Kingdom Hearts: Melody of Memory Stats and Records

Stats time!

Play Time 14h 11m
PS4 Trophies 30/45
Total Points 50184
Songs Played 241
Songs Unlocked 150
Full Chains 146
A+++ Ranks 150
Full Excellent Bars 14
Collector’s Cards 586
Total Successful Actions 39079
World Tour Missions Completed 287
Vs Battles 15-2
Tricks Used 81
Highest Rank Platinum 3
Feats 36/80
Items Synthesized 585
Usable Items Synthesized 283
Materials Used 3857
Enemies Defeated 24033
Total Amount healed 280
Jumps 2817
Items Used 209
King Mickey SUmmons 29
Guest Summons 28
Items Obtained 5100
Treasure Chests Found 42
Team Classic Level Max
Team Days Level 33
Team 3D Level 17
Team BBS Level 32
Moogle Level Max

Theatrhythm Final Fantasy Stats and Records

Stats time!

Play Time 2h 29m
Trophies 2/64
Total Points 4133
Total Cleared Songs 39
Total Perfect Chains 18
Total Chains 3172
Total Critical Hits 3507
total touches 1473
Total Slides 780
Total Holds 1619
Cleared Courses 13
Perfect Course Clears 1
Total Bad Hits 37
Total Good hits 55
Total misses 20
Total Great Hits 310

Character Levels

Cloud 16
Squall 15
Tidus 16
Lightning 15

Kingdom Hearts Melody of Memory Review


Melody of Memory is a game that looked pretty fun when it came out. I didn’t end up getting it day 1 but I’ve gotten low key a bit more into these rhythm type games. I like testing my reaction times and how quickly I can hit the objects at the right time. This looked like it would be a fairly high budget version of that and the game doesn’t disappoint. If you’re going to get a rhythm game then you really can’t do much better than this one. Every part of the game from presentation to gameplay is on point.

The game is effectively Kairi recounting the events from the entire series. This goes from the very first game in the series all the way to Kingdom Hearts III. Additionally at the very end of the game we also get to see some events after 3 which was a lot of fun. They put in a good amount of plot development here which feels like a nice treat after going through all of the recaps.

So why does the game work so well? Part of it is just because of how polished it all is. Right when you launch the game you’re greeted with a lot of great music, top notch visuals, and everything feels very user friendly. You can immediately tell what you have to do and you can also look around in free roam to quickly see how long the game is. There are just so many great tools right at your finger tips and there is a ton of replay value here. Even after beating all of the levels, you can play on different difficulty levels and earn some PS4 trophies.

Obtaining the platinum trophy here would definitely take a very long time but at the same time it feels very doable. It’s not the kind of platinum that ever feels impossible, it would just take a lot of effort. I could see myself going for it someday but right now the game is long enough where I wouldn’t be putting that as one of my higher priorities. The normal game length is already rather solid as it is.

So for the gameplay, it’s classic rhythm style. You have to press buttons at the right time in order to score points and keep moving forward. If you completely miss by pressing the button too quickly or too slowly then you will lose your chain as well as some health. Do this too often and you will lose the level. On both easy and standard difficulties you probably won’t have to worry about losing very much but once you hit critical mode then that starts to be a real concern. I tried to do one level in critical mode and lost quite a few times.

Note that you don’t need to touch critical mode in order to beat the game although if your skills are good enough it can speed things up. See, each level grants you up to 3 stars if you can complete the level while meeting certain conditions. There are a lot of gates that block your way based on the amount of stars that you have. So the more you can 3/3 complete a stage, the less stages you actually have to play in order to complete the game. For example, there were a number of stages I didn’t have to play because I always tried to maximize my stars right from the start.

They don’t start asking you to beat the levels on critical mode until near the end. I mainly stuck with standard so towards the end I had to play almost all of the levels. It’s always a good idea to check what the stars are for before you play the stage. That way you can plan out which stars you want to aim for and which ones you will just bypass instead. There are also different kinds of stages. Most are the standard levels but then you have some boss levels. These add 2 new buttons to worry about which are the analog sticks. You will have to move them in different directions all while pressing the various buttons. The timing really gets tough.

But it gets tough in a fun way. Part of what works about this game is that the difficulty level can be intense but each level isn’t long so replaying it isn’t bad. The series also has a lot of great tracks throughout and so you don’t feel bad about having to get in there several times. It also feels fair even when it’s being very difficult. Like you know that you had a chance and just didn’t capitalize on it.

As you play through the game you’ll find out what works for you and what the most efficient way to land your combos is. For me I liked to just use the X button for all 3 sides when I could and then when 2 buttons were needed I would use L1 if opponents were on the left and R1 for the right. Some may like to keep this a bit more strict and always use L1 for the left to increase muscle memory. It’s all strategy that you can decide on your own since the game really leaves you to your own devices. Again, the levels are short so feel free to experiment and if it doesn’t work out you can just try the stage again.

