8 Star Games, Game Reviews, Games, Reviews

Dragon Ball Z: Attack of the Saiyans Review


It’s time to look at a DBZ game that has always been quite well known as an underratted classic. Just about every threat I go to about great DBZ games there is at least one person naming this game. People seem to love just how in depth it went as well as the solid gameplay. While I’m not ready to call it the best DBZ game I will say that it is great. Ir’s too bad that they couldn’t have covered more of the story than just the Saiyan Saga, but you’ll likely never see such a detailed lookthrough in any other game. It’s impressive how much is shown here and the gameplay is pretty tight.

The story actually starts with some adventures from Dragon Ball. The main part starts when Raditz shows up halfway through the way though and we learn that more Saiyans are on the way. Goku and friends will have to surpass their limits if they want to beat these guys, but the problem is that time is not on the hero’s side. They will only have an hour to get ready and that’s a really short time table. Still, the heroes have been through worse odds before and come out on top so they won’t let this get to them.

So the gameplay is similar to the turn based style of Pokemon, but more interactive. I’d say that the Mario & Luigi series is a good benchmark for this one. The reason for that is because you can click buttons at the right time to minimize damage which is always an interesting change. If you get really good at blocking then you’ll need to do less grinding than someone who isn’t able to react in time. It adds some strategy there. Then you’ve also got the line-up strategies. You can have 3 people in the front and up to 5 in the back although you’ll never get a full party of 8 in the game. You will probably figure that having 3 people in the front at all times is your best bet, but there is actually a good reason to only have 1 at times. The EXP you get in battle is evenly split up between the characters in your active party with the backups only getting 10% of it. So if you’ve only got 1 guy in the front then he will get massive amounts of EXP. It helps a lot with leveling.

Typically I kept my whole group of 3 in the front though. If the other members die in one hit for the boss fights then you’d be in trouble anyway so at least this way it kept the fighters close. At first in the game I would lose to the boss each time which would then require more grinding. The game can be difficult so expect to have to level up quite a lot. There are numerous strategies to try out though and a vast level up tree. What abilities you decide to improve and rank up will play a huge factor in how your character turns out. Personally I decided to just max out attack power for everyone and I always ignored the other stats. Good attack will go a long way right? That’s the way I figured it. Unfortunately when you beat the game you are taken to right before the final boss so you can only control Gohan, Krillin, and Goku. Everyone else that you trained up is lost forever unless there is some way to find them again. That part’s a little unfortunate.

Most of the game you will just need to figure out on your own as you play through. I personally say you should max out one special attack for each fighter first. Then work on unlocking ultimate attacks by powering up other techniques and you should be good to go. Definitely buy a good amount of potions for the end game because you’ll be going through 5-6 boss battles in a row. Losing in the middle of those would have definitely been rough if you ask me. I recommend being around level 50 to make the battle go smoothly and be careful with the Kaio-Ken. It’s the best move in the game but if you can’t finish the opponent off before it runs out you are most likely doomed to be defeated since you can’t move or block for a few turns.

There is a lot of content in this game and it took me around 20 hours to conquer the main story. Should you decide to do the bonus content like fighting Broly and maxing everyone out it’ll take even longer. This is not a short game so you’ll have a lot of replay value here. Even without playing any side quests you’ll be here for a while since I didn’t really do any of them myself. The game can be a bit pricey online but at least you know you’ll be getting a great game.

Meanwhile the game doesn’t cheap out on any other areas. The graphics here are quite good. One thing that might drag on for you are the explanation points and other symbols that show up after every line in the cutscenes. Hold down the R button to speed things along, but let go when clicking on the dialogue or otherwise you’ll skip some lines. Doing this helps to make the cutscenes go by pretty quick. All of the attacks are flashy and I like that you can see the improvement as you level them up. Then you’ve got the soundtrack which is pretty good. The boss battle against Vegeta was great and I also liked the general danger theme that plays constantly. The basic boss theme is also sound. It’s just a very well rounded array of tunes.

