Play Time 21h 29m
Enemies Defeated 2064
Most used Keyblade Kingdom Key
Distance Traveled 65.7 km
Most Used Situation Command: Second Form 116X
Gummi Ship Completion 15%
Lucky Emblems 1/29
Play Time 21h 29m
Enemies Defeated 2064
Most used Keyblade Kingdom Key
Distance Traveled 65.7 km
Most Used Situation Command: Second Form 116X
Gummi Ship Completion 15%
Lucky Emblems 1/29
It’s time to look at a game that fans has kept fans waiting over 10 years. There have been a lot of spinoffs and such after KH2 which were all pretty solid but everyone was ready for 3. After all, this one was going to end the arc and wrap up the organization plot. It’s definitely a fantastic game and an excellent end to the trilogy.
Following the events of KH2 Sora and Riku took the mark of mastery exam so that they would be strong enough to stop the mastermind Xehanort now that he has returned from the grave. Unfortunately Sora failed and lost all of his powers. To reclaim them he must go to a bunch of Disney worlds and reaffirm his reason for fighting. Riku and King Mickey head to the world of shadows to save Aqua and to begin gathering the 7 Keyblade masters. Will that be enough to stop the newly resurrected Organization XIII?
As always the gameplay here is a blast. I always enjoy a good 3D action game and the combat is very well done here. There are a bunch of different mechanics to learn and utilize as well so you always feel like you have a lot of options. It’s all very fast paced and one big change is instead of forms like Master, Final, you have temporary super attacks or weapon changes. It’s effectively pretty similar although I liked the outfit changes that the forms had. The super moves range from things like boats to cars, tanks, etc. They’re all pretty handy although their damage output never seems to get any better so towards the end of the game I’d like to have turned them off as the would take up space in my combat zone. (I’m sure there’s a way to select a different super attack when you have more than one option but I was not able to find that out.
To make the worlds a little more special in this game, each of them have their own unique gameplay element. In Toy Story you can control a robot, in pirates a ship, etc. It’s pretty cool that they developed so many game modes for this title. It does help to make the whole experience feel even more polished. While playing through the game everything is really sharp. I don’t think you’ll have any gameplay complaints. It’s pretty much perfect and all that you could expect here.
Naturally the graphics are quite good as well. The opening is extremely sharp (Although 0.2’s intro is probably still the best animated one) and the graphics in game are also still very impressive. Square is always at the forefront when it comes to graphics and this game does not disappoint. It’s all very detailed and bright throughout. Then we’ve got the soundtrack which is also very solid. The new intro may not be quite as good as the older ones but it’s almost impossible to top those. We still get quite a few solid battle themes here and the final boss theme is pretty intense.
The story mode lasted a little over 20 hours, but typically is seems like it usually lasts around 30. III does feel shorter than the first two games and was one of our least played KH titles, but I have to factor in the fact that I was dashing through the game for the most part. I haven’t gone back and done all of the bonus content. Once you do that the game will definitely get very long. The Platinum trophy could take as long as 60-90 hours which is crazy. There’s no shortage of content here, that’s for sure. You’ll also want to make sure that you unlock the secret ending or at least watch it on Youtube since there’s more to the story than meets the eye.
While III is a near perfect game, it still does have some issues which keep it from beating KH 2. I’d also say that in terms of the plot it’s the third strongest behind Chain of Memories as well although as a complete package I would put it as the second best KH title. As I mentioned, the game does feel a bit short. This isn’t really a complaint because once a game is 20+ hours it is certainly long enough. I just feel that given how long this game took to come out it could have been longer. If anything it feels like they probably just had this game on hold for most of that time because development wise it doesn’t feel like it should have taken much longer than the usual 3 years for a new game. It took so long that I wouldn’t be surprised if some of the code got outdated for the older gen and they had to restart development at times.