Overall, Melody of Memory is a very great game. It really was nice that they used the climax as a way to continue the story and we got a cool battle cutscene out of it. Reliving the memories of the other games was also a lot of fun. The only change I would have made would be to have had some of the actual dialogue there instead of Kairi just narrating it all but I suppose that could have taken away a bit from her being the main character. It still made sense to me but that’s probably why they made that move. If you haven’t bought this game yet, I would definitely recommend changing that asap!

Overall 8/10

Final Fantasy Tactics Advance Review


Final Fantasy Tactics Advance has to be one of the oldest games that I’ve had on the back burner for many years. It’s been patiently waiting it’d turn and now it was time to see what this game was all about. It definitely goes all in on the tactical gameplay and there’s a lot of customization here but other parts of the game have not aged well which ends up holding the experience back.

The game starts with our hero Marche having a snowball fight with all of the other kids at the school. At first glance it seems to be going okay but everyone is actually dealing with something. The kids are actually targeting his friend Mewt a lot. Marche’s brother can’t walk so he isn’t able to have fun with the gang and the main heroine Riza is very self conscious about her hair being white so she dyes it every day. There’s quite a lot of unhappiness in the air and for Marche the main point is that he’s a pushover and doesn’t stick up for himself.

Well, one day Marche wakes up only to find himself in a fantastic kingdom ruled by Mewt. It’s effectively a palace like in Persona as it is created by his wishes. Marche figures it isn’t healthy to life in a made up reality like this and he decides he has to destroy the world. The other kids are not in agreement though and will do everything they can to stop him. Can Marche finally find his inner confidence and take the win here?

Interestingly Marche can almost feel like the main villain here in some respects. Think about it, to the creatures living in this world, the place is very real. All of a sudden you have this guy showing up to try and destroy the world because he says its fake. You’d assume this guy is insane and I can see why they were all fighting against him. You also have to ask yourself on whether these guys have become sentient and in a way is Marche actually destroying everyone? If all of the monsters will revert to townfolk similar to how everyone here is a distortion then that helps with making it okay in the end but it’s definitely an interesting concept.

Not really one that the game goes into all that much but it does make you double think what you are doing the whole time. The main focus on the story though is Marche trying to convince everyone that this world isn’t better. Sure they have super powers and live a life of wealth and prosperity here but Marche says that since they know it isn’t real, it’s like they’re running away from the real thing. I thought the game did a good job of not having all of the kids suddenly agree with him or anything like that. It was handled as more of a slow burn which was good so the kids had a chance to explain their side. All in all it may not have been constant end of the world stakes or anything like that but things do get cosmic in the end and the story was fun.

As for the gameplay, it’s your classic tactics style with a few changes here. So if you know tactics gameplay then you remember that it’s all about getting the right angles. You want to attack from the sides of behind an enemy for better damage as well as a better percentage chance of hitting the opponent. You can attack, guard, use a special move, or an item. You can control up to 6 fighters here and the enemy team will typically have around as many. It’s fun to think out your moves and try to get to the win as efficiently as possible. If this was played straight with no gimmicks then there would be no issue.

The gameplay can be a little slow with all of the animations and everything being unskippable but it would still work pretty well. The main issue comes with the law system that is unique to this game. Basically when you start a level there will be a random law that says you cannot do something during the battle. Sometimes it will be that you can’t attack, can’t heal, can’t use fire, etc. As the game goes on there will be 2 laws at once and then three. The big issue with adding RNG into the mix like this is that you can’t just make a plan and stick to it. You have to adjust your combat based on the law for the battle and there is no way to see it before starting the level. What that means is that if it’s a law you can’t hope to overcome then you have to reset the game.

After that you can walk around a bit (Since each step counts as a day and switches the law) and then head back. It’s quite a few extra steps that aren’t needed. Additionally there are random minions running around all the time and if you bump into one then you have to start another long fight. The level up system is also a bit different than the others as each action gets you some XP rather than a total at the end of a level. This is fairly unique for RPG titles but for tactical fighters I’ve seen this in the past so it makes sense. It’s not my favorite style but it is what it is.

There’s also perma death which is active on any desert level. If any of your members dies here and you don’t revive them before the match is up, the member is lost forever. There goes your equipment and level ups. I’m not a fan of perma death in any game. It’s way too harsh and just serves as a big punishment if you end up losing. There’s also a jail system here in case you break the laws in a level. Two strikes takes you to jail while one acts a a fine and your character suffers a penalty. To remove the card you have to play a few battles without the character but at the speed in which the battles are, that’s a fairly long commitment so it’s often better to just reset the game whenever you do that by mistake.

