately you just feel like it’s a bit of a waste. It’s a game that could have been significantly better.
There is no plot here so we can get right to the meat of the game. Naturally that is the tournaments. The game runs on a calendar system (Which is always a terrible idea) so as you play the in game timer moves on. Each hour seems to pass by in about a minute or less. You’ll be running through the days which have no end. There are 4 seasons in the year and they keep on repeating. The first thing you need to do is catch some Digimon. You do this by going into the hunting ground and using your rope to catch them. It’s similar to the Pokemon Ranger system, but a little more tedious and annoying. This is because the Digimon tend to break free of the rope and run away. The screen isn’t always very responsive either so good luck chasing them. Still, eventually you’ll get the Digimon you want. If you want to catch stronger ones then you’ll need a better rope, but for that you need money. You get money by winning fights. These can either be Title Fights, Free Fights, or Championship bouts. Don’t worry about the final category since you need a team of Megas to even attempt such a thing. Title Fights is where I spent 90% of my time but Free Battles is a great way to get started.
Once you finally get your Digimon you have to realize that this is quite the responsibility. Your Digimon need food to eat and they need it at least once a day. They also do their business all over your cages so you have to keep cleaning them or the Digimon feel bad. They catch colds if you don’t put them in the Medical corner too often and they can’t handle 2 attributes at once. This means that if you are increasing their attack power you are weakening their defense and vice versa. The game is made so that there is always a catch which makes training take forever. Whenever you actually have a spare moment you’re expected to run to the store and buy more food and bandages since the Digimon go through them so quickly. They also get depressed for no reason and if they get scared in combat they will refuse to attack. This is always terrible since your Digimon may be strong enough to win, but doesn’t feel like he can so he won’t even try. It’s just such a terrible mechanic and it’s why I rarely like to leave it all in the hands of the A.I.
Well, somehow or other you will finally get around to getting involved in Title Fights. At first your Tamer Rank is 1, but the more medals you earn from these Titles, the more your rank increases. As your rank increases you’ll be able to buy a lot of extra items to make everything easier. It’s made to be one of those games that really encourages you to just keep playing. Get over the initial hump and you’ll really be ready for success. The first few battles are tough, the middle ones are easy, and then the last ones are tough again. I made it all the way to Tamer Rank 5 and won about 20 Titles so I figured that was good enough for the review. Towards the end the tournaments started having a lot of unnecessary conditions like “Only Rookies allowed” or only Holy Digimon allowed. If you don’t have one then you’re sunk since it means training one from scratch or catching it in the wild. Often times these fights are 3 v 3 so you would need to get 3 more. The problem is that you can’t keep too many Digimon in the cage with you or you’ll run out of space. You can see why the game is so frustrating.
Naturally the game also brings back the concept of your Digimon dying. When that happens they are turned back into an egg and you have to start the training back from scratch. Why even put something like that in the game right? It’s a big thing that is in a lot of Digimon games and ultimately ends up holding them back. I just don’t think that it’s a good idea and it makes you not want to invest too much time into any partner. From the start I decided I would stop either when I got enough titles or when my Digimon died. The former happened first, but I was definitely getting close with my guy since he’s been with me for around 3 years I believe.
The graphics aren’t bad. They’re fairly zoomed out though and don’t look as good as the average mobile game. It takes a lot for me to say that a game looks bad, but I will concede that it is well below average. You could easily make a game that looks better than this one with just about any company’s budget. The looks aren’t that important, but it doesn’t set a good first impression. As for the soundtrack, it’s as bland as can be. There are only a few themes and none of them are particularly noteworthy. At least they’re not bad though.
As for replay value, the game technically has a lot there. With your Digimon constantly dying or needing your attention, you could play this game for many hours. That being said, I don’t imagine that you would have a ton of fun with this so I wonder how long you would last. This is probably the weakest Digimon game yet which is unfortunate. Hopefully the Digimon World series is basically over or gets an overhaul since it just doesn’t seem to hit the right notes. Only Digimon World 4 seems to have been really well made and that one was a radical change from the others.
Overall, Digimon World Championship will test your baby sitting skills. It’s basically the only way to keep the Digimon in line. I’ve ranted about the game long enough though. It still isn’t a bad game and I did have fun grabbing the titles once I got more powerful Digimon. The problem is that in order to get all of the titles you would have to repeat this process many times over which is just something that I wouldn’t plan on doing. Even when you have a strong enough team to win, a large part of the battle depends on luck and the whims of the A.I. I just don’t think that would work for me. If this sounds like your cup of tea then by all means go for it. It’s definitely a fairly unique game I suppose.