The story also doesn’t always go in the direction I’d have wanted it to go. I think adding the dolls was maybe not a good move although this technically started a few games back. By creating a life like doll, a soul can go into it and the character is effectively reborn. As such, you’ll see a bunch of old characters in this game. For the villains it can feel a little redundant because we already dealt with these guys a while back. Do we really need to deal with all of them again? Even more than that though, the villains all seem way too strong. The heroes never seem to even stand a chance against them.
You know that things are getting dicey when one enemy is able to take out all 7 Keyblade masters. How can they beat 13 Organization members then? The power levels definitely seem more than a bit wonky here. Going back to the plot, I also thought Aqua’s plot was a little off. It seems to me like she could and should have left the dark realm a long time ago. There wasn’t much of a reason for her to stay and doing so almost backfired. Finally, I didn’t care for the ending. Granted, the after credits scene certainly saves it, but otherwise the normal ending will definitely be very unfulfilling when you see it. It makes the whole journey less satisfying because try as he might, one character couldn’t outrun his destiny which sort of proves the villains right from the start.
That’s enough of that though. This is still the climax of the arc so we’ve got a bunch of hype moments throughout. If anything you’ll be blasting through the Disney worlds extra fast here because you just want to get to the plot stuff. Typically something plot related happens whenever you leave a world. Naturally the climax is pretty intense as it’s fight after fight. We finally get to see Roxas again which is one of the best scenes in the game. Dark Aqua was also cool and Riku gets his moments even if he does get wrecked quite a bit here. You’ll quickly see why the Heartless tornado is probably the strongest character in the franchise. You’ll be engaged from start to finish during this game. The Frozen section was also impressive as we got the full Let It Go song. I wasn’t expecting that.
Lets talk about some of the characters. Sora’s come a long way from the old days and is mostly past his shaken confidence. Still, he has lost most of his powers and has to train up once again. He does begin to lose his way towards the end of the game, but stays strong when it counts. I do think he was right to suggest trying to save Aqua sooner. Without him the others were definitely doomed. Goofy gets a lot of hype in this game as he’s constantly making the most sense. I think the writers were going for some irony here as Goofy appears to be the smartest of the heroes despite the character not usually having that rep. Then we have Donald who is a good ally as always. He gets slightly less to do but his flare spell near the end was definitely hype.
King Mickey is solid as usual but he has been heavily nerfed. Roxas is a scene stealer and whenever he shows up you can feel the hype. The guy can dual wield Keyblades so you know that he is serious. If anything it’s too bad that he couldn’t appear more, but I do like the possibilities of him being more of a main character in future games. Axel gets quite a bit of screen time here, but at the same time he doesn’t really do anything. He sort of gets hit by the hero curse where now that he is a hero it seems like he can’t really fight all that well. I think he should go back to using his twin discs instead of a Keyblade.
Kairi fans will probably be pretty disappointed with her role. She doesn’t do much of anything and is mainly just a liability. Meanwhile it is nice to see Aqua and the gang also showing up. Aqua definitely looks solid here and Terra has his key moment. Ventus doesn’t do quite as much but he’s always eager to help out, even if everyone tries to stop him. For the villains, most of them don’t get to do a whole lot. They basically just follow orders or pay the price. Two of them start talking about possibly betraying Xemnas, but they never get around to it. Ansem from game 1 doesn’t do much but he’s always a cool villain regardless. Just showing up is neat. Xemnas’ voice feels even deeper than usual and he always makes for an epic boss. Then we have Xehanort who may not be as cool as the first two Ansem versions but he makes for a good final boss as well. I do think there is some plot hax with Sora being able to take him on, but maybe Xehanort underestimated the kid’s potential.
Either way, with the organization gone now that means that new villains will be showing up. The game’s ending does give us a glimpse at who these guys will be. I think the heroes can probably school them if it’s a fair fight, but this is Kingdom Hearts so that is unlikely. There will probably be a bunch of mental battles as well as emotional ones. I also get the feeling that we won’t see the 7 Keyblade masters teaming up for quite a while. The villains will probably separate the team and without Sora they’ll all be lost. Sora, Roxas, and Aqua are probably the 3 strongest Keyblade masters at the moment so the rest could all be in danger.