Overall, Attack of the Saiyans definitely lived up to the hype. It’s a classic DBZ RPG that can hold its own with the best of em. I managed to beat the game on Friday the same day that Kakarot arrived so it was good timing. Now I can effectively take a look at the PS4 version of the RPG. I already know it’s going to be a top notch game for sure. While I’m sure most of my readers will be picking this one up, I’d say you should also buy Attack of the Saiyans if you’re a big fan of the series or if you just like RPG titles. It’s a lot of fun with really sound gameplay mechanics.

Overall 8/10

Game Records

Dragon Ball Z: Attack of the Saiyans Stats and Records

Stats time!

Play Time 20h

Goku
Level 46
Combination Level 3
Meteor Combination Level 3
Kamehameha Level Max
Energy Wave Combo Level 3
After-image Technique Level 2
Kaio-Ken Level 1
Spirit Bomb Level 1

Krillin

Level 40
Rengeki Level 1
Kamehameha Level 3
Destructo Disk Level Max
Scatter Energy Wave Level 2
Solar Flare Level 1
Chain Destructo-disc Barrage Level 1

Gohan

Level 50
Rush Level 2
Masenko Level Max
Energy BLast Barrage Level 2
Anger Level 3
Icarus Level 1
Burst Rush Level 1
Miracle Full Force Level 1

Game Records

Pokemon Ranger: Shadows of Almia Stats and Records

Stats time!

Play Time 15h 2m
Styler Level 38
Pokemon Browser 178/257
Steps 17587
Conversations 56
Targets Checked 219
Saves 83
Pokemon Rides 24
Quests 1/60
Pokemon Captures 445
Best Partner Pachirisu
Abandoned attempts 19
Pokemon Assists 102
Capture Line Length 312893 feet
Loops 9657

8 Star Games, Game Reviews, Games, Reviews

Pokemon Ranger: Shadows of Almia Review


It’s been many years since I played the original Pokémon Ranger so it’s nice to finally be checking out the sequel. Shadows of Almia takes you through the full experience of being a ranger and does a great job of giving you a lot of content. It’s a very solid all around game with no real weak points. The level up system is solid and it delivers on everything it sets out to do.

The plot follows a kid who is in ranger school and learning to be one. As time goes by he actually does join the rangers and quickly begins to rise up the ranks. However, it isn’t all fun and games as a villain organization known as Dim Sun shows up and begins mind controlling Pokémon. The ranger must now find a way to save the Pokémon and stop this villain group once and for all. He doesn’t have enough power on his own but if the lead can capture enough Pokémon for temporary duties then he has a shot.

Right away I can say that the gameplay plays a big role in why this game is so much fun. It revolves around making circles around the Pokémon to weaken it until you eventually have trapped it which counts as a catch. You only keep the Pokémon until you’ve used it once so be sure to wait for the right opportunity. You can then use that Pokemon to help you catch others down the road. You can’t stockpile a whole lot of Pokémon so it’s best to be using the abilities here and there. Usually if you see a big Pokémon it is there for a good reason like an obstacle or something so keep an eye out for that and don’t use the Pokémon too soon.

It’s a very quick paced gameplay and one that feels like it has a lot of rewards. You get level ups pretty quickly and it does give you a noticeable boost in power. As a result you can really feel yourself getting stronger as you progress through the game which is great. Personally I think level ups should always matter so it should never feel like you are basically the same. Running around the large hub world is never tedious because you learn how to fly later on and the first half isn’t so large that it would take forever. The directions are always clear and there are no forced encounters so that’s a recipe for a leisurely time.

As for which Pokemon abilities you will want to use, I recommend the thunder shock the most. Hopefully you chose Pachirisu when the game first starts as his ability is the best if you ask me. The opponent is frozen for 2 seconds so you get to spin a lot of loops around the Pokemon. You’re gonna need to go very quickly to pull this off, but the more you play the game the easier that’ll be. It can be tough when a Pokemon goes to the edge of the screen, but you’ll always find a way. You don’t even really need the abilities as the upgrades to your base pointer are good enough, but the abilities definitely make things easier. You can also skip Pokemon encounters, but I don’t recommend doing this since the EXP is very important and you’re gonna want it down the stretch.