Then you’ve got some quality of life features that aren’t present. One of the big ones is that it’s very difficult to see which equipment is the best one to attach to your character. You can only see the stats for one piece at a time and can’t compare it so you have to remember the numbers as you check each piece one by one. That just seems like something which should have been easier. It’s also odd that you have to actually set the items to your character’s ability slots or you can’t use any at all. I think that’s a bit much and there’s no indication of when they have learned a new ability so you have to manually check everyone every time there’s a level up. Same with ability mastery to learn new classes.

So what I’m saying is the gameplay is held back by a whole ton of features ranging from just about every area you can think of. It’s definitely a problem. The graphics are good though. I thought the character designs were on point and the levels were good. Meanwhile the soundtrack was more on the unimpressive side as none of the tunes were all that good. It was going for a rather calm feel to it but give me rock or metal any day so I can really feel the tunes at all times.

As for the replay value here, there are a ton of missions to complete so that’ll help on that end. There are 300 missions in the game and you’ll probably end up beating around 100 before you finish the game. The missions have several categories including combat and dispatch. Dispatch missions are ones your allies will complete on their own and either take a few days or just some extra battles without you. So choose who you send out on a mission wisely since you never want to be without your best fighter for very long.

Overall, Final Fantasy Tactics Advance would be one of the weaker Final Fantasy games. It has some pretty good ideas and so the story ends up being the strong point here but the gameplay mechanics are what ended up bringing it down. If anything the game’s just trying to be too intricate and having way too many things going on at once. We’ll see if the sequel can dial things back a notch, removing laws entirely would definitely be a great start. If not, maybe there’s a way to just make them better. This is a really long game so make sure you really enjoy the tactics style before picking it up.

Overall 5/10

Neo: The World Ends With You Review


The World Ends With You was a game I owned for many years before completing. Once I did knock it out though, it felt pretty good. The game had a very fun dynamic and an excellent plot. Throw in a sizzling soundtrack and you were good to go. Neo is definitely a great follow up. While I would give the original one the slight nudge over it, you can really expect a complete experience out of this game. It will will leave you in a pretty happy place.

The game starts with Rindo and his friend Fret hanging out around Shibuya as always. Rindo is also texting with his FanGo friend and it turns out that the person is somewhere in Shubuya too. They’ve never met in person so Fret declares that they should find this mysterious “Swallow”. Unfortunately this doesn’t work but they do get roped into a cool new app game. It involves doing a lot of little quests and fighting monsters. There’s no big prize at the end which is disappointing but the two friends split up to hang out another day.

Trouble is, they wake up the next day in the middle of Shibuya once again. Rindo doesn’t remember coming back here so the whole thing is odd. Well, turns out that he and Fret are stuck in the game now. It’s a survival game too which makes things even worse. The heroes can’t interact with ordinary people anymore and have to clear the quests with a certain level of urgency. After all, the lowest ranked team after the 7 days are up will be eliminated. Can Rindo and Fret stay alive or are they doomed? One thing’s for sure, with other teams having well over a dozen members, they are going to need some backup.

The only survival item the heroes have is a pin which allows them to fight back against the monsters as well as other players. Each pin has a different power ranging from elemental attacks to TK type abilities. Some players are nice enough to chat with you while others will try to murder you on sight so these are all things to keep in mind when trying to survive. At the very least they will certainly know Shibuya like the back of their hands once this is all over.

As a 30+ hour RPG there is a whole lot more to the story beyond the premise. Still, part of the fun is finding out what is going on and turning the tables. You will get to see a lot of characters return from the first game as well so those moments are always hype. They always show up with an excellent opening scene that is definitely worth the wait. It’s something I’m glad about because nothing’s more satisfying than seeing the characters you played as a few years ago return as complete legends and powerhouses.

As for the gameplay itself, it’s a little unique so it’s tougher to describe than most. It’s a 3D environment where you press a button to use your Pin. Each character can have a pin equipped and you have to choose pins which are locked to different control inputs. So you can have one on the R1 button, 1 on the L1 button, etc. Later on you unlock an upgrade so you can have more than one per button which is pretty handy but that won’t happen for a while.

Each pin’s ability is quite different. For some you have to hold the button down, others require rapid tapping, and others have you hold it down for a little bit and then release. It’s important you get used to how each Pin works but fortunately the menus are quite elaborate so that shouldn’t be a problem. The game also has a lot of good customization options available which you can use if things get dicey. You can also lower your own level to get more pins per victory. It makes each fight higher risk but higher reward which is a cool feature.

The battles can get tough at times so don’t be afraid to exit and train against minions. I had to do that several times but it’s over before you know it. It’ll help you get closer to trophies as well since there are some for beating thousands of enemies and things like that. Meanwhile you will also want to time your pins well to land combos. Landing combos increases your sync levels. When you hit 300 (Available after a certain point in the story) you can use a terrific final smash which also completely refills your health. I highly recommend saving this to use against the final boss. It really came in clutch for me at one point. I was nearly about to get a game over when the full health kicked in.