Overall, Sora takes the line “My heart’s a battleground” to the next level. Things are constantly happening to him and his friends and their battles aren’t always limited to traditional planets. One of the big bosses is literally fought inside of a heart. It’s definitely refreshing to play a Kingdom Hearts game again and hopefully the wait for 4 isn’t nearly as long this time. I’m ready to continue the saga and hopefully this time we’ll get some actual Final Fantasy representation like Cloud or Lightning to show up and help out.
7/15 PS4 Trophies
Play Time 2h 10m
Objectives Complete 14%
Treasure Chests Opened 34%
Enemies Defeated 302
Style Changes Performed 48
Most used magic: Curaga 42 times
It’s time to look at the recent Kingdom Hearts 2.8 Collection. I’ve played all of the Kingdom Heart games previously but this collection brought a new adventure featuring Aqua and also has a movie which serves as a prequel to the series. As a result, I played those, but didn’t play the Dream Drop Distance remake so my review will not be addressing this one. I also won’t count it towards the score to make it fair despite knowing how the game works. Just a slight disclaimer up front.
Following the events of BBS, Aqua is now in the shadow realm. She been here for many years to the point where she had lost track of time and is slowly falling into the darkness. Still, Aqua has not given up and continues to try to find a way out. Can she escape this place?
0.2 is very short of course as it’s more of a prologue than a full game. I wouldn’t be surprised if this was initially going to be included in KH3 as the intro. It would be an ambitiously long one which would fit the series. It’s a lot of fun and also works well as a preview of how the next KH will play. It has a lot of polish in the gameplay and it’s fun throwing out the ole combos. A new mechanic or a least one that I didn’t remember is that you can now charge up a flurry of energy blasts to send at your opponent. It came in real handy during the final boss. The game is actually fairly difficult as you can’t really grind your level up to make it easy. You’ve just gotta roll with the level that is pre set. There did seem to be at least one cluster of heartless that you could maybe stay with to gain levels but it would take a long time and since the game isn’t very long it wouldn’t be all that worth it.
The graphics are definitely excellent and could pass for being a movie. 0.2 still has the best opening out of all the KH titles as well, managing to beat out KH2 from the top spot. The song is definitely on point and I think it works as a good recap to BBS. These openings have always been very recaps and I look forward to seeing KHIII’s. As expected the soundtrack is also very good. I’ve heard the final boss themes many times as it played during the modded Smash 4’s final destination. It’s a 5 star ost to match the rest of the game.
As far as replay value goes, there isn’t much here but you could try to grab all of the treasure chests and such to make sure you get all the trophies. Beating the game on proud mode will also probably be very hard and time consuming. The game thrives on quality over quantity.
Of course we also have the movie which is about an hour. This serves as a prequel to the whole franchise which is cool. Of course we learned about the Great Keyblade War from BBS, but the movie shows what got the war started. There was a mysterious being who could see the future and he quickly got some pupils. He gave them all different tasks which nobody else could know. Then the master vanished. The prophecies quickly start to create a gap between the pupils and by the end you feel as though the war is inevitable. It’s definitely one of those fairly mysterious films where it doesn’t answer too many of the questions you may have. It’s more about understanding the basic premise of the origin and how we got to the war than exploring the timeline.
It does a good job of doing that and each of the characters got a good amount of personality in this stretch in time. Prophecies can make people paranoid so it’s no surprise that everyone started to turn on each other by the end. They definitely don’t have the bonds that Sora and the others possess. The film is pretty fast paced and it will keep you entertained. I think showing it all at once like this is better than just giving bits and pieces through a game as it would probably be jarring to be fighting Sephiroth and afterwards you are suddenly in a flashback.