Play Time 5h 28m
Game Complete 74%
Heart Squids 18/32
Downward Stab Upgrades 0/3
Pistol Upgrades 0/3
Combat upgrades 0/?
It’s time to look at a relatively obscure Mario game known as Hoops 3 on 3. Basketball and Football are the two big sports that never got a home console game to themselves and at this point I’m wondering if they ever will. Nintendo has been moving away from sport titles after all and maybe they just didn’t know how to pull it off in a satisfying way. Ah well, at least when I get Sports Mix, I’ll get a taste of what a basketballl game would have been like. Hoops does do a good job on the DS though and is a lot of fun so I’ll take what I can get.
The game really focuses on tournament mode and vs mode. I believe that there may be a mini game mode as well but I didn’t end up trying that one. There are 4 tournaments to play through and each of them have 3 rounds except for the final tournament which is 4 rounds. This is less than most Mario sport games which tend to have 6 tournaments but I suppose it’s because the developers wanted to make sure it didn’t get tedious. 4 tournaments is a fine number I suppose.
The game is definitely meant for those who are right handed as you use the control stick/pad to move and then you use the stylus to shoot or pass. You can also dribble faster by tapping the screen a lot which I did for fun a lot, but never in a way that was particularly useful. It was just a lot of fun to tap away. You are able to use super attacks which can’t miss and can’t be blocked, but I couldn’t figure out how to use it. I chalked it up to cheesy A.I. game mechanics and called it a day. There are a bunch of techniques that I didn’t learn here and I suppose I could have finished the tutorial, but why bother right? I can beat these guys using pure fundamentals!
Each game is 5 minutes long which is divided into two halves. For the first 2 tournaments you will probably want to consider just holding onto the hall and not scoring after you take the lead to make the game go quicker. After all, scoring just prolongs the game so if you have a safe lead then you don’t need to go further. Do make sure that it’s a safe lead though as a normal shot is worth 20 points and any coins that have been accumulated by the enemy are added to the total. You can easily see a 40 point lead get wiped away with a single shot. For my gameplay tip, I would recommend running to the bottom side of the court and just running back and forth. The computers usually can’t catch you and if they get bold and try to undercut you, just head up. This strategy is close to full proof for 50% of the game.
The game definitely went all out when it comes to the visuals and the sound. The graphics are on point and have aged really well for the DS. The character models are sound and a nice amount of effort went to the gameplay elements like the actual basketball and the courts. Everything is very vibrant which is nice to see. Same goes for the soundtrack. It’s fun to hear all of the iconic Mario themes like Bowser’s Airship. We even get a brand new song which talks about how they are all heroes. It’s definitely catchy and I hadn’t been expecting a lyrical song like this one to pop up. I’m certainly glad that it did though as the song gives the game more personality. Then we’ve also got Mario’s sound effects. He talks a little more than usual here like even speaking during the song. Most impressive for the usually silent main character.
As far as the length goes, that is naturally less impressive. The tournaments will take you a little less than 2 hours. This means that the game will live or die on its replay value. You do unlock the tournaments for a second time which you can try clearing on hard mode. I’m sure that would be a reasonably fun challenge. Then the rest of the replay value is in fighting other players in vs mode. Definitely a longer experience back when the DS servers were still functional. Still it will be a fun 2 hours so if you can get the game for a good price then you will be set. 25$ is certainly pushing it though so I’d recommend thinking long and hard about it. I suppose it beats most other 25$ purchases if you look away from the medium though.
Overall Mario Hoops 3 on 3 may be a very short title but it is quite polished. A good amount of effort was put into the game. The basketball gameplay is on point and it could be used exactly how it was here in a new Switch game at some point. I do like how they made longer shots a little more realistic to score as you can shoot a ball from very far away and then jump after it go force the ball in. It wouldn’t have gone in without your intervention so that’s why jumping after it is extremely important. Against a real opponent you will definitely have to huddle since they will have the same idea. In this game you feel powerful on both offense and defense which is important. There are also quite a few advanced gameplay mechanics that will help you out once you take the time to learn them. When you buy the game, prepare yourself for the intense secret final boss!
It’s been a little while since I played the original Mario vs Donkey Kong so it was finally time to check out the sequel. Unlike the first game which used a mix of Mario and Mini levels, this one double down on the Minis. They’re definitely fun to play around with so while you will probably miss the standard levels, the Minis can hold their own game. It’s a fun sequel that gives you what you expect from this series.