As you’d expect the graphics are definitely top tier here. The cutscenes are portrayed like a comic book with the characters going in and off panel all the time. Occasionally you will get full on cinematics as well but most are in the comic format. From those, you have the intro and end cutscenes to each chapters that have full voice acting and then the regular text ones. A lot of budget was put into this game for sure. Not sure if the voice actors for the original characters were the same as some of them sounded pretty different to me but it’s been a while since I played the first game. Also they are older so I suppose you’d expect the voices to change a bit.

The soundtrack is also a lot of fun. You’ll be hearing the tunes a whole lot so of course you’re hoping that the songs are on point. They definitely don’t disappoint. It’s also really nostalgic whenever a song appears from the original game. Now that’s a blast. The game is everything you could want and more from a technical perspective as well as the gameplay.

Aside from the main campaign being quite long, there is also a lot of replay value here. First off you have a bonus day set in an alternate universe that should make for a good bit of fun. Then you’ve also got the trophies to go after like completing a bunch of side missions and maxing out your social network. Obtaining the Platinum doesn’t look super difficult but it is absolutely time consuming so you can expect to be there for a long while. The game easily earns back the $60 value and then some.

As for the characters, we’ve got a pretty solid cast here. The main character is named Rindo and he’s not a big people person. Not to the extent of Neku who really didn’t get along with anyone but Rindo isn’t exactly the kind of guy who will seek anyone out. He does his own thing that’s for sure. As the game goes on he learns more about being independent and making his own decisions while still being a good people person. It’s a solid character arc.

Then you have Fret who is pretty much the opposite. He’s great at talking to anyone and just gets along with people. At the same time, he takes everything pretty lightly and you have a hard time seeing what he is really thinking. That’s what he has to contend with as the game goes on. He’s a fun enough character, I prefer Rindo but they’re both solid.

Nagi is the first member to join the group and is the main heroine here. From the 3 she is definitely the weakest character though. For most of the game she is pretty mean to Fret for no real reason. They definitely didn’t get off on the right foot but he always tries to be nice and she constantly reminds him that she isn’t talking to him. Even when she has a direct response she plays it off like they aren’t talking. Gradually she learns to get along with him a bit better but it takes a while.

Then you have the best character in the game: Minamimoto. This guy’s great, every line he has is some kind of number pun. He talks about everything as if they were fractions and number crunching. While the characters never know what is going on, it’s easy enough to follow what he’s saying. His goals are rather mysterious so you really never know what he is thinking. The scene where he confronts Susukichi is amazing though and one of the best scenes in the game.

Then you have the Ruinbringers who are a decent team. Susukichi is the member you have to deal with the most. He’s a true powerhouse and can deal a lot of damage. He also likes being a troll as he leads you on a bunch of wild goose chases. He’s definitely not bad. Then there’s Tsugumi who is very silent but immensely powerful. Her toy cat makes for a difficult adversary to fight as well. Her opening battle is impressive as she seemingly murders one of the original cast.

Then you have the other groups stuck in the game. Fuya is the leader of Team 1 but there’s not a lot to say about him. He seemed okay I guess but didn’t get to do much. Kanon is the leader of Team 2 and gets a much bigger role. She’s a nice character who is pretty helpful even while trying to achieve victory. Definitely not someone to underestimate as a fighter. At most her weakness may be that she tries to tackle everything by herself but it’s not a trait I would ever blame any character for. At the end of the day sometimes that’s the best way to help your team out so I can support that.

Then there’s Motoi, the leader of Team 3. I definitely didn’t like that guy at all. He’s pretty annoying the whole time. After a certain point there was just no way he was ever going to go up. The opportunity for him to do the right thing had come and gone. For the main villain there is Shiba. He definitely loves his announcements. Shiba makes for a good villain. While his overall motivations may not be the best as even by the end they seem shallow, he does get the job done. He also has enough power to back up his ambitions.

Kubo is a wild card but I couldn’t take him as seriously as some of the other villains. While everyone seems to have their own motives and agendas, he seems like the only one who really enjoys messing wit everyone else. So as a villain he may be the most devoted to the role. Then there’s Shoka who is another one of the Shinjuku reapers and she gets a really big role. I was actually surprised at just how extensive it was. You can expect to see quite a lot of her as the game goes on, that’s for sure.

Shoka is a fun character, I would say she is easily the best reaper. She clearly has more morals than the rest and is always around to give a good pep talk. She throws a lot of insults around as well to be sure but does so in more of a playful way. She doesn’t seem to detest the players the way some do. Also I give her credit for actually acting while many of the reapers stay in the sidelines.

For example, I would say Uzuki and Koki look pretty bad here. They talk tough of course but for the most part they just watch what is going on. By the time they start to act they are quickly defeated and don’t stand a chance. You’d expect the big bad Shibuya reapers to be more impressive but they never actually do much of anything. At least Coco actually made some pretty loud moves on the board. She may not have acted much directly but she still contributed.