Overall, Kingdom Hearts 2.8 is definitely a great game. 0.2 is another excellent expansion to the Kingdom Hearts series and the movie was pretty interesting. It is fairly short which just barely keeps it from the 9 but keep in mind that this is all by not counting the first game. For those of you buying the game and haven’t played the first one, then this quite easily jumps up to a 9. Either way I highly recommend buying this game and you better hurry since Kingdom Hearts III is right around the corner.
This is another manga where I got to start it a long time ago, but didn’t finish until recently. The manga needed a remake for the ending to finally make it to America. Well, it’s definitely a pretty fun adaption. It doesn’t do much to go above and beyond what it was given from the game, but still puts a good amount of effort into it, making this a solid manga to read whether you’ve played the game or not.
The plot actually begins with Roxas since due to the ending of Chain of Memories Sora is still out of commission. Roxas gets to enjoy a few days with his friends, but quickly finds out that his destiny is a sad one as he must fight his way to Sora only to give his body up and fade away as a Nobody once more. A Nobody is a character who is a literal shadow f the main body and while Roxas can keep his soul, he loses his heart. The process is rather intricate, but the long and short of it is that Roxas makes the hard decision to sacrifice his life. We then go back to Sora as he must lead Donald and Goofy on one last mission to take down the evil Organization XIII and save the world. The villains want to use Kingdom Hearts to open the gate between dimensions and I believe this will end up destroying everyone or swapping places with the Nobodies. It’s been a while so I’m not 100% concrete on the details. It doesn’t change the mission of the heroes though and Mickey/Riku, as well as many other fighters are doing their parts to stop the organization as well.
While the manga can’t get to every single world it does adapt as many of them as possible. As it’s the longest of the Kingdom Heart manga titles, I would expect no less. Kingdom Hearts 358 seemed rather long at last check though, so I’m only fairly certain that II is still the longest. It gives you a good amount of time to get used to the characters and see the universe as opposed to jumping from fight to fight like in many adaptions. Although, that is a really good tactic to use as well if we’re being honest. The manga is certainly a direct continuation to the others though so I would recommend checking them out before reading this one. I’m fairly certain that it will help you enjoy this one more.
The art isn’t bad. When the manga goes for its action scenes it can get quite detailed. Not in a convoluted way, but in a way that enhances the action. Sora’s rage mode is depicted well towards the climax when he believes that his friends were murdered. On the other side, the manga does rely a little too much on exaggerated facial expressions for the gags. A tense scene will suddenly turn into a comic relief moment at the drop of a hat. I think the game did a better job at separating the comedic and tense moments and never being too over the top with the comedy. While those artistic moments aren’t my thing, it’s not a case of the art being bad. It’s probably one of the better manga adaptions when it comes to art.
My only real negative with the series is what I mentioned in the art section right above this. The big jumps from comedy to serious to comedy again can be a bit jarring. I think the manga probably goes a little overboard on the comedy instead of being more subtle. Still, that’s basically it and when that’s your only negative you know that the title is pretty good. The series ends with a mild cliffhanger as the heroes are called away to the castle for some reason, but you could also interpret it as just the manga’s way of saying that a hero’s journey is never over. I barely count cliffhangers like that myself for this reason.
Sora is still a solid protagonist as always and I do like him more here than in the original Kingdom Hearts. Sora is a lot more confident in his abilities at this point in time and has proven himself on many occasions. He can definitely fight with the best of them now and his new costume is cool as well. His final team up battle with Riku is definitely a lot of fun and it’s a fight that the original Sora would probably have had a lot of trouble with. Riku’s role here is certainly not as shady as in the original game since by this point he has basically mastered the powers of light and dark. If you think about it, it makes sense that he would be one of the strongest characters in the series. It’s rare to wield both elements.
Most of Organization XIII shows up here and many meet their demise which basically closes this chapter of the series. They all have their own unique personalities which is good. The best member is probably Xehanort. He has a great design and can fight really well too. I also liked the member with the blue hair (Vexen I believe) and Axel isn’t bad either although he can be a little wishy washy. The group definitely has a lot of real characters in their ranks.