The plot is that Mario dolls are selling really well while nobody wants the Donkey Kong ones. Pauline even grabs the Mario one while DK watches to rub it in. In return DK kidnaps Pauline and Mario was so busy antagonizing him that he didn’t have enough time to save her. Instead Mario sends in the Minis, but can they really hope to stop the legendary Donkey Kong? This guy packs a punch so they will have to use their sheer numbers and skill to put a stop to him.
This time around the gameplay uses the stylus the whole time as this is what allows you to control the Minis and to set off stage hazards. You must guide the 2-4 Mini Marios to the door which signals the end of the level. You win as long as one Mario survives, but naturally you get bonus points if you can get multiple Marios to the end. There will also be vines which you have to lure other enemies to destroy, springs to jump on, and many enemies that you can ride. The levels will usually allow you to get used to the hazards before they throw you in. The game never gets all that difficult though so you should have no problem getting through.
There are 8 worlds with each world having 9 normal levels in addition to a Mini level if you found all of the cards and a boss level as well. Then there are 2 final levels if you have gotten enough collectibles. Interestingly enough all of the boss fights except for the final one are the same fight, but with some added twists. You’re always trying to launch the Marios high up in order to either hit DK or cause something to fall on him. It may have been a stylistic choice to have the bosses be the same or a budget one, but it’s a pretty fun boss concept either way. Bouncing the Marios off the walls while trying to avoid the critters is just as tricky as it sounds.
The graphics look nice and colorful as you’d expect from Mario. The levels are all fairly compact and so the game doesn’t really need to go all out. Most of the objects and enemies are fairly similar so it likely wasn’t too hard to get all of the character models polished. As a result I would definitely expect everything to look good and it does so there’s definitely no issue. Nintendo always tends to deliver here. The soundtrack is fairly bland for a Mario game though. There aren’t really any memorable themes to be found here. You’ll likely be too focused on controlling the Marios to really notice this though.
After beating the game you do have some replay value when it comes to unlocking all of the bonus levels. You’ll want to get gold ranks on all of the stages and collect all of the cards for bonus Mini levels. Grabbing the cards is a fairly easy task, but good luck going for the golds. The game really expects you to earn them as nabbing the gold basically means that you have to play the stages perfectly. I actually think that this is the reason why beating the game was surprisingly very easy. Nintendo decided to make it so that you could breeze through the story and see the ending, but getting the gold medals would be the challenge. A lot of the levels start you off with at least one Mario right by the goal so you would be guaranteed to win, but if you wanted the rest of the Marios to survive then you would have to actually play the level and use teamwork to get through. Moving one Mario is easy enough, but coordinating all of them will likely take some practice.
I do have to quickly say that Mario looks rather iffy in this game. I still say that he was really antagonizing DK in the opening cutscene as he grins while Pauline holds his doll. That’s fine since of course he’d be thrilled, but he’s grinning directly at DK as the ape’s doll is completely ignored. He seems fine at the end and Pauline probably goes a little overboard when trying to make DK feel better, but I just can’t forget the opening. Something tells me that Mario is still holding a grudge with DK over some of the things that happened to them back in the day. I wish I didn’t have to put Mario on blast like this, but I can’t come to any other conclusion.
Overall, Mario vs Donkey Kong 2 March of the Minis is a fun sequel to the original. The original game will still take the win due to not having to rely on touch screen controls and having some normal Mario levels as well, but this one does a good job of operating well with the stylus. You will rarely if ever die because the game couldn’t read your swipe and you’ll probably end up grabbing a lot of cards along the way to beating the game normally. By then you may find yourself wanting to grab the final cards just so you will have truly completed the game. If you’re a Mario fan or just like brain teasers then this is the game for you. It’ll force you to always be thinking 3 steps ahead.
No stats I’m afraid. I couldn’t nab any of the high scores and it’s one of those cases where the game was already completed when I got it. You’d have to be pretty good at Pinball to top these scores.
It’s been a while since I played a Metroid game so what better way than to go back and finally check out Metroid Pinball? I’ve had the game for a long time, but the cartridge never worked. Well, it finally did so I wasted no time in scoping it out before it decided to break again. It’s a pretty solid Pinball game that fans of the genre will enjoy, but it’s not as if the title does a whole lot with the genre. Effectively it’s just the same old Pinball with a new paint job.