As far as the graphics go it all looks pretty solid to me. The sprites hold up well and I do like the victory pose that the lead uses whenever he takes a win. The soundtrack is also pretty solid although it does feel very limited. For example you are going to hear the Dim Sun theme more times than you can count. Fortunately it is catchy so that works out. I’d say that the best theme in the game is the boss theme. It gives those fights a good level of importance.

The story’s definitely a lot of fun and one of the villains here definitely ranks as a top tier character even among the main games. His name is Ice and he is one of the big members of Dim Sun. This guy’s actually very intelligent and is able to keep up with the main genius in the game. He’s got a cool personality and always hits the dab. For a while all of the members were your standard grunts so when the 3 big villains were introduced I was pretty thrilled. They come into the game fairly late, but leave an impression. In general the game turns the story up a few notches towards the end as the villains invade your base and a lot of chaos ensues.

The heroes are also fun, but definitely less useful. Typically it’s up to you to save them time and time again. While the others are supposed to be your equals that rarely feels like it’s the case. The lead is just really good at being a ranger and the others inevitably become second fiddle in comparison. There’s no shame in that though and the important thing is that they can keep up at least a little. Sven is one of the pros here and that guy holds his own. He certainly does better than Keith who takes a whole lot of Ls throughout the game. Then you’ve got the scientist but he’s suckered pretty easily so he didn’t quite rank. At least he didn’t go into full traitor mode unlike a certain other character. Granted, that character was evil from the start so maybe calling him a traitor is uncalled for.

In terms of replay value there is quite a lot here. The main story took me around 15 hours and that’s considering that I didn’t really do any of the side quests. If I had then you could jump that number up quite a bit since there are many extra quests. You get a lot of bang for your buck with this installment that’s for sure. I can’t stress the enough the importance of having a good hub world. I’m not talking purely about size of location, a good hub world means your character should move quickly enough so you can get through it. There should be minimal distractions and the exits should be clearly labeled so you don’t have to use much memory on it. Pokemon Ranger does a solid job of everything above.

Overall, Shadows of Almia is a great game and one that I highly recommend checking out. It continues to do justice to the Pokémon brand as even the spinoffs tend to be quite well rounded. The length is pretty good and the plot/gameplay are enjoyable. As I mentioned there really aren’t any negatives to be found here so as soon as you see this game in stores you’re gonna want to snag it. Now I look forward to getting the final game on the Ranger series at some point.

Overall 8/10

7 Star Games, Game Reviews, Games, Reviews

Dagedar Review


It’s time to look at a very obscure racing game known as Dagedar. I’ve had this one on the backburner for a very long time because it was just hard to get into the game. I couldn’t even beat the first level for a super long time. It doesn’t help that the only way to clear a level/tournament is to win at least 3/5 races. The game doesn’t really help you out with learning the controls so that’s something you’ll need to figure out on the fly. Interestingly it’s the kind of game that gets easier as you play it since you just need a fast car in order to win. It had a very shaky start, but I suppose it was okay by the end.

So there aren’t too many modes to play in this one. You can jump into the Grand Prix adventures or go to Time Attack. I believe there is also a multiplayer option but good luck finding someone else who has the game. Time Attack can be fun if you want to train and it also helps you unlock Dagedar along the way. I was able to unlock one by beating one of the levels which helped me go back to the Championship. Naturally the championship mode is where you will be spending most of your time as you aim to become the best of the best. There are 7 tournaments which each have 5 races so that’s a lot of track to cover.