As far as the Disney characters are concerned, they all appear to be in character. Even though the crossover is mainly with the Disney characters, I admit that I look forward to the Final Fantasy ones more anyway. Unfortunately I don’t think they actually keep in the Cloud vs Sephiroth fight, but it’s possible that I just don’t remember it. It’s been a long time since I read the first few volumes of the series after all. It’s still hard to believe it went on for a full 9 volumes before being re released in the omnibus format. So while I don’t mention the Disney characters much, their inclusion definitely makes the series even more fun. Who doesn’t know the classic Disney characters like The Beauty and The Beast? While I can’t really take them seriously in a fight against the Organization characters, I suppose they’re tough enough for the Heartless. It’s always good to see a familiar face among the characters and hopefully for Kingdom Hearts III we finally get the big team up with all of the old Disney and FF characters for a big climactic battle.
Overall, This is definitely a fun manga. It’s got a good amount of action and a good cast of characters. I’d definitely recommend checking it out. It’s probably the best of the Kingdom Heart manga titles although Chain of Memories puts up a good fight. I always really liked that game/manga. It was short, but had a bunch of fights. It’s similar to the Battle Frontier in the Pokemon anime. Still, with the extra volumes Kingdom Hearts II definitely had more time for a lot to happen. Reading all of the different titles back to back would probably be fun. It’ll be tough for 358/2 to top this one, but I’m looking forward to seeing it try its best!
It’s time for the next installment in the Kingdom Heart novels. This one covers the Chain of Memories game which was always a fun follow up to the original. The story was a lot more intense as you could say that the plot finally started here. This novel is quite a bit larger than the first as it has 2 Sora stories plus the Riku one. It clocks in at a clean 400 pages and makes for a pretty epic read from start to finish.
The first novel finished with Sora, Donald, and Goofy being split up from Riku and King Mickey as the latter stayed behind the door of Kingdom Hearts in order to shut it to save the world. Sora vowed to find them once more and Kairi stayed behind on the island. Unfortunately, something seems off. While the heroes were on a road, they suddenly find themselves at a castle and a mysterious individual warns that as they go through it, they will lose their memories. At the same time, they will gain new ones to replace the old memories that they have lost. Sora decides that they must press on and so the heroes continue.
You can definitely say that this is one of the toughest challenges that the heroes have encountered. What they don’t realize is that the castle is owned by Organization XIII. They are using a girl named Namine to rewrite Sora’s memories. She deletes his memories of Kairi and slowly inserts herself into them instead. She begins deleting his memories of his friends as well to the point where Sora begins to forget everything. This starts to cause some tension between the 3 heroes, but fortunately they’ve been through a lot so this doesn’t lead to any big split like in the first novel. Donald and Goofy know something is wrong, but their memories are being tampered with as well so it’s difficult to fight back. You can’t stop an opponent that you don’t even know you are fighting after all.
One of the challenges of the Castle is that Sora must revisit all of the worlds that he visited in the first novel. Admittedly, this part can be a little repetitious. Even more so since I just finished reading the first novel a few days ago. During each chapter, I would just look forward to the parts where he would leave the world and fight with the Organization XIII members. That and the new inner monologue were the most important parts. The actual worlds progressed in just about the same way as the first time around. That’s basically the point, but it doesn’t make those challenges too engaging.
Finally, Sora also has to watch out because the villains created a fake Riku to mess with his mind even further. Fortunately, Sora deals with this fairly well. He does suffer from a ton of self doubt in this novel but considering the circumstances, I suppose it makes sense. Sora’s definitely a great lead and acts as a real hero throughout these trials. Even when he finds out that Namine has been manipulating him, he decides to aid her since it wasn’t totally of her own volition and he claims that even if he never made the promise to protect her, the memory of it (Fake or otherwise) makes it real so he’ll live up to it. It’s an interesting concept and one that I can agree with. (As long as the fake promise wasn’t anything crazy) Donald and Goofy’s roles are a lot smaller here, but they’re good sidekicks to have around. They could maybe use more character at times, but as long as they don’t betray Sora or anything, we’re good.