There’s not really a plot here although there could have been the first time around. See, I got this game used so it was already completed. For the sake of the review I just went through the level select and tried them out. It’s not as if there are a lot of levels so it was pretty easy. There are only 4-5 levels if I’m remembering correctly. There are actual bosses so that’s pretty neat. It means that there is certainly some kind of story here. I’ll assume that Samus has been charged with destroying all of the Metroids in her way.
If you don’t know how Pinball works, effectively you have a ball inside of a field and you have to keep it there as long as possible. You control two flippers that you use to block the ball from exiting the field. The longer you survive, the more points you get. There’s also a layer of strategy as you try to hit the ball at certain angles to get your points as quickly as possible. That’s how all of the normal levels play out, but with the Metroid background. This means that the levels are very tech based and there are even Metroids running around. You even get to turn into your robot mode to blast away at them once in a while if you hit the right switch. I think that could have made for a good game to be honest since those segments were always a lot of fun.
The graphics look pretty good. I feel like the company actually put quite a bit of effort into this one since the character designs are on point. You really feel like this is a Metroid Prime game and not some pinball game leaning on its legacy. The soundtrack is also quite good as a result. This game definitely benefited from the fact that it is from the Metroid Prime series as opposed to simply being a Metroid title. Since Pinball is fairly passive the matches can take a long time. While waiting for the ball there isn’t much you can actually do so it’s nice to at least be able to listen to good music in the meanwhile.
Back to the bosses, the gameplay for those is still like normal Pinball except you want to hit them with it. They’re not all that difficult but you’ll still have to get used to the ball and knowing where you’ll hit it before you can claim victory. At least there really isn’t much luck involved here as it’s all in the angles. In a rare occasion the ball will land perfectly in the middle so you can’t block it but that is extremely rare.
There’s not a lot of replay value depending on how you look at it. I mean, it’s Pinball so technically you can play it forever, but there aren’t a lot of game specific reasons to keep on playing. You can beat the “story” in 40 minutes and even if the levels take you a while it won’t be longer than a few hours. You can keep on trying to beat your high scores, but there just isn’t a lot of content in this one. It’s one of the reasons why I don’t own many Pinball games. It’s one of those games that’s a little more fun in real life than in a game.
Overall, There’s not much more to say about this title since in general there’s not too much for me to talk about Pinball. Pinball fans will get a kick out of this one. It’s certainly a lot better than the Pokemon Pinball game. Mario Pinball is still the definitive title, but Metroid is likely the second best portable Pinball title. I can’t imagine getting this for the full price back in the day, but it’s only a dollar or two nowadays so you can’t go wrong with that price. Once you purchase it, prepare for the nostalgia as you hear the classic Prime tunes again. We do have Metroid Prime 4 coming out at some point so the series isn’t dead yet! I’m not the biggest Pinball fan but don’t get me wrong, playing the game is fun. It’s one of those titles that you can easily pop into the console whenever you want and play a few rounds. It’s always nice to have an easy option like that one at the ready for whenever you need it. I’d love a Super Smash Bros pinball game someday. now that would be a lot of fun.
It’s been a long while, but now I can finally jump onto the next installment in the Yugioh World Championships. I believe I am only missing around 4 of them now. The games lasted for quite a while back then and it’s a shame that they’ve stopped. Imagine how many cards a World Championship 2017 would have had. I suppose that with Duel Links the franchise may be wondering how they can top that, but I’d still like to see an attempt. While I prefer humanoid opponents to monsters in the WC series, this game holds up as well as any of the others. It’s pretty well optimized and the load times are nonexistent so that’s a win-win.
The main mode you’ll be playing here is the campaign. Essentially you start off at Level 1 where there are 6 opponents. To unlock the next level you must defeat each opponent 5 times. Fortunately this is now the only requirement to unlock the next level as previous games forced you to achieve a specific victory ratio. That required you to keep on resetting the game right before defeat which was tedious so this is a big improvement. There were opponents in this game that I had a losing record against so I am definitely glad that I don’t have to worry about that now. It makes gathering money a little easier since you actually get to keep it even through defeat.
There are 5-6 levels in the game, but only the first 4 are accessible without having to enter other modes so that’s where I stopped. My final record at the end was 96 wins and 88 losses which isn’t so bad if you ask me. I was just glad to stay above a 50% win ratio so that was satisfying enough. This main mode will likely take you at least 10 hours, but it’ll certainly depend on the deck that you create. Naturally there is a large amount of luck involved on which cards you get and such, but mitigating the risk is part of what makes you a good deck builder. Try to build a lot of combos into your deck so that no matter what you draw it’ll be a good one.