Technically each stage is only around 2 minutes long so you could theoretically beat the game in less than 3 hours. However, as I mentioned the game is extremely difficult. It probably took me about 5-7 hours just to beat the first tournament. I had significantly less trouble with the other tournaments. They finally got tough again near the end, but by then I had played enough of the game to have a pretty good idea of what it was all about. I had taken the game to the brink of what it could offer me. The levels also started to become pretty similar by then and the only way it could get tougher was to mess with the tracks. Eventually they would start reversing or you would have to do very precise jumps. Mess one up by hitting the electricity and catching up to the other car would be nearly impossible.

Lets backtrack to the gameplay real quick. You move by moving the control pad of course and you can jump with the B button. You also have access to a boost button which you get from orbs in the road. I recommend using them for the big wheels you have to enter like the song games as the extra speed will make them a breeze. Once you get a fast enough car as long as you play well victory will be guaranteed. That’s where the tight turns and such come in. At the end of the day it will all be about your fundamentals and how good you are at the stage. Just try them out in Time Attack until you’re comfortable enough to win. Since there’s no story mode or anything like that I didn’t feel much pressure to do so, but if you really want to prove yourself then this is a good game to do so.

As far as the graphics are concerned I would say that the game looks pretty decent. It’s nothing award winning or anything or that nature, but it gets the job done. You can typically see what is going on except for when the game is being cheesy and you don’t see a trap until it’s too late. The soundtrack is super generic though and I guarantee that you won’t even remember a single tune by the time you finish. Naturally the budget just didn’t seem to go into the music department at all which is a shame. Perhaps for a sequel. (Heh…as if a sequel would come out)

I suppose the game does have a good amount of replay value though. You could easily get 10+ hours in this game trying to get all of the Dagedar and clearing all of the tournaments. If you take to the gameplay better than I did you could certainly clear the game quicker, but don’t underestimate the difficulty level of this title. It’s not the kind of game that you can just pop in and clear with your eyes closed. It will definitely take a lot of skill and finesse to get the job done here. It’s a good challenge though and one where practice is rewarded.

Overall, Dagedar is one of those racing games that takes a lot of time to really get going. At first your car is simply too slow and the computer goes through the course almost perfectly. In fact, I’d argue that the A.I. plays at the same level for all tournaments. The only difference is that once you get a car that is faster than the A.I.’s it no longer matters quite as much. Don’t worry about the control stat since it doesn’t matter much and just go for pure speed. As long as your reaction times are on point you will then be able to blow your opponents out of the water. You’ll also enjoy the game a lot more. If you can find this game for a few bucks then it’s worth taking the plunge. If not, just buy a better racing game like Mario Kart that also has a lot more replay value.

Overall 6/10

5 Star Games, Game Reviews, Games, Reviews

Gunpey DS Review


It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.

The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.

Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.

You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.

As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.

Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.

Overall 5/10

5 Star Games, Game Reviews, Games, Reviews

Digimon World Championship Review


It’s time to look at a Digimon game that I’ve kept on the backburner for quite a while. This one sounded pretty interesting at first since you could have the Digimon fight each other in real time combat. The problem was that this isn’t the case at all. It’s actually a computer fighting game. By that I mean that the A.I. control the Digimon in combat and all you do is look out for them. It’s a similar mechanic to the Digimon World series, but to a much harsher extent. It’s a game that gets better as you play it, but ultimately you just feel like it’s a bit of a waste. It’s a game that could have been significantly better.

There is no plot here so we can get right to the meat of the game. Naturally that is the tournaments. The game runs on a calendar system (Which is always a terrible idea) so as you play the in game timer moves on. Each hour seems to pass by in about a minute or less. You’ll be running through the days which have no end. There are 4 seasons in the year and they keep on repeating. The first thing you need to do is catch some Digimon. You do this by going into the hunting ground and using your rope to catch them. It’s similar to the Pokemon Ranger system, but a little more tedious and annoying. This is because the Digimon tend to break free of the rope and run away. The screen isn’t always very responsive either so good luck chasing them. Still, eventually you’ll get the Digimon you want. If you want to catch stronger ones then you’ll need a better rope, but for that you need money. You get money by winning fights. These can either be Title Fights, Free Fights, or Championship bouts. Don’t worry about the final category since you need a team of Megas to even attempt such a thing. Title Fights is where I spent 90% of my time but Free Battles is a great way to get started.