The Riku story at the end takes place at the same time as Sora’s adventure although it ends after the first one. Since their main target is Sora, the Organization doesn’t bother to mess with Riku’s memories. They don’t even know that he has infiltrated the castle at first since everyone thought it would be impossible to escape from Kingdom Hearts. Riku spends most of the novel trying to fight off the darkness so he can be friends with Sora again, but this is a tough challenge. It’s one that becomes even more difficult once the Organization notices him. Surprisingly, he only gets about half of his own story though. Fake Riku (Replica) gets the other half as he tries to become a real person by destroying the original and taking down Sora.
I actually preferred the Riku story to the Sora one. Since Riku kept his memories, it made his experiences in the various planets feel fresh. After all, we never got to see him there originally so in that sense it was already new. Throw in the fact that Ansem, Maleficent and all of the other villains kept jumping in and the whole thing got even better. Also, as cool as Sora is, Riku’s even better. He’s the intense rival that every good series needs and he fills the role perfectly. Walking the path of light and dark is definitely only something he could do. It was also nice to see Mickey show up even if he didn’t do much til the end. As with most things in the series, it was still a little vague how they escaped and why Mickey has telepathic abilities, but we’ll roll with it. Part of the fun with the series is that the mysteries continue to grow, but the vague statements all amount to something by the end. Since I’ve already played the rest of the games, what they’re saying makes a lot of sense the whole time. I’m sure once I play Kingdom Hearts III there will be a lot of stuff that doesn’t make sense. That’s just how it goes.
Replica was also a decently good character. You can’t help but feel bad for him when the Organization forces him to have his memory wiped. At least he tries to stop them, but he was a little out of his league. The villains were also pretty good. There were quite a few of them and they all had different personalities. I do question the power levels though. The girl was able to detect Replica pretty easily, but then Sora was able to take her down for the count. I don’t think the difference in power should have been that great. At times, Sora also seems outmatched against the Organization while at other moments he seems to be out of their league. Whatever the case, it’s safe to say that he should be able to hold his own against them in Kingdom Harts III. By then he will have more than enough experience needed to take them down now…as a Keyblade Master!
Overall, This was a fun follow up to the first novel. It was definitely quite a bit more epic since the gang was already together and I really liked Castle Oblivion. The repetition in the worlds was maybe a little tiresome, but that was overshadowed by the increased amount of fights in the arc. I also felt like the fights had more stakes since Sora was up against sentient antagonists as opposed to normal heartless. I expect that the novel adaption of Kingdom Hearts II will be even better and will continue bringing up the series. If you haven’t read this one yet, I highly recommend it!
It feels like I’ve been reading this novel for months, but I have finally finished! As you can probably guess, this book covers the plot of the first Kingdom Hearts game. It does a good job of going through all of the important events and really covering the worlds. This does come at the expense of the fights which is unfortunate, but it’s a great way to catch up with the series if you’re not really a video game player. After all, the plot is fairly engaging on its own and with the movie/TV series probably not coming for a long time, this is your best bet! (Perhaps the manga as well, but the novel seems to handle it with greater detail)
The plot of this story revolves around a kid named Sora. He lived on a peaceful island with his two friends Riku and Kairi. Unfortunately, he wakes up one morning to find that the ocean has turned to darkness and a tornado is ripping the island off the ground. Riku vanishes in the waves and Kairi also disappears. Sora tries to keep himself together, but then he also fades away. He wakes up in a mysterious town where he meets up with strange people who tell him that all of the worlds are connected…and dying. Sora shakes this off and meets up with Donald Duck and Goofy from the classic Disney movies. They explain that they are looking for King Mickey and were told to travel with Sora in the meantime. This is because Sora is the chosen Keyblade Master of destiny who will find the keyholes in all of the planets and restore balance to the universe. Sora gets his game face on and prepares for this endeavor, but it’ll be tougher than he dared suspect.