I focused my deck on Elemental Heroes. Sure, it may be borrowed from Jaden, but that’s exactly why I went with the deck. If it was good enough for him to wreck everybody then it’s good enough for me. I added in some extra spells and traps to make the deck a lot easier to counter with so at times it did backfire. Let me say that getting a hand with all traps and no monsters is no good. You always want to have a monster ready to summon or you’re really going to be in a pickle. At the same time, the final opponents all have very cheesy summons and combos so having a trap that automatically destroys the monster and wastes the last 5 minutes of their effort is a must.
The graphics are pretty clean. It’s not as if they’re doing anything too special but it’s easy to look at. The duel field isn’t cluttered and it’s always easy to see what is going on. As for the soundtrack, it’s okay. I think Tag Force has spoiled me a little as the themes there were just super awesome throughout, but the peaceful World Championship score isn’t bad. Honestly I’m usually way too focused on playing my trap cards and going through memes in my mind to actually notice it all that much.
It goes without saying that there is a ton of replay value in this game. After beating all of the main opponents you can go to the other modes that I referenced earlier. One such mode is the Limited Duel. Essentially you have to beat an opponent while adhering to certain limitations. Another one is the Duel Puzzle. You’ll be thrown in the middle of a duel and have to figure out how to win it in one turn. Despite the fact that there are only so many ways you can play your turn, this can actually be extremely difficult. Seriously, don’t underestimate just how tough this is. It’s pretty entertaining though so while it’ll take a while, you’ll have fun trying it out. Honestly it could probably take you as long as an RPG’s game length to tackle everything in this game. I won’t even count collecting all of the hundreds of cards since that would be even crazier. I have around 400 cards and I don’t think I’m even halfway there yet. Not to mention that you buy them lottery style so there is some luck at play there.
You couldn’t really ask for a better Yugioh simulator. Since the game even has mini animations for the big monsters, you really feel like you’re in the duel. The music will also change if you destroy your opponent’s ace monster. As I mentioned, the controls are really smooth so you’re not going to attack the wrong person by mistake. The turns are pretty quick so it’s not as if the long loading times exist to deter you. The amount of cards at play is also pretty good and earning money is quick so you are always ready to buy your next pack. As such I don’t really have any complaints for this game. A minor nitpick would be that I’d prefer to have fought some of Jaden’s opponents from the show instead of generic monsters. The classic Yugioh games all had you fight with iconic characters like Kaiba and Pegasus. There weren’t cutscenes or anything, but at least it would feel more like you were fighting an actual opponent. As you went up the levels you would fight stronger/more popular fighters. Here…I guess having Cyber End Dragon in World 4 makes a lot of sense, but I didn’t even know a bunch of the other monsters. It was just an odd change although the last Yugioh GX game did that as well so maybe it’s just GX’s gimmick or something.
One of these days I’m definitely going to have to make a list where I place all of the Yugioh Games from best to worst. Such a list would be super hype and perhaps I should make that an article. Keep your eyes out for that even if it may not have the clickbait headline that I usually try to have accompanying it. The highest game for Yugioh on my backburner is Duelist of the Rose, which will likely come up pretty soon. It technically is pretty short since there are only about 7-8 duels as opposed to close to 200 in this one, but I’ve heard they are super tough to compensate for that.
Pro tip for when you fight the opponents. Stalling them usually won’t work. I was able to really take advantage of that in the Wii game, but here they always have some kind of fancy combo to wipe the field so they can usually outlast you. If you have the edge in battle, just throw out an attack. Odds are that it will succeed and you’ll be glad that you did. Surprisingly most opponents don’t have a trap card to punish your attack in the later levels as mostly it’s just the intro opponents who will do that.
Overall, If you’re into Yugioh, then this is a solid game to get. My personal favorite World Championship game may still be 2006 because I felt the gameplay was the best from all of them, but I also may be bias because that game had my favorite deck. I went through all of the options for hours in that game and finally came out with a really hype fire deck. Every card had a lot of power behind it and I cruised through the game. Still, I made a pretty solid deck in the end through this game as well and it would be fun if I could fight myself with it. 2010 is also a pretty great title since that one did actually have a main story as well. I’m not sure which WC game I’ll get next, but 2005 is definitely the cheapest one which sounds good to me. I believe it is the final classic Yu-Gi-Oh title that I have not purchased yet.