All right, the next two paragraphs are spoiler territory so skip these sections if you haven’t played the game yet. It’s time to talk about the old characters.

Neku is naturally a pretty big deal. I think everyone expected he would appear at some point in the game but I don’t want to spoil his big moment. It is a great way to jump in though and he shows why he has earned the title of living legend. The guy one shots an opponent that the main cast absolutely couldn’t deal with. It’s very impressive and very cool. I liked his portrayal throughout. You can tell that he is a veteran.

Then you have Beet who helps out a lot during the game. His skills may not be as high as Neku’s but they are still considerable. He has a lot of confidence and really gets a lot of work done throughout. I can definitely appreciate his commitment. The rest of the characters get less of a combat role but you’ll still see Shiki and Rhythm at different points in the game. Even Joshua appears briefly.

All right, spoilers are over now. So does the game have any weak points? Well, I do think the gameplay can at times feel a bit like pure button mashing. There’s so much going on in the screen when you’re firing a bunch of pins at once. You can use strategy but most of the time you may as well just spam the attacks and it’ll have the same effect. So that can be a bit repetitive and same with the time traveling. There’s one point where you basically play through the same cutscene like 5-6 times. I love time travel as a concept but I do think it could have been used a little less or maybe there was a way to make each visit a little more different.

The story itself is definitely very compelling and epic. Each week continues to increase the stakes and scope of the plot. If you’ve played the original game then you’ll really be able to enjoy a lot of the references and guest stars. If you played the Switch version with the extra epilogue during the 3 year jump then you’ll be able to get even more out of it. This game doesn’t hold back on trying to get every kind of reference thrown in as well. It’s cool how the games are all so connected as this one even gives closure to the first game.

That said, if you cut beneath all of the deep dialogue and characters wondering what is going on…you do feel like the Reapers could have done a lot more. There’s no way the villains should have even been able to get into the position that they did. It’s just hard to buy that they could suddenly change things so drastically and nobody stepped in. Shibuya has a Conductor after all and many top tier Reapers. Why did they all cower in fear or just vanish? I am definitely going to need some more details before I can really buy into this. So at the moment I am pretty skeptical. Maybe they’re just like the Gold Saints of Athena in that they love making the situation as bad as possible I suppose.

Overall, Neo: The World Ends With You is a great game. It’s a real page turner from start to finish. The characters are on point, the gameplay is solid, and you’ve got great graphics at the ready. You’ve got every reason and more to just keep on going with the game all the way through to the end. There are quite a few plotlines that are still open and story ideas to be explored so I’d like to see another sequel at some point down the road. There’s just too many cool items to leave on the shelf.

Overall 8/10

Final Fantasy II Review


This game has certainly been sitting on the backburner for many years. After beating the original Final Fantasy I tried to get in on the action with the sequel but I just couldn’t pull it off. The gameplay didn’t click. Well, I finally played it from start to finish and I have to say that my view hasn’t changed a whole lot. The story is the strongest part of the game even if it doesn’t touch the newer ones.

The basic plot is that the world is under attack by the Emperor. He has decided to rule over everything just because he can. The heroes are in a rough spot so the queen will now rely on a talented swordsman named Firian, a mage known as Maria, and a strong axe user named Guy. The three of them will need to travel the world and get strong enough to defeat the Emperor. Do they actually have enough strength to do so though? The Emperor has many powerful allies as well as pretty impressive tech at his disposal as well.

This is one of the first games where it took me way longer to complete than the estimated time on the “How long to beat” site. My time nearly doubled it I think at around 20 hours. It’s pretty difficult and that’s due in large part to how the level up system works. See, you don’t have straight level ups like 1, 2, 3. Instead you level up your proficiencies and stats in battle one by one.

Lets say you defeat a minion but you took a hit in the process. You have the potential to increase your max health, speed, defense, and attack power. If you used magic during the battle you may increase that as well. You passively level up your weapon skill as well depending on which kind you have equipped. You can already see how a lot of this is luck based. You increase the chance of increasing your proficiency but it’s not guaranteed. There are a lot of other factors here as well like the strength of your opponents and the duration of the match.

It’s not a very satisfying way to level up though because it’s hard to see when you’re really getting better. You also need to make sure you choose the right spells and weapons or you’ll be wasting your time leveling up something that you’ll never need. Your 4th member of the team also tends to change every other chapter so don’t get too attached. Often times when they leave they will never return so say good bye to any level ups you got.

The weapons also don’t seem very balanced to the point where I discarded them entirely by around the halfway point of the game. Instead I focused on using the barehanded techniques for the climax and honestly they seemed better than weapons anyway. I would always deal heavy damage while the weapons would falter at the worst moments. I have little doubt that the weapons would ultimately be better than bare handed but at least to the point where I was up to this did not seem to be the case.