It’s a pretty fun story that works well enough even if you switched out the Disney characters for made up ones. That being said, it certainly has more of an impact when you throw the crossover angle into the mix. It’s pretty fun to see the characters show up and help Sora out in each world. Sora gets to travel to Aladdin’s world, Peter Pan’s, Alice in Wonderland’s among others. It can be pretty nostalgic to see them and while those characters can’t fight all that much, Sora doesn’t really need any help.
As I mentioned earlier, the one drawback to this novel is that the fights are very short. Most of them are over in a couple of hits and don’t usually last more than a couple of pages. Some of them seem to be over in a single page. I hope we can get some longer fights in future adaptions, particularly Kingdom Hearts II since that should have quite a lot of fighting in it. I don’t mind if they have to skip a few worlds as a result, the action will be worth it.
Sora’s a likable protagonist and a good kid. He loses confidence a little too easily at times which is his main character flaw, but I’ll certainly take that one over most. He seemingly gets over this by the end of the novel, but it’ll be difficult to say for sure until we actually get there. There are quite a few plot twists and villains who like their mind games coming up so that could rattle Sora quite a bit.
I didn’t like Donald or Goofy though. They showed their true colors when they chose to leave Sora after the keyblade vanished. Friends shouldn’t just leave each other so easily. While they eventually went back to Sora’s side, it feels like he can’t really trust them as much as he thought. That test of loyalty was one that they failed. It’s not as if they’re great fighters either. Goofy’s shield and Donald’s magic will never be quite as effective as Sora’s sharp keyblade. It’s just the ultimate weapon.
Riku also shows up and part of the drama with him is that he has been tempted to the dark side. He thinks Sora is having too much fun as he goes on side trips while Kairi is still in a coma. Riku decides that he’ll have to save her on his own and goes through a lot of dangerous quests to get to this point. The darkness starts to overwhelm him by the end though and he loses sight of his goals to an extent. With his character arc coming full circle as Sora convinces him to join the light once more, he should make for a good ally in the coming volumes. While he may have had a point initially with Sora, he was also pretty unfair about it since Sora did try to find Kairi and just failed to do so. Riku had the advantage of having an evil witch on his side….if you can call that an advantage.
Maleficent is one of the big villains here, but her role is greatly reduced from the game. She gets to appear a few times, but comes across as an underling who was being used the whole time. Unless she redeems herself in the sequels, I’m going to say that the author probably wasn’t a big fan of hers. Ansem shows up at the end of the novel as a fun final boss and he makes for a good opponent. We certainly haven’t seen the last of him. Once Organization XIII shows up, it’ll help the series as it will finally have recurring villains who will last for a very long time.
This novel is of a pretty good length so it should last you a while. It’s about 300 words and the font isn’t all that big either. A lot of stuff happens over this time and as I mentioned, the book was able to fit in a lot of worlds. Each of the Disney worlds gets a good amount of screen time. While the Beast may have only gotten to appear without his world, he still looked pretty good since he was able to follow Belle when all of the other main heroes failed to do so. Following someone through a portal is rare no matter what medium you’re in. Characters just tend to hesitate a little too much when the going gets tough.
Overall, It’s fun to revisit the original Kingdom Hearts story and to finish another book in general. It’s been a long time since I played the first title so this is always nostalgic. I remember the series very well so it’s not as if it’s new to me, but it is fun to see how the series was before the deep plot started. Make no mistake, the seeds had sprouted for the plot with hintings all around. The writers likely had a good portion of the sequel all planned out and that’s one of the fun things about the franchise. It’s all connected and you always feel like it’s planned out well. I’ll be reading the sequel right away, but it’s a lot longer than this one so it could take a while to finish. I definitely know it’s going to be fun as well and it may even be better since Chain of Memories had a more engaging plot with higher stakes than this one. If you haven’t played the game, I highly recommend reading this book to get you into the franchise. Alternately, you should take the plunge and finally buy the original game.