Once you finally get your Digimon you have to realize that this is quite the responsibility. Your Digimon need food to eat and they need it at least once a day. They also do their business all over your cages so you have to keep cleaning them or the Digimon feel bad. They catch colds if you don’t put them in the Medical corner too often and they can’t handle 2 attributes at once. This means that if you are increasing their attack power you are weakening their defense and vice versa. The game is made so that there is always a catch which makes training take forever. Whenever you actually have a spare moment you’re expected to run to the store and buy more food and bandages since the Digimon go through them so quickly. They also get depressed for no reason and if they get scared in combat they will refuse to attack. This is always terrible since your Digimon may be strong enough to win, but doesn’t feel like he can so he won’t even try. It’s just such a terrible mechanic and it’s why I rarely like to leave it all in the hands of the A.I.

Well, somehow or other you will finally get around to getting involved in Title Fights. At first your Tamer Rank is 1, but the more medals you earn from these Titles, the more your rank increases. As your rank increases you’ll be able to buy a lot of extra items to make everything easier. It’s made to be one of those games that really encourages you to just keep playing. Get over the initial hump and you’ll really be ready for success. The first few battles are tough, the middle ones are easy, and then the last ones are tough again. I made it all the way to Tamer Rank 5 and won about 20 Titles so I figured that was good enough for the review. Towards the end the tournaments started having a lot of unnecessary conditions like “Only Rookies allowed” or only Holy Digimon allowed. If you don’t have one then you’re sunk since it means training one from scratch or catching it in the wild. Often times these fights are 3 v 3 so you would need to get 3 more. The problem is that you can’t keep too many Digimon in the cage with you or you’ll run out of space. You can see why the game is so frustrating.

Naturally the game also brings back the concept of your Digimon dying. When that happens they are turned back into an egg and you have to start the training back from scratch. Why even put something like that in the game right? It’s a big thing that is in a lot of Digimon games and ultimately ends up holding them back. I just don’t think that it’s a good idea and it makes you not want to invest too much time into any partner. From the start I decided I would stop either when I got enough titles or when my Digimon died. The former happened first, but I was definitely getting close with my guy since he’s been with me for around 3 years I believe.

The graphics aren’t bad. They’re fairly zoomed out though and don’t look as good as the average mobile game. It takes a lot for me to say that a game looks bad, but I will concede that it is well below average. You could easily make a game that looks better than this one with just about any company’s budget. The looks aren’t that important, but it doesn’t set a good first impression. As for the soundtrack, it’s as bland as can be. There are only a few themes and none of them are particularly noteworthy. At least they’re not bad though.

As for replay value, the game technically has a lot there. With your Digimon constantly dying or needing your attention, you could play this game for many hours. That being said, I don’t imagine that you would have a ton of fun with this so I wonder how long you would last. This is probably the weakest Digimon game yet which is unfortunate. Hopefully the Digimon World series is basically over or gets an overhaul since it just doesn’t seem to hit the right notes. Only Digimon World 4 seems to have been really well made and that one was a radical change from the others.

Overall, Digimon World Championship will test your baby sitting skills. It’s basically the only way to keep the Digimon in line. I’ve ranted about the game long enough though. It still isn’t a bad game and I did have fun grabbing the titles once I got more powerful Digimon. The problem is that in order to get all of the titles you would have to repeat this process many times over which is just something that I wouldn’t plan on doing. Even when you have a strong enough team to win, a large part of the battle depends on luck and the whims of the A.I. I just don’t think that would work for me. If this sounds like your cup of tea then by all means go for it. It’s definitely a fairly unique game I suppose.