The final boss was very difficult to defeat like this though. RNG is partially what got me through. See, his attacks were strong enough to not only finish me in a single hit but also replenish almost all of his health. Of course, that was only with physical attacks. On one of my runs I got lucky because he kept spamming magical spells which deal far less damage. I was able to buy just enough time to defeat him before he healed. Even now I think I would have a very hard time trying to defeat him again. It’s rare for things to work out in quite the same way they did here.

I don’t understand why the game went so far as to also make the equipment work against you. Wearing heavier items makes it harder to dodge but you can’t see how heavy something is without going to your character status page and leaving the item screen. Everything just did not feel very intuitive at all. Perhaps there was an easier way and I just didn’t find it. It seems like Final Fantasy II was meant to be very experimental but in this case I felt like it just back fired completely.

FF II’s spawn rate is also extremely high. Enemies are constantly attacking you every few steps. I was able to get in a lot of good reading during every dungeon. I would just keep spamming the attack button as I read through the God of High School chapters. I finished over 100 chapters as I played through this game because the battles took forever and there were so many of them. It was also uniquely useful to multi task in this game since I didn’t need spells and could just use normal attacks for every minion encounter. If I had nothing to distract myself with that would have hurt though.

Final Fantasy II also suffers from being unclear at times. You just don’t know where to go or what to do in order to advance the plot. The worst is when you’re supposed to talk to someone again and forgot to do so. So you go to the next temple but it’s still closed so you have to travel the world again in order to open it. You don’t get to fly until the very end of the game so prepare for a ton of walking. The game doesn’t give you any real shortcuts either so you really feel like an explorer. Just not in a fun way this time.

I could go on, but as you can tell pretty much none of the gameplay elements worked for me. It’s just a title that offered no qualify of life features. The graphics are good though. The character portraits are on point and I did like the minion designs. The game has a very retro sprite look which works well enough. The soundtrack is also very classic Final Fantasy with how each tune sounds. It’s all got a lot of energy and works really well.

As for replay value, by beating the game it seems like you do unlock some kind of new game+. I’m sure that will take you quite a while. Considering that the game is 20 hours long to defeat once, this is probably a 40 hour game or so. I’m not sure what the price is nowadays but it was pretty cheap before so I doubt it would set you back all that much.

Overall, Final Fantasy II is one of the weakest Final Fantasy games for me. In fact, I would have to say it loses to Final Fantasy VII and is my least favorite title. VII has the better gameplay, characters, and stories so II loses around the board to me. Don’t get me wrong, the story is fun and all but it just doesn’t make up for the game’s weaknesses. I don’t really see myself recommending this title to others as well. I’m glad that it helped continue the franchise into its current state but this is an entry you can skip.

Overall 5/10

Kingdom Hearts 358/2 Days Review


After quite a while it’s time to look at the next Kingdom Hearts adventure. I enjoyed the 358 game quite a bit back in the day. The gameplay was definitely a bit simplified but it was all very smooth. The story was also pretty intense and it was interesting to see the organization’s side of things. Roxas as a tragic story right from the start since you know things aren’t going to end well for him. It’s easily the most underrated game in the series. The manga is a pretty solid adaption of this. I’d say that it goes for a bit of a lighter tone but all of the events still happen and we even get some extra development on Xion’s side.

The manga starts with Roxas joining the organization. He is a “Nobody” a shell of a person who died long ago. Nobodies don’t have souls and thus can’t feel human emotions although they can emulate them based on their life experiences. They don’t have memories of who they used to be although they will occasionally get flashes. The mission of the organization is to gather a lot of hearts to open up Kingdom Hearts. Once they do that the goal gets a little more vague but opening up the gate will take a while as it is. Roxas doesn’t feel one way or another about the goal, he just goes ahead and does it. Things change when he starts to become friends with Axel and Xion. He begins to see the organization’s true nature and wonders if he is really in the right place at all.

Of course it is a little difficult to betray an organization when they are all that you knew. Since Roxas has a difficult time with emotions he also isn’t sure how he should feel. One thing’s for sure though, Roxas does develop a real heart by the end of all this. His adventures and emotions are too real for that not to happen. Ultimately he does choose Xion over the organization which was the right call. He’s definitely a solid character for sure. It’s neck and neck between him and Sora for who the better lead is but of course Sora will appear a whole lot more during the franchise. Roxas’ role was brief in comparison, but memorable all the same.

I get the feeling that the author really liked Riku because he looks quite solid here. No complaints from me because I do think Riku is top tier. At this point in the series he has really become accustomed to using the powers of darkness so he even wears a blindfold to increase his abilities. In this series he was actually able to take on the vast majority of the organization members at the same time which is pretty impressive. He’s definitely a fighter who doesn’t do down easily. Roxas gave him a good fight but even this guy couldn’t win in the end. It’s nice to see the original characters looking so solid.

