R.C. Pro-Am II Review


R.C. Pro-Am II is one of those games that I hadn’t really thought about before but it’s a pretty decent game. There isn’t a whole lot of extra content to play around with here but this is a fairly old game. The overhead style works well enough although I much prefer full 3D so I can see where I’m going. Every time I miss a turn or a hit an obstacle I inevitably end up blaming the game. Probably not the best move but hey…it made sense to me at least.

The main mode here is the grand prix. You race in a bunch of levels against the other cars and can keep on moving forward as long as you’re in the top 3. Every time you fall to last then you lose a life but the grand prix continues forward. The mode stops once you have lost 3 times. I got as far as level 8 but then the RNG starts to hit hard. There is some kind of a thunder cloud that blasts you when you get too close and bumping into other cars becomes a real threat.

Additionally there are tons of little boost cans and boost arrows all along the track. Falling into any of those will help you out but the computers have them memorized while you will have to figure them out one at a time. This is definitely one of those times where the computer just has an inherent advantage and I’m not really sure how you would remove that. To an extent all racing games will run into this issue.

It’s why this kind of title is just a lot more fun when you’re playing against other people. Against the computer it is going to get old quickly. The core gameplay is still solid enough where I would give this one a positive score but it’s certainly not knocking you out of the park. It’s a solid racing game with good gameplay controls and that’s about as much credit as I’d be giving it right from the jump. That’s still a pretty good amount of credit though.

The game succeeds on fundamentals even if it has long since been surpassed by newer racing games. There is not much reason to play it in 2026 but that doesn’t take away from this game since I don’t score on a sliding scale. If you have the Nintendo Switch Online then you should check this one out. It can at least be a good way to test out your reaction speeds with all of the obstacles. Maybe you could even play this as a memory type of game because technically the obstacles don’t change places during the level. You can try to memorize them and then ace your second lap.

In theory that doesn’t even sound so hard because it’s not like the levels are all that big. You’re talking about having to memorize 1 minute of screentime to ace the second lap. For some speedrunners who have to memorize hours of content, this would be a no brainer. Still, I didn’t find it to be an easy task. Perhaps I need to work on those skills but I would just fall for the same obstacle more than once.

The graphics aren’t bad here. They’re fairly bright and have a good amount of character behind them. That soundtrack is more on the bland side so you won’t be remembering any of the tunes. That’s fine, it would have been a nice bonus but I don’t think anyone was expecting anything too fancy out of this title. Everything passes the bar of being “good enough” which for this title is satisfactory.

Overall, I’d say to check this one out. There isn’t a whole lot to it but sometimes it’s nice to check out a retro game and see just how much the genre has changed. I’m sure that a modern remake to this title would look and feel completely different. That isn’t necessarily always a good thing but in this case I do think the modern quality of life features could make a world of difference. This one may have gone as hard as it could for the NES but it will be a world of difference on the Switch 2.

Overall 6/10

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