Overall 5/10

7 Star Games, Game Reviews, Games, Reviews

Mario Hoops 3 on 3 Review


It’s time to look at a relatively obscure Mario game known as Hoops 3 on 3. Basketball and Football are the two big sports that never got a home console game to themselves and at this point I’m wondering if they ever will. Nintendo has been moving away from sport titles after all and maybe they just didn’t know how to pull it off in a satisfying way. Ah well, at least when I get Sports Mix, I’ll get a taste of what a basketballl game would have been like. Hoops does do a good job on the DS though and is a lot of fun so I’ll take what I can get.

The game really focuses on tournament mode and vs mode. I believe that there may be a mini game mode as well but I didn’t end up trying that one. There are 4 tournaments to play through and each of them have 3 rounds except for the final tournament which is 4 rounds. This is less than most Mario sport games which tend to have 6 tournaments but I suppose it’s because the developers wanted to make sure it didn’t get tedious. 4 tournaments is a fine number I suppose.

The game is definitely meant for those who are right handed as you use the control stick/pad to move and then you use the stylus to shoot or pass. You can also dribble faster by tapping the screen a lot which I did for fun a lot, but never in a way that was particularly useful. It was just a lot of fun to tap away. You are able to use super attacks which can’t miss and can’t be blocked, but I couldn’t figure out how to use it. I chalked it up to cheesy A.I. game mechanics and called it a day. There are a bunch of techniques that I didn’t learn here and I suppose I could have finished the tutorial, but why bother right? I can beat these guys using pure fundamentals!

Each game is 5 minutes long which is divided into two halves. For the first 2 tournaments you will probably want to consider just holding onto the hall and not scoring after you take the lead to make the game go quicker. After all, scoring just prolongs the game so if you have a safe lead then you don’t need to go further. Do make sure that it’s a safe lead though as a normal shot is worth 20 points and any coins that have been accumulated by the enemy are added to the total. You can easily see a 40 point lead get wiped away with a single shot. For my gameplay tip, I would recommend running to the bottom side of the court and just running back and forth. The computers usually can’t catch you and if they get bold and try to undercut you, just head up. This strategy is close to full proof for 50% of the game.

The game definitely went all out when it comes to the visuals and the sound. The graphics are on point and have aged really well for the DS. The character models are sound and a nice amount of effort went to the gameplay elements like the actual basketball and the courts. Everything is very vibrant which is nice to see. Same goes for the soundtrack. It’s fun to hear all of the iconic Mario themes like Bowser’s Airship. We even get a brand new song which talks about how they are all heroes. It’s definitely catchy and I hadn’t been expecting a lyrical song like this one to pop up. I’m certainly glad that it did though as the song gives the game more personality. Then we’ve also got Mario’s sound effects. He talks a little more than usual here like even speaking during the song. Most impressive for the usually silent main character.

As far as the length goes, that is naturally less impressive. The tournaments will take you a little less than 2 hours. This means that the game will live or die on its replay value. You do unlock the tournaments for a second time which you can try clearing on hard mode. I’m sure that would be a reasonably fun challenge. Then the rest of the replay value is in fighting other players in vs mode. Definitely a longer experience back when the DS servers were still functional. Still it will be a fun 2 hours so if you can get the game for a good price then you will be set. 25$ is certainly pushing it though so I’d recommend thinking long and hard about it. I suppose it beats most other 25$ purchases if you look away from the medium though.

Overall Mario Hoops 3 on 3 may be a very short title but it is quite polished. A good amount of effort was put into the game. The basketball gameplay is on point and it could be used exactly how it was here in a new Switch game at some point. I do like how they made longer shots a little more realistic to score as you can shoot a ball from very far away and then jump after it go force the ball in. It wouldn’t have gone in without your intervention so that’s why jumping after it is extremely important. Against a real opponent you will definitely have to huddle since they will have the same idea. In this game you feel powerful on both offense and defense which is important. There are also quite a few advanced gameplay mechanics that will help you out once you take the time to learn them. When you buy the game, prepare yourself for the intense secret final boss!

Overall 7/10