Part of why the struggle is pretty personal here is because both Riku and Roxas are fighting for good reasons. Roxas wanted to save Xion from her deadly fate. Xion’s death would result in Sora’s resurrection but not only does Roxas have no reason to allow this to happen, Xion’s his friend. He can’t just let her throw her life away. The scales are reversed with Riku since Sora is his best friend so he mainly just wants him back no matter the cost. At least they do give Xion the choice although it’s a very pressured one so it’s hard to say how much she got to influence this. Also, Sora’s soul is large enough where Roxas had to go eventually as well.

When you think about it the plot here is actually rather dark. Perhaps that’s why the manga tries to squeeze in a lot of lighter moments to help balance it out. Otherwise this could get rather grim pretty fast. Definitely makes for an engaging read the whole time though. The manga throws you a lot of hints about Xion and her fate from early on. The organization isn’t exactly subtle about it to the point where you think they probably could have hid their intentions a bit more from Roxas so he wouldn’t stand in their way. I’d have liked to see Roxas take down the whole organization which he maybe would have done if he escaped from Riku. I could definitely see him wanting revenge here.

As for Axel, I’m not a big fan of his. At the end of the day he stood down when it counted and his secrets played a large part in dooming Roxas. If he had been more open about what was going on then perhaps they would have been able to think of a plan to escape with. Axel’s decision to keep to himself was a poor one and it’s hard for his character to rebound from it. Xion also made a lot of bad calls. She also didn’t trust in her friends enough. If she talked to Roxas more then she could have had a better chance. I have more sympathy points for her though because she’s living with a ton of veiled threats against her. She also doesn’t want to get him into further trouble. Still not a great reason to keep secrets but it’s better than Axel’s. I always thought Xion was pretty fun and it’s too bad she couldn’t appear more.

The art is pretty solid. It’s not quite Shounen looking in the sense that you shouldn’t expect any big fight scenes here. Most of the time the fights are over in a bit or two even if they are serious battles. The series juggles comedy and action so the art also fluctuates based on that. At this point the artist is pretty experienced so the characters are all looking sharp and the style is refined. I’d like to see longer fight scenes at some point but that’s more of a writing decision as opposed to having to do with the art. From the cuts we get I think the fight scenes would work out pretty well.

The manga isn’t very long so you should blast through it pretty quickly. If anything I wouldn’t have minded a longer bit based on the final act. Once Roxas finally leaves the organization for good it’s one of the more intense moments in the series. His fight with Saix is an example of a fight that could have been extended. Roxas may be relatively new to the Keyblade game but since the manga takes place over the course of a year it’s possible he even has more experience than Sora now. I’m not sure how much time passed during the first two games. Either way my money would be on Roxas to take Saix out and that would be a really grand battle. The final chapters are intense either way so you better enjoy them.

I imagine it would be pretty interesting to start with 358. There are a lot of references to older events and such so while it would increase the mystery angle it also means you will have less reason to root for Sora and friends. It would probably up the tragic angle of the series. It’s always rare to get a video game about the villains so it can be interesting to see their side of things. Especially in a case like this where the organization is evil but the younger members don’t really know better. After all, as Nobodys they don’t have a heart or any emotions so it’s a slot tougher for them to choose between good and evil. At least Roxas and Xion proved that you can get past this and generate a real heart eventually.

Overall, Kingdom Hearts 358 is definitely a solid title and I’d recommend checking it out. I wouldn’t go as far as to say it beats the adaption for 2 or anything like that but like the game it makes for a pretty intense story. By the end of it you will feel like things are pretty unfair for the main characters. There really weren’t many options available to them and even the heroes wouldn’t try to save them. Makes it a little harder to get out of an evil organization when that’s the case. Roxas and Xion were really left to their own devices. I think if they could have convinced Axel to run away with them the 3 could have been ok for a while but at the same time they would spend the rest of their lives looking over their shoulders so in a way it’s not like they would have been living on Cloud 9 or anything like that.

Overall 7/10

The World Ends With You Review


It’s time to look at a game that I’ve had on the backburner for a very long time. The Worlds Ends With You has been patiently waiting its turn for many years. Well, it was time to finally get on with it. The game was a lot of fun back in the day but I decided to replay the whole game despite going through the first loop back in the day. The reason for this is that it has been so long. I want to make sure I really know what’s going on and with an RPG like this it’s usually best to make sure you have the complete context for everything that’s going on. The game definitely does not disappoint and is as fun now as it was back in the day.

The title starts with a kid named Neku waking up in Shibuya with no memories. He doesn’t know what’s going on but a girl named Shiki shows up and makes a pact with him. Basically what’s going on here is that the characters are trapped in a 7 day death game. The way the game works is that the villains send a message every day to the characters’ phones. Someone has to complete the mission before the time limit runs out. If you survive for 7 days you win and get to leave the game. The problem is that Neku doesn’t like people. He finds them to be too loud and annoying the whole time. Neku’s a loner who is also pretty smart so it feels like he has to wait for everyone to catch up. You can’t win this game without a partner though as that’s the only way to use pins with different elemental attacks to fight off the creatures known as Noise. Neku will have to learn to be friends with Shiki or this could get pretty ugly for him.

Right away you’ll see that the gameplay here is pretty unique. It relies heavily on the stylus so get ready for that. You’ve got two screens here. On the top you’ve got your partner and you control her by using the main buttons like A, B, Y, and X. If you follow your partner’s logic attacks on the top you can get energy towards a super attack which does a lot of damage of course. On the bottom screen you have Neku and he attacks by using the pins. Each pin has a different control setup which ranges from tapping the screen to swiping or doing something else like that. The main thing to keep in mind is to read the instructions each time. You’ve also got a hub world where you can buy items or food at shops.

In this game level ups aren’t nearly as important as your stats so keep that in mind. One thing that I didn’t do was eat a lot of food and that’s a mistake. It’s the best way to get stronger. The only way to eat is to challenge more than one enemy at a time. The more stack battles you do at once (Tapping on more than one villain icon in the hub world) the more bites you take out of your food. You don’t eat much per day so try to hit the limit every time. Do that and the final bosses will be considerably easier than if you had decided to forego this. The final boss in particular is a huge step up from the rest. Make sure you equip the final pin that gets tossed at you or you’re in for a pretty rough time.

The World Ends With You is definitely a pretty high end DS game. For starters you have a very unique soundtrack that has quite a few vocal themes. Now the one catch is that there aren’t a lot of themes so you’ll be hearing the same ones over and over again. The positive here is that they’re all pretty solid so it works out pretty well. The game also has very solid graphics with full cutscenes that play comic style as the game goes on. There’s one particular one involving a gun that maybe gets spammed a little too much but it’s a solid scene. Expect a lot of twists and turns as the game goes on. There’s certainly some nice room for a sequel here.

One thing that helps this game out as well are the solid characters. It’s almost inevitable that an RPG would have a solid cast by the end but it’s still important to note in all of these. Neku is the lead and he’s very solid. He has a big character arc since initially he doesn’t get along with anybody and by the end of the game he’s mellowed out quite a bit. He’s still not cheesy or anything though as he still has some pretty harsh thoughts about everyone and isn’t afraid to speak his mind. Then you’ve got Shiki who’s a solid heroine. She’s definitely quite lively and makes for a good foil to Neku’s character. She’s always trying her best to see the bright side of things.

Beet is another one of the main heroes but he goes through some rough patches. While he gets a lot of development I can’t really side with him after what he did at the end of Act 1. He tries to walk it back later but it was a little too late for him. Meanwhile Joshua was actually my favorite character in the game. Like Neku he always had a comeback ready and he was really handling the villains pretty well. He gets the most memorable scenes in the game. Whenever he appears you knew something fun was going to happen.

For the villains you’ve got quite a few here. My favorite one was the Grim Heaper. He had a lot of good math puns and a solid design. he wasn’t afraid to get things done his way which is always important. You’ve also go the elusive conductor although he mainly just gets mentioned a lot. You’ve got two villains who are like a serious version of Team Rocket. While they try to be nice and relatable near the end you can’t forget the fact that they’re mass murderers either way. One thing you don’t want to lose sight of is the fact that this is a murder game. Keep that in mind when all of the twists are happening. No matter how you slice it that means all of these guys are knowingly complicit in these actions.

Overall, The World Ends With You is a pretty great RPG. It’s got a solid set of characters and really nice technicals on its side. There’s a good amount of replay value since you can warp to any of the previous days to do any missions you skipped. It’s a game that gives you a lot of options for what you want to do next and the length is pretty good as well. With news of the anime coming up the series is definitely staying relevant. As long as you like a good story then this is a game I recommend to any gamer. It’ll definitely hook you on the interesting premise and solid characters.

Overall 8/10

Final Fantasy VII Remake Stats and Records

Stats time!

Play Time 24h 5m
PS4 Trophies 30/54
Battle Intel Reports Collected 1/20
Colosseum Challenges 0/11
Combat Sims 1/14
Odd Jobs 1/26
Enemy Intel 91/114
Enemies Assessed 3/114
Weapon Abilities 4/24
Enemy Skills 0/4
Manuscripts 0/56
Music Discs 2/31
Cloud Dresses 1/3
Tifa Dresses 1/3
Aerith’s Dresses 1/3
Chapter 14 Resolutions 1/3
Chapters Cleared on Hard 0/18

Character Levels

Cloud 34
Tifa 34
Aerith 33
Barret 34